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roll20-character-sheets/Sigil-Shadow/sigil-shadow.html
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2024-06-03 13:15:14 -04:00

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HTML

<!-- Header Image-->
<div class='row'>
<div style="width:100%">
<img src="https://i.ibb.co/WKs5N4L/Screenshot-2022-01-03-150247.jpg"/>
</div>
</div>
<p></p>
<!-- General character descriptions -->
<div class='2colrow'>
<div class= 'col'>
<div style='text-align:right; margin-right:10%'>
<b>Name:</b><input type='text' name='attr_Name' style='width:250px'><br>
<b>Casting:</b><input type='text' name='attr_Casting' style='width:250px'><br>
<b>Oddity:</b><input type='text' name="attr_Oddity" style='width:250px'><br>
</div>
</div>
<div class='col'>
<div style='text-align:right; margin-right:25%'>
<b>Rank:</b><input type='number' value='0' min='0' max='5' name='attr_Rank' style='width:50px'><br>
<b>Drive:</b><input type="text" name="attr_Drive" style='width:250px'><br>
</div>
</div>
</div>
<p><p/>
<b>Background: </b><input type='text' name='attr_character_background' style='width:100%'><br>
<b>Lifestyle: &nbsp; &nbsp; &nbsp; &nbsp;</b><input type='text' name='attr_character_lifestyle' style='width:100%'><br>
<b>Descriptors: &nbsp; &nbsp; &nbsp; &nbsp;</b><input type='text' name='attr_character_descriptors' style='width:100%'><br>
<p><p/>
<!-- Attributes & Attribute Rolls -->
<h3 style="margin-bottom: 0px; text-align: center; color: #FFF; background-color: #777ba0;">Ability Scores</h3>
<p></p>
<div style='text-align:center'>
<button type='roll' value='&{template:default} {{name=Strength Check}} {{Success Value = [[@{strength} + ?{Modifier|0}]]}} {{Roll=[[1d100]]}}' name='roll_strength'></button><b>Strength</b>
<input type='number' name='attr_strength' value='0' min='0'/> <b>%</b>
<button type='roll' value='&{template:default} {{name=Dexterity Check}} {{Success Value = [[@{dexterity} + ?{Modifier|0}]]}} {{Roll=[[1d100]]}}' name='roll_dexterity'></button><b>Dexterity</b>
<input type='number' name='attr_dexterity' value='0' min='0'/> <b>%</b>
<button type='roll' value='&{template:default} {{name=Logic Check}} {{Success Value = [[@{logic} + ?{Modifier|0}]]}} {{Roll=[[1d100]]}}' name='roll_logic'></button><b>Logic</b>
<input type='number' name='attr_logic' value='0' min='0'/> <b>%</b>
<button type='roll' value='&{template:default} {{name=Willpower Check}} {{Success Value = [[@{willpower} + ?{Modifier|0}]]}} {{Roll=[[1d100]]}}' name='roll_willpower'></button><b>Willpower</b>
<input type='number' name='attr_willpower' value='0' min='0'/> <b>%</b>
</div>
<p></p>
<!-- Additional Characteristics -->
<div class='2colrow'>
<div class='col'>
<div style='text-align:right; margin-right:10%'>
<b>Bone Pile: &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b><input type='number' value='0' min='0' name='attr_bone_pile'><b> / </b><Input type='number' 'number' value='0' min='0' name='attr_bone_pile_max'><br>
<b>Hit Points: &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b><input type='number' value='0' min='0' name='attr_Hit_Points'><b> / </b><Input type='number' 'number' value='0' min='0' name='attr_hit_points_max'><br>
</div>
</div>
<!-- Initiative Roll -->
<div class='col'>
<div style='text-align:right; margin-right:50%'>
<button type='roll' value='&{template:default} {{name=Initiative}} {{Roll=[[@{initiative}d10k1]]}}' name='roll_initiative'></button><b>Initiative</b>
<input type='number' name='attr_initiative' value='0' min='0'/><br>
<b>Damage Resistance:&nbsp; &nbsp;</b><input type='number' value='0' min='0' name='attr_damage_resistance'><br>
</div>
</div>
</div>
<p></p>
<!-- ********************************************************************************************************************* -->
<!-- Start of skills-->
<p><p/>
<h3 style="margin-bottom: 0px; text-align: center; color: #FFF; background-color: #777ba0;">Skills</h3>
<p><p/>
<div class='2colrow'>
<div class='col'>
<div style='text-align: left; margin-left:5%'>
<button type='roll' value='&{template:default} {{name=Arcana Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity}} + @{arcana} + ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_arcana'></button><b>Arcana&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b><b>Trained?&nbsp;&nbsp;&nbsp;</b><input type='checkbox' name='attr_arcana_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_arcana_level' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type='number' name='attr_arcana' value='0' min='-100'/><b>&nbsp;%</b><br>
