mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 11:42:29 +00:00
2952 lines
253 KiB
HTML
2952 lines
253 KiB
HTML
<div class="sheet">
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<img src="2020_Banner.png" align: "middle" style=";max-height: 100px;">
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Character" checked="checked"/>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Combat" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Gear" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Mission" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" title="Robot" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab7" value="7" title="Creature" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab8" value="8" title="Starship" />
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<div class="sheet-tab-br"></div>
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<br>
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<div class="sheet-tab1">
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<h5 style="text-align: center;">UPF PERSONNEL FORM 32J-1K</h5>
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<h3>GENERAL DATA</h3>
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<table>
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<td><label style="width:120px" >FULL NAME:</label></td><td><input style="width:200px" type="text" name="attr_NAME" /></td></tr>
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<td><label style="text-align: right;width: 60px;">RACE:</label></td>
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<td style="padding-top: 10px">
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<select style="width: 120px" name="attr_RACE">
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<option>Human</option>
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<option>Dralasite</option>
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<option>Vrusk</option>
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<option>Yazirian</option>
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<option>Alien</option>
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<option>Robot</option>
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<option>Creature</option>
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</select>
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</td>
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<td><label style="text-align: right;width: 50px;">SEX:</label></td>
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<td><input style="width: 90px;" type="text" name="attr_SEX">
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<td><label style="text-align: right;width: 60px;">AGE:</label></td><td><input type="number" style="width:60px"name="attr_AGE" /></td></tr>
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</table><table>
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<tr><td><label style="width: 120px">HANDEDNESS:</label></td>
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<td style="padding-top: 10px;">
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<select style="width: 200px;" name="attr_HAND">
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<option>Right</option>
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<option>Left</option>
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<option>Ambidexterous</option>
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</select>
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</td>
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<td><label style="text-align: right;width:175px">WALKING / RUNNING:</label></td><td><input type="number" style="width:50px" maxlength="2" name="attr_WALK" /></td><td><label style="font-size:110%;text-align:center">/</label></td>
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<td><input type="number" style="width:50px" maxlength="3" name="attr_RUN" /></td><td><label style="font-size:90%;width: 10px;">M</label></td>
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<td><label style="text-align: right;width:90px">HOURLY:</label></td><td><input type="number" style="width:50px" maxlength="2" name="attr_HOURLY" /></td><td><label style="font-size:90%;width:40px;">KM</label></td>
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</tr>
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</table>
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<hr />
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<h3>PHYSICAL DATA</h3>
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<table>
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<th COLSPAN=3>ABILITIES</th><th COLSPAN=4 style="text-align:center"> SCORES</th><th style="width:80px">TEMP MOD</th>
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<tr><td><button type="roll" style="font-size: 120%;" name="roll_STR-Check" title="Roll Strength Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=STRENGTH CHECK}}{{attr=STRENGTH}}{{attr_num=[[@{STR}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{STR}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">STR</button></td>
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<td><label style="text-align:center">/</label></td><td><button type="roll" style="font-size: 120%;" name="roll_STA-Check" title="Roll Stamina Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=STAMINA CHECK}}{{attr=STAMINA}}{{attr_num=[[@{STA}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{STA}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">STA</button></td>
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<td></td><td><input type="number" DISABLED name="attr_STR" title="STR" style="width:60px" value="(@{BASE_STR}+@{STR_XP}+@{STRSTA_mod})" /></td><td><label style="text-align:center">/</label></td>
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<td><input type="number" style="width:60px" name="attr_STA_max" DISABLED value="(@{BASE_STA}+@{STA_XP}+@{STRSTA_mod})" /></td><td style="text-align:center"><input type="number" style="width:60px;text-align:center" name="attr_STRSTA_mod" value="0"></td></tr>
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<tr><td><button type="roll" style="font-size: 120%;" title="Roll Dexterity Check" name="roll_DEX-Check" style="width:60px" value="&{template:SF} {{name=@{NAME}}} {{roll_name=DEXTERITY CHECK}}{{attr=DEXTERITY}}{{attr_num=[[@{DEX}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{DEX}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">DEX</button></td>
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<td><label style="text-align:center">/</label></td><td><button type="roll" style="font-size: 120%" name="roll_RS-Check" title="Roll Reaction Speed Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=REACTION SPEED CHECK}}{{attr=REACTION SPEED}}{{attr_num=[[@{RS}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{RS}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">RS</button></td>
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<td></td><td><input type="number" name="attr_DEX" DISABLED style="width:60px" value="(@{BASE_DEX}+@{DEX_XP}+@{DEXRS_mod})" /></td><td><label style="text-align:center">/</label></td><td><input type="number" name="attr_RS" style="width:60px" value="(@{BASE_RS}+@{RS_XP}+@{DEXRS_mod})" disabled="true" /></td><td style="text-align:center"><input type="number" style="width:60px;text-align:center" name="attr_DEXRS_mod" value="0"></td></tr>
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<tr><td><button type="roll" style="font-size: 120%;" name="roll_INT-Check" title="Roll Intuition Check" style="width:60px" value="&{template:SF} {{name=@{NAME}}} {{roll_name=INTUITION CHECK}}{{attr=INTUITION}}{{attr_num=[[@{INT}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{INT}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">INT</button></td>
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<td><label style="text-align:center">/</label></td><td><button type="roll" style="font-size: 120%" name="roll_LOG-Check" title="Roll Logic Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=LOGIC CHECK}}{{attr=LOGIC}}{{attr_num=[[@{LOG}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{LOG}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">LOG</button></td>
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<td></td><td><input type="number" name="attr_INT" DISABLED style="width:60px" value="(@{BASE_INT}+@{INT_XP}+@{INTLOG_mod})" /></td><td><label style="text-align:center">/</label></td><td><input type="number" name="attr_LOG" style="width:60px" DISABLED value="(@{BASE_LOG}+@{LOG_XP}+@{INTLOG_mod})" /></td><td style="text-align:center"><input type="number" style="width:60px;text-align:center" name="attr_INTLOG_mod" value="0"></td></tr>
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<tr><td><button type="roll" style="font-size: 120%;" name="roll_per-Check" title="Roll Personality Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=PERSONALITY CHECK}}{{attr=PERSONALITY}}{{attr_num=[[@{PER}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{PER}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">PER</button></td><td><label style="text-align:center">/</label></td>
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<td><button type="roll" style="font-size: 120%" name="roll_LDR-Check" title="Roll Leadership Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=LEADERSHIP CHECK}}{{attr=LEADERSHIP}}{{attr_num=[[@{LDR}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{LDR}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">LDR</button></td>
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<td style="width: 30px"></td><td><input type="number" name="attr_PER" style="width:60px" DISABLED value="(@{BASE_PER}+@{PER_XP}+@{PERLDR_mod})" /></td><td><label style="text-align:center">/</label></td><td><input type="number" name="attr_LDR" style="width:60px" style="width:60px" DISABLED value="(@{BASE_LDR}+@{LDR_XP}+@{PERLDR_mod})" /></td><td style="text-align:center"><input type="number" style="width:60px;text-align:center" name="attr_PERLDR_mod" value="0"></td></tr>
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</table>
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<hr />
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<table>
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<tr><td><button type="roll" title="Roll Initiative" name="roll_Initiative" value="#&{template:default}{{Round= [[?{Round|1}]]}}{{name=Squad Initiative}} {{Squad Leader=**@{selected|token_name}**}} {{Roll=[[D10 + @{selected|im}+(@{selected|im}/10)+?{Modifier|0}&{tracker}]]}} {{Squad IM=**[[@{selected|im}]]**}} {{Tactics Modifier=**[[?{Modifier|0}]]**}}">IM</button></td>
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<td><input type="number" style="width:60px" name="attr_IM" value="ceil(@{RS}/10)" disabled=true /></td>
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<td></td><td></td><td><label style="text-align:center">PS:</label></td><td><input type="number" style="width:60px" name="attr_ps" value="ceil(@{STR}/20)" disabled=true /></td></tr>
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<tr><td><label style="text-align:center">RW:</label></td><td><input type="number" style="width:60px" name="attr_rw" value="ceil(@{DEX}/2)*(2+@{NPC})+@{ATTACK}*-(@{NPC}+1)" disabled=true /></td>
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<td><label style="text-align:center">PMW:</label></td><td><input type="number" style="width:60px" name="attr_pmw" value="ceil(@{STR}/2)*(2+@{NPC})+@{ATTACK}*-(@{NPC}+1)" disabled=true /></td><td><label>FMW:</label></td><td><input type="number" style="width:60px" name="attr_fmw" value="ceil(@{DEX}/2)*(2+@{NPC})+@{ATTACK}*-(@{NPC}+1)" disabled=true /></td></tr>
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</table>
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</div>
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<div class="sheet-col">
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<h3>CORE ATTRIBUTE EVALUATION</h3>
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<table>
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<th COLSPAN=3>ABILITIES</th><th COLSPAN=4 style="text-align:center">ROLLED SCORES</th><th></th><th COLSPAN=3 >XP POINT INCREASE</th>
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<tr><td><label style="font-size: 120%;text-align:center">STR</button></td><td><label style="text-align:center">/</label></td><td><label style="font-size: 120%;text-align:center">STA</button></td>
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<td></td><td><input type="number" style="width:60px" name="attr_BASE_STR" value=0 /></td><td><label style="text-align:center">/</label></td><td><input type="number" style="width:60px" name="attr_BASE_STA" value=0 /></td><td style="text-align:center;width:50px">|</td><td><input type="number" style="width:50px" name="attr_STR_XP" value="0"></td><td><label style="text-align:center">/</label></td><td><input type="number" style="width:50px" name="attr_STA_XP" value="0"></td></tr>
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<tr><td><label style="font-size: 120%;text-align:center">DEX</button></td><td><label style="text-align:center">/</label></td><td><label style="font-size: 120%;text-align:center">RS</button></td>
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<td></td><td><input type="number" style="width:60px" name="attr_BASE_DEX" value=0 /></td><td><label style="text-align:center">/</label></td><td><input type="number" style="width:60px" name="attr_BASE_RS" value=0 /></td><td>|</td><td><input type="number" style="width:50px" name="attr_DEX_XP" value="0"></td><td><label style="text-align:center">/</label></td><td><input type="number" style="width:50px" name="attr_RS_XP" value="0"></td></tr>
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<tr><td><label style="font-size: 120%;text-align:center">INT</button></td><td><label style="text-align:center">/</label></td><td><label style="font-size: 120%;text-align:center">LOG</button></td>
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<td></td><td><input type="number" style="width:60px" name="attr_BASE_INT" value=0 /></td><td><label style="text-align:center">/</label></td><td><input type="number" style="width:60px" name="attr_BASE_LOG" value=0 /></td><td>|</td><td><input type="number" style="width:50px" name="attr_INT_XP" value="0"></td><td><label style="text-align:center">/</label></td><td><input type="number" style="width:50px" name="attr_LOG_XP" value="0"></td></tr>
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<tr><td><label style="font-size: 120%;text-align:center">PER</button></td><td><label style="text-align:center">/</label></td><td><label style="font-size: 120%;text-align:center">LDR</button></td>
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<td style="width: 30px"></td><td><input type="number" style="width:60px" name="attr_BASE_PER" value=0 /></td><td><label style="text-align:center">/</label></td><td><input type="number" style="width:60px" name="attr_BASE_LDR" value=0 /></td><td>|</td><td><input type="number" style="width:50px" name="attr_PER_XP" value="0"></td><td><label style="text-align:center">/</label></td><td><input type="number" style="width:50px" name="attr_LDR_XP" value="0"></td></tr>
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<tr><td colspan=3><label>ABILITY XP:</label></td><td></td><td><input type="number" style="width:60px" name="attr_ability_xp" disabled value="(@{STR_XP}+@{STA_XP}+@{DEX_XP}+@{RS_XP}+@{INT_XP}+@{LOG_XP}+@{PER_XP}+@{LDR_XP})"></td></tr>
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</table>
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<hr />
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<table>
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<td><select style="width: 150px" name="attr_NPC">
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<option value="-1">PC / NPC</option>
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<option value="-2">Robot / Creature</option>
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</select>
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</table>
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</div></div>
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<hr />
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<h3>PERSONAL FILE</h3>
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<table>
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<tr><th style="width: 160px;text-align: center;">RACIAL ABILITIES</th><th style="text-align: left;width: 65px;"> %</th>
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<th> MOD%</th><th> XP</th></tr>
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<table>
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<tr>
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<td style="padding-top: 10px"><input type="text" style="width: 160px" name="attr_Race_Ability1"></td>
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<td style="padding-top: 10px"><input type="number" style="width: 60px" disabled value="@{Race_Ability1_base}+@{Race_Ability1_XP}" name="attr_Race_Ability1_max"> =</td>
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<td style="padding-top: 10px"><input type="number" style="width: 55px" name="attr_Race_Ability1_base"></td>
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<td style="padding-top: 10px"><input type="number" style="width: 55px" name="attr_Race_Ability1_XP" Value="0"></td>
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<td style="padding-top: 10px"><button type="roll" title="Racial Ability Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=@{Race_Ability1} CHECK}}}{{attr=@{Race_Ability1}}}{{attr_num=[[@{Race_Ability1|max}]]}}{{mod_num=?{Modifier|0}+@{Race_Ability1_Base}+@{Race_Ability1_XP}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{Race_Ability1|MAX}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"></button></td>
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</tr>
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<tr>
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<td style="padding-top: 10px"><input type="text" style="width: 160px;" name="attr_Race_Ability2"></td>
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<td style="padding-top: 10px"><input type="number" style="width: 60px" disabled value="@{Race_Ability2_base}+@{Race_Ability2_XP}" name="attr_Race_Ability2_max"> =</td>
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<td style="padding-top: 10px"><input type="number" style="width: 55px" name="attr_Race_Ability2_base"></td>
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<td style="padding-top: 10px"><input type="number" style="width: 55px" name="attr_Race_Ability2_XP" Value="0"></td>
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<td style="padding-top: 10px"><button type="roll" title="Racial Ability Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=@{Race_Ability2} CHECK}}}{{attr=@{Race_Ability2}}}{{attr_num=[[@{Race_Ability2|max}]]}}{{mod_num=?{Modifier|0}+@{Race_Ability2_Base}+@{Race_Ability2_XP}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{Race_Ability2|MAX}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"></button></td>
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</tr>
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<tr>
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<td style="padding-top: 10px"><input type="text" style="width: 160px;" name="attr_Race_Ability3"></td>
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<td style="padding-top: 10px"><input type="number" style="width: 60px" disabled value="@{Race_Ability3_base}+@{Race_Ability3_XP}" name="attr_Race_Ability3_max"> =</td>
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<td style="padding-top: 10px"><input type="number" style="width: 55px" name="attr_Race_Ability3_base"></td>
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<td style="padding-top: 10px"><input type="number" style="width: 55px" name="attr_Race_Ability3_XP" Value="0"></td>
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<td style="padding-top: 10px"><button type="roll" title="Racial Ability Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=@{Race_Ability3} CHECK}}}{{attr=@{Race_Ability3}}}{{attr_num=[[@{Race_Ability3|max}]]}}{{mod_num=?{Modifier|0}+@{Race_Ability3_Base}+@{Race_Ability3_XP}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{Race_Ability3|MAX}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"></button></td>
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</tr>
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</table>
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<hr />
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<table>
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<td><label style="width: 100px">CURRENT XP:</label></td><td><input type="number" style="width: 65px" name="attr_XP"></input></td>
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<td><label style="width: 135px;text-align: right">TOTAL XP:</label></td><td><input type="number" style="width: 75px;" disabled name="attr_XP_TOTAL" value="@{Race_Ability1_XP}+@{Race_Ability2_XP}+@{Race_Ability3_XP}+@{skill_xp}+@{ability_xp}"></td>
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</table>
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<hr />
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<span style="font-size: 1.2em;font-weight: bold;padding-left:100px">PHYSICAL DESCRIPTION</span>
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<span><textarea style="width:390px;height:80px" name="attr_Physical_Des" placeholder="What does your character look like"></textarea></span>
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</div>
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<div class="sheet-col">
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<table>
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<tr><td><label>CREDITS:</label></td><td><input type="number" style="width: 100px;" name="attr_CREDITS"></td>
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<td><label style="text-align:center">PAY PER DAY:</label></td><td><input type="number" style="width: 100px" name="attr_PAY"></input></td></tr>
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</table>
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<hr />
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<table>
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<tr><td><label>CITIZENSHIP:</label></td><td><input style="width:220px" type="text" name="attr_citizenship" value="UPF"></td></tr>
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<tr><td><label>SYSTEM (PLANET):</label></td>
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<td style="padding-top: 10px">
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<select style="width: 220px" name="attr_home_system">
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<option>Araks (Hentz)</option>
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<option>Athor (Yast)</option>
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<option>Cassidine (Rupert's Hole)</option>
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<option>Cassidine (Triad)</option>
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<option>Dixon's Star (Laco)</option>
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<option>Dramune (Inner Reach)</option>
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<option>Dramune (Outer Reach)</option>
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<option>Fromeltar (Groth)</option>
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<option>Fromeltar (Terledrom)</option>
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<option>Gruna Goru (Hargut)</option>
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<option>K'aken-Kar (Ken'zah Kit)</option>
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<option>Kizk-Kar (Zik-kit)</option>
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<option>Madderly's Star (Kdikit)</option>
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<option>Prenglar (Gran Quivera)</option>
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<option>Prenglar (Morgaine's World)</option>
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<option>Scree Fron (Histran)</option>
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<option>Scree Fron (Hakosoar)</option>
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<option>Theseus (Minotaur)</option>
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<option>Timeon (Lossend)</option>
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<option>Truane's Star (Pale)</option>
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<option>Truane's Star (New Pale)</option>
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<option>White Light (Gollywog)</option>
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<option>OTHER (See Background)</option>
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</select></td></tr>
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</table>
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<hr />
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<span style="font-size: 1.2em;font-weight: bold;padding-left:145px">BACKGROUND</span>
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<span><textarea style="width:390px;height:80px" name="attr_Background" placeholder="Character Background"></textarea></span>
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<hr />
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<table>
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<td><label style="width:140px">PLAYER'S NAME:</label></td><td><input style="width:250px" type="text" name="attr_PLAYER" /></td>
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</table>
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</div></div></div>
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<div class="sheet-tab2">
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<h5 style="text-align: center;">UPF PERSONNEL FORM 32J-1K</h5>
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<h3> SKILLS </h3>
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<table>
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<th style="width: 200px;">PRIMARY SKILL AREA:</th>
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<td style="padding-top:10px"><select style="width: 190px;" name="attr_PSA">
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<option selected>MILITARY</option>
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<option>TECHNICAL</option>
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<option>BIOSOCIAL</option>
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<option>SPACER</option>
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<option>MENTALIST</option></td>
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<td style="width:200px"></td>
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<th style="width: 160px">TOTAL XP:</th>
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|
<td><input type="text" style="width:50px;" name="attr_skill_xp" disabled value="@{BEAM_XP}+@{PROJECTILE_XP}+@{GYROJET_XP}+@{MELEE_XP}+@{THROWN_XP}+@{MA_XP}+@{DEMOLITIONS_XP}+@{COMPUTER_XP}+@{TECHNICIAN_XP}+@{ROBOTICS_XP}+@{MEDICAL_XP}+@{ENVIRONMENTAL_XP}+@{PSYCHO-SOCIAL_XP}+@{ENERGY_XP}+@{ROCKET_XP}+@{ASTRONAVIGATION_XP}+@{ENGINEER_XP}+@{STARPILOT_XP}+@{METABOLIC_XP}+@{PSYCHOKINESIS_XP}+@{TELEPATH_XP}"></td>
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</tr></table>
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|
<hr />
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<div class="sheet-2colrow">
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|
<div class="sheet-col">
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|
<table>
|
|
<th style="width: 170px">PSA SKILLS</th>
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|
<th style="width: 100px">LEVEL</th>
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|
<th style="width: 100px">XP</th>
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<tr><th style="width: 200px;padding-top:10px"><h3>MILITARY PSA</h3><th><input type="checkbox" title="Check Box if Military is your PSA" style="text-align:left;width:20px;height:20px" name="attr_military_psa" value="1"></th>
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<tr><td><h5><label>BEAM WEAPONS</label></h5></td><td><input type="number" value="0" min=0 max=6 name="attr_BEAM"></td><td><input type="text" style="width:50px"name="attr_BEAM_XP" disabled value="((3+(1.5*(@{BEAM}-1)))*@{BEAM})*(2-@{military_psa})"></td></tr>
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<tr><td><h5><label>PROJECTILE WEAPONS</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_PROJECTILE"></td><td><input type="text" style="width:50px"name="attr_PROJECTILE_XP" disabled value="((3+(1.5*(@{PROJECTILE}-1)))*@{PROJECTILE})*(2-@{military_psa})"></td></tr>
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<tr><td><h5><label>GYROJET WEAPONS</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_GYROJET"></td><td><input type="text" style="width:50px"name="attr_GYROJET_XP" disabled value="((3+(1.5*(@{GYROJET}-1)))*@{GYROJET})*(2-@{military_psa})"></td></tr>
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<tr><td><h5><label>MELEE WEAPONS</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_MELEE"></td><td><input type="text" style="width:50px"name="attr_MELEE_XP" disabled value="((3+(1.5*(@{MELEE}-1)))*@{MELEE})*(2-@{military_psa})"></td></tr>
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<tr><td><h5><label>THROWN WEAPONS</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_THROWN"></td><td><input type="text" style="width:50px"name="attr_THROWN_XP" disabled value="((3+(1.5*(@{THROWN}-1)))*@{THROWN})*(2-@{military_psa})"></td></tr>
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<tr><td><h5><label>MARTIAL ARTS</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_MA"></td><td><input type="text" style="width:50px"name="attr_MA_XP" disabled value="((3+(1.5*(@{MA}-1)))*@{MA})*(2-@{military_psa})"></td></tr>
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<tr><td><h5><label>DEMOLITIONS</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_DEMOLITIONS"></td><td><input type="text" style="width:50px"name="attr_DEMOLITIONS_XP" disabled value="((3+(1.5*(@{DEMOLITIONS}-1)))*@{DEMOLITIONS})*(2-@{military_psa})"></td></tr>
|
|
</table>
|
|
<input type="checkbox" name="attr_Demo_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<td> </td><td><label style="font-size: 90%;width:130px">SET CHARGE</label></td><td><button type="roll" name="attr_ROLL-Set-Charge" title="Set Charge Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=SET CHARGE}}{{skill=DEMOLITIONS}}{{skill_num=[[@{DEMOLITIONS}]]}}{{skill_total=[[@{DEMOLITIONS}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{DEMOLITIONS}*10+30+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=EXPLOSION}}{{success=The charge is set}}{{failure=The charge does not set}}{{time=[[7-@{DEMOLITIONS}]] Round}}"></button></td>
|
|
