mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 04:02:29 +00:00
New "Attacks" section (one per stat), with integrated rolls, taking in account skill level, costs, damage etc. Stat and skill rolls don't ask/use damage effort anymore (use the new attack sections/rolls instead) New options to simplify rolls: choose if rolls ask for/use assets, bonus and cost. Default is now not askink/using them. "Name" button to logo/info button Info button can be dragged to the macro bar Added info button to equipment and consummables Damage track taken in account for effort cost calculation
1330 lines
98 KiB
HTML
1330 lines
98 KiB
HTML
<!-- ******* PC **************** -->
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;">Style:</div>
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<input type="radio" name="attr_sheetStyle" value="0" class="sheet-styleCypher" checked="checked" title="Cypher System" /><span>Cypher System</span>
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<input type="radio" name="attr_sheetStyle" value="1" class="sheet-styleNumenera" title="Numenéra" /><span>Numenéra</span>
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<input type="radio" name="attr_sheetStyle" value="2" class="sheet-styleTheStrange" title="The Strange"/><span>The Strange</span>
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<input type="radio" name="attr_sheetStyle" value="99" class="sheet-styleNpc" title="NPC"/><span>NPC</span>
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;margin-left:0px;">- Rolls type:</div>
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<input type="radio" name="attr_sheetRolls" value="0" class="sheet-actionRoll" checked="checked" title="Roll using the Action section parameters" /><span>Action Section</span>
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<input type="radio" name="attr_sheetRolls" value="1" class="sheet-macroRoll" title="Roll using roll queries for parameters" /><span>Roll Queries</span>
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;margin-left:0px;">- Use:</div>
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<input type="checkbox" name="attr_sheetUseAsset" value="1" class="sheet-chkUseAsset" title="Ask for/Use assets in attributes, skills and attacks rolls" /><span>Assets</span>
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<input type="checkbox" name="attr_sheetUseBonus" value="1" class="sheet-chkUseBonus" title="Ask for/Use roll bonus in attributes, skills and attacks rolls" /><span>bonus</span>
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<input type="checkbox" name="attr_sheetUseCost" value="1" class="sheet-chkUseCost" title="Ask for/Use cost in attributes and skills rolls" /><span>Costs</span>
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;margin-left:0px;">- v1.5 (2015-12-21)</div>
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<script type="text/worker">
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on("change:sheetusebonus", function() {
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getAttrs(["sheetUseBonus"], function(values) {
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if(values.sheetUseBonus == "1"){
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setAttrs({
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rollQstBonus: "?{Bonus|0|1|2|-1|-2}",
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rollVarBonus: 0
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});
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} else {
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setAttrs({
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rollQstBonus: 0,
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rollVarBonus: 0
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});
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};
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});
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});
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on("change:sheetusecost", function() {
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getAttrs(["sheetUseCost"], function(values) {
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if(values.sheetUseCost == "1"){
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setAttrs({
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rollQstCost: "?{Cost|0}",
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rollVarCost: 0
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});
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} else {
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setAttrs({
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rollQstCost: 0,
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rollVarCost: 0
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});
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};
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});
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});
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on("change:sheetuseasset", function() {
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getAttrs(["sheetUseAsset"], function(values) {
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if(values.sheetUseAsset == "1"){
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setAttrs({
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rollQstAsset: "?{Asset|0|1|2}",
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rollVarAsset: 0
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});
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} else {
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setAttrs({
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rollQstAsset: 0,
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rollVarAsset: 0
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});
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};
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});
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});
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</script>
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<div class="sheet-main">
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<div style="display: none;"> <!-- HIDDEN Rolls and Calculations -->
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<!-- Using the Action Section -->
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<input type="hidden" name="attr_targNum" value="@{rollVarDiff}*3" />
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<input type="hidden" name="attr_effortCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*(2+ceil(@{damage-track}/4))" />
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<input type="hidden" name="attr_effortSpeedCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*(2+@{armorspeedcost}+ceil(@{damage-track}/4))" />
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<input type="hidden" name="attr_totalCost" value="@{effortCost}+@{rollVarCost}" />
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<input type="hidden" name="attr_totalSpeedCost" value="@{effortSpeedCost}+@{rollVarCost}" />
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<input type="hidden" name="attr_MightCost" value="@{totalCost}-@{mightedge}" />
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<input type="hidden" name="attr_SpeedCost" value="@{totalSpeedCost}-@{speededge}" />
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<input type="hidden" name="attr_IntelCost" value="@{totalCost}-@{intellectedge}" />
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<!-- Using questions -->
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<input type="hidden" name="attr_rollQstDiff" value="?{Difficulty|0 - None/Unknown,0|1 - Simple,1|2 - Standard,2|3 - Demanding,3|4 - Difficult,4|5 - Challenging,5|6 - Intimidating,6|7 - Formidable,7|8 - Heroic,8|9 - Immortal,9|10 - Impossible,10}" />
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<input type="hidden" name="attr_rollQstCost" value="0" />
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<input type="hidden" name="attr_rollQstBonus" value="0" />
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<input type="hidden" name="attr_rollQstRollEff" value="?{Effort to Roll|0|1|2|3|4|5|6}" />
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<input type="hidden" name="attr_rollQstRollDmg" value="?{Effort to Damage|0|1|2|3|4|5|6}" />
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<input type="hidden" name="attr_rollQstAsset" value="0" />
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<input type="hidden" name="attr_targNumQst" value="@{rollQstDiff}*3" />
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<input type="hidden" name="attr_effortCostQst" value="ceil((@{rollQstRollEff}+@{rollQstRollDmg})/6)+(@{rollQstRollEff}+@{rollQstRollDmg})*(2+ceil(@{damage-track}/4))" />
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<input type="hidden" name="attr_effortSpeedCostQst" value="ceil((@{rollQstRollEff}+@{rollQstRollDmg})/6)+(@{rollQstRollEff}+@{rollQstRollDmg})*(2+@{armorspeedcost}+ceil(@{damage-track}/4))" />
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<input type="hidden" name="attr_totalCostQst" value="@{effortCostQst}+@{rollQstCost}" />
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<input type="hidden" name="attr_totalSpeedCostQst" value="@{effortSpeedCostQst}+@{rollQstCost}" />
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<input type="hidden" name="attr_MightCostQst" value="@{totalCostQst}-@{mightedge}" />
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<input type="hidden" name="attr_SpeedCostQst" value="@{totalSpeedCostQst}-@{speededge}" />
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<input type="hidden" name="attr_IntelCostQst" value="@{totalCostQst}-@{intellectedge}" />
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</div> <!-- END HIDDEN Rolls and Calculations -->
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<table>
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<!-- ******* COL 1 **************** -->
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<tr>
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<td width="352px" valign="top"> <!-- COL 1 -->
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<div class="sheet-supblock"> <!--- Name -->
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<div style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_character_name" style="width: 340px;font-size:14px;" />
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<div class="sheet-underwhite" style="width:120px;">NAME</div>
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</div>
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<div>
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<table>
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<tr>
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<td VALIGN="top"><div class="sheet-textfat">IS A</div></td>
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<td style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_descriptor" style="width: 140px;" />
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<div class="sheet-underwhite" style="width:90px;">DESCRIPTOR</div>
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</td>
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<td style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_type" style="width: 95px;" />
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<div class="sheet-underwhite" style="width:70px;">TYPE</div>
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</td>
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<td VALIGN="top" style="text-align: left;"><div class="sheet-textfat" style="text-align: left;">WHO</div></td>
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<td> </td>
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</tr>
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</table>
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</div>
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<div style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_focus" style="width: 340px;" />
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<div class="sheet-underwhite" style="width:120px;">FOCUS</div>
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</div>
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</div> <!--- END Name -->
