Files
roll20-character-sheets/YellowKing/YellowKing.html
T
2024-06-03 13:15:14 -04:00

780 lines
50 KiB
HTML

<!-- This element selects which of the four sequence subsheets will be displayed. -->
<div class="sequencepicker">
<div class="sequencelabel">
<span class="sequenceicon"></span>
<span data-i18n="sequencetext" class="sequencetext">Choose Sequence</span>
</div>
<div class="sequenceselect">
<label class="sequencebutton paris" for="parisradio">
<input class="blankit" type="radio" name="attr_sequence" id="parisradio" value="paris">
<span data-i18n="paris">PARIS</span>
</label>
<label class="sequencebutton wars" for="warsradio">
<input class="blankit" type="radio" name="attr_sequence" id="warsradio" value="wars">
<span data-i18n="thewars">THE WARS</span>
</label>
<label class="sequencebutton aftermath" for="aftermathradio">
<input class="blankit" type="radio" name="attr_sequence" id="aftermathradio" value="aftermath">
<span data-i18n="aftermath">AFTERMATH</span>
</label>
<label class="sequencebutton tinn" for="tinnradio">
<input class="blankit" type="radio" name="attr_sequence" id="tinnradio" value="tinn">
<span data-i18n="normalnow">THIS IS <br> NORMAL NOW</span>
</label>
</div>
</div>
<!-- The sequence subsheets Only one will be displayed at a time.
Note that order of the hidden input and subsheets following it must be preserved so that the css that shows and hides them works correctly. -->
<input type="hidden" class="sequencetoggle" name="attr_sequence">
<div class="paris subsheet">
<header>
<h1><span data-i18n="paris">PARIS</span> </h1>
<hr class="bar">
<h2>
<span class="fleuron"></span>
<span data-i18n="character-sheet">CHARACTER SHEET</span>
<span class="fleuron"></span>
</h2>
<br>
<section class="topgrid">
<div class="fullbar">
<label class="stylebox" for="nameparis"><span data-i18n="name">Name</span></label>
<input class="stylebox" id="nameparis"type="text" name="attr_character_name">
</div>
<div class="fullbar">
<label class="stylebox" for="playerparis"><span data-i18n="player">Player</span></label>
<input class="stylebox" id="playerparis" type="text" name="attr_player">
</div>
<div class="fullbar">
<label class="stylebox" for="occupationparis"><span data-i18n="field">Field</span></label>
<input class="stylebox" id="occupationparis" type="text" name="attr_occupation">
</div>
<div class="fullbar">
<label class="stylebox" for="driveparis"><span data-i18n="drive">Drive</span></label>
<input class="stylebox" id="driveparis" type="text" name="attr_drive">
</div>
</section>
</header>
<main class="columnframe">
<div class="col">
<section class="list">
<h3 class="capsheader"><span data-i18n="invest-hab">INVESTIGATIVE ABILITIES</span></h3>
<input class="stylebox full" type="text" name="attr_inv1">
<input class="stylebox full" type="text" name="attr_inv2">
<input class="stylebox full" type="text" name="attr_inv3">
<input class="stylebox full" type="text" name="attr_inv4">
<input class="stylebox full" type="text" name="attr_inv5">
<input class="stylebox full" type="text" name="attr_inv6">
<input class="stylebox full" type="text" name="attr_inv7">
</section>
<section>
<h3 class="capsheader pushbar">
<span class="pushtitle"><span data-i18n="pushes">PUSHES (2):</span></span>
<input class="blankit pushbox" id="push1paris" type="checkbox" name="attr_push1">
<label class="pushcircle" for="push1paris"></label>
<input class="blankit pushbox" id="push2paris" type="checkbox" name="attr_push2">
<label class="pushcircle" for="push2paris"></label>
</h3>
</section>
<section>
<div class="abilitygrid">
<h3 class="capsheader gridtitle"><span data-i18n="gen-hab">GENERAL ABILITIES</span></h3>
<span data-i18n="pool">pool</span>
<span data-i18n="max">max</span>
<button class="abilitybutton" type="roll" name="roll_athleticsparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=an}} {{ability=Athletics}} {{roll=[[1d6+?{points spent}]]}}">
<label for="athleticsparis"><span data-i18n="athletics">Athletics</span></label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="athleticsparis" type="number" name="attr_athletics">
<input class="stylebox" type="number" name="attr_athletics_max">
<button class="abilitybutton" type="roll" name="roll_composureparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Composure}} {{roll=[[1d6+?{points spent}]]}}">
