diff --git a/AW2E/translations/pb.json b/AW2E/translations/pb.json index 423c4e81bf..2492a3cde9 100644 --- a/AW2E/translations/pb.json +++ b/AW2E/translations/pb.json @@ -1,151 +1,151 @@ { - "add-workspace-2options": "add 2 options to your workspace", - "advance-3basicmoves": "choose 3 basic moves and advance them.", - "advance-3other-moves": "advance the other 3 basic moves.", - "agility": "Agility", - "amenities": "Amenities", - "ammo": "Ammo", - "angel": "Angel", - "armor": "Armor", - "atmosphere": "Atmosphere", - "attractions": "Attractions", - "back-minus-harm": "Come back with -1hard", - "back-minus-weird": "Come back with +1weird", - "barter": "Barter", - "battlebabe": "Battlebabe", - "brainer": "Brainer", - "but": "But", - "change-char-type": "change your character to a new type", - "change-playbook": "Change to a new Playbook", - "charge": "Charge", - "child-thing": "Child-Thing", - "chopper": "Chopper", - "chosen-friends": "Chosen Friends", - "config": "Configuration", - "damage": "Damage", - "playbook-archetype": "Playbook", - "playbook-moves": "Playbook Moves", - "complications": "Complications", - "cool": "Cool", + "add-workspace-2options": "Adicione duas opções a sua oficina", + "advance-3basicmoves": " Escolha 3 movimentos básicos e os avance", + "advance-3other-moves": "", + "agility": "", + "amenities": "", + "ammo": "Munição", + "angel": "Angelical", + "armor": "Armadura", + "atmosphere": "Atmosfera", + "attractions": "Atrações", + "back-minus-harm": "Voltar com -1 rígido", + "back-minus-weird": "Voltar com + 1esquisito (máximo+3)", + "barter": "Escambo", + "battlebabe": "Foderosa", + "brainer": "Esquisita", + "but": "Mas", + "change-char-type": "Mude sua personagem para outro manual", + "change-playbook": "Mude para outro manual.", + "charge": "Partir Pra Cima", + "child-thing": "", + "chopper": "Motoqueira", + "chosen-friends": "", + "config": "Configuração", + "damage": "Dano", + "playbook-archetype": "Manuais", + "playbook-moves": "Movimentos dos Manuais", + "complications": "Complicações", + "cool": "Frio", "crew-contacts": "Crew Contacts", - "custom-weapons": "Custom Weapons", - "description": "Description", - "die": "Die", - "do-something-under-fire": "do something under fire", - "driver": "Driver", - "emerged-stasis": "You emerged from stasis", - "erase-holding-option": "erase an option from your holding", - "establishment": "Establishment", - "establishment-security": "add a security to your establishment", - "experience": "Experience", - "faceless": "Faceless", - "features": "Features", - "follower_barter": "Follower Barter", - "followers": "Followers", - "followers-newoption": "choose a new option for your followers", - "food": "Food", - "force entrance_exit": "Force Entrance/Exit", - "fortune": "Fortune", + "custom-weapons": "Armas personalizadas", + "description": "Descrição", + "die": "Morto", + "do-something-under-fire": "Agir sob pressão", + "driver": "Pilota", + "emerged-stasis": "", + "erase-holding-option": " Apague uma opção de sua propriedade", + "establishment": "Estabelecimento", + "establishment-security": "Acrescente segurança ao seu estabelecimento", + "experience": "Experiência", + "faceless": "", + "features": "Características", + "follower_barter": "Escambo das Seguidoras", + "followers": "Seguidoras", + "followers-newoption": "Escolha uma nova opção para suas seguidoras", + "food": "Comida", + "force entrance_exit": "Tomar à força", + "fortune": "Fortuna", "frame": "Frame", - "gang": "Gang", - "gang-new-option": "choose a new option for your gang", - "gear-barter": "Gear & Barter", - "get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)", - "get-ally": "get an ally (cf, detail with the MC)", - "get-establishment": "get an establishment (detail)", - "get-followers-fortune": "get followers (you detail) and Fortunes", - "get-gang-alpha": "get a gang (detail) and Pack Alpha", - "get-gang-leadership": "get a gang (detail) and Leadership", - "get-gang-security-leadership": "get a gang (detail) for security, and Leadership", - "get-garage-crew": "get a garage (workspace, detail) and crew", - "get-holding-newoption": "choose a new option for your holding", - "get-holding-wealth": "get a holding (detail) and Wealth", - "get-move-angel": "get a new angel move", - "get-move-battlebabe": "get a new battlebabe move", - "get-move-brainer": "get a new brainer move", - "get-move-child": "get a new child-thing move", - "get-move-driver": "get a new driver move", - "get-move-faceless": "get a new faceless move", - "get-move-gunlugger": "get a new gunlugger move", - "get-move-hocus": "get a new hocus move", - "get-move-maestro": "get a new maestro d' move", - "get-move-news": "get a new news move", - "get-move-other": "get a move from another playbook", - "get-move-savvyhead": "get a new savvyhead move", - "get-move-skinner": "get a new skinner move", - "get-move-waterbearer": "get a new waterbearer move", - "get-plus-cool-max2": "get +1cool (max cool+2)", - "get-plus-cool-max3": "get +1cool (max cool+3)", - "get-plus-hard-max2": "get +1hard (max hard+2)", - "get-plus-hard-max3": "get +1hard (max hard+3)", - "get-plus-hot-max2": "get +1hot (max hot+2)", - "get-plus-hot-max3": "get +1hot (max hot+3)", - "get-plus-sharp-max2": "get +1sharp (max sharp+2)", - "get-plus-sharp-max3": "get +1sharp (max sharp+3)", - "get-plus-stat-max3": "get +1 to any stat (max stat+3)", - "get-plus-weird-max2": "get +1weird (max weird+2)", - "get-plus-weird-max3": "get +1weird (max weird+3)", - "get-supplier": "get a supplier (cf, detail with the MC)", - "get-vehicle": "get a new vehicle (you detail)", - "get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver", - "get-vehicle-new": "get a vehicle (you detail)", - "get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace", + "gang": "Gangue", + "gang-new-option": "Escolha uma nova opção para seu Gangue", + "gear-barter": "Escambo", + "get-2brainer-gear": " Ganhe 2 equipamentos de psico novos ou os reponha (sua escolha)", + "get-ally": "Ganhe uma aliada (detalhes com a MC)", + "get-establishment": "Ganhe um estabelecimento (você cria os detalhes)", + "get-followers-fortune": "Ganhe seguidoras (você cria os detalhes) e fortunas", + "get-gang-alpha": "Ganhe um Gangue (que você cria os detalhes) e alfa da matilha", + "get-gang-leadership": "Ganhe um Gangue (que você cria os detalhes) e liderança", + "get-gang-security-leadership": "Ganhe um Gangue (que você cria os detalhes) e liderança", + "get-garage-crew": "Ganhe uma garagem (oficina, você cria os detalhes) e uma equipe", + "get-holding-newoption": "Escolha uma nova opção para sua propriedade", + "get-holding-wealth": "Ganhe uma propriedade (você cria os detalhes) e riqueza", + "get-move-angel": "Ganhe um novo movimento de angelical", + "get-move-battlebabe": "Ganhe um novo movimento de Foderosa", + "get-move-brainer": "Ganhe um novo movimento de psico\n", + "get-move-child": "", + "get-move-driver": "Ganhe um novo movimento de Pilota", + "get-move-faceless": "", + "get-move-gunlugger": "Ganhe um novo movimento de Pistoleira", + "get-move-hocus": " Ganhe um novo movimento de Charlatã", + "get-move-maestro": "Ganhe um novo movimento de Maestrina D'", + "get-move-news": "", + "get-move-other": "Ganhe um movimento de outro manual", + "get-move-savvyhead": "Ganhe um novo movimento de Genia", + "get-move-skinner": "Ganhe um novo movimento de Artista", + "get-move-waterbearer": "", + "get-plus-cool-max2": "Ganhe +1 Frio (máximo de Frio +2)", + "get-plus-cool-max3": "Ganhe +1 Frio (máximo de Frio +3)", + "get-plus-hard-max2": "Ganhe +1 Rígido (máximo de Rígido +2)", + "get-plus-hard-max3": "Ganhe +1 Rígido (máximo de Rígido +3)", + "get-plus-hot-max2": "Ganhe + 1 Quente (máximo de Quente +2)", + "get-plus-hot-max3": "Ganhe + 1 Quente (máximo de Quente +3)", + "get-plus-sharp-max2": "Ganhe + 1 Afiado (máximo de Afiado +2)", + "get-plus-sharp-max3": "Ganhe + 1 Afiado (máximo de Afiado +3)", + "get-plus-stat-max3": " Ganhe +1 para qualquer atributo (máximo de +3)", + "get-plus-weird-max2": "Ganhe + 1 Esquisito (máximo de Esquesito +2)", + "get-plus-weird-max3": "Ganhe + 1 Esquisito (máximo de Esquesito +2)", + "get-supplier": "Ganhe uma Aliada (detalhes com a MC)", + "get-vehicle": "Ganhe um novo veículo (você cria os detalhes)", + "get-vehicle-combat-driver": "Ganhe um novo veículo (você cria os detalhes) e Pilota de combate", + "get-vehicle-new": "Ganhe um veículo (você cria os detalhes)", + "get-workspace-2options": "", "gigs": "Gigs", - "go-aggro": "go aggro/seize by force", - "gunlugger": "GunLugger", + "go-aggro": "Partir pra cima/Tomar à Força", + "gunlugger": "Pistoleira", "hard_shutdown/cover_ground": "hard shutdown/cover ground", - "hard": "Hard", - "hardholder": "Hardholder", - "harm": "Harm", - "highlighted": "Highlighted", - "hocus": "Hocus", - "hold": "Hold", - "holding": "Holding", - "holding-size": "Size", - "hot": "Hot", - "hx": "Hx", - "hx-notes": "Hx Notes", - "improvements": "Improvements", + "hard": "Rígido", + "hardholder": "Chefona", + "harm": "Ferimentos", + "highlighted": "Evidencia", + "hocus": "Charlatã", + "hold": "Manter", + "holding": "Propriedade", + "holding-size": "Tamanho", + "hot": "Quente", + "hx": "Hs", + "hx-notes": "Notas de Hs", + "improvements": "Avanços", "interested-parties": "Interested Parties", "laws": "Laws", - "life-untenable": "When Life is Untenable", - "lock-unlock-playbook": "Lock/Unlock Playbook", - "look": "Look", - "looks": "Looks", - "maestro-d": "Maestro D", + "life-untenable": "Quando a vida é insustentável", + "lock-unlock-playbook": "Manual bloqueado/desbloquado", + "look": "Aparência", + "looks": "Aparência", + "maestro-d": "Maestrina D'", "marine": "Landfall Marine", - "massive": "Massive", + "massive": "Peso", "misses": "Misses", - "move": "Move", - "name": "Name", - "news": "News", + "move": "Movimento", + "name": "Nome", + "news": "", "no-vuln-hunger": "You are no longer vulnerable to hunger", "no-vuln-phychic": "you're no longer vulnerable to Ψ-harm", "no-vuln-isolation": "you're no longer vulnerable to reflexive isolation", - "open-your-brain": "open your brain", - "other": "Other", - "other-moves": "Other Moves", - "penalties": "Penalties", + "open-your-brain": "Abra Sua Mente", + "other": "Outros", + "other-moves": "Outros Movimentos", + "penalties": "Penalidades", "people-connections": "People with Connections", - "phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated", + "phase1-add-improvements": "Adicione todas estas melhorias manualmente em seus Atributos, elas não serão calculadas automaticamente", "power": "Power", "puppet-strings": "Puppet Strings", "quarantine": "The Quarantine", "read-a-sitch": "read a sitch; read a person", - "regulars": "Regulars", + "regulars": "Regular", "remaining-stasis": "Remaining in Stasis", - "resolve-interest-establishment": "resolve somebody's interest in your establishment", - "retire-char-safety": "retire your character (to safety)", - "roll-your-hx": "roll your Hx", + "resolve-interest-establishment": "Resolva o interesse de alguém em seu estabelecimento", + "retire-char-safety": "Aposente sua personagem com segurança", + "roll-your-hx": "Role seu HS", "rolls": "rolls", - "savvyhead": "SavvyHead", - "second-char": "create a second character to play", - "security": "Security", - "seduce-or-manipulate": "seduce or manipulate", - "sharp": "Sharp", - "show-hide-improvements": "Show/Hide Improvements", - "size": "Size", - "skinner": "Skinner", + "savvyhead": "Gênia", + "second-char": "Crie uma segunda personagem com a qual jogar", + "security": "Segurança", + "seduce-or-manipulate": "Seduzir ou Manipular", + "sharp": "Afiado", + "show-hide-improvements": "Mostrar/Ocultar Avanços", + "size": "Tamanho", + "skinner": "Artista", "source": "Source", "source-2features": "add 2 features to the source", "source-laws": "change the laws and penalties of the source", @@ -153,15 +153,15 @@ "spend_1_barter_to_replenish_1_stock": "Spend 1 Barter to replenish 1 Stock", "stasis": "Stasis", "stasis-facilities": "Stasis Facilities", - "stat": "Stat", - "stats": "Stats", + "stat": "Atributo", + "stats": "Atributos", "stock": "Stock", "strength": "Strength", "studio": "Studio", "succeeds": "Succeeds", "succeeds-partially": "Succeeds partially", - "suffer-harm": "suffer harm", - "surplus": "Surplus", + "suffer-harm": "Sofrer dano", + "surplus": "Excedente", "tags": "Tags", "under-disguises": "Under Their Disguises", "unlock-stasis-facility": "unlock a stasis facility", @@ -169,14 +169,14 @@ "unmasked": "Unmasked, You Are", "untouched-why": "It's Untouched. Why?", "walkingSuit": "Walking Suit", - "want": "Want", + "want": "Carências", "waterbearer": "Waterbearer", - "weaknesses": "Weaknesses", - "weird": "Weird", + "weaknesses": "Fraquezas", + "weird": "Esquisito", "wolves-maelstrom": "Wolves of the Maelstrom", - "workspace-lifesupport": "add life support to your workspace, and now you can work on people there too", - "your-bike": "Your Bike", - "your-cars": "Your Car(s)", + "workspace-lifesupport": " Adicione suporte de vida a sua oficina consertar pessoas)", + "your-bike": "Sua Moto", + "your-cars": "Seu(s) carro(s)", "your-den": "Your Den", "your-mask": "Your Mask" } diff --git a/Achtung!_Cthulhu_2d20/translations/af.json b/Achtung!_Cthulhu_2d20/translations/af.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/af.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/ca.json b/Achtung!_Cthulhu_2d20/translations/ca.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/ca.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/cs.json b/Achtung!_Cthulhu_2d20/translations/cs.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/cs.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/da.json b/Achtung!_Cthulhu_2d20/translations/da.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/da.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/de.json b/Achtung!_Cthulhu_2d20/translations/de.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/de.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/el.json b/Achtung!_Cthulhu_2d20/translations/el.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/el.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/en.json b/Achtung!_Cthulhu_2d20/translations/en.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/en.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/es.json b/Achtung!_Cthulhu_2d20/translations/es.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/es.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/fi.json b/Achtung!_Cthulhu_2d20/translations/fi.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/fi.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/fr.json b/Achtung!_Cthulhu_2d20/translations/fr.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/fr.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/he.json b/Achtung!_Cthulhu_2d20/translations/he.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/he.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/hu.json b/Achtung!_Cthulhu_2d20/translations/hu.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/hu.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/it.json b/Achtung!_Cthulhu_2d20/translations/it.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/it.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/ja.json b/Achtung!_Cthulhu_2d20/translations/ja.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/ja.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/ko.json b/Achtung!_Cthulhu_2d20/translations/ko.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/ko.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/nl.json b/Achtung!_Cthulhu_2d20/translations/nl.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/nl.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/pb.json b/Achtung!_Cthulhu_2d20/translations/pb.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/pb.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/pl.json b/Achtung!_Cthulhu_2d20/translations/pl.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/pl.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/pt.json b/Achtung!_Cthulhu_2d20/translations/pt.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/pt.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/ru.json b/Achtung!_Cthulhu_2d20/translations/ru.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/ru.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/sl.json b/Achtung!_Cthulhu_2d20/translations/sl.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/sl.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/sv.json b/Achtung!_Cthulhu_2d20/translations/sv.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/sv.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/tr.json b/Achtung!_Cthulhu_2d20/translations/tr.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/tr.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/uk.json b/Achtung!_Cthulhu_2d20/translations/uk.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/uk.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Achtung!_Cthulhu_2d20/translations/zh.json b/Achtung!_Cthulhu_2d20/translations/zh.json new file mode 100644 index 0000000000..ba60ebc540 --- /dev/null +++ b/Achtung!_Cthulhu_2d20/translations/zh.json @@ -0,0 +1,243 @@ +{ + "tabs.main": "\n Main\n ", + "tabs.equipment": "\n Equipment/Talents\n ", + "tabs.spells": "\n Spells\n ", + "tabs.vehicle": "\n Vehicle\n ", + "tabs.settings": "\n settings\n ", + "buttons.damage_dice": "Damage Dice", + "buttons.skill_check": "Skill Check", + "header.title": "Achtung! Cthulhu", + "header.character_record_sheet": "Character Record Sheet", + "header.system_name": "2d20", + "character_name": "Name", + "nationality": "Nationality", + "rank": "Rank", + "archetype": "Archetype", + "background": "Background", + "characteristic": "Characteristic", + "personal_truths_scars": "Personal Truths & Scars", + "stress": "Stress", + "stress.attributes": "Attributes", + "stress.bonus": "Bonus", + "stress.fatigue": "Fatigue", + "stress.total": "Total", + "languages": "Languages", + "fortune": "Fortune", + "exp": "Exp", + "courage": "Courage", + "armour": "Armour", + "injuries": "Injuries", + "attributes": "Attributes", + "rating": "Rating", + "bonus_damage": "Bonus Damage", + "agility": "Agility", + "brawn": "Brawn", + "coordination": "Coordination", + "insight": "Insight", + "reason": "Reason", + "will": "Will", + "skills": "Skills", + "ranks": "Ranks", + "focuses": "Focuses", + "academia": "Academia", + "art": "Art", + "cryptography": "Cryptography", + "finance": "Finance", + "history": "History", + "linguistics": "Linguistics", + "occultism": "Occultism", + "science": "Science", + "athletics": "Athletics", + "climbing": "Climbing", + "lifting": "Lifting", + "phsyical_training": "Phsyical Training", + "running": "Running", + "swimming": "Swimming", + "throwing": "Throwing", + "engineering": "Engineering", + "architecture": "Architecture", + "combat_engineering": "Combat Engineering", + "electronics": "Electronics", + "explosives": "Explosives", + "mechanical_engineering": "Mechanical Engineering", + "fighting": "Fighting", + "close_quarters": "Close Quarters", + "handguns": "Handguns", + "hand-to-hand": "Hand-to-Hand", + "heavy_weapons": "Heavy Weapons", + "melee_weapons": "Melee Weapons", + "rifles": "Rifles", + "threat_awareness": "Threat Awareness", + "exotic": "Exotic", + "medicine": "Medicine", + "first_aid": "First Aid", + "infectious_diseases": "Infectious Diseases", + "pharmacology": "Pharmacology", + "psychiarty": "Psychiarty", + "surgey": "Surgey", + "toxicology": "Toxicology", + "observation": "Observation", + "hearing": "Hearing", + "instincts": "Instincts", + "sight": "Sight", + "smell_and_taste": "Smell and Taste", + "persuasion": "Persuasion", + "charm": "Charm", + "inneuendo": "Inneuendo", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "rhetoric": "Rhetoric", + "deceive": "Deceive", + "invocation": "Invocation", + "resilience": "Resilience", + "fortitude": "Fortitude", + "discipline": "Discipline", + "immunity": "Immunity", + "stealth": "Stealth", + "camouflage": "Camouflage", + "disguise": "Disguise", + "rural_stealth": "Rural Stealth", + "urban_stealth": "Urban Stealth", + "survival": "Survival", + "animal_handling": "Animal Handling", + "foraging": "Foraging", + "hunting": "Hunting", + "mysticism": "Mysticism", + "orienteering": "Orienteering", + "tracking": "Tracking", + "tactics": "Tactics", + "air_force": "Air Force", + "army": "Army", + "covert_operations": "Covert Operations", + "leadership": "Leadership", + "navy": "Navy", + "technical_projects": "Technical Projects", + "vehicles": "Vehicles", + "cars": "Cars", + "motorcycles": "Motorcycles", + "heavy_vehicles": "Heavy Vehicles", + "tanks": "Tanks", + "aircraft": "Aircraft", + "watercraft": "Watercraft", + "equipment_of_note": "Equipment of Note", + "weapons": "Weapons", + "weapons.name": "Name", + "weapons.type": "Type", + "weapons.type.melee": "Melee", + "weapons.type.ranged": "Ranged", + "weapons.type.mental": "Mental", + "weapons.focus": "Focus", + "weapons.stress": "Stress", + "weapons.stress_effects": "Stress Effects", + "weapons.ammo": "Ammo", + "weapons.salvo_effects": "Salvo Effects", + "weapons.range": "Range", + "weapons.size": "Size", + "weapons.qualities": "Qualities", + "talents": "Talents", + "talents.name": "Name", + "talents.keywords": "Keywords", + "talents.effects": "Effect", + "spellcaster_type": "Spellcaster Type", + "spellcaster_type.traditional": "Traditional", + "spellcaster_type.researcher": "Researcher", + "spellcaster_type.dabbler": "Dabbler", + "tradition": "Tradition", + "power": "Power", + "power.attributes": "Attributes", + "power.bonus": "Bonus", + "power.total": "Total", + "spells": "Spells", + "spells.name": "Name", + "spells.skill": "Skill", + "spells.difficulty": "Difficulty", + "spells.cost": "Cost", + "spells.cost_effects": "Cost Effects", + "spells.duration": "Duration", + "spells.effect": "Effect", + "spells.momentum": "Momentum", + "vehicle.name": "Name", + "vehicle.scale": "Scale", + "vehicle.speed": "Speed", + "vehicle.passengers": "Passengers", + "vehicle.cover": "Cover", + "vehicle.description": "Description", + "vehicle.stress": "Stress", + "vehicle.injuries": "Injuries", + "vehicle.damage": "Damage", + "vehicle.armor": "Armor", + "vehicle.brawn": "Brawn", + "vehicle.brawn_bonus": "Brawn Bonus", + "vehicle.impact": "Impact", + "vehicle.truths": "Truths", + "vehicle.qualities": "Qualities", + "vehicle.weapons": "Weapons", + "vehicle.weapons.name": "Name", + "vehicle.weapons.type": "Type", + "vehicle.weapons.type.ranged": "Ranged", + "vehicle.weapons.focus": "Focus", + "vehicle_weapons": "Vehicle Weapons", + "vehicle.weapons.stress": "Stress", + "vehicle.weapons.stress_effects": "Stress Effects", + "vehicle.weapons.ammo": "Ammo", + "vehicle.weapons.salvo_effects": "Salvo Effects", + "vehicle.weapons.range": "Range", + "vehicle.weapons.size": "Size", + "vehicle.weapons.qualities": "Qualities", + "type_of_sheet": "Type of Sheet?", + "type_of_sheet.character": "Character", + "type_of_sheet.vehicle": "Vehicle", + "whisper_roles_to_GM": "Whisper roles to GM?", + "whisper_roles_to_GM.never": "Never", + "whisper_roles_to_GM.always": "Always", + "use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?", + "use_optional_increased_complication.yes": "Yes", + "use_optional_increased_complication.no": "No", + "roll.ask-dice": "Dice", + "roll.ask-relevant_skill": "Relevant Skill", + "roll.ask-does_focus_apply": "Does A Focus Apply", + "roll.ask-difficulty": "Difficulty", + "roll.ask-weapon_type": "Weapon Type", + "roll.ask-spellcaster_type": "Spellcaster Type", + "roll.ask-relevant_attribute": "Relevant Attribute", + "roll.ask-driver_skill": "Relevant skill value from Driver", + "skill.roll.sucess": "Success!", + "skill.roll.failure": "Failure!", + "skill.roll.dice_rolled": "Dice rolled:", + "skill.roll.number_of_suecesses": "Number of successes:", + "skill.roll.bonus_momentum": "Bonus momentum:", + "skill.roll.number_of_complications": "Number of complications:", + "skill.roll.show_details": "Show Details", + "skill.roll.attribute_value_is": " value is:", + "skill.roll.skill_value_is": " value is:", + "skill.roll.target_number_is": "Target number is:", + "skill.roll.does_focus_apply": "Does a focus apply:", + "skill.roll.does_focus_apply_no": "No", + "skill.roll.does_focus_apply_yes": "Yes", + "skill.roll.difficulty_is": "Difficulty is:", + "skill.roll.crit_range_is": "Crit range is:", + "skill.roll.normal_success_is": "Normal success is:", + "skill.roll.complication_range": "Complication range is:", + "skill.roll.automatic_successes": "Automatic successes:", + "damage.roll.dice_rolled": "Dice rolled:", + "damage.number_of_stress": "Number of stress:", + "damage.number_of_effects": "Number of effects:", + "damage.roll.stress_effects": "Stress effects:", + "damage.roll.salvo_effects": "Salvo effects:", + "spell.share.skill": "Skill:", + "spell.share.difficulty": "Difficulty:", + "spell.share.cost": "Cost:", + "spell.share.duration": "Duration:", + "spell.share.effect": "Effect:", + "spell.share.momentum": "Momentum:", + "weapon.share.stress_dice": "Stress Dice:", + "weapon.share.stress_effects": "Stress Effects:", + "weapon.share.ammo": "Ammo:", + "weapon.share.salvo_effects": "Salvo Effects:", + "weapon.share.range": "Range:", + "weapon.share.size": "Size:", + "weapon.share.qualities": "Qualities:", + "damage_roll": "Damage Roll:", + "spell_damage": "Spell Damage:", + "generic_damage": "Generic Damage:" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/af.json b/Chronica Feudalis/translations/af.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/af.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/ca.json b/Chronica Feudalis/translations/ca.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/ca.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/cs.json b/Chronica Feudalis/translations/cs.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/cs.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/da.json b/Chronica Feudalis/translations/da.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/da.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/de.json b/Chronica Feudalis/translations/de.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/de.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/el.json b/Chronica Feudalis/translations/el.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/el.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/en.json b/Chronica Feudalis/translations/en.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/en.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/es.json b/Chronica Feudalis/translations/es.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/es.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/fi.json b/Chronica Feudalis/translations/fi.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/fi.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/fr.json b/Chronica Feudalis/translations/fr.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/fr.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/he.json b/Chronica Feudalis/translations/he.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/he.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/hu.json b/Chronica Feudalis/translations/hu.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/hu.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/it.json b/Chronica Feudalis/translations/it.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/it.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/ja.json b/Chronica Feudalis/translations/ja.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/ja.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/ko.json b/Chronica Feudalis/translations/ko.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/ko.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/nl.json b/Chronica Feudalis/translations/nl.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/nl.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/pb.json b/Chronica Feudalis/translations/pb.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/pb.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/pl.json b/Chronica Feudalis/translations/pl.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/pl.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/pt.json b/Chronica Feudalis/translations/pt.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/pt.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/ru.json b/Chronica Feudalis/translations/ru.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/ru.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/sl.json b/Chronica Feudalis/translations/sl.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/sl.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/sv.json b/Chronica Feudalis/translations/sv.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/sv.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/tr.json b/Chronica Feudalis/translations/tr.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/tr.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/uk.json b/Chronica Feudalis/translations/uk.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/uk.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/Chronica Feudalis/translations/zh.json b/Chronica Feudalis/translations/zh.json new file mode 100644 index 0000000000..9f5b5632f5 --- /dev/null +++ b/Chronica Feudalis/translations/zh.json @@ -0,0 +1,46 @@ +{ + "char-name": "Nom", + "char-mentors": "Mentors", + "dice-pool": "Dice Pool", + "clear": "EFFACER", + "char-skills": "Compétences", + "char-traits": "Traits", + "char-journal": "Journal", + "skills": "Compétences", + "skill-fight": "Combat", + "skill-brawl": "Bagarre :", + "skill-fend": "Défense :", + "skill-strike": "Frappe :", + "skill-aim": "Tir :", + "skill-heal": "Soins :", + "skill-parley": "Relations", + "skill-command": "Autorité :", + "skill-entice": "Séduction :", + "skill-perform": "Spectacle :", + "skill-deceive": "Tromperie :", + "skill-will": "Volonté :", + "skill-chase": "Poursuite", + "skill-dash": "Elan :", + "skill-ride": "Equitation :", + "skill-climb": "Escalade :", + "skill-swim": "Natation :", + "skill-boat": "Navigation :", + "skill-subterfuge": "Subterfuge", + "skill-hunt": "Chasse :", + "skill-sneak": "Discretion :", + "skill-hide": "Dissimulation :", + "skill-sense": "Sens :", + "skill-steal": "Vol :", + "traits": "Traits", + "traits-aspects": "Aspects", + "traits-wounds": "Blessures", + "traits-tools": "Moyens", + "traits-backgrounds": "Backgrounds", + "journal": "Journal", + "journal-notes": "Notes", + "journal-background": "Historique", + "journal-contacts": "Contacts", + "contact-desc": "Description", + "ardor": "Ardor", + "vigor": "Vigor" +} \ No newline at end of file diff --git a/D&D_3-5/translations/es.json b/D&D_3-5/translations/es.json index 586b8fc3b1..f650b40223 100644 --- a/D&D_3-5/translations/es.json +++ b/D&D_3-5/translations/es.json @@ -25,7 +25,7 @@ "alignment": "Alineamiento", "deity": "Deidad", "class": "Clase", - "classes": "Clase/s Basica/s", + "classes": "Clases", "level": "Nivel", "autoCalc": "Calcular automáticamente", "ecl-i": "ECL", @@ -115,11 +115,11 @@ "deflection": "Desvío", "armor-check-penalty-i": "Pen CA", "touch-u": "TOQUE", - "flat-footed-u": "FLANQUEEADO", + "flat-footed-u": "Desprevenido", "flat-footed": "Flat Footed", "immobile": "Immóvil", "immobile-i": "Imm.", - "damage-reduction": "Reducción de Daño", + "damage-reduction": "Reducción del Daño", "damage-reduction-i": "VM", "saves-combat-notes": "Salvaciones, Combate, Notas", "saving-throws-s": "Tiros
Salv.", @@ -138,14 +138,14 @@ "reflex": "Reflejos", "reflex-i": "REF.", "dexterity": "Destreza", - "will": "Sab", + "will": "Voluntad", "wisdom": "Sabidura", "value": "Valor", "show-save-macros": "Mostrar Macros de Salvación", "resistances": " Resistances", "spell-resistance": "Resistencia a conjuros", - "spell-resistance-u": "Spell
Resist", - "spell-resistance-i": "MR", + "spell-resistance-u": "Resistencia
a conjuros", + "spell-resistance-i": "RC", "power-resistance": "Power Resist", "power-resistance-u": "Power
Resist", "power-resistance-i": "PR", @@ -204,9 +204,9 @@ "critic-roll-i": "Crít.", "single-attack-damage": "Ataque simple y Daño", "single-attack-damage-i": "A/D", - "weapon-enhancement-a": "Mejora Arma", - "weapon-enhancement-i": "Mej. Arma", - "weapon-focus-s": "Foco
Arma", + "weapon-enhancement-a": "Bonificador Mejora", + "weapon-enhancement-i": "Bono Mejora", + "weapon-focus-s": "Soltura
Arma", "weapon-focus-i": "Weap.
