{ "targetvalue": "Target Value", "name": "Name", "class": "Class", "teamster": "TEAMSTER", "android": "ANDROID", "scientist": "SCIENTIST", "marine": "MARINE", "level": "Level", "xp": "XP", "ranktitle": "Rank/Title", "stress": "STRESS", "resolve": "RESOLVE", "paniccheck": "PANIC CHECK", "paniceffect": "PANIC EFFECT", "credits": "CREDITS", "currenthealth": "HEALTH", "stats": "STATS", "npcstats": "NPC STATS", "shipstats": "SHIP STATS", "saves": "SAVES", "strength": "STRENGTH", "sanity": "SANITY", "speed": "SPEED", "fear": "FEAR", "intellect": "INTELLECT", "body": "BODY", "combat": "COMBAT", "instinct": "INSTINCT", "armor": "ARMOR", "hits": "HITS", "hppool": "HP POOL", "loyalty": "LOYALTY", "loyaltyroll": "LOYALTY ROLL", "skills": "SKILLS", "trained": "TRAINED +10%", "expert": "EXPERT +15%", "master": "MASTER +20%", "linguistics": "LINGUISTICS", "psychology": "PSYCHOLOGY", "sophontology": "SOPHONTOLOGY", "biology": "BIOLOGY", "genetics": "GENETICS", "xenobiology": "XENOBIOLOGY", "firstaid": "FIRST AID", "pathology": "PATHOLOGY", "hydroponics": "HYDROPONICS", "botany": "BOTANY", "geology": "GEOLOGY", "planetology": "PLANETOLOGY", "zerog": "ZERO-G", "asteroidmining": "ASTEROID MINING", "scavenging": "SCAVENGING", "juryrigging": "JURY RIGGING", "cybernetics": "CYBERNETICS", "heavymachinery": "HEAVY MACHINERY", "engineering": "ENGINEERING", "robotics": "ROBOTICS", "computers": "COMPUTERS", "hacking": "HACKING", "artificialintelligence": "ARTIFICIAL INTELLIGANCE", "mechanicalrepair": "MECHANICAL REPAIR", "vehiclespecialization": "VEHICLE SPECIALIZATION", "command": "COMMAND", "driving": "DRIVING", "piloting": "PILOTING", "astrogation": "ASTROGATION", "hyperspace": "HYPERSPACE", "mathematics": "MATHEMATICS", "physics": "PHYSICS", "art": "ART", "archaeology": "ARCHAEOLOGY", "mysticism": "MYSTICISM", "xenoesotericism": "XENOESOTERICISM", "theology": "THEOLOGY", "tactics": "TACTICS", "militarytraining": "MILITARY TRAINING", "gunnery": "GUNNERY", "rimwise": "RIMWISE", "firearms": "FIREARMS", "weaponspecialization": "WEAPON SPECIALIZATION", "athletics": "ATHLETICS", "closequarterscombat": "CLOSE-QUARTERS COMBAT", "chemistry": "CHEMISTRY", "explosives": "EXPLOSIVES", "equipment": "EQUIPMENT", "noloadout": "NO LOADOUT SELECTED", "excavation": "EXCAVATION", "exploration": "EXPLORATION", "extermination": "EXTERMINATION", "examination": "EXAMINATION", "surgery": "SURGERY", "other-equipment": "Other Equipment", "rollvalue": "\n\t\t\tRoll Value \n\t\t", "nervoustwitch": "Nervous Twitch", "nervoustwitchtext": "Gain 2 stress. The nearest crew member also gains 1 Stress", "cowardice": "Cowardice", "cowardicetext": "Gain 1 stress. For the next 1d10 hours, you must make a Fear save to engage in combat or else flee.", "cripplingfear": "Crippling Fear", "cripplingfeartext": "Gain a new permanent phobia. Whenever you encounter this phobia make a Fear save at Disadvantage or gain 1d10 stress.", "majadr": "Major Adrenaline Rush", "majadrtext": "Advantage on all rolls for the next 3d10 minutes.", "minadr": "Minor Adrenaline Rush", "minadrtext": "Advantage on all rolls for the next 1d10 minutes.", "hallucinations": "Hallucinations", "hallucinationstext": "For the next 2d10 hours (determined secretly), you have trouble distinguishing between reality and fantasy.", "anxious": "Anxious", "anxioustext": "Gain 1 stress.", "rattled": "Rattled", "rattledtext": "Let out a blood-curdling scream. Disadvantage on all rolls for 2d10 minutes.", "overwhelmed": "Overwhelmed", "overwhelmedtext": "Gain 1d10 stress.", "paranoid": "Paranoid", "paranoidtext": "For the next 1d10 days, whenever a character joins your group (even if they only left for a short period of time), make a Fear save or gain 1 stress.", "noeffect": "No effect", "noeffecttext": "Did not panic.", "laserfocus": "Laser Focus", "laserfocustext": "Advantage on all rolls for the next 1d10 hours.", "currentstress": "\t\n\t\t\t\tCurrent Stress\n\t\t\t", "rollpanic": "Roll on Panic Table.