UNITED PLANETARY FEDERATION FORM 32J-1K

RANK
NAME
STA
ARMOR
SEU
WALKING
M
RUNNING
M
HOURLY
KM


PHYSICAL DATA

  ABILITY
SCORES
BASE
XP
MOD
  ABILITY
SCORES
BASE
XP
MOD
=
+
+
/
=
+
+
=
+
+
/
=
+
+
=
+
+
/
=
+
+
=
+
+
/
=
+
+


RACE
IM
RW
M (STR)
M (DEX)
PS

COMBAT DATA

RANGE WEAPONS

WEAPON
ACC
DMG
SETTING
AMMO TYPE
A P S
AMMO
D10

RANGE WEAPON MODIFIERS

WEAPON
MOD
ORIGIN OF MOD / NOTES

MELEE WEAPONS

WEAPON
ACC
DAMAGE
ATTACK
STYLE
AMMO
D10+

MELEE WEAPON MODIFIERS

WEAPON
MOD
ORIGIN OF MOD / NOTES

MEDICAL RECORD

HEALTH REPORT

HEALTH (STA):
/

WOUND DAMAGE:
SPECIAL DAMAGE:

CURRENT TRAUMA

TRAUMA TYPE
LOCATION
STA DMG
EFFECT:

GLOBAL MODIFIERS

ABILITY MODIFIERS
STR
STA
DEX
RS
INT
LOG
PER
LDR

UNIVERSAL MODIFIERS
GLOBAL
CARRY
MOVE
ATTACK

ACTIVE CONDITIONS

CONDITION
(S)TR
(D)UR
(M)OD
ABILITY
EFFECT:

PERSONAL FILE

RACIAL DATA

RACE
WALKING
M
RUNNING
M
HOURLY
KM

SEX
AGE
HANDEDNESS
VISION

HEIGHT
MASS

PHYSICAL DESCRIPTION

RACIAL ABILITIES

ABILITY
TOTAL %
BASE %
XP
=
+
=
+
TOTAL XP
# LANG
XP
=
x

RACIAL TRAITS / ABILITIES

BACKGROUND

HOME PLANET
LEGAL STATUS

BACKGROUND DESCRIPTION

OBLIGATIONS

PERSONALITY PROFILE

PERSONALITY TRAITS
IDEALS / CODE
FLAWS

PERSONAL ASSETS

CREDITS (BANK)
CR
NET ASSETS
CR

ASSET LIST

ASSET
LOCATION
CR

PROFESSIONAL RÉSUMÉ

EXPERIENCE POINTS

EARNED XP
+
SPENT XP
=
TOTAL XP

ABILITY
+
RACE
+
SKILLS
+
OCC
=
SPENT XP

OCCUPATION (PRIMARY SKILL AREA)

PRIMARY SKILL AREA (PSA)
OCCUPATION
SPENT OCC XP

OCCUPATION DESCRIPTION

CURRENT EMPLOYER

EMPLOYER NAME
EMPLOYER TYPE

EMPLOYER (DIVISION) DESCRIPTION

CURRENT POSITION

RANK LEVEL
EMPLOYEE RANK (TITLE)
XP NEEDED
PAY PER DAY

JOB / POSITION INFORMATION

PREVIOUS EMPLOYER / POSITIONS

EMPLOYER
POSITION
TITLE
PAY PER DAY

SKILLS

PRIMARY SKILL AREA
XP
SKILL XP
SPENT XP

MILITARY SKILL AREA

RANGE WEAPON SKILLS

SKILL
LEVEL
XP
RW

BEAM WEAPONS

PROJECTILE WEAPONS

GYROJET WEAPONS

THROWN WEAPONS


MILITARY SKILL AREA MODIFIERS

SKILL
MOD
ORIGIN OF MOD / NOTES

MELEE WEAPON SKILLS

SKILL
LEVEL
XP

MELEE WEAPONS

MARTIAL ARTS


MILITARY OPERATIONS SKILLS

SKILL
LEVEL
XP

DEMOLITIONS

SET CHARGES
 %
?
DEFUSE CHARGES
 %
N


TECHNICAL SKILL AREA

COMPUTER SKILLS

SKILL
LEVEL
XP
COMPUTER

COMPUTER OPS
 %
N
BYPASS SECURITY
 %
N
x
DEFEAT SECURITY
 %
N
DISPLAY INFO
 %
N
?
MANIPULATE PROGRAM
 %
N
INTERFACE COMPUTERS
 %
N
REPAIR COMPUTER
 %
N
x
WRITE PROGRAM
N

TECHNICAN SKILLS

SKILL
LEVEL
XP
TECHNICIAN

OPERATE MACHINERY
 %
N
REPAIRING MACHINERY
 %
N
x
SABOTAGE EQUIPMENT
 %
x
?
DETECT SECURITY
 %
N
?
DEACTIVATE SECURITY
 %
N
?
OPEN LOCKS
 %
N

