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* Mothership: Add combat section and skills Adds combat section to mothership character sheet Adds custom skill entry Adds missing surgery skill as per the player survival guide Resizes credits input field to allow for larger credit amounts without overflowing * Mothership Initial NPC Implementaiton Adds npc tab to mothership character sheet Macros not yet hooked up * Mothership hook up npc rolls Adds various rolls to npc stat block for mothership character sheet Adds generic mothership roll template using allprops() * Mothership Add NPC custom stats Adds custom stat section to NPC stats page Slightly reworks weapon input field * Mothership add weapon sheet worker Add sheet worker that updates weapon entries when their name is typed in. * Mothership Initial Ship Sheet Implementation Changes pc/npc tab to include ship option Adds ship worksheet to ship tab Adds base stats to ship tab * Mothership - add unspent skill points Adds unspent skill point field to PC character tab Minor style changes to make ship stats more visible * Mothership - Add ship stats middle column Adds hull fuel and galley counts to ship stats page. * Mothership - ship tab implementation Finish implementing stats secton as well as the cargo, crew and combat sections for the ship tab. Add ship critical hit table template. * Mothership - Add sheet notes section Adds a pair of separately tracked note fields to PC, NPC and ship sheets Fixes a bug with the attack macro using the wrong combat stat * Mothership Ship Subsheet Fixes Fixes a number of issues - Total cost calculation incorrect - A number of default values for ship worksheet not set - Some small styling changes * Mothership - Add NPC special ability section Add special ability section to NPC sheet Rework formatting on combat sections on all 3 sheets * Mothership - Minor sheet tweaks Change default black colour to match mothership logo image. Change translation for exploration to upper case. Add default sheet mode setting for character sheet. Misc. Other tweaks. * Mothership - Add weapon bonus field Replace training dropdown with weapon bonus field in the PC combat sheet * Mothership - Add xp threshold dif Add div that shows amount of xp needed to reach the next level * Mothership - Add sheet settings section Adds settings section to character sheet with options for bonus roll queries and whispering npc rolls to the gm. * Mothership - Add equipment section Adds more fleshed out eqipment section complete with worker to auto fill information for equipment. * Mothership - Add android panic table Adds android panic table option and template to the game. Fixes missing translation to major adrenaline rush
180 lines
8.0 KiB
JSON
180 lines
8.0 KiB
JSON
{
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"targetvalue": "Target Value",
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"name": "Name",
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"class": "Class",
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"teamster": "TEAMSTER",
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"android": "ANDROID",
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"scientist": "SCIENTIST",
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"marine": "MARINE",
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"level": "Level",
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"xp": "XP",
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"ranktitle": "Rank/Title",
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"stress": "STRESS",
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"resolve": "RESOLVE",
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"paniccheck": "PANIC CHECK",
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"paniceffect": "PANIC EFFECT",
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"credits": "CREDITS",
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"currenthealth": "HEALTH",
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"stats": "STATS",
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"npcstats": "NPC STATS",
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"shipstats": "SHIP STATS",
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"saves": "SAVES",
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"strength": "STRENGTH",
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"sanity": "SANITY",
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"speed": "SPEED",
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"fear": "FEAR",
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"intellect": "INTELLECT",
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"body": "BODY",
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"combat": "COMBAT",
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"instinct": "INSTINCT",
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"armor": "ARMOR",
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"hits": "HITS",
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"hppool": "HP POOL",
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"loyalty": "LOYALTY",
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"loyaltyroll": "LOYALTY ROLL",
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"skills": "SKILLS",
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"trained": "TRAINED +10%",
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"expert": "EXPERT +15%",
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"master": "MASTER +20%",
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"linguistics": "LINGUISTICS",
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"psychology": "PSYCHOLOGY",
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"sophontology": "SOPHONTOLOGY",
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"biology": "BIOLOGY",
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"genetics": "GENETICS",
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"xenobiology": "XENOBIOLOGY",
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"firstaid": "FIRST AID",
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"pathology": "PATHOLOGY",
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"hydroponics": "HYDROPONICS",
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"botany": "BOTANY",
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"geology": "GEOLOGY",
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"planetology": "PLANETOLOGY",
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"zerog": "ZERO-G",
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"asteroidmining": "ASTEROID MINING",