<tr><td> </td><td><label style="font-size: 90%;width:130px">DEFUSE CHARGE</label></td><td><button type="roll" name="attr_ROLL-Defuse-Charge" title="Defuse Charge Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=DEFUSING CHARGE}}{{skill=DEMOLITIONS}}{{skill_num=[[@{DEMOLITIONS}]]}}{{skill_total=[[@{DEMOLITIONS}*10]]}}{{base=[[50]]}}{{NEGATIVE=SETTERS LVL}}{{neg_mod=[[?{Setter's Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{DEMOLITIONS}*10+50-?{Setter's Level|1}*10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=EXPLOSION}}{{success=The charge is defused}}{{failure=The charge is not defused}}{{time=[[1]] Round}}"></button></td></tr>
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|
</table>
|
|
</div>
|
|
<table>
|
|
<td><hr /></td><td><hr /></td><td><hr /></td><td><hr /></td>
|
|
<tr><th style="width: 200px;padding-top:10px"><h3>TECHNICAL PSA</h3><th><input type="checkbox" title="Check Box if Technical is your PSA" style="text-align:left;width:20px;height:20px" name="attr_technical_psa" value="1"></th>
|
|
<tr><td><h5><label style="width: 205px">COMPUTER</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_COMPUTER"></td><td style="width:55px"></td><td><input type="text" style="width:50px" name="attr_COMPUTER_XP" disabled value="((4+(2*(@{COMPUTER}-1)))*@{COMPUTER})*(2-@{technical_psa})"></td></tr>
|
|
</table>
|
|
<input type="checkbox" name="attr_Computer_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<td> </td><td><label style="font-size: 75%;width:130px;text-align:left">COMPUTER OPS</label></td><td><button type="roll" name="attr_ROLL-Computer-Operations" title="Computer Operations Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=OPERATE COMPUTERS}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[100]]}}{{NEGATIVE=COMPUTER LVL}}{{neg_mod=[[?{Computer Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6]]}}{{final=[[@{COMPUTER}*10+100+?{Computer Level|1}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Understands the computer system well enough to use it}}{{failure=Is still studying the computer system for [[1D5]] Rounds}}{{time=[[1]] Round}}"></button></td>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">BYPASS SECURITY</label></td><td><button type="roll" name="attr_ROLL-Bypass-Security" title="Bypass Security Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=BYPASS SECURITY}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[30]]}}{{NEGATIVE=PROGRAM LVL}}{{neg_mod=[[?{Program Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{COMPUTER}*10+30+?{Program Level|1}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=SECURITY ALERT}}{{success=Was able to physically bypassed security on the computer}}{{failure=Fails to bypass security and security may have been alerted}}{{time=[[1D10]] Minutes}}"></button></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">DEFEAT SECURITY</label></td><td><button type="roll" name="attr_ROLL-Defeat-Security" title="Defeat Security Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=DEFEAT SECURITY}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[60]]}}{{NEGATIVE=PROGRAM LVL}}{{neg_mod=[[?{Program Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{COMPUTER}*10+60+?{Program Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=SECURITY ALERT}}{{success=Defeated the security program / override}}{{failure=Fails to defeat security program / override and may have alerted security}}{{time=[[1D10]] Hours}}"></button></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">DISPLAY INFO</label></td><td><button type="roll" name="attr_ROLL-Display-Info" title="Display Information Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=DISPLAY INFORMATION}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[80]]}}{{NEGATIVE=COMPUTER LVL}}{{neg_mod=[[?{Computer Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{final=[[@{COMPUTER}*10+80+?{Computer Level|1}*-10+?{Other Modifier|}]]}}{{success=Possible Data Displayed}}{{failure=No Data Found}}{{time=[[1]] Round}}
|
|
/w gm &{template:SFSkill} {{name=@{NAME}}} {{roll_name=DISPLAY INFORMATION}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[80]]}}{{NEGATIVE=COMPUTER LVL}}{{neg_mod=[[?{Computer Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{COMPUTER}*10+80+?{Computer Level|1}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"></button></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">MANIPULATE PROGRAM</label></td><td><button type="roll" name="attr_ROLL-Manipulate-Program" title="Manipulate Program Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=MANIPULATE PROGRAM}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[50]]}}{{NEGATIVE=PROGRAM LVL}}{{neg_mod=[[?{Program Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{COMPUTER}*10+50+?{Program Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=SECURITY ALERT}}{{success=Able to make modifications to program}}{{failure=Program does not accept modification or prevents deletion}}{{time=[[1]] Round}}"></button></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">WRITE PROGRAMS</label></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">REPAIRING COMPUTER</label></td><td><button type="roll" name="attr_ROLL-Repair-Computer" title="Repairing Computer Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=REPAIR COMPUTER}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{COMPUTER}*10+40+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Computer Malfunction is repaired or repairs [[2D10]] SP}}{{failure=Fails to repair computer}}{{time=Minor: [[1D10]] Minutes | Major: [[1D10]] Hours | Total: [[1D10*10]] Hours | SP: [[1]] Hour}}"></button></td></tr>
|
|
</table>
|
|
</div>
|
|
<table>
|
|
<tr><td><h5><label style="width: 205px">ROBOTICS</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_ROBOTICS"></td><td style="width:55px"></td><td><input type="text" style="width:50px" name="attr_ROBOTICS_XP" disabled value="((4+(2*(@{ROBOTICS}-1)))*@{ROBOTICS})*(2-@{technical_psa})"></td></tr>
|
|
</table>
|
|
<input type="checkbox" name="attr_Robotics_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<td> </td><td><label style="font-size: 75%;width:130px;text-align:left">ROBOT ID</label></td><td><button type="roll" name="attr_ROLL-Robot-ID" title="Robot Identification Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name= ROBOT IDENTIFICATION}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{base=[[100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Able to identify robot's type and level}}{{failure=Unable to identify robot}}{{time=[[1]] Round}}{{final=??}}
|
|
/w gm &{template:SFSkill} {{name=@{NAME}}} {{roll_name= ROBOT IDENTIFICATION}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{base=[[100]]}}{{NEGATIVE=ROBOT LEVEL}}{{neg_mod=[[@{target|ROBOT|Robot_Level}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{ROBOTICS}*10+100+@{target|ROBOT|Robot_Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Able to identify robot's type and level}}{{failure=Unable to identify robot}}{{time=[[1]] Round}}"></button></td>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">REMOVE LOCK</label></label></td><td><button type="roll" name="attr_ROLL-Remove-Security-Lock" title="Remove Security Lock Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name= REMOVE SECURITY LOCK}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{base=[[70]]}}{{NEGATIVE=ROBOT LEVEL}}{{neg_mod=[[@{target|ROBOT|Robot_Level}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ROBOTICS}*10+70+@{target|ROBOT|Robot_Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=ROBOT MALFUNCTIONS}}{{success=Removes the robot's security lock}}{{failure=Is unable to remove the robot's security lock and roll Robot Malfunction Table}}{{time=[[1]] Round}}"></button></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">LIST FUNCTIONS</label></td><td><button type="roll" name="attr_ROLL-List-Functions" title="Display Robot Functions" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=LIST FUNCTIONS}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{base=[[90]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{NEGATIVE=ROBOT LEVEL}}{{neg_mod=[[@{target|ROBOT|Robot_Level}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ROBOTICS}*10+90+@{target|ROBOT|Robot_Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success= Robot's functions and mission are displayed}}{{failure=Unable to see Robot's functions or mission}}{{time=[[1]] Round}}"></button></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">ALTER FUNCTION</label></td><td><button type="roll" name="attr_ROLL-Alter-Function" title="Alter Function Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=ALTER FUNCTION}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{base=[[60]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{NEGATIVE=ROBOT LEVEL}}{{neg_mod=[[@{target|ROBOT|Robot_Level}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ROBOTICS}*10+60+@{target|ROBOT|Robot_Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=ROBOT MALFUNCTIONS}}{{success=The Robot's function is reprogrammed}}{{failure=Fail to reprogram the function and roll Robot Malfunction Table}}{{time=[[1D10]] Minutes}}"></button></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">ALTER MISSION</label></td><td><button type="roll" name="attr_ROLL-Alter-Mission" title="Alter Mission Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=ALTER MISSION}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{base=[[50]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{NEGATIVE=ROBOT LEVEL}}{{neg_mod=[[@{target|ROBOT|Robot_Level}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ROBOTICS}*10+50+@{target|ROBOT|Robot_Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=ROBOT MALFUNCTIONS}}{{success=Robot's Mission has been altered}}{{failure=Failed to change robot's mission and roll Robot Malfunction Table}}{{time=[[1D10+@{target|ROBOT|Robot_Level}]] Minutes}}"></button></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">ADDING EQUIPMENT</label></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">REPAIRING ROBOT</label></td><td><button type="roll" name="attr_ROLL-Repair-Robot" title="Repair Robot Action" value="&{template:SFSkill} {{name=@{name}}} {{roll_name= REPAIR ROBOT}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{base=[[40]]}}{{NEGATIVE=ROBOT LEVEL}}{{neg_mod=[[@{target|ROBOT|Robot_Level}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ROBOTICS}*10+40+@{target|ROBOT|Robot_Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Repairs the malfunction OR repairs [[2D10]] STA}}{{failure=Unable to repair the robot}}{{time=Minor: [[1D10]] Minutes | Major: [[1D10]] Hours | Total: [[1D10*10]] Hours | SP: [[1]] Hour}}"></button></td></tr>
|
|
</table>
|
|
</div>
|
|
<table>
|
|
<tr><td><h5><label style="width: 205px">TECHNICIAN</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_TECHNICIAN"></td><td style="width:55px"></td><td><input type="text" style="width:50px" name="attr_TECHNICIAN_XP" disabled value="((4+(2*(@{TECHNICIAN}-1)))*@{TECHNICIAN})*(2-@{technical_psa})"></td></tr>
|
|
</table>
|
|
<input type="checkbox" name="attr_Technician_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<td> </td><td><label style="font-size: 75%;width:130px;text-align:left">OPERATE MACHINERY</label></label></td><td><button type="roll" name="attr_ROLL-Operate-Machinery" title="Operate Machinery Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=OPERATE MACHINERY}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{base=[[50]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{TECHNICIAN}*10+50+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Is able to start and operate machine or vehicle}}{{failure=Cannot start or operate machine or vehicle}}{{time=[[1]] Round}}"></button></td>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">REPAIRING MACHINERY</label></td><td><button type="roll" name="attr_ROLL-Repair-Machinery" title="Repairing Machinery Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=REPAIRING MACHINERY}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{TECHNICIAN}*10+40+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Machinery/Vehicle breakdown is repaired or repairs [[2D10]] SP}}{{failure=Unable to repair the vehicle / machine}}{{time=Minor:[[1D10]] Minutes | Major: [[1D10]] Hours | Total: [[1D10*10]] Hours | SP: [[1]] Hour}}"></button></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">DETECT ALARM</label></td><td><button type="roll" name="attr_ROLL-Detect-Alarm" title="Detect Alarm / Defense Action" value="&{template:SFSkill} {{name=@{NAME}} {{roll_name=DETECT ALARM / DEFESE}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{base=[[60]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{result=[[D100cs<6cf>95]]}}{{final=??}}{{crit=CRITICAL SUCCESS}}{{fail=ACTIVATE ALARM}}{{success=Locate alarm or defense}}{{failure=Do not locate alarm or defense}}{{time=[[1]] Round}}
|
|
/w gm &{template:SFSkill} {{name=@{NAME}}} {{roll_name=DETECT SECURITY}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{base=[[60]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{NEGATIVE=ALARM LEVEL}}{{neg_mod=[[?{Alarm Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{final=[[@{TECHNICIAN}*10+60+?{Alarm Level|1}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=ACTIVATE ALARM}}{{time=[[1]] Round}}"></button></td>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">DEACTIVATE ALARM</label></label></td><td><button type="roll" name="attr_ROLL-Deactivate-Alarm" title="Deactivate Alarm / Defense Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=DEACTIVATE ALARM / DEFENSE}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{base=[[40]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{NEGATIVE=ALARM LEVEL}}{{neg_mod=[[?{Alarm Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{TECHNICIAN}*10+40+?{Alarm Level|1}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=ACTIVATE ALARM}}{{success=Deactivate alarm / defense}}{{failure=Unable to deactivate alarm or defense and may have set it off}}{{time=[[1]] Round}}"></button></td></tr>
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<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">OPEN LOCKS</label></td><td><button type="roll" name="attr_ROLL-Open-Locks" title="Open Locks Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=OPEN LOCKS}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{base=[[50]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{NEGATIVE=LOCK LEVEL}}{{neg_mod=[[?{Lock Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{TECHNICIAN}*10+50+?{Lock Level|1}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Unlocks the device}}{{failure=Unable to unlock the device}}{{time=[[1]] Rounds}}"></button></td></tr>
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|
</table>
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|
</div>
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<table>
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|
<td><hr /></td><td><hr /></td><td><hr /></td><td><hr /></td>
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<tr><th style="width:200px;padding-top:10px"><h3>BIOSOCIAL PSA</h3><th><input type="checkbox" title="Check Box if Biosocial is your PSA" style="text-align:left;width:20px;height:20px" name="attr_biosocial_psa" value="1"></th>
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<tr><td><h5><label style="width: 205px">ENVIRONMENTAL</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_ENVIRONMENTAL"></td><td style="width:55px"></td><td><input type="text" style="width:50px" name="attr_ENVIRONMENTAL_XP" disabled value="((5+(2.5*(@{ENVIRONMENTAL}-1)))*@{ENVIRONMENTAL})*(2-@{biosocial_psa})"></td></tr>
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</table>
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|
<input type="checkbox" name="attr_Environmental_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
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<div class="sheet-formula" style="width:300px; height:60p;">
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<table>
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|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">ANALYZE SAMPLES</label></label></td><td><button type="roll" name="attr_ROLL-Analyze-Sample" title="Analyze Samples Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=ANALYZE SAMPLES}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[50]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ENVIRONMENTAL}*10+50+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Using an Enviro-Kit you correctly perform an analysis of the sample}}{{failure=You were unable to analyze the sample}}{{time=[[1]] Hour}}"></button></td></tr>
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|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">ANALYZE ECO-SYSTEM</label></td><td><button type="roll" name="attr_ROLL-Eco-System" title="Analyze Eco-System Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=ANALYZE ECOSYSTEM}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ENVIRONMENTAL}*10+30+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Analyzed the balance of an eco-system and know how to fix it}}{{failure=Analysis was incorrect or data incomplete}}{{time=[[200]] Hours}}"></button></td></tr>
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<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">FIND DIRECTIONS</label></td><td><button type="roll" name="attr_ROLL-Find-Directions" title="Find Directions Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=FINDING DIRECTIONS}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[50]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ENVIRONMENTAL}*10+50+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Finds way in a wilderness without any aids}}{{failure=As lost as before}}{{time=[[1]] Round}}"></button></td></tr>
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<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">SURVIVAL</label></label></td><td><button type="roll" name="attr_ROLL-Survival" title="Survival Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=SURVIVAL}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ENVIRONMENTAL}*10+10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=You either find food, water, shelter or set / avoid traps}}{{failure=You fail to find what you are looking for}}{{time= [[1]] Day}}"></button></td></tr>
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<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">MAKE TOOLS</label></td><td><button type="roll" name="attr_ROLL-Make-Tools" title="Make Tools/Weapons Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=MAKE TOOL / WEAPON}}{{skill=ENVIRONMENTAL}}{{base=[[100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[100+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Able to make primitive tool/weapon if materials available}}{{failure=Unable to make suitable tool or weapon}}{{time= [[1]] Hour}}"></button></td></tr>
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<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">TRACKING</label></label></td><td><button type="roll" name="attr_ROLL-Tracking" title="Tracking Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=TRACKING}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ENVIRONMENTAL}*10+30+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Able to track creature/person or machine in wilderness or cover own tracks}}{{failure=Fail to track or cover own tracks}}{{time= [[1]] Travel Segment}}"></button></td></tr>
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<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">STEALTH</label></td><td><button type="roll" name="attr_ROLL-Stealth" title="Stealth Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=STEALTH}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[20]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ENVIRONMENTAL}*10+20+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Were able to move without being seen or heard}}{{failure=You may have been seen or heard}}{{time= [[1]] Round}}"></button></td></tr>
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<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">CONCEALMENT</label></td><td><button type="roll" name="attr_ROLL-Concealment" title="Concealment Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=CONCEALMENT}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ENVIRONMENTAL}*10+10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=You are hidden in natural cover. [[80]]% chance not to be seen}}{{failure=Normal chance of being seen}}{{time= [[1]] Round}}"></button></td></tr>
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<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">NAMING</label></td></tr>
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|
</table>
|
|
</div>
|
|
<table>
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|
<tr><td><h5><label style="width: 205px">MEDICAL</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_MEDICAL"></td><td style="width:55px"></td><td><input type="text" style="width:50px" name="attr_MEDICAL_XP" disabled value="((5+(2.5*(@{MEDICAL}-1)))*@{MEDICAL})*(2-@{biosocial_psa})"></td></tr>
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|
</table>
|
|
<input type="checkbox" name="attr_Medical_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
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|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">ADMINISTERING DRUGS</label></label></td><td><button type="roll" name="attr_ROLL-Administering-Drugs" title="Administering Drugs Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=ADMINISTERING DRUGS}}{{skill=MEDICAL}}{{base=[[100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[100+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Drug is successful}}{{failure=Drug fails to work}}{{time=[[1]] Rounds}}{{patient=@{target|PATIENT|token_name}}}"></button></td></tr>
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<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">DIAGNOSIS</label></td><td><button type="roll" name="attr_ROLL-Medic-Diagnosis" title="Diagnosis Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=DIAGNOSIS}}{{skill=MEDICAL}}{{skill_num=[[@{MEDICAL}]]}}{{skill_total=[[@{MEDICAL}*10]]}}{{base=[[60]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{MEDICAL}*10+60+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Diagnosis success, you can treat patient}}{{failure=Failed to get specific diagnosis}}{{time=[[1]] Round}}{{patient=@{target|PATIENT|token_name}}}"></button></td></tr>
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|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">FIRST AID</label></label></td><td><button type="roll" name="attr_ROLL-First-Aid" title="First Aid Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=FIRST AID}}{{skill=MEDICAL}}{{base=[[100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[100+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success= 1 Biocort heals [[10]] points}}{{failure=Drug fails to work}}{{time=[[1]] Rounds}}{{patient=@{target|PATIENT|token_name}}}"></button></td></tr>
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|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">MINOR SURGERY</label></td><td><button type="roll" name="attr_ROLL-Minor-Surgery" title="Minor Surgery Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=MINOR SURGERY}}{{skill=MEDICAL}}{{skill_num=[[@{MEDICAL}]]}}{{skill_total=[[@{MEDICAL}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{MEDICAL}*10+40+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=2 Biocort and 1 Anesthetic heals [[20]] points}}{{failure=1 Biocort and 1 Anesthetic is wasted}}{{time=[[30]] Minutes}}{{patient=@{target|PATIENT|token_name}}}"></button></td></tr>
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|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">MAJOR SURGERY</label></td><td><button type="roll" name="attr_ROLL-Major-Surgery" title="Major Surgery Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=MAJOR SURGERY}}{{skill=MEDICAL}}{{skill_num=[[@{MEDICAL}]]}}{{skill_total=[[@{MEDICAL}*10]]}}{{base=[[20]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{MEDICAL}*10+20+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=[[ceil(?{Stamina Amount|10}/10)]] Biocort heals [[?{Stamina Amount|10}]] points (1 Anesthetic)}}{{failure=1 Biocort and 1 Anesthetic is wasted}}{{time=[[1]] Hour}}{{patient=@{target|PATIENT|token_name}}}"></button></td></tr>
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|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">CONTROLLING INFECTION</label></td><td><button type="roll" name="attr_ROLL-Control-Infection" title="Controlling Infection Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=CONTROL INFECTION}}{{skill=MEDICAL}}{{skill_num=[[@{MEDICAL}]]}}{{skill_total=[[@{MEDICAL}*10]]}}{{base=[[50]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{MEDICAL}*10+50+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=1 Omnimycin controls the infection}}{{failure=1 Omnimycin is wasted and infection is out of control}}{{time=[[1]] Minute}}{{patient=@{target|PATIENT|token_name}}}"></button></td></tr>
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<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">CURE DISEASE</label></td><td><button type="roll" name="attr_ROLL-Cure-Disease" title="Cure Disease Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=CURE DISEASE}}{{skill=MEDICAL}}{{skill_num=[[@{MEDICAL}]]}}{{skill_total=[[@{MEDICAL}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{MEDICAL}*10+40+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=1 Antibody cures the disease}}{{failure=1 Antibody is wasted}}{{time=[[1]] Hour}}{{patient=@{target|PATIENT|token_name}}}"></button></td></tr>
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|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">NEUTRALIZE TOXINS</label></td><td><button type="roll" name="attr_ROLL-Neutralize-Toxin" title="Neutralize Toxins Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=NEUTRALIZE TOXINS}}{{skill=MEDICAL}}{{skill_num=[[@{MEDICAL}]]}}{{skill_total=[[@{MEDICAL}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{MEDICAL}*10+30+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=1 Antitox neutralizes the poison}}{{failure=1 Antitox is wasted}}{{time=[[1]] Round}}{{patient=@{target|PATIENT|token_name}}}"></button></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">ACTIVATE FREEZE FIELD</label></td><td><button type="roll" name="attr_ROLL-Activiate-Freeze-Field" title="Activate Freeze Field Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=ACTIVATE FREEZE FIELD}}{{skill=MEDICAL}}{{skill_num=[[@{MEDICAL}]]}}{{skill_total=[[@{MEDICAL}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{MEDICAL}*10+30+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Freeze Field is activated}}{{failure=Fail to activate freeze field}}{{time=[[5]] Rounds}}{{patient=@{target|PATIENT|token_name}}}"></button></td></tr>
|
|
</table>
|
|
</div>
|
|
|
|
<table>
|
|
<tr><td><h5><label style="width: 205px">PSYCHO-SOCIAL</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_PSYCHO-SOCIAL"></td><td style="width:50px"></td><td><input type="text" style="width:55px" name="attr_PSYCHO-SOCIAL_XP" disabled value="((5+(2.5*(@{PSYCHO-SOCIAL}-1)))*@{PSYCHO-SOCIAL})*(2-@{biosocial_psa})"></td></tr>
|
|
</table>
|
|
<input type="checkbox" name="attr_Pyschosocial_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<td> </td><td><label style="font-size: 75%;width:130px;text-align:left">EMPATHY</label></td><td><button type="roll" name="attr_ROLL-Empathy" title="Empathy Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=EMPATHY}}{{skill=PSYCHO-SOCIAL}}{{skill_num=[[@{PSYCHO-SOCIAL}]]}}{{skill_total=[[@{PSYCHO-SOCIAL}*10]]}}{{base=[[10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{PSYCHO-SOCIAL}*10+10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Able to sense the mood or feeling of a group (one word)}}{{failure=Unable to read the group, try once per encounter}}{{time=[[1]] Round}}"></button></td>
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|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">PERSUASION</label></label></td><td><button type="roll" name="attr_ROLL-Persuasion" title="Persuasion Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=PERSUASION}}{{skill=PSYCHO-SOCIAL}}{{skill_num=[[@{PSYCHO-SOCIAL}]]}}{{skill_total=[[@{PSYCHO-SOCIAL}*10]]}}{{base=[[10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{PSYCHO-SOCIAL}*10+10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Able to convince a person / group your argument)}}{{failure=Unable to convince a group or individual, can only attempt once}}{{time=[[1]] Conversation}}"></button></td></tr>
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|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">COMMUNICATION</label></td><td><button type="roll" name="attr_Communication" title="Communication Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=COMMUNICATION}}{{skill=PSYCHO-SOCIAL}}{{skill_num=[[@{PSYCHO-SOCIAL}]]}}{{skill_total=[[@{PSYCHO-SOCIAL}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{PSYCHO-SOCIAL}*10+40+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Can communicate basic 2 word phrases back and forth}}{{failure=Unable to understand or communicate effectively}}{{time=[[1]] Conversation}}"></button></td></tr>
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<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">HYPNOSIS</label></td><td><button type="roll" name="attr_ROLL-Hypnosis" title="Hypnosis Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=HYPNOSIS}}{{skill=PSYCHO-SOCIAL}}{{skill_num=[[@{PSYCHO-SOCIAL}]]}}{{skill_total=[[@{PSYCHO-SOCIAL}*10]]}}{{base=[[15]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{PSYCHO-SOCIAL}*10+15+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Able to hypnotize and implant a suggestion}}{{failure=Fail to hypnotize and unwilling victims get a INT check}}{{time=[[1D10]] Minutes}}"></button></td></tr>
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<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">PSYCHO-PATHOLOGY</label></td><td><button type="roll" name="attr_ROLL-Psycho-Pathology" title="Psycho-Pathology Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=PSYCHO-PATHOLOGY}}{{skill=PSYCHO-SOCIAL}}{{skill_num=[[@{PSYCHO-SOCIAL}]]}}{{skill_total=[[@{PSYCHO-SOCIAL}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{PSYCHO-SOCIAL}*10+30+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Able to understand and help psychologically disturbed patient}}{{failure=Has no effect on the patient}}{{time=[[1]] Conversation}}"></button></button></td></tr>
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</table>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<table>
|
|
<th style="width: 200px">PSA SKILLS</th>
|
|
<th style="width: 100px">LEVEL</th>
|
|
<th style="width: 100px">XP</th>
|
|
</table>
|
|
<table>
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|
<tr><th style="width:100px;padding-top:10px"><h3 style="width:200px">SPACER PSA</h3><th><input type="checkbox" title="Check Box if Spacer is your PSA" style="text-align:left;width:20px;height:20px" name="attr_spacer_psa" value="1"></th>
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|
<tr><td><h5><label style="width:210px">STARSHIP PILOT</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_STARPILOT"></td><td style="width:50px"></td><td><input type="text" style="width:50px" name="attr_STARPILOT_XP" disabled value="((5+(2.5*(@{STARPILOT}-1)))*@{STARPILOT})*(2-@{spacer_psa})"></td></tr>
