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<!-- Metamorphosis Alpha: 1e -->
<!-- Version 1.0 -->
<div class="sheet-overall-wrapper">
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-margin-top sheet-center"><img src="http://i.imgur.com/Qngj1il.png" alt="Metamorphosis Alpha 1e"></div>
</div>
<div class="sheet-core-header sheet-padb">
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Player Name"name="attr_player_name"><br/>Player Name</div>
<div class="sheet-col-1-8 sheet-center">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center sheet-margin-top"><p class="sheet-last-updated">Sheet last updated<br/>19 March 2017</p></div>
</div>
</div>
<!-- 3 way toggle - STYLE 2 -->
<input type="radio" name="attr_maintab" class="sheet-maintab sheet-human" value="1" title="Human" checked="checked" />
<span class="sheet-maintab sheet-human">Human</span>
<input type="radio" name="attr_maintab" class="sheet-maintab sheet-mutant" value="2" title="Mutant" />
<span class="sheet-maintab sheet-mutant">Mutant</span>
<input type="radio" name="attr_maintab" class="sheet-maintab sheet-monster" value="4" title="NPC/Monster" />
<span class="sheet-maintab sheet-monster">NPC/Monster</span>
<!-- 1+ LEVEL CHARACTER SHEET -->
<div class="sheet-maintab-content sheet-player">
<h5 class="sheet-center">1+-level Character Sheet</h5>
<p class="sheet-small-note">The main player character sheet.</p>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Core Stats" checked="checked"/>
<span class="sheet-tab sheet-tab1">Core Stats</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2"/>
<span class="sheet-tab sheet-tab2">Background</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3"/>
<span class="sheet-tab sheet-tab3">Class</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4"/>
<span class="sheet-tab sheet-tab4">Weapons</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5"/>
<span class="sheet-tab sheet-tab5">Programs</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6"/>
<span class="sheet-tab sheet-tab6">Armor</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab7" value="7"/>
<span class="sheet-tab sheet-tab7">Inv/Artifact</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab99" value="99"/>
<span class="sheet-tab sheet-tab99">Show All</span>
<span class="sheet-spacer"></span>
<!-- CORE STATS -->
<div class="sheet-section-core">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Character Information </h4>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Class" name="attr_ClassName"><br/>Class</div>
<div class="sheet-col-1-2 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Occupation" name="attr_Occupation"><br/>Occupation</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Title" name="attr_Title"><br/>Title</div>
<div class="sheet-col-3-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" Placeholder="Alignment" name="attr_Alignment"><br/>Archaic Alignment</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_Level" value="0"<br/>Level</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_XP" value="0"<br/>XP</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-3-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19">
<div class="sheet-ACBG">
<div class="sheet-col-1-4 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-center"><input class="sheet-AC" type="number" name="attr_AC" value="@{AC_calc}" disabled="disabled"/><br/>.</div>
</div>
</div>
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19">
<div class="sheet-HPBG">
<div class="sheet-col-1-4 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-center "><input class="sheet-HP" type="text" name="attr_HP" value="0"/><br/>.</div>
</div>
</div>
<div class="sheet-col-5-19 sheet-padl">
<div class="sheet-col-1-2 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_HP_max" value="0"><br/>Max HP</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19 sheet-left sheet-small-label">Armor Class</div>
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19 sheet-left sheet-small-label">Hit Points</div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-3-19 sheet-center" title="Choose your class Hit Dice">
<select name="attr_HPDie">
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6" selected="selected">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-7-19 sheet-center" title="Use this button to roll for your Hit Points when your character levels."><button type='roll' class="sheet-initiative" value="&{template:MA1e} {{name=@{character_name}}} {{title=Hit Die}} {{flavortext=@{ClassName} gains @{HPDie} hit points at each level.}} {{rolltype=HP Gained : }} {{HD=[[ (?{Amount of Hit Dice for your class|1})@{HPDie} [Die Roll] + [[@{staMod}]] [STA Mod] + [[@{HPLuckyRoll}]] [Lucky Roll] ]]}}" name='HP' title="Roll for new Hit Dice">Leveling Hit Points</button></div>
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-6-19 sheet-center" title="Use this button to roll for your Hit Points when you are healed."><button type='roll' class="sheet-initiative" value="&{template:MA1e} {{name=@{character_name}}} {{title=Heal Die}} {{flavortext=Heal X@{HPDie} worth of hit points.}} {{rolltype=HP Healed : }} {{HD=[[ (?{Amount of Dice Healed|1})@{HPDie}]]}}" name='HP' title="Roll for health">Healing Hit Points</button></div>
<div class="sheet-row">
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19 sheet-left sheet-small-label">Hit Point Die</div>
</div>
</div>
</div>
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Combat Basics </h4>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-padr sheet-hd-row">Initiative</br></div>
<div class="sheet-col-1-7 sheet-small-label sheet-center" title="Only enter additional bonuses to initiative here. Your Dex, Lucky Roll and Class mods are already included in the macro button"><input class="sheet-underlined sheet-center" type="number" name="attr_INIT" value="0" step="1"><br/>Bonus</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center" title="Total bonus before class mods"><input class="sheet-underlined sheet-center" type="number" name="attr_INIT_overall" value="([[[[@{agiMod}]] + @{INIT} + @{InitLuckyRoll}]])" disabled="disabled"><br/>Total</div>
<div class="sheet-col-1-7 sheet-center"><button type='roll' class="sheet-initiative sheet-large-button" name="roll_INIT" value="&{template:MA1e} {{name=@{character_name}}} {{title=Initiative}} {{INIT=[[1d20 [Die Roll] + @{selected|INIT_overall} [Initiative Mod] + @{MutantClassInit} [Mutant Horror] &{tracker}]]}}" name='Initiative' title="Initiative">Initiative</button></div>
<div class="sheet-col-2-7 sheet-center"><button type='roll' class="sheet-initiative sheet-large-button" name="roll_INIT2Hand" value="&{template:MA1e} {{name=@{character_name}}} {{title=Initiative (Two-Handed Weapons)}} {{INIT=[[1d16 [Die Roll] + @{selected|INIT_overall} [Initiative Mod] + @{MutantClassInit} [Mutant Horror] &{tracker}]]}}" name='Initiative' title="Initiative">Initiative (2H)</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-padr sheet-hd-row">Action Dice</br></div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_ActionDie">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_ActionDie2">
<option value="0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_ActionDie3">
<option value="0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-padr sheet-hd-row">Attack Bonus</br></div>
<div class="sheet-col-1-7 sheet-center" title="Only enter Attack bonus listed on the Character level tables"><input class="sheet-center" type="number" name="attr_ATK" value="0" step="1"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-padr sheet-hd-row">Crit Range</br></div>
<div class="sheet-col-1-6">
<select name="attr_CritThreat">
<option value="20" selected="selected">20</option>
<option value="19">19-20</option>
<option value="18">18-20</option>
<option value="17">17-20</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-padr sheet-hd-row">Crit Die</br></div>
<div class="sheet-col-1-6 sheet-center">
<select name="attr_CritDie">
<option value="d3">d3</option>
<option value="d4" selected="selected">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
<option value="2d20">2d20</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-padr sheet-hd-row">Crit Table</br></div>
<div class="sheet-col-1-6 sheet-center">
<select name="attr_CritDietable">
<option value="I">I</option>
<option value="II" selected="selected">II</option>
<option value="III">III</option>
<option value="IV">IV</option>
<option value="V">V</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-padr sheet-hd-row">Fumble Die</br></div>
<div class="sheet-col-1-6 sheet-center" title="Enter your highest Fumble Die from your armor here.">
<select name="attr_ArmorFumbleDie">
<option value="d4" selected="selected">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<input type="hidden" name="attr_FumbleCheck" value="[[[[@{luckMod}]] * (-1)]]" disabled="true"/>
</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Core Stats</h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-3-8 sheet-center">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Current Score</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-bottom sheet-small-label">Max Score</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-bottom sheet-small-label">Mod</div>
<div class="sheet-col-1-9 sheet-center sheet-vert-bottom sheet-small-label">Trained</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-bottom sheet-small-label">Untrained</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Strength</div>
<div class="sheet-col-1-8"><input type="number" name="attr_str" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_strMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_strMod" readonly="readonly"/></div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=STR Skill Check - 1d20}} {{flavortext=TRAINED: 0-level occupation determines the basic skills you can use or if the skill is something that any adult could have a reasonable chance of attempting.}} {{rolltype=Trained : }} {{ability=[[1d20 + [[@{strMod}]] [Stat Mod] ]]}}" name='STR' title="Trained STR Skill">T</button>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=STR Skill Check - 1d10}} {{flavortext=UNTRAINED: If your characters background does not support a skill use, your character is not familiar with the activity.}} {{rolltype=Untrained : }} {{ability=[[1d10 + [[@{strMod}]] [Stat Mod] ]]}}" name='STR' title="Untrained STR Skill">U</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Agility</div>
<div class="sheet-col-1-8"><input type="number" name="attr_agi" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_agiMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_agiMod" readonly="readonly"/></div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=AGI Skill Check - 1d20}} {{flavortext=TRAINED: 0-level occupation determines the basic skills you can use or if the skill is something that any adult could have a reasonable chance of attempting.}} {{rolltype=Trained : }} {{ability=[[1d20 + [[@{agiMod}]] [Stat Mod] ]]}}" name='AGI' title="Trained AGI Skill">T</button>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=AGI Skill Check - 1d10}} {{flavortext=UNTRAINED: If your characters background does not support a skill use, your character is not familiar with the activity.}} {{rolltype=Untrained : }} {{ability=[[1d10 + [[@{agiMod}]] [Stat Mod] ]]}}" name='AGI' title="Untrained AGI Skill">U</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Stamina</div>
<div class="sheet-col-1-8"><input type="number" name="attr_sta" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_staMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_staMod" readonly="readonly"/></div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=STA Skill Check - 1d20}} {{flavortext=TRAINED: 0-level occupation determines the basic skills you can use or if the skill is something that any adult could have a reasonable chance of attempting.}} {{rolltype=Trained : }} {{ability=[[1d20 + [[@{staMod}]] [Stat Mod] ]]}}" name='STA' title="Trained STA Skill">T</button>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=STA Skill Check - 1d10}} {{flavortext=UNTRAINED: If your characters background does not support a skill use, your character is not familiar with the activity.}} {{rolltype=Untrained : }} {{ability=[[1d10 + [[@{staMod}]] [Stat Mod] ]]}}" name='STA' title="Untrained STA Skill">U</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Personality</div>
<div class="sheet-col-1-8"><input type="number" name="attr_per" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_perMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_perMod" readonly="readonly"/></div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=PER Skill Check - 1d20}} {{flavortext=TRAINED: 0-level occupation determines the basic skills you can use or if the skill is something that any adult could have a reasonable chance of attempting.}} {{rolltype=Trained : }} {{ability=[[1d20 + [[@{perMod}]] [Stat Mod] ]]}}" name='PER' title="Trained PER Skill">T</button>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=PER Skill Check - 1d10}} {{flavortext=UNTRAINED: If your characters background does not support a skill use, your character is not familiar with the activity.}} {{rolltype=Untrained : }} {{ability=[[1d10 + [[@{perMod}]] [Stat Mod] ]]}}" name='PER' title="Untrained PER Skill">U</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Intelligence</div>
<div class="sheet-col-1-8"><input type="number" name="attr_int" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_intMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_intMod" readonly="readonly"/></div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=INT Skill Check - 1d20}} {{flavortext=TRAINED: 0-level occupation determines the basic skills you can use or if the skill is something that any adult could have a reasonable chance of attempting.}} {{rolltype=Trained : }} {{ability=[[1d20 + [[@{intMod}]] [Stat Mod] ]]}}" name='INT' title="Trained INT Skill">T</button>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=INT Skill Check - 1d10}} {{flavortext=UNTRAINED: If your characters background does not support a skill use, your character is not familiar with the activity.}} {{rolltype=Untrained : }} {{ability=[[1d10 + [[@{intMod}]] [Stat Mod] ]]}}" name='INT' title="Untrained INT Skill">U</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Luck</div>
<div class="sheet-col-1-8"><input type="number" name="attr_luck" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_luckMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_luckMod" readonly="readonly"/></div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=LUCK Skill Check - 1d20}} {{flavortext=TRAINED: 0-level occupation determines the basic skills you can use or if the skill is something that any adult could have a reasonable chance of attempting.}} {{rolltype=Trained : }} {{ability=[[1d20 + [[@{luckMod}]] [Stat Mod] ]]}}" name='LUCK' title="Trained LUCK Skill">T</button>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=LUCK Skill Check - 1d10}} {{flavortext=UNTRAINED: If your characters background does not support a skill use, your character is not familiar with the activity.}} {{rolltype=Untrained : }} {{ability=[[1d10 + [[@{luckMod}]] [Stat Mod] ]]}}" name='LUCK' title="Untrained LUCK Skill">U</button>
</div>
</div>
<div class="sheet-col-2-7 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-10 sheet-center">&nbsp;</div>
<div class="sheet-col-3-11 sheet-hd-row">Personality Test </div>
<div class="sheet-col-1-6">
<button type='roll' value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=PERSONALITY Test}} {{flavortext=Make Personality tests to attempt social interactions. Roll must be equal to or under current Personality score.}} {{rolltype=Check : }} {{luckcheck=[[@{ActionDie}cs1]]}} {{chance=[[@{per}]]}}" name='PERSONALITY' title="PERSONALITY Test"></button>
</div>
<div class="sheet-col-1-5 sheet-hd-row">Luck Check </div>
<div class="sheet-col-1-8">
<button type='roll' value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=LUCK Check}} {{flavortext=Make Luck checks to attempt feats that succeed based on Luck alone. Roll must be equal to or under current Luck score.}} {{rolltype=Check : }} {{luckcheck=[[@{ActionDie}cs1]]}} {{chance=[[@{luck}]]}}" name='LUCK' title="LUCK Check"></button>
</div>
</div>
<div class="sheet-col-2-7 sheet-center">&nbsp;</div>
</div>
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Saving Throws </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-6-19 sheet-center">&nbsp;</div>
<div class="sheet-col-2-19 sheet-center sheet-vert-bottom sheet-small-label">Base</div>
<div class="sheet-col-2-19 sheet-center sheet-vert-bottom sheet-small-label">Save Bonus</div>
<div class="sheet-col-2-19 sheet-center sheet-small-label">Birth Augur</div>
<div class="sheet-col-2-19 sheet-center sheet-vert-bottom sheet-small-label">Mod</div>
<div class="sheet-col-2-19 sheet-center sheet-vert-bottom sheet-small-label">Total Bonus</div>
<div class="sheet-col-3-19 sheet-center sheet-small-label"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-6-19 sheet-core-stat-label">Reflex</div>
<div class="sheet-col-2-19" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_REF" value="0" min="0" step="1"></div>
<div class="sheet-col-2-19" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_otherbonus_reflex_mod" value="0"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_birthaugur_reflex_mod" value="[[@{SavingThrowsLuckyRoll} + @{ReflexLuckyRoll}]]" disabled="disabled"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_reflex_statmod" value="[[@{agiMod}]]" disabled="disabled"></div>
<div class="sheet-col-2-19"><input class="sheet-center" type="number" name="attr_REFCheck" value="[[ [[@{REF}]] + [[@{birthaugur_reflex_mod}]] + [[@{otherbonus_reflex_mod}]] + [[@{agiMod}]] ]]" disabled="disabled" ></div>
<div class="sheet-col-3-19 sheet-center">
<button type='roll' class="sheet-core-save" value="&{template:MA1e} {{save=1}} {{name=@{character_name}}} {{title=REFLEX Save}} {{flavortext=Saves against reaction-based threats, such as ducking a swinging axe trap, leaping aside as a doorway collapses, and twisting away from a dragons flaming breath.}} {{rolltype=Saving Throw : }} {{savingthrow=[[1d20 + @{REFCheck} + (?{Any additional Bonus/Minus|0})]]}}" name='ST_Reflex' title="Reflex Save">REF</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-6-19 sheet-core-stat-label">Fortitude</div>
<div class="sheet-col-2-19" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_FORT" value="0" min="0" step="1"></div>
<div class="sheet-col-2-19" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_otherbonus_fort_mod" value="0"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_birthaugur_fort_mod" value="[[@{SavingThrowsLuckyRoll} + @{FortitudeLuckyRoll}]]" disabled="disabled"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_fortitude_statmod" value="[[@{staMod}]]" disabled="disabled"></div>
<div class="sheet-col-2-19"><input class="sheet-center" type="number" name="attr_FORTCheck" value="[[@{FORT} + @{birthaugur_fort_mod} + @{otherbonus_fort_mod} + [[@{staMod}]]]]" disabled="disabled"></div>
<div class="sheet-col-3-19 sheet-center">
<button type='roll' class="sheet-core-save" value="&{template:MA1e} {{save=1}} {{name=@{character_name}}} {{title=FORTITUDE Save}} {{flavortext=Saves against physical threats, such as poisons, gasses, acids, and stunning damage.}} {{rolltype=Saving Throw : }} {{fortitude=[[1d20 + @{FORTCheck} + (?{Any additional Bonus/Minus|0})]]}} {{crittext=If save is against radiation-based damage, Mutants, Plantients and Manimals gain a new mutation.}} {{radburn=[[1d20]]}} {{fumbletext=If save is against radiation-based damage, Mutants, Plantients and Manimals lose a random mutation.}}" name='ST_Fortitude' title="Fortitude Save">FORT</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-6-19 sheet-core-stat-label">Will</div>
<div class="sheet-col-2-19" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_WILL" value="0" min="0" step="1"></div>
<div class="sheet-col-2-19" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_otherbonus_will_mod" value="0"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_birthaugur_will_mod" value="[[@{SavingThrowsLuckyRoll} + @{WillLuckyRoll}]]" disabled="disabled"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_will_statmod" value="[[@{perMod}]]" disabled="disabled"></div>
<div class="sheet-col-2-19"><input class="sheet-center" type="number" name="attr_WILLCheck" value="[[@{WILL} + @{birthaugur_will_mod} + @{otherbonus_will_mod} + [[@{perMod}]]]]" disabled="disabled"></div>
<div class="sheet-col-3-19 sheet-center">
<button type='roll' class="sheet-core-save" value="&{template:MA1e} {{save=1}} {{name=@{character_name}}} {{title=WILL Save}} {{flavortext=Saves against mind-influencing threats, such as spells that charm or control, psychic effects that cause sleep or hypnosis, and mental domination.}} {{rolltype=Saving Throw : }}{{savingthrow=[[1d20 + @{WILLCheck} + (?{Any additional Bonus/Minus|0})]]}}" name='ST_Will' title="Will Save">WILL</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<h4 class="sheet-center">Movement </h4>
<div class="sheet-row sheet-padb">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-5 sheet-padl sheet-small-label sheet-center" title="Base Speed is based on your Race."><input class="sheet-underlined sheet-center" type="number" name="attr_Speed" value="0" step="5"><br/>Base Speed</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Walk" value="@{Speed} + @{ArmorSpeed} + @{SpeedLuckyRoll}" disabled="disabled"><br/>Walk</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Run" value="floor( (@{Speed} + @{ArmorSpeed} + @{SpeedLuckyRoll}) * 2)" disabled="disabled"><br/>Run</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Fly" value="0" step="5"><br/>Fly</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Climb" value="floor( (@{Speed} + @{ArmorSpeed} + @{SpeedLuckyRoll}) / 2)" disabled="disabled"><br/>Climb</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Swim" value="floor( (@{Speed} + @{ArmorSpeed} + @{SpeedLuckyRoll}) / 2)" disabled="disabled"><br/>Swim</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Burrow" value="0" step="5"><br/>Burrow</div>
</div>
</div>
</div>
</div>
<div class="sheet-col-1-1">
<h4 class="sheet-center">Other </h4>
<div class="sheet-row">
<div class="sheet-col-5-5 sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right sheet-padr">Known Languages<br/></div>
<div class="sheet-col-3-5"><textarea name="attr_Languages"></textarea></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right sheet-padr">Starting Luck<br/> </div>
<div class="sheet-col-1-7 sheet-center" title="Enter your Starting Luck value here"><input class="sheet-underline sheet-center" type="number" name="attr_luckstarting" min="1" step="1"></div>
<div class="sheet-col-1-15 sheet-center">&nbsp;</div>
<div class="sheet-col-1-7 sheet-center"><input class="sheet-center" type="number" name="attr_luckstartingMod" readonly="readonly"/>Lucky Roll Bonus</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right sheet-padr">Birth Augur<br/></div>
<div class="sheet-col-3-5 sheet-center"><input class="sheet-center sheet-underline" type="text" name="attr_BirthAugur"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right sheet-padr">Lucky Roll<br/></div>
<div class="sheet-col-3-5 sheet-center"><input class="sheet-center sheet-underline" type="text" name="attr_LuckyRoll"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>Nuclear Winter (All attack rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for All attack rolls"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_AllAtkLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Hypospray (Healing rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Magical Healing"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_HealingLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Roxen (Melee attack rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Melee attack rolls"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_MeleeAtkLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Survivor (All saving throws)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for All saving throws"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_SavingThrowsLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Triffid (Missile fire attack rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Ranged to Hit"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_RangedAtkLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Scientist (Reflex saving throws)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Reflex saving throws"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_ReflexLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Apocalypse (Damage rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Damage rolls"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_DmgLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Glow (Fortitude saving throws)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Fortitude saving throws"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_FortitudeLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>Ragnarok (Melee damage rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Melee damage rolls"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_MeleeDmgLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Espers (Will saving throws)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Will saving throws"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_WillLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>Revelations (Missile fire damage rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Ranged Damage"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_RangedDmgLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Bunker (Armor Class)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Armor Class"><input type="checkbox" value="on" name="attr_ArmorClassLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Gatherer (Stealth/Hiding Checks)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Stealth/Hiding"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_StealthHideLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The CPU (Initiative)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Initiative"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_InitLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Outsider (Find/Disable Traps)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Find/Disable Traps"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_FindDisableTrapsLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Ecobot (Hit points)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for HP"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_HPLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Sensor (Find secret doors)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Find Secret Doors"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_FindSecretDoorsLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The War-Bot (Critical hit tables)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Critical Hits"><input type="checkbox" value="[[@{luckstartingMod} * (2)]]" name="attr_CritLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Genomorph (Mutation Checks)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Mutation Checks"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_MutationCheckLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Unchanging (Defect Rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Defect Rolls"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_DefectLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Alpha Striker (Mutation damage rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Mutation damage rolls"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_MutationDmgLuckyRoll"></div>
<div class="sheet-col-5-14 sheet-left sheet-vert-middle">Lucky Roll for <b>The Backup Disk (Fumbles)</b>?</div>
<div class="sheet-col-1-19 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check both boxes"><input type="checkbox" value="[[@{luckstartingMod} * (-2)]]" name="attr_FumbleLuckyRoll"></div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check both boxes"><input type="checkbox" value="[[@{luckstartingMod} * (2)]]" name="attr_SpellFumbleLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Programmer (AI recognition rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for AI Recognition Checks"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_AILuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Accelerant (Speed)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Speed"><input type="checkbox" value="[[@{luckstartingMod} * (5)]]" name="attr_SpeedLuckyRoll"></div>
</div>
</div>
</div>
</div>
<!-- BACKGROUND INFORMATION -->
<div class="sheet-section-background">
<h4 class="sheet-center">Appearance and Vision </h4>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_gender"><br/>Gender</div>
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_age"><br/>Age</div>
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_height"><br/>Height</div>
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_weight"><br/>Weight</div>
</div>
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_eyes"><br/>Eyes</div>
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_hair"><br/>Hair</div>
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_size"><br/>Size</div>
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_vision"><br/>Vision</div>
</div>
<h4 class="sheet-center">Equipment Proficiencies </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-3 sheet-center sheet-small-label">Armor Proficiencies</div>
<div class="sheet-col-1-3 sheet-center sheet-small-label">Weapon Proficiencies</div>
<div class="sheet-col-1-3 sheet-center sheet-small-label">Tool Proficiencies</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3"><textarea name="attr_pro_Armor"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_pro_weapons"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_pro_tools"></textarea></div>
</div>
<h4 class="sheet-center">Any other notes</h4>
<div class="sheet-row">
<div class="sheet-col-1"><textarea name="attr_misc_notes"></textarea></div>
</div>
</div>
<!-- CLASSES -->
<div class="sheet-section-class">
<div class="sheet-col-1-1 sheet-left sheet-class-label">Core Classes</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<input type="radio" class="isManimal" value="3" name="attr_Class"><label class="sheet-subtab">Manimal</label>
<!--<input type="radio" class="isDwarf" value="6" name="attr_Class"><label class="sheet-subtab">Dwarf</label>
<input type="radio" class="isElf" value="7" name="attr_Class"><label class="sheet-subtab">Elf</label>
<input type="radio" class="isHalfling" value="5" name="attr_Class"><label class="sheet-subtab">Halfling</label>-->
<input type="radio" class="isMutant" value="4" name="attr_Class"><label class="sheet-subtab">Mutant</label>
<input type="radio" class="isPlantient" value="1" name="attr_Class" checked><label class="sheet-subtab">Plantient</label>
<input type="radio" class="isShaman" value="2" name="attr_Class"><label class="sheet-subtab">Shaman</label>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<!--<div class="sheet-col-1-1 sheet-left sheet-class-label">Supplement Classes</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<input type="radio" class="isKith" value="19" name="attr_Class"><label class="sheet-subtab">Kith</label>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-left sheet-class-label">Crawl! Classes</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<input type="radio" class="isBard" value="8" name="attr_Class"><label class="sheet-subtab">Bard</label>
<input type="radio" class="isGnome" value="9" name="attr_Class"><label class="sheet-subtab">Gnome</label>
<input type="radio" class="isPaladin" value="10" name="attr_Class"><label class="sheet-subtab">Paladin</label>
<input type="radio" class="isRanger" value="11" name="attr_Class"><label class="sheet-subtab">Ranger</label>
<input type="radio" class="isDwarfPriest" value="12" name="attr_Class"><label class="sheet-subtab">Dwarf Priest</label>
<input type="radio" class="isElfRogue" value="13" name="attr_Class"><label class="sheet-subtab">Elf Rogue</label>
<input type="radio" class="isHalflingChamp" value="14" name="attr_Class"><label class="sheet-subtab">Halfling Champion</label>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-left sheet-class-label">Crawling Under a Broken Moon Classes</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<input type="radio" class="isCyborg" value="15" name="attr_Class"><label class="sheet-subtab">Cyborg</label>
<input type="radio" class="isPetrolHead" value="17" name="attr_Class"><label class="sheet-subtab">Petrol Head</label>
<input type="radio" class="isTechnologist" value="18" name="attr_Class"><label class="sheet-subtab">Technologist</label>-->
<hr/>
<!-- Bard
<div class="sheet-bard">
<h3>Bard Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-7 sheet-left sheet-vert-middle">Starting Luck Bonus : </div>
<div class="sheet-col-2-11 sheet-checkbox-row sheet-vert-middle" title="Check the box if you want the Bonus to Bardic Talent Checks"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_Bard_LuckTalent"><b> Bardic Talent Checks</b></div>
<div class="sheet-col-1-24 sheet-center sheet-vert-middle">OR</div>
<div class="sheet-col-2-15 sheet-checkbox-row sheet-vert-middle" title="Check the box if you want the Bonus to Lore Rolls"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_Bard_LuckLore"><b> Lore Checks</b></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Talent Die</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_TalentDie">
<option value="d0" selected="selected">--</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
<option value="d30+1">d30+1</option>
<option value="d30+2">d30+2</option>
<option value="d30+3">d30+3</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Call to Arms</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_CalltoArmsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Luck Talent (if chosen) + Personality Mod + Skill Checks Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_BardCalltoArmsCheck" value="[[ ( [[@{Bard_LuckTalent}]] + [[@{perMod}]] + [[@{SkillChecksLuckyRoll}]] + [[@{CalltoArmsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-8 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_BardCalltoArms"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Call to Arms}} {{flavortext=Through oration or song, you can inspire your audience to greater deeds and supplant fears.}} {{rolltype=Talent Check : }} {{classability=[[ @{TalentDie} [Dice Roll] + @{BardCalltoArmsCheck} [Bonus] ]] }}" >Call to Arms</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Challenge</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_ChallengeCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Luck Talent (if chosen) + Personality Mod + Skill Checks Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_BardChallengeCheck" value="[[([[@{Bard_LuckTalent}]] + [[@{perMod}]] + [[@{SkillChecksLuckyRoll}]] + [[@{ChallengeCheckMisc}]] )]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-8 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_BardChallenge"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Challenge}} {{flavortext=Through act, song, oration, or instrument, you are able to lead or control your targets rage and attacks.}} {{rolltype=Talent Check : }} {{classability=[[ @{TalentDie} [Dice Roll] + @{BardChallengeCheck} [Bonus] ]] }}" >Challenge</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Calm</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_CalmCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Luck Talent (if chosen) + Personality Mod + Skill Checks Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_BardCalmCheck" value="[[([[@{Bard_LuckTalent}]] + [[@{perMod}]] + [[@{SkillChecksLuckyRoll}]] + [[@{CalmCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-8 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_BardCalm"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Calm}} {{flavortext=Whether performed by act, song, oration, or instrument, you can change the emotions of your targets.}} {{rolltype=Talent Check : }} {{classability=[[ @{TalentDie} [Dice Roll] + @{BardCalmCheck} [Bonus] ]] }}" >Calm</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Lore</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_LoreCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Luck Lore (if chosen) + Intelligence Mod + Skill Checks Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_BardLoreCheck" value="[[([[@{Bard_LuckLore}]] + [[@{intMod}]] + [[@{SkillChecksLuckyRoll}]] + [[@{LoreCheckMisc}]] )]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-8 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_BardLore"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Lore}} {{flavortext=Do you know?}} {{rolltype=Lore Check : }} {{classability=[[ @{TalentDie} [Dice Roll] + @{BardLoreCheck} [Bonus] ]] }}" >Lore</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Momentum</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Spell Corruption</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter Spell Corruptions Here"><textarea name="attr_BardCorruption" placeholder="Enter your Spell Corruption(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Other Notes</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter other notes here"><textarea name="attr_BardNotes" placeholder="Other notes of Bardic Importance!"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points: </b> 1d6 per level<br/> </li>
<li><b>Weapons: </b> Club, dagger, hand axe, quarterstaff, spear, crossbow, shortbow, and sling. Bards can add one new specific weapon proficiency per level.<br/></li>
<li><b>Armor: </b> Bards can use any armor or shields, but it affects the use of their spells and skills.<br/></li>
<li><b>Languages: </b> Knows Common. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Alignment: </b> Law (common), Neutral (common), Chaos (uncommon)<br/></li>
</ul>
</div>-->
<!-- Cyborg
<div class="sheet-cyborg">
<h3>Cyborg Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-right sheet-padr sheet-hd-row">Jury Rig Die</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_CyborgJuryRig_Die">
<option value="d0" selected="selected">--</option>
<option value="d2">d2</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-right sheet-padr sheet-hd-row">Artificial Body Parts</br></div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Damage to Humanoid Parts"><input class="sheet-underlined sheet-center" type="text" name="attr_MeatDmg"><br/>Meat Damage</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Damage to Robot Parts"><input class="sheet-underlined sheet-center" type="text" name="attr_NonMeatDmg"><br/>Non-Meat Damage</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-right sheet-padr sheet-hd-row">Cyber Upgrade</br></div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Cyber Upgrade (1st)"><input class="sheet-underlined sheet-center" type="text" name="attr_CyberUpgrade"><br/>1st Level</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Cyber Upgrade (4th)"><input class="sheet-underlined sheet-center" type="text" name="attr_CyberUpgrade2"><br/>4th Level</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Cyber Upgrade (7th)"><input class="sheet-underlined sheet-center" type="text" name="attr_CyberUpgrade3"><br/>7th Level</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Cyber Upgrade (10th)"><input class="sheet-underlined sheet-center" type="text" name="attr_CyberUpgrade4"><br/>10th Level</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-right sheet-padr sheet-hd-row">Self Repair</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SelfRepairCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Skill Checks Lucky Roll + Intelligence Mod + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_CyborgSelfRepairCheck" value="[[ ( [[@{SkillChecksLuckyRoll}]] + [[@{intMod}]] + [[@{SelfRepairCheckMisc}]] ) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-8 sheet-center">
<button type="roll" class="sheet-roll" name="roll_SelfRepair"
value="&{template:MA1e} {{class=1}} {{name=@{character_name}}} {{title=Self Repair}} {{flavortext=Repairing of Cybernetic Parts}} {{rolltype=Check :&nbsp;&nbsp;&nbsp;&nbsp; DC}} {{selfrepair=[[ @{CyborgJuryRig_Die} [Dice Roll] + [[@{CyborgSelfRepairCheck}]] [Bonus] ]] }} {{selfrepairFumble=[[1d3]]}}" >Self Repair</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-right sheet-padr sheet-hd-row">Repair Tech</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_RepairTechCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Skill Checks Lucky Roll + Intelligence Mod + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_CyborgRepairTechCheck" value="[[ ( [[@{SkillChecksLuckyRoll}]] + [[@{intMod}]] + [[@{RepairTechCheckMisc}]] ) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-8 sheet-center">
<button type="roll" class="sheet-roll" name="roll_RepairTech"
value="&{template:MA1e} {{class=1}} {{name=@{character_name}}} {{title=Repair Tech}} {{flavortext=Repairing bits of Tech}} {{rolltype=Repair :&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; DC}} {{classability=[[ @{CyborgJuryRig_Die} [Dice Roll] + [[@{CyborgRepairTechCheck}]] [Bonus] ]] }}" >Repair Tech</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-right sheet-padr sheet-hd-row">Find Salvage</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_FindSalvageCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Skill Checks Lucky Roll + Intelligence Mod + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_CyborgFindSalvageCheck" value="[[ ( [[@{SkillChecksLuckyRoll}]] + [[@{intMod}]] + [[@{FindSalvageCheckMisc}]] ) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-8 sheet-center">
<button type="roll" class="sheet-roll" name="roll_FindSalvage"
value="&{template:MA1e} {{class=1}} {{name=@{character_name}}} {{title=Find Salvage}} {{flavortext=Find salvageable pieces from a Technological Source}} {{rolltype=Salvage :&nbsp;&nbsp;&nbsp;&nbsp; DC}} {{classability=[[ @{CyborgJuryRig_Die} [Dice Roll] + [[@{CyborgFindSalvageCheck}]] [Bonus] ]] }}" >Find Salvage</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d8 per level<br/> </li>
<li><b>Weapons: </b> Adept with any tech level of ranged/missile and 1-handed/built-in weapons<br/></li>
<li><b>Armor: </b> Any armor. Rarely use shields<br/></li>
<li><b>Alignment: </b> Law (uncommon), Neutral (common), Chaos (uncommon)<br/></li>
<li><b>Languages: </b> Common<br/></li>
<li><b>Movement: </b> 30'<br/></li>
</ul>
</div>-->
<!-- Cleric
<div class="sheet-cleric">
<h3>Cleric Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-7 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-7 sheet-right sheet-padr sheet-hd-row">Deity<br/></div>
<div class="sheet-col-1-3 sheet-right" title="Enter your Deity"><input class="sheet-underline sheet-center" type="text" placeholder="Deity Name" name="attr_ClericDeity"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-7 sheet-right sheet-padr sheet-hd-row">Disapproval</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Disapproval">
<option value="1" selected="selected">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type="roll" class="sheet-roll" name="roll_ClericDisapproval"
value="&{template:MA1e} {{background=[[4]]}} {{class=1}} {{name=@{character_name}}} {{title=Deity Disapproval}} {{deity=@{ClericDeity}}} {{disapproval=[[ (?{Natural Roll that resulted in Disapproval|1})@{Disapproval_Die} [Die Roll] - [[@{luckMod}]] [Luck Mod] ]] }}" >Disapproval</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-7 sheet-right sheet-padr sheet-hd-row">Momentum</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-7 sheet-right sheet-padr sheet-hd-row">Turn Unholy</br></div>
<input type="hidden" name="attr_TurnUnholyLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_TurnUnholyCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Luck Mod + Personality Mod + Caster Level + Turn Unholy Lucky Roll"><input class="sheet-underlined sheet-center" type="number" name="attr_TurnUnholyCheck" value="[[([[@{luckMod}]] + [[@{perMod}]] + @{Level}) + @{TurnUnholyCheckMisc} + @{TurnUnholyLuckyRoll} ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-8 sheet-center">
<button type="roll" class="sheet-roll" name="roll_TurnUnholy"
value="&{template:MA1e} {{background=[[4]]}} {{class=1}} {{name=@{character_name} }} {{title=Turn Unholy}} {{flavortext=By the Power of }} {{rolltype=Turn Check : }} {{deity=@{ClericDeity}}} {{turnunholy=[[ @{ActionDie}cf<@{Disapproval} [Dice Roll] + @{TurnUnholyCheck} [Bonus] ]] }} {{1HDCheck13=Turn [[1d1]] }} {{1HDCheck17=Turn [[1d3+@{Level}]] }} {{1HDCheck19=Turn [[1d4+@{Level}]] }} {{2HDCheck19=Turn [[1d1]] }} {{1HDCheck23=Turn [[1d6+@{Level}]] }} {{2HDCheck23=Turn [[1d3+@{Level}]] }} {{4HDCheck23=Turn [[1d1]] }} {{HolySmiteCheck27=Beam 60' [[1d3]] dmg}} {{1HDCheck27=Turn [[1d8+@{Level}]] Dmg [[1d4]]}} {{2HDCheck27=Turn [[1d4+@{Level}]] }} {{4HDCheck27=Turn [[1d3+@{Level}]] }} {{6HDCheck27=Turn [[1d1]] }} {{HolySmiteCheck29=Cone 30' [[1d4]] dmg}} {{1HDCheck29=Turn [[2d6+@{Level}]] Dmg [[1d4]]}} {{2HDCheck29=Turn [[1d6+@{Level}]] }} {{4HDCheck29=Turn [[1d4+@{Level}]] }} {{6HDCheck29=Turn [[1d3+@{Level}]] }} {{8HDCheck29=Turn [[1d1]] }} {{HolySmiteCheck31=Cone 60' [[1d5]] dmg}} {{1HDCheck31=Kill [[1d8+@{Level}]] (no save) }} {{2HDCheck31=Turn [[1d8+@{Level}]] Dmg [[1d4]]}} {{4HDCheck31=Turn [[1d6+@{Level}]] }} {{6HDCheck31=Turn [[1d4+@{Level}]] }} {{8HDCheck31=Turn [[1d3+@{Level}]] }} {{10HDCheck31=Turn [[1d1]] }} {{HolySmiteCheck32=Cone 120' [[1d6]] dmg}} {{1HDCheck32=Kill [[2d6+@{Level}]] (no save)}} {{2HDCheck32=Turn [[2d6+@{Level}]] Dmg [[1d4]]}} {{4HDCheck32=Turn [[1d8+@{Level}]] Dmg[[1d4]]}} {{6HDCheck32=Turn [[1d6+@{Level}]] }} {{8HDCheck32=Turn [[1d4+@{Level}]] }} {{10HDCheck32=Turn [[1d3+@{Level}]] }} {{12HDCheck32=Turn [[1d1]] }} " >Turn Unholy</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_TurnUnholyNotes"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-7 sheet-right sheet-padr sheet-hd-row">Divine Aid</br></div>
<input type="hidden" name="attr_DivineAidLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_DivineAidCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Personality Mod + Caster Level"><input class="sheet-underlined sheet-center" type="number" name="attr_DivineAidCheck" value="[[([[@{perMod}]] + @{Level}) + @{DivineAidCheckMisc}]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-9 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DivineAid"
value="&{template:MA1e} {{background=[[4]]}} {{class=1}} {{name=@{character_name}}} {{title=Divine Aid}} {{flavortext=I beseech your aid, Oh Glorious}} {{rolltype=Spell Check : }} {{deity=@{ClericDeity} }} {{divineaid=[[ @{ActionDie} [Dice Roll] + @{DivineAidCheck} [Bonus] ]] }}" >Divine Aid</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_DivineAidNotes"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-7 sheet-right sheet-padr sheet-hd-row">Lay On Hands</br></div>
<input type="hidden" name="attr_LayOnHandsLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_LayOnHandsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Personality Mod + Caster Level + Lay On Hands Lucky Roll"><input class="sheet-underlined sheet-center" type="number" name="attr_LayOnHandsCheck" value="[[([[@{perMod}]] + @{Level}) + @{LayOnHandsCheckMisc} + @{LayOnHandsLuckyRoll}]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-7 sheet-center">
<button type="roll" class="sheet-roll" name="roll_LayOnHands"
value="&{template:MA1e} {{background=[[4]]}} {{class=1}} {{name=@{character_name}}} {{title=Lay on Hands}} {{flavortext=Healing in the name of}} {{rolltype=Heal Check : }} {{deity=@{ClericDeity} }} {{layonhands=[[ @{ActionDie}cf<@{Disapproval} [Dice Roll] + @{LayOnHandsCheck} [Bonus] ]] }} {{condition=?{If healing a condition, enter condition name|None} }}" >Lay On Hands</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_LayOnHandsNotes"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-hd-row">Lay on Hands Results Table
<table>
<tr>
<th> Spell Check </th>
<th> Same Alignment</th>
<th> Adjacent Alignment</th>
<th> Opposed Alignment</th>
</tr>
<tr>
<td> 1-11 </td>
<td> Failure </td>
<td> Failure </td>
<td> Failure </td>
</tr>
<tr>
<td> 12-13 </td>
<td> 2 dice </td>
<td> 1 die </td>
<td> 1 die </td>
</tr>
<tr>
<td> 14-19 </td>
<td> 3 dice </td>
<td> 2 dice </td>
<td> 1 die </td>
</tr>
<tr>
<td> 20-21 </td>
<td> 4 dice </td>
<td> 3 dice </td>
<td> 2 dice </td>
</tr>
<tr>
<td> 22+ </td>
<td> 5 dice </td>
<td> 4 dice </td>
<td> 3 dice </td>
</tr>
</table>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Same Alignment</div>
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Adjacent Alignment</div>
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Opposed Alignment</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3"><textarea name="attr_ClericAlignSame"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_ClericAlignAdjacent"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_ClericAlignOpposed"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d8 per level<br/> </li>
<li><b>Weapons: </b> Those allowed by chosen god<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Alignment: </b> Same as chosen god<br/></li>
<li><b>Movement: </b> 30 feet<br/></li>
</ul>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-hd-row">Gods of the Eternal Struggle
