update translations

This commit is contained in:
Cassie Levett
2019-01-08 12:05:08 -03:00
parent 4885467b39
commit 087d557803
107 changed files with 2560 additions and 603 deletions
+18 -18
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@@ -69,11 +69,11 @@
"AC_ARMORED": "Gepanzerte-RK",
"AC_UNARMORED": "Ungepanzerte-RK",
"AC_UNARMORED_ABILITY": "Ungepanzerte Fähigkeit",
"ADD_COMMON_ITEMS": "Add common items",
"ADD_COMMON_ITEMS": "Allg. Gegenstand hinzufügen",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Halben Befähigunsbonus zu nicht befähigten Rettungswürfen addieren",
"ADVANTAGE": "Vorteil",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"ADVANTAGE+": "Vorteil+",
"ADVENTURING_GEAR": "Abenteuer-Ausrüstung",
"AGE": "Alter",
"ALIGNMENT": "Gesinnung",
"ALL": "Alles",
@@ -81,7 +81,7 @@
"AMMO_AUTO_USE": "Benutze Munition automatisch",
"AMMO_WEIGHT": "Munitionsgewicht",
"AMPHIBIOUS": "Amphibisch",
"AMULET": "Amulet",
"AMULET": "Amulett",
"ANIMALHANDLING": "Umgang mit Tieren",
"API": "API",
"APPEARANCE": "Aussehen",
@@ -89,15 +89,15 @@
"ARMOR": "Rüstung",
"ARMOR_CLASS": "RK",
"ARROWS": "Pfeile",
"ARTIFICER": "Artificer (2017)",
"AS": "as",
"ARTIFICER": "Handwerker (2017)",
"AS": "als",
"ATHLETICS": "Athletik",
"ATK": "ATT",
"ATTACHERS": "Attachers",
"ATTACK": "Angriff",
"ATTACKS": "Angriffe",
"ATTACK_MODIFIER": "Attack modifier",
"AT_WILL": "at will",
"ATTACK_MODIFIER": "Angriffsmodifikator",
"AT_WILL": "nach Belieben",
"AUTO": "Auto",
"AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks",
@@ -107,21 +107,21 @@
"AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities",
"AVG": "avg",
"BACKGROUND": "Hintergrund",
"BACKSTORY": "Backstory",
"BACKSTORY": "Char-Geschichte",
"BARBARIAN": "Barbar",
"BARD": "Barde",
"BASE_DC": "Basis-Schwierigkeitsgrad",
"BIG": "Gross",
"BITE": "Biss",
"BLINDED": "Blinded",
"BLINDED": "Blind",
"BLINDED_1": "A blinded creature cant see and automatically fails any ability check that requires sight.",
"BLINDED_2": "Attack rolls against the creature have advantage, and the creatures attack rolls have disadvantage.",
"BLINDSIGHT": "Blindsicht",
"BLIND_BEYOND": "Blind ausserhalb",
"BLUDGEONING": "bludgeoning",
"BLUDGEONING": "Wucht",
"BONDS": "Verpflichtungen",
"BONUS": "Bonus",
"BORDER": "Border",
"BORDER": "Grenze",
"BONUSES": "Boni",
"BONUSES_AND_PENALTIES": "Boni & Mali",
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
@@ -148,17 +148,17 @@
"CHARACTER_NAME": "Charaktename",
"CHARACTER_NAME_ON_ROLL_TEMPLATES": "Charaktername bei allen Würfen",
"CHARISMA": "Charisma",
"CHARISMA_SAVING_THROW": "Charisma saving throw",
"CHARMED": "Charmed",
"CHARISMA_SAVING_THROW": "Charisma Rettungswurf",
"CHARMED": "Verzaubert",
"CHARMED_1": "A charmed creature cant attack the charmer or target the charmer with harmful abilities or magical effects.",
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
"CHECK": "Check",
"CHECK_MODIFIER": "Check modifier",
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
"CHECK": "Probe",
"CHECK_MODIFIER": "Proben-Modifikator",
"CHOOSE_WHEN_ROLLING": "Wähle beim würfeln",
"CLASS": "Klasse",
"CLASS_AND_LEVEL": "Klasse & Stufe",
"CLASS_AND_LEVEL_PLACEHOLDER": "Generiert nach Hinzufügen einer Klasse im “Charakter”-Tab",
"CLASS_FEATURES": "Class features",
"CLASS_FEATURES": "Klassenfähigkeiten",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spells effects occur. Instead, the spell transfers into that item for later use if the item doesnt already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spells range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.",
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
+130 -130
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@@ -1,14 +1,14 @@
{
"+heavy": "중장",
"+heavy_description": "사슬 갑옷, 금속판, 금속 투구.",
"+heavy": "+중갑",
"+heavy_description": "메일, 금속판, 금속 투구를 추가한 것.",
"a_2nd_pistol": "두 번째 권총",
"a_blade_or_two": "날붙이 한두 ",
"a_blade_or_two": " 한두 자루",
"a_blade_or_two_description": "싸움용 칼, 곡도 두 자루, 레이피어와 스틸레토, 무거운 식칼 등. 당신이 정합니다.",
"a_consequence": "여파",
"a_consequence": "대가",
"a_large_weapon": "대형 무기",
"a_large_weapon_description": "양손으로 드는 무기. 배틀액스, 대검, 워해머, 폴암. 사냥총. 나팔총. 활이나 십자궁.",
"a_pistol": "권총",
"a_pistol_description": "무거운 후장식 단발 기. 스무 걸음 정도에서 치명적입니다. 장전이 느립니다.",
"a_pistol_description": "묵직한 후미장전식 단발 기. 20보까지는 아주 강력합니다. 장전이 느립니다.",
"ability_description": "능력 설명",
"ability_name": "능력 이름",
"add_abilities": "능력 추가",
@@ -17,151 +17,151 @@
"add_items": "물품 추가",
"add_type": "유형 추가: 2",
"add_upgrades": "업그레이드 추가",
"adepts": "숙련자",
"alcahest": "알카스트",
"alchemicals": "연금물",
"adepts": "식자들",
"alcahest": "알카스트",
"alchemicals": "연금물",
"alchemicals_label": "Label for alchemicals section",
"alias": "가명",
"alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"alternate_iruvian_playbooks": "비공식 이루비아 플레이북",
"an_unusual_weapon": "특이한 무기",
"an_unusual_weapon_description": "특이한 물건 또는 도구였던 무기. 채찍, 플레일, 손도끼, 삽, 쇠사슬, 끝이 날카로운 부채, 코에 강철을 덧댄 부츠.",
"an_unusual_weapon_description": "도구나 기타 물품을 무기로 전용한 것. 채찍, 도리깨, 손도끼, 삽, 쇠사슬, 금속 부채, 앞쪽에 쇠를 댄 장화 등.",
"an_upgrade": "업그레이드",
"arcane_implements": "마법 재료",
"arcane_implements_description": "수은 한 병, 검은 소금 주머니, 영혼닻으로 쓰는 작고 무거운 돌, 빈 영혼 병 하나, 충격이 가해지면 깨지며 내용물을 뿌리게 되어 있는 일렉트로플라즘 병.",
"armor": "갑",
"armor_description": "목깃이 긴 두꺼운 가죽 튜닉, 강화된 장갑과 부츠.",
"armor_uses": "장갑 사용",
"assassins": "어새신",
"assault": "격",
"assist_a_teammate": "동료를 <strong>보조</strong>다",
"arcane_implements": "마도용품",
"arcane_implements_description": "수은 한 병. 검은 소금 주머니. 작은 돌 형태의 유령닻. 유령병. 던지면 깨져서 튀게 만들어진 엘렉트로플라즘 1병.",
"armor": "갑",
"armor_description": "두꺼운 가죽 상의와 튼튼한 장갑, 장화.",
"armor_uses": "장갑 사용 횟수",
"assassins": "자객단",
"assault": "격",
"assist_a_teammate": "<strong>도움</strong>을 준다",
"attune": "조율",
"attune_description": "유령과 영혼장에 조율된다. 일렉트로플라즘 에너지를 운용한다. 유령을 지하고 소통한다. 유령학을 이해다.",
"autofill_reminder_crew": "크루 능력과 업그레이드, 연줄과 시설을 생성하려면 위에 크루 유형 이름을 입력하십시오:",
"autofill_reminder_playbook": "플레이북 능력, 물품과 친구 목록을 생성하려면 위에 플레이북 이름을 입력하십시오:",
"background": "배경",
"background_info": "학문노동사법상업군사귀족범죄",
"bandoliers": "약품대",
"bestial": "괴수",
"binding_oil": "접착 기름",
"boat": "보트",
"boat_carriage_other": "보트마차 — 기타",
"attune_description": "유령과 유령장에 조율합니다; 엘렉트로플라즘 에너지를 몸에 흘립니다; 유령을 지하고 이들과 대화합니다; 유령학을 이해합니다.",
"autofill_reminder_crew": "조직 능력과 업그레이드, 연줄과 이권을 생성하려면 조직 유형 이름을 입력하세요:",
"autofill_reminder_playbook": "플레이북 능력, 물품과 지인들을 생성하려면 위에 플레이북 이름을 입력하세요:",
"background": "출신",
"background_info": "군대귀족노동범죄계법률상공업학계",
"bandoliers": "도구띠",
"bestial": "야수성",
"binding_oil": "접착",
"boat": "",
"boat_carriage_other": "수레 — 기타",
"bold": "고급",
"bolster": "크루의 평판을 강화하거나 새로운 평판을 얻었다",
"bolster": "조직의 평판을 강화하거나 새로운 평판을 얻은 경우.",
"bonus_die": "보너스 주사위",
"bonusdice": "보너스 주사위",
"bound": "속",
"bravos": "브라보",
"broken": "붕괴",
"burglary_gear": "침입 장비",
"burglary_gear_description": "자물쇠따개 세트, 작은 쇠지레, 삐걱는 경첩을 조용하게 하기 위한 기름병들, 철사와 낚싯줄. 작은 모래 주머니 하나.",
"carriage": "마차",
"bound": "속",
"bravos": "건달패",
"broken": "무력",
"burglary_gear": "도둑질 장비",
"burglary_gear_description": "곁쇠 한 세트. 작은 쇠지레. 삐걱거리는 경첩에 바를 기름이 든 병. 철사 타래와 낚싯바늘. 고운 모래가 든 작은 주머니 하나.",
"carriage": "수레",
"chaotic": "혼돈",
"character_mode": "캐릭터 시트",
"chat_image": "Image to show alongside chat rolls",
"choose_2_features": "특성을 2개 선택하십시오",
"choose_3_functions": "기능을 3개 선택하십시오",
"character_mode": "캐릭터 모드",
"chat_image": "판정시 채팅창에 표시될 이미지",
"choose_2_features": "특성을 2개 선택하세요",
"choose_3_functions": "역할을 3개 선택하세요",
"claim_above_the_law": "법 위의 존재",
"claim_above_the_law_description": "시민 세력과의\n관계가 +3이면\n수배 등급 -1",
"claim_ancient_altar": "고대 제단",
"claim_ancient_altar_description": "신비 계획의\n개시 굴림 +1d",
"claim_ancient_gate": "고대 문",
"claim_ancient_gate_description": "죽음의 황무지를\n지나는\n안전한 길",
"claim_ancient_obelisk": "고대\n오벨리스크",
"claim_ancient_obelisk_description": "모든 마법적\n능력과 의식의\n스트레스 소모\n-1",
"claim_ancient_tower": "고대 탑",
"claim_ancient_tower_description": "이 장소에서\n마법적 존재\n교에 +1d",
"claim_above_the_law_description": "시민 파벌의\n호감이 +3이면\n수배 등급 -1",