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|
</table>
|
|
<input type="checkbox" name="attr_starpilot_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">PILOT STARSHIP</label></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">INCREASE ACCURACY OF FF WEAPONS</label></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">EVASION</label></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">INCREASE MR</label></td><td><button type="roll" name="attr_ROLL-Increase-MR" title="Increase MR Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=INCREASE MR}}{{skill=STARSHIP PILOT}}{{skill_num=[[@{STARPILOT}]]}}{{base=[[0]]}}{{skill_total=[[@{STARPILOT}*10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{STARPILOT}*10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Pilot can make one additional turn}}{{failure=No additional maneuverability increase}}{{time=[[1]] Space Turn}}"></button></td></tr>
|
|
</table>
|
|
</div>
|
|
<table>
|
|
<tr><td><h5><label style="width:210px">ASTRONAVIGATION</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_ASTRONAVIGATION"></td><td style="width:50px"></td><td><input type="text" style="width:50px" name="attr_ASTRONAVIGATION_XP" disabled value="((4+(2*(@{ASTRONAVIGATION}-1)))*@{ASTRONAVIGATION})*(2-@{spacer_psa})"></td></tr>
|
|
</table>
|
|
<input type="checkbox" name="attr_astronaviation_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<td> </td><td><label style="font-size: 75%;width:130px;text-align:left">PLOT SPACE JUMP</label></td>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">RISK JUMP</label></label></td><td><button type="roll" name="attr_ROLL-Risk-Jump" title="Risk Jump Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=RISK JUMP}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{ASTRONAVIGATION}]]}}{{base=[[10]]}}{{skill_total=[[@{ASTRONAVIGATION}*10]]}}{{NEGATIVE=PLOT JUMP TIME}}{{neg_mod=[[?{Hours per Light Year (2-10)|10}*10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ASTRONAVIGATION}*10+?{Hours per Light Year (2-10)|10}*10+10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL MIS-JUMP}}{{success=Successfully Risk Jumped}}{{failure=Missed the jump (roll table)}}{{time=[[?{Number of Light Years|1}*?{Hours per Light Year (2-10)|}]] Hours}}"></button></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">FIND LOCATION</label></td><td><button type="roll" name="attr_ROLL-Find-Location" title="Find Location Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=FINDING LOCATION}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{ASTRONAVIGATION}]]}}{{skill_total=[[@{ASTRONAVIGATION}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{final=[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Locate where your ship is}}{{failure=Fail to find the location or wrong analysis of location}}{{time=[[1D10]] Hours or [[2D10]] Days}}
|
|
/w gm &{template:SFSkill} {{name=@{NAME}}} {{roll_name=FINDING LOCATION}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{ASTRONAVIGATION}]]}}{{skill_total=[[@{ASTRONAVIGATION}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=??}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Locate where your ship is}}{{failure=Fail to find the location or wrong analysis of location}}"></button></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">CHART NEW ROUTE</label></td><td><button type="roll" name="attr_Chart_Route" title="Chart New Route Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=CHART NEW ROUTES}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{ASTRONAVIGATION}]]}}{{base=[[50]]}}{{skill_total=[[@{ASTRONAVIGATION}*10]]}}{{NEGATIVE=LIGHT YEARS}}{{neg_mod=[[?{Light Years|1}*-5]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ASTRONAVIGATION}*10+?{Light Years|1}*-5+50+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL MIS-JUMP}}{{success=Successfully charted route (one way)}}{{failure=Missed the jump (roll table)}}{{time=No additional time}}"></button></td></tr>
|
|
</table>
|
|
</div>
|
|
<table>
|
|
<tr><td><h5><label style="width:210px">STARSHIP ENGINEER</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_ENGINEER"></td><td style="width:50px"></td><td><input type="text" style="width:50px" name="attr_ENGINEER_XP" disabled value="((4+(2*(@{ENGINEER}-1)))*@{ENGINEER})*(2-@{spacer_psa})"></td></tr>
|
|
</table>
|
|
<input type="checkbox" name="attr_Engineer_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<td> </td><td><label style="font-size: 75%;width:130px;text-align:left">STARSHIP DESIGN</label></td>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">DAMAGE CONTROL</label></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">STRESS ANALYSIS</label></td></tr>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">STARSHIP SABOTAGE</label></td><td><button type="roll" name="attr_ROLL-Starship_Sabotage" title="Starship Sabotage Action" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=SABOTAGE STARSHIP}}{{skill=ENGINEER}}{{skill_num=[[@{ENGINEER}]]}}{{base=[[10]]}}{{skill_total=[[@{ENGINEER}*10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{ENGINEER}*10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Starship System is damaged (possibly destroyed)}}{{failure=No sabotage done and cannot sabotage system again}}{{time=[[1]] Space Turn}}"></button></td></tr>
|
|
</table>
|
|
</div>
|
|
<table>
|
|
<tr><td><h5><label style="width:210px">ENERGY GUNNER</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_ENERGY"></td><td style="width:50px"></td><td><input type="text" style="width:50px" name="attr_ENERGY_XP" disabled value="((3+(1.5*(@{ENERGY}-1)))*@{ENERGY})*(2-@{spacer_psa})"></td></tr>
|
|
</table>
|
|
<input type="checkbox" name="attr_Energy_Gunner_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<td> </td><td><label style="font-size: 75%;width:130px;text-align:left">IMPROVE ACCURACY</label></td>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">SELECTIVE TARGETING</label></td></tr>
|
|
</table>
|
|
</div>
|
|
<table>
|
|
<tr><td><h5><label style="width:210px">ROCKET GUNNER</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_ROCKET"></td><td style="width:50px"></td><td><input type="text" style="width:50px" name="attr_ROCKET_XP" disabled value="((3+(1.5*(@{ROCKET}-1)))*@{ROCKET})*(2-@{spacer_psa})"></td></tr>
|
|
</table>
|
|
<input type="checkbox" name="attr_Rocket_Gunner_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<td> </td><td><label style="font-size: 75%;width:130px;text-align:left">IMPROVE ACCURACY</label></td>
|
|
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">SELECTIVE TARGETING</label></td></tr>
|
|
</table>
|
|
</div>
|
|
<table>
|
|
<td><hr /></td><td><hr /></td><td><hr /></td><td><hr /></td>
|
|
<tr><th style="width:100px;padding-top:10px"><h3>MENTALIST PSA</h3><th><input type="checkbox" title="Check Box if Mentalist is your PSA" style="text-align:left;width:20px;height:20px" name="attr_mentalist_psa" value="1"></th>
|
|
<tr><td><h5><label style="width: 210px">METABLIC CONTROL</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_METABOLIC"></td><td style="width:50px"></td><td><input type="text" style="width:50px" name="attr_METABOLIC_XP" disabled value="((6+(3*(@{METABOLIC}-1)))*@{METABOLIC})*(2-@{mentalist_psa})"></td></tr>
|
|
<tr><td><h5><label style="width: 210px">PSYCHOKINESIS</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_PSYCHOKINESIS"></td><td style="width:50px"></td><td><input type="text" style="width:50px" name="attr_PSYCHOKINESIS_XP" disabled value="((6+(3*(@{PSYCHOKINESIS}-1)))*@{PSYCHOKINESIS})*(2-@{mentalist_psa})"></td></tr>
|
|
<tr><td><h5><label style="width: 210px">TELEPATH</label></td></h5><td><input type="number" value="0" min=0 max=6 name="attr_TELEPATH"></td><td style="width:50px"></td><td><input type="text" style="width:50px" name="attr_TELEPATH_XP" disabled value="((6+(3*(@{TELEPATH}-1)))*@{TELEPATH})*(2-@{mentalist_psa})"></td></tr>
|
|
</table>
|
|
</div></div>
|
|
</div>
|
|
<div class="sheet-tab3">
|
|
<h5 style="text-align: center;">UPF PERSONNEL FORM 32J-1K</h5>
|
|
<div class="sheet-3colrow">
|
|
<h3>RANGE WEAPONS</h3>
|
|
<tr>
|
|
<table>
|
|
<th style="width: 160px;">Weapon 1</th>
|
|
<th style="width: 75px;text-align: left">DMG</th>
|
|
<th style="width: 70px;text-align:center">ROF</th>
|
|
<th style="width: 90px;text-align: left">DEFENSE</th>
|
|
<th style="width: 100px;">SKILL</th>
|
|
<th style="width: 90px;">TYPE</th>
|
|
<th style="width: 50px;">APS</th>
|
|
<th style="width: 110px;">AMMO</th>
|
|
<th style="width: 70px;">SEU</th>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<table>
|
|
<td><input type="text" style="width: 150px;" name="attr_Range_Weapon" /></td>
|
|
<td><input type="number" style="width: 60px;" max=20 name="attr_Range_DMG" /></td>
|
|
<td><label style="font-size:70%">D10</label></td>
|
|
<td style="text-align:left"><input type="number" style="width:50px" name="attr_Range_ROF" value="1"></td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 100px;" name="attr_Range_DMG_max">
|
|
<option>NONE</option>
|
|
<option>INERTIA</option>
|
|
<option>ALBEDO</option>
|
|
<option>GAUSS</option>
|
|
<option>SONIC</option>
|
|
<option>STA</option>
|
|
<option>RS</option>
|
|
</select>
|
|
</td>
|
|
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 110px;" name="attr_Range_Skill_Mod">
|
|
<option value=0>NONE</option>
|
|
<option value="@{BEAM}">BEAM</option>
|
|
<option value="@{PROJECTILE}">PROJECTILE</option>
|
|
<option value="@{GYROJET}">GYROJET</option>
|
|
<option value="@{THROWN}">THROWN</option>
|
|
</select>
|
|
</td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 85px;" name="attr_Range_Type">
|
|
<option value="[[@{Range_Weapon|max}]] Round(s) used in Clip">CLIPS</option>
|
|
<option value="[[@{Range_Weapon|max}]] Round(s) used in SEU Pool">SEU </option>
|
|
</select>
|
|
</td>
|
|
<td><input type="number" style="width: 50px;" max=20 name="attr_Range_Weapon_max" /></td>
|
|
<td><input type="text" style="width: 50px;" name="attr_Range_AMMO" /></td><td><label style="text-align:center">/</label></td>
|
|
<td><input type="text" style="width: 50px;" name="attr_Range_AMMO_max" /></td>
|
|
<td><input type="text" style="width: 60px;" name="attr_Range_SEU" value="(@{SEU}/1)" disabled="true"/></td>
|
|
<tr></table>
|
|
<table>
|
|
<th style="width: 160px;">MACRO</th>
|
|
<th style="width: 80px;text-align:left"> BLAST</th><th>|</th>
|
|
<th style="font-size:90%;color:#001;width: 60px;text-align:center">POINT BLANK</th>
|
|
<th style="font-size:90%;color:#001;width: 60px;text-align:center">SHORT</th><th style="font-size:90%;color:#001;width:60px;text-align:center">MEDIUM</th><th style="font-size:90%;color:#001;width:60px;text-align:center">LONG</th><th style="font-size:90%;color:#001;width:80px;text-align:center">EXTREME</th>
|
|
<th>|</th>
|
|
<th style="width: 100x;text-align:center">MASS</th>
|
|
<th style="width: 100px;text-align:center">COST</th>
|
|
</tr>
|
|
<tr>
|
|
<td style="padding-top: 8px">
|
|
<select style="width: 160px;" name="attr_Range_Macro">
|
|
<option value="/em @{NAME} fires a @{Range_Weapon} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=RANGE ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod}}}{{skill_total=[[@{Range_Skill_Mod}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type}}}" selected>Standard Attack</option>
|
|
<option value="/em @{NAME} fires a Stun Round using a @{Range_Weapon} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=RANGE STUN ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod}}}{{skill_total=[[@{Range_Skill_Mod}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{effect=Stun for [[D100]] Rounds}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type}}}">Range Stun Attack</option>
|
|
<option value="/em @{NAME} throws (or fires) a @{Range_Weapon} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=GRENADE ATTACK}}{{effect=?{Grenade Effect|}}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod}}}{{skill_total=[[@{Range_Skill_Mod}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type}}}{{blast=@{Range_Blast}}}">Grenade</option>
|
|
<option value="/em @{NAME} fires a @{Range_Weapon} at ?{# of targets|1} targets..
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=BURST RANGE ATTACK}}{{target=?{# of targets|1} Targets}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|20}+@{Range_Skill_Mod}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod}}}{{skill_total=[[@{Range_Skill_Mod}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[floor(((@{Range_DMG}*(5+?{# of targets|}-1))D10+?{Damage Modifier|0})/?{# of targets|})]] per Target}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type}}}">Burst Fire</option>
|
|
<option value="/em @{NAME} attacks with @{Range_Weapon} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=PRIMITIVE RANGE ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod}}}{{skill_total=[[@{Range_Skill_Mod}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type}}}">Primitive</option>
|
|
</select>
|
|
<td style="text-align:left"><input type="number" style="width:60px" name="attr_Range_Blast" value="0">M</td>
|
|
</td><td></td>
|
|
<td><input type="text" style="width:50px" name="attr_Range_PB" value="0"></td><td><input type="text" style="width:60px" name="attr_Range_SH" value="0"></td><td><input type="text" style="width:70px" name="attr_Range_MED" value="0"></td><td><input type="text" style="width:80px" name="attr_Range_LONG" value="0"></td><td><input type="text" style="width:80px" name="attr_Range_EXTREME" value="0"></td>
|
|
<td></td><td><input type="number" style="width:70px" name="attr_Range_Weapon_MASS" value="0"></td>
|
|
<td><input type="number" style="width:90px" name="attr_Range_Weapon_COST" value="0"></td>
|
|
<td><button style="font-size:120%" type="roll" name="attr_ROLL_Range-Weapon-1" title="Range Attack" value="@{Range_Macro}"> FIRE</button></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
<input type="checkbox" name="attr_RW2_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Weapon 2
|
|
<div class="sheet-formula">
|
|
<table>
|
|
<th style="width: 160px;">Weapon 2</th>
|
|
<th style="width: 75px;text-align: left">DMG</th>
|
|
<th style="width: 70px;text-align:center">ROF</th>
|
|
<th style="width: 90px;text-align: left">DEFENSE</th>
|
|
<th style="width: 100px;">SKILL</th>
|
|
<th style="width: 90px;">TYPE</th>
|
|
<th style="width: 50px;">APS</th>
|
|
<th style="width: 110px;">AMMO</th>
|
|
<th style="width: 70px;">SEU</th>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<table>
|
|
<td><input type="text" style="width: 150px;" name="attr_Range_Weapon2" /></td>
|
|
<td><input type="number" style="width: 60px;" max=20 name="attr_Range_DMG2" /></td>
|
|
<td><label style="font-size:70%">D10</label></td>
|
|
<td style="text-align:left"><input type="number" style="width:50px" name="attr_Range_ROF2" value="1"></td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 100px;" name="attr_Range_DMG2_max">
|
|
<option>NONE</option>
|
|
<option>INERTIA</option>
|
|
<option>ALBEDO</option>
|
|
<option>GAUSS</option>
|
|
<option>SONIC</option>
|
|
<option>STA</option>
|
|
<option>RS</option>
|
|
</select>
|
|
</td>
|
|
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 110px;" name="attr_Range_Skill_Mod2">
|
|
<option value=0>NONE</option>
|
|
<option value="@{BEAM}">BEAM</option>
|
|
<option value="@{PROJECTILE}">PROJECTILE</option>
|
|
<option value="@{GYROJET}">GYROJET</option>
|
|
<option value="@{THROWN}">THROWN</option>
|
|
</select>
|
|
</td>
|
|
</td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 85px;" name="attr_Range_Type2">
|
|
<option value="[[@{Range_Weapon2|max}]] Round(s) used in Clip">CLIPS</option>
|
|
<option value="[[@{Range_Weapon2|max}]] Round(s) used in SEU Pool">SEU </option>
|
|
</select>
|
|
</td>
|
|
<td><input type="number" style="width: 50px;" max=20 name="attr_Range_Weapon2_max" /></td>
|
|
<td><input type="text" style="width: 50px;" name="attr_Range_AMMO2" /></td><td><label style="text-align:center">/</label></td>
|
|
<td><input type="text" style="width: 50px;" name="attr_Range_AMMO2_max" /></td>
|
|
<td><input type="text" style="width: 60px;" name="attr_Range_SEU" value="(@{SEU}/1)" disabled="true"/></td>
|
|
<tr></table>
|
|
<table>
|
|
<th style="width: 160px;">MACRO </th>
|
|
<th style="width: 80px;text-align:left"> BLAST</th><th>|</th>
|
|
<th style="font-size:90%;color:#001;width: 60px;text-align:center">POINT BLANK</th>
|
|
<th style="font-size:90%;color:#001;width: 60px;text-align:center">SHORT</th><th style="font-size:90%;color:#001;width:60px;text-align:center">MEDIUM</th><th style="font-size:90%;color:#001;width:60px;text-align:center">LONG</th><th style="font-size:90%;color:#001;width:80px;text-align:center">EXTREME</th>
|
|
<th>|</th>
|
|
<th style="width: 100x;text-align:center">MASS</th>
|
|
<th style="width: 100px;text-align:center">COST</th>
|
|
</tr>
|
|
<tr>
|
|
<td style="padding-top: 8px">
|
|
<select style="width: 160px;" name="attr_Range_Macro2">
|
|
<option value="/em @{NAME} fires a @{Range_Weapon2} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=RANGE ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod2}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod2}}}{{skill_total=[[@{Range_Skill_Mod2}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Range_DMG2}D10+?{Damage Modifier|0}]]}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type2}}}" selected>Standard Attack</option>
|
|
<option value="/em @{NAME} fires a Stun Round using a @{Range_Weapon2} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=RANGE STUN ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod2}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod2}}}{{skill_total=[[@{Range_Skill_Mod2}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{effect=Stun for [[D100]] Rounds}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type2}}}">Range Stun Attack</option>
|
|
<option value="/em @{NAME} throws (or fires) a @{Range_Weapon2} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=GRENADE ATTACK}}{{effect=?{Grenade Effect|}}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod2}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod2}}}{{skill_total=[[@{Range_Skill_Mod2}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Range_DMG2}D10+?{Damage Modifier|0}]]}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type2}}}{{blast=@{Range_Blast2}}}">Grenade</option>
|
|
<option value="/em @{NAME} fires a @{Range_Weapon2} at ?{# of targets|1} targets..
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=BURST RANGE ATTACK}}{{target=?{# of targets|1} Targets}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|20}+@{Range_Skill_Mod2}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod2}}}{{skill_total=[[@{Range_Skill_Mod2}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[floor(((@{Range_DMG2}*(5+?{# of targets|}-1))D10+?{Damage Modifier|0})/?{# of targets|})]] per Target}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type2}}}">Burst Fire</option>
|
|
<option value="/em @{NAME} attacks with @{Range_Weapon2} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=PRIMITIVE RANGE ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod2}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod2}}}{{skill_total=[[@{Range_Skill_Mod2}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Range_DMG2}D10+?{Damage Modifier|0}]]}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type2}}}">Primitive</option>
|
|
</select>
|
|
<td style="text-align:left"><input type="number" style="width:60px" name="attr_Range_Blast2" value="0">M</td>
|
|
</td><td></td>
|
|
<td><input type="text" style="width:50px" name="attr_Range_PB2" value="0"></td><td><input type="text" style="width:60px" name="attr_Range_SH2" value="0"></td><td><input type="text" style="width:70px" name="attr_Range_MED2" value="0"></td><td><input type="text" style="width:80px" name="attr_Range_LONG2" value="0"></td><td><input type="text" style="width:80px" name="attr_Range_EXTREME2" value="0"></td>
|
|
<td></td><td><input type="number" style="width:70px" name="attr_Range_Weapon_MASS2" value="0"></td>
|
|
<td><input type="number" style="width:90px" name="attr_Range_Weapon_COST2" value="0"></td>
|
|
<td><button style="font-size:120%" type="roll" name="roll_Range_Attack2" title="Range Attack" value="@{Range_Macro2}"> FIRE</button></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
</div>
|
|
<input type="checkbox" name="attr_RW3_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Weapon 3
|
|
<div class="sheet-formula">
|
|
<table>
|
|
<th style="width: 160px;">Weapon 3</th>
|
|
<th style="width: 75px;text-align: left">DMG</th>
|
|
<th style="width: 70px;text-align:center">ROF</th>
|
|
<th style="width: 90px;text-align: left">DEFENSE</th>
|
|
<th style="width: 100px;">SKILL</th>
|
|
<th style="width: 90px;">TYPE</th>
|
|
<th style="width: 50px;">APS</th>
|
|
<th style="width: 110px;">AMMO</th>
|
|
<th style="width: 70px;">SEU</th>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<table>
|
|
<td><input type="text" style="width: 150px;" name="attr_Range_Weapon3" /></td>
|
|
<td><input type="number" style="width: 60px;" max=20 name="attr_Range_DMG3" /></td>
|
|
<td><label style="font-size:70%">D10</label></td>
|
|
<td style="text-align:left"><input type="number" style="width:50px" name="attr_Range_ROF3" value="1"></td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 100px;" name="attr_Range_DMG3_max">
|
|
<option>NONE</option>
|
|
<option>INERTIA</option>
|
|
<option>ALBEDO</option>
|
|
<option>GAUSS</option>
|
|
<option>SONIC</option>
|
|
<option>STA</option>
|
|
<option>RS</option>
|
|
</select>
|
|
</td>
|
|
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 110px;" name="attr_Range_Skill_Mod3">
|
|
<option value=0>NONE</option>
|
|
<option value="@{BEAM}">BEAM</option>
|
|
<option value="@{PROJECTILE}">PROJECTILE</option>
|
|
<option value="@{GYROJET}">GYROJET</option>
|
|
<option value="@{THROWN}">THROWN</option>
|
|
</select>
|
|
</td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 85px;" name="attr_Range_Type3">
|
|
<option value="[[@{Range_Weapon3|max}]] Round(s) used in Clip">CLIPS</option>
|
|
<option value="[[@{Range_Weapon3|max}]] Round(s) used in SEU Pool">SEU </option>
|
|
</select>
|
|
</td>
|
|
<td><input type="number" style="width: 50px;" max=20 name="attr_Range_Weapon3_max" /></td>
|
|
<td><input type="text" style="width: 50px;" name="attr_Range_AMMO3" /></td><td><label style="text-align:center">/</label></td>
|
|
<td><input type="text" style="width: 50px;" name="attr_Range_AMMO3_max" /></td>
|
|
<td><input type="text" style="width: 60px;" name="attr_Range_SEU" value="(@{SEU}/1)" disabled="true"/></td>
|
|
<tr></table>
|
|
<table>
|
|
<th style="width: 160px;">MACRO </th>
|
|
<th style="width: 80px;text-align:left"> BLAST</th><th>|</th>
|
|
<th style="font-size:90%;color:#001;width: 60px;text-align:center">POINT BLANK</th>
|
|
<th style="font-size:90%;color:#001;width: 60px;text-align:center">SHORT</th><th style="font-size:90%;color:#001;width:60px;text-align:center">MEDIUM</th><th style="font-size:90%;color:#001;width:60px;text-align:center">LONG</th><th style="font-size:90%;color:#001;width:80px;text-align:center">EXTREME</th>
|
|
<th>|</th>
|
|
<th style="width: 100x;text-align:center">MASS</th>
|
|
<th style="width: 100px;text-align:center">COST</th>
|
|
</tr>
|
|
<tr>
|
|
<td style="padding-top: 8px">
|
|
<select style="width: 160px;" name="attr_Range_Macro3">
|
|
<option value="/em @{NAME} fires a @{Range_Weapon3} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=RANGE ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod3}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod3}}}{{skill_total=[[@{Range_Skill_Mod3}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Range_DMG3}D10+?{Damage Modifier|0}]]}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type3}}}" selected>Standard Attack</option>
|
|
<option value="/em @{NAME} fires a Stun Round using a @{Range_Weapon3} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=RANGE STUN ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod3}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod3}}}{{skill_total=[[@{Range_Skill_Mod3}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{effect=Stun for [[D100]] Rounds}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type3}}}">Range Stun Attack</option>
|
|
<option value="/em @{NAME} throws (or fires) a @{Range_Weapon3} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=GRENADE ATTACK}}{{effect=?{Grenade Effect|}}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod3}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod3}}}{{skill_total=[[@{Range_Skill_Mod3}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Range_DMG3}D10+?{Damage Modifier|0}]]}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type3}}}{{blast=@{Range_Blast3}}}">Grenade</option>
|
|
<option value="/em @{NAME} fires a @{Range_Weapon3} at ?{# of targets|1} targets..
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=BURST RANGE ATTACK}}{{target=?{# of targets|1} Targets}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|20}+@{Range_Skill_Mod3}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod3}}}{{skill_total=[[@{Range_Skill_Mod3}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[floor(((@{Range_DMG3}*(5+?{# of targets|}-1))D10+?{Damage Modifier|0})/?{# of targets|})]] per Target}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type3}}}">Burst Fire</option>
|
|
<option value="/em @{NAME} attacks with @{Range_Weapon3} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=PRIMITIVE RANGE ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod3}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod3}}}{{skill_total=[[@{Range_Skill_Mod3}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Range_DMG3}D10+?{Damage Modifier|0}]]}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type3}}}">Primitive</option>
|
|
</select>
|
|
<td style="text-align:left"><input type="number" style="width:60px" name="attr_Range_Blast3" value="0">M</td>
|
|
</td><td></td>
|
|
<td><input type="text" style="width:50px" name="attr_Range_PB3" value="0"></td><td><input type="text" style="width:60px" name="attr_Range_SH3" value="0"></td><td><input type="text" style="width:70px" name="attr_Range_MED3" value="0"></td><td><input type="text" style="width:80px" name="attr_Range_LONG3" value="0"></td><td><input type="text" style="width:80px" name="attr_Range_EXTREME3" value="0"></td>
|
|
<td></td><td><input type="number" style="width:70px" name="attr_Range_Weapon_MASS3" value="0"></td>
|
|
<td><input type="number" style="width:90px" name="attr_Range_Weapon_COST3" value="0"></td>
|
|
<td><button style="font-size:120%" type="roll" name="roll_Range_Attack3" title="Range Attack" value="@{Range_Macro3}"> FIRE</button></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
</div>
|
|
<input type="checkbox" name="attr_RW4_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Weapon 4
|
|
<div class="sheet-formula">
|
|
<table>
|
|
<th style="width: 160px;">Weapon 4</th>
|
|
<th style="width: 75px;text-align: left">DMG</th>
|
|
<th style="width: 70px;text-align:center">ROF</th>
|
|
<th style="width: 90px;text-align: left">DEFENSE</th>
|
|
<th style="width: 100px;">SKILL</th>
|
|
<th style="width: 90px;">TYPE</th>
|
|
<th style="width: 50px;">APS</th>
|
|
<th style="width: 110px;">AMMO</th>
|
|
<th style="width: 70px;">SEU</th>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<table>
|
|
<td><input type="text" style="width: 150px;" name="attr_Range_Weapon4" /></td>
|
|
<td><input type="number" style="width: 60px;" max=20 name="attr_Range_DMG4" /></td>
|
|
<td><label style="font-size:70%">D10</label></td>
|
|
<td style="text-align:left"><input type="number" style="width:50px" name="attr_Range_ROF4" value="1"></td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 100px;" name="attr_Range_DMG4_max">
|
|
<option>NONE</option>
|
|
<option>INERTIA</option>
|
|
<option>ALBEDO</option>
|
|
<option>GAUSS</option>
|
|
<option>SONIC</option>
|
|
<option>STA</option>
|
|
<option>RS</option>
|
|
</select>
|
|
</td>
|
|
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 110px;" name="attr_Range_Skill_Mod4">
|
|
<option value=0>NONE</option>
|
|
<option value="@{BEAM}">BEAM</option>
|
|
<option value="@{PROJECTILE}">PROJECTILE</option>
|
|
<option value="@{GYROJET}">GYROJET</option>
|
|
<option value="@{THROWN}">THROWN</option>
|
|
</select>
|
|
</td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 85px;" name="attr_Range_Type4">
|
|
<option value="[[@{Range_Weapon4|max}]] Round(s) used in Clip">CLIPS</option>
|
|
<option value="[[@{Range_Weapon4|max}]] Round(s) used in SEU Pool">SEU </option>
|
|
</select>
|
|
</td>
|
|
<td><input type="number" style="width: 50px;" max=20 name="attr_Range_Weapon4_max" /></td>
|
|
<td><input type="text" style="width: 50px;" name="attr_Range_AMMO4" /></td><td><label style="text-align:center">/</label></td>
|
|
<td><input type="text" style="width: 50px;" name="attr_Range_AMMO4_max" /></td>
|
|
<td><input type="text" style="width: 60px;" name="attr_Range_SEU" value="(@{SEU}/1)" disabled="true"/></td>
|
|
<tr></table>
|
|
<table>
|
|
<th style="width: 160px;">MACRO </th>
|
|
<th style="width: 80px;text-align:left"> BLAST</th><th>|</th>
|
|
<th style="font-size:90%;color:#001;width: 60px;text-align:center">POINT BLANK</th>
|
|
<th style="font-size:90%;color:#001;width: 60px;text-align:center">SHORT</th><th style="font-size:90%;color:#001;width:60px;text-align:center">MEDIUM</th><th style="font-size:90%;color:#001;width:60px;text-align:center">LONG</th><th style="font-size:90%;color:#001;width:80px;text-align:center">EXTREME</th>
|
|
<th>|</th>
|
|
|
|
<th style="width: 100x;text-align:center">MASS</th>
|
|
<th style="width: 100px;text-align:center">COST</th>
|
|
</tr>
|
|
<tr>
|
|
<td style="padding-top: 8px">
|
|
<select style="width: 160px;" name="attr_Range_Macro4">
|
|
<option value="/em @{NAME} fires a @{Range_Weapon4} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=RANGE ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod4}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod4}}}{{skill_total=[[@{Range_Skill_Mod4}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Range_DMG4}D10+?{Damage Modifier|0}]]}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type4}}}" selected>Standard Attack</option>
|
|
<option value="/em @{NAME} fires a Stun Round using a @{Range_Weapon4} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=RANGE STUN ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod4}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod4}}}{{skill_total=[[@{Range_Skill_Mod4}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{effect=Stun for [[D100]] Rounds}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type4}}}">Range Stun Attack</option>
|
|
<option value="/em @{NAME} throws (or fires) a @{Range_Weapon4} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=GRENADE ATTACK}}{{effect=?{Grenade Effect|}}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod4}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod4}}}{{skill_total=[[@{Range_Skill_Mod4}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Range_DMG4}D10+?{Damage Modifier|0}]]}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type4}}}{{blast=@{Range_Blast4}}}">Grenade</option>
|
|
<option value="/em @{NAME} fires a @{Range_Weapon4} at ?{# of targets|1} targets..