<table>
<tr>
<th> Alignment of Deity </th>
<th> Weapons Useable by Cleric </th>
<th> Unholy Creatures to Deity </th>
</tr>
<tr>
<td> Law </td>
<td> Club, mace, sling, staff, warhammer </td>
<td> Un-dead, demons, devils, chaotic extraplanar creatures, monsters (e.g., basilisk or medusa), Chaos Primes, chaotic humanoids (e.g., orcs), chaotic dragons </td>
</tr>
<tr>
<td> Neutral </td>
<td> Dagger, mace, sling, staff, sword (any) </td>
<td> Mundane animals, un-dead, demons, devils, monsters (e.g., basilisk or medusa), lycanthropes, perversions of nature (e.g., otyughs and slimes) </td>
</tr>
<tr>
<td> Chaos </td>
<td> Axe (any), bow (any), dagger, dart, flail </td>
<td> Angels, paladins, lawful dragons, Lords of Law, Lawful Primes, and Law-aligned humanoids (e.g., goblins) </td>
</tr>
</table>
</div>
</div>-->
<!-- Dwarf
<div class="sheet-dwarf">
<h3>Dwarven Abilities</h3>
<input type="hidden" name="attr_ShieldBash_Die" value="d14" />
<input type="hidden" name="attr_ShieldBash_DmgDie" value="d3" />
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Mighty Deeds of Arms</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_DeedDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10+1d1">d10+1</option>
<option value="d10+2d1">d10+2</option>
<option value="d10+3d1">d10+3</option>
<option value="d10+4d1">d10+4</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DeedDie"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Mighty Deed of Arms}} {{flavortext=Add this bonus to Attack and Damage roll.}} {{rolltype=Deed Die : }} {{deeddie=[[ @{DeedDie}cs>3 [Die Roll] ]] }} {{successtext=You accomplish a Mighty Deed (if attack roll also hits)!}}" >Deed Die</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Lucky Weapon<br/></div>
<div class="sheet-col-1-4 sheet-right" title="The weapon must be specific ie Longsword or Shortsword instead of just swords"><input class="sheet-underline sheet-center" type="text" placeholder="Choose one Dwarven Weapon" name="attr_LuckyWeapon"/></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Shield bash (d14)<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Attack bonus here"><input class="sheet-underlined" type="number" name="attr_ShieldBashATKBonus" value="0"><br/>Attack Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Strength Mod + Lucky Roll (if any) + Attack Bonus"><input class="sheet-underlined sheet-center" type="number" name="attr_ShieldBashATK" value="[[ ([[@{strMod}]] + @{ShieldBashATKBonus} + @{AllAtkLuckyRoll} + @{MeleeAtkLuckyRoll}) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Damage bonus here (ie. Spiked Shield)"><input class="sheet-underlined" type="number" name="attr_ShieldBashDMGBonus" value="0"><br/>Damage Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Strength Mod + Lucky Roll (if any) + Damage Bonus"><input class="sheet-underlined sheet-center" type="number" name="attr_ShieldBashDMG" value="[[ ([[@{strMod}]] + @{ShieldBashDMGBonus} + @{DmgLuckyRoll} + @{MeleeDmgLuckyRoll}) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-9">
<button type='roll' class="sheet-roll" title="Dwarven Shield Bash"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Dwarven Shield Bash}} {{attack=[[ @{ShieldBash_Die}cs>@{CritThreat} [To Hit Roll] + (?{Deed/Smite Die roll|0}) [Deed/Smite] + @{ShieldBashATK} ]]}} {{damage=[[ @{ShieldBash_DmgDie} [Base damage] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] + @{ShieldBashDMG} ]]}} {{crit=[[ @{CritDie} + [[@{luckMod}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}" >Shield Bash</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b>1d10 per level<br/> </li>
<li><b>Weapons: </b> Battleaxe, club, dagger, handaxe, longsword, mace, short sword, spear, two-handed sword, warhammer, crossbow, javelin, shortbow, and sling<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Alignment: </b> Law (common), Neutral (uncommon), Chaos (rare)<br/></li>
<li><b>Languages: </b> Knows Common, Dwarven, & one other language. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 60 feet<br/></li>
<li><b>Movement: </b> 20 feet<br/></li>
<li><b>Underground Skills </b><br/>
<ul>
<li><b>Smell Gold/Gems </b><br/>
<ul>
<li>Strong concentration within 100' <br/></li>
<li>Smaller concentrations, down to a single coin, as low as 40' (for a single coin or gem) <br/></li>
</ul>
</li>
<li><b>Find Construction: Bonus equal to Class Level</b><br/></li>
</ul>
</li>
</ul>
</div>-->
<!-- Dwarf Priest
<div class="sheet-dwarfpriest">
<h3>Dwarven Priest Abilities</h3>
<input type="hidden" name="attr_Disapproval_Die" value="d4" />
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Mighty Deeds of Arms</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_DeedDie">
<option value="0" selected="selected">--</option>
<option value="1">+1</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d7">d7</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DeedDie"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Mighty Deed of Arms}} {{flavortext=Add this bonus to Attack and Damage roll.}} {{rolltype=Deed Die : }} {{deeddie=[[ @{DeedDie}cs>3 [Die Roll] ]] }} {{successtext=You accomplish a Mighty Deed (if attack roll also hits)!}}" >Deed Die</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Deity<br/></div>
<div class="sheet-col-1-3 sheet-right" title="Enter your Deity"><input class="sheet-underline sheet-center" type="text" placeholder="Deity Name" name="attr_DwarfPriestDeity"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Disapproval</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Disapproval">
<option value="1" selected="selected">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DwarfPriestDisapproval"
value="&{template:MA1e} {{background=[[4]]}} {{class=1}} {{name=@{character_name}}} {{title=Deity Disapproval}} {{deity=@{DwarfPriestdeity}}} {{disapproval=[[ (?{Natural Roll that resulted in Disapproval|1})@{Disapproval_Die} [Die Roll] - [[@{luckMod}]] [Luck Mod] ]] }}" >Disapproval</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Momentum</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Turn Unholy</br></div>
<input type="hidden" name="attr_DwarfPriestTurnUnholyLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_DwarfPriestTurnUnholyCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Luck Mod + Personality Mod + Caster Level + Righteous Heart"><input class="sheet-underlined sheet-center" type="number" name="attr_DwarfPriestTurnUnholyCheck" value="[[([[@{luckMod}]] + [[@{perMod}]] + @{Level}) + @{DwarfPriestTurnUnholyCheckMisc} + @{TurnUnholyLuckyRoll}]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-8 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DwarfPriestTurnUnholy"
value="&{template:MA1e} {{background=[[4]]}} {{class=1}} {{name=@{character_name} }} {{title=Turn Unholy}} {{flavortext=By the Power of }} {{rolltype=Turn Check : }} {{deity=@{DwarfPriestdeity}}} {{turnunholy=[[ @{ActionDie}cf<@{Disapproval} [Dice Roll] + @{DwarfPriestTurnUnholyCheck} [Bonus] ]] }} {{1HDCheck13=Turn [[1d1]] }} {{1HDCheck17=Turn [[1d3+@{Level}]] }} {{1HDCheck19=Turn [[1d4+@{Level}]] }} {{2HDCheck19=Turn [[1d1]] }} {{1HDCheck23=Turn [[1d6+@{Level}]] }} {{2HDCheck23=Turn [[1d3+@{Level}]] }} {{4HDCheck23=Turn [[1d1]] }} {{HolySmiteCheck27=Beam 60' [[1d3]] dmg}} {{1HDCheck27=Turn [[1d8+@{Level}]] Dmg [[1d4]]}} {{2HDCheck27=Turn [[1d4+@{Level}]] }} {{4HDCheck27=Turn [[1d3+@{Level}]] }} {{6HDCheck27=Turn [[1d1]] }} {{HolySmiteCheck29=Cone 30' [[1d4]] dmg}} {{1HDCheck29=Turn [[2d6+@{Level}]] Dmg [[1d4]]}} {{2HDCheck29=Turn [[1d6+@{Level}]] }} {{4HDCheck29=Turn [[1d4+@{Level}]] }} {{6HDCheck29=Turn [[1d3+@{Level}]] }} {{8HDCheck29=Turn [[1d1]] }} {{HolySmiteCheck31=Cone 60' [[1d5]] dmg}} {{1HDCheck31=Kill [[1d8+@{Level}]] (no save) }} {{2HDCheck31=Turn [[1d8+@{Level}]] Dmg [[1d4]]}} {{4HDCheck31=Turn [[1d6+@{Level}]] }} {{6HDCheck31=Turn [[1d4+@{Level}]] }} {{8HDCheck31=Turn [[1d3+@{Level}]] }} {{10HDCheck31=Turn [[1d1]] }} {{HolySmiteCheck32=Cone 120' [[1d6]] dmg}} {{1HDCheck32=Kill [[2d6+@{Level}]] (no save)}} {{2HDCheck32=Turn [[2d6+@{Level}]] Dmg [[1d4]]}} {{4HDCheck32=Turn [[1d8+@{Level}]] Dmg[[1d4]]}} {{6HDCheck32=Turn [[1d6+@{Level}]] }} {{8HDCheck32=Turn [[1d4+@{Level}]] }} {{10HDCheck32=Turn [[1d3+@{Level}]] }} {{12HDCheck32=Turn [[1d1]] }} " >Turn Unholy</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_DwarfPriestTurnUnholyNotes"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Divine Aid</br></div>
<input type="hidden" name="attr_DwarfPriestDivineAidLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_DwarfPriestDivineAidCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Personality Mod + Caster Level"><input class="sheet-underlined sheet-center" type="number" name="attr_DwarfPriestDivineAidCheck" value="[[([[@{perMod}]] + @{Level}) + @{DwarfPriestDivineAidCheckMisc}]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-9 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DwarfPriestDivineAid"
value="&{template:MA1e} {{background=[[4]]}} {{class=1}} {{name=@{character_name}}} {{title=Divine Aid}} {{flavortext=I beseech your aid, Oh Glorious}} {{rolltype=Spell Check : }} {{deity=@{DwarfPriestDeity} }} {{divineaid=[[ @{ActionDie} [Dice Roll] + @{DwarfPriestDivineAidCheck} [Bonus] ]] }}" >Divine Aid</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_DivineAidNotes"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Lay On Hands</br></div>
<input type="hidden" name="attr_DwarfPriestLayOnHandsLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_DwarfPriestLayOnHandsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Personality Mod + Caster Level + Survived the Plague"><input class="sheet-underlined sheet-center" type="number" name="attr_DwarfPriestLayOnHandsCheck" value="[[([[@{perMod}]] + @{Level}) + @{DwarfPriestLayOnHandsCheckMisc} + @{LayOnHandsLuckyRoll}]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-7 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DwarfPriestLayOnHands"
value="&{template:MA1e} {{background=[[4]]}} {{class=1}} {{name=@{character_name}}} {{title=Lay on Hands}} {{flavortext=Healing in the name of}} {{rolltype=Heal Check : }} {{deity=@{DwarfPriestDeity} }} {{layonhands=[[ @{ActionDie}cf<@{Disapproval} [Dice Roll] + @{DwarfPriestLayOnHandsCheck} [Bonus] ]] }} {{condition=?{If healing a condition, enter condition name|None} }}" >Lay On Hands</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_DwarfPriestLayOnHandsNotes"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-hd-row">Lay on Hands Results Table
<table>
<tr>
<th> Spell Check </th>
<th> Same Alignment</th>
<th> Adjacent Alignment</th>
<th> Opposed Alignment</th>
</tr>
<tr>
<td> 1-11 </td>
<td> Failure </td>
<td> Failure </td>
<td> Failure </td>
</tr>
<tr>
<td> 12-13 </td>
<td> 2 dice </td>
<td> 1 die </td>
<td> 1 die </td>
</tr>
<tr>
<td> 14-19 </td>
<td> 3 dice </td>
<td> 2 dice </td>
<td> 1 die </td>
</tr>
<tr>
<td> 20-21 </td>
<td> 4 dice </td>
<td> 3 dice </td>
<td> 2 dice </td>
</tr>
<tr>
<td> 22+ </td>
<td> 5 dice </td>
<td> 4 dice </td>
<td> 3 dice </td>
</tr>
</table>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Same Alignment</div>
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Adjacent Alignment</div>
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Opposed Alignment</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3"><textarea name="attr_DwarfPriestAlignSame"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_DwarfPriestAlignAdjacent"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_DwarfPriestAlignOpposed"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b>1d8 per level<br/> </li>
<li><b>Weapons: </b> Battleaxe, club, handaxe, mace, spear, warhammer, crossbow, and sling<br/></li>
<li><b>Armor: </b> Any. They also receive the Lucky Roll for Armor Class.<br/></li>
<li><b>Alignment: </b> Law (common), Neutral (very rare), Chaos (rare)<br/></li>
<li><b>Languages: </b> Knows Common, Dwarven, & Angelic (if lawful) or Demonic (if chaotic) [Player's choice between those two if Neutral]. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 60 feet<br/></li>
<li><b>Movement: </b> 20 feet<br/></li>
<li><b>Underground Skills </b><br/>
<ul>
<li><b>Smell Gold/Gems </b><br/>
<ul>
<li>Strong concentration within 100' <br/></li>
<li>Smaller concentrations, down to a single coin, as low as 40' (for a single coin or gem) <br/></li>
</ul>
</li>
<li><b>Find Construction: Bonus equal to Class Level</b><br/></li>
</ul>
</li>
</ul>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-hd-row">Gods of the Eternal Struggle
<table>
<tr>
<th> Alignment of Deity </th>
<th> Unholy Creatures to Deity </th>
</tr>
<tr>
<td> Law </td>
<td> Un-dead, demons, devils, chaotic extraplanar creatures, monsters (e.g., basilisk or medusa), Chaos Primes, chaotic humanoids (e.g., orcs), chaotic dragons </td>
</tr>
<tr>
<td> Neutral </td>
<td> Mundane animals, un-dead, demons, devils, monsters (e.g., basilisk or medusa), lycanthropes, perversions of nature (e.g., otyughs and slimes) </td>
</tr>
<tr>
<td> Chaos </td>
<td> Angels, paladins, lawful dragons, Lords of Law, Lawful Primes, and Law-aligned humanoids (e.g., goblins) </td>
</tr>
</table>
</div>
</div>-->
<!-- Elf
<div class="sheet-elf">
<h3>Elf Abilities</h3>
<input type="hidden" name="attr_ElfSenses_Bonus" value="4" />
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Heightened Senses<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Elven Bonus + Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_ElfSensesCheck" value="[[ ( [[@{ElfSenses_Bonus}]] + [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-5 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ElfSenses"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Heightened Senses}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{ElfSensesCheck} [Bonus] ]] }}" >Find Secret Doors (Elf)</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Lucky Spell (1st level)<br/></div>
<div class="sheet-col-1-3 sheet-right" title="Enter your Lucky Spell"><input class="sheet-underline sheet-center" type="text" placeholder="Choose 1st level spell (if any)" name="attr_Elf_Lucky_Spell"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Momentum</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Familiar</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Spell Check<br/></div>
<div class="sheet-col-1-16 sheet-right" title="Enter your Find Familiar Spell Check Roll"><input class="sheet-underline sheet-center" type="text" placeholder="0" name="attr_Elf_Familiar_Check"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Name<br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Name"><input class="sheet-underline sheet-center" type="text" placeholder="Familiar Name" name="attr_Elf_Familiar_Name"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Type<br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar Type"><input class="sheet-underline sheet-center" type="text" placeholder="Type of Familiar" name="attr_ElfFamiliar"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Physical Look<br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Physical Look" ><input class="sheet-underline sheet-center" type="text" placeholder="Physical Look" name="attr_Elf_Familiar_Look"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Personality<br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Personality"><input class="sheet-underline sheet-center" type="text" placeholder="Personality" name="attr_Elf_Familiar_Personality"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Benefit(s)<br/></div>
<div class="sheet-col-1-1" title="Enter your Familiar's Benefits"><textarea name="attr_Elf_Familiar_Benefit" placeholder="Enter your familiar's benefit(s) to you here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Patron(s)</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Name(s)<br/></div>
<div class="sheet-col-1-2 sheet-right" title="Enter your Supernatural Patron"><input class="sheet-underline sheet-center" type="text" placeholder="Patron's Name" name="attr_ElfPatron"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Taint<br/></div>
<div class="sheet-col-1-1" title="Enter Patron Taints here"><textarea name="attr_Elf_Patron_Taint" placeholder="Enter your Patron Taint(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Notes<br/></div>
<div class="sheet-col-1-1" title="Enter Patron Bond notes here"><textarea name="attr_ElfPatronBondNotes" placeholder="Enter your Patron Bond notes here including your spell check roll for each bond"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Spell Corruption</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter Spell Corruptions Here"><textarea name="attr_ElfCorruption" placeholder="Enter your Spell Corruption(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Other Notes</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter other notes here"><textarea name="attr_ElfNotes" placeholder="Other notes of Elven Importance!"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d6 per level<br/> </li>
<li><b>Weapons: </b> Dagger, javelin, lance, longbow, longsword, shortbow, short sword, staff, spear, and two-handed sword<br/></li>
<li><b>Armor: </b> Elves often wear Mithril armor, even though it hinders spellcasting.<br/></li>
<li><b>Alignment: </b> Law (rare), Neutral (common), Chaos (common)<br/></li>
<li><b>Languages: </b> Knows Common, Elvish, & one other language. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 60 feet<br/></li>
<li><b>Movement: </b> 30 feet<br/></li>
<li><b>Equipment: </b> At 1st level, purchase one piece of armor and one weapon made from mithril at no additional cost.<br/></li>
<li><b>Immunities: </b><br/>
<ul>
<li>Immune to Magical Sleep<br/></li>
<li>Immune to Paralysis<br/></li>
</ul>
</li>
<li><b>Vulnerabilities: </b><br/>
<ul>
<li>Elf may not wear iron armor or bear the touch of iron weapons for extended periods, this will cause 1 HP of damage per day of direct contact<br/></li>
</ul>
</li>
</ul>
</div>-->
<!-- Elf Rogue
<div class="sheet-elfrogue">
<h3>Elf Rogue Abilities</h3>
<input type="hidden" name="attr_ElfRogueSkill_Die" value="d20" />
<input type="hidden" name="attr_ElfRogueSenses_Bonus" value="4" />
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Heightened Senses<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Elven Bonus + Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_ElfRogueSensesCheck" value="[[ ( [[@{ElfRogueSenses_Bonus}]] + [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-5 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ElfRogueSenses"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Heightened Senses}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{ElfRogueSensesCheck} [Bonus] ]] }}" >Find Secret Doors (Elf)</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Backstab</br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueBackstab">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_ElfRogueBackstabCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds Lucky Roll + Bonus"><input class="sheet-center" type="number" name="attr_ElfRogueBackstabCheck" value="[[@{SkillChecksLuckyRoll} + @{ElfRogueBackstab} + @{ElfRogueBackstabCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-2 sheet-center sheet-small-label">(Added to Attack Roll when backstab used - check button on weapon table)</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Sneak silently</br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueSneak">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_ElfRogueSneakCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod + Lucky Roll + Bonus"><input class="sheet-center" type="number" name="attr_ElfRogueSneakCheck" value="[[[[@{agiMod}]] + @{ElfRogueSneak} + @{SkillChecksLuckyRoll} + @{ElfRogueSneakCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ElfRogueSneak"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Sneak Silently}} {{flavortext=Attempts to move without making a sound}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ElfRogueSkill_Die} [Dice Roll] + @{ElfRogueSneakCheck} [Bonus] ]] }}" >Sneak</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Hide in Shadows</br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueHide">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_ElfRogueHideCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod + Lucky Roll + Bonus"><input class="sheet-center" type="number" name="attr_ElfRogueHideCheck" value="[[[[@{agiMod}]] + @{ElfRogueHide} + @{SkillChecksLuckyRoll} + @{ElfRogueHideCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ElfRogueHide"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Hide in Shadows}} {{flavortext=Try to vanish}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ElfRogueSkill_Die} [Dice Roll] + @{ElfRogueHideCheck} [Bonus] ]] }}" >Hide</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Pick Pockets</br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRoguePickPockets">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_ElfRoguePickPocketsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod + Lucky Roll + Bonus"><input class="sheet-center" type="number" name="attr_ElfRoguePickPocketsCheck" value="[[[[@{agiMod}]] + @{ElfRoguePickPockets} + @{SkillChecksLuckyRoll} + @{ElfRoguePickPocketsCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ElfRoguePickPockets"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Pick Pockets}} {{flavortext=Look into someone's pocket}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ElfRogueSkill_Die} [Dice Roll] + @{ElfRoguePickPocketsCheck} [Bonus] ]] }}" >Pick Pockets</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Climb Sheer Surfaces</br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueClimb">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_ElfRogueClimbCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod + Lucky Roll + Bonus"><input class="sheet-center" type="number" name="attr_ElfRogueClimbCheck" value="[[[[@{agiMod}]] + @{ElfRogueClimb} + @{SkillChecksLuckyRoll} + @{ElfRogueClimbCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ElfRogueClimb"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Climb Sheer Surfaces}} {{flavortext=Climbs up the steep surface}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ElfRogueSkill_Die} [Dice Roll] + @{ElfRogueClimbCheck} [Bonus] ]] }}" >Climb</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Pick Lock</br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRoguePickLocks">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_ElfRoguePickLocksCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod + Lucky Roll + bonus"><input class="sheet-center" type="number" name="attr_ElfRoguePickLocksCheck" value="[[[[@{agiMod}]] + @{ElfRoguePickLocks} + @{SkillChecksLuckyRoll} + @{ElfRoguePickLocksCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ElfRoguePickLocks"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Pick Lock}} {{flavortext=Tries to figure out the locking mechanism}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ElfRogueSkill_Die} [Dice Roll] + @{ElfRoguePickLocksCheck} [Bonus] ]] }}" >Pick Lock</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Find Trap</br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueFindTraps">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_ElfRogueFindTrapsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds INT mod + Lucky Roll + Bonus"><input class="sheet-center" type="number" name="attr_ElfRogueFindTrapsCheck" value="[[[[@{intMod}]] + @{ElfRogueFindTraps} + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll} + @{ElfRogueFindTrapsCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ElfRogueFindTraps"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Trap}} {{flavortext=Looks around for likely traps}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ElfRogueSkill_Die} [Dice Roll] + @{ElfRogueFindTrapsCheck} [Bonus] ]] }}" >Find Trap</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Disable Trap</br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueDisableTraps">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_ElfRogueDisableTrapsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod + Lucky Roll + Bonus"><input class="sheet-center" type="number" name="attr_ElfRogueDisableTrapsCheck" value="[[[[@{agiMod}]] + @{ElfRogueDisableTraps} + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll} + @{ElfRogueDisableTrapsCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ElfRogueDisableTraps"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Disable Trap}} {{flavortext=Attempts to disable or jam the trap}} {{rolltype=Skill Check : DC}} {{disabletrap=[[ @{ElfRogueSkill_Die} [Dice Roll] + @{ElfRogueDisableTrapsCheck} [Bonus] ]] }} {{failtext=You set off the trap!!}}" >Disable Trap</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Forge Document</br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueForgeDocuments">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_ElfRogueForgeDocumentsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod + Lucky Roll + Bonus"><input class="sheet-center" type="number" name="attr_ElfRogueForgeDocumentsCheck" value="[[[[@{agiMod}]] + @{ElfRogueForgeDocuments} + @{SkillChecksLuckyRoll} + @{ElfRogueForgeDocumentsCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ElfRogueForgeDocuments"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Forge Document}} {{flavortext=Copies a document}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ElfRogueSkill_Die} [Dice Roll] + @{ElfRogueForgeDocumentsCheck} [Bonus] ]] }}" >Forge Document</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Disguise Self</br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueDisguise">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_ElfRogueDisguiseCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds PER mod + Lucky Roll + Bonus"><input class="sheet-center" type="number" name="attr_ElfRogueDisguiseCheck" value="[[[[@{perMod}]] + @{ElfRogueDisguise} + @{SkillChecksLuckyRoll} + @{ElfRogueDisguiseCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ElfRogueDisguise"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Disguise Self}} {{flavortext=Puts on a disguise}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ElfRogueSkill_Die} [Dice Roll] + @{ElfRogueDisguiseCheck} [Bonus] ]] }}" >Disguise Self</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Read Languages</br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRogueRead">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_ElfRogueReadCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds INT mod + Lucky Roll + Bonus"><input class="sheet-center" type="number" name="attr_ElfRogueReadCheck" value="[[[[@{intMod}]] + @{ElfRogueRead} + @{SkillChecksLuckyRoll} + @{ElfRogueReadCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ElfRogueRead"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Read Languages}} {{flavortext=Attempts to puzzle out this language}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ElfRogueSkill_Die} [Dice Roll] + @{ElfRogueReadCheck} [Bonus] ]] }}" >Read Languages</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Handle Poison</br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ElfRoguePoison">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_ElfRoguePoisonCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds Lucky Roll + Bonus"><input class="sheet-center" type="number" name="attr_ElfRoguePoisonCheck" value="[[@{ElfRoguePoison} + @{SkillChecksLuckyRoll} + @{ElfRoguePoisonCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ElfRoguePoison"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Handle Poison}} {{flavortext=Tries to apply a poison to an object}} {{rolltype=Safety Check : DC}} {{handlepoison=[[ @{ElfRogueSkill_Die} [Dice Roll] + @{ElfRoguePoisonCheck} [Bonus] ]]}} {{chance=9}} {{successtext=You have successfully applied the poison.}} {{failtext=You have poisoned yourself!!}}" >Handle Poison</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Lucky Skill (1st level)<br/></div>
<div class="sheet-col-1-3 sheet-right" title="Enter your Lucky Skill"><input class="sheet-underline sheet-center" type="text" placeholder="Choose one of your Rogue skills (if any)" name="attr_ElfRogue_Lucky_Skill"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Momentum</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Familiar</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Spell Check<br/></div>
<div class="sheet-col-1-16 sheet-right" title="Enter your Find Familiar Spell Check Roll"><input class="sheet-underline sheet-center" type="text" placeholder="0" name="attr_ElfRogue_Familiar_Check"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Name<br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Name"><input class="sheet-underline sheet-center" type="text" placeholder="Familiar Name" name="attr_ElfRogue_Familiar_Name"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Type<br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar Type"><input class="sheet-underline sheet-center" type="text" placeholder="Type of Familiar" name="attr_ElfRogueFamiliar"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Physical Look<br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Physical Look" ><input class="sheet-underline sheet-center" type="text" placeholder="Physical Look" name="attr_ElfRogue_Familiar_Look"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Personality<br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Personality"><input class="sheet-underline sheet-center" type="text" placeholder="Personality" name="attr_ElfRogue_Familiar_Personality"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Benefit(s)<br/></div>
<div class="sheet-col-1-1" title="Enter your Familiar's Benefits"><textarea name="attr_ElfRogue_Familiar_Benefit" placeholder="Enter your familiar's benefit(s) to you here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Patron(s)</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Name(s)<br/></div>
<div class="sheet-col-1-2 sheet-right" title="Enter your Supernatural Patron"><input class="sheet-underline sheet-center" type="text" placeholder="Patron's Name" name="attr_ElfRoguePatron"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Taint<br/></div>
<div class="sheet-col-1-1" title="Enter Patron Taints here"><textarea name="attr_ElfRogue_Patron_Taint" placeholder="Enter your Patron Taint(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Notes<br/></div>
<div class="sheet-col-1-1" title="Enter Patron Bond notes here"><textarea name="attr_ElfRoguePatronBondNotes" placeholder="Enter your Patron Bond notes here including your spell check roll for each bond"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Spell Corruption</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter Spell Corruptions Here"><textarea name="attr_ElfRogueCorruption" placeholder="Enter your Spell Corruption(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Other Notes</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter other notes here"><textarea name="attr_ElfRogueNotes" placeholder="Other notes of Elven Importance!"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d6 per level<br/> </li>
<li><b>Weapons: </b> Dagger, javelin, lance, longbow, longsword, shortbow, short sword, staff, spear, and two-handed sword<br/></li>
<li><b>Armor: </b> Elves often wear Mithril armor, even though it hinders spellcasting.<br/></li>
<li><b>Languages: </b> Knows Common. Lawful/Neutral Rogues know Elvish, & their alignment tongue. Chaotic rogues know Undercommon and either Elvish or their alignment tongue. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 60 feet<br/></li>
<li><b>Movement: </b> 30 feet<br/></li>
<li><b>Alignment: </b><br/>
<ul>
<li><b>Lawful (rare):</b><br/>
<ul>
<li>Great at: Read languages, Disable trap, Climb sheer surfaces<br/></li>
<li>Good at: Sneak silently, Hide in shadow, Pick pocket, Find Trap<br/></li>
<li>Average at: Pick lock, Disguise self, Handle poison<br/></li>
<li>Okay at: Backstab, Forge Document<br/></li>
</ul>
</li>
<li><b>Chaotic (uncommon):</b><br/>
<ul>
<li>Great at: Backstab, Sneak silently, Hide in shadows<br/></li>
<li>Good at: Climb sheer surfaces, Pick lock, Disguise self, Handle poison<br/></li>
<li>Average at: Pick pocket, Find trap, Disable trap<br/></li>
<li>Okay at: Forge Document, Read languages<br/></li>
</ul>
</li>
<li><b>Neutral (common):</b><br/>
<ul>
<li>Great at: Pick pocket, Pick lock, Disable trap<br/></li>
<li>Good at: Sneak silently, Hide in shadows, Climb sheer surfaces, Find trap, Disguise self<br/></li>
<li>Average at: Backstab, Forge document, Read languages<br/></li>
<li>Okay at: Handle poison<br/></li>
</ul>
</li>
</ul>
</li>
<li><b>Immunities: </b><br/>
<ul>
<li>Immune to Magical Sleep<br/></li>
<li>Immune to Paralysis<br/></li>
</ul>
</li>
<li><b>Vulnerabilities: </b><br/>
<ul>
<li>Elf may not wear iron armor or bear the touch of iron weapons for extended periods, this will cause 1 HP of damage per day of direct contact<br/></li>
</ul>
</li>
</ul>
</div>-->
<!-- Gnome
<div class="sheet-gnome">
<h3>Gnome Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Trick Die</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_TrickDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Magic Resistance<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Magic Resistance bonus"><input class="sheet-underlined sheet-center" type="number" name="attr_MagicResistance" value="[[(10*@{Level})]]"disabled="disabled"><br/>% Bonus</div>
<div class="sheet-col-1-8 sheet-center" title="Roll goes to the GM">
<button type="roll" class="sheet-roll" name="roll_MagicResistance"
value="/w gm &{template:MA1e} {{background=[[1d3]]}} {{class=1}} {{name=@{character_name}}} {{title=Magic Resistance}} {{flavortext=Tries to resist the magic being cast.}} {{rolltype=Success Chance : }} {{percentability=[[1d100]]}} {{chance=@{MagicResistance}}} {{successtext=Player has resisted the magic.}} {{failtext=Player could not resist the magic}}" >Resist Magic</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Animal Trick<br/></div>
<div class="sheet-col-1-4 sheet-left">
<button type="roll" class="sheet-roll" name="roll_AnimalTrick"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Animal Trick}} {{flavortext=Try to befriend a small animal or insect}} {{rolltype=Trick Die : }} {{deeddie=[[@{TrickDie}cs>3 [Die Roll]]] }} {{successtext=An animal or insect of less than 1 HD becomes “friendly”, protecting or performing a small task for you.}}" >Befriend Small Animal/Insect</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Gem Affinity<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Gem Affinity bonus"><input class="sheet-underlined sheet-center" type="number" name="attr_GemAffinity" value="[[(10*@{Level})]]" disabled="disabled"><br/>% Bonus</div>
<div class="sheet-col-1-7 sheet-center" title="Roll goes to the GM">
<button type="roll" class="sheet-roll" name="roll_GemAffinity"
value="/w gm &{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Magic Resistance}} {{flavortext=Tries to locate gemstones.}} {{rolltype=Success Chance : }} {{percentability=[[1d100]]}} {{chance=@{GemAffinity}}} {{successtext=Player locates a cache of gems or precious stones.}} {{failtext=Player finds nothing.}}" >Find Gemstones</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Momentum</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Spell Corruption</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter Spell Corruptions Here"><textarea name="attr_GnomeCorruption" placeholder="Enter your Spell Corruption(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Other Notes</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter other notes here"><textarea name="attr_GnomeNotes" placeholder="Other notes of Gnomish Importance!"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d5 per level<br/> </li>
<li><b>Weapons: </b> Dagger, dart, sling or staff.<br/></li>
<li><b>Armor: </b> Gnomes do not often wear armor due to their small size and because it hinders spellcasting.<br/></li>
<li><b>Alignment: </b> Law (rare), Neutral (common), Chaos (uncommon)<br/></li>
<li><b>Languages: </b> Knows Common, Gnomish, Elvish, and Dwarven. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 60 feet<br/></li>
<li><b>Movement: </b> 20 feet<br/></li>
<li><b>Level Limitation: </b> Level 5<br/></li>
<li><b>Luck: </b> Add Luck modifier to saving throws against magic attacks and spells
</ul>
</div>-->
<!-- Halfling
<div class="sheet-halfling">
<h3>Halfling Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Stealth Bonus</br></div>
<div class="sheet-col-1-14 sheet-right">
<select name="attr_HalflingStealth" title="Select your bonus for Sneak and Hide based on your level">
<option value="0" selected="selected">--</option>
<option value="3">+3</option>
<option value="5">+5</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Halfling Sneak</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_HalflingStealthCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds Stealth Bonus + AGI mod + Lucky Roll + Bonus"><input class="sheet-center" type="number" name="attr_HalflingStealthCheck" value="[[[[@{agiMod}]] + @{HalflingStealth} + @{SkillChecksLuckyRoll} + @{HalflingStealthCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_HalflingSneak"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Sneak}} {{flavortext=The halfling attempts to move without making a sound}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ActionDie} [Dice Roll] + @{HalflingStealthCheck} [Bonus] ]] }}" >Sneak</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Halfling Hide</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_HalflingHideCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds Stealth Bonus + AGI mod + Lucky Roll + Bonus"><input class=" sheet-center" type="number" name="attr_HalflingHideCheck" value="[[[[@{agiMod}]] + @{HalflingStealth} + @{SkillChecksLuckyRoll} + @{HalflingHideCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_HalflingHide"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Hide}} {{flavortext=The halfling tries to make themselves small enough so they seem to vanish}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ActionDie} [Dice Roll] + @{HalflingHideCheck} [Bonus] ]] }}" >Hide</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d6 per level<br/> </li>
<li><b>Weapons: </b> Club, dagger, handaxe, staff, short sword, crossbow, javelin, shortbow, and sling<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Alignment: </b> Law (common), Neutral (uncommon), Chaos (extremely rare)<br/></li>
<li><b>Languages: </b> Knows Common, Halfling, & one other language. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 30 feet<br/></li>
<li><b>Movement: </b> 20 feet<br/></li>
</ul>
</div>-->
<!-- Halfling Champion
<div class="sheet-halflingchamp">
<h3>Halfling Champion Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Mighty Deeds of Arms</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_DeedDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d10+1d1">d10+1</option>
<option value="d10+2d1">d10+2</option>
<option value="d10+3d1">d10+3</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DeedDie"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Mighty Deed of Arms}} {{flavortext=Add this bonus to Attack and Damage roll.}} {{rolltype=Deed Die : }} {{deeddie=[[ @{DeedDie}cs>3 [Die Roll] ]] }} {{successtext=You accomplish a Mighty Deed (if attack roll also hits)!}}" >Deed Die</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Stealth Bonus</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Stealth/Hide bonus"><input class="sheet-underlined sheet-center" type="number" name="attr_HalflingChampStealth" value="3" disabled="disabled"><br/>Bonus</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Halfling Sneak</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_HalflingChampStealthCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds Stealth Bonus + AGI mod + Lucky Roll + Bonus"><input class=" sheet-center" type="number" name="attr_HalflingChampStealthCheck" value="[[[[@{agiMod}]] + @{HalflingChampStealth} + @{SkillChecksLuckyRoll} + @{HalflingChampStealthCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_HalflingChampSneak"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Sneak}} {{flavortext=The halfling attempts to move without making a sound}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ActionDie} [Dice Roll] + @{HalflingChampStealthCheck} [Bonus] ]] }}" >Sneak</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Halfling Hide</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_HalflingChampHideCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds Stealth Bonus + AGI mod + Lucky Roll + Bonus"><input class=" sheet-center" type="number" name="attr_HalflingChampHideCheck" value="[[[[@{agiMod}]] + @{HalflingChampStealth} + @{SkillChecksLuckyRoll} + @{HalflingChampHideCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_HalflingChampHide"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Hide}} {{flavortext=The halfling tries to make themselves small enough so they seem to vanish}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ActionDie} [Dice Roll] + @{HalflingChampHideCheck} [Bonus] ]] }}" >Hide</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d8 per level<br/> </li>
<li><b>Weapons: </b> Club, dagger, handaxe, staff, short sword, crossbow, javelin, shortbow, and sling. Longsword, warhammer or heavy axe as a 2-handed weapon.<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Alignment: </b> Law (common), Neutral (uncommon), Chaos (extremely rare)<br/></li>
<li><b>Languages: </b> Knows Common, and Halfling. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Infravision: </b> 30 feet<br/></li>
<li><b>Movement: </b> 20 feet<br/></li>
</ul>
</div>-->
<!-- Manimal -->
<div class="sheet-manimal">
<h3>Manimal Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:DccTabbed} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ @{ActionDie} [Action Die] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">Manimal Artifact Bonus<br/></div>
<div class="sheet-col-1-14 sheet-right">
<select name="attr_ManimalArtifactBonus">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">AI Recognition</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add bonus here"><input class="sheet-underlined" type="number" name="attr_ManimalAIRecognition" value="0"><br/>Bonus</div>
<div class="sheet-col-1-12 sheet-small-label sheet-center" Title="Natural Bonus"><input class="sheet-underlined sheet-center" type="number" name="attr_ManimalAINaturalBonus" value="-4" disabled="disabled"><br/>Natural Bonus</div>
<div class="sheet-col-1-12 sheet-small-label sheet-center" title="Adds Lucky Roll + Bonus'"><input class="sheet-underlined sheet-center" type="number" name="attr_ManimalAIRecognitionCheck" value="[[ @{AILuckyRoll} + @{ManimalAIRecognition} + @{ManimalAINaturalBonus}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-7 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ManimalAIRecognition"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=AI Recognition Roll}} {{flavortext=...A.R.E...Y.O.U...H.U.M.A.N.?...}} {{rolltype=AI Recognition : }} {{airoll=[[ 1d20 [Die Roll] + @{ManimalAIRecognitionCheck}[Bonus] ]] }} " >AI Recognition</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">Passive Mutation Check</br></div>
<div class="sheet-col-1-14 sheet-large-label sheet-left" title="Select the die used for your Passive Mutation Check.">
<select name="attr_PassiveMutationCheckDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-11-23 sheet-padl" title="Use this button for rolling Passive mutations.">
<button type="roll" class="sheet-roll" name="roll_PassiveMutationCheck"
value="&{template:MA1e} {{background=[[2]]}} {{class=1}} {{name=@{character_name}}} {{title=Passive Mutation Check for ?{Enter Passive Mutation Name| }}} {{flavortext=Determining the effectiveness of your passive mutation.}} {{rolltype=Passive Mutation : }} {{passivemutation=[[@{PassiveMutationCheckDie} + [[@{Level}]] [Level Bonus] + [[@{MutationCheckLuckyRoll}]] [Mutation Check Lucky Roll] + (?{Amount of Glowburn|0}) [Glowburn] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{fumble=Your passive mutation is lost. Roll for a defective mutation.}}" >Passive Mutation Check</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">Defect Check</br></div>
<div class="sheet-col-1-14 sheet-large-label sheet-left" title="Select the die used for your Defect Check.">
<select name="attr_MutationDefectDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-11-23 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_MutationDefectCheck"
value="&{template:MA1e} {{background=[[2]]}} {{class=1}} {{name=@{character_name}}} {{title=Defect Check for ?{Enter Defect Mutation Name| }}} {{flavortext=Something has gone terribly wrong in your genes...}} {{rolltype=Defect Check : }} {{defectmutation=[[@{MutationDefectDie}[Dice Roll] + [[@{Level}]] [Level Bonus] + [[@{DefectLuckyRoll}]] [Defect Lucky Roll] + (?{Amount of Glowburn|0}) [Glowburn] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{fumble=Roll for the defect again AND roll for an additional defect. }}" >Defect Check</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points: </b>? per level<br/> </li>
<li><b>Weapons: </b> ?<br/></li>
<li><b>Armor: </b> ?<br/></li>
</ul>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<!-- BEGIN Mutation page -->
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-hd-rowLRG">Manimal Mutations</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<!-- BEGIN MANIMAL mutation row -->
<fieldset class="repeating_manimalmutations">
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">Base Mutation</div>
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">Mutation Type</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Mutation name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Lost?</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-10 sheet-vert-middle" title="Select your Base Mutation">
<select name="attr_BaseMutation">
<option value="None" selected="selected">--</option>
<option value="Physical">Physical</option>
<option value="Mental">Mental</option>
<option value="Defect">Defect</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-vert-middle" title="Select your Mutation Type">
<select name="attr_TypeMutation">
<option value="None" selected="selected">--</option>
<option value="Active">Active</option>
<option value="Passive">Passive</option>
</select>
</div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_MutationName"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_MutationRange"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_MutationDuration"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_MutationSave"></div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Select if the Mutation has been lost or not">
<select name="attr_MutationIsLost">
<option value="1">Yes</option>
<option value="0" selected="selected">No</option>
</select>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_MutationManifest" class="sheet-spelltypetab sheet-MutationManifest" value="1"/><span class="sheet-spelltypetab sheet-MutationManifest">Manifest</span> |
<input type="checkbox" name="attr_MutationInfo" class="sheet-spelltypetab sheet-MutationInfo" value="1"/><span class="sheet-spelltypetab sheet-MutationInfo">Info</span> |
<input type="checkbox" name="attr_MutationAttack" class="sheet-spelltypetab sheet-MutationAttack" value="1"/><span class="sheet-spelltypetab sheet-MutationAttack">Active Check</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-MutationManifest">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Mutation Manifestation</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea name="attr_MutationManifestText" class="sheet-medium"></textarea></div>
<div class="sheet-col-1-24 sheet-offset-1-24 sheet-center">&nbsp;</div>
<div class="sheet-col-1-11 sheet-large-label sheet-center" title="Pick the Manifestation Die listed in the Mutation Information">
<select name="attr_MutationManifestDie">
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
</select>
</div>
<div class="sheet-col-2-11 sheet-vert-middle sheet-center">
<button type="roll" class="sheet-roll" name="roll_MutationManifest"
value="&{template:MA1e} {{background=[[2]]}} {{class=1}} {{name=@{character_name}}} {{title=Manifestation for @{MutationName}}} {{flavortext=Enter your manifestation text into the appropriate box under your mutations.}} {{rolltype=Manifests as : }} {{mutationmanifest=[[ @{MutationManifestDie} [Die Roll] ]] }}" >Roll for Manifestation</button>
</div>
</div>
</div>
<div class="sheet-spell-type-MutationInfo">
<div class="sheet-row">
<div class="sheet-col-23-24 sheet-vert-bottom sheet-center sheet-small-label">Mutation Description/Flavour</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-small-label sheet-padl sheet-padr sheet-center"><textarea class="sheet-medium" name="attr_MutationDescription"></textarea></div>
</div>
</div>
<div class="sheet-spell-type-MutationAttack">
<div class="sheet-row">
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center sheet-small-label">Active Mutation Check</div>
<div class="sheet-col-5-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-2-23 sheet-vert-bottom sheet-center sheet-small-label">Damage Die</div>
<div class="sheet-col-2-23 sheet-vert-bottom sheet-center sheet-small-label">Dmg Bonus</div>
<div class="sheet-col-6-23 sheet-vert-bottom sheet-center sheet-small-label">Special Damage</div>