ROBOTIC SKILLS

SKILL
LEVEL
XP
ROBOTICS

ROBOT ID
 %
N
?
DE/ACTIVATE ROBOT
 %
N
ADDING EQUIPMENT
 %
N
x
REMOVE SECURITY LOCK
 %
N
LIST FUNCTIONS
 %
N
ALTER FUNCTION
 %
N
ALTER MISSION
 %
N
REPAIR ROBOT
 %
N
x

TECHNICAL SKILL AREA MODIFIERS

SKILL
MOD
ORIGIN OF MOD / NOTES

BIOSOCIAL SKILL AREA

MEDICAL SKILLS

SKILL
LEVEL
XP
MEDICAL

ADMINISTER DRUGS
 %
n
x
DIAGNOSIS
 %
n
x
?
FIRST AID
 %
n
x
MINOR SURGERY
 %
n
x
Y
MAJOR SURGERY
 %
n
x
Y
CONTROL INFECTION
 %
n
x
Y
CURE DISEASE
 %
n
x
Y
NEUTRALIZE TOXNS
 %
n
x
Y
ACTIVATE FREEZE FIELD
 %
n
x

ENVIRONMENTAL SKILLS

SKILL
LEVEL
XP
ENVIRONMENTAL

ANALYZE SAMPLES
 %
x
ANALYZE ECO-SYSTEM
 %
FINDING DIRECTIONS
 %
n
SURVIVAL
 %
n
MAKE TOOL / WEAPON
 %
n
TRACKING
 %
STEALTH
 %
?
CONCEALMENT
 %
?
NAMING
N

PSYCHO-SOCIAL SKILLS

SKILL
LEVEL
XP
PSYCHO-SOCIAL

EMPATHY
 %
n
?
PERSUASION
 %
n
U
COMMUNICATION
 %
HYPNOSIS
 %
PSYCHO-PATHOLOGY
 %

BIOSOCIAL SKILL AREA MODIFIERS

SKILL
MOD
ORIGIN OF MOD / NOTES

SPACER SKILL AREA

STARSHIP PILOTING SKILLS

SKILL
LEVEL
XP
STARSHIP PILOT
PILOT STARSHIP
N
!
INCREASE WEAPON ACC
N
!
EVASION
N
!
INCREASE MR RATING
 %

ASTRONAVIGATION SKILLS

SKILL
LEVEL
XP
ASTRONAVIGATION
PLOT SPACE JUMP
N
!
RISK JUMP
 %
N
FIND SPACE LOCATION
 %
?
CHART NEW ROUTE
 %
N

STARSHIP ENGINEERING SKILLS

SKILL
LEVEL
XP
STARSHIP ENGINEER
STARSHIP DESIGN
N
DAMAGE CONTROL
N
STRESS ANALYSIS
N

GUNNERY SKILLS

SKILL
LEVEL
XP
ACC

ENERGY GUNNER

ROCKET GUNNER

SPACER SKILL AREA MODIFIERS

SKILL
MOD
ORIGIN OF MOD / NOTES

WEAPONS

PERSONAL RANGE WEAPONS

WEAPON NAME
WEAPON CLASS
DMG
D10
DEFENSE
SKILL
HVY MOD
PB
SHORT
MEDIUM
LONG
EXTREME
AMMO TYPE
CLIPS
CLIP SIZE
R O F
A P S
VAR SEU
PROPERTIES
BLAST RAD
ABILITY CHK

MELEE WEAPONS

WEAPON NAME
WEAPON CLASS
DMG
D10+
BNS
PS DMG
DEFENSE
BLUNT
POWER
CLIP SIZE
SKILL
ATT%
WEAP MOD
SKILL %
=
TOTAL %
PROPERTIES

DEFENSES

DEFENSIVE SCREENS

SCREEN
PROT
%
SEU RATIO
SEU / HIT
SEU / MIN
SUIT
PROT
%
RESISTS
ARMOR
POINTS
COST
MASS

OTHER DEFENSES (MODIFIERS)

DEFENSE
DEX/RS
PROPERTIES

DEFENSE TYPE
MOD
DEFENSE AGAINST

ENERGY RECORD

SEU
TOTAL SEU
SEU USE PER MIN
OTHER SEU/MIN

ACTIVE ENERGY SYSTEMS

ENERGY DEVICE
SEU MAX
LOCATION


MISSION GEAR


GEAR TOTALS AND ENCUMBRANCE

GRAVITY
(KG) CHANGE
CARRY WEIGHT
MAX CARRY
MAX LIFT
CURRENT MASS CARRIED
ENCUMBRANCE
CREDITS
TOTAL GEAR COST (CR)