<!-- Start of Repeating Fieldset for Focused Arcana Skills-->
<fieldset class='repeating_arcanafocus'>
<button type='roll' value='&{template:default} {{name=@{arcanafocus} Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity}} + @{arcanafocusscore} + ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_arcanafocus'></button>
<input type='text' name='attr_arcanafocus' style='width:75px' placeholder='Add Focus'></b>&nbsp; &nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_arcanafocus_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_arcanafocuslevel' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type='number' name='attr_arcanafocusscore' value='0' min='-100'/><b>&nbsp;%</b><br>
</fieldset>
<!-- End of Repeating Fieldset for Focused Arcana Skills-->
<p></p>
<button type='roll' value='&{template:default} {{name=Combat Check}} {{Success Value = [[?{Ability | Strength, @{strength} | Dexterity, @{dexterity} | Logic, @{logic} | Willpower, @{willpower}} + @{combat} + ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_combat'></button><b>Combat&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_combat_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_combat_level' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type='number' name='attr_combat' value='0' min='-100'><b>&nbsp;%</b><br>
<!-- Start of Repeating Fieldset for Focused Combat Skills-->
<fieldset class='repeating_combatfocus'>
<button type='roll' value='&{template:default} {{name=@{combatfocus} Check}} {{Success Value = [[?{Ability | Strength, @{strength} | Dexterity, @{dexterity} | Logic, @{logic} | Willpower, @{willpower}} + @{combatfocusscore} + ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_combatfocus'></button>
<input type='text' name='attr_combatfocus' style='width:75px' placeholder='Add Focus'></b>&nbsp; &nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_combatfocus_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_combatfocuslevel' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type='number' name='attr_combatfocusscore' value='0' min='-100'/><b>&nbsp;%</b><br>
</fieldset>
<!-- End of Repeating Fieldset for Focused Combat Skills-->
<p></p>
<button type='roll' value='&{template:default} {{name=Education Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity} } + @{education} + ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_education'></button><b>Education&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_education_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_education_level' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type='number' name='attr_education' value='0' min='-100'><b>&nbsp;%</b><br>
<!-- Start of Repeating Fieldset for Focused Education Skills-->
<fieldset class='repeating_educationfocus'>
<button type='roll' value='&{template:default} {{name=@{educationfocus} Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity}} + @{educationfocusscore} + ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_educationfocus'></button>
<input type='text' name='attr_educationfocus' style='width:75px'placeholder='Add Focus'></b>&nbsp; &nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_educationfocus_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_educationfocuslevel' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type='number' name='attr_educationfocusscore' value='0' min='-100'/><b>&nbsp;%</b><br>
</fieldset>
<!-- End of Repeating Fieldset for Focused Education Skills-->
<p></p>
<button type='roll' value='&{template:default} {{name=Investigation Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Strength, @{strength} | Dexterity, @{dexterity} | Willpower, @{willpower}} + @{investigation}+ ?{Modifier|0}]]}} {{Roll=[[1d100]]}}' name='roll_investigation'></button><b>Investigation&nbsp;&nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_investigation_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_investigation_level' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type='number' name='attr_investigation' value='0' min='-100'><b>&nbsp;%</b><br>
</div>
</div>
<div class='col'>