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-23 sheet-large-label sheet-padl sheet-left" title="Select the die used for your Active Mutation Check.">
<select name="attr_ActiveMutationCheckDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-5-23 sheet-vert-middle sheet-padl sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_ActiveMutationCheck"
value="&{template:MA1e} {{background=[[2]]}} {{class=1}} {{name=@{character_name}}} {{title=@{MutationName}}} {{mutationshowmanifest=@{MutationManifestText}}} {{mutationshowinfoblock=1}} {{mutationbase=@{BaseMutation}}} {{mutationtype=@{TypeMutation}}} {{mutationrange=@{MutationRange}}} {{mutationduration=@{MutationDuration}}} {{mutationsave=@{MutationSave}}} {{mutationshowdesc=@{MutationDescription}}} {{rolltype=Active Mutation Check : }} {{activemutation=[[@{ActiveMutationCheckDie} + [[@{Level}]] [Level Bonus] + [[@{MutationCheckLuckyRoll}]] [Mutation Check Lucky Roll] + (?{Amount of Glowburn|0}) [Glowburn] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }}" >Active Mutation Check</button>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" value="0" type="text" name="attr_MutationDmg"></div>
<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MutationDmgBonus" value="[[@{MutationDmgLuckyRoll} + @{DmgLuckyRoll}]]" disabled="disabled"></div>
<div class="sheet-col-6-23" title="Enter Special Damage instructions here"><input class="sheet-center" type="text" name="attr_MutationSpecialDamage"></div>
<div class="sheet-col-4-23 sheet-padl">
<button type='roll' class="sheet-roll" title="Mutation Damage Roll"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MutationName} Damage}} {{mutationdamage=[[ @{MutationDmg} [Base damage] + @{MutationDmgBonus} [Damage Bonus] + ?{Bonus/Minus|0} [ADD'L] ]]}} {{specialdamage=@{MutationSpecialDamage}}}" >Mutation Damage</button>
</div>
</div>
</div>
</div>
<!-- END mutation row -->
</fieldset>
</div>
<!-- Mutant -->
<div class="sheet-mutant">
<h3>Mutant Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:DccTabbed} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ @{ActionDie} [Action Die] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">Mutant Horror Init Bonus<br/></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_MutantClassInit">
<option value="0" selected="selected">--</option>
<option value="1d3">1d3</option>
<option value="1d3+1">1d3+1</option>
<option value="1d3+2">1d3+2</option>
<option value="1d4+1">1d4+1</option>
<option value="1d4+2">1d4+2</option>
<option value="1d5+1">1d5+1</option>
<option value="1d5+2">1d5+2</option>
<option value="1d6+1">1d6+1</option>
<option value="1d6+2">1d6+2</option>
<option value="1d8+2">1d8+2</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">Mutant Artifact Bonus<br/></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_MutantArtifactBonus">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">AI Recognition</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add bonus here"><input class="sheet-underlined" type="number" name="attr_MutantAIRecognition" value="0"><br/>Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds Lucky Roll + Bonus"><input class="sheet-underlined sheet-center" type="number" name="attr_MutantAIRecognitionCheck" value="[[ @{AILuckyRoll} + @{MutantAIRecognition}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-7 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_MutantAIRecognition"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=AI Recognition Roll}} {{flavortext=...A.R.E...Y.O.U...H.U.M.A.N.?...}} {{rolltype=AI Recognition : }} {{airoll=[[ 1d20 [Die Roll] + @{MutantAIRecognitionCheck}[Bonus] ]] }} " >AI Recognition</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">Passive Mutation Check</br></div>
<div class="sheet-col-1-14 sheet-large-label sheet-left" title="Select the die used for your Passive Mutation Check.">
<select name="attr_PassiveMutationCheckDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-11-23 sheet-padl" title="Use this button for rolling Passive mutations.">
<button type="roll" class="sheet-roll" name="roll_PassiveMutationCheck"
value="&{template:MA1e} {{background=[[2]]}} {{class=1}} {{name=@{character_name}}} {{title=Passive Mutation Check for ?{Enter Passive Mutation Name| }}} {{flavortext=Determining the effectiveness of your passive mutation.}} {{rolltype=Passive Mutation : }} {{passivemutation=[[@{PassiveMutationCheckDie} + [[@{Level}]] [Level Bonus] + [[@{MutationCheckLuckyRoll}]] [Mutation Check Lucky Roll] + (?{Amount of Glowburn|0}) [Glowburn] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{fumble=Your passive mutation is lost. Roll for a defective mutation.}}" >Passive Mutation Check</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">Defect Check</br></div>
<div class="sheet-col-1-14 sheet-large-label sheet-left" title="Select the die used for your Defect Check.">
<select name="attr_MutationDefectDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-11-23 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_MutationDefectCheck"
value="&{template:MA1e} {{background=[[2]]}} {{class=1}} {{name=@{character_name}}} {{title=Defect Check for ?{Enter Defect Mutation Name| }}} {{flavortext=Something has gone terribly wrong in your genes...}} {{rolltype=Defect Check : }} {{defectmutation=[[@{MutationDefectDie}[Dice Roll] + [[@{Level}]] [Level Bonus] + [[@{DefectLuckyRoll}]] [Defect Lucky Roll] + (?{Amount of Glowburn|0}) [Glowburn] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{fumble=Roll for the defect again AND roll for an additional defect. }}" >Defect Check</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points: </b>1d5 per level<br/> </li>
<li><b>Weapons: </b> Any<br/></li>
<li><b>Armor: </b> ?<br/></li>
</ul>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<!-- BEGIN Mutation page -->
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-hd-rowLRG">Mutant Mutations</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<!-- BEGIN MUTANT mutation row -->
<fieldset class="repeating_mutations">
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">Base Mutation</div>
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">Mutation Type</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Mutation name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Lost?</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-10 sheet-vert-middle" title="Select your Base Mutation">
<select name="attr_BaseMutation">
<option value="None" selected="selected">--</option>
<option value="Physical">Physical</option>
<option value="Mental">Mental</option>
<option value="Defect">Defect</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-vert-middle" title="Select your Mutation Type">
<select name="attr_TypeMutation">
<option value="None" selected="selected">--</option>
<option value="Active">Active</option>
<option value="Passive">Passive</option>
</select>
</div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_MutationName"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_MutationRange"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_MutationDuration"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_MutationSave"></div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Select if the Mutation has been lost or not">
<select name="attr_MutationIsLost">
<option value="1">Yes</option>
<option value="0" selected="selected">No</option>
</select>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_MutationManifest" class="sheet-spelltypetab sheet-MutationManifest" value="1"/><span class="sheet-spelltypetab sheet-MutationManifest">Manifest</span> |
<input type="checkbox" name="attr_MutationInfo" class="sheet-spelltypetab sheet-MutationInfo" value="1"/><span class="sheet-spelltypetab sheet-MutationInfo">Info</span> |
<input type="checkbox" name="attr_MutationAttack" class="sheet-spelltypetab sheet-MutationAttack" value="1"/><span class="sheet-spelltypetab sheet-MutationAttack">Active Check</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-MutationManifest">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Mutation Manifestation</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea name="attr_MutationManifestText" class="sheet-medium"></textarea></div>
<div class="sheet-col-1-24 sheet-offset-1-24 sheet-center">&nbsp;</div>
<div class="sheet-col-1-11 sheet-large-label sheet-center" title="Pick the Manifestation Die listed in the Mutation Information">
<select name="attr_MutationManifestDie">
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
</select>
</div>
<div class="sheet-col-2-11 sheet-vert-middle sheet-center">
<button type="roll" class="sheet-roll" name="roll_MutationManifest"
value="&{template:MA1e} {{background=[[2]]}} {{class=1}} {{name=@{character_name}}} {{title=Manifestation for @{MutationName}}} {{flavortext=Enter your manifestation text into the appropriate box under your mutations.}} {{rolltype=Manifests as : }} {{mutationmanifest=[[ @{MutationManifestDie} [Die Roll] ]] }}" >Roll for Manifestation</button>
</div>
</div>
</div>
<div class="sheet-spell-type-MutationInfo">
<div class="sheet-row">
<div class="sheet-col-23-24 sheet-vert-bottom sheet-center sheet-small-label">Mutation Description/Flavour</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-small-label sheet-padl sheet-padr sheet-center"><textarea class="sheet-medium" name="attr_MutationDescription"></textarea></div>
</div>
</div>
<div class="sheet-spell-type-MutationAttack">
<div class="sheet-row">
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center sheet-small-label">Active Mutation Check</div>
<div class="sheet-col-5-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-2-23 sheet-vert-bottom sheet-center sheet-small-label">Damage Die</div>
<div class="sheet-col-2-23 sheet-vert-bottom sheet-center sheet-small-label">Dmg Bonus</div>
<div class="sheet-col-6-23 sheet-vert-bottom sheet-center sheet-small-label">Special Damage</div>
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-23 sheet-large-label sheet-padl sheet-left" title="Select the die used for your Active Mutation Check.">
<select name="attr_ActiveMutationCheckDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-5-23 sheet-vert-middle sheet-padl sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_ActiveMutationCheck"
value="&{template:MA1e} {{background=[[2]]}} {{class=1}} {{name=@{character_name}}} {{title=@{MutationName}}} {{mutationshowmanifest=@{MutationManifestText}}} {{mutationshowinfoblock=1}} {{mutationbase=@{BaseMutation}}} {{mutationtype=@{TypeMutation}}} {{mutationrange=@{MutationRange}}} {{mutationduration=@{MutationDuration}}} {{mutationsave=@{MutationSave}}} {{mutationshowdesc=@{MutationDescription}}} {{rolltype=Active Mutation Check : }} {{activemutation=[[@{ActiveMutationCheckDie} + [[@{Level}]] [Level Bonus] + [[@{MutationCheckLuckyRoll}]] [Mutation Check Lucky Roll] + (?{Amount of Glowburn|0}) [Glowburn] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }}" >Active Mutation Check</button>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" value="0" type="text" name="attr_MutationDmg"></div>
<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MutationDmgBonus" value="[[@{MutationDmgLuckyRoll} + @{DmgLuckyRoll}]]" disabled="disabled"></div>
<div class="sheet-col-6-23" title="Enter Special Damage instructions here"><input class="sheet-center" type="text" name="attr_MutationSpecialDamage"></div>
<div class="sheet-col-4-23 sheet-padl">
<button type='roll' class="sheet-roll" title="Mutation Damage Roll"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MutationName} Damage}} {{mutationdamage=[[ @{MutationDmg} [Base damage] + @{MutationDmgBonus} [Damage Bonus] + ?{Bonus/Minus|0} [ADD'L] ]]}} {{specialdamage=@{MutationSpecialDamage}}}" >Mutation Damage</button>
</div>
</div>
</div>
</div>
<!-- END mutation row -->
</fieldset>
</div>
<!-- Plantient -->
<div class="sheet-plantient">
<h3>Plantient Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:DccTabbed} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ @{ActionDie} [Action Die] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Plantient Artifact Bonus<br/></div>
<div class="sheet-col-1-14 sheet-right">
<select name="attr_PlantientArtifactBonus">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Passive Mutation Check</br></div>
<div class="sheet-col-1-14 sheet-large-label sheet-left" title="Select the die used for your Passive Mutation Check.">
<select name="attr_PassiveMutationCheckDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-11-23 sheet-padl" title="Use this button for rolling Passive mutations.">
<button type="roll" class="sheet-roll" name="roll_PassiveMutationCheck"
value="&{template:MA1e} {{background=[[2]]}} {{class=1}} {{name=@{character_name}}} {{title=Passive Mutation Check for ?{Enter Passive Mutation Name| }}} {{flavortext=Determining the effectiveness of your passive mutation.}} {{rolltype=Passive Mutation : }} {{passivemutation=[[@{PassiveMutationCheckDie} + [[@{Level}]] [Level Bonus] + [[@{MutationCheckLuckyRoll}]] [Mutation Check Lucky Roll] + (?{Amount of Glowburn|0}) [Glowburn] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{fumble=Your passive mutation is lost. Roll for a defective mutation.}}" >Passive Mutation Check</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Defect Check</br></div>
<div class="sheet-col-1-14 sheet-large-label sheet-left" title="Select the die used for your Defect Check.">
<select name="attr_MutationDefectDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-11-23 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_MutationDefectCheck"
value="&{template:MA1e} {{background=[[2]]}} {{class=1}} {{name=@{character_name}}} {{title=Defect Check for ?{Enter Defect Mutation Name| }}} {{flavortext=Something has gone terribly wrong in your genes...}} {{rolltype=Defect Check : }} {{defectmutation=[[@{MutationDefectDie}[Dice Roll] + [[@{Level}]] [Level Bonus] + [[@{DefectLuckyRoll}]] [Defect Lucky Roll] + (?{Amount of Glowburn|0}) [Glowburn] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{fumble=Roll for the defect again AND roll for an additional defect. }}" >Defect Check</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points: </b>? per level<br/> </li>
<li><b>Weapons: </b> ?<br/></li>
<li><b>Armor: </b> ?<br/></li>
</ul>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<!-- BEGIN Mutation page -->
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-hd-rowLRG">Plantient Mutations</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<!-- BEGIN PLANTIENT mutation row -->
<fieldset class="repeating_plantientmutations">
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">Base Mutation</div>
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">Mutation Type</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Mutation name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Lost?</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-10 sheet-vert-middle" title="Select your Base Mutation">
<select name="attr_BaseMutation">
<option value="None" selected="selected">--</option>
<option value="Physical">Physical</option>
<option value="Mental">Mental</option>
<option value="Defect">Defect</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-vert-middle" title="Select your Mutation Type">
<select name="attr_TypeMutation">
<option value="None" selected="selected">--</option>
<option value="Active">Active</option>
<option value="Passive">Passive</option>
</select>
</div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_MutationName"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_MutationRange"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_MutationDuration"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_MutationSave"></div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Select if the Mutation has been lost or not">
<select name="attr_MutationIsLost">
<option value="1">Yes</option>
<option value="0" selected="selected">No</option>
</select>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_MutationManifest" class="sheet-spelltypetab sheet-MutationManifest" value="1"/><span class="sheet-spelltypetab sheet-MutationManifest">Manifest</span> |
<input type="checkbox" name="attr_MutationInfo" class="sheet-spelltypetab sheet-MutationInfo" value="1"/><span class="sheet-spelltypetab sheet-MutationInfo">Info</span> |
<input type="checkbox" name="attr_MutationAttack" class="sheet-spelltypetab sheet-MutationAttack" value="1"/><span class="sheet-spelltypetab sheet-MutationAttack">Active Check</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-MutationManifest">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Mutation Manifestation</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea name="attr_MutationManifestText" class="sheet-medium"></textarea></div>
<div class="sheet-col-1-24 sheet-offset-1-24 sheet-center">&nbsp;</div>
<div class="sheet-col-1-11 sheet-large-label sheet-center" title="Pick the Manifestation Die listed in the Mutation Information">
<select name="attr_MutationManifestDie">
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
</select>
</div>
<div class="sheet-col-2-11 sheet-vert-middle sheet-center">
<button type="roll" class="sheet-roll" name="roll_MutationManifest"
value="&{template:MA1e} {{background=[[2]]}} {{class=1}} {{name=@{character_name}}} {{title=Manifestation for @{MutationName}}} {{flavortext=Enter your manifestation text into the appropriate box under your mutations.}} {{rolltype=Manifests as : }} {{mutationmanifest=[[ @{MutationManifestDie} [Die Roll] ]] }}" >Roll for Manifestation</button>
</div>
</div>
</div>
<div class="sheet-spell-type-MutationInfo">
<div class="sheet-row">
<div class="sheet-col-23-24 sheet-vert-bottom sheet-center sheet-small-label">Mutation Description/Flavour</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-small-label sheet-padl sheet-padr sheet-center"><textarea class="sheet-medium" name="attr_MutationDescription"></textarea></div>
</div>
</div>
<div class="sheet-spell-type-MutationAttack">
<div class="sheet-row">
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center sheet-small-label">Active Mutation Check</div>
<div class="sheet-col-5-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-2-23 sheet-vert-bottom sheet-center sheet-small-label">Damage Die</div>
<div class="sheet-col-2-23 sheet-vert-bottom sheet-center sheet-small-label">Dmg Bonus</div>
<div class="sheet-col-6-23 sheet-vert-bottom sheet-center sheet-small-label">Special Damage</div>
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-23 sheet-large-label sheet-padl sheet-left" title="Select the die used for your Active Mutation Check.">
<select name="attr_ActiveMutationCheckDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-5-23 sheet-vert-middle sheet-padl sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_ActiveMutationCheck"
value="&{template:MA1e} {{background=[[2]]}} {{class=1}} {{name=@{character_name}}} {{title=@{MutationName}}} {{mutationshowmanifest=@{MutationManifestText}}} {{mutationshowinfoblock=1}} {{mutationbase=@{BaseMutation}}} {{mutationtype=@{TypeMutation}}} {{mutationrange=@{MutationRange}}} {{mutationduration=@{MutationDuration}}} {{mutationsave=@{MutationSave}}} {{mutationshowdesc=@{MutationDescription}}} {{rolltype=Active Mutation Check : }} {{activemutation=[[@{ActiveMutationCheckDie} + [[@{Level}]] [Level Bonus] + [[@{MutationCheckLuckyRoll}]] [Mutation Check Lucky Roll] + (?{Amount of Glowburn|0}) [Glowburn] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }}" >Active Mutation Check</button>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" value="0" type="text" name="attr_MutationDmg"></div>
<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MutationDmgBonus" value="[[@{MutationDmgLuckyRoll} + @{DmgLuckyRoll}]]" disabled="disabled"></div>
<div class="sheet-col-6-23" title="Enter Special Damage instructions here"><input class="sheet-center" type="text" name="attr_MutationSpecialDamage"></div>
<div class="sheet-col-4-23 sheet-padl">
<button type='roll' class="sheet-roll" title="Mutation Damage Roll"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MutationName} Damage}} {{mutationdamage=[[ @{MutationDmg} [Base damage] + @{MutationDmgBonus} [Damage Bonus] + ?{Bonus/Minus|0} [ADD'L] ]]}} {{specialdamage=@{MutationSpecialDamage}}}" >Mutation Damage</button>
</div>
</div>
</div>
</div>
<!-- END mutation row -->
</fieldset>
</div>
<!-- Paladin
<div class="sheet-paladin">
<h3>Paladin Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Deity<br/></div>
<div class="sheet-col-1-3 sheet-right" title="Enter your Deity"><input class="sheet-underline sheet-center" type="text" placeholder="Deity Name" name="attr_PaladinDeity"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Smite</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_SmiteDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d10+1d1">d10+1</option>
<option value="d10+2d1">d10+2</option>
<option value="d10+3d1">d10+3</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center">
<button type="roll" class="sheet-roll" name="roll_SmiteDie"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Smite}} {{flavortext=Add this bonus to Attack and Damage rolls against those Unholy to }} {{rolltype=Smite : }} {{deity=@{PaladinDeity} }} {{smite=[[ @{SmiteDie} [Die Roll] ]] }}" >Smite</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Disapproval</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Disapproval">
<option value="1" selected="selected">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
<button type="roll" class="sheet-roll" name="roll_PaladinDisapproval"
value="&{template:MA1e} {{background=[[4]]}} {{class=1}} {{name=@{character_name}}} {{title=Deity Disapproval}} {{deity=@{Paladindeity}}} {{disapproval=[[ (?{Natural Roll that resulted in Disapproval|1})@{Disapproval_Die} [Die Roll] - [[@{luckMod}]] [Luck Mod] ]] }}" >Disapproval</button>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Fallen Points</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_FallenPoints">
<option value="0" selected="selected">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Momentum</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Instill Bravery</br></div>
<input type="hidden" name="attr_InstillBraveryLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_InstillBraveryCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Starting Luck Mod + Personality Mod + Caster Level"><input class="sheet-underlined sheet-center" type="number" name="attr_InstillBraveryCheck" value="[[([[@{luckstartingMod}]] + [[@{perMod}]] + @{Level}) + @{InstillBraveryCheckMisc}]]" disabled="disabled"><br/>Total Bonus</div>
<input type="hidden" type="text" name="attr_InstillBraveryDuration" value="[[1 + @{Level}]]" />
<div class="sheet-col-1-7 sheet-center">
<button type="roll" class="sheet-roll" name="roll_InstillBravery"
value="&{template:MA1e} {{background=[[4]]}} {{class=1}} {{name=@{character_name}}} {{title=Instill Bravery}} {{flavortext=Embolden your teammates for}} {{rolltype=Holy Deed Check : }} {{deity=@{PaladinDeity} }} {{bravery=[[ @{ActionDie}cf<@{Disapproval} [Dice Roll] + @{InstillBraveryCheck} [Bonus] ]] }} {{duration=@{InstillBraveryDuration}}} {{fearbonusCheck13=+1}} {{targetsCheck13=1}} {{fearbonusCheck19=+2}} {{targetsCheck19=[[1d3]]}} {{fearbonusCheck21=+3}} {{targetsCheck21=[[1d4]]}} {{fearbonusCheck24=+4}} {{targetsCheck24=[[1d6]]}} {{fearbonusCheck25=+5}} {{targetsCheck25=[[1d7]]}}" >Instill Bravery</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_InstillBraveryNotes"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Cause Fear</br></div>
<input type="hidden" name="attr_CauseFearLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_CauseFearCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Starting Luck Mod + Personality Mod + Caster Level"><input class="sheet-underlined sheet-center" type="number" name="attr_CauseFearCheck" value="[[([[@{luckstartingMod}]] + [[@{perMod}]] + @{Level}) + @{CauseFearCheckMisc}]]" disabled="disabled"><br/>Total Bonus</div>
<input type="hidden" type="text" name="attr_CauseFearDuration" value="[[1 + @{Level}]]" />
<div class="sheet-col-1-7 sheet-center">
<button type="roll" class="sheet-roll" name="roll_CauseFear"
value="&{template:MA1e} {{background=[[4]]}} {{class=1}} {{name=@{character_name}}} {{title=Cause Fear}} {{flavortext=Strike fear in the hearts of the Unholy for}} {{rolltype=Holy Deed Check : }} {{deity=@{PaladinDeity} }} {{fear=[[ @{ActionDie}cf<@{Disapproval} [Dice Roll] + @{CauseFearCheck} [Bonus] ]] }} {{duration=@{CauseFearDuration}}} {{number=@{Level}}} {{targetsCheck13=1}} {{targetsCheck19=[[1d3]]}} {{targetsCheck21=[[1d5]]}} {{targetsCheck24=[[1d7]]}} {{targetsCheck25=[[1d8]]}}" >Cause Fear</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_CauseFearNotes"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Lay On Hands</br></div>
<input type="hidden" name="attr_PaladinLayOnHandsLevel" value="(@{Level})" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_PaladinLayOnHandsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Starting Luck Mod + Personality Mod + Caster Level"><input class="sheet-underlined sheet-center" type="number" name="attr_PaladinLayOnHandsCheck" value="[[([[@{luckstartingMod}]] + [[@{perMod}]] + @{Level}) + @{PaladinLayOnHandsCheckMisc} + @{LayOnHandsLuckyRoll}]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-7 sheet-center">
<button type="roll" class="sheet-roll" name="roll_Paladin_LayOnHands"
value="&{template:MA1e} {{background=[[4]]}} {{class=1}} {{name=@{character_name}}} {{title=Lay on Hands}} {{flavortext=Healing in the name of}} {{rolltype=Heal Check : }} {{deity=@{PaladinDeity} }} {{layonhandspaly=[[ @{ActionDie}cf<@{Disapproval} [Dice Roll] + @{PaladinLayOnHandsCheck} [Bonus] ]] }} {{condition=?{If healing a condition, enter condition name|None} }}" >Lay On Hands</button>
</div>
<div class="sheet-col-1-4 sheet-right" title="Misc Notes"><input class="sheet-underline sheet-left" type="text" placeholder="Notes" name="attr_LayOnHandsNotes"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-hd-row">Holy Deed Results Table
<table>
<tr>
<th> Roll </th>
<th> Lay on Hands <br/>Same / Adjacent / Opposed</th>
<th> Instill Bravery</th>
<th> Cause Fear</th>
</tr>
<tr>
<td> 1-11 </td>
<td> Failure </td>
<td> Failure </td>
<td> Failure </td>
</tr>
<tr>
<td> 12-13 </td>
<td> 1 dice / None / None </td>
<td> +1 bonus/ one target </td>
<td> One target </td>
</tr>
<tr>
<td> 14-19 </td>
<td> 2 dice / 1 dice / None </td>
<td> +2 bonus/1d3 targets </td>
<td> 1d3 targets </td>
</tr>
<tr>
<td> 20-21 </td>
<td> 3 dice / 2 dice / 1 dice </td>
<td> +3 bonus/1d4 targets </td>
<td> 1d5 targets </td>
</tr>
<tr>
<td> 22-24 </td>
<td> 4 dice / 3 dice / 2 dice </td>
<td> +4 bonus/1d6 targets </td>
<td> 1d7 targets </td>
</tr>
<tr>
<td> 25+ </td>
<td> 4 dice / 3 dice / 2 dice </td>
<td> +5 bonus/1d7 targets </td>
<td> 1d8 targets </td>
</tr>
</table>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Same Alignment</div>
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Adjacent Alignment</div>
<div class="sheet-col-1-3 sheet-center sheet-inspiration-label">PCs of Opposed Alignment</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3"><textarea name="attr_PaladinAlignSame"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_PaladinAlignAdjacent"></textarea></div>
<div class="sheet-col-1-3"><textarea name="attr_PaladinAlignOpposed"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d10 per level<br/> </li>
<li><b>Weapons: </b> Those allowed by chosen god. In addition, they can use the following melee and ranged weapons: battleaxe, club, crossbow, dagger, handaxe, javelin, longbow, longsword, mace, short sword, shortbow, sling, spear, two-handed sword, and warhammer.<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Alignment: </b> Same as chosen god<br/></li>
<li><b>Languages: </b> Knows Common. Also knows one additional language for every point of Int modifier<br/></li>
<li><b>Movement: </b> 30 feet<br/></li>
</ul>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-hd-row">Gods of the Eternal Struggle
<table>
<tr>
<th> Alignment of Deity </th>
<th> Weapons Useable by Cleric </th>
<th> Unholy Creatures to Deity </th>
</tr>
<tr>
<td> Law </td>
<td> Club, mace, sling, staff, warhammer </td>
<td> Un-dead, demons, devils, chaotic extraplanar creatures, monsters (e.g., basilisk or medusa), Chaos Primes, chaotic humanoids (e.g., orcs), chaotic dragons </td>
</tr>
<tr>
<td> Neutral </td>
<td> Dagger, mace, sling, staff, sword (any) </td>
<td> Mundane animals, un-dead, demons, devils, monsters (e.g., basilisk or medusa), lycanthropes, perversions of nature (e.g., otyughs and slimes) </td>
</tr>
<tr>
<td> Chaos </td>
<td> Axe (any), bow (any), dagger, dart, flail </td>
<td> Angels, paladins, lawful dragons, Lords of Law, Lawful Primes, and Law-aligned humanoids (e.g., goblins) </td>
</tr>
</table>
</div>
</div>-->
<!-- Petrol Head Template need, formating need
<div class="sheet-petrolhead">
<h3>Petrol Head Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Ace Die : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Ace_Die">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_AceDie" value="@{character_name} adds a bonus to their vehicle-related check: [[@{Ace_Die}]]">Ace Die</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Mojo Die : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Mojo_Die">
<option value="d0" selected="selected">--</option>
<option value="d2">d2</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_MojoDie" value="@{character_name} gains some Mojo for their spent luck : [[@{Mojo_Die}]]">Mojo Die</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d7 per level<br/> </li>
<li><b>Weapons: </b> Any ranged/missile and 1-handed weapons<br/></li>
<li><b>Armor: </b> Any shields and armor with a penalty die of d8 or less.<br/></li>
<li><b>Alignment: </b> Law (rare), Neutral (rare), Chaos (common)<br/></li>
<li><b>Languages: </b> Common.<br/></li>
<li><b>Movement: </b> 30'<br/></li>
<li><b>Equipment: </b> Starts with a Beater level Buggy or Small Car with a full tank of fuel.<br/></li>
<li><b>Fuel Hound </b><br/>
<ul>
<li><b>Smell Petroleum or alcohol based fuels </b><br/>
<ul>
<li>Strong concentration within 100' <br/></li>
<li>Smaller amounts, down to a single pint, have scent ranges as low as 20' (requires concentration) <br/></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>-->
<!-- Ranger
<div class="sheet-ranger">
<h3>Ranger Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Ranger Path</br></div>
<div class="sheet-col-1-6 sheet-right">
<select name="attr_RangerPath">
<option value="None" selected="selected">--</option>
<option value="Archery">Archery Expert</option>
<option value="Dual Wield">Two-Weapon Expert</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Favored Enemy</br></div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Favored Enemy (1st)"><input class="sheet-underlined sheet-center" type="text" name="attr_RangerFavoredEnemy"><br/>1st Level</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Favored Enemy (3rd)"><input class="sheet-underlined sheet-center" type="text" name="attr_RangerFavoredEnemy2"><br/>3rd Level</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Favored Enemy (6th)"><input class="sheet-underlined sheet-center" type="text" name="attr_RangerFavoredEnemy3"><br/>6th Level</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center" Title="Favored Enemy (9th)"><input class="sheet-underlined sheet-center" type="text" name="attr_RangerFavoredEnemy4"><br/>9th Level</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Mighty Deeds of Arms</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_DeedDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d10+1d1">d10+1</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DeedDie"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Mighty Deed of @{RangerPath}}} {{flavortext=Add this bonus to Attack and Damage roll.}} {{rolltype=Deed Die : }} {{deeddie=[[ @{DeedDie}cs>3 [Die Roll] ]] }} {{successtext=You accomplish a Mighty Deed (if attack roll also hits)!}}" >Ranger Deed Die</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Climb (Wilderness)</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_RangerClimbCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Bonus is Agility Mod + Ranger Level + Born Under the Loom Lucky Roll (if applicable) + Bonus"><input class="sheet-underlined sheet-center" input type="number" name="attr_RangerClimbCheck" value="[[[[@{agiMod}]] + @{Level} + @{SkillChecksLuckyRoll} + @{RangerClimbCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_RangerClimb"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Wilderness Climbing}} {{flavortext=Climbs in a Wilderness setting}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ActionDie} [Dice Roll] + @{RangerClimbCheck} [Bonus] ]] }}" >Climb</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Find Natural Traps</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_RangerFindTrapsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Bonus is Agility Mod + Ranger Level + Born Under the Loom or Fox's Cunning Lucky Roll (if applicable) + Bonus"><input class="sheet-underlined sheet-center" input type="number" name="attr_RangerFindTrapsCheck" value="[[[[@{agiMod}]] + @{Level} + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll} + @{RangerFindTrapsCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_RangerFindTraps"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Natural Traps}} {{flavortext=Looks around for hidden traps in the forest}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ActionDie} [Dice Roll] + @{RangerFindTrapsCheck} [Bonus] ]] }}" >Find Trap</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Build Natural Traps</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_RangerBuildTrapsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Bonus is Agility Mod + Ranger Level + Born Under the Loom Lucky Roll (if applicable) + Bonus"><input class="sheet-underlined sheet-center" input type="number" name="attr_RangerBuildTrapsCheck" value="[[[[@{agiMod}]] + @{Level} + @{SkillChecksLuckyRoll} + @{RangerBuildTrapsCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_RangerBuildTraps"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Build Natural Trap}} {{flavortext=Sets an outdoor trap}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ActionDie} [Dice Roll] + @{RangerBuildTrapsCheck} [Bonus] ]] }}" >Build Traps</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Disable Natural Traps</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_RangerDisableTrapsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Bonus is Agility Mod + Ranger Level + Born Under the Loom or Fox's Cunning Lucky Roll (if applicable) + Bonus"><input class="sheet-underlined sheet-center" input type="number" name="attr_RangerDisableTrapsCheck" value="[[[[@{agiMod}]] + @{Level} + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll} + @{RangerDisableTrapsCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_RangerDisableTraps"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Neutralize Natural Trap}} {{flavortext=Attempts to disable or jam the trap}} {{rolltype=Skill Check : DC}} {{disabletrap=[[ @{ActionDie} [Dice Roll] + @{RangerDisableTrapsCheck} [Bonus] ]] }} {{failtext=You set off the trap!!}}" >Neutralize Traps</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Sneak (Wilderness)</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_RangerSneakCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Bonus is Agility Mod + Ranger Level + Born Under the Loom Lucky Roll (if applicable) + Bonus"><input class="sheet-underlined sheet-center" input type="number" name="attr_RangerSneakCheck" value="[[[[@{agiMod}]] + @{Level} + @{SkillChecksLuckyRoll} + @{RangerSneakCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_RangerSneak"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Wilderness Sneaking}} {{flavortext=Attempts to move through the forest without making a sound}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ActionDie} [Dice Roll] + @{RangerSneakCheck} [Bonus] ]] }}" >Sneak</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Hide (Wilderness)</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_RangerHideCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Bonus is Agility Mod + Ranger Level + Born Under the Loom Lucky Roll (if applicable) + Bonus"><input class="sheet-underlined sheet-center" input type="number" name="attr_RangerHideCheck" value="[[[[@{agiMod}]] + @{Level} + @{SkillChecksLuckyRoll} + @{RangerHideCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_RangerHide"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Wilderness Hiding}} {{flavortext=Attempts to blend in with the forest}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ActionDie} [Dice Roll] + @{RangerHideCheck} [Bonus] ]] }}" >Hide</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Strider (Wilderness)</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_RangerStriderCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Bonus is Agility Mod + Ranger Level + Born Under the Loom Lucky Roll (if applicable) + Bonus"><input class="sheet-underlined sheet-center" input type="number" name="attr_RangerStriderCheck" value="[[[[@{agiMod}]] + @{Level} + @{SkillChecksLuckyRoll} + @{RangerStriderCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_RangerStrider"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Wilderness Strider}} {{flavortext=Walks or even runs without leaving tracks or being hampered by difficult terrain}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ActionDie} [Dice Roll] + @{RangerStriderCheck} [Bonus] ]] }}" >Strider</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Survival (Wilderness)</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_RangerSurvivalCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Bonus is Personality Mod + Ranger Level + Born Under the Loom Lucky Roll (if applicable) + Bonus"><input class="sheet-underlined sheet-center" input type="number" name="attr_RangerSurvivalCheck" value="[[[[@{perMod}]] + @{Level} + @{SkillChecksLuckyRoll} + @{RangerSurvivalCheckMisc}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_RangerSurvival"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Wilderness Survival}} {{flavortext=Uses wilderness skills to survive}} {{rolltype=Skill Check : DC}} {{classability=[[ @{ActionDie} [Dice Roll] + @{RangerSurvivalCheck} [Bonus] ]] }}" >Survival</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d10 per level<br/> </li>
<li><b>Weapons: </b> club, crossbow, dagger, dart, handaxe, javelin, longbow, longsword, mace, shortbow, shortsword, sling, spear, staff<br/></li>
<li><b>Armor: </b> Any shield and armor with a total Check Penalty less than -6.<br/></li>
<li><b>Alignment: </b> Law (uncommon), Neutral (common), Chaos (uncommon)<br/></li>
<li><b>Languages: </b> Common. Knows two additional languages for every point of Int modifier. These languages must be one of his favored enemies or an animal one.<br/></li>
<li><b>Movement: </b> 30'<br/></li>
<li><b>Ranger Paths </b><br/>
<ul>
<li><b>Archery Expert </b><br/>
<ul>
<li>When firing into melee, the ranger may ignore the 50% chance to hit an ally engaged in the melee.<br/></li>
<li>Uses Mighty Deed die when attacking with Crossbow, Longbow or Shortbow <br/></li>
</ul>
</li>
<li><b>Two-Weapon Expert</b><br/>
<ul>
<li>A ranger can fight effectively with 2 equal-sized one-handed weapons as if his Agility was 16. <br/></li>
<li>Uses Mighty Deed die when attacking with two-weapons <br/></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>-->
<!-- Technologist Template need, formating need
<div class="sheet-technologist">
<h3>Technologist Abilities</h3>
<input type="hidden" name="attr_JuryRig_Die" value="d20" />
<input type="hidden" name="attr_JuryRigFailure_Die" value="d16" />
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Weapon Tinkering : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_WeaponTinker_Bonus">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_WeaponTinker" value="@{character_name} attempts to repair (or build) a weapon and gets: DC[[@{JuryRig_Die} + @{WeaponTinker_Bonus} + @{SkillChecksLuckyRoll}]]">Weapon Tinkering</button></div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_WeaponTinker_Failure" value="@{character_name} was unsure of how to fix this weapon: [[@{JuryRigFailure_Die} + [[@{luckMod}]]]]">Failure</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Bot Repair : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BotRepair_Bonus">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BotRepair" value="@{character_name} attempts to fix (or reprogram) a robot and gets: DC[[@{JuryRig_Die} + @{BotRepair_Bonus} + @{SkillChecksLuckyRoll}]]">Bot Repair</button></div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_BotRepair_Failure" value="@{character_name} beat on the robot with a wrench: [[@{JuryRigFailure_Die} + [[@{luckMod}]]]]">Failure</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Computer Use : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ComputerUse_Bonus">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ComputerUse" value="@{character_name} tries to interact with a computer with a: DC[[@{JuryRig_Die} + @{ComputerUse_Bonus} + @{SkillChecksLuckyRoll}]]">Computer Use</button></div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_ComputerUse_Failure" value="@{character_name} pawed at the computer unsuccessfully: [[@{JuryRigFailure_Die} + [[@{luckMod}]]]]">Failure</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Vehicle Repair : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_VehicleRepair_Bonus">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_VehicleRepair" value="@{character_name} goes under the hood of the vehicle: DC[[@{JuryRig_Die} + @{VehicleRepair_Bonus} + @{SkillChecksLuckyRoll}]]">Vehicle Repair</button></div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_VehicleRepair_Failure" value="@{character_name} curses a lot when the vehicle repairs go awry: [[@{JuryRigFailure_Die} + [[@{luckMod}]]]]">Failure</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">General Tech : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_GeneralTech_Bonus">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_GeneralTech" value="@{character_name} tries working with the thingamabob or doohickey: DC[[@{JuryRig_Die} + @{GeneralTech_Bonus} + @{SkillChecksLuckyRoll}]]">General Tech</button></div>
<div class="sheet-col-1-10 sheet-center"><button type="roll" class="sheet-roll" name="roll_GeneralTech_Failure" value="@{character_name} realizes that MacGuyver made it look easy: [[@{JuryRigFailure_Die} + [[@{luckMod}]]]]">Failure</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Use Alien Tech : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_AlienTech_Die">
<option value="d0" selected="selected">--</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20">d20</option>
<option value="d24">d24</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_AlienTech_Die" value="@{character_name} totally knows how this Alien Technology works: [[@{AlienTech_Die} + @{Level} + [[@{luckMod}]] + @{SkillChecksLuckyRoll}]]">Use Alien Tech</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b>1d6 per level<br/> </li>
<li><b>Weapons: </b> Daggers, Clubs, Staves, Hand Axes, Crossbows, Pistols and Rifles of any Era, Grenades and Explosives of any Era<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Languages: </b> Common<br/></li>
<li><b>Movement: </b> 30'<br/></li>
<li><b>Alignment: </b><br/>
<ul>
<li><b>Neutral (common):</b> Has unbiased nature of scientific understanding<br/>
<ul>
<li>Great at: Vehicle Repair<br/></li>
<li>Good at: Use Alien Tech, Weapon Tinkering<br/></li>
<li>Average at: Computer Use, General Tech<br/></li>
<li>Okay at: Bot Repair<br/></li>
</ul>
</li>
<li><b>Lawful (uncommon):</b> Obsessed with theoretical science<br/>
<ul>
<li>Great at: General Tech, Use Alien Tech<br/></li>
<li>Good at: Computer Use<br/></li>
<li>Average at: Bot Repair, Vehicle Repair<br/></li>
<li>Okay at: Weapon Tinkering<br/></li>
</ul>
</li>
<li><b>Chaotic (uncommon):</b> Prone to be called mad scientists<br/>
<ul>
<li>Great at: Weapon Tinkering<br/></li>
<li>Good at: Bot Repair<br/></li>
<li>Average at: Computer Use, Vehicle Repair, Use Alien Tech<br/></li>
<li>Okay at: General Tech<br/></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>-->
<!-- Thief Template need, formating need
<div class="sheet-thief">
<h3>Thief Abilities</h3>
<input type="hidden" name="attr_ThiefSkill_Die" value="d20" />
<input type="hidden" name="attr_BetaThiefSkill_Die" value="d100" />
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Luck Die : </br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_ThiefLuckDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-7 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefLuckDie" value="@{character_name} is extremely lucky and adds [[@{ThiefLuckDie}]] to their roll!">Luck Die</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Backstab : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefBackstab">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds Lucky Roll"><input class="sheet-underlined sheet-center" input type="number" name="attr_ThiefBackstabCheck" value="@{SkillChecksLuckyRoll} + @{ThiefBackstab}" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-2 sheet-center sheet-small-label">(Added to Attack Roll when backstab used - check button on weapon table)</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Cast Spell from Scroll : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefCastScroll">
<option value="d0" selected="selected">--</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20">d20</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds INT mod, Lucky Roll"><input class="sheet-underlined sheet-center" input type="number" name="attr_ThiefCastScrollCheck" value="[[[[@{intMod}]] + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefCastScroll" value="@{character_name} casts what is written on this scroll: DC[[@{ThiefCastScroll} + @{ThiefCastScrollCheck}]]">Use Scroll</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<input type="radio" class="CoreThief" value="1" name="attr_ClassThief" checked><label class="sheet-subtabThief">Core Thief Skills (d20 based)</label>
<input type="radio" class="BetaThief" value="2" name="attr_ClassThief"><label class="sheet-subtabThief">Beta Thief Skills (%d based)</label>
<div class="sheet-CoreThief">
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Sneak silently : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefSneak">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll"><input class="sheet-underlined sheet-center" input type="number" name="attr_ThiefSneakCheck" value="[[[[@{agiMod}]] + @{ThiefSneak} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefSneak" value="@{character_name} attempts to move without making a sound and gets: DC[[@{ThiefSkill_Die} + @{ThiefSneakCheck}]]">Sneak</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Hide in Shadows : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefHide">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll"><input class="sheet-underlined" input type="number" name="attr_ThiefHideCheck" value="[[[[@{agiMod}]] + @{ThiefHide} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefHide" value="@{character_name} tries to vanish with a: DC[[@{ThiefSkill_Die} + @{ThiefHideCheck}]]">Hide</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Pick Pockets : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefPickPockets">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll"><input class="sheet-underlined sheet-center" input type="number" name="attr_ThiefPickPocketsCheck" value="[[[[@{agiMod}]] + @{ThiefPickPockets} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefPickPockets" value="@{character_name} goes into someone's pocket: DC[[@{ThiefSkill_Die} + @{ThiefPickPocketsCheck}]]">Pick Pockets</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Climb Sheer Surfaces : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefClimb">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll"><input class="sheet-underlined sheet-center" input type="number" name="attr_ThiefClimbCheck" value="[[[[@{agiMod}]] + @{ThiefClimb} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefClimb" value="@{character_name} tries to climb that: DC[[@{ThiefSkill_Die} + @{ThiefClimbCheck}]]">Climb</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Pick Lock : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefPickLocks">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll"><input class="sheet-underlined sheet-center" input type="number" name="attr_ThiefPickLocksCheck" value="[[[[@{agiMod}]] + @{ThiefPickLocks} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefPickLocks" value="@{character_name} totally knows how this lock works: DC[[@{ThiefSkill_Die} + @{ThiefPickLocksCheck}]]">Pick Lock</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Find Trap : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefFindTraps">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds INT mod, Lucky Roll"><input class="sheet-underlined sheet-center" input type="number" name="attr_ThiefFindTrapsCheck" value="[[[[@{intMod}]] + @{ThiefFindTraps} + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefFindTraps" value="@{character_name} swears they just spotted a trap: DC[[@{ThiefSkill_Die} + @{ThiefFindTrapsCheck}]]">Find Trap</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Disable Trap : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefDisableTraps">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll"><input class="sheet-underlined sheet-center" input type="number" name="attr_ThiefDisableTrapsCheck" value="[[[[@{agiMod}]] + @{ThiefDisableTraps} + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefDisableTraps" value="@{character_name} totally knows how this trap works: DC[[@{ThiefSkill_Die} + @{ThiefDisableTrapsCheck}]]">Disable Trap</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Forge Document : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefForgeDocuments">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll"><input class="sheet-underlined sheet-center" input type="number" name="attr_ThiefForgeDocumentsCheck" value="[[[[@{agiMod}]] + @{ThiefForgeDocuments} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefForgeDocuments" value="@{character_name} believes they can copy this document perfectly: DC[[@{ThiefSkill_Die} + @{ThiefForgeDocumentsCheck}]]">Forge Document</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Disguise Self : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefDisguise">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds PER mod, Lucky Roll"><input class="sheet-underlined sheet-center" input type="number" name="attr_ThiefDisguiseCheck" value="[[[[@{perMod}]] + @{ThiefDisguise} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefDisguise" value="@{character_name} becomes someone else: DC[[@{ThiefSkill_Die} + @{ThiefDisguiseCheck}]]">Disguise Self</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Read Languages : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefRead">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds INT mod, Lucky Roll"><input class="sheet-underlined sheet-center" input type="number" name="attr_ThiefReadCheck" value="[[[[@{intMod}]] + @{ThiefRead} + @{SkillChecksLuckyRoll}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefRead" value="@{character_name} attempts to puzzle out this language: DC[[@{ThiefSkill_Die} + @{ThiefReadCheck}]]">Read Languages</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Handle Poison : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_ThiefPoison">
