mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 04:02:29 +00:00
6638 lines
561 KiB
HTML
6638 lines
561 KiB
HTML
<div class="charsheet">
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<img src="https://i.imgur.com/SFQe0i8.jpg" align: "middle" style=";max-height: 100px;width: 900px">
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<input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1"><span class="sheet-is-npc-tab"></span>
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<div class="sheet-col-1-3 sheet-small sheet-center"></div>
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<br><br>
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<div class="sheet-player">
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" checked /><span title="Character"></span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" /> <span title="Profile"></span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" /><span title="Career"></span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab11" value="11" /> <span title="Skills"></span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab10" value="10" /> <span title="Combat Tech"></span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" /><span title="Gear"></span>
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<div class="sheet-tab-br"></div>
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<h4>UNITED PLANETARY FEDERATION FORM 32J-1K</h4>
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<div class="sheet-row">
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<div class="sheet-col-1-8 sheet-large-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" readonly name="attr_Job_Title"/>RANK</div>
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<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_character_name" />NAME</div>
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<div class="sheet-col-1-14 sheet-small sheet-center"></div>
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<div class="sheet-col-1-16 sheet-large-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_STA" />STA</div>
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<div class="sheet-col-1-16 sheet-large-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_ARMOR" />ARMOR</div>
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<div class="sheet-col-1-16 sheet-large-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_seu" />SEU</div>
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<div class="sheet-col-1-14 sheet-small sheet-center"></div>
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<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" disabled value="ceil(@{WALK}*@{enc_mod}*@{MOVE_mod})" name="attr_WALKING" />WALKING</div><div class="sheet-col-1-24 sheet-small sheet-center" style="padding-top:10px">M</div>
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<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" disabled value="ceil(@{RUN}*@{enc_mod}*@{MOVE_mod})" name="attr_RUNNING"/>RUNNING</div><div class="sheet-col-1-24 sheet-small sheet-center" style="padding-top:10px">M</div>
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<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" disabled value="ceil(@{HOURLY}*@{enc_mod}*@{MOVE_Mod})" name="attr_HOURLYING" />HOURLY</div><div class="sheet-col-1-24 sheet-small sheet-center" style="padding-top:10px">KM</div>
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</div>
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<hr />
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<div class="sheet-row">
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<div class="sheet-col-1-5"><button style="font-size:80%;font-weight:bolder;width:150px" type="roll" name="attr_ROLL_Armor_Def" value="!power --name|@{character_name} --leftsub|Armor --rightsub|Protection --Weapon Damage|[[?{Damage|0}]] --Armor Protection|[[@{armor_pro}]] % --^0Target Damage|[[floor((?{Damage|})*(1-@{armor_pro})/100)]] --Armor Damage|[[ceil((?{Damage|0})*(@{armor_pro})/100)]]
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!setattr --name @{character_name} --mod --ARMOR|-[[ceil(?{Damage|}*(@{armor_pro})/100)]]
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!setattr --name @{character_name} --mod --STA|-[[floor(?{Damage|}*(1-(@{armor_pro})/100))]]" Title="Apply Armor Defense">APPLY ARMOR DEFENSE</button></div>
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<div class="sheet-col-1-5"><button style="font-size:80%;font-weight:bolder;width:150px" type="roll" name="attr_ROLL_Screen_Def" value="!power --name|@{character_name} --leftsub|Screen --rightsub|Protection --Weapon Damage|[[?{Damage|0}]] --Screen Protection|[[@{Screen_pro}]]% --^Screen SEU|[[ceil((?{Damage|}*@{Screen_pro}/100)*@{Screen_ratio})+@{Screen_Per_Hit}]] --^Damage Penetration|[[floor(?{Damage|}*(100-@{Screen_pro})/100)]] --^0Target Damage|[[floor(?{Damage|}*(100-@{Screen_pro})/100)]]
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!setattr --name @{character_name} --mod --seu|-[[ceil(?{Damage|}*(@{Screen_pro}/100)*@{Screen_ratio})+@{Screen_Per_Hit}]]
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!setattr --name @{character_name} --mod --STA|-[[floor(?{Damage|}*(100-@{Screen_pro})/100)]]" Title="Apply Screen Defense">APPLY SCREEN DEFENSE</button></div>
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<div class="sheet-col-1-5"><button style="font-size:80%;font-weight:bolder;width:150px" type="roll" name="attr_ROLL_Full_Def" value="!power --name|@{character_name} --leftsub|Screen / Armor --rightsub|Protection --Weapon Damage|[[?{Damage|0}]] --SCREEN| --^Screen Protection|[[@{Screen_pro}]]% --^Screen SEU|[[ceil((?{Damage|}*@{Screen_pro}/100)*@{Screen_ratio})+@{Screen_Per_Hit}]] --^0Damage Penetration|[[ceil(?{Damage|}*(100-@{Screen_pro})/100)]] --^0ARMOR| --Armor Protection|[[@{armor_pro}]] % --^0Target Damage|[[floor(ceil(?{Damage|}*(100-@{Screen_pro})/100)*(1-@{armor_pro}/100))]] --Armor Damage|[[ceil(ceil(?{Damage|}*(100-@{Screen_pro})/100)*(@{armor_pro}/100))]]
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!setattr --name @{character_name} --mod --seu|-[[ceil(?{Damage|}*(@{Screen_pro}/100)*@{Screen_ratio})+@{Screen_Per_Hit}]]
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!setattr --name @{character_name} --mod --ARMOR|-[[ceil(ceil(?{Damage|}*(100-@{Screen_pro})/100)*(@{armor_pro}/100))]]
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!setattr --name @{character_name} --mod --STA|-[[floor(ceil(?{Damage|}*(100-@{Screen_pro})/100)*(1-@{armor_pro}/100))]]" Title="Apply Screen and Armor Defense">APPLY BOTH DEFENSE</button></div>
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<div class='sheet-col-1-5'></div>
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<!-- <div class="sheet-col-1-5"><button style="font-size:80%;font-weight:bolder;width:120px" type="roll" name="attr_ROLL_Reload" value="!ammo @{character_id} ?{Weapon|@{Range_Weapon},Range_AMMO|@{Range_Weapon2},Range_AMMO2|@{Range_Weapon3},Range_AMMO3|@{Range_Weapon4},Range_AMMO4} ?{Clip Size?|20}
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!sfx song:Reload action:play unique:true volume:80
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**@{character_name} reloads his weapon**">RELOAD WEAPON</button></div>-->
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</div>
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<hr />
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<!-- Physical Data Section -->
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<div class="sheet-tab1">
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<div class="sheet-col">
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<h3>PHYSICAL DATA</h3>
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<div class="sheet-row">
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<div class="sheet-col-1-16 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder;"> ABILITY</span></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-16 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">SCORES</span></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-17 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">BASE</span></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-17 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">XP</span></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-17 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">MOD</span></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-16 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder"> ABILITY</span></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-16 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">SCORES</span></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-17 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">BASE</span></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-17 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">XP</span></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-17 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">MOD</span></div>
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</div>
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<div class="sheet-row"> <!--STR/STA-->
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<div class="sheet-col-1-16"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" name="attr_STR_Check-Roll" title="Roll Strength Check" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=STRENGTH}}{{attribute=STR}}{{attribute_num=[[@{STR}]]}}{{mod_num=[[?{Modifier|0}]]}} {{result=[[([[@{STR}]]+?{Modifier|})-D100]]}} {{final=[[0]]}} {{crit=CRITICAL SUCCESS}} {{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>STR</button></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-16"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" readonly name="attr_STR" title="@{STR}" /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_BASE_STR" value=40 /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_STR_XP" value=0></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="text" readonly name="attr_STRENGTH_MOD" value=0 ></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">/</span></div>
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<div class="sheet-col-1-16"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" name="attr_STA-Check" title="Roll Stamina Check" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=STAMINA}}{{attribute=STA}}{{attribute_num=[[@{STA}]]}}{{mod_num=[[?{Modifier|0}]]}}{{final=[[0]]}}{{result=[[(@{STA}+?{Modifier|})-D100]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>STA</button></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-16"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" readonly name="attr_STA_max" title="@{STA|max}" /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_BASE_STA" value=40 /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_STA_XP" value=0></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="text" readonly name="attr_STAMINA_MOD" value=0 ></div>
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</div>
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<div class="sheet-row"> <!--DEX/RS-->
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<div class="sheet-col-1-16"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" title="Roll Dexterity Check" name="attr_DEX-Check" style="width:60px" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=DEXTERITY}}{{attribute=DEX}}{{attribute_num=[[@{DEX}]]}}{{mod_num=[[?{Modifier|0}]]}}{{final=[[0]]}} {{result=[[(@{DEX}+?{Modifier|})-D100]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>DEX</button></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-16"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" readonly name="attr_DEX" title="@{DEX}" /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_BASE_DEX" value=40 /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number"name="attr_DEX_XP" value=0 ></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="text" readonly name="attr_DEXTERITY_MOD" value=0></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">/</span></div>
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<div class="sheet-col-1-16"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" name="attr_RS-Check" title="Roll Reaction Speed Check" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=REACTION SPEED}}{{attribute=RS}}{{attribute_num=[[@{RS}]]}}{{mod_num=[[?{Modifier|0}]]}}{{final=[[0]]}} {{result=[[(@{RS}+?{Modifier|})-D100]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>RS</button></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-16"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" readonly name="attr_RS" title="@{RS}" /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_BASE_RS" value=40 /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_RS_XP" value=0></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="text" readonly name="attr_REACTION_MOD" value=0></div>
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</div>
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<div class="sheet-row"> <!--INT/LOG-->
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<div class="sheet-col-1-16"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" title="Roll Intuition Check" name="attr_INT-Check" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=INTUITION}}{{attribute=INT}}{{attribute_num=[[@{INT}]]}}{{mod_num=[[?{Modifier|0}]]}} {{result=[[(@{INT}+?{Modifier|})-D100]]}} {{final=[[0]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>INT</button></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-16"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" readonly name="attr_INT" title="@{INT}" /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_BASE_INT" value=40 /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_INT_XP" value=0></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="text" readonly name="attr_INTUITION_MOD" value=0></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">/</span></div>
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<div class="sheet-col-1-16"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" name="attr_LOG-Check" title="Roll Logic Check" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=LOGIC}}{{attribute=LOG}}{{attribute_num=[[@{LOG}]]}}{{mod_num=[[?{Modifier|0}]]}} {{result=[[(@{LOG}+?{Modifier|})-D100]]}} {{final=[[0]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>LOG</button></div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-16"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" readonly name="attr_LOG" title="@{LOG}" /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_BASE_LOG" value=40 /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_LOG_XP" value=0></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="text" readonly name="attr_LOGIC_MOD" value=0 ></div>
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</div>
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<div class="sheet-row"> <!--PER/LDR-->
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<div class="sheet-col-1-16"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" title="Roll Personality Check" name="attr_PER-Check" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=PERSONALITY}}{{attribute=PER}}{{attribute_num=[[@{PER}]]}}{{mod_num=[[?{Modifier|0}]]}} {{result=[[(@{PER}+?{Modifier|})-D100]]}} {{final=[[0]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>PER</div>
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<div class="sheet-col-1-24"></div>
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<div class="sheet-col-1-16 "><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" readonly name="attr_PER" title="@{PER}" /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_BASE_PER" value=40 /></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_PER_XP" value=0></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
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<div class="sheet-col-1-17"><input class="sheet-center" type="text" readonly name="attr_PERSONALITY_MOD" value=0></div>
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<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">/</span></div>
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|
||
<div class="sheet-col-1-16"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" name="attr_LDR-Check" title="Roll Leadership Check" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=LEADERSHIP}}{{attribute=LDR}}{{attribute_num=[[@{LDR}]]}}{{mod_num=[[?{Modifier|0}]]}} {{result=[[(@{STR}+?{Modifier|})-D100]]}} {{final=[[0]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>LDR</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-16"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" readonly name="attr_LDR" title="@{LDR}" /></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
|
||
<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_BASE_LDR" value=40 /></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
|
||
<div class="sheet-col-1-17"><input class="sheet-center" type="number" name="attr_LDR_XP" value="0"></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
|
||
<div class="sheet-col-1-17"><input class="sheet-center" type="text" readonly name="attr_LEADERSHIP_MOD" value=0></div>
|
||
</div>
|
||
<hr />
|
||
<br>
|
||
<div class="sheet-row"> <!--Derivative Abilities-->
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-underlined sheet-center" disabled value="@{sel_RACE}" name="attr_RACE" >RACE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-8"></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-underlined sheet-center" title="Initative Modifier: @{IM}" name="attr_IM" disabled value="ceil(@{RS}/10)">IM</div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center" style="font-weight:bolder"><button style="font-size:90%" type="roll" name="attr_ROLL-Init" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=CHECK}} {{roll_name=INITIATIVE}}{{attribute=IM}}{{attribute_num=[[@{IM}]]}}{{mod_num=[[?{Other Modifiers|0}]]}}{{Initiative=[[D10+?{Other Modifiers|0}+@{IM} &{tracker}]]}}" Title="Personal Initiative Roll">INITIATIVE</button></div>
|
||
<div class="sheet-col-1-12"></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-underlined sheet-center" title="Range Weapon: @{rw}" name="attr_rw" disabled value="[[ceil(@{DEX}/2)]]+[[@{ATT-CHAR_mod}]][GLOBAL MOD]">RW</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-underlined sheet-center" title="Strength Melee Attack: @{pmw}" name="attr_pmw" disabled value="[[ceil(@{STR}/2)]]+[[@{ATT-CHAR_mod}]][GLOBAL MOD]">M (STR)</div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-underlined sheet-center" title="Dexterity Melee Attack: @{fmw}" name="attr_fmw" disabled value="[[ceil(@{DEX}/2)]]+[[@{ATT-CHAR_mod}]][GLOBAL MOD]">M (DEX)</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-underlined sheet-center" title="Punching Score: @{ps}" name="attr_ps" disabled value="ceil(@{STR}/20)">PS</div>
|
||
</div>
|
||
</div>
|
||
<h3>COMBAT DATA</h3> <!-- Combat Data -->
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h4>RANGE WEAPONS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder" >WEAPON</span></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">ACC</span></div>
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">DMG</span></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">SETTING</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">AMMO TYPE</span></div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><span title="Number of SEU or Rounds per trigger pull" style="font-size:80%;font-weight: bolder">A P S</span></div> <div class="sheet-col-1-12 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">AMMO</span></div>
|
||
</div>
|
||
<fieldset class="repeating_pweapons">
|
||
<input type="hidden" name="attr_row_id">
|
||
<input type="hidden" name="attr_Range_Blast">
|
||
<input type="hidden" name="attr_Range_Blast_Check">
|
||
<input type="hidden" name="attr_Range_Skill_Mod">
|
||
<input type="hidden" name="attr_Range_MOD">
|
||
<input type="hidden" name="attr_Range_DMG_max">
|
||
<input type="hidden" name="attr_Range_Weapon_Effect">
|
||
<div class="sheet-row"> <!-- Weapon 1-->
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center"><input style="font-size:75%;" type="text" name="attr_Range_Weapon"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><input disabled type="text" name="attr_Range_ACC" value="[[(@{rw}+@{Range_Skill_Mod}*10)+@{Range_MOD}]]"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input style="font-size:90%" type="text" name="attr_Range_DMG"></div>
|
||
<div class="sheet-col-1-20 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:70%;font-weight: bolder">D10</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"> <select style="font-size:70%" name="attr_Range_Macro">
|
||
<option value="/em @{character_name} fires a @{Range_Weapon} at @{target|token_name}.
|
||
@{view} &{template:SFAttack} {{name=@{character_name}}} {{rangemod=[[?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{roll_name=RANGE ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<2cf>96]]}}{{final=[[[[@{rw}]]+?{Range Modifiers|0}+[[@{Range_Skill_Mod}*10]]+@{Range_MOD}+?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod}}}{{skill_total=[[@{Range_Skill_Mod}*10]]}}{{attack_mod=[[?{Range Modifiers|}+@{Range_MOD}]]}}{{crit=KNOCKED OUT [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}}{{damage=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{ammouse=[[@{Range_Weapon|max}]]}}{{dmg_name=@{Range_DMG|max}}} {{global-effect=@{Range_Weapon_Effect}}}
|
||
!ammo @{character_id} @{Range_Type} -[[@{Range_Weapon|max}]]" selected>ROF:1</option>
|
||
<option value="/em @{character_name} fires a @{Range_Weapon} at @{target|TARGET 1|token_name} and @{target|TARGET 2|token_name}.
|
||
@{view} &{template:SFAttack} {{name=@{character_name}}} {{rangemod=[[?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{roll_name=SEMI-AUTOMATIC FIRE (2) RANGE ATTACK}}{{target=@{target|TARGET 1|token_name}}}{{target2=@{target|TARGET 2|token_name}}}{{result=[[D100cs<2cf>96]]}}{{result2=[[D100cs<2cf>96]]}}{{final=[[[[@{rw}]]+?{Range Modifiers|0}+@{Range_MOD}+?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}+[[@{Range_Skill_Mod}*10]]]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod}}}{{skill_total=[[@{Range_Skill_Mod}*10]] }} {{attack_mod=[[?{Range Modifiers|}+@{Range_MOD}]]}}{{crit=KNOCKED OUT [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}}{{damage=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage2=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{ammouse=[[@{Range_Weapon|max}*2]]}}{{dmg_name=@{Range_DMG|max}}} {{global-effect=@{Range_Weapon_Effect}}}
|
||
!ammo @{character_id} @{Range_Type} -[[@{Range_Weapon|max}*2]]">ROF:2</option>
|
||
<option value="/em @{character_name} fires a @{Range_Weapon} at @{target|TARGET 1|token_name} and @{target|TARGET 2|token_name} and @{target|TARGET 3|token_name}.
|
||
@{view} &{template:SFAttack} {{name=@{character_name}}} {{rangemod=[[?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{roll_name=SEMI-AUTOMATIC FIRE (3) RANGE ATTACK}}{{target=@{target|TARGET 1|token_name}}}{{target2=@{target|TARGET 2|token_name}}}{{target3=@{target|TARGET 3|token_name}}}{{result=[[D100cs<2cf>96]]}}{{result2=[[D100cs<2cf>96]]}}{{result3=[[D100cs<2cf>96]]}}{{final=[[[[@{rw}]]+?{Range Modifiers|0}+@{Range_MOD}+?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}+[[@{Range_Skill_Mod}*10]]]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod}}}{{skill_total=[[@{Range_Skill_Mod}*10]] }} {{attack_mod=[[?{Range Modifiers|}+@{Range_MOD}]]}}{{crit=KNOCKED OUT [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}}{{damage=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage2=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage3=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{ammouse=[[@{Range_Weapon|max}*3]]}}{{dmg_name=@{Range_DMG|max}}} {{global-effect=@{Range_Weapon_Effect}}}
|
||
!ammo @{character_id} @{Range_Type} -[[@{Range_Weapon|max}*3]]">ROF:3</option>
|
||
<option value="/em @{character_name} fires a Stun Round using a @{Range_Weapon} at @{target|token_name}.
|
||
@{view} &{template:SFAttack} {{name=@{character_name}}} {{rangemod=[[?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{roll_name=RANGE STUN ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<2cf>96]]}}{{final=[[[[@{rw}]]+?{Range Modifiers|0}+@{Range_MOD}+?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}+[[@{Range_Skill_Mod}*10]]]]}} {{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod}}} {{skill_total=[[@{Range_Skill_Mod}*10]] }} {{attack_mod=[[?{Range Modifiers|}+@{Range_MOD}]]}}{{crit=KNOCKED OUT [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}}{{effect=Stun for [[1D100]] Rounds: STA Check Required}}{{ammouse=[[@{Range_Weapon|max}]]}}{{damage=HIT}}{{dmg_name=@{Range_DMG|max}}} {{global-effect=@{Range_Weapon_Effect}}}
|
||
!ammo @{character_id} @{Range_Type} -[[@{Range_Weapon|max}]]">STUN</option>
|
||
<option value="/em @{character_name} performs an area attack using @{Range_Weapon}.
|
||
@{view} &{template:SFAttack} {{name=@{character_name}}} {{rangemod=[[?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{roll_name=AREA EFFECT ATTACK}}{{target=@{target|LOCATION|token_name}}}{{target2=Target In Area}}{{target3=Target In Area}}{{target4=Target In Area}}{{target5=Target In Area}}{{result=[[D100cs<2cf>96]]}}{{result2=[[5]]}}{{result3=[[5]]}}{{result4=[[5]]}}{{result5=[[5]]}}{{final=[[[[@{rw}]]+?{Range Modifiers|0}+@{Range_MOD}+?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}+[[@{Range_Skill_Mod}*10]]]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod}}}{{skill_total=[[@{Range_Skill_Mod}*10]] }} {{attack_mod=[[?{Range Modifiers|}+@{Range_MOD}]]}}{{damage=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage2=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage3=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage4=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage5=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{ammouse=[[@{Range_Weapon|max}]]}}{{blast=[[@{Range_Blast}]] M}} {{global-effect=@{Range_Blast_Check}; @{Range_Weapon_Effect}}}{{dmg_name=@{Range_DMG|max}}}
|
||
!ammo @{character_id} @{Range_Type} -[[@{Range_Weapon|max}]]">BLAST</option>
|
||
<option value="/em @{character_name} fires a burst with an @{Range_Weapon} at various targets
|
||
@{view} &{template:SFAttack} {{name=@{character_name}}} {{rangemod=[[?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{roll_name=BURST RANGE ATTACK}} {{target=@{target|TARGET|token_name}}} {target2=@{target|TARGET 2|token_name}}}{{target3=@{target|TARGET 3|token_name}}}{{target4=@{target|TARGET 4|token_name}}}{{target5=@{target|TARGET 5|token_name}}} {{result=[[D100cs<2cf>96]]}}{{final=[[[[@{rw}]]+?{Range Modifiers|20}+@{Range_MOD}+?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}+[[@{Range_Skill_Mod}*10]]]]}}{{att=[[@{rw}]]}}{{skill_num=@{Range_Skill_Mod}}}{{skill_total=[[@{Range_Skill_Mod}*10]] }} {{attack_mod=[[?{Range Modifiers|}+@{Range_MOD}]]}}{{crit=KNOCKED OUT [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}}{{damage=[[floor(((@{Range_DMG}*5)D10+?{Damage Modifier|0}+(?{# of Targets|1}-1)D10)/?{# of Targets|1})]]}}{{ammouse=[[@{Range_weapon|max}*10]]}}{{dmg_name=@{Range_DMG|max}}}{{effect=[[?{# of Targets|1}]] ENEMIES TAKES TARGET 1 DAMAGE}}{{global-effect=@{Range_Weapon_Effect}}}
|
||
!ammo @{character_id} @{Range_Type} -[[@{Range_Weapon|max}*10]]">BURST</option>
|
||
</select></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><select style="font-size:75%" name="attr_Range_Type">
|
||
<option value="repeating_pweapons_@{row_id}_Range_AMMO">CLIPS</option>
|
||
<option value="seu">SEU</option>
|
||
</select></div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><input style="font-size:90%" type="text" title="Ammo Per Shot" name="attr_Range_Weapon_max"/></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center"><input style="font-size:90%" type="text" name="attr_Range_AMMO"></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:140%;font-family:dicefontd10;" type="roll"name="attr_ROLL_Range_Weapon_1" value="@{Range_Macro}" Title="Fire Range Weapon 1">k</button></div>
|
||
</div>
|
||
</fieldset>
|
||
|
||
<hr />
|
||
<h4>RANGE WEAPON MODIFIERS</h4>
|
||
<fieldset class="repeating_pcrange-mods">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_ran_mod_name" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">WEAPON</span></div>
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center"><input type="number" style="font-size:80%" name="attr_ran_mod" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">MOD</span></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_ran_mod_reason" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">ORIGIN OF MOD / NOTES</span></div>
|
||
</fieldset>
|
||
|
||
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h4>MELEE WEAPONS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">WEAPON</span></div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">ACC</span></div>
|
||
<div class="sheet-col-3-16 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">DAMAGE</span></div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">ATTACK</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">STYLE</span></div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">AMMO</span></div>
|
||
</div>
|
||
|
||
<div class="sheet-row"> <!--Martial Arts-->
|
||
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center"><input readonly style="font-size:75%;" type="text" name="attr_Martial_Arts" value="MARTIAL ARTS"></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center"><input DISABLED type="number" name="attr_Martial_Arts_ACC" value="[[(@{pmw})*(@{Martial_Arts_Style_Mod})]]+[[(@{fmw})*(1-(@{Martial_Arts_Style_Mod}))]]+[[(@{MA}*10)]]"></div>
|
||
<div class="sheet-col-1-15 sheet-large-label sheet-center"><input DISABLED style="font-size:90%;"type="text" name="attr_Martial_Arts_DMG" value=""></div>
|
||
<div class="sheet-col-1-17 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:70%;font-weight: bolder"></span></div>
|
||
<div class="sheet-col-1-15 sheet-large-label sheet-center"><input DISABLED type="text" style="font-size:80%" name="attr_Martial_Arts_PD" value="(@{ps})+@{ma}"></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"> <select style="font-size:70%" name="attr_Martial_Arts_Macro">
|
||
<option value="@{view} &{template:SFAttack} {{name=@{character_name}}} {{roll_name=MARTIAL ARTS}}{{target=@{target|token_name}}}{{result=[[D100cs<[[2+@{MA}]]cs10cs20cs30cs40cs50cs60cs70cs80cs90cf>96]]}}{{final=[[@{Martial_Arts_ACC}+?{Melee Modifiers|0}]] }} {{att=[[@{Martial_Arts_ACC}-(@{ma}*10)]]}} {{skill_num=[[@{ma}]]}}{{skill_total=[[@{ma}*10]]}}{{attack_mod=[[?{Melee Modifiers|0}]]}} {{crit=Critical Hit: KO for [[D100]] Rounds}} {{critFail=Automatic Miss}}{{damage=[[[[@{Martial_Arts_PD}]]+?{Damage Modifier|0}]]}}{{dmg_name=INERTIA}}" selected>LETHAL</option>
|
||
<option value="@{view} &{template:SFAttack} {{name=@{character_name}}} {{roll_name=MARTIAL ARTS STUN}} {{target=@{target|token_name}}} {{result=[[D100cs<[[2+@{MA}]]cs10cs20cs30cs40cs50cs60cs70cs80cs90cf>96]]}} {{final=[[@{Martial_Arts_ACC}+?{Melee Modifiers|0}]]}} {{att=[[@{Martial_Arts_ACC}-(@{ma}*10)]]}} {{skill_num=[[@{MA}]]}} {{skill_total=[[@{ma}*10]]}} {{attack_mod=[[?{Melee Modifiers|}]]}} {{crit=Critical Hit: KO for [[D100]] Rounds}} {{damage=HIT!}} {{critFail=Automatic Miss}} {{effect=Stun for [[1D100]] Rounds  STA Check Required}}{{dmg_name=INERTIA}}">STUN</option>
|
||
<option value="@{view} &{template:SFAttack} {{name=@{character_name}}} {{roll_name=WRESTLING}}{{target=@{target|token_name}}}{{result=[[D100cs<[[2+@{MA}]]cs10cs20cs30cs40cs50cs60cs70cs80cs90cf>96]]}}{{final=[[@{Martial_Arts_ACC}+?{Melee Modifiers|0}]] }} {{att=[[@{Martial_Arts_ACC}-(@{ma}*10)]]}} {{skill_num=[[@{ma}]]}}{{skill_total=[[@{ma}*10]]}}{{attack_mod=[[?{Melee Modifiers|0}]]}} {{crit=Critical Hit: KO for [[D100]] Rounds}} {{critFail=Automatic Miss}}{{effect=Pinned until broken free, Automatic Damage every Round}}{{damage=[[[[@{Martial_Arts_PD}]]+?{Damage Modifier|0}]]}}{{dmg_name=INERTIA}}" selected>WRESTLE</option>
|
||
|
||
</select></div>
|
||
<div class="sheet-col-1-7"><select style="font-size:70%" name="attr_Martial_Arts_Style_Mod">
|
||
<option value="1"selected>STR</option>
|
||
<option value="0">DEX</option>
|
||
</select></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center"><input DISABLED type="text" name="attr_Melee_Ammo_F" value="0"></div>
|
||
<div class="sheet-col-1-18"><button style="font-size:140%;font-family:dicefontd10;" style="font-size:80%" type="roll"name="attr_ROLL_Martial_Arts" value="@{Martial_Arts_Macro}" Title="Attack Martial Arts">k</button></div>
|
||
</div>
|
||
|
||
<fieldset class="repeating_mweapons">
|
||
<input type="hidden" name="attr_row_id2">
|
||
<input type="hidden" name="attr_Melee_Skill_Mod">
|
||
<input type="hidden" name="attr_Melee_Weapon_Att_BNS">
|
||
<input type="hidden" name="attr_Melee_Weapon_Name">
|
||
<input type="hidden" name="attr_Melee_Skill_BNS">
|
||
<input type="hidden" name="attr_Melee_Attack_Score" >
|
||
<input type="hidden" name="attr_Melee_DMG_max">
|
||
<input type="hidden" name="attr_Melee_Type">
|
||
<input type="hidden" name="attr_Weapon_BNS">
|
||
<input type="hidden" name="attr_Melee_Weapon_Effect">
|
||
<input type="hidden" name="attr_Melee_NoMod" value=1>
|
||
<input type="hidden" name="attr_Melee_Blunt">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center"><input style="font-size:75%" readonly type="text" name="attr_Melee_Weapon_Name"></div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><input type="text" disabled value="[[@{Melee_Attack_Score}]][BASE ATT]+[[@{Melee_Weapon_Att_BNS}]][WEAPON BNS]+[[@{Melee_Skill_BNS}]][SKILL BNS]" name="attr_Melee_Attack_Total"></div>
|
||
<div class="sheet-col-1-15 sheet-large-label sheet-center"><input type="text" style="font-size:90%;" name="attr_Melee_DMG"></div>
|
||
<div class="sheet-col-1-17 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:70%;font-weight: bolder">D10+</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input type="text" style="font-size:100%" disabled value="(@{ps})*(@{Melee_NoMod})" name="attr_Melee_PD" /></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"> <select style="font-size:70%" name="attr_Melee_Macro">
|
||
<option value="@{view} &{template:SFAttack} {{name=@{character_name} (@{Melee_Weapon_Name})}} {{roll_name=MELEE ATTACK}}{{target=@{target|token_name}}}{{result=[[@{Melee_Blunt}]]}}{{final=[[@{Melee_Attack_Total}+?{Melee Modifiers|0}]]}}{{att=[[@{Melee_Attack_Score}]]}}{{skill_num=@{Melee_Skill_Mod}}}{{skill_total=[[@{Melee_Skill_BNS}]]}}{{Weapon_Mod=[[@{Melee_Weapon_Att_BNS}]]}}{{attack_mod=[[?{Melee Modifiers|}]]}} {{crit=Critical Hit: KO for [[D100]] Rounds}} {{critFail=Automatic Miss}}{{damage=[[@{Melee_DMG}D10+[[@{Melee_PD}]]+?{Damage Modifier|0}]]}} {{global-effect=@{Melee_Weapon_Effect}}}{{dmg_name=@{Melee_DMG|max}}}
|
||
!ammo @{character_id} @{Melee_Type}" selected>LETHAL</option>
|
||
<option value="@{view} &{template:SFAttack} {{name=@{character_name} (@{Melee_Weapon_Name})}} {{roll_name=MELEE STUN ATTACK}}{{target=@{target|token_name}}}{{result=[[@{Melee_Blunt}]]}}{{final=[[@{Melee_Attack_Total}+?{Melee Modifiers|0}]]}}{{att=[[@{Melee_Attack_Score}]]}}{{skill_num=@{Melee_Skill_Mod}}}{{skill_total=[[@{Melee_Skill_BNS}]]}}{{Weapon_Mod=[[@{Melee_Weapon_Att_BNS}]]}}{{melee_mod=[[?{Melee Modifiers|}]]}}{{crit=Critical Hit: KO for [[D100]] Rounds}}{{critFail=Automatic Miss}}{{effect=Stun for [[D100]] Rounds STA Check Required}}{{damage=HIT}}{{dmg_name=@{Melee_DMG|max}}}
|
||
!ammo @{character_id} @{Melee_Type}">STUN</option>
|
||
</select></div>
|
||
<div class="sheet-col-1-7"><select style="font-size:70%" name="attr_Melee_Style_Mod">
|
||
<option value="1"selected>STR</option>
|
||
<option value="0">DEX</option>
|
||
</select></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center"><input type="text" name="attr_Melee_Ammo" value=0 ></div>
|
||
<div class="sheet-col-1-18"><button style="font-size:140%;font-family:dicefontd10;" style="font-size:80%" type="roll"name="attr_ROLL_Melee_Weapon" value="@{Melee_Macro}" Title="Attack Melee Weapon">k</button></div>
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
<h4>MELEE WEAPON MODIFIERS</h4>
|
||
<fieldset class="repeating_pcmelee-mods">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_mel_mod_name" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">WEAPON</span></div>
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center"><input type="number" style="font-size:80%" name="attr_mel_mod" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">MOD</span></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_mel_mod_reason" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">ORIGIN OF MOD / NOTES</span></div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
<h3>MEDICAL RECORD</h3> <!-- Health and Related Information -->
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h4>HEALTH REPORT</h4>
|
||
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">HEALTH (STA):</span></div>
|
||
<div class="sheet-col-1-6"><input class="sheet-center sheet-underlined" type="number" style="font-size:110%;font-weight:bolder" name="attr_STA" value="0" /></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">/</span></div>
|
||
<div class="sheet-col-1-6 sheet-center"><input class="sheet-center sheet-underlined" type="number" style="font-size:110%;font-weight:bolder" readonly name="attr_STA_max" /></div>
|
||
<!-- <div class="sheet-col-1-6 sheet-center"><input class="sheet-center" type="number" style="font-size:110%;font-weight:bolder" disabled name="attr_STA_max" value="[[(@{BASE_STA}+@{STA_XP}+@{SS_MOD})]]" /></div> -->
|
||
</div>
|
||
<div style="height:6px"></div> <hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">WOUND DAMAGE:</span></div>
|
||
<div class="sheet-col-1-8"><input class="sheet-center" type="number" style="width:60px" disabled name="attr_Wound_DMG" value="[[@{STA|max}-(@{STA})-(@{Special_DMG})]]" /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">SPECIAL DAMAGE:</span></div>
|
||
<div class="sheet-col-1-8 sheet-center"><input class="sheet-center" type="number" name="attr_Special_DMG" value="0" /></div>
|
||
</div> <br>
|
||
|
||
<h4>CURRENT TRAUMA</h4>
|
||
<fieldset class="repeating_critical">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">TRAUMA TYPE</span></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">LOCATION</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">STA DMG</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-center"><select style="font-size:80%" class="sheet-underlined" name="attr_Crit">
|
||
<option selected>WOUND</option>
|
||
<option>CRITICAL WOUND</option>
|
||
<option>DISEASE DAMAGE</option>
|
||
<option>TOXIN DAMAGE</option>
|
||
<option>INFECTON DAMAGE</option>
|
||
<option>RADIATION DAMAGE</option>
|
||
<option>OTHER DAMAGE</option></select>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><input style="font-size:80%" type="text" name="attr_Critloc"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input style="font-size:80%" type="text" name="attr_Critdmg"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">EFFECT:</span></div>
|
||
<div class="sheet-col-1-2"><textarea class="sheet-small-textarea" style="height:18px;width:315px;text-align:left;font-size:80%" name="attr_criticaldDescription"></textarea></div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<h4>GLOBAL MODIFIERS</h4>
|
||
<div class="sheet-col-1-1 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">ABILITY MODIFIERS</span></div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input class="sheet-underlined sheet-center" style="font-size:100%" type="text" name="attr_STR_mod" value=0 />STR</div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input class="sheet-underlined sheet-center" style="font-size:100%" type="text" name="attr_STA_mod" value=0 />STA</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input class="sheet-underlined sheet-center" style="font-size:100%" type="text" name="attr_DEX_mod" value=0 />DEX</div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input class="sheet-underlined sheet-center" style="font-size:100%" type="text" name="attr_RS_mod" value=0 />RS</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input class="sheet-underlined sheet-center" style="font-size:100%" type="text" name="attr_INT_mod" value=0 />INT</div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input class="sheet-underlined sheet-center" style="font-size:100%" type="text" name="attr_LOG_mod" value=0 />LOG</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input class="sheet-underlined sheet-center" style="font-size:100%" type="text" name="attr_PER_mod" value=0 />PER</div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input class="sheet-underlined sheet-center" style="font-size:100%" type="text" name="attr_LDR_mod" value=0 />LDR</div>
|
||
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-col-1-1 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">UNIVERSAL MODIFIERS</span></div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-12"></div>
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center" style="font-size:100%;font-weight: bolder"><input class="sheet-center" type="number" name="attr_GLOBAL_mod" title="Applies to ALL ability Scores" value=0 />GLOBAL</div>
|
||
<div class="sheet-col-1-12"></div>
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center" style="font-size:100%;font-weight: bolder"><input class="sheet-center" type="number" name="attr_CARRY_mod" step=0.1 title="1 = 100% of Carry Capacity" value=1 />CARRY</div>
|
||
<div class="sheet-col-1-12"></div>
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center" style="font-size:100%;font-weight: bolder"><input class="sheet-center" type="number" name="attr_MOVE_mod" step=0.1 title="1 = 100% of Movement Rate" value=1 />MOVE</div>
|
||
<div class="sheet-col-1-12"></div>
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center" style="font-size:100%;font-weight: bolder"><input class="sheet-center" type="number" name="attr_ATT-CHAR_mod" value=0 title="Global Attack Modifier" />ATTACK</div>
|
||
|
||
|
||
</div>
|
||
<br>
|
||
<h4>ACTIVE CONDITIONS</h4>
|
||
|
||
<fieldset class="repeating_effect">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-2-5 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">CONDITION</span></div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">(S)TR</span></div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">(D)UR</span></div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">(M)OD</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">ABILITY</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-2-5 sheet-large-label sheet-center"><input type="text" name="attr_EffName"></div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center"><input type="text" name="attr_EffStr"></div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center"><input type="text" name="attr_EffDur"></div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center"><input type="text" name="attr_EffMod"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="text" name="attr_EffAbi"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">EFFECT:</span></div>
|
||
<div class="sheet-col-1-2"><textarea class="sheet-small-textarea" style="height:18px;width:314px;text-align:left" name="attr_EffDesc"></textarea></div>
|
||
</div>
|
||
</fieldset>
|
||
|
||
</div></div>
|
||
<hr />
|
||
</div> <!-- End of Tab 1 -->
|
||
|
||
<div class="sheet-tab2">
|
||
|
||
<h3>PERSONAL FILE</h3>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h4>RACIAL DATA</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><select name="attr_sel_RACE">
|
||
<option selected value="">CHOOSE ONE</option>
|
||
<option value="HUMAN">HUMAN</option>
|
||
<option value="DRALASITE">DRALASITE</option>
|
||
<option value="VRUSK">VRUSK</option>
|
||
<option value="YAZIRIAN">YAZIRIAN</option>
|
||
<option value="@{customRACE}">CUSTOM</option>
|
||
</select>RACE</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" maxlength="2" name="attr_WALK" />WALKING</div><div class="sheet-col-1-24 sheet-small sheet-center" style="padding-top:10px">M</div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" maxlength="2" name="attr_RUN" />RUNNING</div><div class="sheet-col-1-24 sheet-small sheet-center" style="padding-top:10px">M</div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" maxlength="2" name="attr_HOURLY" />HOURLY</div><div class="sheet-col-1-24 sheet-small sheet-center" style="padding-top:10px">KM</div>
|
||
</div><br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"><input type="text" name="attr_SEX" value=""/>SEX</div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="text" name="attr_AGE" value=""/>AGE</div>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><select name="attr_HAND">
|
||
<option>Right</option>
|
||
<option>Left</option>
|
||
<option>Ambidexterous</option>
|
||
</select>HANDEDNESS
|
||
</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center"><input type="text" name="attr_VISION" value=""/>VISION</div>
|
||
</div> <br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"><input type="text" name="attr_HEIGHT" value=""/>HEIGHT</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"><input type="text" name="attr_MASS" value=""/>MASS</div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1 sheet-center" style="font-size:100%;font-weight: bolder">PHYSICAL DESCRIPTION</div>
|
||
</div>
|
||
<span><textarea class="sheet-left" name="attr_Physical_Des" placeholder="Coloration, Physique, Tattos, Piercings, Clothing, Gear, Physical Habits, and other noticable physical traits"></textarea></span>
|
||
|
||
<h4>RACIAL ABILITIES</h4>
|
||
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">ABILITY</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">TOTAL %</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">BASE %</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" name="attr_Race_Ability1" value=""/></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" disabled value="@{Race_Ability1_base}+@{Race_Ability1_XP}" name="attr_Race_Ability1_max"></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" value="0" name="attr_Race_Ability1_base"></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" value="0" name="attr_Race_Ability1_XP"></div>
|
||
<div class="sheet-col-1-20"><button style="font-size:140%;font-family:dicefontd10;" name="ROLL_Racial Ability 1" type="roll" title="Racial Ability Check" value="@{view} &{template:SF} {{name=@{character_name}}}{{roll_name=@{Race_Ability1}}} {{roll_type=RACIAL ABILITY CHECK}} {{attribute=@{Race_Ability1}}}{{attribute_num=[[@{Race_Ability1|max}]]}}{{mod_num=[[?{Modifier|0}]]}} {{result=[[([[@{Race_Ability1|max}]]+?{Modifier|})-D100]]}} {{final=[[0]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">k</button></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" name="attr_Race_Ability2" value=""/></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" disabled value="@{Race_Ability2_base}+@{Race_Ability2_XP}" name="attr_Race_Ability2_max"></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" value="0" name="attr_Race_Ability2_base"></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" value="0" name="attr_Race_Ability2_XP"></div>
|
||
<div class="sheet-col-1-20"><button style="font-size:140%;font-family:dicefontd10;" name="ROLL_Racial Ability 2" type="roll" title="Racial Ability Check" value="@{view} &{template:SF} {{name=@{character_name}}}{{roll_name=@{Race_Ability2}}} {{roll_type=RACIAL ABILITY CHECK}} {{attribute=@{Race_Ability2}}}{{attribute_num=[[@{Race_Ability2|max}]]}}{{mod_num=[[?{Modifier|0}]]}} {{result=[[([[@{Race_Ability2|max}]]+?{Modifier|})-D100]]}} {{final=[[0]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">k</button></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">TOTAL XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder"># LANG</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" disabled name="attr_Race_Languages" value="Languages"/></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" disabled value="@{Num_Languages}*@{Base_Languages_XP}" name="attr_Languages_XP"></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" value="0" name="attr_Num_Languages"></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">x</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" disabled value="3" name="attr_Base_Languages_XP"></div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1 sheet-center" style="font-size:100%;font-weight: bolder">RACIAL TRAITS / ABILITIES</div>
|
||
</div>
|
||
<span><textarea class="sheet-left" name="attr_Racial_Features" placeholder="List other racial features that you feel are important such as langautes, attitudes or other abilities"></textarea></span>
|
||
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<h4>BACKGROUND</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 sheet-center"><input class="sheet-underlined" style="font-size:90%" type="text" name="attr_Home_Planet" value=""><span style="font-size:100%;font-weight: bolder;padding-top:5px">HOME PLANET</span></div>
|
||
<div class="sheet-col-1-2 sheet-center"><input class="sheet-underlined" style="font-size:90%" type="text" name="attr_Home_Status" value=""><span style="font-size:100%;font-weight: bolder;padding-top:5px">LEGAL STATUS</span></div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1 sheet-center" style="font-size:100%;font-weight: bolder">BACKGROUND DESCRIPTION</div>
|
||
</div>
|
||
<span><textarea class="sheet-left" name="attr_Background_Des" placeholder="Tell your character's story - up to the moment of the adventure"></textarea></span>
|
||
<br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1 sheet-center" style="font-size:100%;font-weight: bolder">OBLIGATIONS</div>
|
||
</div>
|
||
<span><textarea class="sheet-left" name="attr_Obligation_Des" placeholder="List people you take care of, debts that need to be paid, history that keeps coming back, etc."></textarea></span>
|
||
<br>
|
||
<h4>PERSONALITY PROFILE</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1 sheet-center" style="font-size:100%;font-weight: bolder">PERSONALITY TRAITS</div>
|
||
</div>
|
||
<span><textarea class="sheet-left" name="attr_Personality_Traits" placeholder="List key personality traits"></textarea></span>
|
||
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1 sheet-center" style="font-size:100%;font-weight: bolder">IDEALS / CODE</div>
|
||
</div>
|
||
<span><textarea class="sheet-left" name="attr_Ideals" placeholder="Discuss virtues, oaths, and codes or rules that you character follows"></textarea></span>
|
||
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1 sheet-center" style="font-size:100%;font-weight: bolder">FLAWS</div>
|
||
</div>
|
||
<span><textarea class="sheet-left" name="attr_Flaws" placeholder="List bad habits, addictions, and personality flaws"></textarea></span>
|
||
|
||
<br>
|
||
<h4>PERSONAL ASSETS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-center"><input class="sheet-underlined" style="font-size:100%;font-weight: bolder" type="text" name="attr_CREDITS" value="0"><span style="font-size:100%;font-weight: bolder;padding-top:5px">CREDITS (BANK)</span></div>
|
||
<div class="sheet-col-1-20 sheet-large-label sheet-center" style="padding-top:5px">CR</div>
|
||
<div class="sheet-col-1-5"></div>
|
||
<div class="sheet-col-1-3 sheet-center"><input class="sheet-underlined" style="font-size:100%;font-weight: bolder" type="text" name="attr_ASSETS" value="0"><span style="font-size:100%;font-weight: bolder;padding-top:5px">NET ASSETS</span></div>
|
||
<div class="sheet-col-1-20 sheet-large-label sheet-center" style="padding-top:5px">CR</div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-col-1 sheet-center" style="font-size:100%;font-weight: bolder">ASSET LIST</div>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center">ASSET</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center">LOCATION</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center">CR</div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-center"><input type="text" disabled name="attr_ASSET1" value="PERSONAL GEAR"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-3 sheet-center"><input class="sheet-center" type="text" name="attr_ASSET1_Location" disabled value="EQUIPPED"></div>
|
||
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-center"><input class="sheet-center" type="text" name="attr_total_gear_cost" disabled value="[[(@{packed_cost}+@{assorted_cost}+@{Armor_COST})]]"></div>
|
||
|
||
|
||
</div>
|
||
<fieldset class="repeating_assets">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-center"><input type="text" name="attr_Asset_Name" value=""></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-3 sheet-center"><input type="text" name="attr_Asset_Location" value=""></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-center"><input type="number" name="attr_Asset_Credit" value=0></div>
|
||
</div>
|
||
</fieldset>
|
||
</div> </div>
|
||
|
||
<hr />
|
||
</div> <!-- End of Tab Personal Tab (10)-->
|
||
|
||
<div class="sheet-tab3"> <!-- Start of Occupation Tab (2) -->
|
||
<h3>PROFESSIONAL RÉSUMÉ</h3>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
|
||
<!-- Experience Area -->
|
||
<h4>EXPERIENCE POINTS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-8"></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"><input type="number" class="sheet-underlined sheet-center" name="attr_XP" title="This is XP that you earned but haven't spent" value=0><span style="font-weight:bolder">EARNED XP</span></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"><input type="text" class="sheet-underlined sheet-center" title="This is XP you have earned and spent" name="attr_spent_xp" disabled value="@{ability_xp}+@{race_xp}+@{skill_xp}"><span style="font-weight:bolder">SPENT XP</span></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="text" class="sheet-underlined sheet-center" title="This is your lifetime earned XP" name="attr_total_xp" disabled value="@{ability_xp}+@{race_xp}+@{skill_xp}+@{XP}+@{OCC_XP}"><span style="font-weight:bolder">TOTAL XP</span></div>