Foc.", "weapon-specialization-as": "Especializ.
Arma", "weapon-specialization-i": "", diff --git a/Discworld/translations/af.json b/Discworld/translations/af.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/af.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/ca.json b/Discworld/translations/ca.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/ca.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/cs.json b/Discworld/translations/cs.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/cs.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/da.json b/Discworld/translations/da.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/da.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/de.json b/Discworld/translations/de.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/de.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/el.json b/Discworld/translations/el.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/el.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/en.json b/Discworld/translations/en.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/en.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/es.json b/Discworld/translations/es.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/es.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/fi.json b/Discworld/translations/fi.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/fi.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/fr.json b/Discworld/translations/fr.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/fr.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/he.json b/Discworld/translations/he.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/he.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/hu.json b/Discworld/translations/hu.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/hu.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/it.json b/Discworld/translations/it.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/it.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/ja.json b/Discworld/translations/ja.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/ja.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/ko.json b/Discworld/translations/ko.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/ko.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/nl.json b/Discworld/translations/nl.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/nl.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/pb.json b/Discworld/translations/pb.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/pb.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/pl.json b/Discworld/translations/pl.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/pl.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/pt.json b/Discworld/translations/pt.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/pt.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/ru.json b/Discworld/translations/ru.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/ru.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/sl.json b/Discworld/translations/sl.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/sl.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/sv.json b/Discworld/translations/sv.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/sv.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/tr.json b/Discworld/translations/tr.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/tr.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/uk.json b/Discworld/translations/uk.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/uk.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/Discworld/translations/zh.json b/Discworld/translations/zh.json new file mode 100644 index 0000000000..ea0372a05a --- /dev/null +++ b/Discworld/translations/zh.json @@ -0,0 +1,28 @@ +{ + "character_avatar": "character_avatar", + "character-description": "Description", + "character-description-tab": "Describe your character, background, appearance, etc.", + "character-luck": "Luck", + "character-name": "Name", + "character-pronouns": "Pronouns", + "gm": "GM", + "public": "Public", + "roll-narrativiumRoll": "Narrativium Roll (GM)", + "roll-traitRoll": "Trait Roll", + "tabs-description": "Description", + "tabs-traits": "Traits", + "trait-name": "New Trait", + "trait-severity-exceptional": "Exceptional", + "trait-severity-inconsequential": "Inconsequential", + "trait-severity-label": "Severity", + "trait-severity-major": "Major", + "trait-severity-minor": "Minor", + "trait-type-background": "Background", + "trait-type-consequences": "Consequences", + "trait-type-core": "Core", + "trait-type-niche": "Niche", + "trait-type-organization": "Organization", + "trait-type-other": "Other", + "trait-type-quirks": "Quirks", + "whisper": "Whisper to GM:" +} \ No newline at end of file diff --git a/FIST/translations/af.json b/FIST/translations/af.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/af.json +++ b/FIST/translations/af.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/ca.json b/FIST/translations/ca.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/ca.json +++ b/FIST/translations/ca.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/cs.json b/FIST/translations/cs.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/cs.json +++ b/FIST/translations/cs.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/da.json b/FIST/translations/da.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/da.json +++ b/FIST/translations/da.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/de.json b/FIST/translations/de.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/de.json +++ b/FIST/translations/de.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/el.json b/FIST/translations/el.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/el.json +++ b/FIST/translations/el.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/en.json b/FIST/translations/en.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/en.json +++ b/FIST/translations/en.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/es.json b/FIST/translations/es.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/es.json +++ b/FIST/translations/es.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/fi.json b/FIST/translations/fi.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/fi.json +++ b/FIST/translations/fi.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/fr.json b/FIST/translations/fr.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/fr.json +++ b/FIST/translations/fr.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/he.json b/FIST/translations/he.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/he.json +++ b/FIST/translations/he.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/hu.json b/FIST/translations/hu.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/hu.json +++ b/FIST/translations/hu.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/it.json b/FIST/translations/it.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/it.json +++ b/FIST/translations/it.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/ja.json b/FIST/translations/ja.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/ja.json +++ b/FIST/translations/ja.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/ko.json b/FIST/translations/ko.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/ko.json +++ b/FIST/translations/ko.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/nl.json b/FIST/translations/nl.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/nl.json +++ b/FIST/translations/nl.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/pb.json b/FIST/translations/pb.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/pb.json +++ b/FIST/translations/pb.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/pl.json b/FIST/translations/pl.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/pl.json +++ b/FIST/translations/pl.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/pt.json b/FIST/translations/pt.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/pt.json +++ b/FIST/translations/pt.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/ru.json b/FIST/translations/ru.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/ru.json +++ b/FIST/translations/ru.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/sl.json b/FIST/translations/sl.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/sl.json +++ b/FIST/translations/sl.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/sv.json b/FIST/translations/sv.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/sv.json +++ b/FIST/translations/sv.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/tr.json b/FIST/translations/tr.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/tr.json +++ b/FIST/translations/tr.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/uk.json b/FIST/translations/uk.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/uk.json +++ b/FIST/translations/uk.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/FIST/translations/zh.json b/FIST/translations/zh.json index 46ee6cb27f..aa9f7f390a 100644 --- a/FIST/translations/zh.json +++ b/FIST/translations/zh.json @@ -29,7 +29,7 @@ "failure-c": "Failure", "partial-success-c": "Partial Success", "success-c": "Success!", - "ultra-success-c": "Utra Success!", + "ultra-success-c": "Ultra Success!", "damage-c": "Damage: ", "for-l": " *for* " } \ No newline at end of file diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/af.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/af.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/af.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/ca.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/ca.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/ca.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/cs.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/cs.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/cs.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/da.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/da.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/da.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/de.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/de.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/de.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/el.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/el.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/el.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/en.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/en.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/en.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/es.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/es.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/es.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/fi.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/fi.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/fi.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/he.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/he.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/he.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/hu.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/hu.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/hu.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/it.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/it.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/it.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/ja.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/ja.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/ja.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/ko.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/ko.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/ko.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/nl.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/nl.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/nl.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/pb.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/pb.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/pb.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/pl.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/pl.json new file mode 100644 index 0000000000..8eb1ab1983 --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/pl.json @@ -0,0 +1,15 @@ +{ + "Name": "Imię", + "Class": "Klasa", + "Special Ability": "Zdolność Specjalna", + "Initiative": "Inicjatywa", + "1d6": "1k6", + "1d3": "1k3", + "Golden Dragons": "Złote Smoki", + "Equipment": "Ekwipunek", + "Skills": "Umiejętności", + "AR": "WA", + "Damage": "Obrażenia", + "LP": "PZ", + "Notes": "Notatki" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/pt.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/pt.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/pt.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/ru.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/ru.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/ru.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/sl.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/sl.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/sl.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/sv.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/sv.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/sv.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/tr.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/tr.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/tr.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/uk.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/uk.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/uk.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Minimal_OSR_FKR_Ostatni_Bastion/translations/zh.json b/Minimal_OSR_FKR_Ostatni_Bastion/translations/zh.json new file mode 100644 index 0000000000..6aa730013d --- /dev/null +++ b/Minimal_OSR_FKR_Ostatni_Bastion/translations/zh.json @@ -0,0 +1,15 @@ +{ + "Name": "Name", + "Class": "Class", + "Special Ability": "Special Ability", + "Initiative": "Initiative", + "1d6": "1d6", + "1d3": "1d3", + "Golden Dragons": "Golden Dragons", + "Equipment": "Equipment", + "Skills": "Skills", + "AR": "AR", + "Damage": "Damage", + "LP": "LP", + "Notes": "Notes" +} diff --git a/Mongoose Traveller 2e Official/translations/af.json b/Mongoose Traveller 2e Official/translations/af.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/af.json +++ b/Mongoose Traveller 2e Official/translations/af.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/ca.json b/Mongoose Traveller 2e Official/translations/ca.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/ca.json +++ b/Mongoose Traveller 2e Official/translations/ca.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/cs.json b/Mongoose Traveller 2e Official/translations/cs.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/cs.json +++ b/Mongoose Traveller 2e Official/translations/cs.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/da.json b/Mongoose Traveller 2e Official/translations/da.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/da.json +++ b/Mongoose Traveller 2e Official/translations/da.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/de.json b/Mongoose Traveller 2e Official/translations/de.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/de.json +++ b/Mongoose Traveller 2e Official/translations/de.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/el.json b/Mongoose Traveller 2e Official/translations/el.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/el.json +++ b/Mongoose Traveller 2e Official/translations/el.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/en.json b/Mongoose Traveller 2e Official/translations/en.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/en.json +++ b/Mongoose Traveller 2e Official/translations/en.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/es.json b/Mongoose Traveller 2e Official/translations/es.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/es.json +++ b/Mongoose Traveller 2e Official/translations/es.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/fi.json b/Mongoose Traveller 2e Official/translations/fi.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/fi.json +++ b/Mongoose Traveller 2e Official/translations/fi.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/fr.json b/Mongoose Traveller 2e Official/translations/fr.json index d536ad87fd..7b1781f46b 100644 --- a/Mongoose Traveller 2e Official/translations/fr.json +++ b/Mongoose Traveller 2e Official/translations/fr.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qté", "gearweight-u": "KG", "gearequipped-u": "Porté", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Dette", "cash-u": "Cash Disponible", "monthlyship-u": "Mensualité Vaisseau", @@ -115,6 +117,7 @@ "weaponweapon-u": "Arme", "weaponskilltotal-u": "Compétence", "weapondicemod-u": "MD", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Dommage", "weapontechlevel-u": "NT", "weaponrange-u": "Portée", diff --git a/Mongoose Traveller 2e Official/translations/he.json b/Mongoose Traveller 2e Official/translations/he.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/he.json +++ b/Mongoose Traveller 2e Official/translations/he.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/hu.json b/Mongoose Traveller 2e Official/translations/hu.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/hu.json +++ b/Mongoose Traveller 2e Official/translations/hu.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/it.json b/Mongoose Traveller 2e Official/translations/it.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/it.json +++ b/Mongoose Traveller 2e Official/translations/it.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/ja.json b/Mongoose Traveller 2e Official/translations/ja.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/ja.json +++ b/Mongoose Traveller 2e Official/translations/ja.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/ko.json b/Mongoose Traveller 2e Official/translations/ko.json index 934230e317..bbcf412c5a 100644 --- a/Mongoose Traveller 2e Official/translations/ko.json +++ b/Mongoose Traveller 2e Official/translations/ko.json @@ -82,8 +82,10 @@ "gearquantity-u": "부피", "gearweight-u": "중량", "gearequipped-u": "운반여부", + "armour-u": "Armour", "financestitle-u": "재정", "pension-u": "연금", + "monthlysalary-u": "Monthly Salary", "debt-u": "채무", "cash-u": "현금", "monthlyship-u": "월간 우주선 유지비", @@ -115,6 +117,7 @@ "weaponweapon-u": "무기", "weaponskilltotal-u": "기능", "weapondicemod-u": "특성 수정치", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "피해", "weapontechlevel-u": "TL", "weaponrange-u": "공격 거리", diff --git a/Mongoose Traveller 2e Official/translations/nl.json b/Mongoose Traveller 2e Official/translations/nl.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/nl.json +++ b/Mongoose Traveller 2e Official/translations/nl.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/pb.json b/Mongoose Traveller 2e Official/translations/pb.json index 7cff08964a..197bf65a0f 100644 --- a/Mongoose Traveller 2e Official/translations/pb.json +++ b/Mongoose Traveller 2e Official/translations/pb.json @@ -1,282 +1,285 @@ { - "rating-u": "Rating", + "rating-u": "Nível", "temp-u": "Temp", - "current-u": "Current", + "current-u": "Atual", "mod-u": "Mod", - "type-u": "Type", - "roll-u": "Roll", - "help-u": "Help", - "strength-u": "Strength", - "dexterity-u": "Dexterity", - "endurance-u": "Endurance", - "intellect-u": "Intellect", - "education-u": "Education", + "type-u": "Tipo", + "roll-u": "Rolagem", + "help-u": "Ajuda", + "strength-u": "Força", + "dexterity-u": "Destreza", + "endurance-u": "Resistência", + "intellect-u": "Intelecto", + "education-u": "Educação", "social-u": "Social", - "prime-u": "Prime", - "name-u": "Name", - "role-u": "Role", - "age-u": "Age", - "homeworld-u": "Homeworld", - "race-u": "Species", - "rads-u": "Rads", - "movement-u": "Movement", - "studyweeks-u": "Weeks", - "studyperiods-u": "Periods", - "studyskill-u": "Skill", - "historytitle-u": "History", - "characterhistorytitle-u": "Early Character History", - "characteristics-u": "Characteristics", - "recenthistory-u": "Recent History", - "lifepath-u": "Lifepath", - "recenteventname-u": "Event Name", - "recenteventdate-u": "Event Date", - "lifepathcareer-u": "Career", - "lifepathassignment-u": "Assignment", - "lifepathsurvived-u": "Survive/Commiss'd/Advance?", - "lifepathrank-u": "Rank", - "alliestitle-u": "Allies", - "location-u": "Location", - "contacttitle-u": "Contacts", - "enemiestitle-u": "Enemies", - "rivalstitle-u": "Rivals", - "skillstitle-u": "Skills", - "skilltotal-u": "Skill Total", - "skills-all-u": "All", - "skills-combat-u": "Combat", - "skills-trained-u": "Show Trained", - "skilltableskill-u": "Skill", - "skilltabletalent-u": "Talent", - "skilltablecharacteristic-u": "Characteristic", - "skilltabledicemodifier-u": "DM", - "skilltableskilllevel-u": "Skill Level", - "skilltablename-u": "Name", - "skilltablemiscmodifier-u": "Misc. Mod.", - "skilltabletrained-u": "Trained", + "prime-u": "Dados Pessoais", + "name-u": "Nome", + "role-u": "Função", + "age-u": "Idade", + "homeworld-u": "Planeta Natal", + "race-u": "Espécie", + "rads-u": "Radiação", + "movement-u": "Movimentação", + "studyweeks-u": "Semanas", + "studyperiods-u": "Períodos", + "studyskill-u": "Perícias", + "historytitle-u": "História", + "characterhistorytitle-u": "História Prévia", + "characteristics-u": "Características", + "recenthistory-u": "História Recente", + "lifepath-u": "Trajetória de Vida", + "recenteventname-u": "Nome do Evento", + "recenteventdate-u": "Data do Evento", + "lifepathcareer-u": "Carreira", + "lifepathassignment-u": "Atribuição Trajetória de Vida", + "lifepathsurvived-u": "Sobreviver/Comissionamento/Avançar", + "lifepathrank-u": "Ranque", + "alliestitle-u": "Aliados", + "location-u": "Localização", + "contacttitle-u": "Contatos", + "enemiestitle-u": "Inimigos", + "rivalstitle-u": "Rivais", + "skillstitle-u": "Perícias", + "skilltotal-u": "Total Perícias", + "skills-all-u": "Todos(as)", + "skills-combat-u": "Combate", + "skills-trained-u": "Mostrar Treinado(a)", + "skilltableskill-u": "Perícia", + "skilltabletalent-u": "Talento", + "skilltablecharacteristic-u": "Características", + "skilltabledicemodifier-u": "MD", + "skilltableskilllevel-u": "Nível Perícia", + "skilltablename-u": "Nome", + "skilltablemiscmodifier-u": "Outros Mod.", + "skilltabletrained-u": "Treinado", "skilltabletotalmodifier-u": "Total", - "skilltabletalentspecialty-u": "Talent:Speciality", - "skilltableduration-u": "Duration", - "skilltablespecialty-u": "Speciality", - "skilltablecompendium-u": "Compendium", - "skilltablepower-u": "Power", - "skilltablepowers-u": "Powers", - "skilltablelevel-u": "Level", - "skillstrengthoption-u": "Strength", - "skillintellectoption-u": "Intellect", - "skilldexterityoption-u": "Dexterity", - "skilleducationoption-u": "Education", - "skillenduranceoption-u": "Endurance", + "skilltabletalentspecialty-u": "Talento: Especialidade", + "skilltableduration-u": "Duração", + "skilltablespecialty-u": "Especialidade", + "skilltablecompendium-u": "Compêndio", + "skilltablepower-u": "Energia", + "skilltablepowers-u": "Energias", + "skilltablelevel-u": "Nível", + "skillstrengthoption-u": "Força", + "skillintellectoption-u": "Intelecto", + "skilldexterityoption-u": "Destreza", + "skilleducationoption-u": "Educação", + "skillenduranceoption-u": "Resistência", "skillsocialoption-u": "Social", - "skillpsionicstrengthoption-u": "Psionic Strength", - "skillstroption-u": "Str", - "skilldexoption-u": "Dex", - "skilldifficultycheck-u": "Check", - "skillpsionicschecktime-u": "Check Time", - "reach-u": "Reach", - "skilltableroll-u": "Roll", - "equipmenttitle-u": "Equipment", - "geartitle-u": "Gear", - "totalgearweight-u": "Total Gear Weight", - "totalequipmentweight-u": "Total Equipment Weight", - "totalcombatgearweight-u": "Total Combat Gear Weight", - "gearcell-u": "Gear", - "gearquantity-u": "Qty", - "gearweight-u": "KG", - "gearequipped-u": "Carried", - "financestitle-u": "Finances", - "pension-u": "Pension", - "debt-u": "Debt", - "cash-u": "Cash on Hand", - "monthlyship-u": "Monthly Ship Payment", - "monthlylifesupport-u": "Monthly Life Support", - "otherwealth-u": "Other Wealth", + "skillpsionicstrengthoption-u": "Poder Psiônico", + "skillstroption-u": "FOR", + "skilldexoption-u": "DES", + "skilldifficultycheck-u": "Testar Dificuldade", + "skillpsionicschecktime-u": "Duração", + "reach-u": "Alcance", + "skilltableroll-u": "Rolar", + "equipmenttitle-u": "Equipamento", + "geartitle-u": "Equipamento", + "totalgearweight-u": "Peso Total Equip.", + "totalequipmentweight-u": "Peso Total Equip.", + "totalcombatgearweight-u": "Peso Total Equip. Combate", + "gearcell-u": "Equipamento", + "gearquantity-u": "Qnt.", + "gearweight-u": "Kg", + "gearequipped-u": "Transportado", + "armour-u": "Armadura", + "financestitle-u": "Financeiro", + "pension-u": "Pensão", + "monthlysalary-u": "Salário Mensal", + "debt-u": "Dívida", + "cash-u": "Dinheiro em Mãos", + "monthlyship-u": "Pgto. Mensal Nave", + "monthlylifesupport-u": "Custo de Vida", + "otherwealth-u": "Outros custos", "otherwealthitem-u": "Item", - "otherwealthvalue-u": "Value", - "otherwealthlocation-u": "Location", - "combattitle-u": "Combat", - "armourtype-u": "Type", - "armourtechlevel-u": "TL", - "armourprotection-u": "Protection", - "armourprotectionlaser-u": "Protection (Laser)", - "armourrads-u": "Rad", - "armourkgweight-u": "KG", - "armourskill-u": "Required Skill", - "armournoneskill-u": "None", - "armourvaccsuit0-u": "Vacc Suit 0", - "armourvaccsuit1-u": "Vacc Suit 1", - "armourvaccsuit2-u": "Vacc Suit 2", - "armourvaccsuit3-u": "Vacc