<option value="0" selected="selected">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
<option value="13">+13</option>
<option value="14">+14</option>
<option value="15">+15</option>
</select>
</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds Lucky Roll"><input class="sheet-underlined sheet-center" input type="number" name="attr_ThiefPoisonCheck" value="@{ThiefPoison} + @{SkillChecksLuckyRoll}" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_ThiefPoison" value="@{character_name} tries to apply poison: DC[[@{ThiefSkill_Die} + @{ThiefPoisonCheck}]]">Handle Poison</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b>1d6 per level<br/> </li>
<li><b>Weapons: </b> Blackjack, blowgun, crossbow, dagger, dart, garrote, longsword, short sword, sling, and staff<br/></li>
<li><b>Armor: </b> Thieves are careful in their choice of armor, as it affects the use of their skills.<br/></li>
<li><b>Languages: </b> Common, Thieves Cant<br/></li>
<li><b>Movement: </b> 30'<br/></li>
<li><b>Alignment: </b><br/>
<ul>
<li><b>Neutral (common):</b> Path of the Swindler<br/>
<ul>
<li>Great at: Sneak, Pick pocket, Climb, Forge document<br/></li>
<li>Good at: Hide, Pick lock, Find trap, Disable trap, Cast spell from scroll<br/></li>
<li>Average at: Backstab, Read languages<br/></li>
<li>Okay at: Disguise self, Handle poison<br/></li>
</ul>
</li>
<li><b>Lawful (common):</b> Path of the Boss<br/>
<ul>
<li>Great at: Hide, Climb, Find trap, Disable trap<br/></li>
<li>Good at: Backstab, Sneak, Pick pocket, Pick lock<br/></li>
<li>Average at: Disguise self, Handle poison, Cast spell from scroll<br/></li>
<li>Okay at: Forge document, Read languages<br/></li>
</ul>
</li>
<li><b>Chaotic (common):</b> Path of the Assassin<br/>
<ul>
<li>Great at: Backstab, Sneak, Disguise self, Handle poison<br/></li>
<li>Good at: Hide, Climb, Pick lock, Find trap<br/></li>
<li>Average at: Pick pocket, Disable trap, Cast spell from scroll<br/></li>
<li>Okay at: Forge document, Read languages<br/></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="sheet-BetaThief">
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Sneak silently : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefSneak">
<option value="0" selected="selected">0%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefSneakBonus" value="[[(([[@{agiMod}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input class="sheet-underlined sheet-center" input type="number" name="attr_BetaThiefSneakCheck" value="@{BetaThiefSneakBonus} + @{BetaThiefSneak}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefSneak" value="@{character_name} attempts to Sneak Silently. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefSneakCheck}]]">Sneak</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Hide in Shadows : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefHide">
<option value="0" selected="selected">0%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefHideBonus" value="[[(([[@{agiMod}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input class="sheet-underlined sheet-center" input type="number" name="attr_BetaThiefHideCheck" value="@{BetaThiefHideBonus} + @{BetaThiefHide}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefHide" value="@{character_name} attempts to Hide in Shadows. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefHideCheck}]]">Hide</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Pick Pockets : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefPickPockets">
<option value="0" selected="selected">0%</option>
<option value="15">15%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefPickPocketsBonus" value="[[(([[@{agiMod}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input class="sheet-underlined sheet-center" input type="number" name="attr_BetaThiefPickPocketsCheck" value="@{BetaThiefPickPocketsBonus} + @{BetaThiefPickPockets}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefPickPockets" value="@{character_name} attempts to Pick Pockets. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefPickPocketsCheck}]]">Pick Pockets</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Climb Sheer Surfaces : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefClimb">
<option value="0" selected="selected">0%</option>
<option value="85">85%</option>
<option value="86">86%</option>
<option value="87">87%</option>
<option value="88">88%</option>
<option value="89">89%</option>
<option value="90">90%</option>
<option value="91">91%</option>
<option value="92">92%</option>
<option value="93">93%</option>
<option value="94">94%</option>
<option value="95">95%</option>
<option value="96">96%</option>
<option value="97">97%</option>
<option value="98">98%</option>
<option value="99">99%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefClimbBonus" value="[[(([[@{agiMod}]] + @{SkillChecksLuckyRoll}) * 1)]]" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input class="sheet-underlined sheet-center" input type="number" name="attr_BetaThiefClimbCheck" value="@{BetaThiefClimbBonus} + @{BetaThiefClimb}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefClimb" value="@{character_name} tries to Climb a Sheer Surface. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefClimbCheck}]]">Climb</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Pick Lock : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefPickLocks">
<option value="0" selected="selected">0%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
<option value="75">75%</option>
<option value="80">80%</option>
<option value="85">85%</option>
<option value="90">90%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefPickLocksBonus" value="[[(([[@{agiMod}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input class="sheet-underlined sheet-center" input type="number" name="attr_BetaThiefPickLocksCheck" value="@{BetaThiefPickLocksBonus} + @{BetaThiefPickLocks}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefPickLocks" value="@{character_name} attempts to Pick a Lock. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefPickLocksCheck}]]">Pick Lock</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Find Trap : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefFindTraps">
<option value="0" selected="selected">0%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefFindTrapsBonus" value="[[(([[@{intMod}]] + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds INT mod, Lucky Roll as % mods"><input class="sheet-underlined sheet-center" input type="number" name="attr_BetaThiefFindTrapsCheck" value="@{BetaThiefFindTrapsBonus} + @{BetaThiefFindTraps}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefFindTraps" value="@{character_name} tries to Find Traps. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefFindTrapsCheck}]]">Find Trap</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Disable Trap : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefDisableTraps">
<option value="0" selected="selected">0%</option>
<option value="15">15%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefDisableTrapsBonus" value="[[(([[@{agiMod}]] + @{SkillChecksLuckyRoll} + @{FindDisableTrapsLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input class="sheet-underlined sheet-center" input type="number" name="attr_BetaThiefDisableTrapsCheck" value="@{BetaThiefDisableTrapsBonus} + @{BetaThiefDisableTraps}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefDisableTraps" value="@{character_name} tries to Disable Traps. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefDisableTrapsCheck}]]">Disable Trap</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Forge Document : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefForgeDocuments">
<option value="0" selected="selected">0%</option>
<option value="15">15%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefForgeDocumentsBonus" value="[[(([[@{agiMod}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds AGI mod, Lucky Roll as % mods"><input class="sheet-underlined sheet-center" input type="number" name="attr_BetaThiefForgeDocumentsCheck" value="@{BetaThiefForgeDocumentsBonus} + @{BetaThiefForgeDocuments}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefForgeDocuments" value="@{character_name} attempts to Forge Documents. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefForgeDocumentsCheck}]]">Forge Document</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Disguise Self : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefDisguise">
<option value="0" selected="selected">0%</option>
<option value="15">15%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefDisguiseBonus" value="[[(([[@{perMod}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds PER mod, Lucky Roll as % mods"><input class="sheet-underlined sheet-center" input type="number" name="attr_BetaThiefDisguiseCheck" value="@{BetaThiefDisguiseBonus} + @{BetaThiefDisguise}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefDisguise" value="@{character_name} Disguises Self. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefDisguiseCheck}]]">Disguise Self</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Read Languages : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefRead">
<option value="0" selected="selected">0%</option>
<option value="5">5%</option>
<option value="10">10%</option>
<option value="15">15%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefReadBonus" value="[[(([[@{intMod}]] + @{SkillChecksLuckyRoll}) * 5)]]" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds INT mod, Lucky Roll as % mods"><input class="sheet-underlined sheet-center" input type="number" name="attr_BetaThiefReadCheck" value="@{BetaThiefReadBonus} + @{BetaThiefRead}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefRead" value="@{character_name} attempts to Read Languages. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefReadCheck}]]">Read Languages</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row">Handle Poison : </br></div>
<div class="sheet-col-1-13 sheet-right">
<select name="attr_BetaThiefPoison">
<option value="0" selected="selected">0%</option>
<option value="15">15%</option>
<option value="20">20%</option>
<option value="25">25%</option>
<option value="30">30%</option>
<option value="35">35%</option>
<option value="40">40%</option>
<option value="45">45%</option>
<option value="50">50%</option>
<option value="55">55%</option>
<option value="60">60%</option>
<option value="65">65%</option>
<option value="70">70%</option>
</select>
</div>
<input type="hidden" name="attr_BetaThiefPoisonBonus" value="((@{SkillChecksLuckyRoll}) * 5)" />
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds Lucky Roll as % mod"><input class="sheet-underlined sheet-center" input type="number" name="attr_BetaThiefPoisonCheck" value="@{BetaThiefPoison} + @{BetaThiefPoisonBonus}" disabled="disabled">Success %</div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-roll" name="roll_BetaThiefPoison" value="@{character_name} Handles Poison. <br/> Roll:&nbsp;[[(@{BetaThiefSkill_Die}-(?{Bonus/Minus|0}))]] <br/> Needs&nbsp; <=[[@{BetaThiefPoisonCheck}]]">Handle Poison</button></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b>1d6 per level<br/> </li>
<li><b>Weapons: </b> Blackjack, blowgun, crossbow, dagger, dart, garrote, longsword, short sword, sling, and staff<br/></li>
<li><b>Armor: </b> Thieves are careful in their choice of armor, as it affects the use of their skills.<br/></li>
<li><b>Languages: </b> Thieves Cant<br/></li>
<li><b>Alignment: </b><br/>
<ul>
<li><b>Neutral (common):</b> Path of the Swindler<br/>
<ul>
<li>Great at: Sneak, Pick pocket, Climb, Forge document<br/></li>
<li>Good at: Hide, Pick lock, Find trap, Disable trap, Cast spell from scroll<br/></li>
<li>Average at: Backstab, Read languages, Disguise self, Handle poison<br/></li>
</ul>
</li>
<li><b>Lawful (common):</b> Path of the Boss<br/>
<ul>
<li>Great at: Hide, Climb, Find trap, Disable trap<br/></li>
<li>Good at: Backstab, Sneak, Pick pocket, Pick lock<br/></li>
<li>Average at: Disguise self, Handle poison, Cast spell from scroll, Forge document, Read languages<br/></li>
</ul>
</li>
<li><b>Chaotic (common):</b> Path of the Assassin<br/>
<ul>
<li>Great at: Backstab, Pick lock, Disguise self, Handle poison<br/></li>
<li>Good at: Hide, Climb, Sneak, Find trap<br/></li>
<li>Average at: Pick pocket, Disable trap, Cast spell from scroll, Forge document, Read languages<br/></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>-->
<!-- Warrior
<div class="sheet-warrior">
<h3>Warrior Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Mighty Deeds of Arms</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_DeedDie">
<option value="d0" selected="selected">--</option>
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10+1d1">d10+1</option>
<option value="d10+2d1">d10+2</option>
<option value="d10+3d1">d10+3</option>
<option value="d10+4d1">d10+4</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DeedDie"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Mighty Deed of Arms}} {{flavortext=Add this bonus to Attack and Damage roll.}} {{rolltype=Deed Die : }} {{deeddie=[[ @{DeedDie}cs>3 [Die Roll] ]] }} {{successtext=You accomplish a Mighty Deed (if attack roll also hits)!}}" >Deed Die</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Lucky Weapon<br/></div>
<div class="sheet-col-1-4 sheet-right" title="The weapon must be specific ie Longsword or Shortsword instead of just swords"><input class="sheet-underline sheet-center" type="text" placeholder="Choose one Warrior Weapon" name="attr_LuckyWeapon"/></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-right sheet-padr sheet-hd-row">Class level to Initiative<br/></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_WarriorClassInit">
<option value="0" selected="selected">--</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d12 per level<br/> </li>
<li><b>Weapons: </b> Battleaxe, club, crossbow, dagger, dart, handaxe, javelin, longbow, longsword, mace, polearm, shortbow, short sword, sling, spear, staff, two-handed sword, and warhammer<br/></li>
<li><b>Armor: </b> Any<br/></li>
<li><b>Alignment: </b> Any<br/></li>
<li><b>Languages: </b> Common<br/></li>
<li><b>Movement: </b> 30'<br/></li>
</ul>
</div>-->
<!-- Shaman -->
<div class="sheet-shaman">
<h3>Shaman Abilities</h3>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">Secret Doors<br/></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add Misc bonus here"><input class="sheet-underlined" type="number" name="attr_SecretDoorsCheckMisc" value="0"><br/>Misc Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Bonus is Intelligence Mod + Secret Doors Lucky Roll + Misc Bonus (if any)"><input class="sheet-underlined sheet-center" type="number" name="attr_SecretDoorCheck" value="[[ ( [[@{intMod}]] + [[@{FindSecretDoorsLuckyRoll}]] + [[@{SecretDoorsCheckMisc}]]) ]]" disabled="disabled"><br/>Total Bonus</div>
<div class="sheet-col-1-6 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_FindSecretDoor"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=Find Secret Doors}} {{flavortext=Looks around for secret or hidden doors.}} {{rolltype=Search Check : }} {{classability=[[ 1d20 [Dice Roll] + @{SecretDoorCheck} [Bonus] ]] }}" >Find Secret Doors</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">Shaman Artifact Bonus<br/></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_ShamanArtifactBonus">
<option value="0" selected="selected">+0</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
<option value="11">+11</option>
<option value="12">+12</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-padr sheet-hd-row">AI Recognition</br></div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Add bonus here"><input class="sheet-underlined" type="number" name="attr_ShamanAIRecognition" value="0"><br/>Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" Title="Natural Bonus"><input class="sheet-underlined sheet-center" type="number" name="attr_ShamanAINaturalBonus" value="2" disabled="disabled"><br/>Natural Bonus</div>
<div class="sheet-col-1-14 sheet-small-label sheet-center" title="Adds Lucky Roll + Bonus'"><input class="sheet-underlined sheet-center" type="number" name="attr_ShamanAIRecognitionCheck" value="[[ @{AILuckyRoll} + @{ShamanAIRecognition} + @{ShamanAINaturalBonus}]]" disabled="disabled">Total Bonus</div>
<div class="sheet-col-1-7 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ShamanAIRecognition"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=AI Recognition Roll}} {{flavortext=...A.R.E...Y.O.U...H.U.M.A.N.?...}} {{rolltype=AI Recognition : }} {{airoll=[[ 1d20 [Die Roll] + @{ShamanAIRecognitionCheck}[Bonus] ]] }} " >AI Recognition</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Momentum</br></div>
<div class="sheet-col-1-10 sheet-right">
<select name="attr_Momentum" value="10">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10" selected="selected">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
<option value="16">16</option>
<option value="17">17</option>
<option value="18">18</option>
<option value="19">19</option>
<option value="20">20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<!--<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Familiar</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Spell Check<br/></div>
<div class="sheet-col-1-16 sheet-right" title="Enter your Find Familiar Spell Check Roll"><input class="sheet-underline sheet-center" type="text" placeholder="0" name="attr_Wizard_Familiar_Check"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Name<br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Name"><input class="sheet-underline sheet-center" type="text" placeholder="Familiar Name" name="attr_Wizard_Familiar_Name"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Type<br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar Type"><input class="sheet-underline sheet-center" type="text" placeholder="Type of Familiar" name="attr_WizardFamiliar"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Physical Look<br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Physical Look" ><input class="sheet-underline sheet-center" type="text" placeholder="Physical Look" name="attr_Wizard_Familiar_Look"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Personality<br/></div>
<div class="sheet-col-1-4 sheet-right" title="Enter your Familiar's Personality"><input class="sheet-underline sheet-center" type="text" placeholder="Personality" name="attr_Wizard_Familiar_Personality"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Benefit(s)<br/></div>
<div class="sheet-col-1-1" title="Enter your Familiar's Benefits"><textarea name="attr_Wizard_Familiar_Benefit" placeholder="Enter your familiar's benefit(s) to you here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>-->
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Patron AI(s)</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-8 sheet-right sheet-padr sheet-hd-row">Name(s)<br/></div>
<div class="sheet-col-1-2 sheet-right" title="Enter your Supernatural Patron"><input class="sheet-underline sheet-center" type="text" placeholder="Patron AI's Name" name="attr_ShamanPatron"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Taint<br/></div>
<div class="sheet-col-1-1" title="Enter Patron Taints here"><textarea name="attr_Shaman_Patron_Taint" placeholder="Enter your Patron Taint(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-hd-row">Notes<br/></div>
<div class="sheet-col-1-1" title="Enter Patron Bond notes here"><textarea name="attr_ShamanPatronBondNotes" placeholder="Enter your Patron Bond notes here including your Program Check roll for each bond"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Wetware Corruption</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter Spell Corruptions Here"><textarea name="attr_ShamanCorruption" placeholder="Enter your Spell Corruption(s) here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-inspiration-label">Other Notes</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1" title="Enter other notes here"><textarea name="attr_ShamanNotes" placeholder="Other notes of Importance!"></textarea></div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<ul>
<li><b>Hit Points:</b> 1d4 per level<br/> </li>
<li><b>Weapons: </b> Dagger, longbow, longsword, shortbow, short sword, and staff<br/></li>
<li><b>Armor: </b> Wizards rarely wear armor, as it hinders spellcasting.<br/></li>
<li><b>Alignment: </b> Chaotic wizards study black magic. Neutral or lawful wizards seek control over elements. Wizards of all persuasions practice enchantment.<br/></li>
<li><b>Languages: </b> Common. Knows two additional languages for every point of Int modifier<br/></li>
<li><b>Movement: </b> 30'<br/></li>
</ul>
</div>
<hr/>
</div>
<!-- WEAPONS -->
<div class="sheet-section-weapons">
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center">
<button type="roll" class="sheet-roll" name="roll_ArtifactCombatCheck"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Artifact Combat Check}} {{flavortext=You try to figure out the artifact in the heat of battle.}} {{rolltype=Artifact Check : }} {{classability=[[ @{ActionDie} [Action Die] - (?{Complexity Level|1}) [Complexity Level] ]] }}" >Artifact Combat Check</button>
</div>
<!--<div class="sheet-col-1-10 sheet-center">
<button type="roll" class="sheet-roll" name="roll_SmiteDie"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Smite}} {{flavortext=Add this bonus to Attack and Damage rolls against those Unholy to }} {{rolltype=Smite : }} {{deity=@{PaladinDeity} }} {{smite=[[ @{SmiteDie} [Die Roll] ]] }}" >Smite</button>
</div>
<div class="sheet-col-1-6 sheet-center">
<button type="roll" class="sheet-roll" name="roll_DeedDie"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Mighty Deed of @{RangerPath}}} {{flavortext=Add this bonus to Attack and Damage roll.}} {{rolltype=Deed Die : }} {{deeddie=[[ @{DeedDie}cs>3 [Die Roll] ]] }} {{successtext=You accomplish a Mighty Deed (if attack roll also hits)!}}" >Ranger Deed Die</button>
</div>-->
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<!-- BEGIN AUTO GENERATED WEAPON SECTION -->
<h4 class="sheet-center">Melee Weapons </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Lucky Weapon</div>
<div class="sheet-col-3-23 sheet-center sheet-small-label sheet-vert-bottom">Starting Weapon Lucky Roll</div>
<!--<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Use Backstab</div>-->
<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Weapon</div>
<div class="sheet-col-3-23 sheet-center sheet-small-label sheet-vert-bottom">Wielded</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Attack Die</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">To Hit Bonus</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
</div>
<!-- BEGIN MELEE weapon repeating row -->
<fieldset class="repeating_meleeweapon">
<div class="sheet-row">
<div class="sheet-col-2-23 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{luckstartingMod}" name="attr_MeleeAtkLuckyWeapon"></div>
<div class="sheet-col-2-23 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckstartingMod}" name="attr_ZeroWeaponLuckyRoll"></div>
<!--<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Backstab Weapon (Class ability) and you are using it to backstab"><input type="checkbox" value="@{ThiefBackstabCheck}" name="attr_MeleeAtkBackstabWeapon"></div>-->
<div class="sheet-col-5-23"><input type="text" name="attr_MeleeWeaponName"></div>
<div class="sheet-col-3-23" title="How is the weapon being wielded">
<select name="attr_MeleeAttackWielded">
<option value="1">Main Hand</option>
<option value="1.1">2 Handed</option>
<option value="0">Off Hand</option>
<!--<option value="1.2">Off Hand (Half)</option>-->
</select>
</div>
<div class="sheet-col-2-23" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting.">
<select name="attr_MeleeAttackDice">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-2-23" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_MeleeMagic" value="0" step="1"></div>
<div class="sheet-col-2-23"><input class=" sheet-center" type="number" name="attr_MeleeToHit" value="[[[[@{strMod}]] + @{MeleeMagic} + @{AllAtkLuckyRoll} + @{MeleeAtkLuckyRoll} + @{ATK} + @{MeleeAtkLuckyWeapon} + @{ZeroWeaponLuckyRoll}]]" disabled="disabled"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" value="0" type="text" name="attr_MeleeDmg"></div>
<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MeleeDmgBonus" value="[[[[@{strMod}]] + @{MeleeMagic} + @{MeleeDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroWeaponLuckyRoll}]]" disabled="disabled"></div>
<div class="sheet-col-1-23 sheet-padl">
<button type='roll' class="sheet-roll" title="Melee Weapon"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName}}} {{flavortext=You stab the enemy in the back.}} {{attack=[[ @{MeleeAttackDice}cs>@{CritThreat} [To Hit Roll] + @{MeleeToHit} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite] ]] }} {{damage=[[ @{MeleeDmg} [Base damage] + @{MeleeDmgBonus} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] ]]}} {{crit=[[ @{CritDie}[Dice Roll] + [[@{luckMod}]][Current Luck] + @{CritLuckyRoll}[Crit Lucky Roll] ]] }} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}" ></button>
</div>
</div>
</fieldset class>
<h4 class="sheet-center">Ranged Weapons </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Lucky Weapon</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom">Starting Weapon<br/>Lucky Roll</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Ammo</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label sheet-vert-bottom">Weapon</div>
<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Short</div>
<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Med</div>
<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Long</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Attack Die </div>
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">To Hit Bonus</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Range to Attack</div>
</div>
<!-- BEGIN RANGED weapon repeating row -->
<fieldset class="repeating_rangedweapon">
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-checkbox-row" title="Check the box if this is your Lucky Weapon (Class ability)"><input type="checkbox" value="@{luckstartingMod}" name="attr_RangedAtkLuckyWeapon"></div>
<div class="sheet-col-1-10 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckstartingMod}" name="attr_ZeroRangedWeaponLuckyRoll"></div>
<div class="sheet-col-1-16"><input type="number" name="attr_RangedAmmo" value="0"></div>
<div class="sheet-col-1-6"><input type="text" name="attr_RangedWeaponName"></div>
<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceShort" value="0"></div>
<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceMed" value="0"></div>
<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceLong" value="0"></div>
<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting or shooting from long range.">
<select name="attr_RangedAttackDice">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-16" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_RangedMagic" value="0" step="1"></div>
<div class="sheet-col-1-24"><input class="sheet-center" type="number" name="attr_RangedToHit" value="[[[[@{agiMod}]] + @{AllAtkLuckyRoll} + @{RangedAtkLuckyRoll} + @{RangedMagic} + @{RangedAtkLuckyWeapon} + @{ATK} + @{ZeroRangedWeaponLuckyRoll}]]" disabled="disabled"></div>
<div class="sheet-col-1-16" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg" value="0"></div>
<div class="sheet-col-1-24"><input class="sheet-center" type="number" name="attr_RangedDmgBonus" value="[[@{RangedMagic} + @{RangedDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroRangedWeaponLuckyRoll}]]" disabled="disabled"></div>
<div class="sheet-col-1-13" title="Choose the range you are attacking from:">
<select name="attr_AttackRange">
<option value="Short">Short</option>
<option value="Medium">Med</option>
<option value="Long">Long</option>
</select>
</div>
<div class="sheet-col-1-15 sheet-padl">
<button type='roll' class="sheet-roll" title="Ranged Weapon"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name} }} {{title=@{RangedWeaponName} \n @{RangedDistanceShort} / @{RangedDistanceMed} / @{RangedDistanceLong} }} {{range=@{AttackRange} }} {{rangedattack=[[ @{RangedAttackDice}cs>@{CritThreat} [To Hit Roll] + @{RangedToHit} [To Hit Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg} [Base damage] + @{RangedDmgBonus} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] + (?{STR Mod, if throwing a weapon short range|0}) [Short Range Thrown Weapon STR Mod] ]] }} {{crit=[[ @{CritDie}[Dice Roll] + [[@{luckMod}]][Current Luck] + @{CritLuckyRoll}[Crit Lucky Roll] ]] }} {{crittable=@{CritDietable} }} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]] }}"></button>
</div>
</div>
</fieldset>
<hr/>
<!-- END AUTO GENERATED WEAPON SECTION -->
</div>
<!-- SPELLBOOK -->
<div class="sheet-section-spellbook">
<!-- Start hidden spell casting stats -->
<!--<input type="hidden" name="attr_cleric_spell_bonus" value="[[(@{perMod})]]" />
<input type="hidden" name="attr_elf_spell_bonus" value="[[(@{intMod})]]" />-->
<input type="hidden" name="attr_shaman_spell_bonus" value="[[(@{intMod})]]" />
<!--<input type="hidden" name="attr_bard_spell_bonus" value="[[(@{intMod})]]" />
<input type="hidden" name="attr_paladin_spell_bonus" value="[[(@{perMod})]]" />
<input type="hidden" name="attr_gnome_spell_bonus" value="[[(@{intMod})]]" />
<input type="hidden" name="attr_dwarfpriest_spell_bonus" value="[[(@{perMod})]]" />
<input type="hidden" name="attr_elfrogue_spell_bonus" value="[[(@{intMod})]]" />-->
<input type="hidden" name="attr_SpellFumbleCheck" value="[[@{luckMod}]]" disabled="true"/>
<!-- End hidden spell casting stats -->
<div class="sheet-row sheet-margin-bottom">
<div class="sheet-col-1"><h4 class="sheet-center">Program Slots by Class</h4></div>
<div class="sheet-col-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-6 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">1st Level</div>
<div class="sheet-col-1-14 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">2nd Level</div>
<div class="sheet-col-1-14 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">3rd Level</div>
<div class="sheet-col-1-14 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">4th Level</div>
<div class="sheet-col-1-14 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-1-10 sheet-vert-bottom sheet-center sheet-small-label">5th Level</div>
</div>
<!--<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Cleric</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Cleric_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Cleric_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Cleric_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Cleric_spell_level_four" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Cleric_spell_level_five" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Elf Fighter/Mage</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Elf_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Elf_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Elf_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Elf_spell_level_four" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Elf_spell_level_five" value="0" /></div>
</div>-->
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Shaman</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Shaman_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Shaman_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Shaman_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Shaman_spell_level_four" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Shaman_spell_level_five" value="0" /></div>
</div>
<!--<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Bard</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Bard_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Bard_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Bard_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Bard_spell_level_four" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Gnome</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Gnome_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Gnome_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Gnome_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Gnome_spell_level_four" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Paladin</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Paladin_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Paladin_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Paladin_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_Paladin_spell_level_four" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Dwarf Priest</div>
<div class="sheet-col-1-10"><input type="number" name="attr_DwarfPriest_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_DwarfPriest_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_DwarfPriest_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_DwarfPriest_spell_level_four" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_DwarfPriest_spell_level_five" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-margin-top sheet-center sheet-hd-row">Elf Rogue</div>
<div class="sheet-col-1-10"><input type="number" name="attr_ElfRogue_spell_level_one" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_ElfRogue_spell_level_two" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_ElfRogue_spell_level_three" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_ElfRogue_spell_level_four" value="0" /></div>
<div class="sheet-col-1-14 sheet-center">&nbsp;</div>
<div class="sheet-col-1-10"><input type="number" name="attr_ElfRogue_spell_level_five" value="0" /></div>
</div> -->
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">User Type</h4>
<div class="sheet-col-1-2 sheet-centerselect" title="Pick the class that is using the program for correct bonus">
<select name="attr_ProgramUser_bonus">
<option value="0">Choose Wetware Class...</option>
<!--<option value="(@{elf_spell_bonus} + @{Level})">Elf Fighter/Mage</option>-->
<option value="(@{shaman_spell_bonus} + @{Level})">Shaman</option>
<!--<option value="(@{bard_spell_bonus} + @{Level})">Bard</option>
<option value="(@{gnome_spell_bonus} + @{TrickDie})">Gnome</option>
<option value="(@{elfrogue_spell_bonus} + @{Level})">Elf Rogue</option>
<option value="(@{cleric_spell_bonus} + @{Level})">Cleric</option>
<option value="(@{paladin_spell_bonus} + @{Level})">Paladin</option>
<option value="(@{dwarfpriest_spell_bonus} + @{Level})">Dwarf Priest</option>-->
</select>
</div>
</div>
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Manifestation</h4>
<div class="sheet-row">
<div class="sheet-col-1-16 sheet-offset-1-10 sheet-center">&nbsp;</div>
<div class="sheet-col-1-6 sheet-large-label sheet-center" title="Pick the Manifestation Die listed in the Program Information">
<select name="attr_ManifestDie">
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
</select>
</div>
<div class="sheet-col-1-2 sheet-vert-middle sheet-center">
<button type="roll" class="sheet-roll" name="roll_Manifest"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Spell Manifestation}} {{flavortext=Enter your manifestation text into the appropriate box on your program card.}} {{rolltype=Manifests as : }} {{spellmanifest=[[ @{ManifestDie} [Die Roll] ]] }}" >Roll for Manifestation</button>
</div>
</div>
</div>
</div>
<h4 class="sheet-center">Spell Type</h4>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<input type="radio" class="ArcaneCaster" value="1" name="attr_Spellcaster" checked><label class="sheet-subtabSpell">Wetware Programs</label>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<input type="radio" class="DivineCaster" value="2" name="attr_Spellcaster"><label class="sheet-subtabSpell">Healing Programs</label>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<!-- Arcane Caster Spellbook -->
<div class="sheet-ArcaneCaster">
<h4 class="sheet-center">Hard Drive</h4>
<p class="sheet-small-note">The first time you attempt to run a program, you need to roll your Mercurial Magic check along with your Manifestation check. There are text boxes to enter these effects for each spell.</p>
<input type="radio" name="attr_spellpagetab" class="sheet-spellpagetab sheet-spelltab1" value="1" title="Level 1" checked="checked"/>
<span class="sheet-spellpagetab sheet-spelltab1">Level 1</span>
<input type="radio" name="attr_spellpagetab" class="sheet-spellpagetab sheet-spelltab2" value="2" title="Level 2"/>
<span class="sheet-spellpagetab sheet-spelltab2">Level 2</span>
<input type="radio" name="attr_spellpagetab" class="sheet-spellpagetab sheet-spelltab3" value="3" title="Level 3"/>
<span class="sheet-spellpagetab sheet-spelltab3">Level 3</span>
<input type="radio" name="attr_spellpagetab" class="sheet-spellpagetab sheet-spelltab4" value="4" title="Level 4"/>
<span class="sheet-spellpagetab sheet-spelltab4">Level 4</span>
<input type="radio" name="attr_spellpagetab" class="sheet-spellpagetab sheet-spelltab5" value="5" title="Level 5"/>
<span class="sheet-spellpagetab sheet-spelltab5">Level 5</span>
<input type="radio" name="attr_spellpagetab" class="sheet-spellpagetab sheet-spelltab99" value="99" title="Show All"/>
<span class="sheet-spellpagetab sheet-spelltab99">Show All</span>
<span class="sheet-spacer"></span>
<!-- BEGIN AUTO GENERATED SPELL PAGES -->
<!-- BEGIN new spell page -->
<div class="sheet-spell-page1">
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 1</div>
</div>
<!-- BEGIN WIZARD spellbook 1 row -->
<fieldset class="repeating_spellbooklevel1">
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Program Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Program name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Activation time</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Conc.</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Lost?</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-center">Level 1<input type="hidden" name="attr_spellbaselevel" value="1"><input type="hidden" name="attr_spellfriendlylevel" value="Level 1"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave"></div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Choose if the spell requires concentration or not">
<select name="attr_spellconc">
<option value="Yes">Yes</option>
<option value="No" selected="selected">No</option>
</select>
</div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Select if the Spell has been lost or not">
<select name="attr_Spellislost">
<option value="1">Yes</option>
<option value="0" selected="selected">No</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-row">
<!--<div class="sheet-col-23-23"><input class="sheet-is-spellcheckMULTI" type="checkbox" name="attr_is_spellcheckMULTI" value="1" title="Check this box if you need to use multiple dice to roll your spell check (for example: if you have the Joe Average mercurial effect). Uncheck to go back to single die rolls."><label>Check this box if you need to use multiple dice to roll your spell check (for example: if you have the Joe Average mercurial effect).</label></div>-->
<div class="sheet-col-1-23 sheet-checkbox-row sheet-vert-middle" title="Check this box if you need to use multiple dice to roll your program check (for example: if you have the Joe Average mercurial effect). Uncheck to go back to single die rolls."><input class="sheet-is-spellcheckMULTI" type="checkbox" name="attr_is_spellcheckMULTI" value="1"></div>
<div class="sheet-col-22-23 sheet-left sheet-vert-middle sheet-small-labelblue">Check this box if you need to use multiple dice to roll your program check (e.g.: You have the Joe Average mercurial effect). Uncheck to go back to single die rolls.</div>
</div>
<input class="sheet-is-spellcheckMULTI sheet-hidden" type="checkbox" name="attr_is_spellcheckMULTI" value="1">
<div class="sheet-spellcheckSINGLE">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check (Single Die)</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23 sheet-large-label sheet-left" title="Select the die used for your Program Check.">
<select name="attr_SpellcheckDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck" title="The first time you attempt to cast this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname}}} {{spellshowmanifest=@{spellmanifestation}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel}}} {{spellrange=@{spellrange}}} {{spellduration=@{spellduration}}} {{spellcasttime=@{spellcasttime}}} {{spellsave=@{spellsave}}} {{spellconcentrate=@{spellconc}}} {{spellshowdesc=@{spelldescription}}} {{spellshowmercurial=@{spellMercurialMagic}}} {{rolltype=Program Check : }} {{spellcheckwizard=[[@{SpellcheckDie} + [[@{ProgramUser_bonus}]] [Level/Stat Bonus] + (?{Amount of Glowburn|0}) [Glowburn] + ([[@{ArmorCheck}]]) [Armor Check Penalty] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program check roll!}} {{fumble=[[1d6 + (@{SpellFumbleCheck} [Luck] + @{SpellFumbleLuckyRoll} [Fumble Lucky Roll]) ]] }}" >Single Die Program Check</button>
</div>
</div>
</div>
<div class="sheet-spellcheckMULTI">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check (Multi Die)</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23 sheet-large-label sheet-left" title="Select the multiple die used for your Program Check. The circumstances for using this would be for example You have the Joe Average mercurial effect">
<select name="attr_SpellcheckMultiDie">
<option value="d2cs10">2d2</option>
<option value="d3cs10">2d3</option>
<option value="d4cs10">2d4</option>
<option value="d5cs10">2d5</option>
<option value="d6cs10">2d6</option>
<option value="d7cs10">2d7</option>
<option value="d8cs10">2d8</option>
<option value="d10cs10" selected="selected">2d10</option>
<option value="d12cs12">2d12</option>
<option value="d15cs15">2d15</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck" title="The first time you attempt to cast this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname}}} {{spellcheckwizardmulti=1}} {{spellshowmanifest=@{spellmanifestation}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel}}} {{spellrange=@{spellrange}}} {{spellduration=@{spellduration}}} {{spellcasttime=@{spellcasttime}}} {{spellsave=@{spellsave}}} {{spellconcentrate=@{spellconc}}} {{spellshowdesc=@{spelldescription}}} {{spellshowmercurial=@{spellMercurialMagic}}} {{rolltype=Program Check : }} {{spelldie1=[[@{SpellcheckMultiDie}]]}} {{spelldie2=[[@{SpellcheckMultiDie}]]}} {{spellbonus=[[@{ProgramUser_bonus}[Level/Stat Bonus] + (?{Amount of Glowburn|0}) [Glowburn] + @{ArmorCheck} [Armor Check Penalty] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program check roll!}} {{fumble=[[1d6 + (@{SpellFumbleCheck} [Luck] + @{SpellFumbleLuckyRoll} [Fumble Lucky Roll]) ]] }}" >Multi-Die Program Check</button>
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_spelltypeMercurialMagic" class="sheet-spelltypetab sheet-spelltypeMercurialMagic" value="1" checked="checked"/><span class="sheet-spelltypetab sheet-spelltypeMercurialMagic">Mercurial Magic</span> |
<input type="checkbox" name="attr_spelltypeGeneralWizard" class="sheet-spelltypetab sheet-spelltypeGeneralWiz" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneralWiz">Manifest/General</span> |
<input type="checkbox" name="attr_spelltypeMisfire" class="sheet-spelltypetab sheet-spelltypeMisfire" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMisfire">Misfire</span> |
<input type="checkbox" name="attr_spelltypeCorruption" class="sheet-spelltypetab sheet-spelltypeCorruption" value="1"/><span class="sheet-spelltypetab sheet-spelltypeCorruption">Corruption</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-MercurialMagic">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Mercurial Magic Effect</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea name="attr_spellMercurialMagic" class="sheet-medium"></textarea></div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<input type="hidden" name="attr_MercurialMagic_luck_bonus" value="[[([[@{luckMod}]] * (10))]]" />
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_MercurialMagic" title="The first time you attempt to cast this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Mercurial Magic for @{spellname}}} {{flavortext=Enter your mercurial effect text into the approrpiate box on your Programcard.}} {{rolltype=Mercurial Effect : }} {{spellmercurial=[[ {({(1d100 + @{MercurialMagic_luck_bonus}),1d1}kh1),0d0+100}kl1 ]] }}" >Mercurial Magic Roll</button>
</div>
</div>
</div>
</hr>
<div class="sheet-spell-type-GeneralWiz">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Manifestation</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Description/Flavour</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spellmanifestation"></textarea></div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spelldescription"></textarea></div>
</div>
</div>
<div class="sheet-spell-type-Misfire">
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-vert-bottom sheet-center sheet-small-label">Misfire Die</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-center">
<select name="attr_MisfireDie">
<option value="1d2">1d2</option>
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Misfire" title="Roll this if your spell misfires"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Spell Misfire}} {{flavortext=Your Program crashes!}} {{spellmisfire= You misfire **@{spellname}** and [[@{MisfireDie}]] happens. }}" >Misfire Roll</button>
</div>
</div>
</div>
</div>
<div class="sheet-spell-type-Corruption">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-center sheet-small-label">Corruption Die</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23" title="Pick the Corruption Die listed in the Program Information">
<select name="attr_CorruptionDie">
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="1d12">1d12</option>
<option value="1d16">1d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<input type="hidden" name="attr_Corruption_table_die" value="(1d10)" />
<div class="sheet-col-4-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Corruption" title="Roll this if your Program corrupts you"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Spell Corruption}} {{spellcorruption **@{spellname}** has experienced a BSOD...Your Data has been corrupted [[@{CorruptionDie} + [[@{CorruptionLuckyRoll}]] [Corruption Lucky Roll] ]] .}}" >Corruption Roll</button>
</div>
<div class="sheet-col-7-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_CorruptionTable" title="Roll this if you are required to roll on a Corruption Table"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Minor/Major/Greater Corruption}} {{spellcorruption= Your extreme failure in using **@{spellname}** has caused a **?{Enter Minor, Major or Greater|Minor}** corruption turning you into [[@{Corruption_table_die} - @{spellbaselevel} [Spell Level] + [[@{luckMod}]] [Luck Bonus] + [[@{CorruptionLuckyRoll}]] [Corruption Lucky Roll].]] }}" >Minor/Major/Greater Corruption Table</button>
</div>
</div>
</div>
</div>
<!-- END spellbook 1 row -->
</fieldset>
</div>
<!-- END spell page -->
<!-- BEGIN new spell page -->
<div class="sheet-spell-page2"> <div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 2</div>
</div>
<!-- BEGIN WIZARD spellbook 2 row -->
<fieldset class="repeating_spellbooklevel2">