"claim_ancient_altar": "고대 제단",
"claim_ancient_altar_description": "오컬트 계획의\n접근 판정 +1d",
"claim_ancient_gate": "고대 문",
"claim_ancient_gate_description": "죽음의 땅에서\n안전 통행",
"claim_ancient_obelisk": "고대\n오벨리스크",
"claim_ancient_obelisk_description": "마도 능력과 의식의\n스트레스 -1",
"claim_ancient_tower": "고대 탑",
"claim_ancient_tower_description": "마도의 존재들과\n교에 +1d",
"claim_barracks": "병영",
"claim_barracks_description": "폭력배 집단의\n규모 +1",
"claim_bluecoat_confederates": "블루코트 공범",
"claim_bluecoat_confederates_description": "격 계획의\n개시 굴림 +1d",
"claim_bluecoat_confidants": "블루코트 친구",
"claim_bluecoat_confidants_description": "작업당\n-2 주목도",
"claim_bluecoat_intimidation": "블루코트 협",
"claim_bluecoat_intimidation_description": "작업당\n-2 주목도",
"claim_catacombs": "지하 묘지",
"claim_catacombs_description": "이 장소에서\n조사나 땜질에\n+1d",
"claim_city_records": "도시\n기록보관소",
"claim_barracks_description": "깡패 부하들의\n규모 +1",
"claim_bluecoat_confederates": "푸른코트\n조력자",
"claim_bluecoat_confederates_description": "격 계획의\n접근 판정 +1d",
"claim_bluecoat_confidants": "푸른코트 친구",
"claim_bluecoat_confidants_description": "건수마다 -2 열기",
"claim_bluecoat_intimidation": "푸른코트 협",
"claim_bluecoat_intimidation_description": "건수의 열기 -2",
"claim_catacombs": "지하묘지",
"claim_catacombs_description": "현장에서\n땜질/연구에 +1d",
"claim_city_records": "도시 기록물",
"claim_city_records_description": "은밀 계획의\n개시 굴림 +1d",
"claim_cloister": "회랑",
"claim_cloister_description": "숙련자 집단의\n규모 +1",
"claim_cloister": "수도원",
"claim_cloister_description": "식자 부하들의\n규모 +1",
"claim_cover_identities": "위장 신분",
"claim_cover_identities_description": "기만과 운송\n계획의\n개시 굴림 +1d",
"claim_cover_operation": "은밀작업",
"claim_cover_operation_description": "작업당\n-2 주목도",
"claim_covert_drops": "은밀한 접촉",
"claim_covert_drops_description": "첩보나\n파괴공작 작업에\n+2 금",
"claim_cover_identities_description": "속임수 및 사교\n계획의 접근 판정\n+1d",
"claim_cover_operation": "위장 업체",
"claim_cover_operation_description": "건수의 열기 -2",
"claim_covert_drops": "비밀 교환 지점",
"claim_covert_drops_description": "첩보/파괴공작\n+2 금",
"claim_defiant_citizens": "저항하는\n시민들",
"claim_defiant_citizens_description": "당신을 위해\n싸우는\n큰(규모 3) 집단",
"claim_doskvol's_most_wanted": "도시 최고의\n현상수배",
"claim_doskvol's_most_wanted_description": "법에 거스르는\n작업에 +2 명성",
"claim_defiant_citizens_description": "함께 싸워 줄\n큰 패거리가 생김",
"claim_doskvol's_most_wanted": "일급 지명수배",
"claim_doskvol's_most_wanted_description": "사법기관을 적대하는\n건수는 +2 명성",
"claim_drug_den": "마약굴",
"claim_drug_den_description": "휴식 시간에\n(등급 굴림\n- 주목도)\n만큼 금화 획득",
"claim_drug_den_description": "막간에 (등급 판정 - 열기) 금전",
"claim_envoy": "중개인",
"claim_envoy_description": "상류층 목표\n작업에 +2 금",
"claim_fierce_allies": "맹렬한 충성",
"claim_fierce_allies_description": "모든 전문가에게\n\"충성스러움\"\n장점 추가",
"claim_envoy_description": "상류층 목표\n+2 금",
"claim_fierce_allies": "철석같은 신뢰",
"claim_fierce_allies_description": "전문가들이\n모두 <strong>의리</strong>",
"claim_fighting_pits": "투기장",
"claim_fighting_pits_description": "휴식 시간에\n(등급 굴림\n- 주목도)\n만큼 금화 획득",
"claim_fighting_pits_description": "막간에 (등급 판정 - 열기) 금전",
"claim_fixer": "장물아비",
"claim_fixer_description": "하층민이 목표인\n작업에 +2 금화",
"claim_fleet": "수송대",
"claim_fleet_description": "구성원별로\n각자 탈것 소유",
"claim_fleet_description": "부하들이 탈것을 갖고 있음",
"claim_foreign_market": "외국 시장",
"claim_foreign_market_description": "휴식 시간에\n(등급 굴림\n- 주목도)\n만큼 금화 획득",
"claim_foreign_market_description": "막간에 (등급 판정 - 열기) 금전",
"claim_gambling_den": "도박장",
"claim_gambling_den_description": "휴식 시간에\n(등급 굴림\n- 주목도)\n만큼 금화 획득",
"claim_gambling_den_description": "막간에 (등급 판정 - 열기) 금전",
"claim_hagfish_farm": "먹장어 양식장",
"claim_hagfish_farm_description": "시체 처리,\n살주목도\n감소에 +1d",
"claim_hidden_paths": "비밀 탈출로",
"claim_hagfish_farm_description": "시체 처리.\n살열기\n감소에 +1d",
"claim_hidden_paths": "비밀 로",
"claim_hidden_paths_description": "소굴로 운신해\n돌아오는 데\n+1d",
"claim_infirmary": "치료소",
"claim_infirmary_description": "치료 굴림에\n+1d",
"claim_informants": "정보",
"claim_informants_description": "작업을 위한\n정보 수집 +1d",
"claim_infirmary_description": "치료 판정에\n+1d",
"claim_informants": "정보",
"claim_informants_description": "건수의 정보 수집 +1d",
"claim_interrogation_chamber": "심문실",
"claim_interrogation_chamber_description": "이 장소에서\n명령이나 조종에\n+1d",
"claim_local_graft": "부정한 이득",
"claim_local_graft_description": "행사나\n사교적 작업에\n+2 금",
"claim_interrogation_chamber_description": "현장에서 <strong>명령</strong> 및\n<strong>현혹</strong>에 +1d",
"claim_local_graft": "뇌물",
"claim_local_graft_description": "과시/영업은\n+2 금",
"claim_local_heroes": "지역의 영웅들",
"claim_local_heroes_description": "악습 탐닉에 +1d",
"claim_lookouts": "파수꾼",
"claim_lookouts_description": "자기 영역에서\n파악이나 추적에\n+1d",
"claim_loyal_fence": "충실한 장물아비",
"claim_loyal_fence_description": "도둑질이나\n강도질 작업에\n+2 금",
"claim_lookouts": "꾼",
"claim_lookouts_description": "영토에서\n<strong>사냥</strong> 및 <strong>파악</strong>에\n+1d",
"claim_loyal_fence": "믿을만한 장물아비",
"claim_loyal_fence_description": "강도/절도는\n+2 금",
"claim_luxury_fence": "사치품\n장물아비",
"claim_luxury_fence_description": "상류층 목표\n작업에 +2 금",
"claim_luxury_venue": "호화로운 응접실",
"claim_luxury_venue_description": "이 장소에서\n사교나 조종에\n+1d",
"claim_luxury_fence_description": "상류층 목표\n+2 금",
"claim_luxury_venue": "고급 점포",
"claim_luxury_venue_description": "현장에서\n<strong>친교</strong> 및 <strong>현혹</strong>에\n+1d",
"claim_offertory": "헌금",
"claim_offertory_description": "오컬트적 작업에\n+2 금",
"claim_personal_clothier": "전속 의류상",
"claim_personal_clothier_description": "사 계획의\n개시 굴림 +1d",
"claim_offertory_description": "오컬트 건수\n+2 금",
"claim_personal_clothier": "전속 재단사",
"claim_personal_clothier_description": "사 계획의\n접근 판정 +1d",
"claim_protection_racket": "보호세",
"claim_protection_racket_description": "휴식 시간에\n(등급 굴림\n- 주목도)\n만큼 금화 획득",
"claim_protection_racket_description": "막간에 (등급 판정 - 열기) 금전",
"claim_publicity": "주목",
"claim_publicity_description": "기습 체포 작업에\n+2 명성",
"claim_sacred_nexus": "신성한 연결체",
"claim_sacred_nexus_description": "치료 굴림에\n+1d",
"claim_sanctuary": "성소",
"claim_sanctuary_description": "이 장소에서\n명령이나 조종에\n+1d",
"claim_sacred_nexus": "신성의 교차점",
"claim_sacred_nexus_description": "치료 판정에 +1d",
"claim_sanctuary": "안식처",
"claim_sanctuary_description": "현장에서\n<strong>명령</strong> 및 <strong>현혹</strong>에 +1d",
"claim_secret_pathways": "비밀 통로",
"claim_secret_pathways_description": "은밀 계획의\n개시 굴림 +1d",
"claim_secret_pathways_description": "은밀 계획의\n접근 판정 +1d",
"claim_secret_routes": "비밀 운송로",
"claim_secret_routes_description": "운송 계획의\n개시 굴림 +1d",
"claim_side_business": "업",
"claim_side_business_description": "휴식 시간에\n(등급 굴림\n- 주목도)\n만큼 금화 획득",
"claim_secret_routes_description": "운송 계획의\n접근 판정 +1d",
"claim_side_business": "곁가지 사업",
"claim_side_business_description": "막간에 (등급 판정 - 열기) 금전",
"claim_spirit_well": "영혼샘",
"claim_spirit_well_description": "이 장소에서\n조율에 +1d",
"claim_spirit_well_description": "현장에서\n<strong>조율</strong>에 +1d",
"claim_street_fence": "길거리\n장물아비",
"claim_street_fence_description": "하층민이 목표\n작업에 +2 금",
"claim_surplus_caches": "재고 은닉처",
"claim_surplus_caches_description": "상품 판매나\n공급 작업에\n+2 금",
"claim_street_fence_description": "서민 목표\n+2 금",
"claim_surplus_caches": "잉여 재고",
"claim_surplus_caches_description": "공급처/매출은\n+2 금",
"claim_tavern": "주점",
"claim_tavern_description": "이 장소에서\n사교나 조종에\n+1d",
"claim_terrorized_citizens": "공포에 질린\n민들",
"claim_terrorized_citizens_description": "전투나 갈취\n작업에 +2 금",
"claim_the_hookup": "협력자",
"claim_the_hookup_description": "밀수꾼들,\n자산 획득에\n+1d",
"claim_tavern_description": "현장에서\n<strong>친교</strong> 및 <strong>현혹</strong>에 +1d",
"claim_terrorized_citizens": "에 질린\n민들",
"claim_terrorized_citizens_description": "싸움 및 갈취\n+2 금",
"claim_the_hookup": "조달책",
"claim_the_hookup_description": "자산 조달에 +1d",
"claim_training_rooms": "훈련실",
"claim_training_rooms_description": "침입자 집단의\n규모 +1",
"claim_turf": "\n영역",
@@ -417,7 +417,7 @@
"edges": "장점",
"effect_query": "?{결과|보통의|제한된|대단한|엄청난|없음}",
"elite": "정예",
"engagement": "개시 굴림",
"engagement": "접근 판정",
"entanglement": "얽힘",
"expert": "전문가",