PACKED GEAR

CARRIED
PACK NAME
SLOTS
USED
SEU/MIN
PACK COST
PACK MASS

SLOT
QTY
ITEM
SEU/MIN
COST
MASS
NOTES
TOTAL COST
TOTAL MASS

CARRIED
PACK NAME
SLOTS
USED
SEU/MIN
PACK COST
PACK MASS

SLOT
QTY
ITEM
SEU/MIN
COST
MASS
NOTES
TOTAL COST
TOTAL MASS

CARRIED
PACK NAME
SLOTS
USED
SEU/MIN
PACK COST
PACK MASS

SLOT
QTY
ITEM
SEU/MIN
COST
MASS
NOTES
TOTAL COST
TOTAL MASS

CARRIED
PACK NAME
SLOTS
USED
SEU/MIN
PACK COST
PACK MASS

SLOT
QTY
ITEM
SEU/MIN
COST
MASS
NOTES
TOTAL COST
TOTAL MASS

CARRIED
PACK NAME
SLOTS
USED
SEU/MIN
PACK COST
PACK MASS

SLOT
QTY
ITEM
SEU/MIN
COST
MASS
NOTES
TOTAL COST
TOTAL MASS

STORED GEAR

LOCATION
SEU/MIN
STORED COST
STORED MASS

QTY
ITEM
SEU/MIN
COST
MASS
NOTES
TOTAL COST
TOTAL MASS

COMPUTER

LEVEL
F-PTS
TOTAL COST
SP / KG
SP DMG
OP DAYS

COMPUTER NOTES

PROGRAMS

PROGRAM
LEVEL
POINTS
COST

CONSUMABLES

QTY
MAX
ITEM
NOTES
OUTPUT VIEW

CUSTOM RACE

RACE NAME
WALKING
RUNNING
HOURLY

ABILITY
BASE %

UNITED PLANETARY FEDERATION ROBOT LICENSE (FORM 62B-1T)

ROBOT ID
STA
ARMOR
SEU
IM
ATTACK
SIZE
MOVE
M
ALT MOVE
M

GENERAL DATA

ROBOT ID
ROBOT FRAME
ROBOT SIZE
ROBOT TYPE
ROBOT LEVEL
ROBOT COST
 CR

ROBOT SPEED
MOVE
 M
HOURLY
 KM
SENSOR TYPE
SENSOR RANGE
SECURITY LOCK

ALT MOVEMENT
ALT MOVE
 M
ACC
DEC
TURN SPEED
MAX SPEED
 KM/HR
SEU:KM RATIO

OPERATIONAL DATA

PRIMARY FUNCTIONS

ATTACK
IM
RS
RS MOD

ACTIVE ENERGY SYSTEMS

SEU
TOTAL SEU
SEU USE PER MIN
OTHER SEU/MIN
HOURLY SEU USE
HOURS LEFT

ENERGY DEVICE
SEU MAX
LOCATION

STRUCTURAL INTEGRITY & DEFENSIVE SYSTEMS

ROBOT STRUCTURE

STA
/
STA MAX

DEFENSES

DEFENSIVE SCREENS

SCREEN
PROT
%
SEU RATIO
SEU / HIT
SEU / MIN
SUIT
PROT
%
RESISTS
ARMOR
POINTS
COST
MASS

OTHER DEFENSES (MODIFIERS)

DEFENSE
DEX/RS
PROPERTIES

DEFENSE TYPE
MOD
DEFENSE AGAINST

DAMAGE REPORT

SYSTEM MALFUNCTIONS / DAMAGE

SYSTEM DAMAGED
DAMAGE LEVEL
REPAIR TIME

SYSTEM WIDE EFFECTS

EFFECT
(S)TR
(D)UR
(M)OD


COMBAT DATA

RANGE WEAPONS

WEAPON
ACC
DMG
SETTING
AMMO TYPE
A P S
AMMO
D10

RANGE WEAPON MODIFIERS

WEAPON
MOD
ORIGIN OF MOD / NOTES

MELEE WEAPONS

WEAPON
ACC
DAMAGE
ATTACK
AMMO
D10+
D10+

MELEE WEAPON MODIFIERS

WEAPON
MOD
ORIGIN OF MOD / NOTES

PROGRAMMING

PROGRAM

NOTES

MISSION

FUNCTIONS

#
FUNCTION
PARAMETERS

UNITED PLANETARY FEDERATION ROBOT LICENSE (FORM 62B-1T)

WEAPONS

PERSONAL RANGE WEAPONS

WEAPON NAME
WEAPON CLASS
DMG
D10
DEFENSE
ACC %
HVY MOD
PB
SHORT
MEDIUM
LONG
EXTREME
AMMO TYPE
CLIPS
CLIP SIZE
R O F
A P S
VAR SEU
PROPERTIES
BLAST RAD
ABILITY CHK

MELEE WEAPONS

WEAPON NAME
WEAPON CLASS
DMG
D10+
PS DMG
DEFENSE
BLUNT
POWER
CLIP SIZE
ACC %
WEAP MOD
=
TOTAL %
PROPERTIES

GEAR

INSTALLED GEAR

SEU/MIN
COST
MASS
!