\n\t\n\t\n\t", "stressrelief": "Relieve one stress.\n\t", "deathdrive": "Death Drive", "deathdrivetext": "For the next Xd10 (where X=Stress) days whenever you encounter a stranger or known enemy, you must make a Sanity save or else immediately attack them.", "catatonic": "Catatonic", "catatonictext": "Become unresponsive and unmoving for Xd10 (where X=Stress) minutes.", "broken": "Broken", "brokentext": "For the next Xd10 (where X=Stress) days make a Panic roll whenever a nearby crew member fails a save.", "compounding": "Compounding Problems", "compoundingtext": "Roll for two more panic effects.", "descent": "Descent into Madness", "descenttext": "Gain 2 new phobias. Your Stress cannot be relieved below 5.", "psychologicalcollapse": "Psychological Collapse", "psychologicalcollapsetext": "You become permanently, irreparably insane. Your character is now played by the Warden.", "heartattack": "Heart Attack", "heartattacktext": "Instant Death", "statetheodds": "State the Odds", "statetheoddstext": "of any event, Advantage on party rolls for 1hr.", "etymology": "Explains the Etymology of Words", "etymologytext": "Knowledge checks have Advantage for 1hr.", "geometric": "Organizes Objects Into Geometric Patterns", "geometrictext": "Everyone else gains 1 Stress.", "inventorydust": "Inventories Particles of Dust by Grade", "inventorydusttext": "Cannot engage in other tasks, everyone else gains 2 Stress.", "faxmachine": "Intermittently Emits Shrieks Like a Fax Machine Under Duress", "faxmachinetext": "Lapses into morse code, cannot communicate or sneak. Everyone else gains 2 stress.", "incorrectodds": "Incorrectly States Odds", "incorrectoddstext": "Insists impossible tasks are trivial, trivial tasks are impossible for the next 2d10 hours. Distracting. Anyone attempting a complex task must make a Fear save or gain 1d10 Stress.", "twitchy": "Repetitive Twitchy Motions", "twitchytext": "Your manual tasks have Disadvantage, everyone else gains 2 Stress.", "expressiveness": "Loses Any Expressiveness", "expressivenesstext": "Discusses the irrationality of phobias, seeks to trigger them.", "presentcourse": "Unreasonable Adherence to the Present Course of Action", "presentcoursetext": "Take 1d10 damage from repetitive motion injury. Everyone else makes Fear save or gains 1d10/2 Stress.", "nihilism": "Becomes Nihilistically Worshipful of the Source of Danger", "nihilismtext": "Everyone has Disadvantage on rolls against it. Everyone else takes a fear save when failing to act against danger or gains a Phobia.", "killswitch": "Killswitch Engaged", "killswitchtext": "Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics", "turingtest": "Turing Test Failure", "turingtesttext": "Have difficulty expressing humanity. Party members make a Fear Save of gain 1 Stress when you show up.", "systemoverload": "System Overload", "systemoverloadtext": "Slump Catatonic in a failed reboot cycle for 1d10 hours.", "logiccore": "Fried Logic Core", "logiccoretext": "Frenzied nonsensical behaviour. Everyone else makes a Panic save.", "threatassesment": "Damage to Threat Assesment", "threatassesmenttext": "Betray party member at the next opportunity, believe you are aiding the crew. All stress gained is increased by 1d10 for the next 1d10 hours.", "compoundingcorruption": "Compound Data Corruption", "compoundingcorruptiontext": "Roll Twice", "firmware": "Firmware malfunction", "firmwaretext": "Roll 1d10 on this table, behaviour is permanent.", "corruption": "Data Corruption", "corruptiontext": "Warden takes over character permanently, nightmarish malfunctions.", "slagged": "Slagged", "slaggedtext": "Geigeresque-Scanners Head Explosion, everyone present gains a Phobia and 1d10/2 Stress (Fear Save).", "pc": "PC", "npc": "NPC", "ship": "SHIP", "type": "Type", "cargo": "CARGO", "crew": "CREW" }