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roll20-character-sheets/Sentinel Comics Roleplaying Game/SCRPG.html
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2024-06-03 13:15:14 -04:00

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<input type="hidden" name="attr_sheet-version" value="1.0">
<script type="text/worker">
</script>
<!-- Sheet Selection -->
<input type="hidden" name="attr_sheet_choose" value="1" class="sheet-hide-on-zero"><div class="sheet-whole">
<div>
<b>Which kind of sheet is this?</b>
</div>
<button type="action" name="act_sheetchoice" value="hero" class="colorized">Hero</button>
<button type="action" name="act_sheetchoice" value="villain" class="colorized">Villain</button>
<button type="action" name="act_sheetchoice" value="environment" class="colorized">Environment</button>
<button type="action" name="act_sheetchoice" value="minion" class="colorized">Minion Squad</button>
<button type="action" name="act_sheetchoice" value="challenge" class="colorized">Challenge</button>
<button type="action" name="act_sheetchoice" value="scene" class="colorized">Scene and Turn Tracker</button>
</div>
<!-- Villain -->
<input type="hidden" name="attr_sheet_villain" value="0" class="sheet-hide-on-zero">
<div class="sheet-whole">
<div>
<input type="text" name="attr_character_name" value="" class="sheet-bigname">
</div>
<div class="sheet-dicecols">
<div class="sheet-dicecol-unadorned">
<!-- div class="sheet-dicecol-head">Rolls</div -->
<div class="sheet-rollcols">
<div class="sheet-rollblock">
<span name="attr_selected_die_pool_text"></span>
<button type="action" name="act_roll3pool">
<input type="hidden" name="attr_selected_die_power" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
<input type="hidden" name="attr_selected_die_quality" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
<input type="hidden" name="attr_selected_die_status" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
<div class="sheet-rollblock">
<span name="attr_selected_die_power_text"></span>
<button type="action" value="power" name="act_rolldie">
<input type="hidden" name="attr_selected_die_power" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
<div class="sheet-rollblock">
<span name="attr_selected_die_quality_text"></span>
<button type="action" value="quality" name="act_rolldie">
<input type="hidden" name="attr_selected_die_quality" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
<div class="sheet-rollblock">
<span name="attr_selected_die_status_text"></span>
<button type="action" value="status" name="act_rolldie">
<input type="hidden" name="attr_selected_die_status" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
<div class="sheet-rollblock">
<span>Individual Dice</span>
<div>
<button type="action" value="4" name="act_rolldie">
<input type="hidden" value="4" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
<button type="action" value="6" name="act_rolldie">
<input type="hidden" value="6" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
<button type="action" value="8" name="act_rolldie">
<input type="hidden" value="8" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
<button type="action" value="10" name="act_rolldie">
<input type="hidden" value="10" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
<button type="action" value="12" name="act_rolldie">
<input type="hidden" value="12" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-dicecols">
<input type="hidden" name="red" value="red" class="sheet-box-colorizer">
<input type="hidden" name="attr_edit_powers" value="1" class="sheet-hide-on-one">
<div class="sheet-dicecol sheet-thirdsies">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_powers" class="sheet-button-header-edit"></button>
Powers
</div>
<fieldset class="repeating_heropowers">
<input type="hidden" name="attr_name" value="">
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_die_selector" value="" class="sheet-dieselected">
<input type="hidden" name="attr_die" value="" class="sheet-dval">
<div class="sheet-die">
<input type="checkbox" name="attr_hero_die_selector" value="1" class="sheet-dieboxer">
<div class="sheet-diepic"></div>
</div>
<div class="sheet-dielabel">
<span name="attr_name"></span>
</div>
</div>
</fieldset>
</div>
<input type="hidden" name="red" value="red" class="sheet-box-colorizer">
<input type="hidden" name="attr_edit_powers" value="1" class="sheet-hide-on-zero">
<div class="sheet-dicecol sheet-editcol sheet-thirdsies">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_powers" class="sheet-button-header-close"></button>
Powers
</div>
<fieldset class="repeating_heropowers">
<input type="hidden" name="attr_name" value="">
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_die_selector" value="">
<select name="attr_die">
<option value="">? [Choose]</option>
<option value="12">d12</option>
<option value="10">d10</option>
<option value="8">d8</option>
<option value="6">d6</option>
<option value="4">d4</option>
</select>
<input type="text" name="attr_name" value="">
</div>
</fieldset>
<select name="attr_quickadd_powers">
<option value="">Quick Add...</option>
<option value="Absorption">Absorption (Self Control)</option>
<option value="Agility">Agility (Athletic)</option>
<option value="Animal Control">Animal Control (Psychic)</option>
<option value="Awareness">Awareness (Intellectual)</option>
<option value="Cold">Cold (Elemental/Energy)</option>
<option value="Cosmic">Cosmic (Elemental/Energy)</option>
<option value="Deduction">Deduction (Intellectual)</option>
<option value="Density Control">Density Control (Self Control)</option>
<option value="Duplication">Duplication (Self Control)</option>
<option value="Elasticity">Elasticity (Self Control)</option>
<option value="Electricity">Electricity (Elemental/Energy)</option>
<option value="Fire">Fire (Elemental/Energy)</option>
<option value="Flight">Flight (Mobility)</option>
<option value="Gadgets">Gadgets (Technological)</option>
<option value="Illusions">Illusions (Psychic)</option>
<option value="Infernal">Infernal (Elemental/Energy)</option>
<option value="Intangibility">Intangibility (Self Control)</option>
<option value="Intuition">Intuition (Intellectual)</option>
<option value="Invented Power">Invented Power (Hallmark)</option>
<option value="Inventions">Inventions (Technological)</option>
<option value="Invisibility">Invisibility (Self Control)</option>
<option value="Leaping">Leaping (Mobility)</option>
<option value="Lightning Calculator">Lightning Calculator (Intellectual)</option>
<option value="Metal">Metal (Materials)</option>
<option value="Momentum">Momentum (Mobility)</option>
<option value="Nuclear">Nuclear (Elemental/Energy)</option>
<option value="Part Detachment">Part Detachment (Self Control)</option>
<option value="Plants">Plants (Materials)</option>
<option value="Postcognition">Postcognition (Psychic)</option>
<option value="Power Suit">Power Suit (Technological)</option>
<option value="Precognition">Precognition (Psychic)</option>
<option value="Presence">Presence (Intellectual)</option>
<option value="Radiant">Radiant (Elemental/Energy)</option>
<option value="Remote Viewing">Remote Viewing (Psychic)</option>
<option value="Robotics">Robotics (Technological)</option>
<option value="Shapeshifting">Shapeshifting (Self Control)</option>
<option value="Signature Vehicle">Signature Vehicle (Hallmark)</option>
<option value="Signature Weaponry">Signature Weaponry (Hallmark)</option>
<option value="Size-Changing">Size-Changing (Self Control)</option>
<option value="Sonic">Sonic (Elemental/Energy)</option>
<option value="Speed">Speed (Athletic)</option>
<option value="Stone">Stone (Materials)</option>
<option value="Strength">Strength (Athletic)</option>
<option value="Suggestion">Suggestion (Psychic)</option>
<option value="Swimming">Swimming (Mobility)</option>
<option value="Swinging">Swinging (Mobility)</option>
<option value="Telekinesis">Telekinesis (Psychic)</option>
<option value="Telepathy">Telepathy (Psychic)</option>
<option value="Teleportation">Teleportation (Mobility)</option>
<option value="Toxic">Toxic (Materials)</option>
<option value="Transmutation">Transmutation (Materials)</option>
<option value="Vitality">Vitality (Athletic)</option>
<option value="Wall-Crawling">Wall-Crawling (Mobility)</option>
<option value="Weather">Weather (Elemental/Energy)</option>
</select>
</div>
<input type="hidden" name="red" value="red" class="sheet-box-colorizer">
<input type="hidden" name="attr_edit_qualities" value="1" class="sheet-hide-on-one">
<div class="sheet-dicecol sheet-thirdsies">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_qualities" class="sheet-button-header-edit"></button>
Qualities
</div>
<fieldset class="repeating_heroqualities">
<input type="hidden" name="attr_name" value="">
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_die_selector" value="" class="sheet-dieselected">
<input type="hidden" name="attr_die" value="" class="sheet-dval">
<div class="sheet-die">
<input type="checkbox" name="attr_hero_die_selector" value="1" class="sheet-dieboxer">
<div class="sheet-diepic"></div>
</div>
<div class="sheet-dielabel">
<span name="attr_name"></span>
</div>
</div>
</fieldset>
</div>
<input type="hidden" name="red" value="red" class="sheet-box-colorizer">
<input type="hidden" name="attr_edit_qualities" value="1" class="sheet-hide-on-zero">
<div class="sheet-dicecol sheet-editcol sheet-thirdsies">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_qualities" class="sheet-button-header-close"></button>
Qualities
</div>
<fieldset class="repeating_heroqualities">
<input type="hidden" name="attr_name" value="">
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_die_selector" value="">
<select name="attr_die">
<option value="">? [Choose]</option>
<option value="12">d12</option>
<option value="10">d10</option>
<option value="8">d8</option>
<option value="6">d6</option>
<option value="4">d4</option>
</select>
<input type="text" name="attr_name" value="">
</div>
</fieldset>
<select name="attr_quickadd_qualities">
<option value="">Quick Add...</option>
<option value="Acrobatics">Acrobatics (Physical)</option>
<option value="Alertness">Alertness (Mental)</option>
<option value="Banter">Banter (Social)</option>
<option value="Close Combat">Close Combat (Physical)</option>
<option value="Conviction">Conviction (Mental)</option>
<option value="Creativity">Creativity (Mental)</option>
<option value="Criminal Underworld Info">Criminal Underworld Info (Information)</option>
<option value="Deep Space Knowledge">Deep Space Knowledge (Information)</option>
<option value="Finesse">Finesse (Physical)</option>
<option value="Fitness">Fitness (Physical)</option>
<option value="History">History (Information)</option>
<option value="Imposing">Imposing (Social)</option>
<option value="Insight">Insight (Social)</option>
<option value="Investigation">Investigation (Mental)</option>
<option value="Leadership">Leadership (Social)</option>
<option value="Magical Lore">Magical Lore (Information)</option>
<option value="Medicine">Medicine (Information)</option>
<option value="Otherworldly Mythos">Otherworldly Mythos (Information)</option>
<option value="Persuasion">Persuasion (Social)</option>
<option value="Ranged Combat">Ranged Combat (Physical)</option>
<option value="Science">Science (Information)</option>
<option value="Self-Discipline">Self-Discipline (Mental)</option>
<option value="Stealth">Stealth (Physical)</option>
<option value="Technology">Technology (Information)</option>
</select>
</div>
<input type="hidden" name="red" value="red" class="sheet-box-colorizer">
<input type="hidden" name="attr_edit_status" value="1" class="sheet-hide-on-one">
<div class="sheet-dicecol sheet-thirdsies">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_status" class="sheet-button-header-edit"></button>
Status
</div>
<fieldset class="repeating_villainstatus">
<input type="hidden" name="attr_name" value="">
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_die_selector" value="" class="sheet-dieselected">
<input type="hidden" name="attr_die" value="" class="sheet-dval">
<div class="sheet-die">
<input type="checkbox" name="attr_hero_die_selector" value="1" class="sheet-dieboxer">
<div class="sheet-diepic"></div>
</div>
<div class="sheet-dielabel">
<span name="attr_name"></span>
</div>
</div>
</fieldset>
</div>
<input type="hidden" name="red" value="red" class="sheet-box-colorizer">
<input type="hidden" name="attr_edit_status" value="1" class="sheet-hide-on-zero">
<div class="sheet-dicecol sheet-editcol sheet-thirdsies">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_status" class="sheet-button-header-close"></button>
Status
</div>
<fieldset class="repeating_villainstatus">
<input type="hidden" name="attr_name" value="">
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_die_selector" value="">
<select name="attr_die">
<option value="">? [Choose]</option>
<option value="12">d12</option>
<option value="10">d10</option>
<option value="8">d8</option>
<option value="6">d6</option>
<option value="4">d4</option>
</select>
<input type="text" name="attr_name" value="">
</div>
</fieldset>
<select name="attr_quickadd_villainstatus">
<option value="">Quick Add...</option>
<option value="Bruiser">Bruiser (Red/Yellow/Green zone)</option>
<option value="Domain">Domain (Environment)</option>
<option value="Formidable">Formidable (Not having penalties related to a weakness)</option>
<option value="Fragile">Fragile (Green/Yellow/Red zone)</option>
<option value="Guerrilla">Guerrilla (The more opponents, the better)</option>
<option value="Indomitable">Indomitable (Consistent status)</option>
<option value="Inhibitor">Inhibitor (Penalties on heroes)</option>
<option value="Inventor">Inventor (Inventions and Bonuses/Penalties)</option>
<option value="Legion">Legion (The more minions, the harder to control)</option>
<option value="Loner">Loner (Fewer other villains, the better)</option>
<option value="Overlord">Overlord (The more minions, the better)</option>
<option value="Predator">Predator (The fewer opponents, the better)</option>
<option value="Squad">Squad (The more allies, the better)</option>
<option value="Titan">Titan (Built-in challenge to reduce status)</option>
</select>
</div>
</div>
<div class="sheet-dicecols" style="align-items: start;">
<div class="sheet-dicecol-unadorned sheet-twothirdsies">
<input type="hidden" name="out" value="out" class="sheet-box-colorizer">
<input type="hidden" name="attr_toggle_abilitieslibrary" value="1" class="sheet-hide-on-one">
<div class="sheet-dicecol">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_toggle_abilitieslibrary" class="sheet-button-header-close"></button>
Abilities Library
</div>
<div>
<select name="attr_library_category">
<option value="x">Choose a Category...</option>
<option value="approach">Approach</option>
<option value="archetype">Archetype</option>
<option value="upgrade">Upgrade</option>
<option value="mastery">Mastery</option>
</select>
<input type="hidden" name="attr_library_category_approach" value="0" class="sheet-hide-on-zero"><span>
<select name="attr_library_subcategory">
<option value="x">Choose an Approach...</option>
<option value="adaptive">Adaptive</option>
<option value="ancient">Ancient</option>
<option value="bully">Bully</option>
<option value="creator">Creator</option>
<option value="dampening">Dampening</option>
<option value="disruptive">Disruptive</option>
<option value="focused">Focused</option>
<option value="generalist">Generalist</option>
<option value="leech">Leech</option>
<option value="mastermind">Mastermind</option>
<option value="ninja">Ninja</option>
<option value="overpowered">Overpowered</option>
<option value="prideful">Prideful</option>
<option value="relentless">Relentless</option>
<option value="skilled">Skilled</option>
<option value="specialized">Specialized</option>
<option value="tactician">Tactician</option>
<option value="underpowered">Underpowered</option>
</select>
</span>
<input type="hidden" name="attr_library_category_archetype" value="0" class="sheet-hide-on-zero"><span>
<select name="attr_library_subcategory">
<option value="x">Choose an Archetype...</option>
<option value="bruiser">Bruiser</option>
<option value="domain">Domain</option>
<option value="formidable">Formidable</option>
<option value="fragile">Fragile</option>
<option value="guerrilla">Guerrilla</option>
<option value="indomitable">Indomitable</option>
<option value="inhibitor">Inhibitor</option>
<option value="inventor">Inventor</option>
<option value="legion">Legion</option>
<option value="loner">Loner</option>
<option value="overlord">Overlord</option>
<option value="predator">Predator</option>
<option value="squad">Squad</option>
<option value="titan">Titan</option>
</select>
</span>
<input type="hidden" name="attr_library_category_upgrade" value="0" class="sheet-hide-on-zero"><span>
<select name="attr_library_subcategory">
<option value="x">Choose an Upgrade...</option>
<option value="mooksquad">Mook Squad</option>
<option value="hardierminions">Hardier Minions</option>
<option value="groupfighter">Group Fighter</option>
<option value="villainousvehicle">Villainous Vehicle</option>
<option value="defenseshield">Defense Shield</option>
<option value="calmingaura">Calming Aura</option>
<option value="powerdampeningfield">Power Dampening Field</option>
<option value="brainwashingzone">Brainwashing Zone</option>
</select>
</span>
<input type="hidden" name="attr_library_category_mastery" value="0" class="sheet-hide-on-zero"><span>
<select name="attr_library_subcategory">
<option value="x">Choose a Mastery...</option>
<option value="annihilation">Annihilation</option>
<option value="behindthecurtain">Behind the Curtain</option>
<option value="conquest">Conquest</option>
<option value="enforcedorder">Enforced Order</option>
<option value="madscience">Mad Science</option>
<option value="mercenary">Mercenary</option>
<option value="mysticism">Mysticism</option>
<option value="profitability">Profitability</option>
<option value="superiority">Superiority</option>
<option value="totalchaos">Total Chaos</option>
<option value="theunfathomable">The Unfathomable</option>
</select>
</span>
<input type="hidden" name="attr_library_subcategory_adaptive" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Adaptive</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Adapt and Thrive:</b> <span>When Attacked, Defend by rolling your single [Power] die. Also Boost yourself with the result of that die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_adaptive1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Diversity through Adversity:</b> <span>On your turn, whenever you Attack a target you havent dealt damage to yet this scene, also Boost yourself using your Max die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_adaptive2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Efficient Reconfiguration:</b> <span>Lower two of your powers by one die size each. Increase one of your other powers to d12. Then take a basic action using that power.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_adaptive3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Initiate Upgrade Procedure:</b> <span>Boost using [power] and use your Max die. Attack with your Mid die. Defend with your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_adaptive4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Powerful Imitation:</b> <span>Use an action ability of one of your allies.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_adaptive5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>The Pain of Perfection:</b> <span>Take d6 irreducible damage. Increase all your powers by one die size each until the end of the scene.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_adaptive6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_ancient" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Ancient</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Behold My Immortal Glory:</b> <span>Hinder using [power] against multiple targets and use your Max die. Attack each using your Mid+Min dice.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_ancient1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>From Before Space and Time:</b> <span>Take 1 irreducible damage to reroll a dice pool of someone Attacking or Hindering you.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_ancient2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Immortal Vitality:</b> <span>If you would be reduced to 0 Health and you dont have a penalty, roll your single [power] die and become that Health.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_ancient3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Ideal Action:</b> <span>Take a basic action using [quality] and use your Max die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_ancient4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Out of Time:</b> <span>Boost yourself using [power]. If there are any heroes with their Health in the Yellow zone, use your Mid+Min dice. If there are any heroes with their Health in the Red zone, use your Max+Mid+Min dice.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_ancient5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Unknowable Pain:</b> <span>Attack using [power] and use your Max die. Hinder a target dealt damage this way using your Max+Min dice.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_ancient6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_bully" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Bully</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Bust Their Heads:</b> <span>Attack two nearby targets using [power], using your Max die against one and your Mid+Min against the other. If either target Defends against the Attack, the Defend works against both attacks.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_bully1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Cruel and Unusual:</b> <span>Whenever you or your nearby allies Hinder, increase the penalty created by 1.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_bully2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Crush the Small:</b> <span>Attack using [power] and use your Max die. Defend against all Attacks from that target using your Mid die until the start of your next turn.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_bully3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Injured Tantrum:</b> <span>Attack using [power] and use your Max die. Also Hinder that target: if the target has a d6 or less status die, use your Max+Min dice; if the target has a d8 status die, use your Max die; and if the target has larger than a d8, use your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_bully4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Punish Weakness:</b> <span>Boost yourself using [power]. If there are any heroes with their Health in the Yellow zone, use your Mid+Min dice. If there are any heroes with their Health in the Red zone, use your Max+Mid+Min dice.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_bully5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Thick:</b> <span>Reduce all damage dealt to you by 2.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_bully6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_creator" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Creator</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Harvest their Power:</b> <span>When one of your minions is destroyed, roll its die and you recover that much Health.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_creator1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Retributive Lash:</b> <span>When one of your minions is destroyed, roll its die and deal damage equal to that roll to another target.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_creator2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Powerful Ally:</b> <span>Use [power/quality] to create a lieutenant of the same die size as your Max die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_creator3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Shared Power:</b> <span>Boost one of your minions using [power] and use your Max die. If it is your only minion, also Boost yourself using your Mid die. If not, Boost each of your other minions using your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_creator4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Summon Mob:</b> <span>Use [power/quality] to create a number of minions equal to the value of your Max die. The starting die size for those minions is the same as the size of your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_creator5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Swarm Attack:</b> <span>Attack using [power] and use your Max die, with a bonus equal to the number of minions you control.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_creator6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_dampening" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Dampening</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Capitalize on their Failure:</b> <span>When a nearby hero that you can see invokes a twist, roll your [power] die as a Hinder against them.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_dampening1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Curse of Weakness:</b> <span>Hinder using [power] and use your Max die; that penalty is persistent and exclusive. As long as that penalty is on the target, reduce their highest power die of your choice by one die size. Attack using your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_dampening2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Field of Woe:</b> <span>Hinder multiple targets using [power]. While a hero has this penalty, reduce all their power dice by one size.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_dampening3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Nullifying Backlash:</b> <span>When Attacked by a hero with a penalty, ignore their damage and remove a penalty on that hero.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_dampening4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Scrambling Strike:</b> <span>Attack using [power]. Reduce all the targets quality dice by one size until your next turn.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_dampening5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Terror of Inadequacy:</b> <span>Attack using [quality] and use your Max die. Hinder each opponent that can see or hear the target of your Attack using your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_dampening6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_disruptive" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Disruptive</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Beneficial Chaos:</b> <span>Hinder using [power]. Use your Max die. Recover using your Min+Mid dice.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_disruptive1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Covering Fire:</b> <span>Hinder multiple targets using [quality]. You and any nearby allies Defend using your Max die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_disruptive2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Enraging Touch:</b> <span>Attack using [power]. Use your Max die. A target dealt damage this way Attacks an ally by rolling their single largest power die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_disruptive3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Heedless Explosion:</b> <span>Attack multiple targets using [quality]. Use your Min die. Hinder each target with your Max die. If one of those targets rolls doubles on their next turn, they take damage equal to the penalty.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_disruptive4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Painful Disruption:</b> <span>When Attacked by a hero with a penalty, that hero takes damage equal to the size of that penalty.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_disruptive5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Taste the Madness:</b> <span>Whenever a target takes a Hinder action against you, you may first roll your [power] die as a Hinder on them.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_disruptive6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_focused" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Focused</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Elemental Absorption:</b> <span>When Attacked with [energy/element], recover that amount of Health instead of taking damage. When Hindered with [energy/element], Boost yourself instead.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_focused1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Defensive Charging:</b> <span>Defend yourself using [power]. This Defend lasts until your next turn. If an Attack deals more damage than the Defends value, end the Defend and Attack the attacker equal to the Defend.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_focused2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Perfect Alignment:</b> <span>Ignore all damage from [energy/element].</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_focused3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Pour it On:</b> <span>Attack one target using [power]. Use your Max die. That target cannot Defend or use reactions against this Attack. Attack multiple other nearby targets using your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_focused4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Sympathetic Shield:</b> <span>Defend against an Attack against only you by rolling your single [power] die. Boost yourself by the damage reduced.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_focused5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Vicious Entanglement:</b> <span>Hinder one target using [power]. Use your Max die. Attack that target using your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_focused6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_generalist" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Generalist</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Bodyguard:</b> <span>When an ally is Attacked, Defend them by rolling your single [power] die. Boost yourself by that amount.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_generalist1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Dependable:</b> <span>Whenever you roll a 1 on a die, reroll that die once.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_generalist2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Heavy Hitter:</b> <span>Attack using [quality]. Use your Max die. Recover Health equal to your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_generalist3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Stalwart Combatant:</b> <span>Boost using [power]. Use your Max die. Defend with your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_generalist4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Tough Customer:</b> <span>Reduce physical and energy damage dealt to you by 1 if the scene is in the Green zone, 2 in the Yellow zone, or 3 in the Red zone.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_generalist5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Wracking Aura:</b> <span>Hinder multiple nearby targets using [power]. Boost yourself using your Max die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_generalist6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_leech" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Leech</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Hypnotic Gaze:</b> <span>When Attacked, Defend yourself by rolling your single [power] die. If this negates the Attack entirely, Hinder that target and Boost yourself with that same die roll.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_leech1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Life Drain:</b> <span>Attack using [power/quality]. Use your Max die. Hinder that target with your Mid die. Recover Health equal to your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_leech2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Power Consumption:</b> <span>When a bonus is used against you in an Attack or Hinder, you may first destroy that bonus. If you do, roll your single [power] die and Recover Health equal to the roll plus the destroyed bonus.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_leech3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Siphoning Wither:</b> <span>Hinder using [power]. Use your Max+Min dice. Boost with your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_leech4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Unnerving Whispers:</b> <span>Hinder multiple targets using [power]. Recover Health equal to your Min die. If you roll doubles, also Attack one of those targets using your Max die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_leech5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Violent Vitality:</b> <span>Attack using [power]. Use your Max die. Boost with your Min die. This bonus is persistent and exclusive.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_leech6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_mastermind" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Mastermind</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Contingencies upon Contingencies:</b> <span>Boost yourself using [quality] and use your Max die. Either make that bonus persistent and exclusive, or Boost yourself again using your Min+Mid dice.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_mastermind1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>If My Calculations Are Correct…:</b> <span>Take 1 irreducible damage to reroll your dice pool on your turn or the dice pool of a hero Attacking or Hindering you.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_mastermind2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Exploit Weakness:</b> <span>Attack one hero using [quality]. Hinder all heroes using your Max die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_mastermind3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Reversal of Fortune:</b> <span>When Attacked, Boost yourself using the attackers Max die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_mastermind4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Prepared for Anything:</b> <span>At the start of your turn, if you have no bonuses in play, roll your single [quality] die as a Boost for yourself.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_mastermind5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Villainous Monologue:</b> <span>Hinder all opponents that can see or hear you using [quality]. Boost yourself using your Max die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_mastermind6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_ninja" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Ninja</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Deadly Blink:</b> <span>Attack multiple nearby targets using [quality]. Then, end up wherever you want in the scene.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_ninja1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Defensive Dash:</b> <span>When Attacked, Defend yourself by rolling for your single [quality] die. Boost yourself with the amount of damage reduced.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_ninja2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Fade From Sight:</b> <span>If you take an action on your turn that does not involve an Attack or Hinder, also use your Min die to Defend against all Attacks against you until your next turn.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_ninja3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Rising Winds, Crashing Waves:</b> <span>Attack using [quality], using your Max die against one target, Mid die against another, and Min die against any target.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_ninja4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Sever the Tendons:</b> <span>Attack using [quality]. Hinder that target using your Max+Min dice.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_ninja5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Shadows Blade:</b> <span>Attack using [quality] and use your Max die. Defend against all Attacks against you with your Mid die until the start of your next turn.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_ninja6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_overpowered" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Overpowered</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Do Not Dare to Touch Me:</b> <span>When Attacked, Defend yourself by rolling your single [power] die. Deal that much damage to a different nearby target.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_overpowered1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Face My Full Might:</b> <span>Attack using [power]. Use your Max+Mid+Min dice. Hinder yourself using your Max die. Take damage equal to your Mid+Min dice.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_overpowered2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Fear My Overwhelming Power:</b> <span>Hinder using [power] and use your Max die. Attack that target using your Mid+Min dice.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_overpowered3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Raw Power:</b> <span>Whenever you roll a 1, reroll that die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_overpowered4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Rejoice, My Followers:</b> <span>Boost using [power]. Recover Health equal to your Max die. Each of your nearby allies Recovers Health equal to your Min die. Each of your nearby minions and lieutenants whose die sizes have degraded at all are increased one die size.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_overpowered5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>You Are Not Worthy of My Power:</b> <span>Attack multiple targets using [power] and use your Max die. Hinder each target using your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_overpowered6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_prideful" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Prideful</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>I Know Your Weakness:</b> <span>When a nearby hero rolls a 1 on one of their dice during their turn, roll your single [power/quality] die as an Attack against them.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_prideful1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>I Will Deal With the Rest of You Later:</b> <span>Attack one target using [power/quality]. Use your Max+Min dice. Defend against all Attacks against you by all other targets until the start of your next turn with your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_prideful2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>My Greatness Cannot Be Denied:</b> <span>Attack one target using [power/quality] and use your Max+Min dice. If that Attack causes the target to change zones, Boost using your Mid die. That bonus is persistent and exclusive.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_prideful3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Sustained Mockery:</b> <span>Hinder using [power/quality]. Use your Max die. That penalty is persistent and exclusive.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_prideful4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Unquestionable Might:</b> <span>Reduce all damage dealt to you by 2.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_prideful5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>You Cannot Survive:</b> <span>If an opponent ends their turn near you, you may roll your single [power] die as a Hinder against them.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_prideful6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_relentless" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Relentless</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Dogged Pursuit:</b> <span>When an opponent moves away from you, you may follow them and roll your single status die as a Hinder against them.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_relentless1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Prey on the Weak:</b> <span>Attack and Hinder using [quality]. If the target has: a or less status die, use your Max+Min dice; a status die, use your Max die; larger than a , use your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_relentless2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Repeated Punishment:</b> <span>After making an Attack action on your turn, use your Mid die to make another Attack against one target of the initial Attack.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_relentless3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Too Close for Comfort:</b> <span>Whenever a nearby opponent would Attack you, you may destroy a bonus on yourself or a penalty on that opponent to reduce the Attack by the value of the destroyed mod.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_relentless4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Twist the Knife:</b> <span>When one of your allies Attacks an opponent, roll your single [quality] die and add that amount of damage to the Attack.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_relentless5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Up in Your Face:</b> <span>Attack using [quality]. Use your Max die. If the target does not Attack you on their next turn, Hinder them using your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_relentless6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_skilled" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Skilled</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Best in the Biz:</b> <span>Hinder using [power]. Use your Min die. Boost yourself using your Max die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_skilled1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Dodge and Weave:</b> <span>When Attacked, Defend yourself by rolling your single [quality] die. Deal that much damage to another target.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_skilled2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Consistently Capable:</b> <span>Whenever you gain a penalty, reduce the size of that penalty by 1.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_skilled3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Flexible Expertise:</b> <span>Take any basic action using your Max die. Recover Health equal to your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_skilled4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Incomparable Inequity:</b> <span>Hinder using [quality] and use your Max+Min dice. This penalty is persistent and exclusive.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_skilled5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Misdirection:</b> <span>Hinder multiple targets using [quality] and use your Max die. If you roll doubles, also Attack each target with your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_skilled6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_specialized" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Specialized</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Active Cover:</b> <span>Defend against an Attack where youre the only target by rolling your single [quality] die. One other nearby target takes an amount of damage equal to the damage reduced.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_specialized1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Cleaving Slash:</b> <span>Attack using [quality] against one target with your Max die, another with your Mid die, and a third with your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_specialized2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Focused Attack:</b> <span>Attack using [quality] and use your Max+Min dice. Defend yourself using your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_specialized3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Known Target:</b> <span>Whenever you Attack a target that you have dealt damage to at least once already in this scene, gain a +1 persistent and exclusive bonus against that target.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_specialized4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Neutralizing Strike:</b> <span>Attack one target using [quality] and use your Max+Min dice. That target cannot Defend or use reactions against this attack.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_specialized5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Tangled Torment:</b> <span>Hinder one target using [quality] and use your Max die. Attack that target using your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_specialized6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_tactician" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Tactician</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Group Up:</b> <span>Attack using [quality] and use your Max die. Add 1 to the Attack for each other ally that Attacked that target since your last turn.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_tactician1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Ill Back You Up:</b> <span>When a nearby ally makes an Attack, you may also Attack the same target by rolling your single [quality] die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_tactician2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Joint Action:</b> <span>Make a basic action using [quality] and use your Max die. One nearby ally also makes that same basic action as their reaction.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_tactician3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Organized March:</b> <span>Boost using [quality] and use your Max die. That bonus applies to every allys action until the beginning of your next turn.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_tactician4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Try Again:</b> <span>Take 1 irreducible damage to reroll an allys dice pool.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_tactician5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Working Together:</b> <span>As long as you have at least 1 nearby ally, you may reroll all 1s on your dice.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_tactician6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_underpowered" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Underpowered</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Avoid the Inevitable:</b> <span>Whenever you would be reduced to 0 or fewer Health, prevent that damage and reduce all your power dice by one size. If this reduces any dice to below a , you are knocked out.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_underpowered1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Do Not Underestimate Me:</b> <span>Attack using [power]. Use your Max+Mid dice. Take irreducible damage equal to your Min die. If you roll doubles, you cannot use this ability again for the rest of the scene.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_underpowered2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>I Can Do Anything:</b> <span>Boost using [quality]. Use your Max die. Hinder using your Mid die. Attack using your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_underpowered3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-d"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Last Ditch Effort:</b> <span>When Attacked, Defend yourself by rolling your single [power] die. If your roll reduces the damage to exactly 0, Recover Health equal to the damage reduced, Boost using that amount, and Hinder the source of the Attack using that amount.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_underpowered4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Luck? Or Genius?:</b> <span>Attack using [power]. If you roll doubles, add that value to your Attack. If you roll triples, add all three dice to your Attack.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_underpowered5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Still a Threat:</b> <span>Attack multiple targets using [quality]. Defend against all Attacks against you until your next turn using your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="approach_underpowered6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_bruiser" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Bruiser</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Bring It On!:</b> <span>When Attacked, use the amount of damage taken by the Attack to Boost yourself.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_bruiser1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Feel No Pain:</b> <span>Reduce damage taken by physical and energy sources by 1 while in the Green zone, 2 in the Yellow zone, and 3 in the Red zone.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_bruiser2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Grin and Bear It:</b> <span>Defend using [quality] and use your Mid+Min dice. Recover Health equal to your Max die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_bruiser3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Lash Out:</b> <span>Attack using [power]. If you are Green status, use your Max die. If you are Yellow status, use the Max+Min dice. If you are Red status, use Max+Min against one target and Mid against another.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_bruiser4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Living Wall:</b> <span>When a nearby ally would be Attacked, you may become the target of that Attack instead. You may use this reaction any number of times in a round by taking 1 irreducible damage for each time past the first.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_bruiser5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Toss Hero:</b> <span>Attack using [power] and use your Max die. Either Hinder that target with your Mid die or Attack another nearby target with your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_bruiser6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_domain" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Domain</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Ascend From My Realm:</b> <span>Ignore damage from an environment source during the environments turn.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_domain1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>The Earth Trembles Around You:</b> <span>Roll any number of environment minion dice. Attack every target in the scene (other than yourself) with those dice. Remove those minions.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_domain2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Power Heeds My Call in All Forms:</b> <span>Remove any number of environment-created bonuses. For each bonus removed, you may Attack one target using your Mid die, using a different bonus against each.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_domain3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>This Place is Mine to Command:</b> <span>Activate one of the environments twists in its current zone or one zone closer to red.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_domain4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>To Me, My Minions:</b> <span>Roll any number of environment minion dice and Recover that much Health. Remove those minions.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_domain5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>The World Moves to Defend Me:</b> <span>When Attacked, redirect the Attack to an environment minion.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_domain6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_formidable" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Formidable</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Channel Greatness:</b> <span>Boost using [power] and use your Max die. That bonus is persistent and exclusive. Also Attack with your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_formidable1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Cleansing Elevation:</b> <span>Boost using [power] and use your Max+Min dice. Remove all penalties on yourself.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_formidable2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Expended Negation:</b> <span>Destroy one of your bonuses. Deal each opponent damage equal to the value of that bonus.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_formidable3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Share in your Glory:</b> <span>Boost yourself using [power] and use your Max die. Boost a nearby ally with your Mid die and Boost another nearby ally using your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_formidable4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Unrivalled Paragon:</b> <span>Take any basic action and use your Max die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_formidable5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Untempered Grit:</b> <span>Ignore all penalties on you for your action. Take irreducible damage equal to the total of those penalties.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_formidable6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_fragile" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Fragile</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Careless Smash:</b> <span>Attack using [power] and use your Max+Mid dice. Hinder yourself with your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_fragile1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Cheese It!:</b> <span>When Attacked, Defend yourself by rolling your single status die. If the damage is reduced to 0, you may move to anywhere else in the scene.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_fragile2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Dismantling Jab:</b> <span>Attack using [quality]. Then remove all bonuses from the target.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_fragile3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Escape Plan:</b> <span>Whenever your personal zone changes, you may immediately move elsewhere in the scene.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_fragile4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Shrouded Attack:</b> <span>Attack using [quality] and use your Max die. Defend against all Attacks against you with your Min die until the start of your next turn.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_fragile5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Versatile Strike:</b> <span>Attack using [quality] and use your Max die. If you are at full Health, this Attack deals irreducible damage and cannot be reacted to. If you are in the Green zone but not at full health, Defend yourself with your Min die. If you are in the Yellow zone, Boost yourself with your Min die. If you are in the Red zone, Recover Health equal to your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_fragile6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_guerrilla" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Guerrilla</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Close Quarters Combat:</b> <span>Attack multiple close targets using [quality]. Hinder each target using your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_guerrilla1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Even Odds:</b> <span>At the start of your turn, gain a bonus equal to the number of opponents that Attacked you since your last turn.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_guerrilla2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Fighting Rhythm:</b> <span>Attack using [quality], using the Max die against one target, Mid die against a different target, and the Min die against a third target. If you Attack three different targets, the damage is irreducible.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_guerrilla3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Human Shield:</b> <span>Attack one target using [quality] and use your Max+Min dice. Defend against all Attacks made by targets other than that target with your Mid die until the start of your next turn. All Defended damage is dealt to the target of your Attack.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_guerrilla4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Malicious Deflection:</b> <span>Defend against an Attack by rolling your single status die. Deal that much damage to a different nearby target.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_guerrilla5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Tangled Fray:</b> <span>If you are outnumbered by nearby opponents, reduce all damage dealt to you by 2.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_guerrilla6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_indomitable" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Indomitable</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Absorb Energy:</b> <span>Defend by rolling your single status die. If that defense reduces the damage to 0, Boost using the amount of damage prevented.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_indomitable1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Grab and Drag:</b> <span>Attack using [power]. Either Hinder that target using Max, or Defend yourself using Min and you and that target end up elsewhere in the scene.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_indomitable2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Heavy Duty:</b> <span>Reduce damage dealt to you by 2.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_indomitable3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Prepare for the Worst:</b> <span>Boost yourself using [quality] and use your Max die. That bonus is persistent and exclusive.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_indomitable4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Suppressive Fire:</b> <span>Attack multiple targets using [quality]. Hinder those targets using your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_indomitable5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Unflagging:</b> <span>Attack using [power] and use your Max die. Recover Health equal to your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_indomitable6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_inhibitor" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Inhibitor</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Area Suppression:</b> <span>Hinder using [power] against multiple targets and use your Max die. Attack one of those targets with your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_inhibitor1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Overwhelming Syphon:</b> <span>Each hero loses Health equal to the total penalties on them. Recover the same amount of Health. Remove those penalties.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_inhibitor2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Targeted Drain:</b> <span>Hinder using [power] and use your Max+Mid dice, or use your Max die and make it persistent and exclusive.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_inhibitor3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Tethered Life:</b> <span>Hinder using [power]. That penalty is persistent and exclusive. As long as that penalty is in play, reduce damage dealt to you by 1 and whenever you are dealt damage, the target with this penalty takes 1 irreducible damage.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_inhibitor4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Twisted Fate:</b> <span>Select a nearby target. Either turn all bonuses on that target to equivalent penalties, or move a penalty from that target to another target that you can see.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_inhibitor5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Upper Handed Strike:</b> <span>When Attacked by someone with a penalty you created, Defend by rolling your single status die, and the attacker also suffers that much damage.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_inhibitor6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_inventor" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Inventor</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Capable Creator:</b> <span>Whenever you create a bonus, increase that bonus by 1.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_inventor1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Cut Both Ways:</b> <span>Boost using [power]. Hinder with your Max die. Attack with your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_inventor2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Empowered Destruction:</b> <span>Attack using [power] and at least one bonus. Use your Max+Mid+Min dice and add all of your bonuses to it, destroying them.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_inventor3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Leverage Advantage:</b> <span>Attack using [power] and at least one bonus. If you have multiple bonuses, you may also Attack another target using the Min die and one other bonus, and may also Attack a third target using the Max die and a third bonus.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_inventor4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>To Serve their Maker:</b> <span>Discard one of your bonuses to Defend against all Attacks against you until your next turn, using that bonus value as the Defend result.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_inventor5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Variable Creating:</b> <span>Boost using [power] and use your Max die, also Boost with your Mid die, and either make one of those bonuses persistent and exclusive or Attack with your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_inventor6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_legion" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Legion</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Uncoordinated Actions:</b> <span>Whenever multiple Legion minions all take the same action against the same target, you must roll all of their dice at the same time and use the lowest rolling die amongst them for each minions result on that action.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_legion1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Divide and Conquer:</b> <span>When you would take physical damage, prevent that damage and create a minion with a die size equal to your current status die (including the newly made minion). You may use this reaction more than once a round, but each time you use this reaction after the first time, you take 1 irreducible damage.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_legion2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Instability of Form:</b> <span>Whenever a Legion minion larger than a d4 rolls a save against physical damage, if its save is successful, it splits into two dice of one smaller size instead of being reduced a die size, and you take 1 irreducible damage. If it fails its save, the minion is only reduced one die size, rather than being destroyed.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_legion3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Parts of the Whole:</b> <span>Roll your single status die. Deal yourself that much irreducible damage. Create that many d6 minions.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_legion4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Returned Vitality:</b> <span>When one of your minions is destroyed, roll its die. You Recover that much Health.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_legion5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Split Up:</b> <span>Add two minions of size equal to one die size lower than your current status.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_legion6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Combine:</b> <span>Remove any number of Legion-controlled minions. Roll their dice and Recover that much Health.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_legion7">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_loner" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Loner</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Antisocial Behavior:</b> <span>Hinder multiple targets using [power/quality]. Recover Health equal to the number of targets Hindered this way.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_loner1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Best on my Own:</b> <span>Attack using [power] and use your Max die. Recover Health equal to your Mid+Min dice.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_loner2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Better Them than Me:</b> <span>When a non-minion ally in this scene is defeated, roll your single [quality] die as a Boost for yourself.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_loner3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Singular Strength:</b> <span>As long as you have no nearby allies in the scene, increase all damage you deal by 1 and reduce all damage you take by 1.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_loner4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Thin the Herd:</b> <span>Attack multiple targets using [power]. Hinder each target with your Max die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_loner5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Worst Case Response:</b> <span>When you would be Hindered or when an Attack would reduce you to 0 Health, reduce the penalty to -1 or reduce that damage to 1.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_loner6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_overlord" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Overlord</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>By My Command:</b> <span>Boost using [quality] for all your minions until the start of your next turn.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_overlord1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Get Back in There!:</b> <span>Reroll any number of minion saves against the same Attack.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_overlord2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Give Me Your Strength:</b> <span>Roll all your minion dice and combine the result to Boost. Attack using [power] and use that bonus.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_overlord3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>“Look Out, Boss!”:</b> <span>Redirect an Attack to one of your minions.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_overlord4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Rapid Deployment:</b> <span>Use [quality] to create a number of minions equal to the value of your Max die. The starting die size for those minions is the same as the size of your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_overlord5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Form Up:</b> <span>Attack using [power] and use your Max die. Defend against all Attacks against you until the start of your next turn using the number of your minions.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_overlord6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_predator" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Predator</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Surprise Trap:</b> <span>When Attacked, roll your single status die. Hinder the Attack using that result, and deal damage to the attacker equal to that penalty.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_predator1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Hazardous Terrain:</b> <span>Hinder multiple targets using [power]. Use your Max die. Attack any target that gains a penalty this way that already had one penalty from you, using your Mid+Min dice.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_predator2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Hidden Hunter:</b> <span>Double any bonuses or penalties of your choice involved with taking action against a target that is unaware of your presence or distracted from remembering that youre still around.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_predator3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Hunt the Weak:</b> <span>Attack using [quality]. Use your Max die. If the target has a penalty you created or is in the Red zone, use your Max+Mid dice instead.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_predator4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Stealth Approach:</b> <span>Boost yourself using [quality]. Use your Max die. That bonus is persistent and exclusive. Defend using your Mid die against all Attacks until the start of your next turn.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_predator5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Track my Prey:</b> <span>Hinder using [power]. Use your Max die. That penalty lasts until your next turn, and while that penalty lasts, that hero cannot use reactions and cannot benefit from Defend actions.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_predator6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_squad" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Squad</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>On My Mark:</b> <span>One ally makes a basic action now, using their Max die. They reroll all 1s they roll as part of this action.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_squad1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>My Allies are my Strength:</b> <span>Increase damage you deal by the number of nearby non-minion allies.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_squad2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Press the Advantage:</b> <span>Attack using [quality] and use your Max die. If you choose that target to go next, they must Attack you on their turn if possible.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_squad3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Protect My Allies:</b> <span>When another villain is Attacked, Defend against the Attack by rolling your single status die. Boost yourself using the amount of damage reduced.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_squad4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Stay in Formation!:</b> <span>Boost using [quality]. Boost another target using your Max die, and use your Min die to Defend against all Attacks against you until your next turn.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_squad5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Take Point:</b> <span>Attack using [quality]. Use your Max die. Defend all nearby allies with your Mid+Min dice until the start of your next turn.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_squad6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_titan" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Titan</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Crush All Underfoot:</b> <span>Attack using [power] against multiple targets. Hinder those targets with your Min die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_titan1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Down the Hatch:</b> <span>Attack using [power] and use your Max die. The target can either be Hindered equal to your Max+Mid+Min dice, or be unable to take any other actions other than using an Overcome to attempt to escape.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_titan2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Foolish Insect:</b> <span>When a hero takes a minor twist in the Titans challenge, in addition to the chosen twist, also roll your status die and deal that much damage to that hero.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_titan3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>You Are But Gnats to Me:</b> <span>Reduce all damage taken by 6 (if you have a d12 status die), 4 (if you have a d10 status die) or 2 (if you have a d8 or lower status die).</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_titan4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>I Will Not be Defeated So Easily:</b> <span>When Attacked by a roll that includes doubles, remove one of the successes from the Titans challenge.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_titan5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>The Land Quakes Underfoot:</b> <span>Activate one of the environments twists in its current zone.</span></div><div><button type="action" name="act_addvillainlibraryability" value="archetype_titan6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_mooksquad" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Mook Squad</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Alert!:</b> <span>Replenish your minion squad up to the number of heroes.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_mooksquad1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_hardierminions" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Hardier Minions</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Empower Minions:</b> <span>Choose one group of minions in the scene. Upgrade all their dice one size (maximum d12).</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_hardierminions1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_groupfighter" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Group Fighter</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Extra Attack:</b> <span>When you take an action that lets you make an Attack, also make an Attack using your Mid die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_groupfighter1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_villainousvehicle" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Villainous Vehicle</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Distance Attack:</b> <span>To attack this vehicle, the hero must make an Overcome action in order to get close enough to it.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_villainousvehicle1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Sturdy:</b> <span>When rolling a damage save, add 2 to the result.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_villainousvehicle2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Escape Plan:</b> <span>When the villain is Attacked, roll this vehicles die. If it rolls higher than the villains current Health, both the villain and the vehicle escape the scene.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_villainousvehicle3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Bombard:</b> <span>Attack all heroes with this vehicles roll. Use this ability only if the vehicle is below its starting die size or the scene is in the Red zone.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_villainousvehicle4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Minion Deployment:</b> <span>Add minions to an existing group equal to half (rounded down) the vehicles current die size. Those minions are of a size equal to the highest die size already existing in that group. If the vehicle has a bonus or penalty, adjust the number of minions created by that amount and then remove that mod.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_villainousvehicle5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Reliable:</b> <span>When this vehicle uses a [basic action] on its turn, roll twice and use the higher result.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_villainousvehicle6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Recovery:</b> <span>Roll the vehicles die. The villain Recovers that much Health.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_villainousvehicle7">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_defenseshield" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Defense Shield</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Defense Shield:</b> <span>You cannot be damaged by anyone except yourself until the defense shield is destroyed. The defense shield has 40 Health, or can be deactivated with three Overcome successes. If a hero takes a minor twist working on the shield, you can make an Attack as a reaction by rolling your single [power] die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_defenseshield1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Reestablish Shield:</b> <span>Overcome using [power]. Use your Max die. On a success, remove one success from the deactivating challenge. Alternatively, instead of an Overcome, use the Max die to Recover that much of the defense shields Health. This ability cannot be used if the defense shield has been completely removed.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_defenseshield2">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_calmingaura" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Calming Aura</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Calming Aura:</b> <span>The heroes act as being in the Green zone for status die, access to abilities, and for the purposes of all abilities. Heroes may remove this ability with three Overcome successes. If a hero takes a minor twist, you may use a reaction to Hinder them by rolling your single [power] die.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_calmingaura1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_powerdampeningfield" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Power Dampening Field</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Power Dampening Field:</b> <span>While the scene is in the Green zone, all heroes power dice at d8 or above are reduced one size. In the Yellow zone, all heroes power dice at or above d10 are reduced two die sizes. In the Red zone, all heroes power dice are treated as if they are d4. Heroes may remove this ability with three Overcome successes. If a hero takes a minor twist, the hero must lose access to a power entirely until this ability is removed.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_powerdampeningfield1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_brainwashingzone" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Brainwashing Zone</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Brainwashing Zone:</b> <span>While the scene is in the Green zone, all heroes quality dice at or above d8 are reduced one size. In the Yellow zone, all heroes quality dice at or above d10 are reduced two die sizes. In the Red zone, all heroes quality dice are treated as if they are d4. Heroes may remove this ability with three Overcome successes. If a hero takes a minor twist, the hero must lose access to a quality entirely until this ability is removed. If a hero is knocked out while this ability is active, you may create a new minion using the heros highest power die to represent the controlled version of that hero.</span></div><div><button type="action" name="act_addvillainlibraryability" value="upgrade_brainwashingzone1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_annihilation" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Annihilation</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Master of Annihilation:</b> <span>If you can cause massive collateral damage without regard for casualties, automatically succeed at an Overcome where a show of overwhelming force can solve the problem.</span></div><div><button type="action" name="act_addvillainlibraryability" value="mastery_annihilation1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_behindthecurtain" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Behind the Curtain</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Master Behind the Curtain:</b> <span>As long as you are not directly involved in the fray and are using your influence indirectly, automatically succeed at an Overcome to manipulate a situation.</span></div><div><button type="action" name="act_addvillainlibraryability" value="mastery_behindthecurtain1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_conquest" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Conquest</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Master of Conquest:</b> <span>As long as you are in command of your own forces, automatically succeed at an Overcome involving seizing an area or capturing civilians.</span></div><div><button type="action" name="act_addvillainlibraryability" value="mastery_conquest1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_enforcedorder" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Enforced Order</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Master of Enforced Order:</b> <span>If you have complete control over your immediate surroundings, automatically succeed in an Overcome to organize rabble to accomplish a task.</span></div><div><button type="action" name="act_addvillainlibraryability" value="mastery_enforcedorder1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_madscience" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Mad Science</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Master of Mad Science:</b> <span>As long as you have access to materials, you can automatically succeed when Overcoming a challenge by using scientific principles and inventions.</span></div><div><button type="action" name="act_addvillainlibraryability" value="mastery_madscience1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_mercenary" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Mercenary</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Master Mercenary:</b> <span>If you have been given a contract to perform a specific task, automatically succeed at an Overcome in a situation where the difference is getting paid and not getting paid.</span></div><div><button type="action" name="act_addvillainlibraryability" value="mastery_mercenary1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_mysticism" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Mysticism</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Master of Mysticism:</b> <span>If you have access to proper materials, automatically succeed at an Overcome in a situation involving harnessing magical forces.</span></div><div><button type="action" name="act_addvillainlibraryability" value="mastery_mysticism1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_profitability" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Profitability</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Master of Profitability:</b> <span>If you have access to great wealth and other resources, automatically succeed at an Overcome to leverage those resources to get even richer, no matter who else pays the price.</span></div><div><button type="action" name="act_addvillainlibraryability" value="mastery_profitability1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_superiority" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Superiority</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Master of Superiority:</b> <span>As long as you are manifesting effects related to a power you have at d12, automatically succeed at an Overcome involving usage of those powers.</span></div><div><button type="action" name="act_addvillainlibraryability" value="mastery_superiority1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_totalchaos" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Total Chaos</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Master of Total Chaos:</b> <span>If you are in a situation where everything is spiraling out of control, automatically succeed in an Overcome to accomplish a task by throwing out the rules.</span></div><div><button type="action" name="act_addvillainlibraryability" value="mastery_totalchaos1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_theunfathomable" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">The Unfathomable</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Master of the Unfathomable:</b> <span>If you are in a situation involving eldritch and disturbing forces, automatically succeed at an Overcome to do the bidding of a being beyond human concerns.</span></div><div><button type="action" name="act_addvillainlibraryability" value="mastery_theunfathomable1">Add</button></div></div>
</div>
</div>
</div>
<div class="sheet-abilities">
<div class="sheet-abilities-out">
<div class="sheet-abilities-head sheet-lefty">
<input type="hidden" name="attr_toggle_out" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle_out" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_out" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle_out" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_toggle_out" class="sheet-hide-on-one" value="0">
<span><input type="hidden" name="attr_edit_abilities_out" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit_abilities_out" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_abilities_out" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit_abilities_out" class="sheet-button-header-edit"></button></span>
Abilities
</div>
<input type="hidden" name="attr_toggle_out" class="sheet-hide-on-one" value="0">
<div>
<input type="hidden" name="attr_edit_abilities_out" value="1" class="sheet-hide-on-one">
<div><fieldset class="repeating_abilitiesvillain">
<div class="sheet-abilities-row">
<input type="hidden" name="attr_actionicona" value="">
<input type="hidden" name="attr_actioniconb" value="">
<input type="hidden" name="attr_actioniconh" value="">
<input type="hidden" name="attr_actionicono" value="">
<input type="hidden" name="attr_actionicond" value="">
<input type="hidden" name="attr_actioniconr" value="">
<input type="hidden" name="attr_action_type" value="">
<input type="hidden" name="attr_action_name" value="">
<input type="hidden" name="attr_action_description" value="">
<div class="sheet-ability-icons">
<input type="hidden" name="attr_actionicona" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-a"></span><input type="hidden" name="attr_actioniconb" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-b"></span><input type="hidden" name="attr_actioniconh" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-h"></span><input type="hidden" name="attr_actionicono" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-o"></span><input type="hidden" name="attr_actionicond" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-d"></span><input type="hidden" name="attr_actioniconr" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-r"></span>
</div>
<div class="sheet-ability-type">
<span name="attr_action_type"></span>
</div>
<div class="sheet-ability-description">
<b><span name="attr_action_name"></span><input type="hidden" name="attr_ability_type" value="" class="sheet-hide-on-empty"><span> (<span name="attr_ability_type"></span>)</span>:</b>
<span name="attr_action_description"></span>
</div>
</div>
</fieldset></div>
<input type="hidden" name="attr_edit_abilities_out" value="1" class="sheet-hide-on-zero">
<div class="sheet-editcol"><fieldset class="repeating_abilitiesvillain">
<div class="sheet-abilities-row">
<input type="hidden" name="attr_action_type" value="">
<input type="hidden" name="attr_action_name" value="">
<input type="hidden" name="attr_action_description" value="">
<div class="sheet-ability-icons">
<input type="hidden" name="attr_actionicona" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicona" class="sheet-buttonless sheet-icon-button" value="actionicona"><span class="sheet-action-icon-a"></span></button></span>
<input type="hidden" name="attr_actioniconb" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconb" class="sheet-buttonless sheet-icon-button" value="actioniconb"><span class="sheet-action-icon-b"></span></button></span>
<input type="hidden" name="attr_actioniconh" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconh" class="sheet-buttonless sheet-icon-button" value="actioniconh"><span class="sheet-action-icon-h"></span></button></span>
<input type="hidden" name="attr_actionicono" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicono" class="sheet-buttonless sheet-icon-button" value="actionicono"><span class="sheet-action-icon-o"></span></button></span>
<input type="hidden" name="attr_actionicond" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicond" class="sheet-buttonless sheet-icon-button" value="actionicond"><span class="sheet-action-icon-d"></span></button></span>
<input type="hidden" name="attr_actioniconr" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconr" class="sheet-buttonless sheet-icon-button" value="actioniconr"><span class="sheet-action-icon-r"></span></button></span>
</div>
<div class="sheet-ability-type">
<select name="attr_action_type">
<option value="">? [Choose]</option>
<option value="A">Action</option>
<option value="I">Inherent</option>
<option value="R">Reaction</option>
</select>
</div>
<div class="sheet-ability-description">
<b><input type="text" name="attr_action_name" value="">:</b>
<select name="attr_ability_type" class="sheet-halfsies"><option value="">Standard</option><option value="Upgrade">Upgrade</option><option value="Mastery">Mastery</option></select>
<textarea name="attr_action_description"></textarea>
</div>
</div>
</fieldset>
<input type="hidden" name="attr_toggle_abilitieslibrary" value="1" class="sheet-hide-on-zero"><div class="sheet-centered sheet-padded">
<button type="action" name="act_toggle_abilitieslibrary" class="colorized">Open Abilities Library</button>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-dicecols">
<input type="hidden" name="red" value="red" class="sheet-box-colorizer">
<div class="sheet-dicecol">
<div class="sheet-dicecol-head">Personal Data</div>
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata">
<input type="text" name="attr_character_alias" value="">
<span>Alias</span>
</div>
</div>
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata">
<textarea type="text" name="attr_character_costume"></textarea>
<span>Costume/Equipment</span>
</div>
</div>
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata">
<input type="text" name="attr_character_gender" value="">
<span>Gender/Pronouns</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_age" value="">
<span>Age</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_height" value="">
<span>Height</span>
</div>
</div>
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata">
<input type="text" name="attr_character_eyes" value="">
<span>Eyes</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_hair" value="">
<span>Hair</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_skin" value="">
<span>Skin</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_build" value="">
<span>Build</span>
</div>
</div>
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata">
<input type="text" name="attr_character_approach" value="">
<span>Approach</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_archetype" value="">
<span>Archetype</span>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-dicecol-unadorned sheet-thirdsies">
<input type="hidden" name="red" value="red" class="sheet-box-colorizer">
<div class="sheet-dicecol sheet-centered sheet-healthbox">
<div class="sheet-dicecol-head sheet-lefty">
<input type="hidden" name="attr_toggle_health" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle_health" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_health" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle_health" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_edit_health" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit_health" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_health" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit_health" class="sheet-button-header-edit"></button>
Health
</div>
<div class="sheet-centered">
<input type="hidden" name="attr_edit_health" value="1" class="sheet-hide-on-zero">
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata sheet-centered">
<div>
<input type="number" name="attr_health_max_base" value="17" min="0">
+
<span class="sheet-h-icon"></span><input type="number" name="attr_hero_count" value="0" min="0">
x 5 =
<input type="hidden" name="attr_health_max">
<b style="font-size: 120%;"><span name="attr_health_max"></span></b>
</div>
<span>Max Health (Base + H x 5)</span> <!-- Villain Max Health? -->
</div>
</div>
<div class="sheet-centered">
