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@@ -4,15 +4,65 @@
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<input type="radio" name="attr_sheetStyle" value="1" class="sheet-styleNumenera" title="Numenéra" /><span>Numenéra</span>
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<input type="radio" name="attr_sheetStyle" value="2" class="sheet-styleTheStrange" title="The Strange"/><span>The Strange</span>
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<input type="radio" name="attr_sheetStyle" value="99" class="sheet-styleNpc" title="PNJ"/><span>PNJ</span>
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;margin-left:10px;">- Paramètres des jets :</div>
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;margin-left:0px;">- Jets :</div>
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<input type="radio" name="attr_sheetRolls" value="0" class="sheet-actionRoll" checked="checked" title="Jet de Caractéristiques et Compétences en utilisant les paramètres de la section Action" /><span>section Action</span>
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<input type="radio" name="attr_sheetRolls" value="1" class="sheet-macroRoll" title="Jet de Caractéristiques et Compétences demandent les paramètres un par un" /><span>Questions</span>
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;margin-left:10px;">- Version 1.4 (2015-11-21)</div>
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;margin-left:0px;">- Utiliser :</div>
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<input type="checkbox" name="attr_sheetUseAsset" value="1" class="sheet-chkUseAsset" title="Ask for/Use assets in attributes, skills and attacks rolls" /><span>Atouts</span>
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<input type="checkbox" name="attr_sheetUseBonus" value="1" class="sheet-chkUseBonus" title="Ask for/Use roll bonus in attributes, skills and attacks rolls" /><span>Bonus</span>
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<input type="checkbox" name="attr_sheetUseCost" value="1" class="sheet-chkUseCost" title="Ask for/Use cost in attributes and skills rolls" /><span>Coûts</span><div style="display:inline-block;font-size:11px;color: #888888;text-align:left;margin-left:0px;">- v1.5 (2015-12-22)</div>
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<script type="text/worker">
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on("change:sheetusebonus", function() {
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getAttrs(["sheetUseBonus"], function(values) {
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if(values.sheetUseBonus == "1"){
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setAttrs({
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rollQstBonus: "?{Bonus|0|1|2|-1|-2}",
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rollVarBonus: 0
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});
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} else {
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setAttrs({
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rollQstBonus: 0,
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rollVarBonus: 0
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});
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};
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});
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});
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on("change:sheetusecost", function() {
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getAttrs(["sheetUseCost"], function(values) {
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if(values.sheetUseCost == "1"){
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setAttrs({
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rollQstCost: "?{Coût|0}",
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rollVarCost: 0
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});
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} else {
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setAttrs({
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rollQstCost: 0,
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rollVarCost: 0
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});
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};
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});
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});
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on("change:sheetuseasset", function() {
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getAttrs(["sheetUseAsset"], function(values) {
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if(values.sheetUseAsset == "1"){
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setAttrs({
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rollQstAsset: "?{Atouts|0|1|2}",
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rollVarAsset: 0
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});
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} else {
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setAttrs({
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rollQstAsset: 0,
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rollVarAsset: 0
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});
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};
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});
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});
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</script>
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<div class="sheet-main">
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<div style="display: none;"> <!-- HIDDEN Rolls and Calculations -->
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<input type="hidden" name="attr_targNum" value="@{rollVarDiff}*3" />
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<input type="hidden" name="attr_effortCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*2" />
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<input type="hidden" name="attr_effortSpeedCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*(2+@{armorspeedcost})" />
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<input type="hidden" name="attr_effortCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*(2+ceil(@{damage-track}/4))" />