Suit 3", - "armourvaccsuit4-u": "Vacc Suit 4", - "initiativeroll-u": "Roll Initiative (Select Token)", - "initiativeeffect-u": "Initiative Effect", - "wounds-u": "Wounds", - "showcurrcharvalues-u": "Show Current Characteristic Values", - "weaponstitle-u": "Weapons", - "weaponroll-u": "Roll", - "weaponweapon-u": "Weapon", - "weaponskilltotal-u": "Skill", - "weapondicemod-u": "DM", - "weapondamage-u": "Damage", - "weapontechlevel-u": "TL", - "weaponrange-u": "Range", - "weaponweight-u": "KG", - "weaponmagazine-u": "Mag.", + "otherwealthvalue-u": "Valor", + "otherwealthlocation-u": "Localização", + "combattitle-u": "Combatea", + "armourtype-u": "Tipo", + "armourtechlevel-u": "NT", + "armourprotection-u": "Proteção", + "armourprotectionlaser-u": "Proteção (Laser)", + "armourrads-u": "Radiação", + "armourkgweight-u": "Kg", + "armourskill-u": "Perícia Necessária", + "armournoneskill-u": "Nome", + "armourvaccsuit0-u": "Traje de Proteção 0", + "armourvaccsuit1-u": "Traje de Proteção 1", + "armourvaccsuit2-u": "Traje de Proteção 2", + "armourvaccsuit3-u": "Traje de Proteção 3", + "armourvaccsuit4-u": "Traje de Proteção 4", + "initiativeroll-u": "Rolar Iniciativa (Selecionar Token)", + "initiativeeffect-u": "Efeito Iniciativa", + "wounds-u": "Ferimentos", + "showcurrcharvalues-u": "Mostrar Valor Atual das Caract.", + "weaponstitle-u": "Armas", + "weaponroll-u": "Rolagem", + "weaponweapon-u": "Armas", + "weaponskilltotal-u": "Perícia", + "weapondicemod-u": "MD", + "weaponmiscmod-u": "Mod.", + "weapondamage-u": "Dano", + "weapontechlevel-u": "NT", + "weaponrange-u": "Alcance", + "weaponweight-u": "Kg", + "weaponmagazine-u": "Pente", "weaponauto-u": "Auto", - "weaponautomode-u": "Mode", - "powerstitle-u": "Psionics", - "notestitle-u": "Notes", - "damage-u": "Damage", - "traits-u": "Traits", - "behaviour-u": "Behaviour", - "legacy-u": "Legacy", + "weaponautomode-u": "Modo", + "powerstitle-u": "Psionismo", + "notestitle-u": "Notas", + "damage-u": "Dano", + "traits-u": "Manuseio", + "behaviour-u": "Comportamento", + "legacy-u": "Modo Legado", "normal-u": "Normal", "prompt-u": "Prompt", - "toggle-u": "Toggle", - "boon-u": "Boon", - "bane-u": "Bane", - "whisper-u": "GM Whisper", - "ro_default-Q": "Default dice roll behaviour", - "ro_default-D": "Legacy is the old sheet method, Prompt asks every roll for normal/boon/bane, Toggle displays Normal/Boon/Bane buttons.", - "yes-u": "Yes", - "no-u": "No", - "rolltype-u": "Roll Type: ", - "modprompt-u": "Modifier: ", - "settings-u": "Settings: ", - "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never prompts for a modifier, Toggle displays Yes/No buttons.", - "shipname-u": "Ship Name", - "shipclass-u": "Class", - "shiptl-u": "TL", - "shipcomponent-u": "Component", - "shipdetail-u": "Detail", - "shiptons-u": "Tons", - "shipcost-u": "Cost (MCr)", - "shipbonpen-u": "Bonus/Penalty", - "shiphull-u": "Hull", - "shiparmour-u": "Armour", - "shipmdrive-u": "M-Drive", - "shipjdrive-u": "J-Drive", - "shippower-u": "Power Plant", - "shipfuel-u": "Fuel Tanks", - "shipbridge-u": "Bridge", - "shipcomputer-u": "Computer", - "shipsensors-u": "Sensors", - "hardpoint-u": "Hardpoint", - "sensormod-u": "Sensor Mod", - "playermod-u": "Player Mod", - "shipweapons-u": "Weapons", - "shipammunition-u": "Ammunition", - "shipscreens-u": "Screens", - "shiparmouredbulkheads-u": "Armoured B'heads", - "shipcommonareas-u": "Common Areas", - "shipcraft-u": "Craft", - "shipsystems-u": "Systems", + "toggle-u": "Alternar", + "boon-u": "Trunfo", + "bane-u": "Empecilho", + "whisper-u": "Sussurro ao GM", + "ro_default-Q": "Comportamento padrão de rolagem de dados", + "ro_default-D": "O modo Legado é o antigo modelo de ficha. O prompt solicita a cada rolagem por normal/trunfo/empecilho. O alternador exibe os botões Normal/Trunfo/Empecilho.", + "yes-u": "Sim", + "no-u": "Não", + "rolltype-u": "Tipo de Rolagem:", + "modprompt-u": "Modificador:", + "settings-u": "Config.:", + "mod_default-Q": "Pedir Modificador?", + "mod_default-D": "Sim: solicita modificador a cada rolagem. Não: nunca solicita modificador. Alternar entre Sim/Não.", + "shipname-u": "Nome da Nave", + "shipclass-u": "Classe", + "shiptl-u": "NT", + "shipcomponent-u": "Componentes", + "shipdetail-u": "Detalhes", + "shiptons-u": "Toneladas", + "shipcost-u": "Custo (MCr)", + "shipbonpen-u": "Bônus/Penalidade", + "shiphull-u": "Casco", + "shiparmour-u": "Armadura", + "shipmdrive-u": "Motor de Manobra", + "shipjdrive-u": "Capacidade de Salto", + "shippower-u": "Pontos de Energia", + "shipfuel-u": "Tanques de combustível", + "shipbridge-u": "Ponte", + "shipcomputer-u": "Computador da Nave", + "shipsensors-u": "Sensores", + "hardpoint-u": "Pontos de Estrutura", + "sensormod-u": "MD Sensores", + "playermod-u": "MD Jogador", + "shipweapons-u": "Armas da Nave", + "shipammunition-u": "Munição da Nave", + "shipscreens-u": "Telas", + "shiparmouredbulkheads-u": "Anteparas Blindadas", + "shipcommonareas-u": "Áreas Comuns", + "shipcraft-u": "Oficina", + "shipsystems-u": "Sistemas", "shipsoftware-u": "Software", - "shipstaterooms-u": "Staterooms", - "shipcommon-u": "Common Areas", - "shipcargo-u": "Cargo", - "shiptotal-u": "TOTAL", - "salary-u": "Salary Cr", - "gunnerskill-u": "Gunner Skill", - "dexmod-u": "DEX Mod", - "custommod-u": "Custom Mod", - "custom-u": "Custom", - "powerreq-u": "Power Requirements", - "powmanu-u": "Manoeuvre Drive", - "powjump-u": "Jump Drive", - "powbasicsystem-u": "Basic Ship Systems", - "powfuelproc-u": "Fuel Processor", - "powsensors-u": "Sensors", - "powweapons-u": "Weapons", - "hullpoints-u": "Hull Points", - "hullpointsmax-u": "Max", - "hullpointscurr-u": "Current", - "hullcritdam-u": "Critical Damage", - "hulllocations-u": "Location", - "hullcritlevel-u": "Severity", - "crew-u": "Crew", - "description-u": "Description", - "pc-u": "PC", + "shipstaterooms-u": "Cabines", + "shipcommon-u": "Áreas Comuns", + "shipcargo-u": "Carga", + "shiptotal-u": "Total", + "salary-u": "Salário Cr", + "gunnerskill-u": "Habilidade Artilheiro", + "dexmod-u": "Mod. Destreza", + "custommod-u": "Mod. Personalizado", + "custom-u": "Personalizado", + "powerreq-u": "Energia necessária", + "powmanu-u": "Motor de Manobra", + "powjump-u": "Motor de Salto", + "powbasicsystem-u": "Sistemas básicos da nave", + "powfuelproc-u": "Processador de Combustível", + "powsensors-u": "Sensores", + "powweapons-u": "Armas da Nave", + "hullpoints-u": "Integridade do Casco", + "hullpointsmax-u": "Máx", + "hullpointscurr-u": "Atual", + "hullcritdam-u": "Dano crítico", + "hulllocations-u": "Localização", + "hullcritlevel-u": "Severidade", + "crew-u": "Tripulação", + "description-u": "Descrição", + "pc-u": "PJ", "npc-u": "NPC", "animal-u": "Animal", - "ship-u": "Ship", - "vehicle-u": "Vehicle", - "passengers-u": "Passengers", - "freight-u": "Freight", - "speculative-u": "Speculative", - "trade-u": "Trade", - "sheettype-u": "Sheet Type:", - "rollbehaviour-u": "Roll behaviour:", - "askmodifier-u": "Ask for Modifier?", - "askdifficulty-u": "Ask for Difficulty?", - "inventory-u": "Inventory", - "studyperiod-u": "Study Period", - "skillstoshow-u": "Select which skills to show", - "admin-u": "Admin", - "advocate-u": "Advocate", - "animals-u": "Animals", - "athletics-u": "Athletics", - "art-u": "Art", - "astrogation-u": "Astrogation", - "broker-u": "Broker", - "carouse-u": "Carouse", - "deception-u": "Deception", - "diplomat-u": "Diplomat", - "drive-u": "Drive", - "electronics-u": "Electronics", - "engineer-u": "Engineer", - "explosives-u": "Explosives", - "flyer-u": "Flyer", - "gambler-u": "Gambler", - "gunner-u": "Gunner", - "guncombat-u": "Gun Combat", - "heavyweapons-u": "Heavy Weapons", - "investigate-u": "Investigate", - "jackot-u": "Jack-Of-All-Trades", - "language-u": "Language", - "leadership-u": "Leadership", - "mechanic-u": "Mechanic", - "medic-u": "Medic", - "melee-u": "Melee", - "navigation-u": "Navigation", - "persuade-u": "Persuade", - "pilot-u": "Pilot", - "profession-u": "Profession", - "recon-u": "Recon", - "science-u": "Science", - "seafarer-u": "Seafarer", - "stealth-u": "Stealth", - "steward-u": "Steward", - "streetwise-u": "Streetwise", - "survival-u": "Survival", - "tactics-u": "Tactics", - "vaccsuit-u": "VaccSuit", - "otherskills-u": "Other Skills", - "psionicstrength-u": "Psionic Strength", - "psicost-u": "PSI Cost", - "npcskills-u": "NPC Skills", - "rollwithboon-u": "Rolling with BOON", - "rollwithbane-u": "Rolling with BANE", - "boonbane-u": "Boon/Bane", - "misc-u": "Misc", - "attack-u": "Attack", - "attacks-u": "Attacks", - "initiative-u": "Initiative", - "telepathy-u": "Telepathy", - "clairvoyance-u": "Clairvoyance", - "telekinesis-u": "Telekinesis", - "awareness-u": "Awareness", - "teleportation-u": "Teleportation", - "method-u": "Method: ", - "generate-u": "Generate", + "ship-u": "Nave", + "vehicle-u": "Veículo", + "passengers-u": "Passageiros", + "freight-u": "Frete", + "speculative-u": "Especulativo", + "trade-u": "Comércio", + "sheettype-u": "Tipo de ficha", + "rollbehaviour-u": "Comportamento Rolagem", + "askmodifier-u": "Solicitar Mod.?", + "askdifficulty-u": "Solicitar Dificuldade?", + "inventory-u": "Inventário", + "studyperiod-u": "Períodos estudados", + "skillstoshow-u": "Selecione quais perícias exibir", + "admin-u": "Administração", + "advocate-u": "Advocacia", + "animals-u": "Animais", + "athletics-u": "Atletismo", + "art-u": "Arte", + "astrogation-u": "Astronavegação", + "broker-u": "Intermediação", + "carouse-u": "Socialização", + "deception-u": "Persuasão", + "diplomat-u": "Diplomata", + "drive-u": "Direção", + "electronics-u": "Eletrônicos", + "engineer-u": "Engenharia", + "explosives-u": "Explosivos", + "flyer-u": "Aviação", + "gambler-u": "Apostas", + "gunner-u": "Artilharia de Nave", + "guncombat-u": "Armas de Disparo", + "heavyweapons-u": "Armas Pesadas", + "investigate-u": "Investigação", + "jackot-u": "Polivalência", + "language-u": "Idiomas", + "leadership-u": "Liderança", + "mechanic-u": "Mecânica", + "medic-u": "Medicina", + "melee-u": "Corpo a Corpo", + "navigation-u": "Navegação", + "persuade-u": "Persuasão", + "pilot-u": "Pilotagem", + "profession-u": "Profissão", + "recon-u": "Reconhecimento", + "science-u": "Ciências", + "seafarer-u": "Náutica", + "stealth-u": "Furtividade", + "steward-u": "Hospitalidade", + "streetwise-u": "Manha", + "survival-u": "Sobrevivência", + "tactics-u": "Tática\n", + "vaccsuit-u": "Trajes de Proteção", + "otherskills-u": "Outras Perícias", + "psionicstrength-u": "Poder Psiônico", + "psicost-u": "Custo PSI", + "npcskills-u": "Habilidades de NPC", + "rollwithboon-u": "Rolar c/ Empecilho", + "rollwithbane-u": "Rolar c/ Empecilho", + "boonbane-u": "Trunfo/Empecilho", + "misc-u": "Diversos", + "attack-u": "Ataque", + "attacks-u": "Ataque", + "initiative-u": "Iniciativa", + "telepathy-u": "Telepatia", + "clairvoyance-u": "Clarividência", + "telekinesis-u": "Telecinese", + "awareness-u": "Percepção", + "teleportation-u": "Teleporte", + "method-u": "Método:", + "generate-u": "Gerar", "2d6-u": "2d6", - "2d6reroll1s-u": "2d6 reroll 1's", + "2d6reroll1s-u": "Rolar 1º d6", "yolo-u": "YOLO", - "assign-u": "Assign", - "cancel-u": "Cancel", - "encumbered-u": "Encumbered", - "carrycapacity-u": "Carry Capacity", - "delete-u": "Delete", - "front-u": "Front", - "rear-u": "Rear", - "sides-u": "Sides" + "assign-u": "Atribuir", + "cancel-u": "Cancelar", + "encumbered-u": "Sobrecarregado", + "carrycapacity-u": "Capacidade de Carga", + "delete-u": "Apagar", + "front-u": "Frente", + "rear-u": "Traseira", + "sides-u": "Flancos" } diff --git a/Mongoose Traveller 2e Official/translations/pl.json b/Mongoose Traveller 2e Official/translations/pl.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/pl.json +++ b/Mongoose Traveller 2e Official/translations/pl.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/pt.json b/Mongoose Traveller 2e Official/translations/pt.json index 7cff08964a..34db0feb7a 100644 --- a/Mongoose Traveller 2e Official/translations/pt.json +++ b/Mongoose Traveller 2e Official/translations/pt.json @@ -1,54 +1,54 @@ { "rating-u": "Rating", "temp-u": "Temp", - "current-u": "Current", - "mod-u": "Mod", - "type-u": "Type", - "roll-u": "Roll", - "help-u": "Help", - "strength-u": "Strength", - "dexterity-u": "Dexterity", - "endurance-u": "Endurance", - "intellect-u": "Intellect", - "education-u": "Education", + "current-u": "Atual", + "mod-u": "Mod.", + "type-u": "Tipo", + "roll-u": "Rolar", + "help-u": "Ajuda", + "strength-u": "Força", + "dexterity-u": "Destreza", + "endurance-u": "Resistência", + "intellect-u": "Intelecto", + "education-u": "Educação", "social-u": "Social", "prime-u": "Prime", - "name-u": "Name", - "role-u": "Role", - "age-u": "Age", - "homeworld-u": "Homeworld", - "race-u": "Species", - "rads-u": "Rads", - "movement-u": "Movement", - "studyweeks-u": "Weeks", - "studyperiods-u": "Periods", - "studyskill-u": "Skill", - "historytitle-u": "History", - "characterhistorytitle-u": "Early Character History", - "characteristics-u": "Characteristics", - "recenthistory-u": "Recent History", - "lifepath-u": "Lifepath", - "recenteventname-u": "Event Name", - "recenteventdate-u": "Event Date", - "lifepathcareer-u": "Career", - "lifepathassignment-u": "Assignment", - "lifepathsurvived-u": "Survive/Commiss'd/Advance?", - "lifepathrank-u": "Rank", - "alliestitle-u": "Allies", - "location-u": "Location", - "contacttitle-u": "Contacts", - "enemiestitle-u": "Enemies", - "rivalstitle-u": "Rivals", - "skillstitle-u": "Skills", - "skilltotal-u": "Skill Total", - "skills-all-u": "All", - "skills-combat-u": "Combat", - "skills-trained-u": "Show Trained", - "skilltableskill-u": "Skill", - "skilltabletalent-u": "Talent", - "skilltablecharacteristic-u": "Characteristic", - "skilltabledicemodifier-u": "DM", - "skilltableskilllevel-u": "Skill Level", + "name-u": "Nome", + "role-u": "Função", + "age-u": "Idade", + "homeworld-u": "Planeta Natal", + "race-u": "Espécie", + "rads-u": "Radiação", + "movement-u": "Movimento", + "studyweeks-u": "Semanas", + "studyperiods-u": "Períodos", + "studyskill-u": "Perícias", + "historytitle-u": "História", + "characterhistorytitle-u": "História do Personagem", + "characteristics-u": "Características", + "recenthistory-u": "História Recente", + "lifepath-u": "Trajetória de vida", + "recenteventname-u": "Nome do Evento", + "recenteventdate-u": "Data do Evento", + "lifepathcareer-u": "Carreira", + "lifepathassignment-u": "Atribuição", + "lifepathsurvived-u": "Sobreviver/Comissionamento/Avançar", + "lifepathrank-u": "Ranque", + "alliestitle-u": "Aliados", + "location-u": "Localização", + "contacttitle-u": "Contatos", + "enemiestitle-u": "Inimigos", + "rivalstitle-u": "Rivais", + "skillstitle-u": "Perícias", + "skilltotal-u": "Total de Perícias", + "skills-all-u": "Todos", + "skills-combat-u": "Combate", + "skills-trained-u": "Mostrar treinado", + "skilltableskill-u": "Perícias", + "skilltabletalent-u": "Talento", + "skilltablecharacteristic-u": "Característica", + "skilltabledicemodifier-u": "MD", + "skilltableskilllevel-u": "Nível de Perícia", "skilltablename-u": "Name", "skilltablemiscmodifier-u": "Misc. Mod.", "skilltabletrained-u": "Trained", @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -96,56 +98,57 @@ "armourtype-u": "Type", "armourtechlevel-u": "TL", "armourprotection-u": "Protection", - "armourprotectionlaser-u": "Protection (Laser)", - "armourrads-u": "Rad", + "armourprotectionlaser-u": "Proteção (Laser)", + "armourrads-u": "Radiação", "armourkgweight-u": "KG", - "armourskill-u": "Required Skill", - "armournoneskill-u": "None", - "armourvaccsuit0-u": "Vacc Suit 0", - "armourvaccsuit1-u": "Vacc Suit 1", - "armourvaccsuit2-u": "Vacc Suit 2", - "armourvaccsuit3-u": "Vacc Suit 3", - "armourvaccsuit4-u": "Vacc Suit 4", - "initiativeroll-u": "Roll Initiative (Select Token)", - "initiativeeffect-u": "Initiative Effect", - "wounds-u": "Wounds", - "showcurrcharvalues-u": "Show Current Characteristic Values", - "weaponstitle-u": "Weapons", - "weaponroll-u": "Roll", - "weaponweapon-u": "Weapon", - "weaponskilltotal-u": "Skill", - "weapondicemod-u": "DM", - "weapondamage-u": "Damage", - "weapontechlevel-u": "TL", - "weaponrange-u": "Range", + "armourskill-u": "Perícia Necessária", + "armournoneskill-u": "Nenhum", + "armourvaccsuit0-u": "Traje de Proteção 0", + "armourvaccsuit1-u": "Traje de Proteção 1", + "armourvaccsuit2-u": "Traje de Proteção 2", + "armourvaccsuit3-u": "Traje de Proteção 3", + "armourvaccsuit4-u": "Traje de Proteção 4", + "initiativeroll-u": "Rolar Iniciativa (Selecione o Token)", + "initiativeeffect-u": "Teste de Iniciativa", + "wounds-u": "Ferimentos", + "showcurrcharvalues-u": "Mostrar valores característicos atuais", + "weaponstitle-u": "Armas", + "weaponroll-u": "Rolar", + "weaponweapon-u": "Arma", + "weaponskilltotal-u": "Perícia", + "weapondicemod-u": "MD", + "weaponmiscmod-u": "Mod.", + "weapondamage-u": "Dano", + "weapontechlevel-u": "NT", + "weaponrange-u": "Alcance", "weaponweight-u": "KG", - "weaponmagazine-u": "Mag.", + "weaponmagazine-u": "Pente", "weaponauto-u": "Auto", - "weaponautomode-u": "Mode", - "powerstitle-u": "Psionics", - "notestitle-u": "Notes", - "damage-u": "Damage", - "traits-u": "Traits", - "behaviour-u": "Behaviour", - "legacy-u": "Legacy", + "weaponautomode-u": "Modo", + "powerstitle-u": "Psiônicos", + "notestitle-u": "Notas \n", + "damage-u": "Dano", + "traits-u": "Manuseio", + "behaviour-u": "Comportamento", + "legacy-u": "Legado", "normal-u": "Normal", "prompt-u": "Prompt", - "toggle-u": "Toggle", - "boon-u": "Boon", - "bane-u": "Bane", - "whisper-u": "GM Whisper", - "ro_default-Q": "Default dice roll behaviour", - "ro_default-D": "Legacy is the old sheet method, Prompt asks every roll for normal/boon/bane, Toggle displays Normal/Boon/Bane buttons.", - "yes-u": "Yes", - "no-u": "No", - "rolltype-u": "Roll Type: ", - "modprompt-u": "Modifier: ", - "settings-u": "Settings: ", - "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never prompts for a modifier, Toggle displays Yes/No buttons.", - "shipname-u": "Ship Name", - "shipclass-u": "Class", - "shiptl-u": "TL", + "toggle-u": "Alternador", + "boon-u": "Trunfo", + "bane-u": "Empecilho", + "whisper-u": "Sussurro ao Árbitro", + "ro_default-Q": "Comportamento padrão de rolagem de dados", + "ro_default-D": "Legado é o antigo método da ficha. O prompt pergunta a cada rolagem por normal/trunfo/empecilho. O alternador mostra os botões Normal/Trunfo/Empecilho", + "yes-u": "Sim", + "no-u": "Não", + "rolltype-u": "Tipo de Rolagem: ", + "modprompt-u": "Modificador: ", + "settings-u": "Configurações: ", + "mod_default-Q": "Solicitar modificador?", + "mod_default-D": "Sim: solicita modificador a cada rolagem. Não: nunca solicita modificador. Alternador mostra os botões Sim/Não.", + "shipname-u": "Nome da Nave", + "shipclass-u": "Classe", + "shiptl-u": "NT", "shipcomponent-u": "Component", "shipdetail-u": "Detail", "shiptons-u": "Tons", @@ -198,85 +201,85 @@ "pc-u": "PC", "npc-u": "NPC", "animal-u": "Animal", - "ship-u": "Ship", - "vehicle-u": "Vehicle", - "passengers-u": "Passengers", - "freight-u": "Freight", - "speculative-u": "Speculative", - "trade-u": "Trade", - "sheettype-u": "Sheet Type:", - "rollbehaviour-u": "Roll behaviour:", - "askmodifier-u": "Ask for Modifier?", - "askdifficulty-u": "Ask for Difficulty?", - "inventory-u": "Inventory", - "studyperiod-u": "Study Period", - "skillstoshow-u": "Select which skills to show", - "admin-u": "Admin", - "advocate-u": "Advocate", - "animals-u": "Animals", - "athletics-u": "Athletics", - "art-u": "Art", - "astrogation-u": "Astrogation", - "broker-u": "Broker", - "carouse-u": "Carouse", - "deception-u": "Deception", - "diplomat-u": "Diplomat", - "drive-u": "Drive", - "electronics-u": "Electronics", - "engineer-u": "Engineer", - "explosives-u": "Explosives", - "flyer-u": "Flyer", - "gambler-u": "Gambler", - "gunner-u": "Gunner", - "guncombat-u": "Gun Combat", - "heavyweapons-u": "Heavy Weapons", - "investigate-u": "Investigate", - "jackot-u": "Jack-Of-All-Trades", - "language-u": "Language", - "leadership-u": "Leadership", - "mechanic-u": "Mechanic", - "medic-u": "Medic", - "melee-u": "Melee", - "navigation-u": "Navigation", - "persuade-u": "Persuade", - "pilot-u": "Pilot", - "profession-u": "Profession", - "recon-u": "Recon", - "science-u": "Science", - "seafarer-u": "Seafarer", - "stealth-u": "Stealth", - "steward-u": "Steward", + "ship-u": "Nave", + "vehicle-u": "Veículo", + "passengers-u": "Passageiros", + "freight-u": "Frete", + "speculative-u": "Especulativo", + "trade-u": "Comércio", + "sheettype-u": "Tipo da Ficha:", + "rollbehaviour-u": "Comportamento de rolagem:", + "askmodifier-u": "Solicitar modificador?", + "askdifficulty-u": "Solicitar dificuldade?", + "inventory-u": "Inventário", + "studyperiod-u": "Período de estudo", + "skillstoshow-u": "Selecione quais perícias deseja exibir", + "admin-u": "Administração", + "advocate-u": "Advocacia", + "animals-u": "Animais", + "athletics-u": "Atletismo", + "art-u": "Arte", + "astrogation-u": "Astronavegação", + "broker-u": "Intermediação", + "carouse-u": "Socialização", + "deception-u": "Subterfúgio", + "diplomat-u": "Diplomacia", + "drive-u": "Direção", + "electronics-u": "Eletrônicos", + "engineer-u": "Engenharia", + "explosives-u": "Explosivos", + "flyer-u": "Aviação", + "gambler-u": "Apostas", + "gunner-u": "Artilharia de Nave", + "guncombat-u": "Armas de Disparo", + "heavyweapons-u": "Armas Pesadas", + "investigate-u": "Investigação", + "jackot-u": "Polivalência", + "language-u": "Idiomas", + "leadership-u": "Liderança", + "mechanic-u": "Mecânica", + "medic-u": "Medicina", + "melee-u": "Corpo a corpo", + "navigation-u": "Navegação", + "persuade-u": "Persuasão", + "pilot-u": "Pilotagem", + "profession-u": "Profissão", + "recon-u": "Reconhecimento", + "science-u": "Ciências", + "seafarer-u": "Náutica", + "stealth-u": "Furtividade", + "steward-u": "Hospitalidade", "streetwise-u": "Streetwise", - "survival-u": "Survival", - "tactics-u": "Tactics", - "vaccsuit-u": "VaccSuit", - "otherskills-u": "Other Skills", - "psionicstrength-u": "Psionic Strength", - "psicost-u": "PSI Cost", - "npcskills-u": "NPC Skills", - "rollwithboon-u": "Rolling with BOON", - "rollwithbane-u": "Rolling with BANE", - "boonbane-u": "Boon/Bane", - "misc-u": "Misc", - "attack-u": "Attack", - "attacks-u": "Attacks", - "initiative-u": "Initiative", - "telepathy-u": "Telepathy", - "clairvoyance-u": "Clairvoyance", - "telekinesis-u": "Telekinesis", - "awareness-u": "Awareness", - "teleportation-u": "Teleportation", - "method-u": "Method: ", - "generate-u": "Generate", + "survival-u": "Sobrevivência", + "tactics-u": "Táticas", + "vaccsuit-u": "Traje de Proteção", + "otherskills-u": "Outras Perícias", + "psionicstrength-u": "Força Psiônica", + "psicost-u": "Custo Psiônico", + "npcskills-u": "Perícias NPC", + "rollwithboon-u": "Rolando com Trunfo", + "rollwithbane-u": "Rolando com Empecilho", + "boonbane-u": "Trunfo/Empecilho", + "misc-u": "Outros", + "attack-u": "Ataque", + "attacks-u": "Ataque", + "initiative-u": "Iniciativa", + "telepathy-u": "Telepatia", + "clairvoyance-u": "Clarividência", + "telekinesis-u": "Telecinese", + "awareness-u": "Percepção", + "teleportation-u": "Teletransporte", + "method-u": "Método:", + "generate-u": "Gerar", "2d6-u": "2d6", - "2d6reroll1s-u": "2d6 reroll 1's", + "2d6reroll1s-u": "Rolar primeiro d6", "yolo-u": "YOLO", - "assign-u": "Assign", - "cancel-u": "Cancel", - "encumbered-u": "Encumbered", - "carrycapacity-u": "Carry Capacity", - "delete-u": "Delete", - "front-u": "Front", - "rear-u": "Rear", - "sides-u": "Sides" + "assign-u": "Atribuir", + "cancel-u": "Cancelar", + "encumbered-u": "Sobrecarregado", + "carrycapacity-u": "Capacidade de Carga", + "delete-u": "Excluir", + "front-u": "Frente", + "rear-u": "Traseira", + "sides-u": "Flancos" } diff --git a/Mongoose Traveller 2e Official/translations/ru.json b/Mongoose Traveller 2e Official/translations/ru.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/ru.json +++ b/Mongoose Traveller 2e Official/translations/ru.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/sl.json b/Mongoose Traveller 2e Official/translations/sl.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/sl.json +++ b/Mongoose Traveller 2e Official/translations/sl.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/sv.json b/Mongoose Traveller 2e Official/translations/sv.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/sv.json +++ b/Mongoose Traveller 2e Official/translations/sv.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/tr.json b/Mongoose Traveller 2e Official/translations/tr.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/tr.json +++ b/Mongoose Traveller 2e Official/translations/tr.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/uk.json b/Mongoose Traveller 2e Official/translations/uk.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/uk.json +++ b/Mongoose Traveller 2e Official/translations/uk.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose Traveller 2e Official/translations/zh.json b/Mongoose Traveller 2e Official/translations/zh.json index 7cff08964a..0911b2b758 100644 --- a/Mongoose Traveller 2e Official/translations/zh.json +++ b/Mongoose Traveller 2e Official/translations/zh.json @@ -82,8 +82,10 @@ "gearquantity-u": "Qty", "gearweight-u": "KG", "gearequipped-u": "Carried", + "armour-u": "Armour", "financestitle-u": "Finances", "pension-u": "Pension", + "monthlysalary-u": "Monthly Salary", "debt-u": "Debt", "cash-u": "Cash on Hand", "monthlyship-u": "Monthly Ship Payment", @@ -115,6 +117,7 @@ "weaponweapon-u": "Weapon", "weaponskilltotal-u": "Skill", "weapondicemod-u": "DM", + "weaponmiscmod-u": "Mod.", "weapondamage-u": "Damage", "weapontechlevel-u": "TL", "weaponrange-u": "Range", diff --git a/Mongoose_Traveller2e/translations/fr.json b/Mongoose_Traveller2e/translations/fr.json index 67dc751597..c86adb73ac 100644 --- a/Mongoose_Traveller2e/translations/fr.json +++ b/Mongoose_Traveller2e/translations/fr.json @@ -1,5 +1,5 @@ { - "rating-u": "Score", + "rating-u": "Rang", "temp-u": "Temp.", "mod-u": "Mod.", "strength-u": "Force", @@ -8,43 +8,43 @@ "intellect-u": "Intelligence", "education-u": "Éducation", "social-u": "Social", - "prime-u": "Général", + "prime-u": "Principal", "name-u": "Nom", "age-u": "Âge", "homeworld-u": "Monde natal", - "race-u": "Race", + "race-u": "Espèce", "rads-u": "Rads", "movement-u": "Déplacement", "studyweeks-u": "Semaines", "studyperiods-u": "Périodes", "studyskill-u": "Compétence", - "historytitle-u": "Histoire", - "characterhistorytitle-u": "Histoire du Personnage", + "historytitle-u": "Historique", + "characterhistorytitle-u": "Jeunesse du personnage", "characteristics-u": "Caractéristiques", - "recenthistory-u": "Histoire Récente", - "recenteventname-u": "Nom Evènement", - "recenteventdate-u": "Date Evènement", + "recenthistory-u": "Histoire récente", + "recenteventname-u": "Nom de l'événement", + "recenteventdate-u": "Date de l'évènement", "alliestitle-u": "Alliés", - "location-u": "Localisation", - "contacttitle-u": "Contact", + "location-u": "Lieu", + "contacttitle-u": "Contacts", "enemiestitle-u": "Ennemis", "rivalstitle-u": "Rivaux", "skillstitle-u": "Compétences", - "skills-all-u": "Tout", + "skills-all-u": "Tous", "skills-combat-u": "Combat", - "skills-trained-u": "Entraîné", + "skills-trained-u": "Qualifié", "skilltableskill-u": "Compétence", "skilltabletalent-u": "Talent", - "skilltablecharacteristic-u": "Caracteristique", + "skilltablecharacteristic-u": "Caractéristique", "skilltabledicemodifier-u": "Mod.", - "skilltableskilllevel-u": "Niveau de Compétence", + "skilltableskilllevel-u": "Degré de compétence", "skilltablename-u": "Nom", - "skilltablemiscmodifier-u": "Mod divers.", - "skilltabletrained-u": "Entraîné", + "skilltablemiscmodifier-u": "Mod. Divers", + "skilltabletrained-u": "Qualifié", "skilltabletotalmodifier-u": "Total", "skilltablespecialty-u": "Spécialité", - "skilltablepower-u": "Puissance", - "skilltablelevel-u": "Rang", + "skilltablepower-u": "Pouvoir", + "skilltablelevel-u": "Degré", "skillstrengthoption-u": "Force", "skillintellectoption-u": "Intelligence", "skilldexterityoption-u": "Dextérité", @@ -61,14 +61,14 @@ "gearequipped-u": "Porté", "financestitle-u": "Finances", "pension-u": "Pension", - "debt-u": "Dettes", - "cash-u": "Cash Disponible", - "monthlyship-u": "Remboursement Mensuel Vaisseau", - "monthlylifesupport-u": "Frais Mensuels Systèmes Vitaux", + "debt-u": "Dette", + "cash-u": "Fonds Disponibles", + "monthlyship-u": "Mensualité Vaisseau", + "monthlylifesupport-u": "Dépenses Mensuelles", "otherwealth-u": "Autres Richesses", "otherwealthitem-u": "Objet", "otherwealthvalue-u": "Valeur", - "otherwealthlocation-u": "Localisation", + "otherwealthlocation-u": "Lieu", "combattitle-u": "Combat", "armourtype-u": "Type", "armourtechlevel-u": "NT", @@ -78,18 +78,18 @@ "armourkgweight-u": "KG", "armourskill-u": "Compétence Nécessaire", "armournoneskill-u": "Aucun(e)", - "armourvaccsuit0-u": "Combinaison Spatiale 0", - "armourvaccsuit1-u": "Combinaison Spatiale 1", - "armourvaccsuit2-u": "Combinaison Spatiale 2", - "armourvaccsuit3-u": "Combinaison Spatiale 3", - "armourvaccsuit4-u": "Combinaison Spatiale 4", + "armourvaccsuit0-u": "Combi 0", + "armourvaccsuit1-u": "Combi 1", + "armourvaccsuit2-u": "Combi 2", + "armourvaccsuit3-u": "Combi 3", + "armourvaccsuit4-u": "Combi 4", "initiativeroll-u": "