<label for="composureparis"><span data-i18n="composure">Composure</span></label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="composureparis" type="number" name="attr_composure">
<input class="stylebox" type="number" name="attr_composure_max">
<button class="abilitybutton" type="roll" name="roll_fightingparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Fighting}} {{roll=[[1d6+?{points spent}]]}}">
<label for="fightingparis"><span data-i18n="fighting">Fighting</span></label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="fightingparis" type="number" name="attr_fighting">
<input class="stylebox" type="number" name="attr_fighting_max">
<button class="abilitybutton" type="roll" name="roll_first-aidparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=First Aid}} {{roll=[[1d6+?{points spent}]]}}">
<label for="first-aid"><span data-i18n="first-aid">First Aid</span></label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="first-aidparis" type="number" name="attr_first-aid">
<input class="stylebox" type="number" name="attr_first-aid_max">
<button class="abilitybutton" type="roll" name="roll_healthparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Health}} {{roll=[[1d6+?{points spent}]]}}">
<label for="healthparis"><span data-i18n="health">Health</span></label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="healthparis" type="number" name="attr_health">
<input class="stylebox" type="number" name="attr_health_max">
<button class="abilitybutton" type="roll" name="roll_mechanicsparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Mechanics}} {{roll=[[1d6+?{points spent}]]}}">
<label for="mechanicsparis"><span data-i18n="mechanics">Mechanics></span></label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="mechanicsparis" type="number" name="attr_mechanics">
<input class="stylebox" type="number" name="attr_mechanics_max">
<button class="abilitybutton" type="roll" name="roll_preparednessparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Preparedness}} {{roll=[[1d6+?{points spent}]]}}">
<label for="preparednessparis"><span data-i18n="preparedness">Preparedness</span></label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="preparednessparis" type="number" name="attr_preparedness">
<input class="stylebox" type="number" name="attr_preparedness_max">
<button class="abilitybutton" type="roll" name="roll_ridingparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Riding}} {{roll=[[1d6+?{points spent}]]}}">
<label for="ridingparis"><span data-i18n="riding">Riding</span></label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="ridingparis" type="number" name="attr_riding">
<input class="stylebox" type="number" name="attr_riding_max">
<button class="abilitybutton" type="roll" name="roll_sense-troubleparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sense Trouble}} {{roll=[[1d6+?{points spent}]]}}">
<label for="sense-troubleparis"><span data-i18n="sense-trouble">Sense Trouble</span></label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="sense-troubleparis" type="number" name="attr_sense-trouble">
<input class="stylebox" type="number" name="attr_sense-trouble_max">
<button class="abilitybutton" type="roll" name="roll_sneakingparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sneaking}} {{roll=[[1d6+?{points spent}]]}}">
<label for="sneakingparis"><span data-i18n="sneaking">Sneaking</span></label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="sneakingparis" type="number" name="attr_sneaking">
<input class="stylebox" type="number" name="attr_sneaking_max">
</div>
</section>
</div>
<div class="col">
<section>
<h3 class="capsheader"><br></h3>
<label class="sectionlabel stylebox full" for="rely-on" data-i18n="rely-on"><h4>I Rely On</h4></label>
<input class="stylebox full" id="rely-on" type="text" name="attr_rely-on">
</section>
<section class="spacedsection">
<label class="sectionlabel stylebox full" for="protect" data-i18n="protect"><h4>I Seek To Protect</h4></label>
<input class="stylebox full" id="protect" type="text" name="attr_protect">
</section>
<section class="spacedsection">
<label class="sectionlabel stylebox full" for="peculiarparis" data-i18n="deuced-peculiar"><h4>That Deuced Peculiar Business</h4></label>
<textarea class="stylebox textbox" id="peculiarparis" name="attr_peculiar"></textarea>
</section>
</div>
</main>
<div class=logo></div>
</div>
<div class="wars subsheet">
<header>
<h1><span data-i18n="thewars">THE WARS</span></h1>
