Metamorphosis Alpha 1e

Player Name
 
 
 
 

Sheet last updated
19 March 2017

Human Mutant NPC/Monster
1+-level Character Sheet

The main player character sheet.

Core Stats Background Class Weapons Programs Armor Inv/Artifact Show All

Character Information


Class

Occupation

Title

Archaic Alignment
Level
XP
 
 
 

.
 
 

.

Max HP
 
Armor Class
 
Hit Points
 
 
 
 
 
Hit Point Die

Combat Basics

Initiative

Bonus

Total
 
Action Dice
 
Attack Bonus
 
Crit Range
Crit Die
Crit Table
 
Fumble Die

Core Stats

 
Current Score
Max Score
Mod
Trained
Untrained
Strength
Agility
Stamina
Personality
Intelligence
Luck
 
 
Personality Test
Luck Check
 

Saving Throws

 
Base
Save Bonus
Birth Augur
Mod
Total Bonus
Reflex
Fortitude
Will
 

Movement

 
 

Base Speed
 
 

Walk

Run

Fly

Climb

Swim

Burrow

Other

Known Languages
 
Starting Luck
 
Lucky Roll Bonus
 
Birth Augur
 
Lucky Roll
 
Lucky Roll for Nuclear Winter (All attack rolls)?
Lucky Roll for The Hypospray (Healing rolls)?
Lucky Roll for The Roxen (Melee attack rolls)?
Lucky Roll for The Survivor (All saving throws)?
Lucky Roll for The Triffid (Missile fire attack rolls)?
Lucky Roll for The Scientist (Reflex saving throws)?
Lucky Roll for The Apocalypse (Damage rolls)?
Lucky Roll for The Glow (Fortitude saving throws)?
Lucky Roll for Ragnarok (Melee damage rolls)?
Lucky Roll for The Espers (Will saving throws)?
Lucky Roll for Revelations (Missile fire damage rolls)?
Lucky Roll for The Bunker (Armor Class)?
Lucky Roll for The Gatherer (Stealth/Hiding Checks)?
Lucky Roll for The CPU (Initiative)?
Lucky Roll for The Outsider (Find/Disable Traps)?
Lucky Roll for The Ecobot (Hit points)?
Lucky Roll for The Sensor (Find secret doors)?
Lucky Roll for The War-Bot (Critical hit tables)?
Lucky Roll for The Genomorph (Mutation Checks)?
Lucky Roll for The Unchanging (Defect Rolls)?
Lucky Roll for The Alpha Striker (Mutation damage rolls)?
Lucky Roll for The Backup Disk (Fumbles)?
Lucky Roll for The Programmer (AI recognition rolls)?
Lucky Roll for The Accelerant (Speed)?

Appearance and Vision


Gender

Age

Height

Weight

Eyes

Hair

Size

Vision

Equipment Proficiencies

Armor Proficiencies
Weapon Proficiencies
Tool Proficiencies

Any other notes

Core Classes
 
 

Manimal Abilities

Secret Doors

Misc Bonus

Total Bonus
 
 
Manimal Artifact Bonus
 
AI Recognition

Bonus

Natural Bonus
Total Bonus
 
Passive Mutation Check
 
Defect Check
 
  • Hit Points: ? per level
  • Weapons: ?
  • Armor: ?
 
Manimal Mutations
 
Base Mutation
Mutation Type
Mutation name
Range
Duration
Save
Lost?
Show : Manifest | Info | Active Check
Mutation Manifestation
 
 
 
Mutation Description/Flavour
Active Mutation Check
 
Damage Die
Dmg Bonus
Special Damage
 
 

Mutant Abilities

Secret Doors

Misc Bonus

Total Bonus
 
 
Mutant Horror Init Bonus
 
Mutant Artifact Bonus
 
AI Recognition

Bonus
Total Bonus
 
Passive Mutation Check
 
Defect Check
 
  • Hit Points: 1d5 per level
  • Weapons: Any
  • Armor: ?
 
Mutant Mutations
 
Base Mutation
Mutation Type
Mutation name
Range
Duration
Save
Lost?
Show : Manifest | Info | Active Check
Mutation Manifestation
 
 
 
Mutation Description/Flavour
Active Mutation Check
 
Damage Die
Dmg Bonus
Special Damage
 
 

Plantient Abilities

Secret Doors

Misc Bonus

Total Bonus
 
 
Plantient Artifact Bonus
 
Passive Mutation Check
 
Defect Check
 
  • Hit Points: ? per level
  • Weapons: ?
  • Armor: ?
 