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=BURST RANGE ATTACK}}{{target=?{# of targets|1} Targets}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|20}+@{Range_Skill_Mod4}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod4}}}{{skill_total=[[@{Range_Skill_Mod4}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[floor(((@{Range_DMG4}*(5+?{# of targets|}-1))D10+?{Damage Modifier|0})/?{# of targets|})]] per Target}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type4}}}">Burst Fire</option>
|
|
<option value="/em @{NAME} attacks with @{Range_Weapon4} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=PRIMITIVE RANGE ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{rw}+?{Range Modifiers|0}+@{Range_Skill_Mod4}*10]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod4}}}{{skill_total=[[@{Range_Skill_Mod4}*10]]}}}{{attack_mod=[[?{Range Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Range_DMG4}D10+?{Damage Modifier|0}]]}}{{COMBAT=RANGE}}{{ammouse=@{Range_Type4}}}">Primitive</option>
|
|
</select>
|
|
<td style="text-align:left"><input type="number" style="width:60px" name="attr_Range_Blast4" value="0">M</td>
|
|
</td><td></td>
|
|
<td><input type="text" style="width:50px" name="attr_Range_PB4" value="0"></td><td><input type="text" style="width:60px" name="attr_Range_SH4" value="0"></td><td><input type="text" style="width:70px" name="attr_Range_MED4" value="0"></td><td><input type="text" style="width:80px" name="attr_Range_LONG4" value="0"></td><td><input type="text" style="width:80px" name="attr_Range_EXTREME4" value="0"></td>
|
|
<td></td><td><input type="number" style="width:70px" name="attr_Range_Weapon_MASS4" value="0"></td>
|
|
<td><input type="number" style="width:90px" name="attr_Range_Weapon_COST4" value="0"></td>
|
|
<td><button style="font-size:120%" type="roll" name="roll_Range_Attack3" title="Range Attack" value="@{Range_Macro4}"> FIRE</button></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
</div>
|
|
</div>
|
|
|
|
<h3>MELEE WEAPONS</h3>
|
|
<table>
|
|
<th style="width: 160px;">UNARMED ATTACK</th>
|
|
<th style="width: 65px;text-align:center">DMG</th>
|
|
<th style="width: 100px;text-align:center">DEFENSE</th>
|
|
<th style="width: 100px;text-align:center">SKILL</th>
|
|
<th style="width: 120px;text-align:center">STYLE</th>
|
|
<th style="width: 80px;text-align:center">ATT %</th>
|
|
<th style="width: 80px;text-align:center;font-size:100%">SKILL BNS</th>
|
|
<th style="width: 80px;text-align:center">TOTAL</th>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<table>
|
|
<td><input type="text" style="width: 160px;" disabled value="Martial Arts" name="attr_Melee_Weapon3" /></td>
|
|
<td><input type="number" style="width: 60px;" disabled value="((@{ps})*@{Melee_Style_Mod3})+(3+@{ma})" name="attr_Melee_PD3" /></td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 110px;" name="attr_Melee_DMG3_max">
|
|
<option>INERTIA</option>
|
|
</select>
|
|
</td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 100px;" name="attr_Melee_Skill_Mod3">
|
|
<option value="@{MA}">Martial Arts</option>
|
|
</select>
|
|
</td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 120px;" name="attr_Melee_Style_Mod3">
|
|
<option value="1" selected>Power</option>
|
|
<option value="0">Finesse</option>
|
|
</select>
|
|
<td><input type="number" style="width:70px" disabled value="(@{pmw})*(@{Melee_Style_Mod3})+(@{fmw})*(1-(@{Melee_Style_Mod3}))" name="attr_Melee_Attack_Score3"></td><td>+</td>
|
|
<td><input type="number" style="width: 70px;" disabled value="(@{Melee_Skill_Mod3})*10" name="attr_Melee_Skill_BNS3"></td><td>=</td>
|
|
<td><input type="number" style="width: 70px;" disabled value="@{Melee_Attack_Score3}+@{Melee_Skill_BNS3}" name="attr_Melee_Attack_Total3"></td>
|
|
<td><button type="roll" title="Unarmed Attack" style="font-size:100%" name="Roll_Unarmed_Attack" value="/em @{NAME} attacks with his @{Melee_Weapon3} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=UNARMED ATTACK}}{{target=@{target|token_name}}}{{result=[[1D100cs<6cf>96]]}}{{final=[[@{Melee_Attack_Total3}+?{Melee Modifiers|0}]]}}{{att=[[@{Melee_Attack_Score3}]]}}{{skill_num=@{Melee_Skill_Mod3}}}{{skill_total=[[@{Melee_Skill_BNS3}]]}}{{attack_mod=[[?{Melee Modifiers|0}]]}}{{crit=Critical Hit:Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Melee_PD3}+?{Damage Modifier|0}]]}}{{COMBAT=UNARMED}}"> ATT</button></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
|
|
<tr>
|
|
<table>
|
|
<th style="width: 150px;">WEAPON 1</th>
|
|
<th style="width: 50px;text-align:center">DMG</th>
|
|
<th colspan=2 style="width: 110px;text-align:center;font-size:100%"> DMG BNS</th>
|
|
<th style="width: 90px;text-align:left">DEFENSE</th>
|
|
<th style="width: 100px;text-align:center">SKILL</th>
|
|
<th style="width: 100px;text-align:center">POWER</th>
|
|
<th style="width: 130px;text-align:center">AMMO</th>
|
|
<th style="width: 40px;text-align:center">SEU</th>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<table>
|
|
<td><input type="text" style="width: 150px;" name="attr_Melee_Weapon" /></td>
|
|
<td><input type="number" style="width: 50px;" max=10 name="attr_Melee_DMG" /></td><td><label style="font-size:70%">D10</label></td>
|
|
<td><input type="number" style="width: 60px;" disabled value="((@{ps})*@{Melee_Style_Mod})" name="attr_Melee_PD" /></td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 110px;" name="attr_Melee_DMG_max">
|
|
<option>NONE</option>
|
|
<option>INERTIA</option>
|
|
<option>ALBEDO</option>
|
|
<option>GAUSS</option>
|
|
<option>SONIC</option>
|
|
</select>
|
|
</td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 100px;" name="attr_Melee_Skill_Mod">
|
|
<option value="0">NONE</option>
|
|
<option value="@{MELEE}">MELEE</option>
|
|
<option value="@{MA}">M-ARTS</option>
|
|
</select>
|
|
</td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 100px;" name="attr_Melee_Type">
|
|
<option value="No Ammo Used">NONE</option>
|
|
<option value="[[1]] SEU used from PowerClip">Clip (1SEU)</option>
|
|
<option value="[[2]] SEU used from PowerClip">Clip (2SEU)</option>
|
|
<option value="[[1]] SEU used from SEU Pool">Pack (1SEU)</option>
|
|
<option value="[[2]] SEU used from SEU Pool">Pack (2SEU)</option>
|
|
</select>
|
|
</td>
|
|
<td><input type="text" style="width: 50px;" name="attr_Melee_AMMO" /></td><td><label style="text-align:center">/</label></td>
|
|
<td><input type="text" style="width: 50px;" name="attr_Melee_AMMO_max" /></td>
|
|
<td><input type="text" style="width: 60px;"name="attr_Melee_SEU" value="(@{SEU}/1)" disabled="true"/></td>
|
|
</table>
|
|
</tr>
|
|
<table>
|
|
<th style="width: 160px;">MACRO </th>
|
|
<th style="width: 120px;">MELEE STYLE</th>
|
|
<th style="width:80px;">ATT %</th>
|
|
<th style="width: 78px;text-align:center;font-size:80%">Weapon Mod</th>
|
|
<th style="width:80px;text-align:center;font-size:100%">SKILL %</th>
|
|
<th style="width:70px;text-align:center">TOTAL</th>
|
|
<th style="width:85px;text-align:center;">MASS</th>
|
|
<th style="width:90px;text-align:center;">COST</th>
|
|
</table><table>
|
|
<tr>
|
|
<td style="padding-top: 8px">
|
|
<select style="width: 160px;" name="attr_Melee_Macro">
|
|
<option value="/em @{NAME} attacks using a @{Melee_Weapon} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=MELEE ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{Melee_Attack_Total}+?{Melee Modifiers|0}]]}}{{att=[[@{Melee_Attack_Score}]]}}{{skill_num=@{Melee_Skill_Mod}}}{{skill_total=[[@{Melee_Skill_BNS}]]}}{{Weapon_Mod=[[@{Melee_Weapon|max}]]}}{{attack_mod=[[?{Melee Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Melee_DMG}D10+@{Melee_PD}+?{Damage Modifier|0}]]}}{{COMBAT=MELEE}}{{ammouse=@{Melee_Type}}}" selected>Standard Attack</option>
|
|
<option value="/em @{NAME} attempts to stun @{target|token_name} with @{Melee_Weapon}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=MELEE STUN ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{Melee_Attack_Total}+?{Melee Modifiers|0}]]}}{{att=[[@{Melee_Attack_Score}]]}}{{skill_num=@{Melee_Skill_Mod}}}{{skill_total=[[@{Melee_Skill_BNS}]]}}{{Weapon_Mod=[[@{Melee_Weapon|max}]]}}{{melee_mod=[[?{Melee Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out [[D100]] Rounds}}{{critFail=Critical Miss: Automatic Miss}}{{effect=Stun for [[D100]] Rounds}}{{COMBAT=MELEE}}{{ammouse=@{Melee_Type}}}">Melee Stun Attack</option>
|
|
</select>
|
|
<td style="padding-top: 8px">
|
|
<select style="width: 120px;" name="attr_Melee_Style_Mod">
|
|
<option value="1" selected>Power</option>
|
|
<option value="0">Finesse</option>
|
|
</select>
|
|
<td><input type="number" style="width:70px" disabled value="(@{pmw})*(@{Melee_Style_Mod})+(@{fmw})*(1-(@{Melee_Style_Mod}))" name="attr_Melee_Attack_Score"></td><td>+</td>
|
|
<td><input type="number" style="width: 70px;" value="0" name="attr_Melee_Weapon_max"/></td><td>+</td>
|
|
<td><input type="number" style="width: 70px;" disabled value="(@{Melee_Skill_Mod})*10" name="attr_Melee_Skill_BNS"></td><td>=</td>
|
|
<td><input type="number" style="width: 70px;" disabled value="@{Melee_Attack_Score}+@{Melee_Weapon|max}+@{Melee_Skill_BNS}" name="attr_Melee_Attack_Total"></td>
|
|
<td><input type="number" style="width:90px;" value="0" name="attr_Melee1_Mass"></td>
|
|
<td><input type="number" style="width:90px;" value="0" name="attr_Melee1_Cost"></td>
|
|
<td><button type="roll" title="Melee Attack" style="width:50px;font-size:100%" name="roll_Melee_Attack1" value="@{Melee_Macro}">ATT</button></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
<input type="checkbox" name="attr_MW2_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Weapon
|
|
<div class="sheet-formula">
|
|
<table>
|
|
<th style="width: 150px;">WEAPON 2</th>
|
|
<th style="width: 50px;text-align:center">DMG</th>
|
|
<th colspan=2 style="width: 110px;text-align:center;font-size:100%"> DMG BNS</th>
|
|
<th style="width: 90px;text-align:left">DEFENSE</th>
|
|
<th style="width: 100px;text-align:center">SKILL</th>
|
|
<th style="width: 100px;text-align:center">POWER</th>
|
|
<th style="width: 130px;text-align:center">AMMO</th>
|
|
<th style="width: 40px;text-align:center">SEU</th>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<table>
|
|
<td><input type="text" style="width: 150px;" name="attr_Melee_Weapon2" /></td>
|
|
<td><input type="number" style="width: 50px;" max=10 name="attr_Melee_DMG2" /></td><td><label style="font-size:70%">D10</label></td>
|
|
<td><input type="number" style="width: 60px;" disabled value="((@{ps})*@{Melee_Style_Mod2})" name="attr_Melee_PD2" /></td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 110px;" name="attr_Melee_DMG2_max">
|
|
<option>NONE</option>
|
|
<option>INERTIA</option>
|
|
<option>ALBEDO</option>
|
|
<option>GAUSS</option>
|
|
<option>SONIC</option>
|
|
</select>
|
|
</td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 100px;" name="attr_Melee_Skill_Mod2">
|
|
<option value="0">NONE</option>
|
|
<option value="@{MELEE}">MELEE</option>
|
|
<option value="@{MA}">MA</option>
|
|
</select>
|
|
</td>
|
|
<td style="padding-top: 10px">
|
|
<select style="width: 100px;" name="attr_Melee_Type2">
|
|
<option value="No Ammo Used">NONE</option>
|
|
<option value="[[1]] SEU used from PowerClip">Clip (1SEU)</option>
|
|
<option value="[[2]] SEU used from PowerClip">Clip (2SEU)</option>
|
|
<option value="[[1]] SEU used from SEU Pool">Pack (1SEU)</option>
|
|
<option value="[[2]] SEU used from SEU Pool">Pack (2SEU)</option>
|
|
</select>
|
|
</td>
|
|
<td><input type="text" style="width: 50px;" name="attr_Melee_AMMO2" /></td><td><label style="text-align:center">/</label></td>
|
|
<td><input type="text" style="width: 50px;" name="attr_Melee_AMMO2_max" /></td>
|
|
<td><input type="text" style="width: 60px;"name="attr_Melee_SEU2" value="(@{SEU}/1)" disabled="true"/></td>
|
|
</table>
|
|
</tr>
|
|
<table>
|
|
<th style="width: 160px;">MACRO </th>
|
|
<th style="width: 120px;">MELEE STYLE</th>
|
|
<th style="width:80px;">ATT %</th>
|
|
<th style="width: 78px;text-align:center;font-size:80%">Weapon Mod</th>
|
|
<th style="width:80px;text-align:center;font-size:100%">SKILL %</th>
|
|
<th style="width:70px;text-align:center">TOTAL</th>
|
|
<th style="width:85px;text-align:center;">MASS</th>
|
|
<th style="width:90px;text-align:center;">COST</th>
|
|
</table><table>
|
|
<tr>
|
|
<td style="padding-top: 8px">
|
|
<select style="width: 160px;" name="attr_Melee_Macro2">
|
|
<option value="/em @{NAME} attacks using a @{Melee_Weapon2} at @{target|token_name}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=MELEE ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{Melee_Attack_Total2}+?{Melee Modifiers|0}]]}}{{att=[[@{Melee_Attack_Score2}]]}}{{skill_num=@{Melee_Skill_Mod2}}}{{skill_total=[[@{Melee_Skill_BNS2}]]}}{{Weapon_Mod=[[@{Melee_Weapon2|max}]]}}{{attack_mod=[[?{Melee Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{Melee_DMG2}D10+@{Melee_PD2}+?{Damage Modifier|0}]]}}{{COMBAT=MELEE}}{{ammouse=@{Melee_Type2}}}" selected>Standard Attack</option>
|
|
<option value="/em @{NAME} attempts to stun @{target|token_name} with @{Melee_Weapon2}.
|
|
&{template:SFAttack} {{name=@{NAME}}} {{roll_name=MELEE STUN ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{Melee_Attack_Total2}+?{Melee Modifiers|0}]]}}{{att=[[@{Melee_Attack_Score2}]]}}{{skill_num=@{Melee_Skill_Mod2}}}{{skill_total=[[@{Melee_Skill_BNS2}]]}}{{Weapon_Mod=[[@{Melee_Weapon2|max}]]}}{{melee_mod=[[?{Melee Modifiers|}]]}}{{crit=Critical Hit: Target Knocked Out [[D100]] Rounds}}{{critFail=Critical Miss: Automatic Miss}}{{effect=Stun for [[D100]] Rounds}}{{COMBAT=MELEE}}{{ammouse=@{Melee_Type2}}}">Melee Stun Attack</option>
|
|
</select>
|
|
<td style="padding-top: 8px">
|
|
<select style="width: 120px;" name="attr_Melee_Style_Mod2">
|
|
<option value="1" selected>Power</option>
|
|
<option value="0">Finesse</option>
|
|
</select>
|
|
<td><input type="number" style="width:70px" disabled value="(@{pmw})*(@{Melee_Style_Mod2})+(@{fmw})*(1-(@{Melee_Style_Mod2}))" name="attr_Melee_Attack_Score2"></td><td>+</td>
|
|
<td><input type="number" style="width: 70px;" value="0" name="attr_Melee_Weapon2_max"/></td><td>+</td>
|
|
<td><input type="number" style="width: 70px;" disabled value="(@{Melee_Skill_Mod2})*10" name="attr_Melee_Skill_BNS2"></td><td>=</td>
|
|
<td><input type="number" style="width: 70px;" disabled value="@{Melee_Attack_Score2}+@{Melee_Weapon2|max}+@{Melee_Skill_BNS2}" name="attr_Melee_Attack_Total2"></td>
|
|
<td><input type="number" style="width:90px;" value="0" name="attr_Melee2_Mass"></td>
|
|
<td><input type="number" style="width:90px;" value="0" name="attr_Melee2_Cost"></td>
|
|
<td><button type="roll" title="Melee Attack" style="font-size:100%" name="roll_Melee_Attack2" value="@{Melee_Macro2}">ATT</button></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
</div>
|
|
<h3>MEDICAL RECORD</h3>
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<table>
|
|
<td><label style="width: 200px;text-align: right">CURRENT STAMINA (STA):</label></td><td><input type="number" style="width:60px" name="attr_STA" value="0" /></td>
|
|
<td>/</td><td><input type="number" style="width:60px" disabled name="attr_STA_1" value="@{STA|max}" /></td>
|
|
</table>
|
|
<br>
|
|
<span style="padding-left:70px;font-weight: bold; font-size:120%">CRITICAL INJURIES (DAMAGE)</span>
|
|
<table>
|
|
<tr><td><label style="font-size:100%;width: 140px;text-align:center"> TYPE</label></td>
|
|
<td><label style="font-size:100%;width: 110px;text-align:center">LOCATION</label></td>
|
|
<td><label style="font-size:100%;width: 80px;text-align:center">STA DMG</label></td></tr>
|
|
</table>
|
|
<fieldset name="repeating_critical" class="repeating_critical">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 150px" name="attr_Crit_n" value="-"></td>
|
|
<td><input type="text" style="width: 120px" name="attr_Critloc_n"></td>
|
|
<td><input type="text" style="width: 80px" name="attr_Critdmg_n"></td>
|
|
</tr>
|
|
</table><table>
|
|
<tr>
|
|
<td><label>EFFECT:</label></td><td><input type="text" style="width: 280px" name="attr_criticaldDescription_n"></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<span style="padding-left:120px;font-weight: bold; font-size:120%">CURRENT CONDITIONS</span>
|
|
<fieldset name="repeating_effect" class="repeating_effect">
|
|
<table>
|
|
<tr>
|
|
<td><label>EFFECT:</label></td><td><input type="text" style="width: 125px" name="attr_EffName_n"></td>
|
|
<td><label style="text-align:center">S:</label></td><td><input type="number" style="width: 60px" name="attr_EffStr_n"></td>
|
|
<td><label style="text-align:center">D:</label></td><td><input type="number" style="width: 60px" name="attr_EffDur_n"></td>
|
|
</tr>
|
|
</table><table>
|
|
<tr>
|
|
<td><label>DESCRIPTION:</label></td><td><input type="text" style="width: 250px" name="attr_EffDesc_n"></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
</fieldset>
|
|
</table>
|
|
</div></div>
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<h3>ENERGY RECORD</h3>
|
|
<tr>
|
|
<table>
|
|
<th style="font-size:100%">ON</th>
|
|
<th style="font-size:100%">ENERGY DEVICE</th>
|
|
<th style="font-size:100%">SEU</th>
|
|
<th style="font-size:100%">MASS</th>
|
|
<th style="font-size:100%">COST</th>
|
|
<tr>
|
|
<td><input style="text-align:center;width:30px" type="checkbox" name="attr_EDevice1_ON" value="1"/></td>
|
|
<td><input style="text-align:center;width:120px" type="text" name="attr_EDevice1" value=""/></td>
|
|
<td><input style="width: 70px" type="number" value="0" name="attr_EDevice1_SEU_max"> </td>
|
|
<td><input style="width: 70px" type="number" name="attr_EDevice1_MASS" value="0"/></td>
|
|
<td><Input style="width: 70px" type="number" name="attr_EDevice1_COST" value="0"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input style="text-align:center;width:30px" type="checkbox" name="attr_EDevice2_ON" value="1"/></td>
|
|
<td><input style="text-align:center;width:120px" type="text" name="attr_EDevice2" value=""/></td>
|
|
<td><input style="width: 70px" type="number" value="0" name="attr_EDevice2_SEU_max"> </td>
|
|
<td><input style="width: 70px" type="number" name="attr_EDevice2_MASS" value="0"/></td>
|
|
<td><Input style="width: 70px" type="number" name="attr_EDevice2_COST" value="0"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input style="text-align:center;width:30px" type="checkbox" name="attr_EDevice3_ON" value="1"/></td>
|
|
<td><input style="text-align:center;width:120px" type="text" name="attr_EDevice3" value=""/></td>
|
|
<td><input style="width: 70px" type="number" value="0" name="attr_EDevice3_SEU_max"> </td>
|
|
<td><input style="width: 70px" type="number" name="attr_EDevice3_MASS" value="0"/></td>
|
|
<td><Input style="width: 70px" type="number" name="attr_EDevice3_COST" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input style="text-align:center;width:30px" type="checkbox" name="attr_EDevice4_ON" value="1"/></td>
|
|
<td><input style="text-align:center;width:120px" type="text" name="attr_EDevice4" value=""/></td>
|
|
<td><input style="width: 70px" type="number" value="0" name="attr_EDevice4_SEU_max"> </td>
|
|
<td><input style="width: 70px" type="number" name="attr_EDevice4_MASS" value="0"/></td>
|
|
<td><Input style="width: 70px" type="number" name="attr_EDevice4_COST" value="0"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input style="text-align:center;width:30px" type="checkbox" name="attr_EDevice5_ON" value="1"/></td>
|
|
<td><input style="text-align:center;width:120px" type="text" name="attr_EDevice5" value=""/></td>
|
|
<td><input style="width: 70px" type="number" value="0" name="attr_EDevice5_SEU_max"> </td>
|
|
<td><input style="width: 70px" type="number" name="attr_EDevice5_MASS" value="0"/></td>
|
|
<td><Input style="width: 70px" type="number" name="attr_EDevice5_COST" value="0"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input style="text-align:center;width:30px" type="checkbox" name="attr_EDevice6_ON" value="1"/>
|
|
<td><input style="text-align:center;width:120px" type="text" name="attr_EDevice6" value=""/>
|
|
<td><input style="width: 70px" type="number" value="0" name="attr_EDevice6_SEU_max"> </td>
|
|
<td><input style="width: 70px" type="number" name="attr_EDevice6_MASS" value="0"/></td>
|
|
<td><Input style="width: 70px" type="number" name="attr_EDevice6_COST" value="0"/></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<br>
|
|
<tr><td><label style="width: 150px">TOTAL SEU (POOL):</label></td>
|
|
<td><input type="number" style="width: 80px;" maxlength="4" name="attr_SEU"></td><td><label style="text-align:center"/>/</label></td>
|
|
<td><input type="number" style="width: 80px;" maxlength="4" name="attr_SEU_max" disabled="disabled" value="(@{EDevice1_SEU|max}*@{EDevice1_ON})+(@{EDevice2_SEU|max}*@{EDevice2_ON})+(@{EDevice3_SEU|max}*@{EDevice3_ON})+(@{EDevice4_SEU|max}*@{EDevice4_ON})+(@{EDevice5_SEU|max}*@{EDevice5_ON})+(@{EDevice6_SEU|max}*@{EDevice6_ON})"/></td></tr>
|
|
</table>
|
|
<table>
|
|
<tr><td><label style="width: 100px;">SEU USE /HR</label></td><td><input type="text" value=1 name="attr_SEU_USE" style="width: 50px"></td>
|
|
<td><label style="width: 165px;text-align:right">OPERATIONAL HOURS:</label></td><td><input type="number" disabled style="width: 60px" name="attr_SEU_OPS" value="ceil(@{SEU}/@{SEU_USE})"></td></tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h3>DEFENSES</h3>
|
|
|
|
<table>
|
|
<tr><td><h5>SCREEN</h5></td>
|
|
<td style="padding-top: 8px;padding-left:10px">
|
|
<select style="text-align: left;padding-down: 10px;width: 140px;" name="attr_Screen_pro">
|
|
<option value="0">NONE</option>
|
|
<option value="100">ALBEDO</option>
|
|
<option value="100">GAUSS</option>
|
|
<option value="50">INERTIA</option>
|
|
<option value="100">SONIC</option>
|
|
<option value="0">HOLO</option>
|
|
</select>
|
|
</td>
|
|
<td style="padding-top: 8px">
|
|
<select style="text-align: left;padding-down: 10px;width: 80px;" name="attr_Screen_on">
|
|
<option value="0">OFF</option>
|
|
<option value="1">ON</option>
|
|
</select>
|
|
</td>
|
|
</table>
|
|
<br>
|
|
<table>
|
|
<tr>
|
|
<th style="width: 80px;text-align:center"> PROT %</th>
|
|
<th>SEU USE / HIT</th>
|
|
<td style="width:10px"></td>
|
|
<th style="width: 60px;text-align:center">SEU</th></tr>
|
|
<tr><td><input type="number", style="width: 60px;text-align:center" name="attr_Screen" value="(@{Screen_pro}*@{Screen_on})" disabled>%</td>
|
|
<td><input type="text" style="width:150px;text-align: center" name="attr_Screen_SEU_Use"></td>
|
|
<td style="width:10px"></td>
|
|
<td><input type="number" style="width: 60px;text-align:center;" name="attr_Screen_SEU" disabled=true value="(@{SEU}/1)"></td></tr>
|
|
</table>
|
|
<hr />
|
|
<table><tr><td><h5>ARMOR:</h5></td><td style="padding-left:10px"><input type="text" style="width: 250px;" name="attr_ARMOR_TYPE"/></td>
|
|
</table>
|
|
<br>
|
|
<table>
|
|
<tr>
|
|
<th style="width: 80px;text-align:left;"> PROT %</th>
|
|
<th colspan=3 style="width: 100px; text-align:center">POINTS</th>
|
|
<td style="width:10px"></td>
|
|
<th>TYPE</th>
|
|
</tr>
|
|
<td><input type="number", style="width: 60px" name="attr_armor_pro" Value=0>%</td>
|
|
<td><input type="number" style="width: 60px;" name="attr_ARMOR"></td><td><label style="text-align:center">/</label></td><td><input type="number" style="width: 60px;" max=100 name="attr_ARMOR_max"></td>
|
|
<td style="width:10px"></td>
|
|
<td style="padding-top: 10px">
|
|
<select style="text-align: left;padding-down: 10px;width: 100px;" name="attr_armor_pro_type">
|
|
<option>NONE</option>
|
|
<option>ALBEDO</option>
|
|
<option>INERTIA</option>
|
|
<option>SONIC</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div></div>
|
|
<div class="sheet-tab4">
|
|
<h5 style="text-align: center;">UPF PERSONNEL FORM 32J-1K</h5>
|
|
<h3> EQUIPMENT </h3>
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<tr>
|
|
<td><h3>MISSION GEAR</h3></td>
|
|
</tr>
|
|
<hr />
|
|
<table>
|
|
<th style="width: 50px"><h5>#</h5></th>
|
|
<th style="width: 200px"><h5>ITEM</h5></th>
|
|
<th style="width: 70px"><h5>MASS (KG)</h5></th>
|
|
<th style="width: 70px"><h5>COST (CR)</h5></th>
|
|
</table>
|
|
<table>
|
|
<th colspan="4"><label style="text-align: center"><h4>PACKS / KITS</h4></label></th>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" disabled name="attr_pack_1" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" disabled name="attr_pack_name_1" value="@{Container1_Name}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_pack_mass_1" value="@{Container1_Mass}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_pack_cost_1" value="@{Container1_Cost}"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" disabled name="attr_pack_2" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" disabled name="attr_pack_name_2" value="@{Container2_Name}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_pack_mass_2" value="@{Container2_Mass}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_pack_cost_2" value="@{Container2_Cost}"/></td>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" disabled name="attr_pack_3" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" disabled name="attr_pack_name_3" value="@{Container3_Name}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_pack_mass_3" value="@{Container3_Mass}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_pack_cost_3" value="@{Container3_Cost}"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" disabled name="attr_pack_4" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" disabled name="attr_pack_name_4" value="@{Container4_Name}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_pack_mass_4" value="@{Container4_Mass}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_pack_cost_4" value="@{Container4_Cost}"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" disabled name="attr_pack_5" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" disabled name="attr_pack_name_5" value="@{Container5_Name}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_pack_mass_5" value="@{Container5_Mass}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_pack_cost_5" value="@{Container5_Cost}"/></td>