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<input type="hidden" name="attr_effortSpeedCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*(2+@{armorspeedcost}+ceil(@{damage-track}/4))" />
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<input type="hidden" name="attr_totalCost" value="@{effortCost}+@{rollVarCost}" />
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<input type="hidden" name="attr_totalSpeedCost" value="@{effortSpeedCost}+@{rollVarCost}" />
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<input type="hidden" name="attr_MightCost" value="@{totalCost}-@{mightedge}" />
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@@ -20,14 +70,14 @@
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<input type="hidden" name="attr_IntelCost" value="@{totalCost}-@{intellectedge}" />
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<!-- Using questions -->
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<input type="hidden" name="attr_rollQstDiff" value="?{Difficulté|0 - Aucune/Inconnue,0|1 - Simple,1|2 - Standard,2|3 - Exigeant,3|4 - Difficile,4|5 - Éprouvant,5|6 - Intimidant,6|7 - Formidable,7|8 - Héroïque,8|9 - Immortel,9|10 - Impossible,10}" />
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<input type="hidden" name="attr_rollQstCost" value="?{Coût|0}" />
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<input type="hidden" name="attr_rollQstBonus" value="?{Bonus|0|1|2|-1|-2}" />
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<input type="hidden" name="attr_rollQstCost" value="0" />
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<input type="hidden" name="attr_rollQstBonus" value="0" />
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<input type="hidden" name="attr_rollQstRollEff" value="?{Effort au Jet|0|1|2|3|4|5|6}" />
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<input type="hidden" name="attr_rollQstRollDmg" value="?{Effort aux Dégâts|0|1|2|3|4|5|6}" />
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<input type="hidden" name="attr_rollQstAsset" value="?{Atout|0|1|2}" />
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<input type="hidden" name="attr_rollQstAsset" value="0" />
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<input type="hidden" name="attr_targNumQst" value="@{rollQstDiff}*3" />
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<input type="hidden" name="attr_effortCostQst" value="ceil((@{rollQstRollEff}+@{rollQstRollDmg})/6)+(@{rollQstRollEff}+@{rollQstRollDmg})*2" />
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<input type="hidden" name="attr_effortSpeedCostQst" value="ceil((@{rollQstRollEff}+@{rollQstRollDmg})/6)+(@{rollQstRollEff}+@{rollQstRollDmg})*(2+@{armorspeedcost})" />
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<input type="hidden" name="attr_effortCostQst" value="ceil((@{rollQstRollEff}+@{rollQstRollDmg})/6)+(@{rollQstRollEff}+@{rollQstRollDmg})*(2+ceil(@{damage-track}/4))" />
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<input type="hidden" name="attr_effortSpeedCostQst" value="ceil((@{rollQstRollEff}+@{rollQstRollDmg})/6)+(@{rollQstRollEff}+@{rollQstRollDmg})*(2+@{armorspeedcost}+ceil(@{damage-track}/4))" />
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<input type="hidden" name="attr_totalCostQst" value="@{effortCostQst}+@{rollQstCost}" />
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<input type="hidden" name="attr_totalSpeedCostQst" value="@{effortSpeedCostQst}+@{rollQstCost}" />
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<input type="hidden" name="attr_MightCostQst" value="@{totalCostQst}-@{mightedge}" />
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@@ -46,14 +96,14 @@
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<table>
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<tr>
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<td VALIGN="top"><div class="sheet-textfat">EST UN</div></td>
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<td style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_descriptor" style="width: 140px;" />
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<div class="sheet-underwhite" style="width:90px;">DESCRIPTEUR</div>
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</td>
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<td style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_type" style="width: 95px;" />
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<div class="sheet-underwhite" style="width:70px;">TYPE</div>
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</td>
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<td style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_descriptor" style="width: 140px;" />
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<div class="sheet-underwhite" style="width:90px;">DESCRIPTEUR</div>
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</td>
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<td VALIGN="top" style="text-align: left;"><div class="sheet-textfat" style="text-align: left;">QUI</div></td>
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<td> </td>
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</tr>
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@@ -111,7 +161,7 @@
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Puissance}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
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name="roll_actionMightCheck"></button>
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<button type="roll" class="sheet-macrobt" title="Jet de Puissance"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Puissance}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[@{MightCostQst}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{rollQstRollDmg}*3]]}}"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Puissance}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
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name="roll_macroMightCheck"></button>
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</div>
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</td>
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@@ -123,7 +173,7 @@
