UPF PERSONNEL FORM 32J-1K

GENERAL DATA


PHYSICAL DATA

ABILITIES     SCORESTEMP MOD

CORE ATTRIBUTE EVALUATION

ABILITIESROLLED SCORESXP POINT INCREASE
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PERSONAL FILE

RACIAL ABILITIES     %     MOD%   XP
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PHYSICAL DESCRIPTION


BACKGROUND
UPF PERSONNEL FORM 32J-1K

SKILLS

PRIMARY SKILL AREA: TOTAL XP:

PSA SKILLS LEVEL XP

MILITARY PSA

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TECHNICAL PSA

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BIOSOCIAL PSA

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PSA SKILLS LEVEL XP

SPACER PSA

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MENTALIST PSA

UPF PERSONNEL FORM 32J-1K

RANGE WEAPONS

Weapon 1 DMG ROF DEFENSE SKILL TYPE APS AMMO SEU
MACRO   BLAST| POINT BLANK SHORTMEDIUMLONGEXTREME | MASS COST
M

Hide Weapon 2
Weapon 2 DMG ROF DEFENSE SKILL TYPE APS AMMO SEU
MACRO   BLAST| POINT BLANK SHORTMEDIUMLONGEXTREME | MASS COST
M

Hide Weapon 3
Weapon 3 DMG ROF DEFENSE SKILL TYPE APS AMMO SEU
MACRO   BLAST| POINT BLANK SHORTMEDIUMLONGEXTREME | MASS COST
M

Hide Weapon 4
Weapon 4 DMG ROF DEFENSE SKILL TYPE APS AMMO SEU
MACRO   BLAST| POINT BLANK SHORTMEDIUMLONGEXTREME | MASS COST
M

MELEE WEAPONS

UNARMED ATTACK DMG DEFENSE SKILL STYLE ATT % SKILL BNS TOTAL
+ =

WEAPON 1 DMG     DMG BNS DEFENSE SKILL POWER AMMO SEU
MACRO MELEE STYLE ATT % Weapon Mod SKILL % TOTAL MASS COST
+ + =

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WEAPON 2 DMG     DMG BNS DEFENSE SKILL POWER AMMO SEU
MACRO MELEE STYLE ATT % Weapon Mod SKILL % TOTAL MASS COST
+ + =

MEDICAL RECORD

/

CRITICAL INJURIES (DAMAGE)

CURRENT CONDITIONS

ENERGY RECORD

ON ENERGY DEVICE SEU MASS COST

DEFENSES

SCREEN

  PROT % SEU USE / HIT SEU
%

ARMOR:

  PROT % POINTS TYPE
%
UPF PERSONNEL FORM 32J-1K

EQUIPMENT

MISSION GEAR


#
ITEM
MASS (KG)
COST (CR)
MASS (KG) COST (CR)

ENCUMBERANCE
CARRY (KG) MAX (KG)GRAVITY KG DIFF

COMPUTER

TYPE LEVEL F-PTS MASS COST
COMPUTER DESCRIPTION
PROGRAM LEVEL POINTS DESCRIPTION

ASSORTED GEAR


#
PACK / KIT 1
MASS (KG)
COST (CR)
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# COMMODITY

#
PACK / KIT 2
MASS (KG)
COST (CR)
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Hide Commodities
# COMMODITY

#
PACK / KIT 3
MASS (KG)
COST (CR)
Hide Items
Hide Commodities
# COMMODITY

#
PACK / KIT 4
MASS (KG)
COST (CR)
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Hide Commodities
# COMMODITY

#
PACK / KIT 5
MASS (KG)
COST (CR)
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Hide Commodities
# COMMODITY

# COMMODITY LOCATION
UPF PERSONNEL FORM 32J-1K

OCCUPATION (OCC)

Mission Date Mission Name XP Employer Name Rank Promotion
FY

MISSION PROFILE

MISSION:
CR
MISSION OBJECTIVESCREDITSPOSITION OBJECTIVESCREDITS
UPF ROBOT LICENSE FORM 62B-1T

ROBOT GENERAL DATA



PHYSICAL DATA

ABILITIES     SCORESTEMP MOD

(Includes Melee and Range Attacks)

MODIFICATIONS

MODIFICATIONS
SPECIAL ABILITIES

PROGRAMMING

PROGRAMS INSTALLED

MISSION

FUNCTIONS

UPF CREATURE DATA SHEET 9622P-5K

CREATURE GENERAL DATA



PHYSICAL DATA

ABILITIES     SCORESTEMP MOD

(Includes Melee and Range Attacks)

DETAILED DATA

PHYSICAL DESCRIPTION

ECOLOGY NOTES

SPECIAL ABILITIES

SPECIAL DEFENSE 1 MACRO

SPECIAL DEFENSE 2 MACRO

SPECIAL ATTACK 1 MACRO

SPECIAL ATTACK 2 MACRO

STARSHIP TRANSPONDER

STARSHIP NAME UPF ID TAG STARSHIP OWNER CAPTAIN CREW SIZE

HOME SYSTEM HOME STATION HULL SIZE ENGINES COST (CR)