Jet d'Initiative (sélectionnez votre Token)
", "weaponstitle-u": "Armes", "weaponroll-u": "Lancer", "weaponweapon-u": "Arme", "weaponskilltotal-u": "Compétence", "weapondicemod-u": "Mod.", - "weapondamage-u": "Dégâts", + "weapondamage-u": "Dommage", "weapontechlevel-u": "NT", "weaponrange-u": "Portée", "weaponweight-u": "KG", @@ -106,7 +106,7 @@ "bane-u": "Désavantage", "whisper-u": "Chuchoter au MJ", "ro_default-Q": "Jet de dé normal", - "ro_default-D": "Legacy est le système de la vieille fiche de personnage, Invite demande si normal/avantage/désavantage sur chaque jet, Basculer affiche les boutons normal/avantage/désavantage", + "ro_default-D": "Legacy reprend la méthode de l'ancienne fiche de personnage, Invite demande normal/avantage/désavantage à chaque jet, Basculer affiche les boutons normal/avantage/désavantage", "yes-u": "Oui", "no-u": "Non", "rolltype-u": "Type de jet", @@ -122,114 +122,114 @@ "shiptons-u": "Tonnes", "shipcost-u": "Coût (MCr)", "shiphull-u": "Coque", - "shiparmour-u": "Armure", + "shiparmour-u": "Blindage", "shipmdrive-u": "Moteur-M", "shipjdrive-u": "Moteur-S", - "shippower-u": "Réacteur", + "shippower-u": "Centrale Energie", "shipfuel-u": "Réservoirs", - "shipbridge-u": "Pont", + "shipbridge-u": "Passerelle", "shipcomputer-u": "Ordinateur de bord", - "shipsensors-u": "Détecteurs", + "shipsensors-u": "Senseurs", "shipweapons-u": "Armes", "shipammunition-u": "Munitions", - "shipscreens-u": "Ecrans", + "shipscreens-u": "Écrans", "shiparmouredbulkheads-u": "Cloisons blindées", - "shipcommonareas-u": "Communs", + "shipcommonareas-u": "Zones communes", "shipcraft-u": "Vaisseau", "shipsystems-u": "Systèmes", "shipsoftware-u": "Logiciels", "shipstaterooms-u": "Cabines", - "shipcommon-u": "Communs", + "shipcommon-u": "Zones communes", "shipcargo-u": "Cargaison", "shiptotal-u": "TOTAL", "powerreq-u": "Puissance Requise", - "powmanu-u": "Moteur de Déplacement", + "powmanu-u": "Moteur de Manœuvre", "powjump-u": "Moteur de Saut", - "powbasicsystem-u": "Systèmes Vitaux du Vaisseau", + "powbasicsystem-u": "Systèmes de Base Vaisseau", "powfuelproc-u": "Processeur de Carburant", - "powsensors-u": "Détecteurs", + "powsensors-u": "Senseurs", "powweapons-u": "Armes", - "hullpoints-u": "Points Coque", - "hullpointsmax-u": "Max.", + "hullpoints-u": "Points de Coque", + "hullpointsmax-u": "Max", "hullpointscurr-u": "Courant", - "hullcritdam-u": "Dégâts Critiques", - "hulllocations-u": "Localisation", + "hullcritdam-u": "Dommages Critiques", + "hulllocations-u": "Emplacement", "hullcritlevel-u": "Sévérité", - "crew-u": "Equipage", + "crew-u": "Équipage", "description-u": "Description ", "pc-u": "PJ", "npc-u": "PNJ", - "animal-u": "Animal", - "ship-u": "Navire", + "animal-u": "Animaux", + "ship-u": "Vaisseau", "vehicle-u": "Véhicule", "passengers-u": "Passagers", - "freight-u": "Fret", + "freight-u": "Frêt", "speculative-u": "Spéculatif", "trade-u": "Commerce", - "sheettype-u": "Type de feuille:", - "rollbehaviour-u": "Type de jet:", - "askmodifier-u": "Demander modificateur?", - "inventory-u": "Equipement", - "studyperiod-u": "Période d'entraînement", - "skillstoshow-u": "Sélectionnez les compétences à afficher", - "admin-u": "Admin", + "sheettype-u": "Type de Fiche :", + "rollbehaviour-u": "Comportement Jet :", + "askmodifier-u": "Demander modificateur ?", + "inventory-u": "Inventaire", + "studyperiod-u": "Période d'étude", + "skillstoshow-u": "Choisir les compétences à afficher", + "admin-u": "Administration", "advocate-u": "Défense Légale", "animals-u": "Animaux", "athletics-u": "Athlétisme", "art-u": "Art", "astrogation-u": "Astrogation", - "broker-u": "Courtage", - "carouse-u": "Relationnel", + "broker-u": "Négociant", + "carouse-u": "Ambianceur", "deception-u": "Duperie", - "diplomat-u": "Diplomatie", + "diplomat-u": "Diplomate", "drive-u": "Conduire", - "electronics-u": "Electronique", + "electronics-u": "Électronique", "engineer-u": "Ingénieur", "explosives-u": "Explosifs", - "flyer-u": "Pilotage Aérien", - "gambler-u": "Jeu", - "gunner-u": "Artillerie", - "guncombat-u": "Armes à Feu", + "flyer-u": "Aéronef", + "gambler-u": "Joueur", + "gunner-u": "Artilleur", + "guncombat-u": "Armes de Poing", "heavyweapons-u": "Armes Lourdes", - "investigate-u": "Enquête", - "jackot-u": "Touche-à-tout", - "language-u": "Langue", - "leadership-u": "Commandement", + "investigate-u": "Enquêter", + "jackot-u": "Polyvalent", + "language-u": "Langage", + "leadership-u": "Leadership", "mechanic-u": "Mécanique", "medic-u": "Médecine", "melee-u": "Mêlée", - "navigation-u": "Orientation", - "persuade-u": "Persuasion", - "pilot-u": "Pilotage Spatial", + "navigation-u": "Navigation", + "persuade-u": "Persuader", + "pilot-u": "Pilote", "profession-u": "Profession", - "recon-u": "Perception", + "recon-u": "Reconnaissance", "science-u": "Sciences", - "seafarer-u": "Marine", - "stealth-u": "Discrétion", - "steward-u": "Intendance", - "streetwise-u": "Connaissance de la Rue", + "seafarer-u": "Marin", + "stealth-u": "Furtivité", + "steward-u": "Intendant", + "streetwise-u": "Sens de la Rue", "survival-u": "Survie", "tactics-u": "Tactique", - "vaccsuit-u": "Combinaison Spatiale", - "otherskills-u": "Autres Comps", - "psionicstrength-u": "PSI", - "npcskills-u": "Comps PNJ", + "vaccsuit-u": "Combi", + "otherskills-u": "Autres Compétences", + "psionicstrength-u": "Force PSI", + "npcskills-u": "Compétences PNJ", "rollwithboon-u": "Jet avec AVANTAGE", "rollwithbane-u": "Jet avec DESAVANTAGE", "boonbane-u": "Avantage/Désavantage", "misc-u": "Divers", "attack-u": "Attaque", - "initiative-u": "Inititative", + "initiative-u": "Initiative", "telepathy-u": "Télépathie", "clairvoyance-u": "Clairvoyance", "telekinesis-u": "Télékinésie", - "awareness-u": "Vigilance", + "awareness-u": "Conscience", "teleportation-u": "Téléportation", - "method-u": "Méthode: ", + "method-u": "Méthode : ", "generate-u": "Générer", "2d6-u": "2d6", - "2d6reroll1s-u": "2d6 relancez les 1", + "2d6reroll1s-u": "2d6 relancer les 1", "yolo-u": "YOLO", - "assign-u": "Attribuer", + "assign-u": "Affecter", "cancel-u": "Annuler" } diff --git a/Mongoose_Traveller2e/translations/pb.json b/Mongoose_Traveller2e/translations/pb.json index 5e249beec1..f831bab74b 100644 --- a/Mongoose_Traveller2e/translations/pb.json +++ b/Mongoose_Traveller2e/translations/pb.json @@ -1,235 +1,235 @@ { - "rating-u": "Rating", + "rating-u": "Nível", "temp-u": "Temp", "mod-u": "Mod", "strength-u": "Força", "dexterity-u": "Destreza", - "endurance-u": "Vigor", - "intellect-u": "Intellect", + "endurance-u": "Resistência", + "intellect-u": "Intelecto", "education-u": "Educação", - "social-u": "Sociais", - "prime-u": "Prime", + "social-u": "Social", + "prime-u": "", "name-u": "Nome", "age-u": "Idade", - "homeworld-u": "Homeworld", + "homeworld-u": "Planeta Natal", "race-u": "Raça", - "rads-u": "Rads", - "movement-u": "Movement", - "studyweeks-u": "Weeks", - "studyperiods-u": "Periods", + "rads-u": "Radiação", + "movement-u": "Movimento", + "studyweeks-u": "Semanas", + "studyperiods-u": "Períodos", "studyskill-u": "Perícia", "historytitle-u": "História", - "characterhistorytitle-u": "Character History", - "characteristics-u": "Characteristics", - "recenthistory-u": "Recent History", - "recenteventname-u": "Event Name", - "recenteventdate-u": "Event Date", + "characterhistorytitle-u": "História do personagem", + "characteristics-u": "Características", + "recenthistory-u": "História recente", + "recenteventname-u": "Nome do evento", + "recenteventdate-u": "Data do evento", "alliestitle-u": "Aliados", "location-u": "Localização", - "contacttitle-u": "Contacts", + "contacttitle-u": "Contatos", "enemiestitle-u": "Inimigos", - "rivalstitle-u": "Rivals", + "rivalstitle-u": "Rivais", "skillstitle-u": "Perícias", "skills-all-u": "Todos", "skills-combat-u": "Combate", - "skills-trained-u": "Trained", + "skills-trained-u": "Treinado", "skilltableskill-u": "Perícia", - "skilltabletalent-u": "Talent", - "skilltablecharacteristic-u": "Characteristic", - "skilltabledicemodifier-u": "DM", - "skilltableskilllevel-u": "Skill Level", + "skilltabletalent-u": "Talento", + "skilltablecharacteristic-u": "Característica", + "skilltabledicemodifier-u": "MD", + "skilltableskilllevel-u": "Nível de perícia", "skilltablename-u": "Nome", - "skilltablemiscmodifier-u": "Misc. Mod.", - "skilltabletrained-u": "Treinada", + "skilltablemiscmodifier-u": "Outros Mod.", + "skilltabletrained-u": "Treinado", "skilltabletotalmodifier-u": "Total", - "skilltablespecialty-u": "Speciality", - "skilltablepower-u": "Power", + "skilltablespecialty-u": "Especialidade", + "skilltablepower-u": "Energia", "skilltablelevel-u": "Nível", "skillstrengthoption-u": "Força", - "skillintellectoption-u": "Intellect", + "skillintellectoption-u": "Intelecto", "skilldexterityoption-u": "Destreza", "skilleducationoption-u": "Educação", - "skillenduranceoption-u": "Vigor", - "skillsocialoption-u": "Sociais", + "skillenduranceoption-u": "Resistência", + "skillsocialoption-u": "Social", "skilltableroll-u": "Rolagem", "equipmenttitle-u": "Equipamento", - "geartitle-u": "Gear", - "totalgearweight-u": "Total Gear Weight", - "gearcell-u": "Gear", - "gearquantity-u": "Qty", - "gearweight-u": "KG", - "gearequipped-u": "Carried", - "financestitle-u": "Finances", - "pension-u": "Pension", - "debt-u": "Debt", - "cash-u": "Cash on Hand", - "monthlyship-u": "Monthly Ship Payment", - "monthlylifesupport-u": "Monthly Life Support", - "otherwealth-u": "Other Wealth", + "geartitle-u": "Equipamentos", + "totalgearweight-u": "Peso Total", + "gearcell-u": "Equipamentos", + "gearquantity-u": "Qnt.", + "gearweight-u": "Massa (KG)", + "gearequipped-u": "Transportado", + "financestitle-u": "Finanças", + "pension-u": "Pensão", + "debt-u": "Dívida", + "cash-u": "Dinheiro em mãos", + "monthlyship-u": "Pagto. Mensal de nave", + "monthlylifesupport-u": "Custo de vida", + "otherwealth-u": "Outras Riquezas", "otherwealthitem-u": "Item", "otherwealthvalue-u": "Valor", "otherwealthlocation-u": "Localização", "combattitle-u": "Combate", "armourtype-u": "Tipo", - "armourtechlevel-u": "TL", - "armourprotection-u": "Protection", - "armourprotectionlaser-u": "Protection (Laser)", - "armourrads-u": "Rad", + "armourtechlevel-u": "NT", + "armourprotection-u": "Proteção", + "armourprotectionlaser-u": "Proteção (Laser)", + "armourrads-u": "Radiação", "armourkgweight-u": "KG", - "armourskill-u": "Required Skill", + "armourskill-u": "Habilidade necessária", "armournoneskill-u": "Nenhum", - "armourvaccsuit0-u": "Vacc Suit 0", - "armourvaccsuit1-u": "Vacc Suit 1", - "armourvaccsuit2-u": "Vacc Suit 2", - "armourvaccsuit3-u": "Vacc Suit 3", - "armourvaccsuit4-u": "Vacc Suit 4", - "initiativeroll-u": "
Roll Initiative (select Token first)
", + "armourvaccsuit0-u": "Traje de proteção 0", + "armourvaccsuit1-u": "Traje de proteção 1", + "armourvaccsuit2-u": "Traje de proteção 2", + "armourvaccsuit3-u": "Traje de proteção 3", + "armourvaccsuit4-u": "Traje de proteção 4", + "initiativeroll-u": "
Role iniciativa (escolha o Token primeiro)
", "weaponstitle-u": "Armas", "weaponroll-u": "Rolagem", - "weaponweapon-u": "Weapon", - "weaponskilltotal-u": "Skill", - "weapondicemod-u": "DM", + "weaponweapon-u": "Armas", + "weaponskilltotal-u": "Habilidade", + "weapondicemod-u": "Mod.", "weapondamage-u": "Dano", - "weapontechlevel-u": "TL", + "weapontechlevel-u": "NT", "weaponrange-u": "Alcance", "weaponweight-u": "KG", - "weaponmagazine-u": "Mag.", + "weaponmagazine-u": "Pente", "weaponauto-u": "Auto", - "weaponautomode-u": "Mode", - "powerstitle-u": "Poderes", - "notestitle-u": "Notes", - "legacy-u": "Legacy", + "weaponautomode-u": "Modo", + "powerstitle-u": "Energia", + "notestitle-u": "Notas", + "legacy-u": "Modo Legado", "normal-u": "Normal", "prompt-u": "Prompt", "toggle-u": "Alternar", - "boon-u": "Boon", - "bane-u": "Bane", - "whisper-u": "GM Whisper", - "ro_default-Q": "Default dice roll behaviour", - "ro_default-D": "Legacy is the old sheet method, Prompt asks every roll for normal/boon/bane, Toggle displays Normal/Boon/Bane buttons.", + "boon-u": "Apoio", + "bane-u": "Punição", + "whisper-u": "Sussurro ao GM", + "ro_default-Q": "Comportamento padrão de rolagem de dados", + "ro_default-D": "O modo legado é o antigo método de planilha. O Prompt pergunta a cada rolagem se há normal/apoio/punição. O alternador exibe os botões Normal/Apoio/Punição.", "yes-u": "Sim", "no-u": "Não", - "rolltype-u": "Roll Type: ", - "modprompt-u": "Modifier: ", - "settings-u": "Settings: ", - "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", - "shipname-u": "Ship Name", + "rolltype-u": "Tipo de rolagem", + "modprompt-u": "Modificador", + "settings-u": "Configurações: ", + "mod_default-Q": "Pedir modificador?", + "mod_default-D": "Sim: solicita um modificador em cada jogada, Não: nunca solicita um modificador, Alternar exibe botões Sim/Não.", + "shipname-u": "Nome da Nave", "shipclass-u": "Classe", - "shiptl-u": "TL", - "shipcomponent-u": "Component", - "shipdetail-u": "Detail", - "shiptons-u": "Tons", - "shipcost-u": "Cost (MCr)", - "shiphull-u": "Hull", - "shiparmour-u": "Armour", - "shipmdrive-u": "M-Drive", - "shipjdrive-u": "J-Drive", - "shippower-u": "Power Plant", - "shipfuel-u": "Fuel Tanks", - "shipbridge-u": "Bridge", + "shiptl-u": "NT", + "shipcomponent-u": "Componente", + "shipdetail-u": "Detalhe", + "shiptons-u": "Toneladas", + "shipcost-u": "Custo (MCr)", + "shiphull-u": "Casco", + "shiparmour-u": "Armadura", + "shipmdrive-u": "Condução", + "shipjdrive-u": "Capacidade de Salto", + "shippower-u": "Usina de energia", + "shipfuel-u": "Tanques de combustível", + "shipbridge-u": "Ponte", "shipcomputer-u": "Computador", - "shipsensors-u": "Sensors", + "shipsensors-u": "Sensores", "shipweapons-u": "Armas", - "shipammunition-u": "Ammunition", - "shipscreens-u": "Screens", - "shiparmouredbulkheads-u": "Armoured Bulkheads", - "shipcommonareas-u": "Common Areas", + "shipammunition-u": "Munição", + "shipscreens-u": "Telas", + "shiparmouredbulkheads-u": "Anteparas Blindadas", + "shipcommonareas-u": "Áreas comuns", "shipcraft-u": "Manufatura", - "shipsystems-u": "Systems", + "shipsystems-u": "Sistemas", "shipsoftware-u": "Software", - "shipstaterooms-u": "Staterooms", - "shipcommon-u": "Common Areas", + "shipstaterooms-u": "Cabines", + "shipcommon-u": "Áreas comuns", "shipcargo-u": "Carga", "shiptotal-u": "TOTAL", - "powerreq-u": "Power Requirements", - "powmanu-u": "Manoeuvre Drive", - "powjump-u": "Jump Drive", - "powbasicsystem-u": "Basic Ship Systems", - "powfuelproc-u": "Fuel Processor", - "powsensors-u": "Sensors", + "powerreq-u": "Energia necessária", + "powmanu-u": "Manobrabilidade", + "powjump-u": "Unidade de salto", + "powbasicsystem-u": "Sistemas básicos da nave", + "powfuelproc-u": "Processador de Combustível", + "powsensors-u": "Sensores", "powweapons-u": "Armas", - "hullpoints-u": "Hull Points", + "hullpoints-u": "Integridade do Casco", "hullpointsmax-u": "Máximo", "hullpointscurr-u": "Atual", - "hullcritdam-u": "Critical Damage", + "hullcritdam-u": "Dano crítico", "hulllocations-u": "Localização", - "hullcritlevel-u": "Severity", + "hullcritlevel-u": "Severidade", "crew-u": "Equipe", - "description-u": "Description", + "description-u": "Descrição", "pc-u": "PJ", "npc-u": "NPC", "animal-u": "Animal", - "ship-u": "Ship", - "vehicle-u": "Vehicle", - "passengers-u": "Passengers", - "freight-u": "Freight", - "speculative-u": "Speculative", - "trade-u": "Trade", - "sheettype-u": "Sheet Type:", - "rollbehaviour-u": "Roll behaviour:", - "askmodifier-u": "Ask for Modifier?", - "inventory-u": "Inventory", - "studyperiod-u": "Study Period", - "skillstoshow-u": "Select which skills to show", - "admin-u": "Admin", - "advocate-u": "Advocate", - "animals-u": "Animals", + "ship-u": "Nave", + "vehicle-u": "Veículo", + "passengers-u": "Passageiros", + "freight-u": "Frete", + "speculative-u": "Especulativo", + "trade-u": "Mercantes", + "sheettype-u": "Tipo de ficha:", + "rollbehaviour-u": "Comportamento de rolagem:", + "askmodifier-u": "Pedir modificador?", + "inventory-u": "Inventário", + "studyperiod-u": "Período de estudo", + "skillstoshow-u": "Selecione quais habilidades mostrar", + "admin-u": "Administração", + "advocate-u": "Advocacia", + "animals-u": "Animais", "athletics-u": "Atletismo", - "art-u": "Art", - "astrogation-u": "Astrogation", - "broker-u": "Broker", - "carouse-u": "Carouse", - "deception-u": "Enganação", - "diplomat-u": "Diplomat", + "art-u": "Artes", + "astrogation-u": "Astronavegação", + "broker-u": "Intermediação", + "carouse-u": "Socialização", + "deception-u": "Subterfúgio", + "diplomat-u": "Diplomacia", "drive-u": "Condução", - "electronics-u": "Electronics", - "engineer-u": "Engineer", - "explosives-u": "Explosives", - "flyer-u": "Flyer", - "gambler-u": "Gambler", - "gunner-u": "Gunner", - "guncombat-u": "Gun Combat", - "heavyweapons-u": "Heavy Weapons", + "electronics-u": "Eletrônicos", + "engineer-u": "Engenharia", + "explosives-u": "Explosivos", + "flyer-u": "Aviação", + "gambler-u": "Apostas", + "gunner-u": "Artilharia de Nave", + "guncombat-u": "Armas de Disparo", + "heavyweapons-u": "Armas Pesadas", "investigate-u": "Investigar", - "jackot-u": "Jack-Of-All-Trades", + "jackot-u": "Polivalência", "language-u": "Idioma", "leadership-u": "Liderança", - "mechanic-u": "Mechanic", - "medic-u": "Medic", + "mechanic-u": "Mecânica", + "medic-u": "Medicina", "melee-u": "Armas Brancas", - "navigation-u": "Navigation", + "navigation-u": "Navegação", "persuade-u": "Persuasão", "pilot-u": "Piloto", "profession-u": "Profissão", - "recon-u": "Recon", + "recon-u": "Reconhecimento", "science-u": "Ciência", - "seafarer-u": "Seafarer", + "seafarer-u": "Náutica", "stealth-u": "Furtividade", - "steward-u": "Steward", + "steward-u": "Hospitalidade", "streetwise-u": "Manha", "survival-u": "Sobrevivência", "tactics-u": "Tática\n", - "vaccsuit-u": "VaccSuit", - "otherskills-u": "Other Skills", - "psionicstrength-u": "Psionic Strength", - "npcskills-u": "NPC Skills", - "rollwithboon-u": "Rolling with BOON", - "rollwithbane-u": "Rolling with BANE", - "boonbane-u": "Boon/Bane", + "vaccsuit-u": "Trajes de Proteção", + "otherskills-u": "Outras habilidades", + "psionicstrength-u": "Força Psiônica", + "npcskills-u": "Habilidades de NPC", + "rollwithboon-u": "Rolando com Apoio", + "rollwithbane-u": "Rolando com Punição", + "boonbane-u": "Apoio/Punição", "misc-u": "Diversos", "attack-u": "Ataque", "initiative-u": "Iniciativa", - "telepathy-u": "Telepathy", - "clairvoyance-u": "Clairvoyance", - "telekinesis-u": "Telekinesis", - "awareness-u": "Awareness", - "teleportation-u": "Teleportation", - "method-u": "Method: ", - "generate-u": "Generate", + "telepathy-u": "Telepatia", + "clairvoyance-u": "Clarividência", + "telekinesis-u": "Telecinese", + "awareness-u": "Percepção", + "teleportation-u": "Teletransporte", + "method-u": "Método: ", + "generate-u": "Gerar", "2d6-u": "2d6", - "2d6reroll1s-u": "2d6 reroll 1's", + "2d6reroll1s-u": "", "yolo-u": "YOLO", - "assign-u": "Assign", - "cancel-u": "Cancel" + "assign-u": "Atribuir", + "cancel-u": "Cancelar" } diff --git a/Never Going Home/translations/pl.json b/Never Going Home/translations/pl.json index 8ec0e5cbe5..28f9bcfe2c 100644 --- a/Never Going Home/translations/pl.json +++ b/Never Going Home/translations/pl.json @@ -1,55 +1,55 @@ { - "Nombre": "Name:", - "Nacionalidad": "Nationality:", - "Edad": "Age:", - "Características": "Characteristics", + "Nombre": "Imię:", + "Nacionalidad": "Narodowość:", + "Edad": "Wiek:", + "Características": "Statystyki", "Personal": "Tło Postaci", - "SALUD": "HEALTH", - "Física": "Body...........", - "Máx": "Max.", + "SALUD": "ZDROWIE", + "Física": "Fizyczne...........", + "Máx": "Maks.", "Mental": "Psychiczne....", - "Emocional": "Emotional....", - "CORRUPCIÓN": "CORRUPTION", - "MÚSCULO": "BRAWL", - "Fuerza-Destreza-Velocidad": "Strength · Dexterity · Speed", - "ASTUCIA": "SMARTS", - "Memoria-Formación-Ingenio": "Memory · Learning · Wits", - "AGALLAS": "GUTS", - "Coraje-Resistencia-Emociones": "Courage · Endurance · Emotions", - "ENTRENAMIENTO-EN-MÚSCULO": "TRAINING:
BRAWL", - "ATLETISMO": "- ATHLETICS", - "alzar-correr-aplastar": "[lift, run, smash]", - "CUERPO-A-CUERPO": "- MELEE", - "usar-armas-cuerpo-a-cuerpo": "[use hand-to-hand weapons]", - "SIGILO": "- STEALTH", - "acechar-ocultarse": "[be quiet, stay hidden]", - "ENTRENAMIENTO-EN-ASTUCIA": "TRAINING:
SMARTS", - "COMUNICACIÓN": "- COMUNICATIONS", - "hablar-escribir": "[speak, write]", - "CONOCIMIENTO": "- KNOWLEDGE", - "aprendizaje-de-libros": "[book learning]", - "MECÁNICA": "- MECHANICS", - "utilizar-máquinas": "[use machines]", - "ENTRENAMIENTO-EN-AGALLAS": "TRAINING:
GUTS", - "INVESTIGACIÓN": "- INVESTIGATION", - "encontrar-respuestas": "[find answers]", - "ARMAS-A-DISTANCIA": "- RANGED", - "armas-de-fuego-armas-arrojadizas": "[use guns, throw weapons]", + "Emocional": "Psychiczne....", + "CORRUPCIÓN": "SPACZENIE", + "MÚSCULO": "KRZEPA", + "Fuerza-Destreza-Velocidad": "Siła · Zwinność · Szybkość", + "ASTUCIA": "SPRYT", + "Memoria-Formación-Ingenio": "Pamięć · Nauka · Zmysły", + "AGALLAS": "HART", + "Coraje-Resistencia-Emociones": "Odwaga · Wytrzymałość · Emocje", + "ENTRENAMIENTO-EN-MÚSCULO": "WYSZKOLENIE:
KRZEPA", + "ATLETISMO": "- ATLETYKA", + "alzar-correr-aplastar": "[dźwiganie, bieganie, demolka]", + "CUERPO-A-CUERPO": "- WALKA WRĘCZ", + "usar-armas-cuerpo-a-cuerpo": "- SKRADANIE SIĘ", + "SIGILO": "- SKRADANIE SIĘ", + "acechar-ocultarse": "[ukrywanie się, ciche poruszanie]", + "ENTRENAMIENTO-EN-ASTUCIA": "WYSZKOLENIE:
SPRYT", + "COMUNICACIÓN": "- KOMUNIKACJA", + "hablar-escribir": "[mowa, pismo]", + "CONOCIMIENTO": "- WIEDZA", + "aprendizaje-de-libros": "[Edukacja]", + "MECÁNICA": "- MECHANIKA", + "utilizar-máquinas": "[użycie maszyn]", + "ENTRENAMIENTO-EN-AGALLAS": "WYSZKOLENIE:
