mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 11:42:29 +00:00
460 lines
28 KiB
HTML
460 lines
28 KiB
HTML
<div class="sheet-3colrow">
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<div class="sheet-col">
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<img class="revo100" src="https://preview.ibb.co/fr3qzw/revo100.jpg" alt="revo100" border="0" height="200" width="350">
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</div>
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<div class="sheet-col">
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<p class="basicinfor">Name: <input type="text" name="attr_name" class="tuano"></p>
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<p class="basicinfor">Player: <input type="text" name="attr_player" class="tuano"></p>
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<p class="basicinfor">Ocupation: <input type="text" name="attr_ocup" class="tuano"> </p>
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<p class="basicinfor">Origin: <input type="text" name="attr_origin" class="tuano"></p>
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</div>
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<div class="sheet-col">
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<p class="basicinfor">Species: <input class="tuano" type="text" name="attr_spe"> </p>
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<p class="basicinfor">Gender: <input class="tuano" type="text" name="attr_gender"> </p>
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<p class="basicinfor">Age: <input class="tuano" type="text" name="attr_age"> </p>
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<p class="basicinfor">Improvement points: <input class="tuano" type="number" name="attr_descrip"> </p>
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</div>
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</div>
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<br>
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<br>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<div><label class=sheet-derived> Characteristics </label></div>
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<table> <tr class="header">
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<th class="header1"></th>
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</tr>
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<tr><th> </th><th>Current</th>
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<th>Mod</th><th>Bonus</th></tr>
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<tr>
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<th>Strength</th>
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<th><input type="number" name="attr_str" class="sheet-formatt" value="0" /></th>
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<th><input type="number" name="attr_strbon" class="sheet-formatt" value="0" /></th>
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<th><input type="number" name="attr_strmod" class="sheet-formattmod" value="round(((@{str}+@{strbon})/5)-2)" disabled="true"></th>
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</tr>
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<tr>
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<th>Dexterity</th>
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<th><input type="number" name="attr_dex" class="sheet-formatt" value="0" /></th>
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<th><input type="number" name="attr_dexbon" class="sheet-formatt" value="0" /></th>
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<th><input type="number" name="attr_dexmod" class="sheet-formattmod" value="round(((@{dex}+@{dexbon})/5)-2)" disabled="true"></th>
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</tr>
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<tr>
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<th>Constitution</th>
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<th><input type="number" name="attr_con" class="sheet-formatt" value="0"></th>
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<th><input type="number" name="attr_conbon" class="sheet-formatt" value="0" /></th>
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<th><input type="number" name="attr_conmod" class="sheet-formattmod" value="round(((@{con}+@{conbon})/5)-2)" disabled="true"></th>
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</tr>
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<tr>
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<th>Intelligence</th>
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<th><input type="number" name="attr_int" class="sheet-formatt" value="0"></th>
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<th><input type="number" name="attr_intbon" class="sheet-formatt" value="0" /></th>
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<th><input type="number" name="attr_intmod" class="sheet-formattmod" value="round(((@{int}+@{intbon})/5)-2)" disabled="true"></th>
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</tr>
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<tr>
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<th>Willpower</th>
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<th><input type="number" name="attr_wil" class="sheet-formatt" value="0"></th>
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<th><input type="number" name="attr_wilbon" class="sheet-formatt" value="0" /></th>
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<th><input type="number" name="attr_wilmod" class="sheet-formattmod" value="round(((@{wil}+@{wilbon})/5)-2)" disabled="true"></th>