<input type="hidden" name="attr_healthcolor" value="green" class="sheet-colorizer">
<input type="number" name="attr_health" value="17" min="0" class="sheet-bignum">
</div>
<div class="sheet-centered">
Max = <input type="hidden" name="attr_health_max"><span name="attr_health_max"></span>
&nbsp; &nbsp;
<span class="sheet-h-icon"></span> = <input type="hidden" name="attr_hero_count"><input type="number" name="attr_hero_count" value="0" min="0">
</div>
</div>
<input type="hidden" name="attr_toggle_health" class="sheet-hide-on-one" value="0">
<div class="sheet-smalldata-row sheet-padding"><div class="sheet-smalldata sheet-centered">
<b>Status Colors (if relevant)</b>
</div></div>
<input type="hidden" name="attr_toggle_health" class="sheet-hide-on-one" value="0">
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata sheet-centered">
<input type="hidden" value="green" class="sheet-colorizer"><span>Green</span>
<span>
</span>
<span class="sheet-pow-green">
<input type="hidden" name="attr_health_max" value="">
<input type="hidden" name="attr_health_green_bottom" value="">
<span name="attr_health_max"></span>-<span name="attr_health_green_bottom"></span>
</span>
</div>
</div>
<input type="hidden" name="attr_toggle_health" class="sheet-hide-on-one" value="0">
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata sheet-centered">
<input type="hidden" value="yellow" class="sheet-colorizer"><span>Yellow</span>
<span class="sheet-pow-yellow"><input type="hidden" name="attr_health_yellow_top" value="">
<input type="hidden" name="attr_health_yellow_bottom" value="">
<span name="attr_health_yellow_top"></span>-<span name="attr_health_yellow_bottom"></span>
</span>
</div>
</div>
<input type="hidden" name="attr_toggle_health" class="sheet-hide-on-one" value="0">
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata sheet-centered">
<input type="hidden" value="red" class="sheet-colorizer"><span>Red</span>
<span class="sheet-pow-red"><input type="hidden" name="attr_health_red_top" value="">
<span name="attr_health_red_top"></span>-1
</span>
</div>
</div>
</div>
<input type="hidden" name="red" value="red" class="sheet-box-colorizer">
<div class="sheet-dicecol sheet-editcol">
<div class="sheet-dicecol-head">
Challenges
</div>
<fieldset class="repeating_challenges"><div class="sheet-dicecols">
<input type="hidden" name="red" value="red" class="sheet-box-colorizer">
<div class="sheet-dicecol-unadorned">
<div class="sheet-dicecol-head">
<input type="hidden" name="attr_toggle" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_toggle" class="sheet-hide-on-one" value="0">
<span><input type="hidden" name="attr_edit" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit" class="sheet-button-header-edit"></button></span>
<input type="hidden" name="attr_challenge_name" value="New Challlenge"><span name="attr_challenge_name"></span>
</div>
<input type="hidden" name="attr_toggle" class="sheet-hide-on-one" value="0">
<div>
<input type="hidden" name="attr_edit" value="1" class="sheet-hide-on-zero">
<div class="sheet-padding">
<div>
<b>Challenge Name:</b>
<input type="text" name="attr_challenge_name" value="New Challenge">
</div>
<div>
<b>Description:</b>
<textarea name="attr_challenge_description" class="sheet-modest"></textarea>
</div>
<div>
<b>Action:</b>
<textarea name="attr_challenge_action" class="sheet-modest"></textarea>
</div>
<div>
<b>Resolution</b>
</div>
<div>
<i>1st Component:</i>
<select name="attr_challenge_boxes1">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><i>Component Name: <input type="text" name="attr_challenge_name1">:</i>
<textarea name="attr_challenge_details1" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes1" class="sheet-hide-on-zero" value="0">
<div>
<i>2nd Component:</i>
<select name="attr_challenge_boxes2">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><i>Component Name: <input type="text" name="attr_challenge_name2">:</i>
<textarea name="attr_challenge_details2" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes2" class="sheet-hide-on-zero" value="0">
<div>
<i>3rd Component:</i>
<select name="attr_challenge_boxes3">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><i>Component Name: <input type="text" name="attr_challenge_name3">:</i>
<textarea name="attr_challenge_details3" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes3" class="sheet-hide-on-zero" value="0">
<div>
<i>4th Component:</i>
<select name="attr_challenge_boxes4">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><i>Component Name: <input type="text" name="attr_challenge_name4">:</i>
<textarea name="attr_challenge_details4" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes4" class="sheet-hide-on-zero" value="0">
<div>
<i>5th Component:</i>
<select name="attr_challenge_boxes5">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><i>Component Name: <input type="text" name="attr_challenge_name5">:</i>
<textarea name="attr_challenge_details5" class="sheet-modest"></textarea>
</div>
<div>
<b>Outcome:</b>
<textarea name="attr_challenge_outcome" class="sheet-modest"></textarea>
</div>
<div>
<b>If Triggered:</b>
<textarea name="attr_challenge_trigger" class="sheet-modest"></textarea>
</div>
</div>
<input type="hidden" name="attr_edit" value="1" class="sheet-hide-on-one">
<div class="sheet-padding">
<input type="hidden" name="attr_challenge_description" value="" class="sheet-hide-on-empty"><div>
<span name="attr_challenge_description"></span>
</div>
<input type="hidden" name="attr_challenge_action" value="" class="sheet-hide-on-empty"><div class="sheet-dicecol-head sheet-lefty" style="font-size: 12pt;">
<b>Action</b>
</div>
<input type="hidden" name="attr_challenge_action" value="" class="sheet-hide-on-empty"><div>
<span name="attr_challenge_action"></span>
</div>
<div class="sheet-dicecol-head sheet-lefty" style="font-size: 12pt;">
<b>Resolution</b>
</div>
<div>
<input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-2-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-3-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-4-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-5-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-6-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-7-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-8-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-9-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-10-1" value="1" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name1" value=""><b><span name="attr_challenge_name1"</span></b><input type="hidden" name="attr_challenge_details1" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details1"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-2-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-3-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-4-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-5-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-6-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-7-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-8-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-9-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-10-2" value="2" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name2" value=""><b><span name="attr_challenge_name2"</span></b><input type="hidden" name="attr_challenge_details2" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details2"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-2-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-3-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-4-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-5-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-6-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-7-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-8-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-9-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-10-3" value="3" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name3" value=""><b><span name="attr_challenge_name3"</span></b><input type="hidden" name="attr_challenge_details3" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details3"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-2-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-3-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-4-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-5-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-6-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-7-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-8-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-9-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-10-4" value="4" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name4" value=""><b><span name="attr_challenge_name4"</span></b><input type="hidden" name="attr_challenge_details4" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details4"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-2-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-3-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-4-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-5-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-6-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-7-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-8-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-9-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-10-5" value="5" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name5" value=""><b><span name="attr_challenge_name5"</span></b><input type="hidden" name="attr_challenge_details5" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details5"></span></span></div>
</div>
</div>
<input type="hidden" name="attr_challenge_outcome" value="" class="sheet-hide-on-empty">
<div>
<div class="sheet-dicecol-head sheet-lefty" style="font-size: 12pt;">
<b>Outcome</b>
</div><div>
<span name="attr_challenge_outcome"></span>
</div>
</div>
<input type="hidden" name="attr_challenge_trigger" value="" class="sheet-hide-on-empty">
<div>
<div class="sheet-dicecol-head sheet-lefty" style="font-size: 12pt;">
<b>Triggered</b>
</div><div>
<span name="attr_challenge_trigger"></span>
</div>
</div>
</div>
</div>
</div>
</div></fieldset>
</div>
<input type="hidden" name="red" value="red" class="sheet-box-colorizer">
<div class="sheet-dicecol">
<div class="sheet-dicecol-head sheet-lefty">
Minion Squad
</div>
<div class="sheet-padding sheet-minions">
<div class="sheet-dicerow">
<div class="sheet-rollblock"><div class="sheet-padding sheet-centered">
<button type="action" name="act_rollsquad" value="all"> <b>ALL</b> </button>
<button type="action" name="act_rollsquad" value="A"><b>A</b></button>
<button type="action" name="act_rollsquad" value="B"><b>B</b></button>
<button type="action" name="act_rollsquad" value="Γ"><b>Γ</b></button>
<button type="action" name="act_rollsquad" value="Δ"><b>Δ</b></button>
<button type="action" name="act_rollsquad" value="E"><b>E</b></button>
<button type="action" name="act_rollsquad" value="Ω"><b>Ω</b></button>
</div></div>
</div>
<fieldset class="repeating_squadmembers">
<div class="sheet-dicerow">
<div class="sheet-die sheet-rollblock sheet-padding" style="margin-right: 6px;">
<div>
<button type="action" name="act_rolldie">
<input type="hidden" class="sheet-inlinedie" name="attr_squadmember_die"><span class="sheet-diepic"></span>
</button>
</div>
</div>
<div class="sheet-noflexgrow" style="flex-basis: 20px; flex-shrink: 0;">
<div class="sheet-controlcell">
<input type="hidden" name="attr_squadmember_die" class="sheet-hide-on-12"><button type="action" name="act_upgrade" class="sheet-button-increase"></button>
<input type="hidden" name="attr_squadmember_die" class="sheet-hide-on-4"><button type="action" name="act_downgrade" class="sheet-button-decrease"></button>
<button type="action" name="act_dismiss" class="sheet-button-delete"></button>
</div>
</div>
<div class="sheet-noflexgrow" style="font-size: 120%;">
<div><input type="hidden" name="attr_squadmember_team" value=""><b><span name="attr_squadmember_team"></span>&nbsp;</b></div>
</div>
<div class="sheet-slowflexgrow">
<div class="sheet-hoverpopper">
<div>
<div><input type="hidden" name="attr_squadmember_name" value=""><b><span name="attr_squadmember_name"></span></b> <input type="hidden" name="attr_squadmember_type" value="">(<span name="attr_squadmember_type"></span>)</div>
</div>
<div class="sheet-padding">
<input type="hidden" name="attr_squadmember_ability" value=""><span name="attr_squadmember_ability"></span>
</div>
<div class="sheet-padding">
<input type="hidden" name="attr_squadmember_ability2" value=""><span name="attr_squadmember_ability2"></span>
</div>
</div>
<div class="sheet-hoverpop sheet-padding" style="margin-bottom: 6px;">
<div class="sheet-padding">
<input type="hidden" name="attr_squadmember_description" value=""><span name="attr_squadmember_description"></span>
</div>
<div class="sheet-padding">
<input type="hidden" name="attr_squadmember_tactics" value=""><span name="attr_squadmember_tactics"></span>
</div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<input type="hidden" name="red" value="red" class="sheet-box-colorizer">
<div class="sheet-dicecol">
<div class="sheet-dicecol-head sheet-lefty">
Squad Library
</div>
<fieldset class="repeating_squadlibrary"><div class="sheet-modline">
<div>
<button type="action" name="act_copytosquad">Add to</button>
<input type="hidden" name="attr_squadmember_team" value="A"><select name="attr_squadmember_team">
<option value="A">A • Alpha Team</option><option value="B">B • Beta Team</option><option value="Γ">Γ • Gamma Team</option><option value="Δ">Δ • Delta Team</option><option value="E">E • Epsilon Team</option><option value="Ω">Ω • Omega Team</option>
</select>
<button type="action" name="act_delete">Delete</button>
<span class="sheet-hoverpopper"><b><input type="hidden" name="attr_squadmember_name"><span name="attr_squadmember_name"></span></b></span>
<div class="sheet-hoverpop sheet-padding" style="margin-bottom: 6px; width: 150px; left: 100px; top: 30px;">
<div><input type="hidden" class="sheet-inlinedie" name="attr_squadmember_die"><span class="sheet-diepic"></span> <b><span name="attr_squadmember_type"></span></b></div>
<input type="hidden" name="attr_squadmember_description" class="sheet-hide-on-empty" value=""><div><b>Description</b><br/><span name="attr_squadmember_description"></span></div>
<input type="hidden" name="attr_squadmember_ability" class="sheet-hide-on-empty" value=""><div><b>Ability</b><br/><span name="attr_squadmember_ability"></span></div>
<input type="hidden" name="attr_squadmember_ability2" class="sheet-hide-on-empty" value=""><div><span name="attr_squadmember_ability2"></span></div>
<input type="hidden" name="attr_squadmember_tactics" class="sheet-hide-on-empty" value=""><div><b>Tactics</b><br/><span name="attr_squadmember_description"></span></div>
</div>
</div>
</div></fieldset>
<div class="sheet-dicecol-head sheet-lefty">
<input type="hidden" name="attr_add_squadmember" value="0" class="sheet-hide-on-zero"><button type="action" name="act_add_squadmember" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_add_squadmember" value="0" class="sheet-hide-on-one"><button type="action" name="act_add_squadmember" class="sheet-button-header-edit"></button>
Add Minions
</div>
<input type="hidden" name="attr_add_squadmember" value="0" class="sheet-hide-on-zero"><div class="sheet-padding">
<div class="sheet-modline">
<button type="action" name="act_squadmember_create">Add to Squad Library</button>
<button type="action" name="act_squadmember_clear">Clear Fields</button>
</div>
<div>
<b>Type</b>
<input type="hidden" name="attr_squadmember_type" value="minion">
<select name="attr_squadmember_type">
<option value="minion">Minion</option>
<option value="lieutenant">Lieutenant</option>
</select>
</div>
<div>
<b>Die Size</b>
<select name="attr_squadmember_die" style="width: 160px;">
<option value="12">d12</option>
<option value="10">d10</option>
<option value="8">d8</option>
<option value="6">d6</option>
<option value="4" selected>d4</option>
</select>
</div>
<div>
<b>Name</b>
<input type="text" value="" name="attr_squadmember_name" style="width: 160px;">
</div>
<div>
<b>Team</b>
<select name="attr_squadmember_team">
<option value="A">A • Alpha Team</option><option value="B">B • Beta Team</option><option value="Γ">Γ • Gamma Team</option><option value="Δ">Δ • Delta Team</option><option value="E">E • Epsilon Team</option><option value="Ω">Ω • Omega Team</option>
</select>
</div>
<div class="sheet-modline">
<b>Description</b>
<textarea name="attr_squadmember_description" class="sheet-modest"></textarea>
</div>
<div class="sheet-modline">
<b>Ability</b>
<textarea name="attr_squadmember_ability" class="sheet-modest"></textarea>
</div>
<div class="sheet-modline">
<b>Second Ability</b>
<textarea name="attr_squadmember_ability2" class="sheet-modest"></textarea>
</div>
<div class="sheet-modline">
<b>Tactics</b>
<textarea name="attr_squadmember_tactics" class="sheet-modest"></textarea>
</div>
<div class="sheet-modline">
<button type="action" name="act_squadmember_create">Add to Squad Library</button>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Minion Squad -->
<input type="hidden" name="attr_sheet_minion" value="0" class="sheet-hide-on-zero">
<div class="sheet-whole">
<div>
<input type="text" name="attr_character_name" value="" class="sheet-bigname">
</div>
<div class="sheet-dicecols">
<div class="sheet-dicecol sheet-halfsies">
<div class="sheet-dicecol-head sheet-lefty">
Squad Library
</div>
<fieldset class="repeating_squadlibrary"><div class="sheet-modline">
<div>
<button type="action" name="act_copytosquad">Add to</button>
<input type="hidden" name="attr_squadmember_team" value="A"><select name="attr_squadmember_team">
<option value="A">A • Alpha Team</option><option value="B">B • Beta Team</option><option value="Γ">Γ • Gamma Team</option><option value="Δ">Δ • Delta Team</option><option value="E">E • Epsilon Team</option><option value="Ω">Ω • Omega Team</option>
</select>
<button type="action" name="act_delete">Delete</button>
<span class="sheet-hoverpopper"><b><input type="hidden" name="attr_squadmember_name"><span name="attr_squadmember_name"></span></b> (d<span name="attr_squadmember_die"></span> <span name="attr_squadmember_type"></span>)</span>
<div class="sheet-hoverpop sheet-padding" style="margin-bottom: 6px; width: 300px; left: 150px; top: 30px;">
<input type="hidden" name="attr_squadmember_description" class="sheet-hide-on-empty" value=""><div><b>Description</b><br/><span name="attr_squadmember_description"></span></div>
<input type="hidden" name="attr_squadmember_ability" class="sheet-hide-on-empty" value=""><div><b>Ability</b><br/><span name="attr_squadmember_ability"></span></div>
<input type="hidden" name="attr_squadmember_ability2" class="sheet-hide-on-empty" value=""><div><span name="attr_squadmember_ability2"></span></div>
<input type="hidden" name="attr_squadmember_tactics" class="sheet-hide-on-empty" value=""><div><b>Tactics</b><br/><span name="attr_squadmember_description"></span></div>
</div>
</div>
</div></fieldset>
<div class="sheet-dicecol-head sheet-lefty">
<input type="hidden" name="attr_add_squadmember" value="0" class="sheet-hide-on-zero"><button type="action" name="act_add_squadmember" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_add_squadmember" value="0" class="sheet-hide-on-one"><button type="action" name="act_add_squadmember" class="sheet-button-header-edit"></button>
Add Minions
</div>
<input type="hidden" name="attr_add_squadmember" value="0" class="sheet-hide-on-zero"><div class="sheet-padding">
<div class="sheet-modline">
<button type="action" name="act_squadmember_create">Add to Squad Library</button>
<button type="action" name="act_squadmember_clear">Clear Fields</button>
</div>
<div>
<b>Type</b>
<input type="hidden" name="attr_squadmember_type" value="minion">
<select name="attr_squadmember_type">
<option value="minion">Minion</option>
<option value="lieutenant">Lieutenant</option>
</select>
</div>
<div>
<b>Die Size</b>
<select name="attr_squadmember_die" style="width: 160px;">
<option value="12">d12</option>
<option value="10">d10</option>
<option value="8">d8</option>
<option value="6">d6</option>
<option value="4" selected>d4</option>
</select>
</div>
<div>
<b>Name</b>
<input type="text" value="" name="attr_squadmember_name" style="width: 160px;">
</div>
<div>
<b>Team</b>
<select name="attr_squadmember_team">
<option value="A">A • Alpha Team</option><option value="B">B • Beta Team</option><option value="Γ">Γ • Gamma Team</option><option value="Δ">Δ • Delta Team</option><option value="E">E • Epsilon Team</option><option value="Ω">Ω • Omega Team</option>
</select>
</div>
<div class="sheet-modline">
<b>Description</b>
<textarea name="attr_squadmember_description" class="sheet-modest"></textarea>
</div>
<div class="sheet-modline">
<b>Ability</b>
<textarea name="attr_squadmember_ability" class="sheet-modest"></textarea>
</div>
<div class="sheet-modline">
<b>Second Ability</b>
<textarea name="attr_squadmember_ability2" class="sheet-modest"></textarea>
</div>
<div class="sheet-modline">
<b>Tactics</b>
<textarea name="attr_squadmember_tactics" class="sheet-modest"></textarea>
</div>
<div class="sheet-modline">
<button type="action" name="act_squadmember_create">Add to Squad Library</button>
</div>
</div>
</div>
<div class="sheet-dicecol sheet-halfsies">
<div class="sheet-dicecol-head sheet-lefty">
Minion Squad
</div>
<div class="sheet-padding sheet-minions">
<div class="sheet-dicerow">
<div class="sheet-rollblock"><div class="sheet-padding sheet-centered">
<button type="action" name="act_rollsquad" value="all"> <b>ALL</b> </button>
<button type="action" name="act_rollsquad" value="A"><b>A</b></button>
<button type="action" name="act_rollsquad" value="B"><b>B</b></button>
<button type="action" name="act_rollsquad" value="Γ"><b>Γ</b></button>
<button type="action" name="act_rollsquad" value="Δ"><b>Δ</b></button>
<button type="action" name="act_rollsquad" value="E"><b>E</b></button>
<button type="action" name="act_rollsquad" value="Ω"><b>Ω</b></button>
</div></div>
</div>
<fieldset class="repeating_squadmembers">
<div class="sheet-dicerow">
<div class="sheet-die sheet-rollblock sheet-padding" style="margin-right: 6px;">
<div>
<button type="action" name="act_rolldie">
<input type="hidden" class="sheet-inlinedie" name="attr_squadmember_die"><span class="sheet-diepic"></span>
</button>
</div>
</div>
<div class="sheet-noflexgrow" style="flex-basis: 20px; flex-shrink: 0;">
<div class="sheet-controlcell">
<input type="hidden" name="attr_squadmember_die" class="sheet-hide-on-12"><button type="action" name="act_upgrade" class="sheet-button-increase"></button>
<input type="hidden" name="attr_squadmember_die" class="sheet-hide-on-4"><button type="action" name="act_downgrade" class="sheet-button-decrease"></button>
<button type="action" name="act_dismiss" class="sheet-button-delete"></button>
</div>
</div>
<div class="sheet-noflexgrow" style="font-size: 120%;">
<div><input type="hidden" name="attr_squadmember_team" value=""><b><span name="attr_squadmember_team"></span>&nbsp;</b></div>
</div>
<div class="sheet-slowflexgrow">
<div class="sheet-hoverpopper">
<div>
<div><input type="hidden" name="attr_squadmember_name" value=""><b><span name="attr_squadmember_name"></span></b> <input type="hidden" name="attr_squadmember_type" value="">(<span name="attr_squadmember_type"></span>)</div>
</div>
<div class="sheet-padding">
<input type="hidden" name="attr_squadmember_ability" value=""><span name="attr_squadmember_ability"></span>
</div>
<div class="sheet-padding">
<input type="hidden" name="attr_squadmember_ability2" value=""><span name="attr_squadmember_ability2"></span>
</div>
</div>
<div class="sheet-hoverpop sheet-padding" style="margin-bottom: 6px;">
<div class="sheet-padding">
<input type="hidden" name="attr_squadmember_description" value=""><span name="attr_squadmember_description"></span>
</div>
<div class="sheet-padding">
<input type="hidden" name="attr_squadmember_tactics" value=""><span name="attr_squadmember_tactics"></span>
</div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<!-- Environment -->
<input type="hidden" name="attr_sheet_environment" value="0" class="sheet-hide-on-zero">
<div class="sheet-whole">
<div>
<input type="text" name="attr_character_name" value="" class="sheet-bigname">
</div>
<div class="sheet-dicecols">
<div class="sheet-dicecol-unadorned">
<!-- div class="sheet-dicecol-head">Rolls</div -->
<div class="sheet-rollcols">
<input type="hidden" name="attr_environment_name1" value="">
<input type="hidden" name="attr_environment_name2" value="">
<input type="hidden" name="attr_environment_name3" value="">
<div class="sheet-rollblock">
<span><span name="attr_environment_name1"></span><br/><span name="attr_environment_name2"></span><br/><span name="attr_environment_name3"></span></span>
<button type="action" name="act_rollenvpool">
<input type="hidden" name="attr_environment_die1" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
<input type="hidden" name="attr_environment_die2" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
<input type="hidden" name="attr_environment_die3" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
<div class="sheet-rollblock">
<span name="attr_environment_name1"></span>
<button type="action" value="environment_die1" name="act_rolldie">
<input type="hidden" name="attr_environment_die1" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
<div class="sheet-rollblock">
<span name="attr_environment_name2"></span>
<button type="action" value="environment_die2" name="act_rolldie">
<input type="hidden" name="attr_environment_die2" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
<div class="sheet-rollblock">
<span name="attr_environment_name3"></span>
<button type="action" value="environment_die3" name="act_rolldie">
<input type="hidden" name="attr_environment_die3" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
<div class="sheet-rollblock">
<span>Individual Dice</span>
<div>
<button type="action" value="4" name="act_rolldie">
<input type="hidden" value="4" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
<button type="action" value="6" name="act_rolldie">
<input type="hidden" value="6" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
<button type="action" value="8" name="act_rolldie">
<input type="hidden" value="8" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
<button type="action" value="10" name="act_rolldie">
<input type="hidden" value="10" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
<button type="action" value="12" name="act_rolldie">
<input type="hidden" value="12" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-dicecols">
<input type="hidden" name="attr_edit_envdice" value="1" class="sheet-hide-on-zero">
<div class="sheet-dicecol sheet-editcol sheet-halfsies">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_envdice" class="sheet-button-header-close"></button>
Environment Dice
</div>
<div class="sheet-dicecols">
<div class="sheet-dicecol-unadorned sheet-padding">
<div class="sheet-dicerow">
<select name="attr_environment_die1">
<option value="">? [Choose]</option>
<option value="12">d12 (Catastrophic)</option>
<option value="10">d10 (Dangerous)</option>
<option value="8">d8 (Challenging)</option>
<option value="6">d6 (Average)</option>
<option value="4">d4 (Minimal)</option>
</select>
<input type="text" name="attr_environment_name1" value="">
&nbsp;
</div>
</div>
<div class="sheet-dicecol-unadorned sheet-padding">
<div class="sheet-dicerow">
<select name="attr_environment_die2">
<option value="">? [Choose]</option>
<option value="12">d12 (Catastrophic)</option>
<option value="10">d10 (Dangerous)</option>
<option value="8">d8 (Challenging)</option>
<option value="6">d6 (Average)</option>
<option value="4">d4 (Minimal)</option>
</select>
<input type="text" name="attr_environment_name2" value="">
&nbsp;
</div>
</div>
<div class="sheet-dicecol-unadorned sheet-padding">
<div class="sheet-dicerow">
<select name="attr_environment_die3">
<option value="">? [Choose]</option>
<option value="12">d12 (Catastrophic)</option>
<option value="10">d10 (Dangerous)</option>
<option value="8">d8 (Challenging)</option>
<option value="6">d6 (Average)</option>
<option value="4">d4 (Minimal)</option>
</select>
<input type="text" name="attr_environment_name3" value="">
</div>
</div>
</div>
</div>
<input type="hidden" name="attr_edit_envdice" value="1" class="sheet-hide-on-one">
<div class="sheet-dicecol sheet-editcol sheet-halfsies">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_envdice" class="sheet-button-header-edit"></button>
Environment Dice
</div>
<div class="sheet-dicecols">
<div class="sheet-dicecol-unadorned sheet-padding">
<div class="sheet-dicerow">
<input type="hidden" name="attr_environment_name1" value="">
<input type="hidden" name="attr_environment_die1" value="" class="sheet-dval">
<div class="sheet-die">
<div class="sheet-diepic"></div>
</div>
<div class="sheet-dielabel">
<span name="attr_environment_name1"></span>
</div>
&nbsp;
</div>
</div>
<div class="sheet-dicecol-unadorned sheet-padding">
<div class="sheet-dicerow">
<input type="hidden" name="attr_environment_name2" value="">
<input type="hidden" name="attr_environment_die2" value="" class="sheet-dval">
<div class="sheet-die">
<div class="sheet-diepic"></div>
</div>
<div class="sheet-dielabel">
<span name="attr_environment_name2"></span>
</div>
&nbsp;
</div>
</div>
<div class="sheet-dicecol-unadorned sheet-padding">
<div class="sheet-dicerow">
<input type="hidden" name="attr_environment_name3" value="">
<input type="hidden" name="attr_environment_die3" value="" class="sheet-dval">
<div class="sheet-die">
<div class="sheet-diepic"></div>
</div>
<div class="sheet-dielabel">
<span name="attr_environment_name3"></span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-dicecols" style="align-items: start;">
<div class="sheet-dicecol-unadorned sheet-twothirdsies">
<div class="sheet-abilities">
<div class="sheet-abilities-green">
<div class="sheet-abilities-head sheet-lefty">
<input type="hidden" name="attr_toggle_green" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle_green" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_green" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle_green" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_toggle_green" class="sheet-hide-on-one" value="0">
<span><input type="hidden" name="attr_edit_environment_green" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit_environment_green" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_environment_green" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit_environment_green" class="sheet-button-header-edit"></button></span>
Green
</div>
<input type="hidden" name="attr_toggle_green" class="sheet-hide-on-one" value="0">
<div>
<div class="sheet-abilities-head sheet-lefty" style="font-size: 12pt;">
Minor Twists
</div>
<input type="hidden" name="attr_edit_environment_green" value="1" class="sheet-hide-on-zero">
<div class="sheet-editcol">
<fieldset class="repeating_envgreenminor"><div class="sheet-padding">
<div>
<b>Twist Name</b>
<input type="text" name="attr_name" value="">
</div>
<div>
<b>Effect</b>
<textarea name="attr_effect" class="sheet-modest"></textarea>
</div>
<div class="sheet-padding">
<b>Challenge</b>
<div class="sheet-padding">
<i>1st Component:</i>
<select name="attr_challenge_boxes1">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name1">:</b>
<textarea name="attr_challenge_details1" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes1" class="sheet-hide-on-zero" value="0">
<div>
<i>2nd Component:</i>
<select name="attr_challenge_boxes2">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name2">:</b>
<textarea name="attr_challenge_details2" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes2" class="sheet-hide-on-zero" value="0">
<div>
<i>3rd Component:</i>
<select name="attr_challenge_boxes3">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name3">:</b>
<textarea name="attr_challenge_details3" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes3" class="sheet-hide-on-zero" value="0">
<div>
<i>4th Component:</i>
<select name="attr_challenge_boxes4">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name4">:</b>
<textarea name="attr_challenge_details4" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes4" class="sheet-hide-on-zero" value="0">
<div>
<i>5th Component:</i>
<select name="attr_challenge_boxes5">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name5">:</b>
<textarea name="attr_challenge_details5" class="sheet-modest"></textarea>
</div>
</div>
</div></fieldset>
</div>
<input type="hidden" name="attr_edit_environment_green" value="1" class="sheet-hide-on-one">
<div class="sheet-padding">
<fieldset class="repeating_envgreenminor"><div class="sheet-ability-description sheet-padding">
<input type="hidden" name="attr_name" value="">
<input type="hidden" name="attr_effect" value="">
<b><span name="attr_name"></span>:</b> <span name="attr_effect"></span>
<input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-2-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-3-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-4-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-5-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-6-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-7-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-8-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-9-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-10-1" value="1" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name1" value=""><b><span name="attr_challenge_name1"</span></b><input type="hidden" name="attr_challenge_details1" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details1"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-2-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-3-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-4-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-5-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-6-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-7-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-8-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-9-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-10-2" value="2" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name2" value=""><b><span name="attr_challenge_name2"</span></b><input type="hidden" name="attr_challenge_details2" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details2"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-2-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-3-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-4-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-5-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-6-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-7-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-8-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-9-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-10-3" value="3" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name3" value=""><b><span name="attr_challenge_name3"</span></b><input type="hidden" name="attr_challenge_details3" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details3"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-2-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-3-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-4-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-5-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-6-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-7-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-8-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-9-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-10-4" value="4" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name4" value=""><b><span name="attr_challenge_name4"</span></b><input type="hidden" name="attr_challenge_details4" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details4"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-2-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-3-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-4-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-5-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-6-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-7-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-8-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-9-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-10-5" value="5" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name5" value=""><b><span name="attr_challenge_name5"</span></b><input type="hidden" name="attr_challenge_details5" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details5"></span></span></div>
</div>
</div></fieldset>
</div>
<div class="sheet-abilities-head sheet-lefty" style="font-size: 12pt;">
Major Twists
</div>
<input type="hidden" name="attr_edit_environment_green" value="1" class="sheet-hide-on-zero">
<div class="sheet-editcol">
<fieldset class="repeating_envgreenmajor"><div class="sheet-padding">
<div>
<b>Twist Name</b>
<input type="text" name="attr_name" value="">
</div>
<div>
<b>Effect</b>
<textarea name="attr_effect" class="sheet-modest"></textarea>
</div>
<div class="sheet-padding">
<b>Challenge</b>
<div class="sheet-padding">
<i>1st Component:</i>
<select name="attr_challenge_boxes1">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name1">:</b>
<textarea name="attr_challenge_details1" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes1" class="sheet-hide-on-zero" value="0">
<div>
<i>2nd Component:</i>
<select name="attr_challenge_boxes2">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name2">:</b>
<textarea name="attr_challenge_details2" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes2" class="sheet-hide-on-zero" value="0">
<div>
<i>3rd Component:</i>
<select name="attr_challenge_boxes3">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name3">:</b>
<textarea name="attr_challenge_details3" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes3" class="sheet-hide-on-zero" value="0">
<div>
<i>4th Component:</i>
<select name="attr_challenge_boxes4">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name4">:</b>
<textarea name="attr_challenge_details4" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes4" class="sheet-hide-on-zero" value="0">
<div>
<i>5th Component:</i>
<select name="attr_challenge_boxes5">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name5">:</b>
<textarea name="attr_challenge_details5" class="sheet-modest"></textarea>
</div>
</div>
</div></fieldset>
</div>
<input type="hidden" name="attr_edit_environment_green" value="1" class="sheet-hide-on-one">
<div class="sheet-padding">
<fieldset class="repeating_envgreenmajor"><div class="sheet-ability-description sheet-padding">
<input type="hidden" name="attr_name" value="">
<input type="hidden" name="attr_effect" value="">
<b><span name="attr_name"></span>:</b> <span name="attr_effect"></span>
<input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-2-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-3-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-4-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-5-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-6-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-7-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-8-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-9-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-10-1" value="1" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name1" value=""><b><span name="attr_challenge_name1"</span></b><input type="hidden" name="attr_challenge_details1" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details1"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-2-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-3-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-4-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-5-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-6-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-7-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-8-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-9-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-10-2" value="2" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name2" value=""><b><span name="attr_challenge_name2"</span></b><input type="hidden" name="attr_challenge_details2" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details2"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-2-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-3-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-4-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-5-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-6-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-7-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-8-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-9-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-10-3" value="3" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name3" value=""><b><span name="attr_challenge_name3"</span></b><input type="hidden" name="attr_challenge_details3" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details3"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-2-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-3-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-4-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-5-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-6-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-7-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-8-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-9-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-10-4" value="4" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name4" value=""><b><span name="attr_challenge_name4"</span></b><input type="hidden" name="attr_challenge_details4" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details4"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-2-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-3-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-4-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-5-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-6-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-7-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-8-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-9-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-10-5" value="5" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name5" value=""><b><span name="attr_challenge_name5"</span></b><input type="hidden" name="attr_challenge_details5" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details5"></span></span></div>
</div>
</div></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-abilities">
<div class="sheet-abilities-yellow">
<div class="sheet-abilities-head sheet-lefty">
<input type="hidden" name="attr_toggle_yellow" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle_yellow" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_yellow" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle_yellow" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_toggle_yellow" class="sheet-hide-on-one" value="0">
<span><input type="hidden" name="attr_edit_environment_yellow" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit_environment_yellow" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_environment_yellow" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit_environment_yellow" class="sheet-button-header-edit"></button></span>
Yellow
</div>
<input type="hidden" name="attr_toggle_yellow" class="sheet-hide-on-one" value="0">
<div>
<div class="sheet-abilities-head sheet-lefty" style="font-size: 12pt;">
Minor Twists
</div>
<input type="hidden" name="attr_edit_environment_yellow" value="1" class="sheet-hide-on-zero">
<div class="sheet-editcol">
<fieldset class="repeating_envyellowminor"><div class="sheet-padding">
<div>
<b>Twist Name</b>
<input type="text" name="attr_name" value="">
</div>
<div>
<b>Effect</b>
<textarea name="attr_effect" class="sheet-modest"></textarea>
</div>
<div class="sheet-padding">
<b>Challenge</b>
<div class="sheet-padding">
<i>1st Component:</i>
<select name="attr_challenge_boxes1">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name1">:</b>
<textarea name="attr_challenge_details1" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes1" class="sheet-hide-on-zero" value="0">
<div>
<i>2nd Component:</i>
<select name="attr_challenge_boxes2">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name2">:</b>
<textarea name="attr_challenge_details2" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes2" class="sheet-hide-on-zero" value="0">
<div>
<i>3rd Component:</i>
<select name="attr_challenge_boxes3">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name3">:</b>
<textarea name="attr_challenge_details3" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes3" class="sheet-hide-on-zero" value="0">
<div>
<i>4th Component:</i>
<select name="attr_challenge_boxes4">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name4">:</b>
<textarea name="attr_challenge_details4" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes4" class="sheet-hide-on-zero" value="0">
<div>
<i>5th Component:</i>
<select name="attr_challenge_boxes5">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name5">:</b>
<textarea name="attr_challenge_details5" class="sheet-modest"></textarea>
</div>
</div>
</div></fieldset>
</div>
<input type="hidden" name="attr_edit_environment_yellow" value="1" class="sheet-hide-on-one">
<div class="sheet-padding">
<fieldset class="repeating_envyellowminor"><div class="sheet-ability-description sheet-padding">
<input type="hidden" name="attr_name" value="">
<input type="hidden" name="attr_effect" value="">
<b><span name="attr_name"></span>:</b> <span name="attr_effect"></span>
<input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-2-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-3-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-4-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-5-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-6-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-7-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-8-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-9-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-10-1" value="1" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name1" value=""><b><span name="attr_challenge_name1"</span></b><input type="hidden" name="attr_challenge_details1" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details1"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-2-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-3-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-4-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-5-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-6-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-7-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-8-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-9-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-10-2" value="2" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name2" value=""><b><span name="attr_challenge_name2"</span></b><input type="hidden" name="attr_challenge_details2" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details2"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-2-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-3-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-4-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-5-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-6-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-7-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-8-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-9-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-10-3" value="3" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name3" value=""><b><span name="attr_challenge_name3"</span></b><input type="hidden" name="attr_challenge_details3" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details3"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-2-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-3-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-4-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-5-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-6-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-7-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-8-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-9-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-10-4" value="4" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name4" value=""><b><span name="attr_challenge_name4"</span></b><input type="hidden" name="attr_challenge_details4" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details4"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-2-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-3-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-4-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-5-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-6-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-7-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-8-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-9-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-10-5" value="5" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name5" value=""><b><span name="attr_challenge_name5"</span></b><input type="hidden" name="attr_challenge_details5" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details5"></span></span></div>
</div>
</div></fieldset>
</div>
<div class="sheet-abilities-head sheet-lefty" style="font-size: 12pt;">
Major Twists
</div>
<input type="hidden" name="attr_edit_environment_yellow" value="1" class="sheet-hide-on-zero">
<div class="sheet-editcol">
<fieldset class="repeating_envyellowmajor"><div class="sheet-padding">
<div>
<b>Twist Name</b>
<input type="text" name="attr_name" value="">
</div>
<div>
<b>Effect</b>
<textarea name="attr_effect" class="sheet-modest"></textarea>
</div>
<div class="sheet-padding">
<b>Challenge</b>
<div class="sheet-padding">
<i>1st Component:</i>
<select name="attr_challenge_boxes1">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name1">:</b>
<textarea name="attr_challenge_details1" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes1" class="sheet-hide-on-zero" value="0">
<div>
<i>2nd Component:</i>
<select name="attr_challenge_boxes2">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name2">:</b>
<textarea name="attr_challenge_details2" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes2" class="sheet-hide-on-zero" value="0">
<div>
<i>3rd Component:</i>
<select name="attr_challenge_boxes3">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name3">:</b>
<textarea name="attr_challenge_details3" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes3" class="sheet-hide-on-zero" value="0">
<div>
<i>4th Component:</i>
<select name="attr_challenge_boxes4">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name4">:</b>
<textarea name="attr_challenge_details4" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes4" class="sheet-hide-on-zero" value="0">
<div>
<i>5th Component:</i>
<select name="attr_challenge_boxes5">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name5">:</b>
<textarea name="attr_challenge_details5" class="sheet-modest"></textarea>
</div>
</div>
</div></fieldset>
</div>
<input type="hidden" name="attr_edit_environment_yellow" value="1" class="sheet-hide-on-one">
<div class="sheet-padding">
<fieldset class="repeating_envyellowmajor"><div class="sheet-ability-description sheet-padding">
<input type="hidden" name="attr_name" value="">
<input type="hidden" name="attr_effect" value="">
<b><span name="attr_name"></span>:</b> <span name="attr_effect"></span>
<input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-2-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-3-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-4-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-5-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-6-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-7-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-8-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-9-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-10-1" value="1" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name1" value=""><b><span name="attr_challenge_name1"</span></b><input type="hidden" name="attr_challenge_details1" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details1"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-2-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-3-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-4-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-5-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-6-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-7-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-8-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-9-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-10-2" value="2" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name2" value=""><b><span name="attr_challenge_name2"</span></b><input type="hidden" name="attr_challenge_details2" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details2"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-2-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-3-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-4-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-5-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-6-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-7-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-8-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-9-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-10-3" value="3" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name3" value=""><b><span name="attr_challenge_name3"</span></b><input type="hidden" name="attr_challenge_details3" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details3"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-2-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-3-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-4-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-5-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-6-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-7-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-8-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-9-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-10-4" value="4" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name4" value=""><b><span name="attr_challenge_name4"</span></b><input type="hidden" name="attr_challenge_details4" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details4"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-2-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-3-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-4-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-5-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-6-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-7-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-8-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-9-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-10-5" value="5" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name5" value=""><b><span name="attr_challenge_name5"</span></b><input type="hidden" name="attr_challenge_details5" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details5"></span></span></div>
</div>
</div></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-abilities">
<div class="sheet-abilities-red">
<div class="sheet-abilities-head sheet-lefty">
<input type="hidden" name="attr_toggle_red" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle_red" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_red" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle_red" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_toggle_red" class="sheet-hide-on-one" value="0">
<span><input type="hidden" name="attr_edit_environment_red" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit_environment_red" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_environment_red" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit_environment_red" class="sheet-button-header-edit"></button></span>
Red
</div>
<input type="hidden" name="attr_toggle_red" class="sheet-hide-on-one" value="0">
<div>
<div class="sheet-abilities-head sheet-lefty" style="font-size: 12pt;">
Minor Twists
</div>
<input type="hidden" name="attr_edit_environment_red" value="1" class="sheet-hide-on-zero">
<div class="sheet-editcol">
<fieldset class="repeating_envredminor"><div class="sheet-padding">
<div>
<b>Twist Name</b>
<input type="text" name="attr_name" value="">
</div>
<div>
<b>Effect</b>
<textarea name="attr_effect" class="sheet-modest"></textarea>
</div>
<div class="sheet-padding">
<b>Challenge</b>
<div class="sheet-padding">
<i>1st Component:</i>
<select name="attr_challenge_boxes1">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name1">:</b>
<textarea name="attr_challenge_details1" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes1" class="sheet-hide-on-zero" value="0">
<div>
<i>2nd Component:</i>
<select name="attr_challenge_boxes2">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name2">:</b>
<textarea name="attr_challenge_details2" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes2" class="sheet-hide-on-zero" value="0">
<div>
<i>3rd Component:</i>
<select name="attr_challenge_boxes3">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name3">:</b>
<textarea name="attr_challenge_details3" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes3" class="sheet-hide-on-zero" value="0">
<div>
<i>4th Component:</i>
<select name="attr_challenge_boxes4">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name4">:</b>
<textarea name="attr_challenge_details4" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes4" class="sheet-hide-on-zero" value="0">
<div>
<i>5th Component:</i>
<select name="attr_challenge_boxes5">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name5">:</b>
<textarea name="attr_challenge_details5" class="sheet-modest"></textarea>
</div>
</div>
</div></fieldset>
</div>
<input type="hidden" name="attr_edit_environment_red" value="1" class="sheet-hide-on-one">
<div class="sheet-padding">
<fieldset class="repeating_envredminor"><div class="sheet-ability-description sheet-padding">
<input type="hidden" name="attr_name" value="">
<input type="hidden" name="attr_effect" value="">
<b><span name="attr_name"></span>:</b> <span name="attr_effect"></span>
<input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-2-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-3-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-4-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-5-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-6-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-7-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-8-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-9-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-10-1" value="1" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name1" value=""><b><span name="attr_challenge_name1"</span></b><input type="hidden" name="attr_challenge_details1" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details1"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-2-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-3-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-4-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-5-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-6-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-7-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-8-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-9-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-10-2" value="2" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name2" value=""><b><span name="attr_challenge_name2"</span></b><input type="hidden" name="attr_challenge_details2" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details2"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-2-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-3-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-4-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-5-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-6-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-7-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-8-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-9-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-10-3" value="3" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name3" value=""><b><span name="attr_challenge_name3"</span></b><input type="hidden" name="attr_challenge_details3" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details3"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-2-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-3-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-4-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-5-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-6-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-7-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-8-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-9-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-10-4" value="4" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name4" value=""><b><span name="attr_challenge_name4"</span></b><input type="hidden" name="attr_challenge_details4" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details4"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-2-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-3-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-4-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-5-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-6-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-7-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-8-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-9-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-10-5" value="5" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name5" value=""><b><span name="attr_challenge_name5"</span></b><input type="hidden" name="attr_challenge_details5" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details5"></span></span></div>
</div>
</div></fieldset>
</div>
<div class="sheet-abilities-head sheet-lefty" style="font-size: 12pt;">
Major Twists
</div>
<input type="hidden" name="attr_edit_environment_red" value="1" class="sheet-hide-on-zero">
<div class="sheet-editcol">
<fieldset class="repeating_envredmajor"><div class="sheet-padding">
<div>
<b>Twist Name</b>
<input type="text" name="attr_name" value="">
</div>
<div>
<b>Effect</b>
<textarea name="attr_effect" class="sheet-modest"></textarea>
</div>
<div class="sheet-padding">
<b>Challenge</b>
<div class="sheet-padding">
<i>1st Component:</i>
<select name="attr_challenge_boxes1">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name1">:</b>
<textarea name="attr_challenge_details1" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes1" class="sheet-hide-on-zero" value="0">
<div>
<i>2nd Component:</i>
<select name="attr_challenge_boxes2">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name2">:</b>
<textarea name="attr_challenge_details2" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes2" class="sheet-hide-on-zero" value="0">
<div>
<i>3rd Component:</i>
<select name="attr_challenge_boxes3">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name3">:</b>
<textarea name="attr_challenge_details3" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes3" class="sheet-hide-on-zero" value="0">
<div>
<i>4th Component:</i>
<select name="attr_challenge_boxes4">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name4">:</b>
<textarea name="attr_challenge_details4" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes4" class="sheet-hide-on-zero" value="0">
<div>
<i>5th Component:</i>
<select name="attr_challenge_boxes5">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><b>Component Name: <input type="text" name="attr_challenge_name5">:</b>
<textarea name="attr_challenge_details5" class="sheet-modest"></textarea>
</div>
</div>
</div></fieldset>
</div>
<input type="hidden" name="attr_edit_environment_red" value="1" class="sheet-hide-on-one">
<div class="sheet-padding">
<fieldset class="repeating_envredmajor"><div class="sheet-ability-description sheet-padding">
<input type="hidden" name="attr_name" value="">
<input type="hidden" name="attr_effect" value="">
<b><span name="attr_name"></span>:</b> <span name="attr_effect"></span>
<input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-2-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-3-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-4-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-5-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-6-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-7-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-8-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-9-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-10-1" value="1" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name1" value=""><b><span name="attr_challenge_name1"</span></b><input type="hidden" name="attr_challenge_details1" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details1"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-2-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-3-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-4-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-5-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-6-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-7-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-8-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-9-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-10-2" value="2" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name2" value=""><b><span name="attr_challenge_name2"</span></b><input type="hidden" name="attr_challenge_details2" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details2"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-2-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-3-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-4-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-5-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-6-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-7-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-8-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-9-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-10-3" value="3" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name3" value=""><b><span name="attr_challenge_name3"</span></b><input type="hidden" name="attr_challenge_details3" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details3"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-2-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-3-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-4-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-5-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-6-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-7-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-8-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-9-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-10-4" value="4" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name4" value=""><b><span name="attr_challenge_name4"</span></b><input type="hidden" name="attr_challenge_details4" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details4"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-2-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-3-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-4-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-5-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-6-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-7-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-8-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-9-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-10-5" value="5" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name5" value=""><b><span name="attr_challenge_name5"</span></b><input type="hidden" name="attr_challenge_details5" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details5"></span></span></div>
</div>
</div></fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-dicecol-unadorned sheet-thirdsies">
<div class="sheet-dicecol">
<div class="sheet-dicecol-head sheet-lefty">
Minion Squad
</div>
<div class="sheet-padding sheet-minions">
<div class="sheet-dicerow">
<div class="sheet-rollblock"><div class="sheet-padding sheet-centered">
<button type="action" name="act_rollsquad" value="all"> <b>ALL</b> </button>
<button type="action" name="act_rollsquad" value="A"><b>A</b></button>
<button type="action" name="act_rollsquad" value="B"><b>B</b></button>
<button type="action" name="act_rollsquad" value="Γ"><b>Γ</b></button>
<button type="action" name="act_rollsquad" value="Δ"><b>Δ</b></button>
<button type="action" name="act_rollsquad" value="E"><b>E</b></button>
<button type="action" name="act_rollsquad" value="Ω"><b>Ω</b></button>
</div></div>
</div>
<fieldset class="repeating_squadmembers">
<div class="sheet-dicerow">
<div class="sheet-die sheet-rollblock sheet-padding" style="margin-right: 6px;">
<div>
<button type="action" name="act_rolldie">
<input type="hidden" class="sheet-inlinedie" name="attr_squadmember_die"><span class="sheet-diepic"></span>
</button>
</div>
</div>
<div class="sheet-noflexgrow" style="flex-basis: 20px; flex-shrink: 0;">
<div class="sheet-controlcell">
<input type="hidden" name="attr_squadmember_die" class="sheet-hide-on-12"><button type="action" name="act_upgrade" class="sheet-button-increase"></button>
<input type="hidden" name="attr_squadmember_die" class="sheet-hide-on-4"><button type="action" name="act_downgrade" class="sheet-button-decrease"></button>
<button type="action" name="act_dismiss" class="sheet-button-delete"></button>
</div>
</div>
<div class="sheet-noflexgrow" style="font-size: 120%;">
<div><input type="hidden" name="attr_squadmember_team" value=""><b><span name="attr_squadmember_team"></span>&nbsp;</b></div>
</div>
<div>
<div class="sheet-hoverpopper">
<div>
<div><input type="hidden" name="attr_squadmember_name" value=""><b><span name="attr_squadmember_name"></span></b> <input type="hidden" name="attr_squadmember_type" value="">(<span name="attr_squadmember_type"></span>)</div>
</div>
<div class="sheet-padding">
<input type="hidden" name="attr_squadmember_ability" value=""><span name="attr_squadmember_ability"></span>
</div>
<div class="sheet-padding">
<input type="hidden" name="attr_squadmember_ability2" value=""><span name="attr_squadmember_ability2"></span>
</div>
</div>
<div class="sheet-hoverpop sheet-padding" style="margin-bottom: 6px;">
<div class="sheet-padding">
<input type="hidden" name="attr_squadmember_description" value=""><span name="attr_squadmember_description"></span>
</div>
<div class="sheet-padding">
<input type="hidden" name="attr_squadmember_tactics" value=""><span name="attr_squadmember_tactics"></span>
</div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="sheet-dicecol">
<div class="sheet-dicecol-head sheet-lefty">
Squad Library
</div>
<fieldset class="repeating_squadlibrary"><div class="sheet-modline">
<div>
<button type="action" name="act_copytosquad">Add to</button>
<input type="hidden" name="attr_squadmember_team" value="A"><select name="attr_squadmember_team">
<option value="A">A • Alpha Team</option><option value="B">B • Beta Team</option><option value="Γ">Γ • Gamma Team</option><option value="Δ">Δ • Delta Team</option><option value="E">E • Epsilon Team</option><option value="Ω">Ω • Omega Team</option>
</select>
<button type="action" name="act_delete">Delete</button>
<span class="sheet-hoverpopper"><b><input type="hidden" name="attr_squadmember_name"><span name="attr_squadmember_name"></span></b></span>
<div class="sheet-hoverpop sheet-padding" style="margin-bottom: 6px; width: 150px; left: 100px; top: 30px;">
<div><input type="hidden" class="sheet-inlinedie" name="attr_squadmember_die"><span class="sheet-diepic"></span> <b><span name="attr_squadmember_type"></span></b></div>
<input type="hidden" name="attr_squadmember_description" class="sheet-hide-on-empty" value=""><div><b>Description</b><br/><span name="attr_squadmember_description"></span></div>
<input type="hidden" name="attr_squadmember_ability" class="sheet-hide-on-empty" value=""><div><b>Ability</b><br/><span name="attr_squadmember_ability"></span></div>
<input type="hidden" name="attr_squadmember_ability2" class="sheet-hide-on-empty" value=""><div><span name="attr_squadmember_ability2"></span></div>
<input type="hidden" name="attr_squadmember_tactics" class="sheet-hide-on-empty" value=""><div><b>Tactics</b><br/><span name="attr_squadmember_description"></span></div>
</div>
</div>
</div></fieldset>
<div class="sheet-dicecol-head sheet-lefty">
<input type="hidden" name="attr_add_squadmember" value="0" class="sheet-hide-on-zero"><button type="action" name="act_add_squadmember" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_add_squadmember" value="0" class="sheet-hide-on-one"><button type="action" name="act_add_squadmember" class="sheet-button-header-edit"></button>
Add Minions
</div>
<input type="hidden" name="attr_add_squadmember" value="0" class="sheet-hide-on-zero"><div class="sheet-padding">
<div class="sheet-modline">
<button type="action" name="act_squadmember_create">Add to Squad Library</button>
<button type="action" name="act_squadmember_clear">Clear Fields</button>
</div>
<div>
<b>Type</b>
<input type="hidden" name="attr_squadmember_type" value="minion">
<select name="attr_squadmember_type">
<option value="minion">Minion</option>
<option value="lieutenant">Lieutenant</option>
</select>
</div>
<div>
<b>Die Size</b>
<select name="attr_squadmember_die" style="width: 160px;">
<option value="12">d12</option>
<option value="10">d10</option>
<option value="8">d8</option>
<option value="6">d6</option>
<option value="4" selected>d4</option>
</select>
</div>
<div>
<b>Name</b>
<input type="text" value="" name="attr_squadmember_name" style="width: 160px;">
</div>
<div>
<b>Team</b>
<select name="attr_squadmember_team">
<option value="A">A • Alpha Team</option><option value="B">B • Beta Team</option><option value="Γ">Γ • Gamma Team</option><option value="Δ">Δ • Delta Team</option><option value="E">E • Epsilon Team</option><option value="Ω">Ω • Omega Team</option>
</select>
</div>
<div class="sheet-modline">
<b>Description</b>
<textarea name="attr_squadmember_description" class="sheet-modest"></textarea>
</div>
<div class="sheet-modline">
<b>Ability</b>
<textarea name="attr_squadmember_ability" class="sheet-modest"></textarea>
</div>
<div class="sheet-modline">
<b>Second Ability</b>
<textarea name="attr_squadmember_ability2" class="sheet-modest"></textarea>
</div>
<div class="sheet-modline">
<b>Tactics</b>
<textarea name="attr_squadmember_tactics" class="sheet-modest"></textarea>
</div>
<div class="sheet-modline">
<button type="action" name="act_squadmember_create">Add to Squad Library</button>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Challenge -->
<input type="hidden" name="attr_sheet_challenge" value="0" class="sheet-hide-on-zero">
<div class="sheet-whole">
<div>
<input type="text" name="attr_character_name" value="" class="sheet-bigname">
</div>
<fieldset class="repeating_challenges"><div class="sheet-dicecols">
<div class="sheet-dicecol">
<div class="sheet-dicecol-head">
<input type="hidden" name="attr_toggle" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_toggle" class="sheet-hide-on-one" value="0">
<span><input type="hidden" name="attr_edit" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit" class="sheet-button-header-edit"></button></span>
<input type="hidden" name="attr_challenge_name" value="New Challlenge"><span name="attr_challenge_name"></span>
</div>
<input type="hidden" name="attr_toggle" class="sheet-hide-on-one" value="0">
<div>
<input type="hidden" name="attr_edit" value="1" class="sheet-hide-on-zero">
<div class="sheet-padding">
<div>
<b>Challenge Name:</b>
<input type="text" name="attr_challenge_name" value="New Challenge">
</div>
<div>
<b>Description:</b>
<textarea name="attr_challenge_description" class="sheet-modest"></textarea>
</div>
<div>
<b>Action:</b>
<textarea name="attr_challenge_action" class="sheet-modest"></textarea>
</div>
<div>
<b>Resolution</b>
</div>
<div>
<i>1st Component:</i>
<select name="attr_challenge_boxes1">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><i>Component Name: <input type="text" name="attr_challenge_name1">:</i>
<textarea name="attr_challenge_details1" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes1" class="sheet-hide-on-zero" value="0">
<div>
<i>2nd Component:</i>
<select name="attr_challenge_boxes2">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><i>Component Name: <input type="text" name="attr_challenge_name2">:</i>
<textarea name="attr_challenge_details2" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes2" class="sheet-hide-on-zero" value="0">
<div>
<i>3rd Component:</i>
<select name="attr_challenge_boxes3">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><i>Component Name: <input type="text" name="attr_challenge_name3">:</i>
<textarea name="attr_challenge_details3" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes3" class="sheet-hide-on-zero" value="0">
<div>
<i>4th Component:</i>
<select name="attr_challenge_boxes4">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><i>Component Name: <input type="text" name="attr_challenge_name4">:</i>
<textarea name="attr_challenge_details4" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes4" class="sheet-hide-on-zero" value="0">
<div>
<i>5th Component:</i>
<select name="attr_challenge_boxes5">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><i>Component Name: <input type="text" name="attr_challenge_name5">:</i>
<textarea name="attr_challenge_details5" class="sheet-modest"></textarea>
</div>
<input type="hidden" name="attr_challenge_boxes5" class="sheet-hide-on-zero" value="0">
<div>
<i>6th Component:</i>
<select name="attr_challenge_boxes6">
<option value="0">0 boxes</option>
<option value="1">1 box</option>
<option value="2">2 boxes</option>
<option value="3">3 boxes</option>
<option value="4">4 boxes</option>
<option value="5">5 boxes</option>
<option value="6">6 boxes</option>
<option value="7">7 boxes</option>
<option value="8">8 boxes</option>
<option value="9">9 boxes</option>
<option value="10">10 boxes</option>
</select>
<br/><i>Component Name: <input type="text" name="attr_challenge_name6">:</i>
<textarea name="attr_challenge_details6" class="sheet-modest"></textarea>
</div>
<div>
<b>Outcome:</b>
<textarea name="attr_challenge_outcome" class="sheet-modest"></textarea>
</div>
<div>
<b>If Triggered:</b>
<textarea name="attr_challenge_trigger" class="sheet-modest"></textarea>
</div>
</div>
<input type="hidden" name="attr_edit" value="1" class="sheet-hide-on-one">
<div class="sheet-padding">
<input type="hidden" name="attr_challenge_description" value="" class="sheet-hide-on-empty"><div>
<span name="attr_challenge_description"></span>
</div>
<input type="hidden" name="attr_challenge_action" value="" class="sheet-hide-on-empty">
<div>
<div class="sheet-dicecol-head sheet-lefty" style="font-size: 12pt;">
<b>Action</b>
</div><div>
<span name="attr_challenge_action"></span>
</div>
</div>
<div class="sheet-dicecol-head sheet-lefty" style="font-size: 12pt;">
<b>Resolution</b>
</div>
<div>
<input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes1" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-2-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-3-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-4-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-5-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-6-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-7-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-8-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-9-1" value="1" class="sheet-counter"> <input type="checkbox" name="attr_box-10-1" value="1" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name1" value=""><b><span name="attr_challenge_name1"</span></b><input type="hidden" name="attr_challenge_details1" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details1"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes2" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-2-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-3-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-4-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-5-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-6-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-7-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-8-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-9-2" value="2" class="sheet-counter"> <input type="checkbox" name="attr_box-10-2" value="2" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name2" value=""><b><span name="attr_challenge_name2"</span></b><input type="hidden" name="attr_challenge_details2" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details2"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes3" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-2-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-3-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-4-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-5-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-6-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-7-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-8-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-9-3" value="3" class="sheet-counter"> <input type="checkbox" name="attr_box-10-3" value="3" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name3" value=""><b><span name="attr_challenge_name3"</span></b><input type="hidden" name="attr_challenge_details3" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details3"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes4" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-2-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-3-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-4-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-5-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-6-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-7-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-8-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-9-4" value="4" class="sheet-counter"> <input type="checkbox" name="attr_box-10-4" value="4" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name4" value=""><b><span name="attr_challenge_name4"</span></b><input type="hidden" name="attr_challenge_details4" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details4"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes5" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-2-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-3-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-4-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-5-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-6-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-7-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-8-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-9-5" value="5" class="sheet-counter"> <input type="checkbox" name="attr_box-10-5" value="5" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name5" value=""><b><span name="attr_challenge_name5"</span></b><input type="hidden" name="attr_challenge_details5" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details5"></span></span></div>
</div>
<input type="hidden" name="attr_challenge_boxes6" value="0" class="sheet-hide-on-zero">
<div class="sheet-challenge-component">
<div><input type="hidden" name="attr_challenge_boxes6" value="0" class="sheet-countup"><input type="checkbox" name="attr_box-1-6" value="6" class="sheet-counter"> <input type="checkbox" name="attr_box-2-6" value="6" class="sheet-counter"> <input type="checkbox" name="attr_box-3-6" value="6" class="sheet-counter"> <input type="checkbox" name="attr_box-4-6" value="6" class="sheet-counter"> <input type="checkbox" name="attr_box-5-6" value="6" class="sheet-counter"> <input type="checkbox" name="attr_box-6-6" value="6" class="sheet-counter"> <input type="checkbox" name="attr_box-7-6" value="6" class="sheet-counter"> <input type="checkbox" name="attr_box-8-6" value="6" class="sheet-counter"> <input type="checkbox" name="attr_box-9-6" value="6" class="sheet-counter"> <input type="checkbox" name="attr_box-10-6" value="6" class="sheet-counter">&nbsp;</div>
<div><input type="hidden" name="attr_challenge_name6" value=""><b><span name="attr_challenge_name6"</span></b><input type="hidden" name="attr_challenge_details6" value="" class="sheet-hide-on-empty"><span><b>:</b> <span name="attr_challenge_details6"></span></span></div>
</div>
</div>
<input type="hidden" name="attr_challenge_outcome" value="" class="sheet-hide-on-empty">
<div>
<div class="sheet-dicecol-head sheet-lefty" style="font-size: 12pt;">
<b>Outcome</b>
</div><div>
<span name="attr_challenge_outcome"></span>
</div>
</div>
<input type="hidden" name="attr_challenge_trigger" value="" class="sheet-hide-on-empty">
<div>
<div class="sheet-dicecol-head sheet-lefty" style="font-size: 12pt;">
<b>Triggered</b>
</div><div>
<span name="attr_challenge_trigger"></span>
</div>
</div>
</div>
</div>
</div>
</div></fieldset>
</div>
<!-- Scene -->
<input type="hidden" name="attr_sheet_scene" value="0" class="sheet-hide-on-zero">
<div class="sheet-whole">
<div>
<input type="text" name="attr_character_name" value="" class="sheet-bigname">
</div>
<div class="sheet-dicecols sheet-scene">
<input type="hidden" name="attr_scene_current" value="green" class="sheet-box-colorizer">
<div class="sheet-dicecol">
<div class="sheet-dicecol-head">
<span>
<input type="hidden" name="attr_edit_scenetracker" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit_scenetracker" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_scenetracker" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit_scenetracker" class="sheet-button-header-edit"></button>
</span>
Scene Tracker
</div>
<input type="hidden" name="attr_edit_scenetracker" value="1" class="sheet-hide-on-zero">
<div class="sheet-centered sheet-buttons">
Green: <input type="number" name="attr_scene_green" value="2" min="0" max="10">
Yellow: <input type="number" name="attr_scene_yellow" value="4" min="0" max="10">
Red: <input type="number" name="attr_scene_red" value="2" min="0" max="10">
<button type="action" name="act_sceneconfig" value="standard">Standard</button>
<button type="action" name="act_sceneconfig" value="prolonged">Prolonged</button>
<button type="action" name="act_sceneconfig" value="epic">Epic</button>
</div>
<div class="sheet-centered sheet-bigname">
<input type="hidden" name="attr_scene_current" value="green" class="sheet-colorizer">
<span name="attr_scene_current"></span>
</div>
<div class="sheet-centered">
<span>
<input type="hidden" name="attr_scene_green_marked" class="sheet-countup" value="0">
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-green" value="green">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-green" value="green">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-green" value="green">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-green" value="green">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-green" value="green">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-green" value="green">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-green" value="green">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-green" value="green">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-green" value="green">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-green" value="green">3</button>
<input type="hidden" name="attr_scene_green_unmarked" class="sheet-countup" value="0">
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-green" value="green"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-green" value="green"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-green" value="green"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-green" value="green"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-green" value="green"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-green" value="green"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-green" value="green"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-green" value="green"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-green" value="green"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-green" value="green"></button>
</span>
<span>
<input type="hidden" name="attr_scene_yellow_marked" class="sheet-countup" value="0">
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-yellow" value="yellow">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-yellow" value="yellow">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-yellow" value="yellow">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-yellow" value="yellow">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-yellow" value="yellow">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-yellow" value="yellow">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-yellow" value="yellow">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-yellow" value="yellow">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-yellow" value="yellow">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-yellow" value="yellow">3</button>
<input type="hidden" name="attr_scene_yellow_unmarked" class="sheet-countup" value="0">
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-yellow" value="yellow"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-yellow" value="yellow"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-yellow" value="yellow"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-yellow" value="yellow"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-yellow" value="yellow"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-yellow" value="yellow"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-yellow" value="yellow"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-yellow" value="yellow"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-yellow" value="yellow"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-yellow" value="yellow"></button>
</span>
<span>
<input type="hidden" name="attr_scene_red_marked" class="sheet-countup" value="0">
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-red" value="red">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-red" value="red">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-red" value="red">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-red" value="red">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-red" value="red">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-red" value="red">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-red" value="red">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-red" value="red">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-red" value="red">3</button>
<button type="action" name="act_sceneunmark" class="sheet-counter sheet-opaque sheet-pow-red" value="red">3</button>
<input type="hidden" name="attr_scene_red_unmarked" class="sheet-countup" value="0">
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-red" value="red"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-red" value="red"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-red" value="red"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-red" value="red"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-red" value="red"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-red" value="red"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-red" value="red"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-red" value="red"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-red" value="red"></button>
<button type="action" name="act_scenemark" class="sheet-counter sheet-translucent sheet-pow-red" value="red"></button>
</span>
</div>
<div class="sheet-centered sheet-buttons">
<input type="hidden" name="attr_scene_updates" value="all">
<button type="action" name="act_sceneclear">Reset Tracker</button>
<b>Announce:</b>
<select name="attr_scene_updates">
<option value="all">When a space is marked</option>
<option value="change">Status color changes only</option>
<option value="none">Never</option>
</select>
</div>
<div class="sheet-centered">
<i>Current scene status is the color of the leftmost <b>unmarked</b> space</i>