HART", + "INVESTIGACIÓN": "- ŚLEDZTWO", + "encontrar-respuestas": "[szukanie odpowiedzi]", + "ARMAS-A-DISTANCIA": "- WALKA DYSTANSOWA", + "armas-de-fuego-armas-arrojadizas": "[broń palna i rzucana]", "TRANSPORTE": "- TRANSPORT", - "manejar-vehículo": "[operate vehicles]", - "SUSURROS": "WHISPERS", - "CAMINO": "PATH", - "Ritos-de-sangre": "Blood rites", - "Trucos-podridos": "Rotten tricks", - "Las-viejas-costumbres": "Old ways", - "Rituales-elementales": "Elemental rituals", - "Palabras-sanadoras": "Healing words", - "Canciones-de-caos": "Chaos songs", - "Susurro": "Whisper:", - "Hoja-de-servicio": "Service record:", - "Historia-personal": "Personal history:", - "Equipamiento-asignado": "Assigned equipment", - "ask-additional-dice": "Additional Dice?", - "realiza-una-tirada-de": "rolled", - "éxito": "success(es)" + "manejar-vehículo": "[prowadzenie pojazdów]", + "SUSURROS": "SZEPTY", + "CAMINO": "ŚCIEŻKA", + "Ritos-de-sangre": "Rytuały Krwi", + "Trucos-podridos": "Plugawe Sztuczki", + "Las-viejas-costumbres": "Pradawna Magia", + "Rituales-elementales": "Rytuały Żywiołów", + "Palabras-sanadoras": "Uzdrawiające Słowa", + "Canciones-de-caos": "Pieśni Chaosu ", + "Susurro": "Szept:", + "Hoja-de-servicio": "Zapis Służby", + "Historia-personal": "Zapis Służby", + "Equipamiento-asignado": "Przydzielony sprzęt", + "ask-additional-dice": "Dodatkowe kości", + "realiza-una-tirada-de": "rzut", + "éxito": "Sukces(y)" } \ No newline at end of file diff --git a/RolemasterUnified_Official/translations/af.json b/RolemasterUnified_Official/translations/af.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/af.json +++ b/RolemasterUnified_Official/translations/af.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/ca.json b/RolemasterUnified_Official/translations/ca.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/ca.json +++ b/RolemasterUnified_Official/translations/ca.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/cs.json b/RolemasterUnified_Official/translations/cs.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/cs.json +++ b/RolemasterUnified_Official/translations/cs.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/da.json b/RolemasterUnified_Official/translations/da.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/da.json +++ b/RolemasterUnified_Official/translations/da.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/de.json b/RolemasterUnified_Official/translations/de.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/de.json +++ b/RolemasterUnified_Official/translations/de.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/el.json b/RolemasterUnified_Official/translations/el.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/el.json +++ b/RolemasterUnified_Official/translations/el.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/en.json b/RolemasterUnified_Official/translations/en.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/en.json +++ b/RolemasterUnified_Official/translations/en.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/es.json b/RolemasterUnified_Official/translations/es.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/es.json +++ b/RolemasterUnified_Official/translations/es.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/fi.json b/RolemasterUnified_Official/translations/fi.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/fi.json +++ b/RolemasterUnified_Official/translations/fi.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/fr.json b/RolemasterUnified_Official/translations/fr.json index 9d11d88af2..345943dede 100644 --- a/RolemasterUnified_Official/translations/fr.json +++ b/RolemasterUnified_Official/translations/fr.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Conscience", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/he.json b/RolemasterUnified_Official/translations/he.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/he.json +++ b/RolemasterUnified_Official/translations/he.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/hu.json b/RolemasterUnified_Official/translations/hu.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/hu.json +++ b/RolemasterUnified_Official/translations/hu.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/it.json b/RolemasterUnified_Official/translations/it.json index 3bb28e98f4..2db44af367 100644 --- a/RolemasterUnified_Official/translations/it.json +++ b/RolemasterUnified_Official/translations/it.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Senza Armi", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/ja.json b/RolemasterUnified_Official/translations/ja.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/ja.json +++ b/RolemasterUnified_Official/translations/ja.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/ko.json b/RolemasterUnified_Official/translations/ko.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/ko.json +++ b/RolemasterUnified_Official/translations/ko.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/nl.json b/RolemasterUnified_Official/translations/nl.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/nl.json +++ b/RolemasterUnified_Official/translations/nl.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/pb.json b/RolemasterUnified_Official/translations/pb.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/pb.json +++ b/RolemasterUnified_Official/translations/pb.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/pl.json b/RolemasterUnified_Official/translations/pl.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/pl.json +++ b/RolemasterUnified_Official/translations/pl.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/pt.json b/RolemasterUnified_Official/translations/pt.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/pt.json +++ b/RolemasterUnified_Official/translations/pt.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/ru.json b/RolemasterUnified_Official/translations/ru.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/ru.json +++ b/RolemasterUnified_Official/translations/ru.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/sl.json b/RolemasterUnified_Official/translations/sl.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/sl.json +++ b/RolemasterUnified_Official/translations/sl.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/sv.json b/RolemasterUnified_Official/translations/sv.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/sv.json +++ b/RolemasterUnified_Official/translations/sv.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/tr.json b/RolemasterUnified_Official/translations/tr.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/tr.json +++ b/RolemasterUnified_Official/translations/tr.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/uk.json b/RolemasterUnified_Official/translations/uk.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/uk.json +++ b/RolemasterUnified_Official/translations/uk.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/RolemasterUnified_Official/translations/zh.json b/RolemasterUnified_Official/translations/zh.json index 17a68bddc4..31661b3f7f 100644 --- a/RolemasterUnified_Official/translations/zh.json +++ b/RolemasterUnified_Official/translations/zh.json @@ -31,7 +31,6 @@ "architecture": "Architecture", "astronomy": "Astronomy", "attunement": "Attunement", - "avinarc": "Avinarc", "awareness": "Awareness", "bard": "Bard", "base": "Base", @@ -82,13 +81,8 @@ "drawingpainting": "Drawing/Painting", "druid": "Druid", "duping": "Duping", - "dwarf": "Dwarf", "elemental": "Elemental", "elementalbolts": "Elemental Bolts", - "elffair": "Elf, fair", - "elfgrey": "Elf grey", - "elfhigh": "Elf, high", - "elfwood": "Elf, wood", "em": "Em", "em/pr": "em/pr", "empathy": "Empathy", @@ -102,31 +96,18 @@ "flying": "Flying", "footwork": "Footwork", "fortitude": "Fortitude", - "gnoll": "Gnoll", - "gnome": "Gnome", - "goblin": "Goblin", "grace": "Grace", - "gratar": "Gratar", "greaterblade": "Greater Blade", "greaterchain": "Greater Chain", "greaterhafter": "Greater Hafted", "gymnastic": "Gymnastic", "hafted": "Hafted", - "halfelf": "Half-Elf", - "halfling": "Halfling", "healer": "Healer", "healing": "Healing", "herbalism": "Herbalism", "historiclore": "Historic Lore", - "hobgoblin": "Hobgoblin", "horn": "Horn", - "humancave": "Human, Cave", - "humancommon": "Human Common", - "humanhigh": "Human High", - "humanmixed": "Human, mixed", "hurling": "Hurling", - "hvasstonn": "Hvasstonn", - "idiyva": "Idiyva", "illusionaryattacks": "Illusionary Attacks", "illusioncrafting": "Illusion Crafting", "illusionist": "Illusionist", @@ -138,7 +119,6 @@ "intimidation": "Intimidation", "intuition": "Intuition", "jumping": "Jumping", - "kobold": "Kobold", "laborer": "Laborer", "language": "Language", "layhealer": "Lay Healer", @@ -182,20 +162,13 @@ "mystic": "Mystic", "navigation": "Navigation", "noprofession": "No Profession", - "nycamerith": "Nycamerith", "open": "Open", "operation": "Operation", - "orcgreater": "Orc, greater", - "orcgrey": "Orc, grey", - "orclesser": "Orc, lesser", - "orcscrug": "Orc, scrug", - "orcvard": "Orc, vard", "paladin": "Paladin", "perception": "Perception", "performanceart": "Performance Art", "physical": "Physical", "piloting": "Piloting", - "plynos": "Plynos", "poisonmastery": "Poison Mastery", "polearm": "Pole Arm", "powerdevelopment": "Power Development", @@ -231,16 +204,13 @@ "scholar": "Scholar", "science": "Science", "sd": "SD", - "seakral": "Sea-kral", "selfdiscipline": "Self Discipline", "service": "Service", "shield": "Shield", "shieldgroup": "Shields", - "sibbicai": "Sibbicai", "sling": "Sling", "social": "Social", "socialawareness": "Social Awareness", - "sohleugir": "Sohleugir", "sorcerer": "Sorcerer", "spellcasting": "Spellcasting", "spellclosed": "Closed", @@ -252,7 +222,6 @@ "spellotherbaseownrealm": "Other Base (Own Realm)", "spellownbase": "Base", "spelltrickery": "Spell Trickery", - "sstoiisslythi": "Sstoi'isslythi", "st": "St", "stagemagic": "Stage Magic", "stalking": "Stalking", @@ -290,11 +259,9 @@ "transcendence": "Transcendence", "traps": "Traps", "trickery": "Trickery", - "troll": "Troll", "unarmed": "Unarmed", "unarmedgroup": "Unarmed Attacks", "vocation": "Vocation", - "vulfen": "Vulfen", "warriormonk": "Warrior Monk", "weighttraining": "Weight-training", "woodcraft": "Woodcraft", diff --git a/Shadowrun Sixth World/translations/af.json b/Shadowrun Sixth World/translations/af.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/af.json +++ b/Shadowrun Sixth World/translations/af.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/ca.json b/Shadowrun Sixth World/translations/ca.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/ca.json +++ b/Shadowrun Sixth World/translations/ca.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/cs.json b/Shadowrun Sixth World/translations/cs.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/cs.json +++ b/Shadowrun Sixth World/translations/cs.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/da.json b/Shadowrun Sixth World/translations/da.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/da.json +++ b/Shadowrun Sixth World/translations/da.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/de.json b/Shadowrun Sixth World/translations/de.json index bfc76299b2..04565347bd 100644 --- a/Shadowrun Sixth World/translations/de.json +++ b/Shadowrun Sixth World/translations/de.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9K", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Askennen", "astralini": "Astral. Init.", "astralinitiative": "Astrale Initiative", @@ -155,6 +156,7 @@ "decompiling": "Dekompilieren", "default": "Ungeübte Anwendung", "defaultfiringmode": "Standard-Feuermodus", + "defendersprite": "Defender Sprite", "defense": "Verteidigung", "defenses": "Verteidigungen", "defenserating": "Verteidigungswert", @@ -429,12 +431,14 @@ "modifiers": "Modifikatoren", "modify_icon": "Icon modifizieren", "mods": "Attribut: +/- Mod.", + "modularprite": "Modular Sprite", "moreshots": "Mehr Schüsse", "movement": "Bewegung", "movementmodifier": "Bewegungsmodifikator", "mtoc": "M-TOC", "multisense": "Vollsensorisch", "mundane": "Mundan", + "musicsprite": "Music Sprite", "mysticadept": "Mystischer Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Erzeugnis", "preparations": "Erzeugnisse", "preparationsphname": "Vorbereitung", + "primalsprite": "Primal Sprite", "primary": "Aktiv", "primaryarmor": "Aktive Panzerung", "primarylifestyle": "Aktueller Lebenstil", @@ -527,6 +532,8 @@ "rebootdevice": "Gerät neu starten", "recoil": "Rückstoß", "reconfigurematrixattribute": "Matrixattribute austauschen", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regulär", "relatedlifestyle": "zugehörige Lebensstile", "reload": "Nachladen", diff --git a/Shadowrun Sixth World/translations/el.json b/Shadowrun Sixth World/translations/el.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/el.json +++ b/Shadowrun Sixth World/translations/el.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/en.json b/Shadowrun Sixth World/translations/en.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/en.json +++ b/Shadowrun Sixth World/translations/en.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/es.json b/Shadowrun Sixth World/translations/es.json index 034a8477e3..b401a96b05 100644 --- a/Shadowrun Sixth World/translations/es.json +++ b/Shadowrun Sixth World/translations/es.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Evaluando", "astralini": "Iniciación astral", "astralinitiative": "Tirada de iniciativa", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/fi.json b/Shadowrun Sixth World/translations/fi.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/fi.json +++ b/Shadowrun Sixth World/translations/fi.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/fr.json b/Shadowrun Sixth World/translations/fr.json index 89fef6b178..9e441b8239 100644 --- a/Shadowrun Sixth World/translations/fr.json +++ b/Shadowrun Sixth World/translations/fr.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Observation astrale", "astralini": "Init. astrale", "astralinitiative": "Initiative Astrale", @@ -155,6 +156,7 @@ "decompiling": "Décompilation", "default": "Comp. non entraînée", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Défense", "defenses": "Défenses", "defenserating": "Score Défensif", @@ -429,12 +431,14 @@ "modifiers": "Modificateurs", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Déplacement", "movementmodifier": "Modificateur de mouvement", "mtoc": "M-TOC", "multisense": "Plurisensoriel", "mundane": "Ordinaire", + "musicsprite": "Music Sprite", "mysticadept": "Adepte mystique", "n": "C", "name": "Nom", @@ -497,6 +501,7 @@ "preparation": "Préparation", "preparations": "Préparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primaire", "primaryarmor": "Armure principale", "primarylifestyle": "Style de vie principal", @@ -527,6 +532,8 @@ "rebootdevice": "Rebooter un appareil", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigurer les attributs matriciels", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Styles de vies associés", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/he.json b/Shadowrun Sixth World/translations/he.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/he.json +++ b/Shadowrun Sixth World/translations/he.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/hu.json b/Shadowrun Sixth World/translations/hu.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/hu.json +++ b/Shadowrun Sixth World/translations/hu.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/it.json b/Shadowrun Sixth World/translations/it.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/it.json +++ b/Shadowrun Sixth World/translations/it.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/ja.json b/Shadowrun Sixth World/translations/ja.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/ja.json +++ b/Shadowrun Sixth World/translations/ja.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/ko.json b/Shadowrun Sixth World/translations/ko.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/ko.json +++ b/Shadowrun Sixth World/translations/ko.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/nl.json b/Shadowrun Sixth World/translations/nl.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/nl.json +++ b/Shadowrun Sixth World/translations/nl.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/pb.json b/Shadowrun Sixth World/translations/pb.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/pb.json +++ b/Shadowrun Sixth World/translations/pb.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/pl.json b/Shadowrun Sixth World/translations/pl.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/pl.json +++ b/Shadowrun Sixth World/translations/pl.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/pt.json b/Shadowrun Sixth World/translations/pt.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/pt.json +++ b/Shadowrun Sixth World/translations/pt.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/ru.json b/Shadowrun Sixth World/translations/ru.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/ru.json +++ b/Shadowrun Sixth World/translations/ru.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/sl.json b/Shadowrun Sixth World/translations/sl.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/sl.json +++ b/Shadowrun Sixth World/translations/sl.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/sv.json b/Shadowrun Sixth World/translations/sv.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/sv.json +++ b/Shadowrun Sixth World/translations/sv.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/tr.json b/Shadowrun Sixth World/translations/tr.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/tr.json +++ b/Shadowrun Sixth World/translations/tr.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/uk.json b/Shadowrun Sixth World/translations/uk.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/uk.json +++ b/Shadowrun Sixth World/translations/uk.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Shadowrun Sixth World/translations/zh.json b/Shadowrun Sixth World/translations/zh.json index 2708d2a1f8..70b95606da 100644 --- a/Shadowrun Sixth World/translations/zh.json +++ b/Shadowrun Sixth World/translations/zh.json @@ -35,6 +35,7 @@ "armsphname": "Ares Predator", "armsphdam": "9P", "asrep": "AsRep", + "assassinsprite": "Assassin Sprite", "assensing": "Assensing", "astralini": "Astral Init", "astralinitiative": "Astral Initiative", @@ -155,6 +156,7 @@ "decompiling": "Decompiling", "default": "Unskilled Skill Use", "defaultfiringmode": "Default Firing Mode", + "defendersprite": "Defender Sprite", "defense": "Defense", "defenses": "Defenses", "defenserating": "Defense Rating", @@ -429,12 +431,14 @@ "modifiers": "Modifiers", "modify_icon": "Modify Icon", "mods": "Attribute: +/- mod", + "modularprite": "Modular Sprite", "moreshots": "More Shots", "movement": "Movement", "movementmodifier": "Movement Modifier", "mtoc": "M-TOC", "multisense": "Multi-Sense", "mundane": "Mundane", + "musicsprite": "Music Sprite", "mysticadept": "Mystic Adept", "n": "N", "name": "Name", @@ -497,6 +501,7 @@ "preparation": "Preparation", "preparations": "Preparations", "preparationsphname": "Preparation Name", + "primalsprite": "Primal Sprite", "primary": "Primary", "primaryarmor": "Primary Armor", "primarylifestyle": "Primary Lifestyle", @@ -527,6 +532,8 @@ "rebootdevice": "Reboot Device", "recoil": "Recoil", "reconfigurematrixattribute": "Reconfigure Attribute", + "registersprite": "Register Sprite", + "registering": "Registering", "regular": "Regular", "relatedlifestyle": "Related Lifestyles", "reload": "Reload", diff --git a/Wicked Ones/translations/es.json b/Wicked Ones/translations/es.json index b13fd29e25..c5f56815a3 100644 --- a/Wicked Ones/translations/es.json +++ b/Wicked Ones/translations/es.json @@ -29,7 +29,7 @@ "fickle": "Despistado", "obsessed": "Obseso", "paranoid": "Paranoico", - "reckless": "Temerato", + "reckless": "Temerario", "vengeful": "Rencoroso", "craving": "Antojos", "drinking": "Bebida", @@ -45,61 +45,61 @@ "go-feral-stress": "Cuando completes el reloj, perderás los estribos.", "resistance-rolls": "Tiradas de resistencia", "failure": "Fracaso", - "resist-failure": "Sufres 3 de estrés y te resistes de manera parcial.", + "resist-failure": "Lo resistes de manera parcial y sufres 3 de estrés.", "mixed": "Parcial", "resist-mixed": "Sufres 2 de estrés y te resistes de manera parcial.", "success": "Éxito", - "resist-success": "Full Resist, take 1 Stress", - "critical": "Critical", - "resist-critical": "Full Resist, clear 1 Stress", - "resisting-death": "Resisting Death", - "resist-death-failure": "You die.", - "resist-death-mixed": "Knocked out of the scene.", - "defenses": "Defenses", - "core-ability": "Core Ability", - "ability": "Ability", - "notes": "Notes", - "brains": "Brains", - "brains-desc": "Smarts, Awareness, Insight", - "scan": "Scan", - "perceptively": " / perceptively", - "tinker": "Tinker", - "cleverly": " / cleverly", - "trick": "Trick", - "slyly": " / slyly", - "muscles": "Muscles", - "muscles-desc": "Strength, Agility, Speed", - "finesse": "Finesse", - "precisely": " / precisely", - "skulk": "Skulk", - "sneakily": " / sneakily", - "smash": "Smash", - "powerfully": " / powerfully", - "guts": "Guts", - "guts-desc": "Personality, Mettle, Magic", - "banter": "Banter", - "affably": " / affably", - "invoke": "Invoke", - "magically": " / magically", - "threaten": "Threaten", - "forcefully": " / forcefully", - "bloodied": "Bloodied", - "dark-hearts": "Dark Hearts", - "assist": "Assist", - "assist-desc": "Give +Effect, but open to consequence.", - "go-hard": "Go Hard", - "go-hard-desc": "Trade +Effect for ‑Position.", - "team-up": "Team Up", - "team-up-desc": "Take the highest result, but each PC with a Mixed or Failure takes stress.", - "dark-bargain": "Dark Bargain", - "dark-bargain-desc": "Trade +1D for a Consequence.", - "dark-heart": "Dark Heart", - "dark-heart-desc": "Take +1D on a roll.", - "shock": "Shock", - "shock-desc": "Take ‑1D on next roll, then clears.", - "bloodied-desc": "Take Shock to all Attributes, and clears when all Shock is clear.", - "death-knell": "Death Knell", - "death-knell-desc": "Take a Final Action if you have a Dark Heart left when you die.", + "resist-success": "Lo resistes por completo y sufres 1 de estrés", + "critical": "Crítico", + "resist-critical": "Lo resistes por completo y recuperas 1 de estrés", + "resisting-death": "Resistirse a la muerte", + "resist-death-failure": "Te mueres.", + "resist-death-mixed": "Fuera de escena.", + "defenses": "Defensas", + "core-ability": " Capacidad principal", + "ability": "Capacidad", + "notes": "Notas", + "brains": "Sesos", + "brains-desc": "Inteligencia, perspicacia, percepción", + "scan": "Examinar", + "perceptively": " / con percepción", + "tinker": "Trastear", + "cleverly": " / con inteligencia", + "trick": "Engañar", + "slyly": " / con astucia", + "muscles": "Músculos", + "muscles-desc": "Fuerza, agilidad, velocidad", + "finesse": "Afinar", + "precisely": " / con precisión", + "skulk": "Acechar", + "sneakily": " / sigilosamente", + "smash": "Destrozar", + "powerfully": " / con violencia", + "guts": "Agallas", + "guts-desc": "Personalidad, coraje, magia", + "banter": "Charlar", + "affably": " / amablemente", + "invoke": "Invocar", + "magically": " / con magia", + "threaten": "Intimidar", + "forcefully": " / por la fuerza", + "bloodied": "Reventado", + "dark-hearts": "Corazones oscuros", + "assist": "Ayudar", + "assist-desc": "Das +efecto, pero eres vulnerable a las consecuencias.", + "go-hard": "Darlo todo", + "go-hard-desc": "Cambias +efecto por -situación.", + "team-up": "Trabajar en equipo", + "team-up-desc": "Obtienes el resultado más alto, pero cada PJ que haya obtenido un éxito parcial o un fracaso sufre estrés.", + "dark-bargain": "Pacto oscuro", + "dark-bargain-desc": "Obtienes +1d a cambio de una consecuencia.", + "dark-heart": "Corazón oscuro", + "dark-heart-desc": "Añades +1d a la tirada.", + "shock": "Conmoción", + "shock-desc": "Tienes -1d a la siguiente tirada y después desaparece.", + "bloodied-desc": "Recibes una conmoción en todos los atributos y permaneces reventado hasta que todas se eliminen.", + "death-knell": "Golpe de gracia", + "death-knell-desc": "Cuando mueres y te quedan corazones oscuros, puedes realizar una acción final.", "go-feral": "Perder los estribos", "go-feral-desc": "Debes aceptar cualquier compulsión y cuando la sigues, puedes usar cualquier capacidad en esa acción sin ganar estrés.", "fortune-roll": "Tirada de fortuna", @@ -146,63 +146,63 @@ "type": "Tipo", "description": "Descripción", "downtime-projects": "Proyectos de descanso", - "brew-project": "Elaborar un brebaje o poción.", + "brew-project": "Elaborar un mejunje o poción.", "build-project": "Construir un portón, una sala, una trampa o un truco.", - "contact-project": "Contactar con un amigo vil, una facción o con cualquier otro PNJ.", - "craft-project": "Craft an Item, Edge, or Contraption", - "incant-project": "Incant a Ritual.", - "recruit-project": "Recruit a Pack of Minions", - "torture-project": "Torture a Prisoner", - "project": "Project", - "risk-it-downtime": "Risk it: Re-roll a Downtime Action but lose its Dominant Position.", - "gold": "Gold", - "pay-gold": "You can pay gold to:", - "attract-a-creature": "Attract a Creature", - "get-help": "Get help from your Vile Friend", - "minion-downtime": "Get a Minion Downtime Action", - "minion-raid": "Get Minions to join a Raid", - "recruit-minion": "Recruit a Minion", - "upgrade-minion": "Upgrade a Minion", - "loot-rolls": "Loot Rolls", - "loot-failure": "Dark Heart, but risk Overdoing It", - "loot-mixed": "1 Gold", - "loot-success": "Valuable Item", - "loot-critical": "Combine 2 Successes for a Powerful Item (GM decides the Item)", - "wicked-xp": "Wicked XP", - "wicked-xp-desc": "Take an Ability when full. Mark 1 XP for each you did this session:", - "wicked-trigger-1": "You made progress on you Master Plan.", - "wicked-trigger-2": "You jumped into someone else's dungeon scene.", - "wicked-trigger-3": "You acted like a monster.", - "wicked-trigger-4": "You used your Gear or Supply in creative ways.", - "reckless-xp": "Reckless XP", - "reckless-xp-desc": "Take an Action dot when full.