"express_crew": "크루의 목표, 동기, 내적 갈등이나 근본적인 성질을 드러냈다.",
@@ -458,8 +458,8 @@
"faction_six_towers": "식스 타워즈",
"faction_skovlan_consulate": "스코블란 영사관",
"faction_skovlander_refugees": "스코블란 난민",
"faction_sparkwrights": "스파크라이트",
"faction_spirit_wardens": "스피릿 워든",
"faction_sparkwrights": "스파크 공학회",
"faction_spirit_wardens": "감령관들",
"faction_the_billhooks": "빌훅",
"faction_the_brigade": "브리게이드",
"faction_the_church_of_ecstasy": "육신의 환희의 교회",
@@ -545,7 +545,7 @@
"gear": "장비",
"generate_factions": "세력 목록 작성",
"ghost": "유령",
"ghost_traits": "Ghost traits",
"ghost_traits": "유령 특성",
"ghost_viceblurb": "당신은 생명 에너지를 강하게 <strong>갈망</strong>합니다. 이 갈망을 채우기 위해, 살아 있는 인간에게 빙의해 그들의 영혼 에너지를 흡수하십시오(휴식 시간 행동으로 할 수 있습니다). 그렇게 하면 절반의 <strong>피로</strong>가 제거됩니다(소수점 이하 버림).",
"gloom": "우울",
"grenade": "수류탄",
@@ -556,7 +556,7 @@
"heat": "주목도",
"heat_label": "주목도 라벨",
"heavy": "중장",
"heritage": "출신",
"heritage": "혈통",
"heritage_info": "아코로스 — 대거 아일즈 — 이루비아 — 세베로스 — 스코블란 — 타이키러스",
"hidden": "은닉",
"hold": "장악",
@@ -564,7 +564,7 @@
"how_many_boxes": "칸 갯수를 입력해주세요",
"how_much_load": "중량을 입력해주세요",
"hull": "자율기계",
"hull_traits": "Hull traits",
"hull_traits": "영틀 특성",
"hull_viceblurb": "당신의 시계장치 육체는 <strong>일렉트로플라즘</strong> 동력으로 움직입니다. 공장용 발전기에 연결하여 축전기를 충전하십시오(휴식 시간 행동). 충전하면 <strong>5 피로</strong>가 제거됩니다.",
"hunt": "추적",
"hunt_description": "대상을 추적한다. 위치와 움직임에 대해서 정보를 수집한다. 원거리에서 정밀 사격을 행한다.",
@@ -580,7 +580,7 @@
"italics_dont_count": "(이탤릭체는 무게를 세지 않음)",
"item_name": "유용한 물품",
"items": "물품",
"janissary": "Janissary",
"janissary": "예니체리",
"lair": "소굴",
"lantern": "랜턴",
"lantern_description": "간단한 기름 랜턴, 멋진 일렉트로플라즘 램프 또는 다른 광원.",
@@ -588,7 +588,7 @@
"leaking": "누수",
"leech": "리치",
"less_effect": "결과 감소",
"lifestyle": "Lifestyle",
"lifestyle": "생활 수준",
"light": "경장",
"list_crews": "어새신, 브라보, 컬트, 호커, 섀도우, 스머글러, 비질란테.",
"list_playbooks": "커터, 하운드, 리치, 러크, 슬라이드, 스파이더, 위스퍼, 유령, 자율기계, 뱀파이어.",
@@ -623,7 +623,7 @@
"playbook_ability_a_void_in_the_echo_description": "당신은 유령들에게 보이지 않으며, 그들로부터 피해를 받지 않습니다. 2 스트레스를 받고 생물들이 잠시동안 당신으로부터 시선을 돌려, 당신을 볼 수 없게 할 수 있습니다.",
"playbook_ability_alchemist": "연금술사",
"playbook_ability_alchemist_description": "연금술 물품을 발명하거나 만들 때 결과 등급에 +1을 받습니다. 당신은 한 가지 특별한 조합법을 아는 상태로 시작합니다.",
"playbook_ability_ambitious": "Ambitious",
"playbook_ability_ambitious": "야심 많음",
"playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "기습",
"playbook_ability_ambush_description": "숨어 있다가 공격하거나 함정에 빠뜨릴 때, +1d를 얻습니다.",
@@ -1010,7 +1010,7 @@
"playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
"playbook_zindiq_friends_title": "Volatile Friends",
"playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"playbooks": "Playbooks",
"playbooks": "플레이북",
"position": "입지",
"progress_clock": "시계",
"protect_a_teammate": "동료를 <strong>보호</strong>한다",
@@ -1018,7 +1018,7 @@
"prowess_description": "육체적 무리나 부상에 의한 여파를 저항한다.",
"prowl": "운신",
"prowl_description": "들키지 않고 돌아다니며 장애물을 넘어간다. 등반하거나, 수영하거나, 달리거나, 도약하거나, 낙법을 사용한다. 근접해서 기습한다 - 뒤에서 찌르기, 목 자르기, 블랙잭으로 후려치기 등.",
"push_yourself": "스스로를 밀어붙이기",
"push_yourself": "분발",
"push_yourself_desc1": " (2 ",
"push_yourself_desc2": ") — 또는 — ",
"quality": "수준",
@@ -1043,7 +1043,7 @@
"risky": "위험한",
"roll-inf": "굴림",
"roll": "의",
"roll_engagement": "개시 굴림",
"roll_engagement": "접근 판정",
"roll_for": "의",
"roll_fortune": "행운 굴림",
"roll_their": "의 굴림",
@@ -1058,19 +1058,19 @@
"set_up_a_teammate": "동료를 위해 <strong>준비</strong>한다",
"shadows": "섀도우",
"short": "짧게",
"show_bandolier_slots": "Show bandolier slots",
"show_bandolier_slots": "도구띠 칸 표시",
"show_broadcast": "채팅창으로 정보 보내는 버튼 표시",
"show_cohort_section": "캐릭터 시트에 구성원 칸 표시",
"show_deity": "신격 입력칸 표시",
"show_extra_trauma_box": "추가 트라우마 칸 표시",
"show_extra_xp_condition": "추가 경험점 조건 표시",
"show_frame_section": "동체 항목(자율기계용) 표시",
"show_friend_contact_details": "Show friend/contact details",
"show_friend_contact_details": "친구 및 연줄 세부사항 표시",
"show_item_description": "물품/업그레이드 설명",
"show_origin": "전신 입력칸 표시",
"show_outline": "활성화된 입력칸 테두리 표시",
"show_vampire_strictures": "뱀파이어 금제 표시",
"skirmish": "격투",
"skirmish": "접전",
"skirmish_description": "상대와 근접전을 벌인다. 위치를 공격하거나 사수한다. 몸싸움을 벌인다.",
"skullfire_poison": "스컬파이어(독)",
"slide": "슬라이드",
@@ -1086,7 +1086,7 @@
"special_abilities": "특수 능력",
"special_ability": "특수 능력",
"spider": "스파이더",
"spirit_playbooks": "Spirit playbooks",
"spirit_playbooks": "영 플레이북",
"standstill_poison": "스탠드스틸(독)",
"stash": "비자금",
"status": "관계",
@@ -1150,9 +1150,9 @@
"upgrade_weapons_description": "무기의 품질 +1",
"upgrade_workshop_description": "소굴에 땜질과 연금술 도구, 책과 문서와 지도의 모음집이 있습니다. 소굴을 떠나지 않고도 이 자산들로 장기 프로젝트를 진행할 수 있습니다.",
"upon_crew_advance": "크루가 발전할 때, 각 PC는 +2 비자금을 얻습니다\n(등급당 추가 +1)",
"use_kirsty": "Kirsty 폰트를 사용합니다(해당 폰트가 설치되어 있을 때만 선택할 것)",
"use_kirsty": "Kirsty 폰트를 사용합니다 (해당 폰트가 설치되어 있을 때만 선택할 것)",
"vampire": "뱀파이어",
"vampire_traits": "Vampire traits",
"vampire_traits": "뱀파이어 특성",
"vampire_viceblurb": "당신의 <strong>악습</strong>은 살아있는 인간으로부터 생명 에너지를 섭취하는 것입니다. 휴식 시간 활동 1회를 써서 먹잇감을 <strong>추적</strong>하고 <strong>악습</strong>을 탐닉할 수 있습니다. 또, 그렇게 할 때 모든 1단계 피해를 지우고 치료 시계를 4번 전진시킵니다. 당신이 회복할 수 있는 유일한 길입니다. 당신은 어떻게 생명 에너지를 섭취합니까? 당신의 먹잇감에 어떤 종류의 흔적을 남깁니까?",
"vault": "금고",
"vaults": "금고",
+18 -18
View File
@@ -59,7 +59,7 @@
"max": "Max",
"nonlethal-damage": "Dégâts Non Létaux",
"initiative-u": "INITIATIVE",
"dexterity-modifier": "Dex Mod",
"dexterity-modifier": "Mod de Dex",
"miscellaneous-modifier-a": "Misc Mod",
"speed-u": "VITESSE",
"speed": "Vitesse",
@@ -77,13 +77,13 @@
"burrow": "Burrow",
"swim": "Nage",
"armor-class": "Classe d'Armure",
"ability-modifier-a": "Ability Mod",
"armor-bonus-a": "Armor Bns",
"ability-modifier-a": "Mod. de Caractéristique",
"armor-bonus-a": "Bonus d'Armure",
"size-modifier-a": "Modif. de Taille",
"dodge": "Esquive",
"natural-armor-a": "Armure Nat.",
"deflection": "Deflection",
"armor-check-penalty-i": "AC Pen",
"deflection": "Déflexion",
"armor-check-penalty-i": "Pénal. de CA",
"touch-u": "TOUCHER",
"flat-footed-u": "PRIS AU DÉPOURVU",
"immobile": "Immobile",
@@ -119,31 +119,31 @@
"ranged": "À distance",
"show-grapple-and-base-attack-bonus-macros": "Show Grapple and Base Attack Macros",
"epic-levels": "Niveaux épiques",
"epic-save-bonus": "Epic Save Bonus",
"epic-attack-bonus": "Epic Attack Bonus",
"epic-save-bonus": "Bonus de sauvegarde épique",
"epic-attack-bonus": "Bonus à l'attaque épique",
"languages": "Langues",
"racial-abilities": "Racial Abilities",
"class-abilities": "Class Abilities",
"racial-abilities": "Capacités Raciales",
"class-abilities": "Capacités de classe",
"feats": "Dons",
"other": "Autre",
"weapon": "Arme",
"weapon-enhancement-a": "Weapon Enh",
"weapon-enhancement-a": "Amélio. d'Arme",
"weapon-focus-s": "Weapon<br>Focus",
"weapon-specialization-as": "Weapon<br>Specialize",
"critical": "Critical",
"range": "Range",
"critical": "Critique",
"range": "Distance",
"ammunition": "Munitions",
"attack-ability": "Attack Ability",
"damage-ability": "Damage Ability",
"special-properties": "Special Properties",
"strength-a": "For",
"dexterity-a": "Dex",
"half-strength": "1/2 Str",
"strength-and-half-strength": "Str+1/2Str",
"half-strength": "1/2 For",
"strength-and-half-strength": "1,5 For",
"attack-calculation-a": "Attack Calc",
"macro": "Macro",
"full-attack-macro": "Full Attack Macro",
"damage-calculation-a": "Damage Calc",
"full-attack-macro": "Macro complète d'Attaque",
"damage-calculation-a": "Calcul des dégâts",
"critical-calculation-a": "Crit Calc",
"damage-macro": "Damage Macro",
"other-weapons": "Autres armes",
@@ -155,14 +155,14 @@
"bonus": "Bonus",
"maximum-dexterity-a": " Max Dex ",
"check-penalty": " Check Penalty ",
"spell-failure": "Spell Failure",
"spell-failure": "Échec de Sort",
"shield": "Bouclier",
"armor-bonus": "Bonus d'Armure",
"properties": "Propriétés",
"other-armor-class": "Other Armor Class",
"other-armor-class-i": "Other AC",
"ability-bonuses": "Ability Bonuses",
"bonus-for-armor-class-i": "Bonus for AC",
"bonus-for-armor-class-i": "Bonus à la CA",