QTY
ITEM
SEU / MIN
COST (CR)
MASS (KG)

ENHANCEMENTS

#
ENHANCEMENT
NOTES

CARRIED GEAR

SEU/MIN
COST
MASS
!

QTY
ITEM
SEU / MIN
COST (CR)
MASS (KG)

CONSUMABLES

QTY
ITEM
NOTES

UPF CREATURE DATA SHEET 9622P-5K

SIZE
BIOLOGICAL NAME
STA
SEU
IM
ATTACK
MOVE
M

GENERAL DATA

BIOLOGICAL NAME
ALIEN CREATURE TYPE
NATIVE PLANET
NATIVE HABITAT

CREATURE SIZE
CREATURE SPEED
MOVE
 M
HOURLY
 KM
SENSES
AWARE %
RANGE

PHYSICAL DATA

=
BASE STA
+
STA MOD
GLOBAL MOD
=
BASE RS
+
RS MOD

IM
ATTACK
TOTAL

ACTIVE CONDITIONS

EFFECT
(S)TR
(D)UR
(M)OD
DESCRIPTION:

MEDICAL RECORD

HEALTH REPORT

HEALTH (CURRENT STA):
/
WOUND DAMAGE:
SPECIAL DAMAGE:

CRITICAL INJURIES

TYPE
LOCATION
STA DMG
EFFECT:

CREATURE ABILITIES

STANDARD ATTACK

ATTACK NAME
ACC
DAMAGE
DMG BNS
DMG TYPE
EFFECT
D10+


SPECIAL ATTACK

SPECIAL ATTACK NAME
ACC
DAMAGE
DMG BNS
DMG TYPE
EFFECT
D10+
RANGE:


SPECIAL DEFENSES

RESISTANCES
IMMUNITIES
NOTES

DETAILED DATA

PHYSICAL DESCRIPTION

SPECIAL ATTACK NOTES

ACTIVE ENERGY SYSTEMS

SEU
TOTAL SEU
TOTAL COST
TOTAL MASS

ENERGY DEVICE
SEU MAX
LOCATION

ECOLOGY NOTES

SPECIAL DEFENSES NOTES

POSSESSIONS

UPF VEHICLE REGISTRATION FORM D2V-L-32K


VEHICLE CLASS

AIR VEHICLE REGISTRATION DATA

VEHICLE ID
VEHICLE TYPE
PASSENGERS
CARGO MAX (KG)
VEHICLE OWNER
VEHICLE COST

AIR VEHICLE PERFORMANCE DATA

PILOT
REACTION SPEED

COMBAT SPEED (M / TURN)

ACCELERATE
DECELERATE
TOP SPEED
MAX TURNS
ALTITUDE CHANGE

CRUISING SPEED (KM / HR)

ACCELERATE
DECELERATE
CRUISE SPEED
MAX SPEED

AIR VEHICLE DASHBOARD

CURRENT SPEED (M/T)
SPEED (KM/HR)
CURRENT ALTITUDE (M)

BREAKDOWN / DAMAGE REPORT

ARMOR
SP
/
SP MAX

VEHICLE DAMAGE

REPAIR TECHNICIAN
LEVEL

SYSTEM DAMAGED
DAMAGE LEVEL
REPAIR TIME

GROUND VEHICLE REGISTRATION DATA

VEHICLE ID
VEHICLE TYPE
PASSENGERS
CARGO MAX (KG)
VEHICLE OWNER
VEHICLE COST

GROUND VEHICLE PERFORMANCE DATA

DRIVER
REACTION SPEED

COMBAT SPEED (M / TURN)

ACCELERATE
DECELERATE
TURN SPEED
TOP SPEED

TRAVEL SPEED (KM / HR)

ACCELERATE
DECELERATE
TRAVEL SPEED
MAX SPEED

GROUND VEHICLE DASHBOARD

CURRENT SPEED (M/T)
TERRAIN MODIFIER
ACTUAL SPEED (M/T)
SPEED (KM/HR)

BREAKDOWN / DAMAGE REPORT

ARMOR
SP
/
SP MAX

VEHICLE DAMAGE

REPAIR TECHNICIAN
LEVEL

SYSTEM DAMAGED
DAMAGE LEVEL
REPAIR TIME


VEHICLE POWER SYSTEMS

ACTIVE POWER UNITS

SEU
TOTAL SEU
HOURLY SEU USE
HOURS LEFT
SEU USE PER MIN
OTHER SEU/MIN
SEU / KM
KM LEFT

ENERGY DEVICE
SEU MAX
LOCATION

DEFENSES & SENSORS

DEFENSIVE SCREENS

SCREEN
PROT
%
SEU RATIO
SEU / HIT
SEU / MIN
SENSOR TYPE
VISUAL RANGE
SENSOR RANGE

VEHICLE INSTALLED EQUIPMENT & CARGO

INSTALLED EQUIPMENT

SEU/MIN
COST
MASS
!