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Program Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Program name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Activation time</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Conc.</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Lost?</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-center">Level 2<input type="hidden" name="attr_spellbaselevel" value="2"><input type="hidden" name="attr_spellfriendlylevel" value="Level 2"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave"></div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Choose if the spell requires concentration or not">
<select name="attr_spellconc">
<option value="Yes">Yes</option>
<option value="No" selected="selected">No</option>
</select>
</div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Select if the Spell has been lost or not">
<select name="attr_Spellislost">
<option value="1">Yes</option>
<option value="0" selected="selected">No</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-1-23 sheet-checkbox-row sheet-vert-middle" title="Check this box if you need to use multiple dice to roll your Program check (for example: if you have the Joe Average mercurial effect). Uncheck to go back to single die rolls."><input class="sheet-is-spellcheckMULTI" type="checkbox" name="attr_is_spellcheckMULTI" value="1"></div>
<div class="sheet-col-22-23 sheet-left sheet-vert-middle sheet-small-labelblue">Check this box if you need to use multiple dice to roll your Program check (e.g.: You have the Joe Average mercurial effect). Uncheck to go back to single die rolls.</div>
</div>
<input class="sheet-is-spellcheckMULTI sheet-hidden" type="checkbox" name="attr_is_spellcheckMULTI" value="1">
<div class="sheet-spellcheckSINGLE">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check (Single Die)</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23 sheet-large-label sheet-left" title="Select the die used for your Program Check.">
<select name="attr_SpellcheckDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck" title="The first time you attempt to run this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname}}} {{spellshowmanifest=@{spellmanifestation}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel}}} {{spellrange=@{spellrange}}} {{spellduration=@{spellduration}}} {{spellcasttime=@{spellcasttime}}} {{spellsave=@{spellsave}}} {{spellconcentrate=@{spellconc}}} {{spellshowdesc=@{spelldescription}}} {{spellshowmercurial=@{spellMercurialMagic}}} {{rolltype=Program Check : }} {{spellcheckwizard=[[@{SpellcheckDie} + [[@{ProgramUser_bonus}]] [Level/Stat Bonus] + (?{Amount of Glowburn|0}) [Glowburn] + ([[@{ArmorCheck}]]) [Armor Check Penalty] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program check roll!}} {{fumble=[[1d6 + (@{SpellFumbleCheck} [Luck] + @{SpellFumbleLuckyRoll} [Fumble Lucky Roll]) ]] }}" >Single Die Program Check</button>
</div>
</div>
</div>
<div class="sheet-spellcheckMULTI">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check (Multi Die)</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23 sheet-large-label sheet-left" title="Select the multiple die used for your Program Check. The circumstances for using this would be for example You have the Joe Average mercurial effect">
<select name="attr_SpellcheckMultiDie">
<option value="d2cs10">2d2</option>
<option value="d3cs10">2d3</option>
<option value="d4cs10">2d4</option>
<option value="d5cs10">2d5</option>
<option value="d6cs10">2d6</option>
<option value="d7cs10">2d7</option>
<option value="d8cs10">2d8</option>
<option value="d10cs10" selected="selected">2d10</option>
<option value="d12cs12">2d12</option>
<option value="d15cs15">2d15</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck" title="The first time you attempt to run this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname}}} {{spellcheckwizardmulti=1}} {{spellshowmanifest=@{spellmanifestation}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel}}} {{spellrange=@{spellrange}}} {{spellduration=@{spellduration}}} {{spellcasttime=@{spellcasttime}}} {{spellsave=@{spellsave}}} {{spellconcentrate=@{spellconc}}} {{spellshowdesc=@{spelldescription}}} {{spellshowmercurial=@{spellMercurialMagic}}} {{rolltype=Program Check : }} {{spelldie1=[[@{SpellcheckMultiDie}]]}} {{spelldie2=[[@{SpellcheckMultiDie}]]}} {{spellbonus=[[@{ProgramUser_bonus}[Level/Stat Bonus] + (?{Amount of Glowburn|0}) [Glowburn] + @{ArmorCheck} [Armor Check Penalty] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program check roll!}} {{fumble=[[1d6 + (@{SpellFumbleCheck} [Luck] + @{SpellFumbleLuckyRoll} [Fumble Lucky Roll]) ]] }}" >Multi-Die Program Check</button>
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_spelltypeMercurialMagic" class="sheet-spelltypetab sheet-spelltypeMercurialMagic" value="1" checked="checked"/><span class="sheet-spelltypetab sheet-spelltypeMercurialMagic">Mercurial Magic</span> |
<input type="checkbox" name="attr_spelltypeGeneralWizard" class="sheet-spelltypetab sheet-spelltypeGeneralWiz" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneralWiz">Manifest/General</span> |
<input type="checkbox" name="attr_spelltypeMisfire" class="sheet-spelltypetab sheet-spelltypeMisfire" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMisfire">Misfire</span> |
<input type="checkbox" name="attr_spelltypeCorruption" class="sheet-spelltypetab sheet-spelltypeCorruption" value="1"/><span class="sheet-spelltypetab sheet-spelltypeCorruption">Corruption</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-MercurialMagic">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Mercurial Magic Effect</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea name="attr_spellMercurialMagic" class="sheet-medium"></textarea></div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<input type="hidden" name="attr_MercurialMagic_luck_bonus" value="[[([[@{luckMod}]] * (10))]]" />
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_MercurialMagic" title="The first time you attempt to run this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Mercurial Magic}} {{flavortext=Enter your mercurial effect text into the approrpiate box on your Programcard.}} {{rolltype=Mercurial Effect : }} {{spellmercurial=[[ {({(1d100 + @{MercurialMagic_luck_bonus}),1d1}kh1),0d0+100}kl1 ]] }}" >Mercurial Magic Roll</button>
</div>
</div>
</div>
</hr>
<div class="sheet-spell-type-GeneralWiz">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Manifestation</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Description/Flavour</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spellmanifestation"></textarea></div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spelldescription"></textarea></div>
</div>
</div>
<div class="sheet-spell-type-Misfire">
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-vert-bottom sheet-center sheet-small-label">Misfire Die</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-center">
<select name="attr_MisfireDie">
<option value="1d2">1d2</option>
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Misfire" title="Roll this if your Program misfires"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Spell Misfire}} {{flavortext=Your Program crashes!}} {{spellmisfire= You misfire **@{spellname}** and [[@{MisfireDie}]] happens. }}" >Misfire Roll</button>
</div>
</div>
</div>
</div>
<div class="sheet-spell-type-Corruption">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-center sheet-small-label">Corruption Die</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23" title="Pick the Corruption Die listed in the Program Information">
<select name="attr_CorruptionDie">
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="1d12">1d12</option>
<option value="1d16">1d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<input type="hidden" name="attr_Corruption_table_die" value="(1d10)" />
<div class="sheet-col-4-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Corruption" title="Roll this if your Program corrupts you"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Program Corruption}} {{spellcorruption **@{spellname}** has experienced a BSOD...Your Data has been corrupted [[@{CorruptionDie} + [[@{CorruptionLuckyRoll}]] [Corruption Lucky Roll] ]] .}}" >Corruption Roll</button>
</div>
<div class="sheet-col-7-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_CorruptionTable" title="Roll this if you are required to roll on a Corruption Table"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Minor/Major/Greater Corruption}} {{spellcorruption= Your extreme failure in using **@{spellname}** has caused a **?{Enter Minor, Major or Greater|Minor}** corruption turning you into [[@{Corruption_table_die} - @{spellbaselevel} [Spell Level] + [[@{luckMod}]] [Luck Bonus] + [[@{CorruptionLuckyRoll}]] [Corruption Lucky Roll].]] }}" >Minor/Major/Greater Corruption Table</button>
</div>
</div>
</div>
</div>
<!-- END spellbook 2 row -->
</fieldset>
</div>
<!-- END spell page -->
<!-- BEGIN new spell page -->
<div class="sheet-spell-page3"> <div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 3</div>
</div>
<!-- BEGIN WIZARD spellbook 3 row -->
<fieldset class="repeating_spellbooklevel3">
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Program Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Program name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Activation time</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Conc.</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Lost?</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-center">Level 3<input type="hidden" name="attr_spellbaselevel" value="3"><input type="hidden" name="attr_spellfriendlylevel" value="Level 3"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave"></div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Choose if the spell requires concentration or not">
<select name="attr_spellconc">
<option value="Yes">Yes</option>
<option value="No" selected="selected">No</option>
</select>
</div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Select if the Spell has been lost or not">
<select name="attr_Spellislost">
<option value="1">Yes</option>
<option value="0" selected="selected">No</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-1-23 sheet-checkbox-row sheet-vert-middle" title="Check this box if you need to use multiple dice to roll your Program check (for example: if you have the Joe Average mercurial effect). Uncheck to go back to single die rolls."><input class="sheet-is-spellcheckMULTI" type="checkbox" name="attr_is_spellcheckMULTI" value="1"></div>
<div class="sheet-col-22-23 sheet-left sheet-vert-middle sheet-small-labelblue">Check this box if you need to use multiple dice to roll your Program check (e.g.: You have the Joe Average mercurial effect). Uncheck to go back to single die rolls.</div>
</div>
<input class="sheet-is-spellcheckMULTI sheet-hidden" type="checkbox" name="attr_is_spellcheckMULTI" value="1">
<div class="sheet-spellcheckSINGLE">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check (Single Die)</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23 sheet-large-label sheet-left" title="Select the die used for your Program Check.">
<select name="attr_SpellcheckDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck" title="The first time you attempt to run this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname}}} {{spellshowmanifest=@{spellmanifestation}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel}}} {{spellrange=@{spellrange}}} {{spellduration=@{spellduration}}} {{spellcasttime=@{spellcasttime}}} {{spellsave=@{spellsave}}} {{spellconcentrate=@{spellconc}}} {{spellshowdesc=@{spelldescription}}} {{spellshowmercurial=@{spellMercurialMagic}}} {{rolltype=Program Check : }} {{spellcheckwizard=[[@{SpellcheckDie} + [[@{ProgramUser_bonus}]] [Level/Stat Bonus] + (?{Amount of Glowburn|0}) [Glowburn] + ([[@{ArmorCheck}]]) [Armor Check Penalty] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program check roll!}} {{fumble=[[1d6 + (@{SpellFumbleCheck} [Luck] + @{SpellFumbleLuckyRoll} [Fumble Lucky Roll]) ]] }}" >Single Die Program Check</button>
</div>
</div>
</div>
<div class="sheet-spellcheckMULTI">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check (Multi Die)</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23 sheet-large-label sheet-left" title="Select the multiple die used for your Program Check. The circumstances for using this would be for example You have the Joe Average mercurial effect">
<select name="attr_SpellcheckMultiDie">
<option value="d2cs10">2d2</option>
<option value="d3cs10">2d3</option>
<option value="d4cs10">2d4</option>
<option value="d5cs10">2d5</option>
<option value="d6cs10">2d6</option>
<option value="d7cs10">2d7</option>
<option value="d8cs10">2d8</option>
<option value="d10cs10" selected="selected">2d10</option>
<option value="d12cs12">2d12</option>
<option value="d15cs15">2d15</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck" title="The first time you attempt to run this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname}}} {{spellcheckwizardmulti=1}} {{spellshowmanifest=@{spellmanifestation}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel}}} {{spellrange=@{spellrange}}} {{spellduration=@{spellduration}}} {{spellcasttime=@{spellcasttime}}} {{spellsave=@{spellsave}}} {{spellconcentrate=@{spellconc}}} {{spellshowdesc=@{spelldescription}}} {{spellshowmercurial=@{spellMercurialMagic}}} {{rolltype=Program Check : }} {{spelldie1=[[@{SpellcheckMultiDie}]]}} {{spelldie2=[[@{SpellcheckMultiDie}]]}} {{spellbonus=[[@{ProgramUser_bonus}[Level/Stat Bonus] + (?{Amount of Glowburn|0}) [Glowburn] + @{ArmorCheck} [Armor Check Penalty] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program check roll!}} {{fumble=[[1d6 + (@{SpellFumbleCheck} [Luck] + @{SpellFumbleLuckyRoll} [Fumble Lucky Roll]) ]] }}" >Multi-Die Program Check</button>
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_spelltypeMercurialMagic" class="sheet-spelltypetab sheet-spelltypeMercurialMagic" value="1" checked="checked"/><span class="sheet-spelltypetab sheet-spelltypeMercurialMagic">Mercurial Magic</span> |
<input type="checkbox" name="attr_spelltypeGeneralWizard" class="sheet-spelltypetab sheet-spelltypeGeneralWiz" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneralWiz">Manifest/General</span> |
<input type="checkbox" name="attr_spelltypeMisfire" class="sheet-spelltypetab sheet-spelltypeMisfire" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMisfire">Misfire</span> |
<input type="checkbox" name="attr_spelltypeCorruption" class="sheet-spelltypetab sheet-spelltypeCorruption" value="1"/><span class="sheet-spelltypetab sheet-spelltypeCorruption">Corruption</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-MercurialMagic">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Mercurial Magic Effect</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea name="attr_spellMercurialMagic" class="sheet-medium"></textarea></div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<input type="hidden" name="attr_MercurialMagic_luck_bonus" value="[[([[@{luckMod}]] * (10))]]" />
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_MercurialMagic" title="The first time you attempt to run this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Mercurial Magic}} {{flavortext=Enter your mercurial effect text into the approrpiate box on your Programcard.}} {{rolltype=Mercurial Effect : }} {{spellmercurial=[[ {({(1d100 + @{MercurialMagic_luck_bonus}),1d1}kh1),0d0+100}kl1 ]] }}" >Mercurial Magic Roll</button>
</div>
</div>
</div>
</hr>
<div class="sheet-spell-type-GeneralWiz">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Manifestation</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Description/Flavour</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spellmanifestation"></textarea></div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spelldescription"></textarea></div>
</div>
</div>
<div class="sheet-spell-type-Misfire">
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-vert-bottom sheet-center sheet-small-label">Misfire Die</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-center">
<select name="attr_MisfireDie">
<option value="1d2">1d2</option>
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Misfire" title="Roll this if your Program misfires"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Spell Misfire}} {{flavortext=Your Program crashes!}} {{spellmisfire= You misfire **@{spellname}** and [[@{MisfireDie}]] happens. }}" >Misfire Roll</button>
</div>
</div>
</div>
</div>
<div class="sheet-spell-type-Corruption">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-center sheet-small-label">Corruption Die</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23" title="Pick the Corruption Die listed in the Program Information">
<select name="attr_CorruptionDie">
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="1d12">1d12</option>
<option value="1d16">1d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<input type="hidden" name="attr_Corruption_table_die" value="(1d10)" />
<div class="sheet-col-4-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Corruption" title="Roll this if your Program corrupts you"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Program Corruption}} {{spellcorruption **@{spellname}** has experienced a BSOD...Your Data has been corrupted [[@{CorruptionDie} + [[@{CorruptionLuckyRoll}]] [Corruption Lucky Roll] ]] .}}" >Corruption Roll</button>
</div>
<div class="sheet-col-7-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_CorruptionTable" title="Roll this if you are required to roll on a Corruption Table"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Minor/Major/Greater Corruption}} {{spellcorruption= Your extreme failure in using **@{spellname}** has caused a **?{Enter Minor, Major or Greater|Minor}** corruption turning you into [[@{Corruption_table_die} - @{spellbaselevel} [Spell Level] + [[@{luckMod}]] [Luck Bonus] + [[@{CorruptionLuckyRoll}]] [Corruption Lucky Roll].]] }}" >Minor/Major/Greater Corruption Table</button>
</div>
</div>
</div>
</div>
<!-- END spellbook 2 row -->
</fieldset>
</div>
<!-- END spell page -->
<!-- BEGIN new spell page -->
<div class="sheet-spell-page4"> <div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 4</div>
</div>
<!-- BEGIN WIZARD spellbook 4 row -->
<fieldset class="repeating_spellbooklevel4">
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Program Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Program name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Activation time</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Conc.</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Lost?</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-center">Level 4<input type="hidden" name="attr_spellbaselevel" value="4"><input type="hidden" name="attr_spellfriendlylevel" value="Level 4"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave"></div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Choose if the spell requires concentration or not">
<select name="attr_spellconc">
<option value="Yes">Yes</option>
<option value="No" selected="selected">No</option>
</select>
</div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Select if the Spell has been lost or not">
<select name="attr_Spellislost">
<option value="1">Yes</option>
<option value="0" selected="selected">No</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-1-23 sheet-checkbox-row sheet-vert-middle" title="Check this box if you need to use multiple dice to roll your Program check (for example: if you have the Joe Average mercurial effect). Uncheck to go back to single die rolls."><input class="sheet-is-spellcheckMULTI" type="checkbox" name="attr_is_spellcheckMULTI" value="1"></div>
<div class="sheet-col-22-23 sheet-left sheet-vert-middle sheet-small-labelblue">Check this box if you need to use multiple dice to roll your Program check (e.g.: You have the Joe Average mercurial effect). Uncheck to go back to single die rolls.</div>
</div>
<input class="sheet-is-spellcheckMULTI sheet-hidden" type="checkbox" name="attr_is_spellcheckMULTI" value="1">
<div class="sheet-spellcheckSINGLE">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check (Single Die)</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23 sheet-large-label sheet-left" title="Select the die used for your Program Check.">
<select name="attr_SpellcheckDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck" title="The first time you attempt to run this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname}}} {{spellshowmanifest=@{spellmanifestation}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel}}} {{spellrange=@{spellrange}}} {{spellduration=@{spellduration}}} {{spellcasttime=@{spellcasttime}}} {{spellsave=@{spellsave}}} {{spellconcentrate=@{spellconc}}} {{spellshowdesc=@{spelldescription}}} {{spellshowmercurial=@{spellMercurialMagic}}} {{rolltype=Program Check : }} {{spellcheckwizard=[[@{SpellcheckDie} + [[@{ProgramUser_bonus}]] [Level/Stat Bonus] + (?{Amount of Glowburn|0}) [Glowburn] + ([[@{ArmorCheck}]]) [Armor Check Penalty] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program check roll!}} {{fumble=[[1d6 + (@{SpellFumbleCheck} [Luck] + @{SpellFumbleLuckyRoll} [Fumble Lucky Roll]) ]] }}" >Single Die Program Check</button>
</div>
</div>
</div>
<div class="sheet-spellcheckMULTI">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check (Multi Die)</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23 sheet-large-label sheet-left" title="Select the multiple die used for your Program Check. The circumstances for using this would be for example You have the Joe Average mercurial effect">
<select name="attr_SpellcheckMultiDie">
<option value="d2cs10">2d2</option>
<option value="d3cs10">2d3</option>
<option value="d4cs10">2d4</option>
<option value="d5cs10">2d5</option>
<option value="d6cs10">2d6</option>
<option value="d7cs10">2d7</option>
<option value="d8cs10">2d8</option>
<option value="d10cs10" selected="selected">2d10</option>
<option value="d12cs12">2d12</option>
<option value="d15cs15">2d15</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck" title="The first time you attempt to run this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname}}} {{spellcheckwizardmulti=1}} {{spellshowmanifest=@{spellmanifestation}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel}}} {{spellrange=@{spellrange}}} {{spellduration=@{spellduration}}} {{spellcasttime=@{spellcasttime}}} {{spellsave=@{spellsave}}} {{spellconcentrate=@{spellconc}}} {{spellshowdesc=@{spelldescription}}} {{spellshowmercurial=@{spellMercurialMagic}}} {{rolltype=Program Check : }} {{spelldie1=[[@{SpellcheckMultiDie}]]}} {{spelldie2=[[@{SpellcheckMultiDie}]]}} {{spellbonus=[[@{ProgramUser_bonus}[Level/Stat Bonus] + (?{Amount of Glowburn|0}) [Glowburn] + @{ArmorCheck} [Armor Check Penalty] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program check roll!}} {{fumble=[[1d6 + (@{SpellFumbleCheck} [Luck] + @{SpellFumbleLuckyRoll} [Fumble Lucky Roll]) ]] }}" >Multi-Die Program Check</button>
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_spelltypeMercurialMagic" class="sheet-spelltypetab sheet-spelltypeMercurialMagic" value="1" checked="checked"/><span class="sheet-spelltypetab sheet-spelltypeMercurialMagic">Mercurial Magic</span> |
<input type="checkbox" name="attr_spelltypeGeneralWizard" class="sheet-spelltypetab sheet-spelltypeGeneralWiz" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneralWiz">Manifest/General</span> |
<input type="checkbox" name="attr_spelltypeMisfire" class="sheet-spelltypetab sheet-spelltypeMisfire" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMisfire">Misfire</span> |
<input type="checkbox" name="attr_spelltypeCorruption" class="sheet-spelltypetab sheet-spelltypeCorruption" value="1"/><span class="sheet-spelltypetab sheet-spelltypeCorruption">Corruption</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-MercurialMagic">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Mercurial Magic Effect</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea name="attr_spellMercurialMagic" class="sheet-medium"></textarea></div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<input type="hidden" name="attr_MercurialMagic_luck_bonus" value="[[([[@{luckMod}]] * (10))]]" />
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_MercurialMagic" title="The first time you attempt to run this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Mercurial Magic}} {{flavortext=Enter your mercurial effect text into the approrpiate box on your Programcard.}} {{rolltype=Mercurial Effect : }} {{spellmercurial=[[ {({(1d100 + @{MercurialMagic_luck_bonus}),1d1}kh1),0d0+100}kl1 ]] }}" >Mercurial Magic Roll</button>
</div>
</div>
</div>
</hr>
<div class="sheet-spell-type-GeneralWiz">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Manifestation</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Description/Flavour</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spellmanifestation"></textarea></div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spelldescription"></textarea></div>
</div>
</div>
<div class="sheet-spell-type-Misfire">
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-vert-bottom sheet-center sheet-small-label">Misfire Die</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-center">
<select name="attr_MisfireDie">
<option value="1d2">1d2</option>
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Misfire" title="Roll this if your Program misfires"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Spell Misfire}} {{flavortext=Your Program crashes!}} {{spellmisfire= You misfire **@{spellname}** and [[@{MisfireDie}]] happens. }}" >Misfire Roll</button>
</div>
</div>
</div>
</div>
<div class="sheet-spell-type-Corruption">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-center sheet-small-label">Corruption Die</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23" title="Pick the Corruption Die listed in the Program Information">
<select name="attr_CorruptionDie">
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="1d12">1d12</option>
<option value="1d16">1d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<input type="hidden" name="attr_Corruption_table_die" value="(1d10)" />
<div class="sheet-col-4-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Corruption" title="Roll this if your Program corrupts you"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Program Corruption}} {{spellcorruption **@{spellname}** has experienced a BSOD...Your Data has been corrupted [[@{CorruptionDie} + [[@{CorruptionLuckyRoll}]] [Corruption Lucky Roll] ]] .}}" >Corruption Roll</button>
</div>
<div class="sheet-col-7-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_CorruptionTable" title="Roll this if you are required to roll on a Corruption Table"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Minor/Major/Greater Corruption}} {{spellcorruption= Your extreme failure in using **@{spellname}** has caused a **?{Enter Minor, Major or Greater|Minor}** corruption turning you into [[@{Corruption_table_die} - @{spellbaselevel} [Spell Level] + [[@{luckMod}]] [Luck Bonus] + [[@{CorruptionLuckyRoll}]] [Corruption Lucky Roll].]] }}" >Minor/Major/Greater Corruption Table</button>
</div>
</div>
</div>
</div>
<!-- END spellbook 2 row -->
</fieldset>
</div>
<!-- END spell page -->
<!-- BEGIN new spell page -->
<div class="sheet-spell-page5"> <div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 5</div>
</div>
<!-- BEGIN WIZARD spellbook row 5-->
<fieldset class="repeating_spellbooklevel5">
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Program Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Program name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Activation time</div>
<div class="sheet-col-1-12 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Conc.</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Lost?</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-center">Level 5<input type="hidden" name="attr_spellbaselevel" value="5"><input type="hidden" name="attr_spellfriendlylevel" value="Level 5"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime"></div>
<div class="sheet-col-1-12 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave"></div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Choose if the spell requires concentration or not">
<select name="attr_spellconc">
<option value="Yes">Yes</option>
<option value="No" selected="selected">No</option>
</select>
</div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Select if the Spell has been lost or not">
<select name="attr_Spellislost">
<option value="1">Yes</option>
<option value="0" selected="selected">No</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-1-23 sheet-checkbox-row sheet-vert-middle" title="Check this box if you need to use multiple dice to roll your Program check (for example: if you have the Joe Average mercurial effect). Uncheck to go back to single die rolls."><input class="sheet-is-spellcheckMULTI" type="checkbox" name="attr_is_spellcheckMULTI" value="1"></div>
<div class="sheet-col-22-23 sheet-left sheet-vert-middle sheet-small-labelblue">Check this box if you need to use multiple dice to roll your Program check (e.g.: You have the Joe Average mercurial effect). Uncheck to go back to single die rolls.</div>
</div>
<input class="sheet-is-spellcheckMULTI sheet-hidden" type="checkbox" name="attr_is_spellcheckMULTI" value="1">
<div class="sheet-spellcheckSINGLE">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check (Single Die)</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23 sheet-large-label sheet-left" title="Select the die used for your Program Check.">
<select name="attr_SpellcheckDie">
<option value="d3cs20">d3</option>
<option value="d4cs20">d4</option>
<option value="d5cs20">d5</option>
<option value="d6cs20">d6</option>
<option value="d7cs20">d7</option>
<option value="d8cs20">d8</option>
<option value="d10cs20">d10</option>
<option value="d12cs20">d12</option>
<option value="d14cs20">d14</option>
<option value="d16cs20">d16</option>
<option value="d20cs20" selected="selected">d20</option>
<option value="d24cs24">d24</option>
<option value="d30cs30">d30</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck" title="The first time you attempt to run this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname}}} {{spellshowmanifest=@{spellmanifestation}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel}}} {{spellrange=@{spellrange}}} {{spellduration=@{spellduration}}} {{spellcasttime=@{spellcasttime}}} {{spellsave=@{spellsave}}} {{spellconcentrate=@{spellconc}}} {{spellshowdesc=@{spelldescription}}} {{spellshowmercurial=@{spellMercurialMagic}}} {{rolltype=Program Check : }} {{spellcheckwizard=[[@{SpellcheckDie} + [[@{ProgramUser_bonus}]] [Level/Stat Bonus] + (?{Amount of Glowburn|0}) [Glowburn] + ([[@{ArmorCheck}]]) [Armor Check Penalty] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program check roll!}} {{fumble=[[1d6 + (@{SpellFumbleCheck} [Luck] + @{SpellFumbleLuckyRoll} [Fumble Lucky Roll]) ]] }}" >Single Die Program Check</button>
</div>
</div>
</div>
<div class="sheet-spellcheckMULTI">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-4-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check (Multi Die)</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23 sheet-large-label sheet-left" title="Select the multiple die used for your Program Check. The circumstances for using this would be for example You have the Joe Average mercurial effect">
<select name="attr_SpellcheckMultiDie">
<option value="d2cs10">2d2</option>
<option value="d3cs10">2d3</option>
<option value="d4cs10">2d4</option>
<option value="d5cs10">2d5</option>
<option value="d6cs10">2d6</option>
<option value="d7cs10">2d7</option>
<option value="d8cs10">2d8</option>
<option value="d10cs10" selected="selected">2d10</option>
<option value="d12cs12">2d12</option>
<option value="d15cs15">2d15</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck" title="The first time you attempt to run this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname}}} {{spellcheckwizardmulti=1}} {{spellshowmanifest=@{spellmanifestation}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel}}} {{spellrange=@{spellrange}}} {{spellduration=@{spellduration}}} {{spellcasttime=@{spellcasttime}}} {{spellsave=@{spellsave}}} {{spellconcentrate=@{spellconc}}} {{spellshowdesc=@{spelldescription}}} {{spellshowmercurial=@{spellMercurialMagic}}} {{rolltype=Program Check : }} {{spelldie1=[[@{SpellcheckMultiDie}]]}} {{spelldie2=[[@{SpellcheckMultiDie}]]}} {{spellbonus=[[@{ProgramUser_bonus}[Level/Stat Bonus] + (?{Amount of Glowburn|0}) [Glowburn] + @{ArmorCheck} [Armor Check Penalty] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program check roll!}} {{fumble=[[1d6 + (@{SpellFumbleCheck} [Luck] + @{SpellFumbleLuckyRoll} [Fumble Lucky Roll]) ]] }}" >Multi-Die Program Check</button>
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_spelltypeMercurialMagic" class="sheet-spelltypetab sheet-spelltypeMercurialMagic" value="1" checked="checked"/><span class="sheet-spelltypetab sheet-spelltypeMercurialMagic">Mercurial Magic</span> |
<input type="checkbox" name="attr_spelltypeGeneralWizard" class="sheet-spelltypetab sheet-spelltypeGeneralWiz" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneralWiz">Manifest/General</span> |
<input type="checkbox" name="attr_spelltypeMisfire" class="sheet-spelltypetab sheet-spelltypeMisfire" value="1"/><span class="sheet-spelltypetab sheet-spelltypeMisfire">Misfire</span> |
<input type="checkbox" name="attr_spelltypeCorruption" class="sheet-spelltypetab sheet-spelltypeCorruption" value="1"/><span class="sheet-spelltypetab sheet-spelltypeCorruption">Corruption</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-MercurialMagic">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Mercurial Magic Effect</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea name="attr_spellMercurialMagic" class="sheet-medium"></textarea></div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<input type="hidden" name="attr_MercurialMagic_luck_bonus" value="[[([[@{luckMod}]] * (10))]]" />
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_MercurialMagic" title="The first time you attempt to run this Program - Roll for your Mercurial Magic Effect."
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Mercurial Magic}} {{flavortext=Enter your mercurial effect text into the approrpiate box on your Programcard.}} {{rolltype=Mercurial Effect : }} {{spellmercurial=[[ {({(1d100 + @{MercurialMagic_luck_bonus}),1d1}kh1),0d0+100}kl1 ]] }}" >Mercurial Magic Roll</button>
</div>
</div>
</div>
</hr>
<div class="sheet-spell-type-GeneralWiz">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Manifestation</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Description/Flavour</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spellmanifestation"></textarea></div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spelldescription"></textarea></div>
</div>
</div>
<div class="sheet-spell-type-Misfire">
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-vert-bottom sheet-center sheet-small-label">Misfire Die</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-center">
<select name="attr_MisfireDie">
<option value="1d2">1d2</option>
<option value="1d3">1d3</option>
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Misfire" title="Roll this if your Program misfires"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Spell Misfire}} {{flavortext=Your Program crashes!}} {{spellmisfire= You misfire **@{spellname}** and [[@{MisfireDie}]] happens. }}" >Misfire Roll</button>
</div>
</div>
</div>
</div>
<div class="sheet-spell-type-Corruption">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-center sheet-small-label">Corruption Die</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23" title="Pick the Corruption Die listed in the Program Information">
<select name="attr_CorruptionDie">
<option value="1d4">1d4</option>
<option value="1d5">1d5</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="1d12">1d12</option>
<option value="1d16">1d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<input type="hidden" name="attr_Corruption_table_die" value="(1d10)" />
<div class="sheet-col-4-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Corruption" title="Roll this if your Program corrupts you"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Program Corruption}} {{spellcorruption **@{spellname}** has experienced a BSOD...Your Data has been corrupted [[@{CorruptionDie} + [[@{CorruptionLuckyRoll}]] [Corruption Lucky Roll] ]] .}}" >Corruption Roll</button>
</div>
<div class="sheet-col-7-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_CorruptionTable" title="Roll this if you are required to roll on a Corruption Table"
value="&{template:MA1e} {{background=[[1]]}} {{spell=1}} {{name=@{character_name}}} {{title=Minor/Major/Greater Corruption}} {{spellcorruption= Your extreme failure in using **@{spellname}** has caused a **?{Enter Minor, Major or Greater|Minor}** corruption turning you into [[@{Corruption_table_die} - @{spellbaselevel} [Spell Level] + [[@{luckMod}]] [Luck Bonus] + [[@{CorruptionLuckyRoll}]] [Corruption Lucky Roll].]] }}" >Minor/Major/Greater Corruption Table</button>
</div>
</div>
</div>
</div>
<!-- END spellbook 2 row -->
</fieldset>
</div>
<!-- END spell page -->
<!-- END AUTO GENERATED SPELL PAGES -->
</div>
<!-- Divine Caster Spellbook -->
<div class="sheet-DivineCaster">
<h4 class="sheet-center">Healing Matrix </h4>
<p class="sheet-small-note">For players attempting to run healing programs for the first time, you need to roll a Manifestation check and enter the information into the Program.</p>
<input type="radio" name="attr_Divinespellpagetab" class="sheet-spellpagetab sheet-spelltab1" value="1" title="Level 1" checked="checked"/>
<span class="sheet-spellpagetab sheet-spelltab1">Level 1</span>
<input type="radio" name="attr_Divinespellpagetab" class="sheet-spellpagetab sheet-spelltab2" value="2" title="Level 2"/>
<span class="sheet-spellpagetab sheet-spelltab2">Level 2</span>
<input type="radio" name="attr_Divinespellpagetab" class="sheet-spellpagetab sheet-spelltab3" value="3" title="Level 3"/>
<span class="sheet-spellpagetab sheet-spelltab3">Level 3</span>
<input type="radio" name="attr_Divinespellpagetab" class="sheet-spellpagetab sheet-spelltab4" value="4" title="Level 4"/>
<span class="sheet-spellpagetab sheet-spelltab4">Level 4</span>
<input type="radio" name="attr_Divinespellpagetab" class="sheet-spellpagetab sheet-spelltab5" value="5" title="Level 5"/>
<span class="sheet-spellpagetab sheet-spelltab5">Level 5</span>
<input type="radio" name="attr_Divinespellpagetab" class="sheet-spellpagetab sheet-spelltab99" value="99" title="Show All"/>
<span class="sheet-spellpagetab sheet-spelltab99">Show All</span>
<span class="sheet-spacer"></span>
<!-- BEGIN AUTO GENERATED SPELL PAGES -->
<!-- BEGIN new spell page -->
<div class="sheet-spell-page1">
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 1</div>
</div>
<!-- BEGIN CLERIC spellbook 1 row -->
<fieldset class="repeating_divinespellbooklevel1">
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Program Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Program name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Activation time</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Conc.</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-center">Level 1<input type="hidden" name="attr_spellbaselevel_Cleric" value="1"><input type="hidden" name="attr_spellfriendlylevel_Cleric" value="Level 1"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave_Cleric"></div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Choose if the spell requires concentration or not">
<select name="attr_spellconc_Cleric">
<option value="Yes">Yes</option>
<option value="No" selected="selected">No</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check Die</div>
<div class="sheet-col-12-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-large-label sheet-left" title="Select the die used for your Program Check.">
<select name="attr_SpellcheckDie_Cleric">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="2d10">2d10</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck_Cleric" title="Cleric Program Check."
value="&{template:MA1e} {{background=[[4]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname_Cleric}}} {{spellshowmanifest=@{Manifestion_Cleric}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel_Cleric}}} {{spellrange=@{spellrange_Cleric}}} {{spellduration=@{spellduration_Cleric}}} {{spellcasttime=@{spellcasttime_Cleric}}} {{spellsave=@{spellsave_Cleric}}} {{spellconcentrate=@{spellconc_Cleric}}} {{spellshowdesc=@{spelldescription_Cleric}}} {{rolltype=Program Check : }} {{spellcheckcleric=[[@{SpellcheckDie_Cleric} + [[@{ProgramUser_bonus}]] [Level/Stat Bonus] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program Check roll!}}" >Program Check</button>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_DivinespelltypeManifest" class="sheet-spelltypetab sheet-spelltypeManifestCleric" value="1" checked="checked"/><span class="sheet-spelltypetab sheet-spelltypeManifestCleric">Manifestation</span> |
<input type="checkbox" name="attr_DivinespelltypeGeneral" class="sheet-spelltypetab sheet-spelltypeGeneralCleric" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneralCleric">General</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-ManifestCleric">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Manifestation</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_Manifestion_Cleric"></textarea></div>
</div>
</div>
<div class="sheet-spell-type-GeneralCleric">
<div class="sheet-row">
<div class="sheet-col-22-23 sheet-vert-bottom sheet-center sheet-small-label">Program Description/Flavour</div>
</div>
<div class="sheet-row">
<div class="sheet-col-22-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spelldescription_Cleric"></textarea></div>
</div>
</div>
</div>
<!-- END spellbook 1 row -->
</fieldset>
</div>
<!-- END spell page -->
<!-- BEGIN new spell page -->
<div class="sheet-spell-page2"> <div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 2</div>
</div>
<!-- BEGIN CLERIC spellbook 2 row -->
<fieldset class="repeating_divinespellbooklevel2">
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Program Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Program name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Activation time</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Conc.</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-center">Level 2<input type="hidden" name="attr_spellbaselevel_Cleric" value="2"><input type="hidden" name="attr_spellfriendlylevel_Cleric" value="Level 2"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave_Cleric"></div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Choose if the spell requires concentration or not">
<select name="attr_spellconc_Cleric">
<option value="Yes">Yes</option>
<option value="No" selected="selected">No</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check Die</div>
<div class="sheet-col-12-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-large-label sheet-left" title="Select the die used for your Program Check.">
<select name="attr_SpellcheckDie_Cleric">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="2d10">2d10</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck_Cleric" title="Cleric Program Check."
value="&{template:MA1e} {{background=[[4]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname_Cleric}}} {{spellshowmanifest=@{Manifestion_Cleric}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel_Cleric}}} {{spellrange=@{spellrange_Cleric}}} {{spellduration=@{spellduration_Cleric}}} {{spellcasttime=@{spellcasttime_Cleric}}} {{spellsave=@{spellsave_Cleric}}} {{spellconcentrate=@{spellconc_Cleric}}} {{spellshowdesc=@{spelldescription_Cleric}}} {{rolltype=Program Check : }} {{spellcheckcleric=[[@{SpellcheckDie_Cleric} + [[@{ProgramUser_bonus}]] [Level/Stat Bonus] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program Check roll!}}" >Program Check</button>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_DivinespelltypeManifest" class="sheet-spelltypetab sheet-spelltypeManifestCleric" value="1" checked="checked"/><span class="sheet-spelltypetab sheet-spelltypeManifestCleric">Manifestation</span> |
<input type="checkbox" name="attr_DivinespelltypeGeneral" class="sheet-spelltypetab sheet-spelltypeGeneralCleric" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneralCleric">General</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-ManifestCleric">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Manifestation</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_Manifestion_Cleric"></textarea></div>
</div>
</div>
<div class="sheet-spell-type-GeneralCleric">
<div class="sheet-row">
<div class="sheet-col-22-23 sheet-vert-bottom sheet-center sheet-small-label">Program Description/Flavour</div>
</div>
<div class="sheet-row">
<div class="sheet-col-22-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spelldescription_Cleric"></textarea></div>
</div>
</div>
</div>
<!-- END spellbook 1 row -->
</fieldset>
</div>
<!-- END spell page -->
<!-- BEGIN new spell page -->
<div class="sheet-spell-page3"> <div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 3</div>
</div>
<!-- BEGIN CLERIC spellbook 3 row -->
<fieldset class="repeating_divinespellbooklevel3">
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Program Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Program name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Activation time</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Conc.</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-center">Level 3<input type="hidden" name="attr_spellbaselevel_Cleric" value="3"><input type="hidden" name="attr_spellfriendlylevel_Cleric" value="Level 3"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave_Cleric"></div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Choose if the spell requires concentration or not">
<select name="attr_spellconc_Cleric">
<option value="Yes">Yes</option>
<option value="No" selected="selected">No</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check Die</div>
<div class="sheet-col-12-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-large-label sheet-left" title="Select the die used for your Program Check.">
<select name="attr_SpellcheckDie_Cleric">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="2d10">2d10</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck_Cleric" title="Cleric Program Check."
value="&{template:MA1e} {{background=[[4]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname_Cleric}}} {{spellshowmanifest=@{Manifestion_Cleric}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel_Cleric}}} {{spellrange=@{spellrange_Cleric}}} {{spellduration=@{spellduration_Cleric}}} {{spellcasttime=@{spellcasttime_Cleric}}} {{spellsave=@{spellsave_Cleric}}} {{spellconcentrate=@{spellconc_Cleric}}} {{spellshowdesc=@{spelldescription_Cleric}}} {{rolltype=Program Check : }} {{spellcheckcleric=[[@{SpellcheckDie_Cleric} + [[@{ProgramUser_bonus}]] [Level/Stat Bonus] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program Check roll!}}" >Program Check</button>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_DivinespelltypeManifest" class="sheet-spelltypetab sheet-spelltypeManifestCleric" value="1" checked="checked"/><span class="sheet-spelltypetab sheet-spelltypeManifestCleric">Manifestation</span> |
<input type="checkbox" name="attr_DivinespelltypeGeneral" class="sheet-spelltypetab sheet-spelltypeGeneralCleric" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneralCleric">General</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-ManifestCleric">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Manifestation</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_Manifestion_Cleric"></textarea></div>
</div>
</div>
<div class="sheet-spell-type-GeneralCleric">
<div class="sheet-row">
<div class="sheet-col-22-23 sheet-vert-bottom sheet-center sheet-small-label">Program Description/Flavour</div>
</div>
<div class="sheet-row">
<div class="sheet-col-22-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spelldescription_Cleric"></textarea></div>
</div>
</div>
</div>
<!-- END spellbook 1 row -->
</fieldset>
</div>
<!-- END spell page -->
<!-- BEGIN new spell page -->
<div class="sheet-spell-page4"> <div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 4</div>
</div>
<!-- BEGIN CLERIC spellbook 4 row -->
<fieldset class="repeating_divinespellbooklevel4">
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Program Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Program name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Activation time</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Conc.</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-center">Level 4<input type="hidden" name="attr_spellbaselevel_Cleric" value="4"><input type="hidden" name="attr_spellfriendlylevel_Cleric" value="Level 4"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave_Cleric"></div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Choose if the spell requires concentration or not">
<select name="attr_spellconc_Cleric">
<option value="Yes">Yes</option>
<option value="No" selected="selected">No</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check Die</div>
<div class="sheet-col-12-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-large-label sheet-left" title="Select the die used for your Program Check.">
<select name="attr_SpellcheckDie_Cleric">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="2d10">2d10</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck_Cleric" title="Cleric Program Check."