Plantient Mutations
 
Base Mutation
Mutation Type
Mutation name
Range
Duration
Save
Lost?
Show : Manifest | Info | Active Check
Mutation Manifestation
 
 
 
Mutation Description/Flavour
Active Mutation Check
 
Damage Die
Dmg Bonus
Special Damage
 
 

Shaman Abilities

Secret Doors

Misc Bonus

Total Bonus
 
 
 
Shaman Artifact Bonus
 
AI Recognition

Bonus

Natural Bonus
Total Bonus
 
Momentum
 
Patron AI(s)
Name(s)
 
Taint
Notes
 
Wetware Corruption
 
Other Notes
 
 
  • Hit Points: 1d4 per level
  • Weapons: Dagger, longbow, longsword, shortbow, short sword, and staff
  • Armor: Wizards rarely wear armor, as it hinders spellcasting.
  • Alignment: Chaotic wizards study black magic. Neutral or lawful wizards seek control over elements. Wizards of all persuasions practice enchantment.
  • Languages: Common. Knows two additional languages for every point of Int modifier
  • Movement: 30'

 
 

Melee Weapons

Lucky Weapon
Starting Weapon Lucky Roll
Weapon
Wielded
Attack Die
Magic Bonus
To Hit Bonus
Dmg Dice
Dmg Bonus

Ranged Weapons

Lucky Weapon
Starting Weapon
Lucky Roll
Ammo
Weapon
Short
Med
Long
Attack Die
Magic Bonus
To Hit Bonus
Dmg Dice
Dmg Bonus
Range to Attack

Program Slots by Class

 
1st Level
 
2nd Level
 
3rd Level
 
4th Level
 
5th Level
Shaman
 
 
 
 
 
 

User Type

Manifestation

 

Spell Type

 
 
 
 

Hard Drive

The first time you attempt to run a program, you need to roll your Mercurial Magic check along with your Manifestation check. There are text boxes to enter these effects for each spell.

Level 1 Level 2 Level 3 Level 4 Level 5 Show All
Level 1
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Lost?
Level 1
Check this box if you need to use multiple dice to roll your program check (e.g.: You have the Joe Average mercurial effect). Uncheck to go back to single die rolls.
 
Program Check (Single Die)
 
 
 
 
Program Check (Multi Die)
 
 
 
Show : Mercurial Magic | Manifest/General | Misfire | Corruption
Mercurial Magic Effect
 
 
 
Program Manifestation
 
Program Description/Flavour
 
 
Misfire Die
 
 
 
 
 
Corruption Die
 
 
 
 
Level 2
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Lost?
Level 2
Check this box if you need to use multiple dice to roll your Program check (e.g.: You have the Joe Average mercurial effect). Uncheck to go back to single die rolls.
 
Program Check (Single Die)
 
 
 
 
Program Check (Multi Die)
 
 
 
Show : Mercurial Magic | Manifest/General | Misfire | Corruption
Mercurial Magic Effect
 
 
 
Program Manifestation
 
Program Description/Flavour
 
 
Misfire Die
 
 
 
 
 
Corruption Die
 
 
 
 
Level 3
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Lost?
Level 3
Check this box if you need to use multiple dice to roll your Program check (e.g.: You have the Joe Average mercurial effect). Uncheck to go back to single die rolls.
 
Program Check (Single Die)
 
 
 
 
Program Check (Multi Die)
 
 
 
Show : Mercurial Magic | Manifest/General | Misfire | Corruption
Mercurial Magic Effect
 
 
 
Program Manifestation
 
Program Description/Flavour
 
 
Misfire Die
 
 
 
 
 
Corruption Die
 
 
 
 
Level 4
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Lost?
Level 4
Check this box if you need to use multiple dice to roll your Program check (e.g.: You have the Joe Average mercurial effect). Uncheck to go back to single die rolls.
 
Program Check (Single Die)
 
 
 
 
Program Check (Multi Die)
 
 
 
Show : Mercurial Magic | Manifest/General | Misfire | Corruption
Mercurial Magic Effect
 
 
 
Program Manifestation
 
Program Description/Flavour
 
 
Misfire Die
 
 
 
 
 
Corruption Die
 
 
 
 
Level 5
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Lost?
Level 5
Check this box if you need to use multiple dice to roll your Program check (e.g.: You have the Joe Average mercurial effect). Uncheck to go back to single die rolls.
 
Program Check (Single Die)
 
 
 
 
Program Check (Multi Die)
 
 
 
Show : Mercurial Magic | Manifest/General | Misfire | Corruption
Mercurial Magic Effect
 
 
 
Program Manifestation
 
Program Description/Flavour
 
 
Misfire Die
 
 
 
 
 
Corruption Die
 
 
 
 

Healing Matrix

For players attempting to run healing programs for the first time, you need to roll a Manifestation check and enter the information into the Program.