<hr class="bar">
<h2>
<span data-i18n="character-sheet">CHARACTER SHEET</span>
</h2>
<br>
<section class="topgrid">
<div class="fullbar">
<label class="stylebox" for="namewars" data-i18n="name">Name</label>
<input class="stylebox" id="namewars"type="text" name="attr_character_name">
</div>
<div class="fullbar">
<label class="stylebox" for="playerwars" data-i18n="player">Player</label>
<input class="stylebox" id="playerwars" type="text" name="attr_player">
</div>
<div class="fullbar">
<label class="stylebox" for="connection" data-i18n="connection">Connection</label>
<input class="stylebox" id="connection" type="text" name="attr_connection">
</div>
<div class="fullbar">
<label class="stylebox" for="drivewars" data-i18n="drive">Drive</label>
<input class="stylebox" id="drivewars" type="text" name="attr_drive">
</div>
</section>
</header>
<main>
<section>
<h3 class="capsheader" data-i18n="invest-hab">INVESTIGATIVE ABILITIES</h3>
<div class="columnframe">
<div class="col list">
<input class="stylebox full" type="text" name="attr_inv1">
<input class="stylebox full" type="text" name="attr_inv2">
<input class="stylebox full" type="text" name="attr_inv3">
<input class="stylebox full" type="text" name="attr_inv4">
</div>
<div class="col list">
<input class="stylebox full" type="text" name="attr_inv5">
<input class="stylebox full" type="text" name="attr_inv6">
<input class="stylebox full" type="text" name="attr_inv7">
<input class="stylebox full" type="text" name="attr_inv8">
</div>
</div>
</section>
<section>
<h3 class="capsheader pushbar">
<span class="pushtitle" data-i18n="pushes">PUSHES (2):</span>
<input class="blankit pushbox" id="push1wars" type="checkbox" name="attr_push1">
<label class="pushcircle" for="push1wars"></label>
<input class="blankit pushbox" id="push2wars" type="checkbox" name="attr_push2">
<label class="pushcircle" for="push2wars"></label>
</h3>
</section>
<section class="columnframe">
<div class="col">
<div class="abilitygrid">
<h3 class="capsheader gridtitle" data-i18n="gen-hab">GENERAL ABILITIES</h3>
<span data-i18n="pool">pool</span>
<span data-i18n="max">max</span>
<button class="abilitybutton" type="roll" name="roll_artillerywars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=an}} {{ability=Artillery}} {{roll=[[1d6+?{points spent}]]}}">
<label for="artillerywars" data-i18n="artillery">Artillery</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="artillerywars" type="number" name="attr_artillery">
<input class="stylebox" type="number" name="attr_artillery_max">
<button class="abilitybutton" type="roll" name="roll_athleticswars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=an}} {{ability=Athletics}} {{roll=[[1d6+?{points spent}]]}}">
<label for="athleticswars" data-i18n="athletics">Athletics</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="athleticswars" type="number" name="attr_athletics">
<input class="stylebox" type="number" name="attr_athletics_max">
<button class="abilitybutton" type="roll" name="roll_battlefieldwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Battlefield}} {{roll=[[1d6+?{points spent}]]}}">
<label for="battlefieldwars" data-i18n="battlefield">Battlefield</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="battlefieldwars" type="number" name="attr_battlefield">
<input class="stylebox" type="number" name="attr_battlefield_max">
<button class="abilitybutton" type="roll" name="roll_composurewars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Composure}} {{roll=[[1d6+?{points spent}]]}}">
<label for="composurewars" data-i18n="composure">Composure</label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="composurewars" type="number" name="attr_composure">
<input class="stylebox" type="number" name="attr_composure_max">
<button class="abilitybutton" type="roll" name="roll_drivingwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Driving}} {{roll=[[1d6+?{points spent}]]}}">
<label for="drivingwars" data-i18n="driving">Driving</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="drivingwars" type="number" name="attr_driving">
<input class="stylebox" type="number" name="attr_driving_max">
<button class="abilitybutton" type="roll" name="roll_fightingwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Fighting}} {{roll=[[1d6+?{points spent}]]}}">
<label for="fightingwars" data-i18n="fighting">Fighting</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="fightingwars" type="number" name="attr_fighting">