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Célérité}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
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name="roll_actionSpeedCheck"></button>
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<button type="roll" class="sheet-macrobt" title="Jet de Célérité"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Célérité}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[@{SpeedCostQst}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{rollQstRollDmg}*3]]}}"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Célérité}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
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name="roll_macroSpeedCheck"></button>
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</div>
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</td>
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@@ -135,7 +185,7 @@
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
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name="roll_actionIntellectCheck"></button>
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<button type="roll" class="sheet-macrobt" title="Jet d'Intellect"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[@{IntelCostQst}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{rollQstRollDmg}*3]]}}"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
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name="roll_macroIntellectCheck"></button>
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</div>
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</td>
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@@ -212,41 +262,7 @@
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</SELECT>
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</td>
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<td class="sheet-text2" style="text-align: right;">
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COÛT
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</td>
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<td style="text-align: left;">
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<SELECT class="sheet-selaction" name="attr_rollVarCost" title="Coût supplémentaire (pouvoir, aptitude)">
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<OPTION value="0" SELECTED>0</OPTION>
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<OPTION value="1">1</OPTION>
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<OPTION value="2">2</OPTION>
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<OPTION value="3">3</OPTION>
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<OPTION value="4">4</OPTION>
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<OPTION value="5">5</OPTION>
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<OPTION value="6">6</OPTION>
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<OPTION value="7">7</OPTION>
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<OPTION value="8">8</OPTION>
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<OPTION value="9">9</OPTION>
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<OPTION value="10">10</OPTION>
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<OPTION value="11">11</OPTION>
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<OPTION value="12">12</OPTION>
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</SELECT>
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</td>
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<td class="sheet-text2" style="text-align: right;">
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BONUS
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</td>
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<td style="text-align: left;">
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<SELECT class="sheet-selaction" name="attr_rollVarBonus" title="Bonus/Malus au JET (de -2 à +2, au-delà utiliser un atout ou augmenter la difficulté)">
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<OPTION value="-2">-2</OPTION>
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<OPTION value="-1">-1</OPTION>
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<OPTION value="0" SELECTED>0</OPTION>
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<OPTION value="1">1</OPTION>
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<OPTION value="2">2</OPTION>
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</SELECT>
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</td>
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</tr>
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<tr>
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<td class="sheet-text2" style="text-align: right;">
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EFFORT (jet)
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EFF. (jet)
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</td>
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<td style="text-align: left;">
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<SELECT class="sheet-selaction" name="attr_rollVarRollEff" title="Effort pour diminuer la difficulté">
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@@ -260,7 +276,7 @@
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</SELECT>
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</td>
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<td class="sheet-text2" style="text-align: right;">
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EFFORT (dég.)
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EFF.(dég.)
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</td>
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<td style="text-align: left;">
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<SELECT class="sheet-selaction" name="attr_rollVarRollDmg" title="Effort pour augmenter les dégâts">
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@@ -273,15 +289,55 @@
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<OPTION value="6">6</OPTION>
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</SELECT>
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</td>
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</tr>
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<tr>
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<td class="sheet-text2" style="text-align: right;">