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"scavenging": "SCAVENGING",
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"juryrigging": "JURY RIGGING",
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"cybernetics": "CYBERNETICS",
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"heavymachinery": "HEAVY MACHINERY",
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"engineering": "ENGINEERING",
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"robotics": "ROBOTICS",
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"computers": "COMPUTERS",
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"hacking": "HACKING",
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"artificialintelligence": "ARTIFICIAL INTELLIGANCE",
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"mechanicalrepair": "MECHANICAL REPAIR",
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"vehiclespecialization": "VEHICLE SPECIALIZATION",
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"command": "COMMAND",
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"driving": "DRIVING",
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"piloting": "PILOTING",
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"astrogation": "ASTROGATION",
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"hyperspace": "HYPERSPACE",
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"mathematics": "MATHEMATICS",
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"physics": "PHYSICS",
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"art": "ART",
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"archaeology": "ARCHAEOLOGY",
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"mysticism": "MYSTICISM",
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"xenoesotericism": "XENOESOTERICISM",
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"theology": "THEOLOGY",
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"tactics": "TACTICS",
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"militarytraining": "MILITARY TRAINING",
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"gunnery": "GUNNERY",
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"rimwise": "RIMWISE",
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"firearms": "FIREARMS",
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"weaponspecialization": "WEAPON SPECIALIZATION",
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"athletics": "ATHLETICS",
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"closequarterscombat": "CLOSE-QUARTERS COMBAT",
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"chemistry": "CHEMISTRY",
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"explosives": "EXPLOSIVES",
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"equipment": "EQUIPMENT",
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"noloadout": "NO LOADOUT SELECTED",
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"excavation": "EXCAVATION",
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"exploration": "EXPLORATION",
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"extermination": "EXTERMINATION",
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"examination": "EXAMINATION",
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"surgery": "SURGERY",
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"other-equipment": "Other Equipment",
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"rollvalue": "\n\t\t\tRoll Value \n\t\t",
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"nervoustwitch": "Nervous Twitch",
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"nervoustwitchtext": "Gain 2 stress. The nearest crew member also gains 1 Stress",
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"cowardice": "Cowardice",
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"cowardicetext": "Gain 1 stress. For the next 1d10 hours, you must make a Fear save to engage in combat or else flee.",
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"cripplingfear": "Crippling Fear",
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"cripplingfeartext": "Gain a new permanent phobia. Whenever you encounter this phobia make a Fear save at Disadvantage or gain 1d10 stress.",
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"majadr": "Major Adrenaline Rush",
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"majadrtext": "Advantage on all rolls for the next 3d10 minutes.",
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"minadr": "Minor Adrenaline Rush",
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"minadrtext": "Advantage on all rolls for the next 1d10 minutes.",
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"hallucinations": "Hallucinations",
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"hallucinationstext": "For the next 2d10 hours (determined secretly), you have trouble distinguishing between reality and fantasy.",
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"anxious": "Anxious",
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"anxioustext": "Gain 1 stress.",
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"rattled": "Rattled",
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"rattledtext": "Let out a blood-curdling scream. Disadvantage on all rolls for 2d10 minutes.",
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"overwhelmed": "Overwhelmed",
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"overwhelmedtext": "Gain 1d10 stress.",
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"paranoid": "Paranoid",
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"paranoidtext": "For the next 1d10 days, whenever a character joins your group (even if they only left for a short period of time), make a Fear save or gain 1 stress.",
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"noeffect": "No effect",
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"noeffecttext": "Did not panic.",
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"laserfocus": "Laser Focus",
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"laserfocustext": "Advantage on all rolls for the next 1d10 hours.",
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"currentstress": "\t\n\t\t\t\tCurrent Stress\n\t\t\t",
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"rollpanic": "Roll on Panic Table.\n\t\n\t\n\t",
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"stressrelief": "Relieve one stress.\n\t",
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"deathdrive": "Death Drive",
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"deathdrivetext": "For the next Xd10 (where X=Stress) days whenever you encounter a stranger or known enemy, you must make a Sanity save or else immediately attack them.",