Level 1 Level 2 Level 3 Level 4 Level 5 Show All
Level 1
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Level 1
 
Program Check Die
 
 
 
Show : Manifestation | General
Program Manifestation
Program Description/Flavour
Level 2
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Level 2
 
Program Check Die
 
 
 
Show : Manifestation | General
Program Manifestation
Program Description/Flavour
Level 3
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Level 3
 
Program Check Die
 
 
 
Show : Manifestation | General
Program Manifestation
Program Description/Flavour
Level 4
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Level 4
 
Program Check Die
 
 
 
Show : Manifestation | General
Program Manifestation
Program Description/Flavour
Level 5
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Level 5
 
Program Check Die
 
 
 
Show : Manifestation | General
Program Manifestation
Program Description/Flavour

Armor Class

Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any artifact items or programs. Use the checkboxes to indicate whether each row is is worn/equipped. If you have a class feature that also boosts your AC then add that here too.

 

AC (worn armor)
 

Total Check Penalty
 

Total Speed Reduction
 
Worn?
Name
Base AC
Magic Bonus
Total AC
Fumble Die
Check Penalty
Speed Reduction
 
 
 

Money Carried

Credits
 
 

Artifacts

 
 
Artifact
Tech Level
Complex. Level
Class Bonus
Effect

Inventory

Equipment
Treasure

Human

Character Name
Next of Kin
Radiation Resistance
Constitution
Dexterity
Initiative :

Total
Strength
Leadership Potential
Mental Resistance
 
 
 

.
 
 

.

Max Damage
 
Armor Class
 
Hit Points
 
 
 

Combat Basics

Initiative :

Bonus

Total
 
Action Dice :
 
Crit Range :
Crit Die :
Crit Table :
 
Fumble Die :
 
 

Movement

 
 

Base Speed
 
 

Walk

Run

Fly

Climb

Swim

Burrow

Other

Known Languages:
 

Melee Weapons

 
Weapon
Weapon Class
To Hit
Dmg Dice
Dmg Bonus
Special Dmg

Ranged Weapons

Ammo
Weapon
Short
Med
Long
To Hit Bonus
Dmg Dice
Dmg Bonus
Range to Attack

Armor Class

 

AC (worn armor)
 

Total Check Penalty
 

Total Speed Reduction
 
Worn?
Name
Base AC
Magic Bonus
Total AC
Fumble Die
Check Penalty
Speed Reduction
 
 
 
 

Money Carried

Credits
 
 

Artifacts

 
 
Artifact
Tech Level
Complexity Level
Bonus
Effect

Inventory

Equipment
Treasure

Mutant

Character Information


Occupation

Archaic Alignment
Level
XP
 
 
 

.
 
 

.

Max HP
 
Armor Class
 
Hit Points
 
 
 
 
 
Hit Point Die

Combat Basics

Initiative :

Bonus

Total
 
Action Dice :
 
Crit Range :
Crit Die :
Crit Table :
 
Fumble Die :

Core Stats

 
Current Score
Max Score
Mod
Trained (T)
Untrained (U)
Strength
Agility
Stamina
Personality
Intelligence
Luck
 
 
Personality Test
Luck Check
 

Saving Throws

 
Base
Save Bonus
Birth Augur
Stat Mod
Total Bonus
Reflex
Fortitude
Will
 

Movement

 
 

Base Speed
 
 

Walk

Run

Fly

Climb

Swim

Burrow

Other

Known Languages:
 
Starting Luck
 
Lucky Roll Bonus
 
Birth Augur
 
Lucky Roll
 
Lucky Roll for Nuclear Winter (All attack rolls)?
Lucky Roll for The Hypospray (Healing rolls)?
Lucky Roll for The Roxen (Melee attack rolls)?
Lucky Roll for The Survivor (All saving throws)?
Lucky Roll for The Triffid (Missile fire attack rolls)?
Lucky Roll for The Scientist (Reflex saving throws)?
Lucky Roll for The Apocalypse (Damage rolls)?
Lucky Roll for The Glow (Fortitude saving throws)?
Lucky Roll for Ragnarok (Melee damage rolls)?
Lucky Roll for The Espers (Will saving throws)?
Lucky Roll for Revelations (Missile fire damage rolls)?
Lucky Roll for The Bunker (Armor Class)?
Lucky Roll for The Gatherer (Stealth/Hiding Checks)?
Lucky Roll for The CPU (Initiative)?
Lucky Roll for The Outsider (Find/Disable Traps)?
Lucky Roll for The Ecobot (Hit points)?
Lucky Roll for The Sensor (Find secret doors)?
Lucky Roll for The War-Bot (Critical hit tables)?
Lucky Roll for The Genomorph (Mutation Checks)?
Lucky Roll for The Unchanging (Defect Rolls)?
Lucky Roll for The Alpha Striker (Mutation damage rolls)?
Lucky Roll for The Backup Disk (Fumbles)?
Lucky Roll for The Programmer (AI recognition rolls)?
Lucky Roll for The Accelerant (Speed)?