</div>
</div>
</div>
<div class="sheet-centered sheet-padding sheet-buttons">
<input type="text" name="attr_addcharacter_name" value=""> <button type="action" name="act_addcharacter" value="ready">→Ready</button> <button type="action" name="act_addcharacter" value="acted">→Acted</button> <button type="action" name="act_addcharacter" value="reserve">→Reserve</button>
</div>
<div class="sheet-dicecols sheet-buttons">
<input type="hidden" name="colorize" value="green" class="sheet-box-colorizer">
<div class="sheet-dicecol sheet-halfsies">
<div class="sheet-dicecol-head">
Ready
</div>
<fieldset class="repeating_ready">
<input type="hidden" name="attr_next" value="0" class="sheet-highlight-on-one"><div>
<input type="hidden" name="attr_next" value="0" class="sheet-hide-on-zero"><button type="action" name="act_move" value="acted">→Acted</button>
<input type="hidden" name="attr_next" value="0" class="sheet-hide-on-one"><button type="action" name="act_choose" value="next">→Next!</button>
<button type="action" name="act_move" value="reserve">→Reserve</button>
<b><input type="hidden" name="attr_name" value=""><span name="attr_name"></span></b>
</div>
</fieldset>
</div>
<!-- input type="hidden" name="colorize" value="out" class="sheet-box-colorizer" -->
<div class="sheet-dicecol sheet-halfsies">
<div class="sheet-dicecol-head">
Acted
</div>
<fieldset class="repeating_acted">
<div>
<button type="action" name="act_move" value="ready">→Ready</button>
<button type="action" name="act_move" value="reserve">→Reserve</button>
<input type="hidden" name="attr_name" value=""><b><span name="attr_name"></span></b>
</div>
</fieldset>
<div class="sheet-centered">
<button type="action" name="act_alltoready">ALL → Ready</button>
</div>
</div>
</div>
<div class="sheet-dicecols sheet-buttons">
<input type="hidden" name="colorize" value="out" class="sheet-box-colorizer">
<div class="sheet-dicecol sheet-halfsies">
<div class="sheet-dicecol-head">
Reserve
</div>
<fieldset class="repeating_reserve">
<div>
<button type="action" name="act_move" value="ready">→Ready</button>
<button type="action" name="act_move" value="acted">→Acted</button>
<button type="action" name="act_remove" class="sheet-button-delete"></button>
<input type="hidden" name="attr_name" value=""><b><span name="attr_name"></span></b>
</div>
</fieldset>
</div>
</div>
</div>
<!-- Hero -->
<input type="hidden" name="attr_sheet_hero" value="0" class="sheet-hide-on-zero">
<div class="sheet-whole">
<input type="hidden" name="attr_selected_current_mode_content" value="">
<input type="hidden" name="attr_selected_current_mode_id" value="">
<input type="hidden" name="attr_selected_die_pool_text" value="">
<input type="hidden" name="attr_selected_die_status_text" value="">
<input type="hidden" name="attr_selected_die_power_text" value="">
<input type="hidden" name="attr_selected_die_quality_text" value="">
<input type="hidden" name="attr_selected_die_status" value="">
<input type="hidden" name="attr_selected_die_power" value="">
<input type="hidden" name="attr_selected_die_quality" value="">
<div>
<input type="text" name="attr_character_name" value="" class="sheet-bigname">
</div>
<div class="sheet-dicecols">
<div class="sheet-dicecol-unadorned">
<!-- div class="sheet-dicecol-head">Rolls</div -->
<div class="sheet-rollcols">
<div class="sheet-rollblock">
<span name="attr_selected_die_pool_text"></span>
<button type="action" name="act_roll3pool">
<input type="hidden" name="attr_selected_die_power" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
<input type="hidden" name="attr_selected_die_quality" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
<input type="hidden" name="attr_selected_die_status" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
<div class="sheet-rollblock">
<span name="attr_selected_die_power_text"></span>
<button type="action" value="power" name="act_rolldie">
<input type="hidden" name="attr_selected_die_power" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
<div class="sheet-rollblock">
<span name="attr_selected_die_quality_text"></span>
<button type="action" value="quality" name="act_rolldie">
<input type="hidden" name="attr_selected_die_quality" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
<div class="sheet-rollblock">
<span name="attr_selected_die_status_text"></span>
<button type="action" value="status" name="act_rolldie">
<input type="hidden" name="attr_selected_die_status" value="" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
<div class="sheet-rollblock">
<span>Individual Dice</span>
<div>
<button type="action" value="4" name="act_rolldie">
<input type="hidden" value="4" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
<button type="action" value="6" name="act_rolldie">
<input type="hidden" value="6" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
<button type="action" value="8" name="act_rolldie">
<input type="hidden" value="8" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
<button type="action" value="10" name="act_rolldie">
<input type="hidden" value="10" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
<button type="action" value="12" name="act_rolldie">
<input type="hidden" value="12" class="sheet-inlinedie"><span class="sheet-diepic"></span>
</button>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-dicecols">
<input type="hidden" name="attr_edit_powers" value="1" class="sheet-hide-on-one">
<div class="sheet-dicecol sheet-halfsies">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_powers" class="sheet-button-header-edit"></button>
Powers
</div>
<fieldset class="repeating_heropowers">
<input type="hidden" name="attr_name" value="">
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_die_selector" value="" class="sheet-dieselected">
<input type="hidden" name="attr_die" value="" class="sheet-dval">
<div class="sheet-die">
<input type="checkbox" name="attr_hero_die_selector" value="1" class="sheet-dieboxer">
<div class="sheet-diepic"></div>
</div>
<div class="sheet-dielabel">
<span name="attr_name"></span>
</div>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_edit_powers" value="1" class="sheet-hide-on-zero">
<div class="sheet-dicecol sheet-editcol sheet-halfsies">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_powers" class="sheet-button-header-close"></button>
Powers
</div>
<fieldset class="repeating_heropowers">
<input type="hidden" name="attr_name" value="">
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_die_selector" value="">
<select name="attr_die">
<option value="">? [Choose]</option>
<option value="12">d12</option>
<option value="10">d10</option>
<option value="8">d8</option>
<option value="6">d6</option>
<option value="4">d4</option>
</select>
<input type="text" name="attr_name" value="">
</div>
</fieldset>
<select name="attr_quickadd_powers">
<option value="">Quick Add...</option>
<option value="Absorption">Absorption (Self Control)</option>
<option value="Agility">Agility (Athletic)</option>
<option value="Animal Control">Animal Control (Psychic)</option>
<option value="Awareness">Awareness (Intellectual)</option>
<option value="Cold">Cold (Elemental/Energy)</option>
<option value="Cosmic">Cosmic (Elemental/Energy)</option>
<option value="Deduction">Deduction (Intellectual)</option>
<option value="Density Control">Density Control (Self Control)</option>
<option value="Duplication">Duplication (Self Control)</option>
<option value="Elasticity">Elasticity (Self Control)</option>
<option value="Electricity">Electricity (Elemental/Energy)</option>
<option value="Fire">Fire (Elemental/Energy)</option>
<option value="Flight">Flight (Mobility)</option>
<option value="Gadgets">Gadgets (Technological)</option>
<option value="Illusions">Illusions (Psychic)</option>
<option value="Infernal">Infernal (Elemental/Energy)</option>
<option value="Intangibility">Intangibility (Self Control)</option>
<option value="Intuition">Intuition (Intellectual)</option>
<option value="Invented Power">Invented Power (Hallmark)</option>
<option value="Inventions">Inventions (Technological)</option>
<option value="Invisibility">Invisibility (Self Control)</option>
<option value="Leaping">Leaping (Mobility)</option>
<option value="Lightning Calculator">Lightning Calculator (Intellectual)</option>
<option value="Metal">Metal (Materials)</option>
<option value="Momentum">Momentum (Mobility)</option>
<option value="Nuclear">Nuclear (Elemental/Energy)</option>
<option value="Part Detachment">Part Detachment (Self Control)</option>
<option value="Plants">Plants (Materials)</option>
<option value="Postcognition">Postcognition (Psychic)</option>
<option value="Power Suit">Power Suit (Technological)</option>
<option value="Precognition">Precognition (Psychic)</option>
<option value="Presence">Presence (Intellectual)</option>
<option value="Radiant">Radiant (Elemental/Energy)</option>
<option value="Remote Viewing">Remote Viewing (Psychic)</option>
<option value="Robotics">Robotics (Technological)</option>
<option value="Shapeshifting">Shapeshifting (Self Control)</option>
<option value="Signature Vehicle">Signature Vehicle (Hallmark)</option>
<option value="Signature Weaponry">Signature Weaponry (Hallmark)</option>
<option value="Size-Changing">Size-Changing (Self Control)</option>
<option value="Sonic">Sonic (Elemental/Energy)</option>
<option value="Speed">Speed (Athletic)</option>
<option value="Stone">Stone (Materials)</option>
<option value="Strength">Strength (Athletic)</option>
<option value="Suggestion">Suggestion (Psychic)</option>
<option value="Swimming">Swimming (Mobility)</option>
<option value="Swinging">Swinging (Mobility)</option>
<option value="Telekinesis">Telekinesis (Psychic)</option>
<option value="Telepathy">Telepathy (Psychic)</option>
<option value="Teleportation">Teleportation (Mobility)</option>
<option value="Toxic">Toxic (Materials)</option>
<option value="Transmutation">Transmutation (Materials)</option>
<option value="Vitality">Vitality (Athletic)</option>
<option value="Wall-Crawling">Wall-Crawling (Mobility)</option>
<option value="Weather">Weather (Elemental/Energy)</option>
</select>
</div>
<input type="hidden" name="attr_edit_qualities" value="1" class="sheet-hide-on-one">
<div class="sheet-dicecol sheet-halfsies">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_qualities" class="sheet-button-header-edit"></button>
Qualities
</div>
<fieldset class="repeating_heroqualities">
<input type="hidden" name="attr_name" value="">
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_die_selector" value="" class="sheet-dieselected">
<input type="hidden" name="attr_die" value="" class="sheet-dval">
<div class="sheet-die">
<input type="checkbox" name="attr_hero_die_selector" value="1" class="sheet-dieboxer">
<div class="sheet-diepic"></div>
</div>
<div class="sheet-dielabel">
<span name="attr_name"></span>
</div>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_edit_qualities" value="1" class="sheet-hide-on-zero">
<div class="sheet-dicecol sheet-editcol sheet-halfsies">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_qualities" class="sheet-button-header-close"></button>
Qualities
</div>
<fieldset class="repeating_heroqualities">
<input type="hidden" name="attr_name" value="">
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_die_selector" value="">
<select name="attr_die">
<option value="">? [Choose]</option>
<option value="12">d12</option>
<option value="10">d10</option>
<option value="8">d8</option>
<option value="6">d6</option>
<option value="4">d4</option>
</select>
<input type="text" name="attr_name" value="">
</div>
</fieldset>
<select name="attr_quickadd_qualities">
<option value="">Quick Add...</option>
<option value="Acrobatics">Acrobatics (Physical)</option>
<option value="Alertness">Alertness (Mental)</option>
<option value="Banter">Banter (Social)</option>
<option value="Close Combat">Close Combat (Physical)</option>
<option value="Conviction">Conviction (Mental)</option>
<option value="Creativity">Creativity (Mental)</option>
<option value="Criminal Underworld Info">Criminal Underworld Info (Information)</option>
<option value="Deep Space Knowledge">Deep Space Knowledge (Information)</option>
<option value="Finesse">Finesse (Physical)</option>
<option value="Fitness">Fitness (Physical)</option>
<option value="History">History (Information)</option>
<option value="Imposing">Imposing (Social)</option>
<option value="Insight">Insight (Social)</option>
<option value="Investigation">Investigation (Mental)</option>
<option value="Leadership">Leadership (Social)</option>
<option value="Magical Lore">Magical Lore (Information)</option>
<option value="Medicine">Medicine (Information)</option>
<option value="Otherworldly Mythos">Otherworldly Mythos (Information)</option>
<option value="Persuasion">Persuasion (Social)</option>
<option value="Ranged Combat">Ranged Combat (Physical)</option>
<option value="Science">Science (Information)</option>
<option value="Self-Discipline">Self-Discipline (Mental)</option>
<option value="Stealth">Stealth (Physical)</option>
<option value="Technology">Technology (Information)</option>
</select>
</div>
<input type="hidden" name="attr_edit_status" value="1" class="sheet-hide-on-one">
<div class="sheet-dicecol sheet-noflexgrow" style="width: 180px; margin-right: 0px;">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_status" class="sheet-button-header-edit"></button>
Status
</div>
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_die_selector_status_green" value="" class="sheet-dieselected">
<input type="hidden" name="attr_hero_status_die_green" value="8" class="sheet-dval">
<div class="sheet-die">
<input type="checkbox" name="attr_hero_die_selector_status_green" value="1" class="sheet-dieboxer">
<div class="sheet-diepic"></div>
</div>
<div class="sheet-dielabel sheet-status-green">
Green
</div>
</div>
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_die_selector_status_yellow" value="" class="sheet-dieselected">
<input type="hidden" name="attr_hero_status_die_yellow" value="8" class="sheet-dval">
<div class="sheet-die">
<input type="checkbox" name="attr_hero_die_selector_status_yellow" value="1" class="sheet-dieboxer">
<div class="sheet-diepic"></div>
</div>
<div class="sheet-dielabel sheet-status-yellow">
Yellow
</div>
</div>
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_die_selector_status_red" value="" class="sheet-dieselected">
<input type="hidden" name="attr_hero_status_die_red" value="8" class="sheet-dval">
<div class="sheet-die">
<input type="checkbox" name="attr_hero_die_selector_status_red" value="1" class="sheet-dieboxer">
<div class="sheet-diepic"></div>
</div>
<div class="sheet-dielabel sheet-status-red">
Red
</div>
</div>
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata sheet-centered">
<span>Current Scene Status</span>
<select name="attr_scene_status" class="sheet-120">
<option value="green" selected>Green</option>
<option value="yellow">Yellow</option>
<option value="red">Red</option>
</select>
</div>
</div>
</div>
<input type="hidden" name="attr_edit_status" value="1" class="sheet-hide-on-zero">
<div class="sheet-dicecol sheet-editcol" style="width: 180px; margin-right: 0px;">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_edit_status" class="sheet-button-header-close"></button>
Status
</div>
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_status_die_green" value="">
<select name="attr_hero_status_die_green">
<option value="">? [Choose]</option>
<option value="12">d12</option>
<option value="10">d10</option>
<option value="8">d8</option>
<option value="6">d6</option>
<option value="4">d4</option>
</select>
<div class="sheet-dielabel sheet-status-green">Green</div>
</div>
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_status_die_yellow" value="">
<select name="attr_hero_status_die_yellow">
<option value="">? [Choose]</option>
<option value="12">d12</option>
<option value="10">d10</option>
<option value="8">d8</option>
<option value="6">d6</option>
<option value="4">d4</option>
</select>
<div class="sheet-dielabel sheet-status-yellow">Yellow</div>
</div>
<div class="sheet-dicerow">
<input type="hidden" name="attr_hero_status_die_red" value="">
<select name="attr_hero_status_die_red">
<option value="">? [Choose]</option>
<option value="12">d12</option>
<option value="10">d10</option>
<option value="8">d8</option>
<option value="6">d6</option>
<option value="4">d4</option>
</select>
<div class="sheet-dielabel sheet-status-red">Red</div>
</div>
<div class="sheet-dicerow">
<select name="attr_quickadd_status" style="width: 160px;">
<option value="">Quick Set...</option>
<option value="Alluring">Alluring (d6/d8/d10)</option>
<option value="Analytical">Analytical (d10/d8/d6)</option>
<option value="Apathetic">Apathetic (d6/d8/d10)</option>
<option value="Arrogant">Arrogant (d10/d8/d6)</option>
<option value="Cheerful">Cheerful (d10/d8/d6)</option>
<option value="Decisive">Decisive (d8/d8/d8)</option>
<option value="Distant">Distant (d10/d8/d6)</option>
<option value="Fast Talking">Fast Talking (d6/d8/d10)</option>
<option value="Impulsive">Impulsive (d6/d6/d8)</option>
<option value="Inquisitive">Inquisitive (d6/d8/d10)</option>
<option value="Jaded">Jaded (d10/d8/d6)</option>
<option value="Jovial">Jovial (d6/d8/d10)</option>
<option value="Lone Wolf">Lone Wolf (d8/d8/d8)</option>
<option value="Mischievous">Mischievous (d6/d8/d8)</option>
<option value="Naive">Naive (d6/d6/d12)</option>
<option value="Natural Leader">Natural Leader (d6/d8/d10)</option>
<option value="Nurturing">Nurturing (d6/d6/d12)</option>
<option value="Sarcastic">Sarcastic (d8/d8/d8)</option>
<option value="Stalwart">Stalwart (d8/d8/d8)</option>
<option value="Stoic">Stoic (d6/d8/d10)</option>
</select>
</div>
</div>
</div>
<div class="sheet-dicecols">
<div class="sheet-dicecol-unadorned">
<input type="hidden" name="attr_toggle_abilitieslibrary" value="1" class="sheet-hide-on-one">
<div class="sheet-dicecol">
<div class="sheet-dicecol-head sheet-lefty">
<button type="action" name="act_toggle_abilitieslibrary" class="sheet-button-header-close"></button>
Abilities Library
</div>
<div>
<select name="attr_library_category">
<option value="x">Choose a Category...</option>
<option value="powersource">Power Source</option>
<option value="archetype">Archetype</option>
<option value="personality">Personality</option>
<option value="red">Red Abilities</option>
<option value="principle">Principles</option>
</select>
<input type="hidden" name="attr_library_category_powersource" value="0" class="sheet-hide-on-zero"><span>
<select name="attr_library_subcategory">
<option value="x">Choose a Power Source...</option>
<option value="accident">Accident</option>
<option value="alien">Alien</option>
<option value="artificialbeing">Artificial Being</option>
<option value="cosmos">Cosmos</option>
<option value="cursed">Cursed</option>
<option value="experimentation">Experimentation</option>
<option value="extradimensional">Extradimensional</option>
<option value="genetic">Genetic</option>
<option value="genius">Genius</option>
<option value="higherpower">Higher Power</option>
<option value="mystical">Mystical</option>
<option value="themultiverse">The Multiverse</option>
<option value="nature">Nature</option>
<option value="poweredsuit">Powered Suit</option>
<option value="radiation">Radiation</option>
<option value="relic">Relic</option>
<option value="supernatural">Supernatural</option>
<option value="techupgrades">Tech Upgrades</option>
<option value="training">Training</option>
<option value="unknown">Unknown</option>
</select>
</span>
<input type="hidden" name="attr_library_category_archetype" value="0" class="sheet-hide-on-zero"><span>
<select name="attr_library_subcategory">
<option value="x">Choose an Archetype...</option>
<option value="armored">Armored</option>
<option value="blaster">Blaster</option>
<option value="closequarterscombat">Close Quarters Combat</option>
<option value="divided">Divided</option>
<option value="elementalmanipulator">Elemental Manipulator</option>
<option value="flyer">Flyer</option>
<option value="form-changer">Form-Changer</option>
<option value="gadgeteer">Gadgeteer</option>
<option value="marksman">Marksman</option>
<option value="minion-maker">Minion-Maker</option>
<option value="modular">Modular</option>
<option value="physicalpowerhouse">Physical Powerhouse</option>
<option value="psychic">Psychic</option>
<option value="realityshaper">Reality Shaper</option>
<option value="robotcyborg">Robot/Cyborg</option>
<option value="shadow">Shadow</option>
<option value="sorcerer">Sorcerer</option>
<option value="speedster">Speedster</option>
<option value="transporter">Transporter</option>
<option value="wildcard">Wild Card</option>
</select>
</span>
<input type="hidden" name="attr_library_category_personality" value="0" class="sheet-hide-on-zero"><span>
<select name="attr_library_subcategory">
<option value="x">Choose a Personality...</option>
<option value="alluring">Alluring</option>
<option value="analytical">Analytical</option>
<option value="apathetic">Apathetic</option>
<option value="arrogant">Arrogant</option>
<option value="cheerful">Cheerful</option>
<option value="decisive">Decisive</option>
<option value="distant">Distant</option>
<option value="fasttalking">Fast Talking</option>
<option value="impulsive">Impulsive</option>
<option value="inquisitive">Inquisitive</option>
<option value="jaded">Jaded</option>
<option value="jovial">Jovial</option>
<option value="lonewolf">Lone Wolf</option>
<option value="mischievous">Mischievous</option>
<option value="naive">Naive</option>
<option value="naturalleader">Natural Leader</option>
<option value="nurturing">Nurturing</option>
<option value="sarcastic">Sarcastic</option>
<option value="stalwart">Stalwart</option>
<option value="stoic">Stoic</option>
</select>
</span>
<input type="hidden" name="attr_library_category_red" value="0" class="sheet-hide-on-zero"><span>
<select name="attr_library_subcategory">
<option value="x">Choose a Red ability category...</option>
<option value="athleticpowers">Athletic Powers</option>
<option value="elementalenergypowers">Elemental/Energy Powers</option>
<option value="hallmarkpowers">Hallmark Powers</option>
<option value="informationqualities">Information Qualities</option>
<option value="intellectualpowers">Intellectual Powers</option>
<option value="materialspowers">Materials Powers</option>
<option value="mentalqualities">Mental Qualities</option>
<option value="mobilitypowers">Mobility Powers</option>
<option value="physicalqualities">Physical Qualities</option>
<option value="psychicpowers">Psychic Powers</option>
<option value="selfcontrolpowers">Self Control Powers</option>
<option value="socialqualities">Social Qualities</option>
<option value="technologicalpowers">Technological Powers</option>
</select>
</span>
<input type="hidden" name="attr_library_category_principle" value="0" class="sheet-hide-on-zero"><span>
<select name="attr_library_subcategory">
<option value="x">Choose a Principle Category...</option>
<option value="esoteric">Esoteric</option>
<option value="expertise">Expertise</option>
<option value="ideals">Ideals</option>
<option value="identity">Identity</option>
<option value="responsibility">Responsibility</option>
</select>
</span>
<input type="hidden" name="attr_library_subcategory_accident" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Accident</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Ambush Awareness:</b> <span>If you havent yet acted in an action scene, you may Defend against an Attack by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value='powersource_accident2'>Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Change in Circumstance:</b> <span>When you change personal zones, you may Boost by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value='powersource_accident3'>Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Immunity:</b> <span>You do not take damage from [energy/element].</span></div><div><button type="action" name="act_addlibraryability" value='powersource_accident1'>Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Area Alteration:</b> <span>[Boost or Hinder] any number of nearby targets using [power]. Use your Max die.</span></div><div><button type="action" name="act_addlibraryability" value='powersource_accident4'>Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Inflict:</b> <span>Attack using [power]. Hinder that same target using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value='powersource_accident5'>Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Reflexive Burst:</b> <span>When your personal zone changes, Attack all close enemy targets by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value='powersource_accident6'>Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_training" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Training</div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Always Be Prepared:</b> <span>Boost yourself using [power]. That bonus is persistent and exclusive. Then, Attack using your Min die. You may use the bonus you just created on that Attack.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_training2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Flowing Fight:</b> <span>Attack using [power]. Use your Mid die to Attack one extra target for each bonus you have. Apply a different bonus to each Attack.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_training1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Reactive Field:</b> <span>When you are attacked by a nearby enemy, the attacker also takes an equal amount of damage.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_training3">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_genetic" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Genetic</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Growth:</b> <span>Boost yourself using [quality]. That bonus is persistent and exclusive.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_genetic2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Rally:</b> <span>Attack using [quality]. Other nearby heroes in the Yellow or Red zone Recover equal to your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_genetic1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Adaptive:</b> <span>Boost yourself using [power], then either remove a penalty on yourself or Recover using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_genetic4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Area Assault:</b> <span>Attack multiple targets using [power], using your Min die against each.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_genetic3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Danger Sense:</b> <span>When damaged by an environment target or a surprise Attack, Defend by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_genetic5">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_experimentation" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Experimentation</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Overpower:</b> <span>Whenever you are Boosted, increase that bonus by +1. Then, if that bonus is +5 or higher, take damage equal to that bonus and remove it.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_experimentation2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Unflagging:</b> <span>At the start of your turn, remove a penalty on yourself.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_experimentation1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Misdirection:</b> <span>When a nearby hero in the Yellow or Red zone would take damage, Defend against that damage by rolling your single [power] die, then redirect any remaining damage to a nearby minion of your choice.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_experimentation5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Personal Upgrade:</b> <span>Boost yourself using [power]. Use your Max die. That bonus is persistent and exclusive.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_experimentation4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Throw Minion:</b> <span>Attack a minion using [power] The result of the minions save Attacks another target of your choice.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_experimentation3">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_mystical" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Mystical</div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Modification Wave:</b> <span>Boost or Hinder using [power], and apply that mod to multiple nearby targets.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_mystical1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Mystic Redirection:</b> <span>When another hero in the Yellow or Red zone would take damage, you may redirect it to yourself and Defend against it by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_mystical3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Sever Link:</b> <span>Overcome an environmental challenge using [power]. Use your Max die. Either remove any penalty in the scene or Boost equal to your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_mystical2">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_nature" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Nature</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Grasping Vines:</b> <span>Hinder using [power]. Use your Max die. You may split that penalty across multiple nearby targets.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_nature2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Natural Weapon:</b> <span>Attack using [power]. Use your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_nature1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Call to the Wild:</b> <span>Gain a d8 minion. It takes its turn before yours, but goes away at the end of the scene. You may only have one such minion at a time.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_nature4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Predators Eye:</b> <span>Attack using [power]. Use your Max+Min dice. Then gain a Boost using your Mid die. The target of the Attack gains a bonus of the same size.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_nature3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Wild Strength:</b> <span>When you defeat a minion, roll that minions die and Boost yourself using that roll to create a bonus for your next action.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_nature5">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_relic" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Relic</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Draw Power:</b> <span>Boost yourself using [power]. That bonus is persistent and exclusive.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_relic1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Punishment:</b> <span>Whenever you Attack an enemy that has inflicted a penalty on you, treat that penalty as if it were a bonus for the purpose of that Attack.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_relic2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Harvest Life Force:</b> <span>Attack using [power]. Use your Min die. Take damage equal to your Mid die, and one nearby ally Recovers Health equal to your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_relic3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Magical Shield:</b> <span>When another hero in the Yellow or Red zone would take damage, you may Defend them by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_relic6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Momentary Power:</b> <span>Boost yourself using [power]. Use your Max die. Hinder a nearby opponent with your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_relic4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Relic Drain:</b> <span>Hinder using [power]. Also Recover Health equal to your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_relic5">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_poweredsuit" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Powered Suit</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Damage Reduction:</b> <span>Reduce [physical or energy] damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_poweredsuit1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Diagnostic Subroutine:</b> <span>Whenever your status changes due to a change in your current Health, you may remove a penalty on yourself.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_poweredsuit2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Energy Converter:</b> <span>When you take damage from [element/energy], treat the amount of damage you take as a Boost action for yourself.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_poweredsuit5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Explosive Attack:</b> <span>Attack up to three different targets using [power]. Apply your Max die to one, your Mid die to another, and your Min die to the third. If you roll doubles, take a minor twist or take irreducible damage equal to that die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_poweredsuit3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Onboard Upgrade:</b> <span>Boost yourself using Power Suit. Use your Min+Mid dice. That bonus is persistent and exclusive.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_poweredsuit4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_radiation" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Radiation</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Charged Up:</b> <span>Whenever you roll a 1 on one or more dice, you may reroll those dice. You must accept the result of the reroll.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_radiation2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Dangerous Lash:</b> <span>Attack multiple targets using [power], applying your Min die to each. If you roll doubles, also attack an ally using your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_radiation1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Radioactive Aura:</b> <span>When a new target enters the scene close to you, you may Attack it by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_radiation3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Radioactive Recharge:</b> <span>Boost yourself using [power]. Then, either remove a penalty on yourself or Recover using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_radiation5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Unstable Reaction:</b> <span>After rolling during your turn, you may take 1 irreducible damage to reroll your entire dice pool.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_radiation6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Wither:</b> <span>Attack using [power]. Hinder that target using your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_radiation4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_techupgrades" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Tech Upgrades</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Indiscriminate Fabrication:</b> <span>Boost using [power], assigning your Min, Mid, and Max dice to 3 different bonuses, one of which must be given to an enemy.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_techupgrades2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Organi-Hack:</b> <span>Attack a target using [power]. Hinder that target with your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_techupgrades1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Energy Burst:</b> <span>Attack multiple targets using [power], using your Min die against each.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_techupgrades3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Recharge:</b> <span>Boost yourself using [power]. Then, either remove a penalty on yourself or Recover using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_techupgrades4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Tactical Analysis:</b> <span>When Attacked, treat the amount of damage you take as a Boost action for yourself.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_techupgrades6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Techno-Absorb:</b> <span>When you would take damage from [element/energy], you may Recover that amount of Health instead.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_techupgrades5">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_supernatural" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Supernatural</div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Area Healing:</b> <span>Boost an ally using [power]. You and nearby heroes in the Yellow and Red zones Recover Health equal to your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_supernatural1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Mass Modification:</b> <span>Boost or Hinder using [power], and apply that mod to multiple close targets.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_supernatural2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Personal Upgrade:</b> <span>Boost yourself using [power]. Use your Max die. That bonus is persistent and exclusive.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_supernatural3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Reach through Veil:</b> <span>When a nearby ally would take damage, Defend that ally by rolling your single status die, and move them elsewhere in the same scene.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_supernatural4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_artificialbeing" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Artificial Being</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Created Form:</b> <span>Reduce physical damage to yourself by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_artificialbeing1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Intentionality:</b> <span>Whenever you roll a 1 on one or more dice, you may reroll those dice. You must accept the result of the reroll.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_artificialbeing2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Created Immunity:</b> <span>When you would take damage from [element/energy], you may Recover that amount of Health instead.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_artificialbeing4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Multiple Assault:</b> <span>Attack using [power] against multiple targets, using your Min die against each.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_artificialbeing3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Recalculating...:</b> <span>After rolling during your turn, you may take 1 irreducible damage to reroll your entire dice pool.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_artificialbeing5">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_cursed" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Cursed</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Double Edged Luck:</b> <span>Whenever you roll a 1 on one or more dice, you may reroll those dice. You must accept the result of the reroll.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_cursed1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Extremes:</b> <span>Whenever you roll a dies max value, treat that value as 1 higher. When you roll a 1 on a die, treat that die as if it had rolled a 0.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_cursed2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Attunement:</b> <span>When you would take damage from [element/energy], you may Recover that amount of Health instead.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_cursed5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Costly Strength:</b> <span>Boost all nearby allies using [power]. Use your Max+Mid dice. Hinder yourself with your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_cursed3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Cursed Resolve:</b> <span>Boost yourself using [power]. Then, either remove a penalty on yourself or Recover using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_cursed4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_alien" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Alien</div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Alien Boost:</b> <span>Boost all nearby allies using [power]. Use your Max+Mid dice. Hinder yourself with your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_alien1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-d"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Empower and Repair:</b> <span>Boost, Hinder, Defend, or Attack using [power]. You and all nearby heroes in the Yellow or Red zone Recover Health equal to your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_alien2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Halt:</b> <span>When you are Attacked at close range, Defend yourself by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_alien3">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_genius" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Genius</div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>A Plan For Everything:</b> <span>When you are attacked, first roll your single [power] die. Defend yourself with that roll. Then, Boost yourself using that roll.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_genius3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Expanded Mind:</b> <span>Boost yourself using [power]. Use your Max die. That bonus is persistent and exclusive. Then Attack using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_genius2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Overwhelming Vision:</b> <span>Attack using [power]. Then, if the target of the Attack survived, also Attack that target with your Max die. Otherwise, Recover an amount of Health equal to your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_genius1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_cosmos" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Cosmos</div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Cosmic Ray Absorption:</b> <span>If you would take damage from [element/energy you have a related power for], instead reduce that damage to 0 and Recover that amount of Health.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_cosmos3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Encourage:</b> <span>Attack using [power]. Boost all nearby heroes taking Attack or Overcome actions using your Min die until your next turn.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_cosmos1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Mass Effect:</b> <span>Boost or Hinder using [power] and apply that mod to multiple close targets.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_cosmos2">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_extradimensional" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Extradimensional</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Attune:</b> <span>Boost yourself using [power]. That bonus is persistent and exclusive. Damage dealt using that bonus is all [energy/element].</span></div><div><button type="action" name="act_addlibraryability" value="powersource_extradimensional1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Extrasensory Awareness:</b> <span>When you would take damage that would change your zone, Defend against that damage by rolling your single [quality] die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_extradimensional2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Absorb Essence:</b> <span>When you defeat a minion, roll that minions die and Boost yourself using that roll.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_extradimensional5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Aura of Pain:</b> <span>Attack multiple targets using [power]. Then, take irreducible damage equal to the number of targets hit.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_extradimensional3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Bizarre Strike:</b> <span>Attack using [power]. Use your Max die. Hinder that target with your Mid die. Hinder yourself with your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_extradimensional4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_unknown" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Unknown</div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Brainstorm:</b> <span>Attack using [power]. Hit one target using your Min die, another target with your Mid die, and Boost using your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_unknown1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Strange Enhancement:</b> <span>Boost all nearby allies using [power] using your Max+Mid dice. Hinder yourself with your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_unknown2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Volatile Creations:</b> <span>When one of your bonuses, penalties, or other creation of your powers is destroyed, deal a target damage equal to the roll of your [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_unknown3">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_higherpower" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Higher Power</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Resilience:</b> <span>At the start of your turn, remove any -1 penalties on you.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_higherpower1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Twist Reality:</b> <span>After rolling during your turn, you may take 1 irreducible damage to reroll your entire dice pool.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_higherpower2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Command Power:</b> <span>When you take damage from [elemental/energy], you may deal that much damage to another target.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_higherpower6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Dangerous Explosion:</b> <span>Attack multiple targets using [power]. Use your Mid die. Hinder all targets damaged by this ability with your Min die. Hinder yourself with your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_higherpower3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Embolden:</b> <span>Attack using [power], and Boost all nearby heroes taking [choose two basic actions] using your Min die until your next turn.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_higherpower4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Resolve:</b> <span>Boost yourself using [power], then remove a penalty on yourself or Recover using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_higherpower5">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_themultiverse" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">The Multiverse</div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Dread Pallor:</b> <span>Hinder multiple targets using [power]. Use your Mid die for one and your Min die for the rest.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_themultiverse3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Power From Beyond:</b> <span>Boost yourself using [power]. Use your Max die. That bonus is persistent and exclusive. Then, Attack using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_themultiverse2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Reality Scorned:</b> <span>Attack using [power]. If your target survived, Hinder them using your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_themultiverse1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Respond In Kind:</b> <span>When you are hit with an Attack at close range, the attacker also takes damage equal to their effect die.</span></div><div><button type="action" name="act_addlibraryability" value="powersource_themultiverse4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_speedster" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Speedster</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Always on the Move:</b> <span>Attack using [power/quality]. Defend yourself using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_speedster2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Fast Fingers:</b> <span>Boost or Hinder using [power]. Use your Max die. If you roll doubles, you may also Attack using your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_speedster3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Non-stop Assault:</b> <span>Attack multiple targets using [quality]. Use your Min die. Hinder each target equal to your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_speedster1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Blinding Strike:</b> <span>Attack multiple targets using [quality]. Hinder each target equal to your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_speedster5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Flurry of Fists:</b> <span>Attack using [quality]. Use your Max die. If you roll doubles, use Max+Min instead.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_speedster6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Speedy Analysis:</b> <span>Boost multiple targets using [power]. Use your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_speedster7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Supersonic Streak:</b> <span>Attack multiple targets using [power]. Use your Max die against one target, and your Mid die against each other target. If you roll doubles, take irreducible damage equal to your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_speedster4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_shadow" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Shadow</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Sabotage:</b> <span>Attack using [power/quality]. Remove one physical bonus or penalty, Hinder a target using your Min die, or maneuver to a new location in your environment.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_shadow2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Shadowy Figure:</b> <span>Attack using [power/quality]. Defend using your Min die against all Attacks until your next turn.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_shadow1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Untouchable:</b> <span>When you would be dealt damage, roll a d4 while in the Green zone, d6 while in the Yellow, or d8 while in Red. Reduce the damage you take by the value rolled. Attack another target with that roll.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_shadow3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Diversion:</b> <span>When you would take damage, Defend against that damage by rolling your single [power/quality] die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_shadow5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Overcome From the Darkness:</b> <span>Attack or Overcome using [power/quality]. Boost yourself using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_shadow4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_physicalpowerhouse" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Physical Powerhouse</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Damage Resistant:</b> <span>Reduce any physical or energy damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_physicalpowerhouse4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Frontline Fighting:</b> <span>Attack using [power/quality]. The target of that Attack must take an Attack action against you as its next turn, if possible.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_physicalpowerhouse2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Galvanize:</b> <span>Boost using [power/quality]. Apply that bonus to all hero Attack and Overcome actions until the start of your next turn.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_physicalpowerhouse3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Power Strike:</b> <span>Attack using [power/quality] and use your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_physicalpowerhouse1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Strength in Victory:</b> <span>When you eliminate a minion with an Attack using [power/ quality], Recover Health equal to your Min die</span></div><div><button type="action" name="act_addlibraryability" value="archetype_physicalpowerhouse5">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_marksman" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Marksman</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Dual Wielder:</b> <span>Attack two different targets using [power/quality], one target using your Mid die and the other your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_marksman1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Load:</b> <span>Boost using [power/quality] to create one bonus using your Max die and another using your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_marksman4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Precise Shot:</b> <span>Attack using [power/quality]. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_marksman3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Sniper Aim:</b> <span>Boost yourself using [power/quality]. Use your Max+Min dice. This bonus can only be used against one chosen target, and is persistent & exclusive against that target until it leaves the scene.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_marksman5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Spin & Shoot:</b> <span>Attack using [power/quality]. Defend using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_marksman2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Called Shot:</b> <span>Attack using [quality]. Boost another hero using your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_marksman6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Exploding Ammo:</b> <span>Attack or Overcome using [quality] on an environmental target, using your Max+Min dice. If you roll doubles, take a minor twist.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_marksman8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Hair Trigger Reflexes:</b> <span>When a new target enters close range, Attack that target by rolling your single [quality] die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_marksman9">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Ricochet:</b> <span>Attack using [quality]. Use your Max die. If you roll doubles, use Max+Min instead.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_marksman7">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_blaster" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Blaster</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Danger Zone:</b> <span>Attack multiple targets using [power]. Use your Min die against each.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_blaster1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Disabling Blast:</b> <span>Attack using [power]. Hinder using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_blaster2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Exploit Vulnerability:</b> <span>Attack using [power]. If you Attacked or Hindered that target in your previous turn, use your Max die in this Attack.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_blaster3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Precise Hit:</b> <span>Attack using [power]. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_blaster4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Energy Immunity:</b> <span>If you would take damage from [element/energy you have a related power for], instead reduce that damage to 0 and Recover that amount of Health.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_blaster7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Heedless Blast:</b> <span>Attack multiple targets using [power]. Use your Mid die against each target. Take irreducible damage equal to your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_blaster5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Imbue with Element:</b> <span>Attack using [power]. Use your Max die. If you choose another hero to go next, Boost that hero using your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_blaster6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_closequarterscombat" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Close Quarters Combatant</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Defensive Strike:</b> <span>Defend using [power/quality]. Attack using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_closequarterscombatant5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Dual Strike:</b> <span>Attack one target using [power/quality]. Attack a second target using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_closequarterscombatant2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Flexible Stance:</b> <span>Take any two basic actions using [power/quality], each using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_closequarterscombatant6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Offensive Strike:</b> <span>Attack using [power/quality]. Use your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_closequarterscombatant4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Precise Strike:</b> <span>Attack using [power/quality]. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_closequarterscombatant3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Throw Minion:</b> <span>Attack a minion using [power/quality]. Whatever that minion rolls as defense Attacks another target of your choice.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_closequarterscombatant1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_armored" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Armored</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Armored:</b> <span>Reduce any physical or energy damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_armored5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Deflect:</b> <span>When you would be dealt damage, you may deal damage to a nearby target equal to the amount reduced by your Armored ability.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_armored6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Dual Offense:</b> <span>Attack using [power]. Attack a second target with your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_armored1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Living Bulwark:</b> <span>Attack using [power]. Defend another target with your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_armored2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Repair:</b> <span>Attack using [power]. Recover Health equal to your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_armored3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Unstoppable Charge:</b> <span>Attack using [power/quality]. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_armored4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_flyer" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Flyer</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Aerial Bombardment:</b> <span>Attack up to three targets using [power/quality]. Apply your Min die to each of them.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_flyer2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Aerial Surveillance:</b> <span>Boost using [power/quality]. Apply that bonus to all hero Attack and Overcome actions until the start of your next turn.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_flyer4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Barrel Roll:</b> <span>When you are Attacked while Flying, you may Defend yourself by rolling your single [power/quality] die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_flyer6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Dive & Drop:</b> <span>Attack a minion using [power]. Use whatever that minion rolls for its save as an Attack against another target of your choice.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_flyer1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Sonic Boom:</b> <span>Hinder multiple targets using [power]. Apply your Min die to each of them.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_flyer5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Strike & Swoop:</b> <span>Attack using [power/quality]. Defend against all Attacks against you using your Min die until your next turn.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_flyer3">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_elementalmanipulator" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Elemental Manipulator</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Backlash:</b> <span>Attack using [power]. Use your Max die. Take damage equal to your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_elementalmanipulator2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Energy Conversion:</b> <span>Defend using [power]. Use your Max die. Boost using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_elementalmanipulator3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>External Combustion:</b> <span>Attack up to two targets using [power]. Also take an amount of damage equal to your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_elementalmanipulator1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Focused Apparatus:</b> <span>Hinder using [power]. Attack using your Min die. If you are in the Red zone, you may apply the penalty to any number of nearby targets.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_elementalmanipulator4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Damage Spike:</b> <span>Attack using [power]. Use your Max+Min dice. Take damage equal to your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_elementalmanipulator6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Energy Alignment:</b> <span>If you would take damage from [element/energy you have a related power for], reduce that damage to 0 and Recover that amount of Health instead.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_elementalmanipulator7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Energy Redirection:</b> <span>Whenever you take damage from [element/energy you have a related power for], you may also inflict that much damage on another target.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_elementalmanipulator8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Live Dangerously:</b> <span>Attack multiple targets using [power]. Take damage equal to your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_elementalmanipulator5">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_robotcyborg" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Robot/Cyborg</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Adaptive Programming:</b> <span>Boost yourself using [power], and Defend with your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_robotcyborg3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Living Arsenal:</b> <span>Attack using [power] with a bonus equal to the number of bonuses you currently have.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_robotcyborg1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Metal Skin:</b> <span>Reduce the amount of physical damage taken by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_robotcyborg5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Self-Improvement:</b> <span>Boost yourself using [power]. That bonus is persistent and exclusive.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_robotcyborg4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Something for Everyone:</b> <span>Attack using [power]. Use your Mid die to Attack one extra target for each bonus you have. Apply a different bonus to each Attack.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_robotcyborg2">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_sorcerer" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Sorcerer</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Banish:</b> <span>Hinder using [power] . Use your Max die. If you roll doubles, also Attack using your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_sorcerer4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Energy Jaunt:</b> <span>Attack multiple targets using [power], applying your Min die against each.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_sorcerer1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Powerful Blast:</b> <span>Attack using [power] and use your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_sorcerer2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Subdue:</b> <span>Attack using [power]. Hinder the same target using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_sorcerer3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Cords of Magic:</b> <span>Destroy all bonuses and penalties on a target. Then, Hinder that target using [power], using your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_sorcerer6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Field of Energy:</b> <span>Attack multiple targets near each other using [power].</span></div><div><button type="action" name="act_addlibraryability" value="archetype_sorcerer5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Living Bomb:</b> <span>Destroy one d6 or d8 minion. Roll that minions die as an Attack against another target.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_sorcerer7">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_psychic" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Psychic</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Psychic Assault:</b> <span>Attack using [Psychic power]. Hinder the target using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_psychic1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Psychic Coordination:</b> <span>Boost using [Psychic power]. Apply that bonus to all hero Attack and Overcome actions until the start of your next turn.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_psychic2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Psychic Insight:</b> <span>After rolling during your turn, you may take 1 irreducible damage to reroll your entire dice pool.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_psychic3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Astral Projection:</b> <span>Overcome using Remote Viewing and use your Max+Min dice. You do not have to be physically present in the area you are Overcoming.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_psychic8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Illusionary Double:</b> <span>When you are Attacked, Defend by rolling your single Illusions die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_psychic12">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Minion Suggestion:</b> <span>Attack a minion using Suggestion. If that minion would be taken out, you control its next action, and then it is removed. Otherwise, Hinder it using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_psychic4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Postcognitive Understanding:</b> <span>After an enemy rolls dice to take an action for their turn but before using the result, Hinder that enemys roll using your single Postcognition die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_psychic11">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Precognitive Alteration:</b> <span>After an ally rolls dice to take an action for their turn but before using the result, Boost that allys roll using your single Precognition die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_psychic10">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Psychic Analysis:</b> <span>Boost yourself using [Mental quality]. Either use your Max die, or use your Mid die and make it persistent.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_psychic9">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Swarm:</b> <span>Attack multiple targets using Animal Control and use your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_psychic5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Telekinetic Assault:</b> <span>Attack using Telekinesis. Either Attack one target and use your Max die, or two targets and use your Mid die against one and your Min die against another.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_psychic6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Telepathic Whammy:</b> <span>Attack using Telepathy and use your Max die. Hinder the target with a persistent penalty using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_psychic7">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_transporter" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Transporter</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Displacement Assault:</b> <span>Attack using [power]. Either Hinder your target with your Min die or move them somewhere else in the scene.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_transporter3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Hit & Run:</b> <span>Attack using [power]. Defend against all Attacks against you using your Min die until your next turn.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_transporter2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Mobile Assist:</b> <span>Boost another hero using [power]. Attack using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_transporter4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Mobile Dodge:</b> <span>When you are hit with an Attack, you may take 1 irreducible damage to have the attacker reroll their dice pool.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_transporter5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Run Down:</b> <span>Attack multiple targets using [power]. Use your Min die against each.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_transporter1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_minion-maker" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Minion-Maker</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Make Minion:</b> <span>Create a minion using [power]. Reference the minion chart to see what size of minion it is. Choose whether it can Attack, Defend, Boost, Hinder, or Overcome. It acts on the start of your turn. You can only use this ability in a situation conducive to how you create minions.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_minion-maker2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Power Up:</b> <span>Boost another hero or one of your minions using [power]. Either use your Max die, or use your Mid die and make that bonus persistent.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_minion-maker1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Minion Formation:</b> <span>Reduce any damage you take by the number of minions you have. Whenver damage is reduced this way, reduce the size of one of your minions.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_minion-maker5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Rapid Deployment:</b> <span>Create a minion using [power]. Use your Min die. Choose which basic action it can perform. It acts now and at the start of your turns.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_minion-maker4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Upgrade Minion:</b> <span>Boost one of your minions using [power]. You may also upgrade that minion to your Max die size, replacing its minion form.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_minion-maker3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Construction Focus:</b> <span>Create two minions using [power], one with your Max die and one with your Mid die. Choose which one basic action each of them can perform. They act on the start of your turn.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_minion-maker7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Sacrifice:</b> <span>When you are Attacked, redirect the Attack to one of your nearby minions.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_minion-maker8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Swarm Combat:</b> <span>Attack using [power]. Use your Max die plus a bonus equal to the number of minions you have.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_minion-maker6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_wildcard" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Wild Card</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Gimmick:</b> <span>Boost or Hinder using [power]. Use your Max die. If you roll doubles, you may also Attack using your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_wildcard1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-o"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Multitask:</b> <span>Take any two different basic actions using [power/quality], each using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_wildcard3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Surprise Results:</b> <span>After rolling your dice pool for the turn, you may take 1 irreducible damage to reroll your entire pool.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_wildcard4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-o"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Unknown Results:</b> <span>Take any basic action using [power]. Then roll a d6. On 1, Boost with your Min die. On 2, Hinder with your Min die. On 3, Defend with your Min die. On 4, lose Health equal to your Min die. On 5, your basic action uses your Max die. On 6, your basic action uses your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_wildcard2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Break the 4th:</b> <span>You may uncheck a checked off collection on your hero sheet.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_wildcard9">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Danger!:</b> <span>Attack multiple targets using [power]. If you roll doubles, one nearby ally is also hit with the Attack</span></div><div><button type="action" name="act_addlibraryability" value="archetype_wildcard5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Expect the Unexpected:</b> <span>Apply a bonus after rolling your action, instead of before.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_wildcard8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Imitation:</b> <span>Use a Green action ability of a nearby ally (using the same size power/quality die they would use.)</span></div><div><button type="action" name="act_addlibraryability" value="archetype_wildcard7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Turn the Tables:</b> <span>Change any bonus into a penalty of equal size or vice versa.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_wildcard6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_form-changer" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Form-Changer</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-o"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Change Forms:</b> <span>Take a basic action using [Self Control power], then switch to any available form.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Clever Form:</b> <span>Boost or Overcome using [power]. Use your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Form Recovery:</b> <span>Attack using [Self Control power] and Recover Health equal to your Min die. Return to your base form.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Minuscule Form:</b> <span>Defend using [power]. Use your Max die. Remove all penalties on you.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Strong Form:</b> <span>Attack using [power]. Use your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Surprise Shift:</b> <span>Attack using [Self Control power] and use your Max die. Then change to any available form.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Tough Form:</b> <span>Reduce any physical or energy damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Tricky Form:</b> <span>Boost or Hinder using [power]. Use your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Weird Form:</b> <span>When an opponent would Attack you in close combat while in this form, you may Attack or Hinder them first by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer9">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Agile Form:</b> <span>Attack using [power]. Defend against all attacks until your next turn with your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer11">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Regenerating Form:</b> <span>Boost using [power]. Recover Health equal to your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer12">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Speedy Form:</b> <span>Hinder multiple targets using [power].</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer13">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Towering Form:</b> <span>Attack multiple targets using [power].</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer10">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Emergency Change:</b> <span>When hit with an Attack, change to any form before resolving the Attack. Take a minor twist.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_form-changer14">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_gadgeteer" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Gadgeteer</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Analyze Probabilities:</b> <span>After rolling your dice pool, you may take 1 irreducible damage to reroll your dice pool.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_gadgeteer4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Analyze Weakness:</b> <span>Hinder using [power]. Use your Max die, or use your Mid die and make it persistent and exclusive.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_gadgeteer3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Equip:</b> <span>Boost using [power]. Make one bonus for one ally using your Mid die and another for another ally using your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_gadgeteer1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Helpful Invention:</b> <span>Boost using [power]. Use your Max die, or use your Mid die and make it persistent and exclusive.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_gadgeteer2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Helpful Analysis:</b> <span>One nearby ally may reroll their dice pool. You lose Health equal to the Min die of the new roll.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_gadgeteer7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Snap Decision:</b> <span>Boost yourself using [power]. Use your Max+Min dice. Then Attack using your Mid die with that bonus.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_gadgeteer5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Turn the Tables:</b> <span>Change any bonus into a penalty of equal size or vice versa.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_gadgeteer6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_realityshaper" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Reality Shaper</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Negative Likelihood:</b> <span>Hinder using [power]. That penalty is persistent and exclusive.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_realityshaper3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Not Quite Right:</b> <span>After a dice pool is rolled, adjust one die up or down one value on the die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_realityshaper4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Probability Insight:</b> <span>Boost using [power]. Use your Max die. If you roll doubles, you may also Attack using your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_realityshaper2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Warp Space:</b> <span>Attack using [power]. You may move the target of that Attack anywhere else nearby. If the target goes next, you decide who takes the next turn after that.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_realityshaper1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Alternate Outcome:</b> <span>When a nearby enemy rolls their dice pool for the turn, you may lose 1 Health to reroll their entire pool.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_realityshaper6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Helpful Analysis:</b> <span>One nearby ally may reroll their dice pool. You lose Health equal to the Min die of the new roll.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_realityshaper5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Never Happened:</b> <span>When a nearby enemy would create a bonus or penalty, you may remove it immediately.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_realityshaper7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Retroactive Rewrite:</b> <span>You may apply a bonus to a roll after rolling instead of before.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_realityshaper8">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_divided" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Divided</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Device Transform:</b> <span>If you have access to your device, change from your civilian form to your heroic form, or vice versa. After your transformation, take a basic action using your Min die. if you have any penalties that separate you from your device or otherwise inhibit you having full access to your device, you cannot use this ability.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_divided5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Divided Psyche:</b> <span>While you are in your civilian form, use two qualities instead of a power and a quality. While in your heroic form, use two powers instead of a power and a quality. (Use your status in both cases.) You cannot use abilities related to a power or quality you dont have access to.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_divided8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Merge:</b> <span>If you have access to a willing compatible person to enable your transform, change from your civilian form to your heroic form, or vice versa. After you transformation, take a basic action using your Min die. If you have any penalties that separate you from that person, you cannot use this ability.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_divided4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Possess Object:</b> <span>Overcome using [a quality gained from your archetype]. On a success, merge with an item and then use your Min die to take a basic action.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_divided2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Possess Person:</b> <span>Attack using [a power gained from your archetype]. If you incapacitate the target and change forms, you may use your Min die as a bonus to your next action. Alternatively, you may possess a willing target for no bonus.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_divided1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Split Form:</b> <span>Choose two powers and two qualities that you always have access to in either form. You must divide up the remainder of your powers and qualities between your civilian and heroic forms, so they are only usable within those forms. You cannot use abilities related to a power or quality you dont have access to. In the next step, when you create a roleplaying quality, you will have access to that in either form.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_divided7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Transform:</b> <span>Change from your civilian form to your heroic form, or vice versa.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_divided3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A/I</span></div><div class="sheet-ability-description"><b>Uncontrolled Transform:</b> <span>The first time you take damage or change zones in a scene, you must change from your civilian form to your heroic form. You can also transform by taking an action and taking damage equal to a roll of your current status die. After an action scene, you change back to your civilian form.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_divided6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_modular" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Modular</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Debilitator:</b> <span>Hinder all nearby opponents using [power]. If you roll doubles, take damage equal to your Max die, and then you may also Attack all nearby opponents with your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Improvement:</b> <span>Boost yourself using [power]. Create one bonus using your Max die and one bonus using your Mid die. These bonuses are persistent and exclusive.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Scout:</b> <span>Overcome using [power]. Defend yourself with your Max die. Then, you may end up anywhere in the current scene.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Switch:</b> <span>Boost yourself using [power/quality]. Then change modes.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Analysis:</b> <span>Hinder or use one of your principles to Overcome using [power]. Use your Max+Min dice.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Bombardment:</b> <span>Defend yourself using [power]. You may Attack one target with your Max die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular9">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Quick Switch:</b> <span>Destroy one bonus on you. Change modes, then take an action in the new mode.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular10">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Regeneration:</b> <span>Defend using [power]. Use your Max die. Recover Health equal to your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Skirmish:</b> <span>Attack one target using [power]. Attack a different target with your Min die. At the end of your turn, you may change modes.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-yellow"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Stalwart:</b> <span>Defend yourself and all nearby allies using [power] against each Attack until the beginning of your next turn.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Destroyer:</b> <span>Whenever you take a basic Attack action, either use your Max+Min dice to Attack one target, or Attack two different targets, one using your Max die and one using your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular12">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Emergency Switch:</b> <span>When you are hit with an Attack, you may change to any mode. If you do, take extra damage equal to the Min die or take a minor twist.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular14">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Hunter/Killer:</b> <span>Move to any target in this scene and Hinder that target using [power]. Then, Attack that target using your Max+Min dice.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular11">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Shield:</b> <span>When you are attacked, you may Defend against the Attack by rolling your single [power] die. If you reduce the damage to 0 or less, you may also Hinder the source of the damage with the result of the die you rolled.</span></div><div><button type="action" name="act_addlibraryability" value="archetype_modular13">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_alluring" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Alluring</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Alluring:</b> <span>Boost an ally by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="personality_alluring1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_analytical" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Analytical</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Analytical:</b> <span>Remove a bonus or penalty of your choice.</span></div><div><button type="action" name="act_addlibraryability" value="personality_analytical1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_apathetic" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Apathetic</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Apathetic:</b> <span>Remove a bonus or penalty of your choice.</span></div><div><button type="action" name="act_addlibraryability" value="personality_apathetic1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_arrogant" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Arrogant</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Arrogant:</b> <span>Hinder an opponent by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="personality_arrogant1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_cheerful" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Cheerful</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Cheerful:</b> <span>Boost an ally by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="personality_cheerful1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_decisive" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Decisive</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Decisive:</b> <span>Boost an ally by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="personality_decisive1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_distant" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Distant</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Distant:</b> <span>Boost an ally by rolling your single Red status die</span></div><div><button type="action" name="act_addlibraryability" value="personality_distant1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_fasttalking" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Fast Talking</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Fast Talking:</b> <span>Hinder a minion or lieutenant by rolling your single [quality] die, and increase that penalty by -1.</span></div><div><button type="action" name="act_addlibraryability" value="personality_fasttalking1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_impulsive" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Impulsive</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Impulsive:</b> <span>The hero who goes directly after you may take 1 damage to reroll their dice pool.</span></div><div><button type="action" name="act_addlibraryability" value="personality_impulsive1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_inquisitive" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Inquisitive</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Inquisitive:</b> <span>Choose an ally. Until your next turn, that ally may reroll one of their dice by using a Reaction.</span></div><div><button type="action" name="act_addlibraryability" value="personality_inquisitive1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_jaded" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Jaded</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Jaded:</b> <span>Remove a bonus or penalty of your choice.</span></div><div><button type="action" name="act_addlibraryability" value="personality_jaded1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_jovial" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Jovial</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Jovial:</b> <span>Defend an ally by rolling your single [quality] die.</span></div><div><button type="action" name="act_addlibraryability" value="personality_jovial1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_lonewolf" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Lone Wolf</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Lone Wolf:</b> <span>Boost an ally by rolling your single [quality] die.</span></div><div><button type="action" name="act_addlibraryability" value="personality_lonewolf1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_mischievous" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Mischievous</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Mischievous:</b> <span>Hinder an opponent by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="personality_mischievous1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_naive" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Naive</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Naive:</b> <span>Hinder an opponent by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="personality_naive1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_naturalleader" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Natural Leader</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Natural Leader:</b> <span>Boost an ally by rolling your single [quality] die.</span></div><div><button type="action" name="act_addlibraryability" value="personality_naturalleader1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_nurturing" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Nurturing</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Nurturing:</b> <span>Boost an ally by rolling your single [quality] die.</span></div><div><button type="action" name="act_addlibraryability" value="personality_nurturing1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_sarcastic" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Sarcastic</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Sarcastic:</b> <span>Hinder an opponent by rolling your single [quality] die.</span></div><div><button type="action" name="act_addlibraryability" value="personality_sarcastic1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_stalwart" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Stalwart</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Stalwart:</b> <span>Defend an ally by rolling your single [power] die.</span></div><div><button type="action" name="act_addlibraryability" value="personality_stalwart1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_stoic" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Stoic</div>
