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11 lines
1.0 KiB
Markdown
11 lines
1.0 KiB
Markdown
# Runequest 3rd Edition Character Sheet
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One thing to note is the way the damage per location works. Instead of just knocking points down as damage is taken there is a damage box so you can put in wounds as they are taken so that you can apply first aid separately. So if you take a 2 wound and then a 4 point the damage box should look like 2+4. Make sure there is no trailing + signs, so don't have it look like 3+5+ . There is a separate box in the hit point section for damage to total hit points such as bleeding and poison.
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Make sure the STR and DEX minimums are entered for weapons as you could end up with large penalties to attack if you do not.
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In the animals section make sure you include the damage bonus for the animals 1d6+3d6. A default bonus is calculated in the stats section but the damage bonus can vary depending on the weapon. It could be no damage bonus/full damage bonus/half damge or even just damage bonus.
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Make sure you put the full mp cost for a variable spell in the mp column so that Free INT can be calculated.
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