Melee Weapons

Starting Weapon Lucky Roll
Weapon
Wielded
Attack Die
Magic Bonus
To Hit
Dmg Dice
Dmg Bonus

Ranged Weapons

Starting Weapon
Lucky Roll
Ammo
Weapon
Short
Med
Long
Attack Die
Magic Bonus
To Hit Bonus
Dmg Dice
Dmg Bonus
Range to Attack

Armor Class

Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any artifact items or programs. Use the checkbox to indicate whether each row is is worn/equipped.

 

AC (worn armor)
 

Total Check Penalty
 

Total Speed Reduction
 
Worn?
Name
Base AC
Magic Bonus
Total AC
Fumble Die
Check Penalty
Speed Reduction
 
 
 
 

Money Carried

Credits
 
 

Artifacts

 
 
Artifact
Tech Level
Complexity Level
Bonus
Effect

Inventory

Equipment
Treasure

Monster/NPC Sheet (GM ONLY)

This character sheet is for NPCs and Monsters. It is for the GMs to use.

Monster Information


Type

Reference

Size

Alignment
HD
 
 

.
 

.

Max HP
Armor Class
 
Hit Points
 
 
 
 
Hit Die :


 
Known Languages
Notes
 

Monster Saving Throws

Fortitude
Reflex
Will

Monster Movement

 
 

Base Speed
 
 

Walk

Run

Fly

Climb

Swim

Burrow
 

Monster Combat

Initiative :

 
Morale Check :
 
Action Dice :

 
 
Critical Threat Range :
Critical Type Table :
Critical Hit Die :
 
 
Fumble Die :
 
 

Monster Melee Attacks

Attack
Attack Die
To Hit
Dmg Dice
Dmg Bonus
Special
Special dice

Monster Ranged Attacks

Attack
Range (in S/M/L)
Attack Die
To Hit
Dmg Dice
Dmg Bonus
Special
Special dice

Monster Special Abilities

Note a monsters special abilities here.

 
 

Monster Credits

Credits
 
 

Monster Inventory

Equipment
Treasure

{{#rollTotal() background 0}}
{{/rollTotal() background 0}} {{#rollTotal() background 1}}
{{/rollTotal() background 1}} {{#rollTotal() background 2}}
{{/rollTotal() background 2}} {{#rollTotal() background 4}}
{{/rollTotal() background 4}} {{#rollTotal() background 5}}
{{/rollTotal() background 5}}
{{title}}
{{name}} {{stuff}} {{stuff2}}
{{#attack}}
Hits AC:
{{attack}}
{{/attack}} {{#rangedattack}}
Attack Range
{{range}}
 
Hits AC:
{{rangedattack}}
{{/rangedattack}} {{#^rollWasFumble() attack}} {{#damage}}
Damage :
{{damage}}
{{/damage}} {{/^rollWasFumble() attack}} {{#^rollWasFumble() rangedattack}} {{#damage}}
Damage :
{{damage}}
{{/damage}} {{/^rollWasFumble() rangedattack}} {{#rollWasCrit() attack}}
 
Crit :
{{crit}} on Crit Table {{crittable}}
{{/rollWasCrit() attack}} {{#rollWasFumble() attack}}
 
Fumble :
{{fumble}} on Funble Table
{{/rollWasFumble() attack}} {{#rollWasCrit() rangedattack}}
 
Crit :
{{crit}} on Crit Table {{crittable}}
{{/rollWasCrit() rangedattack}} {{#rollWasFumble() rangedattack}}
 
Fumble :
{{fumble}} on Funble Table
{{/rollWasFumble() rangedattack}} {{#special}}
 
Special Attack
{{special}}
{{#rollGreater() specialdmg 0}}
Special Damage :
{{specialdmg}}
{{/rollGreater() specialdmg 0}} {{/special}} {{#deeddie}}
{{flavortext}}
 
{{rolltype}}
{{deeddie}}
{{#rollWasCrit() deeddie}}
 
{{successtext}}
{{/rollWasCrit() deeddie}} {{/deeddie}} {{#smite}}
{{flavortext}}
{{deity}}
 
{{rolltype}}
{{smite}}
{{/smite}} {{#INIT}}
Initiative :
{{INIT}}
{{/INIT}} {{#HD}}
{{flavortext}}
 
{{rolltype}}
{{HD}}
{{/HD}} {{#turnunholy}}
{{flavortext}}
{{deity}}
 
{{rolltype}}
{{turnunholy}}
{{#rollWasFumble() turnunholy}}
 
{{deity}} disapproves of your actions!
Roll for Disapproval.
{{/rollWasFumble() turnunholy}} {{#^rollWasFumble() turnunholy}} {{#rollLess() turnunholy 12}}
 
Turn Check Failed!
Increase Disapproval Rating by 1.
{{/rollLess() turnunholy 12}} {{#rollBetween() turnunholy 12 13}}
 