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</tr>
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<tr>
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<th>Charisma</th>
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<th><input type="number" name="attr_cha" class="sheet-formatt" value="0"></th>
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<th><input type="number" name="attr_chabon" class="sheet-formatt" value="0" /></th>
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<th><input type="number" name="attr_chamod" class="sheet-formattmod" value="round(((@{cha}+@{chabon})/5)-2)" disabled="true"></th>
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</tr>
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</div>
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</table>
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<div class="sheet-col">
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<div><label class=sheet-derived> Derived values </label></div>
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<table> <tr class="header">
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<th class="header1"></th>
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</tr>
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<tr><th> </th><th> </th><th>Mod</th>
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<th>Current</th></tr>
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<tr>
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<th>Melee SR</th>
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<th><input type="number" name="attr_sr" class="sheet-formattmod" value="round((@{str}+@{strbon}+@{dex}+@{dexbon})/2)" disabled="true"></th>
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<th><input type="number" name="attr_srmod" class="sheet-formattmod" value="0">
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<th><input type="number" name="attr_srtemp" class="sheet-formattmod"></th>
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</tr>
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<tr>
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<th>Exertion Points</th>
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<th><input type="number" name="attr_ep" class="sheet-formatt" value="@{con}+@{wil}" disabled="true"></th>
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<th><input type="number" name="attr_epmod" class="sheet-formattmod" value="0"></th>
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<th><input type="number" name="attr_eptemp" class="sheet-formattmod"></th>
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</tr>
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<tr>
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<th>Encumbrance</th>
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<th><input type="number" name="attr_enc" class="sheet-formatt"></th>
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</tr>
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<tr>
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<th>Move</th>
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<th><input type="number" name="attr_mov" class="sheet-formatt"></th>
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<th><input type="number" name="attr_movmod" class="sheet-formatt" value="0"></th>
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<th><input type="number" name="attr_movtemp" class="sheet-formatt" value="@{mov}+@{movmod}" disabled="true"></th>
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</tr>
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<tr>
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<th>Toughness</th>
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<th><input type="number" name="attr_tough" class="sheet-formatt" value="round(((@{str}+@{strbon})/5)-2)+round(((@{con}+@{conbon})/5)-2)+(@{size}*2)" disabled="true"></th>
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<th><input type="number" name="attr_toughmod" class="sheet-formattmod" value="0"></th>
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<th><input type="number" name="attr_toughtemp" class="sheet-formatt" value="round(((@{str}+@{strbon})/5)-2)+round(((@{con}+@{conbon})/5)-2)+(@{size}*2)+@{toughmod}" disabled="true"></th>
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</tr>
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<tr>
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<th>Size</th>
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<th><input type="number" name="attr_size" min="0">
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</tr>
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</tr>
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<tr>
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<th>Might</th>
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<th><input type="number" name="attr_might" class="sheet-formatt"></th>
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</tr>
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</table>
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</div>
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<div class="sheet-col">
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<div><label class=sheet-derived> Armor </label></div>
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<table class="sheet-armortable"><tr>
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<th class="sheet-armortable">D8/D6</th><th class="sheet-armortable">Location</th><th class="sheet-armortable">AP/Cov</th><th class="sheet-armortable">AP/Cov</th><th class="sheet-armortable">Toughness</th></tr>
