| ABILITIES | SCORES | TEMP MOD | |||||
|---|---|---|---|---|---|---|---|
| ABILITIES | ROLLED SCORES | XP POINT INCREASE | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
| | | ||||||||||
| | | ||||||||||
| | | ||||||||||
| RACIAL ABILITIES | % | MOD% | XP | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| = | ||||
| = | ||||
| = |
| PRIMARY SKILL AREA: | TOTAL XP: |
|---|
| PSA SKILLS | LEVEL | XP |
|---|---|---|
MILITARY PSA | ||
TECHNICAL PSA | |||
|---|---|---|---|
BIOSOCIAL PSA | |||
|---|---|---|---|
| PSA SKILLS | LEVEL | XP |
|---|
SPACER PSA | |||
|---|---|---|---|
MENTALIST PSA | |||
|---|---|---|---|
| Weapon 1 | DMG | ROF | DEFENSE | SKILL | TYPE | APS | AMMO | SEU |
|---|
| MACRO | BLAST | | | POINT BLANK | SHORT | MEDIUM | LONG | EXTREME | | | MASS | COST | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| M |
| Weapon 2 | DMG | ROF | DEFENSE | SKILL | TYPE | APS | AMMO | SEU |
|---|
| MACRO | BLAST | | | POINT BLANK | SHORT | MEDIUM | LONG | EXTREME | | | MASS | COST | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| M |
| Weapon 3 | DMG | ROF | DEFENSE | SKILL | TYPE | APS | AMMO | SEU |
|---|
| MACRO | BLAST | | | POINT BLANK | SHORT | MEDIUM | LONG | EXTREME | | | MASS | COST | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| M |
| Weapon 4 | DMG | ROF | DEFENSE | SKILL | TYPE | APS | AMMO | SEU |
|---|
| MACRO | BLAST | | | POINT BLANK | SHORT | MEDIUM | LONG | EXTREME | | | MASS | COST | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| M |
| UNARMED ATTACK | DMG | DEFENSE | SKILL | STYLE | ATT % | SKILL BNS | TOTAL |
|---|
| + | = |
| WEAPON 1 | DMG | DMG BNS | DEFENSE | SKILL | POWER | AMMO | SEU |
|---|
| MACRO | MELEE STYLE | ATT % | Weapon Mod | SKILL % | TOTAL | MASS | COST |
|---|
| + | + | = |
| WEAPON 2 | DMG | DMG BNS | DEFENSE | SKILL | POWER | AMMO | SEU |
|---|
| MACRO | MELEE STYLE | ATT % | Weapon Mod | SKILL % | TOTAL | MASS | COST |
|---|
| + | + | = |
| / |
| ON | ENERGY DEVICE | SEU | MASS | COST |
|---|---|---|---|---|
| / |
SCREEN |
| PROT % | SEU USE / HIT | SEU | |
|---|---|---|---|
| % |
ARMOR: |
| PROT % | POINTS | TYPE | % | ||
|---|---|---|---|---|---|
# |
ITEM |
MASS (KG) |
COST (CR) |
|---|
| MASS (KG) | COST (CR) | ||
|---|---|---|---|
| ENCUMBERANCE | |||
|---|---|---|---|
| CARRY (KG) | MAX (KG) | GRAVITY | KG DIFF |
| TYPE | LEVEL | F-PTS | MASS | COST |
| COMPUTER DESCRIPTION | ||||
|---|---|---|---|---|
| PROGRAM | LEVEL | POINTS | DESCRIPTION |
# |
PACK / KIT 1 |
MASS (KG) |
COST (CR) |
|---|---|---|---|
| # | COMMODITY |
|---|
# |
PACK / KIT 2 |
MASS (KG) |
COST (CR) |
|---|---|---|---|
| # | COMMODITY |
|---|
# |
PACK / KIT 3 |
MASS (KG) |
COST (CR) |
|---|---|---|---|
| # | COMMODITY |
|---|
# |
PACK / KIT 4 |
MASS (KG) |
COST (CR) |
|---|---|---|---|
| # | COMMODITY |
|---|
# |
PACK / KIT 5 |
MASS (KG) |
COST (CR) |
|---|---|---|---|
| # | COMMODITY |
|---|
| # | COMMODITY | LOCATION |
|---|
| Mission Date | Mission Name | XP | Employer Name | Rank Promotion |
|---|
| MISSION: |
| CR |
| MISSION OBJECTIVES | CREDITS | POSITION OBJECTIVES | CREDITS |
|---|
| ABILITIES | SCORES | TEMP MOD | |||||
|---|---|---|---|---|---|---|---|
| (Includes Melee and Range Attacks) |
| MODIFICATIONS |
|---|
| SPECIAL ABILITIES |
|---|
| PROGRAMS | INSTALLED |
|---|---|
| ABILITIES | SCORES | TEMP MOD | |||||
|---|---|---|---|---|---|---|---|
| (Includes Melee and Range Attacks) |
| ECOLOGY NOTES |
|---|
| SPECIAL DEFENSE 1 | MACRO |
|---|---|
| SPECIAL DEFENSE 2 | MACRO |
|---|---|
| SPECIAL ATTACK 1 | MACRO |
|---|---|
| SPECIAL ATTACK 2 | MACRO |
|---|---|
| STARSHIP NAME | UPF ID TAG | STARSHIP OWNER | CAPTAIN | CREW SIZE | |
|---|---|---|---|---|---|
| HOME SYSTEM | HOME STATION | HULL SIZE | ENGINES | COST (CR) | |
