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19 lines
1.6 KiB
Plaintext
Executable File
19 lines
1.6 KiB
Plaintext
Executable File
Welcome to the Witch Hunter: The Invisible World 2nd Edition Character Sheet!
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Most of the content of the sheet is pretty basic. However, there are a few details that require some explaination.
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CHECKBOXES
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Checkboxes generally turn on different conditions which can modify dice pools.
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In the Skills section (Tab 2), checkboxes are used to denote background skills. They have no other function.
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In the Combat section (Tab 3), checkboxes are either used to note Specialization in a skill or weapon. In the Conditions area, the checkboxes turn on different conditions that can modify various dice pools:
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Surprised: applies a –2 penalty to Initiative
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Exhausted: adds 1 point to the wounds attribute (this comes in handy for characters with the Nightmares flaw)
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Vanquished: when the character's wound track is exhausted, he is vanquished. This adds D1 to the Unconsciousness roll.
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Shaken: adds -1d penalty to the Fear roll button.
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THE TOP BAR
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While most dice pools in Witch Hunter are formulaic, sometimes the GM will call for unorthodox dice pool combinations (ie. Resolve+Strength). That's where the top bar comes in. These let you create up to three "custom" dice pools. The second and third are preset for Endurance+Toughness (Unconsciousness) and Resolve+Courage (Fear) but are easily modified. Checking the checkbox denotes a specialization and reduces the success threshold from 7 to 6.
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ORGANIZED PLAY
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This section is included for partcipants in the Witch Hunter: Revelations campaign or subsequent living campaigns based on the Witch Hunter rules. It is intended for record keeping only.
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