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center"><input type="text" class="sheet-center" title="@{ability_xp}" name="attr_ability_xp" disabled value="(@{STR_XP}+@{STA_XP}+@{DEX_XP}+@{RS_XP}+@{INT_XP}+@{LOG_XP}+@{PER_XP}+@{LDR_XP})">ABILITY</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center"><input type="text" class="sheet-center" title="@{race_xp}" name="attr_race_xp" disabled value="@{Race_Ability1_XP}+@{Race_Ability2_XP}+@{Languages_XP}">RACE</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center"><input type="text" class="sheet-center" title="@{skill_xp}" name="attr_skill_xp" disabled value="@{BEAM_XP}+@{PROJECTILE_XP}+@{GYROJET_XP}+@{MELEE_XP}+@{THROWN_XP}+@{MA_XP}+@{DEMOLITIONS_XP}+@{COMPUTER_XP}+@{TECHNICIAN_XP}+@{ROBOTICS_XP}+@{MEDICAL_XP}+@{ENVIRONMENTAL_XP}+@{PSYCHO-SOCIAL_XP}+@{ENERGY_XP}+@{ROCKET_XP}+@{ASTRONAVIGATION_XP}+@{ENGINEER_XP}+@{STARPILOT_XP}">SKILLS</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center"><input type="text" class="sheet-center" title="@{OCC_XP}" name="attr_OCCD_XP" disabled value="@{OCC_XP}">OCC</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"><input type="text" class="sheet-underlined sheet-center" title="This is XP you have earned and spent" name="attr_spent_xp" disabled value="@{ability_xp}+@{race_xp}+@{skill_xp}+@{OCC_XP}"><span style="font-weight:bolder">SPENT XP</span></div>
|
||
</div>
|
||
|
||
<br>
|
||
<h4>OCCUPATION (PRIMARY SKILL AREA)</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-2-5 sheet-center"><select name="attr_PSA" style="font-size:90%">
|
||
<option selected>NONE</option>
|
||
<option>MILITARY</option>
|
||
<option>TECHNICAL</option>
|
||
<option>BIOSOCIAL</option>
|
||
</select>
|
||
<span style="font-size:80%;font-weight: bolder;padding-top:5px">PRIMARY SKILL AREA (PSA)</span></div>
|
||
<div class="sheet-col-2-5 sheet-center" style="font-size:80%"><input style="font-size:100%" type="text" title="Occupation" name="attr_OCC" value=""><span style="font-weight:bolder">OCCUPATION</span></div>
|
||
<div class="sheet-col-1-5 sheet-center" style="font-size:80%"><input style="font-size:100%" type="text" title="Occupation" name="attr_OCC_XP" value="0"><span style="font-weight:bolder">SPENT OCC XP</span></div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1 sheet-large-label sheet-center" style="font-weight:bolder">OCCUPATION DESCRIPTION</div>
|
||
<textarea class="sheet-left" style="font-size:100%" name="attr_PSA_INFO" placeholder="Describe your Occupation"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<h4>CURRENT EMPLOYER</h4>
|
||
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 sheet-center"><input class="sheet-underlined" style="font-size:80%" type="text" name="attr_occ_employer" value=""><span style="font-size:100%;font-weight: bolder;padding-top:5px">EMPLOYER NAME</span></div>
|
||
<div class="sheet-col-1-2 sheet-center"><select name="attr_EMP_TYPE" style="font-size:80">
|
||
<option selected>Independant</option>
|
||
<option>Criminal Organization</option>
|
||
<option>Corporation (Planet-based)</option>
|
||
<option>Mega-Corporation</option>
|
||
<option>Planetary Government</option>
|
||
<option>Regional Organization</option>
|
||
<option>Secret Organization</option>
|
||
<option>Unemployed</option>
|
||
<option>Other</option>
|
||
</select>
|
||
<span style="font-size:100%;font-weight: bolder;padding-top:5px">EMPLOYER TYPE</span></div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1 sheet-large-label sheet-center" style="font-weight:bolder">EMPLOYER (DIVISION) DESCRIPTION</div>
|
||
<textarea class="sheet-left" name="attr_EMP_INFO" placeholder="Describe your employer (size, capabilities, mission statement) as well as any specific group you work for"></textarea>
|
||
</div>
|
||
<h4>CURRENT POSITION</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-center" style="font-size:80%"><input class="sheet-underlined" type="number" min=0 max=6 name="attr_job_Rank" value="0"><span style="font-size:100%;font-weight: bolder;padding-top:5px">RANK LEVEL</span></div>
|
||
<div class="sheet-col-2-5 sheet-center" style="font-size:80%"><input class="sheet-underlined" style="font-size:90%" type="text" name="attr_job_Title" value=""><span style="font-size:100%;font-weight: bolder;padding-top:5px">EMPLOYEE RANK (TITLE)</span></div>
|
||
<div class='sheet-col-1-24'></div>
|
||
<div class="sheet-col-1-6 sheet-center" style="font-size:80%"><input class="sheet-underlined" type="number" name="attr_OCC_XP_NEED" value="0"><span style="font-size:100%;font-weight: bolder;padding-top:5px">XP NEEDED</span></div>
|
||
<div class='sheet-col-1-24'></div>
|
||
<div class="sheet-col-1-6 sheet-center" style="font-size:80%"><input class="sheet-underlined" type="number" name="attr_PAY" value="0"><span style="font-size:100%;font-weight: bolder;padding-top:5px">PAY PER DAY</span></div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1 sheet-large-label sheet-center" style="font-weight:bolder">JOB / POSITION INFORMATION</div>
|
||
<textarea class="sheet-left" name="attr_JOB_INFO" placeholder="Employment Position description is described here"></textarea>
|
||
</div>
|
||
<h4>PREVIOUS EMPLOYER / POSITIONS</h4>
|
||
<fieldset name="repeating_emp_pos" class="repeating_emp_pos">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_job" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">EMPLOYER</span></div>
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_POS" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">POSITION</span></div>
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_title" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">TITLE</span></div>
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_pay" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">PAY PER DAY</span></div>
|
||
</div>
|
||
</fieldset>
|
||
|
||
</div></div>
|
||
<hr />
|
||
</div> <!-- End of Sheet 2 - Career -->
|
||
|
||
<div class="sheet-tab11"> <!-- Star tof Skills Tab - Sheet 11 -->
|
||
<h3>SKILLS</h3>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight: bolder"><input class="sheet-underlined" style="font-size:90%" type="text" name="attr_PSA" readonly>PRIMARY SKILL AREA</div>
|
||
<div class="sheet-col-1-3"></div>
|
||
<div class="sheet-col-1-10"></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center" style="font-weight: bolder"><input type="number" class="sheet-underlined sheet-center" title="This is XP that you earned but haven't spent" name="attr_XP" value="0">XP</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center" style="font-weight: bolder"><input type="number" class="sheet-underlined sheet-center" title="This is XP spent ONLY on skills" name="attr_skill_xp" disabled value="@{BEAM_XP}+@{PROJECTILE_XP}+@{GYROJET_XP}+@{MELEE_XP}+@{THROWN_XP}+@{MA_XP}+@{DEMOLITIONS_XP}+@{COMPUTER_XP}+@{TECHNICIAN_XP}+@{ROBOTICS_XP}+@{MEDICAL_XP}+@{ENVIRONMENTAL_XP}+@{PSYCHO-SOCIAL_XP}+@{ENERGY_XP}+@{ROCKET_XP}+@{ASTRONAVIGATION_XP}+@{ENGINEER_XP}+@{STARPILOT_XP}">SKILL XP</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center" style="font-weight: bolder"><input type="number" class="sheet-underlined sheet-center" title="This is the total amount of XP you have earned and spent" name="attr_spent_xp" disabled value="@{ability_xp}+@{race_xp}+@{skill_xp}">SPENT XP</div>
|
||
</div>
|
||
<hr />
|
||
<h3>MILITARY SKILL AREA</h3>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
|
||
<h4>RANGE WEAPON SKILLS</h4>
|
||
<input type="hidden" name="attr_military_psa" value=0>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-weight: bolder">SKILL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11 sheet-large-label sheet-center"><span style="font-weight: bolder">RW</span></div>
|
||
<br>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">BEAM WEAPONS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_BEAM"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_BEAM_XP" disabled value="((3+(1.5*(@{BEAM}-1)))*@{BEAM})*(2-@{military_psa})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11"><input class="sheet-center sheet-underlined" type="number" name="attr_Acc_BEAM" disabled value="@{rw}+(@{BEAM}*10)"></div>
|
||
<br>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">PROJECTILE WEAPONS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_PROJECTILE"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_PROJECTILE_XP" disabled value="((3+(1.5*(@{PROJECTILE}-1)))*@{PROJECTILE})*(2-@{military_psa})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11"><input class="sheet-center sheet-underlined" type="number" name="attr_Acc_PROJ" disabled value="@{rw}+(@{PROJECTILE}*10)"></div>
|
||
<br>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">GYROJET WEAPONS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_GYROJET"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_GYROJET_XP" disabled value="((3+(1.5*(@{GYROJET}-1)))*@{GYROJET})*(2-@{military_psa})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11"><input class="sheet-center sheet-underlined" type="number" name="attr_Acc_GYRO" disabled value="@{rw}+(@{GYROJET}*10)"></div>
|
||
<br>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">THROWN WEAPONS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_THROWN"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_THROWN_XP" disabled value="((3+(1.5*(@{THROWN}-1)))*@{THROWN})*(2-@{military_psa})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11"><input class="sheet-center sheet-underlined" type="number" name="attr_Acc_THROWN" disabled value="@{rw}+(@{THROWN}*10)"></div>
|
||
<br><hr />
|
||
<h4>MILITARY SKILL AREA MODIFIERS</h4>
|
||
<fieldset class="repeating_military-mods">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_mil_mod_name" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">SKILL</span></div>
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center"><input type="number" style="font-size:80%" name="attr_mil_mod" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">MOD</span></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_mil_mod_reason" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">ORIGIN OF MOD / NOTES</span></div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
|
||
<h4>MELEE WEAPON SKILLS</h4>
|
||
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-weight: bolder">SKILL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<br>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">MELEE WEAPONS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_MELEE"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_MELEE_XP" disabled value="((3+(1.5*(@{MELEE}-1)))*@{MELEE})*(2-@{military_psa})"></div>
|
||
<br>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">MARTIAL ARTS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_MA"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_MA_XP" disabled value="((3+(1.5*(@{MA}-1)))*@{MA})*(2-@{military_psa})"></div>
|
||
<br><br>
|
||
<h4>MILITARY OPERATIONS SKILLS</h4>
|
||
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-weight: bolder">SKILL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<br>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">DEMOLITIONS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_DEMOLITIONS"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_DEMOLITIONS_XP" disabled value="((3+(1.5*(@{DEMOLITIONS}-1)))*@{DEMOLITIONS})*(2-@{military_psa})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-demo-skills-show sheet-arrow" title="Show Demo Sub-skills" name="attr_demo_pc-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<div class="sheet-demo-skills">
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">SET CHARGES</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_SetDem_total" Disabled value="30+(@{DEMOLITIONS}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bolder" type="roll" name="attr_ROLL-Set-Charge" title="Set Charges Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=SET CHARGE}}{{skill=DEMOLITIONS}}{{skill_num=[[@{DEMOLITIONS}]]}}{{skill_total=[[@{DEMOLITIONS}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{final=[[@{DEMOLITIONS}*10+30+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=The charge is set}}{{failure=The charge does not set}}{{time=[[7-@{DEMOLITIONS}]] Round}}
|
||
/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=SET CHARGE}}{{skill=DEMOLITIONS}}{{skill_num=[[@{DEMOLITIONS}]]}}{{skill_total=[[@{DEMOLITIONS}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{DEMOLITIONS}*10+30+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=The charge is set}}{{failure=The charge does not set correctly and could explode early or late}}{{time=[[7-@{DEMOLITIONS}]] Round}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div><div class="sheet-col-1-24"></div><div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="This roll should be done by the Referee (Hidden)">?</span></div>
|
||
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">DEFUSE CHARGES</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_DisDem_total" Disabled value="50+(@{DEMOLITIONS}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bolder" type="roll" name="attr_ROLL-Defuse-Charge" title="Defuse Charges Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=DEFUSING CHARGE}}{{skill=DEMOLITIONS}}{{skill_num=[[@{DEMOLITIONS}]]}}{{skill_total=[[@{DEMOLITIONS}*10]]}}{{base=[[50]]}}{{NEGATIVE=SETTERS LVL}}{{neg_mod=[[?{Setter's Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{DEMOLITIONS}*10+50-?{Setter's Level|1}*10+?{Other Modifier|}]]}}{{crit=CAN USE THE CHARGE AGAIN}}{{fail=EXPLOSION!!}}{{success=The charge is defused}}{{failure=The charge is not defused}}{{time=[[1]] Round}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10% per setter's level">N</span></div>
|
||
</div><hr /> <br></div>
|
||
|
||
|
||
</div> <!-- End of Recon Skills-->
|
||
|
||
</div> <!-- End of Military Skill Area -->
|
||
|
||
<h3>TECHNICAL SKILL AREA</h3>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h4>COMPUTER SKILLS</h4>
|
||
<input type="hidden" name="attr_technical_psa" value=0>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-weight: bolder">SKILL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">COMPUTER</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_COMPUTER"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_COMPUTER_XP" disabled value="((4+(2*(@{COMPUTER}-1)))*@{COMPUTER})*(2-@{technical_psa})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-computer-skills-show sheet-arrow" title="Show Computer Sub-skills" name="attr_computer_pc-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<div class="sheet-computer-skills">
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">COMPUTER OPS</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_computer_ops_total" Disabled value="100+(@{COMPUTER}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bolder" type="roll" name="attr_ROLL-Computer-Ops" title="Use Computer Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=OPERATE COMPUTERS}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[100]]}}{{NEGATIVE=COMPUTER LVL}}{{neg_mod=[[?{Computer Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{COMPUTER}*10+100+?{Computer Level|1}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=You have no problem using this computer system}}{{failure=You are unable to operate this computer system}}{{time=[[1]] Round} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10% per computer level">N</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">BYPASS SECURITY</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_bypass_Security_total" Disabled value="30+(@{COMPUTER}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Bypass-Security" title="Bypass Security Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=BYPASS SECURITY}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[30]]}}{{NEGATIVE=PROGRAM LVL}}{{neg_mod=[[?{Program Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{COMPUTER}*10+30+?{Program Level|1}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=You were able to bypass the security program}}{{failure=Failed to bypass security and security has been notified}}{{time=[[1D10]] Minutes} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10% per security program level">N</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Robcomkit">x</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">DEFEAT SECURITY</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_defeat_security_total" Disabled value="60+(@{COMPUTER}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Defeat_Security" title="Defeat Security Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=DEFEAT SECURITY}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[60]]}}{{NEGATIVE=PROGRAM LVL}}{{neg_mod=[[?{Program Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{COMPUTER}*10+60+?{Program Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Defeated the security program / override}}{{failure=Fails to defeat security program / override and may have alerted security}}{{time=[[1D10]] Hours} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10% per security program level">N</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">DISPLAY INFO</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_display_data_total" Disabled value="80+(@{COMPUTER}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Display_Data" title="Display Data Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=DISPLAY DATA}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[80]]}}{{NEGATIVE=COMPUTER LVL}}{{neg_mod=[[?{Computer Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{final=[[@{COMPUTER}*10+80+?{Computer Level|1}*-10+?{Other Modifier|}]]}}{{time=[[1]] Round}}
|
||
/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=DISPLAY INFORMATION}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[80]]}}{{NEGATIVE=COMPUTER LVL}}{{neg_mod=[[?{Computer Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{COMPUTER}*10+80+?{Computer Level|1}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}}{{success=You have successfully displayed the data you were looking for}}{{failure=No Data Found}}{{time=[[1]] Round}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10% per computer level; get a +20% if you know the program (write programs)">N</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="This roll should be done by the Referee (Hidden)">?</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">MANIPULATE PROGRAM</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_alter_program_total" Disabled value="50+(@{COMPUTER}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Alter-Program" title="Manipuate Program Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=MANIPULATE PROGRAM}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[50]]}}{{NEGATIVE=PROGRAM LVL}}{{neg_mod=[[?{Program Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{COMPUTER}*10+50+?{Program Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Able to make modifications or purge the program}}{{failure=Program does not accept modification or prevents deletion}}{{time=[[1]] Round}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10% per program level; get a +20% on roll if you know the program (write programs)">N</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">INTERFACE COMPUTERS</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_interface_total" Disabled value="30+(@{COMPUTER}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Interface" title="Interface / Network Computers Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=INTERFACE}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[30]]}}{{NEGATIVE=COMPUTER LVL}}{{neg_mod=[[?{Computer Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{COMPUTER}*10+30+?{Computer Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Computers are interfaced and linked}}{{failure=Remote computer denies interface access}}{{time=[[1]] Round(s)}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10% per level of the highest computer level">N</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">REPAIR COMPUTER</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_repair_computer_total" Disabled value="40+(@{COMPUTER}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Repair_Computer" title="Repair Computer Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=REPAIR COMPUTER}}{{skill=COMPUTER}}{{skill_num=[[@{COMPUTER}]]}}{{skill_total=[[@{COMPUTER}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{COMPUTER}*10+40+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}} {{success=Computer Malfunction or damage repaired}} {{failure=Repair fails to repair computer}}{{time=?{Repair Type|Minor,Minor [[1D10]] Minute|Major, Major: [[1D10]] Hours|Total, Total: [[1D10*10]] Hours}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Use the Standard Repair Rule">N</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Robcomkit">x</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">WRITE PROGRAM</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-2 sheet-small-label"><input class="sheet-center" style="font-size:80%;" type="text" name="attr_Programs_Known" placeholder="List 1 program per skill level"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="No Roll Required">N</span></div>
|
||
|
||
</div>
|
||
|
||
</div> <!-- End of Computer Skill Section -->
|
||
<hr />
|
||
<h4>TECHNICAN SKILLS</h4>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-weight: bolder">SKILL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">TECHNICIAN</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_TECHNICIAN"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_TECHNICIAN_XP" disabled value="((4+(2*(@{TECHNICIAN}-1)))*@{TECHNICIAN})*(2-@{technical_psa})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-technician-skills-show sheet-arrow" title="Show Technician Sub-skills" name="attr_technician_pc-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<div class="sheet-technician-skills">
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">OPERATE MACHINERY</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_operate-machinery_total" Disabled value="50+(@{TECHNICIAN}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Operate-Machinery" title="Operate Machinery Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=OPERATE MACHINERY}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{base=[[50]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{TECHNICIAN}*10+50+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=You are able to start and operate machine or vehicle}}{{failure=Cannot start or operate machine or vehicle}}{{time=[[1]] Round}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Level 2: Jetcopter; Level 4: Aircar; Level 6: Rocket Powered Machines">N</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">REPAIRING MACHINERY</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_repair_tech_total" Disabled value="40+(@{TECHNICIAN}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-repair_tech" title="Repair Machinery Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=REPAIR MACHINERY}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{TECHNICIAN}*10+40+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}} {{success=Machinery is repaired or [[10]] SP Points}} {{failure=Fails to repair machinery}}{{time=?{Repair Type|Minor,Minor [[1D10]] Minute|Major, Major: [[1D10]] Hours|Total, Total: [[1D10*10]] Hours}}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Use the Standard Repair Rules">N</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Techkit">x</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">SABOTAGE EQUIPMENT</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_sabotage_equip_total" Disabled value="10+(@{TECHNICIAN}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-sabotage_tech" title="Sabotage Equipment Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=SABOTAGE EQUIPMENT}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{base=[[10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{final=[[@{TECHNICIAN}*10+10+?{Other Modifier|}]]}} {{time=VARIES}}
|
||
/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=SABOTAGE EQUIPMENT}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{base=[[10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<[[@{TECHNICIAN}*10-30+?{Other Modifier|}]]]]}}{{final=[[@{TECHNICIAN}*10+10+?{Other Modifier|}]]}}{{crit=SYSTEM TOTALED (Starship damage requires drydock)}}{{fail=CRITICAL FAILURE}}{{success=Sabotage successful and system or machinery damaged}}{{failure=Sabotage unsuccessful and cannot try to sabotage the item again}}{{time=VARIES}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Techkit">x</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="This roll should be done by the Referee (Hidden)">?</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">DETECT SECURITY </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_detect_security_total" Disabled value="50+(@{TECHNICIAN}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-detect_security" title="Detect Security Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=DETECT SECURITY}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{base=[[60]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{result=??}}{{final=??}}{{time=[[1]] Round}}
|
||
/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=DETECT SECURITY}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{base=[[60]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{NEGATIVE=ALARM LEVEL}}{{neg_mod=[[?{Alarm Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}} {{result=[[D100]]}}{{final=[[@{TECHNICIAN}*10+60+?{Alarm Level|1}*-10+?{Other Modifier|}]]}}{{success=You find security device in location you are looking}}{{failure=Does not locate security device}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{time=[[1]] Round}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10% per alarm level">N</span></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="This roll should be done by the Referee (Hidden)">?</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">DEACTIVATE SECURITY </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_deactivate_security_total" Disabled value="40+(@{TECHNICIAN}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-deactivate_security" title="Deactivate Security Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}}{{NEGATIVE=ALARM LEVEL}}{{neg_mod=[[?{Alarm Level|1}*-10]]}} {{roll_name=DEACTIVATE SECURITY}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{base=[[40]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{final=[[@{TECHNICIAN}*10+40+?{Alarm Level|1}*-10+?{Other Modifier|}]]}}{{time=[[1]] Round}}
|
||
/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=DEACTIVATE SECURITY}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{base=[[40]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{NEGATIVE=ALARM LEVEL}}{{neg_mod=[[?{Alarm Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{TECHNICIAN}*10+40+?{Alarm Level|1}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Deactivate security device}}{{failure=Unable to deactivate security device, possible detection}}{{time=[[1]] Round}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10% per alarm level">N</span></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="This roll should be done by the Referee (Hidden)">?</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">OPEN LOCKS </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_open_locks_total" Disabled value="50+(@{TECHNICIAN}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-open_locks" title="Open Locks Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=OPEN LOCKS}}{{skill=TECHNICIAN}}{{skill_num=[[@{TECHNICIAN}]]}}{{base=[[50]]}}{{skill_total=[[@{TECHNICIAN}*10]]}}{{NEGATIVE=LOCK LEVEL}}{{neg_mod=[[?{Lock Level|1}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{TECHNICIAN}*10+50+?{Lock Level|1}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Unlocks the device}}{{failure=Unable to unlock the device}}{{time=[[1]] Rounds} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10% per Lock level">N</span></div>
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
</div> <!-- End of Technician Skill Section -->
|
||
|
||
<div class="sheet-col">
|
||
<h4>ROBOTIC SKILLS</h4>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-weight: bolder">SKILL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">ROBOTICS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_ROBOTICS"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_ROBOTICS_XP" disabled value="((4+(2*(@{ROBOTICS}-1)))*@{ROBOTICS})*(2-@{technical_psa})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-robotics-skills-show sheet-arrow" title="Show Robotics Sub-skills" name="attr_robotics_pc-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<div class="sheet-robotics-skills">
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">ROBOT ID </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_robot_id_total" Disabled value="100+(@{ROBOTICS}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-robot_id" title="Robot Identification Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name= ROBOT IDENTIFICATION}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{base=[[100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{time=[[1]] Round}}{{final=??}}
|
||
/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name= ROBOT IDENTIFICATION}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{base=[[100]]}}{{NEGATIVE=ROBOT LEVEL}}{{neg_mod=[[@{target|ROBOT|Robot_Level}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{ROBOTICS}*10+100+@{target|ROBOT|Robot_Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}} {{result=[[D100]]}} {{success=Able to identify robot's type and level}}{{failure=Unable to identify robot}}{{time=[[1]] Round} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10 per robot level; -20% if alien; REQUIRES A ROBOT TARGET">N</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="This roll should be done by the Referee (Hidden)">?</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">DE/ACTIVATE ROBOT </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_robot_act_total" Disabled value="100"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-robot_act" title="Activate or Deactivate Robot Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name= DE/ACTIVATE ROBOT}} {{skill=ROBOTICS}}{{base=[[100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[100+?{Other Modifier|}]]}}{{fail=CRITICAL FAILURE}}{{success=Activate or Deactivate Robot}}{{failure=Miss the swtich}}{{time=[[1]] Round} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-20% if alien robot; Must remove protective plate first">N</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">ADDING EQUIPMENT </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_robot_act_total" Disabled value="100"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-robot_Add-Equip" title="Add Equipment Robot Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=ADD EQUIPMENT TO ROBOT}} {{skill=ROBOTICS}}{{base=[[100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[100+?{Other Modifier|}]]}}{{fail=CRITICAL FAILURE}{{success=Equipment is Added}}{{failure=Failed to Install}}{{time=[[1]] Hour} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-20% if alien robot;">N</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Robcomkit">x</span></div>
|
||
|
||
<div class="sheet-col-1-24"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">REMOVE SECURITY LOCK </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_remove_lock_total" Disabled value="70+(@{ROBOTICS}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-remove_lock" title="Remove Security Lock Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name= REMOVE SECURITY LOCK}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{base=[[70]]}}{{NEGATIVE=ROBOT LEVEL}}{{neg_mod=[[@{target|ROBOT|Robot_Level}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{ROBOTICS}*10+70+@{target|ROBOT|Robot_Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Removes the robot's security lock}}{{failure=Is unable to remove the robot's security lock and robot malfunctions}}{{time=[[1]] Round}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10 per robot level; -20% if alien; REQUIRES A ROBOT TARGET">N</span></div>
|
||
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">LIST FUNCTIONS</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_list_functions_total" Disabled value="90+(@{ROBOTICS}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-list-functions" title="List Robot's Functions Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=LIST FUNCTIONS}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{base=[[90]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{NEGATIVE=ROBOT LEVEL}}{{neg_mod=[[@{target|ROBOT|Robot_Level}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{ROBOTICS}*10+90+@{target|ROBOT|Robot_Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success= Robot's functions and mission are displayed}}{{failure=Unable to see Robot's functions or mission}}{{time=[[1]] Round}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10 per robot level; -20% if alien; REQUIRES A ROBOT TARGET">N</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">ALTER FUNCTION </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_alter_functions_total" Disabled value="60+(@{ROBOTICS}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-alter-functions" title="Alter Robot's Functions Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=ALTER FUNCTION}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{base=[[60]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{NEGATIVE=ROBOT LEVEL}}{{neg_mod=[[@{target|ROBOT|Robot_Level}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{ROBOTICS}*10+60+@{target|ROBOT|Robot_Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=The Robot's function is reprogrammed}}{{failure=Fail to reprogram the function and robot malfunctions}}{{time=[[1D10]] Minutes}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10 per robot level; -20% if alien; REQUIRES A ROBOT TARGET">N</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">ALTER MISSION </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_alter_mission_total" Disabled value="50+(@{ROBOTICS}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-alter-missions" title="Alter Robot's Mission Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=ALTER MISSION}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{base=[[50]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{NEGATIVE=ROBOT LEVEL}}{{neg_mod=[[@{target|ROBOT|Robot_Level}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{ROBOTICS}*10+50+@{target|ROBOT|Robot_Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Robot's Mission has been altered}}{{failure=Failed to change robot's mission and robot malfunctions}}{{time=[[1D10+@{target|ROBOT|Robot_Level}]] Minutes}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10 per robot level and/or -20% if alien; REQUIRES A ROBOT TARGET">N</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">REPAIR ROBOT </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_repair_robot_total" Disabled value="40+(@{ROBOTICS}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-repair_robot" title="Repair Robot Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name= REPAIR ROBOT}}{{skill=ROBOTICS}}{{skill_num=[[@{ROBOTICS}]]}}{{skill_total=[[@{ROBOTICS}*10]]}}{{base=[[40]]}}{{NEGATIVE=ROBOT LEVEL}}{{neg_mod=[[@{target|ROBOT|Robot_Level}*-10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{ROBOTICS}*10+40+@{target|ROBOT|Robot_Level}*-10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Repaired Robot STA OR Malfunction}}{{failure=Unable to repair the robot}}{{time=?{Repair Type|Minor,Minor [[1D10]] Minute|Major, Major: [[1D10]] Hours|Total, Total: [[1D10*10]] Hours}}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10 per robot level and/or -20% if alien; REQUIRES A ROBOT TARGET">N</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Robcomkit">x</span></div>
|
||
</div>
|
||
</div> <!-- End of Robotics Skill Section -->
|
||
|
||
<hr />
|
||
<h4>TECHNICAL SKILL AREA MODIFIERS</h4>
|
||
<fieldset class="repeating_technical-mods">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_tec_mod_name" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">SKILL</span></div>
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center"><input type="number" style="font-size:80%" name="attr_tec_mod" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">MOD</span></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_tec_mod_reason" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">ORIGIN OF MOD / NOTES</span></div>
|
||
</fieldset>
|
||
</div> <!-- End of Security Skills Section -->
|
||
|
||
</div> <!-- End of Technical Skill Area -->
|
||
|
||
<h3>BIOSOCIAL SKILL AREA</h3>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<input type="hidden" name="attr_biosocial_psa" value=0>
|
||
<h4>MEDICAL SKILLS</h4>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-weight: bolder">SKILL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">MEDICAL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_MEDICAL"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_MEDICAL_XP" disabled value="((5+(2.5*(@{MEDICAL}-1)))*@{MEDICAL})*(2-@{biosocial_psa})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
|
||
<input type="checkbox" class="sheet-medical-skills-show sheet-arrow" title="Show Medical Sub-skills" name="attr_medical_pc-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<div class="sheet-medical-skills">
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">ADMINISTER DRUGS </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_administer_drugs_total" Disabled value="100"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-administer_drugs" title="Administer Drugs Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=ADMINISTERING DRUGS}}{{skill=MEDICAL}}{{base=[[100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[100+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Drug is administered successfully}}{{failure=Drug fails to work}}{{time=[[1]] Rounds}}{{patient=@{target|PATIENT|token_name}}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-20% if alien">n</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Stimdose, Staydose, or Telol">x</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">DIAGNOSIS </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_diagnosis_total" Disabled value="60+(@{MEDICAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-diagnosis" title="Diagnosis Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=DIAGNOSIS}} {{skill=MEDICAL}} {{skill_num=[[@{MEDICAL}]]}} {{skill_total=[[@{MEDICAL}*10]]}}{{base=[[60]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{final=[[@{MEDICAL}*10+60+?{Other Modifier|}]]}}{{time=Varies}}{{patient=@{target|PATIENT|token_name}}}
|
||
/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=DIAGNOSIS}}{{skill=MEDICAL}}{{skill_num=[[@{MEDICAL}]]}}{{skill_total=[[@{MEDICAL}*10]]}}{{base=[[60]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{MEDICAL}*10+60+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Treatment Plan is a Success; Can now roll another subskill}}{{failure=Treatment Plan is off - Patient must Roll STA}}{{time=Varies}}{{patient=@{target|PATIENT|token_name}}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-20% if alien">n</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires a Medscanner / Medkit">x</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="This roll should be done by the Referee (Hidden)">?</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">FIRST AID </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_first_aid_total" Disabled value="100"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-first_aid" title="First Aid Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=FIRST AID}}{{skill=MEDICAL}}{{base=[[100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[100+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=1 Biocort heals [[10]] points}}{{failure=Biocort fails to heal}}{{time=[[1]] Rounds}}{{patient=@{target|PATIENT|token_name}}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-20% if alien">n</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires 1 Dose of Biocort">x</span></div>
|
||
</div>
|
||
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">MINOR SURGERY </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_minor_surgery_total" Disabled value="40+(@{MEDICAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_minor_surgery" title="Minor Surgery Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=MINOR SURGERY}}{{skill=MEDICAL}}{{skill_num=[[@{MEDICAL}]]}}{{skill_total=[[@{MEDICAL}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{MEDICAL}*10+40+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=2 Biocort and 1 Anesthetic heals up to [[20]] points}}{{failure=1 Biocort and 1 Anesthetic is wasted}}{{time=[[30]] Minutes}}{{patient=@{target|PATIENT|token_name}}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-20% if alien / +20% if in Facility">n</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Medkit, Anesthetic, 1 or 2 doses of Biocort">x</span></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Successful Diagnosis; Heals wound damage only">Y</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">MAJOR SURGERY </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_major_surgery_total" Disabled value="20+(@{MEDICAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_major_surgery" title="Major Surgery Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=MAJOR SURGERY}}{{skill=MEDICAL}}{{skill_num=[[@{MEDICAL}]]}}{{skill_total=[[@{MEDICAL}*10]]}}{{base=[[20]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{MEDICAL}*10+20+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=[[ceil(?{Stamina Amount|10}/10)]] Biocort heals [[?{Stamina Amount|10}]] points (1 Anesthetic)}}{{failure=1 Biocort and 1 Anesthetic is wasted}}{{time=[[1]] Hour}}{{patient=@{target|PATIENT|token_name}}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-20% if alien / +20% if in Facility">n</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Medkit, Anesthetic, 1 Biocort for every 10 points healed">x</span></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Successful Diagnosis; Heals wound damage only">Y</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">CONTROL INFECTION </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_control_infection_total" Disabled value="50+(@{MEDICAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_control_infection" title="Control Infection Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=CONTROL INFECTION}} {{skill=MEDICAL}} {{skill_num=[[@{MEDICAL}]]}} {{skill_total=[[@{MEDICAL}*10]]}} {{base=[[50]]}}{{misc_mod=[[?{Other Modifier|0}]]}} {{result=[[D100]]}} {{final=[[@{MEDICAL}*10+50+?{Other Modifier|}]]}} {{crit=CRITICAL SUCCESS}} {{fail=CRITICAL FAILURE}} {{success=1 Omnimycin controls the infection}} {{failure=1 Omnimycin is wasted and infection continues to spread}} {{time=[[10]] Hours}} {{patient=@{target|PATIENT|token_name}}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-20% if alien / +20% if in Facility">n</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Medkit, Omnimycin">x</span></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Successful Diagnosis">Y</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">CURE DISEASE </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_cure_disease_total" Disabled value="40+(@{MEDICAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_cure_disease" title="Cure Disease Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=CURE DISEASE}}{{skill=MEDICAL}}{{skill_num=[[@{MEDICAL}]]}}{{skill_total=[[@{MEDICAL}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{MEDICAL}*10+40+?{Other Modifier|}]]}} {{crit=CRITICAL SUCCESS}} {{fail=CRITICAL FAILURE}}{{success=1 Antibody cures the disease}}{{failure=1 Antibody is wasted}}{{time=[[10]] Hours}}{{patient=@{target|PATIENT|token_name}}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-20% if alien / +20% if in Facility">n</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Medkit, Antibody">x</span></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Successful Diagnosis">Y</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">NEUTRALIZE TOXNS </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_neutralize_toxins_total" Disabled value="30+(@{MEDICAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_neutralize_toxins" title="Neutralize Toxins Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=NEUTRALIZE TOXINS}}{{skill=MEDICAL}}{{skill_num=[[@{MEDICAL}]]}}{{skill_total=[[@{MEDICAL}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{MEDICAL}*10+30+?{Other Modifier|}]]}} {{crit=CRITICAL SUCCESS}} {{fail=CRITICAL FAILURE}}{{success=1 Antitox neutralizes the poison}}{{failure=1 Antitox is wasted}}{{time=[[1]] Round}}{{patient=@{target|PATIENT|token_name}}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-20% if alien / +20% if in Facility">n</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Medkit, Antitox">x</span></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Successful Diagnosis">Y</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">ACTIVATE FREEZE FIELD </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_freeze_field_total" Disabled value="30+(@{MEDICAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_freeze_field" title="Activate Freeze Field Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=ACTIVATE FREEZE FIELD}}{{skill=MEDICAL}}{{skill_num=[[@{MEDICAL}]]}}{{skill_total=[[@{MEDICAL}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{MEDICAL}*10+30+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Freeze Field is activated}}{{failure=Fail to activate freeze field}}{{time=[[5]] Rounds}}{{patient=@{target|PATIENT|token_name}}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-20% if alien / +20% if in Facility">n</span></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires Freeze Field">x</span></div>
|
||
</div>
|
||
</div> <!-- End of Medical Skill Section -->
|
||
<hr />
|
||
<h4>ENVIRONMENTAL SKILLS</h4>
|
||
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-weight: bolder">SKILL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">ENVIRONMENTAL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_ENVIRONMENTAL"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_ENVIRONMENTAL_XP" disabled value="((5+(2.5*(@{ENVIRONMENTAL}-1)))*@{ENVIRONMENTAL})*(2-@{biosocial_psa})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-environmental-skills-show sheet-arrow" title="Show Environmental Sub-skills" name="attr_environmental_pc-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
|
||
<div class="sheet-environmental-skills">
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">ANALYZE SAMPLES </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_analyze_samples_total" Disabled value="50+(@{ENVIRONMENTAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_analyze_samples" title="Analyze Samples Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=ANALYZE SAMPLES}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[50]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{ENVIRONMENTAL}*10+50+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Sample analysis complete}}{{failure=Sample was contaminated}}{{time=[[1]] Hour}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Requires EnviroKit">x</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">ANALYZE ECO-SYSTEM </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_analyze_ecosystem_total" Disabled value="30+(@{ENVIRONMENTAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_analyze_ecosystem" title="Analyze Eco-System Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=ANALYZE ECOSYSTEM}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{ENVIRONMENTAL}*10+30+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAULRE}}{{success=Analyzed the balance of an eco-system and know how to fix it}}{{failure=Analysis was incorrect or data incomplete}}{{time=[[200]] Hours}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">FINDING DIRECTIONS</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_findingdirections_total" Disabled value="50+(@{ENVIRONMENTAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Findingdirections" title="Finding Directions Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=FINDING DIRECTIONS}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[50]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{ENVIRONMENTAL}*10+50+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Know where you at and are not lost; Know how to get to where you are going}}{{failure=You are lost and do not know the way to your destination}}{{time= [[1]] Travel Segment}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="+30% if specialist makes a map or has marked trail">n</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">SURVIVAL</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_survival_total" Disabled value="40+(@{ENVIRONMENTAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Survival" title="Survival Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=SURVIVAL}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{ENVIRONMENTAL}*10+40+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=You either find food, water, shelter or set / avoid traps}}{{failure=You fail to find what you are looking for}}{{time= [[1]] Day}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Skill used to find food, water, shelter or natural traps. Can also improvise shelter or set traps">n</span></div>
|
||
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">MAKE TOOL / WEAPON</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_make_tool_total" Disabled value="100"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Make_Tool" title="Make Tool / Weapon Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=MAKE TOOL / WEAPON}}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*5]]}} {{skill=ENVIRONMENTAL}}{{base=[[100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[100+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Able to make primitive tool/weapon if materials available}}{{failure=Unable to make suitable tool or weapon}}{{time= [[1]] Hour}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Must have material available; Additional Modifiers may apply">n</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">TRACKING</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_tracking_total" Disabled value="30+(@{ENVIRONMENTAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Tracking" title="Tracking Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=TRACKING}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{ENVIRONMENTAL}*10+30+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Able to track creature/person or machine in wilderness or cover own tracks}}{{failure=Fail to track or cover own tracks}}{{time= [[1]] Travel Segment}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">STEALTH</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_stealth_total" Disabled value="20+(@{ENVIRONMENTAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Stealth" title="Stealth Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=STEALTH}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{result=??}}{{base=[[20]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{ENVIRONMENTAL}*10+20+?{Other Modifier|}]]}}{{time= [[1]] Round}}
|
||
/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=STEALTH}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[20]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{ENVIRONMENTAL}*10+20+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Successfuly moved stealthful - 80% chance he won't be seen or heard}}{{failure=Standard INT Roll to be seen}}{{time= [[1]] Round}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div><div class="sheet-col-1-24"></div><div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="This roll should be done by the Referee (Hidden)">?</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">CONCEALMENT</span></div>
|
||
<div class="sheet-col-1-18"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_concealment_total" Disabled value="10+(@{ENVIRONMENTAL}*10)"></div>
|
||
<div class="sheet-col-1-17" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Concealment" title="Concealment Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=CONCEALMENT}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{final=[[@{ENVIRONMENTAL}*10+10+?{Other Modifier|}]]}}{{time= [[1]] Round}}
|
||
/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=CONCEALMENT}}{{skill=ENVIRONMENTAL}}{{skill_num=[[@{ENVIRONMENTAL}]]}}{{skill_total=[[@{ENVIRONMENTAL}*10]]}}{{base=[[10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{ENVIRONMENTAL}*10+10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Character is hidden in natural cover. [[80]]% chance not to be seen}}{{failure=Normal chance of being seen}}{{time= [[1]] Round}} "> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div><div class="sheet-col-1-24"></div><div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="This roll should be done by the Referee (Hidden)">?</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">NAMING</span></div>
|
||
<div class="sheet-col-1-18"></div>
|
||
<div class="sheet-col-1-10"></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="No Roll Required">N</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
</div> <!-- End of Environmental Skill Section -->
|
||
|
||
<div class="sheet-col">
|
||
|
||
<h4>PSYCHO-SOCIAL SKILLS</h4>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-weight: bolder">SKILL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">PSYCHO-SOCIAL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_PSYCHO-SOCIAL"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_PSYCHO-SOCIAL_XP" disabled value="((5+(2.5*(@{PSYCHO-SOCIAL}-1)))*@{PSYCHO-SOCIAL})*(2-@{biosocial_psa})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-psycho-social-skills-show sheet-arrow" title="Show Psycho-Social Sub-skills" name="attr_psycho-social_pc-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<div class="sheet-psycho-social-skills">