"touch-armor-class-a": "Touch AC",
"flat-footed-armor-class-i": "FF AC",
"immobilized-armor-class-i": "Immobilized AC",
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pén",
"damage": "Dégâts",
"special:": "Attributs",
"result": "Résultat",
"rollinitiative": "Initiative",
"hit": "Jet",
"movement": "Mouvement",
"halfmove:": "Demi :",
"fullmove:": "Complet :",
"charge:": "Charge :",
"run:": "Course :",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Points d'armure",
"head": "Tête",
"leftarm": "Bras gauche",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP dépensé",
"advancementtaken:": "Améliorations choisies :",
"othernotes:": "Autres Notes :",
"result": "Résultat",
"rollcharism": "Jet : Charisme",
"rollawareness": "Jet : Vigilance",
"rollbarter": "Jet : Marchandage",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "P",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Бро:",
"damage": "Урон",
"special:": "Особенности:",
"result": "Результат",
"rollinitiative": "Initiative",
"hit": "Атака",
"movement": "Передвижение",
"halfmove:": "Половинное:",
"fullmove:": "Полное:",
"charge:": "Натиск: ",
"run:": "Бег: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Броня",
"head": "Голова",
"leftarm": "Левая Рука",
@@ -112,7 +117,6 @@
"totalxpspent": "Потраченный Опыт",
"advancementtaken:": "Взяты Улучшения:",
"othernotes:": "Другие Заметки:",
"result": "Результат",
"rollcharism": "Бросок : Очарование",
"rollawareness": "Бросок : Бдительность",
"rollbarter": "Бросок : Бартер",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
}
+6 -2
View File
@@ -75,12 +75,17 @@
"pen:": "crwdns42136:0crwdne42136:0",
"damage": "crwdns42137:0crwdne42137:0",
"special:": "crwdns42138:0crwdne42138:0",
"result": "crwdns42651:0crwdne42651:0",
"rollinitiative": "crwdns83852:0crwdne83852:0",
"hit": "crwdns42139:0crwdne42139:0",
"movement": "crwdns42140:0crwdne42140:0",
"halfmove:": "crwdns42141:0crwdne42141:0",
"fullmove:": "crwdns42142:0crwdne42142:0",
"charge:": "crwdns42143:0crwdne42143:0",
"run:": "crwdns42144:0crwdne42144:0",
"initiative": "crwdns83854:0crwdne83854:0",
"fromag": "crwdns83856:0crwdne83856:0",
"cust": "crwdns83858:0crwdne83858:0",
"armor": "crwdns42145:0crwdne42145:0",
"head": "crwdns42146:0crwdne42146:0",
"leftarm": "crwdns42147:0crwdne42147:0",
@@ -112,7 +117,6 @@
"totalxpspent": "crwdns42173:0crwdne42173:0",
"advancementtaken:": "crwdns42174:0crwdne42174:0",
"othernotes:": "crwdns42175:0crwdne42175:0",
"result": "crwdns42651:0crwdne42651:0",
"rollcharism": "crwdns42652:0crwdne42652:0",
"rollawareness": "crwdns42653:0crwdne42653:0",
"rollbarter": "crwdns42654:0crwdne42654:0",
@@ -170,4 +174,4 @@
"i-u": "crwdns82830:0crwdne82830:0",
"r-u": "crwdns82832:0crwdne82832:0",
"e-u": "crwdns82834:0crwdne82834:0"
}
}
+15 -15
View File
@@ -271,19 +271,19 @@
"Wasserlebewesen": "Êtres aquatiques",
"Wohlklang-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> les épreuves de <i>Chant</i> ont un bonus de +1 point.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 170",
"Wohlklang": "Voie agréable",
"Zäher-Hund-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Dieser Vorteil sorgt dafür, dass der Held die Auswirkungen der höchsten Stufe des Zustands <i>Schmerz</i> ignorieren darf. Er erleidet lediglich die Auswirkungen der nächstniedrigeren Stufe. Wenn ein Held also beispielsweise drei Stufen <i>Schmerz</i> erlitten hat, gelten für ihn nur die Auswirkungen von Stufe II. Bei <i>Schmerz</i> Stufe IV wird der Held dennoch <i>handlungsunfähig</i>. <i>Schmerz</i> Stufe I wird so behandelt, als hätte der Held keine Stufe <i>Schmerz</i>.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 169",
"Zäher-Hund-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> cet avantage donne au héros la capacité de négliger les conséquences du niveau le plus élevé de son état de <i>douleur</i>. Il souffre seulement des conséquences des niveaux inférieurs. Si un héros possède, par exemple, trois niveaux de <i>douleur</i>, il souffre seulement des conséquences du niveau II. Les conséquences du niveau IV restent les mêmes que la normale. Le niveau I est traité comme si le héros nʼavait pas de niveau de <i>douleur</i>.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 165",
"Zäher-Hund": "Coriace",
"Zauberer-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Der Zauberer erhält als Astralenergie- Grundwert 20 AsP. Der Vorteil beinhaltet nicht die Sonderfertigkeit Tradition (siehe Seite 275). Diese muss einzeln erworben werden. Jeder Zauberer muss mit einer Tradition starten (eine Tradition ist eine spezielle Sonderfertigkeit). Dieser Vorteil lässt sich im späteren Spielverlauf nicht mehr erwerben.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 169",
"Zauberer-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> le lanceur de sorts reçoit une valeur de base dʼénergie astrale de 20 PA. Lʼavantage ne comprend pas la capacité spéciale tradition (voir page 275). Celle-ci doit être aussi achetée. Chaque lanceur de sorts doit commencer avec une tradition (une tradition est une capacité spéciale particulière). Cet avantage ne peut plus être acquis au cours du jeu.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 167",
"Zauberer": "Pouvoir magique",
"Zeitgefühl-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Der Charakter hat ein ausgezeichnetes Zeitgefühl und kann, ohne den Stand der Sonne zu sehen oder auf andere Hilfsmittel zurückzugreifen, die Tageszeit genau bestimmen.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 170",
"Zeitgefühl-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> le personnage est doué dʼune notion du temps instinctive et peut, sans voir la course du soleil ou recourir à dʼautres aides, déterminer précisément lʼheure du jour.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 166",
"Zeitgefühl": "Notion du temps",
"Zweistimmiger-Gesang-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Ein Held kann den Zweistimmigen Gesang singen und hat somit die Möglichkeit, Elfenlieder zu erlernen. Durch den Vorteil erwirbt der Held das Anwendungsgebiet <i>Zweistimmiger Gesang<i> im Talent <i>Singen</i>.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 170</i></i>",
"Zweistimmiger-Gesang-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> un héros avec cette capacité a la possibilité dʼapprendre des chansons elfiques. Il acquiert le domaine dʼapplication <i>chant diphonique</i> dans le talent <i>chant</i>.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 164",
"Zweistimmiger-Gesang": "Chant diphonique",
"Zwergennase-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Der Abenteurer erhält bei Proben auf <i>Sinnesschärfe</i> zur Entdeckung von Geheimtüren, Hohlräumen, versteckten Schubladen und Ähnlichem eine Erleichterung von 1.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 170",
"Zwergennase-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> lʼaventurier reçoit, pour les épreuves dʼ<i>acuité sensorielle</i> visant la découverte de portes secrètes, cavités, tiroirs cachés et autres, un bonus de +1.<br>\n\t\t\t\t\t\t<b>Publication:</b> VR01 - Règles p. 166",
"Zwergennase": "Instinct de nain",
"Angstvor-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Pro Stufe der Angst erleidet der Held eine Stufe <i>Furcht</i>, so lange er dem Auslöser ausgesetzt ist.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 170",
"Angstvor-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> le héros souffre dʼun niveau de <i>terreur</i> par niveau du désavantage tant quʼil est en présence du déclencheur.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 177",
"Angst-vor": "Phobie",
"Arm-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Durch den Nachteil <i>Arm</i> erhält ein Held bei der Generierung 250 Silbertaler weniger pro Stufe. Wählt er also 3 Stufen Arm, beginnt er ohne Startkapital und besitzt nur ein Kleiderpaket der Kategorie arm.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 170",
