diff --git a/5eShaped/translations/de.json b/5eShaped/translations/de.json
index 6dfeee0a96..41f31d5081 100644
--- a/5eShaped/translations/de.json
+++ b/5eShaped/translations/de.json
@@ -69,11 +69,11 @@
"AC_ARMORED": "Gepanzerte-RK",
"AC_UNARMORED": "Ungepanzerte-RK",
"AC_UNARMORED_ABILITY": "Ungepanzerte Fähigkeit",
- "ADD_COMMON_ITEMS": "Add common items",
+ "ADD_COMMON_ITEMS": "Allg. Gegenstand hinzufügen",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Halben Befähigunsbonus zu nicht befähigten Rettungswürfen addieren",
"ADVANTAGE": "Vorteil",
- "ADVANTAGE+": "Advantage+",
- "ADVENTURING_GEAR": "Adventuring gear",
+ "ADVANTAGE+": "Vorteil+",
+ "ADVENTURING_GEAR": "Abenteuer-Ausrüstung",
"AGE": "Alter",
"ALIGNMENT": "Gesinnung",
"ALL": "Alles",
@@ -81,7 +81,7 @@
"AMMO_AUTO_USE": "Benutze Munition automatisch",
"AMMO_WEIGHT": "Munitionsgewicht",
"AMPHIBIOUS": "Amphibisch",
- "AMULET": "Amulet",
+ "AMULET": "Amulett",
"ANIMALHANDLING": "Umgang mit Tieren",
"API": "API",
"APPEARANCE": "Aussehen",
@@ -89,15 +89,15 @@
"ARMOR": "Rüstung",
"ARMOR_CLASS": "RK",
"ARROWS": "Pfeile",
- "ARTIFICER": "Artificer (2017)",
- "AS": "as",
+ "ARTIFICER": "Handwerker (2017)",
+ "AS": "als",
"ATHLETICS": "Athletik",
"ATK": "ATT",
"ATTACHERS": "Attachers",
"ATTACK": "Angriff",
"ATTACKS": "Angriffe",
- "ATTACK_MODIFIER": "Attack modifier",
- "AT_WILL": "at will",
+ "ATTACK_MODIFIER": "Angriffsmodifikator",
+ "AT_WILL": "nach Belieben",
"AUTO": "Auto",
"AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks",
@@ -107,21 +107,21 @@
"AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities",
"AVG": "avg",
"BACKGROUND": "Hintergrund",
- "BACKSTORY": "Backstory",
+ "BACKSTORY": "Char-Geschichte",
"BARBARIAN": "Barbar",
"BARD": "Barde",
"BASE_DC": "Basis-Schwierigkeitsgrad",
"BIG": "Gross",
"BITE": "Biss",
- "BLINDED": "Blinded",
+ "BLINDED": "Blind",
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
"BLINDSIGHT": "Blindsicht",
"BLIND_BEYOND": "Blind ausserhalb",
- "BLUDGEONING": "bludgeoning",
+ "BLUDGEONING": "Wucht",
"BONDS": "Verpflichtungen",
"BONUS": "Bonus",
- "BORDER": "Border",
+ "BORDER": "Grenze",
"BONUSES": "Boni",
"BONUSES_AND_PENALTIES": "Boni & Mali",
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
@@ -148,17 +148,17 @@
"CHARACTER_NAME": "Charaktename",
"CHARACTER_NAME_ON_ROLL_TEMPLATES": "Charaktername bei allen Würfen",
"CHARISMA": "Charisma",
- "CHARISMA_SAVING_THROW": "Charisma saving throw",
- "CHARMED": "Charmed",
+ "CHARISMA_SAVING_THROW": "Charisma Rettungswurf",
+ "CHARMED": "Verzaubert",
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
- "CHECK": "Check",
- "CHECK_MODIFIER": "Check modifier",
- "CHOOSE_WHEN_ROLLING": "Choose when rolling",
+ "CHECK": "Probe",
+ "CHECK_MODIFIER": "Proben-Modifikator",
+ "CHOOSE_WHEN_ROLLING": "Wähle beim würfeln",
"CLASS": "Klasse",
"CLASS_AND_LEVEL": "Klasse & Stufe",
"CLASS_AND_LEVEL_PLACEHOLDER": "Generiert nach Hinzufügen einer Klasse im “Charakter”-Tab",
- "CLASS_FEATURES": "Class features",
+ "CLASS_FEATURES": "Klassenfähigkeiten",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.",
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
diff --git a/Blades in the Dark/translations/ko.json b/Blades in the Dark/translations/ko.json
index 398fbe342b..00a0d3d88e 100644
--- a/Blades in the Dark/translations/ko.json
+++ b/Blades in the Dark/translations/ko.json
@@ -1,14 +1,14 @@
{
- "+heavy": "중장",
- "+heavy_description": "사슬 갑옷, 금속판, 금속 투구.",
+ "+heavy": "+중갑",
+ "+heavy_description": "메일, 금속판, 금속 투구를 추가한 것.",
"a_2nd_pistol": "두 번째 권총",
- "a_blade_or_two": "날붙이 한두 개",
+ "a_blade_or_two": "칼 한두 자루",
"a_blade_or_two_description": "싸움용 칼, 곡도 두 자루, 레이피어와 스틸레토, 무거운 식칼 등. 당신이 정합니다.",
- "a_consequence": "여파",
+ "a_consequence": "대가",
"a_large_weapon": "대형 무기",
"a_large_weapon_description": "양손으로 드는 무기. 배틀액스, 대검, 워해머, 폴암. 사냥총. 나팔총. 활이나 십자궁.",
"a_pistol": "권총",
- "a_pistol_description": "무거운 후장식 단발 화기. 스무 걸음 정도에서 치명적입니다. 장전이 느립니다.",
+ "a_pistol_description": "묵직한 후미장전식 단발 총기. 20보까지는 아주 강력합니다. 재장전이 느립니다.",
"ability_description": "능력 설명",
"ability_name": "능력 이름",
"add_abilities": "능력 추가",
@@ -17,151 +17,151 @@
"add_items": "물품 추가",
"add_type": "유형 추가: 2",
"add_upgrades": "업그레이드 추가",
- "adepts": "숙련자",
- "alcahest": "알카에스트",
- "alchemicals": "연금물질",
+ "adepts": "식자들",
+ "alcahest": "알카헤스트",
+ "alchemicals": "연금물",
"alchemicals_label": "Label for alchemicals section",
"alias": "가명",
- "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
+ "alternate_iruvian_playbooks": "비공식 이루비아 플레이북",
"an_unusual_weapon": "특이한 무기",
- "an_unusual_weapon_description": "특이한 물건 또는 도구였던 무기. 채찍, 플레일, 손도끼, 삽, 쇠사슬, 끝이 날카로운 부채, 코에 강철을 덧댄 부츠.",
+ "an_unusual_weapon_description": "도구나 기타 물품을 무기로 전용한 것. 채찍, 도리깨, 손도끼, 삽, 쇠사슬, 금속 부채, 앞쪽에 쇠를 댄 장화 등.",
"an_upgrade": "업그레이드",
- "arcane_implements": "마법 재료",
- "arcane_implements_description": "수은 한 병, 검은 소금 주머니, 영혼닻으로 쓰는 작고 무거운 돌, 빈 영혼 병 하나, 충격이 가해지면 깨지며 내용물을 뿌리게 되어 있는 일렉트로플라즘 한 병.",
- "armor": "장갑",
- "armor_description": "목깃이 긴 두꺼운 가죽 튜닉, 강화된 장갑과 부츠.",
- "armor_uses": "장갑 사용",
- "assassins": "어새신",
- "assault": "공격",
- "assist_a_teammate": "동료를 보조한다",
+ "arcane_implements": "마도용품",
+ "arcane_implements_description": "수은 한 병. 검은 소금 한 주머니. 작은 돌 형태의 유령닻. 유령병. 던지면 깨져서 튀게 만들어진 엘렉트로플라즘 1병.",
+ "armor": "갑옷",
+ "armor_description": "두꺼운 가죽 상의와 튼튼한 장갑, 장화.",
+ "armor_uses": "장갑 사용 횟수",
+ "assassins": "자객단",
+ "assault": "습격",
+ "assist_a_teammate": "도움을 준다",
"attune": "조율",
- "attune_description": "유령과 영혼장에 조율된다. 일렉트로플라즘 에너지를 운용한다. 유령을 인지하고 소통한다. 유령학을 이해한다.",
- "autofill_reminder_crew": "크루 능력과 업그레이드, 연줄과 시설을 생성하려면 위에 크루 유형 이름을 입력하십시오:",
- "autofill_reminder_playbook": "플레이북 능력, 물품과 친구 목록을 생성하려면 위에 플레이북 이름을 입력하십시오:",
- "background": "배경",
- "background_info": "학문 — 노동 — 사법 — 상업 — 군사 — 귀족 — 범죄",
- "bandoliers": "약품대",
- "bestial": "괴수",
- "binding_oil": "접착 기름",
- "boat": "보트",
- "boat_carriage_other": "보트 — 마차 — 기타",
+ "attune_description": "유령과 유령장에 조율합니다; 엘렉트로플라즘 에너지를 몸에 흘립니다; 유령을 감지하고 이들과 대화합니다; 유령학을 이해합니다.",
+ "autofill_reminder_crew": "조직 능력과 업그레이드, 연줄과 이권을 생성하려면 조직 유형의 이름을 입력하세요:",
+ "autofill_reminder_playbook": "플레이북의 능력, 물품과 지인들을 생성하려면 위에 플레이북 이름을 입력하세요:",
+ "background": "출신",
+ "background_info": "군대 — 귀족 — 노동 — 범죄계 — 법률 — 상공업 — 학계",
+ "bandoliers": "도구띠",
+ "bestial": "야수성",
+ "binding_oil": "접착유",
+ "boat": "배",
+ "boat_carriage_other": "배 — 수레 — 기타",
"bold": "고급",
- "bolster": "크루의 평판을 강화하거나 새로운 평판을 얻었다",
+ "bolster": "조직의 평판을 강화하거나 새로운 평판을 얻은 경우.",
"bonus_die": "보너스 주사위",
"bonusdice": "보너스 주사위",
- "bound": "결속",
- "bravos": "브라보",
- "broken": "붕괴",
- "burglary_gear": "침입 장비",
- "burglary_gear_description": "자물쇠따개 세트, 작은 쇠지레, 삐걱이는 경첩을 조용하게 하기 위한 기름병들, 철사와 낚싯줄. 작은 모래 주머니 하나.",
- "carriage": "마차",
+ "bound": "속박",
+ "bravos": "건달패",
+ "broken": "무력",
+ "burglary_gear": "도둑질 장비",
+ "burglary_gear_description": "곁쇠 한 세트. 작은 쇠지레. 삐걱거리는 경첩에 바를 기름이 든 병. 철사 타래와 낚싯바늘. 고운 모래가 든 작은 주머니 하나.",
+ "carriage": "수레",
"chaotic": "혼돈",
- "character_mode": "캐릭터 시트",
- "chat_image": "Image to show alongside chat rolls",
- "choose_2_features": "특성을 2개 선택하십시오",
- "choose_3_functions": "기능을 3개 선택하십시오",
+ "character_mode": "캐릭터 모드",
+ "chat_image": "판정시 채팅창에 표시될 이미지",
+ "choose_2_features": "특성을 2개 선택하세요",
+ "choose_3_functions": "역할을 3개 선택하세요",
"claim_above_the_law": "법 위의 존재",
- "claim_above_the_law_description": "시민 세력과의\n관계가 +3이면\n수배 등급 -1",
- "claim_ancient_altar": "고대 제단",
- "claim_ancient_altar_description": "신비 계획의\n개시 굴림 +1d",
- "claim_ancient_gate": "고대 관문",
- "claim_ancient_gate_description": "죽음의 황무지를\n지나는\n안전한 길",
- "claim_ancient_obelisk": "고대\n오벨리스크",
- "claim_ancient_obelisk_description": "모든 마법적\n능력과 의식의\n스트레스 소모\n-1",
- "claim_ancient_tower": "고대 탑",
- "claim_ancient_tower_description": "이 장소에서\n마법적 존재와\n사교에 +1d",
+ "claim_above_the_law_description": "시민 파벌의\n호감이 +3이면\n수배 등급 -1",
+ "claim_ancient_altar": "고대의 제단",
+ "claim_ancient_altar_description": "오컬트 계획의\n접근 판정 +1d",
+ "claim_ancient_gate": "고대의 문",
+ "claim_ancient_gate_description": "죽음의 땅에서\n안전 통행",
+ "claim_ancient_obelisk": "고대의\n오벨리스크",
+ "claim_ancient_obelisk_description": "마도 능력과 의식의\n스트레스 -1",
+ "claim_ancient_tower": "고대의 탑",
+ "claim_ancient_tower_description": "마도의 존재들과\n친교에 +1d",
"claim_barracks": "병영",
- "claim_barracks_description": "폭력배 집단의\n규모 +1",
- "claim_bluecoat_confederates": "블루코트 공범",
- "claim_bluecoat_confederates_description": "공격 계획의\n개시 굴림 +1d",
- "claim_bluecoat_confidants": "블루코트 친구",
- "claim_bluecoat_confidants_description": "작업당\n-2 주목도",
- "claim_bluecoat_intimidation": "블루코트 협박",
- "claim_bluecoat_intimidation_description": "작업당\n-2 주목도",
- "claim_catacombs": "지하 묘지",
- "claim_catacombs_description": "이 장소에서\n조사나 땜질에\n+1d",
- "claim_city_records": "도시\n기록보관소",
+ "claim_barracks_description": "깡패 부하들의\n규모 +1",
+ "claim_bluecoat_confederates": "푸른코트\n조력자",
+ "claim_bluecoat_confederates_description": "습격 계획의\n접근 판정 +1d",
+ "claim_bluecoat_confidants": "푸른코트 친구",
+ "claim_bluecoat_confidants_description": "건수마다 -2 열기",
+ "claim_bluecoat_intimidation": "푸른코트 위협",
+ "claim_bluecoat_intimidation_description": "건수의 열기 -2",
+ "claim_catacombs": "지하묘지",
+ "claim_catacombs_description": "현장에서\n땜질/연구에 +1d",
+ "claim_city_records": "도시 기록물",
"claim_city_records_description": "은밀 계획의\n개시 굴림 +1d",
- "claim_cloister": "회랑",
- "claim_cloister_description": "숙련자 집단의\n규모 +1",
+ "claim_cloister": "수도원",
+ "claim_cloister_description": "식자 부하들의\n규모 +1",
"claim_cover_identities": "위장 신분",
- "claim_cover_identities_description": "기만과 운송\n계획의\n개시 굴림 +1d",
- "claim_cover_operation": "은밀작업",
- "claim_cover_operation_description": "작업당\n-2 주목도",
- "claim_covert_drops": "은밀한 접촉",
- "claim_covert_drops_description": "첩보나\n파괴공작 작업에\n+2 금화",
+ "claim_cover_identities_description": "속임수 및 사교\n계획의 접근 판정\n+1d",
+ "claim_cover_operation": "위장 업체",
+ "claim_cover_operation_description": "건수의 열기 -2",
+ "claim_covert_drops": "비밀 교환 지점",
+ "claim_covert_drops_description": "첩보/파괴공작은\n+2 금전",
"claim_defiant_citizens": "저항하는\n시민들",
- "claim_defiant_citizens_description": "당신을 위해\n싸우는\n큰(규모 3) 집단",
- "claim_doskvol's_most_wanted": "도시 최고의\n현상수배범",
- "claim_doskvol's_most_wanted_description": "법에 거스르는\n작업에 +2 명성",
+ "claim_defiant_citizens_description": "함께 싸워 줄\n큰 패거리가 생김",
+ "claim_doskvol's_most_wanted": "일급 지명수배",
+ "claim_doskvol's_most_wanted_description": "사법기관을 적대하는\n건수는 +2 명성",
"claim_drug_den": "마약굴",
- "claim_drug_den_description": "휴식 시간에\n(등급 굴림\n- 주목도)\n만큼 금화 획득",
+ "claim_drug_den_description": "막간에 (등급 판정 - 열기) 금전",
"claim_envoy": "중개인",
- "claim_envoy_description": "상류층이 목표인\n작업에 +2 금화",
- "claim_fierce_allies": "맹렬한 충성",
- "claim_fierce_allies_description": "모든 전문가에게\n\"충성스러움\"\n장점 추가",
+ "claim_envoy_description": "상류층 목표는\n+2 금전",
+ "claim_fierce_allies": "철석같은 신뢰",
+ "claim_fierce_allies_description": "전문가들이\n모두 의리",
"claim_fighting_pits": "투기장",
- "claim_fighting_pits_description": "휴식 시간에\n(등급 굴림\n- 주목도)\n만큼 금화 획득",
+ "claim_fighting_pits_description": "막간에 (등급 판정 - 열기) 금전",
"claim_fixer": "장물아비",
"claim_fixer_description": "하층민이 목표인\n작업에 +2 금화",
"claim_fleet": "수송대",
- "claim_fleet_description": "구성원별로\n각자 탈것 소유",
+ "claim_fleet_description": "부하들이 탈것을 갖고 있음",
"claim_foreign_market": "외국 시장",
- "claim_foreign_market_description": "휴식 시간에\n(등급 굴림\n- 주목도)\n만큼 금화 획득",
+ "claim_foreign_market_description": "막간에 (등급 판정 - 열기) 금전",
"claim_gambling_den": "도박장",
- "claim_gambling_den_description": "휴식 시간에\n(등급 굴림\n- 주목도)\n만큼 금화 획득",
+ "claim_gambling_den_description": "막간에 (등급 판정 - 열기) 금전",
"claim_hagfish_farm": "먹장어 양식장",
- "claim_hagfish_farm_description": "시체 처리,\n살인 후 주목도\n감소에 +1d",
- "claim_hidden_paths": "비밀 탈출로",
+ "claim_hagfish_farm_description": "시체를 처리.\n살해 후 열기\n감소에 +1d",
+ "claim_hidden_paths": "비밀 통로",
"claim_hidden_paths_description": "소굴로 운신해\n돌아오는 데\n+1d",
"claim_infirmary": "치료소",
- "claim_infirmary_description": "치료 굴림에\n+1d",
- "claim_informants": "정보원",
- "claim_informants_description": "작업을 위한\n정보 수집에 +1d",
+ "claim_infirmary_description": "치료 판정에\n+1d",
+ "claim_informants": "정보통",
+ "claim_informants_description": "건수의 정보 수집 +1d",
"claim_interrogation_chamber": "심문실",
- "claim_interrogation_chamber_description": "이 장소에서\n명령이나 조종에\n+1d",
- "claim_local_graft": "부정한 이득",
- "claim_local_graft_description": "실력 행사나\n사교적 작업에\n+2 금화",
+ "claim_interrogation_chamber_description": "현장에서 명령 및\n현혹에 +1d",
+ "claim_local_graft": "뇌물",
+ "claim_local_graft_description": "세력 과시/영업은\n+2 금전",
"claim_local_heroes": "지역의 영웅들",
"claim_local_heroes_description": "악습 탐닉에 +1d",
- "claim_lookouts": "파수꾼",
- "claim_lookouts_description": "자기 영역에서\n파악이나 추적에\n+1d",
- "claim_loyal_fence": "충실한 장물아비",
- "claim_loyal_fence_description": "도둑질이나\n강도질 작업에\n+2 금화",
+ "claim_lookouts": "망꾼",
+ "claim_lookouts_description": "영토에서\n사냥 및 파악에\n+1d",
+ "claim_loyal_fence": "믿을만한 장물아비",
+ "claim_loyal_fence_description": "강도/절도는\n+2 금전",
"claim_luxury_fence": "사치품\n장물아비",
- "claim_luxury_fence_description": "상류층이 목표인\n작업에 +2 금화",
- "claim_luxury_venue": "호화로운 응접실",
- "claim_luxury_venue_description": "이 장소에서\n사교나 조종에\n+1d",
+ "claim_luxury_fence_description": "상류층 목표는\n+2 금전",
+ "claim_luxury_venue": "고급 점포",
+ "claim_luxury_venue_description": "현장에서\n친교 및 현혹에\n+1d",
"claim_offertory": "헌금",
- "claim_offertory_description": "오컬트적 작업에\n+2 금화",
- "claim_personal_clothier": "전속 의류상",
- "claim_personal_clothier_description": "사회 계획의\n개시 굴림 +1d",
+ "claim_offertory_description": "오컬트 건수\n+2 금전",
+ "claim_personal_clothier": "전속 재단사",
+ "claim_personal_clothier_description": "사교 계획의\n접근 판정 +1d",
"claim_protection_racket": "보호세",
- "claim_protection_racket_description": "휴식 시간에\n(등급 굴림\n- 주목도)\n만큼 금화 획득",
+ "claim_protection_racket_description": "막간에 (등급 판정 - 열기) 금전",
"claim_publicity": "주목",
"claim_publicity_description": "기습 체포 작업에\n+2 명성",
- "claim_sacred_nexus": "신성한 연결체",
- "claim_sacred_nexus_description": "치료 굴림에\n+1d",
- "claim_sanctuary": "성소",
- "claim_sanctuary_description": "이 장소에서\n명령이나 조종에\n+1d",