|
|
</tr>
|
|
|
|
<th colspan="4"><label style="text-align: center"><h4>WEAPONS</h4></label></th>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_51" value="1"></td>
|
|
<td><input type="text" style="width: 200px;" value="@{Range_Weapon}" disabled name="attr_gear_name_51" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_51" disabled value="@{Range_Weapon_MASS}"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_51" disabled value="@{Range_Weapon_COST}"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_52" value="1"></td>
|
|
<td><input type="text" style="width: 200px;" value="@{Range_Weapon2}" disabled name="attr_gear_name_52" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_52" disabled value="@{Range_Weapon_MASS2}"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_52" disabled value="@{Range_Weapon_COST2}"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_53" value="1"></td>
|
|
<td><input type="text" style="width: 200px;" value="@{Range_Weapon3}" disabled name="attr_gear_name_53" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_53" disabled value="@{Range_Weapon_MASS3}"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_53" disabled value="@{Range_Weapon_COST3}"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_54" value="1"></td>
|
|
<td><input type="text" style="width: 200px;" value="@{Range_Weapon4}" disabled name="attr_gear_name_54" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_54" disabled value="@{Range_Weapon_MASS4}"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_54" disabled value="@{Range_Weapon_COST4}"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_55" value="1"></td>
|
|
<td><input type="text" style="width: 200px;" value="@{Melee_Weapon}" disabled name="attr_gear_name_55" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_55" disabled value="@{Melee1_Mass}"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_55" disabled value="@{Melee1_Cost}"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_56" value="1"></td>
|
|
<td><input type="text" style="width: 200px;" value="@{Melee_Weapon2}" disabled name="attr_gear_name_56" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_56" disabled value="@{Melee2_Mass}"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_56" disabled value="@{Melee2_Cost}"/></td>
|
|
</tr>
|
|
<th colspan="4"><label style="text-align: center"><h4>DEFENSES</h4></label></th>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_57" value="1"></td>
|
|
<td><input type="text" style="width: 200px;" value="@{ARMOR_TYPE}" disabled name="attr_gear_name_57" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_57" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_57" value="0"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_58" value="1"></td>
|
|
<td><input type="text" style="width: 200px;" value="Screen" name="attr_gear_name_58" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_58" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_58" value="0"/></td>
|
|
</tr>
|
|
<th colspan="4"><label style="text-align: center"><h4>ENERGY</h4></label></th>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" disabled name="attr_gear_num_59" value="@{edevice1_ON}"></td>
|
|
<td><input type="text" style="width: 200px;" disabled value="@{EDevice1}" name="attr_gear_name_59" /></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_gear_mass_59" value="@{EDevice1_MASS}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_gear_cost_59" value="@{EDevice1_COST}"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" disabled name="attr_gear_num_60" value="@{edevice2_ON}"></td>
|
|
<td><input type="text" style="width: 200px;" disabled value="@{EDevice2}" name="attr_gear_name_60" /></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_gear_mass_60" value="@{EDevice2_MASS}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_gear_cost_60" value="@{EDevice2_COST}"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" disabled name="attr_gear_num_61" value="@{edevice3_ON}"></td>
|
|
<td><input type="text" style="width: 200px;" disabled value="@{EDevice3}" disabled name="attr_gear_name_61" /></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_gear_mass_61" value="@{EDevice3_MASS}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_gear_cost_61" value="@{EDevice3_COST}"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" disabled name="attr_gear_num_62" value="@{edevice4_ON}"></td>
|
|
<td><input type="text" style="width: 200px;" disabled value="@{EDevice4}" disabled name="attr_gear_name_62" /></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_gear_mass_62" value="@{EDevice4_MASS}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_gear_cost_62" value="@{EDevice4_COST}"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" disabled name="attr_gear_num_63" value="@{edevice5_ON}"></td>
|
|
<td><input type="text" style="width: 200px;" disabled value="@{EDevice5}" disabled name="attr_gear_name_63" /></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_gear_mass_63" value="@{EDevice5_MASS}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_gear_cost_63" value="@{EDevice5_COST}"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" disabled name="attr_gear_num_64" value="@{edevice6_ON}"></td>
|
|
<td><input type="text" style="width: 200px;" disabled value="@{EDevice6}" disabled name="attr_gear_name_64" /></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_gear_mass_64" value="@{EDevice6_MASS}"/></td>
|
|
<td><input type="text" style="width: 70px;" disabled name="attr_gear_cost_64" value="@{EDevice6_COST}"/></td>
|
|
</tr>
|
|
<th colspan="4"><label style="text-align: center"><h4>BODY-COMP</h4></label></th>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_65" value="1"></td>
|
|
<td><input type="text" style="width: 200px;" value="Body-Comp" name="attr_gear_name_65" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_65" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_65" value="0"/></td>
|
|
</tr>
|
|
<tr><th colspan="4"><label style="text-align: center"><h3>TOTALS</h3></label></th></tr>
|
|
<td></td><td></td><th style="width: 70px;">MASS (KG)</th>
|
|
<th style="width: 70px">COST (CR)</th>
|
|
<tr><td></td><td></td>
|
|
<td style="text-align: right"><input type="text" disabled style="width: 70px;" name="attr_gear_mass_total" value="(@{pack_mass_1})+(@{pack_mass_2})+(@{pack_mass_3})+(@{pack_mass_4})+(@{pack_mass_5})+(@{gear_mass_51}*@{gear_num_51})+(@{gear_mass_52}*@{gear_num_52})+(@{gear_mass_53}*@{gear_num_53})+(@{gear_mass_54}*@{gear_num_54})+(@{gear_mass_55}*@{gear_num_55})+(@{gear_mass_56}*@{gear_num_56})+(@{gear_mass_57}*@{gear_num_57})+(@{gear_mass_58}*@{gear_num_58})+(@{gear_mass_59}*@{gear_num_59})+(@{gear_mass_60}*@{gear_num_60})+(@{gear_mass_61}*@{gear_num_61})+(@{gear_mass_62}*@{gear_num_62})+(@{gear_mass_63}*@{gear_num_63})+(@{gear_mass_64}*@{gear_num_64})+(@{gear_mass_65}*@{gear_num_65})+@{gravity}" /></td>
|
|
<td style="text-align: center"><input type="text" disabled style="width: 70px;" name="attr_gear_cost_total" value="(@{pack_cost_1})+(@{pack_cost_2})+(@{pack_cost_3})+(@{pack_cost_4})+(@{pack_cost_5})+(@{gear_cost_51}*@{gear_num_51})+(@{gear_cost_52}*@{gear_num_52})+(@{gear_cost_53}*@{gear_num_53})+(@{gear_cost_54}*@{gear_num_54})+(@{gear_cost_55}*@{gear_num_55})+(@{gear_cost_56}*@{gear_num_56})+(@{gear_cost_57}*@{gear_num_57})+(@{gear_cost_58}*@{gear_num_58})+(@{gear_cost_59}*@{gear_num_59})+(@{gear_cost_60}*@{gear_num_60})+(@{gear_cost_61}*@{gear_num_61})+(@{gear_cost_62}*@{gear_num_62})+(@{gear_cost_63}*@{gear_num_63})+(@{gear_cost_64}*@{gear_num_64})+(@{gear_cost_65}*@{gear_num_65})" /></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
<table>
|
|
<tr>
|
|
<th colspan="4" style="text-align: center">ENCUMBERANCE</th></tr><tr>
|
|
<th style="width: 120px; text-align: center">CARRY (KG)</th>
|
|
<th style="width: 120px; text-align: center">MAX (KG)</th><th style="width: 100px; text-align:center">GRAVITY</th>
|
|
<th>KG DIFF</th></tr>
|
|
<tr>
|
|
<td style="text-align: center"><input type="text" disabled style="width: 100px;" name="attr_carry" value="@{STR}/2"></td>
|
|
<td style="text-align: left"><input type="text" disabled style="width: 100px;" name="attr_carry" value="@{STR}"></td>
|
|
<td style="padding-top: 8px">
|
|
<select style="text-align: left;padding-down: 10px;width: 80px;" name="attr_gravity">
|
|
<option value="10">1.5</option>
|
|
<option value="8">1.4</option>
|
|
<option value="6">1.3</option>
|
|
<option value="4">1.2</option>
|
|
<option value="2">1.1</option>
|
|
<option value="0" selected>1.0</option>
|
|
<option value="-5">0.9</option>
|
|
<option value="-10">0.8</option>
|
|
<option value="-15">0.7</option>
|
|
<option value="-20">0.6</option>
|
|
<option value="-25">0.5</option>
|
|
</select>
|
|
</td><td><input type="number" disabled style="width:70px" name="attr_grav" value="(@{gravity})-0"></input></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
<h3>COMPUTER</h3>
|
|
<table>
|
|
<tr>
|
|
<td style="width:155px">TYPE</td>
|
|
<td styke="width:60px">LEVEL</td>
|
|
<td style="width:60px">F-PTS</td>
|
|
<td style="width:60px">MASS</td>
|
|
<td style="width:60px">COST</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="padding-top:8px">
|
|
<select style="width: 155px;" name="attr_Computer_Type">
|
|
<option>NONE</option>
|
|
<option>(1) PERSONAL-VI</option>
|
|
<option>(2) ADV. PVI</option>
|
|
<option>(3) VEHICLE VI</option>
|
|
<option>(4) ADV VVI</option>
|
|
<option>(5) FACILITY VI</option>
|
|
<option>(6) FACILITY AI</option>
|
|
</select>
|
|
<td><input style="width:60px" type="number" min=0 max=6 name="attr_Computer_Level" value=0></td>
|
|
<td><input style="width:60px" type="number" min=0 name="attr_Computer_F_Points" value=0></td>
|
|
<td><input style="width:60px" type="number" name="attr_Computer_Mass" value=0></td>
|
|
<td><input style="width:60px" type="number" name="attr_Computer_Cost" value=0></td>
|
|
</tr>
|
|
<tr>
|
|
<th colspan=5>COMPUTER DESCRIPTION</th>
|
|
</tr>
|
|
<tr>
|
|
<td colspan=5><textarea style="width:400px" name="attr_Computer_Description"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td style="width:120px">PROGRAM</td>
|
|
<td style="width:60px">LEVEL</td>
|
|
<td style="width:60px">POINTS</td>
|
|
<td style="width:167px">DESCRIPTION</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset name="repeating_computer" class="repeating_computer">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 120px;" name="attr_program_n" /></td>
|
|
<td><input type="text" style="width: 60px;" name="attr_level_n" /></td>
|
|
<td><input type="text" style="width: 60px;" name="attr_f-points_n" /></td>
|
|
<td><input type="text" style="width: 167px;" name="attr_descr_n" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<tr>
|
|
<td><h3>ASSORTED GEAR</h3></td>
|
|
</tr>
|
|
<hr />
|
|
<table>
|
|
<th style="width: 50px"><h5>#</h5></th>
|
|
<th style="width: 200px"><h5>PACK / KIT 1</h5></th>
|
|
<th style="width: 70px"><h5>MASS (KG)</h5></th>
|
|
<th style="width: 70px"><h5>COST (CR)</h5></th>
|
|
<tr>
|
|
<td style="width: 50px;"></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_Container1_Name" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_Container1_Mass" disabled value="(@{gear_mass_1}*@{gear_num_1})+(@{gear_mass_2}*@{gear_num_2})+(@{gear_mass_3}*@{gear_num_3})+(@{gear_mass_4}*@{gear_num_4})+(@{gear_mass_5}*@{gear_num_5})+(@{gear_mass_6}*@{gear_num_6})+(@{gear_mass_7}*@{gear_num_7})+(@{gear_mass_8}*@{gear_num_8})+(@{gear_mass_9}*@{gear_num_9})+(@{gear_mass_10}*@{gear_num_10})"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_Container1_Cost" disabled value="(@{gear_cost_1}*@{gear_num_1})+(@{gear_cost_2}*@{gear_num_2})+(@{gear_cost_3}*@{gear_num_3})+(@{gear_cost_4}*@{gear_num_4})+(@{gear_cost_5}*@{gear_num_5})+(@{gear_cost_6}*@{gear_num_6})+(@{gear_cost_7}*@{gear_num_7})+(@{gear_cost_8}*@{gear_num_8})+(@{gear_cost_9}*@{gear_num_9})+(@{gear_cost_10}*@{gear_num_10})"/></td>
|
|
</tr>
|
|
</table>
|
|
<td><input type="checkbox" name="attr_Container1_Hide" class="arrow" style="width:20px;height:20px" checked="checked"/></td>Hide Items
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_1" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_1" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_1" value="0" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_1" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_2" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_2" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_2" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_2" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_3" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_3" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_3" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_3" value="0" /></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_4" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_4" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_4" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_4" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_5" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_5" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_5" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_5" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_6" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_6" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_6" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_6" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_7" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_7" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_7" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_7" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_8" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_8" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_8" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_8" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_9" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_9" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_9" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_9" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_10" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_10" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_10" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_10" value="0"/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<td><input type="checkbox" name="attr_Commodity1_Hide" class="arrow" style="width:20px;height:20px" checked="checked"/></td>Hide Commodities
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<th style="width: 50px">#</th>
|
|
<th style="width: 200px">COMMODITY</th>
|
|
</table>
|
|
<fieldset name="repeating_container1" class="repeating_container1">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_number_n" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_n" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<hr />
|
|
|
|
<table>
|
|
<th style="width: 50px"><h5>#</h5></th>
|
|
<th style="width: 200px"><h5>PACK / KIT 2</h5></th>
|
|
<th style="width: 70px"><h5>MASS (KG)</h5></th>
|
|
<th style="width: 70px"><h5>COST (CR)</h5></th>
|
|
<tr>
|
|
<td style="width: 50px;"></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_Container2_Name" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_Container2_Mass" disabled value="(@{gear_mass_11}*@{gear_num_11})+(@{gear_mass_12}*@{gear_num_12})+(@{gear_mass_13}*@{gear_num_13})+(@{gear_mass_14}*@{gear_num_14})+(@{gear_mass_15}*@{gear_num_15})+(@{gear_mass_16}*@{gear_num_16})+(@{gear_mass_17}*@{gear_num_17})+(@{gear_mass_18}*@{gear_num_18})+(@{gear_mass_19}*@{gear_num_19})+(@{gear_mass_20}*@{gear_num_20})"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_Container2_Cost" disabled value="(@{gear_cost_11}*@{gear_num_11})+(@{gear_cost_12}*@{gear_num_12})+(@{gear_cost_13}*@{gear_num_13})+(@{gear_cost_14}*@{gear_num_14})+(@{gear_cost_15}*@{gear_num_15})+(@{gear_cost_16}*@{gear_num_16})+(@{gear_cost_17}*@{gear_num_17})+(@{gear_cost_18}*@{gear_num_18})+(@{gear_cost_19}*@{gear_num_19})+(@{gear_cost_20}*@{gear_num_20})"/></td>
|
|
</tr>
|
|
</table>
|
|
</table>
|
|
<td><input type="checkbox" name="attr_Container2_Hide" class="arrow" style="width:20px;height:20px" checked="checked"/></td>Hide Items
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_11" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_11" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_11" value="0" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_11" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_12" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_12" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_12" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_12" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_13" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_13" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_13" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_13" value="0" /></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_14" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_14" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_14" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_14" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_15" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_15" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_15" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_15" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_16" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_16" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_16" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_16" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_17" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_17" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_17" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_17" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_18" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_18" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_18" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_18" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_19" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_19" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_19" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_19" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_20" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_20" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_20" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_20" value="0"/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<td><input type="checkbox" name="attr_Commodity2_Hide" class="arrow" style="width:20px;height:20px" checked="checked"/></td>Hide Commodities
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<th style="width: 50px">#</th>
|
|
<th style="width: 200px">COMMODITY</th>
|
|
</table>
|
|
<fieldset name="repeating_container2" class="repeating_container2">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_number_n" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_n" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<hr />
|
|
|
|
<table>
|
|
<th style="width: 50px"><h5>#</h5></th>
|
|
<th style="width: 200px"><h5>PACK / KIT 3</h5></th>
|
|
<th style="width: 70px"><h5>MASS (KG)</h5></th>
|
|
<th style="width: 70px"><h5>COST (CR)</h5></th>
|
|
<tr>
|
|
<td style="width: 50px;"></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_Container3_Name" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_Container3_Mass" disabled value="(@{gear_mass_21}*@{gear_num_21})+(@{gear_mass_22}*@{gear_num_22})+(@{gear_mass_23}*@{gear_num_23})+(@{gear_mass_24}*@{gear_num_24})+(@{gear_mass_25}*@{gear_num_25})+(@{gear_mass_26}*@{gear_num_26})+(@{gear_mass_27}*@{gear_num_27})+(@{gear_mass_28}*@{gear_num_28})+(@{gear_mass_29}*@{gear_num_29})+(@{gear_mass_30}*@{gear_num_30})"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_Container3_Cost" disabled value="(@{gear_cost_21}*@{gear_num_21})+(@{gear_cost_22}*@{gear_num_22})+(@{gear_cost_23}*@{gear_num_23})+(@{gear_cost_24}*@{gear_num_24})+(@{gear_cost_25}*@{gear_num_25})+(@{gear_cost_26}*@{gear_num_26})+(@{gear_cost_27}*@{gear_num_27})+(@{gear_cost_28}*@{gear_num_28})+(@{gear_cost_29}*@{gear_num_29})+(@{gear_cost_30}*@{gear_num_30})"/></td>
|
|
</tr>
|
|
</table>
|
|
</table>
|
|
<td><input type="checkbox" name="attr_Container3_Hide" class="arrow" style="width:20px;height:20px" checked="checked"/></td>Hide Items
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_21" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_21" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_21" value="0" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_21" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_22" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_22" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_22" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_22" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_23" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_23" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_23" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_23" value="0" /></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_24" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_24" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_24" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_24" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_25" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_25" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_25" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_25" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_26" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_26" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_26" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_26" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_27" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_27" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_27" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_27" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_28" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_28" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_28" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_28" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_29" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_29" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_29" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_29" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_30" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_30" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_30" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_30" value="0"/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<td><input type="checkbox" name="attr_Commodity3_Hide" class="arrow" style="width:20px;height:20px" checked="checked"/></td>Hide Commodities
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<th style="width: 50px">#</th>
|
|
<th style="width: 200px">COMMODITY</th>
|
|
</table>
|
|
<fieldset name="repeating_container3" class="repeating_container3">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_number_n" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_n" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<hr />
|
|
|
|
<table>
|
|
<th style="width: 50px"><h5>#</h5></th>
|
|
<th style="width: 200px"><h5>PACK / KIT 4</h5></th>
|
|
<th style="width: 70px"><h5>MASS (KG)</h5></th>
|
|
<th style="width: 70px"><h5>COST (CR)</h5></th>
|
|
<tr>
|
|
<td style="width: 50px;"></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_Container4_Name" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_Container4_Mass" disabled value="(@{gear_mass_31}*@{gear_num_31})+(@{gear_mass_32}*@{gear_num_32})+(@{gear_mass_33}*@{gear_num_33})+(@{gear_mass_34}*@{gear_num_34})+(@{gear_mass_35}*@{gear_num_35})+(@{gear_mass_36}*@{gear_num_36})+(@{gear_mass_37}*@{gear_num_37})+(@{gear_mass_38}*@{gear_num_38})+(@{gear_mass_39}*@{gear_num_39})+(@{gear_mass_40}*@{gear_num_40})"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_Container4_Cost" disabled value="(@{gear_cost_31}*@{gear_num_31})+(@{gear_cost_32}*@{gear_num_32})+(@{gear_cost_33}*@{gear_num_33})+(@{gear_cost_34}*@{gear_num_34})+(@{gear_cost_35}*@{gear_num_35})+(@{gear_cost_36}*@{gear_num_36})+(@{gear_cost_37}*@{gear_num_37})+(@{gear_cost_38}*@{gear_num_38})+(@{gear_cost_39}*@{gear_num_39})+(@{gear_cost_40}*@{gear_num_40})"/></td>
|
|
</tr>
|
|
</table>
|
|
</table>
|
|
<td><input type="checkbox" name="attr_Container4_Hide" class="arrow" style="width:20px;height:20px" checked="checked"/></td>Hide Items