value="&{template:MA1e} {{background=[[4]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname_Cleric}}} {{spellshowmanifest=@{Manifestion_Cleric}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel_Cleric}}} {{spellrange=@{spellrange_Cleric}}} {{spellduration=@{spellduration_Cleric}}} {{spellcasttime=@{spellcasttime_Cleric}}} {{spellsave=@{spellsave_Cleric}}} {{spellconcentrate=@{spellconc_Cleric}}} {{spellshowdesc=@{spelldescription_Cleric}}} {{rolltype=Program Check : }} {{spellcheckcleric=[[@{SpellcheckDie_Cleric} + [[@{ProgramUser_bonus}]] [Level/Stat Bonus] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program Check roll!}}" >Program Check</button>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_DivinespelltypeManifest" class="sheet-spelltypetab sheet-spelltypeManifestCleric" value="1" checked="checked"/><span class="sheet-spelltypetab sheet-spelltypeManifestCleric">Manifestation</span> |
<input type="checkbox" name="attr_DivinespelltypeGeneral" class="sheet-spelltypetab sheet-spelltypeGeneralCleric" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneralCleric">General</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-ManifestCleric">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Manifestation</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_Manifestion_Cleric"></textarea></div>
</div>
</div>
<div class="sheet-spell-type-GeneralCleric">
<div class="sheet-row">
<div class="sheet-col-22-23 sheet-vert-bottom sheet-center sheet-small-label">Program Description/Flavour</div>
</div>
<div class="sheet-row">
<div class="sheet-col-22-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spelldescription_Cleric"></textarea></div>
</div>
</div>
</div>
<!-- END spellbook 1 row -->
</fieldset>
</div>
<!-- END spell page --> <!-- BEGIN new spell page -->
<div class="sheet-spell-page5"> <div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">Level 5</div>
</div>
<!-- BEGIN CLERIC spellbook 5 row -->
<fieldset class="repeating_divinespellbooklevel5">
<div class="sheet-margin-bottom sheet-padr sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Program Level</div>
<div class="sheet-col-1-3 sheet-vert-bottom sheet-center sheet-small-label">Program name</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Range</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Duration</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Activation time</div>
<div class="sheet-col-1-8 sheet-vert-bottom sheet-center sheet-small-label">Save</div>
<div class="sheet-col-1-15 sheet-vert-bottom sheet-center sheet-small-label">Conc.</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-center">Level 5<input type="hidden" name="attr_spellbaselevel_Cleric" value="5"><input type="hidden" name="attr_spellfriendlylevel_Cleric" value="Level 5"></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="text" class=" sheet-center" name="attr_spellname_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellrange_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellduration_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellcasttime_Cleric"></div>
<div class="sheet-col-1-8 sheet-vert-middle"><input type="text" class="sheet-center" name="attr_spellsave_Cleric"></div>
<div class="sheet-col-1-15 sheet-vert-middle" title="Choose if the spell requires concentration or not">
<select name="attr_spellconc_Cleric">
<option value="Yes">Yes</option>
<option value="No" selected="selected">No</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-vert-bottom sheet-center sheet-small-label">Program Check Die</div>
<div class="sheet-col-12-23 sheet-vert-bottom sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-center">&nbsp;</div>
<div class="sheet-col-3-23 sheet-large-label sheet-left" title="Select the die used for your Program Check.">
<select name="attr_SpellcheckDie_Cleric">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="2d10">2d10</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-vert-bottom sheet-center">&nbsp;</div>
<div class="sheet-col-11-23 sheet-vert-middle sheet-left">
<button type="roll" class="sheet-roll sheet-vert-middle" name="roll_Spellcheck_Cleric" title="Cleric Program Check."
value="&{template:MA1e} {{background=[[4]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellname_Cleric}}} {{spellshowmanifest=@{Manifestion_Cleric}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellbaselevel_Cleric}}} {{spellrange=@{spellrange_Cleric}}} {{spellduration=@{spellduration_Cleric}}} {{spellcasttime=@{spellcasttime_Cleric}}} {{spellsave=@{spellsave_Cleric}}} {{spellconcentrate=@{spellconc_Cleric}}} {{spellshowdesc=@{spelldescription_Cleric}}} {{rolltype=Program Check : }} {{spellcheckcleric=[[@{SpellcheckDie_Cleric} + [[@{ProgramUser_bonus}]] [Level/Stat Bonus] + (?{Any Bonus/Minus|0}) [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your Program Check roll!}}" >Program Check</button>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<span class="sheet-small-label">Show :</span>
<input type="checkbox" name="attr_DivinespelltypeManifest" class="sheet-spelltypetab sheet-spelltypeManifestCleric" value="1" checked="checked"/><span class="sheet-spelltypetab sheet-spelltypeManifestCleric">Manifestation</span> |
<input type="checkbox" name="attr_DivinespelltypeGeneral" class="sheet-spelltypetab sheet-spelltypeGeneralCleric" value="1"/><span class="sheet-spelltypetab sheet-spelltypeGeneralCleric">General</span>
<span class="sheet-spacer"></span>
<div class="sheet-spell-type-ManifestCleric">
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-vert-bottom sheet-center sheet-small-label">Program Manifestation</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_Manifestion_Cleric"></textarea></div>
</div>
</div>
<div class="sheet-spell-type-GeneralCleric">
<div class="sheet-row">
<div class="sheet-col-22-23 sheet-vert-bottom sheet-center sheet-small-label">Program Description/Flavour</div>
</div>
<div class="sheet-row">
<div class="sheet-col-22-23 sheet-small-label sheet-center"><textarea class="sheet-medium" name="attr_spelldescription_Cleric"></textarea></div>
</div>
</div>
</div>
<!-- END spellbook 1 row -->
</fieldset>
</div>
<!-- END spell page -->
<!-- END AUTO GENERATED SPELL PAGES -->
</div>
</div>
<!-- ARMOR -->
<div class="sheet-section-armor">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Armor Class </h4>
<p class="sheet-small-note">Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any artifact items or programs. Use the checkboxes to indicate whether each row is is worn/equipped. If you have a class feature that also boosts your AC then add that here too.</p>
</div>
</div>
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-7 sheet-right sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_AC_Calc" readonly="readonly"><br/>AC (worn armor)</div>
<div class="sheet-col-1-7 sheet-right sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_ArmorCheck" readonly="readonly" ><br/>Total Check Penalty</div>
<div class="sheet-col-1-7 sheet-right sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_ArmorSpeed" readonly="readonly"><br/>Total Speed Reduction</div>
<div class="sheet-col-1-7 sheet-right sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Worn?</div>
<div class="sheet-col-5-23 sheet-center sheet-small-label sheet-vert-bottom">Name</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Base AC</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Total AC</div>
<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Fumble Die</div>
<div class="sheet-col-2-23 sheet-right sheet-small-label sheet-vert-bottom">Check Penalty</div>
<div class="sheet-col-4-23 sheet-right sheet-small-label sheet-vert-bottom">Speed Reduction</div>
</div>
<!-- BEGIN ARMOR repeating row -->
<fieldset class="repeating_armor">
<div class="sheet-row">
<div class="sheet-col-2-23 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive" value="@{ArmorTotalAC}"/></div>
<div class="sheet-col-5-23"><input type="text" name="attr_ArmorName"></div>
<div class="sheet-col-2-23"><input type="number" name="attr_ArmorACBase" value="0" step="1"></div>
<div class="sheet-col-2-23"><input type="number" name="attr_ArmorMagicBonus" value="0" step="1"></div>
<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_ArmorTotalAC" value="@{ArmorACBase} + @{ArmorMagicBonus}" readonly="readonly"></div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23">
<select name="attr_ArmorFumbleDie">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23">
<select name="attr_ArmorCheck">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23">
<select name="attr_ArmorSpeed">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
</div>
</fieldset>
</div>
</div>
<hr/>
</div>
<!-- INVENTORY -->
<div class="sheet-section-inventory">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Money Carried </h4>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-19 sheet-margin-top sheet-right sheet-hd-row">Credits</div>
<div class="sheet-col-2-19 sheet-padl"><input type="number" name="attr_Credits" value="0" /></div>
<div class="sheet-col-8-19 sheet-center">&nbsp;</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<h4 class="sheet-center">Artifacts </h4>
<div class="sheet-col-1-5 sheet-center">
<button type="roll" class="sheet-roll" name="roll_ArtifactCombatCheck"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Artifact Combat Check}} {{flavortext=You try to figure out the artifact in the heat of battle.}} {{rolltype=Artifact Check : }} {{classability=[[ @{ActionDie} [Action Die] - (?{Complexity Level|1}) [Complexity Level] ]] }}" >Artifact Combat Check</button>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-3-19 sheet-center">&nbsp;</div>
<div class="sheet-col-4-19 sheet-center sheet-small-label sheet-vert-bottom">Artifact</div>
<div class="sheet-col-1-19 sheet-center sheet-small-label sheet-vert-bottom">Tech Level</div>
<div class="sheet-col-1-19 sheet-center sheet-small-label sheet-vert-bottom">Complex. Level</div>
<div class="sheet-col-1-19 sheet-center sheet-small-label sheet-vert-bottom">Class Bonus</div>
<div class="sheet-col-9-19 sheet-center sheet-small-label sheet-vert-bottom">Effect</div>
</div>
<!-- BEGIN ARTIFACT repeating row -->
<fieldset class="repeating_artifact">
<div class="sheet-row">
<div class="sheet-col-3-19 sheet-padr">
<button type='roll' class="sheet-roll" title="Artifact Check"
value="&{template:MA1e} {{background=[[0]]}} {{class=1}} {{name=@{character_name}}} {{title=@{ArtifactName}}} {{flavortext=You attempt to figure out the Artifact.}} {{rolltype=Artifact Check : }} {{classability=[[1d20[Dice Roll] + [[@{intMod}]][INT Mod] + @{ArtifactClassBonus}[Class Bonus] + (?{Bonus/Minus|0}) [ADD'L Bonus] - @{ArtifactComplexLevel}[Complexity Level]]]}}" >Artifact Check</button>
</div>
<div class="sheet-col-4-19"><input type="text" name="attr_ArtifactName"></div>
<div class="sheet-col-1-19" title="The Tech Level of the Artifact"><input type="number" name="attr_ArtifactTechLevel" value="0" step="1"></div>
<div class="sheet-col-1-19" title="The Complexity Level of the Artifact"><input type="number" name="attr_ArtifactComplexLevel" value="0" step="1"></div>
<div class="sheet-col-1-19" title="Class bonus"><input type="number" name="attr_ArtifactClassBonus" value="@{MutantArtifactBonus} + @{ManimalArtifactBonus} + @{ShamanArtifactBonus} + @{PlantientArtifactBonus}" disabled="disabled"></div>
<div class="sheet-col-9-19"><input type="text" name="attr_ArtifactEffect"></div>
</div>
</fieldset class>
<h4 class="sheet-center">Inventory </h4>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Equipment</div>
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Treasure</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2"><textarea name="attr_Equipment"></textarea></div>
<div class="sheet-col-1-2"><textarea name="attr_Treasure"></textarea></div>
</div>
</div>
<hr/>
</div>
</div>
<!-- HUMAN SHEET -->
<div class="sheet-maintab-content sheet-human">
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-margin-top sheet-center"><img src="http://i.imgur.com/2dddJ0j.png" alt="Human"></div>
</div>
<hr/>
<div class="sheet-row">
<!-- HUMAN CHARACTER INFORMATION -->
<div class="sheet-col-1-2 sheet-padr">
<div class="sheet-row">
<div class="sheet-col-7-23 sheet-core-stat-label sheet-vert-bottom">Character Name</div>
<div class="sheet-col-1-8"><input class="sheet-underlined sheet-center" type="text" placeholder="Character Name" name="attr_character_name"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-7-23 sheet-core-stat-label sheet-vert-bottom">Next of Kin</div>
<div class="sheet-col-1-8"><input class="sheet-underlined sheet-center" type="text" name="attr_NextOfKin"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-10-23 sheet-core-stat-label sheet-vert-bottomsheet-vert-bottom">Radiation Resistance</div>
<div class="sheet-col-1-8"><input class="sheet-underlined sheet-center" type="number" name="attr_radresist" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_luckMod" readonly="readonly"/></div>
</div>
<div class="sheet-row">
<div class="sheet-col-7-23 sheet-core-stat-label sheet-vert-bottom">Constitution</div>
<div class="sheet-col-1-8"><input class="sheet-underlined sheet-center" type="number" name="attr_con" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_staMod" readonly="readonly"/></div>
</div>
<div class="sheet-row">
<div class="sheet-col-6-23 sheet-core-stat-label sheet-vert-bottom">Dexterity</div>
<div class="sheet-col-1-8"><input class="sheet-underlined sheet-center" type="number" name="attr_dex" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_agiMod" readonly="readonly"/></div>
<div class="sheet-col-2-7 sheet-core-stat-label">Initiative : </div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_INIT_overallHuman" value="[[([[@{dex}]])]]" disabled="disabled"><br/>Total</div>
<div class="sheet-col-1-7 sheet-center">
<button type='roll' class="sheet-initiative sheet-large-button" name="roll_INITZero" value="&{template:MA1e} {{name=@{character_name}}} {{title=Initiative}} {{INIT=[[ @{selected|INIT_overallHuman} [Initiative Mod] &{tracker}]]}}" name='Initiative' title="Initiative">Initiative</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-6-23 sheet-core-stat-label sheet-vert-bottom">Strength</div>
<div class="sheet-col-1-8"><input class="sheet-underlined sheet-center" type="number" name="attr_str" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_strMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_strMod" readonly="readonly"/></div>
</div>
<div class="sheet-row">
<div class="sheet-col-10-23 sheet-core-stat-label sheet-vert-bottom">Leadership Potential</div>
<div class="sheet-col-1-8"><input class="sheet-underlined sheet-center" type="number" name="attr_leadership" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_leadershipMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_perMod" readonly="readonly"/></div>
</div>
<div class="sheet-row">
<div class="sheet-col-8-23 sheet-core-stat-label sheet-vert-bottom">Mental Resistance</div>
<div class="sheet-col-1-8"><input class="sheet-underlined sheet-center" type="number" name="attr_mentalresist" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_mentalresistMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_intMod" readonly="readonly"/></div>
</div>
<div class="sheet-row">
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-3-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19">
<div class="sheet-ACBG">
<div class="sheet-col-1-4 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-center"><input class="sheet-AC" type="number" name="attr_ACHuman" value="8"/><br/>.</div>
</div>
</div>
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19">
<div class="sheet-HPBG">
<div class="sheet-col-1-4 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-center "><input class="sheet-HP" type="text" name="attr_HP" value="0"/><br/>.</div>
</div>
</div>
<div class="sheet-col-5-19 sheet-padl">
<div class="sheet-col-1-2 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_HP_max" value="0"><br/>Max Damage</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19 sheet-left sheet-small-label">Armor Class</div>
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19 sheet-left sheet-small-label">Hit Points</div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-6-19 sheet-center"><button type='roll' class="sheet-initiative" value="&{template:MA1e} {{name=@{character_name}}} {{title=Accumulative Hits}} {{flavortext=Human gains @{con}d6 Hit Points to start.}} {{rolltype=Starting HP : }} {{HD=[[ @{con}d6 [Die Roll] ]]}}" name='HP' title="Roll for starting Hitpoints. Make sure you already have your ability scores rolled and entered.">Starting Hit Points</button></div>
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-6-19 sheet-center" title="Use this button to roll for your Hit Points when you are healed."><button type='roll' class="sheet-initiative" value="&{template:MA1e} {{name=@{character_name}}} {{title=Heal Die}} {{flavortext=Heal 1@{HPDieZero} worth of hit points.}} {{rolltype=HP Healed : }} {{HD=[[ (?{Amount of Dice Healed|1})@{HPDieZero}]]}}" name='HP' title="Roll for health">Healing Hit Points</button></div>
</div>
</div>
<!-- 0-LEVEL COMBAT BASICS -->
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Combat Basics </h4>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Initiative : </br></div>
<div class="sheet-col-1-7 sheet-small-label sheet-center" title="Only enter additional bonuses to initiative here. Your Dex mod is already included in the macro button"><input class="sheet-underlined sheet-center" type="number" name="attr_INITZero" value="0" step="1"><br/>Bonus</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_INIT_overallZero" value="[[([[@{agiMod}]] + @{INITZero} + @{InitLuckyRoll})]]" disabled="disabled"><br/>Total</div>
<div class="sheet-col-1-7 sheet-center">
<button type='roll' class="sheet-initiative sheet-large-button" name="roll_INITZero" value="&{template:MA1e} {{name=@{character_name}}} {{title=Initiative}} {{INIT=[[1d20 + @{selected|INIT_overallZero} [Initiative Mod] &{tracker}]]}}" name='Initiative' title="Initiative">Initiative</button>
</div>
<div class="sheet-col-2-7 sheet-center">
<button type='roll' class="sheet-initiative sheet-large-button" name="roll_INIT2HandZero" value="&{template:MA1e} {{name=@{character_name}}} {{title=Initiative (Two-Handed Weapons)}} {{INIT=[[1d16 + @{selected|INIT_overallZero} [Initiative Mod] &{tracker}]]}}" name='Initiative' title="Initiative">Initiative (2H)</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Action Dice : </br></div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_ActionDie">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Crit Range :</br></div>
<div class="sheet-col-1-7">
<select name="attr_CritThreatZero">
<option value="20" selected="selected">20</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Crit Die :</br></div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_CritDieZero">
<option value="d4" selected="selected">d4</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Crit Table :</br> </div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_CritDie_maxZero">
<option value="I" selected="selected">I</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Fumble Die :</br></div>
<div class="sheet-col-1-7 sheet-center" title="Enter your highest Fumble Die from your armor here.">
<select name="attr_ArmorFumbleDie">
<option value="d4" selected="selected">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<input type="hidden" name="attr_FumbleCheck" value="[[[[@{luckMod}]] * (-1)]]" disabled="true"/>
</div>
</div>
</div>
</div>
<!-- HUMAN CORE STATS -->
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-padr">
<div class="sheet-col-2-7 sheet-center">&nbsp;</div>
<div class="sheet-col-2-7 sheet-center sheet-small-label">&nbsp;</div>
</div>
</div>
<!-- HUMAN MOVEMENT -->
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-padr">
<h4 class="sheet-center">Movement </h4>
<div class="sheet-row sheet-padb">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-padl sheet-small-label sheet-center" title="Base Speed is based on your Race."><input class="sheet-underlined sheet-center" type="number" name="attr_Speed" value="0" step="5"><br/>Base Speed</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Walk" value="@{Speed} + @{ArmorSpeed} + @{SpeedLuckyRoll}" disabled="disabled"><br/>Walk</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Run" value="floor( (@{Speed} + @{ArmorSpeed} + @{SpeedLuckyRoll}) * 2)" disabled="disabled"><br/>Run</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Fly" value="0" step="5"><br/>Fly</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Climb" value="floor( (@{Speed} + @{ArmorSpeed} + @{SpeedLuckyRoll}) / 2)" disabled="disabled"><br/>Climb</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Swim" value="floor( (@{Speed} + @{ArmorSpeed} + @{SpeedLuckyRoll}) / 2)" disabled="disabled"><br/>Swim</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Burrow" value="0" step="5"><br/>Burrow</div>
</div>
</div>
</div>
</div>
<!-- HUMAN OTHER -->
<div class="sheet-col-1-1">
<h4 class="sheet-center">Other </h4>
<div class="sheet-row">
<div class="sheet-col-5-5 sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right">Known Languages: <br/></div>
<div class="sheet-col-3-5"><textarea name="attr_Languages"></textarea></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
</div>
</div>
</div>
<hr/>
<!-- HUMAN WEAPONS -->
<!-- BEGIN AUTO GENERATED WEAPON SECTION -->
<h4 class="sheet-center">Melee Weapons </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-23 sheet-center sheet-small-label sheet-vert-bottom">&nbsp;</div>
<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Weapon</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Weapon Class</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">To Hit</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
<div class="sheet-col-10-23 sheet-center sheet-small-label sheet-vert-bottom">Special Dmg</div>
</div>
<!-- BEGIN Human MELEE Weapon repeating row-->
<fieldset class="repeating_meleeweaponhuman">
<div class="sheet-row">
<div class="sheet-col-1-23 sheet-padl">
<button type='roll' class="sheet-roll" title="Melee Weapon"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName_Zero}}} {{attack=[[ @{MeleeAttackDice_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{MeleeToHit_Zero} [To Hit Bonus] ]] }} {{damage=[[ @{MeleeDmg_Zero} [Base damage] + @{MeleeDmgBonus_Zero} [Damage Bonus] ]]}} {{crit=[[ @{CritDieZero} + [[@{luckMod}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
</div>
<div class="sheet-col-4-23"><input type="text" name="attr_MeleeWeaponName_Human"></div>
<div class="sheet-col-2-23" title="What class of weapon is it?">
<select name="attr_MeleeWeaponClass_Human">
<option value="1">1</option>
<option value="3">2</option>
<option value="4">3</option>
<option value="5">4</option>
<option value="6">5</option>
<option value="7">6</option>
<option value="8">7</option>
<option value="9">8</option>
<option value="9">9</option>
</select>
</div>
<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MeleeToHit_Human" value="[[[[@{strMod}]] + @{MeleeMagic_Zero} + @{AllAtkLuckyRoll} + @{MeleeAtkLuckyRoll} + @{ATK} + @{ZeroWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_MeleeDmg_Human" value="0"></div>
<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MeleeDmgBonus_Human" value="[[[[@{strMod}]]]]" disabled="disabled"></div>
<div class="sheet-col-10-23" title="Weapon special added to attack"><input type="text" name="attr_MeleeWeaponSpecial_Human" placeholder="special with attack"></div>
</div>
</fieldset>
<h4 class="sheet-center">Ranged Weapons </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Ammo</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label sheet-vert-bottom">Weapon</div>
<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Short</div>
<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Med</div>
<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Long</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">To Hit Bonus</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Range to Attack</div>
</div>
<!-- BEGIN 0-Level RANGED weapon repeating row-->
<fieldset class="repeating_rangedweaponzero">
<div class="sheet-row">
<div class="sheet-col-1-10 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckstartingMod}" name="attr_ZeroRangedWeaponLuckyRoll_Zero"></div>
<div class="sheet-col-1-14"><input type="number" name="attr_RangedAmmo_Zero" value="0"></div>
<div class="sheet-col-1-5"><input type="text" name="attr_RangedWeaponName_Zero"></div>
<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceShort_Zero" value="0"></div>
<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceMed_Zero" value="0"></div>
<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceLong_Zero" value="0"></div>
<div class="sheet-col-1-14" title="Take -1 die for your attack roll if shooting from long range.">
<select name="attr_RangedAttackDice_Zero">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-16" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_RangedMagic_Zero" value="0" step="1"></div>
<div class="sheet-col-1-24"><input class="sheet-center" type="number" name="attr_RangedToHit_Zero" value="[[[[@{agiMod}]] + @{AllAtkLuckyRoll} + @{RangedAtkLuckyRoll} + @{RangedMagic_Zero} + @{ZeroRangedWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
<div class="sheet-col-1-14" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg_Zero" value="0"></div>
<div class="sheet-col-1-24"><input class="sheet-center" type="number" name="attr_RangedDmgBonus_Zero" value="[[@{RangedMagic_Zero} + @{RangedDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroRangedWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
<div class="sheet-col-1-13" title="Choose the range you are attacking from:">
<select name="attr_AttackRange_Zero">
<option value="Short">Short</option>
<option value="Medium">Med</option>
<option value="Long">Long</option>
</select>
</div>
<div class="sheet-col-1-15 sheet-padl">
<button type='roll' class="sheet-roll" title="Ranged Weapon"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName_Zero} \n @{RangedDistanceShort_Zero} / @{RangedDistanceMed_Zero} / @{RangedDistanceLong_Zero} }} {{range=@{AttackRange_Zero} }} {{rangedattack=[[ @{RangedAttackDice_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{RangedToHit_Zero} [To Hit Bonus] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg_Zero} [Base damage] + @{RangedDmgBonus_Zero} [Damage Bonus] + (?{STR Mod, if throwing a weapon short range|0}) [Short Range Thrown Weapon STR Mod] ]] }} {{crit=[[ @{CritDieZero} + [[@{luckMod}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
</div>
</div>
</fieldset>
<hr/>
<!-- END AUTO GENERATED WEAPON SECTION -->
<!-- 0-LEVEL ARMOR -->
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Armor Class </h4>
</div>
</div>
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-7 sheet-right sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_AC_Calc" readonly="readonly"><br/>AC (worn armor)</div>
<div class="sheet-col-1-7 sheet-right sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_ArmorCheck" readonly="readonly" ><br/>Total Check Penalty</div>
<div class="sheet-col-1-7 sheet-right sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_ArmorSpeed" readonly="readonly"><br/>Total Speed Reduction</div>
<div class="sheet-col-1-7 sheet-right sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Worn?</div>
<div class="sheet-col-5-23 sheet-center sheet-small-label sheet-vert-bottom">Name</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Base AC</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Total AC</div>
<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Fumble Die</div>
<div class="sheet-col-2-23 sheet-right sheet-small-label sheet-vert-bottom">Check Penalty</div>
<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Speed Reduction</div>
</div>
<!-- BEGIN ARMOR repeating row -->
<fieldset class="repeating_armor">
<div class="sheet-row">
<div class="sheet-col-2-23 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive"/></div>
<div class="sheet-col-5-23"><input type="text" name="attr_ArmorName"></div>
<div class="sheet-col-2-23"><input type="number" name="attr_ArmorACBase" value="0" step="1"></div>
<div class="sheet-col-2-23"><input type="number" name="attr_ArmorMagicBonus" value="0" step="1"></div>
<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_ArmorTotalAC" value="@{ArmorACBase} + @{ArmorMagicBonus}" disabled="disabled"></div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23">
<select name="attr_ArmorFumbleDie">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23">
<select name="attr_ArmorCheck">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23">
<select name="attr_ArmorSpeed">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
</div>
</fieldset>
</div>
</div>
<hr/>
<!-- 0-LEVEL INVENTORY -->
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Money Carried </h4>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-19 sheet-margin-top sheet-right sheet-hd-row">Credits</div>
<div class="sheet-col-2-19 sheet-padl"><input type="number" name="attr_Credits" value="0" /></div>
<div class="sheet-col-8-19 sheet-center">&nbsp;</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<h4 class="sheet-center">Artifacts </h4>
<div class="sheet-col-1-5 sheet-center">
<button type="roll" class="sheet-roll" name="roll_ArtifactCombatCheck"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Artifact Combat Check}} {{flavortext=You try to figure out the artifact in the heat of battle.}} {{rolltype=Artifact Check : }} {{classability=[[ @{ActionDie} [Action Die] - (?{Complexity Level|1}) [Complexity Level] ]] }}" >Artifact Combat Check</button>
</div>
<div class="sheet-col-1-7 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ZeroLevelAIRecognition"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=AI Recognition Roll}} {{flavortext=...A.R.E...Y.O.U...H.U.M.A.N.?...}} {{rolltype=AI Recognition : }} {{airoll=[[ 1d20 [Die Roll] + @{AILuckyRoll}[Lucky Roll] + (?{Bonus/Minus|0}) [Bonus/Minus] ]] }} " >AI Recognition</button>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-3-19 sheet-center">&nbsp;</div>
<div class="sheet-col-4-19 sheet-center sheet-small-label sheet-vert-bottom">Artifact</div>
<div class="sheet-col-1-19 sheet-center sheet-small-label sheet-vert-bottom">Tech Level</div>
<div class="sheet-col-1-19 sheet-center sheet-small-label sheet-vert-bottom">Complexity Level</div>
<div class="sheet-col-1-19 sheet-center sheet-small-label sheet-vert-bottom">Bonus</div>
<div class="sheet-col-9-19 sheet-center sheet-small-label sheet-vert-bottom">Effect</div>
</div>
<!-- BEGIN ARTIFACT repeating row -->
<fieldset class="repeating_artifactzero">
<div class="sheet-row">
<div class="sheet-col-3-19 sheet-padr">
<button type='roll' class="sheet-roll" title="Artifact Check"
value="&{template:MA1e} {{background=[[0]]}} {{class=1}} {{name=@{character_name}}} {{title=@{ArtifactName}}} {{flavortext=You attempt to figure out the Artifact.}} {{rolltype=Artifact Check : }} {{classability=[[1d20[Dice Roll] + [[@{intMod}]][INT Mod] + @{ArtifactBonus}[Bonus] - @{ArtifactComplexLevel}[Complexity Level]]]}}" >Artifact Check</button>
</div>
<div class="sheet-col-4-19"><input type="text" name="attr_ArtifactName"></div>
<div class="sheet-col-1-19" title="The Tech Level of the Artifact"><input type="number" name="attr_ArtifactTechLevel" value="0" step="1"></div>
<div class="sheet-col-1-19" title="The Complexity Level of the Artifact"><input type="number" name="attr_ArtifactComplexLevel" value="0" step="1"></div>
<div class="sheet-col-1-19" title="Any artifact bonus"><input type="number" name="attr_ArtifactBonus" value="0" step="1"></div>
<div class="sheet-col-9-19"><input type="text" name="attr_ArtifactEffect"></div>
</div>
</fieldset class>
<h4 class="sheet-center">Inventory </h4>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Equipment</div>
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Treasure</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2"><textarea name="attr_Equipment"></textarea></div>
<div class="sheet-col-1-2"><textarea name="attr_Treasure"></textarea></div>
</div>
</div>
<hr/>
</div>
<!-- MUTANT SHEET -->
<div class="sheet-maintab-content sheet-mutant">
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-margin-top sheet-center"><img src="http://i.imgur.com/RQBS4KX.png" alt="Mutant"></div>
</div>
<div class="sheet-row">
<!-- O-LEVEL CHARACTER INFORMATION -->
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Character Information </h4>
<div class="sheet-row">
<div class="sheet-col-2-9 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_Occupation"><br/>Occupation</div>
<div class="sheet-col-5-9 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_Alignment"><br/>Archaic Alignment</div>
<div class="sheet-col-1-9 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_LevelZero" value="0" disabled="true"<br/>Level</div>
<div class="sheet-col-1-9 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_XP" value="0"<br/>XP</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-3-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19">
<div class="sheet-ACBG">
<div class="sheet-col-1-4 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-center"><input class="sheet-AC" type="number" name="attr_ACZero" value="@{AC_Calc}" disabled="disabled"/><br/>.</div>
</div>
</div>
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19">
<div class="sheet-HPBG">
<div class="sheet-col-1-4 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-center "><input class="sheet-HP" type="text" name="attr_HP" value="0"/><br/>.</div>
</div>
</div>
<div class="sheet-col-5-19 sheet-padl">
<div class="sheet-col-1-2 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_HP_max" value="0"><br/>Max HP</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19 sheet-left sheet-small-label">Armor Class</div>
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19 sheet-left sheet-small-label">Hit Points</div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-3-19 sheet-center" title="0-level Hit Point Die">
<select name="attr_HPDieZero">
<option value="d4" selected="selected">d4</option>
</select>
</div>
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-6-19 sheet-center"><button type='roll' class="sheet-initiative" value="&{template:MA1e} {{name=@{character_name}}} {{title=Hit Die}} {{flavortext=0-Level character gains 1@{HPDieZero} to start.}} {{rolltype=Starting HP : }} {{HD=[[ @{HPDieZero} [Die Roll] + [[@{staMod}]] [STA Mod] + [[@{HPLuckyRoll}]] [Lucky Roll] ]]}}" name='HP' title="Roll for starting Hitpoints. Make sure you already have your ability scores rolled and entered.">Starting Hit Points</button></div>
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-6-19 sheet-center" title="Use this button to roll for your Hit Points when you are healed."><button type='roll' class="sheet-initiative" value="&{template:MA1e} {{name=@{character_name}}} {{title=Heal Die}} {{flavortext=Heal 1@{HPDieZero} worth of hit points.}} {{rolltype=HP Healed : }} {{HD=[[ (?{Amount of Dice Healed|1})@{HPDieZero}]]}}" name='HP' title="Roll for health">Healing Hit Points</button></div>
<div class="sheet-row">
<div class="sheet-col-1-19 sheet-center">&nbsp;</div>
<div class="sheet-col-5-19 sheet-left sheet-small-label">Hit Point Die</div>
</div>
</div>
</div>
<!-- 0-LEVEL COMBAT BASICS -->
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Combat Basics </h4>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Initiative : </br></div>
<div class="sheet-col-1-7 sheet-small-label sheet-center" title="Only enter additional bonuses to initiative here. Your Dex mod is already included in the macro button"><input class="sheet-underlined sheet-center" type="number" name="attr_INITZero" value="0" step="1"><br/>Bonus</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_INIT_overallZero" value="[[([[@{agiMod}]] + @{INITZero} + @{InitLuckyRoll})]]" disabled="disabled"><br/>Total</div>
<div class="sheet-col-1-7 sheet-center">
<button type='roll' class="sheet-initiative sheet-large-button" name="roll_INITZero" value="&{template:MA1e} {{name=@{character_name}}} {{title=Initiative}} {{INIT=[[1d20 + @{selected|INIT_overallZero} [Initiative Mod] &{tracker}]]}}" name='Initiative' title="Initiative">Initiative</button>
</div>
<div class="sheet-col-2-7 sheet-center">
<button type='roll' class="sheet-initiative sheet-large-button" name="roll_INIT2HandZero" value="&{template:MA1e} {{name=@{character_name}}} {{title=Initiative (Two-Handed Weapons)}} {{INIT=[[1d16 + @{selected|INIT_overallZero} [Initiative Mod] &{tracker}]]}}" name='Initiative' title="Initiative">Initiative (2H)</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Action Dice : </br></div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_ActionDie">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Crit Range :</br></div>
<div class="sheet-col-1-7">
<select name="attr_CritThreatZero">
<option value="20" selected="selected">20</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Crit Die :</br></div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_CritDieZero">
<option value="d4" selected="selected">d4</option>
</select>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Crit Table :</br> </div>
<div class="sheet-col-1-7 sheet-center">
<select name="attr_CritDie_maxZero">
<option value="I" selected="selected">I</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-2-7 sheet-right sheet-hd-row">Fumble Die :</br></div>
<div class="sheet-col-1-7 sheet-center" title="Enter your highest Fumble Die from your armor here.">
<select name="attr_ArmorFumbleDie">
<option value="d4" selected="selected">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<input type="hidden" name="attr_FumbleCheck" value="[[[[@{luckMod}]] * (-1)]]" disabled="true"/>
</div>
</div>
</div>
<!-- O-LEVEL CORE STATS -->
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Core Stats</h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-3-8 sheet-center">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Current Score</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Max Score</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Mod</div>
<div class="sheet-col-1-9 sheet-center sheet-small-label">Trained (T)</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Untrained (U)</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Strength</div>
<div class="sheet-col-1-8"><input type="number" name="attr_str" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_strMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_strMod" readonly="readonly"/></div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=STR Skill Check - 1d20}} {{flavortext=TRAINED: 0-level occupation determines the basic skills you can use or if the skill is something that any adult could have a reasonable chance of attempting.}} {{rolltype=Trained : }} {{ability=[[1d20 + [[@{strMod}]] [Stat Mod] ]]}}" name='STR' title="Trained STR Skill">T</button>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=STR Skill Check - 1d10}} {{flavortext=UNTRAINED: If your characters background does not support a skill use, your character is not familiar with the activity.}} {{rolltype=Untrained : }} {{ability=[[1d10 + [[@{strMod}]] [Stat Mod] ]]}}" name='STR' title="Untrained STR Skill">U</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Agility</div>
<div class="sheet-col-1-8"><input type="number" name="attr_agi" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_agiMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_agiMod" readonly="readonly"/></div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=AGI Skill Check - 1d20}} {{flavortext=TRAINED: 0-level occupation determines the basic skills you can use or if the skill is something that any adult could have a reasonable chance of attempting.}} {{rolltype=Trained : }} {{ability=[[1d20 + [[@{agiMod}]] [Stat Mod] ]]}}" name='AGI' title="Trained AGI Skill">T</button>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=AGI Skill Check - 1d10}} {{flavortext=UNTRAINED: If your characters background does not support a skill use, your character is not familiar with the activity.}} {{rolltype=Untrained : }} {{ability=[[1d10 + [[@{agiMod}]] [Stat Mod] ]]}}" name='AGI' title="Untrained AGI Skill">U</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Stamina</div>
<div class="sheet-col-1-8"><input type="number" name="attr_sta" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_staMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_staMod" readonly="readonly"/></div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=STA Skill Check - 1d20}} {{flavortext=TRAINED: 0-level occupation determines the basic skills you can use or if the skill is something that any adult could have a reasonable chance of attempting.}} {{rolltype=Trained : }} {{ability=[[1d20 + [[@{staMod}]] [Stat Mod] ]]}}" name='STA' title="Trained STA Skill">T</button>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=STA Skill Check - 1d10}} {{flavortext=UNTRAINED: If your characters background does not support a skill use, your character is not familiar with the activity.}} {{rolltype=Untrained : }} {{ability=[[1d10 + [[@{staMod}]] [Stat Mod] ]]}}" name='STA' title="Untrained STA Skill">U</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Personality</div>
<div class="sheet-col-1-8"><input type="number" name="attr_per" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_perMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_perMod" readonly="readonly"/></div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=PER Skill Check - 1d20}} {{flavortext=TRAINED: 0-level occupation determines the basic skills you can use or if the skill is something that any adult could have a reasonable chance of attempting.}} {{rolltype=Trained : }} {{ability=[[1d20 + [[@{perMod}]] [Stat Mod] ]]}}" name='PER' title="Trained PER Skill">T</button>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=PER Skill Check - 1d10}} {{flavortext=UNTRAINED: If your characters background does not support a skill use, your character is not familiar with the activity.}} {{rolltype=Untrained : }} {{ability=[[1d10 + [[@{perMod}]] [Stat Mod] ]]}}" name='PER' title="Untrained PER Skill">U</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Intelligence</div>
<div class="sheet-col-1-8"><input type="number" name="attr_int" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_intMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_intMod" readonly="readonly"/></div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=INT Skill Check - 1d20}} {{flavortext=TRAINED: 0-level occupation determines the basic skills you can use or if the skill is something that any adult could have a reasonable chance of attempting.}} {{rolltype=Trained : }} {{ability=[[1d20 + [[@{intMod}]] [Stat Mod] ]]}}" name='INT' title="Trained INT Skill">T</button>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=INT Skill Check - 1d10}} {{flavortext=UNTRAINED: If your characters background does not support a skill use, your character is not familiar with the activity.}} {{rolltype=Untrained : }} {{ability=[[1d10 + [[@{intMod}]] [Stat Mod] ]]}}" name='INT' title="Untrained INT Skill">U</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-8 sheet-core-stat-label">Luck</div>
<div class="sheet-col-1-8"><input type="number" name="attr_luck" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input type="number" name="attr_luckMax" min="1" step="1"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_luckMod" readonly="readonly"/></div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=LUCK Skill Check - 1d20}} {{flavortext=TRAINED: 0-level occupation determines the basic skills you can use or if the skill is something that any adult could have a reasonable chance of attempting.}} {{rolltype=Trained : }} {{ability=[[1d20 + [[@{luckMod}]] [Stat Mod] ]]}}" name='LUCK' title="Trained LUCK Skill">T</button>
</div>
<div class="sheet-col-1-8 sheet-center">
<button type='roll' class="sheet-core-check" value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=LUCK Skill Check - 1d10}} {{flavortext=UNTRAINED: If your characters background does not support a skill use, your character is not familiar with the activity.}} {{rolltype=Untrained : }} {{ability=[[1d10 + [[@{luckMod}]] [Stat Mod] ]]}}" name='LUCK' title="Untrained LUCK Skill">U</button>
</div>
</div>
<div class="sheet-col-2-7 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-10 sheet-center">&nbsp;</div>
<div class="sheet-col-3-11 sheet-hd-row">Personality Test </div>
<div class="sheet-col-1-6">
<button type='roll' value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=PERSONALITY Test}} {{flavortext=Make Personality tests to attempt social interactions. Roll must be equal to or under current Personality score.}} {{rolltype=Check : }} {{luckcheck=[[@{ActionDie}cs1]]}} {{chance=[[@{per}]]}}" name='PERSONALITY' title="PERSONALITY Test"></button>
</div>
<div class="sheet-col-1-5 sheet-hd-row">Luck Check </div>
<div class="sheet-col-1-8">
<button type='roll' value="&{template:MA1e} {{background=[[5]]}} {{stat=1}} {{name=@{character_name}}} {{title=LUCK Check}} {{flavortext=Make Luck checks to attempt feats that succeed based on Luck alone. Roll must be equal to or under current Luck score.}} {{rolltype=Check : }} {{luckcheck=[[@{ActionDie}cs1]]}} {{chance=[[@{luck}]]}}" name='LUCK' title="LUCK Check"></button>
</div>
</div>
<div class="sheet-col-2-7 sheet-center sheet-small-label">&nbsp;</div>
</div>
<!-- 0-LEVEL SAVING THROWS/MOVEMENT -->
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Saving Throws </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-6-19 sheet-center">&nbsp;</div>
<div class="sheet-col-2-19 sheet-center sheet-vert-bottom sheet-small-label">Base</div>
<div class="sheet-col-2-19 sheet-center sheet-vert-bottom sheet-small-label">Save Bonus</div>
<div class="sheet-col-2-19 sheet-center sheet-small-label">Birth Augur</div>
<div class="sheet-col-2-19 sheet-center sheet-vert-bottom sheet-small-label">Stat Mod</div>
<div class="sheet-col-2-19 sheet-center sheet-vert-bottom sheet-small-label">Total Bonus</div>
<div class="sheet-col-3-19 sheet-center sheet-small-label"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-6-19 sheet-core-stat-label">Reflex</div>
<div class="sheet-col-2-19"><input type="number" name="attr_REFZero" value="0" disabled="true"></div>
<div class="sheet-col-2-19" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_otherbonus_reflex_mod" value="0"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_birthaugur_reflex_mod" value="[[@{SavingThrowsLuckyRoll} + @{ReflexLuckyRoll}]]" disabled="disabled"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_reflex_statmod" value="[[@{agiMod}]]" disabled="disabled"></div>
<div class="sheet-col-2-19"><input class="sheet-center" type="number" name="attr_REFCheckZero" value="[[@{REFZero} + @{birthaugur_reflex_mod} + @{otherbonus_reflex_mod} + [[@{agiMod}]]]]" disabled="disabled"></div>
<div class="sheet-col-3-19 sheet-center">
<button type='roll' class="sheet-core-save" value="&{template:MA1e} {{save=1}} {{name=@{character_name}}} {{title=REFLEX Save}} {{flavortext=Saves against reaction-based threats, such as ducking a swinging axe trap, leaping aside as a doorway collapses, and twisting away from a dragons flaming breath.}} {{rolltype=Saving Throw : }} {{savingthrow=[[1d20 + @{REFCheckZero} + (?{Any additional Bonus/Minus|0})]]}}" name='ST_Reflex' title="Reflex Save">REF</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-6-19 sheet-core-stat-label">Fortitude</div>
<div class="sheet-col-2-19"><input type="number" name="attr_FORTZero" value="0" disabled="true"></div>
<div class="sheet-col-2-19" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_otherbonus_fort_mod" value="0"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_birthaugur_fort_mod" value="[[@{SavingThrowsLuckyRoll} + @{FortitudeLuckyRoll}]]" disabled="disabled"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_fortitude_statmod" value="[[@{staMod}]]" disabled="disabled"></div>