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<div class="sheet-supblock"> <!-- TIER EFFORT XP -->
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<table>
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<tr>
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<td> </td>
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<td>
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<div class="sheet-blublock" style="width: 80px;">
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<div class="sheet-inpblock">
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<input type="number" name="attr_tier" min="1" max="6" value="1" />
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<div class="sheet-text1">TIER</div>
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</div>
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</div>
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</td>
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<td> </td>
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<td style="padding-left: 10%;">
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<div class="sheet-blublock" style="width: 80px;">
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<div class="sheet-inpblock">
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<input type="number" name="attr_effort" min="1" max="6" value="1" />
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<div class="sheet-text1">EFFORT</div>
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</div>
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</div>
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</td>
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<td> </td>
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<td style="padding-left: 10%;">
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<div class="sheet-blublock" style="width: 80px;">
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<div class="sheet-inpblock">
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<input type="number" name="attr_xp" min="0" value="0" />
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<div class="sheet-text1">XP</div>
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</div>
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</div>
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</td>
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<td> </td>
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</tr>
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</table>
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</div> <!-- END TIER EFFORT XP -->
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<div class="sheet-supblock"> <!-- STATS -->
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<div class="sheet-blublock">
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<div class="sheet-inpblock">
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<table>
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<tr>
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<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
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<div class="sheet-text1">MIGHT</div>
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<div>
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<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" min="0" value="11" />
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<button type="roll" class="sheet-actionbt" title="Might Roll, using the Action section parameters"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
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name="roll_actionMightCheck"></button>
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<button type="roll" class="sheet-macrobt" title="Might Roll, roll queries for parameters"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
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name="roll_macroMightCheck"></button>
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</div>
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</td>
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<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
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<div class="sheet-text1">SPEED</div>
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<div>
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<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" min="0" value="10" />
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<button type="roll" class="sheet-actionbt" title="Speed Roll, using the Action section parameters"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
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name="roll_actionSpeedCheck"></button>
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<button type="roll" class="sheet-macrobt" title="Speed Roll, roll queries for parameters"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
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name="roll_macroSpeedCheck"></button>
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</div>
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</td>
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<td COLSPAN="2" VALIGN="top">
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<div class="sheet-text1">INTELLECT</div>
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<div>
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<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" min="0" value="7" />
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<button type="roll" class="sheet-actionbt" title="Intellect Roll, using the Action section parameters"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
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name="roll_actionIntellectCheck"></button>
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<button type="roll" class="sheet-macrobt" title="Intellect Roll, roll queries for parameters"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
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name="roll_macroIntellectCheck"></button>
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</div>
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</td>
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</tr>
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<tr style="border-top: 1px solid #EFEFF5;">
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<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
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<input type="number" name="attr_might_max" title="Maximum value" min="0" value="11" />
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<div class="sheet-text2">POOL</div>
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</td>
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<td VALIGN="top" style="border-right: 1px solid #22428F;">
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<input type="number" name="attr_mightedge" value="1" min="-6" max="6" />
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<div class="sheet-text2">EDGE</div>
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</td>
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<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
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<input type="number" name="attr_speed_max" title="Maximum value" min="0" value="10" />
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<div class="sheet-text2">POOL</div>
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</td>
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<td VALIGN="top" style="border-right: 1px solid #22428F;">
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<input type="number" name="attr_speededge" value="1" min="-6" max="6" />
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<div class="sheet-text2">EDGE</div>
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</td>
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<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
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<input type="number" name="attr_intellect_max" title="Maximum value" min="0" value="7" />
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<div class="sheet-text2">POOL</div>
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</td>
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<td VALIGN="top">
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<input type="number" name="attr_intellectedge" value="0" min="-6" max="6" />
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<div class="sheet-text2">EDGE</div>
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</td>
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</tr>
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</table>
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</div>
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</div>
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</div> <!-- END STATS -->
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<div class="sheet-divaction"> <!-- ACTION -->
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<div class="sheet-supblock">
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<div class="sheet-blublock">
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<div class="sheet-inpblock2">
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<table> <!-- BEGIN stat roll -->
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<tr>
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<td class="sheet-text1" style="text-align: left;">
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ACTION
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<button type="roll"
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class="sheet-apibt"
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title="Reset Action Parameters (API)"
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value="!cypher-resetaction @{character_id}"
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name="roll_resetaction">
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</button>
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</td>
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<td COLSPAN="5" class="sheet-text2" style="width: 100%;">
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Roll with Stat or Skill button
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<span style="font-family: dicefontd20; font-weight:bold;">t</span>
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</td>
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</tr>
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<tr>
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<td class="sheet-text2" style="text-align: right;">
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DIFFICULTY
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</td>
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<td style="text-align: left;">
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<SELECT class="sheet-selaction" name="attr_rollVarDiff" title="Task difficulty">
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<OPTION value="0" SELECTED>0 - None/Unknown</OPTION>
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<OPTION value="1">1 - Simple</OPTION>
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<OPTION value="2">2 - Standard</OPTION>
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<OPTION value="3">3 - Demanding</OPTION>
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<OPTION value="4">4 - Difficult</OPTION>
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<OPTION value="5">5 - Challenging</OPTION>
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<OPTION value="6">6 - Intimidating</OPTION>
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<OPTION value="7">7 - Formidable</OPTION>
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<OPTION value="8">8 - Heroic</OPTION>
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<OPTION value="9">9 - Immortal</OPTION>
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<OPTION value="10">10 - Impossible</OPTION>
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</SELECT>
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</td>
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<td class="sheet-text2" style="text-align: right;">
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ROLL EFF.
