From 0f62b702b083ed8fe7e21acab09be00a87c22fad Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 5 Feb 2021 18:45:31 -0500 Subject: [PATCH] New translations translation.json (Greek) --- Log Horizon TRPG/translations/el.json | 139 ++++++++++++++++++++++++++ 1 file changed, 139 insertions(+) create mode 100644 Log Horizon TRPG/translations/el.json diff --git a/Log Horizon TRPG/translations/el.json b/Log Horizon TRPG/translations/el.json new file mode 100644 index 0000000000..11cee38d7e --- /dev/null +++ b/Log Horizon TRPG/translations/el.json @@ -0,0 +1,139 @@ +{ + "Name": "Name", + "Rank": "Rank", + "Racememo": "Each character gets 5 bonus points that they can add to their base stats (Strength, Dexterity, Power or Intelligence). However, at Rank 1 no stat can be higher than 7. If you choose Human you also get an additional +1 bonus to two stats of your choice. You cannot add them to the same stat.", + "Human": "Human", + "Elf": "Elf", + "Dwarf": "Dwarf", + "Half-Alv": "Half-Alv", + "Werecat": "Werecat", + "Wolf Fang": "Wolf Fang", + "Fox Tail": "Fox Tail", + "Race of Ritual": "Race of Ritual", + "Race": "Race", + "Guardian": "Guardian", + "Samurai": "Samurai", + "Monk": "Monk", + "Cleric": "Cleric", + "Druid": "Druid", + "Kannagi": "Kannagi", + "Assassin": "Assassin", + "Swashbuckler": "Swashbuckler", + "Bard": "Bard", + "Sorcerer": "Sorcerer", + "Summoner": "Summoner", + "Enchanter": "Enchanter", + "Class": "Class", + "Subclass": "Subclass", + "STRENGTH": "Custom", + "DEXTERITY": "DEXTERITY", + "POWER": "POWER", + "INTELLIGENCE": "INTELLIGENCE", + "Athletics (STR)": "Athletics (STR)", + "Endurance (STR)": "Endurance (STR)", + "Disable (DEX)": "Disable (DEX)", + "Operate (DEX)": "Operate (DEX)", + "Perception (POW)": "Perception (POW)", + "Negotiation (POW)": "Negotiation (POW)", + "Knowledge (INT)": "Knowledge (INT)", + "Analyze (INT)": "Analyze (INT)", + "Initiative": "Initiative", + "Evasion": "Evasion", + "Resistance": "Resistance", + "Accuracy": "Accuracy", + "Barrier": "Barrier", + "Temp.": "Temp.", + "Hate": "Hate", + "Fatigue": "Fatigue", + "Fate Points": "Fate Points", + "Speed": "Speed", + "Regen": "Regen", + "Cancel": "Cancel", + "Dazed": "Dazed", + "Rigor": "Rigor", + "Confused": "Confused", + "Decay": "Decay", + "Pursuit": "Pursuit", + "Staggered": "Staggered", + "Afflicted": "Afflicted", + "Overconfident": "Overconfident", + "Cancel: Spec.": "Cancel: Spec.", + "Weakness": "Weakness", + "Bonuses": "Bonuses", + "STR": "STR", + "DEX": "DEX", + "POW": "POW", + "INT": "INT", + "HP": "HP", + "Fate": "Fate", + "Athletics": "Athletics", + "Endurance": "Endurance", + "Disable": "Disable", + "Operate": "Operate", + "Perception": "Perception", + "Negotiation": "Negotiation", + "Knowledge": "Knowledge", + "Analyze": "Analyze", + "Gold": "Gold", + "Inventory": "Inventory", + "Right Hand": "Right Hand", + "Attack": "Attack", + "Magic": "Magic", + "P. Def": "P. Def", + "M. Def": "M. Def", + "Range": "Range", + "Close": "Close", + "RhandMemo": "If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.", + "Left Hand": "Left Hand", + "LhandMemo": "If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.", + "Armor": "Armor", + "ArmorMemo": "If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.", + "Accessory": "Accessory", + "AccessoryMemo": "If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.", + "Bag": "Bag", + "Capacity Incr.": "Capacity Incr.", + "BagMemo": "If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.", + "Combat Skills": "Combat Skills", + "Timing:": "Timing:", + "Cost": "Cost", + "Target": "Target", + "Timing": "Timing", + "Limit": "Limit", + "Check": "Check", + "Acc vs Eva": "Acc vs Eva", + "Acc vs Res": "Acc vs Res", + "Acc vs Eva (no damage)": "Acc vs Eva (no damage)", + "Acc vs Res (no damage)": "Acc vs Res (no damage)", + "Auto": "Auto", + "Auto (No damage)": "Auto (No damage)", + "Healing": "Healing", + "Custom w/ Damage": "Custom w/ Damage", + "SkillMemo": "Only use this if the skill has an additional accuracy bonus that other skills do not.", + "Acc. Bonus": "Acc. Bonus", + "Damage / Healing": "Damage / Healing", + "+Attack": "+Attack", + "+Magic": "+Magic", + "+Recovery": "+Recovery", + "+Mag+Rec": "+Mag+Rec", + "Physical": "Physical", + "Magical": "Magical", + "Direct": "Direct", + "Flame": "Flame", + "Shock": "Shock", + "Frost": "Frost", + "Spirit": "Spirit", + "Blight": "Blight", + "Holy": "Holy", + "Penetrating": "Penetrating", + "Base STR": "Base STR", + "Base DEX": "Base DEX", + "Base POW": "Base POW", + "Base INT": "Base INT", + "General Skills": "General Skills", + "SR": "SR", + "Max SR": "Max SR", + "Custom": "Custom", + "Recovery": "Recovery", + "P. Defense": "P. Defense", + "M. Defense": "M. Defense" +}