Turn Range: 30'
1HD Creature: {{1HDCheck13}}
2HD Creature: No Effect
3-4HD Creature: No Effect
5-6HD Creature: No Effect
7-8HD Creature: No Effect
9-10HD Creature: No Effect
11-12HD Creature: No Effect
{{/rollBetween() turnunholy 12 13}} {{#rollBetween() turnunholy 14 17}}
 
Turn Range: 30'
1HD Creature: {{1HDCheck17}}
2HD Creature: No Effect
3-4HD Creature: No Effect
5-6HD Creature: No Effect
7-8HD Creature: No Effect
9-10HD Creature: No Effect
11-12HD Creature: No Effect
{{/rollBetween() turnunholy 14 17}} {{#rollBetween() turnunholy 18 19}}
 
Turn Range: 30'
1HD Creature: {{1HDCheck19}}
2HD Creature: {{2HDCheck19}}
3-4HD Creature: No Effect
5-6HD Creature: No Effect
7-8HD Creature: No Effect
9-10HD Creature: No Effect
11-12HD Creature: No Effect
{{/rollBetween() turnunholy 18 19}} {{#rollBetween() turnunholy 20 23}}
 
Turn Range: 60'
1HD Creature: {{1HDCheck23}}
2HD Creature: {{2HDCheck23}}
3-4HD Creature: {{4HDCheck23}}
5-6HD Creature: No Effect
7-8HD Creature: No Effect
9-10HD Creature: No Effect
11-12HD Creature: No Effect
{{/rollBetween() turnunholy 20 23}} {{#rollBetween() turnunholy 24 27}}
 
Turn Range: 60'
Holy Smite: {{HolySmiteCheck27}}
1HD Creature: {{1HDCheck27}}
2HD Creature: {{2HDCheck27}}
3-4HD Creature: {{4HDCheck27}}
5-6HD Creature: {{6HDCheck27}}
7-8HD Creature: No Effect
9-10HD Creature: No Effect
11-12HD Creature: No Effect
{{/rollBetween() turnunholy 24 27}} {{#rollBetween() turnunholy 28 29}}
 
Turn Range: 60'
Holy Smite: {{HolySmiteCheck29}}
1HD Creature: {{1HDCheck29}}
2HD Creature: {{2HDCheck29}}
3-4HD Creature: {{4HDCheck29}}
5-6HD Creature: {{6HDCheck29}}
7-8HD Creature: {{8HDCheck29}}
9-10HD Creature: No Effect
11-12HD Creature: No Effect
{{/rollBetween() turnunholy 28 29}} {{#rollBetween() turnunholy 30 31}}
 
Turn Range: 120'
Holy Smite: {{HolySmiteCheck31}}
1HD Creature: {{1HDCheck31}}
2HD Creature: {{2HDCheck31}}
3-4HD Creature: {{4HDCheck31}}
5-6HD Creature: {{6HDCheck31}}
7-8HD Creature: {{8HDCheck31}}
9-10HD Creature: {{10HDCheck31}}
11-12HD Creature: No Effect
{{/rollBetween() turnunholy 30 31}} {{#rollGreater() turnunholy 32}}
 
Turn Range: 240'
Holy Smite: {{HolySmiteCheck32}}
1HD Creature: {{1HDCheck32}}
2HD Creature: {{2HDCheck32}}
3-4HD Creature: {{4HDCheck32}}
5-6HD Creature: {{6HDCheck32}}
7-8HD Creature: {{8HDCheck32}}
9-10HD Creature: {{10HDCheck32}}
11-12HD Creature: {{12HDCheck32}}
{{/rollGreater() turnunholy 32}} {{/^rollWasFumble() turnunholy}} {{/turnunholy}} {{#divineaid}}
{{flavortext}}
{{deity}}
 
{{rolltype}}
{{divineaid}}
 
Increase Disapproval Rating by 10.
{{/divineaid}} {{#layonhands}}
{{flavortext}}
{{deity}}
 
{{rolltype}}
{{layonhands}}
Heal Condition :
{{condition}}
{{#rollWasFumble() layonhands}}
 
{{deity}} disapproves of your actions!
Roll for Disapproval.
{{/rollWasFumble() layonhands}} {{#^rollWasFumble() layonhands}} {{#rollLess() layonhands 12}}
 
Spell Check Failed!
Increase Disapproval Rating by 1.
{{/rollLess() layonhands 12}} {{#rollBetween() layonhands 12 13}}
 
Heal Same Alignment: 2 dice
Heal Adjacent Alignment: 1 die
Heal Opposite Alignment: 1 die
{{/rollBetween() layonhands 12 13}} {{#rollBetween() layonhands 14 19}}
 
Heal Same Alignment: 3 dice
Heal Adjacent Alignment: 2 dice
Heal Opposite Alignment: 1 die
{{/rollBetween() layonhands 14 19}} {{#rollBetween() layonhands 20 21}}
 