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">EMPATHY </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_empathy_total" Disabled value="10+(@{PSYCHO-SOCIAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_empathy" title="Empathy Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=EMPATHY}}{{skill=PSYCHO-SOCIAL}}{{skill_num=[[@{PSYCHO-SOCIAL}]]}}{{skill_total=[[@{PSYCHO-SOCIAL}*10]]}}{{base=[[10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{final=[[@{PSYCHO-SOCIAL}*10+10+?{Other Modifier|}]]}} {{time=[[1]] Round}}
|
||
/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=EMPATHY}}{{skill=PSYCHO-SOCIAL}}{{skill_num=[[@{PSYCHO-SOCIAL}]]}}{{skill_total=[[@{PSYCHO-SOCIAL}*10]]}}{{base=[[10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{PSYCHO-SOCIAL}*10+10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Able to sense the mood or feeling of a group}}{{failure=Unable to read the group, try once per encounter}}{{time=[[1]] Round}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Works for individual or groups and the result is a vague feeling">n</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="This roll should be done by the Referee (Hidden)">?</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">PERSUASION </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_persuasion_total" Disabled value="ceil(@{PER}/2)+(@{PSYCHO-SOCIAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_persuasion" title="Persuasion Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=PERSUASION}} {{skill=PSYCHO-SOCIAL}} {{skill_num=[[@{PSYCHO-SOCIAL}]]}} {{skill_total=[[@{PSYCHO-SOCIAL}*10]]}} {{base=[[10]]}} {{misc_mod=[[?{Other Modifier|0}]]}} {{result=[[D100cf>[[@{PSYCHO-SOCIAL}*10+10+?{Other Modifier|}+50]]]]}} {{final=[[@{PSYCHO-SOCIAL}*10+10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=INDIVIDUAL / GROUP BECOMES HOSTILE}}{{success=You are able to convince a group or indivdiual}}{{failure=Unable to convince a group or individual}}{{time=[[1]] Conversation}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-10% if you are using a translator">n</span></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="If you miss by 50% or more the audience can become hostile">U</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">COMMUNICATION </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_communication_total" Disabled value="40+(@{ENVIRONMENTAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_communication" title="Communication Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=COMMUNICATION}}{{skill=PSYCHO-SOCIAL}}{{skill_num=[[@{PSYCHO-SOCIAL}]]}}{{skill_total=[[@{PSYCHO-SOCIAL}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{PSYCHO-SOCIAL}*10+40+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Can communicate basic 2 word phrases back and forth}}{{failure=Unable to understand or communicate effectively}}{{time=[[1]] Conversation}}"> ROLL</button></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">HYPNOSIS </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_hypnosis_total" Disabled value="15+(@{PSYCHO-SOCIAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_hypnosis" title="Hypnosis Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=HYPNOSIS}}{{skill=PSYCHO-SOCIAL}}{{skill_num=[[@{PSYCHO-SOCIAL}]]}}{{skill_total=[[@{PSYCHO-SOCIAL}*10]]}}{{base=[[15]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{PSYCHO-SOCIAL}*10+15+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Hypnotism Successful - See Rules}}{{failure=Fail to hypnotize and unwilling victims get a INT check}}{{time=[[1D10]] Minutes}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">PSYCHO-PATHOLOGY </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_psycho-pathology_total" Disabled value="30+(@{PSYCHO-SOCIAL}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_psycho-pathology" title="Psycho-Pathology Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=PSYCHO-PATHOLOGY}}{{skill=PSYCHO-SOCIAL}}{{skill_num=[[@{PSYCHO-SOCIAL}]]}}{{skill_total=[[@{PSYCHO-SOCIAL}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{PSYCHO-SOCIAL}*10+30+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Temporarily resolve any current issues}}{{failure=Has no effect on the patient}}{{time=[[1]] Conversation}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
<h4>BIOSOCIAL SKILL AREA MODIFIERS</h4>
|
||
<fieldset class="repeating_biosocial-mods">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_bio_mod_name" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">SKILL</span></div>
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center"><input type="number" style="font-size:80%" name="attr_bio_mod" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">MOD</span></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_bio_mod_reason" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">ORIGIN OF MOD / NOTES</span></div>
|
||
</fieldset>
|
||
</div> <!-- End of Pyscho-Social Skill Secton -->
|
||
</div> <!-- End Biosocial Skill Areas -->
|
||
|
||
<h3>SPACER SKILL AREA</h3>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h4>STARSHIP PILOTING SKILLS</h4>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-weight: bolder">SKILL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">STARSHIP PILOT</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_STARPILOT"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_STARPILOT_XP" disabled value="((10+(5*(@{STARPILOT}-1)))*@{STARPILOT})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-starpilot-skills-show sheet-arrow" title="Show Starship Pilot Sub-skills" name="attr_starpilot_pc-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<div class="sheet-starpilot-skills">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">PILOT STARSHIP</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"></div>
|
||
<div class="sheet-col-1-18"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="No Roll Required">N</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Level determines the size of Spacecraft you can pilot">!</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">INCREASE WEAPON ACC</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"></div>
|
||
<div class="sheet-col-1-18"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="No Roll Required">N</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Only increases accuracy of Forward Firing Weapons">!</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">EVASION</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"></div>
|
||
<div class="sheet-col-1-18"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="No Roll Required">N</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Only works with HS class 4 ships or smaller">!</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">INCREASE MR RATING </span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_inc-mr_total" Disabled value="(@{STARPILOT}*10)"></div>
|
||
<div class="sheet-col-1-18" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_inc_mr" title="Increase Maneuverability Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=INCREASE MR}}{{skill=STARSHIP PILOT}}{{skill_num=[[@{STARPILOT}]]}}{{base=[[0]]}}{{skill_total=[[@{STARPILOT}*10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{STARPILOT}*10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Pilot can make one additional turn}}{{failure=No additional maneuverability increase}}{{time=[[1]] Space Turn}}"> ROLL</button></div>
|
||
</div>
|
||
</div> <!-- End of Star Pilot Skill Section -->
|
||
<hr />
|
||
<h4>ASTRONAVIGATION SKILLS</h4>
|
||
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-weight: bolder">SKILL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">ASTRONAVIGATION</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_ASTRONAVIGATION"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_ASTRONAVIGATION_XP" disabled value="((8+(4*(@{ASTRONAVIGATION}-1)))*@{ASTRONAVIGATION})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-astronavigation-skills-show sheet-arrow" title="Show Astronavigation Sub-skills" name="attr_astronavigation_pc-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<div class="sheet-astronavigation-skills">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">PLOT SPACE JUMP</span></div>
|
||
<div class="sheet-col-1-18"></div>
|
||
<div class="sheet-col-1-10"></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="No Roll Required">N</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Automatic if 10 hours per light year prep and it is a known route">!</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">RISK JUMP </span></div>
|
||
<div class="sheet-col-1-18"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_risk_jump_total" Disabled value="0+(@{ASTRONAVIGATION}*10)"></div>
|
||
<div class="sheet-col-1-17" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_risk_jump" title="Perform Risk Jump Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=RISK JUMP}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{ASTRONAVIGATION}]]}}{{base=[[0]]}}{{skill_total=[[@{ASTRONAVIGATION}*10]]}}{{NEGATIVE=PLOT JUMP TIME}}{{neg_mod=[[?{Hours per Light Year (2-10)|10}*10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<1cf>96]]}}{{final=[[@{ASTRONAVIGATION}*10+?{Hours per Light Year (2-10)|10}*10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=AUTOMATICALLY MIS-JUMPED}}{{success=Successfully Risk Jumped}}{{failure=Missed the jump (roll table)}}{{time=[[?{Number of Light Years|1}*?{Hours per Light Year (2-10)|}]] Hours}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Number of Hours per light year along with skill level determines percentage chance">N</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">FIND SPACE LOCATION </span></div>
|
||
<div class="sheet-col-1-18"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_find_location_total" Disabled value="30+(@{ASTRONAVIGATION}*10)"></div>
|
||
<div class="sheet-col-1-17" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_find_location" title="Calculate Current Space Location" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=FINDING LOCATION}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{ASTRONAVIGATION}]]}}{{skill_total=[[@{ASTRONAVIGATION}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{final=[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}]]}}{{time=[[1D10]] Hours or [[2D10]] Days}}
|
||
/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=FINDING LOCATION}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{ASTRONAVIGATION}]]}}{{skill_total=[[@{ASTRONAVIGATION}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cf>[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}+40]]]]}}{{final=[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}]]}} {{crit=CRITICAL SUCCESS}}{{fail=LOCATION WRONG; REFEREE DETERMINES HOW FAR}}{{success=Calculate Probable location}}{{failure=Unable to locate; Need more time}}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="This roll should be done by the Referee (Hidden)">?</span></div>
|
||
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">CHART NEW ROUTE </span></div>
|
||
<div class="sheet-col-1-18"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" name="attr_risk_jump_total" Disabled value="50+(@{ASTRONAVIGATION}*10)"></div>
|
||
<div class="sheet-col-1-17" style="padding-top:4px"><span style="font-size:100%;font-weight: bold"> %</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_risk_jump" title="Perform Risk Jump Action" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=CHART NEW ROUTES}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{ASTRONAVIGATION}]]}}{{base=[[50]]}}{{skill_total=[[@{ASTRONAVIGATION}*10]]}}{{NEGATIVE=LIGHT YEARS}}{{neg_mod=[[?{Light Years|1}*-5]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{ASTRONAVIGATION}*10+?{Light Years|1}*-5+50+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Successfully charted route (one way)}}{{failure=Missed the jump (roll table)}}{{time=No additional time}"> ROLL</button></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="-5% per Light Year Charting">N</span></div>
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
<h4>STARSHIP ENGINEERING SKILLS</h4>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-weight: bolder">SKILL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">STARSHIP ENGINEER</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_ENGINEER"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_ENGINEER_XP" disabled value="((8+(4*(@{ENGINEER}-1)))*@{ENGINEER})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-engineer-skills-show sheet-arrow" title="Show Engineer Sub-skills" name="attr_engineer_pc-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<div class="sheet-engineer-skills">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">STARSHIP DESIGN</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"></div>
|
||
<div class="sheet-col-1-18"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="No Roll Required">N</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">DAMAGE CONTROL</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"></div>
|
||
<div class="sheet-col-1-18"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Add your level x 10 to single damaged system for repaired">N</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-right" style="padding-top:5px;"><span style="font-size:90%;font-weight: bold">STRESS ANALYSIS</span></div>
|
||
<div class="sheet-col-1-17"></div>
|
||
<div class="sheet-col-1-10"></div>
|
||
<div class="sheet-col-1-18"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Decreases chance of ship breaking apart">N</span></div>
|
||
</div>
|
||
</div>
|
||
</div> <!-- End of Astronavigation Skill Section -->
|
||
|
||
<div class="sheet-col">
|
||
|
||
<h4>GUNNERY SKILLS</h4>
|
||
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-weight: bolder">SKILL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><span style="font-weight: bolder">XP</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11 sheet-large-label sheet-center"><span style="font-weight: bolder">ACC</span></div>
|
||
<br>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">ENERGY GUNNER</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_ENERGY"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_ENERGY_XP" disabled value="((6+(3*(@{ENERGY}-1)))*@{ENERGY})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11"><input class="sheet-center sheet-underlined" type="number" name="attr_Acc_ENERGY" disabled value="(@{ENERGY}*5)"></div>
|
||
|
||
<br>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="padding-top:5px;"><span style="font-weight: bolder">ROCKET GUNNER</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center sheet-underlined" type="number" value="0" min=0 max=6 name="attr_ROCKET"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10"><input class="sheet-center" type="text" name="attr_ROCKET_XP" disabled value="((6+(3*(@{ROCKET}-1)))*@{ROCKET})"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11"><input class="sheet-center sheet-underlined" type="number" name="attr_Acc_ROCKET" disabled value="(@{ROCKET}*5)"></div>
|
||
|
||
|
||
<hr />
|
||
<h4>SPACER SKILL AREA MODIFIERS</h4>
|
||
<fieldset class="repeating_spacer-mods">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_spa_mod_name" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">SKILL</span></div>
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center"><input type="number" style="font-size:80%" name="attr_spa_mod" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">MOD</span></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_spa_mod_reason" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">ORIGIN OF MOD / NOTES</span></div>
|
||
</fieldset>
|
||
</div> <!-- End of Starship Engineer Section -->
|
||
|
||
</div> <!-- End of SPACER Section -->
|
||
<hr />
|
||
|
||
<!-- <h3>MENTALIST SKILL AREA</h3>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h5 style="padding-left:10px;text-align: left;font-size:1.4em">SKILLS<span style="padding-left:120px">LEVEL</span><span style="padding-left:40px">XP</span><span style="padding-left:40px">PSA</span></h5>
|
||
<h5 style="text-align: left;padding-top:10px">METABLIC CONTROL
|
||
<span style="padding-left:32px"><input type="number" value="0" min=0 max=6 name="attr_METABOLIC"></span>
|
||
<span style="padding-left:29px"><input type="text" style="width:50px" name="attr_METABOLIC_XP" disabled value="((5+(2.5*(@{METABOLIC}-1)))*@{METABOLIC})*(2-@{metabolic_psa})"></span>
|
||
<span style="padding-left:31px"><input type="checkbox" title="Check Box if Metabolic Control is your PSA" style="text-align:left;width:20px;height:20px" name="attr_metabolic_psa" value="1"></span></h5>
|
||
<input type="checkbox" name="attr_metabolic_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
||
<div class="sheet-formula" style="width:300px; height:60p;">
|
||
<table>
|
||
<td> </td><td><label style="font-size: 75%;width:130px;text-align:left">ENHANCE AGILITY</label></td><td><button type="roll" name="attr_ROLL-Ehance-Agility" title="Enhance Agility Action" value=""></button></td>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">ENHANCE PHYSIQUE</label></label></td><td><button type="roll" name="attr_ROLL-Enhance-Physique" title="Enhance Physique Action" value=""></button></td></tr>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">ENHANCE SENSES</label></td><td><button type="roll" name="attr_ROLL-Enhance-Senses" title="Enhance Senses Action" value=""></button></td></tr>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">HEAL SELF</label></td><td><button type="roll" name="attr_ROLL-Heal-Self" title="Heal Self Action" value=""></button></td></tr>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">HYPERMOVEMENT</label></td><td><button type="roll" name="attr_ROLL-Hypermovement" title="Hypermovement Action" value=""></button></td></tr>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">PHEROMONE EMISSION</label></td><td><button type="roll" name="attr_ROLL-Pheromone Emission" title="Pheromone Emission Action" value=""></button></td></tr>
|
||
</table>
|
||
</div>
|
||
<h5 style="text-align: left;padding-top:10px">PSYCHOKINESIS
|
||
<span style="padding-left:64px"><input type="number" value="0" min=0 max=6 name="attr_PSYCHOKINESIS"></span>
|
||
<span style="padding-left:29px"><input type="text" style="width:50px" name="attr_PSYCHOKINESIS_XP" disabled value="((5+(2.5*(@{PSYCHOKINESIS}-1)))*@{PSYCHOKINESIS})*(2-@{psychokinesis_psa})"></span>
|
||
<span style="padding-left:31px"><input type="checkbox" title="Check Box if Psychokinesis is your PSA" style="text-align:left;width:20px;height:20px" name="attr_psychokinesis_psa" value="1"></span></h5>
|
||
<input type="checkbox" name="attr_psychokinesis_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
||
<div class="sheet-formula" style="width:300px; height:60p;">
|
||
<table>
|
||
<td> </td><td><label style="font-size: 75%;width:130px;text-align:left">FIRE STARTER</label></td><td><button type="roll" name="attr_ROLL-Fire-Starter" title="Fire Starter Action" value=""></button></td>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">INERTIA BARRIER</label></label></td><td><button type="roll" name="attr_ROLL-Inertia-Barrier" title="Inertia Barrier Action" value=""></button></td></tr>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">SONIC BARRIER</label></td><td><button type="roll" name="attr_ROLL-Sonic-Barrier" title="Sonic Barrier Action" value=""></button></td></tr>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">LEVITATION</label></td><td><button type="roll" name="attr_ROLL-Levitation" title="Levitation Action" value=""></button></td></tr>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">TELEKINESIS</label></td><td><button type="roll" name="attr_ROLL-Telekinesis" title="Telekinesis Action" value=""></button></td></tr>
|
||
</table>
|
||
</div>
|
||
<h5 style="text-align: left;padding-top:10px">TELEPATH
|
||
<span style="padding-left:112px"><input type="number" value="0" min=0 max=6 name="attr_TELEPATH"></td><td style="width:50px"></span>
|
||
<span style="padding-left:29px"><input type="text" style="width:50px" name="attr_TELEPATH_XP" disabled value="((5+(2.5*(@{TELEPATH}-1)))*@{TELEPATH})*(2-@{telepath_psa})"></span>
|
||
<span style="padding-left:31px"><input type="checkbox" title="Check Box if Telepath is your PSA" style="text-align:left;width:20px;height:20px" name="attr_telepath_psa" value="1"></span></h5>
|
||
<input type="checkbox" name="attr_telepath_Hide" class="arrow" style="width:15px" checked="checked"/>Hide Subskills
|
||
<div class="sheet-formula" style="width:300px; height:60p;">
|
||
<table>
|
||
<td> </td><td><label style="font-size: 75%;width:130px;text-align:left">AWARENESS</label></td><td><button type="roll" name="attr_ROLL-Awareness" title="Awareness Action" value=""></button></td>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">CLAIRAUDIENCE</label></label></td><td><button type="roll" name="attr_ROLL-Clairaudience" title="Clairaudience Action" value=""></button></td></tr>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">CLAIRVOYANCE</label></td><td><button type="roll" name="attr_ROLL-Clairvoyance" title="Clairovayance Action" value=""></button></td></tr>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">DOMINION</label></td><td><button type="roll" name="attr_ROLL-Dominion" title="Dominion Action" value=""></button></td></tr>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">EMPATHY</label></td><td><button type="roll" name="attr_ROLL-Mental-Empathy" title="Mentalist Empathy Action" value=""></button></td></tr>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">READ THOUGHTS</label></td><td><button type="roll" name="attr_ROLL-Read-Thoughts" title="Read Thoughts Action" value=""></button></td></tr>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">READ THOUGHTS</label></td><td><button type="roll" name="attr_ROLL-Send-Thoughts" title="Send Thoughts Action" value=""></button></td></tr>
|
||
<tr><td> </td><td><label style="font-size: 75%;width:130px;text-align:left">SUGGESTION</label></td><td><button type="roll" name="attr_ROLL-Suggestion" title="Suggestion Action" value=""></button></td></tr>
|
||
</table>
|
||
</div>
|
||
<hr />
|
||
|
||
</div> -->
|
||
</div> <!-- End of Tab Skills (11) -->
|
||
|
||
|
||
<div class="sheet-tab10">
|
||
|
||
<h3>WEAPONS</h3><!-- Wapons Gear Section -->
|
||
<h4>PERSONAL RANGE WEAPONS</h4>
|
||
<fieldset class="repeating_pweapons">
|
||
<input type="hidden" name="attr_row_id">
|
||
<input type="hidden" name="attr_Range_Macro">
|
||
<input type="hidden" name="attr_Range Weapon">
|
||
<input type="hidden" name="attr_Range_VariableSEU">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input style="font-size:90%" type="text" value="" name="attr_Range_Weapon"/><span style="font-size:80%;font-weight: bolder">WEAPON NAME</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><select style="font-size:80%" name="attr_RangeWeaponClass">
|
||
<option>CUSTOM WEAPON</option>
|
||
<option>ELECTROSTUNNER</option>
|
||
<option>LASER PISTOL</option>
|
||
<option>LASER RIFLE</option>
|
||
<option>SONIC DISRUPTOR</option>
|
||
<option>SONIC STUNNER</option>
|
||
<option>HEAVY LASER</option>
|
||
<option>SONIC DEVASTATOR</option>
|
||
<option>AUTOMATIC PISTOL</option>
|
||
<option>AUTOMATIC RIFLE</option>
|
||
<option>NEEDLER PISTOL</option>
|
||
<option>NEEDLER RIFLE</option>
|
||
<option>MACHINE GUN</option>
|
||
<option>RECOILESS RIFLE</option>
|
||
<option>GYROJET PISTOL</option>
|
||
<option>GYROJET RIFLE</option>
|
||
<option>GRENADE RIFLE</option>
|
||
<option>GRENADE MORTAR</option>
|
||
<option>ROCKET LAUNCHER</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">WEAPON CLASS</span> </div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input style="font-size:90%" type="number" name="attr_Range_DMG" value"0" /><span style="font-size:80%;font-weight: bolder">DMG</span></div>
|
||
<div class="sheet col-1-24 sheet-small-label sheet center" style="padding-top:5px"><span style="font-size:90%;font-weight:bolder">D10</span></div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center"><select style="font-size:80%" name="attr_Range_DMG_max">
|
||
<option>NONE</option>
|
||
<option value="INERTIA">INERTIA</option>
|
||
<option value="ALBEDO">ALBEDO</option>
|
||
<option value="GAUSS">GAUSS</option>
|
||
<option value="SONIC">SONIC</option>
|
||
<option value="OTHER">OTHER</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">DEFENSE</span>
|
||
</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center"><select style="font-size:80%;" name="attr_Range_Skill_Mod">
|
||
<option value=0>NONE</option>
|
||
<option value="@{BEAM}">BEAM</option>
|
||
<option value="@{PROJECTILE}">PROJECTILE</option>
|
||
<option value="@{GYROJET}">GYROJET</option>
|
||
<option value="@{THROWN}">THROWN</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">SKILL</span> </div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="text" style="font-size:90%" title="Heavy Weapon Mod" name="attr_Range_MOD" value="0"><span style="font-size:80%;font-weight: bolder">HVY MOD</span></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input type="text" style="font-size:90%" name="attr_Range_PB" value=""><span style="font-size:80%;font-weight: bolder">PB</span></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input type="text" style="font-size:90%" name="attr_Range_SH" value=""><span style="font-size:80%;font-weight: bolder">SHORT</span></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input type="text" style="font-size:90%" name="attr_Range_MED" value=""><span style="font-size:80%;font-weight: bolder">MEDIUM</span></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input type="text" style="font-size:90%" name="attr_Range_LONG" value=""><span style="font-size:80%;font-weight: bolder">LONG</span></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input type="text" style="font-size:90%" name="attr_Range_EXTR" value=""><span style="font-size:80%;font-weight: bolder">EXTREME</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><select style="font-size:75%" name="attr_Range_Type">
|
||
<option value="repeating_pweapons_@{row_id}_Range_AMMO">CLIPS</option>
|
||
<option value="seu">SEU</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">AMMO TYPE</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input style="font-size:90%" type="text" title="Number of Clips" name="attr_Range_CLIPS" /><span style="font-size:80%;font-weight: bolder">CLIPS</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input style="font-size:90%" type="text" name="attr_Range_AMMO_max" /><span style="font-size:80%;font-weight: bolder">CLIP SIZE</span></div>
|
||
<div class="sheet-col-1-20 sheet-small-label sheet-center"><input style="font-size:90%" type="text" title="Rate of Fire" name="attr_Range_ROF" value="1"><span style="font-size:80%;font-weight: bolder">R O F</span></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input style="font-size:90%" type="text" title="Ammo Per Shot" name="attr_Range_Weapon_max"/><span style="font-size:80%;font-weight: bolder">A P S</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input style="font-size:90%" type="number" min=1 max=20 value=1 title="SEU VARIABLE SETTING (Laser Weapons)" name="attr_Range_VariableSEU"/><span style="font-size:80%;font-weight: bolder">VAR SEU</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input type="text" style="font-size:80%" name="attr_Range_Weapon_Effect" value=""><span style="font-size:80%;font-weight: bolder">PROPERTIES</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input style="font-size:90%" type="number" name="attr_Range_Blast" value="0"><span style="font-size:80%;font-weight: bolder">BLAST RAD</span></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><select style="font-size:80%;" name="attr_Range_Blast_Check">
|
||
<option value="">NONE</option>
|
||
<option value="STA CHECK REQUIRED">STA</option>
|
||
<option value="RS CHECK FOR 1/2 DMG">RS</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">ABILITY CHK</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
</div>
|
||
<hr />
|
||
</fieldset>
|
||
|
||
|
||
<h4>MELEE WEAPONS</h4>
|
||
|
||
<fieldset class="repeating_mweapons">
|
||
<div class="sheet-row">
|
||
<input type="hidden" name="attr_Melee_Style_Mod" value=1>
|
||
<input type="hidden" name="attr_Melee_Weapon_Name">
|
||
<input type="hidden" name="attr_row_id2">
|
||
<input type="hidden" name="attr_Melee_NoMod" value=1>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input style="font-size:90%" type="text" name="attr_Melee_Weapon_Name"/><span style="font-size:80%;font-weight: bolder">WEAPON NAME</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><select style="font-size:90%1" name="attr_Melee_Weapon">
|
||
<option>CUSTOM WEAPON</option>
|
||
<option>AXE</option>
|
||
<option>ELECTRIC SWORD</option>
|
||
<option>KNIFE</option>
|
||
<option>NIGHTSTICK</option>
|
||
<option>PISTOL BUTT</option>
|
||
<option>POLEARM</option>
|
||
<option>RIFLE BUTT</option>
|
||
<option>SHOCK GLOVES</option>
|
||
<option>SONIC KNIFE</option>
|
||
<option>SONIC SWORD</option>
|
||
<option>SPEAR</option>
|
||
<option>STUNSTICK</option>
|
||
<option>SWORD</option>
|
||
<option>VIBROKNIFE</option>
|
||
<option>WHIP</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">WEAPON CLASS</span> </div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input style="font-size:90%" type="number" name="attr_Melee_DMG" /><span style="font-size:80%;font-weight: bolder">DMG</span></div>
|
||
<div class="sheet col-1-24 sheet-small-label sheet center" style="padding-top:5px"><span style="font-size:90%;font-weight:bolder">D10+</span></div>
|
||
<div class="sheet-col-1-22 sheet-small-label sheet-center"><input type="number" style="font-size:90%" disabled value="(@{ps})*(@{Melee_NoMod})" name="attr_Melee_PD" /><span style="font-size:80%;font-weight: bolder">BNS</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><select style="font-size:80%;" name="attr_Melee_NoMod">
|
||
<option selected value="1">YES</option>
|
||
<option value="0">NO</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">PS DMG</span></div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center"><select style="font-size:80%" name="attr_Melee_DMG_max">
|
||
<option>NONE</option>
|
||
<option>INERTIA</option>
|
||
<option>ALBEDO</option>
|
||
<option>GAUSS</option>
|
||
<option>SONIC</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">DEFENSE</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><select style="font-size:80%;" name="attr_Melee_Blunt">
|
||
<option selected value="D100cs<2cf>96">NO</option>
|
||
<option value="D100cs<2cs10cs20cs30cs40cs50cs60cs70cs80cs90cf>96">YES</option>
|
||
|
||
</select><span style="font-size:80%;font-weight: bolder">BLUNT</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center"><select style="font-size:80%;" name="attr_Melee_Type">
|
||
<option value="repeating_mweapons_@{row_id2}_Melee_AMMO 0">NONE</option>
|
||
<option value="repeating_mweapons_@{row_id2}_Melee_AMMO -1">CLIP: 1 SEU</option>
|
||
<option value="repeating_mweapons_@{row_id2}_Melee_AMMO -2">CLIP: 2 SEU</option>
|
||
<option value="seu -1">1 SEU / HIT</option>
|
||
<option value="seu -2">2 SEU / HIT</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">POWER</span></div>
|
||
<div class="sheet-col-1-17 sheet-small-label sheet-center"><input type="text" style="font-size:90%" value=0 name="attr_Melee_AMMO_max" /><span style="font-size:80%;font-weight: bolder">CLIP SIZE</span></div>
|
||
</div>
|
||
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><select style="font-size:80%;" name="attr_Melee_Skill_Mod">
|
||
<option value="0">NONE</option>
|
||
<option value="@{MELEE}">MELEE</option>
|
||
<option value="@{MA}">MARTIAL ARTS</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">SKILL</span></div>
|
||
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input type="number" style="font-size:90%" disabled value="(@{pmw})*(@{Melee_Style_Mod})+(@{fmw})*(1-(@{Melee_Style_Mod}))" name="attr_Melee_Attack_Score"><span style="font-size:80%;font-weight: bolder">ATT%</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input type="text" style="font-size:90%" value=0 name="attr_Melee_Weapon_Att_BNS"/><span style="font-size:80%;font-weight: bolder">WEAP MOD</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input type="number" style="font-size:90%" disabled value="@{Melee_Skill_Mod}*10" name="attr_Melee_Skill_BNS"><span style="font-size:80%;font-weight: bolder">SKILL %</span></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input type="number" style="font-size:90%" disabled value="[[@{Melee_Attack_Score}]][BASE ATT]+[[@{Melee_Weapon_Att_BNS}]][WEAPON BNS]+[[@{Melee_Skill_BNS}]][SKILL BNS]" name="attr_Melee_Attack_Total"><span style="font-size:80%;font-weight: bolder">TOTAL %</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input type="text" style="font-size:90%" name="attr_Melee_Weapon_Effect" value=""><span style="font-size:80%;font-weight: bolder">PROPERTIES</span></div>
|
||
|
||
</div>
|
||
|
||
<hr />
|
||
</fieldset>
|
||
|
||
<!-- End of Weapon Gear Section -->
|
||
<!--Defenses -->
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h3>DEFENSES</h3>
|
||
<input type="hidden" name="attr_Screen" value="[[@{Screen_pro}]]">
|
||
<H4>DEFENSIVE SCREENS</H4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-underlined sheet-center" name="attr_Screen_pro_type"/>
|
||
<option selected>NONE</option>
|
||
<option>ALBEDO</option>
|
||
<option>GAUSS</option>
|
||
<option>INERTIA</option>
|
||
<option>SONIC</option>
|
||
<option>HOLO</option>
|
||
</select>SCREEN</div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_Screen_pro"/>PROT</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">%</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="number" value="0" step="0.1" name="attr_Screen_ratio" value=""/>SEU RATIO</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="number" value="0" name="attr_Screen_Per_Hit" value=""/>SEU / HIT</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="number" value="0" name="attr_Screen_SPM" value=""/>SEU / MIN</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-underlined sheet-center" readonly name="attr_Screen_on"/>
|
||
<option selected value="0">OFF</option>
|
||
<option value="1">ON</option>
|
||
</selcted>ON/OFF</div>
|
||
</div>
|
||
<hr />
|
||
<H4>DEFENSIVE SUITS</H4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder;"><select class="sheet-center" style="font-size:88%" name="attr_ARMOR_TYPE"/>
|
||
<option>NONE</option>
|
||
<option>MILITARY</option>
|
||
<option>CIVILIAN</option>
|
||
<option >ALBEDO</option>
|
||
</select>SUIT</div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="text" name="attr_armor_pro"/>PROT</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">%</span></div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_armor_pro_type"/>
|
||
<option>NONE</option>
|
||
<option>ALBEDO</option>
|
||
<option>INERTIA</option>
|
||
</select>RESISTS</div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" type="number" name="attr_ARMOR" value="0">ARMOR</div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" type="number" min=0 name="attr_ARMOR_max" value="0">POINTS</div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" type="text" name="attr_Armor_COST" value="0">COST</div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" type="text" name="attr_Armor_MASS" value=0>MASS</div>
|
||
</div>
|
||
<hr />
|
||
<H4>OTHER DEFENSES (MODIFIERS)</H4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_otherdef"/>
|
||
<option>CUSTOM ARMOR</option>
|
||
<option>SPACESUIT ARMOR</option>
|
||
<option>CLEAR LIST</option>
|
||
</select>DEFENSE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" type="text" name="attr_Armor_penalty" value=0>DEX/RS</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-2-5 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" type="text" name="attr_Armor_properties">PROPERTIES</div>
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-2-7 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">DEFENSE TYPE</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">MOD</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">DEFENSE AGAINST</span></div>
|
||
</div>
|
||
<fieldset class="repeating_otherdefenses">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-2-7 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="text" name="attr_defensetype"/></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="text" name="attr_defensemod"/></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="text" name="attr_defenseversus"/></div>
|
||
</div>
|
||
</fieldset>
|
||
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h3>ENERGY RECORD</h3>
|
||
<input type="hidden" name="attr_total_seu" value=0>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value=0 name="attr_seu">SEU</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" readonly class="sheet-center" name="attr_seu_max">TOTAL SEU</div>
|
||
<div class="sheet-col-1-16"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" disabled value="((@{p1_total_SEU}+@{p2_total_SEU}+@{p3_total_SEU}+@{p4_total_SEU}+@{p5_total_SEU}+@{other_seu_use_min})+(@{Screen_SPM}*@{Screen_on}))" name="attr_seu-use-min">SEU USE PER MIN</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value=0 title="Add additional SEU per Minute Use here" name="attr_other_seu_use_min">OTHER SEU/MIN</div>
|
||
<div class="sheet-col-1-18" style="padding-top:2px"><button style="font-size:70%;font-weight:bold;width:65px;" type="roll" name="attr_ROLL-USE-SEU/MIN" title="USE SEU/MIN" value="&{template:default} {{name=@{character_name} SEU USE}} {{SEU=[[@{seu}]] - [[@{seu-use-min}]] = [[@{seu}+(@{seu-use-min}*-1)]]}}
|
||
!ammo @{character_id} seu -[[@{seu-use-min}]]"> SEU / MIN</button></div>
|
||
</div>
|
||
|
||
<hr />
|
||
<h4>ACTIVE ENERGY SYSTEMS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ENERGY DEVICE</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU MAX</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">LOCATION</span></div>
|
||
</div>
|
||
|
||
<fieldset name="repeating_energyrecord" class="repeating_energyrecord">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_e-device"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" name="attr_e-dev_SEU" value=0 ></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_e-device_LOCATION"></div>
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
|
||
</div></div>
|
||
<hr />
|
||
</div>
|
||
|
||
<div class="sheet-tab4"> <!-- sTART OF GEAR TAB -->
|
||
<h3>MISSION GEAR</h3><hr />
|
||
<div class="sheet-col">
|
||
|
||
<h4>GEAR TOTALS AND ENCUMBRANCE</h4>
|
||
<input type="hidden" name="attr_defenses_mass" readonly value=0>
|
||
<input type="hidden" name="attr_packed_cost" disabled value="@{p1_total_cost}+@{p2_total_cost}+@{p3_total_cost}+@{p4_total_cost}+@{p5_total_cost}">
|
||
<input type="hidden" name="attr_packed_mass" readonly value=0>
|
||
<input type="hidden" name="attr_assorted_cost" disabled value="@{a1_total_cost}">
|
||
<input type="hidden" name="attr_assorted_mass" readonly value=0>
|
||
<input type="hidden" name="attr_enc_mod" readonly value=1>
|
||
<input type="hidden" name="attr_current_encumbrance" readonly value="">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-13 sheet-small-label sheet-center" style="font-size:100%;font-weight:bolder;"><select style="font-size:120%;" name="attr_gravity">
|
||
<option value="-10">1.5</option>
|
||
<option value="-8">1.4</option>
|
||
<option value="-6">1.3</option>
|
||
<option value="-4">1.2</option>
|
||
<option value="-2">1.1</option>
|
||
<option value="0" selected>1.0</option>
|
||
<option value="5">0.9</option>
|
||
<option value="10">0.8</option>
|
||
<option value="15">0.7</option>
|
||
<option value="20">0.6</option>
|
||
<option value="25">0.5</option>
|
||
</select>GRAVITY</div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined" type="number" disabled style="font-size:100%" name="attr_grav_impact" value="@{gravity}">(KG) CHANGE</div>
|
||
|
||
<div class="sheet-col-1-9 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" readonly name="attr_carry_weight"/>CARRY WEIGHT</div>
|
||
<div class="sheet-col-1-9 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" readonly name="attr_hvy_carry_weight" >MAX CARRY</div>
|
||
<div class="sheet-col-1-9 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" readonly name="attr_hvy_lift_weight"/>MAX LIFT</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-9 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" readonly name="attr_total_gear_mass" >CURRENT MASS CARRIED</div>
|
||
<div class="sheet-col-1-9 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined" type="text" readonly style="font-size:100%;color:red;font-weight:bolder" name="attr_current_encumbrance">ENCUMBRANCE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined"type="text" name="attr_CREDITS" value="0">CREDITS</div>
|
||
<div class="sheet-col-1-11 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_total_gear_cost" disabled value="[[@{packed_cost}+@{assorted_cost}]]+@{Armor_COST}">TOTAL GEAR COST (CR)</div>
|
||
</div>
|
||
<hr />
|
||
|
||
|
||
<h3>PACKED GEAR</h3>
|
||
|
||
<input type="hidden" name="attr_p1_total_mass" readonly value="0">
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center" style="padding-top:3px;font-size:100%;font-weight: bolder"><input type="checkbox" checked style="text-align:left;width:26px;height:26px" name="attr_p1_carried" value="1"/>CARRIED</div>
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_p1_name" value="PACK 1" />PACK NAME</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_p1_total_slots" value=0 />SLOTS</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_p1_total_slots_used" value=0 />USED</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_p1_total_SEU" value=0 />SEU/MIN</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_p1_total_cost" readonly value=0 >PACK COST</div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" disabled name="attr_p1_total_mass_x" value="(@{p1_total_mass}*@{p1_carried})" />PACK MASS</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-pack1-show sheet-arrow" title="Show Helmet System Items" name="attr_pack1-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<hr /><div class="sheet-pack1">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SLOT</span></div>
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">QTY</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ITEM</span></div>
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU/MIN</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">COST</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">MASS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">NOTES</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">TOTAL COST</span></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">TOTAL MASS</span></div>
|
||
</div>
|
||
<fieldset class="repeating_pack1">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-18"><input type="number" name="attr_pack1_slots" value=0 /></div>
|
||
<div class="sheet-col-1-18"><input type="number" name="attr_pack1_qty" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_pack1_item" /></div>
|
||
<div class="sheet-col-1-14"><input type="text" name="attr_pack1_SEU-min" value=0 /></div>
|
||
<div class="sheet-col-1-15"><input type="text" name="attr_item_cost" value=0 /></div>
|
||
<div class="sheet-col-1-15"><input type="text" name="attr_item_mass" value=0 /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4"><input type="text" name="attr_consume1_notes" /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11"><input type="number" name="attr_pack1_cost" disabled value="@{pack1_qty}*@{item_cost}" /></div>
|
||
<div class="sheet-col-1-11"><input type="number" name="attr_pack1_mass" disabled value="@{pack1_qty}*@{item_mass}" /></div>
|
||
|
||
<!-- <div class="sheet-col-1-16 sheet-center" style="padding-top:3px"><input type="checkbox" checked style="text-align:left;width:15px;height:15px" name="attr_pack1_on" value="1"/></div>
|
||
<input type="hidden" name="attr_pack1_SEU-hr" value="[[@{pack1_SEU}*@{pack1_on}]]"> -->
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
</div>
|
||
|
||
<input type="hidden" name="attr_p2_total_mass" readonly value="0">
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center" style="padding-top:3px;font-size:100%;font-weight: bolder"><input type="checkbox" checked style="text-align:left;width:26px;height:26px" name="attr_p2_carried" value="1"/>CARRIED</div>
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_p2_name" value="PACK 2" />PACK NAME</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_p2_total_slots" value=0 />SLOTS</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_p2_total_slots_used" value=0 />USED</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_p2_total_SEU" value=0 />SEU/MIN</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_p2_total_cost" readonly value=0 >PACK COST</div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" disabled name="attr_p2_total_mass_x" value="(@{p2_total_mass}*@{p2_carried})" />PACK MASS</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-pack2-show sheet-arrow" title="Show backpack Items" name="attr_pack2-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<hr /><div class="sheet-pack2">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SLOT</span></div>
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">QTY</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ITEM</span></div>
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU/MIN</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">COST</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">MASS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">NOTES</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">TOTAL COST</span></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">TOTAL MASS</span></div>
|
||
</div>
|
||
<fieldset name="repeating_pack2" class="repeating_pack2">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-18"><input type="number" name="attr_pack2_slots" value=0 /></div>
|
||
<div class="sheet-col-1-18"><input type="number" name="attr_pack2_qty" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_pack2_item" /></div>
|
||
<div class="sheet-col-1-14"><input type="text" name="attr_pack2_SEU-min" value=0 /></div>
|
||
<div class="sheet-col-1-15"><input type="text" name="attr_item2_cost" value=0 /></div>
|
||
<div class="sheet-col-1-15"><input type="text" name="attr_item2_mass" value=0 /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4"><input type="text" name="attr_consume2_notes" /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11"><input type="number" name="attr_pack2_cost" disabled value="@{pack2_qty}*@{item2_cost}" /></div>
|
||
<div class="sheet-col-1-11"><input type="number" name="attr_pack2_mass" disabled value="@{pack2_qty}*@{item2_mass}" /></div>
|
||
|
||
<!-- <div class="sheet-col-1-16 sheet-center" style="padding-top:3px"><input type="checkbox" checked style="text-align:left;width:15px;height:15px" name="attr_pack1_on" value="1"/></div>
|
||
<input type="hidden" name="attr_pack1_SEU-hr" value="[[@{pack1_SEU}*@{pack1_on}]]"> -->
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
</div>
|
||
|
||
<input type="hidden" name="attr_p3_total_mass" readonly value="0">
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center" style="padding-top:3px;font-size:100%;font-weight: bolder"><input type="checkbox" checked style="text-align:left;width:26px;height:26px" name="attr_p3_carried" value="1"/>CARRIED</div>
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_p3_name" value="PACK 3" />PACK NAME</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_p3_total_slots" value=0 />SLOTS</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_p3_total_slots_used" value=0 />USED</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_p3_total_SEU" value=0 />SEU/MIN</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_p3_total_cost" readonly value=0 >PACK COST</div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" disabled name="attr_p3_total_mass_x" value="(@{p3_total_mass}*@{p3_carried})" />PACK MASS</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-pack3-show sheet-arrow" title="Show Beltpack Items" name="attr_pack3-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<hr /><div class="sheet-pack3">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SLOT</span></div>
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">QTY</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ITEM</span></div>
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU/MIN</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">COST</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">MASS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">NOTES</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">TOTAL COST</span></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">TOTAL MASS</span></div>
|
||
</div>
|
||
<fieldset name="repeating_pack3" class="repeating_pack3">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-18"><input type="number" name="attr_pack3_slots" value=0 /></div>
|
||
<div class="sheet-col-1-18"><input type="number" name="attr_pack3_qty" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_pack3_item" /></div>
|
||
<div class="sheet-col-1-14"><input type="text" name="attr_pack3_SEU-min" value=0 /></div>
|
||
<div class="sheet-col-1-15"><input type="text" name="attr_item3_cost" value=0 /></div>
|
||
<div class="sheet-col-1-15"><input type="text" name="attr_item3_mass" value=0 /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4"><input type="text" name="attr_consume3_notes" /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11"><input type="number" name="attr_pack3_cost" disabled value="@{pack3_qty}*@{item3_cost}" /></div>
|
||
<div class="sheet-col-1-11"><input type="number" name="attr_pack3_mass" disabled value="@{pack3_qty}*@{item3_mass}" /></div>
|
||
|
||
<!-- <div class="sheet-col-1-16 sheet-center" style="padding-top:3px"><input type="checkbox" checked style="text-align:left;width:15px;height:15px" name="attr_pack1_on" value="1"/></div>
|
||
<input type="hidden" name="attr_pack1_SEU-hr" value="[[@{pack1_SEU}*@{pack1_on}]]"> -->
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
</div>
|
||
|
||
<input type="hidden" name="attr_p4_total_mass" readonly value="0">
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center" style="padding-top:3px;font-size:100%;font-weight: bolder"><input type="checkbox" checked style="text-align:left;width:26px;height:26px" name="attr_p4_carried" value="1"/>CARRIED</div>
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_p4_name" value="PACK 4" />PACK NAME</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="number" name="attr_p4_total_slots" value=0 />SLOTS</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_p4_total_slots_used" value=0 />USED</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_p4_total_SEU" value=0 />SEU/MIN</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_p4_total_cost" readonly value=0 >PACK COST</div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" disabled name="attr_p4_total_mass_x" value="(@{p4_total_mass}*@{p4_carried})" />PACK MASS</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-pack4-show sheet-arrow" title="Show Beltpack Items" name="attr_pack4-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<hr /><div class="sheet-pack4">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SLOT</span></div>
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">QTY</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ITEM</span></div>
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU/MIN</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">COST</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">MASS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">NOTES</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">TOTAL COST</span></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">TOTAL MASS</span></div>
|
||
</div>
|
||
|
||
<fieldset name="repeating_pack4" class="repeating_pack4">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-18"><input type="number" name="attr_pack4_slots" value=0 /></div>
|
||
<div class="sheet-col-1-18"><input type="number" name="attr_pack4_qty" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_pack4_item" /></div>
|
||
<div class="sheet-col-1-14"><input type="text" name="attr_pack4_SEU-min" value=0 /></div>
|
||
<div class="sheet-col-1-15"><input type="text" name="attr_item4_cost" value=0 /></div>
|
||
<div class="sheet-col-1-15"><input type="text" name="attr_item4_mass" value=0 /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4"><input type="text" name="attr_consume4_notes" /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11"><input type="number" name="attr_pack4_cost" disabled value="@{pack4_qty}*@{item4_cost}" /></div>
|
||
<div class="sheet-col-1-11"><input type="number" name="attr_pack4_mass" disabled value="@{pack4_qty}*@{item4_mass}" /></div>
|
||
|
||
<!-- <div class="sheet-col-1-16 sheet-center" style="padding-top:3px"><input type="checkbox" checked style="text-align:left;width:15px;height:15px" name="attr_pack1_on" value="1"/></div>
|
||
<input type="hidden" name="attr_pack1_SEU-hr" value="[[@{pack1_SEU}*@{pack1_on}]]"> -->
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
</div>
|
||
|
||
<input type="hidden" name="attr_p5_total_mass" readonly value="0">
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center" style="padding-top:3px;font-size:100%;font-weight: bolder"><input type="checkbox" checked style="text-align:left;width:26px;height:26px" name="attr_p5_carried" value="1"/>CARRIED</div>
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_p5_name" value="PACK 5" />PACK NAME</div>
|
||
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="number" name="attr_p5_total_slots" value=0 />SLOTS</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_p5_total_slots_used" value=0 />USED</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_p5_total_SEU" value=0 />SEU/MIN</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_p5_total_cost" readonly value=0 >PACK COST</div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" disabled name="attr_p5_total_mass_x" value="(@{p5_total_mass}*@{p5_carried})" />PACK MASS</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-pack5-show sheet-arrow" title="Show Beltpack Items" name="attr_pack5-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<hr /><div class="sheet-pack5">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SLOT</span></div>