+ "claim_sacred_nexus": "신성의 교차점",
+ "claim_sacred_nexus_description": "치료 판정에 +1d",
+ "claim_sanctuary": "안식처",
+ "claim_sanctuary_description": "현장에서\n명령 및 현혹에 +1d",
"claim_secret_pathways": "비밀 통로",
- "claim_secret_pathways_description": "은밀 계획의\n개시 굴림 +1d",
+ "claim_secret_pathways_description": "은밀 계획의\n접근 판정 +1d",
"claim_secret_routes": "비밀 운송로",
- "claim_secret_routes_description": "운송 계획의\n개시 굴림 +1d",
- "claim_side_business": "부업",
- "claim_side_business_description": "휴식 시간에\n(등급 굴림\n- 주목도)\n만큼 금화 획득",
+ "claim_secret_routes_description": "운송 계획의\n접근 판정 +1d",
+ "claim_side_business": "곁가지 사업",
+ "claim_side_business_description": "막간에 (등급 판정 - 열기) 금전",
"claim_spirit_well": "영혼샘",
- "claim_spirit_well_description": "이 장소에서\n조율에 +1d",
+ "claim_spirit_well_description": "현장에서\n조율에 +1d",
"claim_street_fence": "길거리\n장물아비",
- "claim_street_fence_description": "하층민이 목표인\n작업에 +2 금화",
- "claim_surplus_caches": "재고 은닉처",
- "claim_surplus_caches_description": "상품 판매나\n공급 작업에\n+2 금화",
+ "claim_street_fence_description": "서민 목표는\n+2 금전",
+ "claim_surplus_caches": "잉여 재고",
+ "claim_surplus_caches_description": "공급처/매출은\n+2 금전",
"claim_tavern": "주점",
- "claim_tavern_description": "이 장소에서\n사교나 조종에\n+1d",
- "claim_terrorized_citizens": "공포에 질린\n시민들",
- "claim_terrorized_citizens_description": "전투나 갈취\n작업에 +2 금화",
- "claim_the_hookup": "협력자",
- "claim_the_hookup_description": "밀수꾼들,\n자산 획득에\n+1d",
+ "claim_tavern_description": "현장에서\n친교 및 현혹에 +1d",
+ "claim_terrorized_citizens": "겁에 질린\n주민들",
+ "claim_terrorized_citizens_description": "싸움 및 갈취는\n+2 금전",
+ "claim_the_hookup": "조달책",
+ "claim_the_hookup_description": "자산 조달에 +1d",
"claim_training_rooms": "훈련실",
"claim_training_rooms_description": "침입자 집단의\n규모 +1",
"claim_turf": "\n영역",
@@ -417,7 +417,7 @@
"edges": "장점",
"effect_query": "?{결과|보통의|제한된|대단한|엄청난|없음}",
"elite": "정예",
- "engagement": "개시 굴림",
+ "engagement": "접근 판정",
"entanglement": "얽힘",
"expert": "전문가",
"express_crew": "크루의 목표, 동기, 내적 갈등이나 근본적인 성질을 드러냈다.",
@@ -458,8 +458,8 @@
"faction_six_towers": "식스 타워즈",
"faction_skovlan_consulate": "스코블란 영사관",
"faction_skovlander_refugees": "스코블란 난민",
- "faction_sparkwrights": "스파크라이트",
- "faction_spirit_wardens": "스피릿 워든",
+ "faction_sparkwrights": "스파크 공학회",
+ "faction_spirit_wardens": "감령관들",
"faction_the_billhooks": "빌훅",
"faction_the_brigade": "브리게이드",
"faction_the_church_of_ecstasy": "육신의 환희의 교회",
@@ -545,7 +545,7 @@
"gear": "장비",
"generate_factions": "세력 목록 작성",
"ghost": "유령",
- "ghost_traits": "Ghost traits",
+ "ghost_traits": "유령 특성",
"ghost_viceblurb": "당신은 생명 에너지를 강하게 갈망합니다. 이 갈망을 채우기 위해, 살아 있는 인간에게 빙의해 그들의 영혼 에너지를 흡수하십시오(휴식 시간 행동으로 할 수 있습니다). 그렇게 하면 절반의 피로가 제거됩니다(소수점 이하 버림).",
"gloom": "우울",
"grenade": "수류탄",
@@ -556,7 +556,7 @@
"heat": "주목도",
"heat_label": "주목도 라벨",
"heavy": "중장",
- "heritage": "출신",
+ "heritage": "혈통",
"heritage_info": "아코로스 — 대거 아일즈 — 이루비아 — 세베로스 — 스코블란 — 타이키러스",
"hidden": "은닉",
"hold": "장악",
@@ -564,7 +564,7 @@
"how_many_boxes": "칸 갯수를 입력해주세요",
"how_much_load": "중량을 입력해주세요",
"hull": "자율기계",
- "hull_traits": "Hull traits",
+ "hull_traits": "영틀 특성",
"hull_viceblurb": "당신의 시계장치 육체는 일렉트로플라즘 동력으로 움직입니다. 공장용 발전기에 연결하여 축전기를 충전하십시오(휴식 시간 행동). 충전하면 5 피로가 제거됩니다.",
"hunt": "추적",
"hunt_description": "대상을 추적한다. 위치와 움직임에 대해서 정보를 수집한다. 원거리에서 정밀 사격을 행한다.",
@@ -580,7 +580,7 @@
"italics_dont_count": "(이탤릭체는 무게를 세지 않음)",
"item_name": "유용한 물품",
"items": "물품",
- "janissary": "Janissary",
+ "janissary": "예니체리",
"lair": "소굴",
"lantern": "랜턴",
"lantern_description": "간단한 기름 랜턴, 멋진 일렉트로플라즘 램프 또는 다른 광원.",
@@ -588,7 +588,7 @@
"leaking": "누수",
"leech": "리치",
"less_effect": "결과 감소",
- "lifestyle": "Lifestyle",
+ "lifestyle": "생활 수준",
"light": "경장",
"list_crews": "어새신, 브라보, 컬트, 호커, 섀도우, 스머글러, 비질란테.",
"list_playbooks": "커터, 하운드, 리치, 러크, 슬라이드, 스파이더, 위스퍼, 유령, 자율기계, 뱀파이어.",
@@ -623,7 +623,7 @@
"playbook_ability_a_void_in_the_echo_description": "당신은 유령들에게 보이지 않으며, 그들로부터 피해를 받지 않습니다. 2 스트레스를 받고 생물들이 잠시동안 당신으로부터 시선을 돌려, 당신을 볼 수 없게 할 수 있습니다.",
"playbook_ability_alchemist": "연금술사",
"playbook_ability_alchemist_description": "연금술 물품을 발명하거나 만들 때 결과 등급에 +1을 받습니다. 당신은 한 가지 특별한 조합법을 아는 상태로 시작합니다.",
- "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious": "야심 많음",
"playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "기습",
"playbook_ability_ambush_description": "숨어 있다가 공격하거나 함정에 빠뜨릴 때, +1d를 얻습니다.",
@@ -1010,7 +1010,7 @@
"playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
"playbook_zindiq_friends_title": "Volatile Friends",
"playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
- "playbooks": "Playbooks",
+ "playbooks": "플레이북",
"position": "입지",
"progress_clock": "시계",
"protect_a_teammate": "동료를 보호한다",
@@ -1018,7 +1018,7 @@
"prowess_description": "육체적 무리나 부상에 의한 여파를 저항한다.",
"prowl": "운신",
"prowl_description": "들키지 않고 돌아다니며 장애물을 넘어간다. 등반하거나, 수영하거나, 달리거나, 도약하거나, 낙법을 사용한다. 근접해서 기습한다 - 뒤에서 찌르기, 목 자르기, 블랙잭으로 후려치기 등.",
- "push_yourself": "스스로를 밀어붙이기",
+ "push_yourself": "분발",
"push_yourself_desc1": " (2 ",
"push_yourself_desc2": ") — 또는 — ",
"quality": "수준",
@@ -1043,7 +1043,7 @@
"risky": "위험한",
"roll-inf": "굴림",
"roll": "의",
- "roll_engagement": "개시 굴림",
+ "roll_engagement": "접근 판정",
"roll_for": "의",
"roll_fortune": "행운 굴림",
"roll_their": "의 굴림",
@@ -1058,19 +1058,19 @@
"set_up_a_teammate": "동료를 위해 준비한다",
"shadows": "섀도우",
"short": "짧게",
- "show_bandolier_slots": "Show bandolier slots",
+ "show_bandolier_slots": "도구띠 칸 표시",
"show_broadcast": "채팅창으로 정보 보내는 버튼 표시",
"show_cohort_section": "캐릭터 시트에 구성원 칸 표시",
"show_deity": "신격 입력칸 표시",
"show_extra_trauma_box": "추가 트라우마 칸 표시",
"show_extra_xp_condition": "추가 경험점 조건 표시",
"show_frame_section": "동체 항목(자율기계용) 표시",
- "show_friend_contact_details": "Show friend/contact details",
+ "show_friend_contact_details": "친구 및 연줄 세부사항 표시",
"show_item_description": "물품/업그레이드 설명",
"show_origin": "전신 입력칸 표시",
"show_outline": "활성화된 입력칸 테두리 표시",
"show_vampire_strictures": "뱀파이어 금제 표시",
- "skirmish": "격투",
+ "skirmish": "접전",
"skirmish_description": "상대와 근접전을 벌인다. 위치를 공격하거나 사수한다. 몸싸움을 벌인다.",
"skullfire_poison": "스컬파이어(독)",
"slide": "슬라이드",
@@ -1086,7 +1086,7 @@
"special_abilities": "특수 능력",
"special_ability": "특수 능력",
"spider": "스파이더",
- "spirit_playbooks": "Spirit playbooks",
+ "spirit_playbooks": "영 플레이북",
"standstill_poison": "스탠드스틸(독)",
"stash": "비자금",
"status": "관계",
@@ -1150,9 +1150,9 @@
"upgrade_weapons_description": "무기의 품질 +1",
"upgrade_workshop_description": "소굴에 땜질과 연금술 도구, 책과 문서와 지도의 모음집이 있습니다. 소굴을 떠나지 않고도 이 자산들로 장기 프로젝트를 진행할 수 있습니다.",
"upon_crew_advance": "크루가 발전할 때, 각 PC는 +2 비자금을 얻습니다\n(등급당 추가 +1)",
- "use_kirsty": "Kirsty 폰트를 사용합니다(해당 폰트가 설치되어 있을 때만 선택할 것)",
+ "use_kirsty": "Kirsty 폰트를 사용합니다 (해당 폰트가 설치되어 있을 때만 선택할 것)",
"vampire": "뱀파이어",
- "vampire_traits": "Vampire traits",
+ "vampire_traits": "뱀파이어 특성",
"vampire_viceblurb": "당신의 악습은 살아있는 인간으로부터 생명 에너지를 섭취하는 것입니다. 휴식 시간 활동 1회를 써서 먹잇감을 추적하고 악습을 탐닉할 수 있습니다. 또, 그렇게 할 때 모든 1단계 피해를 지우고 치료 시계를 4번 전진시킵니다. 당신이 회복할 수 있는 유일한 길입니다. 당신은 어떻게 생명 에너지를 섭취합니까? 당신의 먹잇감에 어떤 종류의 흔적을 남깁니까?",
"vault": "금고",
"vaults": "금고",
diff --git a/D&D_3-5/translations/fr.json b/D&D_3-5/translations/fr.json
index 14645380f4..36ef4b3c22 100644
--- a/D&D_3-5/translations/fr.json
+++ b/D&D_3-5/translations/fr.json
@@ -59,7 +59,7 @@
"max": "Max",
"nonlethal-damage": "Dégâts Non Létaux",
"initiative-u": "INITIATIVE",
- "dexterity-modifier": "Dex Mod",
+ "dexterity-modifier": "Mod de Dex",
"miscellaneous-modifier-a": "Misc Mod",
"speed-u": "VITESSE",
"speed": "Vitesse",
@@ -77,13 +77,13 @@
"burrow": "Burrow",
"swim": "Nage",
"armor-class": "Classe d'Armure",
- "ability-modifier-a": "Ability Mod",
- "armor-bonus-a": "Armor Bns",
+ "ability-modifier-a": "Mod. de Caractéristique",
+ "armor-bonus-a": "Bonus d'Armure",
"size-modifier-a": "Modif. de Taille",
"dodge": "Esquive",
"natural-armor-a": "Armure Nat.",
- "deflection": "Deflection",
- "armor-check-penalty-i": "AC Pen",
+ "deflection": "Déflexion",
+ "armor-check-penalty-i": "Pénal. de CA",
"touch-u": "TOUCHER",
"flat-footed-u": "PRIS AU DÉPOURVU",
"immobile": "Immobile",
@@ -119,31 +119,31 @@
"ranged": "À distance",
"show-grapple-and-base-attack-bonus-macros": "Show Grapple and Base Attack Macros",
"epic-levels": "Niveaux épiques",
- "epic-save-bonus": "Epic Save Bonus",
- "epic-attack-bonus": "Epic Attack Bonus",
+ "epic-save-bonus": "Bonus de sauvegarde épique",
+ "epic-attack-bonus": "Bonus à l'attaque épique",
"languages": "Langues",
- "racial-abilities": "Racial Abilities",
- "class-abilities": "Class Abilities",
+ "racial-abilities": "Capacités Raciales",
+ "class-abilities": "Capacités de classe",
"feats": "Dons",
"other": "Autre",
"weapon": "Arme",
- "weapon-enhancement-a": "Weapon Enh",
+ "weapon-enhancement-a": "Amélio. d'Arme",
"weapon-focus-s": "Weapon
Focus",
"weapon-specialization-as": "Weapon
Specialize",
- "critical": "Critical",
- "range": "Range",
+ "critical": "Critique",
+ "range": "Distance",
"ammunition": "Munitions",
"attack-ability": "Attack Ability",
"damage-ability": "Damage Ability",
"special-properties": "Special Properties",
"strength-a": "For",
"dexterity-a": "Dex",
- "half-strength": "1/2 Str",
- "strength-and-half-strength": "Str+1/2Str",
+ "half-strength": "1/2 For",
+ "strength-and-half-strength": "1,5 For",
"attack-calculation-a": "Attack Calc",
"macro": "Macro",
- "full-attack-macro": "Full Attack Macro",
- "damage-calculation-a": "Damage Calc",
+ "full-attack-macro": "Macro complète d'Attaque",
+ "damage-calculation-a": "Calcul des dégâts",
"critical-calculation-a": "Crit Calc",
"damage-macro": "Damage Macro",
"other-weapons": "Autres armes",
@@ -155,14 +155,14 @@
"bonus": "Bonus",
"maximum-dexterity-a": " Max Dex ",
"check-penalty": " Check Penalty ",
- "spell-failure": "Spell Failure",
+ "spell-failure": "Échec de Sort",
"shield": "Bouclier",
"armor-bonus": "Bonus d'Armure",
"properties": "Propriétés",
"other-armor-class": "Other Armor Class",
"other-armor-class-i": "Other AC",
"ability-bonuses": "Ability Bonuses",
- "bonus-for-armor-class-i": "Bonus for AC",
+ "bonus-for-armor-class-i": "Bonus à la CA",
"touch-armor-class-a": "Touch AC",
"flat-footed-armor-class-i": "FF AC",
"immobilized-armor-class-i": "Immobilized AC",
diff --git a/Dark_Heresy/translations/af.json b/Dark_Heresy/translations/af.json
index 521bbcd352..cc21506913 100644
--- a/Dark_Heresy/translations/af.json
+++ b/Dark_Heresy/translations/af.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/cs.json b/Dark_Heresy/translations/cs.json
index 521bbcd352..cc21506913 100644
--- a/Dark_Heresy/translations/cs.json
+++ b/Dark_Heresy/translations/cs.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/da.json b/Dark_Heresy/translations/da.json
index 521bbcd352..cc21506913 100644
--- a/Dark_Heresy/translations/da.json
+++ b/Dark_Heresy/translations/da.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/de.json b/Dark_Heresy/translations/de.json
index 521bbcd352..cc21506913 100644
--- a/Dark_Heresy/translations/de.json
+++ b/Dark_Heresy/translations/de.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/el.json b/Dark_Heresy/translations/el.json
index 521bbcd352..cc21506913 100644
--- a/Dark_Heresy/translations/el.json
+++ b/Dark_Heresy/translations/el.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/en.json b/Dark_Heresy/translations/en.json
index a178de15f7..3fd6b81c99 100644
--- a/Dark_Heresy/translations/en.json
+++ b/Dark_Heresy/translations/en.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/es.json b/Dark_Heresy/translations/es.json
index 521bbcd352..cc21506913 100644
--- a/Dark_Heresy/translations/es.json
+++ b/Dark_Heresy/translations/es.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/fr.json b/Dark_Heresy/translations/fr.json
index 99422c914a..82d39f6ca9 100644
--- a/Dark_Heresy/translations/fr.json
+++ b/Dark_Heresy/translations/fr.json
@@ -75,12 +75,17 @@
"pen:": "Pén",
"damage": "Dégâts",
"special:": "Attributs",
+ "result": "Résultat",
+ "rollinitiative": "Initiative",
"hit": "Jet",
"movement": "Mouvement",
"halfmove:": "Demi :",
"fullmove:": "Complet :",
"charge:": "Charge :",
"run:": "Course :",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Points d'armure",
"head": "Tête",
"leftarm": "Bras gauche",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP dépensé",
"advancementtaken:": "Améliorations choisies :",
"othernotes:": "Autres Notes :",
- "result": "Résultat",
"rollcharism": "Jet : Charisme",
"rollawareness": "Jet : Vigilance",
"rollbarter": "Jet : Marchandage",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "P",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/he.json b/Dark_Heresy/translations/he.json
index 521bbcd352..cc21506913 100644
--- a/Dark_Heresy/translations/he.json
+++ b/Dark_Heresy/translations/he.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/it.json b/Dark_Heresy/translations/it.json
index 521bbcd352..cc21506913 100644
--- a/Dark_Heresy/translations/it.json
+++ b/Dark_Heresy/translations/it.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/ja.json b/Dark_Heresy/translations/ja.json
index 521bbcd352..cc21506913 100644
--- a/Dark_Heresy/translations/ja.json
+++ b/Dark_Heresy/translations/ja.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/ko.json b/Dark_Heresy/translations/ko.json
index 521bbcd352..cc21506913 100644
--- a/Dark_Heresy/translations/ko.json
+++ b/Dark_Heresy/translations/ko.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/nl.json b/Dark_Heresy/translations/nl.json
index 521bbcd352..cc21506913 100644
--- a/Dark_Heresy/translations/nl.json
+++ b/Dark_Heresy/translations/nl.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/pl.json b/Dark_Heresy/translations/pl.json
index 2120945b4c..514ca4413a 100644
--- a/Dark_Heresy/translations/pl.json
+++ b/Dark_Heresy/translations/pl.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/pt.json b/Dark_Heresy/translations/pt.json
index 29ba98d1fa..efdc14c7a2 100644
--- a/Dark_Heresy/translations/pt.json