Heal Same Alignment: 4 dice
Heal Adjacent Alignment: 3 dice
Heal Opposite Alignment: 2 dice
{{/rollBetween() layonhands 20 21}} {{#rollGreater() layonhands 21}}
 
Heal Same Alignment: 5 dice
Heal Adjacent Alignment: 4 dice
Heal Opposite Alignment: 3 dice
{{/rollGreater() layonhands 21}} {{/^rollWasFumble() layonhands}} {{/layonhands}} {{#layonhandspaly}}
{{flavortext}}
{{deity}}
 
{{rolltype}}
{{layonhandspaly}}
Heal Condition :
{{condition}}
{{#rollWasFumble() layonhandspaly}}
 
{{deity}} disapproves of your actions!
Roll for Disapproval.
{{/rollWasFumble() layonhandspaly}} {{#^rollWasFumble() layonhandspaly}} {{#rollLess() layonhandspaly 12}}
 
Spell Check Failed!
Increase Disapproval Rating by 1.
{{/rollLess() layonhandspaly 12}} {{#rollBetween() layonhandspaly 12 13}}
 
Heal Same Alignment: 1 die
Heal Adjacent Alignment: None
Heal Opposite Alignment: None
{{/rollBetween() layonhandspaly 12 13}} {{#rollBetween() layonhandspaly 14 19}}
 
Heal Same Alignment: 2 dice
Heal Adjacent Alignment: 1 die
Heal Opposite Alignment: None
{{/rollBetween() layonhandspaly 14 19}} {{#rollBetween() layonhandspaly 20 21}}
 
Heal Same Alignment: 3 dice
Heal Adjacent Alignment: 2 dice
Heal Opposite Alignment: 1 die
{{/rollBetween() layonhandspaly 20 21}} {{#rollBetween() layonhandspaly 22 24}}
 
Heal Same Alignment: 4 dice
Heal Adjacent Alignment: 3 dice
Heal Opposite Alignment: 2 dice
{{/rollBetween() layonhandspaly 22 24}} {{#rollGreater() layonhandspaly 24}}
 
Heal Same Alignment: 4 dice
Heal Adjacent Alignment: 3 dice
Heal Opposite Alignment: 2 dice
{{/rollGreater() layonhandspaly 24}} {{/^rollWasFumble() layonhandspaly}} {{/layonhandspaly}} {{#bravery}}
{{flavortext}}
{{deity}}
 
{{rolltype}}
{{bravery}}
{{#rollWasFumble() bravery}}
 
{{deity}} disapproves of your actions!
Roll for Disapproval.
{{/rollWasFumble() bravery}} {{#^rollWasFumble() bravery}} {{#rollLess() bravery 12}}
 
Spell Check Failed!
Increase Disapproval Rating by 1.
{{/rollLess() bravery 12}} {{#rollBetween() bravery 12 13}}
 
Fear Saving Throw Bonus: {{fearbonusCheck13}}
Number of Targets affected: {{targetsCheck13}}
Duration: {{duration}} minute(s)
{{/rollBetween() bravery 12 13}} {{#rollBetween() bravery 14 19}}
 
Fear Saving Throw Bonus: {{fearbonusCheck19}}
Number of Targets affected: {{targetsCheck19}}
Duration: {{duration}} minute(s)
{{/rollBetween() bravery 14 19}} {{#rollBetween() bravery 20 21}}
 
Fear Saving Throw Bonus: {{fearbonusCheck21}}
Number of Targets affected: {{targetsCheck21}}
Duration: {{duration}} minute(s)
{{/rollBetween() bravery 20 21}} {{#rollBetween() bravery 22 24}}
 
Fear Saving Throw Bonus: {{fearbonusCheck24}}
Number of Targets affected: {{targetsCheck24}}
Duration: {{duration}} minute(s)
{{/rollBetween() bravery 22 24}} {{#rollGreater() bravery 24}}
 
Fear Saving Throw Bonus: {{fearbonusCheck25}}
Number of Targets affected: {{targetsCheck25}}
Duration: {{duration}} minute(s)
{{/rollGreater() bravery 24}} {{/^rollWasFumble() bravery}} {{/bravery}} {{#fear}}
{{flavortext}}
{{deity}}
 
{{rolltype}}
{{fear}}
{{#rollWasFumble() fear}}
 
{{deity}} disapproves of your actions!
Roll for Disapproval.
{{/rollWasFumble() fear}} {{#^rollWasFumble() fear}} {{#rollLess() fear 12}}
 
Spell Check Failed!
Increase Disapproval Rating by 1.
{{/rollLess() fear 12}} {{#rollBetween() fear 12 13}}
 
Affects: HD {{number}} unholy creatures
Number affected: {{targetsCheck13}}
Duration: {{duration}} round(s)
Will Save Against: {{fear}}
{{/rollBetween() fear 12 13}} {{#rollBetween() fear 14 19}}
 