<input class="stylebox" type="number" name="attr_fighting_max">
<button class="abilitybutton" type="roll" name="roll_first-aidwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=First Aid}} {{roll=[[1d6+?{points spent}]]}}">
<label for="first-aidwars" data-i18n="first-aid">First Aid</label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="first-aidwars" type="number" name="attr_first-aid">
<input class="stylebox" type="number" name="attr_first-aid_max">
<button class="abilitybutton" type="roll" name="roll_healthwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Health}} {{roll=[[1d6+?{points spent}]]}}">
<label for="healthwars" data-i18n="health">Health</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="healthwars" type="number" name="attr_health">
<input class="stylebox" type="number" name="attr_health_max">
</div>
</div>
<div class="col">
<div class="abilitygrid">
<h3 class="capsheader gridtitle">&nbsp;</h3>
<span data-i18n="pool">pool</span>
<span data-i18n="max">max</span>
<button class="abilitybutton" type="roll" name="roll_mechanicswars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Mechanics}} {{roll=[[1d6+?{points spent}]]}}">
<label for="mechanicswars" data-i18n="mechanics">Mechanics</label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="mechanicswars" type="number" name="attr_mechanics">
<input class="stylebox" type="number" name="attr_mechanics_max">
<button class="abilitybutton" type="roll" name="roll_moralewars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Morale}} {{roll=[[1d6+?{points spent}]]}}">
<label for="moralewars" data-i18n="morale">Morale</label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="moralewars" type="number" name="attr_morale">
<input class="stylebox" type="number" name="attr_morale_max">
<button class="abilitybutton" type="roll" name="roll_preparednesswars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Preparedness}} {{roll=[[1d6+?{points spent}]]}}">
<label for="preparednesswars" data-i18n="preparedness">Preparedness</label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="preparednesswars" type="number" name="attr_preparedness">
<input class="stylebox" type="number" name="attr_preparedness_max">
<button class="abilitybutton" type="roll" name="roll_ridingwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Riding}} {{roll=[[1d6+?{points spent}]]}}">
<label for="ridingwars" data-i18n="riding">Riding</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="ridingwars" type="number" name="attr_riding">
<input class="stylebox" type="number" name="attr_riding_max">
<button class="abilitybutton" type="roll" name="roll_scroungingwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Scrounging}} {{roll=[[1d6+?{points spent}]]}}">
<label for="scroungingwars" data-i18n="scrounging">Scrounging</label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="scrounging" type="number" name="attr_scrounging">
<input class="stylebox" type="number" name="attr_scrounging">
<button class="abilitybutton" type="roll" name="roll_sense-troublewars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sense Trouble}} {{roll=[[1d6+?{points spent}]]}}">
<label for="sense-troublewars" data-i18n="sense-trouble">Sense Trouble</label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="sense-troublewars" type="number" name="attr_sense-trouble">
<input class="stylebox" type="number" name="attr_sense-trouble_max">
<button class="abilitybutton" type="roll" name="roll_sneakingwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sneaking}} {{roll=[[1d6+?{points spent}]]}}">
<label for="sneakingwars" data-i18n="sneaking">Sneaking</label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="sneakingwars" type="number" name="attr_sneaking">
<input class="stylebox" type="number" name="attr_sneaking_max">
<button class="abilitybutton" type="roll" name="roll_traps-and-bombswars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Traps and Bombs}} {{roll=[[1d6+?{points spent}]]}}">
<label for="traps-and-bombswars" data-i18n="traps-and-bombs">Traps and Bombs</label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="traps-and-bombswars" type="number" name="attr_traps-and-bombs">
<input class="stylebox" type="number" name="attr_traps-and-bombs_max">
</div>
</div>
</section>
<section class="columnframe">