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</td>
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<td style="text-align: left;">
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<SELECT class="sheet-selaction" name="attr_rollVarRollEff" title="Effort to lower DIFFICULTY">
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<OPTION value="0" SELECTED>0</OPTION>
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<OPTION value="1">1</OPTION>
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<OPTION value="2">2</OPTION>
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<OPTION value="3">3</OPTION>
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<OPTION value="4">4</OPTION>
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<OPTION value="5">5</OPTION>
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|
<OPTION value="6">6</OPTION>
|
|
</SELECT>
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">
|
|
DMG EFF.
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<SELECT class="sheet-selaction" name="attr_rollVarRollDmg" title="Effort to increase DAMAGE">
|
|
<OPTION value="0" SELECTED>0</OPTION>
|
|
<OPTION value="1">1</OPTION>
|
|
<OPTION value="2">2</OPTION>
|
|
<OPTION value="3">3</OPTION>
|
|
<OPTION value="4">4</OPTION>
|
|
<OPTION value="4">5</OPTION>
|
|
<OPTION value="4">6</OPTION>
|
|
</SELECT>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">
|
|
<div class="sheet-UseAsset">ASSET</div>
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: left;">
|
|
<div class="sheet-UseAsset">
|
|
<SELECT class="sheet-selaction" name="attr_rollVarAsset" title="Asset(s) : position, equipment etc. (0, 1 or 2 maximum)">
|
|
<OPTION value="0" SELECTED>0</OPTION>
|
|
<OPTION value="1">1</OPTION>
|
|
<OPTION value="2">2</OPTION>
|
|
</SELECT>
|
|
</div>
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">
|
|
<div class="sheet-UseBonus">BONUS</div>
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<div class="sheet-UseBonus">
|
|
<SELECT class="sheet-selaction" name="attr_rollVarBonus" title="Bonus to the ROLL (0, 1 or 2 maximum)">
|
|
<OPTION value="-2">-2</OPTION>
|
|
<OPTION value="-1">-1</OPTION>
|
|
<OPTION value="0" SELECTED>0</OPTION>
|
|
<OPTION value="1">1</OPTION>
|
|
<OPTION value="2">2</OPTION>
|
|
</SELECT>
|
|
</div>
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">
|
|
<div class="sheet-UseCost">COST</div>
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<div class="sheet-UseCost">
|
|
<SELECT class="sheet-selaction" name="attr_rollVarCost" title="Extra Stat Pool cost from a Power or Ability">
|
|
<OPTION value="0" SELECTED>0</OPTION>
|
|
<OPTION value="1">1</OPTION>
|
|
<OPTION value="2">2</OPTION>
|
|
<OPTION value="3">3</OPTION>
|
|
<OPTION value="4">4</OPTION>
|
|
<OPTION value="5">5</OPTION>
|
|
<OPTION value="6">6</OPTION>
|
|
<OPTION value="7">7</OPTION>
|
|
<OPTION value="8">8</OPTION>
|
|
<OPTION value="9">9</OPTION>
|
|
<OPTION value="10">10</OPTION>
|
|
<OPTION value="11">11</OPTION>
|
|
<OPTION value="12">12</OPTION>
|
|
</SELECT>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div><!-- END ACTION -->
|
|
<div class="sheet-supblock"> <!-- DAMAGE -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">RECOVERY ROLLS</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<div class="sheet-text1">DAMAGE TRACK</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<span class="sheet-text2">1D6 + </span>
|
|
<input type="number" name="attr_recoverybonus" style="width:30px;height:18px;padding:0px;" title="Recovery roll bonus" min="1" value="1" />
|
|
<button type="roll" class="sheet-basicbt" name="roll_FreeRecovery" title="Recovery Roll"
|
|
value="&{template:cyphRecovery} {{charid=@{character_id}}} {{recoverPoints=1d6+@{recoverybonus} ([[1d6+@{recoverybonus}]])}} {{recovaction=[[@{recovery-rolls}]]}}">
|
|
</button>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<span class="sheet-text2">Special </span>
|
|
<input style="width:30px;height:18px;padding:0px;" type="number" min="0" max="3" name="attr_SpecialDamage" title="Special damage that moved the PC down the damage track" value="0" />
|
|
<button type="roll"
|
|
class="sheet-apibt"
|
|
title="Reset Character/Complete rest (API)"
|
|
value="!cypher-restchar @{character_id}|?{Complete rest/reset, really ?|Yes}"
|
|
name="roll_resetaction">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: left;">
|
|
<input type="radio" name="attr_recovery-rolls" value="0" checked="checked" />
|
|
<span class="sheet-text2">1 ACTION</span>
|
|
</td>
|
|
<td style="width: 50%;border-right: 1px solid #22428F;text-align: left;">
|
|
<input type="radio" name="attr_recovery-rolls" value="1" />
|
|
<span class="sheet-text2">10 MINS</span>
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<input type="radio" name="attr_damage-track" value="0" checked="checked" />
|
|
<span class="sheet-text2">HALE</span>
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<input type="radio" name="attr_damage-track" value="1" />
|
|
<span class="sheet-text2">IMPAIRED</span>
|
|
</td>
|
|
</tr>
|
|
<tr style="text-align: left;">
|
|
<td style="text-align: left;">
|
|
<input type="radio" name="attr_recovery-rolls" value="2" />
|
|
<span class="sheet-text2">1 HOUR</span>
|
|
</td>
|
|
<td style="width: 50%;border-right: 1px solid #22428F;text-align: left;">
|
|
<input type="radio" name="attr_recovery-rolls" value="3" />
|
|
<span class="sheet-text2">10 HOURS</span>
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<input type="radio" name="attr_damage-track" value="2" />
|
|
<span class="sheet-text2">DEBILITATED</span>
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<input type="radio" name="attr_damage-track" value="3" />
|
|
<span class="sheet-text2">DEAD</span>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END Damage -->
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
|
|
<fieldset class="repeating_abilities">
|
|
<div class="sheet-text2">
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
|
|
<select name="attr_abilityuse" style="width: 85px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
|
|
<option selected="selected">Action</option>
|
|
<option>Enabler</option>
|
|
<option>Other</option>
|
|
</select>
|
|
<button type="roll" name="ShowAbility" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Special Ability}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<div><textarea style="height: 46px" name="attr_abilitydesc" title="Ability description" placeholder="Description and notes"></textarea></div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPECIAL ABIILITIES -->
|
|
<div class="sheet-supblock"> <!-- BACKGROUND -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">BACKGROUND</div>
|
|
<textarea name="attr_background" style="height: 200px; width: 100%;" title="Background"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END BACKGROUND -->
|
|
</td> <!-- END COL 1 -->
|
|
<!-- ******* COL 2 **************** -->
|
|
<!-- *** SKILLS *** -->
|
|
<td width="352px" valign="top"> <!-- COL 2 -->
|
|
<div class="sheet-supblock"> <!-- MIGHT SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • MIGHT</div>
