Commit Graph
17 Commits
Author SHA1 Message Date
Brett Nash 749d01663f RolemasterUnified: Token makers and Inventory updates
- First version of token markers
  - Sheet options
  - Random colours
  - Trigger on status change.
- Fix stacking of popups on main page
- Add helper to get total number of bleeds
- Add options for token makers
- Add options for FX (doesn't do much)
- Export to NPC now grabs spell lists.
- Inventory (Stuff)
  - Fix Helmet perception penalty trashing other modifiers
  - Apply Armor DB
  - Removed Armor DB & Perception penalties when you remove items
  - Fix for armor losing it's encumberance.
  - Add support for "Sets" Armor without a helmet
  - Add armor material to edit window
  - Correctly support mixed material encumberances (metal != non-metal)
2025-09-15 22:17:04 -07:00
Brett Nash 7ada57950b RolemasterUnfied Offical: Bug fixes and UI improvements.
- Display bonus when using 2 handed weapons
- Add RRs for Arcane
- Creature Skill roll updates
  - Use the specific table when we can
- New UI for rolling criticals.
2025-08-18 22:28:15 -07:00
Brett Nash 075827dbeb RolemasterUnified_Official: Bugfixes and improvements.
So after a short vacation... updates again!

- DB:
  - Add a DB Modifier - straight DB addtion (about 20 people have asked for
        this, sorry it was so slow).
  - Automatically update the DB Defense mode when it updates
  - Autoamtically update DB when other fields change too
- Update some specialisations for new books
- Directed Spells use AP correctly when attacking
- AP tracker displays (mirrors on Spell page)
- New combat clears the 'free used' button
- Automatically load missiles when using AP track.
- Option for 2 handed weapons - add +10 bonus for them
- After attack options - do things automatically after you attack
  - Do nothing
  - Clear AP
  - Clear AP & End turn

Known issues:
- Specialised skills are not showing correctly in levelup
- Refresh target isn't working correctly
2025-08-11 16:13:19 -07:00
Brett Nash 663ee59f9b RolemasterUnified Official: Custom Race support
Thursday updates?  A very weird Tuesday.  Lets go with that.

- Custom Race support (Beta)
- Remove the old Race name translations.  Unused.
2025-07-16 07:46:44 -07:00
Brett Nash dd48061c5f RolemasterUnified Official: Attacks and Creature Support
- Edit attacks
- Remove pre-compendium culture support
- Support better DB and targets for creatures
- Support better DB for characters
- Use count for transcent (had armor and casted a spell);
- Creatures:
  - Parse ranks for movement skills correctly
  - Use specialisation for specialised skills
2025-02-24 21:46:21 -08:00
Brett Nash 99678893a0 RolemasterUnified Official: Custom Professions and general improvements
- Custom profession support.
  - Documented: https://github.com/nashidau/RMU-Interchange/blob/main/Profession.md
- Improve the styling of buttons & selected
- Update to creatures.  Not so visible to most users as of yet.
- Can now select 'no swap' for stat swaps at creation (@rdanhenry)
- Sort spell lists in charactermancer (@rdanhenry)
- Add 'C' to Urban survival.  C is City/Civilisations.
- Force reset of any background jobs at the start of the charactermancer finish.
- Save powerlevel (@rdanhenry)
- Fix a bug where "Clear Saved" breaks level up
- Remove some dead code in level up - should be a trivial smidge faster.
- Discover the 'actions-test' was not being called - re-enable and fix errors
- Creatures handle @!# and other codes a little better.
- Fix bleed so you don't bleed straight after being hit
- cleanups:
  - remove old dead rollstats2 call
  - Pending info now returns count
2025-01-06 22:25:28 -08:00
Brett Nash 3fec1c8f6a RolemasterUnified Official: Make Vocational skills dynamic
Short list of updates this week.  However heeps of progress in getting
treasure law ready for release.  In the mean time enjoy:

- Bump sheet version to 5
- Vocational skills are now dynamic specialisations.  No longer a fixed list.
  - Cleans up a lot of space on the sheet
  - Update the level up process to match
  - Automatically move old skills across
2024-11-04 17:40:53 -08:00
Brett Nash c9bbd7f165 [RolemasterUnified Official] Updates and Cleanups
A few small changes this week.  Most not visible to most people at the
moment.  Less console garbage which should make it a little snappier.