|---|---|---|---|---|---|
| PILOT: | LEVEL: |
|---|
| STATISTIC | CURRENT | FULL | |
|---|---|---|---|
| ADF | |||
| MR |
| EVASION: | % | FF INC ACC: | % |
|---|
| CURRENT SPEED: |
|---|
| ENGINEER: | LEVEL: |
|---|
| STATISTIC | CURRENT | FULL |
|---|---|---|
| HP | ||
| DCR |
| ENGINEER DC RATING: | % |
|---|---|
| STRESS ANALYSIS: | % |
| ALLOCATED DCR: | REMAINING DCR: |
|---|
| SYSTEM | HIT | DL | DAMAGE NOTES | DCR | ENG | REPAIR % | |
|---|---|---|---|---|---|---|---|
| HULL | |||||||
| DRIVE | |||||||
| MANEUVERING | |||||||
| WEAPONS | |||||||
| POWER (DEFENSE) | |||||||
| DEFENSES | |||||||
| COMBAT CONTROL | |||||||
| NAVIGATION CONTROL | |||||||
| DAMAGE CONTROL | |||||||
| ELECTRICAL FIRE |
| WEAPON | BASE% | GUN% | TOTAL | FF | RD | MPO | LTD | DTM | RNG | DAMAGE | MOD | AMMO | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | = | D10 | + |
| WEAPON | BASE% | GUN% | TOTAL | FF | RD | MPO | LTD | DTM | RNG | DAMAGE | MOD | AMMO | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | = | D10 | + |
| WEAPON | BASE% | GUN% | TOTAL | FF | RD | MPO | LTD | DTM | RNG | DAMAGE | MOD | AMMO | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | = | D10 | + |
| WEAPON | BASE% | GUN% | TOTAL | FF | RD | MPO | LTD | DTM | RNG | DAMAGE | MOD | AMMO | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | = | D10 | + |
| WEAPON | BASE% | GUN% | TOTAL | FF | RD | MPO | LTD | DTM | RNG | DAMAGE | MOD | AMMO | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | = | D10 | + |
| INST | DEFENSE | ACT | LC | LB | PB | EB | DC | TP | AR | RB | MS | SM | AMMO |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| REFLECTIVE HULL | |||||||||||||
| PROTON SCREEN | |||||||||||||
| ELECTRON SCREEN | |||||||||||||
| STASIS SCREEN | |||||||||||||
| MASKING SCREEN | |||||||||||||
| ICM | |||||||||||||
| {{name}} |
|---|
| {{#roll_name}} {{roll_name}}{{/roll_name}} |
| ROLL: {{result}} vs {{final}} |
| {{#rollWasCrit() result}} {{crit}} {{/rollWasCrit() result}} {{#rollWasFumble() result}} {{fail}} {{/rollWasFumble() result}} {{#success}} {{success}} {{/success}} |
|
{{#attr}}
{{attr}}: {{attr_num}}
{{/attr}}
{{#mod_num}} MODIFIERS: ({{mod_num}}) {{/mod_num}} |
| {{name}} | {{weapon}} | |
|---|---|---|
| {{#roll_name}} {{roll_name}}{{/roll_name}} | ||
| {{#target}} TARGET: {{target}} {{/target}} | ||
| ATTACK: {{result}}% vs {{final}}% | ||
| DAMAGE: {{damage}} | ||
| EFFECT: {{effect}} | ||
| BLAST RADIUS: {{blast}} M | ||
|
{{#rollWasCrit() result}}
{{crit}}
{{/rollWasCrit() result}} {{#rollWasFumble() result}} {{critFail}} {{/rollWasFumble() result}} {{#targeted}} | ||
| SUB-TARGET: {{targeted}} | ||
| ATTACK MODIFIERS | ||
|
{{#att}}
ATTACK SCORE: {{att}}%
{{/att}} {{#skill_num}} SKILL LEVEL: ({{skill_num}}) = {{skill_total}}% {{/skill_num}} {{#attack_mod}} {{COMBAT}} MODIFIERS: ({{attack_mod}})% {{/attack_mod}} {{#targeted_Mod}} SELECTIVE TARGETING: {{targeted_Mod}}% {{/targeted_Mod}} {{#Weapon_Mod}} WEAPON MODIFIER: {{Weapon_Mod}}% {{/Weapon_Mod}} {{#D_mod}} DAMAGE TABLE MOD: {{D_mod}} {{/D_mod}} | ||
| {{name}} |
|---|
| {{#roll_name}} {{roll_name}}{{/roll_name}} {{skill}} CHECK |
| ROLL: {{result}}% vs {{final}}%
{{#rollWasCrit() result}}
{{crit}} {{/rollWasCrit() result}} {{#rollWasFumble() result}} {{fail}} {{/rollWasFumble() result}} |
| SUCCESS
{{#patient}} PATIENT: {{patient}} {{/patient}} {{#success}} {{success}} {{/success}} FAILURE {{#failure}} {{failure}} {{/failure}} {{#time}} Time: {{time}} {{/time}} SKILL MODIFIERS {{#base}} BASE SCORE: {{base}}% {{/base}} {{#skill_num}} SKILL LEVEL: ({{skill_num}}) = {{skill_total}}% {{/skill_num}} {{#neg_mod}} {{NEGATIVE}}: {{neg_mod}}% {{/neg_mod}} {{#misc_mod}} MISC MODIFIER(S): {{misc_mod}}% {{/misc_mod}} |