|
|
<fieldset class="repeating_skillmight">
|
|
<div>
|
|
<input type="text" style="width: 240px;" name="attr_skillmightname" title="Skill" placeholder="Might Skill" />
|
|
<select name="attr_skillmightlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
<button type="roll" class="sheet-actionbt" title="Might Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_actionMightSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_macroMightSkillCheck"></button>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT SKILLS -->
|
|
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • SPEED</div>
|
|
<div> <!-- INITIATIVE -->
|
|
<input type="text" style="width: 240px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Skill" value="Initiative" disabled />
|
|
<select name="attr_InitVarSkill" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
<button type="roll" class="sheet-actionbt" title="Initiative Roll, using the Action section parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkill}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkill}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
|
name="roll_actionInitCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Initiative Roll, roll queries for parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkill}*3]]}} {{finalRoll=[[1d20+(@{rollQstRollEff}*3)+(@{InitVarSkill}*3)+(@{rollQstAsset}*3)+(1*@{rollQstBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollQstCost}]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})+@{rollQstCost}-@{speededge}]]}}"
|
|
name="roll_macroInitCheck"></button>
|
|
</div> <!-- END INITIATIVE -->
|
|
<fieldset class="repeating_skillspeed">
|
|
<div>
|
|
<input type="text" style="width: 240px;" name="attr_skillspeedname" title="Skill" placeholder="Speed Skill" />
|
|
<select name="attr_skillspeedlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
<button type="roll" class="sheet-actionbt" title="Speed Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_actionSpeedSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_macroSpeedSkillCheck"></button>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED SKILLS -->
|
|
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • INTELLECT</div>
|
|
<fieldset class="repeating_skillintel">
|
|
<div>
|
|
<input type="text" style="width: 240px;" name="attr_skillintelname" title="Skill" placeholder="Intellect Skill" />
|
|
<select name="attr_skillintellvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_macroIntellectSkillCheck"></button>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTEL SKILLS -->
|
|
<!-- *** ATTACKS *** -->
|
|
<div class="sheet-supblock"> <!-- MIGHT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • MIGHT</div>
|
|
<fieldset class="repeating_attackmight">
|
|
<table style="margin-bottom: 5px;">
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;" COLSPAN="3">
|
|
<input type="text" style="width: 100%;font-weight: bold;" name="attr_atkmightname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkmightcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_actionMightAttack"></button>
|
|
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkmightcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_macroMightAttack"></button>
|
|
|
|
<button type="roll" name="ShowMightAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkmightname}}} {{type=Attack}} {{description=Mod:@{atkmightmod}, Damage:@{atkmightdmg}, Skilled:@{atkmightlvl}, Cost:@{atkmightcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 100%;text-align: right;">
|
|
Mod:
|
|
<input type="number" name="attr_atkmightmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
Dmg:
|
|
<input type="number" name="attr_atkmightdmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
Skilled:
|
|
<select name="attr_atkmightlvl" style="width: 40px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
Cost:
|
|
<input type="number" name="attr_atkmightcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- SPEED ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • SPEED</div>
|
|
<fieldset class="repeating_attackspeed">
|
|
<table style="margin-bottom: 5px;">
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;" COLSPAN="3">
|
|
<input type="text" style="width: 100%;font-weight: bold;" name="attr_atkspeedname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Speed Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortSpeedCost}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_actionSpeedAttack"></button>
|
|
|
|
<button type="roll" class="sheet-macrobt" title="Speed Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortSpeedCostQst}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_macroSpeedAttack"></button>
|
|
|
|
<button type="roll" name="ShowSpeedAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkspeedname}}} {{type=Attack}} {{description=Mod:@{atkspeedmod}, Damage:@{atkspeeddmg}, Skilled:@{atkspeedlvl}, Cost:@{atkspeedcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 100%;text-align: right;">
|
|
Mod:
|
|
<input type="number" name="attr_atkspeedmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
Dmg:
|
|
<input type="number" name="attr_atkspeeddmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
Skilled:
|
|
<select name="attr_atkspeedlvl" style="width: 40px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
Cost:
|
|
<input type="number" name="attr_atkspeedcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- INTELLECT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • INTELLECT</div>
|
|
<fieldset class="repeating_attackintel">
|
|
<table style="margin-bottom: 5px;">
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;" COLSPAN="3">
|
|
<input type="text" style="width: 100%;font-weight: bold;" name="attr_atkintelname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkintelcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_actionIntelAttack"></button>
|
|
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkintelcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_macroIntelAttack"></button>
|
|
|
|
<button type="roll" name="ShowIntelAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkintelname}}} {{type=Attack}} {{description=Mod:@{atkintelmod}, Damage:@{atkinteldmg}, Skilled:@{atkintellvl}, Cost:@{atkintelcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 100%;text-align: right;">
|
|
Mod:
|
|
<input type="number" name="attr_atkintelmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
Dmg:
|
|
<input type="number" name="attr_atkinteldmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
Skilled:
|
|
<select name="attr_atkintellvl" style="width: 40px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">
|
|
Cost:
|
|
<input type="number" name="attr_atkintelcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTELLECT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- OTHER ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">Other ATTACKS</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">DAM</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