QTY
ITEM
SEU / MIN
COST (CR)
MASS (KG)

ENHANCEMENTS

#
ENHANCEMENT
NOTES

STORED CARGO

SEU/MIN
COST
MASS
!

QTY
ITEM
SEU / MIN
COST (CR)
MASS (KG)

CONSUMABLES

QTY
ITEM
NOTES

UPF STARSHIP LICENSE FORM 9622P-5K

UPF ID TAG
REGISTERED NAME
HP
HULL SIZE
ADF
MR
SPEED
DCR

STARSHIP TRANSPONDER

HULL SIZE
CLASSIFICATION
UPF ID TAG
REGISTERED NAME
OWNER

CAPTAIN
OFFICERS
CREW SIZE
PASSENGERS
CARGO LIMIT
CURRENT STATUS

CONSTRUCTION DATE
AGE (GST)
VALUE (CR)
REGISTERED BERTH SYSTEM
REGISTERED BERTH STATION

HELM

PILOT
LEVEL
CO-PILOT
LEVEL

HELM DATA

ACTUAL ADF
SHIP ADF
ACTUAL MR
SHIP MR

HELM CONTROLS

CURRENT SPEED
!
EVASION
 %
FF ACC INCREASE
 %

ENGINEERING

CHIEF ENGINEER
LEVEL
ENGINEER DCR
STRESS ANALYSIS
ENGINEERS
STAFF
LAST MAINTENANCE

DRIVES & POWER

DRIVES
TYPE
CLASS
FUEL
FUEL MAX

LAST OVERHAUL
JUMPS LEFT
SPARE POWER SYSTEM

HULL INTEGRITY

HP
MAX HP
DCR
MAX DCR

DAMAGE CONTROL

ALLOCATED DCR
REMAINING DCR
# HULL REPAIRS
MAX # HULL REPAIRS

DAMAGED SYSTEMS

SYSTEM DAMAGED
HP
ADF
MR
DCR
DAMAGE LEVEL
DCR %
ENG %
TOTAL %

WEAPON SYSTEMS

WEAPON
FF
RD
MPO
LTD
DTM
RANGE
DAMAGE
D10+
MOD
AMMO
MAX
DEFENSE TYPE

GUNNER
LEVEL
SELECTIVE FIRE
BASE %
+
GUNNERY
-
SEL. FIRE
-
DEFENSE
=
TOTAL

DEFENSE SYSTEMS

ARMOR & SCREENS

DEFENSE NAME
MAJOR RESISTANCE
50%
MINOR RESISTANCE
DISADVANTAGE
USES
MAX
ACT

INTERCEPTOR MISSILES (ICM)

ICM(s)
MAX ICM(s)
ICM(S) FIRED
DEFENSE AGAINST

DECOYS

DECOYS
MAX DECOYS
ACTIVE
DECOY SPEED
LOCATION

AVIONIC SYSTEMS

ASTRONAVIGATION

ASTRONAVIGATOR
LEVEL
SYSTEM TYPE

COMMUNICATION & JAMMERS

OPERATOR
LEVEL
COMMS TYPE
EFFECT

SENSORS

OPERATOR
LEVEL
SENSOR TYPE
RANGE (HEX)