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<tr><th class="sheet-armortable">1</th>
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<th class="sheet-armortable">R Leg</th>
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<th class="sheet-armortable"><input type="text" class="sheet-armortable" name="attr_rlegarmor1"></th>
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<th class="sheet-armortable"><input class="sheet-armortable" type="text" name="attr_rlegarmor2"></th>
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<th class="sheet-armortable"><input type="number" class="sheet-armortable" name="attr_mamamelo1" value="round(((@{str}+@{strbon})/5)-2)+round(((@{con}+@{conbon})/5)-2)+(@{size}*2)+@{toughmod}-1" disabled="true"></th></tr>
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<tr><th class="sheet-armortable">2</th>
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<th class="sheet-armortable">L Leg</th>
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<th class="sheet-armortable"><input type="text" class="sheet-armortable" name="attr_llegarmor1"></th>
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<th class="sheet-armortable"><input class="sheet-armortable" type="text" name="attr_llegarmor2"></th>
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<th class="sheet-armortable"><input type="number" class="sheet-armortable" name="attr_mamamelo2" value="round(((@{str}+@{strbon})/5)-2)+round(((@{con}+@{conbon})/5)-2)+(@{size}*2)+@{toughmod}-1" disabled="true"></th></tr>
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<tr><th class="sheet-armortable">3,7,8</th>
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<th class="sheet-armortable">Body</th>
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<th class="sheet-armortable"><input type="text" class="sheet-armortable" name="attr_bodyarmor1"></th>
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<th class="sheet-armortable"><input class="sheet-armortable" type="text" name="attr_bodyarmor2"></th>
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<th class="sheet-armortable"><input type="number" class="sheet-armortable" name="attr_mamamelo3" value="round(((@{str}+@{strbon})/5)-2)+round(((@{con}+@{conbon})/5)-2)+(@{size}*2)+@{toughmod}" disabled="true"></th></tr>
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<tr><th class="sheet-armortable">4</th>
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<th class="sheet-armortable">R Arm</th>
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<th class="sheet-armortable"><input type="text" class="sheet-armortable" name="attr_rarmarmor1"></th>
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<th class="sheet-armortable"><input class="sheet-armortable" type="text" name="attr_rarmarmor2"></th>
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<th class="sheet-armortable"><input type="number" class="sheet-armortable" name="attr_mamamelo4" value="round(((@{str}+@{strbon})/5)-2)+round(((@{con}+@{conbon})/5)-2)+(@{size}*2)+@{toughmod}-2" disabled="true"></th></tr>
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<tr><th class="sheet-armortable">5</th>
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<th class="sheet-armortable">L Arm</th>
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<th class="sheet-armortable"><input type="text" class="sheet-armortable" name="attr_larmarmor1"></th>
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<th class="sheet-armortable"><input class="sheet-armortable" type="text" name="attr_larmarmor2"></th>
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<th class="sheet-armortable"><input type="number" class="sheet-armortable" name="attr_mamamelo5"value="round(((@{str}+@{strbon})/5)-2)+round(((@{con}+@{conbon})/5)-2)+(@{size}*2)+@{toughmod}-2" disabled="true"></th></tr>
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<tr><th class="sheet-armortable">6</th>
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<th class="sheet-armortable">Head</th>
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<th class="sheet-armortable"><input type="text" class="sheet-armortable" name="attr_headarmor1"></th>
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<th class="sheet-armortable"><input class="sheet-armortable" type="text" name="attr_headarmor2"></th>
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<th class="sheet-armortable"><input type="number" class="sheet-armortable" name="attr_mamamelo6" value="round(((@{str}+@{strbon})/5)-2)+round(((@{con}+@{conbon})/5)-2)+(@{size}*2)+@{toughmod}-1" disabled="true"></th></tr>
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</table>
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<br>
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</div>
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</div>
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<p></p>
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<p></p>
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<div><label class=sheet-derived> Skills </label></div>
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<table><tr>
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<th>Skill</th>
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<th>Traits</th>
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<th>Characteristic</th>
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<th>Training</th>
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<th>Total</th>
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<th> </th>