<div class="sheet-abilities-row sheet-ability-out"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span></span></div><div class="sheet-ability-description"><b>Stoic:</b> <span>Defend an ally by rolling your single [quality] die.</span></div><div><button type="action" name="act_addlibraryability" value="personality_stoic1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_athleticpowers" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Athletic Powers</div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Major Regeneration:</b> <span>Hinder yourself using Vitality. Use your Min die. Recover health equal to your Max+Mid dice.</span></div><div><button type="action" name="act_addlibraryability" value="red_athleticpowers2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Paragon Feat:</b> <span>Overcome using [power] in a situation that requires you to be more than humanly capable, like an extreme feat of strength or speed. Use your Max+Min dice. Boost all nearby allies with your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="red_athleticpowers1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Push Your Limits:</b> <span>You have no limit on amount of Reactions you can take. Each time you use a Reaction after the first one each turn, take 1 irreducible damage or take a minor twist.</span></div><div><button type="action" name="act_addlibraryability" value="red_athleticpowers3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Reactive Strike:</b> <span>When you are Attacked and dealt damage, you may Attack the source of that damage by rolling your single [power] die, plus the amount of damage you take.</span></div><div><button type="action" name="act_addlibraryability" value="red_athleticpowers4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_elementalenergypowers" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Elemental/Energy Powers</div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Charged Up Blast:</b> <span>Attack using [power] and at least one bonus. Use your Max+Mid+Min dice. Destroy all of your bonuses, adding each of them to this Attack first, even if they are exclusive.</span></div><div><button type="action" name="act_addlibraryability" value="red_elemental/energypowers2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Eruption:</b> <span>Attack up to three targets, one of which must be you, using [power]. Assign your Min, Mid, and Max dice as you choose among those targets.</span></div><div><button type="action" name="act_addlibraryability" value="red_elemental/energypowers1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Improved Immunity:</b> <span>If you would take damage from [element/energy], ignore that damage and Recover that amount instead. Use the value of the damage to Boost yourself.</span></div><div><button type="action" name="act_addlibraryability" value="red_elemental/energypowers6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Powerful Strike:</b> <span>Attack using [power]. Use your Max+Mid dice.</span></div><div><button type="action" name="act_addlibraryability" value="red_elemental/energypowers3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Purification:</b> <span>Remove all bonuses and penalties from the scene. You cannot use this ability again this scene.</span></div><div><button type="action" name="act_addlibraryability" value="red_elemental/energypowers4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Summoned Allies:</b> <span>Use [power] to create a number of d6 minions equal to your Mid die. Choose the one same basic action that they each perform. They all act at the start of your turn.</span></div><div><button type="action" name="act_addlibraryability" value="red_elemental/energypowers5">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_hallmarkpowers" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Hallmark Powers</div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Charged Up Blast:</b> <span>Attack using [Signature Weaponry] and at least one bonus. Use your Max+Mid+Min dice. Destroy all of your bonuses, adding each of them to this Attack first, even if they are exclusive.</span></div><div><button type="action" name="act_addlibraryability" value="red_hallmarkpowers3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Quick Exit:</b> <span>Attack using [Signature Vehicle]. Use your Max die. Hinder each nearby opponent with your Mid die. After using this ability, you and up to 2 allies may end up anywhere in the scene, even outside of the action.</span></div><div><button type="action" name="act_addlibraryability" value="red_hallmarkpowers2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Sacrificial Ram:</b> <span>Attack up to three nearby targets using [Signature Vehicle]. Use your Max+Mid dice against each of them. You cannot use your Signature Vehicle power for the rest of this scene and until it is recovered/repaired.</span></div><div><button type="action" name="act_addlibraryability" value="red_hallmarkpowers1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Ultimate Weaponry:</b> <span>Boost yourself using [power]. Use your Max die. That bonus is persistent and exclusive. Attack using your Mid die plus that bonus.</span></div><div><button type="action" name="act_addlibraryability" value="red_hallmarkpowers4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_informationqualities" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Information Qualities</div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Critical Eye:</b> <span>Select a target. Boost using [quality]. Use your Max+Mid+Min dice. That bonus must be used against that target before the end of your next turn, or it is wasted.</span></div><div><button type="action" name="act_addlibraryability" value="red_informationqualities3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Discern Weakness:</b> <span>Remove a bonus on a target. Hinder that target using [quality]. Use your Max die, and that penalty is persistent and exclusive.</span></div><div><button type="action" name="act_addlibraryability" value="red_informationqualities2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Reliable Aptitude:</b> <span>When taking any action using [quality], you may reroll your Min die before determining effects.</span></div><div><button type="action" name="act_addlibraryability" value="red_informationqualities4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Specialized Info:</b> <span>Overcome using [quality]. Use your Max+Min dice.</span></div><div><button type="action" name="act_addlibraryability" value="red_informationqualities1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_intellectualpowers" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Intellectual Powers</div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Calculated Dodge:</b> <span>You may take 1 irreducible damage to reroll the dice pool of a target that is Attacking or Hindering you.</span></div><div><button type="action" name="act_addlibraryability" value="red_intellectualpowers4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Give Time:</b> <span>Boost another hero using [power]. If that hero has already acted for the turn, use your Max die, and that hero loses Health equal to your Min die. That hero acts next in the turn order.</span></div><div><button type="action" name="act_addlibraryability" value="red_intellectualpowers2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Reliable Aptitude:</b> <span>When taking any action using [power], you may reroll your Min die before determining effects.</span></div><div><button type="action" name="act_addlibraryability" value="red_intellectualpowers3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Unerring Strike:</b> <span>Attack using [power]. Use your Max+Min dice. Ignore all penalties on this attack, ignore any Defend actions, and it cannot be affected by Reactions.</span></div><div><button type="action" name="act_addlibraryability" value="red_intellectualpowers1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_materialspowers" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Materials Powers</div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Field of Hazards:</b> <span>Hinder any number of targets in the scene using [power]. Use your Max+Min dice. If you roll doubles, also Attack each target using your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="red_materialspowers3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Impenetrable Defense:</b> <span>Defend using [power] against all Attacks against you until your next turn using your Max+Mid dice.</span></div><div><button type="action" name="act_addlibraryability" value="red_materialspowers2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Like the Wind:</b> <span>When you are Attacked and dealt damage, you may ignore that damage completely. If you do, treat the value of the damage as a Hinder action against you instead.</span></div><div><button type="action" name="act_addlibraryability" value="red_materialspowers5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Powerful Strike:</b> <span>Attack using [power]. Use your Max+Mid dice.</span></div><div><button type="action" name="act_addlibraryability" value="red_materialspowers1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Summoned Allies:</b> <span>Use [power] to create a number of d6 minions equal to your Mid die. Choose the one same basic action that they each perform. They all act at the start of your turn.</span></div><div><button type="action" name="act_addlibraryability" value="red_materialspowers4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_mentalqualities" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Mental Qualities</div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Aware Response:</b> <span>After an opponent Attacks or Hinders you or a nearby ally, Attack the opponent by rolling your single [quality] die.</span></div><div><button type="action" name="act_addlibraryability" value="red_mentalqualities6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Canny Awareness:</b> <span>Overcome using [quality]. Use your Max+Min dice. Hinder all nearby opponents with your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="red_mentalqualities3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Considered Planning:</b> <span>Boost using [quality] and use your Max die. Defend against all Attacks against you using your Mid die until your next turn. Note your Min die result: as a Reaction, until your next turn, you may Hinder an attacker using that result.</span></div><div><button type="action" name="act_addlibraryability" value="red_mentalqualities2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Final Wrath:</b> <span>Attack using [quality]. Use your Max+Mid+Min dice. Take a major twist.</span></div><div><button type="action" name="act_addlibraryability" value="red_mentalqualities1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Harmony:</b> <span>As long as you have at least one bonus created from [quality], treat [power] as one size higher (max d12).</span></div><div><button type="action" name="act_addlibraryability" value="red_mentalqualities5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Purification:</b> <span>Remove all bonuses and penalties from the scene. You cannot use this ability again this scene.</span></div><div><button type="action" name="act_addlibraryability" value="red_mentalqualities4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_mobilitypowers" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Mobility Powers</div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Calculated Dodge:</b> <span>You may take 1 irreducible damage to reroll the dice pool of a target that is Attacking or Hindering you.</span></div><div><button type="action" name="act_addlibraryability" value="red_mobilitypowers5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Heroic Interruption:</b> <span>When an Attack deals damage to a nearby hero in the Red zone, you may take d6 irreducible damage to redirect that Attack to a target of your choice, other than the source of the Attack.</span></div><div><button type="action" name="act_addlibraryability" value="red_mobilitypowers3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Intercession:</b> <span>When multiple nearby heroes are Attacked, you may take all the damage instead. If you do, roll your [power] die + Red zone die and Defend against the Attack by the total.</span></div><div><button type="action" name="act_addlibraryability" value="red_mobilitypowers4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Take Down:</b> <span>Attack using [power]. Use your Max die. Then, Hinder that target using your Mid+Min dice.</span></div><div><button type="action" name="act_addlibraryability" value="red_mobilitypowers1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Untouchable Movement:</b> <span>Boost yourself using [power]. Use your Max+Min dice. Then, you may end up anywhere else in the scene, avoiding any dangers between your starting and ending locations.</span></div><div><button type="action" name="act_addlibraryability" value="red_mobilitypowers2">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_physicalqualities" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Physical Qualities</div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Book It:</b> <span>Hinder any number of close targets using [quality]. Use your Max die. End your turn elsewhere in the scene.</span></div><div><button type="action" name="act_addlibraryability" value="red_physicalqualities2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Endurance Fighting:</b> <span>Whenever you Attack a target with an action, you may also Hinder that target with your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="red_physicalqualities3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Finishing Blow:</b> <span>Attack using [quality]. Use your Max die. Remove any number of penalties from the target. Add your Min die to the Attack each time you remove a penalty.</span></div><div><button type="action" name="act_addlibraryability" value="red_physicalqualities1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Reactive Defense:</b> <span>When an opponent Attacks, you may become the target of that Attack and Defend by rolling your single [quality] die.</span></div><div><button type="action" name="act_addlibraryability" value="red_physicalqualities4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_psychicpowers" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Psychic Powers</div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Dangerous Hinder:</b> <span>Hinder using [power]. Use your Max+Mid dice. If you roll doubles, also Attack the target using your Mid+Min dice and take damage equal to your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="red_psychicpowers4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Dire Control:</b> <span>Select a minion. That minion is now entirely under your control and acts at the start of your turn. If you are incapacitated, you lose control of this minion. You may also choose to release control of this minion at any time. At the end of the scene, this minion is defeated.</span></div><div><button type="action" name="act_addlibraryability" value="red_psychicpowers5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Final Wrath:</b> <span>Attack using [power]. Use your Max+Mid+Min dice. Take a major twist.</span></div><div><button type="action" name="act_addlibraryability" value="red_psychicpowers1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Give Time:</b> <span>Boost another hero using [power]. If that hero has already acted for the turn, use your Max die, and that hero loses health equal to your Min die. That hero acts next in the turn order.</span></div><div><button type="action" name="act_addlibraryability" value="red_psychicpowers2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Impenetrable Defense:</b> <span>Defend using [power] with your Max+Mid dice against all Attacks against you until your next turn.</span></div><div><button type="action" name="act_addlibraryability" value="red_psychicpowers3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Impossible Knowledge:</b> <span>At the start of your turn, change any penalty into a bonus.</span></div><div><button type="action" name="act_addlibraryability" value="red_psychicpowers7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Summoned Allies:</b> <span>Use [power] to create a number of d6 minions equal to your Mid die. Choose the one same basic action that they each perform. They all act at the start of your turn.</span></div><div><button type="action" name="act_addlibraryability" value="red_psychicpowers6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_selfcontrolpowers" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Self Control Powers</div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Change Self:</b> <span>At the start of your turn, swap two of your power dice. They stay swapped until changed again or the scene ends.</span></div><div><button type="action" name="act_addlibraryability" value="red_selfcontrolpowers6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Defensive Deflection:</b> <span>When you would be dealt damage, you may roll your single [power] die as a Defend against that damage and as an Attack against a nearby target other than the source of that damage.</span></div><div><button type="action" name="act_addlibraryability" value="red_selfcontrolpowers9">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Empowerment:</b> <span>When you are Attacked, roll your single [power] die as a Defend against that Attack. Also Boost yourself with that same roll.</span></div><div><button type="action" name="act_addlibraryability" value="red_selfcontrolpowers8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Impenetrable Defense:</b> <span>Defend using [power] with your Max+Mid dice against all Attacks against you until your next turn.</span></div><div><button type="action" name="act_addlibraryability" value="red_selfcontrolpowers2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-r"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Major Regeneration:</b> <span>Hinder yourself using [power]. Use your Min die. Recover Health equal to your Max+Mid dice.</span></div><div><button type="action" name="act_addlibraryability" value="red_selfcontrolpowers3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span><span class="sheet-action-icon-o"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Mutable Form:</b> <span>Choose three basic actions. Use [power] in your pool and take one action with your Max die, a different action with your Mid die, and a third action with your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="red_selfcontrolpowers4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Powerful Strike:</b> <span>Attack using [power]. Use your Max+Mid dice.</span></div><div><button type="action" name="act_addlibraryability" value="red_selfcontrolpowers1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Resurrection:</b> <span>Once per issue, if you would go to 0 Health, roll [power] + [any Physical or Mental quality] + Red zone die. Your Health becomes that number.</span></div><div><button type="action" name="act_addlibraryability" value="red_selfcontrolpowers7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Summoned Allies:</b> <span>Use [power] to create a number of d6 minions equal to your Mid die. Choose the one same basic action that they each perform. They all act at the start of your turn.</span></div><div><button type="action" name="act_addlibraryability" value="red_selfcontrolpowers5">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_socialqualities" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Social Qualities</div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>R</span></div><div class="sheet-ability-description"><b>Heroic Sacrifice:</b> <span>When an opponent Attacks, you may become the target of that Attack and Defend by rolling your single Red zone die.</span></div><div><button type="action" name="act_addlibraryability" value="red_socialqualities4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Inspiring Totem:</b> <span>When you use an ability action, you may also perform any one basic action using your Mid die on the same roll.</span></div><div><button type="action" name="act_addlibraryability" value="red_socialqualities3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Lead by Example:</b> <span>Make a basic action using [quality.] Use your Max die. All other heroes who take the same basic action on their turn against the same target receive a Boost from your Mid+Min dice.</span></div><div><button type="action" name="act_addlibraryability" value="red_socialqualities2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-b"></span><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Ultimatum:</b> <span>Hinder using [quality]. Use your Max+Min dice. Boost yourself or an ally with your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="red_socialqualities1">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_technologicalpowers" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Technological Powers</div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Combustion:</b> <span>Attack multiple nearby targets using [power]. Use your Max+Mid dice. Take irreducible damage equal to your Min die.</span></div><div><button type="action" name="act_addlibraryability" value="red_technologicalpowers1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Final Wrath:</b> <span>Attack using [power]. Use your Max+Mid+Min dice. Take a major twist.</span></div><div><button type="action" name="act_addlibraryability" value="red_technologicalpowers3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-h"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Full Defensive:</b> <span>Hinder yourself by rolling your single [power] die. You are immune to damage until the start of your next turn. You cannot use this ability again this scene.</span></div><div><button type="action" name="act_addlibraryability" value="red_technologicalpowers5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span><span class="sheet-action-icon-b"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Ultimate Weaponry:</b> <span>Boost yourself using [power]. Use your Max die. That bonus is persistent and exclusive. Then, Attack using your Mid die plus that bonus.</span></div><div><button type="action" name="act_addlibraryability" value="red_technologicalpowers4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-red"><div class="sheet-ability-icons"><span class="sheet-action-icon-a"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Unload:</b> <span>Attack multiple targets using [power], using your Max+Min dice. If you roll doubles, take a minor twist or damage equal to your Mid die.</span></div><div><button type="action" name="act_addlibraryability" value="red_technologicalpowers2">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_esoteric" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Esoteric</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of [Energy/Element]:</b> <span>Overcome a challenge involving [energy/element] and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_esoteric1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Destiny:</b> <span>Overcome a situation directly connected to your destiny and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_esoteric3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Exorcism:</b> <span>Overcome entities or elements from another dimension and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_esoteric8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Fauna:</b> <span>Overcome with the aid of local fauna and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_esoteric11">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Flora:</b> <span>Overcome with the aid of local flora and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_esoteric12">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Future:</b> <span>Overcome using your knowledge of possible futures and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_esoteric9">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Immortality:</b> <span>Overcome a situation involving your physical condition and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_esoteric4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Inner Demon:</b> <span>Tap into your dark psyche to Overcome a problem and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_esoteric13">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Magic:</b> <span>Overcome against a mystical force and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_esoteric7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Sea:</b> <span>Overcome a situation while underwater and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_esoteric6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Space:</b> <span>Overcome while in space (or conditions similar to space) and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_esoteric10">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Time Traveler:</b> <span>Overcome a problem using knowledge from your home era and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_esoteric2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Undead:</b> <span>Overcome a situation where your undead nature comes in handy and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_esoteric5">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_expertise" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Expertise</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Clockwork:</b> <span>Overcome a complex problem with a simple tool and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Gearhead:</b> <span>Overcome a technological challenge and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Indestructible:</b> <span>Overcome in a situation where you charge headlong into danger and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of History:</b> <span>Overcome a situation involving archaeology, history, or puzzle-solving and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Lab:</b> <span>Overcome while in a familiar workspace or when you have ample research time. Use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise12">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Mastery:</b> <span>Overcome in a situation that uses your powers in a new way and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Mentor:</b> <span>Overcome a challenge that someone else younger already tried and failed. Use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Powerless:</b> <span>Use your knowledge of the limitations of super powers in an Overcome action and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise13">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Science:</b> <span>Overcome while applying specific scientific principles. Use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise11">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>I</span></div><div class="sheet-ability-description"><b>Principle of Speed:</b> <span>When you successfully Overcome, you may end up anywhere in the current environment. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise14">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Stealth:</b> <span>Overcome to infiltrate somewhere or avoid detection and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Strength:</b> <span>Overcome using brute force and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise9">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Tactician:</b> <span>Overcome when you can flashback to how you prepared for this exact situation. Use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise10">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Whispers:</b> <span>Overcome against a challenge that involves information that you have no real way of knowing and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_expertise5">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_ideals" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Ideals</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Chaos:</b> <span>Overcome a situation in a way that is truly unpredictable and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_ideals2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Compassion:</b> <span>Overcome to connect with an individual on a personal level and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_ideals10">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span><span class="sheet-action-icon-d"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Defender:</b> <span>Overcome a situation that requires you to hold the line and use your Max die OR use your Mid die and Defend with your Min die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_ideals3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Dependence:</b> <span>Overcome in a situation that the object of your dependence was made for. Use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_ideals8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Equality:</b> <span>Overcome to protect the rights of the underprivileged and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_ideals12">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Great Power:</b> <span>Overcome a situation using one of your highest rated powers and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_ideals6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Hero:</b> <span>Overcome in a situation in which innocent people are in immediate danger. Use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_ideals7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Honor:</b> <span>Overcome a situation to maintain your code of honor and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_ideals5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Justice:</b> <span>Overcome to stop an act of injustice in progress and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_ideals13">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Liberty:</b> <span>Overcome in a situation where you are restricted or bound and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_ideals9">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Order:</b> <span>Overcome a challenge where you can organize other people. Use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_ideals1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Self Preservation:</b> <span>Overcome to get yourself out of immediate danger and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_ideals11">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Zealot:</b> <span>Overcome a situation that tests your faith and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_ideals4">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_identity" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Identity</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Ambition:</b> <span>Overcome a situation where someone else has given you a bonus from a Boost and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_identity7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Amnesia:</b> <span>Overcome a situation where a completely fresh perspective is useful and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_identity5">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Detachment:</b> <span>Overcome a challenge related to duress or fear and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_identity1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Discovery:</b> <span>When youre on the forefront in making a discovery or invention and take an Overcome action to further your knowledge, use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_identity12">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Levity:</b> <span>Overcome a dire situation where your jokes prevent demoralization and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_identity2">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Loner:</b> <span>Overcome when doing something different from the rest of your team and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_identity11">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Nomad:</b> <span>Overcome a situation where you can apply lessons from the road and use you Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_identity8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Peace:</b> <span>Overcome a situation with serenity instead of violence and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_identity10">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Rage:</b> <span>Overcome a situation where you can channel your rage for good and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_identity9">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Savagery:</b> <span>Overcome a situation that taps into your primal nature and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_identity4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Split:</b> <span>Overcome a situation that benefits from having a completely new outlook and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_identity3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Spotless Mind:</b> <span>Overcome a situation where being free of the past is useful and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_identity6">Add</button></div></div>
</div>
<input type="hidden" name="attr_library_subcategory_responsibility" value="0" class="sheet-hide-on-zero"><div class="sheet-abilities"><div class="sheet-dicecol-head">Responsibility</div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Business:</b> <span>Overcome in a situation related to the field of your business or knowing locals. Use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_responsibility7">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Debtor:</b> <span>Overcome in a situation related to repaying a debt and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_responsibility6">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Detective:</b> <span>Overcome to learn hidden information and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_responsibility10">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Double Agent:</b> <span>Overcome in a situation where you can draw upon resources from your other organization and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_responsibility8">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Everyman:</b> <span>Overcome when using a bonus made by another hero and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_responsibility12">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Family:</b> <span>Overcome in a situation where you have been given advice from a family member and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_responsibility9">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Mask:</b> <span>Overcome using knowledge from your civilian life and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_responsibility11">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Sidekick:</b> <span>Overcome a challenge that has already flummoxed a more senior teammate and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_responsibility1">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Team:</b> <span>Overcome by using your status as an official representative and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_responsibility4">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of the Veteran:</b> <span>Overcome a tactical challenge using knowledge of a previous conflict and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_responsibility3">Add</button></div></div>
<div class="sheet-abilities-row sheet-ability-green"><div class="sheet-ability-icons"><span class="sheet-action-icon-o"></span></div><div class="sheet-ability-type"><span>A</span></div><div class="sheet-ability-description"><b>Principle of Youth:</b> <span>Overcome a situation where your age or size is an asset and use your Max die. You and each of your allies gain a hero point.</span></div><div><button type="action" name="act_addlibraryability" value="principle_responsibility2">Add</button></div></div>
</div>
</div>
</div>
<div class="sheet-abilities">
<div class="sheet-abilities-green">
<div class="sheet-abilities-head sheet-lefty">
<input type="hidden" name="attr_toggle_green" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle_green" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_green" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle_green" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_toggle_green" class="sheet-hide-on-one" value="0">
<span><input type="hidden" name="attr_edit_abilities_green" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit_abilities_green" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_abilities_green" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit_abilities_green" class="sheet-button-header-edit"></button></span>
Green Abilities
</div>
<input type="hidden" name="attr_toggle_green" class="sheet-hide-on-one" value="0">
<div>
<input type="hidden" name="attr_edit_abilities_green" value="1" class="sheet-hide-on-one">
<div><fieldset class="repeating_abilitiesgreen">
<div class="sheet-abilities-row">
<input type="hidden" name="attr_actionicona" value="">
<input type="hidden" name="attr_actioniconb" value="">
<input type="hidden" name="attr_actioniconh" value="">
<input type="hidden" name="attr_actionicono" value="">
<input type="hidden" name="attr_actionicond" value="">
<input type="hidden" name="attr_actioniconr" value="">
<input type="hidden" name="attr_action_type" value="">
<input type="hidden" name="attr_action_name" value="">
<input type="hidden" name="attr_action_description" value="">
<div class="sheet-ability-icons">
<input type="hidden" name="attr_actionicona" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-a"></span><input type="hidden" name="attr_actioniconb" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-b"></span><input type="hidden" name="attr_actioniconh" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-h"></span><input type="hidden" name="attr_actionicono" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-o"></span><input type="hidden" name="attr_actionicond" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-d"></span><input type="hidden" name="attr_actioniconr" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-r"></span>
</div>
<div class="sheet-ability-type">
<span name="attr_action_type"></span>
</div>
<div class="sheet-ability-description">
<b><span name="attr_action_name"></span><input type="hidden" name="attr_onlymode" value="0" class="sheet-hide-on-zero"><span> (Current Form Only)</span>:</b>
<span name="attr_action_description"></span>
</div>
</div>
</fieldset></div>
<input type="hidden" name="attr_edit_abilities_green" value="1" class="sheet-hide-on-zero">
<div class="sheet-editcol"><fieldset class="repeating_abilitiesgreen">
<div class="sheet-abilities-row">
<input type="hidden" name="attr_action_type" value="">
<input type="hidden" name="attr_action_name" value="">
<input type="hidden" name="attr_action_description" value="">
<div class="sheet-ability-icons">
<input type="hidden" name="attr_actionicona" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicona" class="sheet-buttonless sheet-icon-button" value="actionicona"><span class="sheet-action-icon-a"></span></button></span>
<input type="hidden" name="attr_actioniconb" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconb" class="sheet-buttonless sheet-icon-button" value="actioniconb"><span class="sheet-action-icon-b"></span></button></span>
<input type="hidden" name="attr_actioniconh" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconh" class="sheet-buttonless sheet-icon-button" value="actioniconh"><span class="sheet-action-icon-h"></span></button></span>
<input type="hidden" name="attr_actionicono" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicono" class="sheet-buttonless sheet-icon-button" value="actionicono"><span class="sheet-action-icon-o"></span></button></span>
<input type="hidden" name="attr_actionicond" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicond" class="sheet-buttonless sheet-icon-button" value="actionicond"><span class="sheet-action-icon-d"></span></button></span>
<input type="hidden" name="attr_actioniconr" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconr" class="sheet-buttonless sheet-icon-button" value="actioniconr"><span class="sheet-action-icon-r"></span></button></span>
</div>
<div class="sheet-ability-type">
<select name="attr_action_type">
<option value="">? [Choose]</option>
<option value="A">Action</option>
<option value="I">Inherent</option>
<option value="R">Reaction</option>
</select>
</div>
<div class="sheet-ability-description">
<b><input type="text" name="attr_action_name" value="">:</b>
<select name="attr_onlymode" class="sheet-halfsies"><option value="0">Available in all modes/forms</option><option value="1">Only available in the current mode</option></select>
<textarea name="attr_action_description"></textarea>
</div>
<div>
<div class="sheet-ability-yellow">
<button type="action" name="act_xferability" value="yellow">→Y</button>
</div>
<div class="sheet-ability-red">
<button type="action" name="act_xferability" value="red">→R</button>
</div>
</div>
</div>
</fieldset>
<input type="hidden" name="attr_toggle_abilitieslibrary" value="1" class="sheet-hide-on-zero"><div class="sheet-centered sheet-padded">
<button type="action" name="act_toggle_abilitieslibrary" class="colorized">Open Abilities Library</button>
</div>
</div>
</div>
</div>
<div class="sheet-abilities-yellow">
<div class="sheet-abilities-head sheet-lefty">
<input type="hidden" name="attr_toggle_yellow" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle_yellow" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_yellow" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle_yellow" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_toggle_yellow" class="sheet-hide-on-one" value="0">
<span><input type="hidden" name="attr_edit_abilities_yellow" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit_abilities_yellow" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_abilities_yellow" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit_abilities_yellow" class="sheet-button-header-edit"></button></span>
Yellow Abilities
</div>
<input type="hidden" name="attr_toggle_yellow" class="sheet-hide-on-one" value="0">
<div>
<input type="hidden" name="attr_edit_abilities_yellow" value="1" class="sheet-hide-on-one">
<div><fieldset class="repeating_abilitiesyellow">
<div class="sheet-abilities-row">
<input type="hidden" name="attr_actionicona" value="">
<input type="hidden" name="attr_actioniconb" value="">
<input type="hidden" name="attr_actioniconh" value="">
<input type="hidden" name="attr_actionicono" value="">
<input type="hidden" name="attr_actionicond" value="">
<input type="hidden" name="attr_actioniconr" value="">
<input type="hidden" name="attr_action_type" value="">
<input type="hidden" name="attr_action_name" value="">
<input type="hidden" name="attr_action_description" value="">
<div class="sheet-ability-icons">
<input type="hidden" name="attr_actionicona" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-a"></span><input type="hidden" name="attr_actioniconb" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-b"></span><input type="hidden" name="attr_actioniconh" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-h"></span><input type="hidden" name="attr_actionicono" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-o"></span><input type="hidden" name="attr_actionicond" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-d"></span><input type="hidden" name="attr_actioniconr" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-r"></span>
</div>
<div class="sheet-ability-type">
<span name="attr_action_type"></span>
</div>
<div class="sheet-ability-description">
<b><span name="attr_action_name"></span><input type="hidden" name="attr_onlymode" value="0" class="sheet-hide-on-zero"><span> (Current Form Only)</span>:</b>
<span name="attr_action_description"></span>
</div>
</div>
</fieldset></div>
<input type="hidden" name="attr_edit_abilities_yellow" value="1" class="sheet-hide-on-zero">
<div class="sheet-editcol"><fieldset class="repeating_abilitiesyellow">
<div class="sheet-abilities-row">
<input type="hidden" name="attr_action_type" value="">
<input type="hidden" name="attr_action_name" value="">
<input type="hidden" name="attr_action_description" value="">
<div class="sheet-ability-icons">
<input type="hidden" name="attr_actionicona" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicona" class="sheet-buttonless sheet-icon-button" value="actionicona"><span class="sheet-action-icon-a"></span></button></span>
<input type="hidden" name="attr_actioniconb" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconb" class="sheet-buttonless sheet-icon-button" value="actioniconb"><span class="sheet-action-icon-b"></span></button></span>
<input type="hidden" name="attr_actioniconh" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconh" class="sheet-buttonless sheet-icon-button" value="actioniconh"><span class="sheet-action-icon-h"></span></button></span>
<input type="hidden" name="attr_actionicono" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicono" class="sheet-buttonless sheet-icon-button" value="actionicono"><span class="sheet-action-icon-o"></span></button></span>
<input type="hidden" name="attr_actionicond" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicond" class="sheet-buttonless sheet-icon-button" value="actionicond"><span class="sheet-action-icon-d"></span></button></span>
<input type="hidden" name="attr_actioniconr" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconr" class="sheet-buttonless sheet-icon-button" value="actioniconr"><span class="sheet-action-icon-r"></span></button></span>
</div>
<div class="sheet-ability-type">
<select name="attr_action_type">
<option value="">? [Choose]</option>
<option value="A">Action</option>
<option value="I">Inherent</option>
<option value="R">Reaction</option>
</select>
</div>
<div class="sheet-ability-description">
<b><input type="text" name="attr_action_name" value="">:</b>
<select name="attr_onlymode" class="sheet-halfsies"><option value="0">Available in all modes/forms</option><option value="1">Only available in the current mode</option></select>
<textarea name="attr_action_description"></textarea>
</div>
<div>
<div class="sheet-ability-green">
<button type="action" name="act_xferability" value="green">→G</button>
</div>
<div class="sheet-ability-red">
<button type="action" name="act_xferability" value="red">→R</button>
</div>
</div>
</div>
</fieldset>
<input type="hidden" name="attr_toggle_abilitieslibrary" value="1" class="sheet-hide-on-zero"><div class="sheet-centered sheet-padded">
<button type="action" name="act_toggle_abilitieslibrary" class="colorized">Open Abilities Library</button>
</div>
</div>
</div>
</div>
<div class="sheet-abilities-red">
<div class="sheet-abilities-head sheet-lefty">
<input type="hidden" name="attr_toggle_red" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle_red" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_red" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle_red" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_toggle_red" class="sheet-hide-on-one" value="0">
<span><input type="hidden" name="attr_edit_abilities_red" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit_abilities_red" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_abilities_red" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit_abilities_red" class="sheet-button-header-edit"></button></span>
Red Abilities
</div>
<input type="hidden" name="attr_toggle_red" class="sheet-hide-on-one" value="0">
<div>
<input type="hidden" name="attr_edit_abilities_red" value="1" class="sheet-hide-on-one">
<div><fieldset class="repeating_abilitiesred">
<div class="sheet-abilities-row">
<input type="hidden" name="attr_actionicona" value="">
<input type="hidden" name="attr_actioniconb" value="">
<input type="hidden" name="attr_actioniconh" value="">
<input type="hidden" name="attr_actionicono" value="">
<input type="hidden" name="attr_actionicond" value="">
<input type="hidden" name="attr_actioniconr" value="">
<input type="hidden" name="attr_action_type" value="">
<input type="hidden" name="attr_action_name" value="">
<input type="hidden" name="attr_action_description" value="">
<div class="sheet-ability-icons">
<input type="hidden" name="attr_actionicona" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-a"></span><input type="hidden" name="attr_actioniconb" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-b"></span><input type="hidden" name="attr_actioniconh" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-h"></span><input type="hidden" name="attr_actionicono" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-o"></span><input type="hidden" name="attr_actionicond" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-d"></span><input type="hidden" name="attr_actioniconr" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-r"></span>
</div>
<div class="sheet-ability-type">
<span name="attr_action_type"></span>
</div>
<div class="sheet-ability-description">
<b><span name="attr_action_name"></span><input type="hidden" name="attr_onlymode" value="0" class="sheet-hide-on-zero"><span> (Current Form Only)</span>:</b>
<span name="attr_action_description"></span>
</div>
</div>
</fieldset></div>
<input type="hidden" name="attr_edit_abilities_red" value="1" class="sheet-hide-on-zero">
<div class="sheet-editcol"><fieldset class="repeating_abilitiesred">
<div class="sheet-abilities-row">
<input type="hidden" name="attr_action_type" value="">
<input type="hidden" name="attr_action_name" value="">
<input type="hidden" name="attr_action_description" value="">
<div class="sheet-ability-icons">
<input type="hidden" name="attr_actionicona" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicona" class="sheet-buttonless sheet-icon-button" value="actionicona"><span class="sheet-action-icon-a"></span></button></span>
<input type="hidden" name="attr_actioniconb" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconb" class="sheet-buttonless sheet-icon-button" value="actioniconb"><span class="sheet-action-icon-b"></span></button></span>
<input type="hidden" name="attr_actioniconh" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconh" class="sheet-buttonless sheet-icon-button" value="actioniconh"><span class="sheet-action-icon-h"></span></button></span>
<input type="hidden" name="attr_actionicono" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicono" class="sheet-buttonless sheet-icon-button" value="actionicono"><span class="sheet-action-icon-o"></span></button></span>
<input type="hidden" name="attr_actionicond" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicond" class="sheet-buttonless sheet-icon-button" value="actionicond"><span class="sheet-action-icon-d"></span></button></span>
<input type="hidden" name="attr_actioniconr" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconr" class="sheet-buttonless sheet-icon-button" value="actioniconr"><span class="sheet-action-icon-r"></span></button></span>
</div>
<div class="sheet-ability-type">
<select name="attr_action_type">
<option value="">? [Choose]</option>
<option value="A">Action</option>
<option value="I">Inherent</option>
<option value="R">Reaction</option>
</select>
</div>
<div class="sheet-ability-description">
<b><input type="text" name="attr_action_name" value="">:</b>
<select name="attr_onlymode" class="sheet-halfsies"><option value="0">Available in all modes/forms</option><option value="1">Only available in the current mode</option></select>
<textarea name="attr_action_description"></textarea>
</div>
<div>
<div class="sheet-ability-green">
<button type="action" name="act_xferability" value="green">→G</button>
</div>
<div class="sheet-ability-yellow">
<button type="action" name="act_xferability" value="yellow">→Y</button>
</div>
</div>
</div>
</fieldset>
<input type="hidden" name="attr_toggle_abilitieslibrary" value="1" class="sheet-hide-on-zero"><div class="sheet-centered sheet-padded">
<button type="action" name="act_toggle_abilitieslibrary" class="colorized">Open Abilities Library</button>
</div>
</div>
</div>
</div>
<div class="sheet-abilities-out">
<div class="sheet-abilities-head sheet-lefty">
<input type="hidden" name="attr_toggle_out" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle_out" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_out" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle_out" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_toggle_out" class="sheet-hide-on-one" value="0">
<span><input type="hidden" name="attr_edit_abilities_out" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit_abilities_out" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_abilities_out" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit_abilities_out" class="sheet-button-header-edit"></button></span>
Out Ability
</div>
<input type="hidden" name="attr_toggle_out" class="sheet-hide-on-one" value="0">
<div>
<input type="hidden" name="attr_edit_abilities_out" value="1" class="sheet-hide-on-one">
<div><fieldset class="repeating_abilitiesout">
<div class="sheet-abilities-row">
<input type="hidden" name="attr_actionicona" value="">
<input type="hidden" name="attr_actioniconb" value="">
<input type="hidden" name="attr_actioniconh" value="">
<input type="hidden" name="attr_actionicono" value="">
<input type="hidden" name="attr_actionicond" value="">
<input type="hidden" name="attr_actioniconr" value="">
<input type="hidden" name="attr_action_type" value="">
<input type="hidden" name="attr_action_name" value="">
<input type="hidden" name="attr_action_description" value="">
<div class="sheet-ability-icons">
<input type="hidden" name="attr_actionicona" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-a"></span><input type="hidden" name="attr_actioniconb" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-b"></span><input type="hidden" name="attr_actioniconh" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-h"></span><input type="hidden" name="attr_actionicono" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-o"></span><input type="hidden" name="attr_actionicond" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-d"></span><input type="hidden" name="attr_actioniconr" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-r"></span>
</div>
<div class="sheet-ability-type">
<span name="attr_action_type"></span>
</div>
<div class="sheet-ability-description">
<b><span name="attr_action_name"></span><input type="hidden" name="attr_onlymode" value="0" class="sheet-hide-on-zero"><span> (Current Form Only)</span>:</b>
<span name="attr_action_description"></span>
</div>
</div>
</fieldset></div>
<input type="hidden" name="attr_edit_abilities_out" value="1" class="sheet-hide-on-zero">
<div class="sheet-editcol"><fieldset class="repeating_abilitiesout">
<div class="sheet-abilities-row">
<input type="hidden" name="attr_action_type" value="">
<input type="hidden" name="attr_action_name" value="">
<input type="hidden" name="attr_action_description" value="">
<div class="sheet-ability-icons">
<input type="hidden" name="attr_actionicona" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicona" class="sheet-buttonless sheet-icon-button" value="actionicona"><span class="sheet-action-icon-a"></span></button></span>
<input type="hidden" name="attr_actioniconb" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconb" class="sheet-buttonless sheet-icon-button" value="actioniconb"><span class="sheet-action-icon-b"></span></button></span>
<input type="hidden" name="attr_actioniconh" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconh" class="sheet-buttonless sheet-icon-button" value="actioniconh"><span class="sheet-action-icon-h"></span></button></span>
<input type="hidden" name="attr_actionicono" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicono" class="sheet-buttonless sheet-icon-button" value="actionicono"><span class="sheet-action-icon-o"></span></button></span>
<input type="hidden" name="attr_actionicond" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actionicond" class="sheet-buttonless sheet-icon-button" value="actionicond"><span class="sheet-action-icon-d"></span></button></span>
<input type="hidden" name="attr_actioniconr" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_actioniconr" class="sheet-buttonless sheet-icon-button" value="actioniconr"><span class="sheet-action-icon-r"></span></button></span>
</div>
<div class="sheet-ability-type">
<select name="attr_action_type">
<option value="">? [Choose]</option>
<option value="A">Action</option>
<option value="I">Inherent</option>
<option value="R">Reaction</option>
</select>
</div>
<div class="sheet-ability-description">
<b><input type="text" name="attr_action_name" value="">:</b>
<select name="attr_onlymode" class="sheet-halfsies"><option value="0">Available in all modes/forms</option><option value="1">Only available in the current mode</option></select>
<textarea name="attr_action_description"></textarea>
</div>
</div>
</fieldset>
<input type="hidden" name="attr_toggle_abilitieslibrary" value="1" class="sheet-hide-on-zero"><div class="sheet-centered sheet-padded">
<button type="action" name="act_toggle_abilitieslibrary" class="colorized">Open Abilities Library</button>
</div>
</div>
</div>
</div>
</div> <!-- abilities -->
<input type="hidden" name="attr_principle1_of" value="">
<input type="hidden" name="attr_principle1_rp" value="">
<input type="hidden" name="attr_principle1_twist_minor" value="">
<input type="hidden" name="attr_principle1_twist_major" value="">
<input type="hidden" name="attr_principle2_of" value="">
<input type="hidden" name="attr_principle2_rp" value="">
<input type="hidden" name="attr_principle2_twist_minor" value="">
<input type="hidden" name="attr_principle2_twist_major" value="">
<div class="sheet-dicecols">
<div class="sheet-dicecol sheet-halfsies">
<div class="sheet-dicecol-head sheet-lefty">
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit_principles" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit_principles" class="sheet-button-header-edit"></button>
Principle of
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-one"><span name="attr_principle1_of"></span>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><input type="text" name="attr_principle1_of"></span>
</div>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><div class="sheet-padding">
<select name="attr_quickadd_principle1">
<option value="">Pick a Principle...</option>
<option value="principle_esoteric1">Esoteric: Destiny</option>
<option value="principle_esoteric2">Esoteric: Energy/Element</option>
<option value="principle_esoteric3">Esoteric: Exorcism</option>
<option value="principle_esoteric4">Esoteric: Fauna</option>
<option value="principle_esoteric5">Esoteric: Flora</option>
<option value="principle_esoteric6">Esoteric: Future</option>
<option value="principle_esoteric7">Esoteric: Immortality</option>
<option value="principle_esoteric8">Esoteric: Inner Demon</option>
<option value="principle_esoteric9">Esoteric: Magic</option>
<option value="principle_esoteric10">Esoteric: The Sea</option>
<option value="principle_esoteric11">Esoteric: Space</option>
<option value="principle_esoteric12">Esoteric: Time Traveler</option>
<option value="principle_esoteric13">Esoteric: Undead</option>
<option value="principle_expertise1">Expertise: Clockwork</option>
<option value="principle_expertise2">Expertise: Gearhead</option>
<option value="principle_expertise3">Expertise: History</option>
<option value="principle_expertise4">Expertise: Indestructible</option>
<option value="principle_expertise5">Expertise: Lab</option>
<option value="principle_expertise6">Expertise: Mastery</option>
<option value="principle_expertise7">Expertise: Mentor</option>
<option value="principle_expertise8">Expertise: Powerless</option>
<option value="principle_expertise9">Expertise: Science</option>
<option value="principle_expertise10">Expertise: Speed</option>
<option value="principle_expertise11">Expertise: Stealth</option>
<option value="principle_expertise12">Expertise: Strength</option>
<option value="principle_expertise13">Expertise: Tactician</option>
<option value="principle_expertise14">Expertise: Whispers</option>
<option value="principle_ideals1">Ideals: Chaos</option>
<option value="principle_ideals2">Ideals: Compassion</option>
<option value="principle_ideals3">Ideals: Defender</option>
<option value="principle_ideals4">Ideals: Dependence</option>
<option value="principle_ideals5">Ideals: Equality</option>
<option value="principle_ideals6">Ideals: Great Power</option>
<option value="principle_ideals7">Ideals: Hero</option>
<option value="principle_ideals8">Ideals: Honor</option>
<option value="principle_ideals9">Ideals: Justice</option>
<option value="principle_ideals10">Ideals: Liberty</option>
<option value="principle_ideals11">Ideals: Order</option>
<option value="principle_ideals12">Ideals: Self Preservation</option>
<option value="principle_ideals13">Ideals: Zealot</option>
<option value="principle_identity1">Identity: Ambition</option>
<option value="principle_identity2">Identity: Amnesia</option>
<option value="principle_identity3">Identity: Detachment</option>
<option value="principle_identity4">Identity: Discovery</option>
<option value="principle_identity5">Identity: Levity</option>
<option value="principle_identity6">Identity: Loner</option>
<option value="principle_identity7">Identity: Nomad</option>
<option value="principle_identity8">Identity: Peace</option>
<option value="principle_identity9">Identity: Rage</option>
<option value="principle_identity10">Identity: Savagery</option>
<option value="principle_identity11">Identity: Split</option>
<option value="principle_identity12">Identity: Spotless Mind</option>
<option value="principle_responsibility1">Responsibility: Business</option>
<option value="principle_responsibility2">Responsibility: Debtor</option>
<option value="principle_responsibility3">Responsibility: Detective</option>
<option value="principle_responsibility4">Responsibility: Double Agent</option>
<option value="principle_responsibility5">Responsibility: Everyman</option>
<option value="principle_responsibility6">Responsibility: Family</option>
<option value="principle_responsibility7">Responsibility: Mask</option>
<option value="principle_responsibility8">Responsibility: Sidekick</option>
<option value="principle_responsibility9">Responsibility: Team</option>
<option value="principle_responsibility10">Responsibility: Underworld</option>
<option value="principle_responsibility11">Responsibility: Veteran</option>
<option value="principle_responsibility12">Responsibility: Youth</option>
</select>
</div>
<div class="sheet-padding">
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><b>During Roleplay:</b>
<i>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-one"><span name="attr_principle1_rp"></span>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><textarea name="attr_principle1_rp" class="sheet-principle"></textarea>
</i>
</div>
<div class="sheet-padding">
<b>Minor Twist:</b>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-one"><span name="attr_principle1_twist_minor"></span>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><textarea name="attr_principle1_twist_minor" class="sheet-principle"></textarea>
</div>
<div class="sheet-padding">
<b>Major Twist:</b>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-one"><span name="attr_principle1_twist_major"></span>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><textarea name="attr_principle1_twist_major" class="sheet-principle"></textarea>
</div>
</div>
<div class="sheet-dicecol sheet-halfsies">
<div class="sheet-dicecol-head sheet-lefty">
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit_principles" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit_principles" class="sheet-button-header-edit"></button>
Principle of
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-one"><span name="attr_principle2_of"></span>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><input type="text" name="attr_principle2_of"></span>
</div>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><div class="sheet-padding">
<select name="attr_quickadd_principle2">
<option value="">Pick a Principle...</option>
<option value="principle_esoteric1">Esoteric: Destiny</option>
<option value="principle_esoteric2">Esoteric: Energy/Element</option>
<option value="principle_esoteric3">Esoteric: Exorcism</option>
<option value="principle_esoteric4">Esoteric: Fauna</option>
<option value="principle_esoteric5">Esoteric: Flora</option>
<option value="principle_esoteric6">Esoteric: Future</option>
<option value="principle_esoteric7">Esoteric: Immortality</option>
<option value="principle_esoteric8">Esoteric: Inner Demon</option>
<option value="principle_esoteric9">Esoteric: Magic</option>
<option value="principle_esoteric10">Esoteric: The Sea</option>
<option value="principle_esoteric11">Esoteric: Space</option>
<option value="principle_esoteric12">Esoteric: Time Traveler</option>
<option value="principle_esoteric13">Esoteric: Undead</option>
<option value="principle_expertise1">Expertise: Clockwork</option>
<option value="principle_expertise2">Expertise: Gearhead</option>
<option value="principle_expertise3">Expertise: History</option>
<option value="principle_expertise4">Expertise: Indestructible</option>
<option value="principle_expertise5">Expertise: Lab</option>
<option value="principle_expertise6">Expertise: Mastery</option>
<option value="principle_expertise7">Expertise: Mentor</option>
<option value="principle_expertise8">Expertise: Powerless</option>
<option value="principle_expertise9">Expertise: Science</option>
<option value="principle_expertise10">Expertise: Speed</option>
<option value="principle_expertise11">Expertise: Stealth</option>
<option value="principle_expertise12">Expertise: Strength</option>
<option value="principle_expertise13">Expertise: Tactician</option>
<option value="principle_expertise14">Expertise: Whispers</option>
<option value="principle_ideals1">Ideals: Chaos</option>
<option value="principle_ideals2">Ideals: Compassion</option>
<option value="principle_ideals3">Ideals: Defender</option>
<option value="principle_ideals4">Ideals: Dependence</option>
<option value="principle_ideals5">Ideals: Equality</option>
<option value="principle_ideals6">Ideals: Great Power</option>
<option value="principle_ideals7">Ideals: Hero</option>
<option value="principle_ideals8">Ideals: Honor</option>
<option value="principle_ideals9">Ideals: Justice</option>
<option value="principle_ideals10">Ideals: Liberty</option>
<option value="principle_ideals11">Ideals: Order</option>
<option value="principle_ideals12">Ideals: Self Preservation</option>
<option value="principle_ideals13">Ideals: Zealot</option>
<option value="principle_identity1">Identity: Ambition</option>
<option value="principle_identity2">Identity: Amnesia</option>
<option value="principle_identity3">Identity: Detachment</option>
<option value="principle_identity4">Identity: Discovery</option>
<option value="principle_identity5">Identity: Levity</option>
<option value="principle_identity6">Identity: Loner</option>
<option value="principle_identity7">Identity: Nomad</option>
<option value="principle_identity8">Identity: Peace</option>
<option value="principle_identity9">Identity: Rage</option>
<option value="principle_identity10">Identity: Savagery</option>
<option value="principle_identity11">Identity: Split</option>
<option value="principle_identity12">Identity: Spotless Mind</option>
<option value="principle_responsibility1">Responsibility: Business</option>
<option value="principle_responsibility2">Responsibility: Debtor</option>
<option value="principle_responsibility3">Responsibility: Detective</option>
<option value="principle_responsibility4">Responsibility: Double Agent</option>
<option value="principle_responsibility5">Responsibility: Everyman</option>
<option value="principle_responsibility6">Responsibility: Family</option>
<option value="principle_responsibility7">Responsibility: Mask</option>
<option value="principle_responsibility8">Responsibility: Sidekick</option>
<option value="principle_responsibility9">Responsibility: Team</option>
<option value="principle_responsibility10">Responsibility: Underworld</option>
<option value="principle_responsibility11">Responsibility: Veteran</option>
<option value="principle_responsibility12">Responsibility: Youth</option>
</select>
</div>
<div class="sheet-padding">
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><b>During Roleplay:</b>
<i>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-one"><span name="attr_principle2_rp"></span>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><textarea name="attr_principle2_rp" class="sheet-principle"></textarea>
</i>
</div>
<div class="sheet-padding">
<b>Minor Twist:</b>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-one"><span name="attr_principle2_twist_minor"></span>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><textarea name="attr_principle2_twist_minor" class="sheet-principle"></textarea>
</div>
<div class="sheet-padding">
<b>Major Twist:</b>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-one"><span name="attr_principle2_twist_major"></span>
<input type="hidden" name="attr_edit_principles" value="1" class="sheet-hide-on-zero"><textarea name="attr_principle2_twist_major" class="sheet-principle"></textarea>
</div>
</div>
</div>
<div class="sheet-dicecols">
<div class="sheet-dicecol">
<div class="sheet-dicecol-head">Personal Data</div>
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata">
<input type="text" name="attr_character_alias" value="">
<span>Alias</span>
</div>
</div>
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata">
<textarea type="text" name="attr_character_costume"></textarea>
<span>Costume/Equipment</span>
</div>
</div>
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata">
<input type="text" name="attr_character_gender" value="">
<span>Gender/Pronouns</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_age" value="">
<span>Age</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_height" value="">
<span>Height</span>
</div>
</div>
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata">
<input type="text" name="attr_character_eyes" value="">
<span>Eyes</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_hair" value="">
<span>Hair</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_skin" value="">
<span>Skin</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_build" value="">
<span>Build</span>
</div>
</div>
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata">
<input type="text" name="attr_character_background" value="">
<span>Background</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_powersource" value="">
<span>Power Source</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_archetype" value="">
<span>Archetype</span>
</div>
<div class="sheet-smalldata">
<input type="text" name="attr_character_personality" value="">
<span>Personality</span>
</div>
</div>
</div>
</div>
</div> <!-- unadorned -->
<div class="sheet-dicecol-unadorned sheet-noflexgrow" style="width: 180px;">
<div class="sheet-dicecol sheet-noflexgrow sheet-centered sheet-healthbox" style="width: 180px;">
<div class="sheet-dicecol-head sheet-lefty">
<input type="hidden" name="attr_toggle_health" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle_health" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_health" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle_health" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_edit_health" value="1" class="sheet-hide-on-zero"><button type="action" name="act_edit_health" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_health" value="1" class="sheet-hide-on-one"><button type="action" name="act_edit_health" class="sheet-button-header-edit"></button>
Health
</div>
<div class="sheet-centered">
<input type="hidden" name="attr_edit_health" value="1" class="sheet-hide-on-zero">
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata sheet-centered">
<input type="number" name="attr_health_max" value="17" min="0">
<span>Max Health</span> <!-- Hero max health? -->
</div>
</div>
<div class="sheet-centered">
<input type="hidden" name="attr_healthcolor" value="green" class="sheet-colorizer">
<input type="number" name="attr_health" value="17" min="0" class="sheet-bignum">
</div>
</div>
<input type="hidden" name="attr_toggle_health" class="sheet-hide-on-one" value="0">
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata sheet-centered">
<input type="hidden" value="green" class="sheet-colorizer"><span>Green</span>
<span>
</span>
<span class="sheet-pow-green">
<input type="hidden" name="attr_health_max" value="">
<input type="hidden" name="attr_health_green_bottom" value="">
<span name="attr_health_max"></span>-<span name="attr_health_green_bottom"></span>
</span>
</div>
</div>
<input type="hidden" name="attr_toggle_health" class="sheet-hide-on-one" value="0">
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata sheet-centered">
<input type="hidden" value="yellow" class="sheet-colorizer"><span>Yellow</span>
<span class="sheet-pow-yellow"><input type="hidden" name="attr_health_yellow_top" value="">
<input type="hidden" name="attr_health_yellow_bottom" value="">
<span name="attr_health_yellow_top"></span>-<span name="attr_health_yellow_bottom"></span>
</span>
</div>
</div>
<input type="hidden" name="attr_toggle_health" class="sheet-hide-on-one" value="0">
<div class="sheet-smalldata-row sheet-padding">
<div class="sheet-smalldata sheet-centered">
<input type="hidden" value="red" class="sheet-colorizer"><span>Red</span>
<span class="sheet-pow-red"><input type="hidden" name="attr_health_red_top" value="">
<span name="attr_health_red_top"></span>-1
</span>
</div>
</div>
</div>
<!-- Hero Points -->
<div class="sheet-dicecol sheet-noflexgrow">
<div class="sheet-dicecol-head">Hero Points</div>
<div class="sheet-padding sheet-centered">
<input type="checkbox" value="1" class="sheet-oval-marker" name="attr_shp1"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="1" class="sheet-oval-marker" name="attr_shp2"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="1" class="sheet-oval-marker" name="attr_shp3"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="1" class="sheet-oval-marker" name="attr_shp4"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="1" class="sheet-oval-marker" name="attr_shp5"><span class="sheet-oval-icon"></span>
</div>
<div class="sheet-dicecol-head sheet-lefty">
<input type="hidden" name="attr_toggle_rewards" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle_rewards" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_rewards" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle_rewards" class="sheet-button-header-collapse"></button>
Rewards
</div>
<input type="hidden" name="attr_toggle_rewards" class="sheet-hide-on-one" value="0">
<div class="sheet-padding">
<div class="sheet-centered">
<span class="sheet-inline-label">+1</span>
<input type="checkbox" value="1" class="sheet-oval-marker" name="attr_hpr1a"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="1" class="sheet-oval-marker" name="attr_hpr1b"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="1" class="sheet-oval-marker" name="attr_hpr1c"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="1" class="sheet-oval-marker" name="attr_hpr1d"><span class="sheet-oval-icon"></span>
</div>
<div class="sheet-centered">
<span class="sheet-inline-label">+2</span>
<input type="checkbox" value="2" class="sheet-oval-marker" name="attr_hpr2a"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="2" class="sheet-oval-marker" name="attr_hpr2b"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="2" class="sheet-oval-marker" name="attr_hpr2c"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="2" class="sheet-oval-marker" name="attr_hpr2d"><span class="sheet-oval-icon"></span>
</div>
<div class="sheet-centered">
<span class="sheet-inline-label">+3</span>
<input type="checkbox" value="3" class="sheet-oval-marker" name="attr_hpr3a"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="3" class="sheet-oval-marker" name="attr_hpr3b"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="3" class="sheet-oval-marker" name="attr_hpr3c"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="3" class="sheet-oval-marker" name="attr_hpr3d"><span class="sheet-oval-icon"></span>
</div>
<div class="sheet-centered">
<span class="sheet-inline-label">+4</span>
<input type="checkbox" value="4" class="sheet-oval-marker" name="attr_hpr4a"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="4" class="sheet-oval-marker" name="attr_hpr4b"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="4" class="sheet-oval-marker" name="attr_hpr4c"><span class="sheet-oval-icon"></span>
<input type="checkbox" value="4" class="sheet-oval-marker" name="attr_hpr4d"><span class="sheet-oval-icon"></span>
</div>
</div>
</div>
<!-- /Hero Points -->
<div class="sheet-dicecol sheet-noflexgrow">
<div class="sheet-dicecol-head sheet-lefty">
<input type="hidden" name="attr_toggle_bonuses" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle_bonuses" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_bonuses" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle_bonuses" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_toggle_bonuses" class="sheet-hide-on-one" value="0">
<span>
<input type="hidden" name="attr_edit_bonuses" value="0" class="sheet-hide-on-zero"><button type="action" name="act_edit_bonuses" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_bonuses" value="0" class="sheet-hide-on-one"><button type="action" name="act_edit_bonuses" class="sheet-button-header-edit"></button>
</span>
Bonuses
</div>
<input type="hidden" name="attr_toggle_bonuses" class="sheet-hide-on-one" value="0">
<div class="sheet-padding">
<input type="hidden" name="attr_edit_bonuses" value="0" class="sheet-hide-on-zero">
<div class="sheet-modline">
<button type="action" value="12" name="act_addbonus">Add</button>
<select name="attr_addbonus_value">
<option value="1">+1 (on a 1-3)</option>
<option value="2">+2 (on a 4-7)</option>
<option value="3">+3 (on a 8-11)</option>
<option value="4">+4 (on a 12+)</option>
</select>
<input type="text" name="attr_addbonus_tag">
<span><input type="checkbox" value="1" class="sheet-oval-marker" name="attr_addbonus_persistent"><span class="sheet-oval-icon"></span>&nbsp;Persistent</span>
<span><input type="checkbox" value="1" class="sheet-oval-marker" name="attr_addbonus_exclusive"><span class="sheet-oval-icon"></span>&nbsp;Exclusive</span>
</div>
</div>
<input type="hidden" name="attr_toggle_bonuses" class="sheet-hide-on-one" value="0">
<div class="sheet-padding">
<fieldset class="repeating_bonuses">
<input type="hidden" name="attr_value" value="1">
<input type="hidden" name="attr_tag" value="">
<input type="hidden" name="attr_hpf" value="">
<div class="sheet-modifier">
<div class="sheet-centered sheet-modnum">
+<span name="attr_value"></span>
</div>
<div class="sheet-smalldata sheet-centered">
<input type="hidden" name="attr_persistent" value="1" class="sheet-hide-on-zero"><span>persistent</span>
<input type="hidden" name="attr_exclusive" value="1" class="sheet-hide-on-zero"><span>exclusive</span>
<span name="attr_tag"></span>
<div class="sheet-modcontrol sheet-centered">
<button type="action" name="act_increase" class="sheet-button-increase"></button>
<input type="hidden" name="attr_value" class="sheet-hide-on-one"><button type="action" name="act_decrease" class="sheet-button-decrease"></button>
<button type="action" name="act_dismiss" class="sheet-button-delete"></button>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="sheet-dicecol sheet-noflexgrow">
<div class="sheet-dicecol-head sheet-lefty">
<input type="hidden" name="attr_toggle_penalties" class="sheet-hide-on-zero" value="0">
<button type="action" name="act_toggle_penalties" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_penalties" class="sheet-hide-on-one" value="0">
<button type="action" name="act_toggle_penalties" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_toggle_penalties" class="sheet-hide-on-one" value="0">
<span>
<input type="hidden" name="attr_edit_penalties" value="0" class="sheet-hide-on-zero"><button type="action" name="act_edit_penalties" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_penalties" value="0" class="sheet-hide-on-one"><button type="action" name="act_edit_penalties" class="sheet-button-header-edit"></button>
</span>
Penalties
</div>
<input type="hidden" name="attr_toggle_penalties" class="sheet-hide-on-one" value="0">
<div class="sheet-padding">
<input type="hidden" name="attr_edit_penalties" value="0" class="sheet-hide-on-zero">
<div class="sheet-modline">
<button type="action" value="12" name="act_addpenalty">Add</button>
<select name="attr_addpenalty_value">
<option value="1">-1 (on a 1-3)</option>
<option value="2">-2 (on a 4-7)</option>
<option value="3">-3 (on a 8-11)</option>
<option value="4">-4 (on a 12+)</option>
</select>
<input type="text" name="attr_addpenalty_tag">
<span><input type="checkbox" value="1" class="sheet-oval-marker" name="attr_addpenalty_persistent"><span class="sheet-oval-icon"></span>&nbsp;Persistent</span>
<span><input type="checkbox" value="1" class="sheet-oval-marker" name="attr_addpenalty_exclusive"><span class="sheet-oval-icon"></span>&nbsp;Exclusive</span>
</div>
</div>
<input type="hidden" name="attr_toggle_penalties" class="sheet-hide-on-one" value="0">
<div class="sheet-padding">
<fieldset class="repeating_penalties">
<input type="hidden" name="attr_value" value="1">
<input type="hidden" name="attr_tag" value="">
<div class="sheet-modifier">
<div class="sheet-centered sheet-modnum">
-<span name="attr_value"></span>
</div>
<div class="sheet-smalldata sheet-centered">
<input type="hidden" name="attr_persistent" value="0" class="sheet-hide-on-zero"><span>persistent</span>
<input type="hidden" name="attr_exclusive" value="0" class="sheet-hide-on-zero"><span>exclusive</span>
<span name="attr_tag"></span>
<div class="sheet-modcontrol sheet-centered">
<button type="action" name="act_increase" class="sheet-button-increase"></button>
<input type="hidden" name="attr_value" class="sheet-hide-on-one"><button type="action" name="act_decrease" class="sheet-button-decrease"></button>
<button type="action" name="act_dismiss" class="sheet-button-delete"></button>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="sheet-dicecol sheet-noflexgrow">
<div class="sheet-dicecol-head sheet-lefty">
<input type="hidden" name="attr_toggle_minions" class="sheet-hide-on-zero" value="1">
<button type="action" name="act_toggle_minions" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_minions" class="sheet-hide-on-one" value="1">
<button type="action" name="act_toggle_minions" class="sheet-button-header-collapse"></button>
Minions
</div>
<input type="hidden" name="attr_toggle_minions" class="sheet-hide-on-one" value="1">
<div class="sheet-padding sheet-minions">
<div class="sheet-dicerow">
<div class="sheet-rollblock"><div class="sheet-padding sheet-centered">
<button type="action" name="act_rollminions" value="all"> <b>ALL</b> </button>
<button type="action" name="act_rollminions" value="a"> <input type="hidden" value="1" class="sheet-action-icon"><span class="sheet-action-icon-a"></span> </button>
<button type="action" name="act_rollminions" value="b"> <input type="hidden" value="1" class="sheet-action-icon"><span class="sheet-action-icon-b"></span> </button>
<button type="action" name="act_rollminions" value="h"> <input type="hidden" value="1" class="sheet-action-icon"><span class="sheet-action-icon-h"></span> </button>
<button type="action" name="act_rollminions" value="o"> <input type="hidden" value="1" class="sheet-action-icon"><span class="sheet-action-icon-o"></span> </button>
<button type="action" name="act_rollminions" value="d"> <input type="hidden" value="1" class="sheet-action-icon"><span class="sheet-action-icon-d"></span> </button>
</div></div>
</div>
<fieldset class="repeating_minions">
<div class="sheet-dicerow">
<div class="sheet-die sheet-rollblock sheet-padding" style="margin-right: 6px;">
<div>
<button type="action" name="act_rolldie">
<input type="hidden" class="sheet-inlinedie" name="attr_minion_die"><span class="sheet-diepic"></span>
</button>
</div>
</div>
<div class="sheet-slowflexgrow">
<div class="sheet-controlcell">
<input type="hidden" name="attr_minion_die" class="sheet-hide-on-12"><button type="action" name="act_upgrade" class="sheet-button-increase"></button>
<input type="hidden" name="attr_minion_die" class="sheet-hide-on-4"><button type="action" name="act_downgrade" class="sheet-button-decrease"></button>
<button type="action" name="act_dismiss" class="sheet-button-delete"></button>
</div>
<div>
<input type="hidden" name="attr_minionactionicona" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-a"></span><input type="hidden" name="attr_minionactioniconb" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-b"></span><input type="hidden" name="attr_minionactioniconh" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-h"></span><input type="hidden" name="attr_minionactionicono" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-o"></span><input type="hidden" name="attr_minionactionicond" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-d"></span><input type="hidden" name="attr_minionactioniconr" value="0" class="sheet-hide-on-zero sheet-action-icon"><span class="sheet-action-icon-r"></span>
<div><b><span name="attr_minion_name"></span></b></div>
</div>
<div class="sheet-padding">
<input type="hidden" name="attr_minion_ability"><span name="attr_minion_ability"></span>
</div>
</div>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_toggle_minions" class="sheet-hide-on-one" value="1">
<div>
<div class="sheet-dicecol-head sheet-lefty">
<input type="hidden" name="attr_add_minion" value="0" class="sheet-hide-on-zero"><button type="action" name="act_add_minion" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_add_minion" value="0" class="sheet-hide-on-one"><button type="action" name="act_add_minion" class="sheet-button-header-edit"></button>
Add Minions
</div>
<input type="hidden" name="attr_add_minion" value="0" class="sheet-hide-on-zero"><div class="sheet-padding">
<div class="sheet-modline">
<button type="action" name="act_minion_create">Create This Minion</button>
</div>
<div>
<b>Die Size</b>
<select name="attr_minion_die" style="width: 160px;">
<option value="12">d12 (12+)</option>
<option value="10">d10 (8-11)</option>
<option value="8">d8 (4-7)</option>
<option value="6">d6 (1-3)</option>
<option value="4" selected>d4 (0 or less)</option>
</select>
</div>
<div>
<b>Name</b>
<input type="text" value="" name="attr_minion_name" style="width: 160px;">
</div>
<div>
<b>Action(s) Allowed</b>
<input type="hidden" name="attr_minionactionicona" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_minionactionicona" class="sheet-buttonless sheet-icon-button" value="minionactionicona"><span class="sheet-action-icon-a"></span></button></span>
<input type="hidden" name="attr_minionactioniconb" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_minionactioniconb" class="sheet-buttonless sheet-icon-button" value="minionactioniconb"><span class="sheet-action-icon-b"></span></button></span>
<input type="hidden" name="attr_minionactioniconh" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_minionactioniconh" class="sheet-buttonless sheet-icon-button" value="minionactioniconh"><span class="sheet-action-icon-h"></span></button></span>
<input type="hidden" name="attr_minionactionicono" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_minionactionicono" class="sheet-buttonless sheet-icon-button" value="minionactionicono"><span class="sheet-action-icon-o"></span></button></span>
<input type="hidden" name="attr_minionactionicond" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_minionactionicond" class="sheet-buttonless sheet-icon-button" value="minionactionicond"><span class="sheet-action-icon-d"></span></button></span>
<!-- <input type="hidden" name="attr_minionactioniconr" value="0" class="sheet-fade-on-zero"><span><button type="action" name="act_minionactioniconr" class="sheet-buttonless sheet-icon-button" value="minionactioniconr"><span class="sheet-action-icon-r"></span></button></span> -->
</div>
<div class="sheet-modline">
<b>Ability (if any)</b>
<textarea name="attr_minion_ability" class="sheet-modest"></textarea>
</div>
<div class="sheet-modline">
<button type="action" name="act_minion_create">Create This Minion</button>
</div>
<div>
<div class="sheet-dicecol-head sheet-lefty">
Ability Library
</div>
<fieldset class="repeating_minionabilitylibrary"><div class="sheet-modline">
<span>
<button type="action" name="act_apply">Apply</button>
<button type="action" name="act_delete">Delete</button>
<input type="hidden" name="attr_ability"><span name="attr_ability"></span>
</span>
</div>
</fieldset>
<div class="sheet-modline">
<input type="hidden" name="attr_add_minionmaker_list" value="0" class="sheet-hide-on-one"><button type="action" name="act_add_minionmaker_list">Add Minion Maker Forms List</button>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-dicecol sheet-noflexgrow" style="width: 180px;">
<div class="sheet-dicecol-head sheet-lefty">
<input type="hidden" name="attr_toggle_modes" class="sheet-hide-on-zero" value="1">
<button type="action" name="act_toggle_modes" class="sheet-button-header-expand"></button>
<input type="hidden" name="attr_toggle_modes" class="sheet-hide-on-one" value="1">
<button type="action" name="act_toggle_modes" class="sheet-button-header-collapse"></button>
<input type="hidden" name="attr_toggle_modes" class="sheet-hide-on-one" value="1">
<span>
<input type="hidden" name="attr_edit_modes" value="0" class="sheet-hide-on-zero"><button type="action" name="act_edit_modes" class="sheet-button-header-close"></button>
<input type="hidden" name="attr_edit_modes" value="0" class="sheet-hide-on-one"><button type="action" name="act_edit_modes" class="sheet-button-header-edit"></button>
</span>
Forms
</div>
<input type="hidden" name="attr_toggle_modes" class="sheet-hide-on-one" value="1">
<div class="sheet-padding">
<div>
<input type="hidden" name="attr_edit_modes" value="0" class="sheet-hide-on-zero">
<div>
<div>
<i>
When you create a form (or mode, if you prefer), it will activate and begin storing the current state of your powers, qualities, status dice, and any specially marked abilities. Activate a mode in order to switch from your current state to the stored one.