\n Mark 1 XP if you played into being Bloodied or Going Feral this session.", - "light-tongue-words": "Light Tongue Words", - "you": "You", - "me": "Me", - "us": "Us", - "it": "It", - "one": "One", - "two": "Two", - "three": "Three", - "more": "More", - "yes": "Yes", + "contact-project": "Contactar con un amigo vil, facción o PNJ.", + "craft-project": "Fabricar objeto, ventaja o artilugio", + "incant-project": "Preparar ritual", + "recruit-project": "Reclutar panda de esbirros", + "torture-project": "Torturar prisionero", + "project": "Proyecto", + "risk-it-downtime": "Arriésgate: vuelve a hacer una tirada de acción de la fase de descanso, pero pierdes la situación ventajosa.", + "gold": "Oro", + "pay-gold": "Puedes pagar oro para:", + "attract-a-creature": "Atraer a una criatura", + "get-help": "Conseguir la ayuda de un amigo vil", + "minion-downtime": "Conseguir una acción de descanso para los esbirros", + "minion-raid": "Hacer que los esbirros se unan a una incursión", + "recruit-minion": "Reclutar esbirros", + "upgrade-minion": "Mejorar esbirros", + "loot-rolls": "Tiradas de botín", + "loot-failure": "Corazón oscuro pero te arriesgas a excederte", + "loot-mixed": "+1 oro", + "loot-success": "Objeto valioso", + "loot-critical": "Al combinar 2 éxitos, obtienes 1 objeto poderoso (el DJ decide cuál es)", + "wicked-xp": "EXP Malvada", + "wicked-xp-desc": "Escoge una capacidad cuando esté lleno. Ganas 1 punto de EXP por cada una de las siguientes cosas que hayas hecho en la sesión:", + "wicked-trigger-1": "Progresasteis en vuestro plan maestro.", + "wicked-trigger-2": "Participaste en la escena de mazmorra de otro pj.", + "wicked-trigger-3": "Actuaste como un monstruo.", + "wicked-trigger-4": "Utilizaste tu equipo o tus suministros de forma creativa.", + "reckless-xp": "EXP osada", + "reckless-xp-desc": "Ganas un punto de acción cuando esté lleno.
\n Ganas 1 punto de EXP osada si durante esta sesión interpretaste quedar reventado o perdiste los estribos.", + "light-tongue-words": "Palabras de la lengua de la luz", + "you": "Tú", + "me": "Yo", + "us": "Nosotros", + "it": "Eso", + "one": "Uno", + "two": "Dos", + "three": "Tres", + "more": "Más", + "yes": "Si", "no": "No", - "maybe": "Maybe", - "now": "Now", - "go": "Go", - "do": "Do", - "stop": "Stop", - "kill": "Kill", - "eat": "Eat", - "give": "Give", - "get": "Get", - "dungeon-name": "Dungeon Name", - "tier-up": "\n When you gain a Tier, add a Creature Lair and the GM rolls a Discovery.\n ", + "maybe": "Quizás", + "now": "Ahora", + "go": "Ir", + "do": "Hacer", + "stop": "Alto", + "kill": "Matar", + "eat": "Comer", + "give": "Dar", + "get": "Coger", + "dungeon-name": "Nombre de la mazmorra", + "tier-up": " Cuando subes un nivel, añade la guarida de una criatura y el DJ tira descubrimiento.\n ", "imps": "Duendes", "entrance": "Entrada", "structure": "Estructura", "lighting": "Iluminación", - "atmospherics": "Atmósfera", + "atmospherics": "Ambiente", "hoard": "Tesoro", "master-plan": "\n Plan maestro\n ", "step1": "Paso 1", @@ -220,17 +220,17 @@ "major-invasions": "Gran invasión", "invasions-reminder": "Apunta abajo la cantidad de aventureros por nivel. \n Cada gran invasión es más difícil que la anterior.", "invasion-number": "Inv #", - "hirelings": "Allegados", + "hirelings": "Ayudantes", "adventurers": "Aventureros", - "brute-desc": "Poderosos e Intimidantes \n Luchadores", - "conniver-desc": "Controladores y Manipuladores \n Genios", - "crafter-desc": "Curiosos e Inteligentes \n Artífices", - "hunter-desc": "Tenaces y Despiadados \n Rastreadores", - "marauder-desc": "Astutos y Valientes \n Guerreros", - "shadow-desc": "Esquivos y Sigilosos \n Pícaros", - "shaman-desc": "Vengativos y Terroríficos \n Brujos", - "warlock-desc": "Ambiciosos y Temerarios \n Magos", - "zealot-desc": "Fervorosos y Místicos \n Creyentes", + "brute-desc": "Luchadores poderosos \n e intimidantes", + "conniver-desc": "Genio controlador y \n manipulador", + "crafter-desc": "Artífices curiosos \n e inteligentes", + "hunter-desc": "Rastreadores tenaces y \n despiadados", + "marauder-desc": "Guerreros astutos y \n valientes", + "shadow-desc": "Pícaros esquivos y \n sigilosos", + "shaman-desc": "Brujos vengativos y \n terroríficos", + "warlock-desc": "Magos ambiciosos y \n temerarios", + "zealot-desc": "Creyentes fervorosos y \n místicos", "brute-flashback": "En tus flashbacks, puedes recordar cualquier actividad típica de un bruto, como torturar a un prisionero, amenazar con usar la violencia o conseguir el arma idónea.", "brute-core-ability-name": "Cólera", "brute-core-ability-desc": "Puedes sufrir estrés para llevar a cabo una proeza increíble de fuerza, como arrojar una roca enorme, placar a un caballo en plena carga o enfrentarte en igualdad de condiciones a un enemigo mucho más grande que tú.", @@ -248,56 +248,56 @@ "brute-ability-desc6": "Tu piel gruesa te protege del daño. Tiras +1d al resistir ataques físicos y sufres un punto menos de estrés durante el proceso. ¿Qué es lo que hace que tu piel sea tan resistente?", "brute-ability-name7": "Capataz", "brute-ability-desc7": "Ganas una acción de descanso adicional que solo puedes emplear para reclutar esbirros, aunque puedes sacrificarla para que los esbirros lleven a cabo otra acción de descanso sin pagarles oro.", - "conniver-flashback": "You can flashback to things a Conniver would have thought to do, such as manipulating others, setting up contingency plans, or acquiring information.", - "conniver-core-ability-name": "Strings", - "conniver-core-ability-desc": "You can spend stress to have an ally remember your voice in their head, allowing them to reroll a failure. If they roll a success, you gain a dark heart. What criticism or advice did you previously impart on them?", - "conniver-ability-name1": "Intuition", - "conniver-ability-desc1": "Others are an open book to you. You can spend stress to establish a target’s emotional state, though it must be a reasonable emotion for them to be feeling. You take +1d when you act on that knowledge.", - "conniver-ability-name2": "Masterful Liar", - "conniver-ability-desc2": "You excel at lying when you go all in on a falsehood. You take +1d when you go hard to tell a lie. On a success, you gain a dark heart.", - "conniver-ability-name3": "Missed a Spot", - "conniver-ability-desc3": "Each downtime, you get two ticks which can be distributed to any project clocks started by your allies. What errors do you point out in their work?", - "conniver-ability-name4": "Opportunist", - "conniver-ability-desc4": "You take +1d on a roll when acting immediately after an ally fails a resistance roll. How do you leverage their failure to your own advantage?", - "conniver-ability-name5": "Tongues", - "conniver-ability-desc5": "You can speak the Light Tongue, albeit with a strong, monstrous accent. How does a monster like you even learn to speak the language of civilization?", - "conniver-ability-name6": "Weaving the Web", - "conniver-ability-desc6": "On a success during a flashback or downtime action to interact with contacts, you gain a dark heart. You also gain a downtime action which you can only use to contact a vile friend, faction, or other NPC.", - "conniver-ability-name7": "Wordplay", - "conniver-ability-desc7": "On a success when resisting with Banter, Threaten, or Trick, you can also (choose one): deflect blame - plant a false idea - have the GM reveal a secret.", - "crafter-flashback": "You can flashback to things a Crafter would have thought to do, such as sabotaging structures, grabbing materials, or brewing a concoction.", - "crafter-core-ability-name": "Ingenuity", - "crafter-core-ability-desc": "You can spend stress to perform an incredible feat of creation, like mixing concoctions on the fly to create a powerful combined effect, slapping together a temporary simple contraption, or ignoring volatility in monster science creations.", - "crafter-ability-name1": "Brewmaster", - "crafter-ability-desc1": "When you make a concoction, you always make 1 extra dose, even on a failure. You gain a downtime action which you can only use to brew concoctions.", - "crafter-ability-name2": "Creative Frenzy", - "crafter-ability-desc2": "On a success while working on a crafting downtime project, the downtime action isn’t consumed. You also gain a downtime action which you can only use to craft.", - "crafter-ability-name3": "Monster Science", - "crafter-ability-desc3": "You fully believe in your creations. You take +1d when you go hard with a concoction or contraption, but you can't resist any consequences from the roll. On a critical, you clear 1 stress.", - "crafter-ability-name4": "Pride", - "crafter-ability-desc4": "You instill a deep sense of yourself into anything you create. When you or someone else rolls a critical using something you crafted, you gain a dark heart.", - "crafter-ability-name5": "Prototype", - "crafter-ability-desc5": "Start a single tier 2 or 3 contraption crafting clock. You can use this unfinished contraption as normal. Any time you make a dire roll using it, it ticks the crafting clock once. When the clock is full, the contraption is made and you start a new clock.", - "crafter-ability-name6": "Scrutiny", - "crafter-ability-desc6": "You can spend stress to establish a flaw in a structure or some machinery you can see. You take +1d when you act on that knowledge.", - "crafter-ability-name7": "Signature Elixir", - "crafter-ability-desc7": "You have a steady supply of a single specific tier 2 concoction and you gain 2 supply slots which you can only use for it.", - "hunter-flashback": "You can flashback to things a Hunter would have thought to do, such as setting a trap, scouting out a location, or hunting up some food.", - "hunter-core-ability-name": "Thrill of the Hunt", - "hunter-core-ability-desc": "You can spend stress to establish a small, momentary weakness in your prey. You gain +effect when you exploit this on your next roll to stalk, catch, or bring them down. On a success, you gain a dark heart.", - "hunter-ability-name1": "Feral Senses", - "hunter-ability-desc1": "Animal blood runs through your veins, causing your senses to extend twice as far as normal. You take +1d when tracking or surveying an area. You also gain a defense against surprise.", - "hunter-ability-name2": "Grit", - "hunter-ability-desc2": "You don't go down easy. On a failure when resisting, you can immediately roll an extra 1d that counts towards the roll. If the result is a success, it counts as a critical.", - "hunter-ability-name3": "Hunting Pet", - "hunter-ability-desc3": "You have a hunting pet or pack instead of minions. It has the companion upgrade and knows tricks (choose two): cause confusion - fetch - herd prey - locate prey - surprise attack. Your pet takes +1d when performing known tricks.", - "hunter-ability-name4": "Scavenger", - "hunter-ability-desc4": "On a success while surveying or traversing a risky area, you can (choose one): find a piece of mundane gear - tick an edge crafting clock - harvest a tier 2 concoction.", - "hunter-ability-name5": "Scout", - "hunter-ability-desc5": "You make a habit of roaming the surface and scouting out targets. While choosing a raid plan, you can establish a weakness you know about in your target’s defenses. During the raid, you can also spend stress to establish a second fact.", - "hunter-ability-name6": "Trick Shots", - "hunter-ability-desc6": "You can pull off improbable (but not impossible) shots with a ranged weapon, like ricocheting a projectile off a wall or shooting through one target and hitting another. You ignore any circumstances towards effect from the difficulty, but you must explain how you pulled off the shot.", - "hunter-ability-name7": "Wild Knowledge", + "conniver-flashback": "En tus flashbacks, puedes recordar cualquier actividad típica de un confabulador, como manipular a otros, establecer planes de contingencia o adquirir información.", + "conniver-core-ability-name": "Tirar de los hilos", + "conniver-core-ability-desc": "Puedes sufrir estrés para que un aliado recuerde tu voz en su cabeza, repitiendo así su tirada tras un fracaso. Si consigue un éxito, tú además ganas un corazón oscuro. ¿Qué comentario o consejo le diste con anterioridad?", + "conniver-ability-name1": "Intuición", + "conniver-ability-desc1": "Para ti, los demás son como un libro abierto. Puedes sufrir estrés para determinar el estado emocional de un objetivo, aunque debe ser razonable que sientan una emoción. Ganas +1d cuando actúes en base a esta información.", + "conniver-ability-name2": "Maestro embaucador", + "conniver-ability-desc2": "Se te da tan bien mentir que logras pasar por verdad falsedades obvias. Ganas +1d cuando lo das todo a la hora de decir una mentira. Si tienes éxito, además ganas un corazón oscuro.", + "conniver-ability-name3": "Buscar los fallos", + "conniver-ability-desc3": "Durante el descanso, ganas dos segmentos que puedes distribuir entre cualquier reloj de proyecto que hayan iniciado tus aliados. ¿Qué errores les señalas en su trabajo?", + "conniver-ability-name4": "Oportunista", + "conniver-ability-desc4": "Ganas +1d en tu tirada cuando actúes inmediatamente después de que un aliado fracase una tirada de resistencia. ¿Cómo aprovechas su fracaso en tu beneficio?", + "conniver-ability-name5": "Idiomas", + "conniver-ability-desc5": "Sabes hablar la lengua de la luz, aunque con un marcado acento monstruoso. ¿Cómo ha aprendido un monstruo como tú a hablar la lengua de la civilización?", + "conniver-ability-name6": "Tejer tus redes", + "conniver-ability-desc6": "Si tienes éxito durante un flashback o una acción de descanso que emplees para interactuar con tus contactos, ganarás además un corazón oscuro. También tienes una acción de descanso adicional que solo puedes emplear para contactar con un amigo vil, una facción u otro PNJ.", + "conniver-ability-name7": "Juego de palabras", + "conniver-ability-desc7": "Con un éxito al resistir con Charlar, Engañar o Intimidar, también logras lo siguiente (elige una)… echarle la culpa a otro, imponer una idea falsa o que el DJ revele un secreto.", + "crafter-flashback": "En tus flashbacks, puedes recordar cualquier actividad típica de un artesano, como sabotear estructuras, recolectar materiales o preparar un mejunje.", + "crafter-core-ability-name": "Ingenio", + "crafter-core-ability-desc": "Puedes sufrir estrés para llevar a cabo una proeza increíble de creación, como mezclar mejunjes sobre la marcha para crear un potente efecto combinado, montar un artilugio temporal sencillo o ignorar la inestabilidad de creaciones científicas monstruosas.", + "crafter-ability-name1": "Maestro cervecero", + "crafter-ability-desc1": "Cuando prepares un mejunje, siempre creas una dosis adicional, incluso si obtienes un fracaso. Tienes una acción de descanso adicional que solo puedes emplear para elaborar mejunjes.", + "crafter-ability-name2": "Frenesí creativo", + "crafter-ability-desc2": "No consumes la acción de descanso al obtener un éxito mientras trabajas en un proyecto de fabricación durante el descanso. Además, tienes una acción de descanso adicional que solo puedes usar para fabricar cosas.", + "crafter-ability-name3": "Ciencia monstruosa", + "crafter-ability-desc3": "Tienes plena confianza en tus creaciones. Ganas +1d cuando lo das todo al preparar un mejunje o fabricar un artilugio, pero no puedes resistir las consecuencias de la tirada. Si consigues un crítico, también recuperas un punto de estrés.", + "crafter-ability-name4": "Orgullo", + "crafter-ability-desc4": "Infundes tu esencia más personal en todo lo que creas. Cuando tú u otra persona obtenga un crítico al utilizar algo que tú has creado, ganas un corazón oscuro.", + "crafter-ability-name5": "Prototipo", + "crafter-ability-desc5": "Inicia un único reloj de fabricación de artilugios de nivel 2 o 3. Puedes utilizar este artilugio inacabado de forma normal. Cada vez que hagas una tirada nefasta usándolo, este reloj de creación avanzará un segmento. Cuando el reloj esté lleno, el artilugio queda terminado y podrás empezar otro reloj nuevo.", + "crafter-ability-name6": "Escrutinio", + "crafter-ability-desc6": "Puedes sufrir estrés para declarar la existencia de un fallo en una estructura o en alguna maquinaria que veas. Ganas +1d al actuar en base a esta información.", + "crafter-ability-name7": "Marca de la casa", + "crafter-ability-desc7": "Tienes un suministro regular de un único mejunje específico de nivel 2 y dos espacios de suministro adicionales que solo puedes usar con él.", + "hunter-flashback": "En tus flashbacks, puedes recordar cualquier actividad típica de un cazador, como preparar una trampa, explorar un lugar o cazar en busca de comida", + "hunter-core-ability-name": "La emoción de la caza", + "hunter-core-ability-desc": "Puedes sufrir estrés para establecer una pequeña debilidad momentánea en tu presa. Obtienes +efecto cuando explotas esta debilidad en tu siguiente tirada para acecharla, atraparla o matarla. Si tienes éxito, ganarás un corazón oscuro.", + "hunter-ability-name1": "Sentidos salvajes", + "hunter-ability-desc1": "Por tus venas corre sangre animal, lo que hace que tus sentidos sean el doble de agudos de lo normal. Ganas +1d al rastrear o explorar una zona. También ganas una defensa contra sorpresas.", + "hunter-ability-name2": "Coraje", + "hunter-ability-desc2": "No caes fácilmente. Si fracasas al resistir, puedes tirar inmediatamente 1d adicional que cuenta para la tirada. Si el resultado es un éxito, se considerará como un crítico.", + "hunter-ability-name3": "Mascota de caza", + "hunter-ability-desc3": "Tienes una mascota o jauría de caza en lugar de tus esbirros. Tiene la mejora compañero y conoce dos de los siguientes trucos: ataque sorpresa, causar confusión, localizar presas, pastorear a la presa o traer. Tu mascota gana +1d al hacer trucos que conoce.", + "hunter-ability-name4": "Carroñero", + "hunter-ability-desc4": "Con un éxito mientras exploras o atraviesas una zona peligrosa, también logras (elige una)... encontrar una pieza de equipo mundana, avanzar un segmento en un reloj para fabricar una ventaja o conseguir un mejunje de nivel 2.", + "hunter-ability-name5": "Explorador ", + "hunter-ability-desc5": "Tienes la costumbre de deambular por el exterior y ojear los objetivos. Cuando elijas un plan de incursión, puedes establecer que conoces un punto débil en las defensas de tu objetivo. Durante la incursión, también puedes sufrir estrés para establecer un segundo hecho.", + "hunter-ability-name6": "Tiro con truco", + "hunter-ability-desc6": "Puedes disparar de formas poco probables (pero no imposibles) con un arma a distancia, como lograr que un proyectil rebote en una pared o disparar a través de un objetivo e impactar a quien está detrás. Ignoras cualquier circunstancia relacionada con el efecto por la dificultad, pero debes explicar cómo logras el disparo.", + "hunter-ability-name7": "Conocimiento salvaje", "hunter-ability-desc7": "Sufre estrés para establecer un hecho sobre plantas, animales o el clima. Tiras +1d cuando actúas basándote en ese conocimiento.", "marauder-flashback": "En tus flashbacks, puedes recordar cualquier actividad típica de un bandido, como dar órdenes a los esbirros, valorar la fuerza de un objetivo o disciplinar a los subordinados.", "marauder-core-ability-name": "Maestro del combate", @@ -316,166 +316,166 @@ "marauder-ability-desc6": "Te da igual arriesgar tu vida. Ganas +1d cuando lo das todo y pones tu propio cuerpo en peligro, pero no puedes resistir ninguna consecuencia de la tirada. Con un crítico, además recuperas un punto de estrés.", "marauder-ability-name7": "Táctico", "marauder-ability-desc7": "Planear batallas es la clave de tu éxito. Ganas +1d en tu primera acción tras una tirada de implicación. También ganas una defensa contra planes de incursión que se descarrilen.", - "shadow-flashback": "You can flashback to things a Shadow would have thought to do, such as snatching something valuable, lying to create opportunity, or stashing some items.", - "shadow-core-ability-name": "Prowler", - "shadow-core-ability-desc": "You can spend stress to perform an incredible feat of agility, like slipping unimpeded through a mob, leaping safely from a high tower, or hiding in plain sight.", - "shadow-ability-name1": "Dark Mind", - "shadow-ability-desc1": "You can compel other PCs to action just as if the GM had compelled them. If they accept, you gain a dark heart. If they decline, you take stress. The GM is still the final judge of what is an appropriate compel.", - "shadow-ability-name2": "Poisoner", - "shadow-ability-desc2": "Making or procuring poisons is second nature for you. You have a steady supply of the following tier 1 concoction poisons: blinding - disorienting - slowing - nauseating. You also gain two supply slots which you can only use for them.", - "shadow-ability-name3": "Pounce", - "shadow-ability-desc3": "You recognize the perfect timing to strike. You take +1d when you catch someone by surprise. On a critical, you clear 1 stress.", - "shadow-ability-name4": "Slippery", - "shadow-ability-desc4": "You're tough to pin down. On a success when resisting an enemy attack, you can also (choose one): disappear from their sight - pick their pocket - reposition behind them.", - "shadow-ability-name5": "Stalker", - "shadow-ability-desc5": "Your lurking presence forces foolish action. On a success while moving stealthily, NPCs near you (choose one): do something stupid due to paranoia - reveal a secret.", - "shadow-ability-name6": "Sticky Fingers", - "shadow-ability-desc6": "You always manage to come away with something of value. You get 1 extra gold each loot roll and can control up to 4 gold without raising suspicion. Also, once during each raid, you can establish the location of some good loot nearby.", - "shadow-ability-name7": "Unseen Hand", - "shadow-ability-desc7": "When you assist an ally, you only take consequences if they roll a failure. If they roll a critical, you clear 1 stress. Why do they not know you're helping them?", - "shaman-flashback": "You can flashback to things a Shaman would have thought to do, such as interacting with spirits or animals, brewing a wild concoction, or sowing terror.", - "shaman-core-ability-name": "Witchcraft", - "shaman-core-ability-desc": "You can spend stress to Invoke tier 2 and tier 3 spells of a single witchcraft path (choose one): bloodreading - soothsaying - spiritcalling - stormstrike - wildheart.", - "shaman-ability-name1": "Beastform", - "shaman-ability-desc1": "You can spend stress to assume the form of a beast. While in this form, one of your actions swaps ratings with another and you gain either Primal Ability or a calling ability from another calling. You also gain a second dark impulse while in this form. All of these are chosen when you first take this ability.", - "shaman-ability-name2": "Bonded Spirit", - "shaman-ability-desc2": "You have a magically bonded spirit or pack instead of minions. It has the companion upgrade and once per cycle, it can (choose two): become invisible - manifest physically - possess the weak minded - reveal information about the past.", - "shaman-ability-name3": "Spirit Whispers", - "shaman-ability-desc3": "Your control of chaotic situations pulls information from surrounding spirits. On a success when resisting, you can ask the GM a question or to reveal a secret related to the situation. You also gain a defense against lies, trickery, and stealth.", + "shadow-flashback": "En tus flashbacks, puedes recordar cualquier actividad típica de una sombra, como robar algo valioso, mentir para crear una oportunidad o esconder objetos.", + "shadow-core-ability-name": "Merodeador", + "shadow-core-ability-desc": "Puedes sufrir estrés para llevar a cabo una proeza increíble de agilidad, como avanzar sin problemas entre la multitud, saltar con seguridad desde una torre alta u ocultarte a plena vista.", + "shadow-ability-name1": "Mente oscura", + "shadow-ability-desc1": "Puedes forzar a otros PJ a actuar de un modo determinado como si el DJ les hubiera obligado a seguir su impulso oscuro o juerga. Si aceptan, ganas un corazón oscuro. Si se niegan, sufres estrés. El DJ sigue teniendo la última palabra a la hora de determinar si tu compulsión es válida o no.", + "shadow-ability-name2": "Envenenador", + "shadow-ability-desc2": "Se te da muy bien fabricar o conseguir venenos. Tienes un suministro regular de los siguientes venenos de nivel 1: cegador, desorientador, ralentizador y nauseabundo. También ganas dos espacios de suministro adicionales que solo puedes usar con ellos.", + "shadow-ability-name3": "Abalanzarse", + "shadow-ability-desc3": "Sabes cuál es el momento perfecto para atacar. Ganas +1d a tu tirada