<div class="col">
<section class="spacedsection">
<label class="sectionlabel stylebox full" for="occupationwars" data-i18n="civ-occupation"><h4>Civilian Occupation</h4></label>
<textarea class="stylebox textbox" id="occupationwars" name="attr_occupation"></textarea>
</section>
</div>
<div class="col">
<section class="spacedsection">
<label class="sectionlabel stylebox full" for="peculiarwars" data-i18n="damn-peculiar"><h4>That Damn Peculiar Thing</h4></label>
<textarea class="stylebox textbox" id="peculiarwars" name="attr_peculiar"></textarea>
</section>
</div>
</section>
</main>
<div class=logo></div>
</div>
<div class="aftermath subsheet">
<header>
<h1><span data-i18n="aftermath">AFTERMATH</h1>
<hr class="bar">
<h2>
<span data-i18n="character-sheet">CHARACTER SHEET</span>
</h2>
<br>
<section class="topgrid">
<div class="fullbar">
<label class="stylebox" for="nameaftermath" data-i18n="name">Name</label>
<input class="stylebox" id="nameaftermath"type="text" name="attr_character_name">
</div>
<div class="fullbar">
<label class="stylebox" for="playeraftermath" data-i18n="player">Player</label>
<input class="stylebox" id="playeraftermath" type="text" name="attr_player">
</div>
<div class="fullbar">
<label class="stylebox" for="driveaftermath" data-i18n="drive">Drive</label>
<input class="stylebox" id="driveaftermath" type="text" name="attr_drive">
</div>
<div class="fullbar">
<label class="stylebox" for="occupationaftermath" data-i18n="occupation">Occupation</label>
<input class="stylebox" id="occupationaftermath" type="text" name="attr_occupation">
</div>
</section>
</header>
<main>
<section>
<h3 class="capsheader" data-i18n="invest-hab">INVESTIGATIVE ABILITIES</h3>
<div class="columnframe">
<div class="col list">
<input class="stylebox full" type="text" name="attr_inv1">
<input class="stylebox full" type="text" name="attr_inv2">
<input class="stylebox full" type="text" name="attr_inv3">
<input class="stylebox full" type="text" name="attr_inv4">
</div>
<div class="col list">
<input class="stylebox full" type="text" name="attr_inv5">
<input class="stylebox full" type="text" name="attr_inv6">
<input class="stylebox full" type="text" name="attr_inv7">
<input class="stylebox full" type="text" name="attr_inv8">
</div>
</div>
</section>
<section>
<h3 class="capsheader pushbar">
<span class="pushtitle" data-i18n="pushes">PUSHES (2):</span>
<input class="blankit pushbox" id="push1aftermath" type="checkbox" name="attr_push1">
<label class="pushcircle" for="push1aftermath"></label>
<input class="blankit pushbox" id="push2aftermath" type="checkbox" name="attr_push2">
<label class="pushcircle" for="push2aftermath"></label>
</h3>
</section>
<div class="columnframe">
<div class="col">
<section>
<div class="abilitygrid">
<h3 class="capsheader gridtitle" data-i18n="gen-hab">GENERAL ABILITIES</h3>
<span data-i18n="pool">pool</span>
<span data-i18n="max">max</span>
<button class="abilitybutton" type="roll" name="roll_athleticsaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=an}} {{ability=Athletics}} {{roll=[[1d6+?{points spent}]]}}">
<label for="athleticsaftermath" data-i18n="athletics">Athletics</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="athleticsaftermath" type="number" name="attr_athletics">
<input class="stylebox" type="number" name="attr_athletics_max">
<button class="abilitybutton" type="roll" name="roll_composureaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Composure}} {{roll=[[1d6+?{points spent}]]}}">
<label for="composureaftermath" data-i18n="composure">Composure</label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="composureaftermath" type="number" name="attr_composure">
<input class="stylebox" type="number" name="attr_composure_max">
<button class="abilitybutton" type="roll" name="roll_drivingaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Driving}} {{roll=[[1d6+?{points spent}]]}}">
<label for="drivingaftermath" data-i18n="driving">Driving</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="drivingaftermath" type="number" name="attr_driving">
<input class="stylebox" type="number" name="attr_driving_max">
<button class="abilitybutton" type="roll" name="roll_fightingaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Fighting}} {{roll=[[1d6+?{points spent}]]}}">
<label for="fightingaftermath" data-i18n="fighting">Fighting</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="fightingaftermath" type="number" name="attr_fighting">