</i>
</div>
<div class="sheet-mode-editor" style="margin-bottom: 6px;">
<b>New Form/Mode Name: </b>
<input type="text" name="attr_addmode_name" class="sheet-noflexgrow">
<button type="action" name="act_addmode">Add</button>
</div>
</div>
</div>
<input type="hidden" name="attr_edit_modes" value="0" class="sheet-hide-on-zero">
<div class="sheet-mode-editor">
<fieldset class="repeating_modes"><div class="sheet-mode-edit">
<input type="text" name="attr_name">
<input type="hidden" name="attr_active" value="0" class="sheet-hide-on-zero">
<span><b>currently active</b></span>
<textarea name="attr_body" class="sheet-halfsies"></textarea>
<input type="hidden" name="attr_active" value="0" class="sheet-hide-on-one">
<span><button type="action" name="act_delete">Delete <span name="attr_name"></span></button></span>
</div></fieldset>
</div>
<input type="hidden" name="attr_edit_modes" value="0" class="sheet-hide-on-one">
<div>
<fieldset class="repeating_modes"><div class="sheet-modline"><div>
<input type="hidden" name="attr_name" value="">
<input type="hidden" name="attr_body" value="">
<input type="hidden" name="attr_content" value="">
<input type="hidden" name="attr_active" value="" class="sheet-hide-on-one">
<span>
<button type="action" name="act_activate">Activate <span name="attr_name"></span></button>
<br/>
<i style="opacity: 0.75;"><span name="attr_body"></span></i>
</span>
<input type="hidden" name="attr_active" value="" class="sheet-hide-on-zero">
<span>
<span style="font-size: 120%;"><b><span name="attr_name"></span> (Activated)</b> </span>
<br/>
<span name="attr_body"></span>
</span>
</div></div></fieldset>
</div>
</div>
</div>
<div class="sheet-dicecol sheet-noflexgrow">
<div class="sheet-dicecol-head">Back Issues</div>
<div class="sheet-smalldata sheet-padding">
<input type="text" name="attr_backissue1" value="">
<input type="text" name="attr_backissue2" value="">
<input type="text" name="attr_backissue3" value="">
<input type="text" name="attr_backissue4" value="">
<input type="text" name="attr_backissue5" value="">
<input type="text" name="attr_backissue6" value="">
</div>
</div>
<div class="sheet-dicecol sheet-noflexgrow">
<div class="sheet-dicecol-head">Collections</div>
<div class="sheet-padding">
<div class="sheet-collection-row">
<span>
<input type="checkbox" value="used" class="sheet-oval-marker" name="attr_collection1_used"><span class="sheet-oval-icon"></span>
</span>
<input type="text" name="attr_collection1" value="">
</div>
<div class="sheet-collection-row">
<span>
<input type="checkbox" value="used" class="sheet-oval-marker" name="attr_collection2_used"><span class="sheet-oval-icon"></span>
</span>
<input type="text" name="attr_collection2" value="">
</div>
<div class="sheet-collection-row">
<span>
<input type="checkbox" value="used" class="sheet-oval-marker" name="attr_collection3_used"><span class="sheet-oval-icon"></span>
</span>
<input type="text" name="attr_collection3" value="">
</div>
<div class="sheet-collection-row">
<span>
<input type="checkbox" value="used" class="sheet-oval-marker" name="attr_collection4_used"><span class="sheet-oval-icon"></span>
</span>
<input type="text" name="attr_collection4" value="">
</div>
<div class="sheet-collection-row">
<span>
<input type="checkbox" value="used" class="sheet-oval-marker" name="attr_collection5_used"><span class="sheet-oval-icon"></span>
</span>
<input type="text" name="attr_collection5" value="">
</div>
<div class="sheet-collection-row">
<span>
<input type="checkbox" value="used" class="sheet-oval-marker" name="attr_collection6_used"><span class="sheet-oval-icon"></span>
</span>
<input type="text" name="attr_collection6" value="">
</div>
</div>
</div>
</div>
</div> <!-- dicecols -->
</div> <!-- sheet-whole -->
<!-- for some jerk reason, roll20 is deciding to prepend "sheet-" to the template-color- style when constructed this way, so I need to leave it off -->
<rolltemplate class="sheet-rolltemplate-announcement">
<div class="sheet-template-container {{#color}}template-color-{{color}}{{/color}}">
<div>
{{message}}
</div>
<div style="font-size: 50%; text-align: right; font-style: italic; opacity: 0.5;">
{{name}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-simple">
<div class="sheet-template-container {{#color}}template-color-{{color}}{{/color}}">
<div class="sheet-template-head">
{{name}}
</div>
<div class="sheet-template-body">
<div class="sheet-bigdie">
<div>
<span class="sheet-diepic{{die}}"></span>
<span class="sheet-bigresult"> = {{dieresult}}</span>
</div>
<div class="sheet-driller">
<div class="sheet-drilldown">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult_o}}</span>
</div>
<!-- div>
<span class="sheet-wider"><span class="sheet-diepic{{dieresult_minion}}"></span> <span>created minion</span></span>
</div -->
</div>
</div>
<div class="sheet-diecaption">{{diename}}</div>
</div>
</div>
</div></rolltemplate>
<rolltemplate class="sheet-rolltemplate-3pool">
<div class="sheet-template-container {{#color}}template-color-{{color}}{{/color}}">
<div class="sheet-template-head">
{{name}}
</div>
<div class="sheet-template-body">
<div class="sheet-bigthree">
<div class="sheet-bigdie">
<div>
<span class="sheet-diepic{{powerdie}}"></span>
<span class="sheet-bigresult"> = {{powerresult}}</span>
</div>
<div class="sheet-diecaption">{{powername}}</div>
</div>
<div class="sheet-bigdie">
<div>
<span class="sheet-diepic{{qualitydie}}"></span>
<span class="sheet-bigresult"> = {{qualityresult}}</span>
</div>
<div class="sheet-diecaption">{{qualityname}}</div>
</div>
<div class="sheet-bigdie">
<div>
<span class="sheet-diepic{{statusdie}}"></span>
<span class="sheet-bigresult"> = {{statusresult}}</span>
</div>
<div class="sheet-diecaption">{{statusname}}</div>
</div>
</div>
<div> <!-- class="sheet-cloaker" -->
<!-- div>
(hover for overview)
</div -->
<div style="margin-top: 6px; padding-top: 6px; border-top: 0.5px solid black;"> <!-- class="sheet-cloaked" -->
<div class="sheet-bigthree">
<div class="sheet-bigdie">
<div>
<span class="sheet-bigresult">{{min}}</span>
</div>
<div class="sheet-diecaption">
Min
</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-lefthanded">
<div class="sheet-drilldown-header">
Min
</div>
<div>
<span><span class="sheet-action-icon-a"></span> {{min_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{min_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{min_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{min_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{min_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{min_o}}</span>
</div>
<!-- div>
<span class="sheet-wider"><span class="sheet-diepic{{min_minion}}"></span> <span>created minion</span></span>
</div -->
</div>
</div>
</div>
<div class="sheet-bigdie">
<div>
<span class="sheet-bigresult">{{mid}}</span>
</div>
<div class="sheet-diecaption">
Mid
</div>
<div class="sheet-driller">
<div class="sheet-drilldown">
<div class="sheet-drilldown-header">
Mid
</div>
<div>
<span><span class="sheet-action-icon-a"></span> {{mid_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{mid_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{mid_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{mid_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{mid_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{mid_o}}</span>
</div>
<!-- div>
<span class="sheet-wider"><span class="sheet-diepic{{mid_minion}}"></span> <span>created minion</span></span>
</div -->
</div>
</div>
</div>
<div class="sheet-bigdie">
<div>
<span class="sheet-bigresult">{{max}}</span>
</div>
<div class="sheet-diecaption">
Max
</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-righthanded">
<div class="sheet-drilldown-header">
Max
</div>
<div>
<span><span class="sheet-action-icon-a"></span> {{max_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{max_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{max_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{max_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{max_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{max_o}}</span>
</div>
<!-- div>
<span class="sheet-wider"><span class="sheet-diepic{{max_minion}}"></span> <span>created minion</span></span>
</div -->
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div></rolltemplate>
<rolltemplate class="sheet-rolltemplate-minionroll">
<div class="sheet-template-container {{#color}}template-color-{{color}}{{/color}}">
<div class="sheet-template-head">
{{name}} Minions
</div>
<div class="sheet-template-body">
{{#die1}}<div class="sheet-bigthree">
<div class="sheet-bigdie">
<div>
<span class="sheet-diepic{{die1}}"></span>
<span class="sheet-bigresult"> = {{dieresult1}}</span>
</div>
<div class="sheet-diecaption">{{diename1}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-lefthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult1_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult1_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult1_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult1_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult1_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult1_o}}</span>
</div>
</div>
</div>
</div>
<div class="sheet-bigdie">{{#die2}}
<div>
<span class="sheet-diepic{{die2}}"></span>
<span class="sheet-bigresult"> = {{dieresult2}}</span>
</div>
<div class="sheet-diecaption">{{diename2}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult2_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult2_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult2_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult2_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult2_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult2_o}}</span>
</div>
</div>
</div>
{{/die2}}</div>
<div class="sheet-bigdie">{{#die3}}
<div>
<span class="sheet-diepic{{die3}}"></span>
<span class="sheet-bigresult"> = {{dieresult3}}</span>
</div>
<div class="sheet-diecaption">{{diename3}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-righthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult3_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult3_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult3_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult3_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult3_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult3_o}}</span>
</div>
</div>
</div>
{{/die3}}</div>
</div>{{/die1}}
{{#die4}}<div class="sheet-bigthree">
<div class="sheet-bigdie">
<div>
<span class="sheet-diepic{{die4}}"></span>
<span class="sheet-bigresult"> = {{dieresult4}}</span>
</div>
<div class="sheet-diecaption">{{diename4}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-lefthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult4_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult4_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult4_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult4_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult4_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult4_o}}</span>
</div>
</div>
</div>
</div>
<div class="sheet-bigdie">{{#die5}}
<div>
<span class="sheet-diepic{{die5}}"></span>
<span class="sheet-bigresult"> = {{dieresult5}}</span>
</div>
<div class="sheet-diecaption">{{diename5}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult5_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult5_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult5_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult5_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult5_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult5_o}}</span>
</div>
</div>
</div>
{{/die5}}</div>
<div class="sheet-bigdie">{{#die6}}
<div>
<span class="sheet-diepic{{die6}}"></span>
<span class="sheet-bigresult"> = {{dieresult6}}</span>
</div>
<div class="sheet-diecaption">{{diename6}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-righthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult6_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult6_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult6_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult6_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult6_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult6_o}}</span>
</div>
</div>
</div>
{{/die6}}</div>
</div>{{/die4}}
{{#die7}}<div class="sheet-bigthree">
<div class="sheet-bigdie">
<div>
<span class="sheet-diepic{{die7}}"></span>
<span class="sheet-bigresult"> = {{dieresult7}}</span>
</div>
<div class="sheet-diecaption">{{diename7}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-lefthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult7_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult7_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult7_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult7_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult7_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult7_o}}</span>
</div>
</div>
</div>
</div>
<div class="sheet-bigdie">{{#die8}}
<div>
<span class="sheet-diepic{{die8}}"></span>
<span class="sheet-bigresult"> = {{dieresult8}}</span>
</div>
<div class="sheet-diecaption">{{diename8}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult8_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult8_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult8_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult8_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult8_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult8_o}}</span>
</div>
</div>
</div>
{{/die8}}</div>
<div class="sheet-bigdie">{{#die9}}
<div>
<span class="sheet-diepic{{die9}}"></span>
<span class="sheet-bigresult"> = {{dieresult9}}</span>
</div>
<div class="sheet-diecaption">{{diename9}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-righthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult9_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult9_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult9_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult9_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult9_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult9_o}}</span>
</div>
</div>
</div>
{{/die9}}</div>
</div>{{/die7}}
{{#die10}}<div class="sheet-bigthree">
<div class="sheet-bigdie">
<div>
<span class="sheet-diepic{{die10}}"></span>
<span class="sheet-bigresult"> = {{dieresult10}}</span>
</div>
<div class="sheet-diecaption">{{diename10}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-lefthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult10_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult10_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult10_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult10_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult10_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult10_o}}</span>
</div>
</div>
</div>
</div>
<div class="sheet-bigdie">{{#die11}}
<div>
<span class="sheet-diepic{{die11}}"></span>
<span class="sheet-bigresult"> = {{dieresult11}}</span>
</div>
<div class="sheet-diecaption">{{diename11}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult11_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult11_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult11_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult11_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult11_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult11_o}}</span>
</div>
</div>
</div>
{{/die11}}</div>
<div class="sheet-bigdie">{{#die12}}
<div>
<span class="sheet-diepic{{die12}}"></span>
<span class="sheet-bigresult"> = {{dieresult12}}</span>
</div>
<div class="sheet-diecaption">{{diename12}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-righthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult12_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult12_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult12_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult12_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult12_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult12_o}}</span>
</div>
</div>
</div>
{{/die12}}</div>
</div>{{/die10}}
{{#die13}}<div class="sheet-bigthree">
<div class="sheet-bigdie">
<div>
<span class="sheet-diepic{{die13}}"></span>
<span class="sheet-bigresult"> = {{dieresult13}}</span>
</div>
<div class="sheet-diecaption">{{diename13}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-lefthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult13_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult13_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult13_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult13_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult13_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult13_o}}</span>
</div>
</div>
</div>
</div>
<div class="sheet-bigdie">{{#die14}}
<div>
<span class="sheet-diepic{{die14}}"></span>
<span class="sheet-bigresult"> = {{dieresult14}}</span>
</div>
<div class="sheet-diecaption">{{diename14}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult14_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult14_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult14_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult14_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult14_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult14_o}}</span>
</div>
</div>
</div>
{{/die14}}</div>
<div class="sheet-bigdie">{{#die15}}
<div>
<span class="sheet-diepic{{die15}}"></span>
<span class="sheet-bigresult"> = {{dieresult15}}</span>
</div>
<div class="sheet-diecaption">{{diename15}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-righthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult15_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult15_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult15_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult15_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult15_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult15_o}}</span>
</div>
</div>
</div>
{{/die15}}</div>
</div>{{/die13}}
{{#die16}}<div class="sheet-bigthree">
<div class="sheet-bigdie">
<div>
<span class="sheet-diepic{{die16}}"></span>
<span class="sheet-bigresult"> = {{dieresult16}}</span>
</div>
<div class="sheet-diecaption">{{diename16}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-lefthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult16_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult16_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult16_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult16_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult16_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult16_o}}</span>
</div>
</div>
</div>
</div>
<div class="sheet-bigdie">{{#die17}}
<div>
<span class="sheet-diepic{{die17}}"></span>
<span class="sheet-bigresult"> = {{dieresult17}}</span>
</div>
<div class="sheet-diecaption">{{diename17}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult17_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult17_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult17_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult17_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult17_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult17_o}}</span>
</div>
</div>
</div>
{{/die17}}</div>
<div class="sheet-bigdie">{{#die18}}
<div>
<span class="sheet-diepic{{die18}}"></span>
<span class="sheet-bigresult"> = {{dieresult18}}</span>
</div>
<div class="sheet-diecaption">{{diename18}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-righthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult18_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult18_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult18_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult18_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult18_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult18_o}}</span>
</div>
</div>
</div>
{{/die18}}</div>
</div>{{/die16}}
{{#die19}}<div class="sheet-bigthree">
<div class="sheet-bigdie">
<div>
<span class="sheet-diepic{{die19}}"></span>
<span class="sheet-bigresult"> = {{dieresult19}}</span>
</div>
<div class="sheet-diecaption">{{diename19}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-lefthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult19_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult19_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult19_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult19_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult19_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult19_o}}</span>
</div>
</div>
</div>
</div>
<div class="sheet-bigdie">{{#die20}}
<div>
<span class="sheet-diepic{{die20}}"></span>
<span class="sheet-bigresult"> = {{dieresult20}}</span>
</div>
<div class="sheet-diecaption">{{diename20}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult20_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult20_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult20_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult20_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult20_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult20_o}}</span>
</div>
</div>
</div>
{{/die20}}</div>
<div class="sheet-bigdie">{{#die21}}
<div>
<span class="sheet-diepic{{die21}}"></span>
<span class="sheet-bigresult"> = {{dieresult21}}</span>
</div>
<div class="sheet-diecaption">{{diename21}}</div>
<div class="sheet-driller">
<div class="sheet-drilldown sheet-righthanded">
<div>
<span><span class="sheet-action-icon-a"></span> {{dieresult21_a}}</span>
<span><span class="sheet-action-icon-b"></span> {{dieresult21_b}}</span>
<span><span class="sheet-action-icon-h"></span> {{dieresult21_h}}</span>
<span><span class="sheet-action-icon-d"></span> {{dieresult21_d}}</span>
<span><span class="sheet-action-icon-r"></span> {{dieresult21_r}}</span>
</div>
<div>
<span class="sheet-action-icon-o"></span> <span class="sheet-wider">{{dieresult21_o}}</span>
</div>
</div>
</div>
{{/die21}}</div>
</div>{{/die19}}
{{#die2}}<div class="sheet-bigdie"><span class="sheet-bigresult">
Total: {{tally}}
</span></div>{{/die2}}
</div>
</div>
</rolltemplate>
<script type="text/worker">
var uniqueids = {};
// set up the health ranges
const yellowmax = [];
const redmax = [];
yellowmax[170] = 74; redmax[170] = 25; yellowmax[165] = 74; redmax[165] = 25;
yellowmax[160] = 74; redmax[160] = 25; yellowmax[155] = 74; redmax[155] = 25;
yellowmax[150] = 74; redmax[150] = 25; yellowmax[145] = 74; redmax[145] = 25;
yellowmax[140] = 74; redmax[140] = 25; yellowmax[135] = 74; redmax[135] = 25;
yellowmax[130] = 74; redmax[130] = 25; yellowmax[125] = 74; redmax[125] = 25;
yellowmax[120] = 74; redmax[120] = 25; yellowmax[115] = 74; redmax[115] = 25;
yellowmax[110] = 74; redmax[110] = 25; yellowmax[105] = 74; redmax[105] = 25;
yellowmax[100] = 74; redmax[100] = 25; yellowmax[95] = 69; redmax[95] = 24;
yellowmax[90] = 65; redmax[90] = 22; yellowmax[85] = 59; redmax[85] = 21;
yellowmax[80] = 54; redmax[80] = 20; yellowmax[75] = 49; redmax[75] = 19;
yellowmax[70] = 49; redmax[70] = 17; yellowmax[65] = 44; redmax[65] = 17;
yellowmax[60] = 40; redmax[60] = 16; yellowmax[55] = 34; redmax[55] = 16;
yellowmax[50] = 34; redmax[50] = 15; yellowmax[45] = 31; redmax[45] = 15;
yellowmax[40] = 29; redmax[40] = 14; yellowmax[39] = 29; redmax[39] = 14;
yellowmax[38] = 28; redmax[38] = 13; yellowmax[37] = 28; redmax[37] = 13;
yellowmax[36] = 27; redmax[36] = 13; yellowmax[35] = 26; redmax[35] = 12;
yellowmax[34] = 25; redmax[34] = 12; yellowmax[33] = 25; redmax[33] = 12;
yellowmax[32] = 24; redmax[32] = 11; yellowmax[31] = 23; redmax[31] = 11;
yellowmax[30] = 22; redmax[30] = 11; yellowmax[29] = 22; redmax[29] = 10;
yellowmax[28] = 21; redmax[28] = 10; yellowmax[27] = 20; redmax[27] = 10;
yellowmax[26] = 20; redmax[26] = 9; yellowmax[25] = 19; redmax[25] = 9;
yellowmax[24] = 18; redmax[24] = 9; yellowmax[23] = 18; redmax[23] = 8;
yellowmax[22] = 17; redmax[22] = 8; yellowmax[21] = 16; redmax[21] = 8;
yellowmax[20] = 15; redmax[20] = 7; yellowmax[19] = 14; redmax[19] = 7;
yellowmax[18] = 14; redmax[18] = 7; yellowmax[17] = 13; redmax[17] = 6;
yellowmax[15] = 10; redmax[15] = 5; yellowmax[10] = 9; redmax[10] = 4;
var generateActuallyUniqueRowID = function() {
var generated = generateRowID();
while ( uniqueids[generated] === true ) {
log("generateActuallyUniqueRowID: " + generated + " is not a unique ID, trying again.");
generated = generateRowID();
}
// log("generateActuallyUniqueRowID: " + generated + " verified as unique, returning.");
uniqueids[generated] = true;
return generated;
};
var mapResult = function(r,prefix) {
if ( typeof prefix === "undefined" ) {
prefix = "";
}
var text = "";
var result = Number(r);
if ( result <= 0 ) {
text = `{{${prefix}_a=${result}}} {{${prefix}_b=+0}} {{${prefix}_h=-0}} {{${prefix}_d=${result}}} {{${prefix}_r=${result}}} {{${prefix}_o=utterly, spectacularly fails}} {{${prefix}_minion=4}}`;
} else if ( result <= 3 ) {
text = `{{${prefix}_a=${result}}} {{${prefix}_b=+1}} {{${prefix}_h=-1}} {{${prefix}_d=${result}}} {{${prefix}_r=${result}}} {{${prefix}_o=fails, or succeeds with a major twist}} {{${prefix}_minion=6}}`;
} else if ( result <= 7 ) {
text = `{{${prefix}_a=${result}}} {{${prefix}_b=+2}} {{${prefix}_h=-2}} {{${prefix}_d=${result}}} {{${prefix}_r=${result}}} {{${prefix}_o=succeeds, but with a minor twist}} {{${prefix}_minion=8}}`;
} else if ( result <= 11 ) {
text = `{{${prefix}_a=${result}}} {{${prefix}_b=+3}} {{${prefix}_h=-3}} {{${prefix}_d=${result}}} {{${prefix}_r=${result}}} {{${prefix}_o=completely succeeds}} {{${prefix}_minion=10}}`;
} else {
text = `{{${prefix}_a=${result}}} {{${prefix}_b=+4}} {{${prefix}_h=-4}} {{${prefix}_d=${result}}} {{${prefix}_r=${result}}} {{${prefix}_o=succeeds beyond expectations}} {{${prefix}_minion=12}}`;
}
return text;
}
var rollD = function(d) {
var result = Math.floor( ( Math.random() * d ) + 1) ;
// log("d"+d+" = "+result);
return({
"die": d,
"result": result
});
};
var compareNumbers = function(a, b) {
return a - b;
}
var roll3D = function(p,q,s) {
log(p);
var pow = rollD(p);
var qua = rollD(q);
var sta = rollD(s);
log(pow); log(qua); log(sta);
var spread = [ pow.result, qua.result, sta.result ];
spread.sort(compareNumbers);
var min = spread[0];
var mid = spread[1];
var max = spread[2];
return({
"power": pow,
"quality": qua,
"status": sta,
"min": min,
"mid": mid,
"max": max
});
};
on("clicked:roll3pool", function() {
getAttrs( [ "selected_die_status", "selected_die_power", "selected_die_quality", "sheet_villain" ], function(a) {
log(a);
var results = roll3D(
a["selected_die_power"],
a["selected_die_quality"],
a["selected_die_status"]
);
color = "blue";
if ( typeof a.sheet_villain !== "undefined" && String(a.sheet_villain) === "1" ) {
color = "red";
}
var rtext = `&{template:3pool} {{name=@{character_name}}} {{powername=@{selected_die_power_text}}} {{powerdie=${a.selected_die_power}}} {{powerresult=${results.power.result}}} {{qualityname=@{selected_die_quality_text}}} {{qualitydie=${a.selected_die_quality}}} {{qualityresult=${results.quality.result}}} {{statusname=@{selected_die_status_text}}} {{statusdie=${a.selected_die_status}}} {{statusresult=${results.status.result}}} {{min=${results.min}}} {{mid=${results.mid}}} {{max=${results.max}}} {{color=${color}}}`;
rtext = rtext + " " + mapResult(results.min,"min");
rtext = rtext + " " + mapResult(results.mid,"mid");
rtext = rtext + " " + mapResult(results.max,"max");
var minmidmax = results.min + results.mid + results.max;
rtext = rtext + ` {{minmidmax=${minmidmax}}} ` + mapResult(minmidmax,"minmidmax");
var minmid = results.min + results.mid;
rtext = rtext + ` {{minmid=${minmid}}} ` + mapResult(minmid,"minmid");
var minmax = results.min + results.max;
rtext = rtext + ` {{minmax=${minmax}}} ` + mapResult(minmax,"minmax");
var midmax = results.mid + results.max;
rtext = rtext + ` {{midmax=${midmax}}} ` + mapResult(midmax,"midmax");
log(rtext);
startRoll(rtext, function(roll) {
finishRoll( roll.rollId );
});
});
});
on("clicked:rolldie", function(e) {
log(e);
var mode = e.htmlAttributes.value;
if ( mode === "quality" || mode === "power" || mode === "status" ) {
var tf = `selected_die_${mode}_text`; var df = `selected_die_${mode}`;
getAttrs([ tf, df, "sheet_villain" ], function(a) {
var die = a[df];
var result = rollD(die);
var color = "blue"; if ( typeof a.sheet_villain !== "undefined" && String(a.sheet_villain) === "1" ) { color = "red"; }
var rtext = `&{template:simple} {{name=@{character_name}}} {{die=${die}}} {{diename=@{${tf}}}} {{dieresult=${result.result}}} {{color=${color}}}` + mapResult(result.result,"dieresult"); log(rtext);
startRoll(rtext, function(roll) {
finishRoll( roll.rollId );
});
});
} else if ( mode === "environment_die1" || mode === "environment_die2" || mode === "environment_die3" ) {
var tf = "environment_name"; var df = mode;
if ( mode === "environment_die1" ) { tf = tf + "1" }
else if ( mode === "environment_die2" ) { tf = tf + "2" }
else if ( mode === "environment_die3" ) { tf = tf + "3" }
getAttrs([ tf, df ], function(a) {
var die = a[df];
var result = rollD(die);
var rtext = `&{template:simple} {{name=@{character_name}}} {{die=${die}}} {{diename=@{${tf}}}} {{dieresult=${result.result}}} {{color=green}}` + mapResult(result.result,"dieresult"); log(rtext);
startRoll(rtext, function(roll) {
finishRoll( roll.rollId );
});
});
} else {
getAttrs( [ "sheet_villain", "sheet_environment" ], function(a) {
var color = "blue";
if ( typeof a.sheet_villain !== "undefined" && String(a.sheet_villain) === "1" ) { color = "red"; }
if ( typeof a.sheet_environment !== "undefined" && String(a.sheet_environment) === "1" ) { color = "green"; }
// going to hope we safely assume this is a number: 4,6,8,10,12
var die = mode;
var result = rollD(die);
var rtext = `&{template:simple} {{name=@{character_name}}} {{die=${die}}} {{diename=die}} {{dieresult=${result.result}}} {{color=${color}}}` + mapResult(result.result,"dieresult"); log(rtext);
startRoll(rtext, function(roll) {
finishRoll( roll.rollId );
});
});
}
});
on("change:hero_die_selector_status_green", function() {
getAttrs(["hero_die_selector_status_green"], function(sval) {
var a = {};
if (
typeof sval["hero_die_selector_status_green"] !== "undefined"
&& sval["hero_die_selector_status_green"] === "1"
) {
a["hero_die_selector_status_yellow"] = "";
a["hero_die_selector_status_red"] = "";
setAttrs(a);
}
});
});
on("change:hero_die_selector_status_yellow", function() {
getAttrs(["hero_die_selector_status_yellow"], function(sval) {
var a = {};
if (
typeof sval["hero_die_selector_status_yellow"] !== "undefined"
&& sval["hero_die_selector_status_yellow"] === "1"
) {
a["hero_die_selector_status_green"] = "";
a["hero_die_selector_status_red"] = "";
setAttrs(a);
}
});
});
on("change:hero_die_selector_status_red", function() {
getAttrs(["hero_die_selector_status_red"], function(sval) {
var a = {};
if (
typeof sval["hero_die_selector_status_red"] !== "undefined"
&& sval["hero_die_selector_status_red"] === "1"
) {
a["hero_die_selector_status_green"] = "";
a["hero_die_selector_status_yellow"] = "";
setAttrs(a);
}
});
});
on("change:repeating_heroqualities:hero_die_selector", function(e) {
// var rowid = (e.sourceAttribute).slice(0,-17); // Strips off the 'hero_die_selector';
var selid = e.sourceAttribute;
getAttrs([selid], function(dval) {
var a = {};
if (
typeof dval[selid] !== "undefined"
&& dval[selid] === "1"
) {
getSectionIDs("repeating_heroqualities", function(d) {
for ( var i=0; i < d.length; i++ ) {
var thisid = "repeating_heroqualities_" + d[i] + "_hero_die_selector";
if ( thisid !== selid ) {
// Then it should not be selected, because it's
// not the one that just GOT selected.
//
// Will eventually need to override this for
// support of Divided characters that roll two Q
// or two P instead of 1P&1Q, but let's cross that
// bridge when we come to it.
a[thisid] = "";
}
}
setAttrs(a);
});
}
});
});
on("change:repeating_villainstatus:hero_die_selector", function(e) {
// var rowid = (e.sourceAttribute).slice(0,-17); // Strips off the 'hero_die_selector';
var selid = e.sourceAttribute;
getAttrs([selid], function(dval) {
var a = {};
if (
typeof dval[selid] !== "undefined"
&& dval[selid] === "1"
) {
getSectionIDs("repeating_villainstatus", function(d) {
for ( var i=0; i < d.length; i++ ) {
var thisid = "repeating_villainstatus_" + d[i] + "_hero_die_selector";
if ( thisid !== selid ) {
// Then it should not be selected, because it's
// not the one that just GOT selected.
//
// Will eventually need to override this for
// support of Divided characters that roll two Q
// or two P instead of 1P&1Q, but let's cross that
// bridge when we come to it.
a[thisid] = "";
}
}
setAttrs(a);
});
}
});
});
on("change:repeating_heropowers:hero_die_selector", function(e) {
// var rowid = (e.sourceAttribute).slice(0,-17); // Strips off the 'hero_die_selector';
var selid = e.sourceAttribute;
getAttrs([selid], function(dval) {
var a = {};
if (
typeof dval[selid] !== "undefined"
&& dval[selid] === "1"
) {
getSectionIDs("repeating_heropowers", function(d) {
for ( var i=0; i < d.length; i++ ) {
var thisid = "repeating_heropowers_" + d[i] + "_hero_die_selector";
if ( thisid !== selid ) {
// Then it should not be selected, because it's
// not the one that just GOT selected.
//
// Will eventually need to override this for
// support of Divided characters that roll two Q
// or two P instead of 1P&1Q, but let's cross that
// bridge when we come to it.
a[thisid] = "";
}
}
setAttrs(a);
});
}
});
});
// ZOD
on("sheet:opened change:repeating_heropowers change:repeating_heroqualities change:hero_die_selector_status_green change:hero_die_selector_status_yellow change:hero_die_selector_status_red change:repeating_villainstatus", function() {
var alist = [ "hero_die_selector_status_green", "hero_die_selector_status_yellow", "hero_die_selector_status_red", "sheet_villain" ];
getSectionIDs("repeating_villainstatus", function(v) {
for ( var i=0; i < v.length; i++ ) {
var thisid = "repeating_villainstatus_" + v[i] + "_hero_die_selector";
alist[alist.length] = thisid;
}
getSectionIDs("repeating_heroqualities", function(q) {
for ( var i=0; i < q.length; i++ ) {
var thisid = "repeating_heroqualities_" + q[i] + "_hero_die_selector";
alist[alist.length] = thisid;
}
getSectionIDs("repeating_heropowers", function(p) {
for ( var i=0; i < p.length; i++ ) {
var thisid = "repeating_heropowers_" + p[i] + "_hero_die_selector";
alist[alist.length] = thisid;
}
getAttrs(alist, function(dice) {
log(alist); log(dice);
var powerprefix = ""; var powername = ""; var powerdie = "";
var qualityprefix = ""; var qualityname = ""; var qualitydie = "";
var statusfield = ""; var statusname = ""; var statusdie = "";
var villainprefix = "";
for ( var i=0; i < p.length; i++ ) {
var thisid = "repeating_heropowers_" + p[i] + "_hero_die_selector";
if ( dice[thisid] === "1" ) {
powerprefix = "repeating_heropowers_" + p[i] + "_";
break;
}
}
for ( var i=0; i < q.length; i++ ) {
var thisid = "repeating_heroqualities_" + q[i] + "_hero_die_selector";
if ( dice[thisid] === "1" ) {
qualityprefix = "repeating_heroqualities_" + q[i] + "_";
break;
}
}
if( typeof dice.sheet_villain !== "undefined" && String(dice.sheet_villain) === "1" ) {
log("villain mode!")
for ( var i=0; i < v.length; i++ ) {
var thisid = "repeating_villainstatus_" + v[i] + "_hero_die_selector";
if ( dice[thisid] === "1" ) {
villainprefix = "repeating_villainstatus_" + v[i] + "_";
statusfield = ""; // make sure it's empty!
break;
}
}
} else {
if ( dice["hero_die_selector_status_green"] === "1" ) {
statusname = "Green";
statusfield = "hero_status_die_green";
} else if ( dice["hero_die_selector_status_yellow"] === "1") {
statusname = "Yellow";
statusfield = "hero_status_die_yellow";
} else if ( dice["hero_die_selector_status_red"] === "1") {
statusname = "Red";
statusfield = "hero_status_die_red";
}
}
var plist = [];
if (statusfield !== "") {
plist[plist.length] = statusfield;
}
if (villainprefix !== "") {
plist[plist.length] = villainprefix + "name";
plist[plist.length] = villainprefix + "die";
}
if (powerprefix !== "") {
plist[plist.length] = powerprefix + "name";
plist[plist.length] = powerprefix + "die";
}
if (qualityprefix !== "") {
plist[plist.length] = qualityprefix + "name";
plist[plist.length] = qualityprefix + "die";
}
if ( plist.length > 0 ) {
getAttrs(plist, function(p) {
pat = {};
if (powerprefix !== "") {
pat["selected_die_power"] = p[`${powerprefix}die`]
pat["selected_die_power_text"] = p[`${powerprefix}name`];
} else {
pat["selected_die_power"] = "4";
pat["selected_die_power_text"] = "No Power";
}
pat["selected_die_pool_text"] = pat["selected_die_power_text"];
if (qualityprefix !== "") {
pat["selected_die_quality"] = p[`${qualityprefix}die`]
pat["selected_die_quality_text"] = p[`${qualityprefix}name`];
} else {
pat["selected_die_quality"] = "4";
pat["selected_die_quality_text"] = "No Quality";
}
pat["selected_die_pool_text"] = pat["selected_die_pool_text"] + ", " + pat["selected_die_quality_text"];
if (statusfield !== "") {
pat["selected_die_status"] = p[statusfield];
pat["selected_die_status_text"] = statusname;
} else if (villainprefix !== "") {
pat["selected_die_status"] = p[`${villainprefix}die`]
pat["selected_die_status_text"] = p[`${villainprefix}name`];
} else {
pat["selected_die_status"] = "4";
pat["selected_die_status_text"] = "No Status";
}
pat["selected_die_pool_text"] = pat["selected_die_pool_text"] + ", " + pat["selected_die_status_text"];
log(pat);
setAttrs(pat);
});
} else {
setAttrs({
"selected_die_pool_text": "No Power, No Quality, No Status",
"selected_die_status_text": "No Status",
"selected_die_power_text": "No Power",
"selected_die_quality_text": "No Quality",
"selected_die_status": "4",
"selected_die_power": "4",
"selected_die_quality": "4"
});
}
});
});
});
});
});
on("change:health_max", function(e) {
log("change:health_max");
log(e);
getAttrs(
["health_max","health","health_yellow_top","health_yellow_bottom"],
function(a) {
var max = Number(a.health_max);
if ( typeof max !== "undefined" ) {
log(max);
while ( typeof yellowmax[max] === "undefined" ) {
max = max - 1; // Go for closest lower value that has an actual entry in the array
}
log(max);
var hupdate = {
// "health": max,
"health_green_bottom": yellowmax[max]+1,
"health_yellow_top": yellowmax[max],
"health_yellow_bottom": redmax[max]+1,
"health_red_top": redmax[max],
};
setAttrs(hupdate);
}
}
);
});
on("change:health_max_base change:hero_count", function(e) {
log("change:health_max_base change:hero_count");
log(e);
getAttrs(
["health_max_base","hero_count","health"],
function(a) {
var base = Number(a.health_max_base);
var hcount = Number(a.hero_count);
var health = Number(a.health);
if ( typeof base === "undefined" ) { base = 0; }
if ( typeof hcount === "undefined" ) { hcount = 0; }
if ( typeof health === "undefined" ) { health = base + hcount * 5; }
var max = base + hcount * 5;
var hupdate = {
"health_max": max,
};
if ( e.sourceAttribute === "hero_count" ) {
var prev = Number(e.previousValue);
var newv = Number(e.newValue);
if ( typeof prev === "undefined" ) { prev = 0; }
if ( typeof newv === "undefined" ) { newv = 0; }
var diff = newv - prev;
health = health + diff * 5;
hupdate["health"] = health;
}
setAttrs(hupdate);
}
);
});
on("change:health_max change:health sheet:opened change:scene_status", function() {
log("change:health");
getAttrs(
["health_max","health","health_yellow_top","health_red_top", "hero_die_selector_status_green", "hero_die_selector_status_yellow", "hero_die_selector_status_red", "scene_status" ],
function(a) {
var health = Number(a.health);
var yellow = Number(a.health_yellow_top);
var red = Number(a.health_red_top);
var scene = a.scene_status;
var supdate = {};
if ( Number(a.health_max) < health ) {
health = Number(a.health_max);
supdate.health = health;
}
if ( typeof scene === "undefined" ) {
scene = "green";
}
if (
typeof health !== "undefined" &&
typeof yellow !== "undefined" &&
typeof red !== "undefined"
) {
if ( health <= 0 ) { supdate.healthcolor = "black"; }
else if ( health <= red ) { supdate.healthcolor = "red"; }
else if ( health <= yellow ) { supdate.healthcolor = "yellow"; }
else { supdate.healthcolor = "green"; }
if ( health <= red || scene === "red" ) {
// then consider selecting red - even if the scene is red
supdate.hero_die_selector_status_red = "1";
supdate.hero_die_selector_status_yellow = "";
supdate.hero_die_selector_status_green = "";
} else if ( ( health <= yellow || scene === "yellow" ) && scene !== "red" ) {
// then consider selecting yellow
supdate.hero_die_selector_status_red = "";
supdate.hero_die_selector_status_yellow = "1";
supdate.hero_die_selector_status_green = "";
} else {
// then consider selecting green
supdate.hero_die_selector_status_red = "";
supdate.hero_die_selector_status_yellow = "";
supdate.hero_die_selector_status_green = "1";
}
setAttrs(supdate);
}
}
);
});
on("clicked:addbonus", function() {
getAttrs(["addbonus_value", "addbonus_persistent", "addbonus_exclusive", "addbonus_tag"], function(a) {
var id = generateActuallyUniqueRowID();
var prefix = `repeating_bonuses_${id}_`;
var bupdate = {
"addbonus_value": 1,
"addbonus_persistent": 0,
"addbonus_exclusive": 0,
"addbonus_tag": ""
};
bupdate[`${prefix}value`] = 1;
bupdate[`${prefix}persistent`] = 0;
bupdate[`${prefix}exclusive`] = 0;
bupdate[`${prefix}tag`] = "";
if ( typeof a.addbonus_value !== "undefined" ) {
bupdate[`${prefix}value`] = a.addbonus_value;
}
if ( typeof a.addbonus_persistent !== "undefined" && a.addbonus_persistent === "1" ) {
bupdate[`${prefix}persistent`] = a.addbonus_persistent;
}
if ( typeof a.addbonus_exclusive !== "undefined" && a.addbonus_exclusive === "1" ) {
bupdate[`${prefix}exclusive`] = a.addbonus_exclusive;
}
if ( typeof a.addbonus_tag !== "undefined" ) {
bupdate[`${prefix}tag`] = a.addbonus_tag;
}
log(bupdate);
setAttrs(bupdate);
});
});
on("clicked:addpenalty", function() {
getAttrs(["addpenalty_value", "addpenalty_persistent", "addpenalty_exclusive", "addpenalty_tag"], function(a) {
var id = generateActuallyUniqueRowID();
var prefix = `repeating_penalties_${id}_`;
var bupdate = {
"addpenalty_value": 1,
"addpenalty_persistent": 0,
"addpenalty_exclusive": 0,
"addpenalty_tag": ""
};
bupdate[`${prefix}value`] = 1;
bupdate[`${prefix}persistent`] = 0;
bupdate[`${prefix}exclusive`] = 0;
bupdate[`${prefix}tag`] = "";
if ( typeof a.addpenalty_value !== "undefined" ) {
bupdate[`${prefix}value`] = a.addpenalty_value;
}
if ( typeof a.addpenalty_persistent !== "undefined" && a.addpenalty_persistent === "1" ) {
bupdate[`${prefix}persistent`] = a.addpenalty_persistent;
}
if ( typeof a.addpenalty_exclusive !== "undefined" && a.addpenalty_exclusive === "1" ) {
bupdate[`${prefix}exclusive`] = a.addpenalty_exclusive;
}
if ( typeof a.addpenalty_tag !== "undefined" ) {
bupdate[`${prefix}tag`] = a.addpenalty_tag;
}
log(bupdate);
setAttrs(bupdate);
});
});
on("clicked:repeating_bonuses:dismiss clicked:repeating_penalties:dismiss", function(e) {
var rowid = (e.sourceAttribute).slice(0,-8); // Strips off the '_dismiss'
getAttrs([rowid+"_hpf"], function(a) {
var hpf = a[rowid+"_hpf"];
if ( typeof hpf !== "undefined" && hpf !== "" ) {
var s = {}; s[hpf] = "0";
setAttrs(s);
}
removeRepeatingRow(rowid);
});
});
on("clicked:repeating_bonuses:decrease clicked:repeating_penalties:decrease", function(e) {
var prefix = (e.sourceAttribute).slice(0,-8); // Strips off the 'decrease'
var id = `${prefix}value`;
getAttrs([id], function(a) {
var value = a[id];
if ( typeof value !== "undefined" && Number(value) > 1 ) { // Only decrease numbers above one
value = Number(value) - 1;
var s = {};
s[id] = value;
setAttrs(s);
}
});
});
on("clicked:repeating_bonuses:increase clicked:repeating_penalties:increase", function(e) {
var prefix = (e.sourceAttribute).slice(0,-8); // Strips off the 'increase'
var id = `${prefix}value`;
log(prefix);
getAttrs([id], function(a) {
log(a);
var value = a[id];
if ( typeof value !== "undefined" && Number(value) > 0 ) {
value = Number(value) + 1;
var s = {};
s[id] = value;
setAttrs(s);
} else {
log("will not increase");
log(Number(value));
}
});
});
on("clicked:edit_scenetracker clicked:edit_environment_green clicked:edit_environment_yellow clicked:edit_environment_red clicked:edit_envdice clicked:add_squadmember clicked:toggle_abilitieslibrary clicked:toggle_green clicked:toggle_yellow clicked:toggle_red clicked:toggle_out clicked:toggle_health clicked:toggle_rewards clicked:toggle_bonuses clicked:toggle_penalties clicked:toggle_modes clicked:toggle_minions clicked:edit_powers clicked:edit_qualities clicked:edit_status clicked:edit_health clicked:edit_penalties clicked:edit_bonuses clicked:edit_principles clicked:edit_modes clicked:add_minion clicked:edit_abilities_green clicked:edit_abilities_yellow clicked:edit_abilities_red clicked:edit_abilities_out clicked:repeating_abilitiesgreen:actionicona clicked:repeating_abilitiesgreen:actioniconb clicked:repeating_abilitiesgreen:actioniconh clicked:repeating_abilitiesgreen:actionicono clicked:repeating_abilitiesgreen:actionicond clicked:repeating_abilitiesgreen:actioniconr clicked:repeating_abilitiesyellow:actionicona clicked:repeating_abilitiesyellow:actioniconb clicked:repeating_abilitiesyellow:actioniconh clicked:repeating_abilitiesyellow:actionicono clicked:repeating_abilitiesyellow:actionicond clicked:repeating_abilitiesyellow:actioniconr clicked:repeating_abilitiesred:actionicona clicked:repeating_abilitiesred:actioniconb clicked:repeating_abilitiesred:actioniconh clicked:repeating_abilitiesred:actionicono clicked:repeating_abilitiesred:actionicond clicked:repeating_abilitiesred:actioniconr clicked:repeating_abilitiesout:actionicona clicked:repeating_abilitiesout:actioniconb clicked:repeating_abilitiesout:actioniconh clicked:repeating_abilitiesout:actionicono clicked:repeating_abilitiesout:actionicond clicked:repeating_abilitiesout:actioniconr clicked:minionactionicona clicked:minionactioniconb clicked:minionactioniconh clicked:minionactionicono clicked:minionactionicond clicked:minionactioniconr clicked:repeating_abilitiesvillain:actionicona clicked:repeating_abilitiesvillain:actioniconb clicked:repeating_abilitiesvillain:actioniconh clicked:repeating_abilitiesvillain:actionicono clicked:repeating_abilitiesvillain:actionicond clicked:repeating_abilitiesvillain:actioniconr", function(e) {
log(e);
var id = "";
if ( typeof e.sourceAttribute !== "undefined" && e.sourceAttribute !== "" ) {
id = e.sourceAttribute;
} else {
id = (e.htmlAttributes.name).substring(4); // Strips off the 'act_'
}
log("Toggle Handler: " + id);
getAttrs([id], function(a) {
if ( a[id] === "1" ) {
a[id] = "0";
} else {
a[id] = "1";
}
log(a);
setAttrs(a);
});
});
on("change:hpr1a change:hpr1b change:hpr1c change:hpr1d change:hpr2a change:hpr2b change:hpr2c change:hpr2d change:hpr3a change:hpr3b change:hpr3c change:hpr3d change:hpr4a change:hpr4b change:hpr4c change:hpr4d", function(e) {
log(e);
var id = e.sourceAttribute;
var value = e.newValue;
getSectionIDs("bonuses", function(b) {
var bfields = [];
for(var i=0; i < b.length; i++ ) {
bfields[i] = "repeating_bonuses_" + b[i] + "_hpf";
}
getAttrs(bfields, function(a) {
var matchid = ""; var bindex = 0;
for(var i=0; i < bfields.length; i++ ) {
bfid = bfields[i];
if ( a[bfid] == id ) {
matchid = bfid;
bindex = i;
}
}
if ( matchid === "" ) {
// then there is NO established bonus record tied to the
// hero point bonus field that was clicked
if ( value !== "0" ) {
// then a bonus record should be created tied to the
// hero point bonus field that was clicked
var ba = {};
var nid = generateActuallyUniqueRowID();
var np = "repeating_bonuses_"+nid+"_";
ba[np+"hpf"] = id;
ba[np+"persistent"] = 0;
ba[np+"exclusive"] = 0;
ba[np+"tag"] = "hero point reward";
ba[np+"value"] = value;
setAttrs(ba);
}
} else {
// then there IS an established bonus record tied to the
// hero point bonus field that was clicked
if ( value == "0" ) {
// then the existing bonus record should be removed,
// because the field that was clicked was set to unmarked
removeRepeatingRow("repeating_bonuses_"+b[bindex]);
}
}
});
});
});
// stringifier
on("remove:repeating_heropowers", function() { log("hero power removed"); });
on("sheet:opened change:repeating_heropowers remove:repeating_heropowers change:repeating_heroqualities remove:repeating_heroqualities change:hero_status_die_green change:hero_status_die_yellow change:hero_status_die_red change:repeating_abilitiesgreen change:repeating_abilitiesyellow change:repeating_abilitiesred change:repeating_abilitiesout", function() {
// start with status dice information
var fields = [ "current_mode_id", "hero_status_die_green", "hero_status_die_yellow", "hero_status_die_red" ];
// load up all of the powers and qualities
getSectionIDs("repeating_heroqualities", function(q) {
for ( var i=0; i < q.length; i++ ) {
var dieid = "repeating_heroqualities_" + q[i] + "_die";
var nameid = "repeating_heroqualities_" + q[i] + "_name";
fields[fields.length] = dieid;
fields[fields.length] = nameid;
}
getSectionIDs("repeating_heropowers", function(p) {
for ( var i=0; i < p.length; i++ ) {
var dieid = "repeating_heropowers_" + p[i] + "_die";
var nameid = "repeating_heropowers_" + p[i] + "_name";
fields[fields.length] = dieid;
fields[fields.length] = nameid;
}
// eventually include abilities which are marked as available only for the current mode
getSectionIDs("repeating_abilitiesgreen", function(green) {
for ( var i=0; i < green.length; i++ ) {
var greenprefix = "repeating_abilitiesgreen_" + green[i] + "_";
fields[fields.length] = `${greenprefix}actionicona`;
fields[fields.length] = `${greenprefix}actioniconb`;
fields[fields.length] = `${greenprefix}actioniconh`;
fields[fields.length] = `${greenprefix}actionicono`;
fields[fields.length] = `${greenprefix}actionicond`;
fields[fields.length] = `${greenprefix}actioniconr`;
fields[fields.length] = `${greenprefix}action_type`;
fields[fields.length] = `${greenprefix}action_name`;
fields[fields.length] = `${greenprefix}action_description`;
fields[fields.length] = `${greenprefix}onlymode`;
}
getSectionIDs("repeating_abilitiesyellow", function(yellow) {
for ( var i=0; i < yellow.length; i++ ) {
var yellowprefix = "repeating_abilitiesyellow_" + yellow[i] + "_";
fields[fields.length] = `${yellowprefix}actionicona`;
fields[fields.length] = `${yellowprefix}actioniconb`;
fields[fields.length] = `${yellowprefix}actioniconh`;
fields[fields.length] = `${yellowprefix}actionicono`;
fields[fields.length] = `${yellowprefix}actionicond`;
fields[fields.length] = `${yellowprefix}actioniconr`;
fields[fields.length] = `${yellowprefix}action_type`;
fields[fields.length] = `${yellowprefix}action_name`;
fields[fields.length] = `${yellowprefix}action_description`;
fields[fields.length] = `${yellowprefix}onlymode`;
}
getSectionIDs("repeating_abilitiesred", function(red) {
for ( var i=0; i < red.length; i++ ) {
var redprefix = "repeating_abilitiesred_" + red[i] + "_";
fields[fields.length] = `${redprefix}actionicona`;
fields[fields.length] = `${redprefix}actioniconb`;
fields[fields.length] = `${redprefix}actioniconh`;
fields[fields.length] = `${redprefix}actionicono`;
fields[fields.length] = `${redprefix}actionicond`;
fields[fields.length] = `${redprefix}actioniconr`;
fields[fields.length] = `${redprefix}action_type`;
fields[fields.length] = `${redprefix}action_name`;
fields[fields.length] = `${redprefix}action_description`;
fields[fields.length] = `${redprefix}onlymode`;
}
getSectionIDs("repeating_abilitiesout", function(out) {
for ( var i=0; i < out.length; i++ ) {
var outprefix = "repeating_abilitiesout_" + out[i] + "_";
fields[fields.length] = `${outprefix}actionicona`;
fields[fields.length] = `${outprefix}actioniconb`;
fields[fields.length] = `${outprefix}actioniconh`;
fields[fields.length] = `${outprefix}actionicono`;
fields[fields.length] = `${outprefix}actionicond`;
fields[fields.length] = `${outprefix}actioniconr`;
fields[fields.length] = `${outprefix}action_type`;
fields[fields.length] = `${outprefix}action_name`;
fields[fields.length] = `${outprefix}action_description`;
fields[fields.length] = `${outprefix}onlymode`;
}
getAttrs(fields, function(a) {
var snapshot = {};
snapshot.status = {};
snapshot.status.green = a.hero_status_die_green;
snapshot.status.yellow = a.hero_status_die_yellow;
snapshot.status.red = a.hero_status_die_red;
snapshot.powers = {};
for ( var i=0; i < p.length; i++ ) {
var dieid = "repeating_heropowers_" + p[i] + "_die";
var nameid = "repeating_heropowers_" + p[i] + "_name";
snapshot.powers[a[nameid]] = a[dieid];
}
snapshot.qualities = {};
for ( var i=0; i < q.length; i++ ) {
var dieid = "repeating_heroqualities_" + q[i] + "_die";
var nameid = "repeating_heroqualities_" + q[i] + "_name";
snapshot.qualities[a[nameid]] = a[dieid];
}
snapshot.abilities = {};
snapshot.abilities.green = [];
snapshot.abilities.yellow = [];
snapshot.abilities.red = [];
snapshot.abilities.out = [];
log(green); log(a);
for ( var i=0; i < green.length; i++ ) {
var greenprefix = "repeating_abilitiesgreen_" + green[i] + "_";
if( a[`${greenprefix}onlymode`] === "1" ) {
var capture = {};
capture["onlymode"] = a[`${greenprefix}onlymode`];
capture["actionicona"] = a[`${greenprefix}actionicona`];
capture["actioniconb"] = a[`${greenprefix}actioniconb`];
capture["actioniconh"] = a[`${greenprefix}actioniconh`];
capture["actionicono"] = a[`${greenprefix}actionicono`];
capture["actionicond"] = a[`${greenprefix}actionicond`];
capture["actioniconr"] = a[`${greenprefix}actioniconr`];
capture["action_type"] = a[`${greenprefix}action_type`];
capture["action_name"] = a[`${greenprefix}action_name`];
capture["action_description"] = a[`${greenprefix}action_description`];
snapshot.abilities.green[snapshot.abilities.green.length] = capture;
}
}
for ( var i=0; i < yellow.length; i++ ) {
var yellowprefix = "repeating_abilitiesyellow_" + yellow[i] + "_";
if( a[`${yellowprefix}onlymode`] === "1" ) {
var capture = {};
capture["onlymode"] = a[`${yellowprefix}onlymode`];
capture["actionicona"] = a[`${yellowprefix}actionicona`];
capture["actioniconb"] = a[`${yellowprefix}actioniconb`];
capture["actioniconh"] = a[`${yellowprefix}actioniconh`];
capture["actionicono"] = a[`${yellowprefix}actionicono`];
capture["actionicond"] = a[`${yellowprefix}actionicond`];
capture["actioniconr"] = a[`${yellowprefix}actioniconr`];
capture["action_type"] = a[`${yellowprefix}action_type`];
capture["action_name"] = a[`${yellowprefix}action_name`];
capture["action_description"] = a[`${yellowprefix}action_description`];
snapshot.abilities.yellow[snapshot.abilities.yellow.length] = capture;
}
}
for ( var i=0; i < red.length; i++ ) {
var redprefix = "repeating_abilitiesred_" + red[i] + "_";
if( a[`${redprefix}onlymode`] === "1" ) {
var capture = {};
capture["onlymode"] = a[`${redprefix}onlymode`];
capture["actionicona"] = a[`${redprefix}actionicona`];
capture["actioniconb"] = a[`${redprefix}actioniconb`];
capture["actioniconh"] = a[`${redprefix}actioniconh`];
capture["actionicono"] = a[`${redprefix}actionicono`];
capture["actionicond"] = a[`${redprefix}actionicond`];
capture["actioniconr"] = a[`${redprefix}actioniconr`];
capture["action_type"] = a[`${redprefix}action_type`];
capture["action_name"] = a[`${redprefix}action_name`];
capture["action_description"] = a[`${redprefix}action_description`];
snapshot.abilities.red[snapshot.abilities.red.length] = capture;
}
}
for ( var i=0; i < out.length; i++ ) {
var outprefix = "repeating_abilitiesout_" + out[i] + "_";
if( a[`${outprefix}onlymode`] === "1" ) {
var capture = {};
capture["onlymode"] = a[`${outprefix}onlymode`];
capture["actionicona"] = a[`${outprefix}actionicona`];
capture["actioniconb"] = a[`${outprefix}actioniconb`];
capture["actioniconh"] = a[`${outprefix}actioniconh`];
capture["actionicono"] = a[`${outprefix}actionicono`];
capture["actionicond"] = a[`${outprefix}actionicond`];
capture["actioniconr"] = a[`${outprefix}actioniconr`];
capture["action_type"] = a[`${outprefix}action_type`];
capture["action_name"] = a[`${outprefix}action_name`];
capture["action_description"] = a[`${outprefix}action_description`];
snapshot.abilities.out[snapshot.abilities.out.length] = capture;
}
}
// Now save all that data
log(snapshot);
var ss = JSON.stringify(snapshot);
var sa = {};
sa.current_mode_content = ss;
if ( typeof a.current_mode_id !== "undefined" && a.current_mode_id !== "" ) {
sa[a.current_mode_id] = ss;
}
setAttrs(sa);
log("stringified");
log(sa);
});
});
});
});
});
});
});
});
on("clicked:addmode", function() {
getAttrs(["current_mode_id", "current_mode_content", "addmode_name"], function(a) {
var id = generateActuallyUniqueRowID();
var prefix = `repeating_modes_${id}_`;
var cmid = a.current_mode_id;
var cmc = a.current_mode_content;
var nmcid = `${prefix}content`;
var nmnid = `${prefix}name`;
var nmaid = `${prefix}active`;
var newcmid = nmcid;
var sa = {};
sa.current_mode_id = newcmid;
sa[nmcid] = cmc; // store current mode content in mode's content field
sa[nmnid] = a.addmode_name;
sa.addmode_name = "";
sa[nmaid] = "1"; // New Mode Activated
if ( typeof cmid !== "undefined" && cmid !== "" ) {
// Then we also need to mark it as not-active
var cmprefix = cmid.slice(0,-7); // Strips off the 'content'
var cmaid = `${cmprefix}active`;
sa[cmaid] = "0";
// we may also need to deactivate specially marked abilities
// here's a stub for when we're doing that part! ZOD ZOD ZOD
var load = [];
// First, suspend current mode identification
setAttrs({ "current_mode_id": "" },function() {
// now that we no longer have an established mode active it's safe to scan for and remove abilities that should be removed
getSectionIDs("repeating_abilitiesgreen", function(green) {
for ( var i=0; i < green.length; i++ ) {
var qid = "repeating_abilitiesgreen_" + green[i] + "_onlymode";
load[load.length] = qid;
}
getSectionIDs("repeating_abilitiesyellow", function(yellow) {
for ( var i=0; i < yellow.length; i++ ) {
var qid = "repeating_abilitiesyellow_" + yellow[i] + "_onlymode";
load[load.length] = qid;
}
getSectionIDs("repeating_abilitiesred", function(red) {
for ( var i=0; i < red.length; i++ ) {
var qid = "repeating_abilitiesred_" + red[i] + "_onlymode";
load[load.length] = qid;
}
getSectionIDs("repeating_abilitiesout", function(out) {
for ( var i=0; i < out.length; i++ ) {
var qid = "repeating_abilitiesout_" + out[i] + "_onlymode";
load[load.length] = qid;
}
log("here's what's loaded;")
log(load);
getAttrs(load,function(ab) {
for ( var i=0; i < load.length; i++ ) {
if ( ab[load[i]] === "1" ) {
log(load[i]);
// then it should be removed when going to a new mode
var rowid = load[i].slice(0,-9); // removes the _onlymode part, leaving us with the row id
log(`must remove ${rowid}`);
removeRepeatingRow(rowid);
}
}
// now that we've done the synchronous removals, we can set attributes and thereby activate the new mode
log(sa);
setAttrs(sa);
});
});
});
});
});
});
} else {
log(sa);
setAttrs(sa);
}
});
});
on("clicked:repeating_modes:activate", function(e) {
// figure out what the new mode is
var newprefix = (e.sourceAttribute).slice(0,-8); // strips off "activate"
var newmid = `${newprefix}content`;
getAttrs(["current_mode_id", "current_mode_content", newmid, "hero_status_die_green", "hero_status_die_yellow", "hero_status_die_red"], function(a) {
var newcontent = a[newmid];
var newdata = JSON.parse(newcontent);
var newpowers = newdata.powers;
var newqualities = newdata.qualities;
var newstatus = newdata.status;
log(newdata);
var newabilities = newdata.abilities;
log("switch to this mode's data...");
log(newdata);
var changes = {};
var changed = false;
var removes = [];
var removed = false;
var load = [];
// To figure out what to change and what to create anew,
// we must load the current state of all data in P&Q.