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">QTY</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ITEM</span></div>
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU/MIN</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">COST</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">MASS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">NOTES</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">TOTAL COST</span></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">TOTAL MASS</span></div>
|
||
</div>
|
||
<fieldset class="repeating_pack5">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-18"><input type="number" name="attr_pack5_slots" value=0 /></div>
|
||
<div class="sheet-col-1-18"><input type="number" name="attr_pack5_qty" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_pack5_item" /></div>
|
||
<div class="sheet-col-1-14"><input type="text" name="attr_pack5_SEU-min" value=0 /></div>
|
||
<div class="sheet-col-1-15"><input type="text" name="attr_item5_cost" value=0 /></div>
|
||
<div class="sheet-col-1-15"><input type="text" name="attr_item5_mass" value=0 /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4"><input type="text" name="attr_consume5_notes" /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11"><input type="number" name="attr_pack5_cost" disabled value="@{pack5_qty}*@{item5_cost}" /></div>
|
||
<div class="sheet-col-1-11"><input type="number" name="attr_pack5_mass" disabled value="@{pack5_qty}*@{item5_mass}" /></div>
|
||
|
||
<!-- <div class="sheet-col-1-16 sheet-center" style="padding-top:3px"><input type="checkbox" checked style="text-align:left;width:15px;height:15px" name="attr_pack1_on" value="1"/></div>
|
||
<input type="hidden" name="attr_pack1_SEU-hr" value="[[@{pack1_SEU}*@{pack1_on}]]"> -->
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
</div>
|
||
<h3>STORED GEAR</h3>
|
||
<input type="hidden" name="attr_a1_total_mass" readonly value="0">
|
||
<input type="hidden" name="attr_a1_total_cost" readonly value="0">
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_a1_storage" value=""/>LOCATION</div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_a1_total_SEU" value=0 />SEU/MIN</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_a1_total_cost" readonly value=0 >STORED COST</div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_a1_total_mass" value=0 />STORED MASS</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-assort1-show sheet-arrow" title="Show Stored Items" name="attr_assort1-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<hr /><div class="sheet-assort1">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"></div>
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">QTY</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ITEM</span></div>
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU/MIN</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">COST</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">MASS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">NOTES</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">TOTAL COST</span></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">TOTAL MASS</span></div>
|
||
</div>
|
||
<fieldset class="repeating_assort1">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"></div>
|
||
<div class="sheet-col-1-18"><input type="number" name="attr_pack6_qty" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_assort1_item" /></div>
|
||
<div class="sheet-col-1-14"><input type="text" name="attr_assort1_SEU-min" value=0 /></div>
|
||
<div class="sheet-col-1-15"><input type="text" name="attr_item6_cost" value=0 /></div>
|
||
<div class="sheet-col-1-15"><input type="text" name="attr_item6_mass" value=0 /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4"><input type="text" name="attr_assort1_notes" /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-11"><input type="number" name="attr_pack6_cost" disabled value="@{pack6_qty}*@{item6_cost}" /></div>
|
||
<div class="sheet-col-1-11"><input type="number" name="attr_pack6_mass" disabled value="@{pack6_qty}*@{item6_mass}" /></div>
|
||
|
||
<!-- <div class="sheet-col-1-16 sheet-center" style="padding-top:3px"><input type="checkbox" checked style="text-align:left;width:15px;height:15px" name="attr_pack1_on" value="1"/></div>
|
||
<input type="hidden" name="attr_pack1_SEU-hr" value="[[@{pack1_SEU}*@{pack1_on}]]"> -->
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h3>COMPUTER</h3>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_computer_level" />LEVEL</div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_computer_fpoints" />F-PTS</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_Computer_cost" />TOTAL COST</div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" title="Structure Points" readonly name="attr_computer_sp" />SP / KG</div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" title="Structural Damage" value=0 name="attr_Computer_spdmg" />SP DMG</div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" title="Number of Days the device has power" value=400 name="attr_Computer_op_days" />OP DAYS</div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-col-1 sheet-center" style="font-size:100%;font-weight: bolder">COMPUTER NOTES</div>
|
||
<textarea class="sheet-small-textarea" style="width:380px;height:30px;text-align:left" name="attr_Computer_Description"></textarea>
|
||
<hr />
|
||
<h4>PROGRAMS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">PROGRAM</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">POINTS</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">COST</span></div>
|
||
</div>
|
||
<fieldset name="repeating_computer" class="repeating_computer">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2"><input type="text" name="attr_program" /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_prog_level" /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_f-points" /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_prog_cost" /></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1"><input type="text" style="background:#FAFAD2" name="attr_prog_descr" placeholder="Program purpose / Description" /></div>
|
||
<hr />
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<h3>CONSUMABLES</h3>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">QTY</span></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">MAX</span></div>
|
||
<div class="sheet-col-2-5 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ITEM</span></div>
|
||
<div class="sheet-col-2-5 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">NOTES</span></div>
|
||
</div>
|
||
<fieldset class="repeating_consume1">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11"><input type="text" name="attr_consume1_qty" /></div>
|
||
<div class="sheet-col-1-11"><input type="text" name="attr_consume1_qtymx" /></div>
|
||
<div class="sheet-col-2-5"><input type="text" name="attr_consume1_item" /></div>
|
||
<div class="sheet-col-2-5"><input type="text" name="attr_consume1_notes" /></div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div> <!-- End of Tab 4 -->
|
||
|
||
</div> <!-- End of Player sheet -->
|
||
|
||
<div class="sheet-npc">
|
||
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" /><span title="Robot"></span>
|
||
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" /><span title="Robot Gear"></span>
|
||
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab7" value="7" /><span title="Creature"></span>
|
||
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab8" value="8" /><span title="Vehicle"></span>
|
||
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab9" value="9" /><span title="Starship"></span>
|
||
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab12 sheet-pictos" value="12"/><span class="sheet-pictos" title="y"></span>
|
||
<div class="sheet-tab-br"></div>
|
||
|
||
<div class="sheet-tab12">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_view" />
|
||
<option value="" selected>Player View</option>
|
||
<option value="/w GM">Referee View</option>
|
||
</select>OUTPUT VIEW</div>
|
||
</div>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<hr /><h5 style="font-weight:bold;font-size:110%">CUSTOM RACE</h5><hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_customRACE" value="" />RACE NAME</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" value=0 name="attr_customWALK" />WALKING</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" value=0 name="attr_customRUN"/>RUNNING</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" value=0 name="attr_customHOURLY" />HOURLY</div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">ABILITY</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">BASE %</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" name="attr_custom_Race_Ability1" value=""/></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" value="0" name="attr_custom_Race_Ability1_base"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" name="attr_custom_Race_Ability2" value=""/></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="number" value=0 name="attr_custom_Race_Ability2_base"></div>
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-tab6">
|
||
<h4>UNITED PLANETARY FEDERATION ROBOT LICENSE (FORM 62B-1T)</h4>
|
||
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" readonly name="attr_character_name" />ROBOT ID</div>
|
||
<div class="sheet-col-1-20 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-16 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" readonly name="attr_STA" />STA</div>
|
||
<div class="sheet-col-1-16 sheet-large-label sheet-center" style="font-weight:bold"><input class="sheet-underlined sheet-center" type="text" name="attr_ARMOR" />ARMOR</div>
|
||
<div class="sheet-col-1-16 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_seu" />SEU</div>
|
||
<div class="sheet-col-1-20 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_R_IM-F" disabled value="@{R_IM}" />IM</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input class="sheet-center sheet-underlined" type="number" disabled name="attr_R_ATTACK" title="@{R_ATTACK}" value="(3+@{Robot_Level})*10" />ATTACK</div>
|
||
<div class="sheet-col-1-20 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" style="font-size:80%" type="text" readonly name="attr_Size"/>SIZE</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="number" disabled name="attr_Robot_Move_F" value="@{Robot_Move}" />MOVE</div><div class="sheet-col-1-24 sheet-small sheet-center" style="padding-top:10px">M</div>
|
||
<div class="sheet-col-1-13 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="number" disabled name="attr_Robot_Alt_Move_F" value="@{Robot_Alt_Move}" />ALT MOVE</div><div class="sheet-col-1-24 sheet-small sheet-center" style="padding-top:10px">M</div>
|
||
|
||
</div>
|
||
<hr />
|
||
|
||
<h3>GENERAL DATA</h3>
|
||
<div class="sheet-col">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_character_name" />ROBOT ID</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_Robot_Frame" />
|
||
<option selected>SELECT FRAME</option>
|
||
<option>STANDARD</option>
|
||
<option>ANTHRO</option>
|
||
<option>HEAVY DUTY</option>
|
||
</select>ROBOT FRAME</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_Size" />
|
||
<option selected>SELECT SIZE</option>
|
||
<option>TINY</option>
|
||
<option>SMALL</option>
|
||
<option>MEDIUM</option>
|
||
<option>LARGE</option>
|
||
<option>GIANT</option>
|
||
</select>ROBOT SIZE</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_Robot_Type" />
|
||
<option selected>SELECT TYPE</option>
|
||
<option>MAINTENANCE</option>
|
||
<option>HEAVY DUTY</option>
|
||
<option>SECURITY BOT</option>
|
||
<option>COMBAT BOT</option>
|
||
<option>SERVICE BOT</option>
|
||
<option>CYBOT</option>
|
||
<option>BRAIN BOT</option>
|
||
<option>WARBOT</option>
|
||
</select>ROBOT TYPE</div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_Robot_Level" />
|
||
<option selected>LEVEL</option>
|
||
<option>1</option>
|
||
<option>2</option>
|
||
<option>3</option>
|
||
<option>4</option>
|
||
<option>5</option>
|
||
<option>6</option>
|
||
</select>ROBOT LEVEL</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" name="attr_Robot_Cost" value="0" />ROBOT COST</div>
|
||
<div class="sheet-col-1-24 sheet-small-label sheet-left" style="padding-top:5px"><span style="font-size:100%;font-weight: bolder"> CR</span></div>
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_Robot_Speed" />
|
||
<option value="30" selected>SLOW</option>
|
||
<option value="60">MEDIUM</option>
|
||
<option value="90">FAST</option>
|
||
<option value="120">VERY FAST</option>
|
||
<option value="0">USING ALT MOVE</option>
|
||
</select>ROBOT SPEED</div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" disabled name="attr_Robot_Move" value="(@{Robot_Speed})" />MOVE</div>
|
||
<div class="sheet-col-1-24 sheet-small-label sheet-left" style="padding-top:5px"><span style="font-size:100%;font-weight: bolder"> M</span></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" disabled name="attr_Robot_HOURLY" value="floor(@{Robot_Move}/6)" />HOURLY</div>
|
||
<div class="sheet-col-1-24 sheet-small-label sheet-left" style="padding-top:5px"><span style="font-size:100%;font-weight: bolder"> KM</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><select name="attr_Robot_Sensors">
|
||
<option selected>VISUAL ONLY</option>
|
||
<option>SENSORS ONLY</option>
|
||
<option>VISUAL & SENSORS</option>
|
||
</select>SENSOR TYPE</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Robot_Aware">SENSOR RANGE</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_Robot_Security_Lock" />
|
||
<option selected>NONE</option>
|
||
<option>ACTIVE</option>
|
||
</select>SECURITY LOCK</div>
|
||
<hr />
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_Robot_Alt_Move" />
|
||
<option value="0" selected>NONE</option>
|
||
<option value="250">HOVER</option>
|
||
<option value="175">HELO VTOL</option>
|
||
<option value="350">JET VTOL</option>
|
||
</select>ALT MOVEMENT</div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" disabled name="attr_Robot_Alt_Speed" value="@{Robot_Alt_Move}" />ALT MOVE</div>
|
||
<div class="sheet-col-1-24 sheet-small-label sheet-left" style="padding-top:5px"><span style="font-size:100%;font-weight: bolder"> M</span></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Robot_Alt_ACC" value="0" />ACC</div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Robot_Alt_DEC" value="0" />DEC</div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Robot_Alt_TS" value="0" />TURN SPEED</div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Robot_Alt_MX" value="0" />MAX SPEED</div>
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-left" style="padding-top:5px"><span style="font-size:100%;font-weight: bolder"> KM/HR</span></div>
|
||
<div class="sheet-col-1-14"></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" name="attr_Robot_Alt_SEUKM" value="0" />SEU:KM RATIO</div>
|
||
<div class="sheet-col-1-20" style="padding-top:2px"><button style="font-size:70%;font-weight:bolder;width:50px" type="roll" name="attr_ROLL-ROBOT-TRAVEL" title="Travel and Use SEU" value="&{template:default} {{name=ROBOT ALTERNATIVE TRAVEL (@{character_name})}} {{KM TRAVELED=[[?{KM TRAVELLED|0}]]}} {{SEU USE:=[[ceil(?{KM TRAVELLED|0}*@{Robot_Alt_SEUKM})]]}}
|
||
!ammo @{character_id} seu -[[ceil(?{KM TRAVELLED|0}*@{Robot_Alt_SEUKM})]]"> TRAVEL</button></div>
|
||
|
||
|
||
</div>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h3>OPERATIONAL DATA</h3>
|
||
<h4>PRIMARY FUNCTIONS</h4>
|
||
<div class="Sheet-row">
|
||
<!--
|
||
<div class="sheet-col-1-8"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" name="attr_Robot_STR_Check-Roll" title="Roll Strength Check" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=STRENGTH}}{{attribute=STR}}{{attribute_num=[[@{R_STR}]]}}{{mod_num=[[?{Modifier|0}]]}} {{result=[[([[@{R_STR}]]+?{Modifier|})-D100cs<5cf>96]]}} {{final=[[0]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>STR</button></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" name="attr_R_STR" title="@{R_STR}" value="0" />STR (STA)</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" name="attr_R_STR_MOD" title="@{R_STR_MOD}" value="0" />STR MOD</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" disabled name="attr_R_PS" title="@{R_PS}" value="ceil(@{R_STR}/20)" />PS</div> -->
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="number" disabled name="attr_R_ATTACK" title="@{R_ATTACK}" value="(3+@{Robot_Level})*10" />ATTACK</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="number" disabled name="attr_R_IM" title="@{R_IM}" value="3+@{Robot_Level}" />IM</div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><button style="font-size:90%" type="roll" name="attr_ROLL-Robot-Init" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=CHECK}} {{roll_name=INITIATIVE}}{{attribute=IM}}{{attribute_num=[[@{R_IM}]]}}{{mod_num=[[?{Other Modifiers|0}]]}}{{Initiative=[[D10+?{Other Modifiers|0}+@{R_IM} &{tracker}]]}}" Title="Robot Initiative Roll">INITIATIVE</button></div>
|
||
|
||
<!--
|
||
<div class="sheet-col-1-8"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" title="Roll Dexterity Check" name="attr_DEX-Check-Roll" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=DEXTERITY}}{{attribute=DEX}}{{attribute_num=[[@{R_DEX}]]}}{{mod_num=[[?{Modifier|0}]]}} {{result=[[([[@{R_DEX}]]+?{Modifier|})-D100cs<5cf>96]]}} {{final=[[0]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>DEX</button></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" name="attr_R_DEX" title="@{R_DEX}" value="0" />DEX</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" name="attr_R_DEX_MOD" title="@{R_MOD}" value="0" />DEX MOD</div> -->
|
||
|
||
<div class="sheet-col-1-8"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" name="attr_Robot_RS-Check" title="Roll Reaction Speed Check" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=REACTION SPEED}}{{attribute=RS}}{{attribute_num=[[@{R_RS}]]}}{{mod_num=[[?{Modifier|0}]]}} {{result=[[([[@{R_RS}]]+?{Modifier|})-D100cs<5cf>96]]}} {{final=[[0]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>RS</button></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" disabled name="attr_R_RS" title="@{R_RS}" value="(30+@{Robot_Level}*10)+@{R_RS_Mod}" />RS</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="number" name="attr_R_RS_MOD" title="@{R_RS_MOD}" value="0" />RS MOD</div>
|
||
</div> <br>
|
||
<!--
|
||
<div class="Sheet-row">
|
||
<div class="sheet-col-1-8"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" name="attr_Robot_LOG-Check" title="Roll Logic Check" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=LOGIC}}{{attribute=LOG}}{{attribute_num=[[@{R_LOG}]]}}{{mod_num=[[?{Modifier|0}]]}} {{result=[[([[@{R_LOG}]]+?{Modifier|})-D100cs<5cf>96]]}} {{final=[[0]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>LOG</button></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" name="attr_R_LOG" title="@{R_LOG}" value="0" />LOG (INT)</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" name="attr_R_LOG_MOD" title="@{R_LOG_MOD}" value="0" />LOG MOD</div>
|
||
<div class="sheet-col-1-8"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" name="attr_Robot_LDR-Check" title="Roll Leadership Check" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=LEADERSHIP}}{{attribute=LDR}}{{attribute_num=[[@{R_LDR}]]}}{{mod_num=[[?{Modifier|0}]]}} {{result=[[([[@{R_LDR}]]+?{Modifier|})-D100cs<5cf>96]]}} {{final=[[0]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>LDR</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" name="attr_R_LDR" title="@{R_LDR}" value="0" />LDR (PER)</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" name="attr_R_LDR_MOD" title="@{R_LDR_MOD}" value="0" />LDR MOD</div>
|
||
</div> -->
|
||
<h4>ACTIVE ENERGY SYSTEMS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value=0 name="attr_seu">SEU</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" readonly class="sheet-center" name="attr_seu_max" >TOTAL SEU</div>
|
||
<div class="sheet-col-1-16"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" disabled value="((@{r1_total_SEU}+@{r2_total_SEU}+@{ROBOT_other_seumin})+(@{Screen_SPM}*@{Screen_on}))" name="attr_ROBOT_seuusemin">SEU USE PER MIN</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value=0 title="Add additional SEU per Minute Use here" name="attr_ROBOT_other_seumin">OTHER SEU/MIN</div>
|
||
<div class="sheet-col-1-18" style="padding-top:2px"><button style="font-size:70%;font-weight:bold;width:65px;" type="roll" name="attr_ROLL-ROBOT_SEU_MIN" title="USE SEU/MIN" value="&{template:default} {{name=@{character_name} SEU USE}} {{SEU=[[@{seu}]] - [[@{ROBOT_seuusemin}]] = [[@{seu}+(@{ROBOT_seuusemin}*-1)]]}}
|
||
!ammo @{character_id} seu -[[@{ROBOT_seuusemin}]]"> SEU / MIN</button></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value=1 name="attr_ROBOT_seuusehr">HOURLY SEU USE</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" DISABLED class="sheet-center" value="ceil(@{seu}/@{ROBOT_seuusehr})" name="attr_ROBOT_SEU_OPS">HOURS LEFT</div>
|
||
<div class="sheet-col-1-8" style="padding-top:2px"><button style="font-size:60%;font-weight:bold;width:50px" type="roll" name="attr_ROLL-ROBOT-SEU/HR" title="USE SEU/HR" value="&{template:default} {{name=@{character_name}}} {{SEU / HOUR}} {{SEU USE:=[[@{seu}]] - [[@{ROBOT_seuus-hr}]] = [[@{seu} + @{ROBOT_seuusehr}*-1]]}}
|
||
!ammo @{character_id} seu -[[@{ROBOT_seu-use-hr}]]"> SEU / HR</button></div>
|
||
<div class="sheet-col-1-18" style="padding-top:2px"><button style="font-size:60%;font-weight:bold;width:55px" type="roll" name="attr_ROLL-ROBOT-SEU/DAY" title="USE SEU/DAY (20 Hours)" value="&{template:default} {{name=@{character_name}}} {{SEU / DAY}} {{SEU USE:=[[@{seu}]] - [[@{ROBOT_seuusehr}*20]] = [[@{seu} + @{ROBOT_seuusehr}*-20]]}}
|
||
!ammo @{character_id} seu -[[@{ROBOT_seu-use-hr}*20]]"> SEU / DAY</button></div>
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ENERGY DEVICE</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU MAX</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">LOCATION</span></div>
|
||
</div>
|
||
|
||
<fieldset name="repeating_energyrecord" class="repeating_energyrecord">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_e-device"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" name="attr_e-dev_SEU" value=0 ></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_e-device_LOCATION"></div>
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h3>STRUCTURAL INTEGRITY & DEFENSIVE SYSTEMS</h3>
|
||
<H4>ROBOT STRUCTURE</H4>
|
||
<div class="Sheet-row">
|
||
<div class="sheet-col-1-4"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:120%;font-weight:bolder" type="number" name="attr_STA" title="@{STA}" value=0 />STA</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">/</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:120%;font-weight:bolder" type="number" name="attr_BASE_STA" title="@{STA|max}" value=40 />STA MAX</div>
|
||
</div>
|
||
<hr />
|
||
<h3>DEFENSES</h3>
|
||
<input type="hidden" name="attr_Screen" value="[[@{Screen_pro}]]">
|
||
<H4>DEFENSIVE SCREENS</H4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-underlined sheet-center" name="attr_Screen_pro_type"/>
|
||
<option selected>NONE</option>
|
||
<option>ALBEDO</option>
|
||
<option>GAUSS</option>
|
||
<option>INERTIA</option>
|
||
<option>SONIC</option>
|
||
<option>HOLO</option>
|
||
</select>SCREEN</div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_Screen_pro"/>PROT</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">%</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="number" value="0" step="0.1" name="attr_Screen_ratio" value=""/>SEU RATIO</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="number" value="0" name="attr_Screen_Per_Hit" value=""/>SEU / HIT</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="number" value="0" name="attr_Screen_SPM" value=""/>SEU / MIN</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-underlined sheet-center" readonly name="attr_Screen_on"/>
|
||
<option selected value="0">OFF</option>
|
||
<option value="1">ON</option>
|
||
</selcted>ON/OFF</div>
|
||
</div>
|
||
<hr />
|
||
<H4>DEFENSIVE SUITS</H4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder;"><select class="sheet-center" style="font-size:88%" name="attr_ARMOR_TYPE"/>
|
||
<option>NONE</option>
|
||
<option>MILITARY</option>
|
||
<option>CIVILIAN</option>
|
||
<option >ALBEDO</option>
|
||
</select>SUIT</div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="text" name="attr_armor_pro"/>PROT</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">%</span></div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_armor_pro_type"/>
|
||
<option>NONE</option>
|
||
<option>ALBEDO</option>
|
||
<option>INERTIA</option>
|
||
</select>RESISTS</div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" type="number" name="attr_ARMOR" value="0">ARMOR</div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" type="number" min=0 name="attr_ARMOR_max" value="0">POINTS</div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" type="text" name="attr_Armor_COST" value="0">COST</div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" type="text" name="attr_Armor_MASS" value=0>MASS</div>
|
||
</div>
|
||
<hr />
|
||
<H4>OTHER DEFENSES (MODIFIERS)</H4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_otherdef"/>
|
||
<option>CUSTOM ARMOR</option>
|
||
<option>SPACESUIT ARMOR</option>
|
||
<option>CLEAR LIST</option>
|
||
</select>DEFENSE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" type="text" name="attr_Armor_penalty" value=0>DEX/RS</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-2-5 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" type="text" name="attr_Armor_properties">PROPERTIES</div>
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-2-7 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">DEFENSE TYPE</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">MOD</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center"><span style="font-size:90%;font-weight: bolder">DEFENSE AGAINST</span></div>
|
||
</div>
|
||
<fieldset class="repeating_otherdefenses">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-2-7 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="text" name="attr_defensetype"/></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="text" name="attr_defensemod"/></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="text" name="attr_defenseversus"/></div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<h3>DAMAGE REPORT</h3>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
|
||
|
||
<h4>SYSTEM MALFUNCTIONS / DAMAGE</h4>
|
||
<fieldset class="repeating_r-malfunction">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="text" name="attr_r-malf-system">SYSTEM DAMAGED</div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><select name="attr_r-damage-level">
|
||
<option selected>MINOR</option>
|
||
<option>MAJOR</option>
|
||
<option>TOTALED</option>
|
||
</select>DAMAGE LEVEL</div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="text" name="attr_robot_repair_time">REPAIR TIME</div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-10"><textarea class="sheet-small-textarea" style="height:30px;width:383px;text-align:left" placeholder="Description" name="attr_r-malf-descr"></textarea></div>
|
||
</div>
|
||
<hr />
|
||
</fieldset>
|
||
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h4>SYSTEM WIDE EFFECTS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">EFFECT</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">(S)TR</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">(D)UR</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">(M)OD</span></div>
|
||
</div>
|
||
<fieldset class="repeating_effect">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><input type="text" name="attr_EffName" value="-"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="text" name="attr_EffStr"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="text" name="attr_EffDur"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="text" name="attr_EffMod"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2"><textarea class="sheet-small-textarea" style="width:383px;height:30px;text-align:left" placeholder="Description" name="attr_EffDesc"></textarea></div>
|
||
</div>
|
||
<hr />
|
||
</fieldset>
|
||
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
<h3>COMBAT DATA</h3> <!-- Combat Data -->
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
|
||
<h4>RANGE WEAPONS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder" >WEAPON</span></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">ACC</span></div>
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">DMG</span></div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">SETTING</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">AMMO TYPE</span></div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><span title="Number of SEU or Rounds per trigger pull" style="font-size:80%;font-weight: bolder">A P S</span></div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><span style="font-size:80%;font-weight: bolder">AMMO</span></div>
|
||
</div>
|
||
<fieldset class="repeating_pweapons">
|
||
<input type="hidden" name="attr_row_id">
|
||
<input type="hidden" name="attr_Range_Blast">
|
||
<input type="hidden" name="attr_Range_Blast_Check">
|
||
<input type="hidden" name="attr_Range_Skill_Mod">
|
||
<input type="hidden" name="attr_Range_MOD">
|
||
<input type="hidden" name="attr_Range_DMG_max">
|
||
<input type="hidden" name="attr_Range_Weapon_Effect">
|
||
<div class="sheet-row"> <!-- Weapon 1-->
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center"><input style="font-size:75%;" type="text" value="" name="attr_Range_Weapon"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><input disabled type="text" name="attr_R_ATTACK" title="@{R_ATTACK}" value="(3+@{Robot_Level})*10"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input style="font-size:90%" type="text" name="attr_Range_DMG"></div>
|
||
<div class="sheet-col-1-20 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:70%;font-weight: bolder">D10</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"> <select style="font-size:70%" name="attr_Range_Macro">
|
||
<option value="/em @{character_name} fires a @{Range_Weapon} at @{target|token_name}.
|
||
@{view} &{template:SFAttack} {{name=@{character_name}}} {{rangemod=[[?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{roll_name=RANGE ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<2cf>96]]}}{{final=[[[[@{R_ATTACK}]]+?{Range Modifiers|0}+@{Range_MOD}+?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}}{{att=[[@{R_ATTACK}-@{Robot_Level}*10]]}}{{skill_num=@{Robot_Level}}}{{skill_total=[[@{Robot_Level}*10]]}}{{attack_mod=[[?{Range Modifiers|}+@{Range_MOD}]]}}{{crit=KNOCKED OUT [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}}{{damage=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{ammouse=[[@{Range_Weapon|max}]]}}{{dmg_name=@{Range_DMG|max}}} {{global-effect=@{Range_Weapon_Effect}}}
|
||
!ammo @{character_id} @{Range_Type} -[[@{Range_Weapon|max}]]" selected>ROF:1</option>
|
||
<option value="/em @{character_name} fires a @{Range_Weapon} at @{target|TARGET 1|token_name} and @{target|TARGET 2|token_name}.
|
||
@{view} &{template:SFAttack} {{name=@{character_name}}} {{rangemod=[[?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{roll_name=SEMI-AUTOMATIC FIRE (2) RANGE ATTACK}}{{target=@{target|TARGET 1|token_name}}}{{target2=@{target|TARGET 2|token_name}}}{{result=[[D100cs<2cf>96]]}}{{result2=[[D100cs<2cf>96]]}}{{final=[[[[@{R_ATTACK}]]+?{Range Modifiers|0}+@{Range_MOD}+?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}}{{att=[[@{R_ATTACK}-@{Robot_Level}*10]]}}{{skill_num=@{Robot_Level}}}{{skill_total=[[@{Robot_Level}*10]] }} {{attack_mod=[[?{Range Modifiers|}+@{Range_MOD}]]}}{{crit=KNOCKED OUT [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}}{{damage=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage2=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{ammouse=[[@{Range_Weapon|max}*2]]}}{{dmg_name=@{Range_DMG|max}}} {{global-effect=@{Range_Weapon_Effect}}}
|
||
!ammo @{character_id} @{Range_Type} -[[@{Range_Weapon|max}*2]]">ROF:2</option>
|
||
<option value="/em @{character_name} fires a @{Range_Weapon} at @{target|TARGET 1|token_name} and @{target|TARGET 2|token_name} and @{target|TARGET 3|token_name}.
|
||
@{view} &{template:SFAttack} {{name=@{character_name}}} {{rangemod=[[?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{roll_name=SEMI-AUTOMATIC FIRE (3) RANGE ATTACK}}{{target=@{target|TARGET 1|token_name}}}{{target2=@{target|TARGET 2|token_name}}}{{target3=@{target|TARGET 3|token_name}}}{{result=[[D100cs<2cf>96]]}}{{result2=[[D100cs<2cf>96]]}}{{result3=[[D100cs<2cf>96]]}}{{final=[[[[@{R_ATTACK}]]+?{Range Modifiers|0}+@{Range_MOD}+?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{att=[[@{R_ATTACK}-@{Robot_Level}*10]]}} {{skill_num=@{Robot_Level}}}{{skill_total=[[@{Robot_Level}*10]] }} {{attack_mod=[[?{Range Modifiers|}+@{Range_MOD}]]}}{{crit=KNOCKED OUT [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}}{{damage=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage2=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage3=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{ammouse=[[@{Range_Weapon|max}*3]]}}{{dmg_name=@{Range_DMG|max}}} {{global-effect=@{Range_Weapon_Effect}}}
|
||
!ammo @{character_id} @{Range_Type} -[[@{Range_Weapon|max}*3]]">ROF:3</option>
|
||
<option value="/em @{character_name} fires a Stun Round using a @{Range_Weapon} at @{target|token_name}.
|
||
@{view} &{template:SFAttack} {{name=@{character_name}}} {{rangemod=[[?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{roll_name=RANGE STUN ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<2cf>96]]}}{{final=[[[[@{R_ATTACK}]]+?{Range Modifiers|0}+@{Range_MOD}+?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{att=[[@{R_ATTACK}-@{Robot_Level}*10]]}} {{skill_num=@{Robot_Level}}} {{skill_total=[[@{Robot_Level}*10]] }} {{attack_mod=[[?{Range Modifiers|}+@{Range_MOD}]]}}{{crit=KNOCKED OUT [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}}{{effect=Stun for [[1D100]] Rounds: STA Check Required}}{{ammouse=[[@{Range_Weapon|max}]]}}{{damage=HIT}}{{dmg_name=@{Range_DMG|max}}} {{global-effect=@{Range_Weapon_Effect}}}
|
||
!ammo @{character_id} @{Range_Type} -[[@{Range_Weapon|max}]]">STUN</option>
|
||
<option value="/em @{character_name} performs an area attack using @{Range_Weapon}.
|
||
@{view} &{template:SFAttack} {{name=@{character_name}}} {{rangemod=[[?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{roll_name=AREA EFFECT ATTACK}}{{target=@{target|LOCATION|token_name}}}{{target2=Target In Area}}{{target3=Target In Area}}{{target4=Target In Area}}{{target5=Target In Area}}{{result=[[D100cs<2cf>96]]}}{{result2=[[5]]}}{{result3=[[5]]}}{{result4=[[5]]}}{{result5=[[5]]}}{{final=[[[[@{R_ATTACK}]]+?{Range Modifiers|0}+@{Range_MOD}+?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{att=[[@{R_ATTACK}-@{Robot_Level}*10]]}} {{skill_num=@{Robot_Level}}}{{skill_total=[[@{Robot_Level}*10]] }} {{attack_mod=[[?{Range Modifiers|}+@{Range_MOD}]]}}{{damage=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage2=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage3=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage4=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{damage5=[[@{Range_DMG}D10+?{Damage Modifier|0}]]}}{{ammouse=[[@{Range_Weapon|max}]]}}{{blast=[[@{Range_Blast}]] M}} {{global-effect=@{Range_Blast_Check}; @{Range_Weapon_Effect}}}{{dmg_name=@{Range_DMG|max}}}
|
||
!ammo @{character_id} @{Range_Type} -[[@{Range_Weapon|max}]]">BLAST</option>
|
||
<option value="/em @{character_name} fires a burst with an @{Range_Weapon} at various targets
|
||
@{view} &{template:SFAttack} {{name=@{character_name}}} {{rangemod=[[?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{roll_name=BURST RANGE ATTACK}} {{target=@{target|TARGET|token_name}}} {target2=@{target|TARGET 2|token_name}}}{{target3=@{target|TARGET 3|token_name}}}{{target4=@{target|TARGET 4|token_name}}}{{target5=@{target|TARGET 5|token_name}}} {{result=[[D100cs<2cf>96]]}}{{final=[[[[@{R_ATTACK}]]+?{Range Modifiers|20}+@{Range_MOD}+?{Target Range|Point Blank,0|Short,-10|Medium,-20|Long,-40|Extreme,-80}]]}} {{att=[[@{R_ATTACK}-@{Robot_Level}*10]]}} {{skill_num=@{Robot_Level}}}{{skill_total=[[@{Robot_Level}*10]] }} {{attack_mod=[[?{Range Modifiers|}+@{Range_MOD}]]}}{{crit=KNOCKED OUT [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}}{{damage=[[floor(((@{Range_DMG}*5)D10+?{Damage Modifier|0}+(?{# of Targets|1}-1)D10)/?{# of Targets|1})]]}}{{ammouse=[[@{Range_weapon|max}*10]]}}{{dmg_name=@{Range_DMG|max}}}{{effect=[[?{# of Targets|1}]] ENEMIES TAKES TARGET 1 DAMAGE}}{{global-effect=@{Range_Weapon_Effect}}}
|
||
!ammo @{character_id} @{Range_Type} -[[@{Range_Weapon|max}*10]]">BURST</option>
|
||
</select></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><select style="font-size:75%" name="attr_Range_Type">
|
||
<option value="repeating_pweapons_@{row_id}_Range_AMMO">CLIPS</option>
|
||
<option value="seu">SEU</option>
|
||
</select></div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><input style="font-size:90%" type="text" title="Ammo Per Shot" name="attr_Range_Weapon_max"/></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center"><input style="font-size:90%" type="text" name="attr_Range_AMMO"></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:140%;font-family:dicefontd10;" type="roll"name="attr_ROLL_Range_Weapon_1" value="@{Range_Macro}" Title="Fire Range Weapon 1">k</button></div>
|
||
</div>
|
||
</fieldset>
|
||
|
||
<hr />
|
||
<h4>RANGE WEAPON MODIFIERS</h4>
|
||
<fieldset class="repeating_pcrange-mods">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_ran_mod_name" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">WEAPON</span></div>
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center"><input type="number" style="font-size:80%" name="attr_ran_mod" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">MOD</span></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_ran_mod_reason" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">ORIGIN OF MOD / NOTES</span></div>
|
||
</fieldset>
|
||
|
||
</div>
|
||
<div class="sheet-col">
|
||
|
||
<h4>MELEE WEAPONS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">WEAPON</span></div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ACC</span></div>
|
||
<div class="sheet-col-3-14 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">DAMAGE</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ATTACK</span></div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">AMMO</span></div>
|
||
<div class="sheet-col-1-16"></div>
|
||
</div>
|
||
|
||
<div class="sheet-row"> <!--Unarmed-->
|
||
<div class="sheet-col-1-3"><select style="font-size:75%" name="attr_R_Unarmed_Weapon">
|
||
<option value="2"selected>STANDARD LIMB</option>
|
||
<option value="2">ANTHRO LIMB</option>
|
||
<option value="6">HEAVY LIMB</option>
|
||
</select></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center"><input DISABLED type="text" name="attr_R_Unarmed_Attack_Total" value="[[30+(@{Robot_Level}*10)}]]"></div>
|
||
<div class="sheet-col-1-15 sheet-large-label sheet-center"><input DISABLED type="text" value="@{R_Unarmed_Weapon}" name="attr_R_Unarmed_DMG"></div>
|
||
<div class="sheet-col-1-17 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:70%;font-weight: bolder">D10+</span></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center"><input type="text" value=0 name="attr_R_Unarmed_PD" /></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"> <select style="font-size:70%" name="attr_R_Unarmed_Macro">
|
||
<option value="@{view} &{template:SFAttack} {{name=@{character_name} (LIMB)}} {{roll_name=ROBOT LIMB ATTACK}}{{target=@{target|token_name}}} {{result=[[D100cs<2cs10cs20cs30cs40cs50cs60cs70cs80cs90cf>96]]}} {{final=[[@{R_Unarmed_Attack_Total}+?{Melee Modifiers|0}]]}}{{att=[[30]]}}{{skill_num=@{Robot_Level}}}{{skill_total=[[@{Robot_Level}*10]]}}{{Weapon_Mod=[[0]]}}{{attack_mod=[[?{Melee Modifiers|}]]}} {{crit=KNOCKED OUT [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}} {{damage=[[@{R_Unarmed_DMG}D10+[[@{R_Unarmed_PD}]]+?{Damage Modifier|0}]]}}{{dmg_name=INERTIA}}" selected>LETHAL</option>
|
||
<option value="@{view} &{template:SFAttack} {{name=@{character_name} (LIMB)}} {{roll_name=ROBOT LIMB STUN ATTACK}}{{target=@{target|token_name}}} {{result=[[D100cs<2cs10cs20cs30cs40cs50cs60cs70cs80cs90cf>96]]}}{{final=[[@{R_Unarmed_Attack_Total}+?{Melee Modifiers|0}]]}}{{att=[[30]]}}{{skill_num=@{Robot_Level}}}{{skill_total=[[@{Robot_Level}*10]]}}{{Weapon_Mod=[[0]]}}{{attack_mod=[[?{Melee Modifiers|}]]}} {{crit=KNOCKED OUT [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}}{{effect=Stun for [[1D100]] Rounds: STA Check Required}}{{damage=HIT}}{{dmg_name=?{Damage Type|INERTIA}}}">STUN</option>
|
||
</select></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center"><input type="text" disabled name="attr_R_Unarmed_Ammo" value="0"></div>
|
||
<div class="sheet-col-1-18"><button style="font-size:140%;font-family:dicefontd10;" type="roll"name="attr_ROLL_R_Unarmed_Weapon" value="@{R_Unarmed_Macro}" Title="Attack Robot Limbs">k</button></div>
|
||
</div>
|
||
|
||
<fieldset class="repeating_mweapons">
|
||
<input type="hidden" name="attr_row_id2">
|
||
<input type="hidden" name="attr_Melee_Skill_Mod">
|
||
<input type="hidden" name="attr_Melee_Weapon_Att_BNS">
|
||
<input type="hidden" name="attr_Melee_Weapon_Name">
|
||
<input type="hidden" name="attr_Melee_DMG_max">
|
||
<input type="hidden" name="attr_Melee_Type">
|
||
<input type="hidden" name="attr_Weapon_BNS">
|
||
<input type="hidden" name="attr_Melee_Weapon_Effect">
|
||
<input type="hidden" name="attr_Melee_NoMod" value=1>
|
||
<input type="hidden" name="attr_Melee_Blunt">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input style="font-size:75%" readonly type="text" name="attr_Melee_Weapon_Name"></div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><input type="number" disabled value="[[@{R_ATTACK}]][BASE ATT]+[[@{Melee_Weapon_Att_BNS}]][WEAPON BNS]" name="attr_R_Total_Attack"></div>
|
||
<div class="sheet-col-1-15 sheet-large-label sheet-center"><input type="text" style="font-size:90%;" name="attr_Melee_DMG"></div>
|
||
<div class="sheet-col-1-17 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:70%;font-weight: bolder">D10+</span></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center"><input type="text" value=0 name="attr_R_Unarmed_PD" /></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"> <select style="font-size:70%" name="attr_R_Melee_Macro">
|
||
<option value="@{view} &{template:SFAttack} {{name=@{character_name} (@{Melee_Weapon_Name})}} {{roll_name=ROBOT MELEE ATTACK}}{{target=@{target|token_name}}}{{result=[[@{Melee_Blunt}]]}}{{final=[[@{R_ATTACK}+@{Melee_Weapon_Att_BNS}+?{Melee Modifiers|0}]]}}{{att=[[30]]}}{{skill_num=@{Robot_Level}}}{{skill_total=[[@{Robot_Level}*10]]}}{{Weapon_Mod=[[@{Melee_Weapon_Att_BNS}]]}}{{melee_mod=[[?{Melee Modifiers|}]]}}{{attack_mod=[[?{Melee Modifiers|}]]}} {{crit=Critical Hit: KO for [[D100]] Rounds}} {{critFail=Automatic Miss}}{{damage=[[@{Melee_DMG}D10+[[@{R_Unarmed_PD}]]+?{Damage Modifier|0}]]}} {{global-effect=@{Melee_Weapon_Effect}}}{{dmg_name=@{Melee_DMG|max}}}
|
||
!ammo @{character_id} @{Melee_Type}" selected>LETHAL</option>
|
||
<option value="@{view} &{template:SFAttack} {{name=@{character_name} (@{Melee_Weapon_Name})}} {{roll_name=ROBOT MELEE STUN ATTACK}}{{target=@{target|token_name}}}{{result=[[@{Melee_Blunt}]]}}{{final=[[@{R_ATTACK}+@{Melee_Weapon_Att_BNS}+?{Melee Modifiers|0}]]}}{{att=[[30]]}}{{skill_num=@{Robot_Level}}}{{skill_total=[[@{Robot_Level}*10]]}}{{Weapon_Mod=[[@{Melee_Weapon_Att_BNS}]]}}{{melee_mod=[[?{Melee Modifiers|}]]}}{{crit=Critical Hit: KO for [[D100]] Rounds}}{{critFail=Automatic Miss}}{{effect=Stun for [[D100]] Rounds STA Check Required}}{{damage=HIT}}{{dmg_name=@{Melee_DMG|max}}}
|
||
!ammo @{character_id} @{Melee_Type}">STUN</option>
|
||
</select></div>
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center"><input type="text" name="attr_Melee_Ammo" value=0 ></div>
|
||
<div class="sheet-col-1-18"><button style="font-size:140%;font-family:dicefontd10;" style="font-size:80%" type="roll"name="attr_ROLL_Robot_Melee_Weapon" value="@{R_Melee_Macro}" Title="Attack Melee Weapon">k</button></div>
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
<h4>MELEE WEAPON MODIFIERS</h4>
|
||
<fieldset class="repeating_pcmelee-mods">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_mel_mod_name" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">WEAPON</span></div>
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center"><input type="number" style="font-size:80%" name="attr_mel_mod" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">MOD</span></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><input type="text" style="font-size:80%" name="attr_mel_mod_reason" value=""><span style="font-size:80%;font-weight: bolder;padding-top:5px">ORIGIN OF MOD / NOTES</span></div>
|
||
</fieldset>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-2colrow">
|
||
<h3> PROGRAMMING </h3>
|
||
<div class="sheet-col">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><h4>PROGRAM</h4></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><h4>NOTES</h4></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<fieldset class="repeating_robot-programs">
|
||
<div class="sheet-col-1-2 sheet-center"><input type="text" placeholder="Program Name (like Restrain)" name="attr_robot_program" value=""></div>
|
||
<div class="sheet-col-1-2 sheet-center"><input type="text" style="font-size:80%" placeholder="Notes about program" name="attr_robot_program_notes"></div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
|
||
<div class="sheet-col-1 sheet-large-label sheet-center"><h4>MISSION</h4></div>
|
||
<textarea class="textarea-large" style="width:380px;text-align:left" name="attr_Robot_Mission"></textarea>
|
||
<div class="sheet-col-1 sheet-large-label sheet-center"><h4>FUNCTIONS</h4></div>
|
||
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">#</span></div>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">FUNCTION</span></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">PARAMETERS</span></div>
|
||
</div>
|
||
<fieldset class="repeating_robot-function">
|
||
<div class="sheet-col-1-8 sheet-center"><input type="text" name="attr_funct_num" value="1"></div>
|
||
<div class="sheet-col-1-3 sheet-center"><input type="text" name="attr_funct" ></div>
|
||
<div class="sheet-col-1-2 sheet-center"><input type="text" name="attr_parameters"></div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
<div class="sheet-tab5">
|
||
<h4>UNITED PLANETARY FEDERATION ROBOT LICENSE (FORM 62B-1T)</h4>
|
||
<h3>WEAPONS</h3>
|
||
|
||
<!-- Wapons Gear Section -->
|
||
<h4>PERSONAL RANGE WEAPONS</h4>
|
||
<fieldset class="repeating_pweapons">
|
||
<input type="hidden" name="attr_row_id">
|
||
<input type="hidden" name="attr_Range_Macro">
|
||
<input type="hidden" name="attr_Range Weapon">
|
||
<input type="hidden" name="attr_Range_VariableSEU">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input style="font-size:90%" type="text" value="" name="attr_Range_Weapon"/><span style="font-size:80%;font-weight: bolder">WEAPON NAME</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><select style="font-size:80%" name="attr_RangeWeaponClass">
|
||
<option>CUSTOM WEAPON</option>
|
||
<option>ELECTROSTUNNER</option>
|
||
<option>LASER PISTOL</option>
|
||
<option>LASER RIFLE</option>
|
||
<option>SONIC DISRUPTOR</option>
|
||
<option>SONIC STUNNER</option>
|
||
<option>HEAVY LASER</option>
|
||
<option>SONIC DEVASTATOR</option>
|
||
<option>AUTOMATIC PISTOL</option>
|
||
<option>AUTOMATIC RIFLE</option>
|
||
<option>NEEDLER PISTOL</option>
|
||
<option>NEEDLER RIFLE</option>
|
||
<option>MACHINE GUN</option>
|
||
<option>RECOILESS RIFLE</option>
|
||
<option>GYROJET PISTOL</option>
|
||
<option>GYROJET RIFLE</option>
|
||
<option>GRENADE RIFLE</option>
|
||
<option>GRENADE MORTAR</option>
|
||
<option>ROCKET LAUNCHER</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">WEAPON CLASS</span> </div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input style="font-size:90%" type="number" name="attr_Range_DMG" value"0" /><span style="font-size:80%;font-weight: bolder">DMG</span></div>
|
||
<div class="sheet col-1-24 sheet-small-label sheet center" style="padding-top:5px"><span style="font-size:90%;font-weight:bolder">D10</span></div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center"><select style="font-size:80%" name="attr_Range_DMG_max">
|
||
<option>NONE</option>
|
||
<option value="INERTIA">INERTIA</option>
|
||
<option value="ALBEDO">ALBEDO</option>
|
||
<option value="GAUSS">GAUSS</option>
|
||
<option value="SONIC">SONIC</option>
|
||
<option value="OTHER">OTHER</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">DEFENSE</span>
|
||
</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-17 sheet-large-label sheet-center"><input disabled type="text" name="attr_R_ATTACK" title="@{R_ATTACK}" value="(3+@{Robot_Level})*10"><span style="font-size:80%;font-weight: bolder">ACC %</span></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="text" style="font-size:90%" title="Heavy Weapon Mod" name="attr_Range_MOD" value="0"><span style="font-size:80%;font-weight: bolder">HVY MOD</span></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input type="text" style="font-size:90%" name="attr_Range_PB" value=""><span style="font-size:80%;font-weight: bolder">PB</span></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input type="text" style="font-size:90%" name="attr_Range_SH" value=""><span style="font-size:80%;font-weight: bolder">SHORT</span></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input type="text" style="font-size:90%" name="attr_Range_MED" value=""><span style="font-size:80%;font-weight: bolder">MEDIUM</span></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input type="text" style="font-size:90%" name="attr_Range_LONG" value=""><span style="font-size:80%;font-weight: bolder">LONG</span></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input type="text" style="font-size:90%" name="attr_Range_EXTR" value=""><span style="font-size:80%;font-weight: bolder">EXTREME</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><select style="font-size:75%" name="attr_Range_Type">
|
||
<option value="repeating_pweapons_@{row_id}_Range_AMMO">CLIPS</option>
|
||
<option value="seu">SEU</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">AMMO TYPE</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input style="font-size:90%" type="text" title="Number of Clips" name="attr_Range_CLIPS" /><span style="font-size:80%;font-weight: bolder">CLIPS</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input style="font-size:90%" type="text" name="attr_Range_AMMO_max" /><span style="font-size:80%;font-weight: bolder">CLIP SIZE</span></div>
|
||
<div class="sheet-col-1-20 sheet-small-label sheet-center"><input style="font-size:90%" type="text" title="Rate of Fire" name="attr_Range_ROF" value="1"><span style="font-size:80%;font-weight: bolder">R O F</span></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input style="font-size:90%" type="text" title="Ammo Per Shot" name="attr_Range_Weapon_max"/><span style="font-size:80%;font-weight: bolder">A P S</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input style="font-size:90%" type="number" min=1 max=20 value=1 title="SEU VARIABLE SETTING (Laser Weapons)" name="attr_Range_VariableSEU"/><span style="font-size:80%;font-weight: bolder">VAR SEU</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input type="text" style="font-size:80%" name="attr_Range_Weapon_Effect" value=""><span style="font-size:80%;font-weight: bolder">PROPERTIES</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input style="font-size:90%" type="number" name="attr_Range_Blast" value="0"><span style="font-size:80%;font-weight: bolder">BLAST RAD</span></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><select style="font-size:80%;" name="attr_Range_Blast_Check">
|
||
<option value="">NONE</option>
|
||
<option value="STA CHECK REQUIRED">STA</option>
|
||
<option value="RS CHECK FOR 1/2 DMG">RS</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">ABILITY CHK</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
</div>
|
||
<hr />
|
||
</fieldset>
|
||
|
||
<h4>MELEE WEAPONS</h4>
|
||
<fieldset class="repeating_mweapons">
|
||
<div class="sheet-row">
|
||
<input type="hidden" name="attr_Melee_Style_Mod" value=1>
|
||
<input type="hidden" name="attr_row_id2">
|
||
<input type="hidden" name="attr_Melee_Weapon_Name">
|
||
<input type="hidden" name="attr_Melee_NoMod" value=1>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input style="font-size:90%" type="text" name="attr_Melee_Weapon_Name"/><span style="font-size:80%;font-weight: bolder">WEAPON NAME</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><select style="font-size:90%1" name="attr_Melee_Weapon">
|
||
<option>CUSTOM WEAPON</option>
|
||
<option>AXE</option>
|
||
<option>ELECTRIC SWORD</option>
|
||
<option>KNIFE</option>
|
||
<option>NIGHTSTICK</option>
|
||
<option>PISTOL BUTT</option>
|
||
<option>POLEARM</option>
|
||
<option>RIFLE BUTT</option>
|
||
<option>SHOCK GLOVES</option>
|
||
<option>SONIC KNIFE</option>
|
||
<option>SONIC SWORD</option>
|
||
<option>SPEAR</option>
|
||
<option>STUNSTICK</option>
|
||
<option>SWORD</option>
|
||
<option>VIBROKNIFE</option>
|
||
<option>WHIP</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">WEAPON CLASS</span> </div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-19 sheet-small-label sheet-center"><input style="font-size:90%" type="number" name="attr_Melee_DMG" /><span style="font-size:80%;font-weight: bolder">DMG</span></div>
|
||
<div class="sheet col-1-24 sheet-small-label sheet center" style="padding-top:5px"><span style="font-size:90%;font-weight:bolder">D10+</span></div>
|
||
<div class="sheet-col-1-22 sheet-large-label sheet-center"><input type="text" value=0 name="attr_R_Unarmed_PD" /></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><select style="font-size:80%;" name="attr_Melee_NoMod">
|
||