<input type="text" style="width: 240px;" name="attr_atkname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Mod" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Damage" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END OTHER ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- ADVANCEMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">ADVANCEMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 1</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-1" placeholder="Tier 1 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-2" placeholder="Tier 1 Adv. #2" /></td>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-3" placeholder="Tier 1 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-4" placeholder="Tier 1 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 2</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-1" placeholder="Tier 2 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-2" placeholder="Tier 2 Adv. #2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-3" placeholder="Tier 2 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-4" placeholder="Tier 2 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 3</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-1" placeholder="Tier 3 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-2" placeholder="Tier 3 Adv. #2" /></td>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-3" placeholder="Tier 3 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-4" placeholder="Tier 3 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 4</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-1" placeholder="Tier 4 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-2" placeholder="Tier 4 Adv. #2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-3" placeholder="Tier 4 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-4" placeholder="Tier 4 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 5</td>
|
|
</tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-1" placeholder="Tier 5 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-2" placeholder="Tier 5 Adv. #2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-3" placeholder="Tier 5 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-4" placeholder="Tier 5 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 6</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-1" placeholder="Tier 6 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-2" placeholder="Tier 6 Adv. #2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-3" placeholder="Tier 6 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-4" placeholder="Tier 6 Adv. #4" /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ADVANCEMENT -->
|
|
</td> <!-- END COL 2 -->
|
|
<!-- ******* COL 3 **************** -->
|
|
<td valign="top"> <!-- COL 3 -->
|
|
<img class="sheet-gamelogoCypher" src="https://lh4.googleusercontent.com/-T_PWRmd-TxE/Vfs9cEqYWbI/AAAAAAAAW0I/rUC1JdU-UXg/w900-h263/Roll20_cypher_logo.png" />
|
|
<img class="sheet-gamelogoNumenera" src="http://upload.wikimedia.org/wikipedia/en/8/8e/Numenera_Logo.png" />
|
|
<img class="sheet-gamelogoTheStrange" src="http://www.thestrangerpg.com/wp-content/uploads/2013/10/The-Strange-Logo-Color-Large.png" />
|
|
<div class="sheet-supblock"> <!-- CYPHERS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">CYPHERS</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">LIMIT</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_cypher-limit" value="2" min="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_cypher-list">
|
|
<div class="sheet-text2">
|
|
<input type="text" style="width: 235px;font-weight: bold;" name="attr_cypher-name" title="Name of the cypher" placeholder="Cypher" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_cypher-level" title="Level of the Cypher" min="0" value="1" />
|
|
<button type="roll" name="ShowCypher" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{cypher-name}}} {{type=Cypher}} {{level=@{cypher-level}}} {{description=@{cypher-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<div>
|
|
<textarea name="attr_cypher-description" style="height: 46px; width: 100%;" title="Description of the Cypher" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END CYPHERS -->
|
|
<div class="sheet-supblock"> <!-- ARTEFACTS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ARTIFACTS</div>
|
|
<fieldset class="repeating_artifact-list">
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
<input type="text" style="width: 235px;font-weight: bold;" name="attr_artifact-name" title="Name" placeholder="Artifact" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Level" min="0" max="99" value="1" />
|
|
<button type="roll" name="ShowArtifact" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artefact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} in @{artdepdice}}} {{description=@{artifact-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
Depletion
|
|
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Rate of power depletion (ex: 1 in 1d20)" value="1" />
|
|
in
|
|
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
|
|
<option value="100">— (never)</option>
|
|
<option value="0">Automatic</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="1d10">1d10</option>
|
|
<option value="1d20" SELECTED="SELECTED">1d20</option>
|
|
<option value="1d100">1d100</option>
|
|
</select>
|
|
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Depletion roll"
|
|
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"/>
|
|
</div>
|
|
<div style="text-align: left;">
|
|
<textarea name="attr_artifact-description" style="height: 40px; width: 100%;" title="Description" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ARTEFACTS -->
|
|
<div class="sheet-supblock"> <!-- EQUIPMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">EQUIPMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">MONEY</td>
|
|
<td style="width: 100px;text-align: left;">
|
|
<input type="number" style="width: 100px" name="attr_shins" value="0" />
|
|
</td>
|
|
<td COLSPAN="2"></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">ARMOR</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_armor" min="0" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">Speed Effort Cost</td>
|
|
<td style="width: 35px;text-align: left;">
|
|
<input type="number" style="width: 35px" name="attr_armorspeedcost" value="0" min="0" max="3" title="Additional Speed Effort Cost due to Armor" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 260px;text-align: left;">ITEM</td>
|
|
<td style="text-align: left;">#</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_equipment-list">
|
|
<table>
|
|
<tr>
|
|
<td style="width: 100%; text-align: left;"><input type="text" name="attr_equipment-name" style="width:100%" title="Item" placeholder="Equipment name" /></td>
|
|
<td width="70px">
|
|
<input type="number" name="attr_equipment-qty" title="Quantity" value="1" />
|
|
<button type="roll" name="ShowItem" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Item}} {{type=Equipment}} {{description=@{equipment-name} #@{equipment-qty}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-text2" style="text-align: left;">MISC.