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ATOUT
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<div class="sheet-UseAsset">ATOUT</div>
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</td>
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<td class="sheet-text2" style="text-align: left;">
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<SELECT class="sheet-selaction" name="attr_rollVarAsset" title="Atout(s) : aide, position, équipement etc. (0, 1 ou 2 maximum)">
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<OPTION value="0" SELECTED>0</OPTION>
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<OPTION value="1">1</OPTION>
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<OPTION value="2">2</OPTION>
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</SELECT>
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<div class="sheet-UseAsset">
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<SELECT class="sheet-selaction" name="attr_rollVarAsset" title="Atout(s) : aide, position, équipement etc. (0, 1 ou 2 maximum)">
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<OPTION value="0" SELECTED>0</OPTION>
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<OPTION value="1">1</OPTION>
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<OPTION value="2">2</OPTION>
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</SELECT>
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</div>
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</td>
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<td class="sheet-text2" style="text-align: right;">
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<div class="sheet-UseBonus">BONUS</div>
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</td>
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<td style="text-align: left;">
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<div class="sheet-UseBonus">
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<SELECT class="sheet-selaction" name="attr_rollVarBonus" title="Bonus/Malus au JET (de -2 à +2, au-delà utiliser un atout ou augmenter la difficulté)">
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<OPTION value="-2">-2</OPTION>
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<OPTION value="-1">-1</OPTION>
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<OPTION value="0" SELECTED>0</OPTION>
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<OPTION value="1">1</OPTION>
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<OPTION value="2">2</OPTION>
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</SELECT>
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</div>
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</td>
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<td class="sheet-text2" style="text-align: right;">
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<div class="sheet-UseCost">COÛT</div>
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</td>
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<td style="text-align: left;">
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<div class="sheet-UseCost">
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<SELECT class="sheet-selaction" name="attr_rollVarCost" title="Coût supplémentaire (pouvoir, aptitude)">
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<OPTION value="0" SELECTED>0</OPTION>
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<OPTION value="1">1</OPTION>
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<OPTION value="2">2</OPTION>
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<OPTION value="3">3</OPTION>
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<OPTION value="4">4</OPTION>
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<OPTION value="5">5</OPTION>
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<OPTION value="6">6</OPTION>
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<OPTION value="7">7</OPTION>
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<OPTION value="8">8</OPTION>
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<OPTION value="9">9</OPTION>
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<OPTION value="10">10</OPTION>
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<OPTION value="11">11</OPTION>
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<OPTION value="12">12</OPTION>
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</SELECT>
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</div>
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</td>
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</tr>
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|
</table>
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|
@@ -366,13 +422,13 @@
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<div class="sheet-text1" style="text-align: left;">APTITUDES SPÉCIALES</div>
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|
<fieldset class="repeating_abilities">
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|
<div class="sheet-text2">
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|
<button type="roll" class="sheet-btDesc" title="Montrer dans le chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Aptitude}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}">Nom</button>
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<input type="text" style="width: 190px;font-weight: bold;" name="attr_abilityname" title="Nom de l'aptitude" placeholder="Nom" />
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<select name="attr_abilityuse" style="width: 90px;" title="Condition nécessaire à son utilisation : Facilitateur, Action, Une fois par jour etc.">
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|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_abilityname" title="Nom de l'aptitude" placeholder="Nom" />
|
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|
<select name="attr_abilityuse" style="width: 85px;" title="Condition nécessaire à son utilisation : Facilitateur, Action, Une fois par jour etc.">
|
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|
<option selected="selected">Action</option>
|
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|
<option>Facilitateur</option>
