New translations translation.json (Dutch)

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roll20deploy
2023-10-09 15:48:07 -04:00
parent 12ec53f2da
commit 08c131ff80
+44 -4
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@@ -445,6 +445,7 @@
"attributes-intelligence-tooltip": "Intelligence 20pts/level -Unmodified:",
"abbreviation-health": "HT",
"attributes-health-tooltip": "Health 10pts/level - Unmodified:",
"attributes-health-detailed-tooltip": "With the advent of the new Success/Fail results for the sections of <b>Unstun</b>, (Roll to check if recovering from a Stun result from the previous tun), <b>K Down</b> (Knockdown and Stunning), <b>Unconsciousness</b>, and <b>Death</b>, the HT roll should not be used for these. Instead, you should be using those specific sections as these rolls will have specific Success/Fail results associated with said topics.",
"abbreviation-perception": "Per",
"attributes-perception-tooltip": "Perception: Based on Intelligence<br>5pts/level.<br>Unmodified: <span name=\"attr_perception_base\"></span>",
"attribute-vision": "Vision",
@@ -465,9 +466,9 @@
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)<br />Roll at the end of your turn after you Do Nothing.<br /><i>Notes:</i> (These should be entered as a MOD)<br />● Fit +1 to Unstun, Very Fit +3 to Unstun.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li><i>Notes:</i> (These should be entered as a MOD)</li><li>High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li><li>Low Pain Threshold as -4 for Knockdown.</li><li>Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.</li></ul>",
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li><i>Notes:</i> (These should be entered as a MOD)</li><li>High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li><li>Low Pain Threshold as -4 for Knockdown.</li><li>Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.</li><li>Those with Injury Tolerance (B60) may suffer reduced effects. (B420)</li></ul>",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> when HP first reaches zero or less. (Per Kromm).<br />At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br /><i>Notes:</i> (These should be entered as a MOD)<br />Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br />Roll to stay conscious.<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> when HP first reaches zero or less. (Per Kromm).<br />At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br /><i>Notes:</i> (These should be entered as a MOD)<br />Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).<br>On damage taken: <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">Immediately Roll</span> a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br /><i>Notes:</i> (These should be entered as a MOD)<br />Hard/Easy to Kill: Gives +/- per level to a Death Check<br>Fit +1 to Death Check . Very Fit +2 to Death Check",
"speed-label": "Speed",
@@ -545,8 +546,14 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character<br>\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"notes-custom-macro-label": "Notes & Custom Macro",
"custom-macro-label": "Custom Macro",
"skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.",
"custom-macro-skills-label": "Custom Macro for Skills",
"custom-macro-skills-tooltip": "Enter a custom macro to apply to all skill rolls.",
"custom-macro-defense-label": "Custom Macro for Defense",
"custom-macro-defense-tooltip": "Enter a custom macro to apply to all defense rolls.",
"custom-macro-melee-label": "Custom Macro for Melee",
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance<br>and for HP and/or FP loss below 1/3. (B419, B426).<br><b>STEP:</b> The number in parentheses is the step distance.",
@@ -1235,7 +1242,40 @@
"show-notes-in-roll-template-label": "Show notes in roll template",
"editable-wound-modifier-notes-label": "Editable Wound Modifier Notes",
"editable-wound-modifier-notes-description": "Initial wound modifier notes based on GURPS 4th Edition - Campaigns",
"reset-button-label": "Reset",
"wound-notes-button-description": "If you modified a note, you will not see the most recent rule updates. Press the button to get the recent rules. <b>NOTE:</b> this will replace any notes you made.",
"reset-spell-notes-button-label": "Reset Spell Notes",
"spell-notes-button-description": "If you modified a note, you will not see the most recent rule updates. Press the button to get the recent rules. <b>NOTE:</b> this will replace any notes you made.",
"reset-fright-check-button-label": "Reset Fright Check Notes",
"fright-check-notes-button-description": "If you modified a note, you will not see the most recent rule updates. Press the button to get the recent rules. <b>NOTE:</b> this will replace any notes you made.",
"fright-check-success-notes-label": "Fright Check Success Notes",
"fright-check-critical-success-notes-label": "Fright Check Critical Success Notes",
"fright-check-fail-notes-label": "Fright Check Fail Notes",
"fright-check-critical-failure-notes-label": "Fright Check Critical Failure Notes",
"reset-unstun-check-button-label": "Reset Unstun Check Notes",
"unstun-check-notes-button-description": "If you modified a note, you will not see the most recent rule updates. Press the button to get the recent rules. <b>NOTE:</b> this will replace any notes you made.",
"unstun-check-success-notes-label": "Unstun Check Success Notes",
"unstun-check-critical-success-notes-label": "Unstun Check Critical Success Notes",
"unstun-check-fail-notes-label": "Unstun Check Fail Notes",
"unstun-check-critical-failure-notes-label": "Unstun Check Critical Failure Notes",
"reset-knockdown-check-button-label": "Reset Knockdown Check Notes",
"knockdown-check-notes-button-description": "If you modified a note, you will not see the most recent rule updates. Press the button to get the recent rules. <b>NOTE:</b> this will replace any notes you made.",
"knockdown-check-success-notes-label": "Knockdown Check Success Notes",
"knockdown-check-critical-success-notes-label": "Knockdown Check Critical Success Notes",
"knockdown-check-fail-notes-label": "Knockdown Check Fail Notes",
"knockdown-check-critical-failure-notes-label": "Knockdown Check Critical Failure Notes",
"reset-unconscious-check-button-label": "Reset Unconscious Check Notes",
"unconscious-check-notes-button-description": "If you modified a note, you will not see the most recent rule updates. Press the button to get the recent rules. <b>NOTE:</b> this will replace any notes you made.",
"unconscious-check-success-notes-label": "Unconscious Check Success Notes",
"unconscious-check-critical-success-notes-label": "Unconscious Check Critical Success Notes",
"unconscious-check-fail-notes-label": "Unconscious Check Fail Notes",
"unconscious-check-critical-failure-notes-label": "Unconscious Check Critical Failure Notes",
"reset-death-check-button-label": "Reset Death Check Notes",
"death-check-notes-button-description": "If you modified a note, you will not see the most recent rule updates. Press the button to get the recent rules. <b>NOTE:</b> this will replace any notes you made.",
"death-check-success-notes-label": "Death Check Success Notes",
"death-check-critical-success-notes-label": "Death Check Critical Success Notes",
"death-check-fail-notes-label": "Death Check Fail Notes",
"death-check-critical-failure-notes-label": "Death Check Critical Failure Notes",
"cutting-label": "Cutting",
"impaling-label": "Impaling",
"crushing-label": "Crushing",