<option selected value="1">YES</option>
|
||
<option value="0">NO</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">PS DMG</span></div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center"><select style="font-size:80%" name="attr_Melee_DMG_max">
|
||
<option>NONE</option>
|
||
<option>INERTIA</option>
|
||
<option>ALBEDO</option>
|
||
<option>GAUSS</option>
|
||
<option>SONIC</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">DEFENSE</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><select style="font-size:80%;" name="attr_Melee_Blunt">
|
||
<option selected value="D100cs<2cf>96">NO</option>
|
||
<option value="D100cs<2cs10cs20cs30cs40cs50cs60cs70cs80cs90cf>96">YES</option>
|
||
|
||
</select><span style="font-size:80%;font-weight: bolder">BLUNT</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center"><select style="font-size:80%;" name="attr_Melee_Type">
|
||
<option value="repeating_mweapons_@{row_id2}_Melee_AMMO 0">NONE</option>
|
||
<option value="repeating_mweapons_@{row_id2}_Melee_AMMO -1">CLIP: 1 SEU</option>
|
||
<option value="repeating_mweapons_@{row_id2}_Melee_AMMO -2">CLIP: 2 SEU</option>
|
||
<option value="seu -1">1 SEU / HIT</option>
|
||
<option value="seu -2">2 SEU / HIT</option>
|
||
</select><span style="font-size:80%;font-weight: bolder">POWER</span></div>
|
||
<div class="sheet-col-1-17 sheet-small-label sheet-center"><input type="text" style="font-size:90%" value=0 name="attr_Melee_AMMO_max" /><span style="font-size:80%;font-weight: bolder">CLIP SIZE</span></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input disabled type="text" style="font-size:90%" name="attr_R_ATTACK" title="@{R_ATTACK}" value="(3+@{Robot_Level})*10"><span style="font-size:80%;font-weight: bolder">ACC %</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input type="text" style="font-size:90%" value=0 name="attr_Melee_Weapon_Att_BNS"/><span style="font-size:80%;font-weight: bolder">WEAP MOD</span></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input type="number" style="font-size:90%" disabled value="[[@{R_ATTACK}]][BASE ATT]+[[@{Melee_Weapon_Att_BNS}]][WEAPON BNS]" name="attr_R_Total_Attack"><span style="font-size:80%;font-weight: bolder">TOTAL %</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input type="text" style="font-size:90%" name="attr_Melee_Weapon_Effect" value=""><span style="font-size:80%;font-weight: bolder">PROPERTIES</span></div>
|
||
</div>
|
||
<hr />
|
||
</fieldset>
|
||
|
||
|
||
<h3>GEAR</h3>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
|
||
<h4>INSTALLED GEAR</h4>
|
||
<input type="hidden" name="attr_r1_total_mass" readonly value="0">
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_r1_total_SEU" value=0 />SEU/MIN</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_r1_total_cost" readonly value=0 >COST</div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_r1_total_mass" readonly value="0" />MASS</div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Quantity is not multiplied for purposes of calculating cost or mass.">!</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-robot1-show sheet-arrow" title="Show Beltpack Items" name="attr_robot1-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<hr /><div class="sheet-robot1">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">QTY</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ITEM</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU / MIN</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">COST (CR)</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">MASS (KG)</span></div>
|
||
</div>
|
||
<fieldset class="repeating_robot1">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11"><input type="text" name="attr_robot1_qty" value=0 /></div>
|
||
<div class="sheet-col-1-3"><input type="text" name="attr_robot1_item" /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_robot1_SEUmin" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_robot1_cost" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_robot1_mass" value=0 /></div>
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-4"></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><h4>ENHANCEMENTS</h4></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">#</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ENHANCEMENT</span></div>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">NOTES</span></div>
|
||
</div>
|
||
<fieldset class="repeating_r-consume1">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11"><input type="text" name="attr_r-consume1_qty" /></div>
|
||
<div class="sheet-col-1-3"><input type="text" name="attr_r-consume1_item" /></div>
|
||
<div class="sheet-col-1-2"><input type="text" name="attr_r-consume1_notes" /></div>
|
||
</div>
|
||
</fieldset>
|
||
</div> <!-- END of HIDE -->
|
||
</div>
|
||
<div class="sheet-col">
|
||
|
||
<h4>CARRIED GEAR</h4>
|
||
<input type="hidden" name="attr_r2_total_mass" readonly value="0">
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_r2_total_SEU" value=0 />SEU/MIN</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_r2_total_cost" readonly value=0 >COST</div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_r2_total_mass" readonly value="0" />MASS</div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Quantity is not multiplied for purposes of calculating cost or mass.">!</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-robot2-show sheet-arrow" title="Show Beltpack Items" name="attr_robot2-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<hr /><div class="sheet-robot2">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">QTY</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ITEM</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU / MIN</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">COST (CR)</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">MASS (KG)</span></div>
|
||
</div>
|
||
<fieldset class="repeating_robot2">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11"><input type="text" name="attr_robot2_qty" value=0 /></div>
|
||
<div class="sheet-col-1-3"><input type="text" name="attr_robot2_item" /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_robot2_SEUmin" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_robot2_cost" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_robot2_mass" value=0 /></div>
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-4"></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><h4>CONSUMABLES</h4></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">QTY</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ITEM</span></div>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">NOTES</span></div>
|
||
</div>
|
||
<fieldset class="repeating_r-consume2">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11"><input type="text" name="attr_r-consume2_qty" /></div>
|
||
<div class="sheet-col-1-3"><input type="text" name="attr_r-consume2_item" /></div>
|
||
<div class="sheet-col-1-2"><input type="text" name="attr_r-consume2_notes" /></div>
|
||
</div>
|
||
</fieldset>
|
||
</div> <!-- END of HIDE -->
|
||
</div>
|
||
</div>
|
||
</div><!-- END OF ROBOT SECTION -->
|
||
|
||
<div class="sheet-tab7">
|
||
<h4>UPF CREATURE DATA SHEET 9622P-5K</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-12 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" style="font-size:80%" type="text" readonly name="attr_Size"/>SIZE</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" readonly name="attr_character_name" />BIOLOGICAL NAME</div>
|
||
<div class="sheet-col-1-16 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-16 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" readonly name="attr_STA" />STA</div>
|
||
<div class="sheet-col-1-16 sheet-large-label sheet-center"></div>
|
||
<div class="sheet-col-1-16 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_seu" />SEU</div>
|
||
<div class="sheet-col-1-16 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_C_IM-F" disabled value="@{IM}" />IM</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_C_ATTACK_F" disabled value="@{C_ATTACK}" />ATTACK</div>
|
||
<div class="sheet-col-1-16 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="number" disabled name="attr_Creature_Move_F" value="@{Creature_Move}" />MOVE</div><div class="sheet-col-1-24 sheet-small sheet-center" style="padding-top:10px">M</div>
|
||
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-col">
|
||
<h3>GENERAL DATA</h3>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_character_name" />BIOLOGICAL NAME</div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_Creature_Type" />ALIEN CREATURE TYPE</div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_Native_Planet" />NATIVE PLANET</div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_Native_Habitat" />NATIVE HABITAT</div>
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_Size" />
|
||
<option selected>SELECT SIZE</option>
|
||
<option value="TINY">TINY (25 cm)</option>
|
||
<option value="SMALL">SMALL (1 M)</option>
|
||
<option value="MEDIUM">MEDIUM (3 M)</option>
|
||
<option value="LARGE">LARGE (5 M)</option>
|
||
<option value="GIANT">GIANT (5+ M)</option>
|
||
</select>CREATURE SIZE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-center" name="attr_Creature_Speed" />
|
||
<option value="15">VERY SLOW</option>
|
||
<option value="30" selected>SLOW</option>
|
||
<option value="60">MEDIUM</option>
|
||
<option value="90">FAST</option>
|
||
<option value="120">VERY FAST</option>
|
||
</select>CREATURE SPEED</div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" disabled name="attr_Creature_Move" value="(@{Creature_Speed})" />MOVE</div>
|
||
<div class="sheet-col-1-24 sheet-small-label sheet-left" style="padding-top:5px"><span style="font-size:100%;font-weight: bolder"> M</span></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" disabled name="attr_Creature_HOURLY" value="floor(@{Creature_Move}/6)" />HOURLY</div>
|
||
<div class="sheet-col-1-24 sheet-small-label sheet-left" style="padding-top:5px"><span style="font-size:100%;font-weight: bolder"> KM</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" style="font-size:90%" class="sheet-center" name="attr_Creature_Senses" value="" />SENSES</div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" style="font-size:90%" min=0 max=100 class="sheet-center" name="attr_Creature_Aware_Score" value="" />AWARE %</div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Creature_Aware">RANGE</div>
|
||
|
||
<div class="sheet-col-1-16" style="padding-top:3px"><button type="roll" style="font-size:70%;font-weight:bolder;width:60px" title="Roll Awareness Check" name="attr_ROLL-Creature-Aware-Check" value="?{Secret|Yes,!hideall -q|No,} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=AWARENESS}}{{attribute=INT}}{{attribute_num=[[@{Creature_Aware_Score}]]}}{{mod_num=[[?{Modifier|0}]]}} {{result=[[(@{Creature_Aware_Score}+?{Modifier|})-D100cs<5cf>96]]}} {{final=[[0]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}"><span style="font-size:140%;font-family:dicefontd10;">k </span>AWARE</button></div>
|
||
|
||
</div>
|
||
|
||
<hr />
|
||
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h3>PHYSICAL DATA</h3>
|
||
<div class="sheet-row"> <!-- @{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=STRENGTH}}{{attribute=STR}}{{attribute_num=[[@{STR}]]}}{{mod_num=[[?{Modifier|0}]]}} -->
|
||
<div class="sheet-col-1-8"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" name="attr_ROLL-Creature_STA-Check" title="Roll Stamina Check" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=STAMINA}}{{attribute=STA}}{{attribute_num=[[@{STA}]]}}{{mod_num=[[?{Modifier|0}]]}} {{final=[[0]]}}{{result=[[(@{STA}+?{Modifier|})-D100cs<5cf>96]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">STA</button></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" readonly name="attr_STA_max" title="@{STA|max}" /></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center" type="number" name="attr_BASE_STA" value=40 />BASE STA</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center" type="text" readonly value=0 name="attr_STAMINA_MOD" >STA MOD</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight: bolder"><input class="sheet-center" type="number" name="attr_GLOBAL_mod" value=0 />GLOBAL MOD</div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-8"><button type="roll" style="font-size:100%;font-weight:bolder;width:60px" name="attr_ROLL-Creature_RS-Check" title="Roll Reaction Speed Check" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=ABILITY CHECK}} {{roll_name=REACTION SPEED}}{{attribute=RS}}{{attribute_num=[[@{RS}]]}}{{mod_num=[[?{Modifier|0}]]}} {{final=[[0]]}}{{result=[[(@{RS}+?{Modifier|})-D100cs<5cf>96]]}} {{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}">RS</button></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7"><input class="sheet-center sheet-underlined" style="font-size:110%;" type="text" readonly name="attr_RS" title="@{RS}" /></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center" type="number" name="attr_BASE_RS" value=40 />BASE RS</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center" type="text" readonly value=0 name="attr_REACTION_MOD" >RS MOD</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
</div><br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-underlined sheet-center" title="@{IM}" name="attr_IM" disabled value="[[ceil(@{RS}/10)]]">IM</div>
|
||
<div class="sheet-col-1-6 sheet-center" style="font-size:60%;font-weight:bolder"><button type="roll"name="attr_ROLL-Init" value="@{view} &{template:SF} {{name=@{character_name}}} {{roll_type=CHECK}} {{roll_name=INITIATIVE}}{{attribute=IM}}{{attribute_num=[[@{IM}]]}}{{mod_num=[[?{Other Modifiers|0}]]}}{{Initiative=[[D10+?{Other Modifiers|0}+@{IM} &{tracker}]]}}" title="Personal Initiative Roll">INITIATIVE</button></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-underlined sheet-center" title="@{ATTACK_SCORE}" name="attr_ATTACK_SCORE" min=0 max=100 value="0">ATTACK</div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-underlined sheet-center" title="@{C_ATTACK}" disabled name="attr_C_ATTACK" value="@{ATTACK_SCORE}+@{GLOBAL_mod}">TOTAL</div>
|
||
|
||
</div>
|
||
<hr />
|
||
<h4>ACTIVE CONDITIONS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-2-5 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">EFFECT</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">(S)TR</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">(D)UR</span></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">(M)OD</span></div>
|
||
</div>
|
||
<fieldset name="repeating_effect" class="repeating_effect">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-2-5 sheet-large-label sheet-center"><input type="text" name="attr_EffName" value="-"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="text" style="width: 120px" name="attr_EffStr"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="text" style="width: 80px" name="attr_EffDur"></div>
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="text" style="width: 80px" name="attr_EffMod"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-4 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">DESCRIPTION:</span></div>
|
||
<div class="sheet-col-1-2"><textarea class="sheet-small-textarea" style="width:244px;text-align:left" name="attr_EffDesc"></textarea></div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
|
||
<h3>MEDICAL RECORD</h3> <!-- Health and Related Information -->
|
||
<h4>HEALTH REPORT</h4>
|
||
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">HEALTH (CURRENT STA):</span></div>
|
||
<div class="sheet-col-1-6"><input class="sheet-center sheet-underlined" type="number" style="font-size:110%;font-weight:bolder" name="attr_STA" value="0" /></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">/</span></div>
|
||
<div class="sheet-col-1-6 sheet-center"><input class="sheet-center" type="number" style="font-size:110%;font-weight:bolder" readonly name="attr_STA_max" /></div>
|
||
<!-- <div class="sheet-col-1-6 sheet-center"><input class="sheet-center" type="number" style="font-size:110%;font-weight:bolder" disabled name="attr_STA_max" value="[[(@{BASE_STA}+@{STA_XP}+@{SS_MOD})]]" /></div> -->
|
||
</div>
|
||
<div style="height:6px"></div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">WOUND DAMAGE:</span></div>
|
||
<div class="sheet-col-1-8"><input class="sheet-center" type="number" style="width:60px" disabled name="attr_Wound_DMG" value="[[@{STA|max}-(@{STA})-(@{Special_DMG})]]" /></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">SPECIAL DAMAGE:</span></div>
|
||
<div class="sheet-col-1-8 sheet-center"><input class="sheet-center" type="number" name="attr_Special_DMG" value="0" /></div>
|
||
</div>
|
||
<hr />
|
||
<h4>CRITICAL INJURIES</h4>
|
||
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-2-5 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">TYPE</span></div>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">LOCATION</span></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"><span style="font-size:100%;font-weight: bolder">STA DMG</span></div>
|
||
</div>
|
||
<fieldset name="repeating_critical" class="repeating_critical">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-2-5 sheet-large-label sheet-center"><input type="text" name="attr_Crit" value="-"></div>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" name="attr_Critloc"></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"><input type="text" name="attr_Critdmg"></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">EFFECT:</span></div>
|
||
<div class="sheet-col-1-2"><textarea class="sheet-small-textarea" style="width:276px;text-align:left" name="attr_criticaldDescription"></textarea></div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
<hr />
|
||
<h3>CREATURE ABILITIES</h3>
|
||
<h4>STANDARD ATTACK</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ATTACK NAME</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ACC</span></div>
|
||
<div class="sheet-col-1-17 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">DAMAGE</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">DMG BNS</span></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">DMG TYPE</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">EFFECT</span></div>
|
||
</div>
|
||
<fieldset class="repeating_creatureatt">
|
||
<div class="sheet-row"> <!--Melee Attack-->
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="text" name="attr_Creature_Attack"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input DISABLED type="number" name="attr_C_Melee_ACC" value="@{C_ATTACK}"></div>
|
||
<div class="sheet-col-1-17 sheet-large-label sheet-center"><input type="text" name="attr_C_Melee_DMG" value="0"></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:70%;font-weight: bolder">D10+</span></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input type="text" name="attr_C_Dmg_BNS" value="0"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><input type="text" style="font-size:80%;" name="attr_Creature_DMG_type" value="INERTIA"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" style="font-size:70%" name="attr_C_Attack_Effect" value=""></div>
|
||
<div class="sheet-col-1-18"><button style="font-size:80%;font-weight:bolder" type="roll" name="attr_ROLL_Creature_Attack" value="@{view} &{template:SFAttack} {{name=@{character_name} (@{Creature_Attack})}} {{roll_name=CREATURE ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<2cf>96]]}}{{final=[[@{C_Melee_ACC}+?{Melee Modifiers|0}]]}}{{att=[[@{C_Melee_ACC}]]}}{{attack_mod=[[?{Melee Modifiers|}]]}}{{crit=KO for [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}}{{damage=[[@{C_Melee_DMG}D10+[[@{C_Dmg_BNS}]]+?{Damage Modifier|0}]]}}{{effect=@{C_Attack_Effect}}}{{dmg_name=@{Creature_DMG_type}}}" Title="Creature Melee Attack">ATTACK</button></div>
|
||
</div>
|
||
<hr />
|
||
</fieldset>
|
||
<hr />
|
||
<h4>SPECIAL ATTACK</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SPECIAL ATTACK NAME</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ACC</span></div>
|
||
<div class="sheet-col-1-17 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">DAMAGE</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">DMG BNS</span></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">DMG TYPE</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">EFFECT</span></div>
|
||
</div>
|
||
<fieldset class="repeating_creaturespecatt">
|
||
<div class="sheet-row"> <!--Special Attack -->
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center"><input type="text" name="attr_Creature_SP_Attack"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input type="text" name="attr_C_SP_ACC" title="Put 100% if an automatic attack" value="0"></div>
|
||
<div class="sheet-col-1-17 sheet-large-label sheet-center"><input type="text" name="attr_C_SP_Dmg" value="0"></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:70%;font-weight: bolder">D10+</span></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input type="text" name="attr_C_SP_Dmg_BNS" value="0"></div>
|
||
<div class="sheet-col-1-10 sheet-large-label sheet-center"><input type="text" style="font-size:80%;" name="attr_Creature_SP-DMG_type" value="INERTIA"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-3 sheet-large-label sheet-center"><input type="text" style="font-size:70%" name="attr_C_SP_Attack_Effect" value=""></div>
|
||
<div class="sheet-col-1-18"><button style="font-size:80%;font-weight:bolder" type="roll" name="attr_ROLL_Special_Creature_Attack" value="@{view} &{template:SFAttack} {{name=@{character_name} (@{Creature_SP_Attack})}} {{roll_name=SPECIAL ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<2cf>96]]}}{{final=[[@{C_SP_ACC}+?{Melee Modifiers|0}]]}}{{att=[[@{C_SP_ACC}]]}}{{attack_mod=[[?{Melee Modifiers|}]]}}{{crit=KO for [[1D100]] Rounds}}{{critFail=AUTOMATIC MISS}}{{damage=[[@{C_SP_Dmg}D10+@{C_SP_Dmg_BNS}+?{Damage Modifier|0}]]}}{{effect=@{C_SP_Attack_Effect}}}{{dmg_name=@{Creature_SP-DMG_type}}}" Title="Special Melee Attack">ATTACK</button></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center" style="padding-top:5px"><span style="font-size:100%;font-weight: bolder;">RANGE:</span></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="text" style="font-size:90%" placeholder="PB" name="attr_C_SP_PB" value=""></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="text" style="font-size:90%" placeholder="Short" name="attr_C_SP_SH" value=""></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="text" style="font-size:90%" placeholder="Medium" name="attr_C_SP_MED" value=""></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="text" style="font-size:90%" Placeholder="Long" name="attr_C_SP_LONG" value=""></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="text" style="font-size:90%" placeholder="Extreme" name="attr_C_SP_EXTR" value=""></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
</div>
|
||
<hr />
|
||
</fieldset>
|
||
<hr />
|
||
<h4>SPECIAL DEFENSES</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined sheet-center" style="font-size:80%" type="text" name="attr_CR_RESIST" />RESISTANCES</div>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined sheet-center" style="font-size:80%" type="text" name="attr_CR_IMMUNE" />IMMUNITIES</div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1 sheet-small-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-underlined sheet-center" style="font-size:80%" type="text" name="attr_CR_OTHER" />NOTES</div>
|
||
|
||
</div>
|
||
<hr />
|
||
<h3>DETAILED DATA</h3>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h4>PHYSICAL DESCRIPTION</h4>
|
||
<textarea style="width:390px;height:100px;text-align:left" name="attr_Physical_Des" placeholder="Creature's Appearance"></textarea>
|
||
<h4>SPECIAL ATTACK NOTES</h4>
|
||
<textarea style="width:390px;height:60px;text-align:left" name="attr_SA_Des" placeholder="Write out any special attack notes here"></textarea>
|
||
<h4>ACTIVE ENERGY SYSTEMS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_seu" />SEU</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" readonly class="sheet-center" name="attr_seu_max" >TOTAL SEU</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" readonly class="sheet-center" name="attr_edevice_total_cost" value=0>TOTAL COST</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" readonly class="sheet-center" name="attr_edevice_total_mass" value=0>TOTAL MASS</div>
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ENERGY DEVICE</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU MAX</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">LOCATION</span></div>
|
||
</div>
|
||
<fieldset name="repeating_energyrecord" class="repeating_energyrecord">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_e-device"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" name="attr_e-dev_SEU" value=0 ></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_e-device_LOCATION"></div>
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h4>ECOLOGY NOTES</h4>
|
||
<textarea style="width:390px; height:100px;text-align:left" placeholder="Creature's habits, favored terrain, tactics, etc" name="attr_Creature_eco"></textarea>
|
||
<h4>SPECIAL DEFENSES NOTES</h4>
|
||
<textarea style="width:390px;height:60px;text-align:left" name="attr_SD_Des" placeholder="Write out any special defenses notes here"></textarea>
|
||
<h4>POSSESSIONS</h4>
|
||
<textarea style="width:390px;height:60px;text-align:left" name="attr_Creature_gear_Des" placeholder="Any Important Possessions or cybernetic gear found on creature"></textarea>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
</div>
|
||
</div> <!-- END OF CREATURE SHEET -->
|
||
|
||
<!-- VEHICLE SECTION -->
|
||
<div class="sheet-tab8">
|
||
<h4>UPF VEHICLE REGISTRATION FORM D2V-L-32K</h4>
|
||
<input class="sheet-is-air" type="checkbox" name="attr_is_air" value="1"><span class="sheet-is-air-tab"></span>
|
||
<br>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder">VEHICLE CLASS</div>
|
||
<hr />
|
||
|
||
|
||
<div class="sheet-air">
|
||
<h3>AIR VEHICLE REGISTRATION DATA</h3>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" readonly class="sheet-center" name="attr_character_name">VEHICLE ID</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><select style="font-size:90%" name="attr_Vehicle_Type">
|
||
<option>GLI-JET</option>
|
||
<option>JETCOPTER</option>
|
||
<option>AIR CAR</option>
|
||
<option>AIR TRANSPORT</option>
|
||
<option>CUSTOM AIRCRAFT</option>
|
||
</select>VEHICLE TYPE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Vehicle_Pass">PASSENGERS</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Vehicle_Max_Cargo">CARGO MAX (KG)</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Vehicle_Owner">VEHICLE OWNER</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Vehicle_Cost">VEHICLE COST</div>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h3>AIR VEHICLE PERFORMANCE DATA</h3>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="text" name="attr_V_Pilot">PILOT </div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="number" value=25 min=25 max=100 name="attr_V_Pilot_RS">REACTION SPEED</div>
|
||
<div class="sheet-col-1-6" style="padding-top:3px"><button type="roll" style="font-size: 80%;font-weight:bolder;width:100px" name="attr_ROLL-Pilot-Vehicle" title="Pilot Vehicle Action" value="&{template:SFSkill} {{name=@{V_Pilot}}} {{roll_name=PILOT VEHICLE}}{{skill=REACTION SPEED}}{{base=[[@{V_Pilot_RS}]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[1D100]]}}{{final=[[@{V_Pilot_RS}+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Pilot stays in control or is able to do stunt}}{{failure=Pilot fails check, roll Out of Control Table}}{{time= [[1]] Round}}">PILOT CHECK</button></div>
|
||
|
||
<h4>COMBAT SPEED (M / TURN)</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Acc_MT">ACCELERATE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Dec_MT">DECELERATE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Top_MT">TOP SPEED</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=6 name="attr_Vehicle_MR">MAX TURNS</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=20 name="attr_Vehicle_Alt_MT">ALTITUDE CHANGE</div>
|
||
</div>
|
||
<hr />
|
||
<h4>CRUISING SPEED (KM / HR)</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Acc_KM">ACCELERATE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Dec_KM">DECELERATE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Cruise_KM">CRUISE SPEED</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Top_KM">MAX SPEED</div>
|
||
</div>
|
||
<hr />
|
||
<h3>AIR VEHICLE DASHBOARD</h3>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value=0 name="attr_SPEED">CURRENT SPEED (M/T)</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value="ceil(@{SPEED}*.6)" disabled name="attr_Vehicle_Speed_KM">SPEED (KM/HR)</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value=0 name="attr_ALTITUDE">CURRENT ALTITUDE (M)</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<!-- <div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" style="color:red; font-weight:bolder;font-size:80%" value="" class="sheet-center" readonly name="attr_Vehicle_Control">MASTER ALARM</div>-->
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<h3>BREAKDOWN / DAMAGE REPORT</h3>
|
||
<div class="Sheet-row">
|
||
<div class="sheet-col-1-8"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:120%;font-weight:bolder" type="number" name="attr_V_ARMOR" title="@{V_ARMOR}" value=0 />ARMOR</div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:120%;font-weight:bolder" type="number" name="attr_STA" title="@{STA}" value=0 />SP</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">/</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:120%;font-weight:bolder" type="number" name="attr_BASE_STA" title="@{STA|max}" value=40 />SP MAX</div>
|
||
</div>
|
||
|
||
<hr />
|
||
<h4>VEHICLE DAMAGE</h4>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="text" name="attr_V_Tech">REPAIR TECHNICIAN</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="number" value=1 min=1 max=6 title="Technician Level" name="attr_V_Tech_Level">LEVEL</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-24" style="padding-top:2px"><button type="roll" style="font-size: 80%" name="attr_ROLL-Vehicle-Repair" title="Repairing Vehicle Action" value="&{template:SFSkill} {{name=@{V_Tech}}} {{roll_name=REPAIRING VEHICLE}}{{skill=TECHNICIAN}}{{skill_num=[[@{V_Tech_Level}]]}}{{skill_total=[[@{V_Tech_Level}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{V_Tech_Level}*10+40+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Vehicle Breakdown is repaired or [[10]] SP Points}}{{failure=Unable to repair Vehicle}}{{time=?{Repair Type|Minor,Minor [[1D10]] Minute|Major, Major: [[1D10]] Hours|Total, Total: [[1D10*10]] Hours}}}">REPAIR</button></div>
|
||
|
||
<hr />
|
||
<fieldset class="repeating_vehicle-damage">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="text" name="attr_vehicle_system">SYSTEM DAMAGED</div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><select name="attr_vehicle_damage_level">
|
||
<option selected>MINOR</option>
|
||
<option>MAJOR</option>
|
||
<option>TOTALED</option>
|
||
</select>DAMAGE LEVEL</div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="text" name="attr_vehicle_repair_time">REPAIR TIME</div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-10"><textarea class="sheet-small-textarea" style="height:30px;width:383px;text-align:left" placeholder="Description" name="attr_vehicle_damage-descr"></textarea></div>
|
||
</div>
|
||
<hr />
|
||
</fieldset>
|
||
</div></div></div>
|
||
|
||
<div class="sheet-ground"> <!-- Ground Vehicle Starts Here -->
|
||
<h3>GROUND VEHICLE REGISTRATION DATA</h3>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" readonly class="sheet-center" name="attr_character_name">VEHICLE ID</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><select style="font-size:90%" name="attr_Vehicle_Type">
|
||
<option>GROUND CYCLE</option>
|
||
<option>GROUND CAR</option>
|
||
<option>GROUND TRANSPORT</option>
|
||
<option>HOVER CYCLE</option>
|
||
<option>HOVER CAR</option>
|
||
<option>HOVER TRANSPORT</option>
|
||
<option>EXPLORER</option>
|
||
<option>CUSTOM VEHICLE</option>
|
||
</select>VEHICLE TYPE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Vehicle_Pass">PASSENGERS</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Vehicle_Max_Cargo">CARGO MAX (KG)</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Vehicle_Owner">VEHICLE OWNER</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_Vehicle_Cost">VEHICLE COST</div>
|
||
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h3>GROUND VEHICLE PERFORMANCE DATA</h3>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="text" name="attr_V_Driver">DRIVER </div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="number" value=25 min=25 max=100 name="attr_V_Driver_RS">REACTION SPEED</div>
|
||
<div class="sheet-col-1-6" style="padding-top:2px"><button type="roll" style="font-size: 80%;font-weight:bolder;width:100px" name="attr_ROLL-Drive-Vehicle" title="Pilot Vehicle Action" value="&{template:SFSkill} {{name=@{V_Driver}}} {{roll_name=DRIVE VEHICLE}}{{skill=REACTION SPEED}}{{base=[[@{V_Driver_RS}]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[1D100]]}}{{final=[[@{V_Driver_RS}+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Driver stays in control or is able to do stunt}}{{failure=Driver fails check, roll Out of Control Table}}{{time= [[1]] Round}}">DRIVER CHECK</button></div>
|
||
|
||
<h4>COMBAT SPEED (M / TURN)</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Acc_MT">ACCELERATE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Dec_MT">DECELERATE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=6 name="attr_Vehicle_Turn_MT">TURN SPEED</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Top_MT">TOP SPEED</div>
|
||
|
||
</div>
|
||
<hr />
|
||
<h4>TRAVEL SPEED (KM / HR)</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Acc_KM">ACCELERATE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Dec_KM">DECELERATE</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Cruise_KM">TRAVEL SPEED</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" value=0 name="attr_Vehicle_Top_KM">MAX SPEED</div>
|
||
</div>
|
||
<hr />
|
||
<h3>GROUND VEHICLE DASHBOARD</h3>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value=0 name="attr_SPEED">CURRENT SPEED (M/T)</div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value=1 min=0 max=2 step=0.1 name="attr_Vehicle_Terrain">TERRAIN MODIFIER</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" disabled value="@{SPEED}*@{Vehicle_Terrain}" name="attr_ACT_SPEED">ACTUAL SPEED (M/T)</div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value="ceil(@{ACT_SPEED}*.6)" disabled name="attr_ACT_Vehicle_Speed_KM">SPEED (KM/HR)</div>
|
||
<!-- <div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" style="color:red; font-weight:bolder;font-size:80%" value="" class="sheet-center" readonly name="attr_Vehicle_Control">MASTER ALARM</div>-->
|
||
</div>
|
||
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h3>BREAKDOWN / DAMAGE REPORT</h3>
|
||
<div class="Sheet-row">
|
||
<div class="sheet-col-1-8"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:120%;font-weight:bolder" type="number" name="attr_V_ARMOR" title="@{V_ARMOR}" value=0 />ARMOR</div>
|
||
<div class="sheet-col-1-20"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:120%;font-weight:bolder" type="number" name="attr_STA" title="@{STA}" value=0 />SP</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">/</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center sheet-underlined" style="font-size:120%;font-weight:bolder" type="number" name="attr_BASE_STA" title="@{STA|max}" value=40 />SP MAX</div>
|
||
</div>
|
||
|
||
<hr />
|
||
<h4>VEHICLE DAMAGE</h4>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="text" name="attr_V_Tech">REPAIR TECHNICIAN</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="number" value=1 min=1 max=6 name="attr_V_Tech_Level">LEVEL</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-24" style="padding-top:3px"><button type="roll" style="font-size: 80%" name="attr_ROLL-Vehicle-Repair" title="Repairing Vehicle Action" value="&{template:SFSkill} {{name=@{V_Tech}}} {{roll_name=REPAIRING VEHICLE}}{{skill=TECHNICIAN}}{{skill_num=[[@{V_Tech_Level}]]}}{{skill_total=[[@{V_Tech_Level}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100]]}}{{final=[[@{V_Tech_Level}*10+40+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Vehicle Breakdown is repaired or [[10]] SP Points}}{{failure=Unable to repair Vehicle}}{{time=?{Repair Type|Minor,Minor [[1D10]] Minute|Major, Major: [[1D10]] Hours|Total, Total: [[1D10*10]] Hours}}}">REPAIR</button></div>
|
||
<hr />
|
||
<fieldset class="repeating_vehicle-damage">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="text" name="attr_vehicle_system">SYSTEM DAMAGED</div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><select name="attr_vehicle_damage_level">
|
||
<option selected>MINOR</option>
|
||
<option>MAJOR</option>
|
||
<option>TOTALED</option>
|
||
</select>DAMAGE LEVEL</div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-size:100%;font-weight: bolder"><input type="text" name="attr_vehicle_repair_time">REPAIR TIME</div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-10"><textarea class="sheet-small-textarea" style="height:30px;width:383px;text-align:left" placeholder="Description" name="attr_vehicle_damage-descr"></textarea></div>
|
||
</div>
|
||
<hr />
|
||
</fieldset>
|
||
|
||
</div></div></div>
|
||
<hr />
|
||
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h3>VEHICLE POWER SYSTEMS</h3>
|
||
<h4>ACTIVE POWER UNITS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value=0 name="attr_seu">SEU</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" readonly class="sheet-center" name="attr_seu_max" >TOTAL SEU</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value=0 name="attr_VEHICLE_seu-use-hr">HOURLY SEU USE</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" DISABLED class="sheet-center" value="ceil(@{seu}/@{VEHICLE_seu-use-hr})" name="attr_VEHICLE_SEU_OPS">HOURS LEFT</div>
|
||
<div class="sheet-col-1-8" style="padding-top:2px"><button style="font-size:60%;font-weight:bold;width:50px" type="roll" name="attr_ROLL-VEHICLE-SEU/HR" title="USE SEU/HR" value="&{template:default} {{name=VEHICLE (@{character_name})}} {{SEU / HOUR}} {{SEU USE:=[[@{seu}]] - [[@{VEHICLE_seu-use-hr}]] = [[@{seu} + @{VEHICLE_seu-use-hr}*-1]]}}
|
||
!ammo @{character_id} seu -[[@{VEHICLE_seu-use-hr}]]"> SEU / HR</button></div>
|
||
<div class="sheet-col-1-18" style="padding-top:2px"><button style="font-size:60%;font-weight:bold;width:55px" type="roll" name="attr_ROLL-VEHICLE-SEU/DAY" title="USE SEU/DAY" value="&{template:default} {{name=VEHICLE (@{character_name})}} {{SEU / DAY}} {{SEU USE:=[[@{seu}]] - [[@{VEHICLE_seu-use-hr}*20]] = [[@{seu} + @{VEHICLE_seu-use-hr}*-20]]}}
|
||
!ammo @{character_id} seu -[[@{VEHICLE_seu-use-hr}*20]]"> SEU / DAY</button></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" disabled step=1 value="((@{r1_total_SEU}+@{r2_total_SEU}+@{VEHICLE_other_seu_use_min})+(@{Screen_SPM}*@{Screen_on}))" name="attr_VEHICLE_seu-use-min">SEU USE PER MIN</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" value=0 step=1 title="Add additional SEU per Minute Use here" name="attr_VEHICLE_other_seu_use_min">OTHER SEU/MIN</div>
|
||
<div class="sheet-col-1-5" style="padding-top:2px"><button style="font-size:70%;font-weight:bold;width:65px" type="roll" name="attr_ROLL-VEHICLE-SEU/MIN" title="USE SEU/MIN" value="&{template:default} {{name=VEHICLE (@{character_name})}} {{SEU / MIN}} {{SEU USE:=[[@{seu}]] - [[@{VEHICLE_seu-use-min}]] = [[@{seu}+(@{VEHICLE_seu-use-min}*-1)]]}}
|
||
!ammo @{character_id} seu -[[@{VEHICLE_seu-use-min}]]"> SEU / MIN</button></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" name="attr_VEHICLE_SEUKM" value=0 />SEU / KM</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" DISABLED class="sheet-center" value="ceil(@{seu}/@{VEHICLE_SEUKM})" name="attr_VEHICLE_SEU_OPS">KM LEFT</div>
|
||
<div class="sheet-col-1-20" style="padding-top:2px"><button style="font-size:70%;font-weight:bolder;width:50px" type="roll" name="attr_ROLL-VEHICLE-TRAVEL" title="Travel and Use SEU" value="&{template:default} {{name=VEHICLE TRAVEL (@{character_name})}} {{KM TRAVELED=[[?{KM TRAVELLED|0}]]}} {{SEU USE:=[[ceil(?{KM TRAVELLED|0}*@{VEHICLE_SEUKM})]]}}
|
||
!ammo @{character_id} seu -[[ceil(?{KM TRAVELLED|0}*@{VEHICLE_SEUKM})]]"> TRAVEL</button></div>
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ENERGY DEVICE</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU MAX</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">LOCATION</span></div>
|
||
</div>
|
||
|
||
<fieldset name="repeating_energyrecord" class="repeating_energyrecord">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_e-device"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input type="number" class="sheet-center" name="attr_e-dev_SEU" value=0 ></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" class="sheet-center" name="attr_e-device_LOCATION" value=""></div>
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<h3>DEFENSES & SENSORS</h3>
|
||
<H4>DEFENSIVE SCREENS</H4>
|
||
<input type="hidden" name="attr_Screen" value="[[@{Screen_pro}]]">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-underlined sheet-center" name="attr_Screen_pro_type"/>
|
||
<option selected>NONE</option>
|
||
<option>ALBEDO</option>
|
||
<option>GAUSS</option>
|
||
<option>INERTIA</option>
|
||
<option>SONIC</option>
|
||
<option>HOLO</option>
|
||
</select>SCREEN</div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_Screen_pro"/>PROT</div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">%</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="number" value="0" step="0.1" name="attr_Screen_ratio" value=""/>SEU RATIO</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="number" value="0" name="attr_Screen_Per_Hit" value=""/>SEU / HIT</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input style="font-size:100%" class="sheet-center" type="number" value="0" name="attr_Screen_SPM" value=""/>SEU / MIN</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><select class="sheet-underlined sheet-center" readonly name="attr_Screen_on"/>
|
||
<option selected value="0">OFF</option>
|
||
<option value="1">ON</option>
|
||
</selcted>ON/OFF</div>
|
||
</div>
|
||
<hr />
|
||
<H4>SENSORS</H4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><select name="attr_Vehicle_Sensors">
|
||
<option selected>VISUAL ONLY</option>
|
||
<option>VISUAL & SENSORS</option>
|
||
</select>SENSOR TYPE</div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" style="text-align:center;font-size:100%" name="attr_Vehicle_Visual_Range">VISUAL RANGE</div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input type="text" style="text-align:center;font-size:100%" name="attr_Vehicle_Sensor_Range">SENSOR RANGE</div>
|
||
<hr />
|
||
</div>
|
||
</div></div>
|
||
<h3>VEHICLE INSTALLED EQUIPMENT & CARGO</h3>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
|
||
<h4>INSTALLED EQUIPMENT</h4>
|
||
<input type="hidden" name="attr_r1_total_mass" readonly value="0">
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_r1_total_SEU" value=0 />SEU/MIN</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_r1_total_cost" readonly value=0 >COST</div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_r1_total_mass" readonly value="0" />MASS</div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Quantity is not multiplied for purposes of calculating cost or mass.">!</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-robot1-show sheet-arrow" title="Show Beltpack Items" name="attr_robot1-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<hr /><div class="sheet-robot1">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">QTY</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ITEM</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU / MIN</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">COST (CR)</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">MASS (KG)</span></div>
|
||
</div>
|
||
<fieldset class="repeating_robot1">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11"><input type="text" name="attr_robot1_qty" value=0 /></div>
|
||
<div class="sheet-col-1-3"><input type="text" name="attr_robot1_item" /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_robot1_SEUmin" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_robot1_cost" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_robot1_mass" value=0 /></div>
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-4"></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><h4>ENHANCEMENTS</h4></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">#</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ENHANCEMENT</span></div>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">NOTES</span></div>
|
||
</div>
|
||
<fieldset class="repeating_r-consume1">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11"><input type="text" name="attr_r-consume1_qty" /></div>
|
||
<div class="sheet-col-1-3"><input type="text" name="attr_r-consume1_item" /></div>
|
||
<div class="sheet-col-1-2"><input type="text" name="attr_r-consume1_notes" /></div>
|
||
</div>
|
||
</div> <!-- END of HIDE -->
|
||
</div>
|
||
<div class="sheet-col">
|
||
|
||
<h4>STORED CARGO</h4>
|
||
<input type="hidden" name="attr_r2_total_mass" readonly value="0">
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_r2_total_SEU" value=0 />SEU/MIN</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_r2_total_cost" readonly value=0 >COST</div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" name="attr_r2_total_mass" readonly value="0" />MASS</div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Quantity is not multiplied for purposes of calculating cost or mass.">!</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<input type="checkbox" class="sheet-robot2-show sheet-arrow" title="Show Beltpack Items" name="attr_robot2-skills-show" value="1" unchecked /><span style="text-align: left;"></span>
|
||
<hr /><div class="sheet-robot2">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">QTY</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ITEM</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">SEU / MIN</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">COST (CR)</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">MASS (KG)</span></div>
|
||
</div>
|
||
<fieldset class="repeating_robot2">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11"><input type="text" name="attr_robot2_qty" value=0 /></div>
|
||
<div class="sheet-col-1-3"><input type="text" name="attr_robot2_item" /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_robot2_SEUmin" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_robot2_cost" value=0 /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_robot2_mass" value=0 /></div>
|
||
</div>
|
||
</fieldset>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-4"></div>
|
||
<div class="sheet-col-1-2 sheet-large-label sheet-center"><h4>CONSUMABLES</h4></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">QTY</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">ITEM</span></div>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">NOTES</span></div>
|
||
</div>
|
||
<fieldset class="repeating_r-consume2">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-11"><input type="text" name="attr_r-consume2_qty" /></div>
|
||
<div class="sheet-col-1-3"><input type="text" name="attr_r-consume2_item" /></div>
|
||
<div class="sheet-col-1-2"><input type="text" name="attr_r-consume2_notes" /></div>
|
||
</div>
|
||
</div> <!-- END of HIDE -->
|
||
</div></div>
|
||
|
||
|
||
|
||
</div> <!-- END OF VEHICLE SECTION -->
|
||
|
||
<!-- START OF STARSHIP SECTION -->
|
||
<div class="sheet-tab9">
|
||
<h4>UPF STARSHIP LICENSE FORM 9622P-5K</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-8 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" readonly name="attr_SS_ID"/>UPF ID TAG</div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="text" readonly name="attr_character_name" />REGISTERED NAME</div>
|
||
<div class="sheet-col-1-14 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-16 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" readonly type="text" name="attr_SS_HP" />HP</div>
|
||
<div class="sheet-col-1-16 sheet-large-label sheet-center"></div>
|
||
<div class="sheet-col-1-13 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" readonly type="text" name="attr_SS_HS" />HULL SIZE</div>
|
||
<div class="sheet-col-1-14 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="number" readonly name="attr_SS_ADF" />ADF</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="number" readonly name="attr_SS_MR"/>MR</div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="number" readonly name="attr_SS_SPEED" />SPEED</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-14 sheet-large-label sheet-center"><input class="sheet-underlined sheet-center" type="number" readonly name="attr_SS_DCR" />DCR</div>
|
||
</div>
|
||
<hr />
|
||
|
||
<div class="sheet-col">
|
||
<h3>STARSHIP TRANSPONDER</h3>
|
||
<input type="checkbox" class="sheet-starship-transponder-show sheet-arrow" title="Show Starship Transponder Information" name="attr_computer_ss_transponder-show" value="1" unchecked /><span style="text-align:center"></span>
|
||
<div class="sheet-starship-transponder">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" min=1 max=20 name="attr_SS_HS" />HULL SIZE</div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_Classification" />CLASSIFICATION</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_ID" />UPF ID TAG</div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_character_name" />REGISTERED NAME</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_Owner" />OWNER</div>
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_Captain" />CAPTAIN</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" name="attr_SS_Officers" />OFFICERS</div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" name="attr_SS_Crew" />CREW SIZE</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" name="attr_SS_Pass" />PASSENGERS</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" name="attr_SS_Cargo" />CARGO LIMIT</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_Status" />CURRENT STATUS</div>
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_Construction_Date" placeholder="Enter in Date" />CONSTRUCTION DATE</div>
|
||
<div class="sheet-col-1-11 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" name="attr_SS_Age" />AGE (GST)</div>
|
||
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_Cost" />VALUE (CR)</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_System" />REGISTERED BERTH SYSTEM</div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_Station" />REGISTERED BERTH STATION</div>
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h3>HELM</h3>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_Pilot" />PILOT</div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" min=1 max=6 value=1 name="attr_SS_Pilot_Level" />LEVEL</div>
|
||
<div class="sheet-col-1-10 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_Co-Pilot" />CO-PILOT</div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" min=1 max=6 value=1 name="attr_SS_Co-Pilot_Level" />LEVEL</div>
|
||
</div>
|
||
<hr />
|
||
<h4>HELM DATA</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" readonly name="attr_SS_ADF" value=0 />ACTUAL ADF</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" name="attr_SS_ADF_max" value=0 />SHIP ADF</div>
|
||
<div class="sheet-col-1-20 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-3 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" readonly name="attr_SS_MR" value=0 />ACTUAL MR</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" name="attr_SS_MR_max" value=0 />SHIP MR</div>
|
||
<hr />
|
||
</div>
|
||
<h4>HELM CONTROLS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" name="attr_SS_SPEED" value=0 />CURRENT SPEED</div>
|
||
<div class="sheet-col-1-6"><button style="font-size:80%;font-weight:bolder" type="roll" name="attr_ROLL-Change-Speed" title="Change Speed Action: Only works with the ChatSetAttr API" value="!setattr --charid @{character_id} --mod --SS_SPEED|?{Speed Adjust (+/- ADF)|}"> SPEED</button></div>
|
||
<div class="sheet-col-1-5"><button style="font-size:80%;font-weight:bolder" type="roll" name="attr_ROLL-Increase-MR" title="Increase MR Action" value="@{view} &{template:SFSkill} {{name=@{SS_Pilot}}} {{roll_name=INCREASE MR}}{{skill=STARSHIP PILOT}}{{skill_num=[[@{SS_Pilot_Level}]]}}{{base=[[0]]}}{{skill_total=[[@{SS_Pilot_Level}*10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<6cf>95]]}}{{final=[[@{SS_Pilot_Level}*10+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=CRITICAL FAILURE}}{{success=Pilot can make one additional turn}}{{failure=No additional maneuverability increase}}{{time=[[1]] Space Turn}}"> INC MR</button></div>
|
||
<div class="sheet-col-1-20 sheet-center sheet-pictos" style="padding-top:4px"><span style="font-size:130%" title="Only works with HS class 3 Ships and smaller and only against Torpedoes">!</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" disabled name="attr_SS_Evasion" value="(@{SS_MR}*5)+(@{SS_Pilot_Level}*3)" />EVASION</div><div class="sheet-col-1-24 sheet-small sheet-left" style="padding-top:5px;font-weight:bolder;"> %</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" disabled name="attr_SS_Pilot_Acc" value="(@{SS_Pilot_Level}*5)" />FF ACC INCREASE</div><div class="sheet-col-1-18 sheet-small sheet-left" style="padding-top:5px;font-weight:bolder;"> %</div>
|
||
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<h3>ENGINEERING</h3>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_Engineer" />CHIEF ENGINEER</div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" min=1 max=6 value=1 name="attr_SS_Engineer_Level" />LEVEL</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" disabled value="(@{SS_Engineer_Level}*10)" name="attr_SS_DCR-ENG" />ENGINEER DCR</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" disabled value="(@{SS_Engineer_Level}*-5)" name="attr_SS_Stress_Analysis" />STRESS ANALYSIS</div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" value=0 min=0 name="attr_SS_Engineers" />ENGINEERS</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" value=0 min=0 name="attr_SS_Engineer_Staff" />STAFF</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_Ship_Maint" placeholder="Enter in Date" />LAST MAINTENANCE</div>