AUXILIARY SYSTEMS

COMPUTER

LEVEL
F-PTS
TOTAL COST
SP / KG
SP DMG

COMPUTER NOTES

PROGRAMS

PROGRAM
LEVEL
POINTS
COST

AUXILIARY

AUXILIARY SYSTEM
POINTS
AUXILIARY SYSTEM NOTES


{{#result}} {{#attribute}}
{{name}}
{{#roll_name}} {{roll_name}}{{/roll_name}}
{{#roll_type}} {{roll_type}}{{/roll_type}}
{{#rollGreater() result final}} {{#rollWasCrit() result}} {{crit}}
{{/rollWasCrit() result}} SUCCEED BY {{#success}} {{success}} {{/success}}
{{/rollGreater() result final}} {{#rollTotal() result final}} BARELY SUCCEEDED {{#success}} {{success}} {{/success}}
{{/rollTotal() result final}} {{#rollLess() result final}} {{#rollWasFumble() result}} {{fail}}
{{/rollWasFumble() result}} FAILED BY
{{/rollLess() result final}}
{{result}}
{{#attribute}} {{attribute}}: {{attribute_num}} + MOD ({{mod_num}}) - D100 = {{result}} {{/attribute}} {{/result}} {{#Initiative}} {{Initiative}}
{{attribute}}: {{attribute_num}} + MOD ({{mod_num}}) + D10 {{/attribute}} {{/Initiative}}
{{#rollTotal() result final}} {{#rollWasFumble() result}} {{/rollWasFumble() result}} {{#rollLess() result 96}} {{/rollLess() result 96}} {{#rollWasCrit() result}} {{/rollWasCrit() result}} {{/rollTotal() result final}} {{#rollGreater() result final}} {{#rollLess() result 6}} {{/rollLess() result 6}} {{#rollGreater() result 5}} {{/rollGreater() result 5}} {{#rollWasFumble() result}} {{/rollWasFumble() result}} {{/rollGreater() result final}} {{#rollLess() result final}} {{#rollWasFumble() result}} {{/rollWasFumble() result}} {{#rollLess() result 96}} {{/rollLess() result 96}} {{#rollWasCrit() result}} {{/rollWasCrit() result}} {{/rollLess() result final}} {{#target2}} {{#rollTotal() result2 final}} {{#rollWasFumble() result2}} {{/rollWasFumble() result2}} {{#rollLess() result2 96}} {{/rollLess() result2 96}} {{#rollWasCrit() result2}} {{/rollWasCrit() result2}} {{/rollTotal() result2 final}} {{#rollGreater() result2 final}} {{#rollLess() result2 6}} {{/rollLess() result2 6}} {{#rollGreater() result2 5}} {{/rollGreater() result2 5}} {{#rollWasFumble() result2}} {{/rollWasFumble() result2}} {{/rollGreater() result2 final}} {{#rollLess() result2 final}} {{#rollWasFumble() result2}} {{/rollWasFumble() result2}} {{#rollLess() result2 96}} {{/rollLess() result2 96}} {{#rollWasCrit() result2}} {{/rollWasCrit() result2}} {{/rollLess() result2 final}} {{/target2}} {{#target3}} {{#rollTotal() result3 final}} {{#rollWasFumble() result3}} {{/rollWasFumble() result3}} {{#rollLess() result3 96}} {{/rollLess() result3 96}} {{#rollWasCrit() result3}} {{/rollWasCrit() result3}} {{/rollTotal() result3 final}} {{#rollGreater() result3 final}} {{#rollLess() result3 6}} {{/rollLess() result3 6}} {{#rollGreater() result3 5}} {{/rollGreater() result3 5}} {{#rollWasFumble() result3}} {{/rollWasFumble() result3}} {{/rollGreater() result3 final}} {{#rollLess() result3 final}} {{#rollWasFumble() result3}} {{/rollWasFumble() result3}} {{#rollLess() result3 96}} {{/rollLess() result3 96}} {{#rollWasCrit() result3}} {{/rollWasCrit() result3}} {{/rollLess() result3 final}} {{/target3}} {{#target4}} {{#rollTotal() result4 final}} {{#rollWasFumble() result4}} {{/rollWasFumble() result4}} {{#rollLess() result4 96}} {{/rollLess() result4 96}} {{#rollWasCrit() result4}} {{/rollWasCrit() result4}} {{/rollTotal() result4 final}} {{#rollGreater() result4 final}} {{#rollLess() result4 6}} {{/rollLess() result4 6}} {{#rollGreater() result4 5}} {{/rollGreater() result4 5}} {{#rollWasFumble() result4}} {{/rollWasFumble() result4}} {{/rollGreater() result4 final}} {{#rollLess() result4 final}} {{#rollWasFumble() result4}} {{/rollWasFumble() result4}} {{#rollLess() result4 96}} {{/rollLess() result4 96}} {{#rollWasCrit() result4}} {{/rollWasCrit() result4}} {{/rollLess() result4 final}} {{/target4}} {{#target5}} {{#rollTotal() result5 final}} {{#rollWasFumble() result5}} {{/rollWasFumble() result5}} {{#rollLess() result5 96}} {{/rollLess() result5 96}} {{#rollWasCrit() result5}} {{/rollWasCrit() result5}} {{/rollTotal() result5 final}} {{#rollGreater() result5 final}} {{#rollLess() result5 6}} {{/rollLess() result5 6}} {{#rollGreater() result5 5}} {{/rollGreater() result5 5}} {{#rollWasFumble() result5}} {{/rollWasFumble() result5}} {{/rollGreater() result5 final}} {{#rollLess() result5 final}} {{#rollWasFumble() result5}} {{/rollWasFumble() result5}} {{#rollLess() result5 96}} {{/rollLess() result5 96}} {{#rollWasCrit() result5}} {{/rollWasCrit() result5}} {{/rollLess() result5 final}} {{/target5}} {{#rollLess() result final}} {{#effect}} {{/effect}} {{/rollLess() result final}} {{#rollTotal() result final}} {{#effect}} {{/effect}} {{/rollTotal() result final}} {{#global-effect}} {{/global-effect}} {{#targeted}} {{/targeted}} {{#blast}} {{/blast}}
{{name}}
{{#roll_name}} {{roll_name}}{{/roll_name}} ({{#dmg_name}}{{dmg_name}}{{/dmg_name}})
TARGET ATT DMG
1: {{target}} {{result}}MISS
{{critFail}}
{{damage}}
CRITICAL: {{crit}}
{{damage}}
MISS
{{critFail}}
MISS
{{critFail}}
{{damage}}
CRITICAL: {{crit}}
2: {{target2}} {{result2}}MISS
{{critFail}}
{{damage2}}
CRITICAL: {{crit}}
{{damage2}}
MISS
{{critFail}}
MISS
{{critFail}}
{{damage2}}
CRITICAL: {{crit}}
3: {{target3}} {{result3}}MISS
{{critFail}}
{{damage3}}
CRITICAL: {{crit}}
{{damage3}}
MISS
{{critFail}}
MISS
{{critFail}}
{{damage3}}
CRITICAL: {{crit}}
4: {{target4}} {{result4}}MISS
{{critFail}}
{{damage4}}
CRITICAL: {{crit}}
{{damage4}}
MISS
{{critFail}}
MISS
{{critFail}}
{{damage4}}
CRITICAL: {{crit}}
5: {{target5}} {{result5}}MISS
{{critFail}}
{{damage2}}
CRITICAL: {{crit}}
{{damage5}}
MISS
CRITICAL: {{crit}}
MISS
{{critFail}}
{{damage5}}
CRITICAL: {{crit}}
EFFECT: {{effect}}
EFFECT: {{effect}}
WEAPON NOTES: {{global-effect}}
SUB-TARGET: {{targeted}}
TO HIT: {{final}}%
BLAST RADIUS: {{blast}}
{{#ammouse}} AMMO USED: {{ammouse}} Rnds or SEUs {{/ammouse}}
ATTACK MODIFIERS
{{#att}} ATTACK SCORE: {{att}}%
{{/att}} {{#skill_num}} SKILL LEVEL: ({{skill_num}}) = {{skill_total}}%
{{/skill_num}} {{#attack_mod}} {{COMBAT}} MODIFIERS: ({{attack_mod}})%
{{/attack_mod}} {{#rangemod}} RANGE MODIFIER: {{rangemod}}%
{{/rangemod}} {{#Weapon_Mod}} WEAPON MODIFIER: {{Weapon_Mod}}%
{{/Weapon_Mod}} {{#targeted_Mod}} SELECTIVE TARGETING: {{targeted_Mod}}%
{{/targeted_Mod}} {{#assist_Mod}} COMPUTER ASSIST: {{assist_Mod}}%
{{/assist_Mod}}
{{name}}

