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New translations translation.json (Greek)
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{
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"Name": "Name",
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"Rank": "Rank",
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"Racememo": "Each character gets 5 bonus points that they can add to their base stats (Strength, Dexterity, Power or Intelligence). However, at Rank 1 no stat can be higher than 7. If you choose Human you also get an additional +1 bonus to two stats of your choice. You cannot add them to the same stat.",
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"Human": "Human",
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"Elf": "Elf",
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"Dwarf": "Dwarf",
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"Half-Alv": "Half-Alv",
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"Werecat": "Werecat",
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"Wolf Fang": "Wolf Fang",
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"Fox Tail": "Fox Tail",
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"Race of Ritual": "Race of Ritual",
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"Race": "Race",
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"Guardian": "Guardian",
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"Samurai": "Samurai",
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"Monk": "Monk",
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"Cleric": "Cleric",
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"Druid": "Druid",
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"Kannagi": "Kannagi",
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"Assassin": "Assassin",
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"Swashbuckler": "Swashbuckler",
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"Bard": "Bard",
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"Sorcerer": "Sorcerer",
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"Summoner": "Summoner",
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"Enchanter": "Enchanter",
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"Class": "Class",
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"Subclass": "Subclass",
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"STRENGTH": "Custom",
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"DEXTERITY": "DEXTERITY",
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"POWER": "POWER",
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"INTELLIGENCE": "INTELLIGENCE",
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"Athletics (STR)": "Athletics (STR)",
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"Endurance (STR)": "Endurance (STR)",
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"Disable (DEX)": "Disable (DEX)",
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"Operate (DEX)": "Operate (DEX)",
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"Perception (POW)": "Perception (POW)",
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"Negotiation (POW)": "Negotiation (POW)",
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"Knowledge (INT)": "Knowledge (INT)",
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"Analyze (INT)": "Analyze (INT)",
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"Initiative": "Initiative",
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"Evasion": "Evasion",
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"Resistance": "Resistance",
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"Accuracy": "Accuracy",
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"Barrier": "Barrier",
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"Temp.": "Temp.",
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"Hate": "Hate",
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"Fatigue": "Fatigue",
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"Fate Points": "Fate Points",
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"Speed": "Speed",
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"Regen": "Regen",
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"Cancel": "Cancel",
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"Dazed": "Dazed",
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"Rigor": "Rigor",
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"Confused": "Confused",
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"Decay": "Decay",
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"Pursuit": "Pursuit",
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"Staggered": "Staggered",
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"Afflicted": "Afflicted",
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"Overconfident": "Overconfident",
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"Cancel: Spec.": "Cancel: Spec.",
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"Weakness": "Weakness",
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"Bonuses": "Bonuses",
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"STR": "STR",
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"DEX": "DEX",
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"POW": "POW",
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"INT": "INT",
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"HP": "HP",
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"Fate": "Fate",
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"Athletics": "Athletics",
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"Endurance": "Endurance",
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"Disable": "Disable",
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"Operate": "Operate",
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"Perception": "Perception",
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"Negotiation": "Negotiation",
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"Knowledge": "Knowledge",
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"Analyze": "Analyze",
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"Gold": "Gold",
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"Inventory": "Inventory",
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"Right Hand": "Right Hand",
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"Attack": "Attack",
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"Magic": "Magic",
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"P. Def": "P. Def",
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"M. Def": "M. Def",
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"Range": "Range",
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"Close": "Close",
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"RhandMemo": "If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.",
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"Left Hand": "Left Hand",
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"LhandMemo": "If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.",
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"Armor": "Armor",
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"ArmorMemo": "If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.",
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"Accessory": "Accessory",
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"AccessoryMemo": "If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.",
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"Bag": "Bag",
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"Capacity Incr.": "Capacity Incr.",
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"BagMemo": "If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.",
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"Combat Skills": "Combat Skills",
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"Timing:": "Timing:",
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"Cost": "Cost",
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"Target": "Target",
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"Timing": "Timing",
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"Limit": "Limit",
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"Check": "Check",
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"Acc vs Eva": "Acc vs Eva",
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"Acc vs Res": "Acc vs Res",
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"Acc vs Eva (no damage)": "Acc vs Eva (no damage)",
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"Acc vs Res (no damage)": "Acc vs Res (no damage)",
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"Auto": "Auto",
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"Auto (No damage)": "Auto (No damage)",
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"Healing": "Healing",
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"Custom w/ Damage": "Custom w/ Damage",
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"SkillMemo": "Only use this if the skill has an additional accuracy bonus that other skills do not.",
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"Acc. Bonus": "Acc. Bonus",
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"Damage / Healing": "Damage / Healing",
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"+Attack": "+Attack",
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"+Magic": "+Magic",
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"+Recovery": "+Recovery",
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"+Mag+Rec": "+Mag+Rec",
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"Physical": "Physical",
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"Magical": "Magical",
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"Direct": "Direct",
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"Flame": "Flame",
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"Shock": "Shock",
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"Frost": "Frost",
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"Spirit": "Spirit",
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"Blight": "Blight",
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"Holy": "Holy",
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"Penetrating": "Penetrating",
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"Base STR": "Base STR",
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"Base DEX": "Base DEX",
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"Base POW": "Base POW",
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"Base INT": "Base INT",
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"General Skills": "General Skills",
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"SR": "SR",
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"Max SR": "Max SR",
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"Custom": "Custom",
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"Recovery": "Recovery",
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"P. Defense": "P. Defense",
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"M. Defense": "M. Defense"
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}
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