"Arm-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> le héros reçoit lors de la créations 250 thalers dʼargent de moins par niveau du désavantage. Ainsi, sʼil choisit <i>pauvreté</i> au niveau III, il commence sans capital de départ et possède seulement des vêtements de sa catégorie.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 176",
"Arm": "Pauvreté",
"Artefaktgebunden-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Ist der Held nicht in direktem Kontakt mit dem Artefakt (dies bedeutet: Kontakt mit der Haut), kann er nur erschwert Zaubern. Dieser Nachteil erschwert Zauber um 1, wenn die Bedingung des Körperkontaktes nicht erfüllt ist. Wird das Artefakt vernichtet, kann er so lange nur mit der Erschwernis Zauber wirken, bis er selbst ein neues Artefakt gleicher Machart hergestellt hat, in das die Artefaktgebundenheit automatisch einfließt.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 170",
"Artefaktgebunden": "Astreint à un artefact",
@@ -371,7 +371,7 @@
"Schlechte-Regeneration-Lebensenergie": "Faible régénération (énergie vitale)",
"Schwacher-Astralkörper-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Jedes Mal, wenn der Held Astralpunkte ausgibt, verliert er einen Astralpunkt zusätzlich.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 177",
"Schwacher-Astralkörper": "Corps astral faible",
"Schwache-Karmalkörper-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Jedes Mal, wenn der Held Karmapunkte ausgibt, verliert er einen Karmapunkt zusätzlich.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 177",
"Schwache-Karmalkörper-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> à chaque fois que le héros utilise des points de karma, il perd 1 point de karma supplémentaire.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 170",
"Schwacher-Karmalkörper": "Corps karmique faible",
"Sensibler-Geruchssinn-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Solange der Held dem Geruch ausgesetzt ist, erleidet er eine Stufe Verwirrung.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 177",
"Sensibler-Geruchssinn": "Odorat sensible",
@@ -796,9 +796,9 @@
"Jäger-QS": "Chasseur (NR)",
"Tierfreund-QS": "Ami des animaux (NR)",
"Abrichten-EM": "Dresser (AE)",
"Gift-melken-Landtiere-EM": "Gift melken (Land - und Lufttiere) (EM)",
"Gift-melken-Wassertiere-EM": "Gift melken (Wassertiere) (EM)",
"Tierstimmen-imitieren-EM": "Tierstimmen imitieren (EM)",
"Gift-melken-Landtiere-EM": "Récupération du venin (animaux terrestres et aériens) (AE)",
"Gift-melken-Wassertiere-EM": "Récupération du venin (animaux aquatiques) (AE)",
"Tierstimmen-imitieren-EM": "Imitation de cris dʼanimaux (AE)",
"Mantikorgift-BG": "Poison de Manticore (SP)",
"Morfugift-BG": "Poison de Morfu (SP)",
"Wildnisleben": "Survie",
@@ -856,7 +856,7 @@
"Handel": "Commerce",
"Bine-Maschores-AG": "Bine Maschores (DA)",
"Hehlerei-AG": "Hehlerei (AG)",
"Rosstäuscher-EM": "Rosstäuscher (EM)",
"Rosstäuscher-EM": "Maquignon (AE)",
"Verwalten-EM": "Administration (AE)",
"Arax-BG": "Arax (BG)",
"Kelmon-BG": "Kelmon (SP)",
@@ -1258,7 +1258,7 @@
"Weiter-Schwung-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Bei Einsatz des um 2 erschwerten Manövers gilt der Held bis zum Ende der KR in einer Nahkampfreichweite, die eine Stufe höher ist, als die eigentliche Reichweite seiner Waffe. Zudem erhält er einen Bonus von +1 TP.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> 2<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Zweihandhiebwaffen, Zweihandschwerter<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 165",
"Weiter-Schwung": "Weiter Schwung",
"Wundmühle-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Die Spielerin sagt vor der Reaktion ihrer Heldin an, dass sie ein Windmühlen-Manöver durchführen will. Die PA ist dabei um 2 erschwert. Die Abenteurerin muss in dieser KR noch 1 Aktion zur Verfügung haben, die im Anschluss an das Manöver direkt für eine AT eingesetzt wird. Es macht also bei diesem Manöver Sinn, bei hoher Initiative abzuwarten, bis der Gegner angreift. Gelingt der Heldin die PA, so führt sie sofort eine AT gegen den gleichen Gegner mit einem Bonus von +4 TP aus. Alle weiteren Verteidigungen in dieser KR entfallen für die Abenteurerin. Die nach der PA folgende AT kann nicht mit einem Spezialmanöver, wohl aber mit einem Basismanöver kombiniert werden. Das Windmühlen-Manöver kann nur gegen Angriffe mit Kampftechniken ausgeführt werden, mit denen man das Manöver auch ausführen kann (also beispielsweise nicht gegen Dolche oder Fechtwaffen).<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> 2 (für die Parade)<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Hiebwaffen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 165",
"Wundmühle": "Windmühle",
"Wundmühle": "Moulin à vent",
"Würgegriff-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Um einen Gegner in den Würgegriff zu nehmen, muss die Heldin ihren Widersacher zuvor im Haltegriff haben. In der nächsten KR würfelt die Spielerin eine Raufen-AT. Gelingt sie und es wird nicht erfolgreich verteidigt, ist der Gegner im Würgegriff. Misslingt sie, endet der Haltegriff. Ist der Widersacher im Würgegriff, erleidet er jede KR 1W6 SP. Der Gegner muss jede KR eine Probe auf <i>Selbstbeherrschung (Handlungsfähigkeit bewahren)</i> ablegen, erschwert um die halben SP, die in dieser KR verursacht wurden. Bei Misslingen erleidet er 1 Stufe Betäubung. Während der Gegner im Würgegriff ist, stehen ihm zwei Optionen offen: <br>\n \t\t\t\t\t\t\t• Würgegriff aufsprengen: Er kann versuchen, den Würgegriff zu sprengen. Dazu muss ihm eine Vergleichsprobe auf <i>Kraftakt (Ziehen &amp; Zerren)</i> gelingen. Ist der Gegner erfolgreich enden der Würgegriff und der Haltegriff.<br> \n \t\t\t\t\t\t\t• Angreifen: Er kann die Heldin angreifen. Solange der Würgegriff aufrechterhalten wird, leidet der Feind unter den Status <i>Fixiert</i> und <i>Eingeengt</i>.<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 166",
"Würgegriff": "Würgegriff",
"SP": "SP",
@@ -1560,9 +1560,9 @@
"Altisonus-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/CH/KO <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Die Stimme des Zauberers wird deutlich lauter und beeindruckender und vermag jede andere in einem Raum zu übertönen. Die Reichweite seiner Stimme verdoppelt sich. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 4 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 4 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 5 Minuten <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Wesen <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Heilung <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Scharlatane <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 116",
"Analys-Arkanstruktur": "Analysis structura arcana",
"Analys-Arkanstruktur-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/KL/IN <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Zauberer erhält detaillierte Hinweise, ob das Objekt magisch ist und falls ja, wie seine magische Struktur beschaffen ist. Durch die so gesammelten Informationen kann der Zauberer bei einer Magischen Analyse mehr QS ansammeln als üblich. Jede QS des Analys entspricht der Höhe der maximal ansammelbaren QS der Probe auf Magiekunde (unterschiedliche Anwendungsgebiete) für die Magische Analyse. Hat der Zauberer z. B. 3 QS im Analys erzielt, kann er maximal 3 QS bei der Magischen Analyse erzielen, hat er eine QS von 4, so sind maximal 4 QS bei der Analyse möglich usw. Mehr zur Magischen Analyse siehe VR01 - Regelwerk S. 269. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 32 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 16 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> Berührung<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Wesen, Objekte <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Hellsicht <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> allgemein <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> C <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 287",