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"catatonic": "Catatonic",
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"catatonictext": "Become unresponsive and unmoving for Xd10 (where X=Stress) minutes.",
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"broken": "Broken",
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"brokentext": "For the next Xd10 (where X=Stress) days make a Panic roll whenever a nearby crew member fails a save.",
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"compounding": "Compounding Problems",
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"compoundingtext": "Roll for two more panic effects.",
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"descent": "Descent into Madness",
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"descenttext": "Gain 2 new phobias. Your Stress cannot be relieved below 5.",
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"psychologicalcollapse": "Psychological Collapse",
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"psychologicalcollapsetext": "You become permanently, irreparably insane. Your character is now played by the Warden.",
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"heartattack": "Heart Attack",
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"heartattacktext": "Instant Death",
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"statetheodds": "State the Odds",
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"statetheoddstext": "of any event, Advantage on party rolls for 1hr.",
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"etymology": "Explains the Etymology of Words",
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"etymologytext": "Knowledge checks have Advantage for 1hr.",
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"geometric": "Organizes Objects Into Geometric Patterns",
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"geometrictext": "Everyone else gains 1 Stress.",
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"inventorydust": "Inventories Particles of Dust by Grade",
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"inventorydusttext": "Cannot engage in other tasks, everyone else gains 2 Stress.",
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"faxmachine": "Intermittently Emits Shrieks Like a Fax Machine Under Duress",
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"faxmachinetext": "Lapses into morse code, cannot communicate or sneak. Everyone else gains 2 stress.",
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"incorrectodds": "Incorrectly States Odds",
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"incorrectoddstext": "Insists impossible tasks are trivial, trivial tasks are impossible for the next 2d10 hours. Distracting. Anyone attempting a complex task must make a Fear save or gain 1d10 Stress.",
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"twitchy": "Repetitive Twitchy Motions",
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"twitchytext": "Your manual tasks have Disadvantage, everyone else gains 2 Stress.",
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"expressiveness": "Loses Any Expressiveness",
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"expressivenesstext": "Discusses the irrationality of phobias, seeks to trigger them.",
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"presentcourse": "Unreasonable Adherence to the Present Course of Action",
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"presentcoursetext": "Take 1d10 damage from repetitive motion injury. Everyone else makes Fear save or gains 1d10/2 Stress.",
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"nihilism": "Becomes Nihilistically Worshipful of the Source of Danger",
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"nihilismtext": "Everyone has Disadvantage on rolls against it. Everyone else takes a fear save when failing to act against danger or gains a Phobia.",
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"killswitch": "Killswitch Engaged",
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"killswitchtext": "Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics",
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"turingtest": "Turing Test Failure",
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"turingtesttext": "Have difficulty expressing humanity. Party members make a Fear Save of gain 1 Stress when you show up.",
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"systemoverload": "System Overload",
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"systemoverloadtext": "Slump Catatonic in a failed reboot cycle for 1d10 hours.",
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"logiccore": "Fried Logic Core",
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"logiccoretext": "Frenzied nonsensical behaviour. Everyone else makes a Panic save.",
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"threatassesment": "Damage to Threat Assesment",
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"threatassesmenttext": "Betray party member at the next opportunity, believe you are aiding the crew. All stress gained is increased by 1d10 for the next 1d10 hours.",
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"compoundingcorruption": "Compound Data Corruption",
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"compoundingcorruptiontext": "Roll Twice",
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"firmware": "Firmware malfunction",
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"firmwaretext": "Roll 1d10 on this table, behaviour is permanent.",
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"corruption": "Data Corruption",
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"corruptiontext": "Warden takes over character permanently, nightmarish malfunctions.",
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"slagged": "Slagged",
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"slaggedtext": "Geigeresque-Scanners Head Explosion, everyone present gains a Phobia and 1d10/2 Stress (Fear Save).",
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"pc": "PC",
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"npc": "NPC",
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"ship": "SHIP",
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"type": "Type",
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"cargo": "CARGO",
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"crew": "CREW"
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} |