HELM

PILOT: LEVEL:

STATISTIC CURRENT FULL
ADF
MR

EVASION:% FF INC ACC:%

CURRENT SPEED:

ENGINEERING

ENGINEER: LEVEL:

STATISTIC CURRENT FULL
HP
DCR

ENGINEER DC RATING:%
STRESS ANALYSIS:%

DAMAGE CONTROL

ALLOCATED DCR: REMAINING DCR:

SYSTEM HIT DL DAMAGE NOTES DCR ENG REPAIR %
HULL
DRIVE
MANEUVERING
WEAPONS
POWER (DEFENSE)
DEFENSES
COMBAT CONTROL
NAVIGATION CONTROL
DAMAGE CONTROL
ELECTRICAL FIRE

WEAPON SYSTEMS

Hide Starship Weapon 1
WEAPON BASE% GUN% TOTAL FF RD MPO LTD DTM RNG DAMAGE MOD AMMO
+ = D10 +

Hide Starship Weapon 2
WEAPON BASE% GUN% TOTAL FF RD MPO LTD DTM RNG DAMAGE MOD AMMO
+ = D10 +

Hide Starship Weapon 3
WEAPON BASE% GUN% TOTAL FF RD MPO LTD DTM RNG DAMAGE MOD AMMO
+ = D10 +

Hide Starship Weapon 4
WEAPON BASE% GUN% TOTAL FF RD MPO LTD DTM RNG DAMAGE MOD AMMO
+ = D10 +

Hide Starship Weapon 5
WEAPON BASE% GUN% TOTAL FF RD MPO LTD DTM RNG DAMAGE MOD AMMO
+ = D10 +

DEFENSE SYSTEMS


INST DEFENSE ACT LC LB PB EB DC TP AR RB MS SM AMMO
REFLECTIVE HULL
PROTON SCREEN
ELECTRON SCREEN
STASIS SCREEN
MASKING SCREEN
ICM
{{name}}
{{#roll_name}} {{roll_name}}{{/roll_name}}
ROLL: {{result}} vs {{final}}
{{#rollWasCrit() result}} {{crit}} {{/rollWasCrit() result}} {{#rollWasFumble() result}} {{fail}} {{/rollWasFumble() result}} {{#success}} {{success}} {{/success}}
{{#attr}} {{attr}}: {{attr_num}} {{/attr}}
{{#mod_num}}   MODIFIERS: ({{mod_num}}) {{/mod_num}}
{{#damage}} {{/damage}} {{#effect}} {{/effect}} {{#blast}} {{/blast}} {{/targeted}} {{#ammouse}} AMMO USED:
{{ammouse}} {{/ammouse}}
{{name}}
{{weapon}}
{{#roll_name}} {{roll_name}}{{/roll_name}}
{{#target}} TARGET: {{target}} {{/target}}
ATTACK: {{result}}% vs {{final}}%
DAMAGE: {{damage}}
EFFECT: {{effect}}
BLAST RADIUS: {{blast}} M
{{#rollWasCrit() result}} {{crit}}
{{/rollWasCrit() result}} {{#rollWasFumble() result}} {{critFail}}
{{/rollWasFumble() result}} {{#targeted}}
SUB-TARGET: {{targeted}}
ATTACK MODIFIERS
{{#att}} ATTACK SCORE: {{att}}%
{{/att}} {{#skill_num}} SKILL LEVEL: ({{skill_num}}) = {{skill_total}}%
{{/skill_num}} {{#attack_mod}} {{COMBAT}} MODIFIERS: ({{attack_mod}})%
{{/attack_mod}} {{#targeted_Mod}} SELECTIVE TARGETING: {{targeted_Mod}}%
{{/targeted_Mod}} {{#Weapon_Mod}} WEAPON MODIFIER: {{Weapon_Mod}}%
{{/Weapon_Mod}} {{#D_mod}} DAMAGE TABLE MOD: {{D_mod}} {{/D_mod}}
{{name}}
{{#roll_name}} {{roll_name}}{{/roll_name}}
{{skill}} CHECK
ROLL: {{result}}% vs {{final}}% {{#rollWasCrit() result}}

{{crit}} {{/rollWasCrit() result}} {{#rollWasFumble() result}}

{{fail}} {{/rollWasFumble() result}}
SUCCESS
{{#patient}} PATIENT: {{patient}}
{{/patient}} {{#success}} {{success}} {{/success}}

FAILURE
{{#failure}} {{failure}} {{/failure}}

{{#time}} Time: {{time}} {{/time}}

SKILL MODIFIERS {{#base}}
BASE SCORE: {{base}}%
{{/base}} {{#skill_num}}
SKILL LEVEL: ({{skill_num}}) = {{skill_total}}%
{{/skill_num}} {{#neg_mod}}
{{NEGATIVE}}: {{neg_mod}}%
{{/neg_mod}} {{#misc_mod}}
MISC MODIFIER(S): {{misc_mod}}%
{{/misc_mod}}