"Angst-auslösen": "Angst auslösen",
"Angst-auslösen": "Susciter la peur",
"Angst-auslösen-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/CH/GE <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Alle Kulturschaffenden in einem Radius von QS x 2 Schritt um den Zauberer werden von panischer Angst vor ihm erfüllt. Solange sie sich im Wirkungsradius aufhalten, erleiden sie 2 Stufen des Zustands Furcht. Die Opfer müssen den Zauberer nicht sehen, damit der Spruch seine Wirkung entfaltet. Ist ihre SK aber höher als die QS des Zaubers, sind sie von den Auswirkungen nicht betroffen. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 4 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 16 AsP (Kosten sind nicht modifizierbar) <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 2 KR <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Dämonisch <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Gildenmagier <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> C <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 116",
"Ängste-lindern": "Ängste lindern",
"Ängste-lindern": "Soulager la peur",
"Ängste-lindern-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/IN/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> je nach QS können mit diesem Zauberspruch Stufen von Furcht augenblicklich abgebaut werden. Die Wirkung ist nicht kumulativ, es gelten die Auswirkungen der höchsten QS. <br>\n \t\t\t\t\t\t\t<b>QS 1:</b> 1 Stufe Furcht <br>\n\t\t\t\t\t\t\t<b>QS 2:</b> 1 Stufe Furcht, +1 MU für 1 Minute <br>\n\t\t\t\t\t\t\t<b>QS 3:</b> 2 Stufen Furcht, +1 MU für 1 Minute <br>\n\t\t\t\t\t\t\t<b>QS 4:</b> 3 Stufen Furcht, +1 MU für 1 Minute <br>\n\t\t\t\t\t\t\t<b>QS 5:</b> 4 Stufen Furcht, +1 MU für 1 Minute <br>\n\t\t\t\t\t\t\t<b>QS 6:</b> 4 Stufen Furcht, +2 MU für 1 Minute <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 4 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 8 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> Berührung<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Einfluss <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Hexen <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 116",
"Arachnea": "Arachnea",
"Arachnea-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/IN/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Alle innerhalb von 1 Meile befindlichen Insekten, Käfer und Spinnen der Größenkategorie winzig werden vom Zauberer angezogen und bewegen sich in seine Richtung. Betroffen sind davon nur solche Wesen, die KL (t) statt KL verwenden und deren SK die QS/2 nicht überschreitet. Zudem verlieren die Wesen nicht ihren Selbsterhaltungstrieb, werden sich also beispielsweise nicht durch Feuer bewegen, das den Pfad zum Zauberer versperrt. Sobald sie beim Zauberer angekommen sind, verbleiben sie in seiner unmittelbaren Nähe und folgen ihm, falls er sich fortbewegt. Der Zauber erlaubt dabei keinerlei Kontrolle über die herbeigeeilten Wesen, es ist also gut möglich, dass sie ihn oder auch die anderen eingetroffenen Wesen angreifen. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 8 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 16 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 3 Stunden <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Zone (50 Schritt mit dem Zauberer als beweglichem Mittelpunkt) <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Einfluss <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Hexen <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> C <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR05 - Aventurische Magie II S. 98",
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
View File
@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
View File
@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
View File
@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
View File
@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
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@@ -0,0 +1,53 @@
{
"characterheader": "Character",
"name": "I am:",
"desire": "Desire:",
"role": "Role:",
"story1": "My story is of",
"pc-repeating-story1-place": "(a person)",
"story2": "who",
"pc-repeating-story2-place": "(desires something)",
"dramatic_poles": "Dramatic Poles",
"or": "OR",
"people": "The People in My Life",
"relationshipname": "Character",
"relationship": "Relationship",
"wants": "What I Want from Them",
"relationshipno": "Why I Can't Get It",
"relationdramapoles": "Their Dramatic Poles",
"actions": "What I Can Do",
"rankheader": "Rank",
"actionheader": "Action",
"customheader": "Custom Action",
"actionhow": "How I Do It",
"rankstrong": "Strong",
"actionenduring": "Enduring",
"actionfight": "Fighting",
"actionknow": "Knowing",
"actionmake": "Making",
"actionmove": "Moving",
"actiontalk": "Talking",
"actionsneak": "Sneaking",
"actioncustom": "Custom",
"rankmiddle": "Middling",
"rankweak": "Weak",
"actioninstructions": "* Assign each action to one and only one rank.",
"consequences": "Consequences",
"trackerplayer": "Player",
"trackerchar": "Character",
"trackerrole": "Role",
"trackerdesire": "Desire",
"trackerdramapoles": "Dramatic Poles",
"trackerrecurring": "Character",
"trackernpcrole": "Role",
"trackernpcwant": "What I Want",
"trackernpcdeny": "Why I Can't Get It",
"relatmapchar1": "(Character) is",
"relatmapchar2": "(Other Character)'s",
"relatmaprelationship": "(Relationship)",
"title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
"gmtracking": "GM Tracker",
"maincasttracker": "Main Cast Tracker",
"recurringtracker": "Recurring Character Tracker",
"relationshipmap": "Relationship Map"
}
+53
View File
@@ -0,0 +1,53 @@
{
"characterheader": "crwdns83948:0crwdne83948:0",
"name": "crwdns83950:0crwdne83950:0",
"desire": "crwdns83952:0crwdne83952:0",
"role": "crwdns83954:0crwdne83954:0",
"story1": "crwdns83956:0crwdne83956:0",
"pc-repeating-story1-place": "crwdns83958:0crwdne83958:0",
"story2": "crwdns83960:0crwdne83960:0",
"pc-repeating-story2-place": "crwdns83962:0crwdne83962:0",
"dramatic_poles": "crwdns83964:0crwdne83964:0",
"or": "crwdns83966:0crwdne83966:0",
"people": "crwdns83968:0crwdne83968:0",
"relationshipname": "crwdns83970:0crwdne83970:0",
"relationship": "crwdns83972:0crwdne83972:0",
"wants": "crwdns83974:0crwdne83974:0",
"relationshipno": "crwdns83976:0crwdne83976:0",
"relationdramapoles": "crwdns83978:0crwdne83978:0",
"actions": "crwdns83980:0crwdne83980:0",
"rankheader": "crwdns83982:0crwdne83982:0",
"actionheader": "crwdns83984:0crwdne83984:0",
"customheader": "crwdns83986:0crwdne83986:0",
"actionhow": "crwdns83988:0crwdne83988:0",
"rankstrong": "crwdns83990:0crwdne83990:0",
"actionenduring": "crwdns83992:0crwdne83992:0",
"actionfight": "crwdns83994:0crwdne83994:0",
"actionknow": "crwdns83996:0crwdne83996:0",
"actionmake": "crwdns83998:0crwdne83998:0",
"actionmove": "crwdns84000:0crwdne84000:0",
"actiontalk": "crwdns84002:0crwdne84002:0",
"actionsneak": "crwdns84004:0crwdne84004:0",
"actioncustom": "crwdns84006:0crwdne84006:0",
"rankmiddle": "crwdns84008:0crwdne84008:0",
"rankweak": "crwdns84010:0crwdne84010:0",
"actioninstructions": "crwdns84012:0crwdne84012:0",
"consequences": "crwdns84014:0crwdne84014:0",
"trackerplayer": "crwdns84016:0crwdne84016:0",
"trackerchar": "crwdns84018:0crwdne84018:0",
"trackerrole": "crwdns84020:0crwdne84020:0",
"trackerdesire": "crwdns84022:0crwdne84022:0",
"trackerdramapoles": "crwdns84024:0crwdne84024:0",
"trackerrecurring": "crwdns84026:0crwdne84026:0",
"trackernpcrole": "crwdns84028:0crwdne84028:0",
"trackernpcwant": "crwdns84030:0crwdne84030:0",
"trackernpcdeny": "crwdns84032:0crwdne84032:0",
"relatmapchar1": "crwdns84034:0crwdne84034:0",
"relatmapchar2": "crwdns84036:0crwdne84036:0",