cuando pilles a alguien por sorpresa. Con un crítico, además recuperas un punto de estrés.", + "shadow-ability-name4": "Esquivo", + "shadow-ability-desc4": "Eres difícil de localizar. Con un éxito al resistir un ataque enemigo, también logras (elige una)… desaparecer de su vista, hurgar en sus bolsillos o situarte tras él.", + "shadow-ability-name5": "Acechador", + "shadow-ability-desc5": "Tu presencia acechante desencadena una acción estúpida. Con un éxito mientras te mueves sigilosamente, los PNJ cercanos a ti (elige una)... cometen una estupidez por la paranoia o revelan un secreto.", + "shadow-ability-name6": "Dedos pegajosos", + "shadow-ability-desc6": "Siempre consigues llevarte algo de valor. Obtienes un oro adicional en cada tirada de botín y puedes controlar hasta 4 oros sin levantar sospechas. Además, una vez durante cada incursión, puedes establecer la ubicación de un botín importante cercano.", + "shadow-ability-name7": "Mano invisible", + "shadow-ability-desc7": "Al ayudar a un aliado, solo sufres las consecuencias de la tirada si obtiene un fracaso. Con un crítico, además recuperas un punto de estrés. ¿Por qué no saben que les estás ayudando?", + "shaman-flashback": "En tus flashbacks, puedes recordar cualquier actividad típica de un chamán, como interactuar con animales o espíritus, elaborar un mejunje salvaje o sembrar el terror.", + "shaman-core-ability-name": "Brujería", + "shaman-core-ability-desc": "Dominas una senda mágica, a elegir entre Adivinación, Control climático, Corazón salvaje, Espiritismo y Hemoteurgia. Puedes sufrir estrés para Invocar conjuros de nivel 2 y 3 de tu senda.", + "shaman-ability-name1": "Forma de la bestia", + "shaman-ability-desc1": "Puedes sufrir estrés para adoptar la forma de una bestia. Mientras estás así transformado, una de tus acciones intercambia su valor con otra y ganas una capacidad ancestral o una capacidad vocacional de otra vocación. También obtienes un segundo impulso oscuro mientras estás en esta forma. Debes elegir estos cambios al adquirir la capacidad y no se pueden cambiar más adelante.", + "shaman-ability-name2": "Espíritu vinculado", + "shaman-ability-desc2": "Tienes un espíritu o panda vinculada mágicamente a ti en lugar de esbirros. Tiene la mejora compañero y dos de los poderes siguientes: manifestarse físicamente, poseer a los débiles de mente, revelar información sobre el pasado y volverse invisible. Puede usarlos una vez cada uno por ciclo.", + "shaman-ability-name3": "Susurros espirituales", + "shaman-ability-desc3": "Tu dominio de las situaciones caóticas se debe a la información de los espíritus que te rodean. Con un éxito en una tirada de resistencia, además puedes hacer una pregunta al DJ o revelar un secreto relacionado con la situación. También ganas una defensa contra mentiras, triquiñuelas y sigilo.", "shaman-ability-name4": "Terror", - "shaman-ability-desc4": "Others can't help but reveal their fears. You can spend stress to establish what someone’s worst fear is. You take +1d when you act on that knowledge.", - "shaman-ability-name5": "Weaving", - "shaman-ability-desc5": "You effortlessly blend witchcraft with the material or mundane. On a success when casting a spell, you take +1d on any follow-up using a different action.", - "shaman-ability-name6": "Wild Brews", - "shaman-ability-desc6": "You can brew potions of any tier from all witchcraft paths. You also gain a downtime action which you can only use to brew potions.", - "shaman-ability-name7": "Wrath", - "shaman-ability-desc7": "Your desire for payback fuels your witchcraft. When you cast a spell immediately after a resistance roll, you take +1d and it costs no stress to cast.", - "warlock-flashback": "You can flashback to things a Warlock would have thought to do, such as acquiring arcane knowledge, striking occult deals, or creating magic items.", - "warlock-core-ability-name": "Sorcery", - "warlock-core-ability-desc": "You can spend stress to Invoke tier 2 and tier 3 spells of a single sorcery path (choose one): enchantment - evocation - force mastery - illusion - necromancy - pyromancy.", - "warlock-ability-name1": "Artificer", - "warlock-ability-desc1": "You gain a downtime action which you can only use to incant rituals to make magic items. These rituals also require one less special requirement than usual.", - "warlock-ability-name2": "Counterspell", - "warlock-ability-desc2": "On a success when resisting magical effects, you also (choose one): absorb the spell and clear 1 stress - establish a quirk about the caster’s power - reflect the spell at the caster.", + "shaman-ability-desc4": "De algún modo, siempre conoces aquello que los demás temen. Puedes sufrir estrés para establecer cuál es el mayor miedo de alguien. Ganas +1d cuando actúas en base a esta información.", + "shaman-ability-name5": "Encantamiento", + "shaman-ability-desc5": "Mezclas sin esfuerzo la brujería con lo material o mundano. Con un éxito al lanzar un conjuro, además ganas +1d a la siguiente acción que lleves a cabo inmediatamente después.", + "shaman-ability-name6": "Brebaje salvaje", + "shaman-ability-desc6": "Puedes elaborar pociones de cualquier nivel de todas las sendas de brujería. Además, tienes una acción de descanso adicional que solo puedes usar para elaborar pociones.", + "shaman-ability-name7": "Ira", + "shaman-ability-desc7": "El deseo de venganza alimenta tu magia. Cuando lanzas un conjuro inmediatamente después de realizar una tirada de resistencia, ganas +1d e ignoras el coste de estrés relacionado con el lanzamiento del conjuro.", + "warlock-flashback": "En tus flashbacks, puedes recordar cualquier actividad típica de un hechicero, como adquirir conocimientos arcanos, sellar pactos esotéricos o crear objetos mágicos.", + "warlock-core-ability-name": "Hechicería", + "warlock-core-ability-desc": "Dominas una senda mágica de las siguientes: Encantamiento, Evocación, Fuerzas, Ilusión, Nigromancia y Piromancia. Puedes sufrir estrés para Invocar conjuros de nivel 2 y 3 de tu senda.", + "warlock-ability-name1": "Artífice", + "warlock-ability-desc1": "Tienes una acción de descanso adicional que solo puedes usar en rituales para crear objetos mágicos. Además, estos rituales tienen un requisito especial menos de lo normal.", + "warlock-ability-name2": "Contrahechizo", + "warlock-ability-desc2": "Con un éxito al resistir efectos mágicos, también logras (elige una)... absorber el conjuro y recuperar un punto de estrés, establecer una peculiaridad sobre el poder del otro lanzador o reflejar el conjuro de vuelta a su lanzador.", "warlock-ability-name3": "Familiar", - "warlock-ability-desc3": "You're magically bonded to a small critter, no bigger than a cat. You can speak telepathically while it's close by. Choose two actions that it excels at, which you roll your own Invoke for. You roll 0d on anything else. It's knocked out of a scene when bloodied and magically returns during recovery. You can spend stress to cast a tier 1 spell through it.", - "warlock-ability-name4": "Grand Sorcery", - "warlock-ability-desc4": "You can choose a second path for your Sorcery core ability and only need a single magic focus to cast any tier 1 sorcery spell.", - "warlock-ability-name5": "Overload", - "warlock-ability-desc5": "You open yourself to a torrent of power. You take +1d when you go hard with a spell, but you can't resist any consequences from the roll. On a critical, you clear 1 stress.", - "warlock-ability-name6": "Reaper", - "warlock-ability-desc6": "When you deliver a killing blow with a weapon, you reap the soul of your victim. You can expend this soul later to cast a spell without spending stress, also taking +1d on the roll. You can only hold one reaped soul at a time.", - "warlock-ability-name7": "Vile Form", - "warlock-ability-desc7": "You can spend stress to assume an amorphous form for a few moments, such as a swarm or a fog. You gain any strengths and weaknesses the form possesses and can roll Invoke to perform actions it would excel at. All of these are chosen when you first take this ability.", - "zealot-flashback": "You can flashback to things a Zealot would have thought to do, such as interrogating nonbelievers, making sacrifices, or issuing commands to followers.", - "zealot-core-ability-name": "Channeling", - "zealot-core-ability-desc": "You can spend stress to Invoke tier 2 and tier 3 spells of your chosen deity’s domains. Each god has two domains which act as magic paths.", - "zealot-ability-name1": "Acolytes", - "zealot-ability-desc1": "Your minions are fanatic devotees of your god. They have the mindset (zealous) and companion upgrades and will take a downtime action to incant a ritual each downtime without asking for gold.", - "zealot-ability-name2": "Defiler", - "zealot-ability-desc2": "Draw a 4-segment clock on your sheet. Tick it once each time you defile something sacred or beautiful that is antithetical to your god’s domains. When the clock is full, a tier 2 ritual immediately manifests in that location and you start a new clock.", - "zealot-ability-name3": "Fervent Aura", - "zealot-ability-desc3": "When you would become bloodied or be killed, you can designate a nearby minion to become bloodied or die instead. When a minion pack dies in this way, they can perform a final action and you gain a dark heart.", - "zealot-ability-name4": "Inquisitor", - "zealot-ability-desc4": "You feel deep satisfaction in breaking the will of others. On a success when torturing prisoners, you gain a dark heart and learn twice as much information as normal. You also gain a downtime action which you can only use for this purpose.", - "zealot-ability-name5": "Rebuke", - "zealot-ability-desc5": "You teach those who challenge you a harsh lesson. On a success when resisting, you take +1d if you immediately act against them. On a critical when resisting, you also (choose one): strike fear in their heart - make them doubt their path.", - "zealot-ability-name6": "Smite", - "zealot-ability-desc6": "Designate a weapon as your unholy weapon. It's now your magic focus. On a success when attacking someone with it, you can spend stress to immediately affect the target with a tier 1 spell without rolling.", - "zealot-ability-name7": "Unholy Rituals", - "zealot-ability-desc7": "You gain a downtime action which you can only use to incant rituals. On a success when incanting a ritual, you gain a dark heart.", - "zero-dice": "0d, take worst result.", - "loot-roll": "Loot Roll", - "dice-query": "Number of Dice", - "modifier-query": "Bonus", - "enclave-desc": "Tapping into the Arcane", - "enclave-core-feature-name": "Twisted Landscape", - "enclave-core-feature-desc": "Arcane energy corrupts the area around the dungeon. Establish its range, increasing with tier, and how it manifests (choose 3): corrupted wildlife - dark whispers - illusions - inclement weather - living plants - wisps. These act as a trap and a trick equal to the dungeon tier against invaders.", - "enclave-room-name1": "Academy", - "enclave-room-desc1": "Young monsters come to study and learn arcane secrets. You can recruit minions from this room. They have Invoke as their primary action and the adept upgrade for free. This room also acts as a creature with a tier equal to the dungeon tier.\nAn academy might need crystal balls, mantles, or wands.", - "enclave-room-name2": "Crucible", - "enclave-room-desc2": "The mystical power of this room enchants items. Each downtime, it can either produce a single tier 1 magic item or tick a magic item creation clock twice. You must still provide the special requirements for tier 2 and 3 magic items.\nA crucible might need an essence core, a mystical beast, or magical helpers.", - "enclave-room-name3": "Greenery", - "enclave-room-desc3": "This garden of voracious plants will devour living prey. Feed them to harvest (choose one): a plant-based shared supply - special ingredients for potions, a few doses of a concoction. The higher the tier, the better the harvest. This room is also a trap equal to your dungeon tier.\nA greenery might need rare plants, fertilizer, or artificial sunlight.", - "enclave-room-name4": "Library", - "enclave-room-desc4": "Books are the key to knowledge of the world. Once per cycle, the dungeon can establish a fact about the history, cultures, or arcana of the world. You can also flashback to use this again while outside the dungeon.\nA library might need a trove of books, large bookshelves, or a librarian.", - "enclave-room-name5": "Potion Lab", - "enclave-room-desc5": "Your imps have learned how to make potions. The dungeon chooses a single magic path of which you have a steady supply of all tier 1 potions and a single tier 2 potion.\nA potion lab might need brewing equipment, special ingredients, or a giant cauldron.", - "enclave-room-name6": "Scrying Pool", - "enclave-room-desc6": "The pool reveals far away scenes. Once per cycle, the dungeon can establish a fact about an NPC’s recent activity. You can also flashback to use this again while outside the dungeon. What question or object do you present to the pool to guide its gaze?\nA scrying pool might need cursed water, mosaic tiles, or a center figurine.", - "enclave-room-name7": "Spawning Chamber", - "enclave-room-desc7": "Minions are grown or summoned here, easily replacing your losses. Once per dungeon defense, a copy of a slain minion pack can burst forth from this spawning chamber. You can also add the expendable upgrade to minions for free.\nA spawning chamber might need mystical goo, glass containers, or magic seeds.", - "forge-desc": "The Power of Industry", - "forge-core-feature-name": "Power Source", - "forge-core-feature-desc": "In a forge, your sanctum is a source of power fueling your dungeon, such as a volcano, a steamworks, or a waterwheel. During downtime, you can take +1d on a single downtime action. During dungeon defense, you can take +1d on a single lock, trap, or trick on your list of dungeon duties.", - "forge-room-name1": "Alchemist Lab", - "forge-room-desc1": "Your imps are always hard at work mixing reagents. You have a steady supply of all tier 1 concoctions.\nAn alchemist lab might need alchemy equipment, chests full of reagents, or recipes.", - "forge-room-name2": "Guild Hall", - "forge-room-desc2": "You let your minions organize to better their working and living conditions. In truth, you ignore their demands, but the illusion of having some control reduces grumbling. The dungeon takes +1d on calamity rolls.\nA guild hall might need benches, a long table, or scribing tools.", - "forge-room-name3": "Factory", - "forge-room-desc3": "Your imps relentlessly sweat away in the factory. Each downtime, they can either produce a single tier 1 contraption or tick a contraption clock twice.\nA factory might need metal casing for a boiler, piles of coal, or raw iron.", - "forge-room-name4": "Mineshaft", - "forge-room-desc4": "You dig out a mine, gaining a steady supply of a single non-precious material and make an immediate discovery leading away from the mine. You take +1d on this and all future discovery rolls.\nA mineshaft might need mining gear, lots of railway, or several minecarts.", - "forge-room-name5": "Testing Chamber", - "forge-room-desc5": "You can empower your monster science, for a price. You can pay cost related to your testing to (choose one): remove an item's volatility - increase a concoction in size, scope, or duration - take +1d on your next use with a specific item.\nA testing chamber might need a huge steel door, a pulley system, or gears.", - "forge-room-name6": "Vehicle Bay", - "forge-room-desc6": "The dungeon has an incredible vehicle, such as a submarine, dirigible, or steamcar. Detail the vehicle and give it edges (choose two): armored - camouflaged - dependable - fast - nimble. Give it a flaw (choose one): clumsy - distinct - noisy - rickety - slow. The vehicle is fully repaired or rebuilt by imps each recovery.\nA vehicle bay might need parts for the vehicle, barrels of fuel, or awesome paint.", - "forge-room-name7": "Workshop", - "forge-room-desc7": "You have a well-furnished workshop where your imps and minions can toil away. They take +1d when working on crafting or building projects.\nA workshop might need crafting tools, leather aprons, or barrels of nails.", - "hideout-desc": "Keeping Your Head Low", - "hideout-core-feature-name": "Agents of Chaos", - "hideout-core-feature-desc": "Your dungeon excels at placing blame on others or meddling with faction plans. On a success on blowback, your minions gain morale and you can finish or reset a faction clock. What happens in the aftermath of your raid to cause this?", + "warlock-ability-desc3": "Estás vinculado mágicamente a una pequeña alimaña cuyo tamaño no puede superar el de un gato. Podéis hablar mediante telepatía cuando se encuentre cerca de ti. Elige dos acciones en las que destaque, que puedes resolver con tu propio valor en Invocar. Tira 0d en cualquier otra cosa. Si alguien lo revienta, quedará eliminado de la escena, pero se recuperará mágicamente durante la siguiente recuperación. Puedes sufrir estrés para lanzar un conjuro de nivel 1 a través de tu familiar.", + "warlock-ability-name4": "Hechicería avanzada", + "warlock-ability-desc4": "Selecciona una segunda senda entre las indicadas para tu capacidad principal Hechicería y puedes lanzar conjuros de cualquier senda de hechicería con un solo foco mágico.", + "warlock-ability-name5": "Sobrecarga", + "warlock-ability-desc5": "Canalizas enormes cantidades de poder a través de tu cuerpo. Ganas +1d cuando lo das todo con un conjuro, pero no puedes resistir ninguna consecuencia de la tirada. Si consigues un crítico, también recuperas un punto de estrés.", + "warlock-ability-name6": "Segador", + "warlock-ability-desc6": "Cuando asestas un golpe mortal con un arma, cosechas el alma de tu víctima. Puedes gastar esta alma más adelante para lanzar un conjuro sin sufrir estrés y, además, también ganas +1d a la tirada. Solo puedes atrapar un alma así segada simultáneamente.", + "warlock-ability-name7": "Forma vil", + "warlock-ability-desc7": "Puedes sufrir estrés para asumir una forma amorfa durante unos instantes, como un enjambre o una niebla. Ganas todos los puntos fuertes y débiles que posea dicha forma y usas Invocar para realizar aquellas acciones en las que destaque. Debes elegir la forma en cuestión al adquirir la capacidad y no se puede cambiar más adelante.", + "zealot-flashback": "En tus flashbacks, puedes recordar cualquier actividad típica de un fanático, como interrogar a los infieles, hacer sacrificios o dar órdenes a los seguidores.", + "zealot-core-ability-name": "Canalización", + "zealot-core-ability-desc": "Puedes sufrir estrés para Invocar conjuros de nivel 2 y 3 de los dominios de la deidad que elijas. Cada dios tiene dos dominios que actúan como sendas mágicas.", + "zealot-ability-name1": "Acólitos", + "zealot-ability-desc1": "Tus esbirros son fanáticos devotos de tu dios. Tienen las mejoras compañero y mentalidad (fanático). Además, pueden realizar una acción de descanso para preparar un ritual por ciclo sin necesidad de pagar oro.", + "zealot-ability-name2": "Profanador", + "zealot-ability-desc2": "Dibuja un reloj de cuatro segmentos en tu hoja. Tacha uno de ellos cada vez que profanes algo sagrado o bello que vaya en contra de los dominios de tu dios. Cuando completes el reloj, se manifestará inmediatamente un ritual de nivel 2 en ese lugar y tú empiezas un nuevo reloj.", + "zealot-ability-name3": "Aura de fervor", + "zealot-ability-desc3": "En una situación en la que acabarías reventado o muerto, puedes elegir a un esbirro cercano para que lo sufra en tu lugar. Si se trata de una panda de esbirros y muere, podrá realizar un golpe de gracia y tú ganas un corazón oscuro.", + "zealot-ability-name4": "Inquisidor", + "zealot-ability-desc4": "Sientes una profunda satisfacción al quebrantar la voluntad de los demás. Con un éxito al torturar prisioneros ganas un corazón oscuro y, además, consigues el doble de información de lo normal. Además, tienes una acción de descanso adicional que solo puedes usar para torturar prisioneros.", + "zealot-ability-name5": "Reprimenda", + "zealot-ability-desc5": "Enseñas una dura lección a quienes te desafían. Con un éxito al resistirte, ganas +1d si actúas de inmediato contra los responsables. Con un crítico al resistirte, también puedes (elige una)… infundir miedo en su corazón o hacerles dudar de su camino.", + "zealot-ability-name6": "Aniquilar", + "zealot-ability-desc6": "Designa un arma como tu arma impía. A partir de ahora es tu foco mágico. Con un éxito al atacar con ella, puedes sufrir estrés para afectar de inmediato al objetivo con un conjuro de nivel 1 sin necesidad de hacer más tiradas.", + "zealot-ability-name7": "Rituales impíos", + "zealot-ability-desc7": "Tienes una acción de descanso adicional que solo puedes usar para preparar rituales. Con un éxito al lanzar un ritual, además ganas un corazón oscuro.", + "zero-dice": "0d, te quedas el resultado más bajo.", + "loot-roll": "Tirada de botín", + "dice-query": "Número de dados", + "modifier-query": "Bonificador", + "enclave-desc": "La senda de lo arcano", + "enclave-core-feature-name": "Alterar el paisaje", + "enclave-core-feature-desc": "La energía arcana corrompe la zona que rodea a la mazmorra. Estableced su rango, que aumenta con cada nivel, y cómo se manifiesta (elegir tres rasgos): ilusiones, inclemencias climáticas, fuegos fatuos, naturaleza corrupta, plantas conscientes o susurros oscuros. Actúan como una trampa y un truco con un nivel igual al de la mazmorra contra los invasores.", + "enclave-room-name1": "Academia", + "enclave-room-desc1": "Los monstruos jóvenes acuden a estudiar y aprender sobre los secretos arcanos. Podéis reclutar esbirros en esta sala. Su acción primaria es Invocar y cuentan con la mejora adeptos de forma gratuita. Esta sala también actúa como una criatura con un nivel igual al de la mazmorra.\nPodría necesitar bolas de cristal, túnicas o varitas.", + "enclave-room-name2": "Crisol", + "enclave-room-desc2": "El poder místico de esta sala hechiza objetos. Durante cada fase de descanso, puede fabricar un objeto mágico de nivel 1 o avanzar dos segmentos de un reloj de creación de objeto mágico. Aún debéis cumplir los requisitos especiales de los objetos de nivel 2 y 3.\nPodría necesitar un núcleo de esencia, una bestia mítica o ayudantes mágicos.", + "enclave-room-name3": "Invernadero", + "enclave-room-desc3": "Este jardín de plantas carnívoras devorará a todo ser vivo. Alimentadlas para cosechar una de las siguientes opciones: un suministro compartido basado en plantas, ingredientes especiales para pociones o unas pocas dosis de un mejunje. Cuanto mayor sea el nivel, mejor será la cosecha. Esta sala es también una trampa igual al nivel de la mazmorra.\nPodría necesitar plantas extrañas, fertilizante y luz solar artificial.", + "enclave-room-name4": "Biblioteca", + "enclave-room-desc4": "Los libros son clave para comprender el mundo. Una vez por cada ciclo de juego, la mazmorra puede establecer un hecho sobre la historia, culturas o conocimiento arcano del mundo. También podéis retroceder mediante un flashback para utilizarla de nuevo mientras estéis fuera de la mazmorra.\nPodría necesitar una pila de libros, grandes estanterías o un bibliotecario.", + "enclave-room-name5": "Laboratorio de pociones", + "enclave-room-desc5": "Vuestros duendes han aprendido a elaborar pociones. La mazmorra elige una única senda mágica y os brinda un suministro regular de todas las pociones de nivel 1 y de nivel 2 relacionadas.\nPodría necesitar un equipo de destilación, ingredientes especiales o un caldero gigante.", + "enclave-room-name6": "Fuente de clarividencia", + "enclave-room-desc6": "El estanque muestra escenas lejanas. Una vez por ciclo, la mazmorra puede establecer un hecho sobre la actividad reciente de un PNJ. También podéis retroceder una vez mediante un flashback para utilizar esta sala mientras estéis fuera de la mazmorra. ¿Qué pregunta u objeto le ofreces al estanque para guiar su mirada?\nPodría necesitar agua maldita, losas con mosaicos o una estatuilla central.", + "enclave-room-name7": "Cubil de los engendros", + "enclave-room-desc7": "En esta sala se invocan o se crían esbirros con el fin de reemplazar con facilidad vuestras bajas. Una vez en cada defensa de la mazmorra, esta cámara creará una copia de una panda de esbirros muertos. También podéis aplicar la mejora prescindibles a los esbirros de forma gratuita.