Affects: HD {{number}} unholy creatures
Number of Targets affected: {{targetsCheck19}}
Duration: {{duration}} round(s)
Will Save Against: {{fear}}
{{/rollBetween() fear 14 19}} {{#rollBetween() fear 20 21}}
 
Affects: HD {{number}} unholy creatures
Number affected: {{targetsCheck21}}
Duration: {{duration}} round(s)
Will Save Against: {{fear}}
{{/rollBetween() fear 20 21}} {{#rollBetween() fear 22 24}}
 
Affects: HD {{number}} unholy creatures
Number affected: {{targetsCheck24}}
Duration: {{duration}} round(s)
Will Save Against: {{fear}}
{{/rollBetween() fear 22 24}} {{#rollGreater() fear 24}}
 
Affects: HD {{number}} unholy creatures
Number affected: {{targetsCheck25}}
Duration: {{duration}} round(s)
Will Save Against: {{fear}}
{{/rollGreater() fear 24}} {{/^rollWasFumble() fear}} {{/fear}} {{#disapproval}}
ATONE FOR YOUR ACTIONS!
 
Roll :
{{disapproval}}
{{/disapproval}} {{#moralecheck}}
Morale :
{{moralecheck}}
{{#rollGreater() moralecheck chance}}
 
SUCCESS !
{{/rollGreater() moralecheck chance}} {{#rollBetween() moralecheck 1 chance}}
 
FAILURE !
{{/rollBetween() moralecheck 1 chance}} {{/moralecheck}} {{#ability}}
{{flavortext}}
 
{{rolltype}}
{{ability}}
{{/ability}} {{#savingthrow}}
{{flavortext}}
 
{{rolltype}}
{{savingthrow}}
{{/savingthrow}} {{#fortitude}}
{{flavortext}}
 
{{rolltype}}
{{fortitude}}
{{#rollWasCrit() fortitude}}
 
{{crittext}}
 
Radburn Roll :
{{radburn}}
{{/rollWasCrit() fortitude}} {{#rollWasFumble() fortitude}}
 
{{fumbletext}}
{{/rollWasFumble() fortitude}} {{/fortitude}} {{#classability}}
{{flavortext}}
 
{{rolltype}}
{{classability}}
{{/classability}} {{#luckcheck}}
{{flavortext}}
 
{{rolltype}}
{{luckcheck}}
{{#rollGreater() luckcheck chance}}
 
FAILURE !
{{/rollGreater() luckcheck chance}} {{#rollBetween() luckcheck 1 chance}}
 
SUCCESS !
{{/rollBetween() luckcheck 1 chance}} {{/luckcheck}} {{#selfrepair}}
{{flavortext}}
 
{{rolltype}}
{{selfrepair}}
{{#rollWasFumble() selfrepair}}
 
CATASTROPHIC SYSTEM FAILURE!
Non-Meat Damage taken: {{selfrepairFumble}}
{{/rollWasFumble() selfrepair}} {{/selfrepair}} {{#disabletrap}}
{{flavortext}}
 
{{rolltype}}
{{disabletrap}}
{{/disabletrap}} {{#rollWasFumble() disabletrap}}
 
{{failtext}}
{{/rollWasFumble() disabletrap}} {{#handlepoison}}
{{flavortext}}
 
{{rolltype}}
{{handlepoison}}
{{/handlepoison}} {{#rollGreater() handlepoison 9}}
 
{{successtext}}
{{/rollGreater() handlepoison 9}} {{#rollBetween() handlepoison -100 9}}
 
{{failtext}}
{{/rollBetween() handlepoison -100 9}} {{#percentability}}
{{flavortext}}
 
{{rolltype}}
{{percentability}}
{{#rollGreater() percentability chance}}
 
{{failtext}}
{{/rollGreater() percentability chance}} {{#rollBetween() percentability 1 chance}}
 
{{successtext}}
{{/rollBetween() percentability 1 chance}} {{/percentability}} {{#airoll}}
{{flavortext}}
 
{{rolltype}}
{{airoll}}
{{/airoll}} {{#mutationmanifest}}
{{flavortext}}
 
{{rolltype}}
{{mutationmanifest}}
{{/mutationmanifest}} {{#activemutation}}
{{#mutationshowmanifest}}
{{mutationshowmanifest}}
{{/mutationshowmanifest}} {{#mutationshowinfoblock}}
Base
{{mutationbase}}
Type
{{mutationtype}}
Range
{{mutationrange}}
Duration
{{mutationduration}}
Save
{{mutationsave}}
{{/mutationshowinfoblock}} {{#mutationshowdesc}}
Description
{{mutationshowdesc}}
{{/mutationshowdesc}}
 