+++ b/Dark_Heresy/translations/pt.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/ru.json b/Dark_Heresy/translations/ru.json
index c763933d88..bf492b8e7d 100644
--- a/Dark_Heresy/translations/ru.json
+++ b/Dark_Heresy/translations/ru.json
@@ -75,12 +75,17 @@
"pen:": "Бро:",
"damage": "Урон",
"special:": "Особенности:",
+ "result": "Результат",
+ "rollinitiative": "Initiative",
"hit": "Атака",
"movement": "Передвижение",
"halfmove:": "Половинное:",
"fullmove:": "Полное:",
"charge:": "Натиск: ",
"run:": "Бег: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Броня",
"head": "Голова",
"leftarm": "Левая Рука",
@@ -112,7 +117,6 @@
"totalxpspent": "Потраченный Опыт",
"advancementtaken:": "Взяты Улучшения:",
"othernotes:": "Другие Заметки:",
- "result": "Результат",
"rollcharism": "Бросок : Очарование",
"rollawareness": "Бросок : Бдительность",
"rollbarter": "Бросок : Бартер",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/sv.json b/Dark_Heresy/translations/sv.json
index a178de15f7..3fd6b81c99 100644
--- a/Dark_Heresy/translations/sv.json
+++ b/Dark_Heresy/translations/sv.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/tr.json b/Dark_Heresy/translations/tr.json
index a178de15f7..3fd6b81c99 100644
--- a/Dark_Heresy/translations/tr.json
+++ b/Dark_Heresy/translations/tr.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/zh.json b/Dark_Heresy/translations/zh.json
index a178de15f7..3fd6b81c99 100644
--- a/Dark_Heresy/translations/zh.json
+++ b/Dark_Heresy/translations/zh.json
@@ -75,12 +75,17 @@
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
+ "result": "Result",
+ "rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
+ "initiative": "Initiative",
+ "fromag": "From Ag",
+ "cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
@@ -112,7 +117,6 @@
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
- "result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
@@ -170,4 +174,4 @@
"i-u": "I",
"r-u": "R",
"e-u": "E"
-}
\ No newline at end of file
+}
diff --git a/Dark_Heresy/translations/zu.json b/Dark_Heresy/translations/zu.json
index 8a267d591c..8c4707103a 100644
--- a/Dark_Heresy/translations/zu.json
+++ b/Dark_Heresy/translations/zu.json
@@ -75,12 +75,17 @@
"pen:": "crwdns42136:0crwdne42136:0",
"damage": "crwdns42137:0crwdne42137:0",
"special:": "crwdns42138:0crwdne42138:0",
+ "result": "crwdns42651:0crwdne42651:0",
+ "rollinitiative": "crwdns83852:0crwdne83852:0",
"hit": "crwdns42139:0crwdne42139:0",
"movement": "crwdns42140:0crwdne42140:0",
"halfmove:": "crwdns42141:0crwdne42141:0",
"fullmove:": "crwdns42142:0crwdne42142:0",
"charge:": "crwdns42143:0crwdne42143:0",
"run:": "crwdns42144:0crwdne42144:0",
+ "initiative": "crwdns83854:0crwdne83854:0",
+ "fromag": "crwdns83856:0crwdne83856:0",
+ "cust": "crwdns83858:0crwdne83858:0",
"armor": "crwdns42145:0crwdne42145:0",
"head": "crwdns42146:0crwdne42146:0",
"leftarm": "crwdns42147:0crwdne42147:0",
@@ -112,7 +117,6 @@
"totalxpspent": "crwdns42173:0crwdne42173:0",
"advancementtaken:": "crwdns42174:0crwdne42174:0",
"othernotes:": "crwdns42175:0crwdne42175:0",
- "result": "crwdns42651:0crwdne42651:0",
"rollcharism": "crwdns42652:0crwdne42652:0",
"rollawareness": "crwdns42653:0crwdne42653:0",
"rollbarter": "crwdns42654:0crwdne42654:0",
@@ -170,4 +174,4 @@
"i-u": "crwdns82830:0crwdne82830:0",
"r-u": "crwdns82832:0crwdne82832:0",
"e-u": "crwdns82834:0crwdne82834:0"
-}
\ No newline at end of file
+}
diff --git a/Das_Schwarze_Auge_5/translations/fr.json b/Das_Schwarze_Auge_5/translations/fr.json
index 0e054b1ab0..e3915ba699 100644
--- a/Das_Schwarze_Auge_5/translations/fr.json
+++ b/Das_Schwarze_Auge_5/translations/fr.json
@@ -271,19 +271,19 @@
"Wasserlebewesen": "Êtres aquatiques",
"Wohlklang-Regel-Pub": "\n\t\t\t\t\t\tRègle : les épreuves de Chant ont un bonus de +1 point.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 170",
"Wohlklang": "Voie agréable",
- "Zäher-Hund-Regel-Pub": "\n\t\t\t\t\t\tRegel: Dieser Vorteil sorgt dafür, dass der Held die Auswirkungen der höchsten Stufe des Zustands Schmerz ignorieren darf. Er erleidet lediglich die Auswirkungen der nächstniedrigeren Stufe. Wenn ein Held also beispielsweise drei Stufen Schmerz erlitten hat, gelten für ihn nur die Auswirkungen von Stufe II. Bei Schmerz Stufe IV wird der Held dennoch handlungsunfähig. Schmerz Stufe I wird so behandelt, als hätte der Held keine Stufe Schmerz.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169",
+ "Zäher-Hund-Regel-Pub": "\n\t\t\t\t\t\tRègle : cet avantage donne au héros la capacité de négliger les conséquences du niveau le plus élevé de son état de douleur. Il souffre seulement des conséquences des niveaux inférieurs. Si un héros possède, par exemple, trois niveaux de douleur, il souffre seulement des conséquences du niveau II. Les conséquences du niveau IV restent les mêmes que la normale. Le niveau I est traité comme si le héros nʼavait pas de niveau de douleur.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 165",
"Zäher-Hund": "Coriace",
- "Zauberer-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Zauberer erhält als Astralenergie- Grundwert 20 AsP. Der Vorteil beinhaltet nicht die Sonderfertigkeit Tradition (siehe Seite 275). Diese muss einzeln erworben werden. Jeder Zauberer muss mit einer Tradition starten (eine Tradition ist eine spezielle Sonderfertigkeit). Dieser Vorteil lässt sich im späteren Spielverlauf nicht mehr erwerben.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169",
+ "Zauberer-Regel-Pub": "\n\t\t\t\t\t\tRègle : le lanceur de sorts reçoit une valeur de base dʼénergie astrale de 20 PA. Lʼavantage ne comprend pas la capacité spéciale tradition (voir page 275). Celle-ci doit être aussi achetée. Chaque lanceur de sorts doit commencer avec une tradition (une tradition est une capacité spéciale particulière). Cet avantage ne peut plus être acquis au cours du jeu.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 167",
"Zauberer": "Pouvoir magique",
- "Zeitgefühl-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Charakter hat ein ausgezeichnetes Zeitgefühl und kann, ohne den Stand der Sonne zu sehen oder auf andere Hilfsmittel zurückzugreifen, die Tageszeit genau bestimmen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170",
+ "Zeitgefühl-Regel-Pub": "\n\t\t\t\t\t\tRègle : le personnage est doué dʼune notion du temps instinctive et peut, sans voir la course du soleil ou recourir à dʼautres aides, déterminer précisément lʼheure du jour.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 166",
"Zeitgefühl": "Notion du temps",
- "Zweistimmiger-Gesang-Regel-Pub": "\n\t\t\t\t\t\tRegel: Ein Held kann den Zweistimmigen Gesang singen und hat somit die Möglichkeit, Elfenlieder zu erlernen. Durch den Vorteil erwirbt der Held das Anwendungsgebiet Zweistimmiger Gesang im Talent Singen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170",
+ "Zweistimmiger-Gesang-Regel-Pub": "\n\t\t\t\t\t\tRègle : un héros avec cette capacité a la possibilité dʼapprendre des chansons elfiques. Il acquiert le domaine dʼapplication chant diphonique dans le talent chant.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 164",
"Zweistimmiger-Gesang": "Chant diphonique",
- "Zwergennase-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Abenteurer erhält bei Proben auf Sinnesschärfe zur Entdeckung von Geheimtüren, Hohlräumen, versteckten Schubladen und Ähnlichem eine Erleichterung von 1.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170",
+ "Zwergennase-Regel-Pub": "\n\t\t\t\t\t\tRègle : lʼaventurier reçoit, pour les épreuves dʼacuité sensorielle visant la découverte de portes secrètes, cavités, tiroirs cachés et autres, un bonus de +1.
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 166",
"Zwergennase": "Instinct de nain",
- "Angstvor-Regel-Pub": "\n\t\t\t\t\t\tRegel: Pro Stufe der Angst erleidet der Held eine Stufe Furcht, so lange er dem Auslöser ausgesetzt ist.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170",
+ "Angstvor-Regel-Pub": "\n\t\t\t\t\t\tRègle : le héros souffre dʼun niveau de terreur par niveau du désavantage tant quʼil est en présence du déclencheur.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 177",
"Angst-vor": "Phobie",
- "Arm-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch den Nachteil Arm erhält ein Held bei der Generierung 250 Silbertaler weniger pro Stufe. Wählt er also 3 Stufen Arm, beginnt er ohne Startkapital und besitzt nur ein Kleiderpaket der Kategorie arm.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170",
+ "Arm-Regel-Pub": "\n\t\t\t\t\t\tRègle : le héros reçoit lors de la créations 250 thalers dʼargent de moins par niveau du désavantage. Ainsi, sʼil choisit pauvreté au niveau III, il commence sans capital de départ et possède seulement des vêtements de sa catégorie.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 176",
"Arm": "Pauvreté",
"Artefaktgebunden-Regel-Pub": "\n\t\t\t\t\t\tRegel: Ist der Held nicht in direktem Kontakt mit dem Artefakt (dies bedeutet: Kontakt mit der Haut), kann er nur erschwert Zaubern. Dieser Nachteil erschwert Zauber um 1, wenn die Bedingung des Körperkontaktes nicht erfüllt ist. Wird das Artefakt vernichtet, kann er so lange nur mit der Erschwernis Zauber wirken, bis er selbst ein neues Artefakt gleicher Machart hergestellt hat, in das die Artefaktgebundenheit automatisch einfließt.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170",
"Artefaktgebunden": "Astreint à un artefact",
@@ -371,7 +371,7 @@
"Schlechte-Regeneration-Lebensenergie": "Faible régénération (énergie vitale)",
"Schwacher-Astralkörper-Regel-Pub": "\n\t\t\t\t\t\tRegel: Jedes Mal, wenn der Held Astralpunkte ausgibt, verliert er einen Astralpunkt zusätzlich.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 177",
"Schwacher-Astralkörper": "Corps astral faible",
- "Schwache-Karmalkörper-Regel-Pub": "\n\t\t\t\t\t\tRegel: Jedes Mal, wenn der Held Karmapunkte ausgibt, verliert er einen Karmapunkt zusätzlich.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 177",
+ "Schwache-Karmalkörper-Regel-Pub": "\n\t\t\t\t\t\tRègle : à chaque fois que le héros utilise des points de karma, il perd 1 point de karma supplémentaire.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 170",
"Schwacher-Karmalkörper": "Corps karmique faible",
"Sensibler-Geruchssinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Solange der Held dem Geruch ausgesetzt ist, erleidet er eine Stufe Verwirrung.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 177",
"Sensibler-Geruchssinn": "Odorat sensible",
@@ -796,9 +796,9 @@
"Jäger-QS": "Chasseur (NR)",
"Tierfreund-QS": "Ami des animaux (NR)",
"Abrichten-EM": "Dresser (AE)",
- "Gift-melken-Landtiere-EM": "Gift melken (Land - und Lufttiere) (EM)",
- "Gift-melken-Wassertiere-EM": "Gift melken (Wassertiere) (EM)",
- "Tierstimmen-imitieren-EM": "Tierstimmen imitieren (EM)",
+ "Gift-melken-Landtiere-EM": "Récupération du venin (animaux terrestres et aériens) (AE)",
+ "Gift-melken-Wassertiere-EM": "Récupération du venin (animaux aquatiques) (AE)",
+ "Tierstimmen-imitieren-EM": "Imitation de cris dʼanimaux (AE)",
"Mantikorgift-BG": "Poison de Manticore (SP)",
"Morfugift-BG": "Poison de Morfu (SP)",
"Wildnisleben": "Survie",
@@ -856,7 +856,7 @@
"Handel": "Commerce",
"Bine-Maschores-AG": "Bine Maschores (DA)",
"Hehlerei-AG": "Hehlerei (AG)",
- "Rosstäuscher-EM": "Rosstäuscher (EM)",
+ "Rosstäuscher-EM": "Maquignon (AE)",
"Verwalten-EM": "Administration (AE)",
"Arax-BG": "Arax (BG)",
"Kelmon-BG": "Kelmon (SP)",
@@ -1258,7 +1258,7 @@
"Weiter-Schwung-Regel": "\n \t\t\t\t\t\t\tRegel: Bei Einsatz des um 2 erschwerten Manövers gilt der Held bis zum Ende der KR in einer Nahkampfreichweite, die eine Stufe höher ist, als die eigentliche Reichweite seiner Waffe. Zudem erhält er einen Bonus von +1 TP.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165",
"Weiter-Schwung": "Weiter Schwung",
"Wundmühle-Regel": "\n \t\t\t\t\t\t\tRegel: Die Spielerin sagt vor der Reaktion ihrer Heldin an, dass sie ein Windmühlen-Manöver durchführen will. Die PA ist dabei um 2 erschwert. Die Abenteurerin muss in dieser KR noch 1 Aktion zur Verfügung haben, die im Anschluss an das Manöver direkt für eine AT eingesetzt wird. Es macht also bei diesem Manöver Sinn, bei hoher Initiative abzuwarten, bis der Gegner angreift. Gelingt der Heldin die PA, so führt sie sofort eine AT gegen den gleichen Gegner mit einem Bonus von +4 TP aus. Alle weiteren Verteidigungen in dieser KR entfallen für die Abenteurerin. Die nach der PA folgende AT kann nicht mit einem Spezialmanöver, wohl aber mit einem Basismanöver kombiniert werden. Das Windmühlen-Manöver kann nur gegen Angriffe mit Kampftechniken ausgeführt werden, mit denen man das Manöver auch ausführen kann (also beispielsweise nicht gegen Dolche oder Fechtwaffen).
\n\t\t\t\t\t\t\tErschwernis: –2 (für die Parade)
\n\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165",
- "Wundmühle": "Windmühle",
+ "Wundmühle": "Moulin à vent",
"Würgegriff-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Gegner in den Würgegriff zu nehmen, muss die Heldin ihren Widersacher zuvor im Haltegriff haben. In der nächsten KR würfelt die Spielerin eine Raufen-AT. Gelingt sie und es wird nicht erfolgreich verteidigt, ist der Gegner im Würgegriff. Misslingt sie, endet der Haltegriff. Ist der Widersacher im Würgegriff, erleidet er jede KR 1W6 SP. Der Gegner muss jede KR eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) ablegen, erschwert um die halben SP, die in dieser KR verursacht wurden. Bei Misslingen erleidet er 1 Stufe Betäubung. Während der Gegner im Würgegriff ist, stehen ihm zwei Optionen offen:
\n \t\t\t\t\t\t\t• Würgegriff aufsprengen: Er kann versuchen, den Würgegriff zu sprengen. Dazu muss ihm eine Vergleichsprobe auf Kraftakt (Ziehen & Zerren) gelingen. Ist der Gegner erfolgreich enden der Würgegriff und der Haltegriff.
