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94 lines
5.5 KiB
Markdown
94 lines
5.5 KiB
Markdown
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# Rotted Capes Sheet
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This is a character sheet for use on Roll20.net with Rotted Capes. The sheet is designed to be usable by all Roll20 users regardless of subscription level.
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### Current Version
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Version 1.5 (March 4th, 2018) Hidden Rolls, Master Table Lookup & Fixes
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### Many Thanks
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This sheet came into being through my experimentation in adapting sheets for my various games. A big influence was Nathas's Numenera multi-tabs character sheet!
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### TODO
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Short Term:
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* Automation for Cast Member View
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Long term:
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* Automated Tick Management (may require an API)
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* Secret Roll mechanism to send rolls to GM (Cast Members and Full Characters alike)
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* Power Cards
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* Additional Minor Automations
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* New View: Data sheet for Enclaves and supporting cast
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### Changelog
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** March 4th 2018 **
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* Added roll details are hidden so modifiers and ranks are not displayed when dice are rolled
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- When the "Hide roll details" is checked, the underlying modifiers and details will not show in the roll macro in chat
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- All modifiers are also removed
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* Replaced All Purpase Action Roller (no longer needed due to automation) with a master table lookup (placed at bottom of each tab)
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* Added capability to enhance attribute score (while retaining original score)
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- There is now a base value and score on attributes; score is readonly and is the score all data points are based off of
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- Modify the base score via a fixed modifier on the Gear & Mods tab
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- Changes to score will cascade to skills, powers, and attacks that use the attribute
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* Added Page load to auto set scores for existing character sheets
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* Fixes:
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- synchronized sheet name with hero name
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- Change all references to Passive Mod to P Mod and all references to Passive to P Value to better align with the wording in the rules
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- Headshot modifier was displaying 0 vs -6; corrected
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** February 4th 2018 **
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* Armor section added with automation so that Bulk is applied as a penalty to Action Rolls (Attribute, Skill, Power, Attacks) based on Qu & Mi
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* Created a new tab (Gear & Mods) to centralize equipment
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* Added Exploits section to Powers tab so players can track their Tricks and Powers
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* Reworked Character roll messages (Cast Member Views next)
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* Fixes:
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- Corrected calculation of top mph (was based on Qu vs pace)
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- Fixed display of plot die in chat message (hide the ! sign)
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- set min window width for issue occuring with chrome users
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- when attribute on damage is set to blank the die roll threw an error.
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** January 15th 2018 **
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* Cast Member View Attributes auto-calculate (was broken with last fix)
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* Update Damage dice drop downs to include the attribute die list (some powers use attribute dice for damage)
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* Change Built Item Quick Reference to Primary Powers List
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* Fixes: Fixed overlap of Gear Info tooltip into field, fixed offset of info icon on power, and Fixed xp calculation
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** December 31, 2017: version 1.3 "The Automation Release" **
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* Autoset Max Lift, Throw, and Max Drag/Push based on Might score
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* Autoset MPH based on Quickness score
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* Autoset Attribute Dice based on selected score; note maximum score is 51
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* Add die bump to attribute dice with automatic adjustment of the dice based on the bump; note maximum die bump is 5d12
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* Autoset the attribute dice and passive modifier on the skill table based on the selected primary attribute.
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* Add die bump to attribute dice on the skill table with automatic adjustment of the dice based on the bump; a bump on the associated attribute carries down to the skill.
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* When an attribute score is changed or dice are bumped, all skills that share the associated attribute are updated accordingly with the skill bump taken into account.
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* Dice display in the attribute dice field, attribute rolls, skill dice field, and skill rolls no longer shows the bang sign (!)
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* Maneuver Mod automatically set by by the selection of Maneuver
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* Total XP Earned and Spent in the logs and then autocalculate the totals for a sum of what is available
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* Finished Tagging fields
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* Fixes: corrected damage scales (now 5d8 goes to 10d8 and up to 50d8 by increments of 5; previously was in increments of 1 up to 10d8)
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** December 18, 2017: version 1.2 **
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* updated icon for tooltips
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* added hover ability for entered tooltips (hover over the field in front of the icon)
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* Implemented auto-calculation of Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, and Stamina with modifier
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* Added two new sections to Advancements: Fixed Modifications and XP Earned (serial log)
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* Can now set fixed modifier values for Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, Stamina, and Horror Points
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* Wound penalty is automatically added to all action rolls if apply is toggled; it becomes zero if the ignore option is toggled
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* Added option to apply (default) or ignore wound penalty
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* CSM inline rolls will not show the roll value (purposefully hidden)
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* Added Impact to the Attack Details Damage Roll so it appears in the inline results for ease of reference
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* Added text block for capturing Built Items
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* Misc Fixes: die roll embeded in modifiers for skills, attack roll mods are now merged, layout to Gear table, layout to Advancements, layout tweaks to Cast member view
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** December 11, 2017: version 1.1 **
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* Multiple fixes to variable names
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* Layout fixes
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* Added information icon and minus icon for managing tooltips
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* Added hover over field for managed tooltips
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** December 2, 2017: version 1.0 submitted to Roll20**
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### Known Issues
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1) When changing the value on a spin button it resets the value to its origin value on the first click. Have not been able to duplicate this 100% of the time. |