Files
roll20-character-sheets/RolemasterUnified_Official/translation.json
T
Brett Nash 749d01663f RolemasterUnified: Token makers and Inventory updates
- First version of token markers
  - Sheet options
  - Random colours
  - Trigger on status change.
- Fix stacking of popups on main page
- Add helper to get total number of bleeds
- Add options for token makers
- Add options for FX (doesn't do much)
- Export to NPC now grabs spell lists.
- Inventory (Stuff)
  - Fix Helmet perception penalty trashing other modifiers
  - Apply Armor DB
  - Removed Armor DB & Perception penalties when you remove items
  - Fix for armor losing it's encumberance.
  - Add support for "Sets" Armor without a helmet
  - Add armor material to edit window
  - Correctly support mixed material encumberances (metal != non-metal)
2025-09-15 22:17:04 -07:00

277 lines
8.3 KiB
JSON

{
"Abbr": "Abbr",
"Errattackaddfumble": "Must set the Fumble range",
"Errattackaddmodifier": "Must set the Modifier (may be 0)",
"Errattackaddname": "Must have an Attack Name",
"Errattackaddri": "Must set a Range Increment, 0 for melee only",
"Errattackaddsize": "Must set the attack size",
"Errattackaddskill": "Must set the attack skill",
"Errattackaddstrength": "Must set the weapon strength",
"Errattackaddtable": "Must set the attack table",
"Stat Name": "Stat Name",
"acrobatics": "Acrobatics",
"acting": "Acting",
"administration": "Administration",
"adrenaldefense": "Adrenal Defense",
"adrenalfocus": "Adrenal Focus",
"adrenalspeed": "Adrenal Speed",
"adrenalstrength": "Adrenal Strength",
"ag": "Ag",
"agility": "Agility",
"alteration": "Alteration",
"ambush": "Ambush",
"ambushdirectedspells": "Directed Spells ",
"ambushmelee": "Melee",
"ambushranged": "Ranged",
"ambushshield": "Shield",
"ambushunarmed": "Unarmed",
"animal": "Animal",
"animalhandling": "Animal Handling",
"arcane": "Arcane",
"architecture": "Architecture",
"astronomy": "Astronomy",
"attunement": "Attunement",
"awareness": "Awareness",
"bard": "Bard",
"base": "Base",
"battleexpertise": "Battle Expertise",
"battlestyle": "Battle Styles",
"beak": "Beak",
"bite": "Bite",
"blade": "Blade",
"blindfighting": "Blind Fighting",
"bodydevelopment": "Body Development",
"bodydiscipline": "Body Discipline",
"bow": "Bow",
"brawn": "Brawn",
"chain": "Chain",
"channeling": "Channeling",
"channelingessence": "Channeling/Essence",
"channelingmentalism": "Channeling/Mentalism",
"charm": "Charm",
"claw": "Claw",
"cleric": "Cleric",
"climbing": "Climbing",
"closed": "Closed",
"co": "Co",
"combatexpertise": "Combat Expertise",
"combatstyle": "Combat Styles",
"combattraining": "Combat Training",
"composition": "Composition",
"concealment": "Concealment",
"constitution": "Constitution",
"contortions": "Contortions",
"controllycanthropy": "Control Lycanthropy",
"crafting": "Crafting",
"creation": "Creation",
"creaturelore": "Creature Lore",
"creatureloreartificial": "Artificial Creature",
"creatureloredemon": "Demon",
"creatureloredragon": "Dragon",
"creatureloreelemental": "Elemental",
"creatureloreextraplaner": "Extra-planer",
"creaturelorefaerie": "Faerie",
"creatureloreundead": "Undead",
"crossbow": "Crossbow",
"culinary": "Culinary",
"dabbler": "Dabbler",
"defensive": "Defensive",
"delving": "Delving",
"destruction": "Destruction",
"directedspell": "Directed Spell",
"disarm": "Disarm",
"disciplinestyle": "Discipline Styles",
"drawingpainting": "Drawing/Painting",
"druid": "Druid",
"duping": "Duping",
"elemental": "Elemental",
"elementalbolts": "Elemental Bolts",
"em": "Em",
"em/in/pr": "em/in/pr",
"em/pr": "em/pr",
"empathy": "Empathy",
"engineering": "Engineering",
"environmental": "Environmental",
"essence": "Essence",
"essencementalism": "Essence/Mentalism",
"fabriccraft": "Fabric Craft",
"fear": "Fear",
"fighter": "Fighter",
"flying": "Flying",
"footwork": "Footwork",
"fortitude": "Fortitude",
"grace": "Grace",
"greaterblade": "Greater Blade",
"greaterchain": "Greater Chain",
"greaterhafter": "Greater Hafted",
"gymnastic": "Gymnastic",
"hafted": "Hafted",
"healer": "Healer",
"healing": "Healing",
"herbalism": "Herbalism",
"historiclore": "Historic Lore",
"horn": "Horn",
"hurling": "Hurling",
"illusionaryattacks": "Illusionary Attacks",
"illusioncrafting": "Illusion Crafting",
"illusionist": "Illusionist",
"in": "In",
"in/em": "in/em",
"in/pr": "in/pr",
"influence": "Influence",
"informational": "Informational",
"intimidation": "Intimidation",