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_31" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_31" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_31" value="0" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_31" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_32" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_32" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_32" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_32" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_33" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_33" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_33" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_33" value="0" /></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_34" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_34" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_34" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_34" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_35" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_35" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_35" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_35" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_36" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_36" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_36" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_36" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_37" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_37" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_37" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_37" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_38" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_38" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_38" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_38" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_39" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_39" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_39" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_39" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_40" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_40" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_40" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_40" value="0"/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<td><input type="checkbox" name="attr_Commodity4_Hide" class="arrow" style="width:20px;height:20px" checked="checked"/></td>Hide Commodities
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<th style="width: 50px">#</th>
|
|
<th style="width: 200px">COMMODITY</th>
|
|
</table>
|
|
<fieldset name="repeating_container4" class="repeating_container4">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_number_n" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_n" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<hr />
|
|
|
|
<table>
|
|
<th style="width: 50px"><h5>#</h5></th>
|
|
<th style="width: 200px"><h5>PACK / KIT 5</h5></th>
|
|
<th style="width: 70px"><h5>MASS (KG)</h5></th>
|
|
<th style="width: 70px"><h5>COST (CR)</h5></th>
|
|
<tr>
|
|
<td style="width: 50px;"></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_Container5_Name" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_Container5_Mass" disabled value="(@{gear_mass_41}*@{gear_num_41})+(@{gear_mass_42}*@{gear_num_42})+(@{gear_mass_43}*@{gear_num_43})+(@{gear_mass_44}*@{gear_num_44})+(@{gear_mass_45}*@{gear_num_45})+(@{gear_mass_46}*@{gear_num_46})+(@{gear_mass_47}*@{gear_num_47})+(@{gear_mass_48}*@{gear_num_48})+(@{gear_mass_49}*@{gear_num_49})+(@{gear_mass_50}*@{gear_num_50})"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_Container5_Cost" disabled value="(@{gear_cost_41}*@{gear_num_41})+(@{gear_cost_42}*@{gear_num_42})+(@{gear_cost_43}*@{gear_num_43})+(@{gear_cost_44}*@{gear_num_44})+(@{gear_cost_45}*@{gear_num_45})+(@{gear_cost_46}*@{gear_num_46})+(@{gear_cost_47}*@{gear_num_47})+(@{gear_cost_48}*@{gear_num_48})+(@{gear_cost_49}*@{gear_num_49})+(@{gear_cost_50}*@{gear_num_50})"/></td>
|
|
</tr>
|
|
</table>
|
|
</table>
|
|
<td><input type="checkbox" name="attr_Container5_Hide" class="arrow" style="width:20px;height:20px" checked="checked"/></td>Hide Items
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_41" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_41" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_41" value="0" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_41" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_42" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_42" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_42" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_42" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_43" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_43" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_43" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_43" value="0" /></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_44" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_44" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_44" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_44" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_45" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_45" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_45" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_45" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_46" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_46" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_46" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_46" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_47" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_47" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_47" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_47" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_48" value="1" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_48" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_48" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_48" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_49" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_49" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_49" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_49" value="0"/></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_gear_num_50" value="1"/></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_name_50" /></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_mass_50" value="0"/></td>
|
|
<td><input type="text" style="width: 70px;" name="attr_gear_cost_50" value="0"/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<td><input type="checkbox" name="attr_Commodity5_Hide" class="arrow" style="width:20px;height:20px" checked="checked"/></td>Hide Commodities
|
|
<div class="sheet-formula" style="width:300px; height:60p;">
|
|
<table>
|
|
<th style="width: 50px">#</th>
|
|
<th style="width: 200px">COMMODITY</th>
|
|
</table>
|
|
<fieldset name="repeating_container5" class="repeating_container5">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_number_n" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_n" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<hr />
|
|
|
|
<table>
|
|
<th style="width: 50px">#</th>
|
|
<th style="width: 200px">COMMODITY</th>
|
|
<th style="width: 130px">LOCATION</th>
|
|
</table>
|
|
<fieldset name="repeating_equip" class="repeating_equip">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 50px;" name="attr_number_n" /></td>
|
|
<td><input type="text" style="width: 200px;" name="attr_gear_n" /></td>
|
|
<td><input type="text" style="width: 130px;" name="attr_loc_n" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tab5">
|
|
<h5 style="text-align: center;">UPF PERSONNEL FORM 32J-1K</h5>
|
|
<div class="sheet-col">
|
|
<h3> OCCUPATION (OCC) </h3>
|
|
<table>
|
|
<tr><td><label style="font-size:100%;width:150px;text-align:center">OCCUPATION:</label></td>
|
|
<td><input style="width: 250px" name="attr_OCC"></td>
|
|
|
|
<td><label style="font-size:100%;width:150px;text-align:center">EMPLOYER TYPE:</label></td>
|
|
<td style="padding-top:10px"><select style="width: 250px" name="attr_EMP_TYPE">
|
|
<option selected>Independent (Merc/Contractor)</option>
|
|
<option>Criminal Organization</option>
|
|
<option>Corp. Employee (Non-Mega)</option>
|
|
<option>Mega-Corp Employee</option>
|
|
<option>Planetary Government Employee</option>
|
|
<option>STAR LAW</option>
|
|
<option>UPF</option>
|
|
<option>Secret Organization</option>
|
|
</select></td></tr>
|
|
<tr><td><label style="font-size:100%;width:150px;text-align:center">OCC RANK:</label></td>
|
|
<td><input style="width: 250px" name="attr_OCC_RANK"></td>
|
|
<td><label style="width:150px;text-align:center">EMPLOYER NAME:</label></td><td style="text-align:left"><input type="text" name="attr_occ_employer" style="width: 250px;text-align:left"></td></tr>
|
|
<tr><td colspan="2"><textarea style="width:400px;height:40px" name="attr_OCC_INFO" placeholder="Further Occupational infomation goes here"></textarea></td>
|
|
<td colspan="2"><textarea style="width:400px;height:40px" name="attr_EMP_INFO" placeholder="Further Employer infomation goes here"></textarea></td></textarea></td></tr>
|
|
</table>
|
|
<table>
|
|
<th style="width:115px;text-aling:center">Mission Date</th>
|
|
<th style="width:230px;text-align:center">Mission Name</th>
|
|
<th style="width:60px;text-align:center">XP</th>
|
|
<th style="width:20px"></th>
|
|
<th style="width:230px;text-align:center">Employer Name</th>
|
|
<th style="width:160px;text-align:center">Rank Promotion</th>
|
|
</table>
|
|
<fieldset name="repeating_postmission" class="repeating_postmission">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 100px;" name="attr_Mission_Date_n" />FY</td>
|
|
<td><input type="text" style="width: 230px;" name="attr_Mission _Name_n" /></td>
|
|
<td><input type="number" style="width: 60px;" name="attr_Mission _xp_n" /></td>
|
|
<td style="width:20px"></td>
|
|
<td><input type="text" style="width: 230px;" name="attr_Employer _Name_n" /></td>
|
|
<td><input type="text" style="width: 160px;" name="attr_Employer_Rank_n" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<hr />
|
|
<h3> MISSION PROFILE </h3>
|
|
<table>
|
|
<tr><td>MISSION:</td><td><textarea style="width:750px;height:30px" name="attr_mission"></textarea><td></td></tr>
|
|
</table>
|
|
<table>
|
|
<tr><td><label style="width:90px"><h4>EMPLOYER:</hr></label></td><td style="width: 200px;text-align:left"><input type="text" name="attr_employer" style="width: 210px;text-align:left"></td>
|
|
<td><label style="width:80px;text-align:center"><h4>POSITION:</h4></label></td><td style="text-align:left"><input type="text" name="attr_position" style="width: 150px;"></td>
|
|
<td><label style="width:150px;text-align:right"><h4>BASE MISSION PAY:</h4></label></td><td><input type="text" name="attr_basepay" style="width: 80px">CR</td></tr>
|
|
</table><table>
|
|
<tr><th style="width:300px">MISSION OBJECTIVES</th><th style="width:100px">CREDITS</th><th style="width:300px">POSITION OBJECTIVES</th><th style="width:100px">CREDITS</th></tr>
|
|
|
|
</table>
|
|
<fieldset name="repeating_Mission" class="repeating_Mission">
|
|
<table>
|
|
<tr>
|
|
<td style="padding-left:5px"><input type="text" style="width: 290px;" name="attr_missionobj_n" /></td>
|
|
<td style="padding-left:5px"><input type="text" style="width: 100px;" name="attr_missioncr_n" /></td>
|
|
<td style="padding-left:5px"><input type="text" style="width: 290px;" name="attr_positionobj_n" /></td>
|
|
<td style="padding-left:5px"><input type="text" style="width: 100px;" name="attr_positioncr_n" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tab6">
|
|
<h5 style="text-align: center;">UPF ROBOT LICENSE FORM 62B-1T</h5>
|
|
<h3>ROBOT GENERAL DATA</h3>
|
|
<table>
|
|
<tr>
|
|
<td><label style="text-align: left;padding-top: 10px;width: 100px">ROBOT ID:</label></td><td><input type="text" style="width: 150px"name="attr_NAME" /></td>
|
|
<td><label style="text-align: center;padding-top: 10px;width: 100px">FRAME:</label></td>
|
|
<td style="padding-top: 8px">
|
|
<select style="text-align: left;padding-down: 10px;width: 160px;" name="attr_Frame">
|
|
<option>Standard</option>
|
|
<option>Heavy Duty</option>
|
|
<option>Anthropomorphic</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<td><label style="text-align: left;padding-top: 10px;width: 100px">ROBOT TYPE:</label></td>
|
|
<td style="padding-top: 8px">
|
|
<select style="text-align: left;padding-down: 10px;width: 150px;" name="attr_Robot_Type">
|
|
<option>Maintenance</option>
|
|
<option>Heavy Duty</option>
|
|
<option>Security Bot</option>
|
|
<option>Combat Bot</option>
|
|
<option>Service Bot</option>
|
|
<option>Brain Bot</option>
|
|
<option>Warbot</option>
|
|
</select>
|
|
</td><td><label style="text-align: right;padding-top: 10px;width: 70px">COST:</label></td>
|
|
<td><input style="width:160px" type="number" name="attr_Robot_Cost"></td>
|
|
<td><label style="text-align: center;padding-top: 10px;width: 130px">ROBOT LEVEL:</label></td>
|
|
<td style="padding-top: 8px">
|
|
<select style="text-align: left;padding-down: 10px;width: 60px;" name="attr_Robot_Level">
|
|
<option>1</option>
|
|
<option>2</option>
|
|
<option>3</option>
|
|
<option>4</option>
|
|
<option>5</option>
|
|
<option>6</option>
|
|
</select>
|
|
</td>
|
|
</table>
|
|
<hr />
|
|
<table>
|
|
<th><label style="text-align: right;padding-top: 10px;width: 100px">MOVEMENT:</label></th>
|
|
<td style="padding-top: 8px">
|
|
<select style="text-align: left;padding-down: 10px;width: 130px;" name="attr_Robot_Speed">
|
|
<option value="30" selected>Slow</option>
|
|
<option value="60">Medium</option>
|
|
<option value="90">Fast</option>
|
|
<option value="120">Very Fast</option>
|
|
</select>
|
|
</td>
|
|
<th><label style="text-align:right">MOVE:</label></th><td><input type="number" style="width: 60px" disabled name="attr_Robot_Move" value="@{Robot_Speed}" /></td><td><label style="width: 20px;">M</label></td>
|
|
<th><label style="text-align:right">HOURLY:</label></th><td><input type="number" maxlength="3" style="width:60px" disabled value="round(@{Robot_Move}/6)" name="attr_Robot_Hourly" /></td><td><label>KM</label></td>
|
|
</table>
|
|
<hr />
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<h3>PHYSICAL DATA</h3>
|
|
<table>
|
|
<th COLSPAN=3>ABILITIES</th><th COLSPAN=4 style="text-align:center"> SCORES</th><th style="width:80px">TEMP MOD</th>
|
|
<tr><td><button type="roll" style="font-size: 120%;" name="roll_STR-Check" title="Roll Strength Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=STRENGTH CHECK}}{{attr=STRENGTH}}{{attr_num=[[@{STR}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{STR}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">STR</button></td>
|
|
<td><label style="text-align:center">/</label></td><td><button type="roll" style="font-size: 120%;" name="roll_STA-Check" title="Roll Stamina Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=STAMINA CHECK}}{{attr=STAMINA}}{{attr_num=[[@{STA}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{STA}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">STA</button></td>
|
|
<td></td><td><input type="number" DISABLED name="attr_STR" title="STR" style="width:60px" value="(@{BASE_STR}+@{STR_XP}+@{STRSTA_mod})" /></td><td><label style="text-align:center">/</label></td>
|
|
<td><input type="number" style="width:60px" name="attr_STA_max" DISABLED value="(@{BASE_STA}+@{STA_XP}+@{STRSTA_mod})" /></td><td style="text-align:center"><input type="number" style="width:60px;text-align:center" name="attr_STRSTA_mod" value="0"></td></tr>
|
|
<tr><td><button type="roll" style="font-size: 120%;" title="Roll Dexterity Check" name="roll_DEX-Check" style="width:60px" value="&{template:SF} {{name=@{NAME}}} {{roll_name=DEXTERITY CHECK}}{{attr=DEXTERITY}}{{attr_num=[[@{DEX}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{DEX}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">DEX</button></td>
|
|
<td><label style="text-align:center">/</label></td><td><button type="roll" style="font-size: 120%" name="roll_RS-Check" title="Roll Reaction Speed Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=REACTION SPEED CHECK}}{{attr=REACTION SPEED}}{{attr_num=[[@{RS}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{RS}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">RS</button></td>
|
|
<td></td><td><input type="number" name="attr_DEX" DISABLED style="width:60px" value="(@{BASE_DEX}+@{DEX_XP}+@{DEXRS_mod})" /></td><td><label style="text-align:center">/</label></td><td><input type="number" name="attr_RS" style="width:60px" value="(@{BASE_RS}+@{RS_XP}+@{DEXRS_mod})" disabled="true" /></td><td style="text-align:center"><input type="number" style="width:60px;text-align:center" name="attr_DEXRS_mod" value="0"></td></tr>
|
|
<tr><td><button type="roll" style="font-size: 120%;" name="roll_INT-Check" title="Roll Intuition Check" style="width:60px" value="&{template:SF} {{name=@{NAME}}} {{roll_name=INTUITION CHECK}}{{attr=INTUITION}}{{attr_num=[[@{INT}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{INT}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">INT</button></td>
|
|
<td><label style="text-align:center">/</label></td><td><button type="roll" style="font-size: 120%" name="roll_LOG-Check" title="Roll Logic Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=LOGIC CHECK}}{{attr=LOGIC}}{{attr_num=[[@{LOG}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{LOG}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">LOG</button></td>
|
|
<td></td><td><input type="number" name="attr_INT" DISABLED style="width:60px" value="(@{BASE_INT}+@{INT_XP}+@{INTLOG_mod})" /></td><td><label style="text-align:center">/</label></td><td><input type="number" name="attr_LOG" style="width:60px" DISABLED value="(@{BASE_LOG}+@{LOG_XP}+@{INTLOG_mod})" /></td><td style="text-align:center"><input type="number" style="width:60px;text-align:center" name="attr_INTLOG_mod" value="0"></td></tr>
|
|
<tr><td><button type="roll" style="font-size: 120%;" name="roll_per-Check" title="Roll Personality Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=PERSONALITY CHECK}}{{attr=PERSONALITY}}{{attr_num=[[@{PER}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{PER}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">PER</button></td><td><label style="text-align:center">/</label></td>
|
|
<td><button type="roll" style="font-size: 120%" name="roll_LDR-Check" title="Roll Leadership Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=LEADERSHIP CHECK}}{{attr=LEADERSHIP}}{{attr_num=[[@{LDR}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{LDR}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">LDR</button></td>
|
|
<td style="width: 30px"></td><td><input type="number" name="attr_PER" style="width:60px" DISABLED value="(@{BASE_PER}+@{PER_XP}+@{PERLDR_mod})" /></td><td><label style="text-align:center">/</label></td><td><input type="number" name="attr_LDR" style="width:60px" style="width:60px" DISABLED value="(@{BASE_LDR}+@{LDR_XP}+@{PERLDR_mod})" /></td><td style="text-align:center"><input type="number" style="width:60px;text-align:center" name="attr_PERLDR_mod" value="0"></td></tr>
|
|
</table>
|
|
<hr />
|
|
<table>
|
|
<tr><td><button type="roll" title="Roll Initiative" value="&{template:default}{{Round= [[?{Round|1}]]}}{{name=Squad Initiative}} {{Squad Leader=**@{selected|token_name}**}} {{Roll=[[D10 + @{selected|im}+(@{selected|im}/10)+?{Modifier|0}&{tracker}]]}} {{Squad IM=**[[@{selected|im}]]**}} {{Tactics Modifier=**[[?{Modifier|0}]]**}}">IM</button></td>
|
|
<td><input type="number" style="width:60px" name="attr_IM" value="ceil(@{RS}/10)" disabled=true /></td>
|
|
<td style="width:25px"></td><td><label style="text-align:center">PS:</label></td><td><input type="number" style="width:60px" name="attr_ps" value="ceil(@{STR}/20)" disabled=true /></td></tr>
|
|
</table><table>
|
|
<tr><td><label style="text-align:center">ATTACK:</label></td><td><input type="number" style="width:60px" name="attr_ATTACK" value="5"/> (Includes Melee and Range Attacks)</td></tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<hr />
|
|
<div class="sheet-2colrow">
|
|
<h3>MODIFICATIONS</h3>
|
|
<div class="sheet-col">
|
|
<table>
|
|
<th>MODIFICATIONS</th>
|
|
<tr>
|
|
<td style="padding-top: 8px">
|
|
<textarea style="text-align: left;padding-down: 10px;width:390px" name="attr_Robot_MOD"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<table>
|
|
<th>SPECIAL ABILITIES</th>
|
|
<tr>
|
|
<td style="padding-top: 8px">
|
|
<textarea style="text-align: left;padding-down: 10px;width:390px" name="attr_Robot_MOD"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div></div>
|
|
<h3> PROGRAMMING </h3>
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<table>
|
|
<th style="width: 145px">PROGRAMS</th>
|
|
<th style="width: 80px">INSTALLED</th>
|
|
<tr><td><label>RESTRAIN</label></td><td><input type="checkbox" name="attr_Robot_Restrain" class="arrow" style="width:15px"/></td></tr>
|
|
<tr><td><label>SELF DEFENSE</label></td><td><input type="checkbox" name="attr_Robot_Self-Defense" class="arrow" style="width:15px"/></td></tr>
|
|
<tr><td><label>ATTACK / DEFENSE</label></td><td><input type="checkbox" name="attr_Robot_Attack-Defense" class="arrow" style="width:15px"/></td></tr>
|
|
<tr><td><label>SEARCH & DESTROY</label></td><td><input type="checkbox" name="attr_Robot_Search-Destroy" class="arrow" style="width:15px"/></td></tr>
|
|
<tr><td><label>COMPUTER LINK</label></td><td><input type="checkbox" name="attr_Robot_computer-link" class="arrow" style="width:15px"/></td></tr>
|
|
<tr><td><label>SECURITY LOCK</label></td><td><input type="checkbox" name="attr_Robot_Security-Lock" class="arrow" style="width:15px"/></td></tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h4 style="text-align: center;font-size: 130%">MISSION</h4>
|
|
<textarea name="attr_Robot_Mission" style="text-align:left;width:390px">This is where the Robot's Mission goes. Each Function will be listed below</textarea>
|
|
<h4 style="text-align: center;font-size: 130%">FUNCTIONS</h4>
|
|
<fieldset name="repeating_function" class="repeating_function">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" style="width: 400px;font-size: 70%" name="attr_robot_function" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tab7">
|
|
<h5 style="text-align: center;">UPF CREATURE DATA SHEET 9622P-5K</h5>
|
|
<h3>CREATURE GENERAL DATA</h3>
|
|
<table>
|
|
<tr>
|
|
<td><label style="text-align: left;padding-top: 10px;">CREATURE'S NAME:</label></td><td><input style="width: 150px" type="text" name="attr_NAME" /></td>
|
|
<td><label style="text-align: right;padding-top: 10px;">CREATURE TYPE:</label></td><td><input style="width: 150px" type="text" name="attr_Creature_Type" /></td></tr>
|
|
<td><label style="text-align: left;padding-top: 10px;">NATIVE PLANET:</label></td><td><input style="width: 150px" type="text" name="attr_Native_Planet" /></td>
|
|
<td><label style="text-align: right;padding-top: 10px;">SIZE:</label></td>
|
|
<td style="padding-top: 8px">
|
|
<select style="width: 150px" name="attr_Size">
|
|
<option>Tiny</option>
|
|
<option>Small</option>
|
|
<option selected>Medium</option>
|
|
<option>Large</option>
|
|
<option>Giant</option>
|
|
</select>
|
|
</table>
|
|
<hr />
|
|
<table>
|
|
<td><label style="text-align: center;padding-top: 10px;width: 110px">MOVEMENT:</label></td>
|
|
<td style="padding-top: 8px">
|
|
<select style="text-align: left;padding-down: 10px;width: 130px;" name="attr_Creature_Speed">
|
|
<option value="30" selected>Slow</option>
|
|
<option value="60">Medium</option>
|
|
<option value="90">Fast</option>
|
|
<option value="120">Very Fast</option>
|
|
</select>
|
|
</td>
|
|
<th><label style="text-align:right">MOVE:</label></th><td><input type="number" style="width: 60px" disabled name="attr_Robot_Move" value="@{Robot_Speed}" /></td><td><label style="width: 20px;">M</label></td>
|
|
<th><label style="text-align:right">HOURLY:</label></th><td><input type="number" maxlength="3" style="width:60px" disabled value="round(@{Robot_Move}/6)" name="attr_Robot_Hourly" /></td><td><label>KM</label></td>
|
|
</table>
|
|
<hr />
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<h3>PHYSICAL DATA</h3>
|
|
<table>
|
|
<th COLSPAN=3>ABILITIES</th><th COLSPAN=4 style="text-align:center"> SCORES</th><th style="width:80px">TEMP MOD</th>
|
|
<tr><td><button type="roll" style="font-size: 120%;" name="roll_STR-Check" title="Roll Strength Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=STRENGTH CHECK}}{{attr=STRENGTH}}{{attr_num=[[@{STR}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{STR}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">STR</button></td>
|
|
<td><label style="text-align:center">/</label></td><td><button type="roll" style="font-size: 120%;" name="roll_STA-Check" title="Roll Stamina Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=STAMINA CHECK}}{{attr=STAMINA}}{{attr_num=[[@{STA}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{STA}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">STA</button></td>
|
|
<td></td><td><input type="number" DISABLED name="attr_STR" title="STR" style="width:60px" value="(@{BASE_STR}+@{STR_XP}+@{STRSTA_mod})" /></td><td><label style="text-align:center">/</label></td>
|
|
<td><input type="number" style="width:60px" name="attr_STA_max" DISABLED value="(@{BASE_STA}+@{STA_XP}+@{STRSTA_mod})" /></td><td style="text-align:center"><input type="number" style="width:60px;text-align:center" name="attr_STRSTA_mod" value="0"></td></tr>
|
|
<tr><td><button type="roll" style="font-size: 120%;" title="Roll Dexterity Check" name="roll_DEX-Check" style="width:60px" value="&{template:SF} {{name=@{NAME}}} {{roll_name=DEXTERITY CHECK}}{{attr=DEXTERITY}}{{attr_num=[[@{DEX}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{DEX}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">DEX</button></td>
|
|
<td><label style="text-align:center">/</label></td><td><button type="roll" style="font-size: 120%" name="roll_RS-Check" title="Roll Reaction Speed Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=REACTION SPEED CHECK}}{{attr=REACTION SPEED}}{{attr_num=[[@{RS}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{RS}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">RS</button></td>
|
|
<td></td><td><input type="number" name="attr_DEX" DISABLED style="width:60px" value="(@{BASE_DEX}+@{DEX_XP}+@{DEXRS_mod})" /></td><td><label style="text-align:center">/</label></td><td><input type="number" name="attr_RS" style="width:60px" value="(@{BASE_RS}+@{RS_XP}+@{DEXRS_mod})" disabled="true" /></td><td style="text-align:center"><input type="number" style="width:60px;text-align:center" name="attr_DEXRS_mod" value="0"></td></tr>
|
|
<tr><td><button type="roll" style="font-size: 120%;" name="roll_INT-Check" title="Roll Intuition Check" style="width:60px" value="&{template:SF} {{name=@{NAME}}} {{roll_name=INTUITION CHECK}}{{attr=INTUITION}}{{attr_num=[[@{INT}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{INT}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">INT</button></td>
|
|