\n \t\t\t\t\t\t\t• Angreifen: Er kann die Heldin angreifen. Solange der Würgegriff aufrechterhalten wird, leidet der Feind unter den Status Fixiert und Eingeengt.
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 166",
"Würgegriff": "Würgegriff",
"SP": "SP",
@@ -1560,9 +1560,9 @@
"Altisonus-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Die Stimme des Zauberers wird deutlich lauter und beeindruckender und vermag jede andere in einem Raum zu übertönen. Die Reichweite seiner Stimme verdoppelt sich.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 116",
"Analys-Arkanstruktur": "Analysis structura arcana",
"Analys-Arkanstruktur-Regel": "\n \t\t\t\t\t\t\tProbe: KL/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Zauberer erhält detaillierte Hinweise, ob das Objekt magisch ist und falls ja, wie seine magische Struktur beschaffen ist. Durch die so gesammelten Informationen kann der Zauberer bei einer Magischen Analyse mehr QS ansammeln als üblich. Jede QS des Analys entspricht der Höhe der maximal ansammelbaren QS der Probe auf Magiekunde (unterschiedliche Anwendungsgebiete) für die Magische Analyse. Hat der Zauberer z. B. 3 QS im Analys erzielt, kann er maximal 3 QS bei der Magischen Analyse erzielen, hat er eine QS von 4, so sind maximal 4 QS bei der Analyse möglich usw. Mehr zur Magischen Analyse siehe VR01 - Regelwerk S. 269.
\n \t\t\t\t\t\t\tZauberdauer: 32 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Wesen, Objekte
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287",
- "Angst-auslösen": "Angst auslösen",
+ "Angst-auslösen": "Susciter la peur",
"Angst-auslösen-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/GE
\n \t\t\t\t\t\t\tWirkung: Alle Kulturschaffenden in einem Radius von QS x 2 Schritt um den Zauberer werden von panischer Angst vor ihm erfüllt. Solange sie sich im Wirkungsradius aufhalten, erleiden sie 2 Stufen des Zustands Furcht. Die Opfer müssen den Zauberer nicht sehen, damit der Spruch seine Wirkung entfaltet. Ist ihre SK aber höher als die QS des Zaubers, sind sie von den Auswirkungen nicht betroffen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 KR
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Dämonisch
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 116",
- "Ängste-lindern": "Ängste lindern",
+ "Ängste-lindern": "Soulager la peur",
"Ängste-lindern-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: je nach QS können mit diesem Zauberspruch Stufen von Furcht augenblicklich abgebaut werden. Die Wirkung ist nicht kumulativ, es gelten die Auswirkungen der höchsten QS.
\n \t\t\t\t\t\t\tQS 1: 1 Stufe Furcht
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Furcht, +1 MU für 1 Minute
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Furcht, +1 MU für 1 Minute
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Furcht, +1 MU für 1 Minute
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Furcht, +1 MU für 1 Minute
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Furcht, +2 MU für 1 Minute
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 116",
"Arachnea": "Arachnea",
"Arachnea-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Alle innerhalb von 1 Meile befindlichen Insekten, Käfer und Spinnen der Größenkategorie winzig werden vom Zauberer angezogen und bewegen sich in seine Richtung. Betroffen sind davon nur solche Wesen, die KL (t) statt KL verwenden und deren SK die QS/2 nicht überschreitet. Zudem verlieren die Wesen nicht ihren Selbsterhaltungstrieb, werden sich also beispielsweise nicht durch Feuer bewegen, das den Pfad zum Zauberer versperrt. Sobald sie beim Zauberer angekommen sind, verbleiben sie in seiner unmittelbaren Nähe und folgen ihm, falls er sich fortbewegt. Der Zauber erlaubt dabei keinerlei Kontrolle über die herbeigeeilten Wesen, es ist also gut möglich, dass sie ihn oder auch die anderen eingetroffenen Wesen angreifen.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Stunden
\n\t\t\t\t\t\t\tZielkategorie: Zone (50 Schritt mit dem Zauberer als beweglichem Mittelpunkt)
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR05 - Aventurische Magie II S. 98",
diff --git a/Dramasystem/translations/af.json b/Dramasystem/translations/af.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/af.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/cs.json b/Dramasystem/translations/cs.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/cs.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/da.json b/Dramasystem/translations/da.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/da.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/de.json b/Dramasystem/translations/de.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/de.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/el.json b/Dramasystem/translations/el.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/el.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/en.json b/Dramasystem/translations/en.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/en.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/es.json b/Dramasystem/translations/es.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/es.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/fr.json b/Dramasystem/translations/fr.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/fr.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/he.json b/Dramasystem/translations/he.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/he.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/it.json b/Dramasystem/translations/it.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/it.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/ja.json b/Dramasystem/translations/ja.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/ja.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/ko.json b/Dramasystem/translations/ko.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/ko.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/nl.json b/Dramasystem/translations/nl.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/nl.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/pl.json b/Dramasystem/translations/pl.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/pl.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/pt.json b/Dramasystem/translations/pt.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/pt.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/ru.json b/Dramasystem/translations/ru.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/ru.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/sv.json b/Dramasystem/translations/sv.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/sv.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/tr.json b/Dramasystem/translations/tr.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/tr.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/zh.json b/Dramasystem/translations/zh.json
new file mode 100644
index 0000000000..9bb1f389a3
--- /dev/null
+++ b/Dramasystem/translations/zh.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "Character",
+ "name": "I am:",
+ "desire": "Desire:",
+ "role": "Role:",
+ "story1": "My story is of",
+ "pc-repeating-story1-place": "(a person)",
+ "story2": "who",
+ "pc-repeating-story2-place": "(desires something)",
+ "dramatic_poles": "Dramatic Poles",
+ "or": "OR",
+ "people": "The People in My Life",
+ "relationshipname": "Character",
+ "relationship": "Relationship",
+ "wants": "What I Want from Them",
+ "relationshipno": "Why I Can't Get It",
+ "relationdramapoles": "Their Dramatic Poles",
+ "actions": "What I Can Do",
+ "rankheader": "Rank",
+ "actionheader": "Action",
+ "customheader": "Custom Action",
+ "actionhow": "How I Do It",
+ "rankstrong": "Strong",
+ "actionenduring": "Enduring",
+ "actionfight": "Fighting",
+ "actionknow": "Knowing",
+ "actionmake": "Making",
+ "actionmove": "Moving",
+ "actiontalk": "Talking",
+ "actionsneak": "Sneaking",
+ "actioncustom": "Custom",
+ "rankmiddle": "Middling",
+ "rankweak": "Weak",
+ "actioninstructions": "* Assign each action to one and only one rank.",
+ "consequences": "Consequences",
+ "trackerplayer": "Player",
+ "trackerchar": "Character",
+ "trackerrole": "Role",
+ "trackerdesire": "Desire",
+ "trackerdramapoles": "Dramatic Poles",
+ "trackerrecurring": "Character",
+ "trackernpcrole": "Role",
+ "trackernpcwant": "What I Want",
+ "trackernpcdeny": "Why I Can't Get It",
+ "relatmapchar1": "(Character) is",
+ "relatmapchar2": "(Other Character)'s",
+ "relatmaprelationship": "(Relationship)",
+ "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.",
+ "gmtracking": "GM Tracker",
+ "maincasttracker": "Main Cast Tracker",
+ "recurringtracker": "Recurring Character Tracker",
+ "relationshipmap": "Relationship Map"
+}
diff --git a/Dramasystem/translations/zu.json b/Dramasystem/translations/zu.json
new file mode 100644
index 0000000000..3b3a550b20
--- /dev/null
+++ b/Dramasystem/translations/zu.json
@@ -0,0 +1,53 @@
+{
+ "characterheader": "crwdns83948:0crwdne83948:0",
+ "name": "crwdns83950:0crwdne83950:0",
+ "desire": "crwdns83952:0crwdne83952:0",
+ "role": "crwdns83954:0crwdne83954:0",
+ "story1": "crwdns83956:0crwdne83956:0",
+ "pc-repeating-story1-place": "crwdns83958:0crwdne83958:0",
+ "story2": "crwdns83960:0crwdne83960:0",
+ "pc-repeating-story2-place": "crwdns83962:0crwdne83962:0",
+ "dramatic_poles": "crwdns83964:0crwdne83964:0",
+ "or": "crwdns83966:0crwdne83966:0",
+ "people": "crwdns83968:0crwdne83968:0",
+ "relationshipname": "crwdns83970:0crwdne83970:0",
+ "relationship": "crwdns83972:0crwdne83972:0",
+ "wants": "crwdns83974:0crwdne83974:0",
+ "relationshipno": "crwdns83976:0crwdne83976:0",
+ "relationdramapoles": "crwdns83978:0crwdne83978:0",
+ "actions": "crwdns83980:0crwdne83980:0",
+ "rankheader": "crwdns83982:0crwdne83982:0",
+ "actionheader": "crwdns83984:0crwdne83984:0",
+ "customheader": "crwdns83986:0crwdne83986:0",
+ "actionhow": "crwdns83988:0crwdne83988:0",
+ "rankstrong": "crwdns83990:0crwdne83990:0",
+ "actionenduring": "crwdns83992:0crwdne83992:0",
+ "actionfight": "crwdns83994:0crwdne83994:0",
+ "actionknow": "crwdns83996:0crwdne83996:0",
+ "actionmake": "crwdns83998:0crwdne83998:0",
+ "actionmove": "crwdns84000:0crwdne84000:0",
+ "actiontalk": "crwdns84002:0crwdne84002:0",
+ "actionsneak": "crwdns84004:0crwdne84004:0",
+ "actioncustom": "crwdns84006:0crwdne84006:0",
+ "rankmiddle": "crwdns84008:0crwdne84008:0",
+ "rankweak": "crwdns84010:0crwdne84010:0",
+ "actioninstructions": "crwdns84012:0crwdne84012:0",
+ "consequences": "crwdns84014:0crwdne84014:0",
+ "trackerplayer": "crwdns84016:0crwdne84016:0",
+ "trackerchar": "crwdns84018:0crwdne84018:0",
+ "trackerrole": "crwdns84020:0crwdne84020:0",
+ "trackerdesire": "crwdns84022:0crwdne84022:0",
+ "trackerdramapoles": "crwdns84024:0crwdne84024:0",
+ "trackerrecurring": "crwdns84026:0crwdne84026:0",
+ "trackernpcrole": "crwdns84028:0crwdne84028:0",
+ "trackernpcwant": "crwdns84030:0crwdne84030:0",
+ "trackernpcdeny": "crwdns84032:0crwdne84032:0",
+ "relatmapchar1": "crwdns84034:0crwdne84034:0",
+ "relatmapchar2": "crwdns84036:0crwdne84036:0",
+ "relatmaprelationship": "crwdns84038:0crwdne84038:0",
+ "title": "crwdns84040:0crwdne84040:0",
+ "gmtracking": "crwdns84042:0crwdne84042:0",
+ "maincasttracker": "crwdns84044:0crwdne84044:0",
+ "recurringtracker": "crwdns84046:0crwdne84046:0",
+ "relationshipmap": "crwdns84048:0crwdne84048:0"
+}
diff --git a/L5R Fantasy Flight Games/translations/af.json b/L5R Fantasy Flight Games/translations/af.json
index 93221f94d9..cc221c1b45 100644
--- a/L5R Fantasy Flight Games/translations/af.json
+++ b/L5R Fantasy Flight Games/translations/af.json
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
- "fitness-defense-u": "Fitness (Defense)"
+ "fitness-defense-u": "Fitness (Defense)",
+ "ninjutsu-u": "Ninjutsu",
+ "maho-u": "Mahō"
}
diff --git a/L5R Fantasy Flight Games/translations/cs.json b/L5R Fantasy Flight Games/translations/cs.json
index 93221f94d9..cc221c1b45 100644
--- a/L5R Fantasy Flight Games/translations/cs.json
+++ b/L5R Fantasy Flight Games/translations/cs.json
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
- "fitness-defense-u": "Fitness (Defense)"
+ "fitness-defense-u": "Fitness (Defense)",
+ "ninjutsu-u": "Ninjutsu",
+ "maho-u": "Mahō"
}
diff --git a/L5R Fantasy Flight Games/translations/da.json b/L5R Fantasy Flight Games/translations/da.json
index 93221f94d9..cc221c1b45 100644
--- a/L5R Fantasy Flight Games/translations/da.json
+++ b/L5R Fantasy Flight Games/translations/da.json
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
- "fitness-defense-u": "Fitness (Defense)"
+ "fitness-defense-u": "Fitness (Defense)",
+ "ninjutsu-u": "Ninjutsu",
+ "maho-u": "Mahō"
}
diff --git a/L5R Fantasy Flight Games/translations/de.json b/L5R Fantasy Flight Games/translations/de.json
index 93221f94d9..cc221c1b45 100644
--- a/L5R Fantasy Flight Games/translations/de.json
+++ b/L5R Fantasy Flight Games/translations/de.json
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
- "fitness-defense-u": "Fitness (Defense)"
+ "fitness-defense-u": "Fitness (Defense)",
+ "ninjutsu-u": "Ninjutsu",
+ "maho-u": "Mahō"
}
diff --git a/L5R Fantasy Flight Games/translations/el.json b/L5R Fantasy Flight Games/translations/el.json
index 93221f94d9..cc221c1b45 100644
--- a/L5R Fantasy Flight Games/translations/el.json
+++ b/L5R Fantasy Flight Games/translations/el.json
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
- "fitness-defense-u": "Fitness (Defense)"
+ "fitness-defense-u": "Fitness (Defense)",
+ "ninjutsu-u": "Ninjutsu",
+ "maho-u": "Mahō"
}
diff --git a/L5R Fantasy Flight Games/translations/en.json b/L5R Fantasy Flight Games/translations/en.json
index 93221f94d9..cc221c1b45 100644
--- a/L5R Fantasy Flight Games/translations/en.json
+++ b/L5R Fantasy Flight Games/translations/en.json
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
- "fitness-defense-u": "Fitness (Defense)"
+ "fitness-defense-u": "Fitness (Defense)",
+ "ninjutsu-u": "Ninjutsu",
+ "maho-u": "Mahō"
}
diff --git a/L5R Fantasy Flight Games/translations/es.json b/L5R Fantasy Flight Games/translations/es.json
index 93221f94d9..cc221c1b45 100644
--- a/L5R Fantasy Flight Games/translations/es.json
+++ b/L5R Fantasy Flight Games/translations/es.json
@@ -264,5 +264,7 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
- "fitness-defense-u": "Fitness (Defense)"
+ "fitness-defense-u": "Fitness (Defense)",
+ "ninjutsu-u": "Ninjutsu",
+ "maho-u": "Mahō"
}
diff --git a/L5R Fantasy Flight Games/translations/fr.json b/L5R Fantasy Flight Games/translations/fr.json
index 9c72d04e22..63ea0abcde 100644
--- a/L5R Fantasy Flight Games/translations/fr.json
+++ b/L5R Fantasy Flight Games/translations/fr.json
@@ -5,7 +5,7 @@
"school-u": "École",
"rank-u": "Rang",
"player-u": "Nom du joueur:",
- "techtypes-u": "Technique Types Available:",
+ "techtypes-u": "Types de technique disponibles :",
"narrative-u": "Mode narratif",
"conflict-u": "Mode de conflit",
"advance-u": "Avancement",
@@ -27,14 +27,14 @@
"approach-u": "Approche",
"aesthetics-u": "Esthétique",
"composition-u": "Composition",
- "design-u": "Design",
+ "design-u": "Conception",
"smithing-u": "Forge",
"artisan-skills-u": "Compétences d’artisan",
"martial-skills-u": "Compétences martiales",
- "fitness-u": "Fitness",
- "martial_arts_melee-u": "M.A. [Melee]",
- "martial_arts_ranged-u": "M.A. [Ranged]",
- "martial_arts_unarmed-u": "M.A. [Unarmed]",
+ "fitness-u": "Forme physique",
+ "martial_arts_melee-u": "A. M. [Mêlée]",
+ "martial_arts_ranged-u": "A. M. [Distance]",
+ "martial_arts_unarmed-u": "A. M. [Mains nues]",
"meditation-u": "Méditation",
"tactics-u": "Tactique",
"social-skills-u": "Compétences sociales",
@@ -48,10 +48,10 @@
"sentiment-u": "Sentiment",
"theology-u": "Théologie",
"medicine-u": "Médecine",
- "trade-skills-u": "Trade Skills",
+ "trade-skills-u": "Compétences professionelles",
"survival-u": "Survie",
"commerce-u": "Commerce",
- "labor-u": "Labor",
+ "labor-u": "Main d'œuvre",
"seafaring-u": "Navigation",
"skulduggery-u": "Magouilles",
"honor-u": "Honneur",
@@ -62,23 +62,23 @@
"giri-u": "Giri",
"giri-colon-u": "Giri :",
"titles-u": "Titres",
- "roller-u": "Roller",
- "symbolkey-u": "Symbol Key",
+ "roller-u": "Jets",
+ "symbolkey-u": "Symboles clés",
"success-u": "Succès",
"explosivesuccess-u": "Succès explosif",
"opportunity-u": "Opportunités",
- "strife-u": "Strife",
+ "strife-u": "Conflit",
"socialstatus-u": "Statut social",
"advantagesanddisadvantages-u": "Advantages &aml; Disadvantages",
- "distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
+ "distinctions-u": "DISTINCTIONS : Relancer jusqu'à deux dés de votre choix quand une distinction vous aide lors d’un test.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
- "passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