|
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|
<option>Autre</option>
|
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|
</select>
|
|
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|
|
<button type="roll" name="ShowAbility" class="sheet-btDesc" title="Montrer dans le chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Aptitude}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
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|
|
|
</div>
|
|
|
|
|
<div><textarea style="height: 46px" name="attr_abilitydesc" title="Description de l'aptitude" placeholder="Description et notes"></textarea></div>
|
|
|
|
|
</fieldset>
|
|
|
|
@@ -404,10 +460,10 @@
|
|
|
|
|
<option value="2">S Spécialisé</option>
|
|
|
|
|
</select>
|
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Jet de Compétence de Puissance"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
|
|
|
name="roll_actionMightSkillCheck"></button>
|
|
|
|
|
<button type="roll" class="sheet-macrobt" title="Jet de Compétence de Puissance"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{MightCostQst}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{rollQstRollDmg}*3]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
|
|
|
name="roll_macroMightSkillCheck"></button>
|
|
|
|
|
</div>
|
|
|
|
|
</fieldset>
|
|
|
|
@@ -443,10 +499,10 @@
|
|
|
|
|
<option value="2">S Spécialisé</option>
|
|
|
|
|
</select>
|
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Jet de Compétence de Célérité"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
|
|
|
name="roll_actionSpeedSkillCheck"></button>
|
|
|
|
|
<button type="roll" class="sheet-macrobt" title="Jet de Compétence de Célérité"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{SpeedCostQst}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{rollQstRollDmg}*3]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
|
|
|
name="roll_macroSpeedSkillCheck"></button>
|
|
|
|
|
</div>
|
|
|
|
|
</fieldset>
|
|
|
|
@@ -467,17 +523,171 @@
|
|
|
|
|
<option value="2">S Spécialisé</option>
|
|
|
|
|
</select>
|
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Jet de Compétence d'Intellect"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
|
|
|
name="roll_actionIntellectCheck"></button>
|
|
|
|
|
<button type="roll" class="sheet-macrobt" title="Jet de Compétence d'Intellect"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{IntelCostQst}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{rollQstRollDmg}*3]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
|
|
|
name="roll_macroIntellectSkillCheck"></button>
|
|
|
|
|
</div>
|
|
|
|
|
</fieldset>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div> <!-- END INTEL SKILLS -->
|
|
|
|
|
<div class="sheet-supblock"> <!-- ATTACKS -->
|
|
|
|
|
<!-- *** ATTACKS *** -->
|
|
|
|
|
<div class="sheet-supblock"> <!-- MIGHT ATTACKS -->
|
|
|
|
|
<div class="sheet-blublock">
|
|
|
|
|
<div class="sheet-inpblock">
|
|
|
|
|
<div class="sheet-text1" style="text-align: left;">ATTAQUES • PUISSANCE</div>
|
|
|
|
|
<fieldset class="repeating_attackmight">
|
|
|
|
|
<table style="margin-bottom: 5px;">
|
|
|
|
|
<tr>
|
|
|
|
|
<td class="sheet-text1" style="text-align: left;" COLSPAN="3">
|
|
|
|
|
<input type="text" style="width: 100%;font-weight: bold;" name="attr_atkmightname" title="Attaque : nom de l'arme ou de l'aptitude" placeholder="Attaque" />
|
|
|
|
|
</td>
|
|
|
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
|
|
|
|
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Jet d'attaque de Puissance"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkmightcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
|
|
|
name="roll_actionMightAttack"></button>
|
|
|
|
|
|
|
|
|
|
<button type="roll" class="sheet-macrobt" title="Jet d'attaque de Puissance"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkmightcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
|
|
|
name="roll_macroMightAttack"></button>
|
|
|
|
|
|
|
|
|
|
<button type="roll" name="ShowMightAttack" class="sheet-btDesc" title="Montrer dans le chat" value="&{template:cyphDesc} {{name=@{atkmightname}}} {{type=Attaque}} {{description=Mod:@{atkmightmod}, Dégâts:@{atkmightdmg}, Compétent:@{atkmightlvl}, Coût:@{atkmightcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
|
|
|
</td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td class="sheet-text2" style="width: 100%;text-align: right;">
|
|
|
|
|
Mod :
|
|
|
|
|
<input type="number" name="attr_atkmightmod" min="0" style="width:30px;" title="Modificateur : réduction de la difficulté au jet d'attaque" value="0" />
|
|
|
|
|
</td>
|
|
|
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
|
|
|
Dgt :
|
|
|
|
|
<input type="number" name="attr_atkmightdmg" min="0" style="width:40px;" title="Dégâts" value="0" />
|
|
|
|
|
</td>
|
|
|
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
|
|
|
Comp.:
|
|
|
|
|
<select name="attr_atkmightlvl" style="width: 40px" title="Niveau de compétence dans cette attaque : I = Incapacité, N = Non entraîné, E = Entraîné, S = Spécialisé">
|
|
|
|
|
<option value="-1">I Incapacité</option>
|
|
|
|
|
<option value="0" selected>N Non entraîné</option>
|
|
|
|
|
<option value="1">E Entraîné</option>
|
|
|
|
|
<option value="2">S Spécialisé</option>
|
|
|
|
|
</select>
|
|
|
|
|
</td>
|
|
|
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
|
|
|
Coût :
|
|
|
|
|
<input type="number" name="attr_atkmightcost" min="0" style="width:30px;" title="Coût d'utilisation de l'attaque (en général dû à l'utilisation combinée d'une Aptitude Spéciale" value="0" />
|
|
|
|
|
</td>
|
|
|
|
|
</tr>
|
|
|
|
|
</table>
|
|
|
|
|
</fieldset>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div> <!-- END MIGHT ATTACKS -->
|
|
|
|
|
<div class="sheet-supblock"> <!-- SPEED ATTACKS -->
|
|
|
|
|
<div class="sheet-blublock">
|
|
|
|
|
<div class="sheet-inpblock">
|
|
|
|
|
<div class="sheet-text1" style="text-align: left;">ATTAQUES • CÉLÉRITÉ</div>
|
|
|
|
|
<fieldset class="repeating_attackspeed">
|
|
|
|
|
<table style="margin-bottom: 5px;">
|
|
|
|
|
<tr>
|
|
|
|
|
<td class="sheet-text1" style="text-align: left;" COLSPAN="3">
|
|
|
|
|
<input type="text" style="width: 100%;font-weight: bold;" name="attr_atkspeedname" title="Attaque : nom de l'arme ou de l'aptitude" placeholder="Attaque" />
