mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
810 lines
58 KiB
HTML
810 lines
58 KiB
HTML
<!--Written by Doug Hamerski (anstruther) - Version 0.96 -->
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<img src="http://static.wixstatic.com/media/df36d6_187c31f9a4444a76a399aa2335e4c9c8.png_srz_p_718_178_75_22_0.50_1.20_0.00_png_srz" width="320" height="120" align="middle"></img>
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Muscle <input type="number" name="attr_Muscle" value="0" min="0" max="99" style="width: 40px;">
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Agility <input type="number" name="attr_Agility" value="0" min="0" max="99" style="width: 40px;">
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Intellect <input type="number" name="attr_Intellect" value="0" min="0" max="99" style="width: 40px;">
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Charm <input type="number" name="attr_Charm" value="0" min="0" max="99" style="width: 40px;">
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Soul <input type="number" name="attr_Soul" value="0" min="0" max="99" style="width: 40px;"><br><br><br>
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<table>
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<tr>
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<td><b>Name: </b><input type="text" name="attr_Name" style="width: 152px;"> </td>
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<td><b>Campaign: </b><input type="text" name="attr_Campaign" style="width: 168px;"> </td>
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<td><b>XP: </b><input type="number" name="attr_XP" value ="0" min="0" max="9999" style="width: 68px;">
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<b>Level: </b><select name="attr_Level" style="width: 65px;">
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<option value="blank"></option>
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<option value="1" title="Cumulative bonuses: +1 Heroic Point">1</option>
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<option value="2" title="Cumulative bonuses: +1 Heroic Point">2</option>
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<option value="3" title="Cumulative bonuses: +1 Heroic Point +1 Attribute">3</option>
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<option value="4" title="Cumulative bonuses: +1 Heroic Point +1 Attribute">4</option>
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<option value="5" title="Cumulative bonuses: +1 Heroic Point +1 Attribute +1 CP">5</option>
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<option value="6" title="Cumulative bonuses: +1 Heroic Point +1 Attribute +1 CP">6</option>
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<option value="7" title="Cumulative bonuses: +2 Heroic Point +1 Attribute +1 CP">7</option>
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<option value="8" title="Cumulative bonuses: +2 Heroic Point +1 Attribute +1 CP">8</option>
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<option value="9" title="Cumulative bonuses: +2 Heroic Point +2 Attribute +1 CP">9</option>
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<option value="10" title="Cumulative bonuses: +2 Heroic Point +2 Attribute +1 CP">10</option>
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<option value="11" title="Cumulative bonuses: +2 Heroic Point +2 Attribute +2 CP">11</option>
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<option value="12" title="Cumulative bonuses: +2 Heroic Point +2 Attribute +2 CP">12</option>
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<option value="13" title="Cumulative bonuses: +3 Heroic Point +2 Attribute +2 CP">13</option>
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<option value="14" title="Cumulative bonuses: +3 Heroic Point +2 Attribute +2 CP">14</option>
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<option value="15" title="Cumulative bonuses: +3 Heroic Point +3 Attribute +2 CP">15</option>
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<option value="16" title="Cumulative bonuses: +3 Heroic Point +3 Attribute +2 CP">16</option>
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<option value="17" title="Cumulative bonuses: +3 Heroic Point +3 Attribute +3 CP">17</option>
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<option value="18" title="Cumulative bonuses: +3 Heroic Point +3 Attribute +3 CP">18</option>
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<option value="19" title="Cumulative bonuses: +4 Heroic Point +3 Attribute +3 CP">19</option>
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<option value="20" title="Cumulative bonuses: +4 Heroic Point +3 Attribute +3 CP">20</option>
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<option value="21" title="Cumulative bonuses: +4 Heroic Point +4 Attribute +3 CP">21</option>
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<option value="22" title="Cumulative bonuses: +4 Heroic Point +4 Attribute +3 CP">22</option>
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<option value="23" title="Cumulative bonuses: +4 Heroic Point +4 Attribute +4 CP">23</option>
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<option value="24" title="Cumulative bonuses: +4 Heroic Point +4 Attribute +4 CP">24</option>
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<option value="25" title="Cumulative bonuses: +5 Heroic Point +4 Attribute +4 CP">25</option>
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<option value="26" title="Cumulative bonuses: +5 Heroic Point +4 Attribute +4 CP">26</option>
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<option value="27" title="Cumulative bonuses: +5 Heroic Point +5 Attribute +4 CP">27</option>
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<option value="28" title="Cumulative bonuses: +5 Heroic Point +5 Attribute +4 CP">28</option>
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<option value="29" title="Cumulative bonuses: +5 Heroic Point +5 Attribute +5 CP">29</option>
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<option value="30" title="Cumulative bonuses: +5 Heroic Point +5 Attribute +5 CP">30</option>
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</select></td>
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</tr><tr>
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<td><b>Age: </b><input type="number" name="attr_Age" value ="0" min="0" max="999" style="width: 52px;">
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<b>Sex: </b><select name="attr_Sex" style="width: 48px;">
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<option value="blank"></option>
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<option value="M">M</option>