// We will not trust stored JSON of prior state as we do not trust Roll20 about anything if we can avoid it.
getSectionIDs("repeating_heropowers", function(p) {
for ( var i=0; i < p.length; i++ ) {
var did = "repeating_heropowers_" + p[i] + "_die";
var nid = "repeating_heropowers_" + p[i] + "_name";
load[load.length] = did;
load[load.length] = nid;
}
getSectionIDs("repeating_heroqualities", function(q) {
for ( var i=0; i < q.length; i++ ) {
var did = "repeating_heroqualities_" + q[i] + "_die";
var nid = "repeating_heroqualities_" + q[i] + "_name";
load[load.length] = did;
load[load.length] = nid;
}
getSectionIDs("repeating_abilitiesgreen", function(green) {
for ( var i=0; i < green.length; i++ ) {
var qid = "repeating_abilitiesgreen_" + green[i] + "_onlymode";
load[load.length] = qid;
}
getSectionIDs("repeating_abilitiesyellow", function(yellow) {
for ( var i=0; i < yellow.length; i++ ) {
var qid = "repeating_abilitiesyellow_" + yellow[i] + "_onlymode";
load[load.length] = qid;
}
getSectionIDs("repeating_abilitiesred", function(red) {
for ( var i=0; i < red.length; i++ ) {
var qid = "repeating_abilitiesred_" + red[i] + "_onlymode";
load[load.length] = qid;
}
getSectionIDs("repeating_abilitiesout", function(out) {
for ( var i=0; i < out.length; i++ ) {
var qid = "repeating_abilitiesout_" + out[i] + "_onlymode";
load[load.length] = qid;
}
getAttrs(load,function(la) {
var cpowerdies = {}; var cpowerids = {};
var cqualitydies = {}; var cqualityids = {};
for ( var i=0; i < p.length; i++ ) {
var did = "repeating_heropowers_" + p[i] + "_die";
var nid = "repeating_heropowers_" + p[i] + "_name";
cpowerdies[la[nid]] = la[did];
cpowerids[la[nid]] = p[i];
}
for ( var i=0; i < q.length; i++ ) {
var did = "repeating_heroqualities_" + q[i] + "_die";
var nid = "repeating_heroqualities_" + q[i] + "_name";
cqualitydies[la[nid]] = la[did];
cqualityids[la[nid]] = q[i];
}
log(cpowerdies);
log(cpowerids);
log(cqualitydies);
log(cqualityids);
// do any powers or qualities need to be removed?
for (var power in cpowerids) {
if ( ! newpowers.hasOwnProperty(power) ) {
// The $newpowers object does not have the currently
// existing power $power on it, so $power has to go
removed = true;
removes[removes.length] = `repeating_heropowers_${cpowerids[power]}`;
}
}
for (var quality in cqualityids) {
if ( ! newqualities.hasOwnProperty(quality) ) {
// The $newqualities object does not have the currently
// existing quality $quality on it, so $quality has to go
removed = true;
removes[removes.length] = `repeating_heroqualities_${cqualityids[quality]}`;
}
}
// how about if any abilities need to be removed because they only belong with the prior mode?
for ( var i=0; i < green.length; i++ ) {
var qid = "repeating_abilitiesgreen_" + green[i] + "_onlymode";
if ( la[qid] === "1" ) {
// then its row should be removed
removed = true;
removes[removes.length] = `repeating_abilitiesgreen_${green[i]}`;
}
}
for ( var i=0; i < yellow.length; i++ ) {
var qid = "repeating_abilitiesyellow_" + yellow[i] + "_onlymode";
if ( la[qid] === "1" ) {
// then its row should be removed
removed = true;
removes[removes.length] = `repeating_abilitiesyellow_${yellow[i]}`;
}
}
for ( var i=0; i < red.length; i++ ) {
var qid = "repeating_abilitiesred_" + red[i] + "_onlymode";
if ( la[qid] === "1" ) {
// then its row should be removed
removed = true;
removes[removes.length] = `repeating_abilitiesred_${red[i]}`;
}
}
for ( var i=0; i < out.length; i++ ) {
var qid = "repeating_abilitiesout_" + out[i] + "_onlymode";
if ( la[qid] === "1" ) {
// then its row should be removed
removed = true;
removes[removes.length] = `repeating_abilitiesout_${out[i]}`;
}
}
log("Removes"); log(removes);
// check to see what needs to be created and what
// can merely have its die value updated
for (var power in newpowers) {
if ( cpowerids.hasOwnProperty(power) ) {
// Then a power by the same name already exists
// so we can update its die
var dieid = "repeating_heropowers_" + cpowerids[power] + "_die";
changed = true;
changes[dieid] = newpowers[power];
} else {
// Then a power by that name does not exist, and we must
// create it anew.
var newid = generateActuallyUniqueRowID();
var dieid = "repeating_heropowers_" + newid + "_die";
var nameid = "repeating_heropowers_" + newid + "_name";
changed = true;
changes[nameid] = power;
changes[dieid] = newpowers[power];
}
}
for (var quality in newqualities) {
if ( cqualityids.hasOwnProperty(quality) ) {
// Then a quality by the same name already exists
// so we can update its die
var dieid = "repeating_heroqualities_" + cqualityids[quality] + "_die";
changed = true;
changes[dieid] = newqualities[quality];
} else {
// Then a quality by that name does not exist, and we must
// create it anew.
var newid = generateActuallyUniqueRowID();
var dieid = "repeating_heroqualities_" + newid + "_die";
var nameid = "repeating_heroqualities_" + newid + "_name";
changed = true;
changes[nameid] = quality;
changes[dieid] = newqualities[quality];
}
}
// If there are any newabilities AT ALL, they are meant to be created.
log(959);
if ( typeof newabilities !== "undefined") {
if ( typeof newabilities.green !== "undefined") {
log(newabilities);
log(newabilities.green);
for (var i = 0; i < newabilities.green.length; i++) {
var newid = generateActuallyUniqueRowID();
changed = true;
for (var f in newabilities.green[i]) {
var fname = "repeating_abilitiesgreen_" + newid + "_" + f;
changes[fname] = newabilities.green[i][f];
}
}
}
log(971);
if ( typeof newabilities.yellow !== "undefined") {
for (var i = 0; i < newabilities.yellow.length; i++) {
var newid = generateActuallyUniqueRowID();
changed = true;
for (var f in newabilities.yellow[i]) {
var fname = "repeating_abilitiesyellow_" + newid + "_" + f;
changes[fname] = newabilities.yellow[i][f];
}
}
}
log(983);
if ( typeof newabilities.red !== "undefined") {
for (var i = 0; i < newabilities.red.length; i++) {
var newid = generateActuallyUniqueRowID();
changed = true;
for (var f in newabilities.red[i]) {
var fname = "repeating_abilitiesred_" + newid + "_" + f;
changes[fname] = newabilities.red[i][f];
}
}
}
log(995);
if ( typeof newabilities.out !== "undefined") {
for (var i = 0; i < newabilities.out.length; i++) {
var newid = generateActuallyUniqueRowID();
changed = true;
for (var f in newabilities.out[i]) {
var fname = "repeating_abilitiesout_" + newid + "_" + f;
changes[fname] = newabilities.out[i][f];
}
}
}
}
log(1007);
if ( a.hero_status_die_green !== newstatus.green ) {
changes.hero_status_die_green = newstatus.green;
changed = true;
}
if ( a.hero_status_die_yellow !== newstatus.yellow ) {
changes.hero_status_die_yellow = newstatus.yellow;
changed = true;
}
if ( a.hero_status_die_red !== newstatus.red ) {
changes.hero_status_die_red = newstatus.red;
changed = true;
}
log("Changes"); log(changes);
if ( changed || removed ) {
// empty the current mode setting (we don't want anything we do getting saved by other change-handlers to the mode we are exiting), and set that before proceeding
setAttrs({ "current_mode_id": "" }, function() {
log("currently no active mode, on purpose!");
// ... but ultimately...
if ( typeof a.current_mode_id !== "undefined" && a.current_mode_id !== "" ) {
var prevprefix = (a.current_mode_id).slice(0,-7); // Strips off the 'content'
changes[`${prevprefix}active`] = "0";
}
changes[`${newprefix}active`] = "1";
log(changes);
// removeRepeatingRow is synchronous so we want to do it
// first while the current mode is deliberately empty,
// to prevent wild cascading off the changes
if ( removed ) {
for(var i = 0; i < removes.length; i++) {
removeRepeatingRow(removes[i]);
}
}
// Now that all removals are processed, we're safe to
// fire off the changes. Again, still while the current mode
// is empty, to prevent cascades.
setAttrs(changes, function() {
// And finally, when we're certain all else is done,
// we can change the current mode id
var sa = { "current_mode_id": newmid };
setAttrs(sa);
});
});
} else {
log("no changes needed, exiting");
var sa = { "current_mode_id": newmid };
var prevprefix = (a.current_mode_id).slice(0,-7); // Strips off the 'content'
if ( prevprefix !== "" ) {
sa[`${prevprefix}active`] = "0";
}
sa[`${newprefix}active`] = "1";
log(sa);
setAttrs(sa);
}
});
});
});
});
});
});
});
});
});
on("clicked:repeating_modes:delete", function(e) {
// figure out what the new mode is
var newprefix = (e.sourceAttribute).slice(0,-7); // strips off "_delete"
var actid = `${newprefix}_active`;
getAttrs([actid], function(a) {
if (typeof a[actid] !== "undefined" && a[actid] === "0") {
removeRepeatingRow(newprefix);
}
});
});
on("clicked:minion_create", function() {
log("create minion");
var load = [
"minion_name",
"minion_die",
"minionactionicona",
"minionactioniconb",
"minionactioniconh",
"minionactionicono",
"minionactionicond",
"minionactioniconr",
"minion_ability"
];
getAttrs(load, function(a) {
var minion = {
"minion_name": "",
"minion_ability": ""
};
var newid = generateActuallyUniqueRowID();
var prefix = "repeating_minions_" + newid + "_";
a.minion_ability = a.minion_ability.trim();
if ( a.minion_name == "" ) {
a.minion_name = "Minion";
}
for(var i = 0; i < load.length; i++) {
var key = prefix + load[i];
if ( typeof a[load[i]] !== "undefined") { minion[key] = a[load[i]]; }
}
setAttrs(minion); log(minion);
// But now we also look at loading the minion ability into the abilities library
if ( a.minion_ability !== "" ) {
getSectionIDs("repeating_minionabilitylibrary", function(lib) {
var libf = [];
for ( var i=0; i < lib.length; i++ ) {
libf[i] = "repeating_minionabilitylibrary_" + lib[i] + "_ability";
}
getAttrs(libf, function(library) {
var matched = false;
for ( var i=0; i < libf.length; i++ ) {
var ability = library[libf[i]];
if ( ability === a.minion_ability ) {
matched = true; break;
}
}
log(matched);
if ( ! matched ) {
log("proceeding with storing ability")
// then we should store it
var libid = generateActuallyUniqueRowID();
var libaid = "repeating_minionabilitylibrary_" + libid + "_ability";
var sa = {};
sa[libaid] = a.minion_ability;
setAttrs(sa);
}
});
});
}
});
});
on("clicked:repeating_minionabilitylibrary:delete", function(e) {
var rowid = (e.sourceAttribute).slice(0,-7); // Strips off the '_delete'
removeRepeatingRow(rowid);
});
on("clicked:repeating_minionabilitylibrary:apply", function(e) {
var rowid = (e.sourceAttribute).slice(0,-5); // Strips off the 'apply'
var fid = `${rowid}ability`;
getAttrs(["minion_ability", fid],function(a) {
var s = {};
s["minion_ability"] = ( a.minion_ability + " " + a[fid] ).trim();
setAttrs(s);
});
});
const minionabilitiesdata = [
"Autonomous: The minion can take any of the basic actions, not just one. (requires +1 or higher)",
"Burrowing: The minion can tunnel through the earth. (requires +1 or higher)",
"Floating: The minion can fly and maneuver in the air. (requires +1 or higher)",
"Pack: The minion adds +1 to its Attack for each other pack minion attacking the same target this round. (requires +2 or higher)",
"Explosive: When the minion is destroyed, also remove a bonus or penalty of your choice. (requires +2 or higher)",
"Reinforced: The minion adds +1 to its roll to save. (requires +2 or higher)",
"Harsh: When Hindering, the target also takes damage equal to that penalty. (requires +3 or higher)",
"Stealth: On a successful minion save, do not reduce this minions die size. (requires +3 or higher)",
"Swift: The minion rolls twice for its action and chooses the higher die. (requires +3 or higher)",
"Champion: When Boosting, may apply the bonus to all actions by its creator and their minions until your next turn. (requires +4 or higher)",
"Hive-Mind: While this minion is active, all your other minions can take the same action as it does. (requires +4 or higher)",
"Turret: When Attacking, the minion may split its die into two dice, each one size smaller than its die, and either Attack one target with both, or two targets. (requires +4 or higher)"
];
on("clicked:add_minionmaker_list", function() {
var s = {
"add_minionmaker_list": "1"
};
for(var i = 0; i < minionabilitiesdata.length; i++) {
var id = generateActuallyUniqueRowID();
var fid = "repeating_minionabilitylibrary_" + id + "_ability";
s[fid] = minionabilitiesdata[i];
}
setAttrs(s);
});
on("clicked:repeating_minions:upgrade", function(e) {
var prefix = (e.sourceAttribute).slice(0,-7); // Strips off the 'upgrade'
var id = `${prefix}minion_die`;
log(prefix);
getAttrs([id], function(a) {
log(a);
var value = a[id];
if ( typeof value !== "undefined" && Number(value) > 0 && Number(value) < 12 ) {
value = Number(value) + 2;
var s = {};
s[id] = value;
setAttrs(s);
} else {
log("will not upgrade");
log(Number(value));
}
});
});
on("clicked:repeating_minions:downgrade", function(e) {
var prefix = (e.sourceAttribute).slice(0,-9); // Strips off the 'downgrade'
var id = `${prefix}minion_die`;
log(prefix);
getAttrs([id], function(a) {
log(a);
var value = a[id];
if ( typeof value !== "undefined" && Number(value) > 4 ) {
value = Number(value) - 2;
var s = {};
s[id] = value;
setAttrs(s);
} else {
log("will not downgrade");
log(Number(value));
}
});
});
on("clicked:repeating_minions:dismiss", function(e) {
var rowid = (e.sourceAttribute).slice(0,-8); // Strips off the '_dismiss'
log(`remove ${rowid}`);
removeRepeatingRow(rowid);
});
on("clicked:repeating_minions:rolldie", function(e) {
log(e);
var minionid = (e.sourceAttribute).slice(0,-8); // strips off _rolldie
var dieid = `${minionid}_minion_die`;
var nameid = `${minionid}_minion_name`;
var load = [ dieid, nameid ];
log(load);
getAttrs(load, function(a) {
var die = a[dieid];
var tf = a[nameid];
log(a);
var result = rollD(die);
var rtext = `&{template:simple} {{name=@{character_name}}} {{die=${die}}} {{diename=${tf}}} {{dieresult=${result.result}}} {{color=blue}}` + mapResult(result.result,"dieresult");
startRoll(rtext, function(roll) {
finishRoll( roll.rollId );
});
});
});
on("clicked:rollminions", function(e) {
var grouping = e.htmlAttributes.value;
getSectionIDs("repeating_minions", function(mids) {
var load = [];
for(var i=0; i < mids.length ; i++) {
load[load.length] = `repeating_minions_${mids[i]}_minion_die`;
load[load.length] = `repeating_minions_${mids[i]}_minion_name`;
if ( grouping !== "all" ) {
load[load.length] = `repeating_minions_${mids[i]}_minionactionicon${grouping}`;
}
}
getAttrs(load, function(a) {
var count = 0;
var tally = 0;
var rtext = "&{template:minionroll} {{name=@{character_name}}}";
for(var i=0; i < mids.length ; i++) {
var die = `repeating_minions_${mids[i]}_minion_die`;
var name = `repeating_minions_${mids[i]}_minion_name`;
if ( grouping !== "all" ) {
var groupflag = `repeating_minions_${mids[i]}_minionactionicon${grouping}`;
if ( typeof a[groupflag] !== "undefined" && a[groupflag] !== "1" ) {
continue; // skip stuff that isn't part of the chosen action type grouping
}
}
var result = rollD(a[die]);
count = count + 1;
rtext = rtext + ` {{die${count}=${a[die]}}} {{diename${count}=${a[name]}}} {{dieresult${count}=${result.result}}} ` + mapResult(result.result,`dieresult${count}`);
tally = tally + result.result;
}
rtext = rtext + ` {{tally=${tally}}} {{color=blue}}`;
log(rtext);
startRoll(rtext, function(roll) {
finishRoll( roll.rollId );
});
});
});
});
on("change:quickadd_powers change:quickadd_qualities", function(e) {
log(e);
var addthis = e.newValue;
var whichtype = e.sourceAttribute;
if ( typeof addthis !== "undefined" && addthis !== "" ) {
var s = {};
var prefix = "repeating_heropowers_";
if ( whichtype === "quickadd_qualities" ) {
prefix = "repeating_heroqualities_";
}
var name = prefix + generateActuallyUniqueRowID() + "_name";
s[name] = addthis;
s[whichtype] = "";
setAttrs(s);
}
});
const personalitydice = {
"Alluring": { "hero_status_die_green": "6", "hero_status_die_yellow": "8", "hero_status_die_red": "10" },
"Analytical": { "hero_status_die_green": "10", "hero_status_die_yellow": "8", "hero_status_die_red": "6" },
"Apathetic": { "hero_status_die_green": "6", "hero_status_die_yellow": "8", "hero_status_die_red": "10" },
"Arrogant": { "hero_status_die_green": "10", "hero_status_die_yellow": "8", "hero_status_die_red": "6" },
"Cheerful": { "hero_status_die_green": "10", "hero_status_die_yellow": "8", "hero_status_die_red": "6" },
"Decisive": { "hero_status_die_green": "8", "hero_status_die_yellow": "8", "hero_status_die_red": "8" },
"Distant": { "hero_status_die_green": "10", "hero_status_die_yellow": "8", "hero_status_die_red": "6" },
"Fast Talking": { "hero_status_die_green": "6", "hero_status_die_yellow": "8", "hero_status_die_red": "10" },
"Impulsive": { "hero_status_die_green": "6", "hero_status_die_yellow": "6", "hero_status_die_red": "8" },
"Inquisitive": { "hero_status_die_green": "6", "hero_status_die_yellow": "8", "hero_status_die_red": "10" },
"Jaded": { "hero_status_die_green": "10", "hero_status_die_yellow": "8", "hero_status_die_red": "6" },
"Jovial": { "hero_status_die_green": "6", "hero_status_die_yellow": "8", "hero_status_die_red": "10" },
"Lone Wolf": { "hero_status_die_green": "8", "hero_status_die_yellow": "8", "hero_status_die_red": "8" },
"Mischievous": { "hero_status_die_green": "6", "hero_status_die_yellow": "8", "hero_status_die_red": "8" },
"Naive": { "hero_status_die_green": "6", "hero_status_die_yellow": "6", "hero_status_die_red": "12" },
"Natural Leader": { "hero_status_die_green": "6", "hero_status_die_yellow": "8", "hero_status_die_red": "10" },
"Nurturing": { "hero_status_die_green": "6", "hero_status_die_yellow": "6", "hero_status_die_red": "12" },
"Sarcastic": { "hero_status_die_green": "8", "hero_status_die_yellow": "8", "hero_status_die_red": "8" },
"Stalwart": { "hero_status_die_green": "8", "hero_status_die_yellow": "8", "hero_status_die_red": "8" },
"Stoic": { "hero_status_die_green": "6", "hero_status_die_yellow": "8", "hero_status_die_red": "10" }
};
on("change:quickadd_status", function(e) {
log(e);
var addthis = e.newValue;
var whichtype = e.sourceAttribute;
if ( typeof addthis !== "undefined" && addthis !== "" ) {
var s = personalitydice[addthis];
s[whichtype] = "";
setAttrs(s);
}
});
const vstatuses = {
"Bruiser": [ ["Green",6], ["Yellow",8], ["Red",10] ],
"Domain": [ ["3+ environment threats and challenges",10], ["1-2 environment threats and challenges",8], ["0 environment threats and challenges",6] ],
"Formidable": [ ["Any Penalties and No Bonuses",4], ["Some Penalties and Some Bonuses",8], ["No Penalties",12] ],
"Fragile": [ ["Green",10], ["Yellow",8], ["Red",6] ],
"Guerrilla": [ ["4+ engaged opponents",10], ["2-3 engaged opponents",8], ["0-1 engaged opponents",6] ],
"Indomitable": [ ["Always",8] ],
"Inhibitor": [ ["3+ heroes with at least one penalty",10], ["1-2 heroes with at least one penalty",8], ["0 heroes with at least one penalty",6] ],
"Inventor": [ ["4+ Inventions (mods)",12], ["2-3 Inventions (mods)",10], ["1 Invention (mods)",8], ["0 Inventions (mods)",6] ],
"Legion": [ ["9+ minions",4], ["5-8 minions",6], ["3-4 minions",8], ["1-2 minions",10], ["0 minions",12], ],
"Loner": [ ["0 other villains",10], ["1-2 other villains",8], ["3+ other villains",6] ],
"Overlord": [ ["9+ minions",12], ["5-8 minions",10], ["3-4 minions",8], ["1-2 minions",6], ["0 minions",4], ],
"Predator": [ ["0-1 engaged opponents",10], ["2-3 engaged opponents",8], ["4+ engaged opponents",6] ],
"Squad": [ ["0 other villains",6], ["1-2 other villains",8], ["3+ other villains",10] ],
"Titan": [ ["Challenge unmarked",12], ["Vulnerability exposed",10], ["Weakness exploited",8] ]
};
on("change:quickadd_villainstatus", function(e) {
log(e);
var addthis = vstatuses[e.newValue];
if ( typeof addthis !== "undefined" ) {
var s = {};
var prefix = "repeating_villainstatus_";
for(var i = 0; i < addthis.length; i++ ) {
var rowid = generateActuallyUniqueRowID();
var nameid = prefix + rowid + "_name";
var dieid = prefix + rowid + "_die";
s[nameid] = addthis[i][0];
s[dieid] = addthis[i][1];
}
s.quickadd_villainstatus = "";
setAttrs(s);
}
});
const absubcats = [ "accident", "alien", "alluring", "analytical", "apathetic", "armored", "arrogant", "artificialbeing", "athleticpowers", "blaster", "cheerful", "closequarterscombat", "cosmos", "cursed", "decisive", "distant", "divided", "elementalenergypowers", "elementalmanipulator", "esoteric", "experimentation", "expertise", "extradimensional", "fasttalking", "flyer", "form-changer", "gadgeteer", "genetic", "genius", "hallmarkpowers", "higherpower", "ideals", "identity", "impulsive", "informationqualities", "inquisitive", "intellectualpowers", "jaded", "jovial", "lonewolf", "marksman", "materialspowers", "mentalqualities", "minion-maker", "mischievous", "mobilitypowers", "modular", "mystical", "naive", "naturalleader", "nature", "nurturing", "physicalpowerhouse", "physicalqualities", "poweredsuit", "psychic", "psychicpowers", "radiation", "realityshaper", "relic", "responsibility", "robotcyborg", "sarcastic", "selfcontrolpowers", "shadow", "socialqualities", "sorcerer", "speedster", "stalwart", "stoic", "supernatural", "technologicalpowers", "techupgrades", "themultiverse", "training", "transporter", "unknown", "wildcard", "adaptive", "ancient", "bully", "creator", "dampening", "disruptive", "focused", "generalist", "leech", "mastermind", "ninja", "overpowered", "prideful", "relentless", "skilled", "specialized", "tactician", "underpowered", "bruiser", "domain", "formidable", "fragile", "guerrilla", "indomitable", "inhibitor", "inventor", "legion", "loner", "overlord", "predator", "squad", "titan", "mooksquad", "hardierminions", "groupfighter", "villainousvehicle", "defenseshield", "calmingaura", "powerdampeningfield", "brainwashingzone", "annihilation", "behindthecurtain", "conquest", "enforcedorder", "madscience", "mercenary", "mysticism", "profitability", "superiority", "totalchaos", "theunfathomable" ];
const ablib = {
"powersource_accident1": { "color": "green", "attributes": { "action_type": "I", "action_name": "Immunity", "action_description": "You do not take damage from [energy/element].", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_accident2": { "color": "green", "attributes": { "action_type": "R", "action_name": "Ambush Awareness", "action_description": "If you havent yet acted in an action scene, you may Defend against an Attack by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"powersource_accident3": { "color": "green", "attributes": { "action_type": "R", "action_name": "Change in Circumstance", "action_description": "When you change personal zones, you may Boost by rolling your single [power] die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_accident4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Area Alteration", "action_description": "[Boost or Hinder] any number of nearby targets using [power]. Use your Max die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_accident5": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Inflict", "action_description": "Attack using [power]. Hinder that same target using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_accident6": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Reflexive Burst", "action_description": "When your personal zone changes, Attack all close enemy targets by rolling your single [power] die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_alien1": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Alien Boost", "action_description": "Boost all nearby allies using [power]. Use your Max+Mid dice. Hinder yourself with your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_alien2": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Empower and Repair", "action_description": "Boost, Hinder, Defend, or Attack using [power]. You and all nearby heroes in the Yellow or Red zone Recover Health equal to your Min die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "1", "actioniconr": "1" } },
"powersource_alien3": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Halt", "action_description": "When you are Attacked at close range, Defend yourself by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"powersource_artificialbeing1": { "color": "green", "attributes": { "action_type": "I", "action_name": "Created Form", "action_description": "Reduce physical damage to yourself by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_artificialbeing2": { "color": "green", "attributes": { "action_type": "I", "action_name": "Intentionality", "action_description": "Whenever you roll a 1 on one or more dice, you may reroll those dice. You must accept the result of the reroll.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_artificialbeing3": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Multiple Assault", "action_description": "Attack using [power] against multiple targets, using your Min die against each.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_artificialbeing4": { "color": "yellow", "attributes": { "action_type": "I", "action_name": "Created Immunity", "action_description": "When you would take damage from [element/energy], you may Recover that amount of Health instead.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_artificialbeing5": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Recalculating...", "action_description": "After rolling during your turn, you may take 1 irreducible damage to reroll your entire dice pool.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_cosmos1": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Encourage", "action_description": "Attack using [power]. Boost all nearby heroes taking Attack or Overcome actions using your Min die until your next turn.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_cosmos2": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Mass Effect", "action_description": "Boost or Hinder using [power] and apply that mod to multiple close targets.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_cosmos3": { "color": "yellow", "attributes": { "action_type": "I", "action_name": "Cosmic Ray Absorption", "action_description": "If you would take damage from [element/energy you have a related power for], instead reduce that damage to 0 and Recover that amount of Health.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_cursed1": { "color": "green", "attributes": { "action_type": "I", "action_name": "Double Edged Luck", "action_description": "Whenever you roll a 1 on one or more dice, you may reroll those dice. You must accept the result of the reroll.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_cursed2": { "color": "green", "attributes": { "action_type": "I", "action_name": "Extremes", "action_description": "Whenever you roll a dies max value, treat that value as 1 higher. When you roll a 1 on a die, treat that die as if it had rolled a 0.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_cursed3": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Costly Strength", "action_description": "Boost all nearby allies using [power]. Use your Max+Mid dice. Hinder yourself with your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_cursed4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Cursed Resolve", "action_description": "Boost yourself using [power]. Then, either remove a penalty on yourself or Recover using your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_cursed5": { "color": "yellow", "attributes": { "action_type": "I", "action_name": "Attunement", "action_description": "When you would take damage from [element/energy], you may Recover that amount of Health instead.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_experimentation1": { "color": "green", "attributes": { "action_type": "I", "action_name": "Unflagging", "action_description": "At the start of your turn, remove a penalty on yourself.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_experimentation2": { "color": "green", "attributes": { "action_type": "I", "action_name": "Overpower", "action_description": "Whenever you are Boosted, increase that bonus by +1. Then, if that bonus is +5 or higher, take damage equal to that bonus and remove it.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_experimentation3": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Throw Minion", "action_description": "Attack a minion using [power] The result of the minions save Attacks another target of your choice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_experimentation4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Personal Upgrade", "action_description": "Boost yourself using [power]. Use your Max die. That bonus is persistent and exclusive.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_experimentation5": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Misdirection", "action_description": "When a nearby hero in the Yellow or Red zone would take damage, Defend against that damage by rolling your single [power] die, then redirect any remaining damage to a nearby minion of your choice.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"powersource_extradimensional1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Attune", "action_description": "Boost yourself using [power]. That bonus is persistent and exclusive. Damage dealt using that bonus is all [energy/element].", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_extradimensional2": { "color": "green", "attributes": { "action_type": "R", "action_name": "Extrasensory Awareness", "action_description": "When you would take damage that would change your zone, Defend against that damage by rolling your single [quality] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"powersource_extradimensional3": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Aura of Pain", "action_description": "Attack multiple targets using [power]. Then, take irreducible damage equal to the number of targets hit.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_extradimensional4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Bizarre Strike", "action_description": "Attack using [power]. Use your Max die. Hinder that target with your Mid die. Hinder yourself with your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_extradimensional5": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Absorb Essence", "action_description": "When you defeat a minion, roll that minions die and Boost yourself using that roll.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_genetic1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Rally", "action_description": "Attack using [quality]. Other nearby heroes in the Yellow or Red zone Recover equal to your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_genetic2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Growth", "action_description": "Boost yourself using [quality]. That bonus is persistent and exclusive.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_genetic3": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Area Assault", "action_description": "Attack multiple targets using [power], using your Min die against each.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_genetic4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Adaptive", "action_description": "Boost yourself using [power], then either remove a penalty on yourself or Recover using your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_genetic5": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Danger Sense", "action_description": "When damaged by an environment target or a surprise Attack, Defend by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"powersource_genius1": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Overwhelming Vision", "action_description": "Attack using [power]. Then, if the target of the Attack survived, also Attack that target with your Max die. Otherwise, Recover an amount of Health equal to your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_genius2": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Expanded Mind", "action_description": "Boost yourself using [power]. Use your Max die. That bonus is persistent and exclusive. Then Attack using your Min die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_genius3": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "A Plan For Everything", "action_description": "When you are attacked, first roll your single [power] die. Defend yourself with that roll. Then, Boost yourself using that roll.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"powersource_higherpower1": { "color": "green", "attributes": { "action_type": "I", "action_name": "Resilience", "action_description": "At the start of your turn, remove any -1 penalties on you.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_higherpower2": { "color": "green", "attributes": { "action_type": "R", "action_name": "Twist Reality", "action_description": "After rolling during your turn, you may take 1 irreducible damage to reroll your entire dice pool.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_higherpower3": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Dangerous Explosion", "action_description": "Attack multiple targets using [power]. Use your Mid die. Hinder all targets damaged by this ability with your Min die. Hinder yourself with your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_higherpower4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Embolden", "action_description": "Attack using [power], and Boost all nearby heroes taking [choose two basic actions] using your Min die until your next turn.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_higherpower5": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Resolve", "action_description": "Boost yourself using [power], then remove a penalty on yourself or Recover using your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_higherpower6": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Command Power", "action_description": "When you take damage from [elemental/energy], you may deal that much damage to another target.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_mystical1": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Modification Wave", "action_description": "Boost or Hinder using [power], and apply that mod to multiple nearby targets.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_mystical2": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Sever Link", "action_description": "Overcome an environmental challenge using [power]. Use your Max die. Either remove any penalty in the scene or Boost equal to your Mid die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"powersource_mystical3": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Mystic Redirection", "action_description": "When another hero in the Yellow or Red zone would take damage, you may redirect it to yourself and Defend against it by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"powersource_nature1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Natural Weapon", "action_description": "Attack using [power]. Use your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_nature2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Grasping Vines", "action_description": "Hinder using [power]. Use your Max die. You may split that penalty across multiple nearby targets.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_nature3": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Predators Eye", "action_description": "Attack using [power]. Use your Max+Min dice. Then gain a Boost using your Mid die. The target of the Attack gains a bonus of the same size.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_nature4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Call to the Wild", "action_description": "Gain a d8 minion. It takes its turn before yours, but goes away at the end of the scene. You may only have one such minion at a time.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_nature5": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Wild Strength", "action_description": "When you defeat a minion, roll that minions die and Boost yourself using that roll to create a bonus for your next action.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_poweredsuit1": { "color": "green", "attributes": { "action_type": "I", "action_name": "Damage Reduction", "action_description": "Reduce [physical or energy] damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_poweredsuit2": { "color": "green", "attributes": { "action_type": "I", "action_name": "Diagnostic Subroutine", "action_description": "Whenever your status changes due to a change in your current Health, you may remove a penalty on yourself.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_poweredsuit3": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Explosive Attack", "action_description": "Attack up to three different targets using [power]. Apply your Max die to one, your Mid die to another, and your Min die to the third. If you roll doubles, take a minor twist or take irreducible damage equal to that die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_poweredsuit4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Onboard Upgrade", "action_description": "Boost yourself using Power Suit. Use your Min+Mid dice. That bonus is persistent and exclusive.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_poweredsuit5": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Energy Converter", "action_description": "When you take damage from [element/energy], treat the amount of damage you take as a Boost action for yourself.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_radiation1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Dangerous Lash", "action_description": "Attack multiple targets using [power], applying your Min die to each. If you roll doubles, also attack an ally using your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_radiation2": { "color": "green", "attributes": { "action_type": "I", "action_name": "Charged Up", "action_description": "Whenever you roll a 1 on one or more dice, you may reroll those dice. You must accept the result of the reroll.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_radiation3": { "color": "green", "attributes": { "action_type": "R", "action_name": "Radioactive Aura", "action_description": "When a new target enters the scene close to you, you may Attack it by rolling your single [power] die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_radiation4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Wither", "action_description": "Attack using [power]. Hinder that target using your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_radiation5": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Radioactive Recharge", "action_description": "Boost yourself using [power]. Then, either remove a penalty on yourself or Recover using your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_radiation6": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Unstable Reaction", "action_description": "After rolling during your turn, you may take 1 irreducible damage to reroll your entire dice pool.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_relic1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Draw Power", "action_description": "Boost yourself using [power]. That bonus is persistent and exclusive.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_relic2": { "color": "green", "attributes": { "action_type": "I", "action_name": "Punishment", "action_description": "Whenever you Attack an enemy that has inflicted a penalty on you, treat that penalty as if it were a bonus for the purpose of that Attack.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_relic3": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Harvest Life Force", "action_description": "Attack using [power]. Use your Min die. Take damage equal to your Mid die, and one nearby ally Recovers Health equal to your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_relic4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Momentary Power", "action_description": "Boost yourself using [power]. Use your Max die. Hinder a nearby opponent with your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_relic5": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Relic Drain", "action_description": "Hinder using [power]. Also Recover Health equal to your Min die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_relic6": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Magical Shield", "action_description": "When another hero in the Yellow or Red zone would take damage, you may Defend them by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"powersource_supernatural1": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Area Healing", "action_description": "Boost an ally using [power]. You and nearby heroes in the Yellow and Red zones Recover Health equal to your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_supernatural2": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Mass Modification", "action_description": "Boost or Hinder using [power], and apply that mod to multiple close targets.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_supernatural3": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Personal Upgrade", "action_description": "Boost yourself using [power]. Use your Max die. That bonus is persistent and exclusive.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_supernatural4": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Reach through Veil", "action_description": "When a nearby ally would take damage, Defend that ally by rolling your single status die, and move them elsewhere in the same scene.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"powersource_techupgrades1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Organi-Hack", "action_description": "Attack a target using [power]. Hinder that target with your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_techupgrades2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Indiscriminate Fabrication", "action_description": "Boost using [power], assigning your Min, Mid, and Max dice to 3 different bonuses, one of which must be given to an enemy.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_techupgrades3": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Energy Burst", "action_description": "Attack multiple targets using [power], using your Min die against each.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_techupgrades4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Recharge", "action_description": "Boost yourself using [power]. Then, either remove a penalty on yourself or Recover using your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_techupgrades5": { "color": "yellow", "attributes": { "action_type": "I", "action_name": "Techno-Absorb", "action_description": "When you would take damage from [element/energy], you may Recover that amount of Health instead.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"powersource_techupgrades6": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Tactical Analysis", "action_description": "When Attacked, treat the amount of damage you take as a Boost action for yourself.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_themultiverse1": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Reality Scorned", "action_description": "Attack using [power]. If your target survived, Hinder them using your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_themultiverse2": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Power From Beyond", "action_description": "Boost yourself using [power]. Use your Max die. That bonus is persistent and exclusive. Then, Attack using your Min die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_themultiverse3": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Dread Pallor", "action_description": "Hinder multiple targets using [power]. Use your Mid die for one and your Min die for the rest.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_themultiverse4": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Respond In Kind", "action_description": "When you are hit with an Attack at close range, the attacker also takes damage equal to their effect die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_training1": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Flowing Fight", "action_description": "Attack using [power]. Use your Mid die to Attack one extra target for each bonus you have. Apply a different bonus to each Attack.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_training2": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Always Be Prepared", "action_description": "Boost yourself using [power]. That bonus is persistent and exclusive. Then, Attack using your Min die. You may use the bonus you just created on that Attack.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_training3": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Reactive Field", "action_description": "When you are attacked by a nearby enemy, the attacker also takes an equal amount of damage.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_unknown1": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Brainstorm", "action_description": "Attack using [power]. Hit one target using your Min die, another target with your Mid die, and Boost using your Max die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_unknown2": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Strange Enhancement", "action_description": "Boost all nearby allies using [power] using your Max+Mid dice. Hinder yourself with your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"powersource_unknown3": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Volatile Creations", "action_description": "When one of your bonuses, penalties, or other creation of your powers is destroyed, deal a target damage equal to the roll of your [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_armored1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Dual Offense", "action_description": "Attack using [power]. Attack a second target with your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_armored2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Living Bulwark", "action_description": "Attack using [power]. Defend another target with your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_armored3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Repair", "action_description": "Attack using [power]. Recover Health equal to your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"archetype_armored4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Unstoppable Charge", "action_description": "Attack using [power/quality]. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_armored5": { "color": "green", "attributes": { "action_type": "I", "action_name": "Armored", "action_description": "Reduce any physical or energy damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_armored6": { "color": "green", "attributes": { "action_type": "R", "action_name": "Deflect", "action_description": "When you would be dealt damage, you may deal damage to a nearby target equal to the amount reduced by your Armored ability.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_blaster1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Danger Zone", "action_description": "Attack multiple targets using [power]. Use your Min die against each.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_blaster2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Disabling Blast", "action_description": "Attack using [power]. Hinder using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_blaster3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Exploit Vulnerability", "action_description": "Attack using [power]. If you Attacked or Hindered that target in your previous turn, use your Max die in this Attack.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_blaster4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Precise Hit", "action_description": "Attack using [power]. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_blaster5": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Heedless Blast", "action_description": "Attack multiple targets using [power]. Use your Mid die against each target. Take irreducible damage equal to your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_blaster6": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Imbue with Element", "action_description": "Attack using [power]. Use your Max die. If you choose another hero to go next, Boost that hero using your Mid die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_blaster7": { "color": "yellow", "attributes": { "action_type": "I", "action_name": "Energy Immunity", "action_description": "If you would take damage from [element/energy you have a related power for], instead reduce that damage to 0 and Recover that amount of Health.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"archetype_closequarterscombatant1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Throw Minion", "action_description": "Attack a minion using [power/quality]. Whatever that minion rolls as defense Attacks another target of your choice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_closequarterscombatant2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Dual Strike", "action_description": "Attack one target using [power/quality]. Attack a second target using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_closequarterscombatant3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Precise Strike", "action_description": "Attack using [power/quality]. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_closequarterscombatant4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Offensive Strike", "action_description": "Attack using [power/quality]. Use your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_closequarterscombatant5": { "color": "green", "attributes": { "action_type": "A", "action_name": "Defensive Strike", "action_description": "Defend using [power/quality]. Attack using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_closequarterscombatant6": { "color": "green", "attributes": { "action_type": "A", "action_name": "Flexible Stance", "action_description": "Take any two basic actions using [power/quality], each using your Min die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_divided1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Possess Person", "action_description": "Attack using [a power gained from your archetype]. If you incapacitate the target and change forms, you may use your Min die as a bonus to your next action. Alternatively, you may possess a willing target for no bonus.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_divided2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Possess Object", "action_description": "Overcome using [a quality gained from your archetype]. On a success, merge with an item and then use your Min die to take a basic action.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"archetype_divided3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Transform", "action_description": "Change from your civilian form to your heroic form, or vice versa.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_divided4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Merge", "action_description": "If you have access to a willing compatible person to enable your transform, change from your civilian form to your heroic form, or vice versa. After you transformation, take a basic action using your Min die. If you have any penalties that separate you from that person, you cannot use this ability.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_divided5": { "color": "green", "attributes": { "action_type": "A", "action_name": "Device Transform", "action_description": "If you have access to your device, change from your civilian form to your heroic form, or vice versa. After your transformation, take a basic action using your Min die. if you have any penalties that separate you from your device or otherwise inhibit you having full access to your device, you cannot use this ability.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_divided6": { "color": "green", "attributes": { "action_type": "A/I", "action_name": "Uncontrolled Transform", "action_description": "The first time you take damage or change zones in a scene, you must change from your civilian form to your heroic form. You can also transform by taking an action and taking damage equal to a roll of your current status die. After an action scene, you change back to your civilian form.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_divided7": { "color": "green", "attributes": { "action_type": "I", "action_name": "Split Form", "action_description": "Choose two powers and two qualities that you always have access to in either form. You must divide up the remainder of your powers and qualities between your civilian and heroic forms, so they are only usable within those forms. You cannot use abilities related to a power or quality you dont have access to. In the next step, when you create a roleplaying quality, you will have access to that in either form.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_divided8": { "color": "green", "attributes": { "action_type": "I", "action_name": "Divided Psyche", "action_description": "While you are in your civilian form, use two qualities instead of a power and a quality. While in your heroic form, use two powers instead of a power and a quality. (Use your status in both cases.) You cannot use abilities related to a power or quality you dont have access to.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_elementalmanipulator1": { "color": "green", "attributes": { "action_type": "A", "action_name": "External Combustion", "action_description": "Attack up to two targets using [power]. Also take an amount of damage equal to your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_elementalmanipulator2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Backlash", "action_description": "Attack using [power]. Use your Max die. Take damage equal to your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_elementalmanipulator3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Energy Conversion", "action_description": "Defend using [power]. Use your Max die. Boost using your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_elementalmanipulator4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Focused Apparatus", "action_description": "Hinder using [power]. Attack using your Min die. If you are in the Red zone, you may apply the penalty to any number of nearby targets.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_elementalmanipulator5": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Live Dangerously", "action_description": "Attack multiple targets using [power]. Take damage equal to your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_elementalmanipulator6": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Damage Spike", "action_description": "Attack using [power]. Use your Max+Min dice. Take damage equal to your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_elementalmanipulator7": { "color": "yellow", "attributes": { "action_type": "I", "action_name": "Energy Alignment", "action_description": "If you would take damage from [element/energy you have a related power for], reduce that damage to 0 and Recover that amount of Health instead.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"archetype_elementalmanipulator8": { "color": "yellow", "attributes": { "action_type": "I", "action_name": "Energy Redirection", "action_description": "Whenever you take damage from [element/energy you have a related power for], you may also inflict that much damage on another target.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_flyer1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Dive & Drop", "action_description": "Attack a minion using [power]. Use whatever that minion rolls for its save as an Attack against another target of your choice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_flyer2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Aerial Bombardment", "action_description": "Attack up to three targets using [power/quality]. Apply your Min die to each of them.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_flyer3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Strike & Swoop", "action_description": "Attack using [power/quality]. Defend against all Attacks against you using your Min die until your next turn.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_flyer4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Aerial Surveillance", "action_description": "Boost using [power/quality]. Apply that bonus to all hero Attack and Overcome actions until the start of your next turn.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_flyer5": { "color": "green", "attributes": { "action_type": "A", "action_name": "Sonic Boom", "action_description": "Hinder multiple targets using [power]. Apply your Min die to each of them.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_flyer6": { "color": "green", "attributes": { "action_type": "R", "action_name": "Barrel Roll", "action_description": "When you are Attacked while Flying, you may Defend yourself by rolling your single [power/quality] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_form-changer1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Strong Form", "action_description": "Attack using [power]. Use your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_form-changer2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Form Recovery", "action_description": "Attack using [Self Control power] and Recover Health equal to your Min die. Return to your base form.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"archetype_form-changer3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Surprise Shift", "action_description": "Attack using [Self Control power] and use your Max die. Then change to any available form.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_form-changer4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Tricky Form", "action_description": "Boost or Hinder using [power]. Use your Max die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_form-changer5": { "color": "green", "attributes": { "action_type": "A", "action_name": "Clever Form", "action_description": "Boost or Overcome using [power]. Use your Max die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"archetype_form-changer6": { "color": "green", "attributes": { "action_type": "A", "action_name": "Change Forms", "action_description": "Take a basic action using [Self Control power], then switch to any available form.", "actionicona": "1", "actioniconb": "1", "actioniconh": "1", "actionicono": "1", "actionicond": "1", "actioniconr": "0" } },
"archetype_form-changer7": { "color": "green", "attributes": { "action_type": "A", "action_name": "Minuscule Form", "action_description": "Defend using [power]. Use your Max die. Remove all penalties on you.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_form-changer8": { "color": "green", "attributes": { "action_type": "I", "action_name": "Tough Form", "action_description": "Reduce any physical or energy damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_form-changer9": { "color": "green", "attributes": { "action_type": "R", "action_name": "Weird Form", "action_description": "When an opponent would Attack you in close combat while in this form, you may Attack or Hinder them first by rolling your single [power] die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_form-changer10": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Towering Form", "action_description": "Attack multiple targets using [power].", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_form-changer11": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Agile Form", "action_description": "Attack using [power]. Defend against all attacks until your next turn with your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_form-changer12": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Regenerating Form", "action_description": "Boost using [power]. Recover Health equal to your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"archetype_form-changer13": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Speedy Form", "action_description": "Hinder multiple targets using [power].", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_form-changer14": { "color": "red", "attributes": { "action_type": "R", "action_name": "Emergency Change", "action_description": "When hit with an Attack, change to any form before resolving the Attack. Take a minor twist.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_gadgeteer1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Equip", "action_description": "Boost using [power]. Make one bonus for one ally using your Mid die and another for another ally using your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_gadgeteer2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Helpful Invention", "action_description": "Boost using [power]. Use your Max die, or use your Mid die and make it persistent and exclusive.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_gadgeteer3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Analyze Weakness", "action_description": "Hinder using [power]. Use your Max die, or use your Mid die and make it persistent and exclusive.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_gadgeteer4": { "color": "green", "attributes": { "action_type": "R", "action_name": "Analyze Probabilities", "action_description": "After rolling your dice pool, you may take 1 irreducible damage to reroll your dice pool.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_gadgeteer5": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Snap Decision", "action_description": "Boost yourself using [power]. Use your Max+Min dice. Then Attack using your Mid die with that bonus.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_gadgeteer6": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Turn the Tables", "action_description": "Change any bonus into a penalty of equal size or vice versa.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_gadgeteer7": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Helpful Analysis", "action_description": "One nearby ally may reroll their dice pool. You lose Health equal to the Min die of the new roll.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_marksman1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Dual Wielder", "action_description": "Attack two different targets using [power/quality], one target using your Mid die and the other your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_marksman2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Spin & Shoot", "action_description": "Attack using [power/quality]. Defend using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_marksman3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Precise Shot", "action_description": "Attack using [power/quality]. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_marksman4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Load", "action_description": "Boost using [power/quality] to create one bonus using your Max die and another using your Mid die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_marksman5": { "color": "green", "attributes": { "action_type": "A", "action_name": "Sniper Aim", "action_description": "Boost yourself using [power/quality]. Use your Max+Min dice. This bonus can only be used against one chosen target, and is persistent & exclusive against that target until it leaves the scene.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_marksman6": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Called Shot", "action_description": "Attack using [quality]. Boost another hero using your Max die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_marksman7": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Ricochet", "action_description": "Attack using [quality]. Use your Max die. If you roll doubles, use Max+Min instead.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_marksman8": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Exploding Ammo", "action_description": "Attack or Overcome using [quality] on an environmental target, using your Max+Min dice. If you roll doubles, take a minor twist.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"archetype_marksman9": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Hair Trigger Reflexes", "action_description": "When a new target enters close range, Attack that target by rolling your single [quality] die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_minion-maker1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Power Up", "action_description": "Boost another hero or one of your minions using [power]. Either use your Max die, or use your Mid die and make that bonus persistent.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_minion-maker2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Make Minion", "action_description": "Create a minion using [power]. Reference the minion chart to see what size of minion it is. Choose whether it can Attack, Defend, Boost, Hinder, or Overcome. It acts on the start of your turn. You can only use this ability in a situation conducive to how you create minions.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_minion-maker3": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Upgrade Minion", "action_description": "Boost one of your minions using [power]. You may also upgrade that minion to your Max die size, replacing its minion form.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_minion-maker4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Rapid Deployment", "action_description": "Create a minion using [power]. Use your Min die. Choose which basic action it can perform. It acts now and at the start of your turns.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_minion-maker5": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Minion Formation", "action_description": "Reduce any damage you take by the number of minions you have. Whenver damage is reduced this way, reduce the size of one of your minions.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_minion-maker6": { "color": "red", "attributes": { "action_type": "A", "action_name": "Swarm Combat", "action_description": "Attack using [power]. Use your Max die plus a bonus equal to the number of minions you have.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_minion-maker7": { "color": "red", "attributes": { "action_type": "A", "action_name": "Construction Focus", "action_description": "Create two minions using [power], one with your Max die and one with your Mid die. Choose which one basic action each of them can perform. They act on the start of your turn.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_minion-maker8": { "color": "red", "attributes": { "action_type": "R", "action_name": "Sacrifice", "action_description": "When you are Attacked, redirect the Attack to one of your nearby minions.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_modular1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Improvement", "action_description": "Boost yourself using [power]. Create one bonus using your Max die and one bonus using your Mid die. These bonuses are persistent and exclusive.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_modular2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Switch", "action_description": "Boost yourself using [power/quality]. Then change modes.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_modular3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Debilitator", "action_description": "Hinder all nearby opponents using [power]. If you roll doubles, take damage equal to your Max die, and then you may also Attack all nearby opponents with your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_modular4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Scout", "action_description": "Overcome using [power]. Defend yourself with your Max die. Then, you may end up anywhere in the current scene.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "1", "actioniconr": "0" } },
"archetype_modular5": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Skirmish", "action_description": "Attack one target using [power]. Attack a different target with your Min die. At the end of your turn, you may change modes.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_modular6": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Analysis", "action_description": "Hinder or use one of your principles to Overcome using [power]. Use your Max+Min dice.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"archetype_modular7": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Regeneration", "action_description": "Defend using [power]. Use your Max die. Recover Health equal to your Min die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "1" } },
"archetype_modular8": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Stalwart", "action_description": "Defend yourself and all nearby allies using [power] against each Attack until the beginning of your next turn.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_modular9": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Bombardment", "action_description": "Defend yourself using [power]. You may Attack one target with your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_modular10": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Quick Switch", "action_description": "Destroy one bonus on you. Change modes, then take an action in the new mode.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_modular11": { "color": "red", "attributes": { "action_type": "A", "action_name": "Hunter/Killer", "action_description": "Move to any target in this scene and Hinder that target using [power]. Then, Attack that target using your Max+Min dice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_modular12": { "color": "red", "attributes": { "action_type": "I", "action_name": "Destroyer", "action_description": "Whenever you take a basic Attack action, either use your Max+Min dice to Attack one target, or Attack two different targets, one using your Max die and one using your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_modular13": { "color": "red", "attributes": { "action_type": "R", "action_name": "Shield", "action_description": "When you are attacked, you may Defend against the Attack by rolling your single [power] die. If you reduce the damage to 0 or less, you may also Hinder the source of the damage with the result of the die you rolled.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_modular14": { "color": "red", "attributes": { "action_type": "R", "action_name": "Emergency Switch", "action_description": "When you are hit with an Attack, you may change to any mode. If you do, take extra damage equal to the Min die or take a minor twist.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_physicalpowerhouse1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Power Strike", "action_description": "Attack using [power/quality] and use your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_physicalpowerhouse2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Frontline Fighting", "action_description": "Attack using [power/quality]. The target of that Attack must take an Attack action against you as its next turn, if possible.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_physicalpowerhouse3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Galvanize", "action_description": "Boost using [power/quality]. Apply that bonus to all hero Attack and Overcome actions until the start of your next turn.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_physicalpowerhouse4": { "color": "green", "attributes": { "action_type": "I", "action_name": "Damage Resistant", "action_description": "Reduce any physical or energy damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_physicalpowerhouse5": { "color": "green", "attributes": { "action_type": "R", "action_name": "Strength in Victory", "action_description": "When you eliminate a minion with an Attack using [power/ quality], Recover Health equal to your Min die", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"archetype_psychic1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Psychic Assault", "action_description": "Attack using [Psychic power]. Hinder the target using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_psychic2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Psychic Coordination", "action_description": "Boost using [Psychic power]. Apply that bonus to all hero Attack and Overcome actions until the start of your next turn.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_psychic3": { "color": "green", "attributes": { "action_type": "R", "action_name": "Psychic Insight", "action_description": "After rolling during your turn, you may take 1 irreducible damage to reroll your entire dice pool.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_psychic4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Minion Suggestion", "action_description": "Attack a minion using Suggestion. If that minion would be taken out, you control its next action, and then it is removed. Otherwise, Hinder it using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_psychic5": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Swarm", "action_description": "Attack multiple targets using Animal Control and use your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_psychic6": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Telekinetic Assault", "action_description": "Attack using Telekinesis. Either Attack one target and use your Max die, or two targets and use your Mid die against one and your Min die against another.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_psychic7": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Telepathic Whammy", "action_description": "Attack using Telepathy and use your Max die. Hinder the target with a persistent penalty using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_psychic8": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Astral Projection", "action_description": "Overcome using Remote Viewing and use your Max+Min dice. You do not have to be physically present in the area you are Overcoming.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"archetype_psychic9": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Psychic Analysis", "action_description": "Boost yourself using [Mental quality]. Either use your Max die, or use your Mid die and make it persistent.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_psychic10": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Precognitive Alteration", "action_description": "After an ally rolls dice to take an action for their turn but before using the result, Boost that allys roll using your single Precognition die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_psychic11": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Postcognitive Understanding", "action_description": "After an enemy rolls dice to take an action for their turn but before using the result, Hinder that enemys roll using your single Postcognition die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_psychic12": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Illusionary Double", "action_description": "When you are Attacked, Defend by rolling your single Illusions die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_realityshaper1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Warp Space", "action_description": "Attack using [power]. You may move the target of that Attack anywhere else nearby. If the target goes next, you decide who takes the next turn after that.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_realityshaper2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Probability Insight", "action_description": "Boost using [power]. Use your Max die. If you roll doubles, you may also Attack using your Mid die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_realityshaper3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Negative Likelihood", "action_description": "Hinder using [power]. That penalty is persistent and exclusive.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_realityshaper4": { "color": "green", "attributes": { "action_type": "R", "action_name": "Not Quite Right", "action_description": "After a dice pool is rolled, adjust one die up or down one value on the die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_realityshaper5": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Helpful Analysis", "action_description": "One nearby ally may reroll their dice pool. You lose Health equal to the Min die of the new roll.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_realityshaper6": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Alternate Outcome", "action_description": "When a nearby enemy rolls their dice pool for the turn, you may lose 1 Health to reroll their entire pool.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_realityshaper7": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Never Happened", "action_description": "When a nearby enemy would create a bonus or penalty, you may remove it immediately.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_realityshaper8": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Retroactive Rewrite", "action_description": "You may apply a bonus to a roll after rolling instead of before.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_robotcyborg1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Living Arsenal", "action_description": "Attack using [power] with a bonus equal to the number of bonuses you currently have.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_robotcyborg2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Something for Everyone", "action_description": "Attack using [power]. Use your Mid die to Attack one extra target for each bonus you have. Apply a different bonus to each Attack.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_robotcyborg3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Adaptive Programming", "action_description": "Boost yourself using [power], and Defend with your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_robotcyborg4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Self-Improvement", "action_description": "Boost yourself using [power]. That bonus is persistent and exclusive.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_robotcyborg5": { "color": "green", "attributes": { "action_type": "I", "action_name": "Metal Skin", "action_description": "Reduce the amount of physical damage taken by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_shadow1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Shadowy Figure", "action_description": "Attack using [power/quality]. Defend using your Min die against all Attacks until your next turn.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_shadow2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Sabotage", "action_description": "Attack using [power/quality]. Remove one physical bonus or penalty, Hinder a target using your Min die, or maneuver to a new location in your environment.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_shadow3": { "color": "green", "attributes": { "action_type": "R", "action_name": "Untouchable", "action_description": "When you would be dealt damage, roll a d4 while in the Green zone, d6 while in the Yellow, or d8 while in Red. Reduce the damage you take by the value rolled. Attack another target with that roll.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_shadow4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Overcome From the Darkness", "action_description": "Attack or Overcome using [power/quality]. Boost yourself using your Min die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"archetype_shadow5": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Diversion", "action_description": "When you would take damage, Defend against that damage by rolling your single [power/quality] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_sorcerer1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Energy Jaunt", "action_description": "Attack multiple targets using [power], applying your Min die against each.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_sorcerer2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Powerful Blast", "action_description": "Attack using [power] and use your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_sorcerer3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Subdue", "action_description": "Attack using [power]. Hinder the same target using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_sorcerer4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Banish", "action_description": "Hinder using [power] . Use your Max die. If you roll doubles, also Attack using your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_sorcerer5": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Field of Energy", "action_description": "Attack multiple targets near each other using [power].", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_sorcerer6": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Cords of Magic", "action_description": "Destroy all bonuses and penalties on a target. Then, Hinder that target using [power], using your Max die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_sorcerer7": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Living Bomb", "action_description": "Destroy one d6 or d8 minion. Roll that minions die as an Attack against another target.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_speedster1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Non-stop Assault", "action_description": "Attack multiple targets using [quality]. Use your Min die. Hinder each target equal to your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_speedster2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Always on the Move", "action_description": "Attack using [power/quality]. Defend yourself using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_speedster3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Fast Fingers", "action_description": "Boost or Hinder using [power]. Use your Max die. If you roll doubles, you may also Attack using your Mid die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_speedster4": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Supersonic Streak", "action_description": "Attack multiple targets using [power]. Use your Max die against one target, and your Mid die against each other target. If you roll doubles, take irreducible damage equal to your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_speedster5": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Blinding Strike", "action_description": "Attack multiple targets using [quality]. Hinder each target equal to your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_speedster6": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Flurry of Fists", "action_description": "Attack using [quality]. Use your Max die. If you roll doubles, use Max+Min instead.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_speedster7": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Speedy Analysis", "action_description": "Boost multiple targets using [power]. Use your Max die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_transporter1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Run Down", "action_description": "Attack multiple targets using [power]. Use your Min die against each.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_transporter2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Hit & Run", "action_description": "Attack using [power]. Defend against all Attacks against you using your Min die until your next turn.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"archetype_transporter3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Displacement Assault", "action_description": "Attack using [power]. Either Hinder your target with your Min die or move them somewhere else in the scene.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_transporter4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Mobile Assist", "action_description": "Boost another hero using [power]. Attack using your Min die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_transporter5": { "color": "green", "attributes": { "action_type": "R", "action_name": "Mobile Dodge", "action_description": "When you are hit with an Attack, you may take 1 irreducible damage to have the attacker reroll their dice pool.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_wildcard1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Gimmick", "action_description": "Boost or Hinder using [power]. Use your Max die. If you roll doubles, you may also Attack using your Mid die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_wildcard2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Unknown Results", "action_description": "Take any basic action using [power]. Then roll a d6. On 1, Boost with your Min die. On 2, Hinder with your Min die. On 3, Defend with your Min die. On 4, lose Health equal to your Min die. On 5, your basic action uses your Max die. On 6, your basic action uses your Min die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "1", "actionicono": "1", "actionicond": "1", "actioniconr": "0" } },