{{rolltype}}
{{activemutation}}
{{#rollWasCrit() activemutation}}
 
{{crit}}
{{/rollWasCrit() activemutation}} {{#rollWasFumble() activemutation}}
 
Lost. Failure. Roll for a random defect!
{{/rollWasFumble() activemutation}} {{#^rollWasFumble() activemutation}} {{#rollLess() activemutation 12}}
 
Lost. Failure.
{{/rollLess() activemutation 12}} {{/^rollWasFumble() activemutation}} {{/activemutation}} {{#mutationdamage}}
Damage :
{{mutationdamage}}
 
Special Damage
{{specialdamage}}
{{/mutationdamage}} {{#defectmutation}}
{{flavortext}}
 
{{rolltype}}
{{defectmutation}}
{{#rollWasFumble() defectmutation}}
 
{{fumble}}
{{/rollWasFumble() defectmutation}} {{/defectmutation}} {{#passivemutation}}
{{flavortext}}
 
{{rolltype}}
{{passivemutation}}
{{#rollWasFumble() passivemutation}}
 
{{fumble}}
{{/rollWasFumble() passivemutation}} {{/passivemutation}} {{#spellmanifest}}
{{flavortext}}
 
{{rolltype}}
{{spellmanifest}}
{{/spellmanifest}} {{#spellmercurial}}
{{flavortext}}
 
{{rolltype}}
{{spellmercurial}}
{{/spellmercurial}} {{#spellcheckwizard}}
{{#spellshowmanifest}}
{{spellshowmanifest}}
{{/spellshowmanifest}} {{#spellshowinfoblock}}
Level
{{spelllevel}}
Range
{{spellrange}}
Duration
{{spellduration}}
Activation Time
{{spellcasttime}}
Save
{{spellsave}}
Concentration
{{spellconcentrate}}
{{/spellshowinfoblock}} {{#spellshowmercurial}}
Mercurial Effect
{{spellshowmercurial}}
{{/spellshowmercurial}} {{#spellshowdesc}}
Program Info
{{spellshowdesc}}
{{/spellshowdesc}}
 
{{rolltype}}
{{spellcheckwizard}}
{{#rollWasCrit() spellcheckwizard}}
 
{{crit}}
{{/rollWasCrit() spellcheckwizard}} {{#rollWasFumble() spellcheckwizard}}
 
Lost, failure and worse!
 
{{fumble}} for Misfire, Taint and Corruption
{{/rollWasFumble() spellcheckwizard}} {{#^rollWasFumble() spellcheckwizard}} {{#rollLess() spellcheckwizard 12}}
 
Lost. Failure.
{{/rollLess() spellcheckwizard 12}} {{/^rollWasFumble() spellcheckwizard}} {{/spellcheckwizard}} {{#spellcheckwizardmulti}}
{{#spellshowmanifest}}
{{spellshowmanifest}}
{{/spellshowmanifest}} {{#spellshowinfoblock}}
Level
{{spelllevel}}
Range
{{spellrange}}
Duration
{{spellduration}}
Activation Time
{{spellcasttime}}
Save
{{spellsave}}
Concentration
{{spellconcentrate}}
{{/spellshowinfoblock}} {{#spellshowmercurial}}
Mercurial Effect
{{spellshowmercurial}}
{{/spellshowmercurial}} {{#spellshowdesc}}
Program Info
{{spellshowdesc}}
{{/spellshowdesc}}
 
{{rolltype}}
{{spelldie1}}+{{spelldie2}}+{{spellbonus}}
{{#rollWasCrit() spelldie1}} {{#rollWasCrit() spelldie2}}
 
{{crit}}
{{/rollWasCrit() spelldie2}} {{/rollWasCrit() spelldie1}} {{#rollWasFumble() spelldie1}} {{#rollWasFumble() spelldie2}}
 
Lost, failure and worse!
 
{{fumble}} for Misfire, Taint and Corruption
{{/rollWasFumble() spelldie2}} {{/rollWasFumble() spelldie1}} {{/spellcheckwizardmulti}} {{#spellmisfire}}
{{spellmisfire}}
{{/spellmisfire}} {{#spellcorruption}}
{{spellcorruption}}
{{/spellcorruption}} {{#spellcheckcleric}}
{{#spellshowmanifest}}
{{spellshowmanifest}}
{{/spellshowmanifest}} {{#spellshowinfoblock}}
Level
{{spelllevel}}
Range
{{spellrange}}
Duration
{{spellduration}}
Activation Time
{{spellcasttime}}
Save
{{spellsave}}
Concentration
{{spellconcentrate}}
{{/spellshowinfoblock}} {{#spellshowdesc}}
Program Info
{{spellshowdesc}}
{{/spellshowdesc}}
 
{{rolltype}}
{{spellcheckcleric}}
{{/spellcheckcleric}}
{{#background}}
{{/background}}