"intuition": "Intuition",
"jumping": "Jumping",
"laborer": "Laborer",
"language": "Language",
"layhealer": "Lay Healer",
"leadership": "Leadership",
"leathercraft": "Leathercraft",
"locks": "Locks",
"lore": "Lore",
"magent": "Magent",
"magicalexpertise": "Magical Expertise",
"magicalritual": "Magical Ritual",
"magician": "Magician",
"maneuveringinarmor": "Maneuvering in Armor",
"materialslore": "Materials Lore",
"materialslorebone": "Bone/Horn",
"materialslorefabric": "Fabrics",
"materialsloreleather": "Leather",
"materialsloremetal": "Metal",
"materialslorestone": "Stone",
"materialslorewood": "Wood",
"mathematics": "Mathematics",
"me": "Me",
"mechanics": "Mechanics",
"medical": "Medical",
"medicine": "Medicine",
"meditation": "Meditation",
"meleeexotic": "Exotic",
"meleeweapons": "Melee Weapons",
"meleeweaponsgroup": "Melee Weapons",
"memory": "Memory",
"mentaldiscipline": "Mental Discipline",
"mentalfocus": "Mental Focus",
"mentalism": "Mentalism",
"mentalist": "Mentalist",
"metalcraft": "Metalcraft",
"monk": "Monk",
"mountedcombat": "Mounted Combat",
"movement": "Movement",
"multipleattacks": "Multiple Attacks",
"music": "Music",
"musicalcomposition": "Musical Composition",
"mystic": "Mystic",
"navigation": "Navigation",
"noprofession": "No Profession",
"open": "Open",
"operation": "Operation",
"option_usefx": "Use FX",
"option_usetokenmarkers": "Use Token Markers",
"paladin": "Paladin",
"perception": "Perception",
"performanceart": "Performance Art",
"physical": "Physical",
"piloting": "Piloting",
"poisonmastery": "Poison Mastery",
"polearm": "Pole Arm",
"powerdevelopment": "Power Development",
"powermanipulation": "Power Manipulation",
"powerprojection": "Power Projection",
"pr": "Pr",
"presence": "Presence",
"protect": "Protect",
"qu": "Qu",
"quickness": "Quickness",
"raciallore": "Racial Lore",
"ram": "Ram",
"rangedexotic": "Exotic",
"rangedweapons": "Ranged Weapons",
"rangedweaponsgroup": "Ranged Weapons",
"ranger": "Ranger",
"re": "Re",
"reasoning": "Reasoning",
"regionlore": "Region Lore",
"regionneighbour": "Region (Neighbouring)",
"regionown": "Region (Own)",
"religion": "Religon / Philosophy",
"religionphilosophy": "Religion/Philosophy",
"repairconstruction": "Repair & Construction",
"restricted": "Restricted",
"restrictedquarters": "Restricted Quarters",
"reversestrike": "Reverse Strike",
"riding": "Riding",
"rogue": "Rogue",
"rs": "Realm",
"runes": "Runes",
"running": "Running",
"scholar": "Scholar",
"science": "Science",
"sd": "SD",
"selfdiscipline": "Self Discipline",
"service": "Service",
"shield": "Shield",
"shieldgroup": "Shields",
"sling": "Sling",
"social": "Social",
"socialawareness": "Social Awareness",
"sorcerer": "Sorcerer",
"spellcasting": "Spellcasting",
"spellclosed": "Closed",
"spellclosedother": "Closed (Other Realm)",
"spelllore": "Spell Lore",
"spellopen": "Open",
"spellopenother": "Open (Other Realm)",
"spellotherbaseother": "Other Base (Other Realm)",
"spellotherbaseownrealm": "Other Base (Own Realm)",
"spellownbase": "Base",
"spelltrickery": "Spell Trickery",
"st": "St",
"stagemagic": "Stage Magic",
"stalking": "Stalking",
"stinger": "Stinger",
"stonecraft": "Stonecraft",
"strength": "Strength",
"strikes": "Strikes",
"subduing": "Subduing",
"subterfuge": "Subterfuge",
"summoningtransportation": "Summoning & Transportation",
"survival": "Survival",
"survivialalpine": "Alpine (A)",
"survivialboreal": "Boreal Forest (B)",
"survivialhotdeserts": "Hot Deserts (D)",
"survivialicecaps": "Ice Caps (I)",
"survivialoceans": "Oceans (O)",
"survivialprairies": "Prairies & Steppes (P)",
"survivialsavannas": "Savannas (S)",
"survivialshrublands": "Desert Shrublands (X)",
"survivialtemperate": "Temperate Forests (F)",
"survivialtropical": "Tropical Forest (J)",
"survivialtundra": "Tundra (T)",
"survivialunderground": "Underground (U)",
"survivialurban": "Urban (C)",
"survivialxeno": "Xeno",
"sweepsthrows": "Sweeps & Throws",
"swimming": "Swimming",
"technical": "Technical",
"thief": "Thief",
"thrown": "Thrown",
"tracking": "Tracking",
"trade": "Trade",
"trading": "Trading",
"trample": "Trample",
"transcendence": "Transcendence",
"traps": "Traps",
"trickery": "Trickery",
"unarmed": "Unarmed",
"unarmedgroup": "Unarmed Attacks",
"vocation": "Vocation",
"warriormonk": "Warrior Monk",
"weighttraining": "Weight-training",
"woodcraft": "Woodcraft",
"wrestling": "Wrestling",
"writing": "Writing"
}