|
||
|
||
</div>
|
||
<hr />
|
||
<h4>DRIVES & POWER</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" min=1 max=8 value=1 name="attr_SS_DRIVES" />DRIVES</div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_DRIVES_TYPE" />TYPE</div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_DRIVES_CLASS" />CLASS</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_DRIVES_FUEL" />FUEL</div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_DRIVES_FUEL_max" />FUEL MAX</div>
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_Drive_Overhaul" placeholder="Enter in Date" />LAST OVERHAUL</div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" min=1 max=8 value=1 name="attr_SS_Drive_Jumps" />JUMPS LEFT</div>
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-2-5 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_GEN_CLASS" />SPARE POWER SYSTEM</div>
|
||
|
||
</div>
|
||
<hr />
|
||
<h4>HULL INTEGRITY</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-24 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" readonly name="attr_SS_HP" value=0 />HP</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" name="attr_SS_HP_max" value=0 />MAX HP</div>
|
||
<div class="sheet-col-1-3 sheet-small sheet-center"><button style="font-size:80%;font-weight:bolder;color:red" type="roll" name="attr_ROLL-Ship-Breakup" title="Resolve Ship Breaking up from Damage" value="@{view} &{template:SFSkill} {{name=@{SS_Engineer}}} {{roll_name=SHIP INTEGRITY CHECK}}{{skill=STARSHIP ENGINEER}}{{skill_num=[[@{SS_Engineer_Level}]]}}{{base=[[100]]}}{{skill_total=[[@{SS_Engineer_Level}*5]]}}{{NEGATIVE=INTEGRITY MODIFIER}}{{neg_mod=[[(ceil(@{SS_HP|max}/2)-@{SS_HP})*(?{ADF USED?|0}+?{MR USED|0})*-1]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cs<2cf>99]]}}{{final=[[100-(ceil(@{SS_HP|max}/2)-@{SS_HP})*(?{ADF USED?|0}+?{MR USED|0})+(@{SS_Engineer_Level}*5)+?{Other Modifier|}]]}}{{crit=CRITICAL SUCCESS}}{{fail=SHIP IS TORN APART}}{{success=Ship Integrity is Nominal}}{{failure=Ship takes [[[[?{ADF USED?|0}+?{MR USED|0}]]D10]] HP Damage }}{{time=[[1]] Space Turn}}"> BREAK-UP</button></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" readonly name="attr_SS_DCR" value=0 />DCR</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" name="attr_SS_DCR_max" value=0 />MAX DCR</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
|
||
<h3>DAMAGE CONTROL</h3>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" readonly name="attr_SS_Allocated_DCR" />ALLOCATED DCR</div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" disabled name="attr_SS_Remaining_DCR" value="(@{SS_DCR})-(@{SS_Allocated_DCR})" />REMAINING DCR</div>
|
||
<div class="sheet-col-1-3 sheet-small sheet-center"></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" title="Number of Hull Repairs available from the Engineer's Toolkit" value=0 name="attr_SS_Repair Parts" /># HULL REPAIRS</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-9 sheet-small-label sheet-center" style="font-weight:bolder"><input class="sheet-underlined sheet-center" type="number" title="Total number of Hull Repairs available from Engineer's Toolkit" value=0 name="attr_SS_Num_Repairs" />MAX # HULL REPAIRS</div>
|
||
<input type="hidden" name="attr_SS_Hull_DMG" disabled value=0>
|
||
<input type="hidden" name="attr_SS_Drive_DMG" disabled value=0>
|
||
<input type="hidden" name="attr_SS_Man_DMG" disabled value=0>
|
||
<input type="hidden" name="attr_SS_DC_DMG" disabled value=0>
|
||
<hr />
|
||
|
||
|
||
<h4>DAMAGED SYSTEMS</h4>
|
||
<fieldset class="repeating_ssdamage">
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_System_Hit"/><span style="font-size:100%;font-weight: bolder">SYSTEM DAMAGED</span></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="number" name="attr_SS_DMG_HP" value=0 /><span style="font-size:100%;font-weight: bolder">HP</span></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="number" name="attr_SS_DMG_ADF" value=0><span style="font-size:100%;font-weight: bolder">ADF</span></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="number" name="attr_SS_DMG_MR" value=0><span style="font-size:100%;font-weight: bolder">MR</span></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="number" name="attr_SS_DMG_DCR" value=0><span style="font-size:100%;font-weight: bolder">DCR</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><select name="attr_SS_Hit_DMG_Level">
|
||
<option selected>REPAIRABLE</option>
|
||
<option >DRY DOCK ONLY</option>
|
||
<option >TEMPORARY FIX</option>
|
||
<option >BREAKDOWN</option>
|
||
</select><span style="font-size:100%;font-weight: bolder">DAMAGE LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><input class="sheet-center" type="number" name="attr_SS_Hit_DCR" min=0 max=100 value=0 /><span style="font-size:100%;font-weight: bolder">DCR %</span></div>
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center" style="padding-top:4px"><input class="sheet-center" style="width:25px;height:25px" type="checkbox" name="attr_SS_Hit_ENG" value=1 /><span style="font-size:100%;font-weight: bolder">ENG %</span></div>
|
||
<div class="sheet-col-1-12 sheet-small-label sheet-center"><input class="sheet-center" type="number" disabled name="attr_SS_Hit_Repair" value="@{SS_Hit_DCR}+(@{SS_DCR-ENG}*@{SS_Hit_ENG})" /><span style="font-size:100%;font-weight: bolder">TOTAL %</span></div>
|
||
<div class="sheet-col-1-13 sheet-small-label sheet-center"><button style="font-size:80%;font-weight:bolder;padding-top:4px" type="roll" name="roll_SS_Repair" title="Starship Repair" value="@{view} &{template:SFSkill} {{name=@{character_name}}} {{roll_name=@{SS_System_Hit} REPAIR}}{{skill=DAMAGE CONTROL}}{{skill_num=[[@{SS_Engineer_Level}]]}}{{skill_total=[[@{SS_DCR-ENG}*@{SS_Hit_ENG}]]}}{{base=[[@{SS_Hit_DCR}]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cf>90]]}}{{final=[[@{SS_Hit_Repair}+0+?{Other Modifier|}]]}}{{crit=AUTOMATIC SUCCESS}}{{fail=AUTOMATIC FAILURE (DRY DOCK ONLY IF ROLLED 99-00)}}{{success=SYSTEM REPAIRED or [[1D10]] HP}}{{failure=REPAIR FAILED (DRY DOCK ONLY IF IT WAS A HULL REPAIR)}}{{time=[[3]] Space Turns}}"><span style="font-size:140%;font-family:dicefontd10;">k </span> REPAIR</button> </div>
|
||
<div class="sheet-col-1 sheet-small-label sheet-center"><input class="sheet-center" type="text" name="attr_SS_Hit_EFF" placeholder="Additional Effects / Modifiers"/><span style="font-size:100%;font-weight: bolder"></span></div>
|
||
|
||
<hr >
|
||
</fieldset>
|
||
|
||
<h3>WEAPON SYSTEMS</h3>
|
||
|
||
<fieldset class="repeating_shipweapons">
|
||
<input type="hidden" name="attr_row_id3">
|
||
<input type="hidden" name="attr_SSTargetDef50">
|
||
<input type="hidden" name="attr_Range_Weapon_Effect">
|
||
<input type="hidden" name="attr_SSTargetDefScore" value=0>
|
||
<input type="hidden" name="attr_SSGUNNTOTAL" value="[[(@{SSWepGunLevel}*5)+@{SSWepBase}]]">
|
||
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><select name="attr_SSWepName">
|
||
<option>CUSTOM WEAPON</option>
|
||
<option>LASER CANNON</option>
|
||
<option>LASER BATTERY</option>
|
||
<option>PROTON BATTERY</option>
|
||
<option>ELECTRON BATTERY</option>
|
||
<option>DISRUPTER CANNON</option>
|
||
<option>TORPEDO</option>
|
||
<option>ASSAULT ROCKET</option>
|
||
<option>ROCKET BATTERY</option>
|
||
<option>MINES</option>
|
||
<option>SEEKER MISSILE</option>
|
||
</select><span style="font-size:100%;font-weight: bolder">WEAPON</span></div>
|
||
<div class="sheet-col-1-24 sheet-small-label sheet-center" style="padding-top:4px"><input type="checkbox" style="width:25px;height:25px" name="attr_SSWepFF" value=1 /><span style="font-size:100%;font-weight: bolder">FF</span></div>
|
||
<div class="sheet-col-1-24 sheet-small-label sheet-center" style="padding-top:4px"><input type="checkbox" style="width:25px;height:25px" name="attr_SSWepRD" value=1><span style="font-size:100%;font-weight: bolder">RD</span></div>
|
||
<div class="sheet-col-1-24 sheet-small-label sheet-center" style="padding-top:4px"><input type="checkbox" style="width:25px;height:25px" name="attr_SSWepMPO" value=1><span style="font-size:100%;font-weight: bolder">MPO</span></div>
|
||
<div class="sheet-col-1-24 sheet-small-label sheet-center" style="padding-top:4px"><input type="checkbox" style="width:25px;height:25px" name="attr_SSWepLTD" value=1><span style="font-size:100%;font-weight: bolder">LTD</span></div>
|
||
<div class="sheet-col-1-20 sheet-small-label sheet-center"><input type="text" name="attr_SSWepDTM" value=0 /><span style="font-size:100%;font-weight: bolder">DTM</span></div>
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><input type="number" min=0 value=0 name="attr_SSWepRange"><span style="font-size:100%;font-weight: bolder">RANGE</span></div>
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><input type="number" min=0 value=0 name="attr_SSWepDMG"><span style="font-size:100%;font-weight: bolder">DAMAGE</span></div>
|
||
<div class="sheet-col-1-24 sheet-small-label sheet-center" style="padding-top:4px"><span style="font-weight: bolder">D10+</span></div>
|
||
<div class="sheet-col-1-18 sheet-small-label sheet-center"><input type="number" min=0 value=0 name="attr_SSWepDMGMOD"><span style="font-size:100%;font-weight: bolder">MOD</span></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepAmmo"><span style="font-size:100%;font-weight: bolder">AMMO</span></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="number" min=0 value=0 style="width:50px" name="attr_SSWepAmmo_max"><span style="font-size:100%;font-weight: bolder">MAX</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><select name="attr_SSTargetDef">
|
||
<option value=0 selected>NONE</option>
|
||
<option value="REFLECTIVE HULL">REFLECTIVE HULL</option>
|
||
<option>PROTON SCREEN </option>
|
||
<option>ELECTRON SCREEN</option>
|
||
<option>STASIS SCREEN</option>
|
||
<option>MASKING SCREEN</option>
|
||
</select><span style="font-size:100%;font-weight: bolder">DEFENSE TYPE</span></div>
|
||
<div class="sheet-col-1-16 sheet-center" style="font-size:80%;font-weight:bolder"><button style="font-size:100%" type="roll" name="roll_SSWeapon" title="Starship Attack" value="@{view} &{template:KHAttack}{{name=@{character_name}}}{{roll_name=@{SSWepName} ATTACK}}{{target=@{target|token_name}}}{{result=[[D100cs<5cf>96]]}}{{final=[[@{SSWepTohit}-(?{Range (Hex)|0}*5*@{SSWepRD})+?{Modifier|0}]]}}{{att=[[@{SSWepBase}]]}}{{skill_num=@{SSWepGunLevel}}}{{skill_total=[[@{SSWepGunLevel}*5]]}}{{crit=Critical Hit: Automatic Hit}}{{critFail=Critical Miss: Automatic Miss}}{{damage=[[ceil((@{SSWepDMG}D10+@{SSWepDMGMOD})*@{SSTargetDef50})]]}} {{attack_mod=[[(?{Range (Hex)|0}*-5*@{SSWepRD})+?{Modifier|0}]]}}{{weapon=(@{SSWepName})}}{{global-effect=@{Range_Weapon_Effect}}}{{ammouse=@{SSWepLTD}}}{{gunner=@{SS_Gunner}}}{{defense=@{SSTargetDef}}}{{targetdef=[[@{SSTargetDefScore}]]}}{{guntotal=@{SSGUNNTOTAL}}}{{subtarget=[[@{SSTargetSystem}]]}}{{targeted=[[@{SSWepSelFire}]]}}{{doubledamage=[[ceil((@{SSWepDMG}D10+@{SSWepDMGMOD})*@{SSTargetDef50})*2]]}}
|
||
!ammo @{character_id} repeating_shipweapons_@{row_id3}_SSWepAmmo -[[@{SSWepLTD}]]"><span style="font-size:140%;font-family:dicefontd10;">k </span>FIRE</button></div>
|
||
<br>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_SS_Gunner"/><span style="font-size:100%;font-weight: bolder">GUNNER</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input type="number" name="attr_SSWepGunLevel" value=0 min=0 max=6 ><span style="font-size:100%;font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><select name="attr_SSTargetSystem">
|
||
<option value="[[1D100+@{SSWepDTM}]]" selected>NONE</option>
|
||
<option value="[[1D20]]">HULL</option>
|
||
<option value="[[1D8+45]]">DRIVES (ADF) </option>
|
||
<option value="[[1D7+53]]">HELM (MR)</option>
|
||
<option value="[[1D10+60]]">WEAPON (CHOOSE)</option>
|
||
<option value="[[1D10+74]]">DEFENSE (CHOOSE)</option>
|
||
<option value="[[200]]">AUXILIARY (CHOOSE)</option>
|
||
</select><span style="font-size:100%;font-weight: bolder">SELECTIVE FIRE</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input type="number" name="attr_SSWepBase" min=0 max=100 value=0><span style="font-size:100%;font-weight: bolder">BASE %</span></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">+</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input type="number" name="attr_SSWepGunBNS" disabled value="@{SSWepGunLevel}*5" ><span style="font-size:100%;font-weight: bolder">GUNNERY</span></div>
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">-</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input type="number" name="attr_SSWepSelFire" readonly value="0" ><span style="font-size:100%;font-weight: bolder">SEL. FIRE</span></div>
|
||
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">-</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input type="text" name="attr_SSTargetDefScore" readonly><span style="font-size:100%;font-weight: bolder">DEFENSE</span></div>
|
||
|
||
<div class="sheet-col-1-24 sheet-large-label sheet-center" style="padding-top:4px;"><span style="font-size:100%;font-weight: bolder">=</span></div>
|
||
<div class="sheet-col-1-15 sheet-small-label sheet-center"><input type="number" name="attr_SSWepTohit" disabled value="(@{SSWepGunLevel}*5)+@{SSWepBase}+@{SSTargetDefScore}+@{SSWepSelFire}"><span style="font-size:100%;font-weight: bolder">TOTAL</span></div>
|
||
<hr />
|
||
</fieldset>
|
||
|
||
|
||
<h3>DEFENSE SYSTEMS</h3>
|
||
<h4>ARMOR & SCREENS</h4>
|
||
|
||
|
||
<fieldset class="repeating_ssdefence">
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input type="text" style="font-size:90%" name="attr_SS_DefenseName"><span style="font-size:100%;font-weight: bolder">DEFENSE NAME</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><select title="Major Defense includes any defense that lowers the to hit by 30% and/or causes 50% reduction in damage" name="attr_SS_MajorResist">
|
||
<option selected>NONE</option>
|
||
<option>LASER BEAM</option>
|
||
<option>ELECTRON BEAM</option>
|
||
<option>PROTON BEAM</option>
|
||
<option>BALLISTIC</option>
|
||
</select><span style="font-size:100%;font-weight: bolder">MAJOR RESISTANCE</span></div>
|
||
<div class="sheet-col-1-20 sheet-small-label sheet-center" style="padding-top:4px"><input type="checkbox" style="width:25px;height:25px" name="attr_SS_Defense_50" value=1><span style="font-size:100%;font-weight: bolder;text-align:center">50%</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><select title="Minor Defense includes any defense that lowers the to hit by 25% or less and does not cause 50 reduction in damage" name="attr_SS_MinorResist">
|
||
<option selected>NONE</option>
|
||
<option>LASER BEAM</option>
|
||
<option>ELECTRON BEAM</option>
|
||
<option>PROTON BEAM</option>
|
||
<option>ALL PARTICAL BEAMS</option>
|
||
<option>BALLISTIC</option>
|
||
</select><span style="font-size:100%;font-weight: bolder">MINOR RESISTANCE</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><select title="Disadvantage provides a bonus to hit for the enemy" name="attr_SS_Weakness">
|
||
<option selected>NONE</option>
|
||
<option>LASER BEAM</option>
|
||
<option>ELECTRON BEAM</option>
|
||
<option>PROTON BEAM</option>
|
||
<option>TARGETING WEAPONS</option>
|
||
</select><span style="font-size:100%;font-weight: bolder">DISADVANTAGE</span></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="number" name="attr_SS_DEFUSE" value=0 /><span style="font-size:100%;font-weight: bolder">USES</span></div>
|
||
<div class="sheet-col-1-16 sheet-small-label sheet-center"><input type="number" name="attr_SS_DEFUSE_max" value=0 /><span style="font-size:100%;font-weight: bolder">MAX</span></div>
|
||
<div class="sheet-col-1-20 sheet-small-label sheet-center" style="padding-top:4px"><input type="checkbox" style="width:25px;height:25px" name="attr_SS_Defense_Active" value=1><span style="font-size:100%;font-weight: bolder;text-align:center">ACT</span></div>
|
||
<hr />
|
||
</div>
|
||
</fieldset>
|
||
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h4>INTERCEPTOR MISSILES (ICM)</h4>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input type="number" name="attr_SS_ICM" value=0 /><span style="font-size:100%;font-weight: bolder">ICM(s)</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input type="number" name="attr_SS_ICM_max" value=0 /><span style="font-size:100%;font-weight: bolder">MAX ICM(s)</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input type="number" name="attr_SS_ICM_FIRED" value=0 /><span style="font-size:100%;font-weight: bolder">ICM(S) FIRED</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><select name="attr_SS_ICM_DEFENSE">
|
||
<option value=0 selected>NONE</option>
|
||
<option value="@{SS_ICM_FIRED}*10">TORPEDOES</option>
|
||
<option value="@{SS_ICM_FIRED}*5">ASSAULT ROCKET </option>
|
||
<option value="@{SS_ICM_FIRED}*3">ROCKET BATTERY</option>
|
||
<option value="@{SS_ICM_FIRED}*5">MINES </option>
|
||
<option value="@{SS_ICM_FIRED}*8">SEEKER MISSILES</option>
|
||
</select><span style="font-size:100%;font-weight: bolder">DEFENSE AGAINST</span></div>
|
||
<div class="sheet-col-1-7 sheet-center" style="font-size:80%;font-weight:bolder"><button style="font-size:100%" type="roll" name="roll_SS_ICMS" title="Fire ICMS" value="!power --name|@{character_name} --leftsub|LAUNCH --rightsub|ICMs --Target|@{target|ATTACK LOCATION|token_name} --^DEFENSE BONUS|[[@{SS_ICM_DEFENSE}]] %
|
||
!sfx song:Major Alarm action:play unique:true volume:80
|
||
!ammo @{character_id} SS_ICM -@{SS_ICM_FIRED}">FIRE</button></div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h4>DECOYS</h4>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input type="number" name="attr_SS_DECOYS" value=0 /><span style="font-size:100%;font-weight: bolder">DECOYS</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input type="number" name="attr_SS_DECOYS_max" value=0 /><span style="font-size:100%;font-weight: bolder">MAX DECOYS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-10 sheet-small-label sheet-center" style="padding-top:4px"><input type="checkbox" style="width:25px;height:25px" name="attr_SS_Decoy_Active" value=1><span style="font-size:100%;font-weight: bolder;text-align:center">ACTIVE</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input type="number" name="attr_SS_DECOY_SPEED" value=0 /><span style="font-size:100%;font-weight: bolder">DECOY SPEED</span></div>
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><input type="text" name="attr_SS_DECOY_LOC" style="font-size:90%" /><span style="font-size:100%;font-weight: bolder">LOCATION</span></div>
|
||
|
||
</div></div>
|
||
<h3>AVIONIC SYSTEMS</h3>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h4>ASTRONAVIGATION</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" style="font-size:80%" type="text" name="attr_SS_Astro_Name"/><span style="font-size:100%;font-weight: bolder">ASTRONAVIGATOR</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input type="number" name="attr_SS_Astro_Level" value=0 min=0 max=6 ><span style="font-size:100%;font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-2-5 sheet-small-label sheet-center"><select name="attr_SS_Astro_System">
|
||
<option>INTRA-SYSTEM</option>
|
||
<option>BASIC FTL</option>
|
||
<option>ADVANCED FTL </option>
|
||
</select><span style="font-size:100%;font-weight: bolder">SYSTEM TYPE</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL_SS_risk_jump" title="Perform Risk Jump Action" value="@{view} &{template:SFSkill} {{name=@{SS_Astro_Name}}} {{roll_name=RISK JUMP}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{SS_Astro_Level}]]}}{{base=[[0]]}}{{skill_total=[[@{SS_Astro_Level}*10]]}}{{NEGATIVE=PLOT JUMP TIME}}{{neg_mod=[[?{Hours per Light Year (2-10)|10}*10]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cf>96]]}}{{final=[[@{SS_Astro_Level}*10+?{Hours per Light Year (2-10)|10}*10+?{Other Modifier|}]]}}{{crit=COME OUT OF JUMP EXACTLY AS INTENDED}}{{fail=AUTOMATIC MIS-JUMP}}{{success=Successfully Risk Jumped}}{{failure=Missed the jump (roll table)}}{{time=[[?{Number of Light Years|1}*?{Hours per Light Year (2-10)|}]] Hours}}"><span style="font-weight:bolder">RISK JUMP</span></button></div>
|
||
</div>
|
||
<hr />
|
||
<h4>COMMUNICATION & JAMMERS</h4>
|
||
<fieldset class="repeating_SSCOMS">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" style="font-size:80%" type="text" title="Uses Technician Levels" name="attr_SS_ComsOpName"/><span style="font-size:100%;font-weight: bolder">OPERATOR</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input type="number" name="attr_SS_ComsOpLevel" value=0 min=0 max=6 ><span style="font-size:100%;font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input type="text" name="attr_SS_ComsSystem" style="font-size:80%"> <span style="font-size:100%;font-weight: bolder">COMMS TYPE</span></div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input type="text" name="attr_SS_ComsEffect" style="font-size:80%"><span style="font-size:100%;font-weight: bolder">EFFECT</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Operate-Sensor" title="Operate Sensors Action" value="@{view} &{template:SFSkill} {{name=@{SS_ComsOpName}}} {{roll_name=OPERATE @{SS_ComsSystem}}} {{skill=TECHNICIAN}}{{skill_num=[[@{SS_ComsOpLevel}]]}}{{skill_total=[[@{SS_ComsOpLevel}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{final=[[@{SS_ComsOpLevel}*10+40+?{Other Modifier|}]]}} {{time=[[1]] Round}}
|
||
/w GM &{template:SFSkill} {{name=@{SS_ComsOpName}}} {{roll_name=OPERATE @{SS_ComsSystem}}} {{skill=TECHNICIAN}} {{skill_num=[[@{SS_ComsOpLevel}]]}}{{skill_total=[[@{SS_ComsOpLevel}*10]]}}{{base=[[40]]}}{{result=[[D100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{SS_ComsOpLevel}*10+40+?{Other Modifier|}]]}}{{success=Communication / Jamming Successful}}{{failure=Unable to Communicate or Jam}}{{time=[[1]] Round}}{{fail=CRITICAL FAILURE}}{{crit=CRITICAL SUCCESS}} "><span style="font-weight:bolder">XMIT RCV</span></button></div>
|
||
</div>
|
||
<hr />
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h4>SENSORS</h4>
|
||
<fieldset class="repeating_SSSensors">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" style="font-size:80%" type="text" title="Uses Technician Levels" name="attr_SS_SensorOpName"/><span style="font-size:100%;font-weight: bolder">OPERATOR</span></div>
|
||
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input type="number" name="attr_SS_SensorOpLevel" value=0 min=0 max=6 ><span style="font-size:100%;font-weight: bolder">LEVEL</span></div>
|
||
|
||
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input type="text" name="attr_SS_SensorSystem" style="font-size:80%"> <span style="font-size:100%;font-weight: bolder">SENSOR TYPE</span></div>
|
||
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input type="number" name="attr_SS_SensorRange" value=0 min=0 ><span style="font-size:100%;font-weight: bolder">RANGE (HEX)</span></div>
|
||
<div class="sheet-col-1-24"><button style="font-size:60%;font-weight:bold" type="roll" name="attr_ROLL-Operate-Sensor" title="Operate Sensors Action" value="@{view} &{template:SFSkill} {{name=@{SS_SensorOpName}}} {{skill_num=[[@{SS_SensorOpLevel}]]}} {{skill=TECHNICIAN}}{{skill_num=[[@{SS_SensorOpLevel}]]}}{{skill_total=[[@{SS_SensorOpLevel}*10]]}}{{base=[[40]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=??}}{{final=[[@{SS_SensorOpLevel}*10+40+?{Other Modifier|}]]}} {{time=[[1]] Round}}
|
||
/w GM &{template:SFSkill} {{name=@{SS_SensorOpName}}} {{roll_name=OPERATE @{SS_SensorSystem}}} {{skill=TECHNICIAN}} {{skill_num=[[@{SS_SensorOpLevel}]]}}{{skill_total=[[@{SS_SensorOpLevel}*10]]}}{{base=[[40]]}}{{result=[[D100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{SS_SensorOpLevel}*10+40+?{Other Modifier|}]]}}{{success=Sensor picks up object and tells size, distance and trajectory}}{{failure=Unable to find object}}{{time=[[1]] Round}}{{fail=OBJECT WILL NOT SHOW UP ON NEXT SCAN ATTEMPT}}{{crit=GETS ADDITIONAL INFORMATION}} "> SCAN</button></div>
|
||
</div>
|
||
<hr />
|
||
</fieldset>
|
||
|
||
</div></div>
|
||
|
||
<h3>AUXILIARY SYSTEMS</h3>
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h4>COMPUTER</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-6 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_computer_level"/>LEVEL</div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_computer_fpoints" />F-PTS</div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-5 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" readonly name="attr_Computer_cost" />TOTAL COST</div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" title="Structure Points" readonly name="attr_computer_sp" />SP / KG</div>
|
||
<div class="sheet-col-1-7 sheet-large-label sheet-center" style="font-size:80%;font-weight:bolder"><input class="sheet-center" type="text" title="Structural Damage" value=0 name="attr_Computer_spdmg" />SP DMG</div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-col-1 sheet-center" style="font-size:100%;font-weight: bolder">COMPUTER NOTES</div>
|
||
<textarea class="sheet-small-textarea" style="width:380px;height:30px;text-align:left" name="attr_Computer_Description"></textarea>
|
||
<hr />
|
||
<h4>PROGRAMS</h4>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">PROGRAM</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">LEVEL</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">POINTS</span></div>
|
||
<div class="sheet-col-1-6 sheet-small-label sheet-center"><span style="font-size:100%;font-weight: bolder">COST</span></div>
|
||
</div>
|
||
<fieldset name="repeating_computer" class="repeating_computer">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2"><input type="text" name="attr_program" /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_prog_level" /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_f-points" /></div>
|
||
<div class="sheet-col-1-6"><input type="text" name="attr_prog_cost" /></div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1"><input type="text" style="background:#FAFAD2" name="attr_prog_descr" placeholder="Program purpose / Description" /></div>
|
||
<hr />
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h4>AUXILIARY</h4>
|
||
<fieldset class="repeating_shipauxiliary">
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-3 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" style="font-size:80%" type="text" name="attr_SS_Auxiliary_Name" value=""><span style="font-size:100%;font-weight: bolder">AUXILIARY SYSTEM</span></div>
|
||
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input type="number" name="attr_SS_Auxiliary_Pts"><span style="font-size:100%;font-weight: bolder">POINTS</span></div>
|
||
<div class="sheet-col-1-24"></div>
|
||
<div class="sheet-col-1-2 sheet-small-label sheet-center"><input class="sheet-center" style="font-size:80%" type="text" name="attr_SS_Auxiliary_NOTES" value=""><span style="font-size:100%;font-weight: bolder">AUXILIARY SYSTEM NOTES</span></div>
|
||
</div>
|
||
<hr />
|
||
</fieldset>
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
</div> <!-- END OF STARSHIP SECTION -->
|
||
</div> <!-- END OF CHARACTER SHEET SECTION -->
|
||
<label>Author: Wade Wilson (Black Falcon on Roll20) VER: 2.6 (1-20-2018)</label>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-SF">
|
||
<table>
|
||
<tr><th>{{name}}</th></tr>
|
||
<tr><td style="text-align: center;font-size:130%;font-weight:bolder">{{#roll_name}} {{roll_name}}{{/roll_name}}</td> </tr>
|
||
<tr><td style="text-align: center">{{#roll_type}} {{roll_type}}{{/roll_type}}</td> </tr>
|
||
|
||
{{#result}}
|
||
<tr><td style="font-weight: bold;font-size:100%;text-align:center">
|
||
{{#rollGreater() result final}}
|
||
{{#rollWasCrit() result}}
|
||
<span style="color:green;font-weight:bolder">{{crit}}</span>
|
||
<br>
|
||
{{/rollWasCrit() result}}
|
||
<span style="color:green;">SUCCEED BY</span>
|
||
{{#success}}
|
||
{{success}}
|
||
{{/success}}
|
||
<br>
|
||
{{/rollGreater() result final}}
|
||
|
||
{{#rollTotal() result final}}
|
||
<span style="color:orange;">BARELY SUCCEEDED</span>
|
||
{{#success}}
|
||
{{success}}
|
||
{{/success}}
|
||
<br>
|
||
{{/rollTotal() result final}}
|
||
|
||
{{#rollLess() result final}}
|
||
{{#rollWasFumble() result}}
|
||
<span style="color:red;font-weight:bolder">{{fail}}</span>
|
||
<br>
|
||
{{/rollWasFumble() result}}
|
||
<span style="color:red;">FAILED BY</span>
|
||
<br>
|
||
{{/rollLess() result final}}
|
||
</td></tr>
|
||
<tr><td class="result" style="font-size:120%;text-align:center">{{result}}</td></tr>
|
||
<!-- <td class="result" style="font-size:120%">ROLL: {{result}} vs {{final}}</td></tr>-->
|
||
<tr><td class="attribute" style="font-size:80%">
|
||
{{#attribute}}
|
||
{{attribute}}: {{attribute_num}} + MOD ({{mod_num}}) - D100 = {{result}}
|
||
{{/attribute}}
|
||
{{/result}}
|
||
{{#Initiative}}
|
||
<td class="result" style="font-size:140%;text-align:center">{{Initiative}}</td></tr>
|
||
{{#attribute}}
|
||
<tr><td class="attribute" style="font-size:80%">
|
||
{{attribute}}: {{attribute_num}} + MOD ({{mod_num}}) + D10
|
||
{{/attribute}}
|
||
{{/Initiative}}
|
||
|
||
<!-- <br>
|
||
{{#mod_num}}
|
||
MODIFIERS: ({{mod_num}})
|
||
{{/mod_num}} -->
|
||
</td></tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-SFAttack">
|
||
<table>
|
||
<tr><th colspan=3 style="padding-top:20px">{{name}}</th></tr>
|
||
<tr><td colspan=3 style="text-align: center;text-decoration: underline;vertical-align:top">{{#roll_name}} {{roll_name}}{{/roll_name}} ({{#dmg_name}}{{dmg_name}}{{/dmg_name}})</td></tr>
|
||
<tr>
|
||
<td class="result" style="text-decoration:underline;text-align:left">TARGET</td>
|
||
<td class="result" style="text-decoration:underline;text-align:center">ATT</td>
|
||
<td class="result" style="text-decoration:underline;text-align:center">DMG</td>
|
||
|
||
<tr><td style="font-weight: bold;font-size:90%;text-align:left">1: {{target}}</td>
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{result}}</td>
|
||
|
||
{{#rollTotal() result final}}
|
||
{{#rollWasFumble() result}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result}}
|
||
{{#rollLess() result 96}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage}}</td></tr>
|
||
{{/rollLess() result 96}}
|
||
{{#rollWasCrit() result}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:80%;text-align:center">CRITICAL: {{crit}}</td></tr>
|
||
{{/rollWasCrit() result}}
|
||
{{/rollTotal() result final}}
|
||
|
||
{{#rollGreater() result final}}
|
||
{{#rollLess() result 6}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage}}</td></tr>
|
||
{{/rollLess() result 6}}
|
||
{{#rollGreater() result 5}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
{{/rollGreater() result 5}}
|
||
{{#rollWasFumble() result}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result}}
|
||
{{/rollGreater() result final}}
|
||
|
||
{{#rollLess() result final}}
|
||
{{#rollWasFumble() result}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result}}
|
||
{{#rollLess() result 96}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage}}</td></tr>
|
||
{{/rollLess() result 96}}
|
||
{{#rollWasCrit() result}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:80%;text-align:center">CRITICAL: {{crit}}</td></tr>
|
||
{{/rollWasCrit() result}}
|
||
{{/rollLess() result final}}
|
||
|
||
|
||
|
||
{{#target2}}
|
||
<tr><td style="font-weight: bold;font-size:90%">2: {{target2}}</td>
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{result2}}</td>
|
||
|
||
{{#rollTotal() result2 final}}
|
||
{{#rollWasFumble() result2}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result2}}
|
||
{{#rollLess() result2 96}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage2}}</td></tr>
|
||
{{/rollLess() result2 96}}
|
||
{{#rollWasCrit() result2}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:80%;text-align:center">CRITICAL: {{crit}}</td></tr>
|
||
{{/rollWasCrit() result2}}
|
||
{{/rollTotal() result2 final}}
|
||
|
||
{{#rollGreater() result2 final}}
|
||
{{#rollLess() result2 6}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage2}}</td></tr>
|
||
{{/rollLess() result2 6}}
|
||
{{#rollGreater() result2 5}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
{{/rollGreater() result2 5}}
|
||
{{#rollWasFumble() result2}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result2}}
|
||
{{/rollGreater() result2 final}}
|
||
|
||
{{#rollLess() result2 final}}
|
||
{{#rollWasFumble() result2}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result2}}
|
||
{{#rollLess() result2 96}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage2}}</td></tr>
|
||
{{/rollLess() result2 96}}
|
||
{{#rollWasCrit() result2}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:80%;text-align:center">CRITICAL: {{crit}}</td></tr>
|
||
{{/rollWasCrit() result2}}
|
||
{{/rollLess() result2 final}}
|
||
{{/target2}}
|
||
|
||
{{#target3}}
|
||
<tr><td style="font-weight: bold;font-size:90%">3: {{target3}}</td>
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{result3}}</td>
|
||
|
||
{{#rollTotal() result3 final}}
|
||
{{#rollWasFumble() result3}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result3}}
|
||
{{#rollLess() result3 96}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage3}}</td></tr>
|
||
{{/rollLess() result3 96}}
|
||
{{#rollWasCrit() result3}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:80%;text-align:center">CRITICAL: {{crit}}</td></tr>
|
||
{{/rollWasCrit() result3}}
|
||
{{/rollTotal() result3 final}}
|
||
|
||
{{#rollGreater() result3 final}}
|
||
{{#rollLess() result3 6}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage3}}</td></tr>
|
||
{{/rollLess() result3 6}}
|
||
{{#rollGreater() result3 5}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
{{/rollGreater() result3 5}}
|
||
{{#rollWasFumble() result3}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result3}}
|
||
{{/rollGreater() result3 final}}
|
||
|
||
{{#rollLess() result3 final}}
|
||
{{#rollWasFumble() result3}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result3}}
|
||
{{#rollLess() result3 96}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage3}}</td></tr>
|
||
{{/rollLess() result3 96}}
|
||
{{#rollWasCrit() result3}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:80%;text-align:center">CRITICAL: {{crit}}</td></tr>
|
||
{{/rollWasCrit() result3}}
|
||
{{/rollLess() result3 final}}
|
||
|
||
{{/target3}}
|
||
{{#target4}}
|
||
<tr><td style="font-weight: bold;font-size:90%">4: {{target4}}</td>
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{result4}}</td>
|
||
|
||
{{#rollTotal() result4 final}}
|
||
{{#rollWasFumble() result4}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result4}}
|
||
{{#rollLess() result4 96}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage4}}</td></tr>
|
||
{{/rollLess() result4 96}}
|
||
{{#rollWasCrit() result4}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:80%;text-align:center">CRITICAL: {{crit}}</td></tr>
|
||
{{/rollWasCrit() result4}}
|
||
{{/rollTotal() result4 final}}
|
||
|
||
{{#rollGreater() result4 final}}
|
||
{{#rollLess() result4 6}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage4}}</td></tr>
|
||
{{/rollLess() result4 6}}
|
||
{{#rollGreater() result4 5}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
{{/rollGreater() result4 5}}
|
||
{{#rollWasFumble() result4}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result4}}
|
||
{{/rollGreater() result4 final}}
|
||
|
||
{{#rollLess() result4 final}}
|
||
{{#rollWasFumble() result4}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result4}}
|
||
{{#rollLess() result4 96}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage4}}</td></tr>
|
||
{{/rollLess() result4 96}}
|
||
{{#rollWasCrit() result4}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:80%;text-align:center">CRITICAL: {{crit}}</td></tr>
|
||
{{/rollWasCrit() result4}}
|
||
{{/rollLess() result4 final}}
|
||
|
||
{{/target4}}
|
||
|
||
{{#target5}}
|
||
<tr><td style="font-weight: bold;font-size:90%">5: {{target5}}</td>
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{result5}}</td>
|
||
|
||
{{#rollTotal() result5 final}}
|
||
{{#rollWasFumble() result5}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result5}}
|
||
{{#rollLess() result5 96}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage2}}</td></tr>
|
||
{{/rollLess() result5 96}}
|
||
{{#rollWasCrit() result5}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:80%;text-align:center">CRITICAL: {{crit}}</td></tr>
|
||
{{/rollWasCrit() result5}}
|
||
{{/rollTotal() result5 final}}
|
||
|
||
{{#rollGreater() result5 final}}
|
||
{{#rollLess() result5 6}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage5}}</td></tr>
|
||
{{/rollLess() result5 6}}
|
||
{{#rollGreater() result5 5}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
{{/rollGreater() result5 5}}
|
||
{{#rollWasFumble() result5}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:80%;text-align:center">CRITICAL: {{crit}}</td></tr>
|
||
{{/rollWasFumble() result5}}
|
||
{{/rollGreater() result5 final}}
|
||
|
||
{{#rollLess() result5 final}}
|
||
{{#rollWasFumble() result5}}
|
||
<td style="font-weight: bold;font-size:90%;text-align:center">MISS</td>
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:90%;text-align:center">{{critFail}}</td></tr>
|
||
{{/rollWasFumble() result5}}
|
||
{{#rollLess() result5 96}}
|
||
<td style="font-weight: bold;font-size:110%;text-align:center">{{damage5}}</td></tr>
|
||
{{/rollLess() result5 96}}
|
||
{{#rollWasCrit() result5}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:80%;text-align:center">CRITICAL: {{crit}}</td></tr>
|
||
{{/rollWasCrit() result5}}
|
||
{{/rollLess() result5 final}}
|
||
{{/target5}}
|
||
{{#rollLess() result final}}
|
||
{{#effect}}
|
||
<tr><td colspan=3 class="result" style="text-align:center;font-size:90%">EFFECT: <span style="font-size:80%">{{effect}}</span></td></tr>
|
||
{{/effect}}
|
||
{{/rollLess() result final}}
|
||
{{#rollTotal() result final}}
|
||
{{#effect}}
|
||
<tr><td colspan=3 class="result" style="text-align:center;font-size:90%">EFFECT: <span style="font-size:80%">{{effect}}</span></td></tr>
|
||
{{/effect}}
|
||
{{/rollTotal() result final}}
|
||
{{#global-effect}}
|
||
<tr><td colspan=3 class="result" style="text-align:center;font-size:90%">WEAPON NOTES: <span style="font-size:80%">{{global-effect}}</span></td></tr>
|
||
{{/global-effect}}
|
||
{{#targeted}}
|
||
<tr><td style="font-weight: bold;font-size:80%">SUB-TARGET: {{targeted}}</td></tr>
|
||
{{/targeted}}
|
||
<tr><td colspan=3 class="result" style="text-align:center;font-size:110%">TO HIT: {{final}}%</td></tr>
|
||
{{#blast}}
|
||
<tr><td colspan=3 class="result">BLAST RADIUS: {{blast}}</td></tr>
|
||
{{/blast}}
|
||
<tr><td colspan=3 style="font-weight: bold;font-size:80%;">
|
||
{{#ammouse}}
|
||
AMMO USED: {{ammouse}} Rnds or SEUs
|
||
{{/ammouse}}
|
||
</td><tr>
|
||
<td colspan=3 style="text-align: center;font-weight: bold;vertical-align:bottom;text-decoration: underline;">ATTACK MODIFIERS
|
||
</td></tr><tr><td colspan=3 style="font-weight: bold;font-size:80%">
|
||
{{#att}}
|
||
ATTACK SCORE: {{att}}%
|
||
<br>
|
||
{{/att}}
|
||
{{#skill_num}}
|
||
SKILL LEVEL: ({{skill_num}}) = {{skill_total}}%
|
||
<br>
|
||
{{/skill_num}}
|
||
{{#attack_mod}}
|
||
{{COMBAT}} MODIFIERS: ({{attack_mod}})%
|
||
<br>
|
||
{{/attack_mod}}
|
||
{{#rangemod}}
|
||
RANGE MODIFIER: {{rangemod}}%
|
||
<br>
|
||
{{/rangemod}}
|
||
{{#Weapon_Mod}}
|
||
WEAPON MODIFIER: {{Weapon_Mod}}%
|
||
<br>
|
||
{{/Weapon_Mod}}
|
||
{{#targeted_Mod}}
|
||
SELECTIVE TARGETING: {{targeted_Mod}}%
|
||
<br>
|
||
{{/targeted_Mod}}
|
||
{{#assist_Mod}}
|
||
COMPUTER ASSIST: {{assist_Mod}}%
|
||
<br>
|
||
{{/assist_Mod}}
|
||
</td></tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-KHAttack">
|
||
<div class="sheet-col">
|
||
|
||
<div class="sheet-col-1" style="text-align: center;padding-top:50px;font-weight:bolder">{{name}}</div>
|
||
<br>
|
||
<div class="sheet-col-1" style="text-align: center;text-decoration: underline;font-weight:bolder;font-size:90%">{{roll_name}}</div>
|
||
<div class="sheet-col-1" style="text-align: center;font-weight:bold;font-size:85%">{{gunner}} (+{{skill_total}}%)</div>
|
||
<br>
|
||
<div class="sheet-col-1" style="text-align: center;font-weight:bolder;font-size:85%">TARGET: {{target}}</div>
|
||
<div class="sheet-col-1" style="text-align: center;font-weight:bolder;font-size:85%">DEFENSE: {{defense}}</div>
|
||
<br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 result" style="text-align: center;font-weight:bold;text-decoration: underline;font-size:90%">ACCURACY</div>
|
||
<div class="sheet-col-1-2 result" style="text-align: center;font-weight:bold;text-decoration: underline;font-size:90%">DEFENSE</div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold"> {{guntotal}}%</div>
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold"> {{targetdef}}%</div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 result" style="text-align: center;font-weight:bold;text-decoration: underline;font-size:90%">MODIFIERS</div>
|
||
<div class="sheet-col-1-2 result" style="text-align: center;font-weight:bold;text-decoration: underline;font-size:90%">SELECTIVE</div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold"> {{attack_mod}}%</div>
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold"> {{targeted}}%</div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-col-1" style="text-align: center;font-weight:bolder;font-size:100%">NEED TO HIT: {{final}}%</div>
|
||
<br>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1" style="text-align: center;font-weight:bold;text-decoration: underline;">ATTACK RESULTS</div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
{{#rollLess() subtarget 11}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bolder;font-size:85%">HULL HIT (CRIT - 2x DMG)</div>
|
||
<br>
|
||
{{/rollLess() subtarget 11}}
|
||
{{#rollBetween() subtarget 11 45}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bold;font-size:85%">STANDARD HULL HIT</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 11 45}}
|
||
{{#rollBetween() subtarget 46 49}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bold;font-size:85%">DRIVE SYSTEM (-1 ADF)</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 46 49}}
|
||
{{#rollBetween() subtarget 50 52}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bold;font-size:85%">DRIVE SYSTEM (-1/2 ADF)</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 50 52}}
|
||
{{#rollTotal() subtarget 53}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bolder;font-size:85%">DRIVE SYSTEM (ALL ADF)</div>
|
||
<br>
|
||
{{/rollTotal() subtarget 53}}
|
||
{{#rollBetween() subtarget 54 58}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bold;font-size:85%">HELM SYSTEM (-1 MR)</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 54 58}}
|
||
{{#rollBetween() subtarget 59 60}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bold;font-size:85%">HELM SYSTEM (ALL MR)</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 59 60}}
|
||
{{#rollBetween() subtarget 61 70}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bold;font-size:85%">WEAPON SYSTEM</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 61 70}}
|
||
{{#rollBetween() subtarget 71 74}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bold;font-size:85%">DEFENSE SYSTEM POWER</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 71 74}}
|
||
{{#rollBetween() subtarget 75 84}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bold;font-size:85%">DEFENSE SYSTEM</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 75 84}}
|
||
{{#rollBetween() subtarget 85 91}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bold;font-size:85%">COMBAT CONTROL SYSTEM</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 85 91}}
|
||
{{#rollBetween() subtarget 92 97}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bold;font-size:85%">NAVIGATION SYSTEM</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 92 97}}
|
||
{{#rollBetween() subtarget 98 105}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bolder;font-size:85%">ELECTRICAL FIRE</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 98 105}}
|
||
{{#rollBetween() subtarget 106 116}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bolder;font-size:85%">DAMAGE CONTROL (1/2 DCR)</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 106 116}}
|
||
{{#rollBetween() subtarget 117 199}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bolder;font-size:85%">DISASTROUS FIRE</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 117 199}}
|
||
{{#rollGreater() subtarget 199}}
|
||
<div class="sheet-col-1 result" style="text-align: center;font-weight:bold;font-size:85%">AUXILIARY SYSTEM</div>
|
||
<br>
|
||
{{/rollGreater() subtarget 199}}
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2 result" style="text-align: center;font-weight:bold;text-decoration: underline;">ROLL</div>
|
||
<div class="sheet-col-1-2 result" style="text-align: center;font-weight:bold;text-decoration: underline;">RESULT</div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold;">{{result}}</div>
|
||
|
||
{{#rollTotal() result final}}
|
||
{{#rollWasFumble() result}}
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold">MISS</div>
|
||
<div class="sheet-col-1" style="text-align: center;font-weight:bolder;font-size:85%">AUTOMATIC MISS</div>
|
||
<br>
|
||
{{/rollWasFumble() result}}
|
||
{{#rollLess() result 96}}
|
||
{{#rollLess() subtarget 11}}
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold;font-size:85%">{{doubledamage}}<br>HULL DMG</div>
|
||
<br>
|
||
{{/rollLess() subtarget 11}}
|
||
{{#rollBetween() subtarget 11 45}}
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold;font-size:85%">{{damage}}<br>HULL DMG</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 11 45}}
|
||
{{#rollGreater() subtarget 45}}
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold;font-size:85%">SYSTEM HIT</div>
|
||
<br>
|
||
{{/rollGreater() subtarget 45}}
|
||
{{#rollWasCrit() result}}
|
||
<div class="sheet-col-1" style="text-align: center;font-weight:bolder;font-size:85%">AUTOMATIC HIT</div>
|
||
{{/rollWasCrit() result}}
|
||
{{/rollLess() result 96}}
|
||
{{/rollTotal() result final}}
|
||
|
||
{{#rollGreater() result final}}
|
||
{{#rollGreater() result 5}}
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold">MISS</div>
|
||
{{/rollGreater() result 5}}
|
||
|
||
{{#rollWasFumble() result}}
|
||
<br>
|
||
<div class="sheet-col-1" style="text-align: center;font-weight:bolder;font-size:85%">AUTOMATIC MISS</div>
|
||
{{/rollWasFumble() result}}
|
||
|
||
{{#rollWasCrit() result}}
|
||
{{#rollLess() subtarget 11}}
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold;font-size:85%">{{doubledamage}}<br>HULL DMG</div>
|
||
<br>
|
||
{{/rollLess() subtarget 11}}
|
||
{{#rollBetween() subtarget 11 45}}
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold;font-size:85%">{{damage}}<br>HULL DMG</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 11 45}}
|
||
{{#rollGreater() subtarget 45}}
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold;font-size:85%">SYSTEM HIT</div>
|
||
<br>
|
||
{{/rollGreater() subtarget 45}}
|
||
<div class="sheet-col-1" style="text-align: center;font-weight:bolder;font-size:85%">AUTOMATIC HIT</div>
|
||
{{/rollWasCrit() result}}
|
||
{{/rollGreater() result final}}
|
||
|
||
{{#rollLess() result final}}
|
||
{{#rollWasFumble() result}}
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold">MISS</div>
|
||
<div class="sheet-col-1" style="text-align: center;font-weight:bolder;font-size:85%">AUTOMATIC MISS</div>
|
||
<br>
|
||
{{/rollWasFumble() result}}
|
||
{{#rollLess() result 96}}
|
||
{{#rollLess() subtarget 11}}
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold;font-size:85%">{{doubledamage}}<br>HULL DMG</div>
|
||
<br>
|
||
{{/rollLess() subtarget 11}}
|
||
{{#rollBetween() subtarget 11 45}}
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold;font-size:85%">{{damage}}<br>HULL DMG</div>
|
||
<br>
|
||
{{/rollBetween() subtarget 11 45}}
|
||
{{#rollGreater() subtarget 45}}
|
||
<div class="sheet-col-1-2" style="text-align: center;font-weight:bold;font-size:85%">SYSTEM HIT</div>
|
||
<br>
|
||
{{/rollGreater() subtarget 45}}
|
||
{{#rollWasCrit() result}}
|
||
<div class="sheet-col-1" style="text-align: center;font-weight:bolder;font-size:85%">AUTOMATIC HIT</div>
|
||
{{/rollWasCrit() result}}
|
||
{{/rollLess() result 96}}
|
||
{{/rollLess() result final}}
|
||
|
||
{{#global-effect}}
|
||
<div class="sheet-col-1" style="text-align: center;font-weight:bold;font-size:80%;">{{global-effect}}</div>
|
||
{{/global-effect}}
|
||
<div class="sheet-col-1" style="text-align: center;font-weight:bold;font-size:90%">AMMO USED: {{ammouse}}</div>
|
||
|
||
|
||
</div>
|
||
</div>
|
||
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-SFSkill">
|
||
<table>
|
||
<tr></tr>
|
||
<tr><th style="text-align:center;">{{name}}</th></tr>
|
||
<tr><td style="text-align:center;">{{#roll_name}} {{roll_name}}{{/roll_name}}<br>{{skill}} CHECK</td></tr>
|
||
<tr><td style="text-align:center;font-size:110%"><span class="result">ROLL: {{result}}% vs {{final}}%</span></td></tr>
|
||
|
||
{{#rollLess() result final}}
|
||
<tr><td style="text-align:center">
|
||
{{#success}}
|
||
<span class="result" style="color:#003300;font-weight:bolder;text-decoration:underline">SUCCESS<br></span>
|
||
<span class="description" style="color:#004d00">{{success}}<br><br></span>
|
||
{{/success}}
|
||
|
||
{{#rollWasFumble() result}}
|
||
<span class="result" style="font-weight:bolder;text-decoration:underline">CRITICAL FAILURE<br></span>
|
||
<span class="description" style="font-weight:bold;color:#800000">{{fail}}</span>
|
||
{{/rollWasFumble() result}}
|
||
|
||
{{#rollWasCrit() result}}
|
||
<span class="result" style="color:#4d4d00;font-weight:bolder;text-decoration:underline">CRITICAL SUCCESS<br></span>
|
||
<span class="description" style="font-weight:bold;color:#666600">{{crit}}</span>
|
||
{{/rollWasCrit() result}}
|
||
</td></tr>
|
||
{{/rollLess() result final}}
|
||
|
||
{{#rollTotal() result final}}
|
||
<tr><td style="text-align:center">
|
||
{{#success}}
|
||
<span class="result" style="color:#003300;font-weight:bolder;text-decoration:underline">SUCCESS<br></span>
|
||
<span class="description" style="color:#004d00">{{success}}<br><br></span>
|
||
{{/success}}
|
||
|
||
{{#rollWasCrit() result}}
|
||
<span class="result" style="color:#4d4d00;font-weight:bolder;text-decoration:underline">CRITICAL SUCCESS<br></span>
|
||
<span class="description" style="font-weight:bold;color:#666600">{{crit}}</span>
|
||
{{/rollWasCrit() result}}
|
||
</td></tr>
|
||
{{/rollTotal() result final}}
|
||
|
||
{{#rollGreater() result final}}
|
||
<tr><td style="text-align:center">
|
||
{{#failure}}
|
||
<span class="result" style="color:rgb(112, 0, 0);font-weight:bolder;text-decoration:underline">FAILURE<br></span>
|
||
<span class="description" style="color:#800000">{{failure}}<br><br></span>
|
||
{{/failure}}
|
||
|
||
{{#rollWasFumble() result}}
|
||
<span class="result" style="font-weight:bolder;text-decoration:underline">CRITICAL FAILURE<br></span>
|
||
<span class="description" style="font-weight:bold;color:#800000">{{fail}}</span>
|
||
{{/rollWasFumble() result}}
|
||
</td></tr>
|
||
{{/rollGreater() result final}}
|
||
|
||
|
||
{{#patient}}
|
||
<tr><td><span class="description" style="padding-left:20px">
|
||
PATIENT: {{patient}}</span></tr></td>
|
||
<br>
|
||
{{/patient}}
|
||
<tr><td><span class ="description" style="padding-left:20px">
|
||
{{#time}}
|
||
Time: {{time}}
|
||
{{/time}}
|
||
</span></td></tr>
|
||
<br><tr><td>
|
||
<span class="headers" style="text-align:center">SKILL MODIFIERS</span>
|
||
{{#base}}
|
||
<span class="mods">
|
||
<br>BASE SCORE: {{base}}%
|
||
</span>
|
||
{{/base}}
|
||
{{#skill_num}}
|
||
<span class="mods">
|
||
<br>SKILL LEVEL: ({{skill_num}}) = {{skill_total}}%
|
||
</span>
|
||
{{/skill_num}}
|
||
{{#neg_mod}}
|
||
<span class="mods">
|
||
<br>{{NEGATIVE}}: {{neg_mod}}%
|
||
</span>
|
||
{{/neg_mod}}
|
||
{{#misc_mod}}
|
||
<span class="mods">
|
||
<br>MISC MODIFIER(S): {{misc_mod}}%
|
||
</span>
|
||
{{/misc_mod}}
|
||
</td></tr>
|
||
</rolltemplate>
|
||
|
||
<script type="text/worker">
|
||
/* ---- BEGIN: TheAaronSheet.js ---- */
|
||
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
|
||
// By: The Aaron, Arcane Scriptomancer
|
||
// Contact: https://app.roll20.net/users/104025/the-aaron
|
||
|
||
var TAS = TAS || (function(){
|
||
'use strict';
|
||
|
||
var version = '0.2.4',
|
||
lastUpdate = 1457098091,
|
||
|
||
loggingSettings = {
|
||
debug: {
|
||
key: 'debug',
|
||
title: 'DEBUG',
|
||
color: {
|
||
bgLabel: '#7732A2',
|
||
label: '#F2EF40',
|
||
bgText: '#FFFEB7',
|
||
text: '#7732A2'
|
||
}
|
||
},
|
||
error: {
|
||
key: 'error',
|
||
title: 'Error',
|
||
color: {
|
||
bgLabel: '#C11713',
|
||
label: 'white',
|
||
bgText: '#C11713',
|
||
text: 'white'
|
||
}
|
||
},
|
||
warn: {
|
||
key: 'warn',
|
||
title: 'Warning',
|
||
color: {
|
||
bgLabel: '#F29140',
|
||
label: 'white',
|
||
bgText: '#FFD8B7',
|
||
text: 'black'
|
||
}
|
||
},
|
||
info: {
|
||
key: 'info',
|
||
title: 'Info',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#B3B2EB',
|
||
text: 'black'
|
||
}
|
||
},
|
||
notice: {
|
||
key: 'notice',
|
||
title: 'Notice',
|
||
color: {
|
||
bgLabel: '#33C133',
|
||
label: 'white',
|
||
bgText: '#ADF1AD',
|
||
text: 'black'
|
||
}
|
||
},
|
||
log: {
|
||
key: 'log',
|
||
title: 'Log',
|
||
color: {
|
||
bgLabel: '#f2f240',
|
||
label: 'black',
|
||
bgText: '#ffff90',
|
||
text: 'black'
|
||
}
|
||
},
|
||
callstack: {
|
||
key: 'TAS',
|
||
title: 'function',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#B3B2EB',
|
||
text: 'black'
|
||
}
|
||
},
|
||
callstack_async: {
|
||
key: 'TAS',
|
||
title: 'ASYNC CALL',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#413FA9',
|
||
text: 'white'
|
||
}
|
||
},
|
||
TAS: {
|
||
key: 'TAS',
|
||
title: 'TAS',
|
||
color: {
|
||
bgLabel: 'grey',
|
||
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
|
||
bgText: 'grey',
|
||
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
|
||
}
|
||
}
|
||
},
|
||
|
||
|
||
config = {
|
||
debugMode: false,
|
||
logging: {
|
||
log: true,
|
||
notice: true,
|
||
info: true,
|
||
warn: true,
|
||
error: true,
|
||
debug: false
|
||
}
|
||
},
|
||
|
||
callstackRegistry = [],
|
||
queuedUpdates = {}, //< Used for delaying saves till the last momment.