|
|
<button type="roll" name="ShowMiscEquip" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Misc. equipment}} {{type=Equipment}} {{description=@{possessions}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<textarea name="attr_possessions" style="height: 100px; width: 100%;" title="Miscellaneous equipment"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END EQUIPMENT -->
|
|
<div class="sheet-supblock"> <!-- NOTES attr_background -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">NOTES</div>
|
|
<textarea name="attr_notes" style="height: 200px; width: 100%;" title="Notes"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END NOTES -->
|
|
</td> <!-- END COL 3 -->
|
|
</tr>
|
|
</table>
|
|
</div> <!-- END MAIN DIV -->
|
|
<!-- ******* NPC ******** -->
|
|
<div class="sheet-npc">
|
|
<hr/>
|
|
<div class="sheet-2colrow" width="100%">
|
|
<div class="sheet-col" width="50%" align="left"> <!-- BEGIN Column 1 -->
|
|
<table align="center" WIDTH="100%">
|
|
<tr>
|
|
<td style="text-align: right;">Level</td>
|
|
<td style="white-space: nowrap">
|
|
<input type="number" name="attr_Level" title="" value="1" />
|
|
(<input type="number" width="50px" name="attr_npcBaseDiff" value="@{Level}*3" disabled="true" />)</td>
|
|
<td width="100%" COLSPAN="2"> </td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;">Health</td>
|
|
<td style="white-space: nowrap">
|
|
<input type="number" name="attr_Health" title="Current value" value="0" />
|
|
/<input type="number" name="attr_Health_max" title="Maximum value" value="0" />
|
|
</td>
|
|
<td style="text-align: right;" width="100%" >Armor</td>
|
|
<td width="100%"><input type="number" name="attr_Armor" title="Current value" value="0" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;">Damage</td>
|
|
<td style="white-space: nowrap;"><input type="number" name="attr_Damage" title="Damage inflicted" value="0" /> points</td>
|
|
<td style="text-align: right;">Movement</td>
|
|
<td width="100%"><input type="text" name="attr_npcMovement" title="Current value" style="width: 110px;" placeholder="short" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;white-space: nowrap;"><i>GM Intrusion</i></td>
|
|
<td COLSPAN="3" width="100%"><textarea style="height: 46px;" name="attr_npcGMI"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<label>Modifications</label>
|
|
<fieldset class="repeating_npcMods">
|
|
<table width="100%">
|
|
<tr>
|
|
<td width="100%"><input type="text" name="attr_npcMods-name" title="Modification description" /></td>
|
|
<td width="50px" style="white-space: nowrap"> as level <input type="number" name="attr_npcMods-level" title="Modification level" value="0" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div> <!-- END Column 1-->
|
|
<div class="sheet-col" width="50%" align="right"> <!-- BEGIN Column 2 -->
|
|
<table align="left" WIDTH="100%">
|
|
<tr>
|
|
<td style="text-align: right;">Motive</td>
|
|
<td width="100%"><textarea style="height: 46px;" name="attr_npcMotive"></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;">Environment</td>
|
|
<td width="100%"><textarea style="height: 46px;" name="attr_npcEnvironment"></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;">Interaction</td>
|
|
<td style="text-align: left;" WIDTH="100%"><textarea name="attr_npcInteraction" style="height: 46px;" title=""></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;">Use</td>
|
|
<td style="text-align: left;" WIDTH="100%"><textarea name="attr_npcUse" style="height: 46px;" title=""></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;">Loot</td>
|
|
<td style="text-align: left;" WIDTH="100%"><textarea name="attr_npcLoot" style="height: 46px;" title=""></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div> <!-- END Column 2-->
|
|
</div>
|
|
<label>Combat</label>
|
|
<textarea name="attr_npcCombat" style="width: 100%; height: 150px;" placeholder="Combat"></textarea>
|
|
<label>Description</label><br/>
|
|
<textarea name="attr_npcDescription" style="width: 100%; height: 150px;" placeholder="Description"></textarea>
|
|
</div> <!--- END NPC -->
|
|
<!-- ******* ROLL TEMPLATES ******** -->
|
|
<rolltemplate class="sheet-rolltemplate-cyphMsg">
|
|
<table>
|
|
<tr><th>Oops!</th></tr>
|
|
<!-- Function -->
|
|
<tr><td><span>
|
|
{{#cyphRoll}}
|
|
Stat roll
|
|
{{/cyphRoll}}
|
|
{{#cyphRecoveryRoll}}
|
|
Recovery roll
|
|
{{/cyphRecoveryRoll}}
|
|
{{#cyphInitRoll}}
|
|
Initiative roll
|
|
{{/cyphInitRoll}}
|
|
{{#modStat}}
|
|
Modifying attribute
|
|
{{/modStat}}
|
|
{{#chatmessage}}
|
|
Call of {{chatmessage}}
|
|
{{/chatmessage}}
|
|
</span></td></tr>
|
|
<!-- Message -->
|
|
<tr><td>
|
|
{{#noTokNoChar}}
|
|
This function requires a character id or token id parameter<br/>{{noTokNoChar}}
|
|
{{/noTokNoChar}}
|
|
{{#pcDying}}
|
|
The character can't take any action (debilitated or dead).
|
|
{{/pcDying}}
|
|
{{#noAttribute}}
|
|
Attribute '{{noAttribute}}' is not handled.
|
|
{{/noAttribute}}
|
|
{{#wtfAttribute}}
|
|
Attribute '{{wtfAttribute}}' doesn't exist.
|
|
{{/wtfAttribute}}
|
|
{{#badBonus}}
|
|
A bonus greater than 2 ({{badBonus}}) isn't allowed (use an asset instead).
|
|
{{/badBonus}}
|
|
{{#tooManyEfforts}}
|
|
PC tries to apply more effort than possible ({{tooManyEfforts}}).
|
|
{{/tooManyEfforts}}
|
|
{{#tooManyPoints}}
|
|
PC tries to spend more stat Pool points than she can ({{tooManyPoints}}).
|
|
{{/tooManyPoints}}
|
|
{{#notaCharacter}}
|
|
The '{{notaCharacter}}' id is not a character.
|
|
{{/notaCharacter}}
|
|
{{#noCharacter}}
|
|
No character identified in:<br/>'{{noCharacter}}'
|
|
{{/noCharacter}}
|
|
{{#notCharToken}}
|
|
This id '{{notCharToken}}' is not a character's token.
