Files
2023-06-08 01:51:51 -04:00

126 lines
3.6 KiB
Python

import pygame
class AssetManager:
def __init__(self):
# Initialize the asset manager
self.spritesheet_images = {} # Dictionary to store sprite sheet images
self.sound_effects = {} # Dictionary to store sound effect files
self.music_tracks = {} # Dictionary to store music tracks
self.tilemaps = {} # Dictionary to store tilemap files
def import_spritesheet(self, spritesheet_name, file_path):
# Import a sprite sheet image
# Store the image in the spritesheet_images dictionary using spritesheet_name as the key
pass
def get_spritesheet_image(self, spritesheet_name):
# Get a spritesheet image from the asset manager using the spritesheet_name as the key
pass
def import_sound_effect(self, sound_effect_name, file_path):
# Import a sound effect file
# Store the file in the sound_effects dictionary using sound_effect_name as the key
pass
def get_sound_effect(self, sound_effect_name):
# Get a sound effect file from the asset manager using the sound_effect_name as the key
pass
def import_music_track(self, music_track_name, file_path):
# Import a music track file
# Store the file in the music_tracks dictionary using music_track_name as the key
pass
def get_music_track(self, music_track_name):
# Get a music track file from the asset manager using the music_track_name as the key
pass
def import_tilemap(self, tilemap_name, file_path):
# Import a tilemap file
# Store the file in the tilemaps dictionary using tilemap_name as the key
pass
def get_tilemap(self, tilemap_name):
# Get a tilemap file from the asset manager using the tilemap_name as the key
pass
# Add any additional methods for importing and managing assets
class AudioManager:
def __init__(self):
# Initialize audio system and load sound assets
pass
def play_sound(self, sound):
# Play a sound effect
pass
def play_music(self, music):
# Play background music
pass
def stop_music(self):
# Stop playing background music
pass
# Add any additional methods for audio management
class CollisionDetector:
def __init__(self):
# Initialize collision detection system
pass
def detect_collision(self, sprite1, sprite2):
# Check for collision between two sprites
pass
# Add any additional methods for collision detection
class SaveLoadSystem:
def __init__(self):
# Initialize the save/load system
pass
def save_game(self, game_state):
# Save the current game state to a file
pass
def load_game(self, save_file):
# Load a saved game state from a file
pass
# Add any additional methods for save/load functionality
class Sprite:
def __init__(self, image, position):
self.image = image
self.position = position
def update(self):
# Update sprite position or state
pass
def draw(self):
# Draw sprite on the screen
pass
class SpriteManager:
def __init__(self):
self.sprites = []
def add_sprite(self, sprite):
self.sprites.append(sprite)
def remove_sprite(self, sprite):
self.sprites.remove(sprite)
def update(self):
for sprite in self.sprites:
sprite.update()
def draw(self, surface):
for sprite in self.sprites:
sprite.draw(surface)
# Add any additional classes or systems here