|
||
|
||
complexType = function(o){
|
||
switch(typeof o){
|
||
case 'string':
|
||
return 'string';
|
||
case 'boolean':
|
||
return 'boolean';
|
||
case 'number':
|
||
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
|
||
case 'function':
|
||
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
|
||
case 'object':
|
||
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
|
||
default:
|
||
return typeof o;
|
||
}
|
||
},
|
||
|
||
dataLogger = function(primaryLogger,secondaryLogger,data){
|
||
_.each(data,function(m){
|
||
var type = complexType(m);
|
||
switch(type){
|
||
case 'string':
|
||
primaryLogger(m);
|
||
break;
|
||
case 'undefined':
|
||
case 'null':
|
||
case 'NaN':
|
||
primaryLogger('['+type+']');
|
||
break;
|
||
case 'number':
|
||
case 'not a number':
|
||
case 'integer':
|
||
case 'decimal':
|
||
case 'boolean':
|
||
primaryLogger('['+type+']: '+m);
|
||
break;
|
||
default:
|
||
primaryLogger('['+type+']:=========================================');
|
||
secondaryLogger(m);
|
||
primaryLogger('=========================================================');
|
||
break;
|
||
}
|
||
});
|
||
},
|
||
|
||
|
||
colorLog = function(options){
|
||
var coloredLoggerFunction,
|
||
key = options.key,
|
||
label = options.title || 'TAS',
|
||
lBGColor = (options.color && options.color.bgLabel) || 'blue',
|
||
lTxtColor = (options.color && options.color.label) || 'white',
|
||
mBGColor = (options.color && options.color.bgText) || 'blue',
|
||
mTxtColor = (options.color && options.color.text) || 'white';
|
||
|
||
coloredLoggerFunction = function(message){
|
||
console.log(
|
||
'%c '+label+': %c '+message + ' ',
|
||
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
|
||
'background-color: '+mBGColor+';color: '+mTxtColor+';'
|
||
);
|
||
};
|
||
return function(){
|
||
if('TAS'===key || config.logging[key]){
|
||
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
|
||
}
|
||
};
|
||
},
|
||
|
||
logDebug = colorLog(loggingSettings.debug),
|
||
logError = colorLog(loggingSettings.error),
|
||
logWarn = colorLog(loggingSettings.warn),
|
||
logInfo = colorLog(loggingSettings.info),
|
||
logNotice = colorLog(loggingSettings.notice),
|
||
logLog = colorLog(loggingSettings.log),
|
||
log = colorLog(loggingSettings.TAS),
|
||
logCS = colorLog(loggingSettings.callstack),
|
||
logCSA = colorLog(loggingSettings.callstack_async),
|
||
|
||
registerCallstack = function(callstack,label){
|
||
var idx=_.findIndex(callstackRegistry,function(o){
|
||
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
|
||
_.difference(o.stack,callstack).length === 0 &&
|
||
o.label === label;
|
||
});
|
||
if(-1 === idx){
|
||
idx=callstackRegistry.length;
|
||
callstackRegistry.push({
|
||
stack: callstack,
|
||
label: label
|
||
});
|
||
}
|
||
return idx;
|
||
},
|
||
|
||
setConfigOption = function(options){
|
||
var newconf =_.defaults(options,config);
|
||
newconf.logging=_.defaults(
|
||
(options && options.logging)||{},
|
||
config.logging
|
||
);
|
||
config=newconf;
|
||
},
|
||
|
||
debugMode = function(){
|
||
config.logging.debug=true;
|
||
config.debugMode = true;
|
||
},
|
||
|
||
getCallstack = function(){
|
||
var e = new Error('dummy'),
|
||
stack = _.map(_.rest(e.stack.replace(/^[^\(]+?[\n$]/gm, '')
|
||
.replace(/^\s+at\s+/gm, '')
|
||
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
|
||
.split('\n')),function(l){
|
||
return l.replace(/\s+.*$/,'');
|
||
});
|
||
return stack;
|
||
},
|
||
logCallstackSub = function(cs){
|
||
var matches, csa;
|
||
_.find(cs,function(line){
|
||
matches = line.match(/TAS_CALLSTACK_(\d+)/);
|
||
if(matches){
|
||
csa=callstackRegistry[matches[1]];
|
||
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
|
||
logCallstackSub(csa.stack);
|
||
return true;
|
||
}
|
||
logCS(line);
|
||
return false;
|
||
});
|
||
},
|
||
logCallstack = function(){
|
||
var cs;
|
||
if(config.debugMode){
|
||
cs = getCallstack();
|
||
cs.shift();
|
||
log('==============================> CALLSTACK <==============================');
|
||
logCallstackSub(cs);
|
||
log('=========================================================================');
|
||
}
|
||
},
|
||
|
||
|
||
wrapCallback = function (label, callback, context){
|
||
var callstack;
|
||
if('function' === typeof label){
|
||
context=callback;
|
||
callback=label;
|
||
label=undefined;
|
||
}
|
||
if(!config.debugMode){
|
||
return (function(cb,ctx){
|
||
return function(){
|
||
cb.apply(ctx||{},arguments);
|
||
};
|
||
}(callback,context));
|
||
}
|
||
|
||
callstack = getCallstack();
|
||
callstack.shift();
|
||
|
||
return (function(cb,ctx,cs,lbl){
|
||
var ctxref=registerCallstack(cs,lbl);
|
||
|
||
/*jshint -W054 */
|
||
return new Function('cb','ctx','TASlog',
|
||
"return function TAS_CALLSTACK_"+ctxref+"(){"+
|
||
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
|
||
"cb.apply(ctx||{},arguments);"+
|
||
"TASlog('Exiting: '+(cb.name||'(anonymous function)'));"+
|
||
"};")(cb,ctx,log);
|
||
/*jshint +W054 */
|
||
}(callback,context,callstack,label));
|
||
},
|
||
|
||
|
||
prepareUpdate = function( attribute, value ){
|
||
queuedUpdates[attribute]=value;
|
||
},
|
||
|
||
applyQueuedUpdates = function() {
|
||
setAttrs(queuedUpdates);
|
||
queuedUpdates = {};
|
||
},
|
||
|
||
namesFromArgs = function(args,base){
|
||
return _.chain(args)
|
||
.reduce(function(memo,attr){
|
||
if('string' === typeof attr) {
|
||
memo.push(attr);
|
||
} else if(_.isArray(args) || _.isArguments(args)){
|
||
memo = namesFromArgs(attr,memo);
|
||
}
|
||
return memo;
|
||
},(_.isArray(base) && base) || [])
|
||
.uniq()
|
||
.value();
|
||
},
|
||
|
||
addId = function(obj,value){
|
||
Object.defineProperty(obj,'id',{
|
||
value: value,
|
||
writeable: false,
|
||
enumerable: false
|
||
});
|
||
},
|
||
|
||
addProp = function(obj,prop,value,fullname){
|
||
(function(){
|
||
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
|
||
full_pname = fullname || prop,
|
||
pvalue=value;
|
||
|
||
_.each(['S','I','F'],function(p){
|
||
if( !_.has(obj,p)){
|
||
Object.defineProperty(obj, p, {
|
||
value: {},
|
||
enumerable: false,
|
||
readonly: true
|
||
});
|
||
}
|
||
});
|
||
if( !_.has(obj,'D')){
|
||
Object.defineProperty(obj, 'D', {
|
||
value: _.reduce(_.range(10),function(m,d){
|
||
Object.defineProperty(m, d, {
|
||
value: {},
|
||
enumerable: true,
|
||
readonly: true
|
||
});
|
||
return m;
|
||
},{}),
|
||
enumerable: false,
|
||
readonly: true
|
||
});
|
||
}
|
||
|
||
|
||
// Raw value
|
||
Object.defineProperty(obj, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
if(v!==pvalue) {
|
||
pvalue=v;
|
||
prepareUpdate(full_pname,v);
|
||
}
|
||
},
|
||
get: function(){
|
||
return pvalue;
|
||
}
|
||
});
|
||
|
||
// string value
|
||
Object.defineProperty(obj.S, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=v.toString();
|
||
if(val !== pvalue) {
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return pvalue.toString();
|
||
}
|
||
});
|
||
|
||
// int value
|
||
Object.defineProperty(obj.I, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=parseInt(v,10) || 0;
|
||
if(val !== pvalue){
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return parseInt(pvalue,10) || 0;
|
||
}
|
||
});
|
||
|
||
// float value
|
||
Object.defineProperty(obj.F, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=parseFloat(v) || 0;
|
||
if(val !== pvalue) {
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return parseFloat(pvalue) || 0;
|
||
}
|
||
});
|
||
_.each(_.range(10),function(d){
|
||
Object.defineProperty(obj.D[d], pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=(parseFloat(v) || 0).toFixed(d);
|
||
if(val !== pvalue){
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return (parseFloat(pvalue) || 0).toFixed(d);
|
||
}
|
||
});
|
||
});
|
||
|
||
}());
|
||
},
|
||
|
||
repeating = function( section ) {
|
||
return (function(s){
|
||
var sectionName = s,
|
||
attrNames = [],
|
||
fieldNames = [],
|
||
operations = [],
|
||
after = [],
|
||
|
||
repAttrs = function TAS_Repeating_Attrs(){
|
||
attrNames = namesFromArgs(arguments,attrNames);
|
||
return this;
|
||
},
|
||
repFields = function TAS_Repeating_Fields(){
|
||
fieldNames = namesFromArgs(arguments,fieldNames);
|
||
return this;
|
||
},
|
||
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
|
||
operations.push({
|
||
type: 'reduce',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
memo: (_.isUndefined(initial) && 0) || initial,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repMap = function TAS_Repeating_Map(func, final, context) {
|
||
operations.push({
|
||
type: 'map',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repEach = function TAS_Repeating_Each(func, final, context) {
|
||
operations.push({
|
||
type: 'each',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repTap = function TAS_Repeating_Tap(final, context) {
|
||
operations.push({
|
||
type: 'tap',
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repAfter = function TAS_Repeating_After(callback,context) {
|
||
after.push({
|
||
callback: (callback && _.isFunction(callback) && callback) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repExecute = function TAS_Repeating_Execute(callback,context){
|
||
var rowSet = {},
|
||
attrSet = {},
|
||
fieldIds = [],
|
||
fullFieldNames = [];
|
||
|
||
repAfter(callback,context);
|
||
|
||
// call each operation per row.
|
||
// call each operation's final
|
||
getSectionIDs("repeating_"+sectionName,function(ids){
|
||
fieldIds = ids;
|
||
fullFieldNames = _.reduce(fieldIds,function(memo,id){
|
||
return memo.concat(_.map(fieldNames,function(name){
|
||
return 'repeating_'+sectionName+'_'+id+'_'+name;
|
||
}));
|
||
},[]);
|
||
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
|
||
_.each(attrNames,function(aname){
|
||
if(values.hasOwnProperty(aname)){
|
||
addProp(attrSet,aname,values[aname]);
|
||
}
|
||
});
|
||
|
||
rowSet = _.reduce(fieldIds,function(memo,id){
|
||
var r={};
|
||
addId(r,id);
|
||
_.each(fieldNames,function(name){
|
||
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
|
||
addProp(r,name,values[fn],fn);
|
||
});
|
||
|
||
memo[id]=r;
|
||
|
||
return memo;
|
||
},{});
|
||
|
||
_.each(operations,function(op){
|
||
var res;
|
||
switch(op.type){
|
||
case 'tap':
|
||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'each':
|
||
_.each(rowSet,function(r){
|
||
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'map':
|
||
res = _.map(rowSet,function(r){
|
||
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,res,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'reduce':
|
||
res = op.memo;
|
||
_.each(rowSet,function(r){
|
||
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,res,rowSet,attrSet)();
|
||
break;
|
||
}
|
||
});
|
||
|
||
// finalize attrs
|
||
applyQueuedUpdates();
|
||
_.each(after,function(op){
|
||
_.bind(op.callback,op.context)();
|
||
});
|
||
});
|
||
});
|
||
};
|
||
|
||
return {
|
||
attrs: repAttrs,
|
||
attr: repAttrs,
|
||
|
||
column: repFields,
|
||
columns: repFields,
|
||
field: repFields,
|
||
fields: repFields,
|
||
|
||
reduce: repReduce,
|
||
inject: repReduce,
|
||
foldl: repReduce,
|
||
|
||
map: repMap,
|
||
collect: repMap,
|
||
|
||
each: repEach,
|
||
forEach: repEach,
|
||
|
||
tap: repTap,
|
||
'do': repTap,
|
||
|
||
after: repAfter,
|
||
last: repAfter,
|
||
done: repAfter,
|
||
|
||
execute: repExecute,
|
||
go: repExecute,
|
||
run: repExecute
|
||
};
|
||
}(section));
|
||
},
|
||
|
||
|
||
repeatingSimpleSum = function(section, field, destination){
|
||
repeating(section)
|
||
.attr(destination)
|
||
.field(field)
|
||
.reduce(function(m,r){
|
||
return m + (r.F[field]);
|
||
},0,function(t,r,a){
|
||
a.S[destination]=t;
|
||
})
|
||
.execute();
|
||
};
|
||
|
||
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
|
||
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
|
||
|
||
|
||
return {
|
||
/* Repeating Sections */
|
||
repeatingSimpleSum: repeatingSimpleSum,
|
||
repeating: repeating,
|
||
|
||
/* Configuration */
|
||
config: setConfigOption,
|
||
|
||
/* Debugging */
|
||
callback: wrapCallback,
|
||
callstack: logCallstack,
|
||
debugMode: debugMode,
|
||
_fn: wrapCallback,
|
||
|
||
/* Logging */
|
||
debug: logDebug,
|
||
error: logError,
|
||
warn: logWarn,
|
||
info: logInfo,
|
||
notice: logNotice,
|
||
log: logLog
|
||
};
|
||
}());
|
||
|
||
/* ---- END: TheAaronSheet.js ---- */
|
||
|
||
|
||
on('change:repeating_pweapons',function(){
|
||
getSectionIDs("repeating_pweapons",function(ids){
|
||
var update = _.reduce(ids, function(m,id){ m['repeating_pweapons_'+id+'_row_id']=id; return m;}, {});
|
||
setAttrs(update);
|
||
});
|
||
});
|
||
on('change:repeating_mweapons',function(){
|
||
getSectionIDs("repeating_mweapons",function(ids){
|
||
var update = _.reduce(ids, function(m,id){ m['repeating_mweapons_'+id+'_row_id2']=id; return m;}, {});
|
||
setAttrs(update);
|
||
});
|
||
});
|
||
|
||
on('change:repeating_shipweapons',function(){
|
||
getSectionIDs("repeating_shipweapons",function(ids){
|
||
var update = _.reduce(ids, function(m,id){ m['repeating_shipweapons_'+id+'_row_id3']=id; return m;}, {});
|
||
setAttrs(update);
|
||
});
|
||
});
|
||
|
||
on('change:repeating_energyrecord',function(){
|
||
TAS.repeatingSimpleSum('energyrecord','e-dev_SEU',"total_seu");
|
||
|
||
});
|
||
on("remove:repeating_energyrecord",function(){
|
||
TAS.repeatingSimpleSum('energyrecord','e-dev_SEU',"total_seu");
|
||
});
|
||
on("change:repeating_computer",function(){
|
||
TAS.repeatingSimpleSum('computer','f-points',"computer_fpoints");
|
||
TAS.repeatingSimpleSum('computer','prog_cost',"Computer_cost");
|
||
});
|
||
on("remove:repeating_computer",function(){
|
||
TAS.repeatingSimpleSum('computer','f-points',"Computer_fpoints");
|
||
TAS.repeatingSimpleSum('computer','prog_cost',"Computer_cost");
|
||
});
|
||
|
||
on("change:repeating_pack1 remove:repeating_pack1",function(){
|
||
TAS.repeatingSimpleSum('pack1','pack1_SEU-min',"p1_total_SEU");
|
||
TAS.repeatingSimpleSum('pack1','pack1_slots',"p1_total_slots_used");
|
||
});
|
||
|
||
|
||
on('change:repeating_pack1 remove:repeating_pack1', function(){
|
||
|
||
TAS.repeating('pack1')
|
||
.attrs('p1_total_mass','p1_total_cost')
|
||
.fields('pack1_qty','item_cost','item_mass','pack1_cost','pack1_mass')
|
||
.reduce(function(m,r){
|
||
m.item_mass+=(r.F.item_mass*r.I.pack1_qty);
|
||
r.D[3].pack1_mass=(r.F.item_mass*r.I.pack1_qty);
|
||
m.item_cost+=(r.F.item_cost*r.I.pack1_qty);
|
||
r.D[0].pack1_cost=(r.F.item_cost*r.I.pack1_qty);
|
||
return m;
|
||
},{item_mass:0,item_cost:0},function(m,r,a){
|
||
a.D[3].p1_total_mass=m.item_mass;
|
||
a.D[0].p1_total_cost=m.item_cost;
|
||
})
|
||
.execute();
|
||
});
|
||
|
||
|
||
on("change:repeating_pack2 remove:repeating_pack2",function(){
|
||
TAS.repeatingSimpleSum('pack2','pack2_SEU-min',"p2_total_SEU");
|
||
TAS.repeatingSimpleSum('pack2','pack2_slots',"p2_total_slots_used");
|
||
});
|
||
|
||
|
||
on('change:repeating_pack2 remove:repeating_pack2', function(){
|
||
|
||
TAS.repeating('pack2')
|
||
.attrs('p2_total_mass','p2_total_cost')
|
||
.fields('pack2_qty','item2_cost','item2_mass','pack2_cost','pack2_mass')
|
||
.reduce(function(m,r){
|
||
m.item2_mass+=(r.F.item2_mass*r.I.pack2_qty);
|
||
r.D[3].pack2_mass=(r.F.item2_mass*r.I.pack2_qty);
|
||
m.item2_cost+=(r.F.item2_cost*r.I.pack2_qty);
|
||
r.D[0].pack2_cost=(r.F.item2_cost*r.I.pack2_qty);
|
||
return m;
|
||
},{item2_mass:0,item2_cost:0},function(m,r,a){
|
||
a.D[3].p2_total_mass=m.item2_mass;
|
||
a.D[0].p2_total_cost=m.item2_cost;
|
||
})
|
||
.execute();
|
||
});
|
||
|
||
on("change:repeating_pack3 remove:repeating_pack3",function(){
|
||
TAS.repeatingSimpleSum('pack3','pack3_SEU-min',"p3_total_SEU");
|
||
TAS.repeatingSimpleSum('pack3','pack3_slots',"p3_total_slots_used");
|
||
});
|
||
|
||
on('change:repeating_pack3 remove:repeating_pack3', function(){
|
||
|
||
TAS.repeating('pack3')
|
||
.attrs('p3_total_mass','p3_total_cost')
|
||
.fields('pack3_qty','item3_cost','item3_mass','pack3_cost','pack3_mass')
|
||
.reduce(function(m,r){
|
||
m.item3_mass+=(r.F.item3_mass*r.I.pack3_qty);
|
||
r.D[3].pack3_mass=(r.F.item3_mass*r.I.pack3_qty);
|
||
m.item3_cost+=(r.F.item3_cost*r.I.pack3_qty);
|
||
r.D[0].pack3_cost=(r.F.item3_cost*r.I.pack3_qty);
|
||
return m;
|
||
},{item3_mass:0,item3_cost:0},function(m,r,a){
|
||
a.D[3].p3_total_mass=m.item3_mass;
|
||
a.D[0].p3_total_cost=m.item3_cost;
|
||
})
|
||
.execute();
|
||
});
|
||
|
||
|
||
on("change:repeating_pack4 remove:repeating_pack4",function(){
|
||
TAS.repeatingSimpleSum('pack4','pack4_SEU-min',"p4_total_SEU");
|
||
TAS.repeatingSimpleSum('pack4','pack4_slots',"p4_total_slots_used");
|
||
});
|
||
|
||
on('change:repeating_pack4 remove:repeating_pack4', function(){
|
||
|
||
TAS.repeating('pack4')
|
||
.attrs('p4_total_mass','p4_total_cost')
|
||
.fields('pack4_qty','item4_cost','item4_mass','pack4_cost','pack4_mass')
|
||
.reduce(function(m,r){
|
||
m.item4_mass+=(r.F.item4_mass*r.I.pack4_qty);
|
||
r.D[3].pack4_mass=(r.F.item4_mass*r.I.pack4_qty);
|
||
m.item4_cost+=(r.F.item4_cost*r.I.pack4_qty);
|
||
r.D[0].pack4_cost=(r.F.item4_cost*r.I.pack4_qty);
|
||
return m;
|
||
},{item4_mass:0,item4_cost:0},function(m,r,a){
|
||
a.D[3].p4_total_mass=m.item4_mass;
|
||
a.D[0].p4_total_cost=m.item4_cost;
|
||
})
|
||
.execute();
|
||
});
|
||
|
||
|
||
on("change:repeating_pack5 remove:repeating_pack5",function(){
|
||
TAS.repeatingSimpleSum('pack5','pack5_SEU-min',"p5_total_SEU");
|
||
TAS.repeatingSimpleSum('pack5','pack5_slots',"p5_total_slots_used");
|
||
});
|
||
|
||
on('change:repeating_pack5 remove:repeating_pack5', function(){
|
||
|
||
TAS.repeating('pack5')
|
||
.attrs('p5_total_mass','p5_total_cost')
|
||
.fields('pack5_qty','item5_cost','item5_mass','pack5_cost','pack5_mass')
|
||
.reduce(function(m,r){
|
||
m.item5_mass+=(r.F.item5_mass*r.I.pack5_qty);
|
||
r.D[3].pack5_mass=(r.F.item5_mass*r.I.pack5_qty);
|
||
m.item5_cost+=(r.F.item5_cost*r.I.pack5_qty);
|
||
r.D[0].pack5_cost=(r.F.item5_cost*r.I.pack5_qty);
|
||
return m;
|
||
},{item5_mass:0,item5_cost:0},function(m,r,a){
|
||
a.D[3].p5_total_mass=m.item5_mass;
|
||
a.D[0].p5_total_cost=m.item5_cost;
|
||
})
|
||
.execute();
|
||
});
|
||
|
||
|
||
on("change:repeating_assort1 remove:repeating_assort1",function(){
|
||
TAS.repeatingSimpleSum('assort1','assort1_SEU-min',"a1_total_SEU");
|
||
|
||
});
|
||
|
||
on('change:repeating_assort1 remove:repeating_assort1', function(){
|
||
|
||
TAS.repeating('assort1')
|
||
.attrs('a1_total_mass','a1_total_cost')
|
||
.fields('pack6_qty','item6_cost','item6_mass','pack6_cost','pack6_mass')
|
||
.reduce(function(m,r){
|
||
m.item6_mass+=(r.F.item6_mass*r.I.pack6_qty);
|
||
r.D[3].pack6_mass=(r.F.item6_mass*r.I.pack6_qty);
|
||
m.item6_cost+=(r.F.item6_cost*r.I.pack6_qty);
|
||
r.D[0].pack6_cost=(r.F.item6_cost*r.I.pack6_qty);
|
||
return m;
|
||
},{item6_mass:0,item6_cost:0},function(m,r,a){
|
||
a.D[3].a1_total_mass=m.item6_mass;
|
||
a.D[0].a1_total_cost=m.item6_cost;
|
||
})
|
||
.execute();
|
||
});
|
||
|
||
|
||
|
||
on("change:repeating_robot1",function(){
|
||
TAS.repeatingSimpleSum('robot1','robot1_SEUmin',"r1_total_SEU");
|
||
TAS.repeatingSimpleSum('robot1','robot1_cost',"r1_total_cost");
|
||
TAS.repeatingSimpleSum('robot1','robot1_mass',"r1_total_mass");
|
||
});
|
||
on("remove:repeating_robot1",function(){
|
||
TAS.repeatingSimpleSum('robot1','robot1_SEUmin',"r1_total_SEU");
|
||
TAS.repeatingSimpleSum('robot1','robot1_cost',"r1_total_cost");
|
||
TAS.repeatingSimpleSum('robot1','robot1_mass',"r1_total_mass");
|
||
});
|
||
on("change:repeating_robot2",function(){
|
||
TAS.repeatingSimpleSum('robot2','robot2_SEUmin',"r2_total_SEU");
|
||
TAS.repeatingSimpleSum('robot2','robot2_cost',"r2_total_cost");
|
||
TAS.repeatingSimpleSum('robot2','robot2_mass',"r2_total_mass");
|
||
});
|
||
on("remove:repeating_robot2",function(){
|
||
TAS.repeatingSimpleSum('robot2','robot2_SEUmin',"r2_total_SEU");
|
||
TAS.repeatingSimpleSum('robot2','robot2_cost',"r2_total_cost");
|
||
TAS.repeatingSimpleSum('robot2','robot2_mass',"r2_total_mass");
|
||
});
|
||
on("change:repeating_ssdamage",function(){
|
||
TAS.repeatingSimpleSum('ssdamage','SS_Hit_DCR',"SS_Allocated_DCR");
|
||
TAS.repeatingSimpleSum('ssdamage','SS_DMG_HP',"SS_Hull_DMG");
|
||
TAS.repeatingSimpleSum('ssdamage','SS_DMG_ADF',"SS_Drive_DMG");
|
||
TAS.repeatingSimpleSum('ssdamage','SS_DMG_MR',"SS_Man_DMG");
|
||
TAS.repeatingSimpleSum('ssdamage','SS_DMG_DCR',"SS_DC_DMG");
|
||
});
|
||
on("remove:repeating_ssdamage",function(){
|
||
TAS.repeatingSimpleSum('ssdamage','SS_Hit_DCR',"SS_Allocated_DCR");
|
||
TAS.repeatingSimpleSum('ssdamage','SS_DMG_HP',"SS_Hull_DMG");
|
||
TAS.repeatingSimpleSum('ssdamage','SS_DMG_ADF',"SS_Drive_DMG");
|
||
TAS.repeatingSimpleSum('ssdamage','SS_DMG_MR',"SS_Man_DMG");
|
||
TAS.repeatingSimpleSum('ssdamage','SS_DMG_DCR',"SS_DC_DMG");
|
||
});
|
||
|
||
on("change:repeating_shipweapons",function(){
|
||
getAttrs(['repeating_shipweapons_SSTargetDefScore','repeating_shipweapons_SSWepName','repeating_shipweapons_SSTargetDef','repeating_shipweapons_SSTargetSystem'], function(values){
|
||
if(values.repeating_shipweapons_SSTargetSystem == "[[1D100+@{SSWepDTM}]]") {
|
||
setAttrs({repeating_shipweapons_SSWepSelFire: 0});
|
||
}
|
||
else {
|
||
setAttrs({repeating_shipweapons_SSWepSelFire: -30});
|
||
}
|
||
if(values.repeating_shipweapons_SSWepName == "LASER CANNON") {
|
||
setAttrs({repeating_shipweapons_SSWepFF: 1}); setAttrs({repeating_shipweapons_SSWepRD: 1}); setAttrs({repeating_shipweapons_SSWepMPO: 0}); setAttrs({repeating_shipweapons_SSWepLTD: 0}); setAttrs({repeating_shipweapons_SSWepAmmo: 0});
|
||
setAttrs({repeating_shipweapons_SSWepDTM: 0}); setAttrs({repeating_shipweapons_SSWepRange: 10}); setAttrs({repeating_shipweapons_SSWepDMG: 2}); setAttrs({repeating_shipweapons_SSWepDMGMOD: 0}); setAttrs({repeating_shipweapons_SSWepBase:60});
|
||
if(values.repeating_shipweapons_SSTargetDef == "REFLECTIVE HULL") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -15}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else if(values.repeating_shipweapons_SSTargetDef == "MASKING SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -50}); setAttrs({repeating_shipweapons_SSTargetDef50: .5}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: "DAMAGE 50% DUE TO DEFENSE"});
|
||
}
|
||
else
|
||
{setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
}
|
||
if(values.repeating_shipweapons_SSWepName == "LASER BATTERY") {
|
||
setAttrs({repeating_shipweapons_SSWepFF: 0}); setAttrs({repeating_shipweapons_SSWepRD: 1}); setAttrs({repeating_shipweapons_SSWepMPO: 0}); setAttrs({repeating_shipweapons_SSWepLTD: 0}); setAttrs({repeating_shipweapons_SSWepAmmo: 0});
|
||
setAttrs({repeating_shipweapons_SSWepDTM: 0}); setAttrs({repeating_shipweapons_SSWepRange: 9}); setAttrs({repeating_shipweapons_SSWepDMG: 1}); setAttrs({repeating_shipweapons_SSWepDMGMOD: 0}); setAttrs({repeating_shipweapons_SSWepBase:55});
|
||
if(values.repeating_shipweapons_SSTargetDef == "REFLECTIVE HULL") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -10}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else if(values.repeating_shipweapons_SSTargetDef == "MASKING SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -45}); setAttrs({repeating_shipweapons_SSTargetDef50: .5}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: "DAMAGE 50% DUE TO DEFENSE"});
|
||
}
|
||
else
|
||
{setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
}
|
||
if(values.repeating_shipweapons_SSWepName == "PROTON BATTERY") {
|
||
setAttrs({repeating_shipweapons_SSWepFF: 0}); setAttrs({repeating_shipweapons_SSWepRD: 1}); setAttrs({repeating_shipweapons_SSWepMPO: 0}); setAttrs({repeating_shipweapons_SSWepLTD: 0}); setAttrs({repeating_shipweapons_SSWepAmmo: 0});
|
||
setAttrs({repeating_shipweapons_SSWepDTM: 10}); setAttrs({repeating_shipweapons_SSWepRange: 12}); setAttrs({repeating_shipweapons_SSWepDMG: 1}); setAttrs({repeating_shipweapons_SSWepDMGMOD: 0}); setAttrs({repeating_shipweapons_SSWepBase:50});
|
||
if(values.repeating_shipweapons_SSTargetDef == "PROTON SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -35}); setAttrs({repeating_shipweapons_SSTargetDef50: .5}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: "DAMAGE 50% DUE TO DEFENSE"});
|
||
}
|
||
else if(values.repeating_shipweapons_SSTargetDef == "MASKING SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -10}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else if(values.repeating_shipweapons_SSTargetDef == "ELECTRON SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: 10}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else if(values.repeating_shipweapons_SSTargetDef == "STASIS SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -20}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else
|
||
{setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
}
|
||
if(values.repeating_shipweapons_SSWepName == "ELECTRON BATTERY") {
|
||
setAttrs({repeating_shipweapons_SSWepFF: 0}); setAttrs({repeating_shipweapons_SSWepRD: 1}); setAttrs({repeating_shipweapons_SSWepMPO: 0}); setAttrs({repeating_shipweapons_SSWepLTD: 0}); setAttrs({repeating_shipweapons_SSWepAmmo: 0});
|
||
setAttrs({repeating_shipweapons_SSWepDTM: 10}); setAttrs({repeating_shipweapons_SSWepRange: 12}); setAttrs({repeating_shipweapons_SSWepDMG: 1}); setAttrs({repeating_shipweapons_SSWepDMGMOD: 0}); setAttrs({repeating_shipweapons_SSWepBase:50});
|
||
if(values.repeating_shipweapons_SSTargetDef == "ELECTRON SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -35}); setAttrs({repeating_shipweapons_SSTargetDef50: .5}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: "DAMAGE 50% DUE TO DEFENSE"});
|
||
}
|
||
else if(values.repeating_shipweapons_SSTargetDef == "MASKING SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -10}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else if(values.repeating_shipweapons_SSTargetDef == "PROTON SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: 10}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else if(values.repeating_shipweapons_SSTargetDef == "STASIS SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -20}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else
|
||
{setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
}
|
||
if(values.repeating_shipweapons_SSWepName == "DISRUPTER CANNON") {
|
||
setAttrs({repeating_shipweapons_SSWepFF: 1}); setAttrs({repeating_shipweapons_SSWepRD: 1}); setAttrs({repeating_shipweapons_SSWepMPO: 0}); setAttrs({repeating_shipweapons_SSWepLTD: 0}); setAttrs({repeating_shipweapons_SSWepAmmo: 0});
|
||
setAttrs({repeating_shipweapons_SSWepDTM: 20}); setAttrs({repeating_shipweapons_SSWepRange: 9}); setAttrs({repeating_shipweapons_SSWepDMG: 3}); setAttrs({repeating_shipweapons_SSWepDMGMOD: 0}); setAttrs({repeating_shipweapons_SSWepBase:45});
|
||
if(values.repeating_shipweapons_SSTargetDef == "ELECTRON SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -10}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else if(values.repeating_shipweapons_SSTargetDef == "MASKING SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -10}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else if(values.repeating_shipweapons_SSTargetDef == "PROTON SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -10}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else if(values.repeating_shipweapons_SSTargetDef == "STASIS SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -20}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else
|
||
{setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
}
|
||
if(values.repeating_shipweapons_SSWepName == "TORPEDO") {
|
||
setAttrs({repeating_shipweapons_SSWepFF: 0}); setAttrs({repeating_shipweapons_SSWepRD: 0}); setAttrs({repeating_shipweapons_SSWepMPO: 1}); setAttrs({repeating_shipweapons_SSWepLTD: 1});
|
||
setAttrs({repeating_shipweapons_SSWepDTM: -20}); setAttrs({repeating_shipweapons_SSWepRange: 4}); setAttrs({repeating_shipweapons_SSWepDMG: 4}); setAttrs({repeating_shipweapons_SSWepDMGMOD: 0}); setAttrs({repeating_shipweapons_SSWepBase:45});
|
||
if(values.repeating_shipweapons_SSTargetDef == "STASIS SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: 20}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else if(values.repeating_shipweapons_SSTargetDef == "MASKING SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: -5}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
else
|
||
{setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
}
|
||
if(values.repeating_shipweapons_SSWepName == "ASSAULT ROCKET") {
|
||
setAttrs({repeating_shipweapons_SSWepFF: 1}); setAttrs({repeating_shipweapons_SSWepRD: 0}); setAttrs({repeating_shipweapons_SSWepMPO: 1}); setAttrs({repeating_shipweapons_SSWepLTD: 1});
|
||
setAttrs({repeating_shipweapons_SSWepDTM: -10}); setAttrs({repeating_shipweapons_SSWepRange: 4}); setAttrs({repeating_shipweapons_SSWepDMG: 2}); setAttrs({repeating_shipweapons_SSWepDMGMOD: 4}); setAttrs({repeating_shipweapons_SSWepBase:50});
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
if(values.repeating_shipweapons_SSWepName == "ROCKET BATTERY") {
|
||
setAttrs({repeating_shipweapons_SSWepFF: 0}); setAttrs({repeating_shipweapons_SSWepRD: 0}); setAttrs({repeating_shipweapons_SSWepMPO: 0}); setAttrs({repeating_shipweapons_SSWepLTD: 1});
|
||
setAttrs({repeating_shipweapons_SSWepDTM: -10}); setAttrs({repeating_shipweapons_SSWepRange: 3}); setAttrs({repeating_shipweapons_SSWepDMG: 2}); setAttrs({repeating_shipweapons_SSWepDMGMOD: 0}); setAttrs({repeating_shipweapons_SSWepBase:30});
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
if(values.repeating_shipweapons_SSWepName == "MINES") {
|
||
setAttrs({repeating_shipweapons_SSWepFF: 0}); setAttrs({repeating_shipweapons_SSWepRD: 0}); setAttrs({repeating_shipweapons_SSWepMPO: 0}); setAttrs({repeating_shipweapons_SSWepLTD: 1});
|
||
setAttrs({repeating_shipweapons_SSWepDTM: -20}); setAttrs({repeating_shipweapons_SSWepRange: 0}); setAttrs({repeating_shipweapons_SSWepDMG: 3}); setAttrs({repeating_shipweapons_SSWepDMGMOD: 5}); setAttrs({repeating_shipweapons_SSWepBase:60});
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
if(values.repeating_shipweapons_SSWepName == "SEEKER MISSILE") {
|
||
setAttrs({repeating_shipweapons_SSWepFF: 0}); setAttrs({repeating_shipweapons_SSWepRD: 0}); setAttrs({repeating_shipweapons_SSWepMPO: 0}); setAttrs({repeating_shipweapons_SSWepLTD: 1});
|
||
setAttrs({repeating_shipweapons_SSWepDTM: -20}); setAttrs({repeating_shipweapons_SSWepRange: 0}); setAttrs({repeating_shipweapons_SSWepDMG: 5}); setAttrs({repeating_shipweapons_SSWepDMGMOD: 0}); setAttrs({repeating_shipweapons_SSWepBase:75});
|
||
if(values.repeating_shipweapons_SSTargetDef == "STASIS SCREEN") {
|
||
setAttrs({repeating_shipweapons_SSTargetDefScore: 15}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
}
|
||
/* else
|
||
{setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""});
|
||
} */
|
||
}
|
||
});
|
||
});
|
||
|
||
on("change:repeating_pweapons",function(){
|
||
getAttrs(['repeating_pweapons_RangeWeaponClass','repeating_pweapons_Range_VariableSEU','repeating_pweapons_Range_Weapon_max'], function(values){
|
||
if(values.repeating_pweapons_RangeWeaponClass == "ELECTROSTUNNER") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 4}); setAttrs({repeating_pweapons_Range_MOD: 0});
|
||
setAttrs({repeating_pweapons_Range_PB: 5}); setAttrs({repeating_pweapons_Range_SH: 15}); setAttrs({repeating_pweapons_Range_MED: "-"}); setAttrs({repeating_pweapons_Range_LONG: "-"}); setAttrs({repeating_pweapons_Range_EXTR: "-"});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 20}); setAttrs({repeating_pweapons_Range_ROF: 1}); setAttrs({repeating_pweapons_Range_Weapon_max: 2});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "LETHAL OR STUN SETTINGS"}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "GAUSS"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{BEAM}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "LASER PISTOL") {
|
||
setAttrs({repeating_pweapons_Range_DMG: values.repeating_pweapons_Range_VariableSEU}); setAttrs({repeating_pweapons_Range_MOD: 0});
|
||
setAttrs({repeating_pweapons_Range_PB: 5}); setAttrs({repeating_pweapons_Range_SH: 20}); setAttrs({repeating_pweapons_Range_MED: 50}); setAttrs({repeating_pweapons_Range_LONG: 100}); setAttrs({repeating_pweapons_Range_EXTR: 200});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 20}); setAttrs({repeating_pweapons_Range_ROF: 2}); setAttrs({repeating_pweapons_Range_Weapon_max: values.repeating_pweapons_Range_VariableSEU});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "VARIABLE POWER (1-10 SEU)"}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "ALBEDO"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{BEAM}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "LASER RIFLE") {
|
||
setAttrs({repeating_pweapons_Range_DMG: values.repeating_pweapons_Range_VariableSEU}); setAttrs({repeating_pweapons_Range_MOD: 0});
|
||
setAttrs({repeating_pweapons_Range_PB: 10}); setAttrs({repeating_pweapons_Range_SH: 40}); setAttrs({repeating_pweapons_Range_MED: 100}); setAttrs({repeating_pweapons_Range_LONG: 200}); setAttrs({repeating_pweapons_Range_EXTR: 400});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 20}); setAttrs({repeating_pweapons_Range_ROF: 2}); setAttrs({repeating_pweapons_Range_Weapon_max: values.repeating_pweapons_Range_VariableSEU});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "VARIABLE POWER (1-20 SEU)"}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "ALBEDO"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{BEAM}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "SONIC DISRUPTOR") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 6}); setAttrs({repeating_pweapons_Range_MOD: 0});
|
||
setAttrs({repeating_pweapons_Range_PB: 2}); setAttrs({repeating_pweapons_Range_SH: 10}); setAttrs({repeating_pweapons_Range_MED: 20}); setAttrs({repeating_pweapons_Range_LONG: 40}); setAttrs({repeating_pweapons_Range_EXTR: "-"});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 20}); setAttrs({repeating_pweapons_Range_ROF: 1}); setAttrs({repeating_pweapons_Range_Weapon_max: 4});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "DMG BASED ON RANGE (6/4/2/1)"}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "SONIC"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{BEAM}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "SONIC STUNNER") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 0}); setAttrs({repeating_pweapons_Range_MOD: 0});
|
||
setAttrs({repeating_pweapons_Range_PB: 3}); setAttrs({repeating_pweapons_Range_SH: 10}); setAttrs({repeating_pweapons_Range_MED: 20}); setAttrs({repeating_pweapons_Range_LONG: 30}); setAttrs({repeating_pweapons_Range_EXTR: 50});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 20}); setAttrs({repeating_pweapons_Range_ROF: 1}); setAttrs({repeating_pweapons_Range_Weapon_max: 2});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "STUN ONLY"}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "SONIC"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{BEAM}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "HEAVY LASER") {
|
||
setAttrs({repeating_pweapons_Range_DMG: values.repeating_pweapons_Range_VariableSEU}); setAttrs({repeating_pweapons_Range_MOD: -10});
|
||
setAttrs({repeating_pweapons_Range_PB: "-"}); setAttrs({repeating_pweapons_Range_SH: 100}); setAttrs({repeating_pweapons_Range_MED: 500}); setAttrs({repeating_pweapons_Range_LONG: "1 KM"}); setAttrs({repeating_pweapons_Range_EXTR: "2 KM"});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 0}); setAttrs({repeating_pweapons_Range_ROF: 1}); setAttrs({repeating_pweapons_Range_Weapon_max: values.repeating_pweapons_Range_VariableSEU});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "HEAVY - VARIABLE POWER (5-20)"}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "ALBEDO"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{BEAM}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "SONIC DEVASTATOR") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 20}); setAttrs({repeating_pweapons_Range_MOD: -10});
|
||
setAttrs({repeating_pweapons_Range_PB: 5}); setAttrs({repeating_pweapons_Range_SH: 25}); setAttrs({repeating_pweapons_Range_MED: 50}); setAttrs({repeating_pweapons_Range_LONG: 100}); setAttrs({repeating_pweapons_Range_EXTR: "-"});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 0}); setAttrs({repeating_pweapons_Range_ROF: 1}); setAttrs({repeating_pweapons_Range_Weapon_max: 10});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "HEAVY - DMG BASED ON RANGE (20/15/10/5)"}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "SONIC"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{BEAM}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "AUTOMATIC PISTOL") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 1}); setAttrs({repeating_pweapons_Range_MOD: 0});
|
||
setAttrs({repeating_pweapons_Range_PB: 5}); setAttrs({repeating_pweapons_Range_SH: 15}); setAttrs({repeating_pweapons_Range_MED: 30}); setAttrs({repeating_pweapons_Range_LONG: 60}); setAttrs({repeating_pweapons_Range_EXTR: 150});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 20}); setAttrs({repeating_pweapons_Range_ROF: 3}); setAttrs({repeating_pweapons_Range_Weapon_max: 1});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "BURST CAPABLE (10 RNDS - 5D10 + 1D10)"}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "INERTIA"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{PROJECTILE}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "AUTOMATIC RIFLE") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 1}); setAttrs({repeating_pweapons_Range_MOD: 0});
|
||
setAttrs({repeating_pweapons_Range_PB: 10}); setAttrs({repeating_pweapons_Range_SH: 40}); setAttrs({repeating_pweapons_Range_MED: 100}); setAttrs({repeating_pweapons_Range_LONG: 150}); setAttrs({repeating_pweapons_Range_EXTR: 300});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 20}); setAttrs({repeating_pweapons_Range_ROF: 3}); setAttrs({repeating_pweapons_Range_Weapon_max: 1});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "BURST CAPABLE (10 RNDS - 5D10 + 1D10)"}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "INERTIA"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{PROJECTILE}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "NEEDLER PISTOL") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 2}); setAttrs({repeating_pweapons_Range_MOD: 0});
|
||
setAttrs({repeating_pweapons_Range_PB: 5}); setAttrs({repeating_pweapons_Range_SH: 10}); setAttrs({repeating_pweapons_Range_MED: 20}); setAttrs({repeating_pweapons_Range_LONG: 40}); setAttrs({repeating_pweapons_Range_EXTR: 100});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 10}); setAttrs({repeating_pweapons_Range_ROF: 3}); setAttrs({repeating_pweapons_Range_Weapon_max: 1});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "TRANQUILIZER RND (1D10 + SLEEP)"}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "INERTIA"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{PROJECTILE}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "NEEDLER RIFLE") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 3}); setAttrs({repeating_pweapons_Range_MOD: 0});
|
||
setAttrs({repeating_pweapons_Range_PB: 10}); setAttrs({repeating_pweapons_Range_SH: 20}); setAttrs({repeating_pweapons_Range_MED: 40}); setAttrs({repeating_pweapons_Range_LONG: 75}); setAttrs({repeating_pweapons_Range_EXTR: 150});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 10}); setAttrs({repeating_pweapons_Range_ROF: 3}); setAttrs({repeating_pweapons_Range_Weapon_max: 1});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "TRANQUILIZER RND (1D10 + SLEEP)"}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "INERTIA"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{PROJECTILE}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "MACHINE GUN") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 2}); setAttrs({repeating_pweapons_Range_MOD: -10});