<input class="stylebox" type="number" name="attr_fighting_max">
<button class="abilitybutton" type="roll" name="roll_first-aidaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=First Aid}} {{roll=[[1d6+?{points spent}]]}}">
<label for="first-aidaftermath" data-i18n="first-aid">First Aid</label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="first-aidaftermath" type="number" name="attr_first-aid">
<input class="stylebox" type="number" name="attr_first-aid_max">
<button class="abilitybutton" type="roll" name="roll_healthaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Health}} {{roll=[[1d6+?{points spent}]]}}">
<label for="healthaftermath" data-i18n="health">Health</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="healthaftermath" type="number" name="attr_health">
<input class="stylebox" type="number" name="attr_health_max">
<button class="abilitybutton" type="roll" name="roll_insurgencyaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=an}} {{ability=Insurgency}} {{roll=[[1d6+?{points spent}]]}}">
<label for="insurgencyaftermath" data-i18n="insurgency">Insurgency</label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="insurgencyaftermath" type="number" name="attr_insurgency">
<input class="stylebox" type="number" name="attr_insurgency_max">
<button class="abilitybutton" type="roll" name="roll_mechanicsaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Mechanics}} {{roll=[[1d6+?{points spent}]]}}">
<label for="mechanicsaftermath" data-i18n="mechanics">Mechanics</label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="mechanicsaftermath" type="number" name="attr_mechanics">
<input class="stylebox" type="number" name="attr_mechanics_max">
<button class="abilitybutton" type="roll" name="roll_moraleaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Morale}} {{roll=[[1d6+?{points spent}]]}}">
<label for="moraleaftermath" data-i18n="morale">Morale</label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="moraleaftermath" type="number" name="attr_morale">
<input class="stylebox" type="number" name="attr_morale_max">
<button class="abilitybutton" type="roll" name="roll_networkaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Network}} {{roll=[[1d6+?{points spent}]]}}">
<label for="networkaftermath" data-i18n="network">Network</label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="networkaftermath" type="number" name="attr_network">
<input class="stylebox" type="number" name="attr_network_max">
<button class="abilitybutton" type="roll" name="roll_politicsaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Politics}} {{roll=[[1d6+?{points spent}]]}}">
<label for="politicsaftermath" data-i18n="politics">Politics</label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="politicsaftermath" type="number" name="attr_politics">
<input class="stylebox" type="number" name="attr_politics_max">
<button class="abilitybutton" type="roll" name="roll_preparednessaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Preparedness}} {{roll=[[1d6+?{points spent}]]}}">
<label for="preparednessaftermath" data-i18n="preparedness">Preparedness</label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="preparednessaftermath" type="number" name="attr_preparedness">
<input class="stylebox" type="number" name="attr_preparedness_max">
<button class="abilitybutton" type="roll" name="roll_sense-troubleaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sense Trouble}} {{roll=[[1d6+?{points spent}]]}}">
<label for="sense-troubleaftermath" data-i18n="sense-trouble">Sense Trouble</label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="sense-troubleaftermath" type="number" name="attr_sense-trouble">
<input class="stylebox" type="number" name="attr_sense-trouble_max">
<button class="abilitybutton" type="roll" name="roll_sneakingaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sneaking}} {{roll=[[1d6+?{points spent}]]}}">
<label for="sneakingaftermath"data-i18n="sneaking">Sneaking</label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="sneakingaftermath" type="number" name="attr_sneaking">
<input class="stylebox" type="number" name="attr_sneaking_max">
</div>
</section>
</div>
<div class="col">
<section>
<h3 class="capsheader"><br></h3>
<label class="sectionlabel stylebox full" for="parallel" data-i18n="parallel"><h4>Parallel</h4></label>