"archetype_wildcard3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Multitask", "action_description": "Take any two different basic actions using [power/quality], each using your Min die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "1", "actionicono": "1", "actionicond": "1", "actioniconr": "0" } },
"archetype_wildcard4": { "color": "green", "attributes": { "action_type": "R", "action_name": "Surprise Results", "action_description": "After rolling your dice pool for the turn, you may take 1 irreducible damage to reroll your entire pool.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_wildcard5": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Danger!", "action_description": "Attack multiple targets using [power]. If you roll doubles, one nearby ally is also hit with the Attack", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_wildcard6": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Turn the Tables", "action_description": "Change any bonus into a penalty of equal size or vice versa.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_wildcard7": { "color": "yellow", "attributes": { "action_type": "A", "action_name": "Imitation", "action_description": "Use a Green action ability of a nearby ally (using the same size power/quality die they would use.)", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_wildcard8": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Expect the Unexpected", "action_description": "Apply a bonus after rolling your action, instead of before.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"archetype_wildcard9": { "color": "yellow", "attributes": { "action_type": "R", "action_name": "Break the 4th", "action_description": "You may uncheck a checked off collection on your hero sheet.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_alluring1": { "color": "out", "attributes": { "action_type": "", "action_name": "Alluring", "action_description": "Boost an ally by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_analytical1": { "color": "out", "attributes": { "action_type": "", "action_name": "Analytical", "action_description": "Remove a bonus or penalty of your choice.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_apathetic1": { "color": "out", "attributes": { "action_type": "", "action_name": "Apathetic", "action_description": "Remove a bonus or penalty of your choice.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_arrogant1": { "color": "out", "attributes": { "action_type": "", "action_name": "Arrogant", "action_description": "Hinder an opponent by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_cheerful1": { "color": "out", "attributes": { "action_type": "", "action_name": "Cheerful", "action_description": "Boost an ally by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_decisive1": { "color": "out", "attributes": { "action_type": "", "action_name": "Decisive", "action_description": "Boost an ally by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_distant1": { "color": "out", "attributes": { "action_type": "", "action_name": "Distant", "action_description": "Boost an ally by rolling your single Red status die", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_fasttalking1": { "color": "out", "attributes": { "action_type": "", "action_name": "Fast Talking", "action_description": "Hinder a minion or lieutenant by rolling your single [quality] die, and increase that penalty by -1.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_impulsive1": { "color": "out", "attributes": { "action_type": "", "action_name": "Impulsive", "action_description": "The hero who goes directly after you may take 1 damage to reroll their dice pool.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_inquisitive1": { "color": "out", "attributes": { "action_type": "", "action_name": "Inquisitive", "action_description": "Choose an ally. Until your next turn, that ally may reroll one of their dice by using a Reaction.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_jaded1": { "color": "out", "attributes": { "action_type": "", "action_name": "Jaded", "action_description": "Remove a bonus or penalty of your choice.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_jovial1": { "color": "out", "attributes": { "action_type": "", "action_name": "Jovial", "action_description": "Defend an ally by rolling your single [quality] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_lonewolf1": { "color": "out", "attributes": { "action_type": "", "action_name": "Lone Wolf", "action_description": "Boost an ally by rolling your single [quality] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_mischievous1": { "color": "out", "attributes": { "action_type": "", "action_name": "Mischievous", "action_description": "Hinder an opponent by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_naive1": { "color": "out", "attributes": { "action_type": "", "action_name": "Naive", "action_description": "Hinder an opponent by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_naturalleader1": { "color": "out", "attributes": { "action_type": "", "action_name": "Natural Leader", "action_description": "Boost an ally by rolling your single [quality] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_nurturing1": { "color": "out", "attributes": { "action_type": "", "action_name": "Nurturing", "action_description": "Boost an ally by rolling your single [quality] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_sarcastic1": { "color": "out", "attributes": { "action_type": "", "action_name": "Sarcastic", "action_description": "Hinder an opponent by rolling your single [quality] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_stalwart1": { "color": "out", "attributes": { "action_type": "", "action_name": "Stalwart", "action_description": "Defend an ally by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"personality_stoic1": { "color": "out", "attributes": { "action_type": "", "action_name": "Stoic", "action_description": "Defend an ally by rolling your single [quality] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_athleticpowers1": { "color": "red", "attributes": { "action_type": "A", "action_name": "Paragon Feat", "action_description": "Overcome using [power] in a situation that requires you to be more than humanly capable, like an extreme feat of strength or speed. Use your Max+Min dice. Boost all nearby allies with your Mid die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"red_athleticpowers2": { "color": "red", "attributes": { "action_type": "A", "action_name": "Major Regeneration", "action_description": "Hinder yourself using Vitality. Use your Min die. Recover health equal to your Max+Mid dice.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"red_athleticpowers3": { "color": "red", "attributes": { "action_type": "I", "action_name": "Push Your Limits", "action_description": "You have no limit on amount of Reactions you can take. Each time you use a Reaction after the first one each turn, take 1 irreducible damage or take a minor twist.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_athleticpowers4": { "color": "red", "attributes": { "action_type": "R", "action_name": "Reactive Strike", "action_description": "When you are Attacked and dealt damage, you may Attack the source of that damage by rolling your single [power] die, plus the amount of damage you take.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_elemental/energypowers1": { "color": "red", "attributes": { "action_type": "A", "action_name": "Eruption", "action_description": "Attack up to three targets, one of which must be you, using [power]. Assign your Min, Mid, and Max dice as you choose among those targets.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_elemental/energypowers2": { "color": "red", "attributes": { "action_type": "A", "action_name": "Charged Up Blast", "action_description": "Attack using [power] and at least one bonus. Use your Max+Mid+Min dice. Destroy all of your bonuses, adding each of them to this Attack first, even if they are exclusive.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_elemental/energypowers3": { "color": "red", "attributes": { "action_type": "A", "action_name": "Powerful Strike", "action_description": "Attack using [power]. Use your Max+Mid dice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_elemental/energypowers4": { "color": "red", "attributes": { "action_type": "A", "action_name": "Purification", "action_description": "Remove all bonuses and penalties from the scene. You cannot use this ability again this scene.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_elemental/energypowers5": { "color": "red", "attributes": { "action_type": "A", "action_name": "Summoned Allies", "action_description": "Use [power] to create a number of d6 minions equal to your Mid die. Choose the one same basic action that they each perform. They all act at the start of your turn.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_elemental/energypowers6": { "color": "red", "attributes": { "action_type": "I", "action_name": "Improved Immunity", "action_description": "If you would take damage from [element/energy], ignore that damage and Recover that amount instead. Use the value of the damage to Boost yourself.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"red_hallmarkpowers1": { "color": "red", "attributes": { "action_type": "A", "action_name": "Sacrificial Ram", "action_description": "Attack up to three nearby targets using [Signature Vehicle]. Use your Max+Mid dice against each of them. You cannot use your Signature Vehicle power for the rest of this scene and until it is recovered/repaired.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_hallmarkpowers2": { "color": "red", "attributes": { "action_type": "A", "action_name": "Quick Exit", "action_description": "Attack using [Signature Vehicle]. Use your Max die. Hinder each nearby opponent with your Mid die. After using this ability, you and up to 2 allies may end up anywhere in the scene, even outside of the action.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_hallmarkpowers3": { "color": "red", "attributes": { "action_type": "A", "action_name": "Charged Up Blast", "action_description": "Attack using [Signature Weaponry] and at least one bonus. Use your Max+Mid+Min dice. Destroy all of your bonuses, adding each of them to this Attack first, even if they are exclusive.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_hallmarkpowers4": { "color": "red", "attributes": { "action_type": "A", "action_name": "Ultimate Weaponry", "action_description": "Boost yourself using [power]. Use your Max die. That bonus is persistent and exclusive. Attack using your Mid die plus that bonus.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_informationqualities1": { "color": "red", "attributes": { "action_type": "A", "action_name": "Specialized Info", "action_description": "Overcome using [quality]. Use your Max+Min dice.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"red_informationqualities2": { "color": "red", "attributes": { "action_type": "A", "action_name": "Discern Weakness", "action_description": "Remove a bonus on a target. Hinder that target using [quality]. Use your Max die, and that penalty is persistent and exclusive.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_informationqualities3": { "color": "red", "attributes": { "action_type": "A", "action_name": "Critical Eye", "action_description": "Select a target. Boost using [quality]. Use your Max+Mid+Min dice. That bonus must be used against that target before the end of your next turn, or it is wasted.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_informationqualities4": { "color": "red", "attributes": { "action_type": "I", "action_name": "Reliable Aptitude", "action_description": "When taking any action using [quality], you may reroll your Min die before determining effects.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_intellectualpowers1": { "color": "red", "attributes": { "action_type": "A", "action_name": "Unerring Strike", "action_description": "Attack using [power]. Use your Max+Min dice. Ignore all penalties on this attack, ignore any Defend actions, and it cannot be affected by Reactions.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_intellectualpowers2": { "color": "red", "attributes": { "action_type": "A", "action_name": "Give Time", "action_description": "Boost another hero using [power]. If that hero has already acted for the turn, use your Max die, and that hero loses Health equal to your Min die. That hero acts next in the turn order.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_intellectualpowers3": { "color": "red", "attributes": { "action_type": "I", "action_name": "Reliable Aptitude", "action_description": "When taking any action using [power], you may reroll your Min die before determining effects.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_intellectualpowers4": { "color": "red", "attributes": { "action_type": "R", "action_name": "Calculated Dodge", "action_description": "You may take 1 irreducible damage to reroll the dice pool of a target that is Attacking or Hindering you.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_materialspowers1": { "color": "red", "attributes": { "action_type": "A", "action_name": "Powerful Strike", "action_description": "Attack using [power]. Use your Max+Mid dice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_materialspowers2": { "color": "red", "attributes": { "action_type": "A", "action_name": "Impenetrable Defense", "action_description": "Defend using [power] against all Attacks against you until your next turn using your Max+Mid dice.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"red_materialspowers3": { "color": "red", "attributes": { "action_type": "A", "action_name": "Field of Hazards", "action_description": "Hinder any number of targets in the scene using [power]. Use your Max+Min dice. If you roll doubles, also Attack each target using your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_materialspowers4": { "color": "red", "attributes": { "action_type": "A", "action_name": "Summoned Allies", "action_description": "Use [power] to create a number of d6 minions equal to your Mid die. Choose the one same basic action that they each perform. They all act at the start of your turn.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_materialspowers5": { "color": "red", "attributes": { "action_type": "R", "action_name": "Like the Wind", "action_description": "When you are Attacked and dealt damage, you may ignore that damage completely. If you do, treat the value of the damage as a Hinder action against you instead.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_mentalqualities1": { "color": "red", "attributes": { "action_type": "A", "action_name": "Final Wrath", "action_description": "Attack using [quality]. Use your Max+Mid+Min dice. Take a major twist.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_mentalqualities2": { "color": "red", "attributes": { "action_type": "A", "action_name": "Considered Planning", "action_description": "Boost using [quality] and use your Max die. Defend against all Attacks against you using your Mid die until your next turn. Note your Min die result: as a Reaction, until your next turn, you may Hinder an attacker using that result.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"red_mentalqualities3": { "color": "red", "attributes": { "action_type": "A", "action_name": "Canny Awareness", "action_description": "Overcome using [quality]. Use your Max+Min dice. Hinder all nearby opponents with your Mid die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"red_mentalqualities4": { "color": "red", "attributes": { "action_type": "A", "action_name": "Purification", "action_description": "Remove all bonuses and penalties from the scene. You cannot use this ability again this scene.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_mentalqualities5": { "color": "red", "attributes": { "action_type": "I", "action_name": "Harmony", "action_description": "As long as you have at least one bonus created from [quality], treat [power] as one size higher (max d12).", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_mentalqualities6": { "color": "red", "attributes": { "action_type": "R", "action_name": "Aware Response", "action_description": "After an opponent Attacks or Hinders you or a nearby ally, Attack the opponent by rolling your single [quality] die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_mobilitypowers1": { "color": "red", "attributes": { "action_type": "A", "action_name": "Take Down", "action_description": "Attack using [power]. Use your Max die. Then, Hinder that target using your Mid+Min dice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_mobilitypowers2": { "color": "red", "attributes": { "action_type": "A", "action_name": "Untouchable Movement", "action_description": "Boost yourself using [power]. Use your Max+Min dice. Then, you may end up anywhere else in the scene, avoiding any dangers between your starting and ending locations.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_mobilitypowers3": { "color": "red", "attributes": { "action_type": "R", "action_name": "Heroic Interruption", "action_description": "When an Attack deals damage to a nearby hero in the Red zone, you may take d6 irreducible damage to redirect that Attack to a target of your choice, other than the source of the Attack.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_mobilitypowers4": { "color": "red", "attributes": { "action_type": "R", "action_name": "Intercession", "action_description": "When multiple nearby heroes are Attacked, you may take all the damage instead. If you do, roll your [power] die + Red zone die and Defend against the Attack by the total.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"red_mobilitypowers5": { "color": "red", "attributes": { "action_type": "R", "action_name": "Calculated Dodge", "action_description": "You may take 1 irreducible damage to reroll the dice pool of a target that is Attacking or Hindering you.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_physicalqualities1": { "color": "red", "attributes": { "action_type": "A", "action_name": "Finishing Blow", "action_description": "Attack using [quality]. Use your Max die. Remove any number of penalties from the target. Add your Min die to the Attack each time you remove a penalty.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_physicalqualities2": { "color": "red", "attributes": { "action_type": "A", "action_name": "Book It", "action_description": "Hinder any number of close targets using [quality]. Use your Max die. End your turn elsewhere in the scene.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_physicalqualities3": { "color": "red", "attributes": { "action_type": "I", "action_name": "Endurance Fighting", "action_description": "Whenever you Attack a target with an action, you may also Hinder that target with your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_physicalqualities4": { "color": "red", "attributes": { "action_type": "R", "action_name": "Reactive Defense", "action_description": "When an opponent Attacks, you may become the target of that Attack and Defend by rolling your single [quality] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"red_psychicpowers1": { "color": "red", "attributes": { "action_type": "A", "action_name": "Final Wrath", "action_description": "Attack using [power]. Use your Max+Mid+Min dice. Take a major twist.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_psychicpowers2": { "color": "red", "attributes": { "action_type": "A", "action_name": "Give Time", "action_description": "Boost another hero using [power]. If that hero has already acted for the turn, use your Max die, and that hero loses health equal to your Min die. That hero acts next in the turn order.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_psychicpowers3": { "color": "red", "attributes": { "action_type": "A", "action_name": "Impenetrable Defense", "action_description": "Defend using [power] with your Max+Mid dice against all Attacks against you until your next turn.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"red_psychicpowers4": { "color": "red", "attributes": { "action_type": "A", "action_name": "Dangerous Hinder", "action_description": "Hinder using [power]. Use your Max+Mid dice. If you roll doubles, also Attack the target using your Mid+Min dice and take damage equal to your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_psychicpowers5": { "color": "red", "attributes": { "action_type": "A", "action_name": "Dire Control", "action_description": "Select a minion. That minion is now entirely under your control and acts at the start of your turn. If you are incapacitated, you lose control of this minion. You may also choose to release control of this minion at any time. At the end of the scene, this minion is defeated.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_psychicpowers6": { "color": "red", "attributes": { "action_type": "A", "action_name": "Summoned Allies", "action_description": "Use [power] to create a number of d6 minions equal to your Mid die. Choose the one same basic action that they each perform. They all act at the start of your turn.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_psychicpowers7": { "color": "red", "attributes": { "action_type": "I", "action_name": "Impossible Knowledge", "action_description": "At the start of your turn, change any penalty into a bonus.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_selfcontrolpowers1": { "color": "red", "attributes": { "action_type": "A", "action_name": "Powerful Strike", "action_description": "Attack using [power]. Use your Max+Mid dice.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_selfcontrolpowers2": { "color": "red", "attributes": { "action_type": "A", "action_name": "Impenetrable Defense", "action_description": "Defend using [power] with your Max+Mid dice against all Attacks against you until your next turn.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"red_selfcontrolpowers3": { "color": "red", "attributes": { "action_type": "A", "action_name": "Major Regeneration", "action_description": "Hinder yourself using [power]. Use your Min die. Recover Health equal to your Max+Mid dice.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "1" } },
"red_selfcontrolpowers4": { "color": "red", "attributes": { "action_type": "A", "action_name": "Mutable Form", "action_description": "Choose three basic actions. Use [power] in your pool and take one action with your Max die, a different action with your Mid die, and a third action with your Min die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "1", "actionicono": "1", "actionicond": "1", "actioniconr": "0" } },
"red_selfcontrolpowers5": { "color": "red", "attributes": { "action_type": "A", "action_name": "Summoned Allies", "action_description": "Use [power] to create a number of d6 minions equal to your Mid die. Choose the one same basic action that they each perform. They all act at the start of your turn.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_selfcontrolpowers6": { "color": "red", "attributes": { "action_type": "I", "action_name": "Change Self", "action_description": "At the start of your turn, swap two of your power dice. They stay swapped until changed again or the scene ends.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_selfcontrolpowers7": { "color": "red", "attributes": { "action_type": "I", "action_name": "Resurrection", "action_description": "Once per issue, if you would go to 0 Health, roll [power] + [any Physical or Mental quality] + Red zone die. Your Health becomes that number.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_selfcontrolpowers8": { "color": "red", "attributes": { "action_type": "R", "action_name": "Empowerment", "action_description": "When you are Attacked, roll your single [power] die as a Defend against that Attack. Also Boost yourself with that same roll.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"red_selfcontrolpowers9": { "color": "red", "attributes": { "action_type": "R", "action_name": "Defensive Deflection", "action_description": "When you would be dealt damage, you may roll your single [power] die as a Defend against that damage and as an Attack against a nearby target other than the source of that damage.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"red_socialqualities1": { "color": "red", "attributes": { "action_type": "A", "action_name": "Ultimatum", "action_description": "Hinder using [quality]. Use your Max+Min dice. Boost yourself or an ally with your Mid die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_socialqualities2": { "color": "red", "attributes": { "action_type": "A", "action_name": "Lead by Example", "action_description": "Make a basic action using [quality.] Use your Max die. All other heroes who take the same basic action on their turn against the same target receive a Boost from your Mid+Min dice.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_socialqualities3": { "color": "red", "attributes": { "action_type": "I", "action_name": "Inspiring Totem", "action_description": "When you use an ability action, you may also perform any one basic action using your Mid die on the same roll.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_socialqualities4": { "color": "red", "attributes": { "action_type": "R", "action_name": "Heroic Sacrifice", "action_description": "When an opponent Attacks, you may become the target of that Attack and Defend by rolling your single Red zone die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0" } },
"red_technologicalpowers1": { "color": "red", "attributes": { "action_type": "A", "action_name": "Combustion", "action_description": "Attack multiple nearby targets using [power]. Use your Max+Mid dice. Take irreducible damage equal to your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_technologicalpowers2": { "color": "red", "attributes": { "action_type": "A", "action_name": "Unload", "action_description": "Attack multiple targets using [power], using your Max+Min dice. If you roll doubles, take a minor twist or damage equal to your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_technologicalpowers3": { "color": "red", "attributes": { "action_type": "A", "action_name": "Final Wrath", "action_description": "Attack using [power]. Use your Max+Mid+Min dice. Take a major twist.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_technologicalpowers4": { "color": "red", "attributes": { "action_type": "A", "action_name": "Ultimate Weaponry", "action_description": "Boost yourself using [power]. Use your Max die. That bonus is persistent and exclusive. Then, Attack using your Mid die plus that bonus.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"red_technologicalpowers5": { "color": "red", "attributes": { "action_type": "A", "action_name": "Full Defensive", "action_description": "Hinder yourself by rolling your single [power] die. You are immune to damage until the start of your next turn. You cannot use this ability again this scene.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0" } },
"principle_esoteric1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of [Energy/Element]", "action_description": "Overcome a challenge involving [energy/element] and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_esoteric2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Time Traveler", "action_description": "Overcome a problem using knowledge from your home era and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_esoteric3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Destiny", "action_description": "Overcome a situation directly connected to your destiny and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_esoteric4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Immortality", "action_description": "Overcome a situation involving your physical condition and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_esoteric5": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Undead", "action_description": "Overcome a situation where your undead nature comes in handy and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_esoteric6": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Sea", "action_description": "Overcome a situation while underwater and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_esoteric7": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Magic", "action_description": "Overcome against a mystical force and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_esoteric8": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Exorcism", "action_description": "Overcome entities or elements from another dimension and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_esoteric9": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Future", "action_description": "Overcome using your knowledge of possible futures and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_esoteric10": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Space", "action_description": "Overcome while in space (or conditions similar to space) and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_esoteric11": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Fauna", "action_description": "Overcome with the aid of local fauna and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_esoteric12": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Flora", "action_description": "Overcome with the aid of local flora and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_esoteric13": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Inner Demon", "action_description": "Tap into your dark psyche to Overcome a problem and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Mentor", "action_description": "Overcome a challenge that someone else younger already tried and failed. Use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Clockwork", "action_description": "Overcome a complex problem with a simple tool and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of History", "action_description": "Overcome a situation involving archaeology, history, or puzzle-solving and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Gearhead", "action_description": "Overcome a technological challenge and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise5": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Whispers", "action_description": "Overcome against a challenge that involves information that you have no real way of knowing and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise6": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Mastery", "action_description": "Overcome in a situation that uses your powers in a new way and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise7": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Indestructible", "action_description": "Overcome in a situation where you charge headlong into danger and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise8": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Stealth", "action_description": "Overcome to infiltrate somewhere or avoid detection and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise9": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Strength", "action_description": "Overcome using brute force and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise10": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Tactician", "action_description": "Overcome when you can flashback to how you prepared for this exact situation. Use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise11": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Science", "action_description": "Overcome while applying specific scientific principles. Use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise12": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Lab", "action_description": "Overcome while in a familiar workspace or when you have ample research time. Use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise13": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Powerless", "action_description": "Use your knowledge of the limitations of super powers in an Overcome action and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_expertise14": { "color": "green", "attributes": { "action_type": "I", "action_name": "Principle of Speed", "action_description": "When you successfully Overcome, you may end up anywhere in the current environment. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_ideals1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Order", "action_description": "Overcome a challenge where you can organize other people. Use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_ideals2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Chaos", "action_description": "Overcome a situation in a way that is truly unpredictable and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_ideals3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Defender", "action_description": "Overcome a situation that requires you to hold the line and use your Max die OR use your Mid die and Defend with your Min die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "1", "actioniconr": "0" } },
"principle_ideals4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Zealot", "action_description": "Overcome a situation that tests your faith and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_ideals5": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Honor", "action_description": "Overcome a situation to maintain your code of honor and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_ideals6": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Great Power", "action_description": "Overcome a situation using one of your highest rated powers and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_ideals7": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Hero", "action_description": "Overcome in a situation in which innocent people are in immediate danger. Use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_ideals8": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Dependence", "action_description": "Overcome in a situation that the object of your dependence was made for. Use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_ideals9": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Liberty", "action_description": "Overcome in a situation where you are restricted or bound and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_ideals10": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Compassion", "action_description": "Overcome to connect with an individual on a personal level and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_ideals11": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Self Preservation", "action_description": "Overcome to get yourself out of immediate danger and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_ideals12": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Equality", "action_description": "Overcome to protect the rights of the underprivileged and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_ideals13": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Justice", "action_description": "Overcome to stop an act of injustice in progress and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_identity1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Detachment", "action_description": "Overcome a challenge related to duress or fear and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_identity2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Levity", "action_description": "Overcome a dire situation where your jokes prevent demoralization and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_identity3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Split", "action_description": "Overcome a situation that benefits from having a completely new outlook and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_identity4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Savagery", "action_description": "Overcome a situation that taps into your primal nature and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_identity5": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Amnesia", "action_description": "Overcome a situation where a completely fresh perspective is useful and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_identity6": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Spotless Mind", "action_description": "Overcome a situation where being free of the past is useful and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_identity7": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Ambition", "action_description": "Overcome a situation where someone else has given you a bonus from a Boost and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_identity8": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Nomad", "action_description": "Overcome a situation where you can apply lessons from the road and use you Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_identity9": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Rage", "action_description": "Overcome a situation where you can channel your rage for good and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_identity10": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Peace", "action_description": "Overcome a situation with serenity instead of violence and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_identity11": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Loner", "action_description": "Overcome when doing something different from the rest of your team and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_identity12": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Discovery", "action_description": "When youre on the forefront in making a discovery or invention and take an Overcome action to further your knowledge, use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_responsibility1": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Sidekick", "action_description": "Overcome a challenge that has already flummoxed a more senior teammate and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_responsibility2": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Youth", "action_description": "Overcome a situation where your age or size is an asset and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_responsibility3": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Veteran", "action_description": "Overcome a tactical challenge using knowledge of a previous conflict and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_responsibility4": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Team", "action_description": "Overcome by using your status as an official representative and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_responsibility5": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Team", "action_description": "Overcome by using your status as an official representative and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_responsibility6": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Debtor", "action_description": "Overcome in a situation related to repaying a debt and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_responsibility7": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Business", "action_description": "Overcome in a situation related to the field of your business or knowing locals. Use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_responsibility8": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Double Agent", "action_description": "Overcome in a situation where you can draw upon resources from your other organization and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_responsibility9": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of Family", "action_description": "Overcome in a situation where you have been given advice from a family member and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_responsibility10": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Detective", "action_description": "Overcome to learn hidden information and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_responsibility11": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Mask", "action_description": "Overcome using knowledge from your civilian life and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } },
"principle_responsibility12": { "color": "green", "attributes": { "action_type": "A", "action_name": "Principle of the Everyman", "action_description": "Overcome when using a bonus made by another hero and use your Max die. You and each of your allies gain a hero point.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0" } }
};
const principleslib = {
"principle_esoteric1": { "of": "Destiny", "rp": "Signs and portents lead you towards an inevitable place in your life. You can always gain some measure of direction when needed.", "minor": "What omen of dire fortune did you just witness?", "major": "What heinous prophecy just came true?" },
"principle_esoteric2": { "of": "Energy/Element", "rp": "You have an affinity to or a love of [energy/element]. You can interact with that [energy/element] with ease.", "minor": "What other energy/element is currently causing your powers to go on the fritz?", "major": "What source of energy/element is currently dampening all your powers?" },
"principle_esoteric3": { "of": "Exorcism", "rp": "You can detect the subtle hints of the influence of other realms in an event.", "minor": "What is (literally or figuratively) coming back to haunt you?", "major": "What has been allowed to enter this world?" },
"principle_esoteric4": { "of": "Fauna", "rp": "Your innate animalistic nature allows you to identify any type of non-sapient animal life and determine its origin in broad terms, such as Earth, alien, etc.", "minor": "How did your primal nature get the better of you?", "major": "What is the only way the animal within can be restrained?" },
"principle_esoteric5": { "of": "Flora", "rp": "You can identify any type of plant life and determine its origin in broad terms, such as Earth, alien, etc.", "minor": "What grows out of your control?", "major": "How is nature reclaiming something important?" },
"principle_esoteric6": { "of": "Future", "rp": "You have visions or knowledge of things yet to come.", "minor": "What unintended ripple did your actions have?", "major": "What ripple effect now threatens the future as you know it?" },
"principle_esoteric7": { "of": "Immortality", "rp": "You do not age and will not be affected by mundane ailments.", "minor": "You take the long view of things. How does that cause you to be too slow?", "major": "What important attachment must you shed?" },
"principle_esoteric8": { "of": "Inner Demon", "rp": "You have a darkness in you that you strive to keep suppressed. You can reach out to your dark side to connect with similar forces.", "minor": "What sinister act comes from tapping into your dark side?", "major": "What havoc does your dark side inflict as you allow it to take control?" },
"principle_esoteric9": { "of": "Magic", "rp": "You are attuned to an otherworldly force, and can feel the mystical energies of the area.", "minor": "What weird curse is now following you around?", "major": "What mystical backlash has changed your life?" },
"principle_esoteric10": { "of": "The Sea", "rp": "You can speak to aquatic creatures and breathe underwater.", "minor": "What challenge does the surface world pose for you?", "major": "What disaster is incoming as the sea comes calling?" },
"principle_esoteric11": { "of": "Space", "rp": "You can survive in the vacuum of space without additional equipment.", "minor": "Who can hear you scream?", "major": "What caused you to drift off into the unknown?" },
"principle_esoteric12": { "of": "Time Traveler", "rp": "You are far from your own time and are often unsure how to act in this time. You have an innate sense for when time is not quite right in the era youre in.", "minor": "What detail of this era did you not previously know about?", "major": "What effects are happening as you discorporate in time?" },
"principle_esoteric13": { "of": "Undead", "rp": "You are “living challenged.” You can still be hurt and damaged, but you can ignore many of the afflictions that bother the living.", "minor": "How did your undead nature unnerve those around you?", "major": "How are you risking your connection to the living world with what happened?" },
"principle_expertise1": { "of": "Clockwork", "rp": "You are good at understanding how pieces operate in tandem and can identify flaws in ordered systems.", "minor": "What tool just broke?", "major": "What faraway location are your tools now occupying?" },
"principle_expertise2": { "of": "Gearhead", "rp": "You always know the general state of repair or function of an item of technology, whether its a simple toaster or an alien orbital defense system.", "minor": "What mechanical device just shorted out?", "major": "What machine just went terribly off the rails?" },
"principle_expertise3": { "of": "History", "rp": "You have many contacts and references in the archaeological, historical, and anthropological fields.", "minor": "How did your old-timeyness cause an issue?", "major": "What ancient force is now making itself known in the present?" },
"principle_expertise4": { "of": "Indestructible", "rp": "You ignore damage from unpowered close-combat weapons and attacks, such as clubs and non-powered fists, or basic ranged attacks, such as slings and arrows.", "minor": "What goes wrong with your defenses?", "major": "Who gets hurt other than you as a result of you not being able to take damage?" },
"principle_expertise5": { "of": "Lab", "rp": "You have nearly unlimited access to a dedicated research area, and are at home there.", "minor": "What did you make a detour to observe and sample for later experiments?", "major": "Somethings gone very wrong at the lab; what was it?" },
"principle_expertise6": { "of": "Mastery", "rp": "You have thoroughly studied your own powers and are proud of your mastery of them. You understand a good deal about the metaphysics of your powers.", "minor": "How did your powers fail you in the moment?", "major": "What side effects are you suffering from your powers?" },
"principle_expertise7": { "of": "Mentor", "rp": "It is important to you to share your knowledge and experience with less-weathered heroes. Everyone grants you some measure of respect for your wisdom.", "minor": "Which whippersnapper just showed you up?", "major": "What has just proven that youre too behind the times?" },
"principle_expertise8": { "of": "Powerless", "rp": "You value training and hard work over enhanced abilities. You understand how to get things done without powers and how to exploit flaws in powered individuals.", "minor": "What temporary injury did you just suffer?", "major": "What more serious injury did you just suffer?" },
"principle_expertise9": { "of": "Science", "rp": "You are up to date on and understand most modern scientific theories and research and can quote from them during conversations.", "minor": "What were the surprising effects of leveraging that scientific principle in this situation?", "major": "Oh heck! What just blew up?" },
"principle_expertise10": { "of": "Speed", "rp": "Youre fast, and you dont like to waste time. You like to be on your way as quickly as possible.", "minor": "What physical drawbacks do you suffer from going too fast?", "major": "What critical detail did you speed by earlier that is now coming back to haunt you?" },
"principle_expertise11": { "of": "Stealth", "rp": "You always know the most efficient method to enter or leave a location.", "minor": "What evidence of your presence did you just leave behind?", "major": "What just happened that identified you as an obvious threat?" },
"principle_expertise12": { "of": "Strength", "rp": "You are very strong, so you must be careful to not crush delicate things. You do not need to roll to perform mundane acts of great strength.", "minor": "What just broke?", "major": "Who just broke?" },
"principle_expertise13": { "of": "Tactician", "rp": "You are constantly assessing the situation, making plans and backup plans, and then reassessing the situation.", "minor": "What one variable did your plan not account for?", "major": "What major threat is revealed that invalidates all your plans?" },
"principle_expertise14": { "of": "Whispers", "rp": "You hear a voice in your head that no one else hears. That voice tells you things, which might be true or false, but the voice certainly seems to know a lot.", "minor": "How did the voice in your head just distract you?", "major": "What is the voice demanding of you now?" },
"principle_ideals1": { "of": "Chaos", "rp": "You are an unpredictable free spirit. Even towering intellects cant predict what you will do next.", "minor": "How did you fall in line in order to get something done?", "major": "What has caused you to become predictable and stale?" },
"principle_ideals2": { "of": "Compassion", "rp": "You are an empathetic person. You feel the suffering of others around you.", "minor": "What overwhelming injustice causes you extra pain?", "major": "How will you handle disconnecting from humanity?" },
"principle_ideals3": { "of": "Defender", "rp": "You will put yourself in harms way to defend another without a second thought.", "minor": "How do your actions put you in more danger than before?", "major": "What great sacrifice did you just make to succeed?" },
"principle_ideals4": { "of": "Dependence", "rp": "You are reliant on [something] and cannot normally function without it.", "minor": "How did the object of your dependence get damaged or lost?", "major": "How is your dependence preventing you from functioning as a hero?" },
"principle_ideals5": { "of": "Equality", "rp": "You have a keen sense of social status and can spot any situation where people are treated unfairly.", "minor": "Who is in danger that you just spotted?", "major": "What will you sacrifice to protect the downtrodden?" },
"principle_ideals6": { "of": "Great Power", "rp": "Your powers are so strong they can even scare you sometimes, but you work hard to control them. You can wield those powers to intimidate others.", "minor": "How do you restrain yourself from unleashing your full power?", "major": "What major damage do you inflict in the process of saving the day?" },
"principle_ideals7": { "of": "Hero", "rp": "Because of your abilities, you have a calling to protect others.", "minor": "Your immediate need to help someone else causes you to drop the ball in your personal life. What was it?", "major": "Youre given an ultimatum between your life as a hero and something else you value. What do you give up?" },
"principle_ideals8": { "of": "Honor", "rp": "You are governed by a strict code of conduct. Even under coercion, you will not compromise your ideals.", "minor": "Your honor has been challenged. How will you answer?", "major": "Will you choose your honor, or your life?" },
"principle_ideals9": { "of": "Justice", "rp": "You are always aware of acts of injustice in your environment and those who have committed them.", "minor": "How are you taking extra time to show yourself as a shining example of justice?", "major": "How do you unnerve your allies in the single-minded pursuit of justice?" },
"principle_ideals10": { "of": "Liberty", "rp": "You believe strongly in freedom and always side with the oppressed. You can never truly be mentally restrained.", "minor": "How do you become temporarily trapped?", "major": "How have you become a prisoner yourself?" },
"principle_ideals11": { "of": "Order", "rp": "You believe in organization and concordance. You always keep your head in the face of chaos.", "minor": "What element of disorder causes your plan to fall apart?", "major": "How is your ordered existence ruined by chaos?" },
"principle_ideals12": { "of": "Self Preservation", "rp": "You value your own safety more than most others in your line of work. You will never be caught fully unaware in a situation where your life is at stake.", "minor": "Who suffers because of your hesitation?", "major": "Are you willing to lay down your life to save others?" },
"principle_ideals13": { "of": "Zealot", "rp": "Your will is indomitable, and your beliefs govern your actions.", "minor": "Who suffered extra because of your zealous persecution?", "major": "What has your faith called on you to do that no one else will understand?" },
"principle_identity1": { "of": "Ambition", "rp": "There is something you want, and you strive towards achieving your goals, no matter the cost. You see paths to victory that no one else will.", "minor": "How is the pursuit of your goals getting in the way of being a hero in this situation?", "major": "What did you just pass up or miss that could have helped you achieve your biggest goal at last?" },
"principle_identity2": { "of": "Amnesia", "rp": "Your past is lost to you or otherwise obscured. Others have immense difficulty in keeping track of you.", "minor": "You have a flash of your former life that momentarily distracted you — what was it?", "major": "A shocking detail of your past changes the current situation — how does it affect the scene?" },
"principle_identity3": { "of": "Detachment", "rp": "You are detached from emotional situations and always keep your cool.", "minor": "Which hero or supporting character have you just alienated with your distant behavior?", "major": "How have you withdrawn from the current situation to cope?" },
"principle_identity4": { "of": "Discovery", "rp": "You are eager to learn new things at any cost. You can rattle off data about newly discovered concepts and ideas.", "minor": "What new discovery causes you to reconsider what you are doing?", "major": "What new discovery must you keep hidden at all costs?" },
"principle_identity5": { "of": "Levity", "rp": "You keep your positive outlook even when all hope is lost. Your spirit is nearly impossible to break.", "minor": "Who did you offend by making light at the wrong time?", "major": "What has occurred to finally break your good spirits?" },
"principle_identity6": { "of": "Loner", "rp": "Youre the best at what you do, as long as no one else sees you do it. You can always find your own path.", "minor": "Now that youre separated from your team, how will you get back?", "major": "How do you alienate the rest of your team with your loner tendencies?" },
"principle_identity7": { "of": "Nomad", "rp": "You are far away from home, but youre used to living on the road. You know how to get by on the run.", "minor": "What problem does your lack of attachments cause?", "major": "How have you been lost from your new home?" },
"principle_identity8": { "of": "Peace", "rp": "You believe that the ultimate goal of your mission is peace, and that violence is usually not the answer. While not necessarily a pacifist, you can almost always come up with a non-violent solution to problems.", "minor": "What causes you to lose your calm?", "major": "What major issue do you create with your team when you refuse to engage in violence?" },
"principle_identity9": { "of": "Rage", "rp": "They dont like you when youre angry. Your fury is intimidating to many.", "minor": "What did your anger just mess up?", "major": "Who have you thoroughly alienated with your outbursts?" },
"principle_identity10": { "of": "Savagery", "rp": "Your wild instincts stay with you and guide your actions. You can survive in the wild and resist the trappings of civilization.", "minor": "Who did you harm with your rampage?", "major": "What major act of collateral damage are you responsible for?" },
"principle_identity11": { "of": "Split", "rp": "You have two (or more) entirely separate facets to your personality. As a result you can look at a situation from many different angles.", "minor": "What perspective ended up being the wrong one for the situation?", "major": "What inner conflict has completely thrown you off?" },
"principle_identity12": { "of": "Spotless Mind", "rp": "You have a state of blissful ignorance. Grudges, entanglements, and commitments slide right off you.", "minor": "What slid off you previously that could have been useful right now?", "major": "What major thing did you forget and why did forgetting it make your situation much worse?" },
"principle_responsibility1": { "of": "Business", "rp": "You are an entrepreneur — running a business is an important part of your life and your identity. You have a base of operations that you can rely on for support.", "minor": "Youre always looking at the bigger picture. How does that cause friction in the moment with your team?", "major": "Your business interests are in danger. Where are your priorities, truly?" },
"principle_responsibility2": { "of": "Debtor", "rp": "You owe someone or something more than you can ever repay. You know plenty of folks willing to give out favors, but itll cost you later.", "minor": "What potential source of wealth looks mighty tempting right about now?", "major": "Who has come to collect?" },
"principle_responsibility3": { "of": "Detective", "rp": "You can always tell when an important piece of information is being left out or obscured, though you might not know exactly what it is.", "minor": "What important clue did you miss?", "major": "What major secret was just revealed that you would rather have stayed hidden?" },
"principle_responsibility4": { "of": "Double Agent", "rp": "You are loyal to more than one organization, possibly working at cross purposes. You always cover your tracks.", "minor": "What were you just forced to do that seemed strange to your current allies?", "major": "Will you shatter your trust with your current allies or forfeit what your other allegiance offers?" },
"principle_responsibility5": { "of": "Everyman", "rp": "You are just a normal person who has had power thrust upon them or are otherwise in over your head. You dont have the same sense of lofty purpose as other heroes. When needed, you can make yourself just another face in the crowd.", "minor": "Which hero did you make look good at the expense of yourself?", "major": "How are you utterly and totally out of your league?" },
"principle_responsibility6": { "of": "Family", "rp": "Your family is an important part of your life. You have relatives in a wide range of fields that you can call upon.", "minor": "Which member of your family just compromised your mission?", "major": "What do you have to give up in your heroic life for the sake of your family?" },
"principle_responsibility7": { "of": "Mask", "rp": "It is vitally important that you hide your true identity. You have a career that allows you to slip between identities when necessary.", "minor": "What clue about your real identity did you leave behind?", "major": "Who from your civilian life is now in imminent danger?" },
"principle_responsibility8": { "of": "Sidekick", "rp": "You always seem to be where the trouble is; youre never too far away when a crisis strikes the group you sidekick for.", "minor": "Which hero has to rescue you from your current predicament?", "major": "What serious lesson that you ignored is now getting you into big trouble?" },
"principle_responsibility9": { "of": "Team", "rp": "Your heroic team takes up a significant portion of your life and you have an official position in that team. Civilian authorities will recognize your status in the team.", "minor": "What embarrassment did you just cause as a representative of your team?", "major": "What major sanctions will you suffer as a result of your actions?" },
"principle_responsibility10": { "of": "Underworld", "rp": "You have a variety of contacts from the criminal underworld and organized crime.", "minor": "What shady detail causes others to distrust you?", "major": "Are you guilty of what youre being arrested for?" },
"principle_responsibility11": { "of": "Veteran", "rp": "You remain clear-headed under intense combat situations.", "minor": "What affected you emotionally about the current conflict?", "major": "How are you withdrawing from the current conflict?" },
"principle_responsibility12": { "of": "Youth", "rp": "You have an innocent and cheerful outlook on most things, based on your upbeat personality and general lack of experience. You can slip into many situations that adults would have trouble with.", "minor": "Who has been put out by your overconfidence?", "major": "What person that you would hate to let down is now very disappointed in you?" }
};
on("change:library_category", function(e) {
var switchto = e.newValue;
if ( typeof switchto !== "undefined" ) {
var sets = {
"library_category_powersource": "0",
"library_category_archetype": "0",
"library_category_personality": "0",
"library_category_red": "0",
"library_category_principle": "0",
"library_category_approach": "0",
"library_category_upgrade": "0",
"library_category_mastery": "0",
"library_subcategory": "x"
};
for(var i = 0; i < absubcats.length; i++) { // need to reset subcategory displays as well on a switch
sets[`library_subcategory_${absubcats[i]}`] = "0";
}
if ( switchto !== "x" && switchto !== "" ) {
sets[`library_category_${switchto}`] = "1";
}
log(sets);
setAttrs(sets);
}
});
on("change:library_subcategory", function(e) {
var switchto = e.newValue;
if ( typeof switchto !== "undefined" ) {
var sets = {};
for(var i = 0; i < absubcats.length; i++) {
sets[`library_subcategory_${absubcats[i]}`] = "0";
}
if ( switchto !== "x" && switchto !== "" ) {
sets[`library_subcategory_${switchto}`] = "1";
}
log(sets);
setAttrs(sets);
}
});
on("clicked:addlibraryability", function(e) {
var key = e.htmlAttributes.value;
var data = ablib[key];
var rowid = `repeating_abilities${data.color}_` + generateActuallyUniqueRowID();
var prefix = rowid + "_";
var ability = {};
for (var f in data.attributes) {
var fname = prefix + f;
ability[fname] = data.attributes[f];
}
setAttrs(ability);
});
on("clicked:repeating_abilitiesgreen:xferability clicked:repeating_abilitiesyellow:xferability clicked:repeating_abilitiesred:xferability", function(e) {
var destination = e.htmlAttributes.value; // green, yellow, or red
var sourcerow = e.sourceAttribute.slice(0,-12); // Strips off the '_xferability';
var sourceprefix = sourcerow + "_";
const fields = [ "action_type", "action_name", "action_description", "actionicona", "actioniconb", "actioniconh", "actionicono", "actionicond", "actioniconr" ];
var load = [];
for(i=0;i<fields.length;i++) {
load[i] = sourceprefix + fields[i];
}
getAttrs(load, function(data) {
var s = {};
var destinationprefix = "repeating_abilities" + destination + "_" + generateActuallyUniqueRowID() + "_";
for(i=0;i<fields.length;i++) {
s[`${destinationprefix}${fields[i]}`] = data[load[i]];
}
setAttrs(s);
removeRepeatingRow(sourcerow);
});
});
on("change:quickadd_principle1 change:quickadd_principle2", function(e) {
log(e);
var trigger = e.sourceAttribute;
var target = trigger.substring(9); // should remove "quickadd_" from the front
var key = e.newValue;
if ( typeof key !== "undefined" && key !== "" ) {
var s = {};
s[trigger] = "";
var p = principleslib[key];
s[`${target}_of`] = p["of"];
s[`${target}_rp`] = p["rp"];
s[`${target}_twist_minor`] = p["minor"];
s[`${target}_twist_major`] = p["major"];
log(p);
log(s);
setAttrs(s);
}
});
on("clicked:sheetchoice", function(e) {
// htmlAttributes: {type: "action", name: "act_sheetchoice", value: "hero"}
var type = e.htmlAttributes.value;
var fid = `sheet_${type}`;
var s = { "sheet_choose": 0 };
s[fid] = 1;
setAttrs(s);
});
on("clicked:squadmember_clear", function() {
var s = {
"squadmember_type": "minion",
"squadmember_name": "",
"squadmember_die": "6",
"squadmember_team": "",
"squadmember_ability": "",
"squadmember_ability2": "",
"squadmember_tactics": "",
"squadmember_description": ""
};
setAttrs(s);
});
on("clicked:squadmember_create", function() {
log("create squadmember library entry");
var load = [
"squadmember_type",
"squadmember_name",
"squadmember_die",
"squadmember_team",
"squadmember_ability",
"squadmember_ability2",
"squadmember_tactics",
"squadmember_description"
];
getAttrs(load, function(a) {
if ( a.squadmember_name == "" ) {
a.squadmember_name = "Minion";
if ( a.squadmember_type == "lieutenant" ) { a.squadmember_name = "Lieutenant"; }
}
getSectionIDs("repeating_squadlibrary", function(lib) {
var libf = [];
for ( var i=0; i < lib.length; i++ ) {
for ( var j=0; j < load.length; j++ ) {
libf[libf.length] = "repeating_squadlibrary_" + lib[i] + "_" + load[j];
}
}
getAttrs(libf, function(library) {
var matched = false;
for ( var i=0; i < lib.length; i++ ) {
matched = true;
for ( var j=0; j < load.length; j++ ) {
var fkey = "repeating_squadlibrary_" + lib[i] + "_" + load[j];
if ( library[fkey] !== a[load[j]] ) {
matched = false; break;
}
}
}
log(matched);
if ( ! matched ) {
log("proceeding with storing minion")
// then we should store it
var libid = generateActuallyUniqueRowID();
var sa = {};
for(var i = 0; i < load.length; i++) {
var key = "repeating_squadlibrary_" + libid + "_" + load[i];
if ( typeof a[load[i]] !== "undefined") { sa[key] = a[load[i]]; }
}
setAttrs(sa); log(sa);
}
});
});
});
});
on("clicked:repeating_squadlibrary:copytosquad", function(e) {
log("copy squadmember to squad from library");
// { "sourceAttribute": "repeating_squadlibrary_-MkwVXd3pSa2C78SQz7h_copytosquad", "triggerName": "clicked:repeating_squadlibrary_-mkwvxd3psa2c78sqz7h_copytosquad", "htmlAttributes": { "type": "action", "name": "act_copytosquad" }
var rowid = e.sourceAttribute.slice(0,-12); // Strips off the '_copytosquad';
var rowpre = rowid + "_";
var fnames = [
"squadmember_type",
"squadmember_name",
"squadmember_die",
"squadmember_team",
"squadmember_ability",
"squadmember_ability2",
"squadmember_tactics",
"squadmember_description"
];
var load = [];
for(var i = 0; i < fnames.length; i++) {
load[load.length] = rowpre + fnames[i];
}
getAttrs(load, function(a) {
var newid = generateActuallyUniqueRowID();
var newpre = "repeating_squadmembers_" + newid + "_";
var squadmember = {};
for(var i = 0; i < fnames.length; i++) {
var newkey = newpre + fnames[i];
if ( typeof a[load[i]] !== "undefined") {
squadmember[newkey] = a[load[i]];
}
}
setAttrs(squadmember); log(squadmember);
});
});
on("clicked:repeating_squadlibrary:delete", function(e) {
var rowid = (e.sourceAttribute).slice(0,-7); // Strips off the '_delete'
removeRepeatingRow(rowid);
});
on("clicked:repeating_squadmembers:dismiss", function(e) {
var rowid = (e.sourceAttribute).slice(0,-8); // Strips off the '_dismiss'
log(`remove ${rowid}`);
removeRepeatingRow(rowid);
});
on("clicked:repeating_squadmembers:upgrade", function(e) {
var prefix = (e.sourceAttribute).slice(0,-7); // Strips off the 'upgrade'
var id = `${prefix}squadmember_die`;
log(prefix);
getAttrs([id], function(a) {
log(a);
var value = a[id];
if ( typeof value !== "undefined" && Number(value) > 0 && Number(value) < 12 ) {
value = Number(value) + 2;
var s = {};
s[id] = value;
setAttrs(s);
} else {
log("will not upgrade");
log(Number(value));
}
});
});
on("clicked:repeating_squadmembers:downgrade", function(e) {
var prefix = (e.sourceAttribute).slice(0,-9); // Strips off the 'downgrade'
var id = `${prefix}squadmember_die`;
log(prefix);
getAttrs([id], function(a) {
log(a);
var value = a[id];
if ( typeof value !== "undefined" && Number(value) > 4 ) {
value = Number(value) - 2;
var s = {};
s[id] = value;
setAttrs(s);
} else {
log("will not downgrade");
log(Number(value));
}
});
});
on("clicked:rollsquad", function(e) {
var team = e.htmlAttributes.value;
getSectionIDs("repeating_squadmembers", function(mids) {
var load = [ "sheet_villain", "sheet_environment" ];
for(var i=0; i < mids.length ; i++) {
load[load.length] = `repeating_squadmembers_${mids[i]}_squadmember_die`;
load[load.length] = `repeating_squadmembers_${mids[i]}_squadmember_name`;
load[load.length] = `repeating_squadmembers_${mids[i]}_squadmember_team`;
}
getAttrs(load, function(a) {
var count = 0;
var tally = 0;
var rtext = "&{template:minionroll} {{name=@{character_name}}}";
for(var i=0; i < mids.length ; i++) {
var die = `repeating_squadmembers_${mids[i]}_squadmember_die`;
var name = `repeating_squadmembers_${mids[i]}_squadmember_name`;
var tf = `repeating_squadmembers_${mids[i]}_squadmember_team`;
if ( team !== "all" ) {
if ( typeof a[tf] !== "undefined" && a[tf] !== team ) {
continue; // skip stuff that isn't part of the chosen team grouping
}
}
var result = rollD(a[die]);
count = count + 1;
rtext = rtext + ` {{die${count}=${a[die]}}} {{diename${count}=${a[name]}}} {{dieresult${count}=${result.result}}} ` + mapResult(result.result,`dieresult${count}`);
tally = tally + result.result;
}
var color = "yellow";
if ( typeof a.sheet_villain !== "undefined" && String(a.sheet_villain) === "1" ) { color = "red"; }
if ( typeof a.sheet_environment !== "undefined" && String(a.sheet_environment) === "1" ) { color = "green"; }
rtext = rtext + ` {{tally=${tally}}} {{color=${color}}}`;
log(rtext);
startRoll(rtext, function(roll) {
finishRoll( roll.rollId );
});
});
});
});
on("clicked:repeating_squadmembers:rolldie", function(e) {
log(e);
var squadmemberid = (e.sourceAttribute).slice(0,-8); // strips off _rolldie