<div class="sheet-col-2-19"><input class="sheet-center" type="number" name="attr_FORTCheckZero" value="[[@{FORTZero} + @{birthaugur_fort_mod} + @{otherbonus_fort_mod} + [[@{staMod}]]]]" disabled="disabled"></div>
<div class="sheet-col-3-19 sheet-center">
<button type='roll' class="sheet-core-save" value="&{template:MA1e} {{save=1}} {{name=@{character_name}}} {{title=FORTITUDE Save}} {{flavortext=Saves against physical threats, such as poisons, gasses, acids, and stunning damage.}} {{rolltype=Saving Throw : }} {{savingthrow=[[1d20 + @{FORTCheckZero} + (?{Any additional Bonus/Minus|0})]]}}" name='ST_Fortitude' title="Fortitude Save">FORT</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-6-19 sheet-core-stat-label">Will</div>
<div class="sheet-col-2-19"><input type="number" name="attr_WILLZero" value="0" disabled="true"></div>
<div class="sheet-col-2-19" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_otherbonus_will_mod" value="0"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_birthaugur_will_mod" value="[[@{SavingThrowsLuckyRoll} + @{WillLuckyRoll}]]" disabled="disabled"></div>
<div class="sheet-col-2-19"><input type="number" name="attr_will_statmod" value="[[@{perMod}]]" disabled="disabled"></div>
<div class="sheet-col-2-19"><input class="sheet-center" type="number" name="attr_WILLCheckZero" value="[[@{WILLZero} + @{birthaugur_will_mod} + @{otherbonus_will_mod} + [[@{perMod}]]]]" disabled="disabled"></div>
<div class="sheet-col-3-19 sheet-center">
<button type='roll' class="sheet-core-save" value="&{template:MA1e} {{save=1}} {{name=@{character_name}}} {{title=WILL Save}} {{flavortext=Saves against mind-influencing threats, such as spells that charm or control, psychic effects that cause sleep or hypnosis, and mental domination.}} {{rolltype=Saving Throw : }} {{savingthrow=[[1d20 + @{WILLCheckZero} + (?{Any additional Bonus/Minus|0})]]}}" name='ST_Will' title="Will Save">WILL</button>
</div>
</div>
<div class="sheet-col-1-1 sheet-center sheet-small-label">&nbsp;</div>
<h4 class="sheet-center">Movement </h4>
<div class="sheet-row sheet-padb">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-padl sheet-small-label sheet-center" title="Base Speed is based on your Race."><input class="sheet-underlined sheet-center" type="number" name="attr_Speed" value="0" step="5"><br/>Base Speed</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Walk" value="@{Speed} + @{ArmorSpeed} + @{SpeedLuckyRoll}" disabled="disabled"><br/>Walk</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Run" value="floor( (@{Speed} + @{ArmorSpeed} + @{SpeedLuckyRoll}) * 2)" disabled="disabled"><br/>Run</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Fly" value="0" step="5"><br/>Fly</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Climb" value="floor( (@{Speed} + @{ArmorSpeed} + @{SpeedLuckyRoll}) / 2)" disabled="disabled"><br/>Climb</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Swim" value="floor( (@{Speed} + @{ArmorSpeed} + @{SpeedLuckyRoll}) / 2)" disabled="disabled"><br/>Swim</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_Burrow" value="0" step="5"><br/>Burrow</div>
</div>
</div>
</div>
</div>
<!-- 0-LEVEL OTHER -->
<div class="sheet-col-1-1">
<h4 class="sheet-center">Other </h4>
<div class="sheet-row">
<div class="sheet-col-5-5 sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right">Known Languages: <br/></div>
<div class="sheet-col-3-5"><textarea name="attr_Languages"></textarea></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right sheet-padr">Starting Luck<br/> </div>
<div class="sheet-col-1-7 sheet-center" title="Enter your Starting Luck value here"><input class="sheet-underline sheet-center" type="number" name="attr_luckstarting" min="0" step="1"></div>
<div class="sheet-col-1-15 sheet-center">&nbsp;</div>
<div class="sheet-col-1-7 sheet-center"><input class="sheet-center" type="number" name="attr_luckstartingMod" readonly="readonly"/>Lucky Roll Bonus</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right sheet-padr">Birth Augur<br/></div>
<div class="sheet-col-3-5 sheet-center"><input class="sheet-center sheet-underline" type="text" name="attr_BirthAugur"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-hd-row sheet-right sheet-padr">Lucky Roll<br/></div>
<div class="sheet-col-3-5 sheet-center"><input class="sheet-center sheet-underline" type="text" name="attr_LuckyRoll"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>Nuclear Winter (All attack rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for All attack rolls"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_AllAtkLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Hypospray (Healing rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Magical Healing"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_HealingLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Roxen (Melee attack rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Melee attack rolls"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_MeleeAtkLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Survivor (All saving throws)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for All saving throws"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_SavingThrowsLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Triffid (Missile fire attack rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Ranged to Hit"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_RangedAtkLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Scientist (Reflex saving throws)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Reflex saving throws"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_ReflexLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Apocalypse (Damage rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Damage rolls"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_DmgLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Glow (Fortitude saving throws)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Fortitude saving throws"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_FortitudeLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>Ragnarok (Melee damage rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Melee damage rolls"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_MeleeDmgLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Espers (Will saving throws)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Will saving throws"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_WillLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>Revelations (Missile fire damage rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Ranged Damage"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_RangedDmgLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Bunker (Armor Class)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Armor Class"><input type="checkbox" value="on" name="attr_ArmorClassLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Gatherer (Stealth/Hiding Checks)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Stealth/Hiding"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_StealthHideLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The CPU (Initiative)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Initiative"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_InitLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Outsider (Find/Disable Traps)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Find/Disable Traps"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_FindDisableTrapsLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Ecobot (Hit points)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for HP"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_HPLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Sensor (Find secret doors)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Find Secret Doors"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_FindSecretDoorsLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The War-Bot (Critical hit tables)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Critical Hits"><input type="checkbox" value="[[@{luckstartingMod} * (2)]]" name="attr_CritLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Genomorph (Mutation Checks)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Mutation Checks"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_MutationCheckLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Unchanging (Defect Rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Defect Rolls"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_DefectLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Alpha Striker (Mutation damage rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Mutation damage rolls"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_MutationDmgLuckyRoll"></div>
<div class="sheet-col-5-14 sheet-left sheet-vert-middle">Lucky Roll for <b>The Backup Disk (Fumbles)</b>?</div>
<div class="sheet-col-1-19 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check both boxes"><input type="checkbox" value="[[@{luckstartingMod} * (-2)]]" name="attr_FumbleLuckyRoll"></div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check both boxes"><input type="checkbox" value="[[@{luckstartingMod} * (2)]]" name="attr_SpellFumbleLuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Programmer (AI recognition rolls)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for AI Recognition Checks"><input type="checkbox" value="[[@{luckstartingMod}]]" name="attr_AILuckyRoll"></div>
<div class="sheet-col-9-22 sheet-left sheet-vert-middle">Lucky Roll for <b>The Accelerant (Speed)</b>?</div>
<div class="sheet-col-1-20 sheet-left sheet-padr sheet-checkbox-row sheet-vert-middle" title="Check the box if you have the Lucky Roll for Speed"><input type="checkbox" value="[[@{luckstartingMod} * (5)]]" name="attr_SpeedLuckyRoll"></div>
</div>
</div>
</div>
<hr/>
<!-- 0-LEVEL WEAPONS -->
<!-- BEGIN AUTO GENERATED WEAPON SECTION -->
<h4 class="sheet-center">Melee Weapons </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Starting Weapon Lucky Roll</div>
<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Weapon</div>
<div class="sheet-col-3-23 sheet-center sheet-small-label sheet-vert-bottom">Wielded</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Attack Die</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">To Hit</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
</div>
<!-- BEGIN 0-level MELEE Weapon repeating row-->
<fieldset class="repeating_meleeweaponzero">
<div class="sheet-row">
<div class="sheet-col-4-23 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckstartingMod}" name="attr_ZeroWeaponLuckyRoll_Zero"></div>
<div class="sheet-col-4-23"><input type="text" name="attr_MeleeWeaponName_Zero"></div>
<div class="sheet-col-3-23" title="How is the weapon being wielded">
<select name="attr_MeleeAttackWielded_Zero">
<option value="1">Main Hand</option>
<option value="1.1">2 Handed</option>
</select>
</div>
<div class="sheet-col-2-23">
<select name="attr_MeleeAttackDice_Zero">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-2-23" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_MeleeMagic_Zero" value="0" step="1"></div>
<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MeleeToHit_Zero" value="[[[[@{strMod}]] + @{MeleeMagic_Zero} + @{AllAtkLuckyRoll} + @{MeleeAtkLuckyRoll} + @{ATK} + @{ZeroWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_MeleeDmg_Zero" value="0"></div>
<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MeleeDmgBonus_Zero" value="[[[[@{strMod}]] + @{MeleeMagic_Zero} + @{MeleeDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
<div class="sheet-col-2-23 sheet-padl">
<button type='roll' class="sheet-roll" title="Melee Weapon"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName_Zero}}} {{attack=[[ @{MeleeAttackDice_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{MeleeToHit_Zero} [To Hit Bonus] ]] }} {{damage=[[ @{MeleeDmg_Zero} [Base damage] + @{MeleeDmgBonus_Zero} [Damage Bonus] ]]}} {{crit=[[ @{CritDieZero} + [[@{luckMod}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
</div>
</div>
</fieldset>
<h4 class="sheet-center">Ranged Weapons </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom">Starting Weapon<br/>Lucky Roll</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Ammo</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label sheet-vert-bottom">Weapon</div>
<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Short</div>
<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Med</div>
<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Long</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Attack Die </div>
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">To Hit Bonus</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Range to Attack</div>
</div>
<!-- BEGIN 0-Level RANGED weapon repeating row-->
<fieldset class="repeating_rangedweaponzero">
<div class="sheet-row">
<div class="sheet-col-1-10 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckstartingMod}" name="attr_ZeroRangedWeaponLuckyRoll_Zero"></div>
<div class="sheet-col-1-14"><input type="number" name="attr_RangedAmmo_Zero" value="0"></div>
<div class="sheet-col-1-5"><input type="text" name="attr_RangedWeaponName_Zero"></div>
<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceShort_Zero" value="0"></div>
<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceMed_Zero" value="0"></div>
<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceLong_Zero" value="0"></div>
<div class="sheet-col-1-14" title="Take -1 die for your attack roll if shooting from long range.">
<select name="attr_RangedAttackDice_Zero">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-16" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_RangedMagic_Zero" value="0" step="1"></div>
<div class="sheet-col-1-24"><input class="sheet-center" type="number" name="attr_RangedToHit_Zero" value="[[[[@{agiMod}]] + @{AllAtkLuckyRoll} + @{RangedAtkLuckyRoll} + @{RangedMagic_Zero} + @{ZeroRangedWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
<div class="sheet-col-1-14" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg_Zero" value="0"></div>
<div class="sheet-col-1-24"><input class="sheet-center" type="number" name="attr_RangedDmgBonus_Zero" value="[[@{RangedMagic_Zero} + @{RangedDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroRangedWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
<div class="sheet-col-1-13" title="Choose the range you are attacking from:">
<select name="attr_AttackRange_Zero">
<option value="Short">Short</option>
<option value="Medium">Med</option>
<option value="Long">Long</option>
</select>
</div>
<div class="sheet-col-1-15 sheet-padl">
<button type='roll' class="sheet-roll" title="Ranged Weapon"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName_Zero} \n @{RangedDistanceShort_Zero} / @{RangedDistanceMed_Zero} / @{RangedDistanceLong_Zero} }} {{range=@{AttackRange_Zero} }} {{rangedattack=[[ @{RangedAttackDice_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{RangedToHit_Zero} [To Hit Bonus] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg_Zero} [Base damage] + @{RangedDmgBonus_Zero} [Damage Bonus] + (?{STR Mod, if throwing a weapon short range|0}) [Short Range Thrown Weapon STR Mod] ]] }} {{crit=[[ @{CritDieZero} + [[@{luckMod}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
</div>
</div>
</fieldset>
<hr/>
<!-- END AUTO GENERATED WEAPON SECTION -->
<!-- 0-LEVEL ARMOR -->
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Armor Class </h4>
<p class="sheet-small-note">Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any artifact items or programs. Use the checkbox to indicate whether each row is is worn/equipped.</p>
</div>
</div>
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-7 sheet-right sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_AC_Calc" readonly="readonly"><br/>AC (worn armor)</div>
<div class="sheet-col-1-7 sheet-right sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_ArmorCheck" readonly="readonly" ><br/>Total Check Penalty</div>
<div class="sheet-col-1-7 sheet-right sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_ArmorSpeed" readonly="readonly"><br/>Total Speed Reduction</div>
<div class="sheet-col-1-7 sheet-right sheet-small-label">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Worn?</div>
<div class="sheet-col-5-23 sheet-center sheet-small-label sheet-vert-bottom">Name</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Base AC</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Total AC</div>
<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Fumble Die</div>
<div class="sheet-col-2-23 sheet-right sheet-small-label sheet-vert-bottom">Check Penalty</div>
<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Speed Reduction</div>
</div>
<!-- BEGIN ARMOR repeating row -->
<fieldset class="repeating_armor">
<div class="sheet-row">
<div class="sheet-col-2-23 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_ArmorActive"/></div>
<div class="sheet-col-5-23"><input type="text" name="attr_ArmorName"></div>
<div class="sheet-col-2-23"><input type="number" name="attr_ArmorACBase" value="0" step="1"></div>
<div class="sheet-col-2-23"><input type="number" name="attr_ArmorMagicBonus" value="0" step="1"></div>
<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_ArmorTotalAC" value="@{ArmorACBase} + @{ArmorMagicBonus}" disabled="disabled"></div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23">
<select name="attr_ArmorFumbleDie">
<option value="0" selected="selected">--</option>
<option value="d4">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23">
<select name="attr_ArmorCheck">
<option value="0" selected="selected">--</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
<option value="-6">-6</option>
<option value="-7">-7</option>
<option value="-8">-8</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-col-2-23">
<select name="attr_ArmorSpeed">
<option value="0" selected="selected">No</option>
<option value="-5">-5</option>
<option value="-10">-10</option>
</select>
</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
</div>
</fieldset>
</div>
</div>
<hr/>
<!-- 0-LEVEL INVENTORY -->
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Money Carried </h4>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-19 sheet-margin-top sheet-right sheet-hd-row">Credits</div>
<div class="sheet-col-2-19 sheet-padl"><input type="number" name="attr_Credits" value="0" /></div>
<div class="sheet-col-8-19 sheet-center">&nbsp;</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<h4 class="sheet-center">Artifacts </h4>
<div class="sheet-col-1-5 sheet-center">
<button type="roll" class="sheet-roll" name="roll_ArtifactCombatCheck"
value="&{template:MA1e} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Artifact Combat Check}} {{flavortext=You try to figure out the artifact in the heat of battle.}} {{rolltype=Artifact Check : }} {{classability=[[ @{ActionDie} [Action Die] - (?{Complexity Level|1}) [Complexity Level] ]] }}" >Artifact Combat Check</button>
</div>
<div class="sheet-col-1-7 sheet-padl">
<button type="roll" class="sheet-roll" name="roll_ZeroLevelAIRecognition"
value="&{template:MA1e} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=AI Recognition Roll}} {{flavortext=...A.R.E...Y.O.U...H.U.M.A.N.?...}} {{rolltype=AI Recognition : }} {{airoll=[[ 1d20 [Die Roll] + @{AILuckyRoll}[Lucky Roll] + (?{Bonus/Minus|0}) [Bonus/Minus] ]] }} " >AI Recognition</button>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-3-19 sheet-center">&nbsp;</div>
<div class="sheet-col-4-19 sheet-center sheet-small-label sheet-vert-bottom">Artifact</div>
<div class="sheet-col-1-19 sheet-center sheet-small-label sheet-vert-bottom">Tech Level</div>
<div class="sheet-col-1-19 sheet-center sheet-small-label sheet-vert-bottom">Complexity Level</div>
<div class="sheet-col-1-19 sheet-center sheet-small-label sheet-vert-bottom">Bonus</div>
<div class="sheet-col-9-19 sheet-center sheet-small-label sheet-vert-bottom">Effect</div>
</div>
<!-- BEGIN ARTIFACT repeating row -->
<fieldset class="repeating_artifactzero">
<div class="sheet-row">
<div class="sheet-col-3-19 sheet-padr">
<button type='roll' class="sheet-roll" title="Artifact Check"
value="&{template:MA1e} {{background=[[0]]}} {{class=1}} {{name=@{character_name}}} {{title=@{ArtifactName}}} {{flavortext=You attempt to figure out the Artifact.}} {{rolltype=Artifact Check : }} {{classability=[[1d20[Dice Roll] + [[@{intMod}]][INT Mod] + @{ArtifactBonus}[Bonus] - @{ArtifactComplexLevel}[Complexity Level]]]}}" >Artifact Check</button>
</div>
<div class="sheet-col-4-19"><input type="text" name="attr_ArtifactName"></div>
<div class="sheet-col-1-19" title="The Tech Level of the Artifact"><input type="number" name="attr_ArtifactTechLevel" value="0" step="1"></div>
<div class="sheet-col-1-19" title="The Complexity Level of the Artifact"><input type="number" name="attr_ArtifactComplexLevel" value="0" step="1"></div>
<div class="sheet-col-1-19" title="Any artifact bonus"><input type="number" name="attr_ArtifactBonus" value="0" step="1"></div>
<div class="sheet-col-9-19"><input type="text" name="attr_ArtifactEffect"></div>
</div>
</fieldset class>
<h4 class="sheet-center">Inventory </h4>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Equipment</div>
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Treasure</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2"><textarea name="attr_Equipment"></textarea></div>
<div class="sheet-col-1-2"><textarea name="attr_Treasure"></textarea></div>
</div>
</div>
<hr/>
</div>
<!-- NPC/MONSTER CHARACTER SHEET -->
<div class="sheet-maintab-content sheet-monster">
<h5 class="sheet-center">Monster/NPC Sheet (GM ONLY) </h5>
<p class="sheet-small-note">This character sheet is for NPCs and Monsters. It is for the GMs to use. </p>
<!-- MONSTER INFORMATION -->
<h4 class="sheet-center">Monster Information </h4>
<div class="sheet-row">
<div class="sheet-col-1-1 sheet-padr">
<div class="sheet-row">
<div class="sheet-col-6-23 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Type of Monster" name="attr_MonsterType"><br/>Type</div>
<div class="sheet-col-6-23 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" title="List the book/module location where the monster is referenced."placeholder="MCC Rulebook p.xxx" name="attr_MonsterBook"><br/>Reference</div>
<div class="sheet-col-4-23 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Size" name="attr_SizeMonster"><br/>Size</div>
<div class="sheet-col-4-23 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Alignment" name="attr_AlignmentMonster"><br/>Alignment</div>
<div class="sheet-col-3-23 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" title="Monster HD for quick browsing. Re-use this same information below to roll the Hit Points for the monster." name="attr_LevelMonster" value="0"<br/>HD</div>
</div>
<div class="sheet-col-1-23 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-MonsterColumn">
<div class="sheet-ACBGMonster">
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-2-13 sheet-center"><input class="sheet-ACMonster" type="number" name="attr_ACMonster" value="10" step="1"><br/>.</div>
</div>
</div>
<div class="sheet-MonsterColumn">
<div class="sheet-row">
<div class="sheet-col-1-4">
<div class="sheet-HPBGMonster">
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-center "><input class="sheet-HPMonster" type="text" name="attr_HPMonster" value="0"><br/>.</div>
</div>
</div>
<div class="sheet-col-3-4 sheet-padl">
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_HP_maxMonster" value="0"><br/>Max HP</div>
</div>
</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-6-21 sheet-center sheet-padr sheet-large-label">Armor Class</div>
<div class="sheet-col-5-21 sheet-center">&nbsp;</div>
<div class="sheet-col-6-21 sheet-left sheet-padl sheet-large-label">Hit Points</div>
<div class="sheet-col-4-21 sheet-center">&nbsp;</div>
</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-center">&nbsp;</div>
<div class="sheet-col-1-2 sheet-padl">
<div class="sheet-col-3-19 sheet-center sheet-heading-row">Hit Die : </br></div>
<div class="sheet-col-2-19 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" min="1" value="1" step="1" title="Enter the amount of Hit Die for the monster" name="attr_HDMonster_DieAmount"><br/></div>
<div class="sheet-col-3-19 sheet-center" title="Choose the monster Hit Dice">
<select name="attr_HDMonster_Die">
<option value="d4">d4</option>
<option value="d6" selected="selected">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="sheet-col-2-19 sheet-small-label sheet-center" title="Add or Subtract the bonus amount">
<select name="attr_HDMonster_AddSubtract">
<option value="-">-</option>
<option value="+" selected="selected">+</option>
</select>
</div>
<div class="sheet-col-2-19 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" min="0" value="0" step="1" title="Enter the bonus amount" name="attr_HDMonster_DieBonus"><br/></div>
<div class="sheet-col-2-7 sheet-center" title="Roll for your monster's Hit Points.">
<button type='roll' class="sheet-initiative"
value="/w gm &{template:MA1e} {{name=@{character_name}}} {{title=Hit Die - @{LevelMonster}}} {{HD=[[ (@{HDMonster_DieAmount}@{HDMonster_Die}) @{HDMonster_AddSubtract} @{HDMonster_DieBonus} ]]}}" name='HP' title="Roll for new Hit Dice">Roll For HP</button></div>
</div>
</div>
<div class="sheet-row">
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-5-5 sheet-padl">
<div class="sheet-col-1-1">
<div class="sheet-col-1-2">
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-heading-row">Known Languages<br/></div>
<div class="sheet-col-1-1" title="Enter Monster's known languages"><textarea name="attr_LanguagesMonster" textarea class="sheet-small" placeholder="Enter the Monster's known languages here"></textarea></div>
</div>
</div>
<div class="sheet-col-1-2">
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-heading-row">Notes<br/></div>
<div class="sheet-col-1-1" title="Enter any Monster Notes"><textarea name="attr_NotesMonster" textarea class="sheet-small" placeholder="Enter Monster Notes here"></textarea></div>
</div>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
</div>
</div>
</div>
</div>
<!-- MONSTER SAVING THROWS, MOVEMENT -->
<div class="sheet-row">
<!-- MONSTER SAVING THROWS -->
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Monster Saving Throws </h4>
<div class="sheet-row">
<div class="sheet-col-3-7 sheet-core-stat-label">Fortitude</div>
<div class="sheet-col-2-7 sheet-padl"><input type="number" name="attr_FORTMonster" value="0" step="1"></div>
<div class="sheet-col-2-7 sheet-center sheet-padl">
<button type='roll' class="sheet-core-save" value="&{template:MA1e} {{save=1}} {{name=@{character_name}}} {{title=FORTITUDE Save}} {{flavortext=Saves against physical threats, such as poisons, gasses, acids, and stunning damage.}} {{rolltype=Saving Throw:}} {{savingthrow=[[1d20 + @{FORTMonster} + (?{Any additional Bonus/Minus|0})]]}}" name='ST_Fortitude' title="Fortitude Save">FORTITUDE</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-7 sheet-core-stat-label">Reflex</div>
<div class="sheet-col-2-7 sheet-padl"><input type="number" name="attr_REFMonster" value="0" step="1"></div>
<div class="sheet-col-2-7 sheet-center sheet-padl">
<button type='roll' class="sheet-core-save" value="&{template:MA1e} {{save=1}} {{name=@{character_name}}} {{title=REFLEX Save}} {{flavortext=Saves against reaction-based threats, such as ducking a swinging axe trap, leaping aside as a doorway collapses, and twisting away from a player's scorching ray.}} {{rolltype=Saving Throw:}} {{savingthrow=[[1d20 + @{REFMonster} + (?{Any additional Bonus/Minus|0})]]}}" name='ST_Reflex' title="Reflex Save">REFLEX</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-7 sheet-core-stat-label">Will</div>
<div class="sheet-col-2-7 sheet-padl"><input type="number" name="attr_WILLMonster" value="0" step="1"></div>
<div class="sheet-col-2-7 sheet-center sheet-padl">
<button type='roll' class="sheet-core-save" value="&{template:MA1e} {{save=1}} {{name=@{character_name}}} {{title=WILL Save}} {{flavortext=Saves against mind-influencing threats, such as spells that charm or control, psychic effects that cause sleep or hypnosis, and mental domination.}} {{rolltype=Saving Throw:}} {{savingthrow=[[1d20 + @{WILLMonster} + (?{Any additional Bonus/Minus|0})]]}}" name='ST_Will' title="Will Save">WILL</button>
</div>
</div>
</div>
<!-- MONSTER MOVEMENT -->
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Monster Movement </h4>
<div class="sheet-row sheet-padb">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-5 sheet-padl sheet-small-label sheet-center" title="Base Speed listed in stats."><input class="sheet-underlined sheet-center" type="number" name="attr_SpeedMonster" value="0" step="5"><br/>Base Speed</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
<div class="sheet-col-1-5 sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_WalkMonster" value="[[@{SpeedMonster}]]" disabled="disabled"><br/>Walk</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_RunMonster" value="[[floor( (@{SpeedMonster}) * 2)]]" disabled="disabled"><br/>Run</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_FlyMonster" value="0" step="5"><br/>Fly</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_ClimbMonster" value="[[floor( (@{SpeedMonster}) / 2)]]" title="Use default calculation, unless specific speed noted in Monster stats"><br/>Climb</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_SwimMonster" value="[[floor( (@{SpeedMonster}) / 2)]]" title="Use default calculation, unless specific speed noted in Monster stats"><br/>Swim</div>
<div class="sheet-col-1-6 sheet-padl sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_BurrowMonster" value="0" step="5"><br/>Burrow</div>
</div>
</div>
</div>
<div class="sheet-col-2-7 sheet-center">&nbsp;</div>
</div>
<hr/>
<!-- MONSTER COMBAT -->
<h4 class="sheet-center">Monster Combat</h4>
<div class="sheet-row">
<div class="sheet-col-2-17 sheet-right sheet-heading-row">Initiative : </br></div>
<div class="sheet-col-1-17 sheet-small-label sheet-center" title="Enter Monster's initiative here."><input class="sheet-underlined sheet-center" type="number" name="attr_INITMonster" value="0" step="1"><br/></div>
<div class="sheet-col-1-7 sheet-center">
<button type='roll' class="sheet-initiative sheet-large-button" name="roll_INITMonster" value="&{template:MA1e} {{name=@{character_name}}} {{title=Monster/NPC Initiative}} {{INIT=[[1d20 + @{selected|INITMonster} [Initiative Mod] + (?{Bonus/Minus|0}) &{tracker}]]}}" name='Initiative' title="Initiative">Initiative</button>
</div>
<div class="sheet-col-1-24 sheet-center">&nbsp;</div>
<div class="sheet-col-2-17 sheet-right sheet-heading-row">Morale Check : </br></div>
<div class="sheet-col-1-9 sheet-center">
<button type='roll' class="sheet-initiative" name="Monster Morale Check" value="/w gm &{template:MA1e} {{stat=1}} {{name=@{character_name}}} {{title=Morale Check}} {{moralecheck=[[1d20 + @{WILLMonster} + (?{Any Morale Bonus/Minus|0}) ]]}} {{chance=[[10]]}}" name='Morale' title="Morale Check">Morale</button>
</div>
<div class="sheet-col-1-24 sheet-center">&nbsp;</div>
<div class="sheet-col-2-17 sheet-right sheet-heading-row">Action Dice : </br></div>
<div class="sheet-col-1-17 sheet-small-label sheet-center" title="Enter the amount of Action Die."><input class="sheet-underlined sheet-center" type="number" name="attr_ActionDieMonster" value="1" min="1" step="1"><br/></div>
<div class="sheet-col-2-17 sheet-center">
<select name="attr_ActionDiceMonster">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d5">d5</option>
<option value="d6">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20" selected="selected">d20</option>
<option value="d24">d24</option>
<option value="d30">d30</option>
</select>
</div>
<div class="sheet-col-2-17 sheet-center">&nbsp;</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-3-17 sheet-right sheet-heading-row">Critical Threat Range :</br></div>
<div class="sheet-col-2-17">
<select name="attr_MonsterThreat">
<option value="20" selected="selected">20</option>
<option value="19">19-20</option>
<option value="18">18-20</option>
<option value="17">17-20</option>
<option value="16">16-20</option>
</select>
</div>
<div class="sheet-col-3-17 sheet-right sheet-heading-row">Critical Type Table :</br> </div>
<div class="sheet-col-3-17 sheet-center">
<select name="attr_CritDie_maxMonster" title="Humanoids with weapons includes orcs, kobolds, goblins, bugbears, lizardmen, etc.">
<option value="III" selected="selected">III - Humanoids</option>
<option value="IV">IV - Humanoids</option>
<option value="V">V - Humanoids</option>
<option value="DR">Dragons</option>
<option value="DN">Demons</option>
<option value="G">Giants</option>
<option value="U">Undead</option>
<option value="M">All Other Monsters</option>
</select>
</div>
<div class="sheet-col-3-17 sheet-right sheet-heading-row">Critical Hit Die :</br></div>
<div class="sheet-col-2-17 sheet-center">
<select name="attr_CritDieMonster">
<option value="d3">d3</option>
<option value="d4">d4</option>
<option value="d6"selected="selected">d6</option>
<option value="d7">d7</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d14">d14</option>
<option value="d16">d16</option>
<option value="d20">d20</option>
<option value="2d10">2d10</option>
<option value="d24">d24</option>
<option value="2d12">2d12</option>
<option value="2d14">2d14</option>
<option value="d30">d30</option>
<option value="3d10">3d10</option>
<option value="2d16">2d16</option>
<option value="2d20">2d20</option>
<option value="3d20">3d20</option>
<option value="4d20">4d20</option>
</select>
</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-row">
<div class="sheet-col-5-17 sheet-center">&nbsp;</div>
<div class="sheet-col-2-17 sheet-right sheet-heading-row">Fumble Die :</br></div>
<div class="sheet-col-2-17 sheet-center" title="Enter your highest Fumble Die from your armor here.">
<select name="attr_ArmorFumbleDieMonster">
<option value="d4" selected="selected">d4</option>
<option value="d8">d8</option>
<option value="d12">d12</option>
<option value="d16">d16</option>
</select>
</div>
<div class="sheet-col-5-17 sheet-center">&nbsp;</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<!-- MONSTER WEAPONS -->
<!-- BEGIN AUTO GENERATED WEAPON SECTION -->
<h4 class="sheet-center">Monster Melee Attacks </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-5-23 sheet-center sheet-small-label sheet-vert-bottom">Attack</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Attack Die</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label sheet-vert-bottom">To Hit</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
<div class="sheet-col-7-23 sheet-center sheet-small-label sheet-vert-bottom">Special</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Special dice</div>
</div>
<!-- BEGIN Monster MELEE weapon repeating row-->
<fieldset class="repeating_monstermeleeweapon">
<div class="sheet-row">
<div class="sheet-col-5-23"><input type="text" name="attr_Monster_MeleeAttackName"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_MeleeAttackDice">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_MeleeToHit" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" value="0" name="attr_Monster_MeleeDmg"></div>
<div class="sheet-col-2-23" title="Add damage bonus here"><input type="number" name="attr_Monster_MeleeDmgBonus" value="0" step="step"></div>
<div class="sheet-col-7-23" title="Monster special added to attack"><input type="text" name="attr_Monster_Special" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="TEXT" value="0" name="attr_Monster_SpecialDmg"></div>
<div class="sheet-col-2-23 sheet-padl">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_MeleeAttackName}" value="&{template:MA1e} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_MeleeAttackName}}} {{attack=[[ @{Monster_MeleeAttackDice}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_MeleeToHit} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_MeleeDmg} [Base damage] + @{Monster_MeleeDmgBonus} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_Special}}} {{specialdmg=[[@{Monster_SpecialDmg}]]}}"></button>
</div>
</div>
</fieldset>
<h4 class="sheet-center">Monster Ranged Attacks </h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Attack</div>
<div class="sheet-col-3-23 sheet-center sheet-small-label sheet-vert-bottom">Range (in S/M/L)</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Attack Die</div>
<div class="sheet-col-1-23 sheet-center sheet-small-label sheet-vert-bottom">To Hit</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
<div class="sheet-col-6-23 sheet-center sheet-small-label sheet-vert-bottom">Special</div>
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Special dice</div>
</div>
<!-- BEGIN Monster RANGED weapon repeating row -->
<fieldset class="repeating_monsterrangedweapon">
<div class="sheet-row">
<div class="sheet-col-4-23"><input type="text" name="attr_Monster_RangedWeaponName"></div>
<div class="sheet-col-3-23"><input type="text" name="attr_Monster_RangedDistance"></div>
<div class="sheet-col-2-23" title="Monster's Attack Dice">
<select name="attr_Monster_RangedAttackDice">
<option value="d30">d30</option>
<option value="d24">d24</option>
<option value="d20" selected="selected">d20</option>
<option value="d16">d16</option>
<option value="d14">d14</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d7">d7</option>
<option value="d6">d6</option>
<option value="d5">d5</option>
<option value="d4">d4</option>
<option value="d3">d3</option>
</select>
</div>
<div class="sheet-col-1-23"><input type="number" name="attr_Monster_RangedToHit" value="0" step="1"></div>
<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_Monster_RangedDmg" value="0"></div>
<div class="sheet-col-2-23" title="Enter damage bonus here."><input type="number" name="attr_Monster_RangedDmgBonus" value="0" step="1"></div>
<div class="sheet-col-6-23" title="Monster special added to attack"><input type="text" name="attr_Monster_RangedSpecial" placeholder="special with attack"></div>
<div class="sheet-col-2-23" title="Damage for special added to attack"><input class="sheet-center" type="text" value="0" name="attr_Monster_RangedSpecialDmg"></div>
<div class="sheet-col-1-23">
<button type='roll' class="sheet-roll" name="Attack_@{Monster_RangedWeaponName}" value="&{template:MA1e} {{combat=1}} {{name=@{character_name}}} {{title=@{Monster_RangedWeaponName} \n @{Monster_RangedDistance}}} {{attack=[[ @{Monster_RangedAttackDice}cs>@{MonsterThreat} [To Hit Roll] + @{Monster_RangedToHit} [To Hit Bonus] + (?{To Hit Bonus/Minus|0}) [Bonus/Minus] ]] }} {{damage=[[ @{Monster_RangedDmg} [Base damage] + @{Monster_RangedDmgBonus} [Damage Bonus] + (?{Damage Bonus/Minus|0}) [Bonus/Minus] ]]}} {{crit=[[ @{CritDieMonster} - (?{Player Character Being Attacked Luck Modifier|0}) [Bonus/Minus] ]]}} {{crittable=@{CritDie_maxMonster}}} {{fumble=[[ @{ArmorFumbleDieMonster} ]]}} {{special=@{Monster_RangedSpecial}}} {{specialdmg=[[@{Monster_RangedSpecialDmg}]]}}"></button>
</div>
</div>
</fieldset>
<hr/>
<!-- END AUTO GENERATED WEAPON SECTION -->
<!-- MONSTER SPECIAL ABILITIES -->
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Monster Special Abilities </h4>
<p class="sheet-small-note">Note a monsters special abilities here.</p>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<!-- BEGIN repeating fieldset Special Abilities -->
<fieldset class="repeating_SpecialAbilities">
<div class="sheet-row">
<div class="sheet-col-5-24"><input class="sheet-BoldText" input type="text" placeholder="Special Ability Name" name="attr_Monster_SpecialAbilityName"></div>
<div class="sheet-col-1-24 sheet-center">&nbsp;</div>
<div class="sheet-col-17-24"><textarea class="sheet-medium" name="attr_Monster_SpecialAbility" placeholder="Special Ability Description"></textarea></div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
</div>
</fieldset>
<!-- END Fieldsets -->
</div>
</div>
<hr/>
<!-- MONSTER TREASURE/INVENTORY -->
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Monster Credits </h4>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-9-19 sheet-margin-top sheet-right sheet-hd-row">Credits</div>
<div class="sheet-col-2-19 sheet-padl"><input type="number" name="attr_Credits" value="0" /></div>
<div class="sheet-col-8-19 sheet-center">&nbsp;</div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<h4 class="sheet-center">Monster Inventory </h4>
<div class="sheet-col-1-1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Equipment</div>
<div class="sheet-col-1-2 sheet-center sheet-inspiration-label">Treasure</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2"><textarea name="attr_EquipmentMonster"></textarea></div>
<div class="sheet-col-1-2"><textarea name="attr_TreasureMonster"></textarea></div>
</div>
</div>
<hr/>
</div>
</div>
<!--- Roll Templates -->
<rolltemplate class="sheet-rolltemplate-MA1e">
<div class="sheet-RollTemp-wrapper">
<!--Backgrounds-->
{{#rollTotal() background 0}}
<div class="sheet-RollTemp-BgAxe">
{{/rollTotal() background 0}}
{{#rollTotal() background 1}}
<div class="sheet-RollTemp-BgCircuit">
{{/rollTotal() background 1}}
{{#rollTotal() background 2}}
<div class="sheet-RollTemp-BgRadSym">
{{/rollTotal() background 2}}
<!--{{#rollTotal() background 3}}
<div class="sheet-RollTemp-BgSezrakan">
{{/rollTotal() background 3}}-->
{{#rollTotal() background 4}}
<div class="sheet-RollTemp-BgCaducous">
{{/rollTotal() background 4}}
{{#rollTotal() background 5}}
<div class="sheet-RollTemp-BgTools">
{{/rollTotal() background 5}}
<div class="sheet-RollTemp-header{{#combat}} sheet-combat{{/combat}}{{#spell}} sheet-spell{{/spell}}{{#stat}} sheet-stat{{/stat}}{{#save}} sheet-save{{/save}}{{#class}} sheet-class{{/class}}">
<div class="sheet-RollTemp-title">{{title}}</div>
<div class="sheet-RollTemp-name">{{name}} {{stuff}} {{stuff2}}</div>
<div class="sheet-RollTemp-line"></div>
</div>
<div class="sheet-main-content">
<!--Weapon based attacks-->
{{#attack}}
<div class="sheet-row">
<div class="sheet-col-5-13 sheet-padl sheet-RollTemp-rollname">Hits AC:</div>
<div class="sheet-col-8-13 sheet-padr sheet-RollTemp-rollresult">{{attack}}</div>
</div>
{{/attack}}
{{#rangedattack}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-info">Attack Range</div>
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-flarecombat">{{range}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-5-13 sheet-padl sheet-RollTemp-rollname">Hits AC:</div>
<div class="sheet-col-8-13 sheet-padr sheet-RollTemp-textresult">{{rangedattack}}</div>
</div>
{{/rangedattack}}
{{#^rollWasFumble() attack}}
{{#damage}}
<div class="sheet-row">
<div class="sheet-col-5-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Damage :</div>
<div class="sheet-col-8-13 sheet-padr sheet-RollTemp-rollresult">{{damage}}</div>
</div>
{{/damage}}
{{/^rollWasFumble() attack}}
{{#^rollWasFumble() rangedattack}}
{{#damage}}
<div class="sheet-row">
<div class="sheet-col-5-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Damage :</div>
<div class="sheet-col-8-13 sheet-padr sheet-RollTemp-rollresult">{{damage}}</div>
</div>
{{/damage}}
{{/^rollWasFumble() rangedattack}}
{{#rollWasCrit() attack}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-4-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Crit :</div>
<div class="sheet-col-9-13 sheet-padl sheet-padr sheet-RollTemp-critsuccess">{{crit}} on Crit Table {{crittable}}</div>
</div>
{{/rollWasCrit() attack}}
{{#rollWasFumble() attack}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-5-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Fumble :</div>
<div class="sheet-col-8-13 sheet-padl sheet-RollTemp-critfail">{{fumble}} on Funble Table</div>
</div>
{{/rollWasFumble() attack}}
{{#rollWasCrit() rangedattack}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-4-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Crit :</div>
<div class="sheet-col-9-13 sheet-padl sheet-padr sheet-RollTemp-critsuccess">{{crit}} on Crit Table {{crittable}}</div>
</div>
{{/rollWasCrit() rangedattack}}
{{#rollWasFumble() rangedattack}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-5-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Fumble :</div>
<div class="sheet-col-8-13 sheet-padl sheet-RollTemp-critfail">{{fumble}} on Funble Table</div>
</div>
{{/rollWasFumble() rangedattack}}
{{#special}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-rollname">Special Attack</div>
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-textboxblue">{{special}}</div>
</div>
{{#rollGreater() specialdmg 0}}
<div class="sheet-row">
<div class="sheet-col-15-23 sheet-padl sheet-padr sheet-RollTemp-rollname">Special Damage :</div>
<div class="sheet-col-8-23 sheet-padr sheet-RollTemp-rollresult">{{specialdmg}}</div>
</div>
{{/rollGreater() specialdmg 0}}
{{/special}}
<!-- Mighty Deed -->
{{#deeddie}}
<div class="sheet-row">
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-6-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-7-13 sheet-padr sheet-RollTemp-rollresult">{{deeddie}}</div>
</div>
{{#rollWasCrit() deeddie}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">{{successtext}}</div>
</div>
{{/rollWasCrit() deeddie}}
{{/deeddie}}
<!-- Smite -->
{{#smite}}
<div class="sheet-row">
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-flarecombat">{{deity}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-4-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-9-13 sheet-padr sheet-RollTemp-rollresult">{{smite}}</div>
</div>
{{/smite}}
<!-- Initiative -->
{{#INIT}}
<div class="sheet-row">
<div class="sheet-col-6-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Initiative : </div>
<div class="sheet-col-7-13 sheet-padr sheet-RollTemp-rollresult">{{INIT}}</div>
</div>
{{/INIT}}
<!-- Hit Die -->
{{#HD}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-7-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-6-13 sheet-padr sheet-RollTemp-rollresult">{{HD}}</div>
</div>
{{/HD}}
<!-- Turn Unholy -->
{{#turnunholy}}
<div class="sheet-row">
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-flareclass">{{deity}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-8-15 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-7-15 sheet-padr sheet-RollTemp-rollresult">{{turnunholy}}</div>
</div>
{{#rollWasFumble() turnunholy}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">{{deity}} disapproves of your actions!</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Roll for Disapproval.</div>
</div>
{{/rollWasFumble() turnunholy}}
{{#^rollWasFumble() turnunholy}}
{{#rollLess() turnunholy 12}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Turn Check Failed!</div>
<div class="sheet-col-23-24 sheet-RollTemp-fail">Increase Disapproval Rating by 1.</div>
</div>
{{/rollLess() turnunholy 12}}
{{#rollBetween() turnunholy 12 13}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-rollname">Turn Range: 30'</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">1HD Creature: {{1HDCheck13}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">2HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">3-4HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">5-6HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">7-8HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">9-10HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">11-12HD Creature: No Effect</div>
</div>
{{/rollBetween() turnunholy 12 13}}
{{#rollBetween() turnunholy 14 17}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-rollname">Turn Range: 30'</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">1HD Creature: {{1HDCheck17}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">2HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">3-4HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">5-6HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">7-8HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">9-10HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">11-12HD Creature: No Effect</div>