|
|
{{/notCharToken}}
|
|
{{#noToken}}
|
|
No token selected in:<br/>'{{noToken}}'
|
|
{{/noToken}}
|
|
{{genericMsg}}
|
|
</td></tr>
|
|
</table>
|
|
</rolltemplate> <!-- End template cyphMsg !-->
|
|
<rolltemplate class="sheet-rolltemplate-cyphInit">
|
|
<table>
|
|
<tr><th COLSPAN="2">Initiative Roll</th></tr>
|
|
<tr>
|
|
<td COLSPAN="2" style="text-align:center;font-size:102%;font-weight:bold;">{{finalRoll}}</td>
|
|
</tr>
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
{{#rollGreater() bonusToRoll 0}}
|
|
<tr><td><span>Bonus</span></td><td>+ {{bonusToRoll}}</td></tr>
|
|
{{/rollGreater() bonusToRoll 0}}
|
|
{{#rollLess() bonusToRoll 0}}
|
|
<tr><td><span>Malus</span></td><td>{{bonusToRoll}}</td></tr>
|
|
{{/rollLess() bonusToRoll 0}}
|
|
{{#rollGreater() effortsUsed 0}}
|
|
<tr><td><span>Effort</span></td><td>{{effortsUsed}} (x3)</td></tr>
|
|
{{/rollGreater() effortsUsed 0}}
|
|
{{#skilled}}
|
|
<tr>
|
|
<td><span>Skill</span></td>
|
|
<td>
|
|
{{#rollTotal() skilled -3}}
|
|
Inability (-3)
|
|
{{/rollTotal() skilled -3}}
|
|
{{#rollTotal() skilled 0}}
|
|
Untrained (+0)
|
|
{{/rollTotal() skilled 0}}
|
|
{{#rollTotal() skilled 3}}
|
|
Trained (+3)
|
|
{{/rollTotal() skilled 3}}
|
|
{{#rollTotal() skilled 6}}
|
|
Specialized (+6)
|
|
{{/rollTotal() skilled 6}}
|
|
</td>
|
|
</tr>
|
|
{{/skilled}}
|
|
{{#rollGreater() assets 0}}
|
|
<tr><td><span>Asset(s)</span></td><td>{{assets}} (x3)</td></tr>
|
|
{{/rollGreater() assets 0}}
|
|
{{#rollGreater() totalCost 0}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
<tr>
|
|
<td><span style="cursor: help;" title="{{#effortCost}} + Effort{{/effortCost}}{{#statExpense}} + extra cost{{/statExpense}} - Edge">
|
|
<b>Cost</b></span>
|
|
</td>
|
|
<td>
|
|
{{#effortCost}}+{{effortCost}}{{/effortCost}}
|
|
{{#statExpense}}+{{statExpense}}{{/statExpense}}
|
|
-{{speedEdge}}=<b>{{totalCost}}</b>
|
|
</td>
|
|
</tr>
|
|
<tr><td COLSPAN="2" style="text-align: center;">[Apply cost (API)](!cypher-modstat {{charid}}|speed|{{totalCost}})</td></tr>
|
|
{{/rollGreater() totalCost 0}}
|
|
</table>
|
|
</rolltemplate> <!-- End template cyphInit !-->
|
|
<rolltemplate class="sheet-rolltemplate-cyphBasicRoll">
|
|
<table>
|
|
<tr>
|
|
<th COLSPAN="2">{{attribute}}</th>
|
|
</tr>
|
|
<tr>
|
|
<td COLSPAN="2"><b>Roll:</b>
|
|
{{diceRoll}} (beats diff.
|
|
{{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}}
|
|
{{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}}
|
|
{{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}}
|
|
{{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}}
|
|
{{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}}
|
|
{{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}}
|
|
{{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}}
|
|
)
|
|
</td>
|
|
</tr>
|
|
{{#rollGreater() bonusToRoll 0}}
|
|
<tr><td></td>
|
|
<td>
|
|
<i>+{{bonusToRoll}} (bonus)</i>
|
|
</td>
|
|
</tr>
|
|
{{/rollGreater() bonusToRoll 0}}
|
|
{{#rollLess() bonusToRoll 0}}
|
|
<tr><td></td>
|
|
<td>
|
|
<i>{{bonusToRoll}} (malus)</i>
|
|
</td>
|
|
</tr>
|
|
{{/rollLess() bonusToRoll 0}}
|
|
{{#rollWasCrit() diceRoll}}
|
|
<tr>
|
|
<td style="color:green;text-align:center;font-weight:bold;">Special:</td>
|
|
<td style="vertical-align: top;font-size: 95%;">
|
|
{{#rollTotal() diceRoll 17}}+1 damage{{/rollTotal() diceRoll 17}}
|
|
{{#rollTotal() diceRoll 18}}+2 damage{{/rollTotal() diceRoll 18}}
|
|
{{#rollTotal() diceRoll 19}}Minor effect<br/>or +3 damage{{/rollTotal() diceRoll 19}}
|
|
{{#rollTotal() diceRoll 20}}Major effect<br/>or +4 damage{{/rollTotal() diceRoll 20}}
|
|
</td>
|
|
</tr>
|
|
{{/rollWasCrit() diceRoll}}
|
|
{{#rollWasFumble() diceRoll}}
|
|
<tr><td COLSPAN="2" style="color:red;text-align:center;font-weight:bold;">GM Intrusion</td></tr>
|
|
{{/rollWasFumble() diceRoll}}
|
|
{{#rollGreater() difficulty 0}}
|
|
{{^rollLess() diceRoll targNumRoll}}
|
|
<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:green;text-align:center;">Success!</td></tr>
|
|
{{/rollLess() diceRoll targNumRoll}}
|
|
{{#rollLess() diceRoll targNumRoll}}
|
|
<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:red;text-align:center;">Failure</td></tr>
|
|
{{/rollLess() diceRoll targNumRoll}}
|
|
{{#rollLess() finalDiff difficulty}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
{{/rollLess() finalDiff difficulty}}
|
|
<tr>
|
|
<td><b>Difficulty</b></td>
|
|
<td>{{difficulty}} (TN {{targNum}})</td>
|
|
</tr>
|
|
{{/rollGreater() difficulty 0}}
|
|
{{#rollTotal() difficulty 0}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
{{/rollTotal() difficulty 0}}
|
|
{{#skilled}}
|
|
{{#rollTotal() skilled -1}}
|
|
<tr><td>Inability</td><td><i>+1</i></td></tr>
|
|
{{/rollTotal() skilled -1}}
|
|
{{#rollTotal() skilled 1}}
|
|
<tr><td>Trained</td><td><i>-1</i></td></tr>
|
|
{{/rollTotal() skilled 1}}
|
|
{{#rollTotal() skilled 2}}
|
|
<tr><td>Specialized</td><td><i>-2</i></td></tr>
|
|
{{/rollTotal() skilled 2}}
|
|
{{/skilled}}
|
|
{{#rollGreater() assets 0}}
|
|
<tr><td>Asset(s)</td><td><i>- {{assets}}</i></td></tr>
|
|
{{/rollGreater() assets 0}}
|
|