<input class="stylebox full" id="parallel" type="text" name="attr_parallel">
</section>
<section class="spacedsection">
<label class="sectionlabel stylebox full" for="worst-memory" data-i18n="worst-memory"><h4>Worst Memory</h4></label>
<textarea class="stylebox textbox" id="worst-memory" name="attr_worst-memory"></textarea>
</section>
</div>
</div>
</main>
<div class=logo></div>
</div>
<div class="tinn subsheet">
<header>
<h1><span data-i18n="normalnow">THIS IS NORMAL NOW</span></h1>
<hr class="bar">
<h2>
<span data-i18n="character-sheet">Character Sheet</span>
</h2>
<br>
<section class="topgrid">
<div class="fullbar">
<label class="stylebox" for="nametinn" data-i18n="name">Name</label>
<input class="stylebox" id="nametinn"type="text" name="attr_character_name">
</div>
<div class="fullbar">
<label class="stylebox" for="playertinn" data-i18n="player">Player</label>
<input class="stylebox" id="playertinn" type="text" name="attr_player">
</div>
<div class="fullbar">
<label class="stylebox" for="drivetinn" data-i18n="drive">Drive</label>
<input class="stylebox" id="drivetinn" type="text" name="attr_drive">
</div>
<div class="fullbar">
<label class="stylebox" for="occupationtinn" data-i18n="occupation">Occupation</label>
<input class="stylebox" id="occupationtinn" type="text" name="attr_occupation">
</div>
</section>
</header>
<main>
<section>
<h3 class="capsheader" data-i18n="invest-hab">Investigative Abilities</h3>
<div class="columnframe">
<div class="col list">
<input class="stylebox full" type="text" name="attr_inv1">
<input class="stylebox full" type="text" name="attr_inv2">
<input class="stylebox full" type="text" name="attr_inv3">
<input class="stylebox full" type="text" name="attr_inv4">
</div>
<div class="col list">
<input class="stylebox full" type="text" name="attr_inv5">
<input class="stylebox full" type="text" name="attr_inv6">
<input class="stylebox full" type="text" name="attr_inv7">
<input class="stylebox full" type="text" name="attr_inv8">
</div>
</div>
</section>
<section>
<h3 class="capsheader pushbar">
<span class="pushtitle" data-i18n="pushes">Pushes (2):</span>
<div class="hexborder">
<input class="blankit pushbox" id="push1tinn" type="checkbox" name="attr_push1">
<label class="pushcircle" for="push1tinn"></label>
</div>
<div class="hexborder">
<input class="blankit pushbox" id="push2tinn" type="checkbox" name="attr_push2">
<label class="pushcircle" for="push2tinn"></label>
</div>
</h3>
</section>
<section class="columnframe">
<div class="col">
<div class="abilitygrid">
<h3 class="capsheader gridtitle" data-i18n="gen-hab">General Abilities</h3>
<span data-i18n="pool">pool</span>
<span data-i18n="max">max</span>
<button class="abilitybutton" type="roll" name="roll_athleticstinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=an}} {{ability=Athletics}} {{roll=[[1d6+?{points spent}]]}}">
<label for="athleticstinn" data-i18n="athletics">Athletics</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="athleticstinn" type="number" name="attr_athletics">
<input class="stylebox" type="number" name="attr_athletics_max">
<button class="abilitybutton" type="roll" name="roll_composuretinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Composure}} {{roll=[[1d6+?{points spent}]]}}">
<label for="composuretinn" data-i18n="composure">Composure</label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="composuretinn" type="number" name="attr_composure">
<input class="stylebox" type="number" name="attr_composure_max">
<button class="abilitybutton" type="roll" name="roll_drivingtinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Driving}} {{roll=[[1d6+?{points spent}]]}}">
<label for="drivingtinn" data-i18n="driving">Driving</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="drivingtinn" type="number" name="attr_driving">
<input class="stylebox" type="number" name="attr_driving_max">
<button class="abilitybutton" type="roll" name="roll_fightingtinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Fighting}} {{roll=[[1d6+?{points spent}]]}}">
<label for="fightingtinn" data-i18n="fighting">Fighting</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="fightingtinn" type="number" name="attr_fighting">
<input class="stylebox" type="number" name="attr_fighting_max">
<button class="abilitybutton" type="roll" name="roll_first-aidtinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=First Aid}} {{roll=[[1d6+?{points spent}]]}}">