- Spells: Fix a nbs[ instead of a space
- Less message spew during creation.
- Less message spew during attacks.
- Fix actions code to not break level up
- Attacks small layout changes.
- Heading for feats of strength
- Move New Combat to the status block
- move EP near level.
- CC updates.
2024-10-22 08:19:35 -07:00
Brett Nash 92414c4929 RolemasterUnified Official: Miscalenous bug fix week!
After one week of activity with compendium access there are a number of
bugs.  Talents seemed to cause most grief - I've fixed a lot of them.
Hopefully this means peoples sheets won't lock up anymore.

Otherwise it's a whole host of little things.

Players; Please report any other bugs you find!

- Hair is now a box you can edit
- Save gender set during character creation
- Initiative:
  - Fix the button so it works again (stupid roll20 quotes)
  - Show the penalty in the result box
  - Send the value to the tracker
- Fix a few missing translation strings.
- Set correct ranks for written languages.
- On creation, make sure each stat gain has a unique name
- Creature:
  - Allow JSON and string items.
  - RR rolls for creatures
  - Injuries for creatures
- Talents
  - Save talent cost correctly for single tier talents
  - Fix some of the talents that cause problems on some browsers.
  - Handle more errors
  - Delete a malformed talent in the database
- Roll templates (side panel)
  - Add basic darkmode support
  - Put the results before the mods for skills and spell rolls.
- Can edit height/weight/build on sheet
- Stat gains uniquely identified during levelup
- Fix for item's name's template in the compendium
- Partial fix for vmabraces`greaves
- Fix for short bow and long bow attack tables
- Remove old Claw & Shockbolt hacks from compendium
- Spells correct display of realm stats
- Fix vambrace and greave ordering
- Update equipment on deletion
- Add a pending reset button to hopefully unjam people.
- Add an animated icon when doing work
2024-09-16 23:18:16 -07:00
Brett Nash 14722a7810 RM Unified: Many updates and support for Manual inventory adding 2024-06-11 08:45:00 -07:00
Brett Nash 2aa4a5257c 2024-04-20
- Fatigue rolls
- Track HP
- Calculate total maneuver:
  - Fatigue
  - Injury
  - HP Loss
- RR rolls
- (internal) Async calls now timeout and unblock if too long
- Charactermancer:
  - Toggle button dissapears more often (when it should)
  - Back from languages goes back one, not two.
  - Show region selectors in culture ranks
  - Fix selection of Region Lore Skills
  - Fancy navigation buttons
  - Fix most skills (not Material Lore and Languages)
2024-05-20 22:32:38 -07:00
Brett Nash 3f09d12d19 RMU: Async and roll fixes
- Improvements to the roll template layout
 - Charactermancer fix realm
 - Fix open ended rolls from skills
 - Handle rmuasync errors by continuing
2024-03-26 23:01:44 -07:00
Brett Nash fbb4c5e085 [Rolemaster Unified Official] Add some style to the rollboxes 2024-03-26 08:45:51 -07:00
Brett Nash 56d76ed49c Updates for the the 24th 2024-03-24 23:13:07 -07:00
Brett Nash 883d2ae5f1 [RolemasterUnified Official] Enchancements to on sheet editing
On Sheet:
 - Add specialisations
 - Edit specialisations
 - Add Spell lists on sheet
 - Edit spells

Charactermancer:
 - Bug: Fix skill ranks purchase for specialized skills
2024-03-16 22:14:23 -07:00
Brett Nash b8acf15c17 [Rolemaster Unified] Skill/Stat edit. Other updates 2024-03-10 22:58:00 -07:00
Brett Nash 82ed4604f1 RolemasterUnified Official sheet with Compendium support
Beta release.  Still requires a lot of playtest and bug fixing.
2024-03-01 21:06:48 -08:00