Files
roll20-character-sheets/Red Markets/translation.json
T
Melanikus2000 dafa5998df Minor updates to Json files
Updating the files to end with a new line
2021-07-23 21:54:56 +01:00

116 lines
4.1 KiB
JSON

{
"taker_tab": "Taker",
"damage_tab": "Damage",
"inventory_tab": "Inventory",
"bounty_tab": "Bounty",
"taker_name_title": "Taker Name",
"crew_title": "Crew",
"weak_spot_title": "Weak Spot",
"soft_spot_title": "Soft Spot",
"tough_spot_title": "Tough Spot",
"potential_title": "Potential",
"skills_title": "Skills",
"strength_pot": "STR",
"haul": "Haul",
"unarmed_s": "Unarmed",
"melee_s": "Melee",
"resistance_s": "Resistance",
"speed_pot": "SPD",
"shoot_s": "Shoot",
"stealth_s": "Stealth",
"athletics_s": "Athletics",
"adaptability_pot": "ADP",
"refresh": "Refresh",
"awareness_s": "Awareness",
"self_control_s": "Self-Control",
"scavenging_s": "Scavenging",
"drive_s": "Drive",
"criminality_s": "Criminality",
"intelligence_pot": "INT",
"foresight_s": "Foresight",
"research_s": "Research",
"mechanics_s": "Mechanics",
"first_aid_s": "First Aid",
"profession_s": "Profession",
"charisma_pot": "CHA",
"networking_s": "Networking",
"persuasion_s": "Persuasion",
"sensitivity_s": "Sensitivity",
"deception_s": "Deception",
"intimidation_s": "Intimidation",
"leadership_s": "Leadership",
"will_pot": "WIL",
"dependants_title": "Dependants",
"status_title": "Status",
"fine_op": "Fine",
"needy_op": "Needy",
"strained_op": "Strained",
"severed_op": "Severed",
"references_title": "References",
"backpack_title": "Backpack",
"upkeep_title": "Upkeep",
"charges_title": "Charges",
"static": "Static",
"effect_title": "Effect",
"backpack_effect_text": "Taker can carry STR in Haul and personal gear",
"backpack_qualities_text": "Essential, Static",
"upgrades_title": "Upgrades",
"rations_title": "Rations",
"qualities_title": "Qualities",
"rations_effect_text": "Rations can be spent to Buy-a-Roll on skills that require exertion. Additional spends add +1",
"rations_qualities_text": "Essential, Addictive, Charged",
"notes_ph": "Notes",
"head_title": "Head:",
"rArm_title": "RArm:",
"body_title": "Body:",
"lArm_title": "LArm:",
"rLeg_title": "RLeg:",
"lLeg_title": "LLeg:",
"head_total_title": "Head Total",
"rArm_total_title": "Right Arm Total",
"body_total_title": "Body Total",
"lArm_total_title": "Left Arm Total",
"rLeg_total_title": "Right Leg Total",
"lLeg_total_title": "Left Leg Total",
"stun_title": "Stun",
"kill_title": "Kill",
"threats_title": "Threats",
"detachment_title": "Detachment",
"crack_title": "Crack",
"crumble_title": "Crumble",
"break_title": "Break",
"stress_title": "Stress",
"trauma_title": "Trauma",
"detachment_total_title": "Detachment Total",
"stress_total_title": "Stress Total",
"trauma_total_title": "Trauma Total",
"purchasing_text": "Purchasing Price = Upkeep x2",
"upkeep_fail_text": "Failing to meet Upkeep causes a malfunction",
"upkeep_roll_text": "<strong>Crit Success:</strong> No refresh but still functions<br /> <strong>Success:</strong> No refresh and -1 upgrade<br /> <strong>Fail:</strong> No refresh,-1 upgrade,and must be repaired<br /> <strong>Crit Fail:</strong> Item lost",
"sustenance_title": "Sustenance",
"survival_title": "Survival",
"rent_title": "Rent",
"maintenance_title": "Maintenance",
"equipment_title": "Equipment",
"purchase_title": "Purchase",
"professional_development_title": "Pro. Dev.",
"incidentals_title": "Incidentals",
"health_title": "Health",
"humanity_title": "Humanity",
"favors_title": "Favors",
"break_point_title": "Break Point",
"projected_earnings_title": "Projected Earnings",
"retirement_milestone_title": "Retirement Milestone",
"savings_title": "Savings",
"bounty_bank_title": "Bounty Bank",
"black_title": "Black: ",
"red_title": "Red: ",
"result_title": "Result: ",
"verses_title": " vs. ",
"critical_success_text": "Critical Success",
"critical_failure_text": "Critical Failure",
"failure_text": "Failure",
"success_text": "Success",
"plus_text": "Plus: "
}