{{#atkmod}}
|
|
{{#rollGreater() atkmod 0}}
|
|
<tr><td>Mod</td><td><i>- {{atkmod}}</i></td></tr>
|
|
{{/rollGreater() atkmod 0}}
|
|
{{/atkmod}}
|
|
{{#rollGreater() effortRoll 0}}
|
|
<tr><td>Effort</td><td><i>- {{effortRoll}}</i></td></tr>
|
|
{{/rollGreater() effortRoll 0}}
|
|
{{#rollGreater() difficulty 0}}
|
|
{{^rollTotal() targNumRoll targNum}}
|
|
<tr>
|
|
<td style="text-align: right;">=</td>
|
|
<td style="text-align: left;">{{finalDiff}} (TN {{targNumRoll}})</td>
|
|
</tr>
|
|
{{/rollTotal() targNumRoll targNum}}
|
|
{{/rollGreater() difficulty 0}}
|
|
{{#rollTotal() difficulty 0}}
|
|
{{#rollLess() finalDiff 0}}
|
|
<tr>
|
|
<td style="text-align: right;">= Difficulty </td>
|
|
<td style="text-align: left;" >{{finalDiff}} steps</td>
|
|
</tr>
|
|
{{/rollLess() finalDiff 0}}
|
|
{{#rollGreater() finalDiff 0}}
|
|
<tr>
|
|
<td style="text-align: right;">= Difficulty </td>
|
|
<td style="text-align: left;" >+ {{finalDiff}} steps</td>
|
|
</tr>
|
|
{{/rollGreater() finalDiff 0}} {{/rollTotal() difficulty 0}}
|
|
{{#rollGreater() bonusDmg 0}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
<tr><td><span><b>Damage</b></span></td><td>{{bonusDmg}} ({{effortDmg}} effort)</td></tr>
|
|
{{/rollGreater() bonusDmg 0}}
|
|
{{#rollGreater() totalCost 0}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
<tr>
|
|
<td COLSPAN="2" style="white-space: nowrap;"><span style="cursor: help;" title="Effort + extra Cost - Edge">
|
|
<b>Cost:</b></span>
|
|
+{{effortCost}}+{{statExpense}}-{{attrEdge}}=<b>{{totalCost}}</b></td>
|
|
</tr>
|
|
<tr><td COLSPAN="2" style="text-align: center;">[Apply cost (API)](!cypher-modstat {{charid}}|{{stat}}|{{totalCost}})</td></tr>
|
|
{{/rollGreater() totalCost 0}}
|
|
</table>
|
|
</rolltemplate> <!-- End template cyphBasicRoll !-->
|
|
<rolltemplate class="sheet-rolltemplate-cyphRecovery">
|
|
<table>
|
|
{{#artifact}}
|
|
<tr><th COLSPAN="2">Depletion Roll</th></tr>
|
|
<tr>
|
|
<td COLSPAN="2" style="text-align:center;font-style: italic;">{{artifact}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>{{threshold}} in {{dice}} :</span></td>
|
|
<td>{{depletionRoll}}</td>
|
|
</tr>
|
|
{{#rollGreater() depletionRoll threshold}}
|
|
<td COLSPAN="2" style="text-align:center;color: green; font-weight: bold;">Not depleted</td>
|
|
{{/rollGreater() depletionRoll threshold}}
|
|
{{#rollTotal() depletionRoll threshold}}
|
|
<td COLSPAN="2" style="text-align:center;color: red; font-weight: bold;">Last use!</td>
|
|
{{/rollTotal() depletionRoll threshold}}
|
|
{{#rollLess() depletionRoll threshold}}
|
|
<td COLSPAN="2" style="text-align:center;color: red; font-weight: bold;">Last use!</td>
|
|
{{/rollLess() depletionRoll threshold}}
|
|
{{/artifact}}
|
|
{{#fullRest}}
|
|
<tr><th>Complete rest</th></tr>
|
|
<tr><td>As good as new!</td></tr>
|
|
{{/fullRest}}
|
|
{{#recoverPoints}}
|
|
<tr><th COLSPAN="2">Recovery Roll</th></tr>
|
|
<tr>
|
|
<td><span>Points</span></td>
|
|
<td>{{recoverPoints}}</td>
|
|
</tr>
|
|
{{/recoverPoints}}
|
|
{{#rollTotal() recovaction 0}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>1 ACTION</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td title="Update next recovery action (API)">[10 MINS](!cypher-modstat {{charid}}|recovery-rolls|1)</td>
|
|
</tr>
|
|
{{/rollTotal() recovaction 0}}
|
|
{{#rollTotal() recovaction 1}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>10 MINS</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td title="Update next recovery action (API)">[1 HOUR](!cypher-modstat {{charid}}|recovery-rolls|2)</td>
|
|
</tr>
|
|
{{/rollTotal() recovaction 1}}
|
|
{{#rollTotal() recovaction 2}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>1 HOUR</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td title="Update next recovery action (API)">[10 HOURS](!cypher-modstat {{charid}}|recovery-rolls|3)</td>
|
|
</tr>
|
|
{{/rollTotal() recovaction 2}}
|
|
{{#rollTotal() recovaction 3}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>10 HOURS</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td title="Update next recovery action (API)">[1 ACTION](!cypher-modstat {{charid}}|recovery-rolls|0)</td>
|
|
</tr>
|
|
{{/rollTotal() recovaction 3}}
|
|
{{#currentAction}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>{{currentAction}}</td>
|
|
</tr>
|
|
{{/currentAction}}
|
|
{{#nextAction}}
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td>{{nextAction}}</td>
|
|
</tr>
|
|
{{/nextAction}}
|
|
</table>
|
|
</rolltemplate> <!-- End template cyphRecovery !-->
|
|
<rolltemplate class="sheet-rolltemplate-cyphDesc">
|
|
<table>
|
|
<tr><th COLSPAN="2">{{name}}</th></tr>
|
|
<tr><td><span>Type</span></td><td>{{type}}</td></tr>
|
|
{{#level}}
|
|
<tr><td><span>Level</span></td><td>{{level}}</td></tr>
|
|
{{/level}}
|
|
{{#depletion}}
|
|
<tr><td><span>Depletion</span></td><td>{{depletion}}</td></tr>
|
|
{{/depletion}}
|
|
{{#use}}
|
|
<tr><td><span>Use</span></td><td>{{use}}</td></tr>
|
|
{{/use}}
|
|
<tr><td COLSPAN="2">{{description}}</th></tr>
|
|
</table>
|
|
</rolltemplate><!-- End template cyphDesc -->
|