<td><label style="text-align:center">/</label></td><td><button type="roll" style="font-size: 120%" name="roll_LOG-Check" title="Roll Logic Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=LOGIC CHECK}}{{attr=LOGIC}}{{attr_num=[[@{LOG}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{LOG}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">LOG</button></td>
|
|
<td></td><td><input type="number" name="attr_INT" DISABLED style="width:60px" value="(@{BASE_INT}+@{INT_XP}+@{INTLOG_mod})" /></td><td><label style="text-align:center">/</label></td><td><input type="number" name="attr_LOG" style="width:60px" DISABLED value="(@{BASE_LOG}+@{LOG_XP}+@{INTLOG_mod})" /></td><td style="text-align:center"><input type="number" style="width:60px;text-align:center" name="attr_INTLOG_mod" value="0"></td></tr>
|
|
<tr><td><button type="roll" style="font-size: 120%;" name="roll_per-Check" title="Roll Personality Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=PERSONALITY CHECK}}{{attr=PERSONALITY}}{{attr_num=[[@{PER}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{PER}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">PER</button></td><td><label style="text-align:center">/</label></td>
|
|
<td><button type="roll" style="font-size: 120%" name="roll_LDR-Check" title="Roll Leadership Check" value="&{template:SF} {{name=@{NAME}}} {{roll_name=LEADERSHIP CHECK}}{{attr=LEADERSHIP}}{{attr_num=[[@{LDR}]]}}{{mod_num=?{Modifier|0}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{LDR}+?{Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">LDR</button></td>
|
|
<td style="width: 30px"></td><td><input type="number" name="attr_PER" style="width:60px" DISABLED value="(@{BASE_PER}+@{PER_XP}+@{PERLDR_mod})" /></td><td><label style="text-align:center">/</label></td><td><input type="number" name="attr_LDR" style="width:60px" style="width:60px" DISABLED value="(@{BASE_LDR}+@{LDR_XP}+@{PERLDR_mod})" /></td><td style="text-align:center"><input type="number" style="width:60px;text-align:center" name="attr_PERLDR_mod" value="0"></td></tr>
|
|
</table>
|
|
<hr />
|
|
<table>
|
|
<tr><td><button type="roll" title="Roll Initiative" value="&{template:default}{{Round= [[?{Round|1}]]}}{{name=Squad Initiative}} {{Squad Leader=**@{selected|token_name}**}} {{Roll=[[D10 + @{selected|im}+(@{selected|im}/10)+?{Modifier|0}&{tracker}]]}} {{Squad IM=**[[@{selected|im}]]**}} {{Tactics Modifier=**[[?{Modifier|0}]]**}}">IM</button></td>
|
|
<td><input type="number" style="width:60px" name="attr_IM" value="ceil(@{RS}/10)" disabled=true /></td>
|
|
<td style="width:25px"></td><td><label style="text-align:center">PS:</label></td><td><input type="number" style="width:60px" name="attr_ps" value="ceil(@{STR}/20)" disabled=true /></td></tr>
|
|
</table><table>
|
|
<tr><td><label style="text-align:center">ATTACK:</label></td><td><input type="number" style="width:60px" name="attr_ATTACK" value="5"/> (Includes Melee and Range Attacks)</td></tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h3>DETAILED DATA</h3>
|
|
<span style="font-size: 1.2em;font-weight: bold;padding-left:100px">PHYSICAL DESCRIPTION</span><br>
|
|
<span><textarea style="width:390px;height:80px" name="attr_Physical_Des" placeholder="Creature's Appearance"></textarea></span>
|
|
<hr />
|
|
<table>
|
|
<th style="width: 390px;text-align: center">ECOLOGY NOTES</th>
|
|
<tr>
|
|
<td style="text-align:center"><textarea style="width:390px; height:100px" placeholder="Creature's habits, favored terrain, tactics, etc" name="attr_Creature_eco"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div></div>
|
|
<hr />
|
|
<h3>SPECIAL ABILITIES</h3>
|
|
<table>
|
|
<th style="width: 300px;text-align: center">SPECIAL DEFENSE 1</th>
|
|
<th><button type="roll" value="@{macro_def1}"></button>MACRO</th>
|
|
<tr>
|
|
<td style="text-align:center"><textarea style="width:350px; height:50px;" name="attr_Creature_Def1"></textarea></td>
|
|
<td style="text-align:center"><textarea style="width:450px; height:50px;" name="attr_macro_def1"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
<table>
|
|
<th style="width: 300px;text-align: center">SPECIAL DEFENSE 2</th>
|
|
<th><button type="roll" value="@{macro_def2}"></button>MACRO</th>
|
|
<tr>
|
|
<td style="text-align:center"><textarea style="width:350px; height:50px;" name="attr_Creature_Def2"></textarea></td>
|
|
<td style="text-align:center"><textarea style="width:450px; height:50px;" name="attr_macro_def2"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
<table>
|
|
<th style="width: 300px;text-align: center">SPECIAL ATTACK 1</th>
|
|
<th><button type="roll" value="@{macro_att1}"></button>MACRO</th>
|
|
<tr>
|
|
<td style="text-align:center"><textarea style="width:350px; height:50px;" name="attr_Creature_Att1"></textarea></td>
|
|
<td style="text-align:center"><textarea style="width:450px; height:50px;" name="attr_macro_att1"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
<table>
|
|
<th style="width: 300px;text-align: center">SPECIAL ATTACK 2</th>
|
|
<th><button type="roll" value="@{macro_att2}"></button>MACRO</th>
|
|
<tr>
|
|
<td style="text-align:center"><textarea style="width:350px; height:50px;" name="attr_Creature_Att2"></textarea></td>
|
|
<td style="text-align:center"><textarea style="width:450px; height:50px;" name="attr_macro_att2"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<div class="sheet-tab8">
|
|
<h3>STARSHIP TRANSPONDER</h3>
|
|
<table>
|
|
<tr><th style="width:200px">STARSHIP NAME</th>
|
|
<th style="width:100px">UPF ID TAG</th>
|
|
<th style="width:40px"></th>
|
|
<th style="width:190px">STARSHIP OWNER</th>
|
|
<th style="width:190px">CAPTAIN</th>
|
|
<th sytle="width:100px">CREW SIZE</th>
|
|
</tr>
|
|
<tr><td><input type="text" style="width:200px" name="attr_NAME"></td>
|
|
<td><input type="text" style="width:100px" name="attr_SS_ID"></td>
|
|
<td style="width:40px"></td>
|
|
<td><input type="text" style="width:190px" name="attr_SS_Owner"></td>
|
|
<td><input type="text" style="width:190px" name="attr_SS_Captain"></td>
|
|
<td><input type="number" style="width:80px" name="attr_SS_Crew"></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<table>
|
|
<tr><th style="width:200px">HOME SYSTEM</th>
|
|
<th style="width:200px">HOME STATION</th>
|
|
<th style="width:40px"></th>
|
|
<th style="width:100px">HULL SIZE</th>
|
|
<th style="width:100px">ENGINES</th>
|
|
<th style="width:150px">COST (CR)</th>
|
|
</tr>
|
|
<tr><td><input type="text" style="width:200px" name="attr_SS_System"></td>
|
|
<td><input type="text" style="width:200px" name="attr_SS_Station"></td>
|
|
<td style="width:40px"></td>
|
|
<td><input type="number" min=1 max=20 style="width:80px" name="attr_SS_HS"></td>
|
|
<td><input type="number" min=1 max=6 style="width:80px" name="attr_SS_ENGINES"></td>
|
|
<td><input type="number" style="width:150px" name="attr_SS_Cost"></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<hr />
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<h3>HELM</h3>
|
|
<table>
|
|
<tr>
|
|
<th>PILOT:</th><td><input type="text" style="width:180px" name="attr_SS_Pilot"></td>
|
|
<td style="width:10px"></td>
|
|
<th>LEVEL:</th><td><input type="number" min=1 max=6 value="1" style="width:60px" name="attr_SS_Pilot_Level"></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
<table>
|
|
<tr><th style="width:150px;text-decoration:underline">STATISTIC</th>
|
|
<th style="width:80px;text-decoration:underline">CURRENT</th>
|
|
<th style="width:80px;text-decoration:underline">FULL</th></tr>
|
|
<tr><td>ADF</td>
|
|
<td><input type="number" min=0 max=10 value="@{SS_ADF|max}-@{SS_Drive_DMG}" style="width:70px" disabled name="attr_SS_ADF"></td>
|
|
<td><input type="number" min=0 max=10 value="0" style="width:70px" name="attr_SS_ADF_max"></td>
|
|
<!-- <td><button style="font-size:100%" type="roll" name="attr_ROLL-Change-Speed" title="Change Speed Action" value="!power --name|@{selected|token_name} --charid|@{selected|character_id} --leftsub|SPEED CHANGE --rightsub|?{Speed Adjust (+/- ADF)|0} --Previous Speed|[[@{selected|SS_SPEED}]] --NEW SPEED|[[@{selected|SS_SPEED}+?{Speed Adjust (+/- ADF)|0}]]
|
|
!ammo @{selected|token_ID} SS_SPEED ?{Speed Adjust (+/- ADF)|}">SPEED</button></td> -->
|
|
</tr>
|
|
<tr><td>MR</td>
|
|
<td><input type="number" min=0 max=10 value="@{SS_MR|max}-@{SS_Man_DMG}" style="width:70px" disabled name="attr_SS_MR"></td>
|
|
<td><input type="number" min=0 max=10 value="0" style="width:70px" name="attr_SS_MR_max"></td>
|
|
|
|
<td><button style="font-size:100%" type="roll" name="attr_ROLL-Increase-MR" title="Increase MR Action" value="&{template:SFSkill} {{name=@{SS_Pilot}}} {{roll_name=INCREASE MR}}{{skill=STARSHIP PILOT}}{{skill_num=[[@{SS_Pilot_Level}]]}}{{base=[[0]]}}{{skill_total=[[@{SS_Pilot_Level}*10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{SS_Pilot_Level}*10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Pilot can make one additional turn}}{{failure=No additional maneuverability increase}}{{time=[[1]] Space Turn}}">INC MR</button></td>
|
|
|
|
</table>
|
|
<hr />
|
|
<table>
|
|
<tr>
|
|
<th>EVASION:</th><td><input type="number" style="width:80px" name="attr_SS_Evasion" disabled value="(@{SS_MR}*5)+(@{SS_Pilot_Level}*3)">%</td>
|
|
<td style="width:30px"></td>
|
|
<th>FF INC ACC:</th><td><input type="number" style="width:80px" name="attr_SS_Pilot_Acc" disabled value="(@{SS_Pilot_Level}*5)">%</td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<table>
|
|
<tr>
|
|
<th>CURRENT SPEED:</th><td><input type="number" style="width:80px" name="attr_SS_SPEED" value="0"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h3>ENGINEERING</h3>
|
|
<table>
|
|
<tr>
|
|
<th>ENGINEER:</th><td><input type="text" style="width:180px" name="attr_SS_Engineer"></td>
|
|
<td style="width:10px"></td>
|
|
<th>LEVEL:</th><td><input type="number" min=1 max=6 value="1" style="width:60px" name="attr_SS_Engineer_Level"></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
<table>
|
|
<tr><th style="width:150px;text-decoration:underline">STATISTIC</th>
|
|
<th style="width:80px;text-decoration:underline">CURRENT</th>
|
|
<th style="width:80px;text-decoration:underline">FULL</th></tr>
|
|
<tr><td>HP</td>
|
|
<td><input type="number" value="@{SS_HP|max}-@{SS_Hull_DMG}" style="width:70px" disabled name="attr_SS_HP"></td>
|
|
<td><input type="number" value="0" style="width:70px" name="attr_SS_HP_max"></td>
|
|
</tr>
|
|
<tr><td>DCR</td>
|
|
<td><input type="number" value="@{SS_DCR|max}-@{SS_DC_DMG}" style="width:70px" disabled name="attr_SS_DCR"></td>
|
|
<td><input type="number" value="0" style="width:70px" name="attr_SS_DCR_max"></td>
|
|
|
|
</table>
|
|
<hr />
|
|
<table>
|
|
<tr>
|
|
<th>ENGINEER DC RATING:</th><td><input type="number" style="width:80px" name="attr_SS_DCR-ENG" disabled value="(@{SS_Engineer_Level}*10)">%</td>
|
|
</tr>
|
|
<tr>
|
|
<th>STRESS ANALYSIS:</th><td><input type="number" style="width:80px" name="attr_SS_Pilot_Acc" disabled value="(@{SS_Engineer_Level}*-5)">%</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<hr />
|
|
<h3>DAMAGE CONTROL</h3>
|
|
<table>
|
|
<tr>
|
|
<th>ALLOCATED DCR:</th>
|
|
<td><input style="width:60px" name="attr_SS_Allocated_DCR" disabled value="@{SS_Hull_DCR}+@{SS_Drive_DCR}+@{SS_Man_DCR}+@{SS_Wep_DCR}+@{SS_Power_DCR}+@{SS_Def_DCR}+@{SS_CCS_DCR}+@{SS_Nav_DCR}+@{SS_DC_DCR}+@{SS_Fire_DCR}"></td>
|
|
<td style="width:400px"></td>
|
|
<th>REMAINING DCR:</th>
|
|
<td><input style="width:60px" name="attr_SS_DCR_Remaining" disabled value="@{SS_DCR}-(@{SS_Allocated_DCR})"></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<table>
|
|
<tr>
|
|
<th style="width:200px;text-decoration:underline">SYSTEM</th>
|
|
<th style="width:40px;text-decoration:underline">HIT</th>
|
|
<th style="width:70px;text-decoration:underline">DL</th>
|
|
<th style="width:200px;text-decoration:underline">DAMAGE NOTES</th>
|
|
<th style="width:70px;text-decoration:underline">DCR</th>
|
|
<th style="width:40px;text-decoration:underline">ENG</th>
|
|
<th style="width:80px;text-decoration:underline">REPAIR %</th>
|
|
</tr>
|
|
<tr>
|
|
<td>HULL</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Hull_Hit" value=1></td>
|
|
<td><input type="number" style="width:70px" name="attr_SS_Hull_DMG" min=0 value="0"></td>
|
|
<td><input type="text" style="width:200px" name="attr_SS_Hull_Notes" placeholder="Hull Repair fixes 1D10 HP"></td>
|
|
<td><input type="number" min=0 max=100 value=0 style="width:70px" name="attr_SS_Hull_DCR"></td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Hull_ENG" value=1></td>
|
|
<td><input type="number" disabled value="@{SS_Hull_DCR}+(@{SS_Hull_ENG}*@{SS_DCR-ENG})" style="width:70px" name="attr_SS_Hull_Repair"></td>
|
|
<td><button style="font-size:100%" type="roll" name="roll_SS_Repair_Hull" title="Hull Repair" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=HULL REPAIR}}{{skill=DAMAGE CONTROL}}{{skill_num=[[@{SS_Engineer_Level}]]}}{{skill_total=[[@{SS_DCR-ENG}*@{SS_Hull_ENG}]]}}{{base=[[@{SS_Hull_DCR}]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{SS_Hull_Repair}+0+?{Other Modifier|}]]}}{{crit=Hull Repair: +[[1D10]] HP}}{{fail=DRYDOCK REPAIR ONLY}}{{success=REPAIRED HULL: [[1D10]] HP}}{{failure=REPAIR FAILED}}{{time=[[3]] Space Turns}}"> REPAIR</button></td>
|
|
<tr>
|
|
<td>DRIVE</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Drive_Hit" value=1></td>
|
|
<td><input type="number" style="width:70px" name="attr_SS_Drive_DMG" min="0" value="0"></td>
|
|
<td><input type="text" style="width:200px" name="attr_SS_Drive_Notes" placeholder="Drive Repair fixes 1 ADF"></td>
|
|
<td><input type="number" min=0 max=100 value=0 style="width:70px" name="attr_SS_Drive_DCR"></td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Drive_ENG" value=1></td>
|
|
<td><input type="number" disabled value="@{SS_Drive_DCR}+(@{SS_Drive_ENG}*@{SS_DCR-ENG})" style="width:70px" name="attr_SS_Drive_Repair"></td>
|
|
<td><button style="font-size:100%" type="roll" name="roll_SS_Repair_Drive" title="Drive Repair" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=DRIVE REPAIR}}{{skill=DAMAGE CONTROL}}{{skill_num=[[@{SS_Engineer_Level}]]}}{{skill_total=[[@{SS_DCR-ENG}*@{SS_Drive_ENG}]]}}{{base=[[@{SS_Drive_DCR}]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{SS_Drive_Repair}+0+?{Other Modifier|}]]}}{{crit=Drive Repair: +[[1]] ADF}}{{fail=DRYDOCK REPAIR ONLY}}{{success=REPAIRED DRIVE: [[1]] ADF}}{{failure=REPAIR FAILED}}{{time=[[3]] Space Turns}}"> REPAIR</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>MANEUVERING</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Man_Hit" value=1></td>
|
|
<td><input type="number" style="width:70px" name="attr_SS_Man_DMG" min="0" value="0"></td>
|
|
<td><input type="text" style="width:200px" name="attr_SS_Man_Notes" placeholder="Steering Repair fixes 1 MR"></td>
|
|
<td><input type="number" min=0 max=100 value=0 style="width:70px" name="attr_SS_Man_DCR"></td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Man_ENG" value=1></td>
|
|
<td><input type="number" disabled value="@{SS_Man_DCR}+(@{SS_Man_ENG}*@{SS_DCR-ENG})" style="width:70px" name="attr_SS_Man_Repair"></td>
|
|
<td><button style="font-size:100%" type="roll" name="roll_SS_Repair_Maneuver" title="Maneuver Repair" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=MANEUVER REPAIR}}{{skill=DAMAGE CONTROL}}{{skill_num=[[@{SS_Engineer_Level}]]}}{{skill_total=[[@{SS_DCR-ENG}*@{SS_Man_ENG}]]}}{{base=[[@{SS_Man_DCR}]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{SS_Man_Repair}+0+?{Other Modifier|}]]}}{{crit=MANEUVER REPAIR: +[[1]] MR}}{{fail=DRYDOCK REPAIR ONLY}}{{success=REPAIRED MANEUVER: [[1]] MR}}{{failure=REPAIR FAILED}}{{time=[[3]] Space Turns}}"> REPAIR</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>WEAPONS</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Wep_Hit" value=1></td>
|
|
<td><input type="number" style="width:70px" name="attr_SS_Wep_DMG" min="0" value="0"></td>
|
|
<td><input type="text" style="width:200px" name="attr_SS_Wep_Notes" placeholder="List each weapon hit here"></td>
|
|
<td><input type="number" min=0 max=100 value=0 style="width:70px" name="attr_SS_Wep_DCR"></td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Wep_ENG" value=1></td>
|
|
<td><input type="number" disabled value="@{SS_Wep_DCR}+(@{SS_Wep_ENG}*@{SS_DCR-ENG})" style="width:70px" name="attr_SS_Wep_Repair"></td>
|
|
<td><button style="font-size:100%" type="roll" name="roll_SS_Repair_Weapon" title="Weapon Repair" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=?{Weapon Name|} REPAIR}}{{skill=DAMAGE CONTROL}}{{skill_num=[[@{SS_Engineer_Level}]]}}{{skill_total=[[@{SS_DCR-ENG}*@{SS_Wep_ENG}]]}}{{base=[[@{SS_Wep_DCR}]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{SS_Wep_Repair}+0+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=DRYDOCK REPAIR ONLY}}{{success=?{Weapon Name|} REPAIRED}}{{failure=REPAIR FAILED}}{{time=[[3]] Space Turns}}"> REPAIR</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>POWER (DEFENSE)</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Power_Hit" value=1></td>
|
|
<td><input type="number" style="width:70px" name="attr_SS_Power_DMG" min="0" value="0"></td>
|
|
<td><input type="text" style="width:200px" name="attr_SS_Power_Notes" placeholder="All Sceens / ICMs are down"></td>
|
|
<td><input type="number" min=0 max=100 value=0 style="width:70px" name="attr_SS_Power_DCR"></td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Power_ENG" value=1></td>
|
|
<td><input type="number" disabled value="@{SS_Power_DCR}+(@{SS_Power_ENG}*@{SS_DCR-ENG})" style="width:70px" name="attr_SS_Power_Repair"></td>
|
|
<td><button style="font-size:100%" type="roll" name="roll_SS_Repair_Def_Power" title="Defense Power Repair" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=POWER (DEFENSE) REPAIR}}{{skill=DAMAGE CONTROL}}{{skill_num=[[@{SS_Engineer_Level}]]}}{{skill_total=[[@{SS_DCR-ENG}*@{SS_Power_ENG}]]}}{{base=[[@{SS_Power_DCR}]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{SS_Power_Repair}+0+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=DRYDOCK REPAIR ONLY}}{{success=Defense Power Restored}}{{failure=REPAIR FAILED}}{{time=[[3]] Space Turns}}"> REPAIR</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>DEFENSES</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Def_Hit" value=1></td>
|
|
<td><input type="number" style="width:70px" name="attr_SS_Def_DMG" min="0" value="0"></td>
|
|
<td><input type="text" style="width:200px" name="attr_SS_Def_Notes" placeholder="List each defense hit here"></td>
|
|
<td><input type="number" min=0 max=100 value=0 style="width:70px" name="attr_SS_Def_DCR"></td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Def_ENG" value=1></td>
|
|
<td><input type="number" disabled value="@{SS_Def_DCR}+(@{SS_Def_ENG}*@{SS_DCR-ENG})" style="width:70px" name="attr_SS_Def_Repair"></td>
|
|
<td><button style="font-size:100%" type="roll" name="roll_SS_Repair_Defense" title="Defense Repair" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=?{Defense Name|} REPAIR}}{{skill=DAMAGE CONTROL}}{{skill_num=[[@{SS_Engineer_Level}]]}}{{skill_total=[[@{SS_DCR-ENG}*@{SS_Def_ENG}]]}}{{base=[[@{SS_Def_DCR}]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{SS_Def_Repair}+0+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=DRYDOCK REPAIR ONLY}}{{success=?{Defense Name|} REPAIRED}}{{failure=REPAIR FAILED}}{{time=[[3]] Space Turns}}"> REPAIR</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>COMBAT CONTROL</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_CCS_Hit" value=1></td>
|
|
<td><input type="number" style="width:70px" name="attr_SS_CCS_DMG" min="0" value="0"></td>
|
|
<td><input type="text" style="width:200px" name="attr_SS_CCS_Notes" placeholder="-10% to hit with weapons"></td>
|
|
<td><input type="number" min=0 max=100 value=0 style="width:70px" name="attr_SS_CCS_DCR"></td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_CCS_ENG" value=1></td>
|
|
<td><input type="number" disabled value="@{SS_CCS_DCR}+(@{SS_CCS_ENG}*@{SS_DCR-ENG})" style="width:70px" name="attr_SS_CCS_Repair"></td>
|
|
<td><button style="font-size:100%" type="roll" name="roll_SS_C&C_Repair" title="Combat Control Repair" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=COMBAT CONTROL REPAIR}}{{skill=DAMAGE CONTROL}}{{skill_num=[[@{SS_Engineer_Level}]]}}{{skill_total=[[@{SS_DCR-ENG}*@{SS_CCS_ENG}]]}}{{base=[[@{SS_CCS_DCR}]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{SS_CCS_Repair}+0+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=DRYDOCK REPAIR ONLY}}{{success=COMBAT CONTROL REPAIRED}}{{failure=REPAIR FAILED}}{{time=[[3]] Space Turns}}"> REPAIR</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>NAVIGATION CONTROL</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Nav_Hit" value=1></td>
|
|
<td><input type="number" style="width:70px" name="attr_SS_Nav_DMG" min="0" value="0"></td>
|
|
<td><input type="text" style="width:200px" name="attr_SS_Nav_Notes" placeholder="Roll 1D10: 1-5 Left|6-10 Right"></td>
|
|
<td><input type="number" min=0 max=100 value=0 style="width:70px" name="attr_SS_Nav_DCR"></td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Nav_ENG" value=1></td>
|
|
<td><input type="number" disabled value="@{SS_Nav_DCR}+(@{SS_Nav_ENG}*@{SS_DCR-ENG})" style="width:70px" name="attr_SS_Nav_Repair"></td>
|
|
<td><button style="font-size:100%" type="roll" name="roll_SS_Nav_Repair" title="Navigation Repair" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=NAVIGATION REPAIR}}{{skill=DAMAGE CONTROL}}{{skill_num=[[@{SS_Engineer_Level}]]}}{{skill_total=[[@{SS_DCR-ENG}*@{SS_Nav_ENG}]]}}{{base=[[@{SS_Nav_DCR}]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{SS_Nav_Repair}+0+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=DRYDOCK REPAIR ONLY}}{{success=NAVIGATION REPAIRED}}{{failure=REPAIR FAILED}}{{time=[[3]] Space Turns}}"> REPAIR</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>DAMAGE CONTROL</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_DC_Hit" value=1></td>
|
|
<td><input type="number" style="width:70px" name="attr_SS_DC_DMG" min="0" value="0"></td>
|
|
<td><input type="text" style="width:200px" name="attr_SS_DC_Notes" placeholder="DCR cut in half"></td>
|
|
<td><input type="number" min=0 max=100 value=0 style="width:70px" name="attr_SS_DC_DCR"></td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_DC_ENG" value=1></td>
|
|
<td><input type="number" disabled value="@{SS_DC_DCR}+(@{SS_DC_ENG}*@{SS_DCR-ENG})" style="width:70px" name="attr_SS_DC_Repair"></td>
|
|
<td><button style="font-size:100%" type="roll" name="roll_SS_Repair_DC" title="Damage Control Repair" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=DAMAGE CONTROL REPAIR}}{{skill=DAMAGE CONTROL}}{{skill_num=[[@{SS_Engineer_Level}]]}}{{skill_total=[[@{SS_DCR-ENG}*@{SS_DC_ENG}]]}}{{base=[[@{SS_DC_DCR}]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{SS_DC_Repair}+0+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=DRYDOCK REPAIR ONLY}}{{success=DAMAGE CONTROL REPAIRED}}{{failure=REPAIR FAILED}}{{time=[[3]] Space Turns}}"> REPAIR</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>ELECTRICAL FIRE</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Fire_Hit" value=1></td>
|
|
<td><input type="number" style="width:70px" name="attr_SS_Fire_DMG" min="0" value="0"></td>
|
|
<td><input type="text" style="width:200px" name="attr_SS_Fire_Notes" placeholder="Roll D100+20 per turn"></td>
|
|
<td><input type="number" min=0 max=100 value=0 style="width:70px" name="attr_SS_Fire_DCR"></td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Fire_ENG" value=1></td>
|
|
<td><input type="number" disabled value="@{SS_Fire_DCR}+(@{SS_Fire_ENG}*@{SS_DCR-ENG})" style="width:70px" name="attr_SS_Fire_Repair"></td>
|
|
<td><button style="font-size:100%" type="roll" name="roll_SS_Repair_Fire" title="Electrical Fire Repair" value="&{template:SFSkill} {{name=@{NAME}}} {{roll_name=ELECTRICAL FIRE REPAIR}}{{skill=DAMAGE CONTROL}}{{skill_num=[[@{SS_Engineer_Level}]]}}{{skill_total=[[@{SS_DCR-ENG}*@{SS_Fire_ENG}]]}}{{base=[[@{SS_Fire_DCR}]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{SS_Fire_Repair}+0+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=DISASTROUS ELECTRICAL FIRE}}{{success=ELECTRICAL FIRE EXTINGUISHED}}{{failure=ELECTRICAL FIRE CONTINUES}}{{time=[[3]] Space Turns}}"> REPAIR</button></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
<h3>WEAPON SYSTEMS</h3>
|
|
<input type="checkbox" name="attr_SS1_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Starship Weapon 1
|
|
<div class="sheet-formula">
|
|
<table>
|
|
<tr>
|
|
<th style="width:150px;text-decoration:underline">WEAPON</th>
|
|
<th style="width:65px;text-decoration:underline">BASE%</th>
|
|
<th style="width:65px;text-decoration:underline">GUN%</th>
|
|
<th style="width:50px;text-decoration:underline">TOTAL</th>
|
|
<th style="width:25px;text-decoration:underline">FF</th>
|
|
<th style="width:25px;text-decoration:underline">RD</th>
|
|
<th style="width:25px;text-decoration:underline">MPO</th>
|
|
<th style="width:25px;text-decoration:underline">LTD</th>
|
|
<th style="width:50px;text-decoration:underline">DTM</th>
|
|
<th style="width:50px;text-decoration:underline">RNG</th>
|
|
<th style="width:77px;text-decoration:underline">DAMAGE</th>
|
|
<th style="width:70px;text-decoration:underline">MOD</th>
|
|
<th style="width:50px;text-decoration:underline">AMMO</th>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="font-size:80%;width: 150px;" name="attr_SSWepName1">
|
|
<td><input type="number" style="width:50px" name="attr_SSWepBase1" min=0 max=100 value="0"> +</td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepGunBNS1" disabled value="@{SSWepGunLevel1}*5"> =</td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepTohit1" disabled value="@{SSWepGunBNS1}+@{SSWepBase1}"></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepFF1" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepRD1" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepMPO1" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepLTD1" value="1"></td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepDTM1" value="0"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepRange1"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepDMG1">D10</td>