+ "passions-u": "PASSIONS : Après avoir effectué un test lié à votre passion, retirez 3 Conflits.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
- "personalunmasking-u": "Personal Unmasking",
+ "personalunmasking-u": "Démasquage personnel",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Expérience",
"total-xp-u": "XP Total",
- "saved-xp-u": "Saved XP",
+ "saved-xp-u": "XP économisée",
"spent-xp-u": "XP utilisé",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
@@ -102,11 +102,11 @@
"armor-u": "Armure",
"name-u": "Nom",
"damage-u": "Dégât",
- "deadliness-u": "Deadliness",
+ "deadliness-u": "Mortalité",
"range-u": "Portée",
- "protection-type-u": "Protection Type (Resistance)",
+ "protection-type-u": "Type de protection (résistance)",
"physical-resistance-u": "Résistance Phy",
- "supernatural-resistance-u": "Sup Resistance",
+ "supernatural-resistance-u": "Résistance Sup",
"qualities-u": "Qualités",
"notes-gear-u": "Notes et Inventaire",
"techniques-u": "Techniques",
@@ -120,18 +120,18 @@
"minion-u": "(Sbire)",
"adversary-u": "(Adversaire)",
"details-u": "Détails",
- "conflict-rank-u": "Conflict Rank:",
+ "conflict-rank-u": "Conflit de Rang :",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Compétences :",
"advantages-colon-u": "Avantages :",
"disadvantages-colon-u": "Désavantages :",
"demeanor-u": "Comportement :",
- "typical-unmasking-u": "Typical Unmasking:",
+ "typical-unmasking-u": "Démasquage typique :",
"honor-colon-u": "Honneur:",
"glory-colon-u": "Gloire:",
"status-colon-u": "Statut :",
- "abilities-colon-u": "Abilities: ",
+ "abilities-colon-u": "Capacités : ",
"gear-equiped-u": "Équipement (porté) :",
"gear-other-u": "Équipement (autre) :",
"artisan-u": "Artisan ",
@@ -151,20 +151,20 @@
"question3-u": "3). Quelle est l'école de votre personnage et son rôle?",
"question4-u": "4). Comment votre personnage se distingue au sein de son école ?",
"question5-u": "5). Quels sont les devoirs de votre personnage envers son seigneur?",
- "question6-u": "6). What does your character long for?",
+ "question6-u": "6). Qu'est-ce que votre personnage désire ardemment ?",
"question7-u": "7). Quelle est l'opinion de votre personnage sur son clan?",
"question8-u": "8). Que pense votre personnage du Bushidō?",
"question9-u": "9). Quel est le plus grand accomplissement de votre personnage jusqu'à présent?",
- "question10-u": "10). What holds your characters back the most in life?",
- "question11-u": "11). What makes your character feel at peace?",
- "question12-u": "12). What concern, fear, or foible troubles your character the most?",
- "question13-u": "13). Who has your character learned the most from during their life?",
- "question14-u": "14). What details do others find most striking about your character?",
- "question15-u": "15). How does your character respond to stressful situations?",
- "question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
+ "question10-u": "10). Qu'est-ce qui retient le plus vos personnages dans la vie ?",
+ "question11-u": "11). Qu'est-ce qui fait que votre personnage se sente en paix ?",
+ "question12-u": "12). Quelle préoccupation, crainte ou faiblesse trouble le plus votre personnage ?",
+ "question13-u": "13). De qui votre personnage a-t-il appris le plus au cours de sa vie ?",
+ "question14-u": "14). Quel(s) détail(s) les autres trouvent ils le plus marquant concernant votre personnage?",
+ "question15-u": "15). Comment votre personnage répond-t-il aux situations stressantes?",
+ "question16-u": "16). Quelles sont les relations préexistantes entre votre personnage et les autres clans, familles, organisations et traditions?",
"question17-u": "17). Comment les parents de votre personnage se décriraient-ils?",
- "question18-u": "18). Who was your character named to honor?",
- "question19-u": "19). What is your character’s personal name?",
+ "question18-u": "18). Pour honorer qui votre personnage a-t-il été nommé ?",
+ "question19-u": "19). Quel est le nom personnel de votre personnage ?",
"question20-u": "20). Comment votre personnage devrait-il mourir ?",
"part-i-u": "Partie I : Base de l'identité (Clan et Famille)",
"part-ii-u": "Partie II : Rôle et École",
@@ -173,40 +173,40 @@
"part-v-u": "Partie V : Personnalité & Comportement",
"part-vi-u": "Partie VI : Ancêtres & Famille",
"part-vii-u": "Partie VII : la Mort",
- "ring-increase-u": "Ring Increase (1)",
- "ring-increase2-u": "Ring Increase (2)",
- "skill-increases0-u": "Skill Increase (0–1)",
- "skill-increases1-u": "Skill Increases (1)",
- "skill-increases2-u": "Skill Increases (2)",
- "skill-increases3-u": "Skill Increases (3-5)",
+ "ring-increase-u": "Augmentation d’Anneau (1)",
+ "ring-increase2-u": "Augmentation d’Anneau (2)",
+ "skill-increases0-u": "Augmentation de compétence (0 – 1)",
+ "skill-increases1-u": "Augmentations de compétence (1)",
+ "skill-increases2-u": "Augmentations de compétence (2)",
+ "skill-increases3-u": "Augmentations de compétence (3 – 5)",
"techniques-available-u": "Techniques disponibles",
"starting-equipment-u": "Équipement de départ",
"starting-techniques-u": "Techniques de départ (2-5)",
- "glory-increase-u": "Glory Increase",
- "honor-increase-u": "Honor Increase",
+ "glory-increase-u": "Augmentation de la gloire",
+ "honor-increase-u": "Augmentation de l’honneur",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversité (1)",
"anxiety1-u": "Anxiété (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Avantage (1)",
"disadvantage1-u": "Désavantage (1)",
- "or-u": "OR",
+ "or-u": "OU",
"notes-u": "Notes",
- "samurai-heritage-u": "Samurai Heritage (Result)",
+ "samurai-heritage-u": "Héritage de Samouraï (Résultat)",
"name-colon-u": "Nom :",
"damage-colon-u": "Dégâts : ",
- "deadliness-colon-u": "Deadliness: ",
- "approach-colon-u": "Approach:",
- "effects-colon-u": "Effects:",
- "immediate-effects-colon-u": "Immediate Effects:",
+ "deadliness-colon-u": "Mortalité : ",
+ "approach-colon-u": "Approche :",
+ "effects-colon-u": "Effets :",
+ "immediate-effects-colon-u": "Effets immédiats :",
"kiho-effect-colon-u": "Effet Kihō :",
"silhouette-u": "Silhouette",
- "artisan-tooltip-u": "
Artisan Approaches
Refine (Air)
Restore(Earth)
Invent (Fire)
Adapt (Water)
Attune (Void)", + "artisan-tooltip-u": "
Approche de l'Artisan
Raffiner(Air)
Restaurer(Terre)
Inventer(feu)
S'Adapter (Eau)
Harmoniser (Vide)", "martial-tooltip-u": "
Martial Approaches
Feint (Air)
Withstand (Earth)
Overwhelm (Fire)
Shift (Water)
Sacrifice (Void)", "social-tooltip-u": "
Social Approaches
Trick (Air)
Reason (Earth)
Incite (Fire)
Charm (Water)
Enlighten (Void)", "scholar-tooltip-u": "
Scholar Approaches
Analyze (Air)
Recall (Earth)
Theorize (Fire)
Survey (Water)
Sense (Void)", "trade-tooltip-u": "
Trade Approaches
Con (Air)
Produce (Earth)
Innovate (Fire)
Exchange (Water)
Subsist (Void)", - "roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)", + "roll-emote-u": "@{name} lance une compétence! (Gardez jusqu'à @{ringdie} dés, minimum de 5.)", "army-u": "Armées", "strength-u": "Force:", "discipline-u": "Discipline:", @@ -215,54 +215,56 @@ "activation-colon-u": "Activation:", "session-notes-u": "Notes de session", "session#-u": "N° Session", - "character-ninjo-u": "Character (Ninjō)", - "character-giri-u": "Character (Giri)", + "character-ninjo-u": "Personnage (Ninjō)", + "character-giri-u": "Personnage (Giri)", "rank1-u": "Rang 1", - "xp-rank1-u": "XP spent at Rank 1 / Total:", + "xp-rank1-u": "XP dépensée au Rang 1 / Total :", "rank2-u": "Rang 2", - "xp-rank2-u": "XP spent at Rank 2 / Total:", + "xp-rank2-u": "XP dépensée au Rang 2 / Total :", "rank3-u": "Rang 3", - "xp-rank3-u": "XP spent at Rank 3 / Total:", + "xp-rank3-u": "XP dépensée au Rang 3 / Total :", "rank4-u": "Rang 4", - "xp-rank4-u": "XP spent at Rank 4 / Total:", + "xp-rank4-u": "XP dépensée au Rang 4 / Total :", "rank5-u": "Rang 5", - "xp-rank5-u": "XP spent at Rank 5 / Total:", - "xp-invested-u": "XP Invested", + "xp-rank5-u": "XP dépensée au Rang 5 / Total :", + "xp-invested-u": "XP investie", "skill-group-u": "Groupes de Compétences", "skill-nocolon-u": "Compétence", "technique-category-u": "Catégorie de Technique", "technique-u": "Technique", "rings-u": "Anneaux", "completed-u": "Complet", - "school-mastery-u": "School Mastery Ability", + "school-mastery-u": "Capacité de Maîtrise d'École", "unlocked-u": "Déverrouillé", "purchase-u": "Achat", "cost-u": "Coût", "school-rank-u": "Rang d'École?", "title-name-u": "Nom du titre", - "xp-title-u": "XP spent in Title / Total:", - "title-mastery-u": "Title Mastery Ability", - "xp-and-advancement-u": "XP and Advancement", - "distinctive-equipment-u": "Piece of Distinctive Equipment", - "additional-item-u": "Additional Item", - "casualties-u": "Casualties:", + "xp-title-u": "XP dépensée en Titre / Total :", + "title-mastery-u": "Capacité de Maîtrise de Titre", + "xp-and-advancement-u": "XP et Avancement", + "distinctive-equipment-u": "Pièce d’équipement distinctif", + "additional-item-u": "Objet supplémentaire", + "casualties-u": "Victimes :", "panic-u": "Panique :", "skill-emote1-u": "jets", - "skill-emote2-u": "using the", - "skill-emote3-u": "approach! (Keep up to", - "skill-emote4-u": "rolls a skill! (Keep up to", - "skill-emote5-u": ", minimum of 1.)", + "skill-emote2-u": "en utilisant le", + "skill-emote3-u": "approche ! (Garder jusqu'à", + "skill-emote4-u": "lance une compétence! (Gardez jusqu'à", + "skill-emote5-u": ", un minimum de 1.)", "skill-emote6-u": "attaque avec leur ", "skill-emote7-u": "kata en utilisant le", - "skill-emote8-u": "kihō using the", - "skill-emote9-u": "casts their", - "skill-emote10-u": "invocation using the", - "skill-emote11-u": "stance! (Keep up to", - "skill-emote12-u": "ritual using the", - "skill-emote13-u": "shūji using the", - "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes", - "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check", - "fitness-defense-u": "Fitness (Defense)" + "skill-emote8-u": "kihō utilisant le", + "skill-emote9-u": "lance leur", + "skill-emote10-u": "invocation en utilisant le", + "skill-emote11-u": "posture ! (Gardez jusqu'à", + "skill-emote12-u": "rituel utilisant le", + "skill-emote13-u": "shūji utilisant le", + "skill-emote14-u": "appliquent leur", + "ninjo-giri-u": "Notes sur le Ninjō et le Giri", + "out-of-rank-u": "Hors de rang", + "defense-check-u": "Test de Défense", + "fitness-defense-u": "Forme physique (Défense)", + "ninjutsu-u": "Ninjutsu", + "maho-u": "Mahō" } diff --git a/L5R Fantasy Flight Games/translations/he.json b/L5R Fantasy Flight Games/translations/he.json index 93221f94d9..cc221c1b45 100644 --- a/L5R Fantasy Flight Games/translations/he.json +++ b/L5R Fantasy Flight Games/translations/he.json @@ -264,5 +264,7 @@ "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", "defense-check-u": "Defense Check", - "fitness-defense-u": "Fitness (Defense)" + "fitness-defense-u": "Fitness (Defense)", + "ninjutsu-u": "Ninjutsu", + "maho-u": "Mahō" } diff --git a/L5R Fantasy Flight Games/translations/it.json b/L5R Fantasy Flight Games/translations/it.json index 93221f94d9..cc221c1b45 100644 --- a/L5R Fantasy Flight Games/translations/it.json +++ b/L5R Fantasy Flight Games/translations/it.json @@ -264,5 +264,7 @@ "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", "defense-check-u": "Defense Check", - "fitness-defense-u": "Fitness (Defense)" + "fitness-defense-u": "Fitness (Defense)", + "ninjutsu-u": "Ninjutsu", + "maho-u": "Mahō" } diff --git a/L5R Fantasy Flight Games/translations/ja.json b/L5R Fantasy Flight Games/translations/ja.json index 93221f94d9..cc221c1b45 100644 --- a/L5R Fantasy Flight Games/translations/ja.json +++ b/L5R Fantasy Flight Games/translations/ja.json @@ -264,5 +264,7 @@ "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", "defense-check-u": "Defense Check", - "fitness-defense-u": "Fitness (Defense)" + "fitness-defense-u": "Fitness (Defense)", + "ninjutsu-u": "Ninjutsu", + "maho-u": "Mahō" } diff --git a/L5R Fantasy Flight Games/translations/ko.json b/L5R Fantasy Flight Games/translations/ko.json index 93221f94d9..cc221c1b45 100644 --- a/L5R Fantasy Flight Games/translations/ko.json +++ b/L5R Fantasy Flight Games/translations/ko.json @@ -264,5 +264,7 @@ "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", "defense-check-u": "Defense Check", - "fitness-defense-u": "Fitness (Defense)" + "fitness-defense-u": "Fitness (Defense)", + "ninjutsu-u": "Ninjutsu", + "maho-u": "Mahō" } diff --git a/L5R Fantasy Flight Games/translations/nl.json b/L5R Fantasy Flight Games/translations/nl.json index 93221f94d9..cc221c1b45 100644 --- a/L5R Fantasy Flight Games/translations/nl.json +++ b/L5R Fantasy Flight Games/translations/nl.json @@ -264,5 +264,7 @@ "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", "defense-check-u": "Defense Check", - "fitness-defense-u": "Fitness (Defense)" + "fitness-defense-u": "Fitness (Defense)", + "ninjutsu-u": "Ninjutsu", + "maho-u": "Mahō" } diff --git a/L5R Fantasy Flight Games/translations/pl.json b/L5R Fantasy Flight Games/translations/pl.json index 93221f94d9..cc221c1b45 100644 --- a/L5R Fantasy Flight Games/translations/pl.json +++ b/L5R Fantasy Flight Games/translations/pl.json @@ -264,5 +264,7 @@ "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", "defense-check-u": "Defense Check", - "fitness-defense-u": "Fitness (Defense)" + "fitness-defense-u": "Fitness (Defense)", + "ninjutsu-u": "Ninjutsu", + "maho-u": "Mahō" } diff --git a/L5R Fantasy Flight Games/translations/pt.json b/L5R Fantasy Flight Games/translations/pt.json index 93221f94d9..cc221c1b45 100644 --- a/L5R Fantasy Flight Games/translations/pt.json +++ b/L5R Fantasy Flight Games/translations/pt.json @@ -264,5 +264,7 @@ "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", "defense-check-u": "Defense Check", - "fitness-defense-u": "Fitness (Defense)" + "fitness-defense-u": "Fitness (Defense)", + "ninjutsu-u": "Ninjutsu", + "maho-u": "Mahō" } diff --git a/L5R Fantasy Flight Games/translations/ru.json b/L5R Fantasy Flight Games/translations/ru.json index 93221f94d9..cc221c1b45 100644 --- a/L5R Fantasy Flight Games/translations/ru.json +++ b/L5R Fantasy Flight Games/translations/ru.json @@ -264,5 +264,7 @@ "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", "defense-check-u": "Defense Check", - "fitness-defense-u": "Fitness (Defense)" + "fitness-defense-u": "Fitness (Defense)", + "ninjutsu-u": "Ninjutsu", + "maho-u": "Mahō" } diff --git a/L5R Fantasy Flight Games/translations/sv.json b/L5R Fantasy Flight Games/translations/sv.json index 93221f94d9..cc221c1b45 100644 --- a/L5R Fantasy Flight Games/translations/sv.json +++ b/L5R Fantasy Flight Games/translations/sv.json @@ -264,5 +264,7 @@ "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", "defense-check-u": "Defense Check", - "fitness-defense-u": "Fitness (Defense)" + "fitness-defense-u": "Fitness (Defense)", + "ninjutsu-u": "Ninjutsu", + "maho-u": "Mahō" } diff --git a/L5R Fantasy Flight Games/translations/tr.json b/L5R Fantasy Flight Games/translations/tr.json index 93221f94d9..cc221c1b45 100644 --- a/L5R Fantasy Flight Games/translations/tr.json +++ b/L5R Fantasy Flight Games/translations/tr.json @@ -264,5 +264,7 @@ "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", "defense-check-u": "Defense Check", - "fitness-defense-u": "Fitness (Defense)" + "fitness-defense-u": "Fitness (Defense)", + "ninjutsu-u": "Ninjutsu", + "maho-u": "Mahō" } diff --git a/L5R Fantasy Flight Games/translations/zh.json b/L5R Fantasy Flight Games/translations/zh.json index 93221f94d9..cc221c1b45 100644 --- a/L5R Fantasy Flight Games/translations/zh.json +++ b/L5R Fantasy Flight Games/translations/zh.json @@ -264,5 +264,7 @@ "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", "defense-check-u": "Defense Check", - "fitness-defense-u": "Fitness (Defense)" + "fitness-defense-u": "Fitness (Defense)", + "ninjutsu-u": "Ninjutsu", + "maho-u": "Mahō" } diff --git a/L5R Fantasy Flight Games/translations/zu.json b/L5R Fantasy Flight Games/translations/zu.json index 087bb7f6d7..855024baf8 100644 --- a/L5R Fantasy Flight Games/translations/zu.json +++ b/L5R Fantasy Flight Games/translations/zu.json @@ -71,20 +71,20 @@ "socialstatus-u": "crwdns63068:0crwdne63068:0", "advantagesanddisadvantages-u": "crwdns63069:0crwdne63069:0", "distinctions-u": "crwdns63070:0crwdne63070:0", - "adversities-u": "crwdns63071:0crwdne63071:0", + "adversities-u": "crwdns83928:0crwdne83928:0", "passions-u": "crwdns63072:0crwdne63072:0", - "anxieties-u": "crwdns63073:0crwdne63073:0", + "anxieties-u": "crwdns83930:0crwdne83930:0", "personalunmasking-u": "crwdns63074:0crwdne63074:0", - "othercharacters-u": "crwdns63075:0crwdne63075:0", + "othercharacters-u": "crwdns83932:0crwdne83932:0", "experience-u": "crwdns63076:0crwdne63076:0", "total-xp-u": "crwdns63077:0crwdne63077:0", "saved-xp-u": "crwdns63078:0crwdne63078:0", "spent-xp-u": "crwdns63079:0crwdne63079:0", - "air-stance-u": "crwdns65692:0crwdne65692:0", - "earth-stance-u": "crwdns63081:0crwdne63081:0", - "fire-stance-u": "crwdns63082:0crwdne63082:0", - "water-stance-u": "crwdns63083:0crwdne63083:0", - "void-stance-u": "crwdns63084:0crwdne63084:0", + "air-stance-u": "crwdns83934:0crwdne83934:0", + "earth-stance-u": "crwdns83936:0crwdne83936:0", + "fire-stance-u": "crwdns83938:0crwdne83938:0", + "water-stance-u": "crwdns83940:0crwdne83940:0", + "void-stance-u": "crwdns83942:0crwdne83942:0", "advantages-u": "crwdns63085:0crwdne63085:0", "disadvantages-u": "crwdns63086:0crwdne63086:0", "school-ability-u": "crwdns63087:0crwdne63087:0", @@ -264,5 +264,7 @@ "ninjo-giri-u": "crwdns63261:0crwdne63261:0", "out-of-rank-u": "crwdns65693:0crwdne65693:0", "defense-check-u": "crwdns65694:0crwdne65694:0", - "fitness-defense-u": "crwdns66960:0crwdne66960:0" + "fitness-defense-u": "crwdns66960:0crwdne66960:0", + "ninjutsu-u": "crwdns83944:0crwdne83944:0", + "maho-u": "crwdns83946:0crwdne83946:0" } diff --git a/Pathfinder Official/translations/af.json b/Pathfinder Official/translations/af.json index 45771e8ba2..6480bf9a8c 100644 --- a/Pathfinder Official/translations/af.json +++ b/Pathfinder Official/translations/af.