import pygame class AssetManager: def __init__(self): # Initialize the asset manager self.spritesheet_images = {} # Dictionary to store sprite sheet images self.sound_effects = {} # Dictionary to store sound effect files self.music_tracks = {} # Dictionary to store music tracks self.tilemaps = {} # Dictionary to store tilemap files def import_spritesheet(self, spritesheet_name, file_path): # Import a sprite sheet image # Store the image in the spritesheet_images dictionary using spritesheet_name as the key pass def get_spritesheet_image(self, spritesheet_name): # Get a spritesheet image from the asset manager using the spritesheet_name as the key pass def import_sound_effect(self, sound_effect_name, file_path): # Import a sound effect file # Store the file in the sound_effects dictionary using sound_effect_name as the key pass def get_sound_effect(self, sound_effect_name): # Get a sound effect file from the asset manager using the sound_effect_name as the key pass def import_music_track(self, music_track_name, file_path): # Import a music track file # Store the file in the music_tracks dictionary using music_track_name as the key pass def get_music_track(self, music_track_name): # Get a music track file from the asset manager using the music_track_name as the key pass def import_tilemap(self, tilemap_name, file_path): # Import a tilemap file # Store the file in the tilemaps dictionary using tilemap_name as the key pass def get_tilemap(self, tilemap_name): # Get a tilemap file from the asset manager using the tilemap_name as the key pass # Add any additional methods for importing and managing assets class AudioManager: def __init__(self): # Initialize audio system and load sound assets pass def play_sound(self, sound): # Play a sound effect pass def play_music(self, music): # Play background music pass def stop_music(self): # Stop playing background music pass # Add any additional methods for audio management class CollisionDetector: def __init__(self): # Initialize collision detection system pass def detect_collision(self, sprite1, sprite2): # Check for collision between two sprites pass # Add any additional methods for collision detection class SaveLoadSystem: def __init__(self): # Initialize the save/load system pass def save_game(self, game_state): # Save the current game state to a file pass def load_game(self, save_file): # Load a saved game state from a file pass # Add any additional methods for save/load functionality class Sprite: def __init__(self, image, position): self.image = image self.position = position def update(self): # Update sprite position or state pass def draw(self): # Draw sprite on the screen pass class SpriteManager: def __init__(self): self.sprites = [] def add_sprite(self, sprite): self.sprites.append(sprite) def remove_sprite(self, sprite): self.sprites.remove(sprite) def update(self): for sprite in self.sprites: sprite.update() def draw(self, surface): for sprite in self.sprites: sprite.draw(surface) # Add any additional classes or systems here