Witch Hunter 2e Character Sheet

Submitted character sheet for Witch Hunter: The Invisible World for
review.
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Tom
2014-09-04 13:56:25 -05:00
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Welcome to the Witch Hunter: The Invisible World 2nd Edition Character Sheet!
Most of the content of the sheet is pretty basic. However, there are a few details that require some explaination.
CHECKBOXES
Checkboxes generally turn on different conditions which can modify dice pools.
In the Skills section (Tab 2), checkboxes are used to denote background skills. They have no other function.
In the Combat section (Tab 3), checkboxes are either used to note Specialization in a skill or weapon. In the Conditions area, the checkboxes turn on different conditions that can modify various dice pools:
Surprised: applies a 2 penalty to Initiative
Exhausted: adds 1 point to the wounds attribute (this comes in handy for characters with the Nightmares flaw)
Vanquished: when the character's wound track is exhausted, he is vanquished. This adds D1 to the Unconsciousness roll.
Shaken: adds -1d penalty to the Fear roll button.
THE TOP BAR
While most dice pools in Witch Hunter are formulaic, sometimes the GM will call for unorthodox dice pool combinations (ie. Resolve+Strength). That's where the top bar comes in. These let you create up to three "custom" dice pools. The second and third are preset for Endurance+Toughness (Unconsciousness) and Resolve+Courage (Fear) but are easily modified. Checking the checkbox denotes a specialization and reduces the success threshold from 7 to 6.
ORGANIZED PLAY
This section is included for partcipants in the Witch Hunter: Revelations campaign or subsequent living campaigns based on the Witch Hunter rules. It is intended for record keeping only.
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<h1>Witch Hunter: The Invisible World (2nd edition)</h1>
<p><b>Publisher:</b> Paradigm Concepts, Inc.
<p><b>Character Sheet by Tom (blusponge)</b>
<p><i>Big Thanks to the helpful contributions of Brian, without whom this sheet wouldn't be nearly as functional.</i>
<h4>A Note on Checkboxes</h4>
Checkboxes are used throughout this sheet for a variety of purposes. I have tried to label all their uses, but in case there is any confusion…
<i>Specialization (Custom Dice Pools, Combat, Hand-to-Hand and Ranged Weapons):</i> These checkboxes indicate that the roll is specialized and reduce the threshold of success from 7+ to 6+.
<i>Background Skills (Skills), Literacy (Language):</i> These checkboxes are for bookkeeping reference only. They have no other function within the character sheet.
<i>Hidden Areas (Survivor Points, Flaw Details, Talent Details and Conditions):</i> These chackboxes hide and reveal this information, a lot of which will rarely need referencing in play. Checking the checkboxes within these sections activate bonuses and penalties provided by these conditions and are handled in the background.
<h4>Organized Play</h4>
This section is provided for potential Witch Hunter: Revelations or other organized play events. This allows the player and GM to reference information from previous ARs and is for bookkeeping only.
<h4>Known Issues</h4>
For some reason, the tab bars are not visible in Firefox. To date, no one has been able to figure out the cause of this issue. I suspect some sort of CSS error or inconsistency.
If you find any additional errors (or have suggested fixes or features) please email me at: blusponge-at-verizon-dot-com
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Tom Harrison (blusponge@verizon.net)
Roll20 user id: 184912
(with plenty of help from the community forums!)
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{
"html": "WH_2e.html",
"css": "WH_2e.css",
"authors": "Tom",
"roll20userid": 184912,
"preview": "WH_2e Preview.png",
"instructions": "For use with Witch Hunter: The Invisible World (2nd edition), by Paradigm Concepts, Inc. The Skill section contains a row of customizable dice pool buttons for unusual rolls. Organized Play is a bookkeeping section for Witch Hunter: Revelations and other organized play events."
}