\nPodría necesitar limo místico, recipientes de vidrio o semillas mágicas.", + "forge-desc": "El poder de la industria", + "forge-core-feature-name": "Fuente de energía", + "forge-core-feature-desc": "En una forja, vuestro santuario es una fuente de poder que proporciona energía a la mazmorra: un volcán, una máquina de vapor o una rueda hidráulica. Durante la fase de descanso, añadís +1d a una única acción de dicha fase. Durante la defensa de la mazmorra, añadís +1d a un portón, una trampa o un truco de vuestra lista de labores.", + "forge-room-name1": "Laboratorio de alquimia", + "forge-room-desc1": "Vuestros duendes se esfuerzan mucho a la hora de mezclar sustancias. Tenéis un suministro regular de todos los mejunjes de nivel 1.\nPodría necesitar un equipo de alquimia, cofres llenos de sustancias o recetas.", + "forge-room-name2": "Salón gremial", + "forge-room-desc2": "Dejáis que los esbirros se agrupen para mejorar sus condiciones de trabajo y de vida. La verdad es que ignoráis sus exigencias, pero la ilusión de tener un cierto control sobre sus vidas reduce sus protestas. La mazmorra gana +1d en sus tiradas de desastre.\nPodría necesitar bancos, una mesa larga o utensilios de escritura.", + "forge-room-name3": "Fábrica", + "forge-room-desc3": "Vuestros duendes sudan la gota gorda en la fábrica. En cada fase de descanso, pueden fabricar un artilugio de nivel 1 o avanzar dos segmentos del reloj de progreso de fabricación de un artilugio.\nPodría necesitar refuerzos de metal para una caldera, montañas de carbón o acero puro.", + "forge-room-name4": "Galería", + "forge-room-desc4": "Excaváis una mina que os otorga un suministro regular de una única sustancia no preciosa. Además, también halláis un descubrimiento que se aleja de la mina. Ganáis +1d en esta tirada de descubrimiento y en todas las futuras.\nPodría necesitar equipo de minería, muchas vías férreas o varias vagonetas.", + "forge-room-name5": "Cámara de pruebas", + "forge-room-desc5": "Sois capaces de potenciar aún más vuestra ciencia monstruosa, pero a cambio de un precio. Podéis pagar el precio relacionado con vuestras pruebas para realizar una de las siguientes acciones: eliminar la inestabilidad de un objeto, aumentar la escala, alcance o duración de un mejunje o añadir +1d al próximo uso de un objeto específico.\nPodría necesitar una enorme puerta de acero, un sistema de poleas o engranajes.", + "forge-room-name6": "Hangar", + "forge-room-desc6": "La mazmorra tiene un vehículo increíble: un submarino, un dirigible o un automóvil de vapor. Describid el vehículo y dadle dos ventajas: acorazado, ágil, camuflado, fiable o rápido. Después, elegid un defecto: desvencijado, lento, llamativo, torpe o ruidoso. En cada recuperación, los duendes reparan o reconstruyen el vehículo por completo.\nPodría necesitar piezas de vehículos, barriles de combustible o pintura molona.", + "forge-room-name7": "Taller", + "forge-room-desc7": "Tenéis un taller muy bien amueblado donde vuestros duendes y esbirros pueden trabajar. Ganan +1d en los proyectos de construcción y fabricación.\nPodría necesitar herramientas de artesanía, delantales de cuero o barriles llenos de clavos.", + "hideout-desc": "Para mantener un perfil bajo", + "hideout-core-feature-name": "Agentes del caos", + "hideout-core-feature-desc": "Vuestra mazmorra destaca por su capacidad para encontrar chivos expiatorios o entrometerse en los planes de las demás facciones. Con un éxito en una tirada de represalia, aumenta la moral de vuestros esbirros y podéis completar o reiniciar un reloj de facción. ¿Qué sucede después de vuestra incursión para que ocurra esto?", "hideout-room-name1": "Dojo", - "hideout-room-desc1": "The dojo master trains you relentlessly, forging you into a unified team. When you team up, you only take stress on a failure and 6s from different participants count towards rolling a critical. This room also acts as a creature with a tier equal to the dungeon tier.\nA dojo only needs a master to train you, which you must either defeat or impress.", - "hideout-room-name2": "Gambling Den", - "hideout-room-desc2": "You set up a small gambling establishment, attracting monsters from outside your dungeon. You can recruit minions from this room. They always have Trick as their 2d action and start with the strapped upgrade for free. This room also acts as a creature with a tier equal to the dungeon tier.\nA gambling den might need gambling tables, luxurious lighting, or cigars.", - "hideout-room-name3": "Gear Locker", - "hideout-room-desc3": "You always get geared up before leaving the dungeon. You gain a supply slot and have a steady supply of the following concoctions and gear: climbing gear - glowsticks - smoke bombs - tar bombs - throwing weapons - thunderstones - traps.\nA gear locker might need a trove of concoctions, crates of gear, or matching outfits.", - "hideout-room-name4": "Obstacle Course", - "hideout-room-desc4": "Minions train hard here, honing their skills. When recruited, you can add an extra 2d action to minions, but only to Finesse, Scan, or Skulk. This room also acts as a trick equal to the dungeon tier, detailed when the room is built.\nAn obstacle course might need rolls of wire, large spikes, or barrels of tar.", - "hideout-room-name5": "Planning Room", - "hideout-room-desc5": "You plot out your raids in great detail. You take +1d on engagement rolls for negotiation, stealth, or trickery plans. On a success, you gain a dark heart.\nA planning room might need maps, measuring tools, or refreshments.", - "hideout-room-name6": "Roost", - "hideout-room-desc6": "You have bats, ravens, or other small winged beasts at your service. Each time you plan a raid, the dungeon can establish a fact about the target that your beasts saw from the sky. You can also flashback to use this again while outside the dungeon.\nA roost might need cages, winged beasts, or pet food.", - "hideout-room-name7": "Tavern", - "hideout-room-desc7": "You have a raucous tavern complete with a bar, shelves of alcohol, a roaring fire, and usually a scuffle. Your minions gain morale during recovery and take +1d when fighting invaders here. Wandering monsters also show up from time to time.\nA tavern might need a bartender, lots of alcohol, or a bard.", - "stronghold-desc": "Through Strength of Arms", - "stronghold-core-feature-name": "Warband", - "stronghold-core-feature-desc": "The dungeon has a raiding party, a shared minion pack with greater scale than usual and the companion and expendable upgrades. It can be sent on its own raids. At the beginning of the raiding phase, each player allocates 1d towards a target, chooses a raid plan, then selects a goal (choose one): gather room materials - grab good loot - influence a faction - kidnap someone - setup for a pillaging raid. You can also choose the same plan and goal to combine rolls to determine effectiveness. Make a fortune roll for each target, rolling the number of dice allocated and narrate accordingly. If you forego these independent raids, the warband can accompany you on a raid instead.", - "stronghold-room-name1": "Barracks", - "stronghold-room-desc1": "Fresh recruits flock to your dungeon. You can recruit minions from this room. They have Smash as their primary action and the mindset (loyal) upgrade for free. This room also acts as a creature with a tier equal to the dungeon tier.\nA barracks might need a cache of weapons, armor, or a large amount of rations.", - "stronghold-room-name2": "Bestiary", - "stronghold-room-desc2": "You have mounts and a secure area to keep them in. Detail them and give them edges (choose two): aquatic - armored - fast - flying - magical - terrifying. This room also acts as a creature with a tier equal to the dungeon tier.\nA bestiary might need the mounts, something to feed them, or riding equipment.", - "stronghold-room-name3": "Fighting Pit", - "stronghold-room-desc3": "Place any two combatants in the pit, then each PC chooses the one they think willwin. Make fortune rolls for each fighter, with the loser dying and both living on atie. If your chosen fighter wins, you gain a dark heart.\nA fighting pit might need exotic weapons, dangerous animals, or a pitmaster.", - "stronghold-room-name4": "Funeral Pyre", - "stronghold-room-desc4": "Your warrior culture honors the dead, burning their bodies as a sendoff to the afterlife. When minions die in combat, any minions that witness it gain morale and will perform a downtime action during the next downtime without asking for gold.\nA funeral pyre might need incense, special wood, or the tabards of conquered enemies.", - "stronghold-room-name5": "Smithy", - "stronghold-room-desc5": "You have a steady supply of mundane weapons such as axes, bows, and hatchets. Your minions take +1d when crafting items or adding edges.\nA smithy might need an anvil, metalworking tools, or a large pile of charcoal.", - "stronghold-room-name6": "War Drums", - "stronghold-room-desc6": "A steady beat emanates throughout your dungeon, keeping everyone focused on the task at hand. Each player can tick a project clock once per downtime, but each tick must go to a different clock. Your imps also take +1d on their downtime action.\nWar drums might need lots of leather, huge wooden drums, or massive horns.", - "stronghold-room-name7": "War Room", - "stronghold-room-desc7": "Proper strategy is the key to warfare. You take +1d on engagement rolls for ambush, assault, or strike raid plans. On a success, you gain a dark heart.\nA war room might need maps, books on warfare, or intel on your enemies.", - "temple-desc": "Serving a Greater Power", - "temple-core-feature-name": "Unholy Intervention", - "temple-core-feature-desc": "Once per cycle, one member of the dungeon can beseech the dungeon’s deity to cast a tier 3 spell from their domains. You roll the dungeon tier as an action roll with no dice penalty and the GM determines who is open to any consequences.", + "hideout-room-desc1": "El maestro del dojo os estrena infatigablemente hasta convertiros en un equipo. Cuando trabajáis en equipo, sufrís estrés solo con un fracaso y podéis usar seises de uno o más participantes distintos a la hora de determinar si el resultado es un crítico. La sala también actúa como una criatura con un nivel igual al de la mazmorra.\nSolo necesita un maestro para entrenaros, al que tendréis que derrotar o impresionar.", + "hideout-room-name2": "Garito de juego", + "hideout-room-desc2": "Montáis un pequeño antro para atraer monstruos de fuera de la mazmorra. Podéis reclutar esbirros en esta sala, que siempre tendrán Engañar como acción primaria y empezarán de forma gratuita con la mejora pertrechados. La sala también actúa como una criatura con un nivel igual al de la mazmorra.\nPodría necesitar mesas de juego, iluminación lujosa o cigarros.", + "hideout-room-name3": "Arsenal", + "hideout-room-desc3": "Siempre os equipáis bien antes de salir de la mazmorra. Tenéis un espacio adicional de suministro, así como un suministro regular de los siguientes mejunjes y equipo: armas arrojadizas, bombas de brea, bombas de humo, cepos, equipo de escalada, rocas relámpago y varas luminosas.\nPodría necesitar un montón de mejunjes, cajas con piezas de equipo o uniformes.", + "hideout-room-name4": "Pista de obstáculos", + "hideout-room-desc4": "En esta sala, los esbirros entrenan duro para perfeccionar sus habilidades. Al reclutarlos, podéis añadir una acción primaria adicional, pero debe ser entre Acechar, Afinar o Examinar. La sala también actúa como un truco igual al nivel de la mazmorra, que debe describirse al construir la sala.\nPodría necesitar rollos de alambre, grandes pinchos o barriles de alquitrán.", + "hideout-room-name5": "Sala de planificación", + "hideout-room-desc5": "Planeáis vuestras incursiones con gran detalle. Ganáis +1d en las tiradas de implicación en planes de engaño, negociación y sigilo. Con un éxito, ganáis un corazón oscuro.\nUna sala de estrategia puede necesitar mapas, instrumentos de medición o aperitivos.", + "hideout-room-name6": "Nido", + "hideout-room-desc6": "A vuestro servicio se encuentran murciélagos, cuervos u otras pequeñas bestias aladas. Cada vez que planeáis una incursión, la mazmorra puede establecer un hecho sobre el objetivo que vuestras bestias hayan observado desde el cielo. También podéis hacer un flashback durante la incursión para utilizar una vez esta sala mientras estáis fuera de la mazmorra.\nPodría necesitar jaulas, bestias aladas o comida para mascotas.", + "hideout-room-name7": "Taberna", + "hideout-room-desc7": "Tenéis una bulliciosa taberna con una barra, estantes de alcohol, un fuego crepitante y la ocasional trifulca. La moral de vuestros esbirros aumenta durante la recuperación y ganan +1d cuando luchan contra invasores en esta estancia. También llegan otros monstruos errantes de vez en cuando.\nPodría necesitar un camarero, un bardo y mucho alcohol.", + "stronghold-desc": "La fuerza de las armas", + "stronghold-core-feature-name": "Banda de guerra", + "stronghold-core-feature-desc": "La mazmorra cuenta con una unidad de incursión, una panda de esbirros compartida con mayor número de integrantes de lo habitual y las mejoras de compañero y prescindibles, que podéis enviar a sus propias incursiones. Al principio de la fase de incursión, cada jugador asigna 1d a un objetivo, elige un plan y, a continuación, selecciona un propósito: hacerse con un botín importante, influir en una facción, preparar un saqueo, reunir materiales para una sala o secuestrar a alguien. También podéis elegir el mismo plan y propósito para combinar las tiradas y determinar su eficacia. Haced una tirada de fortuna por cada objetivo, lanzando el número de dados asignado y narrad lo que ocurre. Si renunciáis a estas incursiones independientes, la banda de guerra puede acompañaros en vuestra incursión.", + "stronghold-room-name1": "Barracones", + "stronghold-room-desc1": "Nuevos reclutas acuden en bandada a vuestra mazmorra. Podéis reclutar esbirros en esta sala: su acción primaria es Destrozar y disponen de la mejora mentalidad (leal) de forma gratuita. La sala también actúa como una criatura con un nivel igual al de la mazmorra.\nPodrían necesitar armas, armaduras o una gran cantidad de raciones.", + "stronghold-room-name2": "Cuadra", + "stronghold-room-desc2": "Tenéis monturas y una zona segura donde acogerlas. Describidlas y dadles dos ventajas: acorazada, acuática, mágica, rápida, terrorífica o voladora. Esta sala también actúa como una criatura con un nivel igual al de la mazmorra.\nPodría necesitar las monturas, su comida o equipo de equitación.", + "stronghold-room-name3": "Fosa de combate", + "stronghold-room-desc3": "Colocad a dos oponentes a vuestra elección en el foso: cada PJ elige quién cree que ganará. Haced una tirada de fortuna por cada luchador; el perdedor muere. Si hay empate, ambos sobreviven. Cuando el luchador elegido gana, el PJ que lo ha apoyado gana un corazón oscuro.\nPodría necesitar armas exóticas, animales peligrosos o un árbitro.", + "stronghold-room-name4": "Pira funeraria", + "stronghold-room-desc4": "Vuestra cultura guerrera honra a los muertos: quemáis sus cadáveres a modo de despedida cuando marchan al más allá. Cuando los esbirros mueren en combate, la moral de cualquier otro esbirro que sea testigo de ello aumenta y realizará una acción en la próxima fase de descanso sin pedir oro a cambio. \nPodría necesitar incienso, madera especial o los tabardos de los enemigos asesinados.", + "stronghold-room-name5": "Herrería", + "stronghold-room-desc5": "Disponéis de un suministro regular de armas mundanas, como hachas, arcos y hachas de mano. Vuestros esbirros ganan +1d al fabricar objetos o al añadir ventajas.\nPodría necesitar un yunque, herramientas de herrería o un gran montón de carbón.", + "stronghold-room-name6": "Tambores de guerra", + "stronghold-room-desc6": "Un ritmo constante resuena por vuestra mazmorra, capaz de mantener a todo el mundo concentrado en sus labores. Cada jugador puede rellenar un segmento de un reloj de proyecto una vez por cada descanso, pero cada segmento debe pertenecer a un reloj distinto. Vuestros duendes también ganan +1d en su acción de descanso.\nPodría necesitar montones de cuero, grandes tambores de madera o cuernos enormes.", + "stronghold-room-name7": "Sala de guerra", + "stronghold-room-desc7": "En la guerra, una buena estrategia es clave. Ganáis +1d en las tiradas de implicación de los planes de asalto, emboscada y golpe. Con un éxito, ganáis un corazón oscuro.\nPodría necesitar mapas, libros sobre la guerra o información sobre vuestros enemigos.", + "temple-desc": "Para servir a un poder superior", + "temple-core-feature-name": "Intervención divina", + "temple-core-feature-desc": "Una vez por ciclo, un miembro de la mazmorra puede rogarle a la deidad de la mazmorra para lanzar un conjuro de nivel 3 de sus dominios. Utilizáis el nivel de la mazmorra para determinar el número de dados a tirar, pero la tirada de acción no sufre penalizaciones de dados por el nivel del conjuro. El DJ determina quién se expone a las consecuencias.", "temple-room-name1": "Altar", - "temple-room-desc1": "You can make a sacrifice at the altar, paying cost to gain a dark blessing (choose one): take +1d on a single roll with an item this cycle - take +1d on your next resistance roll - your next failure instead becomes a mixed. The sacrifice must be unique each time you ask for a blessing.\nAn altar might need incense, statues, or icons specific to your god's domains.", - "temple-room-name2": "Antechamber", - "temple-room-desc2": "Between the stairway and sanctum on the final level is an impressive room glorifying your deeds in the name of your dark god. Adventurers stop to take note of it, giving you a dark heart and +1d on the engagement roll before a sanctum fight.\nAn antechamber might need skulls, the banners of worthy foes, or an artist.", - "temple-room-name3": "Augury Circle", - "temple-room-desc3": "You can flashback to time spent in the circle, reading portents of future events. You can establish a fact in the present about an NPC's next likely action. What portent did the circle show you and how does it manifest in the present?\nAn augury circle might need mosaic tiles, a large mirror, or exotic incenses.", - "temple-room-name4": "Dormitory", - "temple-room-desc4": "Fresh cultists flock to serve your god. You can recruit minions from this room. They always have your god's favored action, chosen when this room is built, as their primary action and start with the mindset (zealous) upgrade for free. This room also acts as a creature with a tier equal to the dungeon tier.\nA dormitory might need furniture, accoutrements, or the first batch of pupils.", - "temple-room-name5": "Reliquary", - "temple-room-desc5": "This room corrupts and amplifies the magic of up to three items of unholy impact placed within it. When an item is placed, it immediately incants a tier 2 ritual causing a persistent effect within your dungeon related to the specific item.\nA reliquary does not require special materials beyond the items placed within it.", - "temple-room-name6": "Penance Chamber", - "temple-room-desc6": "Your minions fear punishment more than death and will never betray you. When they fight to the death, they ignore the dice penalty from being bloodied.\nA penance chamber might need shackles, whips, or tar.", + "temple-room-desc1": "Podéis realizar sacrificios en el altar, pagando el precio para obtener una de las siguientes bendiciones oscuras: ganas +1d en una única tirada con un objeto de este ciclo, ganas +1d en tu siguiente tirada de resistencia o tu próximo fracaso se convierte en un éxito parcial. Cada vez que solicitéis una bendición, el sacrificio debe ser diferente.\nPodría necesitar incienso, estatuas o iconos específicos de los dominios de vuestro dios.", + "temple-room-name2": "Antecámara", + "temple-room-desc2": "Entre la escalera y el santuario del último nivel hay una sala impresionante que glorifica vuestras hazañas en el nombre de vuestro dios oscuro. Los aventureros se pararán en ella para investigar, lo que os otorga un corazón oscuro y +1d a la tirada de implicación del combate final en el santuario.\nPodría necesitar cráneos, los estandartes de unos enemigos dignos o un artista.", + "temple-room-name3": "Círculo de augurios", + "temple-room-desc3": "Podéis hacer un flashback para recordar el tiempo que habéis pasado en el círculo estudiando los augurios sobre acontecimientos futuros. Podéis establecer un hecho en el presente sobre la siguiente acción que lleve a cabo un PNJ. ¿Qué presagio os mostró el círculo y cómo se manifiesta en el presente?\nPodría necesitar un mosaico, un gran espejo o inciensos exóticos.", + "temple-room-name4": "Dormitorio", + "temple-room-desc4": "Nuevos sectarios llegan en gran número para servir a vuestro dios. Podéis reclutar esbirros en esta estancia. Como acción primaria, siempre tendrán la acción preferida de vuestro dios, que se elige al construir la sala, y comienzan con la ventaja mentalidad (fanático) de forma gratuita. La estancia también actúa como una criatura con un nivel igual al de la mazmorra.\nPodrían necesitar muebles, accesorios o el primer grupo de sectarios.", + "temple-room-name5": "Relicario", + "temple-room-desc5": "Esta sala corrompe y amplifica la magia de hasta tres objetos de impacto impío que se encuentren dentro. Al introducir un objeto en esta estancia, se conjura de inmediato un ritual de nivel 2 que provoca en la mazmorra un efecto persistente relacionado con el objeto en cuestión.\nNo necesita materiales especiales, más allá de los objetos que se coloquen en su interior.", + "temple-room-name6": "Sala de penitencias", + "temple-room-desc6": "Vuestros esbirros temen el castigo más que la muerte y nunca os traicionarán. Cuando luchan a muerte, ignoran la penalización por estar reventados.\nPodría necesitar esposas, látigos o brea.", "temple-room-name7": "Scriptorium", - "temple-room-desc7": "Your deeds are recorded in unholy scripture, immediately giving you wicked xp equal to your dungeon tier. You also gain a new wicked xp trigger: Were your actions worthy of your god’s notice? Each PC must prove their own worth to gain this xp.\nA scriptorium might need desks, writing equipment, or leather for binding.", - "defensive-move": "Defensive Move", - "blowback": "Blowback", - "minor": "Minor", - "calamity": "Calamity", - "major": "Major" + "temple-room-desc7": "Vuestras hazañas se registran en un evangelio impío, por lo que, al construir la sala, ganáis inmediatamente una cantidad de experiencia malvada igual a vuestro actual nivel de mazmorra. Además, conseguís un nuevo desencadenante de experiencia malvada: ¿Se percató tu dios de tus acciones? Cada PJ debe demostrar su propia valía para obtener esta experiencia.\nPodría necesitar mesas, utensilios de escritura o cuero para encuadernar.", + "defensive-move": "Movimiento defensivo", + "blowback": "Represalias", + "minor": "Leve", + "calamity": "Desastre", + "major": "Grave" } \ No newline at end of file diff --git a/dragonbane/translations/pb.json b/dragonbane/translations/pb.json index 15fd096544..16a3899838 100644 --- a/dragonbane/translations/pb.json +++ b/dragonbane/translations/pb.json @@ -15,9 +15,9 @@ "pc/npc": "pj/pm", "monster": "monstro", "party/gm": "grupo/mestre", - "use roll20 initiative": "Usar iniciativa roll20u", + "use roll20 initiative": "Usar iniciativa roll20", "no": "não", - "Bonus WP": "Bônus FV", + "Bonus WP": "Bônus PE", "Bonus HP": "Bônus PV", "character name": "nome do personagem", "player name": "nome do jogador", @@ -72,7 +72,7 @@ "knives": "adaga", "slings": "funda", "spears": "lança", - "staves": "cajados", + "staves": "bordão", "swords": "espada", "Secondary Skills": "Perícias Secundárias", "strength": "força", @@ -90,7 +90,7 @@ "Name:": "Nome:", "Cost:": "Custo:", "Requirements:": "Requisitos:", - "Spell?": "Feitiço?", + "Spell?": "Magia?", "skill:": "perícia:", "magic trick": "truque mágico", "general spell": "magia geral", @@ -124,8 +124,8 @@ "skill": "perícia", "damage bonus": "bônus de dano", "grip": "agarrão", - "1h-abbreviation": "1m", - "2h-abbreviation": "2m", + "1h-abbreviation": "1h", + "2h-abbreviation": "2h", "range": "alcance", "damage": "dano", "durability": "durabilidade", @@ -193,7 +193,7 @@ "mishap-20": "Sua magia atrai um demônio (pág. 85) de outra dimensão. O demônio aparece no próximo período e ataca ou causa algum tipo de problema. Os detalhes ficam a cargo do Mestre.", "spell drop skill query": "Que perícia ou tipo de magia é essa?", "swarm drop query {{creature name}}": "Quantos {{0}}?", - "dynamic spell level drop query {{monster name}}": "Em que potência de magia {{0}} a conjurou", + "dynamic spell level drop query {{monster name}}": "Em que círculo de magia {{0}} a conjurou", "power level prompt": "Qual a potência em que a magia foi conjurada?", "new skill": "nova perícia", "death roll": "teste de morte",