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<th>Bonus</th>
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<Th> </Th>
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<th>Check</th>
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</tr>
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<tr><th>Agility</th>
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<th>
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<Input type="text" class="sheet-traits" name="attr_agilitytraits"></th>
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<th>CON+DEX</th>
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<th><input class="sheet-skilltable" type="number" name="attr_agility_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_agility_total" value="@{dex}+@{con}+@{agility_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. agility [[@{dex}+@{con}+@{agility_train}+?{Mod|0}]]"></button></th>
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<th><input type="number" name="attr_agility_bonus" value="@{con}+@{dex}+@{agility_train}+30" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. agility with trait [[@{dex}+@{con}+@{agility_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_agility_dedic" value="yes"></th></tr>
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<tr><th>Close Combat</th>
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<th><Input type="text" class="sheet-traits" name="attr_cctraits"></th>
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<th>DEX+STR</th>
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<th><input class="sheet-skilltable" type="number" name="attr_cc_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_cc_total" value="@{str}+@{dex}+@{cc_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. close combat [[@{str}+@{dex}+@{cc_train}+?{Mod|0}]]"></button></th>
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<th><input class="sheet-skilltable" type="number" name="attr_cc_bonus" value="@{str}+@{dex}+@{cc_train}+30" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. close combat with trait [[@{str}+@{dex}+@{cc_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_cc_dedic" value="yes"></th></tr>
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<tr><th>Communication</th>
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<th><Input type="text" class="sheet-traits" name="attr_commtraits"></th>
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<th>CHA+INT</th>
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<th><input class="sheet-skilltable" type="number" name="attr_comm_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_comm_total" value="@{cha}+@{int}+@{comm_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. communication [[@{cha}+@{int}+@{comm_train}+?{Mod|0}]]"></button></th>
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<th><input class="sheet-skilltable" type="number" name="attr_comm_bonus" value="@{cha}+@{int}+@{comm_train}+30" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. communication with trait [[@{cha}+@{int}+@{comm_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_comm_dedic" value="yes"></th></tr>
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<tr><th>Concentration</th>
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<th><Input type="text" class="sheet-traits" name="attr_contraits"></th>
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<th>INT+WIL</th>
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<th><input class="sheet-skilltable" type="number" name="attr_con_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_con_total" value="@{wil}+@{int}+@{con_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. concentration [[@{wil}+@{int}+@{con_train}+?{Mod|0}]]"></button></th>
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<th><input class="sheet-skilltable" type="number" name="attr_con_bonus" value="@{wil}+@{int}+@{con_train}+30" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. concentration with trait [[@{wil}+@{int}+@{con_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_con_dedic" value="yes"></th></tr>
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<tr><th>Craft</th>
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<th><Input type="text" class="sheet-traits" name="attr_cratraits"></th>
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<th>INT+DEX</th>
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<th><input class="sheet-skilltable" type="number" name="attr_cra_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_cra_total" value="@{dex}+@{int}+@{cra_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. craft [[@{dex}+@{int}+@{cra_train}+?{Mod|0}]]"></button></th>
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<th><input class="sheet-skilltable" type="number" name="attr_cra_bonus" value="@{dex}+@{int}+@{cra_train}+30" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. craft with trait [[@{dex}+@{int}+@{cra_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_cra_dedic" value="yes"></th></tr>
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<tr><th>Drive</th>
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<th><Input type="text" class="sheet-traits" name="attr_dritraits"></th>
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<th>INT+DEX</th>
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<th><input class="sheet-skilltable" type="number" name="attr_dri_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_dri_total" value="@{dex}+@{int}+@{dri_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. drive [[@{dex}+@{int}+@{dri_train}+?{Mod|0}]]"></button></th>