<label for="first-aidtinn" data-i18n="first-aid">First Aid</label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="first-aidtinn" type="number" name="attr_first-aid">
<input class="stylebox" type="number" name="attr_first-aid_max">
</div>
</div>
<div class="col">
<div class="abilitygrid">
<h3 class="capsheader gridtitle">&nbsp;</h3>
<span data-i18n="pool">pool</span>
<span data-i18n="max">max</span>
<button class="abilitybutton" type="roll" name="roll_healthtinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Health}} {{roll=[[1d6+?{points spent}]]}}">
<label for="healthtinn" data-i18n="health">Health</label>
</button>
<span data-i18n="physical">(Physical)</span>
<input class="stylebox" id="healthtinn" type="number" name="attr_health">
<input class="stylebox" type="number" name="attr_health_max">
<button class="abilitybutton" type="roll" name="roll_mechanicstinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Mechanics}} {{roll=[[1d6+?{points spent}]]}}">
<label for="mechanicstinn" data-i18n="mechanics">Mechanics</label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="mechanicstinn" type="number" name="attr_mechanics">
<input class="stylebox" type="number" name="attr_mechanics_max">
<button class="abilitybutton" type="roll" name="roll_preparednesstinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Preparedness}} {{roll=[[1d6+?{points spent}]]}}">
<label for="preparednesstinn" data-i18n="preparedness">Preparedness</label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="preparednesstinn" type="number" name="attr_preparedness">
<input class="stylebox" type="number" name="attr_preparedness_max">
<button class="abilitybutton" type="roll" name="roll_sense-troubletinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sense Trouble}} {{roll=[[1d6+?{points spent}]]}}">
<label for="sense-troubletinn" data-i18n="sense-trouble">Sense Trouble</label>
</button>
<span data-i18n="presence">(Presence)</span>
<input class="stylebox" id="sense-troubletinn" type="number" name="attr_sense-trouble">
<input class="stylebox" type="number" name="attr_sense-trouble_max">
<button class="abilitybutton" type="roll" name="roll_sneakingtinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sneaking}} {{roll=[[1d6+?{points spent}]]}}">
<label for="sneakingtinn" data-i18n="sneaking">Sneaking</label>
</button>
<span data-i18n="focus">(Focus)</span>
<input class="stylebox" id="sneakingtinn" type="number" name="attr_sneaking">
<input class="stylebox" type="number" name="attr_sneaking_max">
</div>
</div>
</section>
<section class="columnframe">
<div class="col">
<section class="spacedsection">
<label class="sectionlabel hiddenbox stylebox full" for="familiar-face" data-i18n="familiar-face"><h4>Familiar Face</h4></label>
<textarea class="stylebox textbox" id="familiar-face" name="attr_familiar-face"></textarea>
</section>
</div>
<div class="col">
<section class="spacedsection">
<label class="sectionlabel hiddenbox stylebox full" for="peculiartinn" data-i18n="freaking"><h4>Freaking Weird Moment</h4></label>
<textarea class="stylebox textbox" id="peculiartinn" name="attr_peculiar"></textarea>
</section>
</div>
</section>
</main>
<div class=logo></div>
</div>
<!-- Rolltemplates. Each of these is identical but syled differently in the CSS -->
<rolltemplate class="sheet-rolltemplate-parisroll">
<div class="rolldesc">
<strong>{{charname}}</strong><br/>
spends <strong>{{spend}}</strong> point(s) on<br/>
{{article}} <strong>{{ability}}</strong> test.
</div>
<div class="result">{{roll}}</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-warsroll">
<div class="rolldesc">
<strong>{{charname}}</strong><br/>
spends <strong>{{spend}}</strong> point(s) on<br/>
{{article}} <strong>{{ability}}</strong> test.
</div>
<div class="result">{{roll}}</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-aftermathroll">
<div class="rolldesc">
<strong>{{charname}}</strong><br/>
spends <strong>{{spend}}</strong> point(s) on<br/>
{{article}} <strong>{{ability}}</strong> test.
</div>
<div class="result">{{roll}}</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-tinnroll">
<div class="rolldesc">
<strong>{{charname}}</strong><br/>
spends <strong>{{spend}}</strong> point(s) on<br/>
{{article}} <strong>{{ability}}</strong> test.
</div>
<div class="result">{{roll}}</div>
</rolltemplate>