</div>
{{/rollBetween() turnunholy 14 17}}
{{#rollBetween() turnunholy 18 19}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-rollname">Turn Range: 30'</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">1HD Creature: {{1HDCheck19}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">2HD Creature: {{2HDCheck19}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">3-4HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">5-6HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">7-8HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">9-10HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">11-12HD Creature: No Effect</div>
</div>
{{/rollBetween() turnunholy 18 19}}
{{#rollBetween() turnunholy 20 23}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-rollname">Turn Range: 60'</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">1HD Creature: {{1HDCheck23}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">2HD Creature: {{2HDCheck23}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">3-4HD Creature: {{4HDCheck23}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">5-6HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">7-8HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">9-10HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">11-12HD Creature: No Effect</div>
</div>
{{/rollBetween() turnunholy 20 23}}
{{#rollBetween() turnunholy 24 27}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-rollname">Turn Range: 60'</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-rollname">Holy Smite: {{HolySmiteCheck27}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">1HD Creature: {{1HDCheck27}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">2HD Creature: {{2HDCheck27}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">3-4HD Creature: {{4HDCheck27}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">5-6HD Creature: {{6HDCheck27}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">7-8HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">9-10HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">11-12HD Creature: No Effect</div>
</div>
{{/rollBetween() turnunholy 24 27}}
{{#rollBetween() turnunholy 28 29}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-rollname">Turn Range: 60'</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-rollname">Holy Smite: {{HolySmiteCheck29}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">1HD Creature: {{1HDCheck29}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">2HD Creature: {{2HDCheck29}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">3-4HD Creature: {{4HDCheck29}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">5-6HD Creature: {{6HDCheck29}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">7-8HD Creature: {{8HDCheck29}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">9-10HD Creature: No Effect</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">11-12HD Creature: No Effect</div>
</div>
{{/rollBetween() turnunholy 28 29}}
{{#rollBetween() turnunholy 30 31}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-rollname">Turn Range: 120'</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-rollname">Holy Smite: {{HolySmiteCheck31}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">1HD Creature: {{1HDCheck31}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">2HD Creature: {{2HDCheck31}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">3-4HD Creature: {{4HDCheck31}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">5-6HD Creature: {{6HDCheck31}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">7-8HD Creature: {{8HDCheck31}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">9-10HD Creature: {{10HDCheck31}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">11-12HD Creature: No Effect</div>
</div>
{{/rollBetween() turnunholy 30 31}}
{{#rollGreater() turnunholy 32}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-rollname">Turn Range: 240'</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-rollname">Holy Smite: {{HolySmiteCheck32}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">1HD Creature: {{1HDCheck32}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">2HD Creature: {{2HDCheck32}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">3-4HD Creature: {{4HDCheck32}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">5-6HD Creature: {{6HDCheck32}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">7-8HD Creature: {{8HDCheck32}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">9-10HD Creature: {{10HDCheck32}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">11-12HD Creature: {{12HDCheck32}}</div>
</div>
{{/rollGreater() turnunholy 32}}
{{/^rollWasFumble() turnunholy}}
{{/turnunholy}}
<!-- Divine Aid -->
{{#divineaid}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-flareclass">{{deity}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-7-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-6-13 sheet-padr sheet-RollTemp-rollresult">{{divineaid}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-RollTemp-fail">Increase Disapproval Rating by 10.</div>
</div>
{{/divineaid}}
<!-- Lay On Hands -->
{{#layonhands}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-flareclass">{{deity}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-8-15 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-7-15 sheet-padr sheet-RollTemp-rollresult">{{layonhands}}</div>
<div class="sheet-col-9-15 sheet-padl sheet-padr sheet-RollTemp-rollname">Heal Condition : </div>
<div class="sheet-col-6-15 sheet-padr sheet-RollTemp-textSM">{{condition}}</div>
</div>
{{#rollWasFumble() layonhands}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">{{deity}} disapproves of your actions!</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Roll for Disapproval.</div>
</div>
{{/rollWasFumble() layonhands}}
{{#^rollWasFumble() layonhands}}
{{#rollLess() layonhands 12}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Spell Check Failed!</div>
<div class="sheet-col-23-24 sheet-RollTemp-fail">Increase Disapproval Rating by 1.</div>
</div>
{{/rollLess() layonhands 12}}
{{#rollBetween() layonhands 12 13}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Same Alignment: 2 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Adjacent Alignment: 1 die</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Opposite Alignment: 1 die</div>
</div>
{{/rollBetween() layonhands 12 13}}
{{#rollBetween() layonhands 14 19}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Same Alignment: 3 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Adjacent Alignment: 2 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Opposite Alignment: 1 die</div>
</div>
{{/rollBetween() layonhands 14 19}}
{{#rollBetween() layonhands 20 21}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Same Alignment: 4 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Adjacent Alignment: 3 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Opposite Alignment: 2 dice</div>
</div>
{{/rollBetween() layonhands 20 21}}
{{#rollGreater() layonhands 21}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Same Alignment: 5 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Adjacent Alignment: 4 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Opposite Alignment: 3 dice</div>
</div>
{{/rollGreater() layonhands 21}}
{{/^rollWasFumble() layonhands}}
{{/layonhands}}
<!-- Lay On Hands Paladin -->
{{#layonhandspaly}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-flareclass">{{deity}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-8-15 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-7-15 sheet-padr sheet-RollTemp-rollresult">{{layonhandspaly}}</div>
<div class="sheet-col-9-15 sheet-padl sheet-padr sheet-RollTemp-rollname">Heal Condition : </div>
<div class="sheet-col-6-15 sheet-padr sheet-RollTemp-textSM">{{condition}}</div>
</div>
{{#rollWasFumble() layonhandspaly}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">{{deity}} disapproves of your actions!</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Roll for Disapproval.</div>
</div>
{{/rollWasFumble() layonhandspaly}}
{{#^rollWasFumble() layonhandspaly}}
{{#rollLess() layonhandspaly 12}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Spell Check Failed!</div>
<div class="sheet-col-23-24 sheet-RollTemp-fail">Increase Disapproval Rating by 1.</div>
</div>
{{/rollLess() layonhandspaly 12}}
{{#rollBetween() layonhandspaly 12 13}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Same Alignment: 1 die</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Adjacent Alignment: None</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Opposite Alignment: None</div>
</div>
{{/rollBetween() layonhandspaly 12 13}}
{{#rollBetween() layonhandspaly 14 19}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Same Alignment: 2 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Adjacent Alignment: 1 die</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Opposite Alignment: None</div>
</div>
{{/rollBetween() layonhandspaly 14 19}}
{{#rollBetween() layonhandspaly 20 21}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Same Alignment: 3 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Adjacent Alignment: 2 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Opposite Alignment: 1 die</div>
</div>
{{/rollBetween() layonhandspaly 20 21}}
{{#rollBetween() layonhandspaly 22 24}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Same Alignment: 4 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Adjacent Alignment: 3 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Opposite Alignment: 2 dice</div>
</div>
{{/rollBetween() layonhandspaly 22 24}}
{{#rollGreater() layonhandspaly 24}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Same Alignment: 4 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Adjacent Alignment: 3 dice</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Heal Opposite Alignment: 2 dice</div>
</div>
{{/rollGreater() layonhandspaly 24}}
{{/^rollWasFumble() layonhandspaly}}
{{/layonhandspaly}}
<!-- Instill Bravery -->
{{#bravery}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-flareclass">{{deity}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-15 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-4-15 sheet-padr sheet-RollTemp-rollresult">{{bravery}}</div>
</div>
{{#rollWasFumble() bravery}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">{{deity}} disapproves of your actions!</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Roll for Disapproval.</div>
</div>
{{/rollWasFumble() bravery}}
{{#^rollWasFumble() bravery}}
{{#rollLess() bravery 12}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Spell Check Failed!</div>
<div class="sheet-col-23-24 sheet-RollTemp-fail">Increase Disapproval Rating by 1.</div>
</div>
{{/rollLess() bravery 12}}
{{#rollBetween() bravery 12 13}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Fear Saving Throw Bonus: {{fearbonusCheck13}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Number of Targets affected: {{targetsCheck13}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Duration: {{duration}} minute(s)</div>
</div>
{{/rollBetween() bravery 12 13}}
{{#rollBetween() bravery 14 19}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Fear Saving Throw Bonus: {{fearbonusCheck19}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Number of Targets affected: {{targetsCheck19}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Duration: {{duration}} minute(s)</div>
</div>
{{/rollBetween() bravery 14 19}}
{{#rollBetween() bravery 20 21}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Fear Saving Throw Bonus: {{fearbonusCheck21}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Number of Targets affected: {{targetsCheck21}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Duration: {{duration}} minute(s)</div>
</div>
{{/rollBetween() bravery 20 21}}
{{#rollBetween() bravery 22 24}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Fear Saving Throw Bonus: {{fearbonusCheck24}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Number of Targets affected: {{targetsCheck24}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Duration: {{duration}} minute(s)</div>
</div>
{{/rollBetween() bravery 22 24}}
{{#rollGreater() bravery 24}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Fear Saving Throw Bonus: {{fearbonusCheck25}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Number of Targets affected: {{targetsCheck25}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Duration: {{duration}} minute(s)</div>
</div>
{{/rollGreater() bravery 24}}
{{/^rollWasFumble() bravery}}
{{/bravery}}
<!-- Cause Fear -->
{{#fear}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-flareclass">{{deity}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-15 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-4-15 sheet-padr sheet-RollTemp-rollresult">{{fear}}</div>
</div>
{{#rollWasFumble() fear}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">{{deity}} disapproves of your actions!</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Roll for Disapproval.</div>
</div>
{{/rollWasFumble() fear}}
{{#^rollWasFumble() fear}}
{{#rollLess() fear 12}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Spell Check Failed!</div>
<div class="sheet-col-23-24 sheet-RollTemp-fail">Increase Disapproval Rating by 1.</div>
</div>
{{/rollLess() fear 12}}
{{#rollBetween() fear 12 13}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Affects: HD {{number}} unholy creatures</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Number affected: {{targetsCheck13}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Duration: {{duration}} round(s)</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Will Save Against: {{fear}}</div>
</div>
{{/rollBetween() fear 12 13}}
{{#rollBetween() fear 14 19}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Affects: HD {{number}} unholy creatures</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Number of Targets affected: {{targetsCheck19}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Duration: {{duration}} round(s)</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Will Save Against: {{fear}}</div>
</div>
{{/rollBetween() fear 14 19}}
{{#rollBetween() fear 20 21}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Affects: HD {{number}} unholy creatures</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Number affected: {{targetsCheck21}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Duration: {{duration}} round(s)</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Will Save Against: {{fear}}</div>
</div>
{{/rollBetween() fear 20 21}}
{{#rollBetween() fear 22 24}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Affects: HD {{number}} unholy creatures</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Number affected: {{targetsCheck24}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Duration: {{duration}} round(s)</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Will Save Against: {{fear}}</div>
</div>
{{/rollBetween() fear 22 24}}
{{#rollGreater() fear 24}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Affects: HD {{number}} unholy creatures</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Number affected: {{targetsCheck25}}</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Duration: {{duration}} round(s)</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">Will Save Against: {{fear}}</div>
</div>
{{/rollGreater() fear 24}}
{{/^rollWasFumble() fear}}
{{/fear}}
<!-- Disapproval -->
{{#disapproval}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-info">ATONE FOR YOUR ACTIONS!</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-4-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Roll : </div>
<div class="sheet-col-9-13 sheet-padr sheet-RollTemp-rollresult">{{disapproval}}</div>
</div>
{{/disapproval}}
<!-- Monster/Retainer Morale Check -->
{{#moralecheck}}
<div class="sheet-row">
<div class="sheet-col-5-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Morale : </div>
<div class="sheet-col-8-13 sheet-padr sheet-RollTemp-rollresult">{{moralecheck}}</div>
</div>
{{#rollGreater() moralecheck chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-success">SUCCESS !</div>
</div>
{{/rollGreater() moralecheck chance}}
{{#rollBetween() moralecheck 1 chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-fail">FAILURE !</div>
</div>
{{/rollBetween() moralecheck 1 chance}}
{{/moralecheck}}
<!-- Ability Checks -->
{{#ability}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-RollTemp-infoNB">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-6-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-7-13 sheet-padr sheet-RollTemp-rollresult">{{ability}}</div>
</div>
{{/ability}}
<!-- Saving Throws -->
{{#savingthrow}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-RollTemp-infoNB">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-8-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-5-13 sheet-padr sheet-RollTemp-rollresult">{{savingthrow}}</div>
</div>
{{/savingthrow}}
<!-- Fortitude Saves -->
{{#fortitude}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-RollTemp-infoNB">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-8-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-5-13 sheet-padr sheet-RollTemp-rollresult">{{fortitude}}</div>
</div>
{{#rollWasCrit() fortitude}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-success">{{crittext}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-5-9 sheet-padl sheet-padr sheet-RollTemp-rollname">Radburn Roll :</div>
<div class="sheet-col-4-9 sheet-padl sheet-padr sheet-RollTemp-critsuccess">{{radburn}}</div>
</div>
{{/rollWasCrit() fortitude}}
{{#rollWasFumble() fortitude}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-RollTemp-fail">{{fumbletext}}</div>
</div>
{{/rollWasFumble() fortitude}}
{{/fortitude}}
<!-- Class Abilities -->
{{#classability}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-9-15 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-6-15 sheet-padr sheet-RollTemp-rollresult">{{classability}}</div>
</div>
{{/classability}}
<!-- LUCK Check -->
{{#luckcheck}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-RollTemp-infoNB">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-5-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-8-13 sheet-padr sheet-RollTemp-rollresult">{{luckcheck}}</div>
</div>
{{#rollGreater() luckcheck chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-fail">FAILURE !</div>
</div>
{{/rollGreater() luckcheck chance}}
{{#rollBetween() luckcheck 1 chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-success">SUCCESS !</div>
</div>
{{/rollBetween() luckcheck 1 chance}}
{{/luckcheck}}
<!-- Self Repair -->
{{#selfrepair}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-8-15 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-7-15 sheet-padr sheet-RollTemp-rollresult">{{selfrepair}}</div>
</div>
{{#rollWasFumble() selfrepair}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">CATASTROPHIC SYSTEM FAILURE!</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Non-Meat Damage taken: {{selfrepairFumble}}</div>
</div>
{{/rollWasFumble() selfrepair}}
{{/selfrepair}}
<!-- Disable Traps -->
{{#disabletrap}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-9-15 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-6-15 sheet-padr sheet-RollTemp-rollresult">{{disabletrap}}</div>
</div>
{{/disabletrap}}
{{#rollWasFumble() disabletrap}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-center sheet-RollTemp-critfail">{{failtext}}</div>
</div>
{{/rollWasFumble() disabletrap}}
<!-- Handle Poison -->
{{#handlepoison}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-15 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-4-15 sheet-padr sheet-RollTemp-rollresult">{{handlepoison}}</div>
</div>
{{/handlepoison}}
{{#rollGreater() handlepoison 9}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-19-20 sheet-center sheet-RollTemp-success">{{successtext}}</div>
</div>
{{/rollGreater() handlepoison 9}}
{{#rollBetween() handlepoison -100 9}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-center sheet-RollTemp-fail">{{failtext}}</div>
</div>
{{/rollBetween() handlepoison -100 9}}
<!-- Percentile Abilities -->
{{#percentability}}
<div class="sheet-row">
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-9-15 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-6-15 sheet-RollTemp-rollresult">{{percentability}}</div>
</div>
{{#rollGreater() percentability chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-fail">{{failtext}}</div>
</div>
{{/rollGreater() percentability chance}}
{{#rollBetween() percentability 1 chance}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-12 sheet-padl sheet-padr sheet-RollTemp-success">{{successtext}}</div>
</div>
{{/rollBetween() percentability 1 chance}}
{{/percentability}}
<!-- AI Roll -->
{{#airoll}}
<div class="sheet-row">
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-8-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-5-13 sheet-padr sheet-RollTemp-rollresult">{{airoll}}</div>
</div>
{{/airoll}}
<!-- Active Mutations-->
{{#mutationmanifest}}
<div class="sheet-row">
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-7-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-6-13 sheet-padr sheet-RollTemp-rollresult">{{mutationmanifest}}</div>
</div>
{{/mutationmanifest}}
{{#activemutation}}
<div class="sheet-row">
{{#mutationshowmanifest}}
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-emote">{{mutationshowmanifest}}</div>
{{/mutationshowmanifest}}
{{#mutationshowinfoblock}}
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-right-dotted"><span class="sheet-RollTemp-key">Base</span><br/><span class="sheet-RollTemp-value">{{mutationbase}}</span></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-left-dotted"><span class="sheet-RollTemp-key">Type</span><br/><span class="sheet-RollTemp-value">{{mutationtype}}</span></div>
<div class="sheet-col-1 sheet-border-top-dotted"></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-right-dotted"><span class="sheet-RollTemp-key">Range</span><br/><span class="sheet-RollTemp-value">{{mutationrange}}</span></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-left-dotted"><span class="sheet-RollTemp-key">Duration</span><br/><span class="sheet-RollTemp-value">{{mutationduration}}</span></div>
<div class="sheet-col-1 sheet-border-top-dotted"></div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-center"><span class="sheet-RollTemp-key">Save</span><br/><span class="sheet-RollTemp-value">{{mutationsave}}</span></div>
<div class="sheet-col-1 sheet-border-top-dotted"></div>
</div>
{{/mutationshowinfoblock}}
{{#mutationshowdesc}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-key">Description</div>
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-textbox">{{mutationshowdesc}}</div>
</div>
{{/mutationshowdesc}}
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-11-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-2-13 sheet-padr sheet-RollTemp-rollresult">{{activemutation}}</div>
</div>
{{#rollWasCrit() activemutation}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-center sheet-RollTemp-critsuccess">{{crit}}</div>
</div>
{{/rollWasCrit() activemutation}}
{{#rollWasFumble() activemutation}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Lost. Failure. Roll for a random defect!</div>
</div>
{{/rollWasFumble() activemutation}}
{{#^rollWasFumble() activemutation}}
{{#rollLess() activemutation 12}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Lost. Failure.</div>
</div>
{{/rollLess() activemutation 12}}
{{/^rollWasFumble() activemutation}}
{{/activemutation}}
<!-- Mutation Damage -->
{{#mutationdamage}}
<div class="sheet-row">
<div class="sheet-col-5-13 sheet-padl sheet-padr sheet-RollTemp-rollname">Damage :</div>
<div class="sheet-col-8-13 sheet-padr sheet-RollTemp-rollresult">{{mutationdamage}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-rollname">Special Damage</div>
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-textboxblue">{{specialdamage}}</div>
</div>
{{/mutationdamage}}
<!--Defect Mutations-->
{{#defectmutation}}
<div class="sheet-row">
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-8-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-5-13 sheet-padr sheet-RollTemp-rollresult">{{defectmutation}}</div>
</div>
{{#rollWasFumble() defectmutation}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">{{fumble}}</div>
</div>
{{/rollWasFumble() defectmutation}}
{{/defectmutation}}
<!--Passive Mutations-->
{{#passivemutation}}
<div class="sheet-row">
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-9-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-4-13 sheet-padr sheet-RollTemp-rollresult">{{passivemutation}}</div>
</div>
{{#rollWasFumble() passivemutation}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">{{fumble}}</div>
</div>
{{/rollWasFumble() passivemutation}}
{{/passivemutation}}
<!--Spellcasting-->
{{#spellmanifest}}
<div class="sheet-row">
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-7-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-6-13 sheet-padr sheet-RollTemp-rollresult">{{spellmanifest}}</div>
</div>
{{/spellmanifest}}
{{#spellmercurial}}
<div class="sheet-row">
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-info">{{flavortext}}</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-9-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-4-13 sheet-padr sheet-RollTemp-rollresult">{{spellmercurial}}</div>
</div>
{{/spellmercurial}}
<!-- Spellcheck Wizard-->
{{#spellcheckwizard}}
<div class="sheet-row">
{{#spellshowmanifest}}
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-emote">{{spellshowmanifest}}</div>
{{/spellshowmanifest}}
{{#spellshowinfoblock}}
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-right-dotted"><span class="sheet-RollTemp-key">Level</span><br/><span class="sheet-RollTemp-value">{{spelllevel}}</span></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-left-dotted"><span class="sheet-RollTemp-key">Range</span><br/><span class="sheet-RollTemp-value">{{spellrange}}</span></div>
<div class="sheet-col-1 sheet-border-top-dotted"></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-right-dotted"><span class="sheet-RollTemp-key">Duration</span><br/><span class="sheet-RollTemp-value">{{spellduration}}</span></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-left-dotted"><span class="sheet-RollTemp-key">Activation Time</span><br/><span class="sheet-RollTemp-value">{{spellcasttime}}</span></div>
<div class="sheet-col-1 sheet-border-top-dotted"></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-right-dotted"><span class="sheet-RollTemp-key">Save</span><br/><span class="sheet-RollTemp-value">{{spellsave}}</span></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-left-dotted"><span class="sheet-RollTemp-key">Concentration</span><br/><span class="sheet-RollTemp-value">{{spellconcentrate}}</span></div>
</div>
{{/spellshowinfoblock}}
{{#spellshowmercurial}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-key">Mercurial Effect</div>
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-textbox">{{spellshowmercurial}}</div>
</div>
{{/spellshowmercurial}}
{{#spellshowdesc}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-key">Program Info</div>
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-textbox">{{spellshowdesc}}</div>
</div>
{{/spellshowdesc}}
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-8-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-5-13 sheet-padr sheet-RollTemp-rollresult">{{spellcheckwizard}}</div>
</div>
{{#rollWasCrit() spellcheckwizard}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-center sheet-RollTemp-critsuccess">{{crit}}</div>
</div>
{{/rollWasCrit() spellcheckwizard}}
{{#rollWasFumble() spellcheckwizard}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Lost, failure and worse!</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-RollTemp-critfail">{{fumble}} for Misfire, Taint and Corruption</div>
</div>
{{/rollWasFumble() spellcheckwizard}}
{{#^rollWasFumble() spellcheckwizard}}
{{#rollLess() spellcheckwizard 12}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Lost. Failure.</div>
</div>
{{/rollLess() spellcheckwizard 12}}
{{/^rollWasFumble() spellcheckwizard}}
{{/spellcheckwizard}}
<!-- Spellcheck Wizard (Multidie)-->
{{#spellcheckwizardmulti}}
<div class="sheet-row">
{{#spellshowmanifest}}
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-emote">{{spellshowmanifest}}</div>
{{/spellshowmanifest}}
{{#spellshowinfoblock}}
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-right-dotted"><span class="sheet-RollTemp-key">Level</span><br/><span class="sheet-RollTemp-value">{{spelllevel}}</span></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-left-dotted"><span class="sheet-RollTemp-key">Range</span><br/><span class="sheet-RollTemp-value">{{spellrange}}</span></div>
<div class="sheet-col-1 sheet-border-top-dotted"></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-right-dotted"><span class="sheet-RollTemp-key">Duration</span><br/><span class="sheet-RollTemp-value">{{spellduration}}</span></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-left-dotted"><span class="sheet-RollTemp-key">Activation Time</span><br/><span class="sheet-RollTemp-value">{{spellcasttime}}</span></div>
<div class="sheet-col-1 sheet-border-top-dotted"></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-right-dotted"><span class="sheet-RollTemp-key">Save</span><br/><span class="sheet-RollTemp-value">{{spellsave}}</span></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-left-dotted"><span class="sheet-RollTemp-key">Concentration</span><br/><span class="sheet-RollTemp-value">{{spellconcentrate}}</span></div>
</div>
{{/spellshowinfoblock}}
{{#spellshowmercurial}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-key">Mercurial Effect</div>
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-textbox">{{spellshowmercurial}}</div>
</div>
{{/spellshowmercurial}}
{{#spellshowdesc}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-key">Program Info</div>
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-textbox">{{spellshowdesc}}</div>
</div>
{{/spellshowdesc}}
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-8-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-5-13 sheet-padr sheet-RollTemp-rollresult">{{spelldie1}}+{{spelldie2}}+{{spellbonus}}</div>
</div>
{{#rollWasCrit() spelldie1}}
{{#rollWasCrit() spelldie2}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-center sheet-RollTemp-critsuccess">{{crit}}</div>
</div>
{{/rollWasCrit() spelldie2}}
{{/rollWasCrit() spelldie1}}
{{#rollWasFumble() spelldie1}}
{{#rollWasFumble() spelldie2}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-fail">Lost, failure and worse!</div>
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-RollTemp-critfail">{{fumble}} for Misfire, Taint and Corruption</div>
</div>
{{/rollWasFumble() spelldie2}}
{{/rollWasFumble() spelldie1}}
{{/spellcheckwizardmulti}}
{{#spellmisfire}}
<div class="sheet-row">
<div class="sheet-col-22-23 sheet-RollTemp-textSM">{{spellmisfire}}</div>
</div>
{{/spellmisfire}}
{{#spellcorruption}}
<div class="sheet-row">
<div class="sheet-col-22-23 sheet-RollTemp-textSM">{{spellcorruption}}</div>
</div>
{{/spellcorruption}}
<!-- Spellcheck Cleric -->
{{#spellcheckcleric}}
<div class="sheet-row">
{{#spellshowmanifest}}
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-RollTemp-emote">{{spellshowmanifest}}</div>
{{/spellshowmanifest}}
{{#spellshowinfoblock}}
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-right-dotted"><span class="sheet-RollTemp-key">Level</span><br/><span class="sheet-RollTemp-value">{{spelllevel}}</span></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-left-dotted"><span class="sheet-RollTemp-key">Range</span><br/><span class="sheet-RollTemp-value">{{spellrange}}</span></div>
<div class="sheet-col-1 sheet-border-top-dotted"></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-right-dotted"><span class="sheet-RollTemp-key">Duration</span><br/><span class="sheet-RollTemp-value">{{spellduration}}</span></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-left-dotted"><span class="sheet-RollTemp-key">Activation Time</span><br/><span class="sheet-RollTemp-value">{{spellcasttime}}</span></div>
<div class="sheet-col-1 sheet-border-top-dotted"></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-right-dotted"><span class="sheet-RollTemp-key">Save</span><br/><span class="sheet-RollTemp-value">{{spellsave}}</span></div>
<div class="sheet-col-1-2 sheet-padl sheet-padr sheet-center sheet-border-left-dotted"><span class="sheet-RollTemp-key">Concentration</span><br/><span class="sheet-RollTemp-value">{{spellconcentrate}}</span></div>
</div>
{{/spellshowinfoblock}}
{{#spellshowdesc}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-key">Program Info</div>
<div class="sheet-col-1 sheet-padl sheet-padr sheet-RollTemp-textbox">{{spellshowdesc}}</div>
</div>
{{/spellshowdesc}}
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-8-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
<div class="sheet-col-5-13 sheet-padr sheet-RollTemp-rollresult">{{spellcheckcleric}}</div>
</div>
<!--{{#rollWasCrit() spellcheckcleric}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-12-13 sheet-padl sheet-padr sheet-center sheet-RollTemp-critsuccess">{{crit}}</div>
</div>
{{/rollWasCrit() spellcheckcleric}}
{{#rollWasFumble() spellcheckcleric}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-center sheet-RollTemp-fail">{{deity}} disapproves of your actions!</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-center sheet-RollTemp-fail">Roll for Disapproval.</div>
</div>
{{/rollWasFumble() spellcheckcleric}}
{{#^rollWasFumble() spellcheckcleric}}
{{#rollLess() spellcheckcleric 12}}
<div class="sheet-row">
<div class="sheet-col-1-1">&nbsp;</div>
<div class="sheet-col-23-24 sheet-padl sheet-padr sheet-center sheet-RollTemp-fail">Spell Check Failed!</div>
<div class="sheet-col-23-24 sheet-center sheet-RollTemp-fail">Increase Disapproval Rating by 1.</div>
</div>
{{/rollLess() spellcheckcleric 12}}
{{/^rollWasFumble() spellcheckcleric}}-->
{{/spellcheckcleric}}
</div>
{{#background}}
</div>
{{/background}}
</div>
</rolltemplate>
<!--End Roll Templates-->
<!--Sheet Workers -->
<script type="text/worker">
on("sheet:opened", function() {
validateAttrMods();
});
on("change:str change:int change:agi change:per change:sta change:luck change:luckstarting", function(e) {
var attr = e.sourceAttribute;
calculateMod([attr]);
});
calculateMod = function(attributes) {
attributes.map(function(attr) {
getAttrs([attr], function(v) {
var attrModName = attr + 'Mod';
var updatedVal = {};
if (v[attr] >= 24) {
updatedVal[attrModName] = 7;
} else if (v[attr] >= 22 && v[attr] <= 23) {
updatedVal[attrModName] = 6;
} else if (v[attr] >= 20 && v[attr] <= 21) {
updatedVal[attrModName] = 5;
} else if (v[attr] == 19) {
updatedVal[attrModName] = 4;
} else if (v[attr] == 18) {
updatedVal[attrModName] = 3;
} else if (v[attr] >= 16 && v[attr] <= 17) {
updatedVal[attrModName] = 2;
} else if (v[attr] >= 13 && v[attr] <= 15) {
updatedVal[attrModName] = 1;
} else if (v[attr] >= 6 && v[attr] <= 8) {
updatedVal[attrModName] = -1;
} else if (v[attr] >= 4 && v[attr] <= 5) {
updatedVal[attrModName] = -2;
} else if (v[attr] <= 3) {
updatedVal[attrModName] = -3;
} else {
updatedVal[attrModName] = 0
}
setAttrs(updatedVal);
});
});
}
validateAttrMods = function() {
calculateMod(['str', 'int', 'agi', 'per', 'sta', 'luck', 'luckstarting']);
}
/* ---- BEGIN: TheAaronSheet.js ---- */
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By: The Aaron, Arcane Scriptomancer
// Contact: https://app.roll20.net/users/104025/the-aaron
// Minified with http://jscompress.com/
var TAS=TAS||function(){"use strict";var a="0.2.4",b=1457098091,c={debug:{key:"debug",title:"DEBUG",color:{bgLabel:"#7732A2",label:"#F2EF40",bgText:"#FFFEB7",text:"#7732A2"}},error:{key:"error",title:"Error",color:{bgLabel:"#C11713",label:"white",bgText:"#C11713",text:"white"}},warn:{key:"warn",title:"Warning",color:{bgLabel:"#F29140",label:"white",bgText:"#FFD8B7",text:"black"}},info:{key:"info",title:"Info",color:{bgLabel:"#413FA9",label:"white",bgText:"#B3B2EB",text:"black"}},notice:{key:"notice",title:"Notice",color:{bgLabel:"#33C133",label:"white",bgText:"#ADF1AD",text:"black"}},log:{key:"log",title:"Log",color:{bgLabel:"#f2f240",label:"black",bgText:"#ffff90",text:"black"}},callstack:{key:"TAS",title:"function",color:{bgLabel:"#413FA9",label:"white",bgText:"#B3B2EB",text:"black"}},callstack_async:{key:"TAS",title:"ASYNC CALL",color:{bgLabel:"#413FA9",label:"white",bgText:"#413FA9",text:"white"}},TAS:{key:"TAS",title:"TAS",color:{bgLabel:"grey",label:"black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)",bgText:"grey",text:"black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)"}}},d={debugMode:!1,logging:{log:!0,notice:!0,info:!0,warn:!0,error:!0,debug:!1}},e=[],f={},g=function(a){switch(typeof a){case"string":return"string";case"boolean":return"boolean";case"number":return _.isNaN(a)?"NaN":a.toString().match(/\./)?"decimal":"integer";case"function":return"function: "+(a.name?a.name+"()":"(anonymous)");case"object":return _.isArray(a)?"array":_.isArguments(a)?"arguments":_.isNull(a)?"null":"object";default:return typeof a}},h=function(a,b,c){_.each(c,function(c){var d=g(c);switch(d){case"string":a(c);break;case"undefined":case"null":case"NaN":a("["+d+"]");break;case"number":case"not a number":case"integer":case"decimal":case"boolean":a("["+d+"]: "+c);break;default:a("["+d+"]:========================================="),b(c),a("=========================================================")}})},i=function(a){var b,c=a.key,e=a.title||"TAS",f=a.color&&a.color.bgLabel||"blue",g=a.color&&a.color.label||"white",i=a.color&&a.color.bgText||"blue",j=a.color&&a.color.text||"white";return b=function(a){console.log("%c "+e+": %c "+a+" ","background-color: "+f+";color: "+g+"; font-weight:bold;","background-color: "+i+";color: "+j+";")},function(){("TAS"===c||d.logging[c])&&h(b,function(a){console.log(a)},_.toArray(arguments))}},j=i(c.debug),k=i(c.error),l=i(c.warn),m=i(c.info),n=i(c.notice),o=i(c.log),p=i(c.TAS),q=i(c.callstack),r=i(c.callstack_async),s=function(a,b){var c=_.findIndex(e,function(c){return _.difference(c.stack,a).length===_.difference(a,c.stack).length&&0===_.difference(c.stack,a).length&&c.label===b});return-1===c&&(c=e.length,e.push({stack:a,label:b})),c},t=function(a){var b=_.defaults(a,d);b.logging=_.defaults(a&&a.logging||{},d.logging),d=b},u=function(){d.logging.debug=!0,d.debugMode=!0},v=function(){var a=new Error("dummy"),b=_.map(_.rest(a.stack.replace(/^[^\(]+?[\n$]/gm,"").replace(/^\s+at\s+/gm,"").replace(/^Object.<anonymous>\s*\(/gm,"{anonymous}()@").split("\n")),function(a){return a.replace(/\s+.*$/,"")});return b},w=function(a){var b,c;_.find(a,function(a){return(b=a.match(/TAS_CALLSTACK_(\d+)/))?(c=e[b[1]],r("===================="+(c.label?"> "+c.label+" <":"")+"===================="),w(c.stack),!0):(q(a),!1)})},x=function(){var a;d.debugMode&&(a=v(),a.shift(),p("==============================> CALLSTACK <=============================="),w(a),p("========================================================================="))},y=function(a,b,c){var e;return"function"==typeof a&&(c=b,b=a,a=void 0),d.debugMode?(e=v(),e.shift(),function(a,b,c,d){var e=s(c,d);return new Function("cb","ctx","TASlog","return function TAS_CALLSTACK_"+e+"(){TASlog('Entering: '+(cb.name||'(anonymous function)'));cb.apply(ctx||{},arguments);TASlog('Exiting: '+(cb.name||'(anonymous function)'));};")(a,b,p)}(b,c,e,a)):function(a,b){return function(){a.apply(b||{},arguments)}}(b,c)},z=function(a,b){f[a]=b},A=function(){setAttrs(f),f={}},B=function(a,b){return _.chain(a).reduce(function(b,c){return"string"==typeof c?b.push(c):(_.isArray(a)||_.isArguments(a))&&(b=B(c,b)),b},_.isArray(b)&&b||[]).uniq().value()},C=function(a,b){Object.defineProperty(a,"id",{value:b,writeable:!1,enumerable:!1})},D=function(a,b,c,d){!function(){var e=_.contains(["S","F","I","D"],b)?"_"+b:b,f=d||b,g=c;_.each(["S","I","F"],function(b){_.has(a,b)||Object.defineProperty(a,b,{value:{},enumerable:!1,readonly:!0})}),_.has(a,"D")||Object.defineProperty(a,"D",{value:_.reduce(_.range(10),function(a,b){return Object.defineProperty(a,b,{value:{},enumerable:!0,readonly:!0}),a},{}),enumerable:!1,readonly:!0}),Object.defineProperty(a,e,{enumerable:!0,set:function(a){a!==g&&(g=a,z(f,a))},get:function(){return g}}),Object.defineProperty(a.S,e,{enumerable:!0,set:function(a){var b=a.toString();b!==g&&(g=b,z(f,b))},get:function(){return g.toString()}}),Object.defineProperty(a.I,e,{enumerable:!0,set:function(a){var b=parseInt(a,10)||0;b!==g&&(g=b,z(f,b))},get:function(){return parseInt(g,10)||0}}),Object.defineProperty(a.F,e,{enumerable:!0,set:function(a){var b=parseFloat(a)||0;b!==g&&(g=b,z(f,b))},get:function(){return parseFloat(g)||0}}),_.each(_.range(10),function(b){Object.defineProperty(a.D[b],e,{enumerable:!0,set:function(a){var c=(parseFloat(a)||0).toFixed(b);c!==g&&(g=c,z(f,c))},get:function(){return(parseFloat(g)||0).toFixed(b)}})})}()},E=function(a){return function(a){var b=a,c=[],d=[],e=[],f=[],g=function(){return c=B(arguments,c),this},h=function(){return d=B(arguments,d),this},i=function(b,c,d,f){return e.push({type:"reduce",func:b&&_.isFunction(b)&&b||_.noop,memo:_.isUndefined(c)&&0||c,final:d&&_.isFunction(d)&&d||_.noop,context:f||{}}),this},j=function(b,c,d){return e.push({type:"map",func:b&&_.isFunction(b)&&b||_.noop,final:c&&_.isFunction(c)&&c||_.noop,context:d||{}}),this},k=function(b,c,d){return e.push({type:"each",func:b&&_.isFunction(b)&&b||_.noop,final:c&&_.isFunction(c)&&c||_.noop,context:d||{}}),this},l=function(b,c){return e.push({type:"tap",final:b&&_.isFunction(b)&&b||_.noop,context:c||{}}),this},m=function(b,c){return f.push({callback:b&&_.isFunction(b)&&b||_.noop,context:c||{}}),this},n=function(g,h){var i={},j={},k=[],l=[];m(g,h),getSectionIDs("repeating_"+b,function(a){k=a,l=_.reduce(k,function(a,c){return a.concat(_.map(d,function(a){return"repeating_"+b+"_"+c+"_"+a}))},[]),getAttrs(_.uniq(c.concat(l)),function(a){_.each(c,function(b){a.hasOwnProperty(b)&&D(j,b,a[b])}),i=_.reduce(k,function(c,e){var f={};return C(f,e),_.each(d,function(c){var d="repeating_"+b+"_"+e+"_"+c;D(f,c,a[d],d)}),c[e]=f,c},{}),_.each(e,function(a){var b;switch(a.type){case"tap":_.bind(a.final,a.context,i,j)();break;case"each":_.each(i,function(b){_.bind(a.func,a.context,b,j,b.id,i)()}),_.bind(a.final,a.context,i,j)();break;case"map":b=_.map(i,function(b){return _.bind(a.func,a.context,b,j,b.id,i)()}),_.bind(a.final,a.context,b,i,j)();break;case"reduce":b=a.memo,_.each(i,function(c){b=_.bind(a.func,a.context,b,c,j,c.id,i)()}),_.bind(a.final,a.context,b,i,j)()}}),A(),_.each(f,function(a){_.bind(a.callback,a.context)()})})})};return{attrs:g,attr:g,column:h,columns:h,field:h,fields:h,reduce:i,inject:i,foldl:i,map:j,collect:j,each:k,forEach:k,tap:l,do:l,after:m,last:m,done:m,execute:n,go:n,run:n}}(a)},F=function(a,b,c){E(a).attr(c).field(b).reduce(function(a,c){return a+c.F[b]},0,function(a,b,d){d.S[c]=a}).execute()};return console.log("%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v"+a+" ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•","background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;"),console.log("%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: "+new Date(1e3*b)+" ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•","background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;"),{repeatingSimpleSum:F,repeating:E,config:t,callback:y,callstack:x,debugMode:u,_fn:y,debug:j,error:k,warn:l,info:m,notice:n,log:o}}();
/* ---- END: TheAaronSheet.js ---- */
//Armor Calc Sheet Worker using TAS
// Calculate Armor Weights
/*on('change:repeating_armor remove:repeating_armor',function(){
TAS.repeatingSimpleSum('armor','ArmorTotalAC','AC_CalcZero');
console.log ("ArmorTotalAC");
});*/
//on('change:agi change:armorclassluckyroll change:luckstarting', function() {
// updateStartingArmor(['AC_CalcZero', 'ArmorCheckZero', 'ArmorSpeedZero', 'agiMod', 'ArmorClassLuckyRoll', 'luckstartingMod']) ;
//});
//function updateStartingArmor() {
// getAttrs(["AC_CalcZero", "ArmorCheckZero", "ArmorSpeedZero", "agiMod", "ArmorClassLuckyRoll" , "luckstartingMod"], function(values) {
//
// console.log("AC Lucky Roll value="+values.ArmorClassLuckyRoll);
// var baseac = parseInt(10);
// var agiac = parseInt(values.agiMod);
//var checkluckyac = (values.ArmorClassLuckyRoll == 'on') ? true : false;
// var luckyac = parseInt(values.luckstartingMod);
// var startac = 0;
//if ((checkluckyac) == true) {
// console.log("**AC Lucky Roll is Checked**");
//startac = baseac + agiac + luckyac;
//} else {
// console.log("**AC Lucky Roll is not Checked**");
//startac = baseac + agiac;
//}
//console.log("Starting AC Value="+ baseac);
//console.log("Agi Bonus to AC="+ agiac);
//console.log("Lucky Roll to AC="+ luckyac);
//console.log("Base Starting AC="+ startac);
//setAttrs({
// AC_CalcZero: startac,
//ArmorCheckZero: parseInt(0),
//ArmorSpeedZero: parseInt(0)
//});
//});
//}
on("change:repeating_armor:armorcheck change:repeating_armor:armoracbase change:repeating_armor:armormagicbonus change:repeating_armor:armorspeed change:repeating_armor:armoractive remove:repeating_armor change:agimod change:armorclassluckyroll change:luckstarting", function() {
getAttrs(["AC_Calc", "ArmorCheck", "ArmorSpeed", "agiMod", "ArmorClassLuckyRoll" , "luckstartingMod"], function(values) {
console.log("AC Lucky Roll value="+values.ArmorClassLuckyRoll);
var baseac = parseInt(10);
var agiac = parseInt(values.agiMod);
var checkluckyac = (values.ArmorClassLuckyRoll == 'on') ? true : false;
var luckyac = parseInt(values.luckstartingMod);
var startac = 0;
if ((checkluckyac) == true) {
console.log("**AC Lucky Roll is Checked**");
startac = baseac + agiac + luckyac;
} else {
console.log("**AC Lucky Roll is not Checked**");
startac = baseac + agiac;
}
console.log("Starting AC Value="+ baseac);
console.log("Agi Bonus to AC="+ agiac);
console.log("Lucky Roll to AC="+ luckyac);
console.log("Base Starting AC="+ startac);
setAttrs({
AC_Calc: startac,
ArmorCheck: parseInt(0),
ArmorSpeed: parseInt(0)
});
});
TAS.repeating("armor")
.attrs("AC_Calc", "ArmorCheck", "ArmorSpeed", "agiMod", "ArmorClassLuckyRoll")
.fields("ArmorACBase","ArmorMagicBonus","ArmorCheck","ArmorSpeed","ArmorActive")
.map(function(row, attrSet, id, rowSet) {
console.log(row.ArmorActive);
var Check = parseInt(row.ArmorCheck)||0;
var Speed = parseInt(row.ArmorSpeed)||0;
//var CheckArmor = (row.ArmorActive);
var CheckArmor = (row.ArmorActive == 'on') ? true : false;
//var CheckNoArmor = (row.ArmorActiveUnarmored);
//var CheckNoArmor = (row.ArmorActiveUnarmored == 'on') ? true : false;
var ACBase = parseInt(row.ArmorACBase)||0;
var ACBonus = parseInt(row.ArmorMagicBonus)||0;
//attrSet.AC_Unarmored_CalcZero += parseInt(ACBase) + parseInt(ACBonus);
//attrSet.AC_CalcZero += parseInt(ACBase) + parseInt(ACBonus);
console.log("CheckBonus="+ Check);
console.log("SpeedBonus="+ Speed);
console.log("Active Armor Checked="+ CheckArmor);
//console.log("Unarmored Checked="+ CheckNoArmor);
console.log("Base Armor="+ ACBase);
console.log("Bonus Armor="+ ACBonus);
console.log("AGI Mod="+ attrSet.agiMod);
console.log("LuckyRoll="+ attrSet.ArmorClassLuckyRoll);
console.log("Current AC="+ attrSet.AC_Calc);
if ((CheckArmor) == true) {
console.log("1");
attrSet.AC_Calc += parseInt(ACBase) + parseInt(ACBonus);
attrSet.ArmorCheck += parseInt(Check);
attrSet.ArmorSpeed += parseInt(Speed);
console.log("Current Worn AC="+ attrSet.AC_Calc);
} else {
console.log("4");
//updateStartingArmor(['AC_CalcZero', 'ArmorCheckZero', 'ArmorSpeedZero', 'agiMod', 'ArmorClassLuckyRoll', 'luckstartingMod']) ;
}
})
.execute();
});
</script>