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<th><input class="sheet-skilltable" type="number" name="attr_dri_bonus" value="@{dex}+@{int}+@{dri_train}+30" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. drive with trait [[@{dex}+@{int}+@{dri_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_dri_dedic" value="yes"></th></tr>
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<tr><th>Knowledge</th>
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<th><Input type="text" class="sheet-traits" name="attr_knotraits"></th>
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<th>INTx2</th>
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<th><input class="sheet-skilltable" type="number" name="attr_kno_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_kno_total" value="@{int}+@{int}+@{kno_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. knowledge [[@{int}+@{int}+@{kno_train}+?{Mod|0}]]"></button></th>
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<th><input class="sheet-skilltable" type="number" name="attr_kno_bonus" value="@{int}+@{int}+@{kno_train}+30" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. knowledge with trait [[@{int}+@{int}+@{kno_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_kno_dedic" value="yes"></th>
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<tr><th>Operate</th>
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<th><Input type="text" class="sheet-traits" name="attr_ope_traits"></th>
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<th>INT+DEX</th>
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<th><input class="sheet-skilltable" type="number" name="attr_ope_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_ope_total" value="@{dex}+@{int}+@{ope_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. operate [[@{dex}+@{int}+@{ope_train}+?{Mod|0}]]"></button></th>
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<th><input class="sheet-skilltable" type="number" name="attr_ope_bonus" value="@{dex}+@{int}+@{ope_train}+30" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. operate with trait [[@{dex}+@{int}+@{ope_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_ope_dedic" value="yes"></th></tr>
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<tr><th>Perception</th>
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<th><Input type="text" class="sheet-traits" name="attr_per_traits"></th>
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<th>INT+WIL</th>
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<th><input class="sheet-skilltable" type="number" name="attr_per_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_per_total" value="@{int}+@{wil}+@{per_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. perception [[@{int}+@{wil}+@{per_train}+?{Mod|0}]]"></button></th>
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<th><input class="sheet-skilltable" type="number" name="attr_per_bonus" value="@{int}+@{wil}+@{per_train}+30" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. perception with trait [[@{int}+@{wil}+@{per_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_per_dedic" value="yes"></th></tr>
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<tr><th>Perform</th>
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<th><Input type="text" class="sheet-traits" name="attr_pef_traits"></th>
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<th>CHAx2</th>
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<th><input class="sheet-skilltable" type="number" name="attr_pef_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_pef_total" value="@{cha}+@{cha}+@{pef_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. perform [[@{cha}+@{cha}+@{pef_train}+?{Mod|0}]]"></button></th>
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<th><input class="sheet-skilltable" type="number" name="attr_pef_bonus" value="@{cha}+@{cha}+@{pef_train}+30" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. perform with trait [[@{cha}+@{cha}+@{pef_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_pef_dedic" value="yes"></th></tr>
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<tr><th>Pilot</th>
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<th><Input type="text" class="sheet-traits" name="attr_pil_traits"></th>
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<th>INT+DEX</th>
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<th><input class="sheet-skilltable" type="number" name="attr_pil_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_pil_total" value="@{int}+@{dex}+@{pil_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. pilot [[@{int}+@{dex}+@{pil_train}+?{Mod|0}]]"></button></th>
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<th><input class="sheet-skilltable" type="number" name="attr_pil_bonus" value="@{int}+@{dex}+@{pil_train}+30" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs pilot with trait [[@{int}+@{dex}+@{pil_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_pil_dedic" value="yes"></th></tr>
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<tr><th>Ranged Combat</th>
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<th><Input type="text" class="sheet-traits" name="attr_rng_traits"></th>
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<th>DEXx2</th>
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<th><input class="sheet-skilltable" type="number" name="attr_rng_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_rng_total" value="@{dex}+@{dex}+@{rng_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. ranged combat [[@{dex}+@{dex}+@{rng_train}+?{Mod|0}]]"></button></th>