|
|
<td>+<input type="number" min=0 value=0 style="width:50px" name="attr_SSWepDMGMOD1"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepAmmo1"></td>
|
|
<!--<td><button style="font-size:100%" type="roll" name="roll_SSAttack1" title="Starship Attack" value="!rtpower --name|STARSHIP ATTACKS --emote|@{selected|token_name} attacks @{target|token_name} with his @{SSWepName1} --charid|@{selected|character_id} --leftsub|@{selected|token_name} --rightsub|@{SSWepName1} --Target|@{target|token_name} --^1 Attack|[[1D100]]% vs [[@{SSWepTohit1}+?{Defense Modifier|0}]]% --System Hit|[rt:Starship-Damage[D100+@{SSWepDTM1}]#] --^2Weapon Mod|@{SSWepDTM1} --Hull Hit|[[@{SSWepDMG1}D10+@{SSWepDMGMOD1}]] HP"> ATT</button></td>-->
|
|
<td><button style="font-size:100%" type="roll" name="roll_SSWeapon1" title="Starship Attack" value="&{template:SFAttack}{{name=@{selected|NAME}}}{{roll_name=STARSHIP ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{selected|SSWepTohit1}+?{Defense Modifier|-15}]]}}{{att=[[@{selected|SSWepBase1}]]}}{{skill_num=@{selected|SSWepGunLevel1}}}{{skill_total=[[@{selected|SSWepGunBNS1}]]}}{{crit=Critical Hit: Automatic Hit}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{selected|SSWepDMG1}D10+@{selected|SSWepDMGMOD1}]] (HULL)}}{{effect=Damage Table: [[D100+@{selected|SSWepDTM1}]]}}{{D_mod=[[@{selected|SSWepDTM1}]]}}{{COMBAT=DEFENSE}}{{attack_mod=[[?{Defense Modifier|-15}]]}}}{{targeted=?{Selective Target|}}}{{weapon=(@{SSWepName1})}}"> ATT</button></td>
|
|
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td><label>GUNNER:</label></td><td><input type="text" style="width:120px;font-size:80%" name="attr_SSWepGunner1" placeholder="Computer"></td>
|
|
<td><label>LEVEL:</label></td><td><input type="number" style="width:50px" name="attr_SSWepGunLevel1" min=0 max=6 value="0"></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
</div>
|
|
<input type="checkbox" name="attr_SS2_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Starship Weapon 2
|
|
<div class="sheet-formula">
|
|
<table>
|
|
<tr>
|
|
<th style="width:150px;text-decoration:underline">WEAPON</th>
|
|
<th style="width:65px;text-decoration:underline">BASE%</th>
|
|
<th style="width:65px;text-decoration:underline">GUN%</th>
|
|
<th style="width:50px;text-decoration:underline">TOTAL</th>
|
|
<th style="width:25px;text-decoration:underline">FF</th>
|
|
<th style="width:25px;text-decoration:underline">RD</th>
|
|
<th style="width:25px;text-decoration:underline">MPO</th>
|
|
<th style="width:25px;text-decoration:underline">LTD</th>
|
|
<th style="width:50px;text-decoration:underline">DTM</th>
|
|
<th style="width:50px;text-decoration:underline">RNG</th>
|
|
<th style="width:77px;text-decoration:underline">DAMAGE</th>
|
|
<th style="width:70px;text-decoration:underline">MOD</th>
|
|
<th style="width:50px;text-decoration:underline">AMMO</th>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="font-size:80%;width: 150px;" name="attr_SSWepName2">
|
|
<td><input type="number" style="width:50px" name="attr_SSWepBase2" min=0 max=100 value="0"> +</td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepGunBNS2" disabled value="@{SSWepGunLevel2}*5"> =</td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepTohit2" disabled value="@{SSWepGunBNS2}+@{SSWepBase2}"></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepFF2" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepRD2" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepMPO2" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepLTD2" value="1"></td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepDTM2" value="0"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepRange2"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepDMG2">D10</td>
|
|
<td>+<input type="number" min=0 value=0 style="width:50px" name="attr_SSWepDMGMOD2"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepAmmo2"></td>
|
|
<!--<td><button style="font-size:100%" type="roll" name="roll_SSAttack2" title="Starship Attack" value="!rtpower --name|STARSHIP ATTACKS --emote|@{selected|token_name} attacks @{target|token_name} with his @{SSWepName2} --charid|@{selected|character_id} --leftsub|@{selected|token_name} --rightsub|@{SSWepName2} --Target|@{target|token_name} --^1 Attack|[[1D100]]% vs [[@{SSWepTohit2}+?{Defense Modifier|0}]]% --System Hit|[rt:Starship-Damage[D100+@{SSWepDTM2}]#] --^2Weapon Mod|@{SSWepDTM2} --Hull Hit|[[@{SSWepDMG2}D10+@{SSWepDMGMOD2}]] HP"> ATT</button></td>-->
|
|
<td><button style="font-size:100%" type="roll" name="roll_SSWeapon2" title="Starship Attack" value="&{template:SFAttack}{{name=@{selected|NAME}}}{{roll_name=STARSHIP ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{selected|SSWepTohit2}+?{Defense Modifier|-15}]]}}{{att=[[@{selected|SSWepBase2}]]}}{{skill_num=@{selected|SSWepGunLevel2}}}{{skill_total=[[@{selected|SSWepGunBNS2}]]}}{{crit=Critical Hit: Automatic Hit}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{selected|SSWepDMG2}D10+@{selected|SSWepDMGMOD2}]] (HULL)}}{{effect=Damage Table: [[D100+@{selected|SSWepDTM2}]]}}{{D_mod=[[@{selected|SSWepDTM2}]]}}{{COMBAT=DEFENSE}}{{attack_mod=[[?{Defense Modifier|-15}]]}}}{{targeted=?{Selective Target|}}}{{weapon=(@{SSWepName2})}}"> ATT</button></td>
|
|
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td><label>GUNNER:</label></td><td><input type="text" style="width:120px;font-size:80%" name="attr_SSWepGunner2" placeholder="Computer"></td>
|
|
<td><label>LEVEL:</label></td><td><input type="number" style="width:50px" name="attr_SSWepGunLevel2" min=0 max=6 value="0"></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
</div>
|
|
<input type="checkbox" name="attr_SS3_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Starship Weapon 3
|
|
<div class="sheet-formula">
|
|
<table>
|
|
<tr>
|
|
<th style="width:150px;text-decoration:underline">WEAPON</th>
|
|
<th style="width:65px;text-decoration:underline">BASE%</th>
|
|
<th style="width:65px;text-decoration:underline">GUN%</th>
|
|
<th style="width:50px;text-decoration:underline">TOTAL</th>
|
|
<th style="width:25px;text-decoration:underline">FF</th>
|
|
<th style="width:25px;text-decoration:underline">RD</th>
|
|
<th style="width:25px;text-decoration:underline">MPO</th>
|
|
<th style="width:25px;text-decoration:underline">LTD</th>
|
|
<th style="width:50px;text-decoration:underline">DTM</th>
|
|
<th style="width:50px;text-decoration:underline">RNG</th>
|
|
<th style="width:77px;text-decoration:underline">DAMAGE</th>
|
|
<th style="width:70px;text-decoration:underline">MOD</th>
|
|
<th style="width:50px;text-decoration:underline">AMMO</th>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="font-size:80%;width: 150px;" name="attr_SSWepName3">
|
|
<td><input type="number" style="width:50px" name="attr_SSWepBase3" min=0 max=100 value="0"> +</td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepGunBNS3" disabled value="@{SSWepGunLevel3}*5"> =</td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepTohit3" disabled value="@{SSWepGunBNS3}+@{SSWepBase3}"></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepFF3" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepRD3" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepMPO3" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepLTD3" value="1"></td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepDTM3" value="0"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepRange3"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepDMG3">D10</td>
|
|
<td>+<input type="number" min=0 value=0 style="width:50px" name="attr_SSWepDMGMOD3"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepAmmo3"></td>
|
|
<!--<td><button style="font-size:100%" type="roll" name="roll_SSAttack3" title="Starship Attack" value="!rtpower --name|STARSHIP ATTACKS --emote|@{selected|token_name} attacks @{target|token_name} with his @{SSWepName3} --charid|@{selected|character_id} --leftsub|@{selected|token_name} --rightsub|@{SSWepName3} --Target|@{target|token_name} --^1 Attack|[[1D100]]% vs [[@{SSWepTohit3}+?{Defense Modifier|0}]]% --System Hit|[rt:Starship-Damage[D100+@{SSWepDTM3}]#] --^2Weapon Mod|@{SSWepDTM3} --Hull Hit|[[@{SSWepDMG3}D10+@{SSWepDMGMOD3}]] HP"> ATT</button></td> -->
|
|
<td><button style="font-size:100%" type="roll" name="roll_SSWeapon3" title="Starship Attack" value="&{template:SFAttack}{{name=@{selected|NAME}}}{{roll_name=STARSHIP ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{selected|SSWepTohit3}+?{Defense Modifier|-15}]]}}{{att=[[@{selected|SSWepBase3}]]}}{{skill_num=@{selected|SSWepGunLevel3}}}{{skill_total=[[@{selected|SSWepGunBNS3}]]}}{{crit=Critical Hit: Automatic Hit}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{selected|SSWepDMG3}D10+@{selected|SSWepDMGMOD3}]] (HULL)}}{{effect=Damage Table: [[D100+@{selected|SSWepDTM3}]]}}{{D_mod=[[@{selected|SSWepDTM3}]]}}{{COMBAT=DEFENSE}}{{attack_mod=[[?{Defense Modifier|-15}]]}}}{{targeted=?{Selective Target|}}}{{weapon=(@{SSWepName3})}}"> ATT</button></td>
|
|
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td><label>GUNNER:</label></td><td><input type="text" style="width:120px;font-size:80%" name="attr_SSWepGunner3" placeholder="Computer"></td>
|
|
<td><label>LEVEL:</label></td><td><input type="number" style="width:50px" name="attr_SSWepGunLevel3" min=0 max=6 value="0"></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
</div>
|
|
<input type="checkbox" name="attr_SS4_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Starship Weapon 4
|
|
<div class="sheet-formula">
|
|
<table>
|
|
<tr>
|
|
<th style="width:150px;text-decoration:underline">WEAPON</th>
|
|
<th style="width:65px;text-decoration:underline">BASE%</th>
|
|
<th style="width:65px;text-decoration:underline">GUN%</th>
|
|
<th style="width:50px;text-decoration:underline">TOTAL</th>
|
|
<th style="width:25px;text-decoration:underline">FF</th>
|
|
<th style="width:25px;text-decoration:underline">RD</th>
|
|
<th style="width:25px;text-decoration:underline">MPO</th>
|
|
<th style="width:25px;text-decoration:underline">LTD</th>
|
|
<th style="width:50px;text-decoration:underline">DTM</th>
|
|
<th style="width:50px;text-decoration:underline">RNG</th>
|
|
<th style="width:77px;text-decoration:underline">DAMAGE</th>
|
|
<th style="width:70px;text-decoration:underline">MOD</th>
|
|
<th style="width:50px;text-decoration:underline">AMMO</th>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="font-size:80%;width: 150px;" name="attr_SSWepName4">
|
|
<td><input type="number" style="width:50px" name="attr_SSWepBase4" min=0 max=100 value="0"> +</td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepGunBNS4" disabled value="@{SSWepGunLevel4}*5"> =</td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepTohit4" disabled value="@{SSWepGunBNS4}+@{SSWepBase4}"></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepFF4" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepRD4" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepMPO4" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepLTD4" value="1"></td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepDTM4" value="0"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepRange4"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepDMG4">D10</td>
|
|
<td>+<input type="number" min=0 value=0 style="width:50px" name="attr_SSWepDMGMOD4"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepAmmo4"></td>
|
|
<!--<td><button style="font-size:100%" type="roll" name="roll_SSAttack4" title="Starship Attack" value="!rtpower --name|STARSHIP ATTACKS --emote|@{selected|token_name} attacks @{target|token_name} with his @{SSWepName4} --charid|@{selected|character_id} --leftsub|@{selected|token_name} --rightsub|@{SSWepName4} --Target|@{target|token_name} --^1 Attack|[[1D100]]% vs [[@{SSWepTohit4}+?{Defense Modifier|0}]]% --System Hit|[rt:Starship-Damage[D100+@{SSWepDTM4}]#] --^2Weapon Mod|@{SSWepDTM4} --Hull Hit|[[@{SSWepDMG4}D10+@{SSWepDMGMOD4}]] HP"> ATT</button></td> -->
|
|
<td><button style="font-size:100%" type="roll" name="roll_SSWeapon4" title="Starship Attack" value="&{template:SFAttack}{{name=@{selected|NAME}}}{{roll_name=STARSHIP ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{selected|SSWepTohit4}+?{Defense Modifier|-15}]]}}{{att=[[@{selected|SSWepBase4}]]}}{{skill_num=@{selected|SSWepGunLevel4}}}{{skill_total=[[@{selected|SSWepGunBNS4}]]}}{{crit=Critical Hit: Automatic Hit}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{selected|SSWepDMG4}D10+@{selected|SSWepDMGMOD4}]] (HULL)}}{{effect=Damage Table: [[D100+@{selected|SSWepDTM4}]]}}{{D_mod=[[@{selected|SSWepDTM4}]]}}{{COMBAT=DEFENSE}}{{attack_mod=[[?{Defense Modifier|-15}]]}}{{targeted=?{Selective Target|}}}{{weapon=(@{SSWepNam4})}}"> ATT</button></td>
|
|
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td><label>GUNNER:</label></td><td><input type="text" style="width:120px;font-size:80%" name="attr_SSWepGunner4" placeholder="Computer"></td>
|
|
<td><label>LEVEL:</label></td><td><input type="number" style="width:50px" name="attr_SSWepGunLevel4" min=0 max=6 value="0"></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
</div>
|
|
<input type="checkbox" name="attr_SS5_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Starship Weapon 5
|
|
<div class="sheet-formula">
|
|
<table>
|
|
<tr>
|
|
<th style="width:150px;text-decoration:underline">WEAPON</th>
|
|
<th style="width:65px;text-decoration:underline">BASE%</th>
|
|
<th style="width:65px;text-decoration:underline">GUN%</th>
|
|
<th style="width:50px;text-decoration:underline">TOTAL</th>
|
|
<th style="width:25px;text-decoration:underline">FF</th>
|
|
<th style="width:25px;text-decoration:underline">RD</th>
|
|
<th style="width:25px;text-decoration:underline">MPO</th>
|
|
<th style="width:25px;text-decoration:underline">LTD</th>
|
|
<th style="width:50px;text-decoration:underline">DTM</th>
|
|
<th style="width:50px;text-decoration:underline">RNG</th>
|
|
<th style="width:77px;text-decoration:underline">DAMAGE</th>
|
|
<th style="width:70px;text-decoration:underline">MOD</th>
|
|
<th style="width:50px;text-decoration:underline">AMMO</th>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="font-size:80%;width: 150px;" name="attr_SSWepName5">
|
|
<td><input type="number" style="width:50px" name="attr_SSWepBase5" min=0 max=100 value="0"> +</td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepGunBNS5" disabled value="@{SSWepGunLevel5}*5"> =</td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepTohit5" disabled value="@{SSWepGunBNS5}+@{SSWepBase5}"></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepFF5" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepRD5" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepMPO5" value=1></td>
|
|
<td><input type="checkbox" style="width:20px;height:20px" name="attr_SSWepLTD5" value="1"></td>
|
|
<td><input type="number" style="width:50px" name="attr_SSWepDTM5" value="0"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepRange5"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepDMG5">D10</td>
|
|
<td>+<input type="number" min=0 value=0 style="width:50px" name="attr_SSWepDMGMOD5"></td>
|
|
<td><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepAmmo5"></td>
|
|
<!-- <td><button style="font-size:100%" type="roll" name="roll_SSAttack5" title="Starship Attack" value="!rtpower --name|STARSHIP ATTACKS --emote|@{selected|token_name} attacks @{target|token_name} with his @{SSWepName5} --charid|@{selected|character_id} --leftsub|@{selected|token_name} --rightsub|@{SSWepName5} --Target|@{target|token_name} --^1 Attack|[[1D100]]% vs [[@{SSWepTohit5}+?{Defense Modifier|0}]]% --System Hit|[rt:Starship-Damage[D100+@{SSWepDTM4}]#] --^2Weapon Mod|@{SSWepDTM5} --Hull Hit|[[@{SSWepDMG5}D10+@{SSWepDMGMOD5}]] HP"> ATT</button></td> -->
|
|
<td><button style="font-size:100%" type="roll" name="roll_SSWeapon1" title="Starship Attack" value="&{template:SFAttack}{{name=@{selected|NAME}}}{{roll_name=STARSHIP ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<3cf>96]]}}{{final=[[@{selected|SSWepTohit5}+?{Defense Modifier|-15}]]}}{{att=[[@{selected|SSWepBase5}]]}}{{skill_num=@{selected|SSWepGunLevel5}}}{{skill_total=[[@{selected|SSWepGunBNS5}]]}}{{crit=Critical Hit: Automatic Hit}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[@{selected|SSWepDMG5}D10+@{selected|SSWepDMGMOD5}]] (HULL)}}{{effect=Damage Table: [[D100+@{selected|SSWepDTM5}]]}}{{D_mod=[[@{selected|SSWepDTM5}]]}}{{COMBAT=DEFENSE}}{{attack_mod=[[?{Defense Modifier|-15}]]}}}{{targeted=?{Selective Target|}}}{{weapon=(@{SSWepName5})}"> ATT</button></td>
|
|
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td><label>GUNNER:</label></td><td><input type="text" style="width:120px;font-size:80%" name="attr_SSWepGunner5" placeholder="Computer"></td>
|
|
<td><label>LEVEL:</label></td><td><input type="number" style="width:50px" name="attr_SSWepGunLevel5" min=0 max=6 value="0"></td>
|
|
</tr>
|
|
</table>
|
|
<hr />
|
|
</div>
|
|
|
|
<h3>DEFENSE SYSTEMS</h3>
|
|
<table>
|
|
<tr>
|
|
<th style="width:60px;text-decoration:underline">INST</th>
|
|
<th style="width:180px;text-decoration:underline">DEFENSE</th>
|
|
<th style="width:60px;text-decoration:underline">ACT</th>
|
|
<th style="width:50px;text-decoration:underline">LC</th>
|
|
<th style="width:50px;text-decoration:underline">LB</th>
|
|
<th style="width:50px;text-decoration:underline">PB</th>
|
|
<th style="width:50px;text-decoration:underline">EB</th>
|
|
<th style="width:50px;text-decoration:underline">DC</th>
|
|
<th style="width:50px;text-decoration:underline">TP</th>
|
|
<th style="width:50px;text-decoration:underline">AR</th>
|
|
<th style="width:50px;text-decoration:underline">RB</th>
|
|
<th style="width:50px;text-decoration:underline">MS</th>
|
|
<th style="width:50px;text-decoration:underline">SM</th>
|
|
<th style="width:60px;text-decoration:underline">AMMO</th>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_RH" value=1></td>
|
|
<td>REFLECTIVE HULL</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_RH" value=1></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_RH1" disabled value="@{SS_RH}*-15"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_RH2" disabled value="@{SS_RH}*-15"></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_PS" value=1></td>
|
|
<td>PROTON SCREEN</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Act_PS" value=1></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_PS1" disabled value="@{SS_Act_PS}*-35"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_PS2" disabled value="@{SS_Act_PS}*10"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_PS3" disabled value="@{SS_Act_PS}*-10"></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_ES" value=1></td>
|
|
<td>ELECTRON SCREEN</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Act_ES" value=1></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_ES1" disabled value="@{SS_Act_ES}*15"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_ES2" disabled value="@{SS_Act_ES}*-35"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_ES3" disabled value="@{SS_Act_ES}*-10"></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_SS" value=1></td>
|
|
<td>STASIS SCREEN</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Act_SS" value=1></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_SS1" disabled value="@{SS_Act_SS}*-20"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_SS2" disabled value="@{SS_Act_SS}*-20"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_SS3" disabled value="@{SS_Act_SS}*-20"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_SS4" disabled value="@{SS_Act_SS}*20"></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_SS5" disabled value="@{SS_Act_SS}*20"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_SS6" disabled value="@{SS_Act_SS}*15"></td>
|
|
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_MS" value=1></td>
|
|
<td>MASKING SCREEN</td>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_Act_MS" value=1></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_MS1" disabled value="@{SS_Act_MS}*-50"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_MS2" disabled value="@{SS_Act_MS}*-45"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_MS3" disabled value="@{SS_Act_MS}*-10"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_MS4" disabled value="@{SS_Act_MS}*-10"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_MS5" disabled value="@{SS_Act_MS}*-10"></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><input type="number" min=0 value=0 style="width:60px" name="attr_SS_MS_Ammo"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" style="width:40px;height:20px" name="attr_SS_ICM" value=1></td>
|
|
<td>ICM</td>
|
|
<td><input type="number" style="text-align:center;font-size:90%;width:50px" name="attr_SS_Act_ICM" value="0"></td>
|
|
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><label style="font-weight: bold;text-align:center;font-size:90%;width:30px"> 0</label></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_ICM1" disabled value="@{SS_Act_ICM}*-10"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_ICM2" disabled value="@{SS_Act_ICM}*-5"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_ICM3" disabled value="@{SS_Act_ICM}*-3"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_ICM4" disabled value="@{SS_Act_ICM}*-5"></td>
|
|
<td><input type="text" style="text-align:center;font-size:90%;width:50px" name="attr_SS_ICM5" disabled value="@{SS_Act_ICM}*-8"></td>
|
|
<td><input type="number" min=0 value=0 style="width:60px" name="attr_SS_ICM_Ammo"></td>
|
|
</tr>
|
|
</div>
|
|
<hr />
|
|
<label>Author: Wade Wilson (Black Falcon on Roll20) VER: 5-28-2015</label>
|
|
</div>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-SF">
|
|
<table>
|
|
<tr><th>{{name}}</th></tr>
|
|
<tr><td style="text-align: center">{{#roll_name}} {{roll_name}}{{/roll_name}}</td></tr>
|
|
<tr>
|
|
<td class="result">ROLL: {{result}} vs {{final}}</td></tr>
|
|
<tr><td style="font-weight: bold;font-size:100%">
|
|
{{#rollWasCrit() result}}
|
|
{{crit}}
|
|
{{/rollWasCrit() result}}
|
|
{{#rollWasFumble() result}}
|
|
{{fail}}
|
|
{{/rollWasFumble() result}}
|
|
{{#success}}
|
|
{{success}}
|
|
{{/success}}
|
|
</td></tr>
|
|
<tr><td class="attr">
|
|
{{#attr}}
|
|
{{attr}}: {{attr_num}}
|
|
{{/attr}}
|
|
<br>
|
|
{{#mod_num}}
|
|
MODIFIERS: ({{mod_num}})
|
|
{{/mod_num}}
|
|
</td></tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-SFAttack">
|
|
<table>
|
|
<tr><th colspan=3 style="padding-top:20px">{{name}}</th></tr>
|
|
<td colspan=3 style="text-align:center">{{weapon}}</td>
|
|
<tr><td style="text-align: center;text-decoration: underline;vertical-align:top">{{#roll_name}} {{roll_name}}{{/roll_name}}</td></tr>
|
|
<tr>
|
|
<td style="font-weight: bold;font-size:100%">
|
|
{{#target}}
|
|
TARGET: {{target}}
|
|
{{/target}}
|
|
</td></tr>
|
|
<tr><td class="result">ATTACK: {{result}}% vs {{final}}%</td></tr>
|
|
{{#damage}}
|
|
<tr><td class="result">DAMAGE: {{damage}}</td></tr>
|
|
{{/damage}}
|
|
{{#effect}}
|
|
<tr><td class="result">EFFECT: <span style="font-size:80%">{{effect}}</span></td></tr>
|
|
{{/effect}}
|
|
{{#blast}}
|
|
<tr><td class="result">BLAST RADIUS: {{blast}} M</td></tr>
|
|
{{/blast}}
|
|
<tr><td style="font-weight: bold;font-size:80%;">
|
|
{{#rollWasCrit() result}}
|
|
{{crit}}
|
|
<br>
|
|
{{/rollWasCrit() result}}
|
|
{{#rollWasFumble() result}}
|
|
{{critFail}}
|
|
<br>
|
|
{{/rollWasFumble() result}}
|
|
{{#targeted}}
|
|
<tr><td style="font-weight: bold;font-size:80%">SUB-TARGET: {{targeted}}</td></tr>
|
|
{{/targeted}}
|
|
{{#ammouse}}
|
|
<span style="padding-left:45px;text-decoration:underline">AMMO USED:</span> <br> {{ammouse}}
|
|
{{/ammouse}}
|
|
</td><tr>
|
|
<td style="text-align: center;font-weight: bold;vertical-align:bottom;text-decoration: underline;">ATTACK MODIFIERS</td></tr>
|
|
<tr><td style="font-weight: bold;font-size:80%">
|
|
{{#att}}
|
|
ATTACK SCORE: {{att}}%
|
|
<br>
|
|
{{/att}}
|
|
{{#skill_num}}
|
|
SKILL LEVEL: ({{skill_num}}) = {{skill_total}}%
|
|
<br>
|
|
{{/skill_num}}
|
|
{{#attack_mod}}
|
|
{{COMBAT}} MODIFIERS: ({{attack_mod}})%
|
|
<br>
|
|
{{/attack_mod}}
|
|
{{#targeted_Mod}}
|
|
SELECTIVE TARGETING: {{targeted_Mod}}%
|
|
<br>
|
|
{{/targeted_Mod}}
|
|
{{#Weapon_Mod}}
|
|
WEAPON MODIFIER: {{Weapon_Mod}}%
|
|
<br>
|
|
{{/Weapon_Mod}}
|
|
{{#D_mod}}
|
|
DAMAGE TABLE MOD: {{D_mod}}
|
|
{{/D_mod}}
|
|
</td></tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-SFSkill">
|
|
<table>
|
|
<tr></tr><tr><th style="text-align:center;">{{name}}</th></tr>
|
|
<tr><td style="text-align:center;">{{#roll_name}} {{roll_name}}{{/roll_name}}<br>{{skill}} CHECK</td></tr>
|
|
<tr><td style="text-align:center;"><span class="result">ROLL: {{result}}% vs {{final}}%</span>
|
|
|
|
<span class="result">
|
|
{{#rollWasCrit() result}}
|
|
<br><br>
|
|
{{crit}}
|
|
{{/rollWasCrit() result}}
|
|
{{#rollWasFumble() result}}
|
|
<br><br>
|
|
{{fail}}
|
|
{{/rollWasFumble() result}}
|
|
</span></td></tr>
|
|
<tr><td><span class="headers" style="padding-left:47px">SUCCESS</span>
|
|
<br>
|
|
<span class="description">
|
|
{{#patient}}
|
|
PATIENT: {{patient}}
|
|
<br>
|
|
{{/patient}}
|
|
{{#success}}
|
|
{{success}}
|
|
{{/success}}
|
|
</span>
|
|
<br>
|
|
<span class="headers" style="padding-left:50px">FAILURE</span>
|
|
<br>
|
|
<span class="description">
|
|
{{#failure}}
|
|
{{failure}}
|
|
{{/failure}}
|
|
</span>
|
|
<br><br>
|
|
<span class ="description" style="padding-left:20px">
|
|
{{#time}}
|
|
Time: {{time}}
|
|
{{/time}}
|
|
</span><br><br>
|
|
<span class="headers">SKILL MODIFIERS</span>
|
|
{{#base}}
|
|
<span class="mods">
|
|
<br>BASE SCORE: {{base}}%
|
|
</span>
|
|
{{/base}}
|
|
{{#skill_num}}
|
|
<span class="mods">
|
|
<br>SKILL LEVEL: ({{skill_num}}) = {{skill_total}}%
|
|
</span>
|
|
{{/skill_num}}
|
|
{{#neg_mod}}
|
|
<span class="mods">
|
|
<br>{{NEGATIVE}}: {{neg_mod}}%
|
|
</span>
|
|
{{/neg_mod}}
|
|
{{#misc_mod}}
|
|
<span class="mods">
|
|
<br>MISC MODIFIER(S): {{misc_mod}}%
|
|
</span>
|
|
{{/misc_mod}}
|
|
</td></tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
|
|
|
|
|