var dieid = `${squadmemberid}_squadmember_die`;
var nameid = `${squadmemberid}_squadmember_name`;
var load = [ dieid, nameid, "sheet_villain", "sheet_environment" ];
log(load);
getAttrs(load, function(a) {
var die = a[dieid];
var tf = a[nameid];
log(a);
var result = rollD(die);
var color = "yellow";
if ( typeof a.sheet_villain !== "undefined" && String(a.sheet_villain) === "1" ) { color = "red"; }
if ( typeof a.sheet_environment !== "undefined" && String(a.sheet_environment) === "1" ) { color = "green"; }
var rtext = `&{template:simple} {{name=@{character_name}}} {{die=${die}}} {{diename=${tf}}} {{dieresult=${result.result}}} {{color=${color}}}` + mapResult(result.result,"dieresult");
startRoll(rtext, function(roll) {
finishRoll( roll.rollId );
});
});
});
on("clicked:rollenvpool", function() {
getAttrs( [ "environment_die1", "environment_die2", "environment_die3" ], function(a) {
log(a);
var results = roll3D(
a["environment_die1"],
a["environment_die2"],
a["environment_die3"]
);
var rtext = `&{template:3pool} {{name=@{character_name}}} {{powername=@{environment_name1}}} {{powerdie=${a.environment_die1}}} {{powerresult=${results.power.result}}} {{qualityname=@{environment_name2}}} {{qualitydie=${a.environment_die2}}} {{qualityresult=${results.quality.result}}} {{statusname=@{environment_name3}}} {{statusdie=${a.environment_die3}}} {{statusresult=${results.status.result}}} {{min=${results.min}}} {{mid=${results.mid}}} {{max=${results.max}}} {{color=green}}`;
rtext = rtext + " " + mapResult(results.min,"min");
rtext = rtext + " " + mapResult(results.mid,"mid");
rtext = rtext + " " + mapResult(results.max,"max");
var minmidmax = results.min + results.mid + results.max;
rtext = rtext + ` {{minmidmax=${minmidmax}}} ` + mapResult(minmidmax,"minmidmax");
var minmid = results.min + results.mid;
rtext = rtext + ` {{minmid=${minmid}}} ` + mapResult(minmid,"minmid");
var minmax = results.min + results.max;
rtext = rtext + ` {{minmax=${minmax}}} ` + mapResult(minmax,"minmax");
var midmax = results.mid + results.max;
rtext = rtext + ` {{midmax=${midmax}}} ` + mapResult(midmax,"midmax");
log(rtext);
startRoll(rtext, function(roll) {
finishRoll( roll.rollId );
});
});
});
on("clicked:repeating_challenges:edit clicked:repeating_challenges:toggle", function(e) {
getAttrs([e.sourceAttribute], function(a) {
var s = {}; s[e.sourceAttribute] = "0";
if ( typeof a[e.sourceAttribute] === "undefined" || a[e.sourceAttribute] === "0" || a[e.sourceAttribute] === "" ) {
s[e.sourceAttribute] = "1";
}
setAttrs(s);
});
});
on("sheet:opened change:scene_green change:scene_yellow change:scene_red", function(e) {
log(e);
const flist = [
"scene_green",
"scene_yellow",
"scene_red",
"scene_green_marked",
"scene_yellow_marked",
"scene_red_marked",
"scene_current",
"scene_updates"
];
getAttrs(flist, function(a) {
var s = {};
var green = Number(a.scene_green);
var yellow = Number(a.scene_yellow);
var red = Number(a.scene_red);
var mgreen = Number(a.scene_green_marked);
var myellow = Number(a.scene_yellow_marked);
var mred = Number(a.scene_red_marked);
log(typeof green);
log(typeof mgreen);
if ( typeof green !== "number" ) { green = 0; }
if ( typeof yellow !== "number" ) { yellow = 0; }
if ( typeof red !== "number" ) { red = 0; }
if ( typeof mgreen !== "number" ) { mgreen = 0; }
if ( typeof myellow !== "number" ) { myellow = 0; }
if ( typeof mred !== "number" ) { mred = 0; }
var ugreen = green - mgreen;
var uyellow = yellow - myellow;
var ured = red - mred;
s.scene_green_marked = mgreen;
s.scene_yellow_marked = myellow;
s.scene_red_marked = mred;
s.scene_green_unmarked = ugreen;
s.scene_yellow_unmarked = uyellow;
s.scene_red_unmarked = ured;
s.scene_current = "green";
if ( ugreen === 0 ) {
s.scene_current = "yellow";
if ( uyellow === 0 ) {
s.scene_current = "red";
if ( ured === 0 ) {
s.scene_current = "out";
}
}
}
log(s);
setAttrs(s);
});
});
on("clicked:scenemark", function(e) {
log(e);
var which = e.htmlAttributes.value;
const flist = [
"scene_green",
"scene_yellow",
"scene_red",
"scene_green_marked",
"scene_yellow_marked",
"scene_red_marked",
"scene_current",
"scene_updates"
];
getAttrs(flist, function(a) {
var s = {};
var green = Number(a.scene_green);
var yellow = Number(a.scene_yellow);
var red = Number(a.scene_red);
var mgreen = Number(a.scene_green_marked);
var myellow = Number(a.scene_yellow_marked);
var mred = Number(a.scene_red_marked);
log(typeof green);
log(typeof mgreen);
if ( typeof green !== "number" ) { green = 0; }
if ( typeof yellow !== "number" ) { yellow = 0; }
if ( typeof red !== "number" ) { red = 0; }
if ( typeof mgreen !== "number" ) { mgreen = 0; }
if ( typeof myellow !== "number" ) { myellow = 0; }
if ( typeof mred !== "number" ) { mred = 0; }
var ugreen = green - mgreen;
var uyellow = yellow - myellow;
var ured = red - mred;
if ( which === "green" && green > mgreen) {
ugreen = ugreen - 1; mgreen = mgreen + 1;
} else if ( which === "yellow" && yellow > myellow) {
uyellow = uyellow - 1; myellow = myellow + 1;
} else if ( which === "red" && red > mred) {
ured = ured - 1; mred = mred + 1;
}
s.scene_green_marked = mgreen;
s.scene_yellow_marked = myellow;
s.scene_red_marked = mred;
s.scene_green_unmarked = ugreen;
s.scene_yellow_unmarked = uyellow;
s.scene_red_unmarked = ured;
s.scene_current = "green";
var plural = ""; var verb = "";
plural = "s"; verb = ""; if ( ugreen === 1 ) { plural = ""; verb = "s"; }
var remaintext = ` **${ugreen}** green space${plural} remain${verb} unmarked.`;
if ( ugreen === 0 ) {
s.scene_current = "yellow";
plural = "s"; verb = ""; if ( uyellow === 1 ) { plural = ""; verb = "s"; }
remaintext = ` **${uyellow}** yellow space${plural} remain${verb} unmarked.`;
if ( uyellow === 0 ) {
s.scene_current = "red";
plural = "s"; verb = ""; if ( ured === 1 ) { plural = ""; verb = "s"; }
remaintext = ` **${ured}** red space${plural} remain${verb} unmarked.`;
if ( ured === 0 ) {
s.scene_current = "out";
remaintext = " **All** spaces have been marked.";
}
}
}
log(s);
setAttrs(s);
if ( a.scene_updates === "all" && a.scene_current === s.scene_current ) { var statusbig = s.scene_current.toUpperCase(); announce(`A ${which} space has been marked.${remaintext} Scene status remains **${statusbig}**.`, s.scene_current); }
if ( ( a.scene_updates === "change"||a.scene_updates === "all" ) && a.scene_current !== s.scene_current ) { var statusbig = s.scene_current.toUpperCase(); announce(`**Status change!** Scene status is now **${statusbig}**. *Make sure to update the current scene status level on your character sheet.*${remaintext}`, s.scene_current); }
});
});
on("clicked:sceneunmark", function(e) {
log(e);
var which = e.htmlAttributes.value;
const flist = [
"scene_green",
"scene_yellow",
"scene_red",
"scene_green_marked",
"scene_yellow_marked",
"scene_red_marked",
"scene_current",
"scene_updates"
];
getAttrs(flist, function(a) {
var s = {};
var green = Number(a.scene_green);
var yellow = Number(a.scene_yellow);
var red = Number(a.scene_red);
var mgreen = Number(a.scene_green_marked);
var myellow = Number(a.scene_yellow_marked);
var mred = Number(a.scene_red_marked);
if ( typeof green !== "number" ) { green = 0; }
if ( typeof yellow !== "number" ) { yellow = 0; }
if ( typeof red !== "number" ) { red = 0; }
if ( typeof mgreen !== "number" ) { mgreen = 0; }
if ( typeof myellow !== "number" ) { myellow = 0; }
if ( typeof mred !== "number" ) { mred = 0; }
var ugreen = green - mgreen;
var uyellow = yellow - myellow;
var ured = red - mred;
if ( which === "green" && mgreen > 0) {
ugreen = ugreen + 1; mgreen = mgreen - 1;
} else if ( which === "yellow" && myellow > 0) {
uyellow = uyellow + 1; myellow = myellow - 1;
} else if ( which === "red" && mred > 0) {
ured = ured + 1; mred = mred - 1;
}
s.scene_green_marked = mgreen;
s.scene_yellow_marked = myellow;
s.scene_red_marked = mred;
s.scene_green_unmarked = ugreen;
s.scene_yellow_unmarked = uyellow;
s.scene_red_unmarked = ured;
s.scene_current = "green";
var plural = ""; var verb = "";
plural = "s"; verb = ""; if ( ugreen === 1 ) { plural = ""; verb = "s"; }
var remaintext = ` **${ugreen}** green space${plural} remain${verb} unmarked.`;
if ( ugreen === 0 ) {
s.scene_current = "yellow";
plural = "s"; verb = ""; if ( uyellow === 1 ) { plural = ""; verb = "s"; }
remaintext = ` **${uyellow}** yellow space${plural} remain${verb} unmarked.`;
if ( uyellow === 0 ) {
s.scene_current = "red";
plural = "s"; verb = ""; if ( ured === 1 ) { plural = ""; verb = "s"; }
remaintext = ` **${ured}** red space${plural} remain${verb} unmarked.`;
if ( ured === 0 ) {
s.scene_current = "out";
remaintext = " **All** spaces have been marked.";
}
}
}
log(s);
setAttrs(s);
if ( a.scene_updates === "all" && a.scene_current === s.scene_current ) { var statusbig = s.scene_current.toUpperCase(); announce(`A ${which} space has been unmarked.${remaintext} Scene status remains **${statusbig}**.`, s.scene_current); }
if ( ( a.scene_updates === "change"||a.scene_updates === "all" ) && a.scene_current !== s.scene_current ) { var statusbig = s.scene_current.toUpperCase(); announce(`**Status change!** Scene status is now **${statusbig}**. *Make sure to update the current scene status level on your character sheet.*${remaintext}`, s.scene_current); }
});
});
on("clicked:sceneclear", function() {
const flist = [
"scene_green",
"scene_yellow",
"scene_red",
"scene_current",
"scene_updates"
];
getAttrs(flist, function(a) {
var s = {};
s.scene_green_marked = 0;
s.scene_green_unmarked = a.scene_green;
s.scene_yellow_marked = 0;
s.scene_yellow_unmarked = a.scene_yellow;
s.scene_red_marked = 0;
s.scene_red_unmarked = a.scene_red;
s.scene_current = "green";
setAttrs(s);
if ( a.scene_updates === "all" || a.scene_updates === "change" ) { log(a.scene_updates); announce("**Scene tracker has been reset.**", s.scene_current); }
});
});
const sceneconfigs = {
"standard": {
"scene_green": 2, "scene_yellow": 4, "scene_red": 2
},
"prolonged": {
"scene_green": 3, "scene_yellow": 5, "scene_red": 3
},
"epic": {
"scene_green": 1, "scene_yellow": 3, "scene_red": 4
}
};
on("clicked:sceneconfig", function(e) {
var which = e.htmlAttributes.value;
var s = sceneconfigs[which];
setAttrs(s);
});
var announce = function(text,color) {
var rtext = `&{template:announcement} {{name=@{character_name}}} {{message=${text}}}`;
if ( typeof color !== "undefined" ) {
rtext = `${rtext} {{color=${color}}}`;
}
log(rtext);
startRoll(rtext, function(roll) {
finishRoll( roll.rollId );
});
}
on("clicked:addcharacter", function(e) {
var which = e.htmlAttributes.value;
var field = `repeating_${which}_` + generateActuallyUniqueRowID() + "_name";
getAttrs(["addcharacter_name"], function(a) {
if ( typeof a.addcharacter_name !== "undefined" ) {
var s = {};
s[field] = a.addcharacter_name;
s.addcharacter_name = "";
setAttrs(s);
}
});
});
on("clicked:repeating_ready:choose", function(e) {
var rowprefix = e.sourceAttribute.slice(0,-6); // chops off "choose"
var field = rowprefix + "next";
var s = {};
getSectionIDs("repeating_ready", function(d) {
for(var i = 0; i < d.length; i++) {
var cf = "repeating_ready_" + d[i] + "_next";
if ( cf !== field ) {
s[cf] = 0;
}
}
s[field] = 1;
setAttrs(s, function() {
var nameid = rowprefix + "name";
getAttrs([nameid], function(a) {
announce(`**${a[nameid]}** is up next!`);
});
});
});
});
on("clicked:repeating_reserve:remove", function(e) {
var rowid = e.sourceAttribute.slice(0,-7); // chops off "_remove"
removeRepeatingRow(rowid);
});
on("clicked:repeating_ready:move clicked:repeating_acted:move clicked:repeating_reserve:move", function(e) {
var rowid = e.sourceAttribute.slice(0,-5); // chops off "_move"
var which = e.htmlAttributes.value;
var oldfield = rowid + "_name";
var newfield = `repeating_${which}_` + generateActuallyUniqueRowID() + "_name";
getAttrs([oldfield], function(a) {
var s = {};
s[newfield] = a[oldfield];
setAttrs(s, function() {
removeRepeatingRow(rowid);
var prior = oldfield.substring(10,15); // should extract "ready"
if ( prior === "ready" && which === "acted" ) {
announce(`*${s[newfield]} has acted.*`,"out");
}
});
});
});
on("clicked:alltoready", function() {
getSectionIDs("repeating_acted", function(d) {
var load = [];
for(var i = 0; i < d.length; i++) {
load[load.length] = "repeating_acted_"+ d[i] + "_name";
}
log(load);
getAttrs(load, function(a) {
var s = {};
for(var i = 0; i < load.length; i++) {
var name = load[i];
var newfield = `repeating_ready_` + generateActuallyUniqueRowID() + "_name";
log(name);
log(newfield);
s[newfield] = a[name];
removeRepeatingRow("repeating_acted_"+d[i]);
}
setAttrs(s, function() { announce("**A new round begins!**"); });
});
});
});
const vablib = {
"approach_adaptive1": { "attributes": { "action_type": "R", "action_name": "Adapt and Thrive", "action_description": "When Attacked, Defend by rolling your single [Power] die. Also Boost yourself with the result of that die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_adaptive2": { "attributes": { "action_type": "I", "action_name": "Diversity through Adversity", "action_description": "On your turn, whenever you Attack a target you havent dealt damage to yet this scene, also Boost yourself using your Max die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_adaptive3": { "attributes": { "action_type": "A", "action_name": "Efficient Reconfiguration", "action_description": "Lower two of your powers by one die size each. Increase one of your other powers to d12. Then take a basic action using that power.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_adaptive4": { "attributes": { "action_type": "A", "action_name": "Initiate Upgrade Procedure", "action_description": "Boost using [power] and use your Max die. Attack with your Mid die. Defend with your Min die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_adaptive5": { "attributes": { "action_type": "A", "action_name": "Powerful Imitation", "action_description": "Use an action ability of one of your allies.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_adaptive6": { "attributes": { "action_type": "A", "action_name": "The Pain of Perfection", "action_description": "Take d6 irreducible damage. Increase all your powers by one die size each until the end of the scene.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_ancient1": { "attributes": { "action_type": "A", "action_name": "Behold My Immortal Glory", "action_description": "Hinder using [power] against multiple targets and use your Max die. Attack each using your Mid+Min dice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_ancient2": { "attributes": { "action_type": "R", "action_name": "From Before Space and Time", "action_description": "Take 1 irreducible damage to reroll a dice pool of someone Attacking or Hindering you.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_ancient3": { "attributes": { "action_type": "I", "action_name": "Immortal Vitality", "action_description": "If you would be reduced to 0 Health and you dont have a penalty, roll your single [power] die and become that Health.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_ancient4": { "attributes": { "action_type": "A", "action_name": "Ideal Action", "action_description": "Take a basic action using [quality] and use your Max die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_ancient5": { "attributes": { "action_type": "A", "action_name": "Out of Time", "action_description": "Boost yourself using [power]. If there are any heroes with their Health in the Yellow zone, use your Mid+Min dice. If there are any heroes with their Health in the Red zone, use your Max+Mid+Min dice.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_ancient6": { "attributes": { "action_type": "A", "action_name": "Unknowable Pain", "action_description": "Attack using [power] and use your Max die. Hinder a target dealt damage this way using your Max+Min dice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_bully1": { "attributes": { "action_type": "A", "action_name": "Bust Their Heads", "action_description": "Attack two nearby targets using [power], using your Max die against one and your Mid+Min against the other. If either target Defends against the Attack, the Defend works against both attacks.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_bully2": { "attributes": { "action_type": "I", "action_name": "Cruel and Unusual", "action_description": "Whenever you or your nearby allies Hinder, increase the penalty created by 1.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_bully3": { "attributes": { "action_type": "A", "action_name": "Crush the Small", "action_description": "Attack using [power] and use your Max die. Defend against all Attacks from that target using your Mid die until the start of your next turn.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_bully4": { "attributes": { "action_type": "A", "action_name": "Injured Tantrum", "action_description": "Attack using [power] and use your Max die. Also Hinder that target: if the target has a d6 or less status die, use your Max+Min dice; if the target has a d8 status die, use your Max die; and if the target has larger than a d8, use your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_bully5": { "attributes": { "action_type": "A", "action_name": "Punish Weakness", "action_description": "Boost yourself using [power]. If there are any heroes with their Health in the Yellow zone, use your Mid+Min dice. If there are any heroes with their Health in the Red zone, use your Max+Mid+Min dice.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_bully6": { "attributes": { "action_type": "I", "action_name": "Thick", "action_description": "Reduce all damage dealt to you by 2.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_creator1": { "attributes": { "action_type": "R", "action_name": "Harvest their Power", "action_description": "When one of your minions is destroyed, roll its die and you recover that much Health.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_creator2": { "attributes": { "action_type": "R", "action_name": "Retributive Lash", "action_description": "When one of your minions is destroyed, roll its die and deal damage equal to that roll to another target.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_creator3": { "attributes": { "action_type": "A", "action_name": "Powerful Ally", "action_description": "Use [power/quality] to create a lieutenant of the same die size as your Max die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_creator4": { "attributes": { "action_type": "A", "action_name": "Shared Power", "action_description": "Boost one of your minions using [power] and use your Max die. If it is your only minion, also Boost yourself using your Mid die. If not, Boost each of your other minions using your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_creator5": { "attributes": { "action_type": "A", "action_name": "Summon Mob", "action_description": "Use [power/quality] to create a number of minions equal to the value of your Max die. The starting die size for those minions is the same as the size of your Min die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_creator6": { "attributes": { "action_type": "A", "action_name": "Swarm Attack", "action_description": "Attack using [power] and use your Max die, with a bonus equal to the number of minions you control.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_dampening1": { "attributes": { "action_type": "R", "action_name": "Capitalize on their Failure", "action_description": "When a nearby hero that you can see invokes a twist, roll your [power] die as a Hinder against them.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_dampening2": { "attributes": { "action_type": "A", "action_name": "Curse of Weakness", "action_description": "Hinder using [power] and use your Max die; that penalty is persistent and exclusive. As long as that penalty is on the target, reduce their highest power die of your choice by one die size. Attack using your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_dampening3": { "attributes": { "action_type": "A", "action_name": "Field of Woe", "action_description": "Hinder multiple targets using [power]. While a hero has this penalty, reduce all their power dice by one size.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_dampening4": { "attributes": { "action_type": "R", "action_name": "Nullifying Backlash", "action_description": "When Attacked by a hero with a penalty, ignore their damage and remove a penalty on that hero.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_dampening5": { "attributes": { "action_type": "A", "action_name": "Scrambling Strike", "action_description": "Attack using [power]. Reduce all the targets quality dice by one size until your next turn.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_dampening6": { "attributes": { "action_type": "A", "action_name": "Terror of Inadequacy", "action_description": "Attack using [quality] and use your Max die. Hinder each opponent that can see or hear the target of your Attack using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_disruptive1": { "attributes": { "action_type": "A", "action_name": "Beneficial Chaos", "action_description": "Hinder using [power]. Use your Max die. Recover using your Min+Mid dice.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"approach_disruptive2": { "attributes": { "action_type": "A", "action_name": "Covering Fire", "action_description": "Hinder multiple targets using [quality]. You and any nearby allies Defend using your Max die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_disruptive3": { "attributes": { "action_type": "A", "action_name": "Enraging Touch", "action_description": "Attack using [power]. Use your Max die. A target dealt damage this way Attacks an ally by rolling their single largest power die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_disruptive4": { "attributes": { "action_type": "A", "action_name": "Heedless Explosion", "action_description": "Attack multiple targets using [quality]. Use your Min die. Hinder each target with your Max die. If one of those targets rolls doubles on their next turn, they take damage equal to the penalty.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_disruptive5": { "attributes": { "action_type": "R", "action_name": "Painful Disruption", "action_description": "When Attacked by a hero with a penalty, that hero takes damage equal to the size of that penalty.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_disruptive6": { "attributes": { "action_type": "R", "action_name": "Taste the Madness", "action_description": "Whenever a target takes a Hinder action against you, you may first roll your [power] die as a Hinder on them.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_focused1": { "attributes": { "action_type": "R", "action_name": "Elemental Absorption", "action_description": "When Attacked with [energy/element], recover that amount of Health instead of taking damage. When Hindered with [energy/element], Boost yourself instead.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"approach_focused2": { "attributes": { "action_type": "A", "action_name": "Defensive Charging", "action_description": "Defend yourself using [power]. This Defend lasts until your next turn. If an Attack deals more damage than the Defends value, end the Defend and Attack the attacker equal to the Defend.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_focused3": { "attributes": { "action_type": "I", "action_name": "Perfect Alignment", "action_description": "Ignore all damage from [energy/element].", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_focused4": { "attributes": { "action_type": "A", "action_name": "Pour it On", "action_description": "Attack one target using [power]. Use your Max die. That target cannot Defend or use reactions against this Attack. Attack multiple other nearby targets using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_focused5": { "attributes": { "action_type": "R", "action_name": "Sympathetic Shield", "action_description": "Defend against an Attack against only you by rolling your single [power] die. Boost yourself by the damage reduced.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_focused6": { "attributes": { "action_type": "A", "action_name": "Vicious Entanglement", "action_description": "Hinder one target using [power]. Use your Max die. Attack that target using your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_generalist1": { "attributes": { "action_type": "R", "action_name": "Bodyguard", "action_description": "When an ally is Attacked, Defend them by rolling your single [power] die. Boost yourself by that amount.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_generalist2": { "attributes": { "action_type": "I", "action_name": "Dependable", "action_description": "Whenever you roll a 1 on a die, reroll that die once.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_generalist3": { "attributes": { "action_type": "A", "action_name": "Heavy Hitter", "action_description": "Attack using [quality]. Use your Max die. Recover Health equal to your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"approach_generalist4": { "attributes": { "action_type": "A", "action_name": "Stalwart Combatant", "action_description": "Boost using [power]. Use your Max die. Defend with your Mid die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_generalist5": { "attributes": { "action_type": "I", "action_name": "Tough Customer", "action_description": "Reduce physical and energy damage dealt to you by 1 if the scene is in the Green zone, 2 in the Yellow zone, or 3 in the Red zone.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_generalist6": { "attributes": { "action_type": "A", "action_name": "Wracking Aura", "action_description": "Hinder multiple nearby targets using [power]. Boost yourself using your Max die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_leech1": { "attributes": { "action_type": "R", "action_name": "Hypnotic Gaze", "action_description": "When Attacked, Defend yourself by rolling your single [power] die. If this negates the Attack entirely, Hinder that target and Boost yourself with that same die roll.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_leech2": { "attributes": { "action_type": "A", "action_name": "Life Drain", "action_description": "Attack using [power/quality]. Use your Max die. Hinder that target with your Mid die. Recover Health equal to your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"approach_leech3": { "attributes": { "action_type": "R", "action_name": "Power Consumption", "action_description": "When a bonus is used against you in an Attack or Hinder, you may first destroy that bonus. If you do, roll your single [power] die and Recover Health equal to the roll plus the destroyed bonus.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"approach_leech4": { "attributes": { "action_type": "A", "action_name": "Siphoning Wither", "action_description": "Hinder using [power]. Use your Max+Min dice. Boost with your Mid die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_leech5": { "attributes": { "action_type": "A", "action_name": "Unnerving Whispers", "action_description": "Hinder multiple targets using [power]. Recover Health equal to your Min die. If you roll doubles, also Attack one of those targets using your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"approach_leech6": { "attributes": { "action_type": "A", "action_name": "Violent Vitality", "action_description": "Attack using [power]. Use your Max die. Boost with your Min die. This bonus is persistent and exclusive.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_mastermind1": { "attributes": { "action_type": "A", "action_name": "Contingencies upon Contingencies", "action_description": "Boost yourself using [quality] and use your Max die. Either make that bonus persistent and exclusive, or Boost yourself again using your Min+Mid dice.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_mastermind2": { "attributes": { "action_type": "R", "action_name": "If My Calculations Are Correct…", "action_description": "Take 1 irreducible damage to reroll your dice pool on your turn or the dice pool of a hero Attacking or Hindering you.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_mastermind3": { "attributes": { "action_type": "A", "action_name": "Exploit Weakness", "action_description": "Attack one hero using [quality]. Hinder all heroes using your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_mastermind4": { "attributes": { "action_type": "R", "action_name": "Reversal of Fortune", "action_description": "When Attacked, Boost yourself using the attackers Max die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_mastermind5": { "attributes": { "action_type": "R", "action_name": "Prepared for Anything", "action_description": "At the start of your turn, if you have no bonuses in play, roll your single [quality] die as a Boost for yourself.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_mastermind6": { "attributes": { "action_type": "A", "action_name": "Villainous Monologue", "action_description": "Hinder all opponents that can see or hear you using [quality]. Boost yourself using your Max die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_ninja1": { "attributes": { "action_type": "A", "action_name": "Deadly Blink", "action_description": "Attack multiple nearby targets using [quality]. Then, end up wherever you want in the scene.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_ninja2": { "attributes": { "action_type": "R", "action_name": "Defensive Dash", "action_description": "When Attacked, Defend yourself by rolling for your single [quality] die. Boost yourself with the amount of damage reduced.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_ninja3": { "attributes": { "action_type": "I", "action_name": "Fade From Sight", "action_description": "If you take an action on your turn that does not involve an Attack or Hinder, also use your Min die to Defend against all Attacks against you until your next turn.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_ninja4": { "attributes": { "action_type": "A", "action_name": "Rising Winds, Crashing Waves", "action_description": "Attack using [quality], using your Max die against one target, Mid die against another, and Min die against any target.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_ninja5": { "attributes": { "action_type": "A", "action_name": "Sever the Tendons", "action_description": "Attack using [quality]. Hinder that target using your Max+Min dice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_ninja6": { "attributes": { "action_type": "A", "action_name": "Shadows Blade", "action_description": "Attack using [quality] and use your Max die. Defend against all Attacks against you with your Mid die until the start of your next turn.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_overpowered1": { "attributes": { "action_type": "R", "action_name": "Do Not Dare to Touch Me", "action_description": "When Attacked, Defend yourself by rolling your single [power] die. Deal that much damage to a different nearby target.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_overpowered2": { "attributes": { "action_type": "A", "action_name": "Face My Full Might", "action_description": "Attack using [power]. Use your Max+Mid+Min dice. Hinder yourself using your Max die. Take damage equal to your Mid+Min dice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_overpowered3": { "attributes": { "action_type": "A", "action_name": "Fear My Overwhelming Power", "action_description": "Hinder using [power] and use your Max die. Attack that target using your Mid+Min dice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_overpowered4": { "attributes": { "action_type": "I", "action_name": "Raw Power", "action_description": "Whenever you roll a 1, reroll that die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_overpowered5": { "attributes": { "action_type": "A", "action_name": "Rejoice, My Followers", "action_description": "Boost using [power]. Recover Health equal to your Max die. Each of your nearby allies Recovers Health equal to your Min die. Each of your nearby minions and lieutenants whose die sizes have degraded at all are increased one die size.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"approach_overpowered6": { "attributes": { "action_type": "A", "action_name": "You Are Not Worthy of My Power", "action_description": "Attack multiple targets using [power] and use your Max die. Hinder each target using your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_prideful1": { "attributes": { "action_type": "R", "action_name": "I Know Your Weakness", "action_description": "When a nearby hero rolls a 1 on one of their dice during their turn, roll your single [power/quality] die as an Attack against them.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_prideful2": { "attributes": { "action_type": "A", "action_name": "I Will Deal With the Rest of You Later", "action_description": "Attack one target using [power/quality]. Use your Max+Min dice. Defend against all Attacks against you by all other targets until the start of your next turn with your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_prideful3": { "attributes": { "action_type": "A", "action_name": "My Greatness Cannot Be Denied", "action_description": "Attack one target using [power/quality] and use your Max+Min dice. If that Attack causes the target to change zones, Boost using your Mid die. That bonus is persistent and exclusive.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_prideful4": { "attributes": { "action_type": "A", "action_name": "Sustained Mockery", "action_description": "Hinder using [power/quality]. Use your Max die. That penalty is persistent and exclusive.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_prideful5": { "attributes": { "action_type": "I", "action_name": "Unquestionable Might", "action_description": "Reduce all damage dealt to you by 2.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_prideful6": { "attributes": { "action_type": "R", "action_name": "You Cannot Survive", "action_description": "If an opponent ends their turn near you, you may roll your single [power] die as a Hinder against them.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_relentless1": { "attributes": { "action_type": "R", "action_name": "Dogged Pursuit", "action_description": "When an opponent moves away from you, you may follow them and roll your single status die as a Hinder against them.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_relentless2": { "attributes": { "action_type": "A", "action_name": "Prey on the Weak", "action_description": "Attack and Hinder using [quality]. If the target has: a or less status die, use your Max+Min dice; a status die, use your Max die; larger than a , use your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_relentless3": { "attributes": { "action_type": "R", "action_name": "Repeated Punishment", "action_description": "After making an Attack action on your turn, use your Mid die to make another Attack against one target of the initial Attack.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_relentless4": { "attributes": { "action_type": "I", "action_name": "Too Close for Comfort", "action_description": "Whenever a nearby opponent would Attack you, you may destroy a bonus on yourself or a penalty on that opponent to reduce the Attack by the value of the destroyed mod.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_relentless5": { "attributes": { "action_type": "R", "action_name": "Twist the Knife", "action_description": "When one of your allies Attacks an opponent, roll your single [quality] die and add that amount of damage to the Attack.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_relentless6": { "attributes": { "action_type": "A", "action_name": "Up in Your Face", "action_description": "Attack using [quality]. Use your Max die. If the target does not Attack you on their next turn, Hinder them using your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_skilled1": { "attributes": { "action_type": "A", "action_name": "Best in the Biz", "action_description": "Hinder using [power]. Use your Min die. Boost yourself using your Max die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_skilled2": { "attributes": { "action_type": "R", "action_name": "Dodge and Weave", "action_description": "When Attacked, Defend yourself by rolling your single [quality] die. Deal that much damage to another target.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_skilled3": { "attributes": { "action_type": "I", "action_name": "Consistently Capable", "action_description": "Whenever you gain a penalty, reduce the size of that penalty by 1.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_skilled4": { "attributes": { "action_type": "A", "action_name": "Flexible Expertise", "action_description": "Take any basic action using your Max die. Recover Health equal to your Mid die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"approach_skilled5": { "attributes": { "action_type": "A", "action_name": "Incomparable Inequity", "action_description": "Hinder using [quality] and use your Max+Min dice. This penalty is persistent and exclusive.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_skilled6": { "attributes": { "action_type": "A", "action_name": "Misdirection", "action_description": "Hinder multiple targets using [quality] and use your Max die. If you roll doubles, also Attack each target with your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_specialized1": { "attributes": { "action_type": "R", "action_name": "Active Cover", "action_description": "Defend against an Attack where youre the only target by rolling your single [quality] die. One other nearby target takes an amount of damage equal to the damage reduced.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_specialized2": { "attributes": { "action_type": "A", "action_name": "Cleaving Slash", "action_description": "Attack using [quality] against one target with your Max die, another with your Mid die, and a third with your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_specialized3": { "attributes": { "action_type": "A", "action_name": "Focused Attack", "action_description": "Attack using [quality] and use your Max+Min dice. Defend yourself using your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"approach_specialized4": { "attributes": { "action_type": "I", "action_name": "Known Target", "action_description": "Whenever you Attack a target that you have dealt damage to at least once already in this scene, gain a +1 persistent and exclusive bonus against that target.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_specialized5": { "attributes": { "action_type": "A", "action_name": "Neutralizing Strike", "action_description": "Attack one target using [quality] and use your Max+Min dice. That target cannot Defend or use reactions against this attack.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_specialized6": { "attributes": { "action_type": "A", "action_name": "Tangled Torment", "action_description": "Hinder one target using [quality] and use your Max die. Attack that target using your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_tactician1": { "attributes": { "action_type": "A", "action_name": "Group Up", "action_description": "Attack using [quality] and use your Max die. Add 1 to the Attack for each other ally that Attacked that target since your last turn.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_tactician2": { "attributes": { "action_type": "R", "action_name": "Ill Back You Up", "action_description": "When a nearby ally makes an Attack, you may also Attack the same target by rolling your single [quality] die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_tactician3": { "attributes": { "action_type": "A", "action_name": "Joint Action", "action_description": "Make a basic action using [quality] and use your Max die. One nearby ally also makes that same basic action as their reaction.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_tactician4": { "attributes": { "action_type": "A", "action_name": "Organized March", "action_description": "Boost using [quality] and use your Max die. That bonus applies to every allys action until the beginning of your next turn.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_tactician5": { "attributes": { "action_type": "R", "action_name": "Try Again", "action_description": "Take 1 irreducible damage to reroll an allys dice pool.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_tactician6": { "attributes": { "action_type": "I", "action_name": "Working Together", "action_description": "As long as you have at least 1 nearby ally, you may reroll all 1s on your dice.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_underpowered1": { "attributes": { "action_type": "I", "action_name": "Avoid the Inevitable", "action_description": "Whenever you would be reduced to 0 or fewer Health, prevent that damage and reduce all your power dice by one size. If this reduces any dice to below a , you are knocked out.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_underpowered2": { "attributes": { "action_type": "A", "action_name": "Do Not Underestimate Me", "action_description": "Attack using [power]. Use your Max+Mid dice. Take irreducible damage equal to your Min die. If you roll doubles, you cannot use this ability again for the rest of the scene.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_underpowered3": { "attributes": { "action_type": "A", "action_name": "I Can Do Anything", "action_description": "Boost using [quality]. Use your Max die. Hinder using your Mid die. Attack using your Min die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_underpowered4": { "attributes": { "action_type": "R", "action_name": "Last Ditch Effort", "action_description": "When Attacked, Defend yourself by rolling your single [power] die. If your roll reduces the damage to exactly 0, Recover Health equal to the damage reduced, Boost using that amount, and Hinder the source of the Attack using that amount.", "actionicona": "0", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "1", "actioniconr": "1", "ability_type": "" } },
"approach_underpowered5": { "attributes": { "action_type": "A", "action_name": "Luck? Or Genius?", "action_description": "Attack using [power]. If you roll doubles, add that value to your Attack. If you roll triples, add all three dice to your Attack.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"approach_underpowered6": { "attributes": { "action_type": "A", "action_name": "Still a Threat", "action_description": "Attack multiple targets using [quality]. Defend against all Attacks against you until your next turn using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_bruiser1": { "attributes": { "action_type": "R", "action_name": "Bring It On!", "action_description": "When Attacked, use the amount of damage taken by the Attack to Boost yourself.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_bruiser2": { "attributes": { "action_type": "I", "action_name": "Feel No Pain", "action_description": "Reduce damage taken by physical and energy sources by 1 while in the Green zone, 2 in the Yellow zone, and 3 in the Red zone.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_bruiser3": { "attributes": { "action_type": "A", "action_name": "Grin and Bear It", "action_description": "Defend using [quality] and use your Mid+Min dice. Recover Health equal to your Max die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "1", "ability_type": "" } },
"archetype_bruiser4": { "attributes": { "action_type": "A", "action_name": "Lash Out", "action_description": "Attack using [power]. If you are Green status, use your Max die. If you are Yellow status, use the Max+Min dice. If you are Red status, use Max+Min against one target and Mid against another.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_bruiser5": { "attributes": { "action_type": "R", "action_name": "Living Wall", "action_description": "When a nearby ally would be Attacked, you may become the target of that Attack instead. You may use this reaction any number of times in a round by taking 1 irreducible damage for each time past the first.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_bruiser6": { "attributes": { "action_type": "A", "action_name": "Toss Hero", "action_description": "Attack using [power] and use your Max die. Either Hinder that target with your Mid die or Attack another nearby target with your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_domain1": { "attributes": { "action_type": "I", "action_name": "Ascend From My Realm", "action_description": "Ignore damage from an environment source during the environments turn.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_domain2": { "attributes": { "action_type": "A", "action_name": "The Earth Trembles Around You", "action_description": "Roll any number of environment minion dice. Attack every target in the scene (other than yourself) with those dice. Remove those minions.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_domain3": { "attributes": { "action_type": "A", "action_name": "Power Heeds My Call in All Forms", "action_description": "Remove any number of environment-created bonuses. For each bonus removed, you may Attack one target using your Mid die, using a different bonus against each.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_domain4": { "attributes": { "action_type": "A", "action_name": "This Place is Mine to Command", "action_description": "Activate one of the environments twists in its current zone or one zone closer to red.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_domain5": { "attributes": { "action_type": "A", "action_name": "To Me, My Minions", "action_description": "Roll any number of environment minion dice and Recover that much Health. Remove those minions.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"archetype_domain6": { "attributes": { "action_type": "R", "action_name": "The World Moves to Defend Me", "action_description": "When Attacked, redirect the Attack to an environment minion.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_formidable1": { "attributes": { "action_type": "A", "action_name": "Channel Greatness", "action_description": "Boost using [power] and use your Max die. That bonus is persistent and exclusive. Also Attack with your Mid die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_formidable2": { "attributes": { "action_type": "A", "action_name": "Cleansing Elevation", "action_description": "Boost using [power] and use your Max+Min dice. Remove all penalties on yourself.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_formidable3": { "attributes": { "action_type": "A", "action_name": "Expended Negation", "action_description": "Destroy one of your bonuses. Deal each opponent damage equal to the value of that bonus.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_formidable4": { "attributes": { "action_type": "A", "action_name": "Share in your Glory", "action_description": "Boost yourself using [power] and use your Max die. Boost a nearby ally with your Mid die and Boost another nearby ally using your Min die.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_formidable5": { "attributes": { "action_type": "A", "action_name": "Unrivalled Paragon", "action_description": "Take any basic action and use your Max die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_formidable6": { "attributes": { "action_type": "R", "action_name": "Untempered Grit", "action_description": "Ignore all penalties on you for your action. Take irreducible damage equal to the total of those penalties.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_fragile1": { "attributes": { "action_type": "A", "action_name": "Careless Smash", "action_description": "Attack using [power] and use your Max+Mid dice. Hinder yourself with your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_fragile2": { "attributes": { "action_type": "R", "action_name": "Cheese It!", "action_description": "When Attacked, Defend yourself by rolling your single status die. If the damage is reduced to 0, you may move to anywhere else in the scene.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_fragile3": { "attributes": { "action_type": "A", "action_name": "Dismantling Jab", "action_description": "Attack using [quality]. Then remove all bonuses from the target.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_fragile4": { "attributes": { "action_type": "I", "action_name": "Escape Plan", "action_description": "Whenever your personal zone changes, you may immediately move elsewhere in the scene.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_fragile5": { "attributes": { "action_type": "A", "action_name": "Shrouded Attack", "action_description": "Attack using [quality] and use your Max die. Defend against all Attacks against you with your Min die until the start of your next turn.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_fragile6": { "attributes": { "action_type": "A", "action_name": "Versatile Strike", "action_description": "Attack using [quality] and use your Max die. If you are at full Health, this Attack deals irreducible damage and cannot be reacted to. If you are in the Green zone but not at full health, Defend yourself with your Min die. If you are in the Yellow zone, Boost yourself with your Min die. If you are in the Red zone, Recover Health equal to your Min die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "1", "ability_type": "" } },
"archetype_guerrilla1": { "attributes": { "action_type": "A", "action_name": "Close Quarters Combat", "action_description": "Attack multiple close targets using [quality]. Hinder each target using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_guerrilla2": { "attributes": { "action_type": "I", "action_name": "Even Odds", "action_description": "At the start of your turn, gain a bonus equal to the number of opponents that Attacked you since your last turn.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_guerrilla3": { "attributes": { "action_type": "A", "action_name": "Fighting Rhythm", "action_description": "Attack using [quality], using the Max die against one target, Mid die against a different target, and the Min die against a third target. If you Attack three different targets, the damage is irreducible.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_guerrilla4": { "attributes": { "action_type": "A", "action_name": "Human Shield", "action_description": "Attack one target using [quality] and use your Max+Min dice. Defend against all Attacks made by targets other than that target with your Mid die until the start of your next turn. All Defended damage is dealt to the target of your Attack.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_guerrilla5": { "attributes": { "action_type": "R", "action_name": "Malicious Deflection", "action_description": "Defend against an Attack by rolling your single status die. Deal that much damage to a different nearby target.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_guerrilla6": { "attributes": { "action_type": "I", "action_name": "Tangled Fray", "action_description": "If you are outnumbered by nearby opponents, reduce all damage dealt to you by 2.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_indomitable1": { "attributes": { "action_type": "R", "action_name": "Absorb Energy", "action_description": "Defend by rolling your single status die. If that defense reduces the damage to 0, Boost using the amount of damage prevented.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_indomitable2": { "attributes": { "action_type": "A", "action_name": "Grab and Drag", "action_description": "Attack using [power]. Either Hinder that target using Max, or Defend yourself using Min and you and that target end up elsewhere in the scene.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_indomitable3": { "attributes": { "action_type": "I", "action_name": "Heavy Duty", "action_description": "Reduce damage dealt to you by 2.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_indomitable4": { "attributes": { "action_type": "A", "action_name": "Prepare for the Worst", "action_description": "Boost yourself using [quality] and use your Max die. That bonus is persistent and exclusive.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_indomitable5": { "attributes": { "action_type": "A", "action_name": "Suppressive Fire", "action_description": "Attack multiple targets using [quality]. Hinder those targets using your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_indomitable6": { "attributes": { "action_type": "A", "action_name": "Unflagging", "action_description": "Attack using [power] and use your Max die. Recover Health equal to your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"archetype_inhibitor1": { "attributes": { "action_type": "A", "action_name": "Area Suppression", "action_description": "Hinder using [power] against multiple targets and use your Max die. Attack one of those targets with your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_inhibitor2": { "attributes": { "action_type": "A", "action_name": "Overwhelming Syphon", "action_description": "Each hero loses Health equal to the total penalties on them. Recover the same amount of Health. Remove those penalties.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"archetype_inhibitor3": { "attributes": { "action_type": "A", "action_name": "Targeted Drain", "action_description": "Hinder using [power] and use your Max+Mid dice, or use your Max die and make it persistent and exclusive.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_inhibitor4": { "attributes": { "action_type": "A", "action_name": "Tethered Life", "action_description": "Hinder using [power]. That penalty is persistent and exclusive. As long as that penalty is in play, reduce damage dealt to you by 1 and whenever you are dealt damage, the target with this penalty takes 1 irreducible damage.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_inhibitor5": { "attributes": { "action_type": "A", "action_name": "Twisted Fate", "action_description": "Select a nearby target. Either turn all bonuses on that target to equivalent penalties, or move a penalty from that target to another target that you can see.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_inhibitor6": { "attributes": { "action_type": "R", "action_name": "Upper Handed Strike", "action_description": "When Attacked by someone with a penalty you created, Defend by rolling your single status die, and the attacker also suffers that much damage.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_inventor1": { "attributes": { "action_type": "I", "action_name": "Capable Creator", "action_description": "Whenever you create a bonus, increase that bonus by 1.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_inventor2": { "attributes": { "action_type": "A", "action_name": "Cut Both Ways", "action_description": "Boost using [power]. Hinder with your Max die. Attack with your Min die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_inventor3": { "attributes": { "action_type": "A", "action_name": "Empowered Destruction", "action_description": "Attack using [power] and at least one bonus. Use your Max+Mid+Min dice and add all of your bonuses to it, destroying them.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_inventor4": { "attributes": { "action_type": "A", "action_name": "Leverage Advantage", "action_description": "Attack using [power] and at least one bonus. If you have multiple bonuses, you may also Attack another target using the Min die and one other bonus, and may also Attack a third target using the Max die and a third bonus.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_inventor5": { "attributes": { "action_type": "R", "action_name": "To Serve their Maker", "action_description": "Discard one of your bonuses to Defend against all Attacks against you until your next turn, using that bonus value as the Defend result.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_inventor6": { "attributes": { "action_type": "A", "action_name": "Variable Creating", "action_description": "Boost using [power] and use your Max die, also Boost with your Mid die, and either make one of those bonuses persistent and exclusive or Attack with your Min die.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_legion1": { "attributes": { "action_type": "I", "action_name": "Uncoordinated Actions", "action_description": "Whenever multiple Legion minions all take the same action against the same target, you must roll all of their dice at the same time and use the lowest rolling die amongst them for each minions result on that action.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_legion2": { "attributes": { "action_type": "R", "action_name": "Divide and Conquer", "action_description": "When you would take physical damage, prevent that damage and create a minion with a die size equal to your current status die (including the newly made minion). You may use this reaction more than once a round, but each time you use this reaction after the first time, you take 1 irreducible damage.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_legion3": { "attributes": { "action_type": "I", "action_name": "Instability of Form", "action_description": "Whenever a Legion minion larger than a d4 rolls a save against physical damage, if its save is successful, it splits into two dice of one smaller size instead of being reduced a die size, and you take 1 irreducible damage. If it fails its save, the minion is only reduced one die size, rather than being destroyed.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_legion4": { "attributes": { "action_type": "A", "action_name": "Parts of the Whole", "action_description": "Roll your single status die. Deal yourself that much irreducible damage. Create that many d6 minions.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_legion5": { "attributes": { "action_type": "R", "action_name": "Returned Vitality", "action_description": "When one of your minions is destroyed, roll its die. You Recover that much Health.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"archetype_legion6": { "attributes": { "action_type": "A", "action_name": "Split Up", "action_description": "Add two minions of size equal to one die size lower than your current status.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_legion7": { "attributes": { "action_type": "A", "action_name": "Combine", "action_description": "Remove any number of Legion-controlled minions. Roll their dice and Recover that much Health.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"archetype_loner1": { "attributes": { "action_type": "A", "action_name": "Antisocial Behavior", "action_description": "Hinder multiple targets using [power/quality]. Recover Health equal to the number of targets Hindered this way.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"archetype_loner2": { "attributes": { "action_type": "A", "action_name": "Best on my Own", "action_description": "Attack using [power] and use your Max die. Recover Health equal to your Mid+Min dice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "" } },
"archetype_loner3": { "attributes": { "action_type": "R", "action_name": "Better Them than Me", "action_description": "When a non-minion ally in this scene is defeated, roll your single [quality] die as a Boost for yourself.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_loner4": { "attributes": { "action_type": "I", "action_name": "Singular Strength", "action_description": "As long as you have no nearby allies in the scene, increase all damage you deal by 1 and reduce all damage you take by 1.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_loner5": { "attributes": { "action_type": "A", "action_name": "Thin the Herd", "action_description": "Attack multiple targets using [power]. Hinder each target with your Max die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_loner6": { "attributes": { "action_type": "R", "action_name": "Worst Case Response", "action_description": "When you would be Hindered or when an Attack would reduce you to 0 Health, reduce the penalty to -1 or reduce that damage to 1.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_overlord1": { "attributes": { "action_type": "A", "action_name": "By My Command", "action_description": "Boost using [quality] for all your minions until the start of your next turn.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_overlord2": { "attributes": { "action_type": "R", "action_name": "Get Back in There!", "action_description": "Reroll any number of minion saves against the same Attack.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_overlord3": { "attributes": { "action_type": "A", "action_name": "Give Me Your Strength", "action_description": "Roll all your minion dice and combine the result to Boost. Attack using [power] and use that bonus.", "actionicona": "1", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_overlord4": { "attributes": { "action_type": "R", "action_name": "“Look Out, Boss!”", "action_description": "Redirect an Attack to one of your minions.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_overlord5": { "attributes": { "action_type": "A", "action_name": "Rapid Deployment", "action_description": "Use [quality] to create a number of minions equal to the value of your Max die. The starting die size for those minions is the same as the size of your Min die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_overlord6": { "attributes": { "action_type": "A", "action_name": "Form Up", "action_description": "Attack using [power] and use your Max die. Defend against all Attacks against you until the start of your next turn using the number of your minions.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_predator1": { "attributes": { "action_type": "R", "action_name": "Surprise Trap", "action_description": "When Attacked, roll your single status die. Hinder the Attack using that result, and deal damage to the attacker equal to that penalty.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_predator2": { "attributes": { "action_type": "A", "action_name": "Hazardous Terrain", "action_description": "Hinder multiple targets using [power]. Use your Max die. Attack any target that gains a penalty this way that already had one penalty from you, using your Mid+Min dice.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_predator3": { "attributes": { "action_type": "I", "action_name": "Hidden Hunter", "action_description": "Double any bonuses or penalties of your choice involved with taking action against a target that is unaware of your presence or distracted from remembering that youre still around.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_predator4": { "attributes": { "action_type": "A", "action_name": "Hunt the Weak", "action_description": "Attack using [quality]. Use your Max die. If the target has a penalty you created or is in the Red zone, use your Max+Mid dice instead.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_predator5": { "attributes": { "action_type": "A", "action_name": "Stealth Approach", "action_description": "Boost yourself using [quality]. Use your Max die. That bonus is persistent and exclusive. Defend using your Mid die against all Attacks until the start of your next turn.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_predator6": { "attributes": { "action_type": "A", "action_name": "Track my Prey", "action_description": "Hinder using [power]. Use your Max die. That penalty lasts until your next turn, and while that penalty lasts, that hero cannot use reactions and cannot benefit from Defend actions.", "actionicona": "0", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_squad1": { "attributes": { "action_type": "A", "action_name": "On My Mark", "action_description": "One ally makes a basic action now, using their Max die. They reroll all 1s they roll as part of this action.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_squad2": { "attributes": { "action_type": "I", "action_name": "My Allies are my Strength", "action_description": "Increase damage you deal by the number of nearby non-minion allies.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_squad3": { "attributes": { "action_type": "A", "action_name": "Press the Advantage", "action_description": "Attack using [quality] and use your Max die. If you choose that target to go next, they must Attack you on their turn if possible.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_squad4": { "attributes": { "action_type": "R", "action_name": "Protect My Allies", "action_description": "When another villain is Attacked, Defend against the Attack by rolling your single status die. Boost yourself using the amount of damage reduced.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_squad5": { "attributes": { "action_type": "A", "action_name": "Stay in Formation!", "action_description": "Boost using [quality]. Boost another target using your Max die, and use your Min die to Defend against all Attacks against you until your next turn.", "actionicona": "0", "actioniconb": "1", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_squad6": { "attributes": { "action_type": "A", "action_name": "Take Point", "action_description": "Attack using [quality]. Use your Max die. Defend all nearby allies with your Mid+Min dice until the start of your next turn.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "1", "actioniconr": "0", "ability_type": "" } },
"archetype_titan1": { "attributes": { "action_type": "A", "action_name": "Crush All Underfoot", "action_description": "Attack using [power] against multiple targets. Hinder those targets with your Min die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_titan2": { "attributes": { "action_type": "A", "action_name": "Down the Hatch", "action_description": "Attack using [power] and use your Max die. The target can either be Hindered equal to your Max+Mid+Min dice, or be unable to take any other actions other than using an Overcome to attempt to escape.", "actionicona": "1", "actioniconb": "0", "actioniconh": "1", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_titan3": { "attributes": { "action_type": "R", "action_name": "Foolish Insect", "action_description": "When a hero takes a minor twist in the Titans challenge, in addition to the chosen twist, also roll your status die and deal that much damage to that hero.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_titan4": { "attributes": { "action_type": "I", "action_name": "You Are But Gnats to Me", "action_description": "Reduce all damage taken by 6 (if you have a d12 status die), 4 (if you have a d10 status die) or 2 (if you have a d8 or lower status die).", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_titan5": { "attributes": { "action_type": "R", "action_name": "I Will Not be Defeated So Easily", "action_description": "When Attacked by a roll that includes doubles, remove one of the successes from the Titans challenge.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"archetype_titan6": { "attributes": { "action_type": "A", "action_name": "The Land Quakes Underfoot", "action_description": "Activate one of the environments twists in its current zone.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "" } },
"upgrade_mooksquad1": { "attributes": { "action_type": "A", "action_name": "Alert!", "action_description": "Replenish your minion squad up to the number of heroes.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"upgrade_hardierminions1": { "attributes": { "action_type": "A", "action_name": "Empower Minions", "action_description": "Choose one group of minions in the scene. Upgrade all their dice one size (maximum d12).", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"upgrade_groupfighter1": { "attributes": { "action_type": "I", "action_name": "Extra Attack", "action_description": "When you take an action that lets you make an Attack, also make an Attack using your Mid die.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"upgrade_villainousvehicle1": { "attributes": { "action_type": "I", "action_name": "Distance Attack", "action_description": "To attack this vehicle, the hero must make an Overcome action in order to get close enough to it.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"upgrade_villainousvehicle2": { "attributes": { "action_type": "I", "action_name": "Sturdy", "action_description": "When rolling a damage save, add 2 to the result.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"upgrade_villainousvehicle3": { "attributes": { "action_type": "R", "action_name": "Escape Plan", "action_description": "When the villain is Attacked, roll this vehicles die. If it rolls higher than the villains current Health, both the villain and the vehicle escape the scene.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"upgrade_villainousvehicle4": { "attributes": { "action_type": "A", "action_name": "Bombard", "action_description": "Attack all heroes with this vehicles roll. Use this ability only if the vehicle is below its starting die size or the scene is in the Red zone.", "actionicona": "1", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"upgrade_villainousvehicle5": { "attributes": { "action_type": "A", "action_name": "Minion Deployment", "action_description": "Add minions to an existing group equal to half (rounded down) the vehicles current die size. Those minions are of a size equal to the highest die size already existing in that group. If the vehicle has a bonus or penalty, adjust the number of minions created by that amount and then remove that mod.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"upgrade_villainousvehicle6": { "attributes": { "action_type": "I", "action_name": "Reliable", "action_description": "When this vehicle uses a [basic action] on its turn, roll twice and use the higher result.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"upgrade_villainousvehicle7": { "attributes": { "action_type": "A", "action_name": "Recovery", "action_description": "Roll the vehicles die. The villain Recovers that much Health.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "1", "ability_type": "Upgrade" } },
"upgrade_defenseshield1": { "attributes": { "action_type": "I", "action_name": "Defense Shield", "action_description": "You cannot be damaged by anyone except yourself until the defense shield is destroyed. The defense shield has 40 Health, or can be deactivated with three Overcome successes. If a hero takes a minor twist working on the shield, you can make an Attack as a reaction by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"upgrade_defenseshield2": { "attributes": { "action_type": "A", "action_name": "Reestablish Shield", "action_description": "Overcome using [power]. Use your Max die. On a success, remove one success from the deactivating challenge. Alternatively, instead of an Overcome, use the Max die to Recover that much of the defense shields Health. This ability cannot be used if the defense shield has been completely removed.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "1", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"upgrade_calmingaura1": { "attributes": { "action_type": "I", "action_name": "Calming Aura", "action_description": "The heroes act as being in the Green zone for status die, access to abilities, and for the purposes of all abilities. Heroes may remove this ability with three Overcome successes. If a hero takes a minor twist, you may use a reaction to Hinder them by rolling your single [power] die.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"upgrade_powerdampeningfield1": { "attributes": { "action_type": "I", "action_name": "Power Dampening Field", "action_description": "While the scene is in the Green zone, all heroes power dice at d8 or above are reduced one size. In the Yellow zone, all heroes power dice at or above d10 are reduced two die sizes. In the Red zone, all heroes power dice are treated as if they are d4. Heroes may remove this ability with three Overcome successes. If a hero takes a minor twist, the hero must lose access to a power entirely until this ability is removed.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"upgrade_brainwashingzone1": { "attributes": { "action_type": "I", "action_name": "Brainwashing Zone", "action_description": "While the scene is in the Green zone, all heroes quality dice at or above d8 are reduced one size. In the Yellow zone, all heroes quality dice at or above d10 are reduced two die sizes. In the Red zone, all heroes quality dice are treated as if they are d4. Heroes may remove this ability with three Overcome successes. If a hero takes a minor twist, the hero must lose access to a quality entirely until this ability is removed. If a hero is knocked out while this ability is active, you may create a new minion using the heros highest power die to represent the controlled version of that hero.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Upgrade" } },
"mastery_annihilation1": { "attributes": { "action_type": "I", "action_name": "Master of Annihilation", "action_description": "If you can cause massive collateral damage without regard for casualties, automatically succeed at an Overcome where a show of overwhelming force can solve the problem.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Mastery" } },
"mastery_behindthecurtain1": { "attributes": { "action_type": "I", "action_name": "Master Behind the Curtain", "action_description": "As long as you are not directly involved in the fray and are using your influence indirectly, automatically succeed at an Overcome to manipulate a situation.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Mastery" } },
"mastery_conquest1": { "attributes": { "action_type": "I", "action_name": "Master of Conquest", "action_description": "As long as you are in command of your own forces, automatically succeed at an Overcome involving seizing an area or capturing civilians.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Mastery" } },
"mastery_enforcedorder1": { "attributes": { "action_type": "I", "action_name": "Master of Enforced Order", "action_description": "If you have complete control over your immediate surroundings, automatically succeed in an Overcome to organize rabble to accomplish a task.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Mastery" } },
"mastery_madscience1": { "attributes": { "action_type": "I", "action_name": "Master of Mad Science", "action_description": "As long as you have access to materials, you can automatically succeed when Overcoming a challenge by using scientific principles and inventions.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Mastery" } },
"mastery_mercenary1": { "attributes": { "action_type": "I", "action_name": "Master Mercenary", "action_description": "If you have been given a contract to perform a specific task, automatically succeed at an Overcome in a situation where the difference is getting paid and not getting paid.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Mastery" } },
"mastery_mysticism1": { "attributes": { "action_type": "I", "action_name": "Master of Mysticism", "action_description": "If you have access to proper materials, automatically succeed at an Overcome in a situation involving harnessing magical forces.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Mastery" } },
"mastery_profitability1": { "attributes": { "action_type": "I", "action_name": "Master of Profitability", "action_description": "If you have access to great wealth and other resources, automatically succeed at an Overcome to leverage those resources to get even richer, no matter who else pays the price.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Mastery" } },
"mastery_superiority1": { "attributes": { "action_type": "I", "action_name": "Master of Superiority", "action_description": "As long as you are manifesting effects related to a power you have at d12, automatically succeed at an Overcome involving usage of those powers.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Mastery" } },
"mastery_totalchaos1": { "attributes": { "action_type": "I", "action_name": "Master of Total Chaos", "action_description": "If you are in a situation where everything is spiraling out of control, automatically succeed in an Overcome to accomplish a task by throwing out the rules.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Mastery" } },
"mastery_theunfathomable1": { "attributes": { "action_type": "I", "action_name": "Master of the Unfathomable", "action_description": "If you are in a situation involving eldritch and disturbing forces, automatically succeed at an Overcome to do the bidding of a being beyond human concerns.", "actionicona": "0", "actioniconb": "0", "actioniconh": "0", "actionicono": "0", "actionicond": "0", "actioniconr": "0", "ability_type": "Mastery" } }
};
on("clicked:addvillainlibraryability", function(e) {
var key = e.htmlAttributes.value;
var data = vablib[key];
var rowid = `repeating_abilitiesvillain_` + generateActuallyUniqueRowID();
var prefix = rowid + "_";
var ability = {};
for (var f in data.attributes) {
var fname = prefix + f;
ability[fname] = data.attributes[f];
}
setAttrs(ability);
});
</script>