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<th><input class="sheet-skilltable" type="number" name="attr_rng_bonus" value="@{cha}+@{cha}+@{rng_train}+30" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. ranged combat with trait [[@{dex}+@{dex}+@{rng_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_rng_dedic" value="yes"></th></tr>
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<tr><th>Ride</th>
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<th><Input type="text" class="sheet-traits" name="attr_rid_traits"></th>
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<th>DEX+WIL</th>
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<th><input class="sheet-skilltable" type="number" name="attr_rid_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_rid_total" value="@{dex}+@{wil}+@{rid_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. ride [[@{dex}+@{wil}+@{rid_train}+?{Mod|0}]]"></button></th>
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<th><input class="sheet-skilltable" type="number" name="attr_rid_bonus" value="@{dex}+@{wil}+@{rid_train}+30" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. ride with trait [[@{dex}+@{wil}+@{rid_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_rid_dedic" value="yes"></th></tr>
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<tr><th>Stealth</th>
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<th><Input type="text" class="sheet-traits" name="attr_ste_traits"></th>
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<th>DEX+INT</th>
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<th><input class="sheet-skilltable" type="number" name="attr_ste_train" value="0"></th>
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<th><input class="sheet-skilltable" type="number" name="attr_ste_total" value="@{dex}+@{int}+@{ste_train}" disabled="true"></th>
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<th><button type="roll" value="/em rolls [[1d100]] Vs. stealth [[@{dex}+@{int}+@{ste_train}+?{Mod|0}]]"></button></th>
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<th><input class="sheet-skilltable" type="number" name="attr_ste_bonus" value="@{dex}+@{int}+@{ste_train}+30" disabled="true"></th>
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|
<th><button type="roll" value="/em rolls [[1d100]] Vs. stealth [[@{dex}+@{int}+@{ste_train}+30+?{Mod|0}]]"></button></th>
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<th><input type="checkbox" class="check" name="attr_ste_dedic" value="yes"></th></tr>
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<tr><th>Survival</th>
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|
<th><Input type="text" class="sheet-traits" name="attr_sur_traits"></th>
|
|
<th>INT+CON</th>
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|
<th><input class="sheet-skilltable" type="number" name="attr_sur_train" value="0"></th>
|
|
<th><input class="sheet-skilltable" type="number" name="attr_sur_total" value="@{int}+@{con}+@{sur_train}" disabled="true"></th>
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|
<th><button type="roll" value="/em rolls [[1d100]] Vs. survival [[@{int}+@{con}+@{sur_train}+?{Mod|0}]]"></button></th>
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|
<th><input class="sheet-skilltable" type="number" name="attr_sur_bonus" value="@{int}+@{con}+@{sur_train}+30" disabled="true"></th>
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|
<th><button type="roll" value="/em rolls [[1d100]] Vs. survival with trait [[@{int}+@{con}+@{sur_train}+30+?{Mod|0}]]"></button></th>
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|
<th><input type="checkbox" class="check" name="attr_sur_dedic" value="yes"></th></tr>
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</tr>
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</table>
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<fieldset class="repeating_skills">
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<p class="addskill">
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<input type="text" name="attr_skill_name" style="width:90px;">
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<Input type="text" name="attr_skill_traits" style="width:365px;">
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<input type="text" name="attr_skill_charac" style="width:75px;">
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<input type="text" name="attr_skill_training" style="width:42px;">
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<input type="text" name="attr_skill_total" style="width:42px;">
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|
<th><button type="roll" value="/em rolls [[1d100]] Versus [[?{Skill Total|0}+?{Mod|0}]]"></button></th>
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|
<input type="text" name="attr_skill_bonus" style="width:45px;">
|
|
<th><button type="roll" value="/em rolls [[1d100]] Versus [[?{Skill Total|0}+30?{Mod|0}]]"></button></th>
|
|
<input type="checkbox" class="check" name="attr_skill_dedic" value="yes" style="width:40px;"></th>
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</p>
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</fieldset>
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<br>
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<div style="background-color:black;color:white;text-align:center;">Motivations and Fate</div>
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|
<table class="sheet-gusilanime"><tr>
|
|
<th>Current FP</th>
|
|
<th>Max FP</th>
|
|
<th>Danger Max FP</th>