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/cs.json b/Pathfinder Official/translations/cs.json index 45771e8ba2..6480bf9a8c 100644 --- a/Pathfinder Official/translations/cs.json +++ b/Pathfinder Official/translations/cs.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/da.json b/Pathfinder Official/translations/da.json index 45771e8ba2..6480bf9a8c 100644 --- a/Pathfinder Official/translations/da.json +++ b/Pathfinder Official/translations/da.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/de.json b/Pathfinder Official/translations/de.json index cfc40f53fe..86c970ae1b 100644 --- a/Pathfinder Official/translations/de.json +++ b/Pathfinder Official/translations/de.json @@ -1,12 +1,15 @@ { - "reset-to-pc": "Reset to PC (Player Character).", - "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", - "rest-t": "Click to reset (set to 0) all per-day uses.", + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", + "reset-to-pc": "Zurücksetzen zu SC (Spielercharakter).", + "reset-to-npc": "Zurücksetzen zu NSC (Monster/Nichtspielercharakter).", + "rest-t": "Klicke auf zurücksetzen (auf 0 setzen) für alle pro-Tag Nutzungen.", "rest-u": "REST", - "show-chat": "Show in chat", - "recalc-u": "RECALC", - "recalc-t": "Click to recalculate most if not all the sheet stats. Use if some dynamic calculations seem not up to date", - "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "show-chat": "Im Chat zeigen", + "recalc-u": "REKALK", + "recalc-t": "Klicke hier, um die meisten Statistiken neu zu berechnen. Verwende diese Option, wenn dynamische Berechnungen nicht aktuell sind", + "accepting-drop-u": "AUSWAHL AUS DEM KOMPENDIUM AKZEPTIEREN", "temp-dmg": "Temp. SCHADEN", "temporary-global-damage-bonus": "Temporär globaler Schadensbonus. Wird allen Waffen- und Zauberschäden hinzugefügt.", "temp-atk": "Temp. ANGR.", @@ -599,7 +602,7 @@ "spelleffect-ph": "Heilen [[1W6+@{caster1_level}]] TP", "spellrange-ph": "Lang (400 Fuß + 40 Fuß/Stufe)", "spells": "Zauber", - "spell": "Spell", + "spell": "Zauber", "spells-known": "Bekannte Zauber", "spells-per-day": "Zauber pro Tag", "spells-prepared": "Vorbereitete Zauber", diff --git a/Pathfinder Official/translations/el.json b/Pathfinder Official/translations/el.json index 45771e8ba2..6480bf9a8c 100644 --- a/Pathfinder Official/translations/el.json +++ b/Pathfinder Official/translations/el.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/es.json b/Pathfinder Official/translations/es.json index 45771e8ba2..6480bf9a8c 100644 --- a/Pathfinder Official/translations/es.json +++ b/Pathfinder Official/translations/es.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/fr.json b/Pathfinder Official/translations/fr.json index ec11d2f725..e555d713c1 100644 --- a/Pathfinder Official/translations/fr.json +++ b/Pathfinder Official/translations/fr.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/he.json b/Pathfinder Official/translations/he.json index 45771e8ba2..6480bf9a8c 100644 --- a/Pathfinder Official/translations/he.json +++ b/Pathfinder Official/translations/he.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/it.json b/Pathfinder Official/translations/it.json index 45771e8ba2..6480bf9a8c 100644 --- a/Pathfinder Official/translations/it.json +++ b/Pathfinder Official/translations/it.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/ja.json b/Pathfinder Official/translations/ja.json index 45771e8ba2..6480bf9a8c 100644 --- a/Pathfinder Official/translations/ja.json +++ b/Pathfinder Official/translations/ja.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/ko.json b/Pathfinder Official/translations/ko.json index 45771e8ba2..6480bf9a8c 100644 --- a/Pathfinder Official/translations/ko.json +++ b/Pathfinder Official/translations/ko.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/nl.json b/Pathfinder Official/translations/nl.json index 45771e8ba2..6480bf9a8c 100644 --- a/Pathfinder Official/translations/nl.json +++ b/Pathfinder Official/translations/nl.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/pl.json b/Pathfinder Official/translations/pl.json index 7c0fd4bfec..dd01162881 100644 --- a/Pathfinder Official/translations/pl.json +++ b/Pathfinder Official/translations/pl.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/pt.json b/Pathfinder Official/translations/pt.json index 45771e8ba2..6480bf9a8c 100644 --- a/Pathfinder Official/translations/pt.json +++ b/Pathfinder Official/translations/pt.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/ru.json b/Pathfinder Official/translations/ru.json index 13e0915c83..562147c955 100644 --- a/Pathfinder Official/translations/ru.json +++ b/Pathfinder Official/translations/ru.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/sv.json b/Pathfinder Official/translations/sv.json index 45771e8ba2..6480bf9a8c 100644 --- a/Pathfinder Official/translations/sv.json +++ b/Pathfinder Official/translations/sv.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/tr.json b/Pathfinder Official/translations/tr.json index 45771e8ba2..6480bf9a8c 100644 --- a/Pathfinder Official/translations/tr.json +++ b/Pathfinder Official/translations/tr.json @@ -1,4 +1,7 @@ { + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", "reset-to-pc": "Reset to PC (Player Character).", "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", "rest-t": "Click to reset (set to 0) all per-day uses.", diff --git a/Pathfinder Official/translations/zh.json b/Pathfinder Official/translations/zh.json index 64a0d63fb4..73068f2aa5 100644 --- a/Pathfinder Official/translations/zh.json +++ b/Pathfinder Official/translations/zh.json @@ -1,12 +1,15 @@ { - "reset-to-pc": "Reset to PC (Player Character).", - "reset-to-npc": "Reset to NPC (Monster/Non Player Character).", - "rest-t": "Click to reset (set to 0) all per-day uses.", - "rest-u": "REST", + "caster-level-check": "Caster Level Check", + "cost:": "Cost:", + "slot:": "Slot:", + "reset-to-pc": "重置為 PC (玩家角色)。", + "reset-to-npc": "重置為 NPC (Monster/非玩家角色)。", + "rest-t": "按一下來重置 (設置為 0) 每日使用資源。", + "rest-u": "重置", "show-chat": "Show in chat", - "recalc-u": "RECALC", - "recalc-t": "Click to recalculate most if not all the sheet stats. Use if some dynamic calculations seem not up to date", - "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "recalc-u": "重計算", + "recalc-t": "按一下來重新計算角色卡數據。如果某些動態計算的結果沒有更新,請使用此功能。", + "accepting-drop-u": "接受從COMPENDIUM導入", "temp-dmg": "臨時傷害", "temporary-global-damage-bonus": "臨時通用傷害加值。將被添加到所有武器和法術傷害上。", "temp-atk": "臨時攻擊", diff --git a/Pathfinder Official/translations/zu.json b/Pathfinder Official/translations/zu.json index 8f213435d9..97b0b57096 100644 --- a/Pathfinder Official/translations/zu.json +++ b/Pathfinder Official/translations/zu.json @@ -1,4 +1,7 @@ { + "caster-level-check": "crwdns84050:0crwdne84050:0", + "cost:": "crwdns84052:0crwdne84052:0", + "slot:": "crwdns84054:0crwdne84054:0", "reset-to-pc": "crwdns83848:0crwdne83848:0", "reset-to-npc": "crwdns83850:0crwdne83850:0", "rest-t": "crwdns83828:0crwdne83828:0", diff --git a/ReachofTitan/translations/af.json b/ReachofTitan/translations/af.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/af.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/cs.json b/ReachofTitan/translations/cs.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/cs.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/da.json b/ReachofTitan/translations/da.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/da.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/de.json b/ReachofTitan/translations/de.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/de.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/el.json b/ReachofTitan/translations/el.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/el.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/en.json b/ReachofTitan/translations/en.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/en.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/es.json b/ReachofTitan/translations/es.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/es.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/fr.json b/ReachofTitan/translations/fr.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/fr.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/he.json b/ReachofTitan/translations/he.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/he.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/it.json b/ReachofTitan/translations/it.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/it.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/ja.json b/ReachofTitan/translations/ja.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/ja.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/ko.json b/ReachofTitan/translations/ko.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/ko.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/nl.json b/ReachofTitan/translations/nl.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/nl.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/pl.json b/ReachofTitan/translations/pl.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/pl.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/pt.json b/ReachofTitan/translations/pt.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/pt.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/ru.json b/ReachofTitan/translations/ru.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/ru.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/sv.json b/ReachofTitan/translations/sv.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/sv.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/tr.json b/ReachofTitan/translations/tr.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/tr.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/zh.json b/ReachofTitan/translations/zh.json new file mode 100644 index 0000000000..b8e69e2ec3 --- /dev/null +++ b/ReachofTitan/translations/zh.json @@ -0,0 +1,36 @@ +{ + "abilities": "Abilities:", + "actions": "Actions", + "anchorattack": "Anchor Attack:", + "armor": "Armor:", + "available": "Available: ", + "basiccombatorder": "Basic Combat Order:", + "class": "Class:", + "climb": "Climb:", + "creaturestats": "Creature Stats", + "damage": "Damage", + "evasion": "Evasion:", + "evasion-p": "Evasion", + "exhausted": "Exhausted: ", + "hp": "HP:", + "intellect": "Intellect:", + "items": "Items:", + "meleeattack": "Melee Attack:", + "name": "Name:", + "nodamage": " (No damage) The Titan is anchored.", + "numberofactions": "Number of Actions:", + "rangedattack": "Ranged Attack:", + "relatedsections": "Related Section:", + "rolldicefordamage": " Roll dice for damage.", + "rolldicetopiece": " Roll dice to pierce armor ", + "sections": "Sections", + "shake": "Shake:", + "shake-p": "Shake", + "specialabilities": "Special Abilities", + "strength": "Strength:", + "templateheader": "Action Roll", + "thirdact": "Third Act Publishing", + "titan": "Titan:", + "upondamage": "Upon Damage", + "version": " Version 0.01" +} \ No newline at end of file diff --git a/ReachofTitan/translations/zu.json b/ReachofTitan/translations/zu.json new file mode 100644 index 0000000000..6743c1f8b3 --- /dev/null +++ b/ReachofTitan/translations/zu.json @@ -0,0 +1,36 @@ +{ + "abilities": "crwdns83860:0crwdne83860:0", + "actions": "crwdns83862:0crwdne83862:0", + "anchorattack": "crwdns83864:0crwdne83864:0", + "armor": "crwdns83866:0crwdne83866:0", + "available": "crwdns83868:0crwdne83868:0", + "basiccombatorder": "crwdns83870:0crwdne83870:0", + "class": "crwdns83872:0crwdne83872:0", + "climb": "crwdns83874:0crwdne83874:0", + "creaturestats": "crwdns83876:0crwdne83876:0", + "damage": "crwdns83878:0crwdne83878:0", + "evasion": "crwdns83880:0crwdne83880:0", + "evasion-p": "crwdns83882:0crwdne83882:0", + "exhausted": "crwdns83884:0crwdne83884:0", + "hp": "crwdns83886:0crwdne83886:0", + "intellect": "crwdns83888:0crwdne83888:0", + "items": "crwdns83890:0crwdne83890:0", + "meleeattack": "crwdns83892:0crwdne83892:0", + "name": "crwdns83894:0crwdne83894:0", + "nodamage": "crwdns83896:0crwdne83896:0", + "numberofactions": "crwdns83898:0crwdne83898:0", + "rangedattack": "crwdns83900:0crwdne83900:0", + "relatedsections": "crwdns83902:0crwdne83902:0", + "rolldicefordamage": "crwdns83904:0crwdne83904:0", + "rolldicetopiece": "crwdns83906:0crwdne83906:0", + "sections": "crwdns83908:0crwdne83908:0", + "shake": "crwdns83910:0crwdne83910:0", + "shake-p": "crwdns83912:0crwdne83912:0", + "specialabilities": "crwdns83914:0crwdne83914:0", + "strength": "crwdns83916:0crwdne83916:0", + "templateheader": "crwdns83918:0crwdne83918:0", + "thirdact": "crwdns83920:0crwdne83920:0", + "titan": "crwdns83922:0crwdne83922:0", + "upondamage": "crwdns83924:0crwdne83924:0", + "version": "crwdns83926:0crwdne83926:0" +} \ No newline at end of file diff --git a/Shadow of the Demon Lord/translations/fr.json b/Shadow of the Demon Lord/translations/fr.json index 00c8fab613..2d901da237 100644 --- a/Shadow of the Demon Lord/translations/fr.json +++ b/Shadow of the Demon Lord/translations/fr.json @@ -1,198 +1,198 @@ { "AFFLICTIONS": "Afflictions", - "AFTEREFFECT": "Aftereffect", - "AGAINST": "Against", - "AGILITY": "Agility", - "AGILITY_CHALLENGE": "Agility challenge", - "AMMO": "Ammo", - "AMOUNT": "Amount", - "ANCESTRY": "Ancestry", - "AREA": "Area", - "ARMOR": "Armor", - "ARMOR_PLACEHOLDER": "mail", - "ARROWS": "Arrows", - "ASLEEP": "Asleep", - "ASLEEP_DESC": "Becomes prone and unconscious. Action to wake up. Removed upon taking damage unless noted otherwise.", - "ATTACK": "Attack", - "ATTACK_ROLL_20+": "Attack Roll 20+", - "ATTACKS": "Attacks", - "ATTRIBUTE": "Attribute", - "AUTO_SPELL_CASTINGS": "Automatically calculate maximum spell castings based on spell rank and power", - "BACKGROUND": "Background", - "BANE": "Bane", - "BANES": "Banes", - "BASIC_EQUIPMENT": "Basic equipment", - "BASIC_EQUIPMENT_INFO": "Show only textarea, hide detailed equipment column", + "AFTEREFFECT": "Séquelle", + "AGAINST": "Contre", + "AGILITY": "Agilité", + "AGILITY_CHALLENGE": "Défi d'Agilité", + "AMMO": "Munitions", + "AMOUNT": "Montant", + "ANCESTRY": "Ancêtres", + "AREA": "Zone", + "ARMOR": "Armure", + "ARMOR_PLACEHOLDER": "maille", + "ARROWS": "Flèches", + "ASLEEP": "Endormi", + "ASLEEP_DESC": "Devient \"à terre\" et inconscient. Action de se réveiller. Retiré en prenant des dégâts, sauf indication contraire.", + "ATTACK": "Attaque", + "ATTACK_ROLL_20+": "Jet d'Attaque 20+", + "ATTACKS": "Attaques", + "ATTRIBUTE": "Attribut", + "AUTO_SPELL_CASTINGS": "Calculer automatiquement les lancements de sort maximum basés sur le rang des sorts et leur puissance", + "BACKGROUND": "Historique", + "BANE": "Malédiction", + "BANES": "Malédictions", + "BASIC_EQUIPMENT": "Équipement de base", + "BASIC_EQUIPMENT_INFO": "Afficher seulement la zone de texte, masquer la colonne équipement détaillé", "BITS": "bits", - "BLINDED": "Blinded", - "BLINDED_DESC": "Cannot see: surroundings obscured, sight-based Perception fails. Attack rolls against Defense or Agility get 1 boon. Speed becomes 2 unless lower.", - "BONUSES": "Bonuses", - "BOON": "Boon", - "BOONS": "Boons", - "BOONS_BANES": "Boons - Banes", - "CASTINGS": "Castings", - "CHARMED": "Charmed", - "CHARMED_DESC": "Treats source as trusted friend and ally. Cannot attack source.", - "COMPELLED": "Compelled", - "COMPELLED_DESC": "Cannot use actions or move. Instead, source can force creature to move or use an action during fast turn. All decisions are made by source.", + "BLINDED": "Aveuglé", + "BLINDED_DESC": "Ne peut pas voir : environs obscurci, les jets de Perception axée sur la vue sont ratés. Les jets d’attaque contre Défense ou Agilité obtiennent 1 bienfait. La Vitesse