{{roll_name}}
{{gunner}} (+{{skill_total}}%)

TARGET: {{target}}
DEFENSE: {{defense}}

ACCURACY
DEFENSE
 {{guntotal}}%
   {{targetdef}}%

MODIFIERS
SELECTIVE
 {{attack_mod}}%
   {{targeted}}%

NEED TO HIT: {{final}}%

ATTACK RESULTS
{{#rollLess() subtarget 11}}
HULL HIT (CRIT - 2x DMG)

{{/rollLess() subtarget 11}} {{#rollBetween() subtarget 11 45}}
STANDARD HULL HIT

{{/rollBetween() subtarget 11 45}} {{#rollBetween() subtarget 46 49}}
DRIVE SYSTEM (-1 ADF)

{{/rollBetween() subtarget 46 49}} {{#rollBetween() subtarget 50 52}}
DRIVE SYSTEM (-1/2 ADF)

{{/rollBetween() subtarget 50 52}} {{#rollTotal() subtarget 53}}
DRIVE SYSTEM (ALL ADF)

{{/rollTotal() subtarget 53}} {{#rollBetween() subtarget 54 58}}
HELM SYSTEM (-1 MR)

{{/rollBetween() subtarget 54 58}} {{#rollBetween() subtarget 59 60}}
HELM SYSTEM (ALL MR)

{{/rollBetween() subtarget 59 60}} {{#rollBetween() subtarget 61 70}}
WEAPON SYSTEM

{{/rollBetween() subtarget 61 70}} {{#rollBetween() subtarget 71 74}}
DEFENSE SYSTEM POWER

{{/rollBetween() subtarget 71 74}} {{#rollBetween() subtarget 75 84}}
DEFENSE SYSTEM