|
|
|
|
|
</td>
|
|
|
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
|
|
|
|
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Jet d'attaque de Célérité"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortSpeedCost}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
|
|
|
name="roll_actionSpeedAttack"></button>
|
|
|
|
|
|
|
|
|
|
<button type="roll" class="sheet-macrobt" title="Jet d'attaque de Célérité"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortSpeedCostQst}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
|
|
|
name="roll_macroSpeedAttack"></button>
|
|
|
|
|
|
|
|
|
|
<button type="roll" name="ShowSpeedAttack" class="sheet-btDesc" title="Montrer dans le chat" value="&{template:cyphDesc} {{name=@{atkspeedname}}} {{type=Attaque}} {{description=Mod:@{atkspeedmod}, Dégâts:@{atkspeeddmg}, Compétent:@{atkspeedlvl}, Coût:@{atkspeedcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
|
|
|
</td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td class="sheet-text2" style="width: 100%;text-align: right;">
|
|
|
|
|
Mod :
|
|
|
|
|
<input type="number" name="attr_atkspeedmod" min="0" style="width:30px;" title="Modificateur : réduction de la difficulté au jet d'attaque" value="0" />
|
|
|
|
|
</td>
|
|
|
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
|
|
|
Dgt :
|
|
|
|
|
<input type="number" name="attr_atkspeeddmg" min="0" style="width:40px;" title="Dégâts" value="0" />
|
|
|
|
|
</td>
|
|
|
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
|
|
|
Comp.:
|
|
|
|
|
<select name="attr_atkspeedlvl" style="width: 40px" title="Niveau de compétence dans cette attaque : I = Incapacité, N = Non entraîné, E = Entraîné, S = Spécialisé">
|
|
|
|
|
<option value="-1">I Incapacité</option>
|
|
|
|
|
<option value="0" selected>N Non entraîné</option>
|
|
|
|
|
<option value="1">E Entraîné</option>
|
|
|
|
|
<option value="2">S Spécialisé</option>
|
|
|
|
|
</select>
|
|
|
|
|
</td>
|
|
|
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
|
|
|
Coût :
|
|
|
|
|
<input type="number" name="attr_atkspeedcost" min="0" style="width:30px;" title="Coût d'utilisation de l'attaque (en général dû à l'utilisation combinée d'une Aptitude Spéciale" value="0" />
|
|
|
|
|
</td>
|
|
|
|
|
</tr>
|
|
|
|
|
</table>
|
|
|
|
|
</fieldset>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div> <!-- END SPEED ATTACKS -->
|
|
|
|
|
<div class="sheet-supblock"> <!-- INTELLECT ATTACKS -->
|
|
|
|
|
<div class="sheet-blublock">
|
|
|
|
|
<div class="sheet-inpblock">
|
|
|
|
|
<div class="sheet-text1" style="text-align: left;">ATTAQUES • INTELLECT</div>
|
|
|
|
|
<fieldset class="repeating_attackintel">
|
|
|
|
|
<table style="margin-bottom: 5px;">
|
|
|
|
|
<tr>
|
|
|
|
|
<td class="sheet-text1" style="text-align: left;" COLSPAN="3">
|
|
|
|
|
<input type="text" style="width: 100%;font-weight: bold;" name="attr_atkintelname" title="Attaque : nom de l'arme ou de l'aptitude" placeholder="Attaque" />
|
|
|
|
|
</td>
|
|
|
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
|
|
|
|
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Jet d'attaque d'Intellect"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkintelcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
|
|
|
name="roll_actionIntelAttack"></button>
|
|
|
|
|
|
|
|
|
|
<button type="roll" class="sheet-macrobt" title="Jet d'attaque d'Intellect"
|
|
|
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkintelcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
|
|
|
name="roll_macroIntelAttack"></button>
|
|
|
|
|
|
|
|
|
|
<button type="roll" name="ShowIntelAttack" class="sheet-btDesc" title="Montrer dans le chat" value="&{template:cyphDesc} {{name=@{atkintelname}}} {{type=Attaque}} {{description=Mod:@{atkintelmod}, Dégâts:@{atkinteldmg}, Compétent:@{atkintellvl}, Coût:@{atkintelcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
|
|
|
</td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td class="sheet-text2" style="width: 100%;text-align: right;">
|
|
|
|
|
Mod :
|
|
|
|
|
<input type="number" name="attr_atkintelmod" min="0" style="width:30px;" title="Modificateur : réduction de la difficulté au jet d'attaque" value="0" />
|
|
|
|
|
</td>
|
|
|
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
|
|
|
Dgt :
|
|
|
|
|
<input type="number" name="attr_atkinteldmg" min="0" style="width:40px;" title="Dégâts" value="0" />
|
|
|
|
|
</td>
|
|
|
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
|
|
|
Comp.:
|
|
|
|
|
<select name="attr_atkintellvl" style="width: 40px" title="Niveau de compétence dans cette attaque : I = Incapacité, N = Non entraîné, E = Entraîné, S = Spécialisé">
|
|
|
|
|
<option value="-1">I Incapacité</option>
|
|
|
|
|
<option value="0" selected>N Non entraîné</option>
|
|
|
|
|
<option value="1">E Entraîné</option>
|
|
|
|
|
<option value="2">S Spécialisé</option>
|
|
|
|
|
</select>
|
|
|
|
|
</td>
|
|
|
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
|
|
|
Coût :
|
|
|
|
|
<input type="number" name="attr_atkintelcost" min="0" style="width:30px;" title="Coût d'utilisation de l'attaque (en général dû à l'utilisation combinée d'une Aptitude Spéciale" value="0" />
|
|
|
|
|
</td>
|
|
|
|
|
</tr>
|
|
|
|
|
</table>
|
|
|
|
|
</fieldset>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div> <!-- END INTELLECT ATTACKS -->
|
|
|
|
|
<div class="sheet-supblock"> <!-- OTHER ATTACKS -->
|
|
|
|
|
<div class="sheet-blublock">
|
|
|
|
|
<div class="sheet-inpblock2">
|
|
|
|
|
<table>
|
|
|
|
@@ -504,7 +714,7 @@
|
|
|
|
|
</fieldset>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div> <!-- END ATTACKS -->
|
|
|
|
|
</div> <!-- END OTHER ATTACKS -->
|
|
|
|
|
<div class="sheet-supblock"> <!-- ADVANCEMENT -->
|
|
|
|
|
<div class="sheet-blublock">
|
|
|
|
|
<div class="sheet-inpblock2">
|
|
|
|
@@ -598,10 +808,10 @@
|
|
|
|
|
</table>
|
|
|
|
|
<fieldset class="repeating_cypher-list">
|
|
|
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
|
|
|
<button type="roll" class="sheet-btDesc" title="Montrer dans le chat" value="&{template:cyphDesc} {{name=@{cypher-name}}} {{type=Cypher}} {{level=@{cypher-level}}} {{description=@{cypher-description}}}">Nom</button>
|
|
|
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_cypher-name" title="Nom du cypher" placeholder="Cypher" />
|
|
|
|
|
Niveau