"relatmaprelationship": "crwdns84038:0crwdne84038:0",
"title": "crwdns84040:0crwdne84040:0",
"gmtracking": "crwdns84042:0crwdne84042:0",
"maincasttracker": "crwdns84044:0crwdne84044:0",
"recurringtracker": "crwdns84046:0crwdne84046:0",
"relationshipmap": "crwdns84048:0crwdne84048:0"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
+79 -77
View File
@@ -5,7 +5,7 @@
"school-u": "École",
"rank-u": "Rang",
"player-u": "Nom du joueur:",
"techtypes-u": "Technique Types Available:",
"techtypes-u": "Types de technique disponibles :",
"narrative-u": "Mode narratif",
"conflict-u": "Mode de conflit",
"advance-u": "Avancement",
@@ -27,14 +27,14 @@
"approach-u": "Approche",
"aesthetics-u": "Esthétique",
"composition-u": "Composition",
"design-u": "Design",
"design-u": "Conception",
"smithing-u": "Forge",
"artisan-skills-u": "Compétences dartisan",
"martial-skills-u": "Compétences martiales",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"fitness-u": "Forme physique",
"martial_arts_melee-u": "A. M. [Mêlée]",
"martial_arts_ranged-u": "A. M. [Distance]",
"martial_arts_unarmed-u": "A. M. [Mains nues]",
"meditation-u": "Méditation",
"tactics-u": "Tactique",
"social-skills-u": "Compétences sociales",
@@ -48,10 +48,10 @@
"sentiment-u": "Sentiment",
"theology-u": "Théologie",
"medicine-u": "Médecine",
"trade-skills-u": "Trade Skills",
"trade-skills-u": "Compétences professionelles",
"survival-u": "Survie",
"commerce-u": "Commerce",
"labor-u": "Labor",
"labor-u": "Main d'œuvre",
"seafaring-u": "Navigation",
"skulduggery-u": "Magouilles",
"honor-u": "Honneur",
@@ -62,23 +62,23 @@
"giri-u": "Giri",
"giri-colon-u": "Giri :",
"titles-u": "Titres",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"roller-u": "Jets",
"symbolkey-u": "Symboles clés",
"success-u": "Succès",
"explosivesuccess-u": "Succès explosif",
"opportunity-u": "Opportunités",
"strife-u": "Strife",
"strife-u": "Conflit",
"socialstatus-u": "Statut social",
"advantagesanddisadvantages-u": "Advantages &aml; Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"distinctions-u": "DISTINCTIONS : Relancer jusqu'à deux dés de votre choix quand une distinction vous aide lors dun test.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"passions-u": "PASSIONS : Après avoir effectué un test lié à votre passion, retirez 3 Conflits.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"personalunmasking-u": "Démasquage personnel",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Expérience",
"total-xp-u": "XP Total",
"saved-xp-u": "Saved XP",
"saved-xp-u": "XP économisée",
"spent-xp-u": "XP utilisé",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
@@ -102,11 +102,11 @@
"armor-u": "Armure",
"name-u": "Nom",
"damage-u": "Dégât",
"deadliness-u": "Deadliness",
"deadliness-u": "Mortalité",
"range-u": "Portée",
"protection-type-u": "Protection Type (Resistance)",
"protection-type-u": "Type de protection (résistance)",
"physical-resistance-u": "Résistance Phy",
"supernatural-resistance-u": "Sup Resistance",
"supernatural-resistance-u": "sistance Sup",
"qualities-u": "Qualités",
"notes-gear-u": "Notes et Inventaire",
"techniques-u": "Techniques",
@@ -120,18 +120,18 @@
"minion-u": "(Sbire)",
"adversary-u": "(Adversaire)",
"details-u": "Détails",
"conflict-rank-u": "Conflict Rank:",
"conflict-rank-u": "Conflit de Rang :",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Compétences :",
"advantages-colon-u": "Avantages :",
"disadvantages-colon-u": "Désavantages :",
"demeanor-u": "Comportement :",
"typical-unmasking-u": "Typical Unmasking:",
"typical-unmasking-u": "Démasquage typique :",
"honor-colon-u": "Honneur:",
"glory-colon-u": "Gloire:",
"status-colon-u": "Statut :",
"abilities-colon-u": "Abilities: ",
"abilities-colon-u": "Capacités : ",
"gear-equiped-u": "Équipement (porté) :",
"gear-other-u": "Équipement (autre) :",
"artisan-u": "Artisan ",
@@ -151,20 +151,20 @@
"question3-u": "3). Quelle est l'école de votre personnage et son rôle?",
"question4-u": "4). Comment votre personnage se distingue au sein de son école ?",
"question5-u": "5). Quels sont les devoirs de votre personnage envers son seigneur?",
"question6-u": "6). What does your character long for?",
"question6-u": "6). Qu'est-ce que votre personnage désire ardemment ?",
"question7-u": "7). Quelle est l'opinion de votre personnage sur son clan?",
"question8-u": "8). Que pense votre personnage du Bushidō?",
"question9-u": "9). Quel est le plus grand accomplissement de votre personnage jusqu'à présent?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your characters preexisting relationships with other clans, families, organizations, and traditions?",
"question10-u": "10). Qu'est-ce qui retient le plus vos personnages dans la vie ?",
"question11-u": "11). Qu'est-ce qui fait que votre personnage se sente en paix ?",
"question12-u": "12). Quelle préoccupation, crainte ou faiblesse trouble le plus votre personnage ?",
"question13-u": "13). De qui votre personnage a-t-il appris le plus au cours de sa vie ?",
"question14-u": "14). Quel(s) détail(s) les autres trouvent ils le plus marquant concernant votre personnage?",
"question15-u": "15). Comment votre personnage répond-t-il aux situations stressantes?",
"question16-u": "16). Quelles sont les relations préexistantes entre votre personnage et les autres clans, familles, organisations et traditions?",
"question17-u": "17). Comment les parents de votre personnage se décriraient-ils?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your characters personal name?",
"question18-u": "18). Pour honorer qui votre personnage a-t-il été nommé ?",
"question19-u": "19). Quel est le nom personnel de votre personnage ?",
"question20-u": "20). Comment votre personnage devrait-il mourir ?",
"part-i-u": "Partie I : Base de l'identité (Clan et Famille)",
"part-ii-u": "Partie II : Rôle et École",
@@ -173,40 +173,40 @@
"part-v-u": "Partie V : Personnalité & Comportement",
"part-vi-u": "Partie VI : Ancêtres & Famille",
"part-vii-u": "Partie VII : la Mort",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (01)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"ring-increase-u": "Augmentation dAnneau (1)",
"ring-increase2-u": "Augmentation dAnneau (2)",
"skill-increases0-u": "Augmentation de compétence (0 1)",
"skill-increases1-u": "Augmentations de compétence (1)",
"skill-increases2-u": "Augmentations de compétence (2)",
"skill-increases3-u": "Augmentations de compétence (3 5)",
"techniques-available-u": "Techniques disponibles",
"starting-equipment-u": "Équipement de départ",
"starting-techniques-u": "Techniques de départ (2-5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"glory-increase-u": "Augmentation de la gloire",
"honor-increase-u": "Augmentation de lhonneur",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversité (1)",
"anxiety1-u": "Anxiété (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Avantage (1)",
"disadvantage1-u": "Désavantage (1)",
"or-u": "OR",
"or-u": "OU",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"samurai-heritage-u": "Héritage de Samouraï (Résultat)",
"name-colon-u": "Nom :",
"damage-colon-u": "Dégâts : ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"deadliness-colon-u": "Mortalité : ",
"approach-colon-u": "Approche :",
"effects-colon-u": "Effets :",
"immediate-effects-colon-u": "Effets immédiats :",
"kiho-effect-colon-u": "Effet Kihō :",
"silhouette-u": "Silhouette",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"artisan-tooltip-u": "<p>Approche de l'Artisan </p><p>Raffiner(Air)</p><p>Restaurer(Terre)</p><p>Inventer(feu)</p><p>S'Adapter (Eau)</p><p>Harmoniser (Vide)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"roll-emote-u": "@{name} lance une compétence! (Gardez jusqu'à @{ringdie} dés, minimum de 5.)",
"army-u": "Armées",
"strength-u": "Force:",
"discipline-u": "Discipline:",
@@ -215,54 +215,56 @@
"activation-colon-u": "Activation:",