|
||
setAttrs({repeating_pweapons_Range_PB: "-"}); setAttrs({repeating_pweapons_Range_SH: 70}); setAttrs({repeating_pweapons_Range_MED: 200}); setAttrs({repeating_pweapons_Range_LONG: 500}); setAttrs({repeating_pweapons_Range_EXTR: "1 KM"});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 200}); setAttrs({repeating_pweapons_Range_ROF: 1}); setAttrs({repeating_pweapons_Range_Weapon_max: 2});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "BURST ONLY (20 ROUNDS - 10D10 +1D10"}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "INERTIA"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{PROJECTILE}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "RECOILLESS RIFLE") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 12}); setAttrs({repeating_pweapons_Range_MOD: -10});
|
||
setAttrs({repeating_pweapons_Range_PB: "-"}); setAttrs({repeating_pweapons_Range_SH: 150}); setAttrs({repeating_pweapons_Range_MED: "1 KM"}); setAttrs({repeating_pweapons_Range_LONG: "2 KM"}); setAttrs({repeating_pweapons_Range_EXTR: "3 KM"});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 1}); setAttrs({repeating_pweapons_Range_ROF: 0.5}); setAttrs({repeating_pweapons_Range_Weapon_max: 1});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: ""}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "INERTIA"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{PROJECTILE}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "GYROJET PISTOL") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 2}); setAttrs({repeating_pweapons_Range_MOD: 0});
|
||
setAttrs({repeating_pweapons_Range_PB: "-"}); setAttrs({repeating_pweapons_Range_SH: 5}); setAttrs({repeating_pweapons_Range_MED: 50}); setAttrs({repeating_pweapons_Range_LONG: 100}); setAttrs({repeating_pweapons_Range_EXTR: 150});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 10}); setAttrs({repeating_pweapons_Range_ROF: 3}); setAttrs({repeating_pweapons_Range_Weapon_max: 1});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: ""}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "INERTIA"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{GYROJET}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "GYROJET RIFLE") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 3}); setAttrs({repeating_pweapons_Range_MOD: 0});
|
||
setAttrs({repeating_pweapons_Range_PB: "-"}); setAttrs({repeating_pweapons_Range_SH: 5}); setAttrs({repeating_pweapons_Range_MED: 75}); setAttrs({repeating_pweapons_Range_LONG: 150}); setAttrs({repeating_pweapons_Range_EXTR: 300});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 10}); setAttrs({repeating_pweapons_Range_ROF: 3}); setAttrs({repeating_pweapons_Range_Weapon_max: 1});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: ""}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "INERTIA"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{GYROJET}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "GRENADE RIFLE") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 8}); setAttrs({repeating_pweapons_Range_MOD: 0});
|
||
setAttrs({repeating_pweapons_Range_PB: "-"}); setAttrs({repeating_pweapons_Range_SH: 25}); setAttrs({repeating_pweapons_Range_MED: 50}); setAttrs({repeating_pweapons_Range_LONG: 100}); setAttrs({repeating_pweapons_Range_EXTR: 200});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 1}); setAttrs({repeating_pweapons_Range_ROF: 0.5}); setAttrs({repeating_pweapons_Range_Weapon_max: 1});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "AS GRENADE (FRAG DEFAULT)"}); setAttrs({repeating_pweapons_Range_Blast: 6});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "INERTIA"}); setAttrs({repeating_pweapons_Range_Blast_Check: "RS CHECK FOR 1/2 DMG"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{GYROJET}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "GRENADE MORTAR") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 8}); setAttrs({repeating_pweapons_Range_MOD: -10});
|
||
setAttrs({repeating_pweapons_Range_PB: "-"}); setAttrs({repeating_pweapons_Range_SH: 200}); setAttrs({repeating_pweapons_Range_MED: 500}); setAttrs({repeating_pweapons_Range_LONG: "1 KM"}); setAttrs({repeating_pweapons_Range_EXTR: "2 KM"});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 1}); setAttrs({repeating_pweapons_Range_ROF: 0.5}); setAttrs({repeating_pweapons_Range_Weapon_max: 1});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: "AS GRENADE (FRAG DEFAULT)"}); setAttrs({repeating_pweapons_Range_Blast: 6});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "INERTIA"}); setAttrs({repeating_pweapons_Range_Blast_Check: "RS CHECK FOR 1/2 DMG"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{GYROJET}"});
|
||
}
|
||
else if(values.repeating_pweapons_RangeWeaponClass == "ROCKET LAUNCHER") {
|
||
setAttrs({repeating_pweapons_Range_DMG: 15}); setAttrs({repeating_pweapons_Range_MOD: -10});
|
||
setAttrs({repeating_pweapons_Range_PB: "-"}); setAttrs({repeating_pweapons_Range_SH: 70}); setAttrs({repeating_pweapons_Range_MED: 200}); setAttrs({repeating_pweapons_Range_LONG: 500}); setAttrs({repeating_pweapons_Range_EXTR: "1 KM"});
|
||
setAttrs({repeating_pweapons_Range_AMMO_max: 1}); setAttrs({repeating_pweapons_Range_ROF: 0.5}); setAttrs({repeating_pweapons_Range_Weapon_max: 1});
|
||
setAttrs({repeating_pweapons_Range_Weapon_Effect: ""}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
setAttrs({repeating_pweapons_Range_DMG_max: "INERTIA"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
setAttrs({repeating_pweapons_Range_Skill_Mod: "@{GYROJET}"});
|
||
}
|
||
// else {
|
||
// setAttrs({repeating_pweapons_Range_DMG: 1}); setAttrs({repeating_pweapons_Range_MOD: 0});
|
||
// setAttrs({repeating_pweapons_Range_PB: ""}); setAttrs({repeating_pweapons_Range_SH: ""}); setAttrs({repeating_pweapons_Range_MED: ""}); setAttrs({repeating_pweapons_Range_LONG: ""}); setAttrs({repeating_pweapons_Range_EXTR: ""});
|
||
// setAttrs({repeating_pweapons_Range_AMMO_max: 1}); setAttrs({repeating_pweapons_Range_ROF: 1}); setAttrs({repeating_pweapons_Range_Weapon_max: 1});
|
||
// setAttrs({repeating_pweapons_Range_Weapon_Effect: ""}); setAttrs({repeating_pweapons_Range_Blast: 0});
|
||
// setAttrs({repeating_pweapons_Range_DMG_max: "NONE"}); setAttrs({repeating_pweapons_Range_Blast_Check: "NONE"});
|
||
// setAttrs({repeating_pweapons_Range_Skill_Mod: "0"});
|
||
// }
|
||
});
|
||
});
|
||
|
||
on("change:repeating_mweapons",function(){
|
||
getAttrs(['repeating_mweapons_Melee_Weapon'], function(values){
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "AXE") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 2}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO 0"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 0}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "USE RANGE IF THROWN"}); setAttrs({repeating_mweapons_Melee_NoMod: "1"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "BRASS KNUCKLES") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 1}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MA}"});
|
||
setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO 0"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 0}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cs10cs20cs30cs40cs50cs60cs70cs80cs90cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 0}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "MARTIAL ARTS WEAPON"}); setAttrs({repeating_mweapons_Melee_NoMod: "1"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "ELECTRIC SWORD") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 4}); setAttrs({repeating_mweapons_Melee_DMG_max: "GAUSS"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "KNIFE") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 1}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO 0"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 0}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "USE RANGE IF THROWN"}); setAttrs({repeating_mweapons_Melee_NoMod: "1"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "NIGHTSTICK") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 2}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO 0"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 0}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cs10cs20cs30cs40cs50cs60cs70cs80cs90cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: ""}); setAttrs({repeating_mweapons_Melee_NoMod: "1"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "PISTOL BUTT") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 1}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO 0"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 0}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cs10cs20cs30cs40cs50cs60cs70cs80cs90cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: -5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: ""}); setAttrs({repeating_mweapons_Melee_NoMod: "1"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "POLEARM") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 4}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO 0"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 0}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: -10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: ""}); setAttrs({repeating_mweapons_Melee_NoMod: "1"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "RIFLE BUTT") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 2}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO 0"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 0}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cs10cs20cs30cs40cs50cs60cs70cs80cs90cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: -10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: ""}); setAttrs({repeating_mweapons_Melee_NoMod: "1"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SHOCK GLOVES") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 2}); setAttrs({repeating_mweapons_Melee_DMG_max: "GAUSS"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_Type: "seu -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 0}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 0}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG / NO POWERCLIP"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SONIC KNIFE") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 3}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SONIC SWORD") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 5}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 15}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SPEAR") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 2}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO 0"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 0}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 15}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "USE RANGE IF THROWN"}); setAttrs({repeating_mweapons_Melee_NoMod: "1"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "STUNSTICK") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 3}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG / LETHAL OR STUN"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SWORD") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 3}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO 0"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 0}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: ""}); setAttrs({repeating_mweapons_Melee_NoMod: "1"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "VIBROKNIFE") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 2}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: ""}); setAttrs({repeating_mweapons_Melee_NoMod: "1"});
|
||
}
|
||
if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "WHIP") {
|
||
setAttrs({repeating_mweapons_Melee_DMG: 1}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"});
|
||
setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO 0"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 0}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"});
|
||
setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: -5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: ""}); setAttrs({repeating_mweapons_Melee_NoMod: "1"});
|
||
}
|
||
});
|
||
});
|
||
|
||
|
||
on('sheet:opened',function(){
|
||
getAttrs(['STR_mod','GLOBAL_mod','BASE_STR','STR_XP','STRENGTH_MOD','STA_mod','DEX_mod','RS_mod','INT_mod','LOG_mod','PER_mod','LDR_mod','BASE_STA','STA_XP','STAMINA_MOD','BASE_DEX','DEX_XP','DEXTERITY_MOD','BASE_RS','RS_XP','REACTION_MOD','BASE_INT','INT_XP','INTUITION_MOD','BASE_LOG','LOG_XP','LOGIC_MOD','BASE_PER','PER_XP','PERSONALITY_MOD','BASE_LDR','LDR_XP','LEADERSHIP_MOD'], function(values){
|
||
setAttrs({
|
||
STRENGTH_MOD: (parseInt(values.STR_mod) + parseInt(values.GLOBAL_mod)),
|
||
STR: (parseInt(values.BASE_STR) + parseInt(values.STR_XP) + parseInt(values.STRENGTH_MOD)),
|
||
|
||
STAMINA_MOD: (parseInt(values.STA_mod) + parseInt(values.GLOBAL_mod)),
|
||
STA_max: (parseInt(values.BASE_STA) + parseInt(values.STA_XP) + parseInt(values.STAMINA_MOD)),
|
||
|
||
DEXTERITY_MOD: (parseInt(values.DEX_mod) + parseInt(values.GLOBAL_mod)),
|
||
DEX: (parseInt(values.BASE_DEX) + parseInt(values.DEX_XP) + parseInt(values.DEXTERITY_MOD)),
|
||
|
||
REACTION_MOD: (parseInt(values.RS_mod) + parseInt(values.GLOBAL_mod)),
|
||
RS: (parseInt(values.BASE_RS) + parseInt(values.RS_XP) + parseInt(values.REACTION_MOD)),
|
||
|
||
INTUITION_MOD: (parseInt(values.INT_mod) + parseInt(values.GLOBAL_mod)),
|
||
INT: (parseInt(values.BASE_INT) + parseInt(values.INT_XP) + parseInt(values.INTUITION_MOD)),
|
||
LOGIC_MOD: (parseInt(values.LOG_mod) + parseInt(values.GLOBAL_mod)),
|
||
LOG: (parseInt(values.BASE_LOG) + parseInt(values.LOG_XP) + parseInt(values.LOGIC_MOD)),
|
||
PERSONALITY_MOD: (parseInt(values.PER_mod) + parseInt(values.GLOBAL_mod)),
|
||
PER: (parseInt(values.BASE_PER) + parseInt(values.PER_XP) + parseInt(values.PERSONALITY_MOD)),
|
||
LEADERSHIP_MOD: (parseInt(values.LDR_mod) + parseInt(values.GLOBAL_mod)),
|
||
LDR: (parseInt(values.BASE_LDR) + parseInt(values.LDR_XP) + parseInt(values.LEADERSHIP_MOD)),
|
||
|
||
});
|
||
});
|
||
});
|
||
|
||
on('change:str_mod change:global_mod change:base_str change:str_xp', function(){
|
||
getAttrs(['STR_mod','GLOBAL_mod'], function(values){
|
||
setAttrs({
|
||
STRENGTH_MOD: (parseInt(values.STR_mod) + parseInt(values.GLOBAL_mod)),
|
||
});
|
||
});
|
||
});
|
||
on('change:sta_mod change:global_mod change:base_sta change:sta_xp', function(){
|
||
getAttrs(['STA_mod','GLOBAL_mod'], function(values){
|
||
setAttrs({
|
||
STAMINA_MOD: (parseInt(values.STA_mod) + parseInt(values.GLOBAL_mod)),
|
||
});
|
||
});
|
||
});
|
||
on('change:dex_mod change:global_mod change:base_dex change:dex_xp', function(){
|
||
getAttrs(['DEX_mod','GLOBAL_mod'], function(values){
|
||
setAttrs({
|
||
DEXTERITY_MOD: (parseInt(values.DEX_mod) + parseInt(values.GLOBAL_mod)),
|
||
});
|
||
});
|
||
});
|
||
on('change:rs_mod change:global_mod cchange:base_rs change:rs_xp', function(){
|
||
getAttrs(['RS_mod','GLOBAL_mod'], function(values){
|
||
setAttrs({
|
||
REACTION_MOD: (parseInt(values.RS_mod) + parseInt(values.GLOBAL_mod)),
|
||
});
|
||
});
|
||
});
|
||
on('change:int_mod change:global_mod change:base_int change:int_xp', function(){
|
||
getAttrs(['INT_mod','GLOBAL_mod'], function(values){
|
||
setAttrs({
|
||
INTUITION_MOD: (parseInt(values.INT_mod) + parseInt(values.GLOBAL_mod)),
|
||
});
|
||
});
|
||
});
|
||
on('change:log_mod change:global_mod change:base_log change:log_xp', function(){
|
||
getAttrs(['LOG_mod','GLOBAL_mod'], function(values){
|
||
setAttrs({
|
||
LOGIC_MOD: (parseInt(values.LOG_mod) + parseInt(values.GLOBAL_mod)),
|
||
});
|
||
});
|
||
});
|
||
on('change:per_mod change:global_mod change:base_per change:per_xp', function(){
|
||
getAttrs(['PER_mod','GLOBAL_mod'], function(values){
|
||
setAttrs({
|
||
PERSONALITY_MOD: (parseInt(values.PER_mod) + parseInt(values.GLOBAL_mod)),
|
||
});
|
||
});
|
||
});
|
||
on('change:ldr_mod change:global_mod change:base_ldr change:ldr_xp', function(){
|
||
getAttrs(['LDR_mod','GLOBAL_mod'], function(values){
|
||
setAttrs({
|
||
LEADERSHIP_MOD: (parseInt(values.LDR_mod) + parseInt(values.GLOBAL_mod)),
|
||
});
|
||
});
|
||
});
|
||
on('change:base_sta change:sta_xp change:stamina_mod', function(){
|
||
getAttrs(['BASE_STA','STA_XP','STAMINA_MOD'], function(values){
|
||
setAttrs({
|
||
STA_max: (parseInt(values.BASE_STA) + parseInt(values.STA_XP) + parseInt(values.STAMINA_MOD)),
|
||
});
|
||
});
|
||
});
|
||
|
||
on('change:base_str change:str_xp change:strength_mod', function(){
|
||
getAttrs(['BASE_STR','STR_XP','STRENGTH_MOD'], function(values){
|
||
setAttrs({
|
||
STR: (parseInt(values.BASE_STR) + parseInt(values.STR_XP) + parseInt(values.STRENGTH_MOD)),
|
||
});
|
||
});
|
||
});
|
||
on('change:base_dex change:dex_xp change:dexterity_mod', function(){
|
||
getAttrs(['BASE_DEX','DEX_XP','DEXTERITY_MOD'], function(values){
|
||
setAttrs({
|
||
DEX: (parseInt(values.BASE_DEX) + parseInt(values.DEX_XP) + parseInt(values.DEXTERITY_MOD)),
|
||
});
|
||
});
|
||
});
|
||
on('change:base_rs change:rs_xp change:reaction_mod', function(){
|
||
getAttrs(['BASE_RS','RS_XP','REACTION_MOD'], function(values){
|
||
setAttrs({
|
||
RS: (parseInt(values.BASE_RS) + parseInt(values.RS_XP) + parseInt(values.REACTION_MOD)),
|
||
});
|
||
});
|
||
});
|
||
on('change:base_int change:int_xp change:intuition_mod', function(){
|
||
getAttrs(['BASE_INT','INT_XP','INTUITION_MOD'], function(values){
|
||
setAttrs({
|
||
INT: (parseInt(values.BASE_INT) + parseInt(values.INT_XP) + parseInt(values.INTUITION_MOD)),
|
||
});
|
||
});
|
||
});
|
||
on('change:base_log change:log_xp change:logic_mod', function(){
|
||
getAttrs(['BASE_LOG','LOG_XP','LOGIC_MOD'], function(values){
|
||
setAttrs({
|
||
LOG: (parseInt(values.BASE_LOG) + parseInt(values.LOG_XP) + parseInt(values.LOGIC_MOD)),
|
||
});
|
||
});
|
||
});
|
||
on('change:base_per change:per_xp change:personality_mod', function(){
|
||
getAttrs(['BASE_PER','PER_XP','PERSONALITY_MOD'], function(values){
|
||
setAttrs({
|
||
PER: (parseInt(values.BASE_PER) + parseInt(values.PER_XP) + parseInt(values.PERSONALITY_MOD)),
|
||
});
|
||
});
|
||
});
|
||
on('change:base_ldr change:ldr_xp change:leadership_mod', function(){
|
||
getAttrs(['BASE_LDR','LDR_XP','LEADERSHIP_MOD'], function(values){
|
||
setAttrs({
|
||
LDR: (parseInt(values.BASE_LDR) + parseInt(values.LDR_XP) + parseInt(values.LEADERSHIP_MOD)),
|
||
});
|
||
});
|
||
});
|
||
on('change:total_seu', function(){
|
||
getAttrs(['total_seu'], function(values){
|
||
setAttrs({
|
||
seu_max: (parseInt(values.total_seu)),
|
||
});
|
||
});
|
||
});
|
||
on('change:ss_hull_dmg change:ss_hp_max', function(){
|
||
getAttrs(['SS_Hull_DMG','SS_HP_max'], function(values){
|
||
setAttrs({
|
||
SS_HP: (parseInt(values.SS_HP_max) - parseInt(values.SS_Hull_DMG)),
|
||
});
|
||
});
|
||
});
|
||
on('change:ss_drive_dmg change:ss_adf', function(){
|
||
getAttrs(['SS_Drive_DMG','SS_ADF_max'], function(values){
|
||
setAttrs({
|
||
SS_ADF: (parseInt(values.SS_ADF_max) - parseInt(values.SS_Drive_DMG)),
|
||
});
|
||
});
|
||
});
|
||
on('change:ss_man_dmg change:ss_mr', function(){
|
||
getAttrs(['SS_Man_DMG','SS_MR_max'], function(values){
|
||
setAttrs({
|
||
SS_MR: (parseInt(values.SS_MR_max) - parseInt(values.SS_Man_DMG)),
|
||
});
|
||
});
|
||
});
|
||
on('change:ss_dc_dmg change:ss_dcr', function(){
|
||
getAttrs(['SS_DC_DMG','SS_DCR_max'], function(values){
|
||
setAttrs({
|
||
SS_DCR: (parseInt(values.SS_DCR_max) - parseInt(values.SS_DC_DMG)),
|
||
});
|
||
});
|
||
});
|
||
|
||
on('change:STR change:gravity change:carry_mod', function(){
|
||
getAttrs(['STR','gravity','CARRY_mod'], function(values){
|
||
setAttrs({
|
||
carry_weight: Math.round((parseInt(values.STR) * 0.5) * parseFloat(values.CARRY_mod) + parseInt(values.gravity)),
|
||
hvy_carry_weight: Math.round((parseInt(values.STR) * 1) * parseFloat(values.CARRY_mod) + parseInt(values.gravity)),
|
||
hvy_lift_weight: Math.round((parseInt(values.STR) * 2) * parseFloat(values.CARRY_mod) + parseInt(values.gravity)),
|
||
});
|
||
});
|
||
});
|
||
|
||
|
||
on('change:STR change:gravity change:packed_mass change:defenses_mass', function(){
|
||
getAttrs(['packed_mass','defenses_mass'], function(values){
|
||
setAttrs({
|
||
total_gear_mass: (parseFloat(values.packed_mass) + parseFloat(values.defenses_mass)),
|
||
});
|
||
});
|
||
});
|
||
|
||
on('change:a1_total_mass', function(){
|
||
getAttrs(['a1_total_mass'], function(values){
|
||
setAttrs({
|
||
assorted_mass: (parseFloat(values.a1_total_mass)),
|
||
});
|
||
});
|
||
});
|
||
|
||
|
||
|
||
on('change:p1_total_mass change:p1_carried change:p2_total_mass change:p2_carried change:p3_total_mass change:p3_carried change:p4_total_mass change:p4_carried change:p5_total_mass change:p5_carried', function(){
|
||
getAttrs(['p1_total_mass','p1_carried','p2_total_mass','p2_carried','p3_total_mass','p3_carried','p4_total_mass','p4_carried','p5_total_mass','p5_carried'], function(values){
|
||
setAttrs({
|
||
packed_mass: (parseFloat(values.p1_total_mass) * parseFloat(values.p1_carried) + parseFloat(values.p2_total_mass) * parseFloat(values.p2_carried) + parseFloat(values.p3_total_mass) * parseFloat(values.p3_carried) + parseFloat(values.p4_total_mass) * parseFloat(values.p4_carried) + parseFloat(values.p5_total_mass) * parseFloat(values.p5_carried)),
|
||
});
|
||
});
|
||
});
|
||
|
||
on('change:armor_mass change:parmor_mass', function(){
|
||
getAttrs(['Armor_MASS','PArmor_MASS'], function(values){
|
||
setAttrs({
|
||
defenses_mass: parseInt(values.Armor_MASS),
|
||
});
|
||
});
|
||
});
|
||
|
||
on('change:carry_weight change:hvy_carry_weight change:total_gear_mass', function(){
|
||
getAttrs(['carry_weight','hvy_carry_weight','total_gear_mass','enc_mod','DEX_mod','RS_mod'], function(values){
|
||
if(values.total_gear_mass <= values.carry_weight) {
|
||
setAttrs({
|
||
current_encumbrance:""}); setAttrs({enc_mod:1}); setAttrs({DEX_mod:0}); setAttrs({RS_mod:0}); console.log("Encumbrance is Normal");
|
||
}
|
||
else if(values.total_gear_mass > values.carry_weight && values.total_gear_mass < values.hvy_carry_weight) {
|
||
setAttrs({
|
||
current_encumbrance:"ENCUMBERED"}); setAttrs({enc_mod:0.5}); setAttrs({DEX_mod:-10}); setAttrs({RS_mod:-10}); console.log("===== Encumbrance is Encumbered =====");} //{setAttrs({enc_mod:0.5});
|
||
else {setAttrs({current_encumbrance:"CANNOT MOVE"}); setAttrs({enc_mod:0}); setAttrs({DEX_mod:-10}); setAttrs({RS_mod:-10}); console.log("===== Encumbrance is Max =====");} //{setAttrs({enc_mod:0});
|
||
});
|
||
});
|
||
|
||
on('change:psa', function(){
|
||
getAttrs(['PSA','military_psa'], function(values){
|
||
if(values.PSA == "MILITARY") {
|
||
setAttrs({
|
||
military_psa:1}); setAttrs({technical_psa:0}); setAttrs({biosocial_psa:0}); console.log("PSA is MILITARY");
|
||
}
|
||
else if(values.PSA == "TECHNICAL") {
|
||
setAttrs({
|
||
military_psa:0}); setAttrs({technical_psa:1}); setAttrs({biosocial_psa:0}); console.log("PSA is TECHNICAL");
|
||
}
|
||
else if(values.PSA == "BIOSOCIAL") {
|
||
setAttrs({
|
||
military_psa:0}); setAttrs({technical_psa:0}); setAttrs({biosocial_psa:1}); console.log("PSA is BIOSOCIAL");
|
||
}
|
||
else {setAttrs({military_psa:0}); setAttrs({technical_psa:0}); setAttrs({biosocial_psa:0}); console.log("NO PSA CHOSEN");}
|
||
});
|
||
});
|
||
|
||
on('change:sel_race change:customwalk change:customrun change:customhourly change:custom_race_ability1_base change:custom_race_ability2_base change:custom_race_ability1 change:custom_Race_Ability2', function(){
|
||
getAttrs(['sel_RACE','Race_Ability1','Race_Ability2','Race_Ability1_base','Race_Ability2_base','custom_Race_Ability1_base','custom_Race_Ability2_base','custom_Race_Ability1','custom_Race_Ability2','WALK','RUN','HOURLY','customRACE','customWALK','customRUN',"customHOURLY"], function(values){
|
||
var A = values.customWALK
|
||
var B = values.customRUN;
|
||
var C = values.customHOURLY;
|
||
var D = values.custom_Race_Ability1;
|
||
var custom_Race_Ability1_base = values.custom_Race_Ability1_base;
|
||
var E = values.custom_Race_Ability2;
|
||
var custom_Race_Ability2_base = values.custom_Race_Ability2_base;
|
||
|
||
if(values.sel_RACE == "HUMAN") {
|
||
setAttrs({WALK:10}); setAttrs({RUN:30}); setAttrs({HOURLY:5}); console.log("Race is a Human");
|
||
setAttrs({Race_Ability1:""}); setAttrs({Race_Ability1_base:0});
|
||
setAttrs({Race_Ability2:""}); setAttrs({Race_Ability2_base:0});
|
||
}
|
||
else if(values.sel_RACE == "DRALASITE") {
|
||
setAttrs({WALK:5}); setAttrs({RUN:20}); setAttrs({HOURLY:3}); console.log("Race is Dralasite");
|
||
setAttrs({Race_Ability1:"Detect Lies"}); setAttrs({Race_Ability1_base:5});
|
||
setAttrs({Race_Ability2:""}); setAttrs({Race_Ability2_base:0});
|
||
}
|
||
else if(values.sel_RACE == "VRUSK") {setAttrs({WALK:15}); setAttrs({RUN:35}); setAttrs({HOURLY:6}); console.log("Race is Vrusk");
|
||
setAttrs({Race_Ability1:"Comprehension"}); setAttrs({Race_Ability1_base:15});
|
||
setAttrs({Race_Ability2:""}); setAttrs({Race_Ability2_base:0});
|
||
}
|
||
else if(values.sel_RACE == "YAZIRIAN") {setAttrs({WALK:10}); setAttrs({RUN:30}); setAttrs({HOURLY:4}); console.log("Race is Yazirian");
|
||
setAttrs({Race_Ability1:"Battle Rage"}); setAttrs({Race_Ability1_base:5});
|
||
setAttrs({Race_Ability2:""}); setAttrs({Race_Ability2_base:0});
|
||
}
|
||
else {
|
||
setAttrs({WALK: A}); setAttrs({RUN: B}); setAttrs({HOURLY: C}); console.log("===== Race is Alien =====");
|
||
setAttrs({Race_Ability1: D}); setAttrs({Race_Ability1_base: custom_Race_Ability1_base});
|
||
setAttrs({Race_Ability2: E}); setAttrs({Race_Ability2_base: custom_Race_Ability2_base});
|
||
}
|
||
});
|
||
});
|
||
|
||
|
||
on('change:vehicle_type', function(){
|
||
getAttrs(['Vehicle_Type','Vehicle_Pass','Vehicle_Max_Cargo','Vehicle_Cost',], function(values){
|
||
// var B = values.Vehicle_Pass;
|
||
// var C = values.Vehicle_Max_Cargo;
|
||
// var D = values.Vehicle_Cost;
|
||
|
||
if(values.Vehicle_Type == "JETCOPTER") {
|
||
setAttrs({Vehicle_Pass:4}); setAttrs({Vehicle_Max_Cargo:500}); setAttrs({Vehicle_Cost:40000}); console.log("Vehicle is a Jetcopter");
|
||
setAttrs({Vehicle_Acc_MT:100}); setAttrs({Vehicle_Dec_MT:100}); setAttrs({Vehicle_Top_MT:100}); setAttrs({STA:150}); setAttrs({BASE_STA:150});
|
||
setAttrs({Vehicle_Acc_KM:60}); setAttrs({Vehicle_Dec_KM:60}); setAttrs({Vehicle_Cruise_KM:50}); setAttrs({Vehicle_Top_KM:350});setAttrs({Vehicle_MR:6}); setAttrs({Vehicle_Alt_MT:20});
|
||
}
|
||
else if(values.Vehicle_Type == "AIR CAR") {
|
||
setAttrs({Vehicle_Pass:4}); setAttrs({Vehicle_Max_Cargo:1000}); setAttrs({Vehicle_Cost:50000}); console.log("Vehicle is an Aircar"); setAttrs({Vehicle_MR:6}); setAttrs({Vehicle_Alt_MT:20});
|
||
setAttrs({Vehicle_Acc_MT:100}); setAttrs({Vehicle_Dec_MT:100}); setAttrs({Vehicle_Top_MT:175}); setAttrs({STA:150}); setAttrs({BASE_STA:150});
|
||
setAttrs({Vehicle_Acc_KM:60}); setAttrs({Vehicle_Dec_KM:60}); setAttrs({Vehicle_Cruise_KM:400}); setAttrs({Vehicle_Top_KM:900});
|
||
}
|
||
else if(values.Vehicle_Type == "GLI-JET") {
|
||
setAttrs({Vehicle_Pass:1}); setAttrs({Vehicle_Max_Cargo:15}); setAttrs({Vehicle_Cost:3000}); console.log("Vehicle is a Gli-Jet");
|
||
setAttrs({Vehicle_Acc_MT:175}); setAttrs({Vehicle_Dec_MT:100}); setAttrs({Vehicle_Top_MT:175}); setAttrs({STA:25}); setAttrs({BASE_STA:25});
|
||
setAttrs({Vehicle_Acc_KM:100}); setAttrs({Vehicle_Dec_KM:100}); setAttrs({Vehicle_Cruise_KM:30}); setAttrs({Vehicle_Top_KM:100}); setAttrs({Vehicle_MR:3}); setAttrs({Vehicle_Alt_MT:50});
|
||
}
|
||
else if(values.Vehicle_Type == "AIR TRANSPORT") {
|
||
setAttrs({Vehicle_Pass:21}); setAttrs({Vehicle_Max_Cargo:10000}); setAttrs({Vehicle_Cost:100000}); console.log("Vehicle is an Air Transport");
|
||
setAttrs({Vehicle_Acc_MT:100}); setAttrs({Vehicle_Dec_MT:100}); setAttrs({Vehicle_Top_MT:175}); setAttrs({STA:250}); setAttrs({BASE_STA:250});
|
||
setAttrs({Vehicle_Acc_KM:50}); setAttrs({Vehicle_Dec_KM:50}); setAttrs({Vehicle_Cruise_KM:400}); setAttrs({Vehicle_Top_KM:900}); setAttrs({Vehicle_MR:4}); setAttrs({Vehicle_Alt_MT:20});
|
||
}
|
||
else if(values.Vehicle_Type == "GROUND CYCLE") {
|
||
setAttrs({Vehicle_Pass:2}); setAttrs({Vehicle_Max_Cargo:20}); setAttrs({Vehicle_Cost:2000}); console.log("Vehicle is a Ground Cycle");
|
||
setAttrs({Vehicle_Acc_MT:100}); setAttrs({Vehicle_Dec_MT:40}); setAttrs({Vehicle_Top_MT:200}); setAttrs({Vehicle_Turn_MT:100}); setAttrs({STA:50}); setAttrs({BASE_STA:50});
|
||
setAttrs({Vehicle_Acc_KM:60}); setAttrs({Vehicle_Dec_KM:24}); setAttrs({Vehicle_Cruise_KM:60}); setAttrs({Vehicle_Top_KM:120});
|
||
}
|
||
else if(values.Vehicle_Type == "GROUND CAR") {
|
||
setAttrs({Vehicle_Pass:6}); setAttrs({Vehicle_Max_Cargo:150}); setAttrs({Vehicle_Cost:5000}); console.log("Vehicle is a Ground Car");
|
||
setAttrs({Vehicle_Acc_MT:60}); setAttrs({Vehicle_Dec_MT:40}); setAttrs({Vehicle_Top_MT:175}); setAttrs({Vehicle_Turn_MT:80}); setAttrs({STA:100}); setAttrs({BASE_STA:100});
|
||
setAttrs({Vehicle_Acc_KM:36}); setAttrs({Vehicle_Dec_KM:24}); setAttrs({Vehicle_Cruise_KM:60}); setAttrs({Vehicle_Top_KM:100});
|
||
}
|
||
else if(values.Vehicle_Type == "GROUND TRANSPORT") {
|
||
setAttrs({Vehicle_Pass:3}); setAttrs({Vehicle_Max_Cargo:10000}); setAttrs({Vehicle_Cost:15000}); console.log("Vehicle is a Ground Transport");
|
||
setAttrs({Vehicle_Acc_MT:40}); setAttrs({Vehicle_Dec_MT:20}); setAttrs({Vehicle_Top_MT:125}); setAttrs({Vehicle_Turn_MT:50}); setAttrs({STA:200}); setAttrs({BASE_STA:200});
|
||
setAttrs({Vehicle_Acc_KM:24}); setAttrs({Vehicle_Dec_KM:12}); setAttrs({Vehicle_Cruise_KM:60}); setAttrs({Vehicle_Top_KM:75});
|
||
}
|
||
else if(values.Vehicle_Type == "HOVER CYCLE") {
|
||
setAttrs({Vehicle_Pass:2}); setAttrs({Vehicle_Max_Cargo:20}); setAttrs({Vehicle_Cost:2000}); console.log("Vehicle is a Hover Cycle");
|
||
setAttrs({Vehicle_Acc_MT:100}); setAttrs({Vehicle_Dec_MT:40}); setAttrs({Vehicle_Top_MT:175}); setAttrs({Vehicle_Turn_MT:90}); setAttrs({STA:60}); setAttrs({BASE_STA:60});
|
||
setAttrs({Vehicle_Acc_KM:60}); setAttrs({Vehicle_Dec_KM:24}); setAttrs({Vehicle_Cruise_KM:80}); setAttrs({Vehicle_Top_KM:100});
|
||
}
|
||
else if(values.Vehicle_Type == "HOVER CAR") {
|
||
setAttrs({Vehicle_Pass:6}); setAttrs({Vehicle_Max_Cargo:100}); setAttrs({Vehicle_Cost:8000}); console.log("Vehicle is a Hover Car");
|
||
setAttrs({Vehicle_Acc_MT:80}); setAttrs({Vehicle_Dec_MT:40}); setAttrs({Vehicle_Top_MT:250}); setAttrs({Vehicle_Turn_MT:70}); setAttrs({STA:120}); setAttrs({BASE_STA:120});
|
||
setAttrs({Vehicle_Acc_KM:48}); setAttrs({Vehicle_Dec_KM:24}); setAttrs({Vehicle_Cruise_KM:60}); setAttrs({Vehicle_Top_KM:150});
|
||
}
|
||
else if(values.Vehicle_Type == "HOVER TRANSPORT") {
|
||
setAttrs({Vehicle_Pass:3}); setAttrs({Vehicle_Max_Cargo:10000}); setAttrs({Vehicle_Cost:20000}); console.log("Vehicle is a Hover Transport");
|
||
setAttrs({Vehicle_Acc_MT:60}); setAttrs({Vehicle_Dec_MT:30}); setAttrs({Vehicle_Top_MT:250}); setAttrs({Vehicle_Turn_MT:40}); setAttrs({STA:240}); setAttrs({BASE_STA:240});
|
||
setAttrs({Vehicle_Acc_KM:36}); setAttrs({Vehicle_Dec_KM:18}); setAttrs({Vehicle_Cruise_KM:90}); setAttrs({Vehicle_Top_KM:150});
|
||
}
|
||
else if(values.Vehicle_Type == "EXPLORER") {
|
||
setAttrs({Vehicle_Pass:6}); setAttrs({Vehicle_Max_Cargo:2000}); setAttrs({Vehicle_Cost:20000}); console.log("Vehicle is an Explorer");
|
||
setAttrs({Vehicle_Acc_MT:60}); setAttrs({Vehicle_Dec_MT:40}); setAttrs({Vehicle_Top_MT:150}); setAttrs({Vehicle_Turn_MT:100}); setAttrs({STA:200}); setAttrs({BASE_STA:200});
|
||
setAttrs({Vehicle_Acc_KM:36}); setAttrs({Vehicle_Dec_KM:24}); setAttrs({Vehicle_Cruise_KM:50}); setAttrs({Vehicle_Top_KM:90});
|
||
}
|
||
else {
|
||
setAttrs({Vehicle_Pass:0}); setAttrs({Vehicle_Max_Cargo:0}); setAttrs({Vehicle_Cost:0}); console.log("No Vehicle Selected");
|
||
setAttrs({Vehicle_Acc_MT:0}); setAttrs({Vehicle_Dec_MT:0}); setAttrs({Vehicle_Top_MT:0}); setAttrs({STA:50}); setAttrs({BASE_STA:50});
|
||
setAttrs({Vehicle_Acc_KM:0}); setAttrs({Vehicle_Dec_KM:0}); setAttrs({Vehicle_Cruise_KM:0}); setAttrs({Vehicle_Top_KM:0});
|
||
}
|
||
});
|
||
});
|
||
|
||
on('change:Computer_fPoints change:repeating_computer', function(){
|
||
getAttrs(['computer_fpoints','computer_level',], function(values){
|
||
if(values.computer_fpoints > 499) {
|
||
setAttrs({computer_level:6}); setAttrs({computer_sp:800});
|
||
}
|
||
else if(values.computer_fpoints > 200) {
|
||
setAttrs({computer_level:5}); setAttrs({computer_sp:300});
|
||
}
|
||
else if(values.computer_fpoints > 80) {
|
||
setAttrs({computer_level:4}); setAttrs({computer_sp:100});
|
||
}
|
||
else if(values.computer_fpoints > 30) {
|
||
setAttrs({computer_level:3}); setAttrs({computer_sp:20});
|
||
}
|
||
else if(values.computer_fpoints > 10) {
|
||
setAttrs({computer_level:2}); setAttrs({computer_sp:8});
|
||
}
|
||
else if(values.computer_fpoints > 1) {
|
||
setAttrs({computer_level:1}); setAttrs({computer_sp:3});
|
||
}
|
||
else {
|
||
setAttrs({computer_level:"-"}); setAttrs({computer_sp:0});
|
||
}
|
||
});
|
||
});
|
||
|
||
on('change:screen_pro_type change:screen_on', function(){
|
||
getAttrs(['Screen_pro_type','Screen_on'], function(values){
|
||
if(values.Screen_pro_type == "ALBEDO") {
|
||
setAttrs({Screen_pro: Math.round(parseInt(values.Screen_on) * 100)}); setAttrs({Screen_ratio:.2}); setAttrs({Screen_Per_Hit:0}); setAttrs({Screen_SPM:1});
|
||
}
|
||
else if(values.Screen_pro_type == "GAUSS") {
|
||
setAttrs({Screen_pro: Math.round(parseInt(values.Screen_on) * 100)}); setAttrs({Screen_ratio:0}); setAttrs({Screen_Per_Hit:2}); setAttrs({Screen_SPM:0});
|
||
}
|
||
else if(values.Screen_pro_type == "INERTIA") {
|
||
setAttrs({Screen_pro: Math.round(parseInt(values.Screen_on) * 50)}); setAttrs({Screen_ratio:0}); setAttrs({Screen_Per_Hit:2}); setAttrs({Screen_SPM:0});
|
||
}
|
||
else if(values.Screen_pro_type == "SONIC") {
|
||
setAttrs({Screen_pro: Math.round(parseInt(values.Screen_on) * 100)}); setAttrs({Screen_ratio:0}); setAttrs({Screen_Per_Hit:2}); setAttrs({Screen_SPM:1});
|
||
}
|
||
else if(values.Screen_pro_type == "HOLO") {
|
||
setAttrs({Screen_pro: Math.round(parseInt(values.Screen_on) * 0)}); setAttrs({Screen_ratio:0}); setAttrs({Screen_Per_Hit:2}); setAttrs({Screen_SPM:1});
|
||
}
|
||
else {
|
||
setAttrs({Screen_pro: 0}); setAttrs({Screen_ratio:0}); setAttrs({Screen_Per_Hit:0}); setAttrs({Screen_SPM:00});
|
||
}
|
||
});
|
||
});
|
||
|
||
on('change:armor_type', function(){
|
||
getAttrs(['ARMOR_TYPE'], function(values){
|
||
if(values.ARMOR_TYPE == "MILITARY") {
|
||
setAttrs({armor_pro: 50}); setAttrs({ARMOR:50}); setAttrs({ARMOR_max:50}); setAttrs({Armor_COST:300}); setAttrs({Armor_MASS:1}); setAttrs({armor_pro_type: "INERTIA"});
|
||
}
|
||
else if(values.ARMOR_TYPE == "CIVILIAN") {
|
||
setAttrs({armor_pro: 50}); setAttrs({ARMOR:50}); setAttrs({ARMOR_max:50}); setAttrs({Armor_COST:500}); setAttrs({Armor_MASS:1}); setAttrs({armor_pro_type: "INERTIA"});
|
||
}
|
||
else if(values.ARMOR_TYPE == "ALBEDO") {
|
||
setAttrs({armor_pro: 100}); setAttrs({ARMOR:100}); setAttrs({ARMOR_max:100}); setAttrs({Armor_COST:500}); setAttrs({Armor_MASS:1}); setAttrs({armor_pro_type: "ALBEDO"});
|
||
}
|
||
else {
|
||
setAttrs({armor_pro: 0}); setAttrs({ARMOR:0}); setAttrs({ARMOR_max:0}); setAttrs({Armor_COST:0}); setAttrs({Armor_MASS:0}); setAttrs({armor_pro_type: "NONE"});
|
||
}
|
||
});
|
||
});
|
||
|
||
on('change:robot_frame change:robot_level change:robot_type', function(){
|
||
getAttrs(['Robot_Frame','Robot_Level','Robot_Type'], function(values){
|
||
if(values.Robot_Frame == "STANDARD") {
|
||
setAttrs({BASE_STA: 100}); setAttrs({STA: 100}); setAttrs({Size:"MEDIUM"}); setAttrs({ROBOT_seuusehr: 1});
|
||
}
|
||
else if(values.Robot_Frame == "HEAVY DUTY") {
|
||
setAttrs({BASE_STA: 500}); setAttrs({STA:500}); setAttrs({Size:"LARGE"}); setAttrs({ROBOT_seuusehr: 1});
|
||
}
|
||
else if(values.Robot_Frame == "ANTHRO") {
|
||
setAttrs({BASE_STA: 100}); setAttrs({STA:100}); setAttrs({Size:"MEDIUM"}); setAttrs({ROBOT_seuusehr: 2});
|
||
}
|
||
else {
|
||
setAttrs({BASE_STA: 100}); setAttrs({STA:100}); setAttrs({Size:"MEDIUM"}); setAttrs({ROBOT_seuusehr: 1});
|
||
}
|
||
if(values.Robot_Type == "COMBAT BOT" || values.Robot_Type == "WARBOT") {
|
||
setAttrs({Robot_Speed: 120});
|
||
}
|
||
else if(values.Robot_Type == "SECURITY BOT") {
|
||
setAttrs({Robot_Speed: 90});
|
||
}
|
||
else if(values.Robot_Type == "MAINTENANCE") {
|
||
setAttrs({Robot_Speed: 60});
|
||
}
|
||
else {
|
||
setAttrs({Robot_Speed: 30});
|
||
}
|
||
});
|
||
});
|
||
|
||
on('change:otherdef', function(){
|
||
getAttrs(['otherdef'], function(values){
|
||
if(values.otherdef == "SPACESUIT ARMOR") {
|
||
var newrowid = generateRowID();
|
||
var newrowattrs = {};
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensetype"] = "Damage Reduction"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensemod"] = "50%"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defenseversus"] = "Any Damage that could be deflected"; setAttrs(newrowattrs);
|
||
var newrowid = generateRowID();
|
||
var newrowattrs = {};
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensetype"] = "IMMUNITY"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensemod"] = "100%"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defenseversus"] = "Small Melee, Gas, Needlers, Sonic"; setAttrs(newrowattrs);
|
||
var newrowid = generateRowID();
|
||
var newrowattrs = {};
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensetype"] = "DEFLECTION"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensemod"] = "70%"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defenseversus"] = "Spear / Sword"; setAttrs(newrowattrs);
|
||
var newrowid = generateRowID();
|
||
var newrowattrs = {};
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensetype"] = "DEFLECTION"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensemod"] = "65%"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defenseversus"] = "Bullets"; setAttrs(newrowattrs);
|
||
var newrowid = generateRowID();
|
||
var newrowattrs = {};
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensetype"] = "DEFLECTION"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensemod"] = "50%"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defenseversus"] = "Lasers"; setAttrs(newrowattrs);
|
||
var newrowid = generateRowID();
|
||
var newrowattrs = {};
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensetype"] = "DEFLECTION"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensemod"] = "35%"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defenseversus"] = "Frag / Explosives / Gyrojet"; setAttrs(newrowattrs);
|
||
var newrowid = generateRowID();
|
||
var newrowattrs = {};
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensetype"] = "DEFLECTION"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensemod"] = "30%"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defenseversus"] = "Electric Sword"; setAttrs(newrowattrs);
|
||
var newrowid = generateRowID();
|
||
var newrowattrs = {};
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensetype"] = "DEFLECTION"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defensemod"] = "25%"; setAttrs(newrowattrs);
|
||
newrowattrs["repeating_otherdefenses_" + newrowid + "_defenseversus"] = "Vibronife"; setAttrs(newrowattrs)
|
||
}
|
||
else if(values.otherdef == "CLEAR LIST") {
|
||
getSectionIDs("repeating_otherdefenses", function(idarray) {
|
||
for(var i=0; i < idarray.length; i++) {
|
||
removeRepeatingRow("repeating_otherdefenses_" + idarray[i] );
|
||
}
|
||
});
|
||
}
|
||
});
|
||
});
|
||
|
||
</script>
|
||
|
||
|
||
|
||
|