passe à 2 sauf si inférieur.", + "BONUSES": "Bonus", + "BOON": "Bienfait", + "BOONS": "Bienfaits", + "BOONS_BANES": "Bienfaits - Malédictions", + "CASTINGS": "Lancements", + "CHARMED": "Charmé", + "CHARMED_DESC": "Traite la source comme un fidèle ami et allié. Ne peut pas attaquer la source.", + "COMPELLED": "Contraint", + "COMPELLED_DESC": "Ne peut pas utiliser d'action ni se déplacer. Au lieu de cela, la source peut forcer la créature à se déplacer ou à utiliser une action pendant le tour rapide. Toutes les décisions sont prises par la source.", "CORRUPTION": "Corruption", - "COUNT?": "Count?", + "COUNT?": "Compter ?", "CP": "cp", - "DAMAGE": "Damage", - "DAZED": "Dazed", - "DAZED_DESC": "Cannot use actions.", - "DEAFENED": "Deafened", - "DEAFENED_DESC": "Cannot hear: hearing-based Perception fails.", - "DEFENSE": "Defense", - "DEFENSELESS": "Defenseless", - "DEFENSELESS_DESC": "Defense becomes 5. Cannot use actions. Challenge rolls fail, except for Perception.", - "DEFENSE_ROLL_BUTTON": "Defense roll button (requires calculated defense)", + "DAMAGE": "Dégât", + "DAZED": "Hébété", + "DAZED_DESC": "Impossible d’utiliser des actions.", + "DEAFENED": "Assourdi", + "DEAFENED_DESC": "Ne peut pas entendre : échec des tests de Perception basés sur l’audience.", + "DEFENSE": "Défense", + "DEFENSELESS": "Sans défense", + "DEFENSELESS_DESC": "La défense passe à 5. Impossible d’utiliser des actions. Jets de Défi en échec, à l’exception de la Perception.", + "DEFENSE_ROLL_BUTTON": "Bouton de jet de défense (nécessite la défense calculée)", "DESCRIPTION": "Description", - "DETAILS": "Details", - "DICE_BOONS": "Dice to use for boons and banes", - "DIE_ATTACK": "Die type for attack rolls", - "DIE_CHALLENGE": "Die type for challenge rolls", - "DIFFICULTY": "Difficulty", - "DISEASED": "Diseased", - "DISEASED_DESC": "All attack rolls and challenge rolls are made with 1 bane.", - "DURATION": "Duration", - "END_OF_THE_ROUND": "End of the round", - "EQUIPMENT": "Equipment", - "EQUIPMENT_TALENTS": "Equipment/Talents", + "DETAILS": "Détails", + "DICE_BOONS": "Dés à utiliser pour les bienfaits et les malédictions", + "DIE_ATTACK": "Type de dé pour les jets d'attaque", + "DIE_CHALLENGE": "Type de dé pour les jets de défi", + "DIFFICULTY": "Difficulté", + "DISEASED": "Malade", + "DISEASED_DESC": "Tous les jets d’attaque et de défi sont faits avec 1 malédiction.", + "DURATION": "Durée", + "END_OF_THE_ROUND": "Fin du round", + "EQUIPMENT": "Équipement", + "EQUIPMENT_TALENTS": "Équipement/Talents", "EXPERT": "Expert", - "EXPERT_DEVELOPMENT": "Expert development", - "EXPERT_OBJECTIVE": "Expert objective", - "FATE": "Fate", - "FATIGUED": "Fatigued", - "FATIGUED_DESC": "All attack rolls and challenge rolls are made with 1 bane.", - "FILTER?": "Filter?", + "EXPERT_DEVELOPMENT": "Développement Expert", + "EXPERT_OBJECTIVE": "Objectif expert", + "FATE": "Destin", + "FATIGUED": "Fatigué", + "FATIGUED_DESC": "Tous les jets d’attaque et de défi sont faits avec 1 malédiction.", + "FILTER?": "Filtre ?", "FINESSE": "Finesse", - "FORTUNE_POINTS": "Fortune Points", - "FRIGHTENED": "Frightened", - "FRIGHTENED_DESC": "All attack rolls and challenge rolls are made with 1 bane. Cannot take fast turns.", - "GC": "gc", - "GLOBAL_ATTACK_BOONS_BANES": "(Boons - Banes) to all attack rolls", - "GLOBAL_CHALLENGE_BOONS_BANES": "(Boons - Banes) to all challenge rolls", - "GLOBAL_SPELL_ATTACK_BOONS_BANES": "(Boons - Banes) to all spell attack rolls", - "GLOBAL_WEAPON_ATTACK_BOONS_BANES": "(Boons - Banes) to all weapon attack rolls", - "GLOBAL_WEAPON_DAMAGE_BONUS": "Bonus to all weapon damage", - "GRABBED": "Grabbed", - "GRABBED_DESC": "Depending on size, either cannot move away (if grabber larger or equal), or move grabbing creature automatically.", - "HEALING_RATE": "Healing Rate", - "HEALTH": "Health", - "HOUSE_RULES": "House rules", - "IMMOBILIZED": "Immobilized", - "IMMOBILIZED_DESC": "Speed becomes 0, cannot benefit from bonuses to speed. Attack rolls against get 1 boon.", - "IMPAIRED": "Impaired", - "IMPAIRED_DESC": "All attack rolls and challenge rolls are made with 1 bane.", - "INSANITY": "Insanity", - "INTELLECT": "Intellect", - "INTELLECT_CHALLENGE": "Intellect challenge", - "ITEM_NAME": "Item name", - "ITEMS": "Items", - "LANGUAGES": "Languages", - "LAYOUT": "Layout", - "LEVEL": "Level", - "LIFESTYLE": "Lifestyle", - "MAGIC": "Magic", - "MAIN": "Main", - "MASTER": "Master", - "MASTER_DEVELOPMENT": "Master development", - "MASTER_QUEST": "Master quest", + "FORTUNE_POINTS": "Points de Chance", + "FRIGHTENED": "Effrayé", + "FRIGHTENED_DESC": "Tous les jets d’ attaque et de défi sont faits avec 1 malédiction. Ne peut pas prendre de tours rapides.", + "GC": "po", + "GLOBAL_ATTACK_BOONS_BANES": "(Bienfaits - Malédictions) à tous les jets d'attaque", + "GLOBAL_CHALLENGE_BOONS_BANES": "(Bienfaits - Malédictions) à tous les jets de défi", + "GLOBAL_SPELL_ATTACK_BOONS_BANES": "(Bienfaits - Malédictions) à tous les jets d'attaque de sort", + "GLOBAL_WEAPON_ATTACK_BOONS_BANES": "(Bienfaits - Malédictions) à tous les jets d'attaque d'arme", + "GLOBAL_WEAPON_DAMAGE_BONUS": "Bonus à tous les dégâts d'arme", + "GRABBED": "Attrapé", + "GRABBED_DESC": "Selon la taille, soit ne peut pas s’éloigner (si l'attrapeur est plus grand ou de même taille), ou déplace automatiquement la créature attrapeuse.", + "HEALING_RATE": "Taux de guérison", + "HEALTH": "Santé", + "HOUSE_RULES": "Règles maison", + "IMMOBILIZED": "Immobilisé", + "IMMOBILIZED_DESC": "Vitesse passe à 0, ne peut bénéficier d’un bonus à la vitesse. Les jets d' Attaque contre gagnent 1 bienfait.", + "IMPAIRED": "Affaibli", + "IMPAIRED_DESC": "Tous les jets d’attaque et de défi sont faits avec 1 malédiction.", + "INSANITY": "Folie", + "INTELLECT": "Intelligence", + "INTELLECT_CHALLENGE": "Défi d’Intelligence", + "ITEM_NAME": "Nom de l'objet", + "ITEMS": "Objets", + "LANGUAGES": "Langues", + "LAYOUT": "Mise en page", + "LEVEL": "Niveau", + "LIFESTYLE": "Style de vie", + "MAGIC": "Magie", + "MAIN": "Principal", + "MASTER": "Maître", + "MASTER_DEVELOPMENT": "Développement Maïtre", + "MASTER_QUEST": "Quête de Maïtre", "MAX": "Max", "MOD": "Mod", "MOVEMENT_PLACEHOLDER": "flier", - "NAME": "Name", - "NO": "No", - "NONE": "None", + "NAME": "Nom", + "NO": "Non", + "NONE": "Aucun", "NOTES": "Notes", - "NOTES_ETC": "Notes/MoDs/Quirks/etc", + "NOTES_ETC": "Notes/MoDs/Bizarreries/etc", "NOVICE": "Novice", - "NOVICE_TRAINING": "Novice training", - "NPC": "NPC", - "NPC?": "NPC?", - "NPC_AFFLICTIONS": "NPC afflictions", - "NPC_INFO": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non-player characters.", - "OUTPUT": "Output", + "NOVICE_TRAINING": "Entraînement Novice", + "NPC": "PNJ", + "NPC?": "PNJ?", + "NPC_AFFLICTIONS": "Afflictions de PNJ", + "NPC_INFO": "L'option PNJ active par défaut le style de feuille de personnage pour PNJ pour les nouveaux personnages. Utile si tous les personnages joueurs ont déjà été créés, et que les personnages à venir sont destinés à être des PNJ.", + "OUTPUT": "Affichage", "PERCEPTION": "Perception", - "PERCEPTION_CHALLENGE": "Perception challenge", + "PERCEPTION_CHALLENGE": "Défi de Perception", "PERMANENCE": "Permanence", - "PLUS_EXTRA_EFFECT": "plus extra effect", - "POISONED": "Poisoned", - "POISONED_DESC": "All attack rolls and challenge rolls are made with 1 bane.", - "POWER": "Power", + "PLUS_EXTRA_EFFECT": "plus effet supplémentaire", + "POISONED": "Empoisonné", + "POISONED_DESC": "Tous les jets d’attaque et de défi sont faits avec 1 malédiction.", + "POWER": "Puissance", "PROFESSIONS": "Professions", - "PRONE": "Prone", - "PRONE_DESC": "Lies on the ground. Other creatures can move through its space. Strength and Agility rolls are made with 1 bane. Attack rolls against get 1 boon or bane, depending on if they are in reach or not. Can use move to stand up.", - "PROPERTIES": "Properties", + "PRONE": "À terre", + "PRONE_DESC": "Allongé au sol. Les autres créatures peuvent se déplacer dans son espace. Les jets de Force et d’Agilité sont faits avec 1 malédiction. Les Jets d’ attaque contre obtiennent 1 bienfait ou 1 malédiction, selon si elles sont à portée ou non. Peut utiliser le déplacement pour se mettre debout.", + "PROPERTIES": "Propriétés", "PUBLIC": "Public", - "QUERY": "Query", - "RANGE": "Range", - "RANGE_PLACEHOLDER": "melee or short range", - "RANK": "Rank", - "REACH": "Reach", + "QUERY": "Requête", + "RANGE": "Portée", + "RANGE_PLACEHOLDER": "corps à corps ou courte portée", + "RANK": "Rang", + "REACH": "Portée", "RELIGION": "Religion", - "REMOVE_FILTERS": "remove filters", - "REQUIREMENT": "Requirement", - "REST": "Rest", - "RESTED!": "Rested!", - "RESTORE_CASTINGS": "Restore castings", - "RESTORE_USES": "Restore uses", - "ROLL": "Roll", - "ROLL_WEAPON_DAMAGE": "Roll weapon damage", + "REMOVE_FILTERS": "enlever les filtres", + "REQUIREMENT": "Prérequis", + "REST": "Repos", + "RESTED!": "Reposé !", + "RESTORE_CASTINGS": "Restaurer les lancements", + "RESTORE_USES": "Restaurer les utilisations", + "ROLL": "Jet", + "ROLL_WEAPON_DAMAGE": "Lancer des dégâts", "SACRIFICE": "Sacrifice", - "SACRIFICE_SPELL": "Sacrifice Spell", - "SENSES_PLACEHOLDER": "darksight", - "SETTINGS": "Settings", - "SHEET_OUTPUT": "Sheet output", - "SHOW_DAMAGE_BUTTON_INSTEAD": "Show damage button instead", - "SHOW_NAME_ON_ROLL_TEMPLATE": "Show name on roll template", - "SHOW_UP_DOWN_CHARACTERISTICS": "Show up/down arrows on characteristics", - "SHOW_VERSUS_TEXT": "Show a text field instead of dropdown for \"Against\" fields", - "SIZE": "Size", - "SLOWED": "Slowed", - "SLOWED_DESC": "Can only take a slow turn. Speed is halved, cannot benefit from bonuses to speed.", - "SPECIAL": "Special", - "SPECIAL_ATTACKS": "Special attacks", - "SPECIAL MOVEMENT": "Special movement traits", - "SPECIAL_ACTIONS": "Special actions", - "SPECIAL_SENSES": "Special senses", - "SPEED": "Speed", - "SPELL": "Spell", - "SPELL_EXPERTISE": "Spell expertise (Wizard)", - "SPELLS": "Spells", + "SACRIFICE_SPELL": "Sort de sacrifice", + "SENSES_PLACEHOLDER": "vision dans le noir", + "SETTINGS": "Paramètres", + "SHEET_OUTPUT": "Option d’affichage", + "SHOW_DAMAGE_BUTTON_INSTEAD": "Afficher le bouton de dégats à la place", + "SHOW_NAME_ON_ROLL_TEMPLATE": "Afficher le nom dans les modèles de Jets", + "SHOW_UP_DOWN_CHARACTERISTICS": "Afficher les flèches haut/bas sur les caractéristiques", + "SHOW_VERSUS_TEXT": "Afficher un champ texte au lieu de la liste déroulante pour les champs « Contre »", + "SIZE": "Taille", + "SLOWED": "Ralenti", + "SLOWED_DESC": "Peut seulement prendre un tour lent. La Vitesse est réduite de moitié, ne peut bénéficier de bonus à la vitesse.", + "SPECIAL": "Spécial", + "SPECIAL_ATTACKS": "Attaques spéciales", + "SPECIAL MOVEMENT": "Traits de mouvement spécial", + "SPECIAL_ACTIONS": "Actions spéciales", + "SPECIAL_SENSES": "Sens spéciaux", + "SPEED": "Vitesse", + "SPELL": "Sort", + "SPELL_EXPERTISE": "Expertise de sort (Magicien)", + "SPELLS": "Sorts", "SS": "ss", - "STRENGTH": "Strength", - "STRENGTH_CHALLENGE": "Strength challenge", - "STUNNED": "Stunned", - "STUNNED_DESC": "Cannot use actions or move. Challenge rolls fail. Attack rolls against are made with 1 boon.", - "SURPRISED": "Surprised", - "SURPRISED_DESC": "Cannot use actions or move. Challenge rolls fail.", - "TABULAR_WEAPON_LAYOUT": "Tabular weapon layout", - "TAGS": "Tags", - "TAGS_PLACEHOLDER": "[frightening/horrifying] descriptor (special)", + "STRENGTH": "Force", + "STRENGTH_CHALLENGE": "Défi de Force", + "STUNNED": "Sonné", + "STUNNED_DESC": "Ne peut pas utiliser d'action ni se déplacer. Jets de Défi en échec. Les Jets d’attaque contre sont faits avec 1 bienfait.", + "SURPRISED": "Surpris", + "SURPRISED_DESC": "Ne peut pas utiliser d' action ni se déplacer. Jets de Défi en échec.", + "TABULAR_WEAPON_LAYOUT": "Mise en page en tableau des armes", + "TAGS": "Marqueurs", + "TAGS_PLACEHOLDER": "[effrayant/horrible] descripteur (spécial)", "TALENT": "Talent", "TALENTS": "Talents", - "TARGET": "Target", - "TOTAL": "Total", + "TARGET": "Cible", + "TOTAL": "Total ", "TRADITION": "Tradition", "TRADITIONS": "Traditions", - "TRAIT_DESCRIPTION": "Trait description", - "TRAIT_NAME": "Trait name", - "TRIGGERED": "Triggered", + "TRAIT_DESCRIPTION": "Description du Trait", + "TRAIT_NAME": "Nom du Trait", + "TRIGGERED": "Déclenché", "TYPE": "Type", - "UNCONSCIOUS": "Unconscious", - "UNCONSCIOUS_DESC": "Cannot use actions or move. Challenge rolls fail. Defense becomes 5.", - "USE?": "Use?", - "USES": "Uses", - "UTILITY": "Utility", + "UNCONSCIOUS": "Inconscient", + "UNCONSCIOUS_DESC": "Ne peut pas utiliser d'action ni se déplacer. Les jets de Défi échouent. La Défense passe à 5.", + "USE?": "Utiliser ?", + "USES": "Charges", + "UTILITY": "Utilitaire", "VS": "vs", - "WEALTH": "Wealth", - "WEAPONS": "Weapons", - "WEAPON_NAME": "Weapon Name", - "WHISPERED_TO_GM": "Whispered to GM", - "WILL": "Will", - "WILL_CHALLENGE": "Will challenge", - "WITH": "with", - "YES": "Yes" + "WEALTH": "Richesse", + "WEAPONS": "Armes", + "WEAPON_NAME": "Nom de l'Arme", + "WHISPERED_TO_GM": "Chuchoter au MJ", + "WILL": "Volonté", + "WILL_CHALLENGE": "Défi de Volonté", + "WITH": "avec", + "YES": "Oui" } diff --git a/Starfinder Official/translations/de.json b/Starfinder Official/translations/de.json index b6e15c3fdc..39193c8b94 100644 --- a/Starfinder Official/translations/de.json +++ b/Starfinder Official/translations/de.json @@ -358,11 +358,11 @@ "3rd-attack": "3. ANGRIFF", "4th-attack": "4. ANGRIFF", "5th-attack": "5. ANGRIFF", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", + "6th-attack": "6. ANGRIFF", + "7th-attack": "7. ANGRIFF", + "8th-attack": "8. ANGRIFF", + "9th-attack": "9. ANGRIFF", + "10th-attack": "10. ANGRIFF", "check": "WURF", "on": "AN", "off": "AUS", @@ -470,20 +470,20 @@ "saves help first line": "In diesem Abschnitt werden die Rettungswurfboni deines Charakters und verschiedene Anmerkungen dazu angezeigt. In der Spalte BASE wird angezeigt, welchen Bonus du von deinen Klassenstufen erhälst. Er wird anhand der Angaben auf der Grundlage der Informationen berechnet, die oben im Klassendetailbereich eingegeben wurden. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", "health help first line": "In diesem Abschnitt werden deine Gesamt- und aktuellen Gesundheitswerte angezeigt. Die Höchstwerte für TP, AP und RP werden basierend auf den Statistiken und Klassenstufen berechnet. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", "attribute help first line": "Dieser Bereich speichert deine Attributswerte und Modifikatoren, für die Verwendung bei Attributsschäden, Nachteilen und Abzügen.