"session-notes-u": "Notes de session",
"session#-u": "N° Session",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"character-ninjo-u": "Personnage (Ninjō)",
"character-giri-u": "Personnage (Giri)",
"rank1-u": "Rang 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"xp-rank1-u": "XP pensée au Rang 1 / Total :",
"rank2-u": "Rang 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"xp-rank2-u": "XP pensée au Rang 2 / Total :",
"rank3-u": "Rang 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"xp-rank3-u": "XP pensée au Rang 3 / Total :",
"rank4-u": "Rang 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"xp-rank4-u": "XP pensée au Rang 4 / Total :",
"rank5-u": "Rang 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"xp-rank5-u": "XP pensée au Rang 5 / Total :",
"xp-invested-u": "XP investie",
"skill-group-u": "Groupes de Compétences",
"skill-nocolon-u": "Compétence",
"technique-category-u": "Catégorie de Technique",
"technique-u": "Technique",
"rings-u": "Anneaux",
"completed-u": "Complet",
"school-mastery-u": "School Mastery Ability",
"school-mastery-u": "Capacité de Maîtrise d'École",
"unlocked-u": "Déverrouillé",
"purchase-u": "Achat",
"cost-u": "Coût",
"school-rank-u": "Rang d'École?",
"title-name-u": "Nom du titre",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"xp-title-u": "XP pensée en Titre / Total :",
"title-mastery-u": "Capacité de Maîtrise de Titre",
"xp-and-advancement-u": "XP et Avancement",
"distinctive-equipment-u": "Pièce d’équipement distinctif",
"additional-item-u": "Objet supplémentaire",
"casualties-u": "Victimes :",
"panic-u": "Panique :",
"skill-emote1-u": "jets",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote2-u": "en utilisant le",
"skill-emote3-u": "approche ! (Garder jusqu'à",
"skill-emote4-u": "lance une compétence! (Gardez jusqu'à",
"skill-emote5-u": ", un minimum de 1.)",
"skill-emote6-u": "attaque avec leur ",
"skill-emote7-u": "kata en utilisant le",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"skill-emote8-u": "kihō utilisant le",
"skill-emote9-u": "lance leur",
"skill-emote10-u": "invocation en utilisant le",
"skill-emote11-u": "posture ! (Gardez jusqu'à",
"skill-emote12-u": "rituel utilisant le",
"skill-emote13-u": "shūji utilisant le",
"skill-emote14-u": "appliquent leur",
"ninjo-giri-u": "Notes sur le Ninjō et le Giri",
"out-of-rank-u": "Hors de rang",
"defense-check-u": "Test de Défense",
"fitness-defense-u": "Forme physique (Défense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
+11 -9
View File
@@ -71,20 +71,20 @@
"socialstatus-u": "crwdns63068:0crwdne63068:0",
"advantagesanddisadvantages-u": "crwdns63069:0crwdne63069:0",
"distinctions-u": "crwdns63070:0crwdne63070:0",
"adversities-u": "crwdns63071:0crwdne63071:0",
"adversities-u": "crwdns83928:0crwdne83928:0",
"passions-u": "crwdns63072:0crwdne63072:0",
"anxieties-u": "crwdns63073:0crwdne63073:0",
"anxieties-u": "crwdns83930:0crwdne83930:0",
"personalunmasking-u": "crwdns63074:0crwdne63074:0",
"othercharacters-u": "crwdns63075:0crwdne63075:0",
"othercharacters-u": "crwdns83932:0crwdne83932:0",
"experience-u": "crwdns63076:0crwdne63076:0",
"total-xp-u": "crwdns63077:0crwdne63077:0",
"saved-xp-u": "crwdns63078:0crwdne63078:0",
"spent-xp-u": "crwdns63079:0crwdne63079:0",
"air-stance-u": "crwdns65692:0crwdne65692:0",
"earth-stance-u": "crwdns63081:0crwdne63081:0",
"fire-stance-u": "crwdns63082:0crwdne63082:0",
"water-stance-u": "crwdns63083:0crwdne63083:0",
"void-stance-u": "crwdns63084:0crwdne63084:0",
"air-stance-u": "crwdns83934:0crwdne83934:0",
"earth-stance-u": "crwdns83936:0crwdne83936:0",
"fire-stance-u": "crwdns83938:0crwdne83938:0",
"water-stance-u": "crwdns83940:0crwdne83940:0",
"void-stance-u": "crwdns83942:0crwdne83942:0",
"advantages-u": "crwdns63085:0crwdne63085:0",
"disadvantages-u": "crwdns63086:0crwdne63086:0",
"school-ability-u": "crwdns63087:0crwdne63087:0",
@@ -264,5 +264,7 @@
"ninjo-giri-u": "crwdns63261:0crwdne63261:0",
"out-of-rank-u": "crwdns65693:0crwdne65693:0",
"defense-check-u": "crwdns65694:0crwdne65694:0",
"fitness-defense-u": "crwdns66960:0crwdne66960:0"
"fitness-defense-u": "crwdns66960:0crwdne66960:0",
"ninjutsu-u": "crwdns83944:0crwdne83944:0",
"maho-u": "crwdns83946:0crwdne83946:0"
}
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+11 -8
View File
@@ -1,12 +1,15 @@
{
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Zurücksetzen zu SC (Spielercharakter).",
"reset-to-npc": "Zurücksetzen zu NSC (Monster/Nichtspielercharakter).",
"rest-t": "Klicke auf zurücksetzen (auf 0 setzen) für alle pro-Tag Nutzungen.",
"rest-u": "REST",
"show-chat": "Show in chat",
"recalc-u": "RECALC",
"recalc-t": "Click to recalculate most if not all the sheet stats. Use if some dynamic calculations seem not up to date",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"show-chat": "Im Chat zeigen",
"recalc-u": "REKALK",
"recalc-t": "Klicke hier, um die meisten Statistiken neu zu berechnen. Verwende diese Option, wenn dynamische Berechnungen nicht aktuell sind",
"accepting-drop-u": "AUSWAHL AUS DEM KOMPENDIUM AKZEPTIEREN",
"temp-dmg": "Temp. SCHADEN",
"temporary-global-damage-bonus": "Temporär globaler Schadensbonus. Wird allen Waffen- und Zauberschäden hinzugefügt.",
"temp-atk": "Temp. ANGR.",
@@ -599,7 +602,7 @@
"spelleffect-ph": "Heilen [[1W6+@{caster1_level}]] TP",
"spellrange-ph": "Lang (400 Fuß + 40 Fuß/Stufe)",
"spells": "Zauber",
"spell": "Spell",
"spell": "Zauber",
"spells-known": "Bekannte Zauber",
"spells-per-day": "Zauber pro Tag",
"spells-prepared": "Vorbereitete Zauber",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
+10 -7
View File
@@ -1,12 +1,15 @@
{
"reset-to-pc": "Reset to PC (Player Character).",
"reset-to-npc": "Reset to NPC (Monster/Non Player Character).",
"rest-t": "Click to reset (set to 0) all per-day uses.",
"rest-u": "REST",
"caster-level-check": "Caster Level Check",
"cost:": "Cost:",
"slot:": "Slot:",
"reset-to-pc": "重置為 PC (玩家角色)。",
"reset-to-npc": "重置為 NPC (Monster/非玩家角色)。",
"rest-t": "按一下來重置 (設置為 0) 每日使用資源。",
"rest-u": "重置",
"show-chat": "Show in chat",
"recalc-u": "RECALC",
"recalc-t": "Click to recalculate most if not all the sheet stats. Use if some dynamic calculations seem not up to date",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"recalc-u": "重計算",
"recalc-t": "按一下來重新計算角色卡數據。如果某些動態計算的結果沒有更新,請使用此功能。",
"accepting-drop-u": "接受從COMPENDIUM導入",
"temp-dmg": "臨時傷害",
"temporary-global-damage-bonus": "臨時通用傷害加值。將被添加到所有武器和法術傷害上。",
"temp-atk": "臨時攻擊",
+3
View File
@@ -1,4 +1,7 @@
{
"caster-level-check": "crwdns84050:0crwdne84050:0",
"cost:": "crwdns84052:0crwdne84052:0",
"slot:": "crwdns84054:0crwdne84054:0",
"reset-to-pc": "crwdns83848:0crwdne83848:0",
"reset-to-npc": "crwdns83850:0crwdne83850:0",
"rest-t": "crwdns83828:0crwdne83828:0",
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}
+36
View File
@@ -0,0 +1,36 @@
{
"abilities": "Abilities:",
"actions": "Actions",
"anchorattack": "Anchor Attack:",
"armor": "Armor:",
"available": "Available: ",
"basiccombatorder": "Basic Combat Order:",
"class": "Class:",
"climb": "Climb:",
"creaturestats": "Creature Stats",
"damage": "Damage",
"evasion": "Evasion:",
"evasion-p": "Evasion",
"exhausted": "Exhausted: ",
"hp": "HP:",
"intellect": "Intellect:",
"items": "Items:",
"meleeattack": "Melee Attack:",
"name": "Name:",
"nodamage": " (No damage) The Titan is anchored.",
"numberofactions": "Number of Actions:",
"rangedattack": "Ranged Attack:",
"relatedsections": "Related Section:",
"rolldicefordamage": " Roll dice for damage.",
"rolldicetopiece": " Roll dice to pierce armor ",
"sections": "Sections",
"shake": "Shake:",
"shake-p": "Shake",
"specialabilities": "Special Abilities",
"strength": "Strength:",
"templateheader": "Action Roll",
"thirdact": "Third Act Publishing",
"titan": "Titan:",
"upondamage": "Upon Damage",
"version": " Version 0.01"
}

Some files were not shown because too many files have changed in this diff Show More