- First version of token markers
- Sheet options
- Random colours
- Trigger on status change.
- Fix stacking of popups on main page
- Add helper to get total number of bleeds
- Add options for token makers
- Add options for FX (doesn't do much)
- Export to NPC now grabs spell lists.
- Inventory (Stuff)
- Fix Helmet perception penalty trashing other modifiers
- Apply Armor DB
- Removed Armor DB & Perception penalties when you remove items
- Fix for armor losing it's encumberance.
- Add support for "Sets" Armor without a helmet
- Add armor material to edit window
- Correctly support mixed material encumberances (metal != non-metal)
- Display bonus when using 2 handed weapons
- Add RRs for Arcane
- Creature Skill roll updates
- Use the specific table when we can
- New UI for rolling criticals.
So after a short vacation... updates again!
- DB:
- Add a DB Modifier - straight DB addtion (about 20 people have asked for
this, sorry it was so slow).
- Automatically update the DB Defense mode when it updates
- Autoamtically update DB when other fields change too
- Update some specialisations for new books
- Directed Spells use AP correctly when attacking
- AP tracker displays (mirrors on Spell page)
- New combat clears the 'free used' button
- Automatically load missiles when using AP track.
- Option for 2 handed weapons - add +10 bonus for them
- After attack options - do things automatically after you attack
- Do nothing
- Clear AP
- Clear AP & End turn
Known issues:
- Specialised skills are not showing correctly in levelup
- Refresh target isn't working correctly
- Edit attacks
- Remove pre-compendium culture support
- Support better DB and targets for creatures
- Support better DB for characters
- Use count for transcent (had armor and casted a spell);
- Creatures:
- Parse ranks for movement skills correctly
- Use specialisation for specialised skills
- Custom profession support.
- Documented: https://github.com/nashidau/RMU-Interchange/blob/main/Profession.md
- Improve the styling of buttons & selected
- Update to creatures. Not so visible to most users as of yet.
- Can now select 'no swap' for stat swaps at creation (@rdanhenry)
- Sort spell lists in charactermancer (@rdanhenry)
- Add 'C' to Urban survival. C is City/Civilisations.
- Force reset of any background jobs at the start of the charactermancer finish.
- Save powerlevel (@rdanhenry)
- Fix a bug where "Clear Saved" breaks level up
- Remove some dead code in level up - should be a trivial smidge faster.
- Discover the 'actions-test' was not being called - re-enable and fix errors
- Creatures handle @!# and other codes a little better.
- Fix bleed so you don't bleed straight after being hit
- cleanups:
- remove old dead rollstats2 call
- Pending info now returns count
Short list of updates this week. However heeps of progress in getting
treasure law ready for release. In the mean time enjoy:
- Bump sheet version to 5
- Vocational skills are now dynamic specialisations. No longer a fixed list.
- Cleans up a lot of space on the sheet
- Update the level up process to match
- Automatically move old skills across
A few small changes this week. Most not visible to most people at the
moment. Less console garbage which should make it a little snappier.
- Spells: Fix a nbs[ instead of a space
- Less message spew during creation.
- Less message spew during attacks.
- Fix actions code to not break level up
- Attacks small layout changes.
- Heading for feats of strength
- Move New Combat to the status block
- move EP near level.
- CC updates.
After one week of activity with compendium access there are a number of
bugs. Talents seemed to cause most grief - I've fixed a lot of them.
Hopefully this means peoples sheets won't lock up anymore.
Otherwise it's a whole host of little things.
Players; Please report any other bugs you find!
- Hair is now a box you can edit
- Save gender set during character creation
- Initiative:
- Fix the button so it works again (stupid roll20 quotes)
- Show the penalty in the result box
- Send the value to the tracker
- Fix a few missing translation strings.
- Set correct ranks for written languages.
- On creation, make sure each stat gain has a unique name
- Creature:
- Allow JSON and string items.
- RR rolls for creatures
- Injuries for creatures
- Talents
- Save talent cost correctly for single tier talents
- Fix some of the talents that cause problems on some browsers.
- Handle more errors
- Delete a malformed talent in the database
- Roll templates (side panel)
- Add basic darkmode support
- Put the results before the mods for skills and spell rolls.
- Can edit height/weight/build on sheet
- Stat gains uniquely identified during levelup
- Fix for item's name's template in the compendium
- Partial fix for vmabraces`greaves
- Fix for short bow and long bow attack tables
- Remove old Claw & Shockbolt hacks from compendium
- Spells correct display of realm stats
- Fix vambrace and greave ordering
- Update equipment on deletion
- Add a pending reset button to hopefully unjam people.
- Add an animated icon when doing work
- Fatigue rolls
- Track HP
- Calculate total maneuver:
- Fatigue
- Injury
- HP Loss
- RR rolls
- (internal) Async calls now timeout and unblock if too long
- Charactermancer:
- Toggle button dissapears more often (when it should)
- Back from languages goes back one, not two.
- Show region selectors in culture ranks
- Fix selection of Region Lore Skills
- Fancy navigation buttons
- Fix most skills (not Material Lore and Languages)