{{/rollBetween() subtarget 75 84}} {{#rollBetween() subtarget 85 91}}
COMBAT CONTROL SYSTEM

{{/rollBetween() subtarget 85 91}} {{#rollBetween() subtarget 92 97}}
NAVIGATION SYSTEM

{{/rollBetween() subtarget 92 97}} {{#rollBetween() subtarget 98 105}}
ELECTRICAL FIRE

{{/rollBetween() subtarget 98 105}} {{#rollBetween() subtarget 106 116}}
DAMAGE CONTROL (1/2 DCR)

{{/rollBetween() subtarget 106 116}} {{#rollBetween() subtarget 117 199}}
DISASTROUS FIRE

{{/rollBetween() subtarget 117 199}} {{#rollGreater() subtarget 199}}
AUXILIARY SYSTEM

{{/rollGreater() subtarget 199}}
ROLL
RESULT
{{result}}
{{#rollTotal() result final}} {{#rollWasFumble() result}}
MISS
AUTOMATIC MISS

{{/rollWasFumble() result}} {{#rollLess() result 96}} {{#rollLess() subtarget 11}}
{{doubledamage}}
HULL DMG

{{/rollLess() subtarget 11}} {{#rollBetween() subtarget 11 45}}
{{damage}}
HULL DMG

{{/rollBetween() subtarget 11 45}} {{#rollGreater() subtarget 45}}
SYSTEM HIT

{{/rollGreater() subtarget 45}} {{#rollWasCrit() result}}
AUTOMATIC HIT
{{/rollWasCrit() result}} {{/rollLess() result 96}} {{/rollTotal() result final}} {{#rollGreater() result final}} {{#rollGreater() result 5}}
MISS
{{/rollGreater() result 5}} {{#rollWasFumble() result}}
AUTOMATIC MISS
{{/rollWasFumble() result}} {{#rollWasCrit() result}} {{#rollLess() subtarget 11}}
{{doubledamage}}
HULL DMG

{{/rollLess() subtarget 11}} {{#rollBetween() subtarget 11 45}}
{{damage}}
HULL DMG

{{/rollBetween() subtarget 11 45}} {{#rollGreater() subtarget 45}}
SYSTEM HIT

{{/rollGreater() subtarget 45}}
AUTOMATIC HIT
{{/rollWasCrit() result}} {{/rollGreater() result final}} {{#rollLess() result final}} {{#rollWasFumble() result}}
MISS
AUTOMATIC MISS

{{/rollWasFumble() result}} {{#rollLess() result 96}} {{#rollLess() subtarget 11}}
{{doubledamage}}
HULL DMG

{{/rollLess() subtarget 11}} {{#rollBetween() subtarget 11 45}}
{{damage}}
HULL DMG

{{/rollBetween() subtarget 11 45}} {{#rollGreater() subtarget 45}}
SYSTEM HIT

{{/rollGreater() subtarget 45}} {{#rollWasCrit() result}}
AUTOMATIC HIT
{{/rollWasCrit() result}} {{/rollLess() result 96}} {{/rollLess() result final}} {{#global-effect}}
{{global-effect}}
{{/global-effect}}
AMMO USED: {{ammouse}}
{{#rollLess() result final}} {{/rollLess() result final}} {{#rollTotal() result final}} {{/rollTotal() result final}} {{#rollGreater() result final}} {{/rollGreater() result final}} {{#patient}}
{{/patient}}
{{name}}
{{#roll_name}} {{roll_name}}{{/roll_name}}
{{skill}} CHECK
ROLL: {{result}}% vs {{final}}%
{{#success}} SUCCESS
{{success}}

{{/success}} {{#rollWasFumble() result}} CRITICAL FAILURE
{{fail}} {{/rollWasFumble() result}} {{#rollWasCrit() result}} CRITICAL SUCCESS
{{crit}} {{/rollWasCrit() result}}
{{#success}} SUCCESS
{{success}}

{{/success}} {{#rollWasCrit() result}} CRITICAL SUCCESS
{{crit}} {{/rollWasCrit() result}}
{{#failure}} FAILURE
{{failure}}

{{/failure}} {{#rollWasFumble() result}} CRITICAL FAILURE
{{fail}} {{/rollWasFumble() result}}
PATIENT: {{patient}}
{{#time}} Time: {{time}} {{/time}}
SKILL MODIFIERS {{#base}}
BASE SCORE: {{base}}%
{{/base}} {{#skill_num}}
SKILL LEVEL: ({{skill_num}}) = {{skill_total}}%
{{/skill_num}} {{#neg_mod}}
{{NEGATIVE}}: {{neg_mod}}%
{{/neg_mod}} {{#misc_mod}}
MISC MODIFIER(S): {{misc_mod}}%
{{/misc_mod}}