<div style='text-align: left; margin-left:5%'>
<button type='roll' value='&{template:default} {{name=Larceny Check}} {{Success Value = [[?{Ability | Dexterity, @{dexterity} | Logic, @{logic} | Strength, @{strength} | Willpower, @{willpower}} + @{larceny}+ ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_larceny'></button><b>Larceny&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_larceny_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_larceny_level' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type='number' name='attr_larceny' value='0' min='-100'><b>&nbsp;%</b><br>
<p></p>
<button type='roll' value='&{template:default} {{name=Medicine Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Strength, @{strength} | Dexterity, @{dexterity} | Willpower, @{willpower}} + @{medicine} + ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_medicine'></button><b>Medicine&nbsp; &nbsp;&nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_medicine_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_medicine_level' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type="number" name="attr_medicine" value="0" min="-100" /><b>&nbsp;%</b><br>
<p></p>
<button type='roll' value='&{template:default} {{name=Mysticism Check}} {{Success Value = [[?{Ability | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity} | Logic, @{logic}} + @{mysticism} + ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_mysticism'></button><b>Mysticism&nbsp; &nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_mysticism_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_mysticism_level' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type="number" name="attr_mysticism" value="0" min=-'100' /><b>&nbsp;%</b><br>
<p></p>
<button type='roll' value='&{template:default} {{name=Social Check}} {{Success Value = [[?{Ability | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity} | Logic, @{logic}} + @{social} + ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_social'></button><b>Social&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_social_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_social_level' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type="number" name="attr_social" value="0" min='-100' /><b>&nbsp;%</b><br>
<!-- Start of Repeating Fieldset for Focused Social Skills-->
<fieldset class='repeating_socialfocus'>
<button type='roll' value='&{template:default} {{name=@{socialfocus} Check}} {{Success Value = [[?{Ability | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity} | Logic, @{logic}} + @{socialfocusscore} + ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_socialfocus'></button>
<input type='text' name='attr_socialfocus' style='width:75px' placeholder='Add Focus'></b>&nbsp; &nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_socialfocus_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_socialfocuslevel' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type='number' name='attr_socialfocusscore' value='0' min='-100'/><b>&nbsp;%</b><br>
</fieldset>
<!-- End of Repeating Fieldset for Focused Social Skills-->
<p></p>
<button type='roll' value='&{template:default} {{name=Survival Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity}} + @{survival} + ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_survival'></button><b>Survival&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_survival_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_survival_level' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type='number' name='attr_survival' value='0' min='-100' /><b>&nbsp;%</b><br>
<p></p>
<button type='roll' value='&{template:default} {{name=Technical Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Strength, @{strength} | Dexterity, @{dexterity}| Willpower, @{willpower}} + @{technical} + ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_technical'></button><b>Technical&nbsp; &nbsp;&nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_technical_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_technical_level' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type='number' name='attr_technical' value='0' min='-100' /><b>&nbsp;%</b><br>
<!-- Start of Repeating Fieldset for Focused Technical Skills-->
<fieldset class='repeating_technicalfocus'>