|
|
|
|
|
<input type="text" style="width: 230px;font-weight: bold;" name="attr_cypher-name" title="Nom du cypher" placeholder="Cypher" />
|
|
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Niv.
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<input type="number" style="width: 40px;" name="attr_cypher-level" title="Niveau du Cypher" min="0" value="1" />
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<button type="roll" class="sheet-btDesc" title="Montrer dans le chat" value="&{template:cyphDesc} {{name=@{cypher-name}}} {{type=Cypher}} {{level=@{cypher-level}}} {{description=@{cypher-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
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</div>
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<div style="text-align: left;">
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<textarea name="attr_cypher-description" style="height: 40px; width: 100%;" title="Description du Cypher" placeholder="Description"></textarea>
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@@ -616,10 +826,10 @@
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<div class="sheet-text1" style="text-align: left;">ARTÉFACTS</div>
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<fieldset class="repeating_artifact-list">
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<div class="sheet-text2" style="text-align: left;">
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<button type="roll" class="sheet-btDesc" title="Montrer dans le chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artéfact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} sur @{artdepdice}}} {{description=@{artifact-description}}}">Nom</button>
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<input type="text" style="width: 210px;font-weight: bold;" name="attr_artifact-name" title="Nom de l'artefact" placeholder="Artéfact" />
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Niveau
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<input type="text" style="width: 230px;font-weight: bold;" name="attr_artifact-name" title="Nom de l'artefact" placeholder="Artéfact" />
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Niv.
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<input type="number" style="width: 40px;" name="attr_artifact-level" title="Niveau de l'artefact" min="0" max="99" value="1" />
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<button type="roll" class="sheet-btDesc" title="Montrer dans le chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artéfact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} sur @{artdepdice}}} {{description=@{artifact-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
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</div>
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<div class="sheet-text2" style="text-align: left;">
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Épuisement
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@@ -675,12 +885,19 @@
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<fieldset class="repeating_equipment-list">
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<table>
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<tr>
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<td style="width: 100%; text-align: left;"><input type="text" name="attr_equipment-name" title="Item" placeholder="CONSOMMABLE" /></td>
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<td width="50px"><input type="number" name="attr_equipment-qty" title="Quantité" value="1" /></td>
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<td style="width: 100%; text-align: left;">
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<input type="text" name="attr_equipment-name" style="width:100%" title="Item" placeholder="CONSOMMABLE" />
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</td>
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<td width="70px">
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<input type="number" name="attr_equipment-qty" title="Quantité" value="1" />
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<button type="roll" name="ShowItem" class="sheet-btDesc" title="Montrer dans le chat" value="&{template:cyphDesc} {{name=Consommable}} {{type=Équipement}} {{description=@{equipment-name}, Qté:@{equipment-qty}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
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</td>
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</tr>
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</table>
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</fieldset>
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<div class="sheet-text2" style="text-align: left;">DIVERS</div>
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<div class="sheet-text2" style="text-align: left;">DIVERS
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<button type="roll" name="ShowMiscEquip" class="sheet-btDesc" title="Montrer dans le chat" value="&{template:cyphDesc} {{name=Divers}} {{type=&Eeacute;quipement}} {{description=@{possessions}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
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</div>
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<textarea name="attr_possessions" style="height: 100px; width: 100%;" title="Équipement divers"></textarea>
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</div>
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</div>
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@@ -887,11 +1104,10 @@
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</rolltemplate> <!-- End template cyphInit !-->
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<rolltemplate class="sheet-rolltemplate-cyphBasicRoll">
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<table>
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<tr><th COLSPAN="2">Jet de {{attribute}}</th></tr>
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<tr><th COLSPAN="2">{{attribute}}</th></tr>
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<tr>
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<td>1d20</td>
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<td>
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{{diceRoll}} (Diff.
