mirror of
https://github.com/Nighthawk42/PyYoda.git
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126 lines
3.6 KiB
Python
126 lines
3.6 KiB
Python
import pygame
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class AssetManager:
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def __init__(self):
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# Initialize the asset manager
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self.spritesheet_images = {} # Dictionary to store sprite sheet images
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self.sound_effects = {} # Dictionary to store sound effect files
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self.music_tracks = {} # Dictionary to store music tracks
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self.tilemaps = {} # Dictionary to store tilemap files
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def import_spritesheet(self, spritesheet_name, file_path):
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# Import a sprite sheet image
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# Store the image in the spritesheet_images dictionary using spritesheet_name as the key
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pass
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def get_spritesheet_image(self, spritesheet_name):
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# Get a spritesheet image from the asset manager using the spritesheet_name as the key
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pass
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def import_sound_effect(self, sound_effect_name, file_path):
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# Import a sound effect file
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# Store the file in the sound_effects dictionary using sound_effect_name as the key
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pass
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def get_sound_effect(self, sound_effect_name):
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# Get a sound effect file from the asset manager using the sound_effect_name as the key
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pass
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def import_music_track(self, music_track_name, file_path):
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# Import a music track file
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# Store the file in the music_tracks dictionary using music_track_name as the key
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pass
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def get_music_track(self, music_track_name):
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# Get a music track file from the asset manager using the music_track_name as the key
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pass
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def import_tilemap(self, tilemap_name, file_path):
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# Import a tilemap file
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# Store the file in the tilemaps dictionary using tilemap_name as the key
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pass
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def get_tilemap(self, tilemap_name):
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# Get a tilemap file from the asset manager using the tilemap_name as the key
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pass
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# Add any additional methods for importing and managing assets
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class AudioManager:
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def __init__(self):
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# Initialize audio system and load sound assets
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pass
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def play_sound(self, sound):
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# Play a sound effect
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pass
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def play_music(self, music):
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# Play background music
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pass
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def stop_music(self):
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# Stop playing background music
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pass
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# Add any additional methods for audio management
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class CollisionDetector:
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def __init__(self):
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# Initialize collision detection system
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pass
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def detect_collision(self, sprite1, sprite2):
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# Check for collision between two sprites
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pass
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# Add any additional methods for collision detection
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class SaveLoadSystem:
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def __init__(self):
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# Initialize the save/load system
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pass
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def save_game(self, game_state):
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# Save the current game state to a file
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pass
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def load_game(self, save_file):
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# Load a saved game state from a file
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pass
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# Add any additional methods for save/load functionality
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class Sprite:
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def __init__(self, image, position):
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self.image = image
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self.position = position
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def update(self):
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# Update sprite position or state
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pass
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def draw(self):
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# Draw sprite on the screen
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pass
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class SpriteManager:
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def __init__(self):
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self.sprites = []
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def add_sprite(self, sprite):
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self.sprites.append(sprite)
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def remove_sprite(self, sprite):
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self.sprites.remove(sprite)
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def update(self):
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for sprite in self.sprites:
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sprite.update()
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def draw(self, surface):
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for sprite in self.sprites:
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sprite.draw(surface)
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# Add any additional classes or systems here
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