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|
</tr>
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|
<tr>
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|
|
|
<th><input type="text" name="attr_currentfp" style="width:40px;" value="0" > </th>
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|
<th><input type="number" name="attr_maxfp" style="width:60px;" value="@{cha}" disabled="true"> </th>
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|
<th><input type="number" name="attr_maxDfp" style="width:60px;" value="@{cha}*2" disabled="true"></th>
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|
</tr>
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|
</table>
|
|
<br>
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<Fieldset class="repeating_motiv">
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|
<div class="addmotiv">
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|
<input type="text" name="attr_motiv" style="width:300px;">
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|
<Input type="text" name="attr_motivscor" style="width:60px;">
|
|
<input type="checkbox" name="attr_motivacti">
|
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</div>
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|
</Fieldset>
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|
</div>
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<div class="sheet-col">
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|
<div style="background-color:black;color:white;text-align:center;">Wounds and Consequences</div>
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|
<div class="wrapper">
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|
<div class="box a">Wound</div>
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|
<div class="box b">Location</div>
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|
<div class="box c">Tracker</div>
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|
</div>
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|
<fieldset class="repeating_wounds"><div class="wrapper">
|
|
<div class="box d">
|
|
<select class="sheet-woundtable" name="attr_woundtype1">
|
|
<option class="sheet-woundtable" value="None">None</option>
|
|
<option class="sheet-woundtable" value="Minor">Minor</option>
|
|
<option class="sheet-woundtable" value="Major">Major</option>
|
|
<option class="sheet-woundtable" value="Lethal">Lethal</option>
|
|
</select></div>
|
|
<div class="box e"><input class="sheet-woundtable" type="text" name="attr_wound_loc1"></div>
|
|
<div class="box f"><input class="sheet-woundtable" type="text" name="attr_wound_track1"></div>
|
|
</div>
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|
</fieldset>
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|
|
<div class="blegh">Consequence
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|
Type
|
|
Used</div>
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|
<Fieldset class="repeating_conseq">
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|
|
|
<div ><input type="text" name="attr_conseq" style="width:240px;">
|
|
<select class="sheet-woundtable" name="attr_constype1">
|
|
<option value="None">None</option>
|
|
<option value="Normal">Normal</option>
|
|
<option value="Recurring">Recurring</option>
|
|
<option value="Permanent">Permanent</option>
|
|
</select>
|
|
<input type="checkbox" name="attr_conseused"></div>
|
|
</div>
|
|
</Fieldset>
|
|
</div>
|
|
<br>
|
|
<div style="background-color:black;color:white;text-align:center;">Weapons</div>
|
|
<div class="wrapper2">
|
|
<div class="boxy">
|
|
Weapon/Type
|
|
Op SR
|
|
SR Atk/Def
|
|
Damage
|
|
Parry/Range
|
|
Toughness
|
|
|
|
Notes</div></div>
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|
|
|
<Fieldset class="repeating_weapons">
|
|
<div class="boxya"><input type="text" name="attr_weap_name" style="width:140px;"></div>
|
|
<div class="boxya"><input type="text" name="attr_weap_type" style="width:60px;"></div>
|
|
<div class="boxya"><input type="text" name="attr_weap_om" style="width:60px;"></div>
|
|
<div class="boxya"><input type="text" name="attr_weap_damage" style="width:60px;"></div>
|
|
<div class="boxya"><input type="text" name="attr_weap_Parry" style="width:60px;"></div>
|
|
<div class="boxya"><input type="text" name="attr_weap_Tough" style="width:60px;"></div>
|
|
<div class="boxya"><input type="text" name="attr_weap_notes" style="width:200px;"></div>
|
|
|
|
</Fieldset>
|
|
</div>
|
|
<br>
|
|
<br>
|
|
<div style="background-color:black;color:white;text-align:center;">Other equipment</div>
|
|
<br>
|
|
<label><textarea name="attr_otherequip"></textarea></label>
|
|
</div>
|
|
<br>
|
|
<br>
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col ">
|
|
<div style="background-color:black;color:white;text-align:center;">Powers</div>
|
|
<div class="wrapper3"> Channeling/Holyness <input type="text" name="attr_chan" style="width:60px;"> </div>
|
|
<Fieldset class="repeating_weapons">
|
|
<textarea class="powers" name="attr_powers"></textarea>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-col ">
|
|
<div style="background-color:black;color:white;text-align:center;">Stunts</div>
|
|
<br>
|
|
<Fieldset class="repeating_weapons">
|
|
<textarea class="powers" name="attr_stunts"></textarea>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div style="background-color:black;color:white;text-align:center;">Notes</div>
|
|
<label><textarea name="attr_notes"></textarea></label>
|
|
<div><p>Revolution D100 logo Copyright © Alephtar Games 2016, graphic elaboration by Daniel Comerci and Mirko Pellicioni.<p>
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