mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
116 lines
4.1 KiB
JSON
116 lines
4.1 KiB
JSON
{
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"taker_tab": "Taker",
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"damage_tab": "Damage",
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"inventory_tab": "Inventory",
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"bounty_tab": "Bounty",
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"taker_name_title": "Taker Name",
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"crew_title": "Crew",
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"weak_spot_title": "Weak Spot",
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"soft_spot_title": "Soft Spot",
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"tough_spot_title": "Tough Spot",
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"potential_title": "Potential",
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"skills_title": "Skills",
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"strength_pot": "STR",
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"haul": "Haul",
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"unarmed_s": "Unarmed",
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"melee_s": "Melee",
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"resistance_s": "Resistance",
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"speed_pot": "SPD",
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"shoot_s": "Shoot",
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"stealth_s": "Stealth",
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"athletics_s": "Athletics",
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"adaptability_pot": "ADP",
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"refresh": "Refresh",
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"awareness_s": "Awareness",
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"self_control_s": "Self-Control",
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"scavenging_s": "Scavenging",
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"drive_s": "Drive",
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"criminality_s": "Criminality",
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"intelligence_pot": "INT",
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"foresight_s": "Foresight",
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"research_s": "Research",
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"mechanics_s": "Mechanics",
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"first_aid_s": "First Aid",
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"profession_s": "Profession",
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"charisma_pot": "CHA",
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"networking_s": "Networking",
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"persuasion_s": "Persuasion",
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"sensitivity_s": "Sensitivity",
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"deception_s": "Deception",
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"intimidation_s": "Intimidation",
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"leadership_s": "Leadership",
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"will_pot": "WIL",
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"dependants_title": "Dependants",
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"status_title": "Status",
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"fine_op": "Fine",
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"needy_op": "Needy",
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"strained_op": "Strained",
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"severed_op": "Severed",
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"references_title": "References",
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"backpack_title": "Backpack",
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"upkeep_title": "Upkeep",
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"charges_title": "Charges",
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"static": "Static",
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"effect_title": "Effect",
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"backpack_effect_text": "Taker can carry STR in Haul and personal gear",
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"backpack_qualities_text": "Essential, Static",
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"upgrades_title": "Upgrades",
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"rations_title": "Rations",
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"qualities_title": "Qualities",
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"rations_effect_text": "Rations can be spent to Buy-a-Roll on skills that require exertion. Additional spends add +1",
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"rations_qualities_text": "Essential, Addictive, Charged",
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"notes_ph": "Notes",
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"head_title": "Head:",
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"rArm_title": "RArm:",
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"body_title": "Body:",
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"lArm_title": "LArm:",
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"rLeg_title": "RLeg:",
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"lLeg_title": "LLeg:",
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"head_total_title": "Head Total",
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"rArm_total_title": "Right Arm Total",
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"body_total_title": "Body Total",
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"lArm_total_title": "Left Arm Total",
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"rLeg_total_title": "Right Leg Total",
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"lLeg_total_title": "Left Leg Total",
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"stun_title": "Stun",
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"kill_title": "Kill",
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"threats_title": "Threats",
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"detachment_title": "Detachment",
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"crack_title": "Crack",
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"crumble_title": "Crumble",
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"break_title": "Break",
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"stress_title": "Stress",
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"trauma_title": "Trauma",
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"detachment_total_title": "Detachment Total",
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"stress_total_title": "Stress Total",
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"trauma_total_title": "Trauma Total",
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"purchasing_text": "Purchasing Price = Upkeep x2",
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"upkeep_fail_text": "Failing to meet Upkeep causes a malfunction",
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"upkeep_roll_text": "<strong>Crit Success:</strong> No refresh but still functions<br /> <strong>Success:</strong> No refresh and -1 upgrade<br /> <strong>Fail:</strong> No refresh,-1 upgrade,and must be repaired<br /> <strong>Crit Fail:</strong> Item lost",
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"sustenance_title": "Sustenance",
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"survival_title": "Survival",
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"rent_title": "Rent",
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"maintenance_title": "Maintenance",
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"equipment_title": "Equipment",
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"purchase_title": "Purchase",
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"professional_development_title": "Pro. Dev.",
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"incidentals_title": "Incidentals",
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"health_title": "Health",
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"humanity_title": "Humanity",
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"favors_title": "Favors",
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"break_point_title": "Break Point",
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"projected_earnings_title": "Projected Earnings",
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"retirement_milestone_title": "Retirement Milestone",
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"savings_title": "Savings",
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"bounty_bank_title": "Bounty Bank",
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"black_title": "Black: ",
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"red_title": "Red: ",
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"result_title": "Result: ",
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"verses_title": " vs. ",
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"critical_success_text": "Critical Success",
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"critical_failure_text": "Critical Failure",
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"failure_text": "Failure",
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"success_text": "Success",
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"plus_text": "Plus: "
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}
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