<button type='roll' value='&{template:default} {{name=@{technicalfocus} Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity}} + @{technicalfocusscore} + ?{Modifier|0} ]]}} {{Roll=[[1d100]]}}' name='roll_technicalfocus'></button>
<input type='text' name='attr_technicalfocus' style='width:75px' placeholder='Add Focus'></b>&nbsp; &nbsp;</b><b>Trained?&nbsp;</b><input type='checkbox' name='attr_technicalfocus_trained' value='1'>
<b>&nbsp;&nbsp;&nbsp;Lvl&nbsp;</b><input type='number' name='attr_technicalfocuslevel' value='0' min='0' max='5'/>
<b>Score&nbsp;</b><input type='number' name='attr_technicalfocusscore' value='0' min='-100'/><b>&nbsp;%</b><br>
</fieldset>
<!-- End of Repeating Fieldset for Focused Technical Skills-->
</div>
</div>
</div>
<p></p>
<!--End of skills-->
<!--Attack and Damage Rolls-->
<h3 style='text-align: center; color: #FFF; background-color: #777ba0;'>Melee Attacks</h3>
<div style='text-align: center; width:100%; font-size:0.8em'><b>*Input weapon name, attack skill value and damage including applicable damage bonus*</b></div>
<p></p>
<div class='row'>
<div class='col'>
<b>Melee Damage Bonus:&nbsp;&nbsp;</b><input type='text' name='attr_melee_dmg' style='width:50px'>
<p></p>
<!--Repeating melee Attacks-->
<div style='text-align:left'; 'margin-left:10%'>
<fieldset class='repeating_meleeSkills'>
<button type='roll' value='&{template:default} {{name=@{meleeSkill} Attack}} {{Target = [[@{meleescore}+ ?{Modifier|0} ]]}} {{roll=[[1d100]]}}'/></button>
<input type='text' name='attr_meleeSkill' style='width:100px' class='sheet-skillname' <placeholder='Add Weapon'>
<input type='number' name='attr_meleescore' value='0' min='0'><b>%</b>
<input type='text' name='attr_melee_damage' style='width:100px'<placeholder='Add Dmg'><button type='roll' name='melee_damage' value='&{template:default} {{name=@{meleeSkill} Damage}} {{Damage =[[@{melee_damage}]]}}'></button>
<b>Range:</b><input type='text' name='attr_range' style='width:25px'>
<b>Conceal:</b><input type='text' name='attr_melee_conceal' style='width:25px'>
<b>Notes:</b><input type='text' name='attr_melee_notes' style='width:300px'>
</fieldset>
</div>
</div>
</div>
<h3 style='text-align: center; color: #FFF; background-color: #777ba0;'>Ranged Attacks</h3>
<div style='text-align: center; width:100%; font-size:0.8em'><b>*Input weapon name, attack skill value and damage including applicable damage bonus*</b></div>
<p></p>
<div class='row'>
<div class='col'>
<div style='text-align:left'>
<b>Ranged Damage Bonus:&nbsp;&nbsp;</b><input type='text' name='attr_ranged_dmg' style='width:50px'>
<p></p>
<!--Repeating Ranged Attacks-->
<fieldset class='repeating_rangedSkills'>
<button type='roll' value='&{template:default} {{name=@{rangedSkill} Attack}} {{Target = [[@{rangedScore}+ ?{Modifier|0} ]]}} {{roll=[[1d100]]}}'></button>
<input type='text' name='attr_rangedSkill' style='width:100px' class='sheet-skillname'<placeholder='Add Weapon'>
<input type='number' name='attr_rangedScore' value='0' min='0'><b>%</b>
<input type='text' name='attr_ranged_damage' style='width:100px'<placeholder='Add Dmg'><button type='roll' name='ranged_damage' value="&{template:default} {{name=@{rangedSkill} Damage}} {{Damage =[[@{ranged_damage}]]}}"></button>
<b>Range:</b><input type='text' name='attr_range' style='width:25px'>
<b>Ammo:</b><input type='text' name='attr_ammo' style='width:50px'>
<b>Conceal:</b><input type='text' name='attr_ranged_conceal' style='width:25px'>
<b>Notes:</b><input type='text' name='attr_melee_notes' style='width:200px'>
</fieldset>
</div>
</div>
</div>
<p></p>
<h3 style="text-align: center; color: #FFF; background-color: #777ba0;">Equipment & Gear</h3>
<p></p>
<!--Repeating Inventory and Descriptions-->
<fieldset class='repeating_inventory'>
<b>Item: </b><input type='text' name='attr_item_name' style='width:25%'; 'margin-left: 5%' placeholder='Add Item'><b> Info: </b><input type='text' name='attr_item_info' style='width:65%' />
</fieldset>
<p></p>
<h3 style='text-align: center; color: #FFF; background-color: #777ba0;'>Powers (Burdens, Gifts, Manifestations, Perks, Spells)</h3>
<p></p>
<!--Repeating Inventory and Descriptions-->
<fieldset class="repeating_powers">
<b>Type: </b><input type='text' name="attr_type_name" style='width:25%'; 'margin-left: 5%' placeholder='Add Power'><b> Info: </b><input type='text' name='attr_item_info' style='width:65%' />
</fieldset>
<p></p>