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<td COLSPAN="2"><b>Jet :</b>
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{{diceRoll}} (bat diff.
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{{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}}
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{{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}}
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{{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}}
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@@ -931,19 +1147,19 @@
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<tr><td COLSPAN="2" style="color:red;text-align:center;font-weight:bold;">Intrusion du MJ</td></tr>
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{{/rollWasFumble() diceRoll}}
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{{#rollGreater() difficulty 0}}
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{{#rollGreater() diceRoll targNumRoll}}
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{{^rollLess() diceRoll targNumRoll}}
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<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:green;text-align:center;">Réussite !</td></tr>
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{{/rollGreater() diceRoll targNumRoll}}
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{{#rollTotal() diceRoll targNumRoll}}
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<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:green;text-align:center;">Réussite !</td></tr>
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{{/rollTotal() diceRoll targNumRoll}}
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{{/rollLess() diceRoll targNumRoll}}
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{{#rollLess() diceRoll targNumRoll}}
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<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:red;text-align:center;">Échec !</td></tr>
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{{/rollLess() diceRoll targNumRoll}}
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{{#rollLess() finalDiff difficulty}}
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<tr><td COLSPAN="2"><hr/></td></tr>
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{{/rollLess() finalDiff difficulty}}
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<tr><td><span>Difficulté</span></td><td>{{difficulty}} (SR {{targNum}})</td></tr>
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<tr>
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<td><b>Difficulté</b></td>
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<td>{{difficulty}} (SR {{targNum}})</td>
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</tr>
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{{/rollGreater() difficulty 0}}
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{{#rollTotal() difficulty 0}}
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<tr><td COLSPAN="2"><hr/></td></tr>
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@@ -962,22 +1178,21 @@
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{{#rollGreater() assets 0}}
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<tr><td>Atout(s)</td><td><i>- {{assets}}</i></td></tr>
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{{/rollGreater() assets 0}}
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{{#atkmod}}
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{{#rollGreater() atkmod 0}}
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<tr><td>Mod</td><td><i>- {{atkmod}}</i></td></tr>
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{{/rollGreater() atkmod 0}}
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{{/atkmod}}
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{{#rollGreater() effortRoll 0}}
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<tr><td>Effort(s)</td><td><i>- {{effortRoll}}</i></td></tr>
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{{/rollGreater() effortRoll 0}}
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{{#rollGreater() difficulty 0}}
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{{#rollLess() targNumRoll targNum}}
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{{^rollTotal() targNumRoll targNum}}
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<tr>
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<td style="text-align: right;" title="Seuil de Réussite">=</td>
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<td style="text-align: left;" title="Seuil de Réussite">{{finalDiff}} (SR {{targNumRoll}})</td>
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</tr>
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{{/rollLess() targNumRoll targNum}}
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{{#rollGreater() targNumRoll targNum}}
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<tr>
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<td style="text-align: right;" title="Seuil de Réussite">=</td>
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<td style="text-align: left;" title="Seuil de Réussite">{{finalDiff}} (SR {{targNumRoll}})</td>
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</tr>
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{{/rollGreater() targNumRoll targNum}}
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{{/rollTotal() targNumRoll targNum}}
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{{/rollGreater() difficulty 0}}
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{{#rollTotal() difficulty 0}}
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{{#rollLess() finalDiff 0}}
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@@ -993,10 +1208,10 @@
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</tr>
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{{/rollGreater() finalDiff 0}}
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{{/rollTotal() difficulty 0}}
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{{#rollGreater() effortDmg 0}}
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{{#rollGreater() bonusDmg 0}}
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<tr><td COLSPAN="2"><hr/></td></tr>
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<tr><td><span><b>Dégâts</b></span></td><td>+{{bonusDmg}} ({{effortDmg}} eff.)</td></tr>
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{{/rollGreater() effortDmg 0}}
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{{/rollGreater() bonusDmg 0}}
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{{#rollGreater() totalCost 0}}
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<tr><td COLSPAN="2"><hr/></td></tr>
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<tr>
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