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "specify spell level charmancer": "Dies ist ein variabler Zauber. Welche Stufe(n) möchtest du auf dem Charakterbogen hinzufügen?", + "add spell variants": "Zaubervariante(n) hinzufügen", + "spell variant title": "Fügt die markierten Zaubersprüche deinem Charakterbogen hinzu und löscht dieses Dialogfeld", + "cancel": "Abbrechen", + "cancel variant title": "Dialog bereinigen", + "charactermancers": "CHARAKTERMANCERS", + "create pc": "ERSTELLE EINEN SC", + "welcome charmancer": "Willkommen beim Charaktermancer für Starfinder!", + "what charmancer is": "Der Charactermancer ist ein schrittweiser Prozess, der das Erstellen eines Charakters einfach und effizient macht. Änderungen werden während des Fortschritts gespeichert. Der Charakterbogen wird jedoch nur aktualisiert, wenn der Charactermancer abgeschlossen ist.", + "get started": "Beginne mit einem Klick auf weiter", + "skills help first line": "Dieser Abschnitt enthält alle Fähigkeiten. Berufsfähigkeiten können durch Klicken auf das Pluszeichen hinzugefügt werden.", + "choose": "Wähle", + "multiattack": "MEHRFACHANGRIFF", + "add multiattack": "Füge hier Mehrfachangriffe hinzu um zu würfeln", + "x/hour": "X/STUNDE", + "x/other": "X/ANDERES" } \ No newline at end of file diff --git a/Stars_Without_Number_Revised/translations/de.json b/Stars_Without_Number_Revised/translations/de.json index 0e186fb54e..cd5ac7c7b5 100644 --- a/Stars_Without_Number_Revised/translations/de.json +++ b/Stars_Without_Number_Revised/translations/de.json @@ -1,99 +1,99 @@ { - "+SKILL": "+skill", - "+STR": "+str", - "ABILITIES": "Abilities", - "ABILITY": "Ability", - "ABLATIVE_HULL_COMPARTMENTS": "Ablative Hull Compartments", - "AC": "AC", - "ACCELERATED_SUCCOR": "Accelerated Succor", + "+SKILL": "+Fertigkeit", + "+STR": "+Str", + "ABILITIES": "Fähigkeiten", + "ABILITY": "Fähigkeit", + "ABLATIVE_HULL_COMPARTMENTS": "Ablative Hüllenteile", + "AC": "RK", + "ACCELERATED_SUCCOR": "Beschleunigter Beistand", "ACCELERATED_SUCCOR_DESC": "The biopsion’s Psychic Succor now can be used as an On Turn power, albeit only once per round. By Committing an additional Effort for the day with each use, it can even be used as an Instant power, though it still can only be used once per round. Any surcharges for augmenting the succor apply normally, such as with Tissue Integrity Field.", - "ACTIVE?": "Active?", - "AC_DESC": "Determined by armor in Gear section", - "ADD": "Add", - "ADD_EXTRA_SKILLS": "Add extra skills", - "ADD_EXTRA_SKILLS_DESC": "Adds an extendable extra skill list for custom skills.", - "ADD_LUCK_SAVE": "Add a luck save", - "ADD_LUCK_SAVE_DESC": "Add a homebrew Luck Save for those times where only pure luck can pull the character through.", - "ADMINISTER": "Administer", - "ADRENAL_SUPPRESSION_PUMP": "Adrenal Suppression Pump", + "ACTIVE?": "Aktiv?", + "AC_DESC": "Bestimmt durch Panzerung in Ausrüstungsabschnitt", + "ADD": "Hinzufügen", + "ADD_EXTRA_SKILLS": "Zusätzliche Fertigkeiten hinzufügen", + "ADD_EXTRA_SKILLS_DESC": "Fügt eine ausfahrbahre zusätzliche Fertigkeitsliste für individuelle Fertigkeiten hinzu.", + "ADD_LUCK_SAVE": "Fügt einen Glückswurf hinzu", + "ADD_LUCK_SAVE_DESC": "Fügt einen Heimregel Glückswurf hinzu, für die Zeiten in denen ein Charakter nur durch Glück durchkommt.", + "ADMINISTER": "Verwalten", + "ADRENAL_SUPPRESSION_PUMP": "Adrenalin-Unterdrückungspumpe", "ADRENAL_SUPPRESSION_PUMP_DESC": "These endocrine pumps neutralize numerous brain chemicals in the user when activated while exciting the user’s perceptual centers. This combination produces a cold, dispassionate situational awareness that grants the user +2 on initiative rolls when the system is engaged. Most systems have built-in safety overrides to prevent psychological addiction and brain damage, allowing the unit to be used for no more than an hour each day. The user takes a -2 penalty on all social skill checks while the unit is active, and it requires five rounds to toggle it.", - "ADVANCED_BOW": "Advanced Bow", + "ADVANCED_BOW": "Fortschrittlicher Bogen", "ADVANCED_BOW_DESC": "Bows are uncommon weapons in the far future, though some lostworlder barbarians have nothing better. Some sophisticated \"conversion bows\" use special materials to convert the kinetic energy of the draw into a force field \"glazing\" around the arrow, improving penetration. Bows can be reloaded with a Move action, or faster if the Gunslinger focus is applied.", - "ADVANCED_LAB": "Advanced lab", - "ADVANCED_LAB_DESC": "Skill bonus for analysis and research.", - "ADVANCED_NAV_COMPUTER": "Advanced nav computer", - "ADVANCED_NAV_COMPUTER_DESC": "Adds +2 for travelling familiar spike courses.", - "ADVENTURER": "Adventurer", + "ADVANCED_LAB": "Fortschrittliches Labor", + "ADVANCED_LAB_DESC": "Fertigkeitsbonus zu Analyse und Forschung.", + "ADVANCED_NAV_COMPUTER": "Fortschrittlicher Navigationscomputer", + "ADVANCED_NAV_COMPUTER_DESC": "Erhalte +2 wenn du vertraute Spike-Kurse bereist.", + "ADVENTURER": "Abenteurer", "ADVENTURER_CLASS_ABILITY": "To define your Adventurer’s abilities, pick two of the following three partial classes.\nPartial Expert: You gain a free level in a non-combat focus related to your background. Most concepts will take Specialist, though Diplomat, Starfarer, Healer, or some other focus might suit better. Gain an extra skill point every time you gain a character level which can be spent on any non-psychic, non-combat skill.\nPartial Psychic: You are a restricted psychic. Pick one psychic discipline as a bonus skill at level-0. You can improve this skill with foci or skill points gained from advancing a level, but you cannot learn or improve any other psychic skill. Your maximum Effort equals 1 plus this psychic skill’s level plus the best of your Wisdom or Constitution modifiers, down to a minimum of 1.\nPartial Warrior: You gain a free level in a combat focus related to your background. Gain +1 to your attack bonus at first and fifth levels. Gain 2 extra maximum hit points each level. Thus, at first level, you’d roll 1d6+2 for your maximum hit points. At second, you’d roll 2d6+4, and so forth.", - "AI_COMPANION": "AI Companion", + "AI_COMPANION": "KI Begleiter", "AI_COMPANION_DESC": "True AI was never easily made by pretech scientists. AIs required individual care during their development, and a disturbing percentage of them had to be “braked” at sub-human levels in order to prevent runaway cogitation on imponderable philosophical questions and the ensuing metastatic insanity that followed. Some AIs managed to attain a human level of sentience before requiring brakes. The less brilliant of these AIs could be contained in hardware no larger than five or six centimeters on a side, usually with integral sensors and vocalization units. If an AI companion takes a liking to a PC, they can be useful allies; they all have effective Program and Fix skills at level 3 or greater, and may have additional capabilities. A distressing number of these AIs have their own purposes, however, that are not necessarily complementary to those of their “owners”.", "ALECTO": "Alecto", - "ALERT": "Alert", + "ALERT": "Alarmiert", "ALERT_DESC": "You are keenly aware of your surroundings and virtually impossible to take unaware. You have an instinctive alacrity of response that helps you act before less wary persons can think to move.\nLevel 1: Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When you roll initiative, roll twice and take the best result.\nLevel 2: You always act first in a combat round unless someone else involved is also this Alert.", - "ALTERNATE_OUTCOME": "Alternate Outcome", + "ALTERNATE_OUTCOME": "Alternativer Ausgang", "ALTERNATE_OUTCOME_DESC": "The precog can sense impending failure and attempt to salvage the action. As an Instant action, the precog can target a visible ally or their own self and Commit Effort for the day to allow the target to reroll a failed hit roll, saving throw, or skill check, taking the better of the two rolls. This power disrupts delicate lines of probability, however, and cannot be used on any given target more than once a day.", - "ALWAYS": "Always", - "AMMO": "Ammo", - "AMMO_20_ROUNDS": "Ammo, 20 rounds", + "ALWAYS": "Immer", + "AMMO": "Munition", + "AMMO_20_ROUNDS": "Munition, 20 Schuss", "AMMO_20_ROUNDS_DESC": "A few worlds are too primitive or too resource-poor to manufacture ammunition, but the vast majority of worlds provide cartridges in almost every conceivable caliber and make. Most local gunsmiths can load ammunition to any specification required by a buyer.", - "AMMO_AND_POWER": "Ammo & Power", - "AMMO_MISSILE": "Ammo, missile", + "AMMO_AND_POWER": "Munition & Energie", + "AMMO_MISSILE": "Munition, Rakete", "AMMO_MISSILE_DESC": "Some characters might have reason to pack along a man-portable rocket launcher, or have one mounted on their favorite gravcar. Heavy weapons and their ammunition are usually outlawed for civilians on most worlds, but this price is for locales where missiles can be bought.", - "AMMO_UNIT": "Ammo Unit", + "AMMO_UNIT": "Munitionseinheit", "AMMO_UNIT_DESC": "The drone carries one power cell or magazine worth of ammunition for each of its onboard weapons, whether single or multiple. The operator can reload an ammo unit as a Main Action.", - "AMPHIBIOUS_OPERATION": "Amphibious operation", - "AMPHIBIOUS_OPERATION_DESC": "Can land and can operate under water.", - "ANGUISHED_VISION": "Anguished Vision", + "AMPHIBIOUS_OPERATION": "Amphibischer Einsatz", + "AMPHIBIOUS_OPERATION_DESC": "Kann landen und unter Wasser operieren.", + "ANGUISHED_VISION": "Qualvolle Vision", "ANGUISHED_VISION_DESC": "The adept’s precognition is sophisticated enough to clearly foresee several seconds into the future. As an Instant action, the psychic may Commit Effort for the day and declare that what they have just done or seen is a vision of the immediate future. Time rolls back to the start of the initiative count in a combat turn, or six seconds earlier if out of combat. Nothing that happened during that round has really come to pass yet.\nThis ability is tremendously draining, and can be used only once per day.", - "ANTI_VEHICLE_LASER": "Anti-Vehicle Laser", + "ANTI_VEHICLE_LASER": "Anti-Fahrzeug Laser", "ANTI_VEHICLE_LASER_DESC": "Anti-vehicle lasers are less useful against soft targets, but excel at penetrating vehicle armor. Against vehicles and other hard-skinned targets, damage is rolled twice and the better result is used.", - "AP": "AP", - "ARMOR": "Armor", - "ARMORED_UNDERSUIT": "Armored Undersuit", + "AP": "RD", + "ARMOR": "Panzerung", + "ARMORED_UNDERSUIT": "Gepanzerte Unterkleidung", "ARMORED_UNDERSUIT_DESC": "An armored undersuit is a skin-tight bodysuit woven of advanced TL4 fibers with exceptional shock-activated rigidity and impact dispersion capabilities. Transparent panels allow for it to be worn with almost any outfit without drawing notice or being detected without a close tactile examination.", - "ARMORED_VACC_SUIT": "Armored Vacc Suit", + "ARMORED_VACC_SUIT": "Gepanzerter Vakuum-Anzug", "ARMORED_VACC_SUIT_DESC": "An armored vacc suit has traded off some comfort and flexibility for additional protective thickness. Aside from functioning as a normal vacc suit, it has only half the usual chance to tear when hit by an edged weapon or suit ripper. The choice between armored or standard suits is a common debate in spacer bars.", - "ARMORY": "Armory", - "ARMORY_DESC": "Weapons and armor for the crew.", - "ARMOR_CLASS": "Armor Class", - "ARMSMAN": "Armsman", + "ARMORY": "Rüstkammer", + "ARMORY_DESC": "Waffen und Rüstungen für die Mannschaft.", + "ARMOR_CLASS": "Rüstungsklasse", + "ARMSMAN": "Bewaffneter", "ARMSMAN_DESC": "You have an unusual competence with thrown weapons and melee attacks. This focus’ benefits do not apply to unarmed attacks or projectile weapons. For thrown weapons, you can’t use the benefits of the Armsman focus at the same time as Gunslinger.\nLevel 1: Gain Stab as a bonus skill. You can draw or sheath a Stowed melee or thrown weapon as an Instant action. You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with.\nLevel 2: Your primitive melee and thrown weapons count as TL4 weapons for the purpose of overcoming advanced armors. Even on a miss with a melee weapon, you do an unmodified 1d4 damage to the target, plus any Shock damage. This bonus damage doesn’t apply to thrown weapons or attacks that use the Punch skill.", - "ARTIFACT": "Artifact", - "ARTIST": "Artist", - "ASK": "Ask", - "ASSASSIN": "Assassin", + "ARTIFACT": "Artefakt", + "ARTIST": "Künstler", + "ASK": "Frag", + "ASSASSIN": "Attentäter", "ASSASSIN_DESC": "You are practiced at sudden murder, and have certain advantages in carrying out an Execution Attack as described in the rules on page 52.\nLevel 1: Gain Sneak as a bonus skill. You can conceal an object no larger than a knife or pistol from anything less invasive than a strip search, including normal TL4 weapon detection devices. You can draw or produce this object as an On Turn action, and your point-blank ranged attacks made from surprise with it cannot miss the target.\nLevel 2: You can take a Move action on the same round as you make an Execution Attack, closing rapidly with a target before you attack. You may split this Move action when making an Execution Attack, taking part of it before you murder your target and part of it afterwards. This movement happens too quickly to alert a victim or to be hindered by bodyguards, barring an actual physical wall of meat between you and your prey.", - "ASSAULT_SUIT": "Assault Suit", + "ASSAULT_SUIT": "Sturmanzug", "ASSAULT_SUIT_DESC": "An assault suit represents the most sophisticated armor in common use among TL4 worlds. An assault suit requires a type B power cell for 24 hours of operation, and provides integral encrypted military comms, low-light and infrared vision, and a built-in energy feed interface. The latter allows the wearer to connect the suit to any one weapon or device that uses a type A power cell as a Main Action. So long as the device remains connected to the suit, it is treated as having unlimited ammunition or operation time. The suit also functions as a vacc suit so long as it remains powered, one that cannot be torn by edged weapons.", - "ASSISTED": "Assisted", - "ATHLETICS": "Athletics", - "ATMOFILTER": "Atmofilter", + "ASSISTED": "Assistiert", + "ATHLETICS": "Athletik", + "ATMOFILTER": "Atmosphärenfilter", "ATMOFILTER_DESC": "This face mask can filter out most atmospheric toxins. Attaching a standard vacc suit oxygen bottle to a belt-mounted feed will also supply a breathable atmosphere for up to six hours.", - "ATMOSPHERIC_CONFIGURATION": "Atmospheric configuration", - "ATMOSPHERIC_CONFIGURATION_DESC": "Can land: Frigates and fighters only.", - "ATTACK": "Attack", - "ATTACKS": "Attacks", - "ATTACK_BONUS": "Attack Bonus", + "ATMOSPHERIC_CONFIGURATION": "Atmosphärische Konfiguration", + "ATMOSPHERIC_CONFIGURATION_DESC": "Kann landen: Nur Fregaten und Jäger.", + "ATTACK": "Angriff", + "ATTACKS": "Angriffe", + "ATTACK_BONUS": "Angriffsbonus", "ATTACK_BONUS_SHORT": "AB", - "ATTRIBUTE": "Attribute", - "AUGMENTED_PLATING": "Augmented Plating", - "AUTHORITY": "Authority", + "ATTRIBUTE": "Eigenschaft", + "AUGMENTED_PLATING": "Augmentierte Oberfläche", + "AUTHORITY": "Autorität", "AUTHORITY_DESC": "You have an uncanny kind of charisma about you, one that makes others instinctively follow your instructions and further your causes. At level 1, this is a knack of charm and personal magnetism, while level 2 might suggest latent telepathic influence or transhuman memetic hacking augmentations. Where this focus refers to followers, it means NPCs who have voluntarily chosen to be in your service. PCs never count as followers.\nLevel 1: Gain Lead as a bonus skill. Once per day, you can make a request from an NPC who is not openly hostile to you, rolling a Cha/Lead skill check at a difficulty of the NPC’s Morale score. If you succeed, they will comply with the request, provided it is not harmful or extremely uncharacteristic.\nLevel 2: Those who follow you are fired with confidence. Any NPC being directly led by you gains a Morale and hit roll bonus equal to your Lead skill and a +1 bonus on all skill checks. Your followers will not act against your interests unless under extreme pressure.", "AUTOMATION_SUPPORT": "Automation Ssupport", - "AUTOMATION_SUPPORT_DESC": "Ship can use simple robots as crew.", - "AUTO_TARGETING_SYSTEM": "Auto-targeting system", - "AUTO_TARGETING_SYSTEM_DESC": "Fires one weapon system per round without a gunner.", - "BACKGROUND": "Background", - "BACKPACK": "Backpack", + "AUTOMATION_SUPPORT_DESC": "Schiff kann einfache Roboter als Mannschaft verwenden.", + "AUTO_TARGETING_SYSTEM": "Automatisches Zielerfassungssystem", + "AUTO_TARGETING_SYSTEM_DESC": "Feuert ein Waffensystem pro Runde ohne einen Schützen.", + "BACKGROUND": "Hintergrund", + "BACKPACK": "Rucksack", "BACKPACK_DESC": "TL4 versions of this item are effectively without encumbrance, albeit they cost 50 credits. A worn backpack counts as a readied item, though objects stowed inside it still require the usual round to dig free. Characters without backpacks or similar carrying devices might have difficulty justifying the hauling of large amounts of gear.", - "BARBARIAN_HERO": "Barbarian Hero", - "BARBARIAN_TRIBAL": "Barbarian Tribal", - "BASE": "Base", - "BATTLESHIP": "Battleship", - "BEAST": "Beast", + "BARBARIAN_HERO": "Barbarischer Held", + "BARBARIAN_TRIBAL": "Barbarischer Stammesangehöriger", + "BASE": "Grundwert", + "BATTLESHIP": "Schlachtschiff", + "BEAST": "Kreatur", "BEZOAR": "Bezoar", "BEZOAR_DESC": "Requires Heal-1. A complex antibiotic cocktail, Bezoar is an effective default treatment for a wide variety of infectious diseases. When applied to a sufferer, roll 1d6; on a 1, this victim cannot be helped by Bezoar, while otherwise the affliction is cured within 24 hours. Each application of Bezoar adds 1 System Strain to the target, and it cannot cure cancers, bioweapons, or congenital diseases.", - "BINOCULARS": "Binoculars", + "BINOCULARS": "Fernglas", "BINOCULARS_DESC": "Standard 7x50 binoculars. TL4 versions are available that have integral low-light optics and up to 25x150 power. TL 4 binocs cost 200 credits and require a type A power cell for up to a week of regular usage.", "BIOADAPTATION_AUGMENTS": "Bioadaptation Augments", "BIOADAPTATION_AUGMENTS_DESC": "These additional synthetic organs and filters allow the bearer to survive in thin-atmosphere conditions, as well as tolerate temperatures ranging from Antarctic chill to heat sufficient to boil water. They can also eat a wide range of native life forms for sustenance; no normal planet’s native biology is ever considered immiscible for consumption.", diff --git a/The Veil/translations/es.json b/The Veil/translations/es.json index 7e05c7d8bc..d922daee58 100644 --- a/The Veil/translations/es.json +++ b/The Veil/translations/es.json @@ -99,4 +99,4 @@ "veil2020": "Veil 2020", "wayward": "The Wayward", "weapons": "Armas" -} +} \ No newline at end of file