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<option value="F">F</option></select></td>
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<td><b>Height: </b><input type="text" name="attr_Height"style="width: 52px;">
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<b>Weight: </b><input type="text" name="attr_Weight"style="width: 56px;"></td>
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<td><b>Eyes: </b><input type="text" name="attr_Eyes"style="width: 56px;">
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<b>Hair: </b><input type="text" name="attr_Hair"style="width: 65px;"></td>
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</tr><tr>
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<td><b>Race: </b><select name="attr_Race" style="width: 157px;">
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<option value=""></option>
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<option value="Ferrian" title="+1 Attacks +2 Natural Defense +2 Fitness +2 Resistance -2 Negotiate -1 All Knowledge">Ferrian</option>
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<option value="Metal Man" title="Realm Damage +1 Muscle +2 Natural Defense +1 CP +2 Resistance No Sci-Magic">Metal Man</option>
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<option value="Gyxan" title="+1 Charm +1 Natural Defense +2 Sneak +2 Awareness">Gyx</option>
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<option value="Human" title="+1 Soul +1 Natural Defense SELECT HUMAN TYPE">Human</option>
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<option value="Zatilok" title="+1 Agility +1 Natural Defense +1d4 Melee Claws +2 Survival -1 CP -2 Negotiate">Zatilok</option>
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<option value="Laerish" title="+1 Intellect +2 Natural Defense +2 Operate +2 Tech -5' Movement">Laerish</option></select></td>
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<td><b>Initiative:</b>
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<input type="number" name="attr_Initiative_base" title="Intellect + Agility" value ="@{Intellect} + @{Agility}" disabled="true" style="width: 40px;"> D4 +
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<input class="bonus" type="number" name="attr_Initiative_bonuses" value ="0" min="0" max="99" style="width: 40px;">
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<button type='roll' value="@{GM_Roll} rolls Initiative of [[((@{Initiative_base})d4 + @{Initiative_bonuses}) &{tracker}]]">Roll</button></td>
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<td><b>Move:</b> <input type="number" name="attr_Move_base" title="Agility x 5 + 5" value ="@{Agility} * 5 + 5" disabled="true" style="width: 39px;">
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+ <input type="number" name="attr_Move_bonus" value ="0" style="width: 46px;">
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= </b><input type="number" name="attr_Move" title="per action" value ="@{Move_base} + @{Move_bonus}" disabled="true" style="width: 46px;"></td>
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</tr><tr>
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<td><b>Type: </b><select name="attr_Type" style="width: 157px;">
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<option value="blank"></option>
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<option value="Azridian / Giyan" title="+1 Negotiate +2 Survival +3 Knowledge (All Eras)">Azridian / Giyan</option>
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<option value="Daeadrin" title="+2 Focus +1 Resistance +1 Awareness (All Eras)">Daeadrin</option>
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<option value="Earthling" title="+1 to four skills (All Eras)">Earthling</option>
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<option value="Estyrleen / Ciax" title="+2 Awareness +2 Sneak (All Eras)">Estyrleen / Ciax</option>
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<option value="Kalin" title="+2 Medicine +1 Fitness +1 Negotiate (Steam / Civil War / Space)">Kalin</option>
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<option value="Kelmorian" title="+2 Fitness +2 Resistance (All Eras)">Kelmorian</option>
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<option value="Mavin" title="+2 Tech +1 Survival +1 Initiative (Steam / Civil War / Space)">Mavin</option>
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<option value="Moorelander" title="+2 Operate +1 Survival +1 Fitness (Three Kingdoms)">Moorelander</option>
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<option value="Parinvian" title="+3 Knowledge +1 Survival +1 Negotiate (All Eras)">Parinvian</option>
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<option value="Peko" title="+1 Negotiate +2 Awareness +1 Resistance (All Eras)">Peko</option>
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<option value="Ra-cu'ket" title="+1 Fitness +2 Awareness +1 Operate (Three Kingdoms)">Ra-cu'ket</option>
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<option value="Retian" title="+2 Operate +1 Sneak +3 Knowledge (Steam / Civil War / Space)">Retian</option>
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<option value="Sarros" title="+1 Sneak +2 Fitness +1 Survival (All Eras)">Sarros</option>
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<option value="Spacer / Outlander" title="+1 Fitness +1 Survival +2 Awareness (Steam / Civil War / Space)">Spacer / Outlander</option>
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<option value="Symbdan" title="+1 Awareness +2 Focus +1 Resistance (All Eras)">Symbdan</option>
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<option value="Tolusian" title="+1 Tech +1 Medicine +2 Awareness (All Eras)">Tolusian</option></select></td>
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<td><b>Heroic Points: <input type="number" name="attr_Heroic" value ="0" min="0" max="99" style="width: 42px;">
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CP: </b> <input type="number" name="attr_CP" value ="0" min="0" max="99" style="width: 42px;"></td>
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<td><b>Throw: <input type="number" name="attr_Throw_base" title="Muscle x 5 + 5" value ="@{Muscle} * 5 + 5" disabled="true" style="width: 39px;">
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+ <input type="number" name="attr_Throw_bonus" value ="0" style="width: 46px;">
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= </b><input type="number" name="attr_Throw" value ="@{Throw_base} + @{Throw_bonus}" disabled="true" style="width: 46px;">
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</td>
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</tr><tr>
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<td></td><td align="center"><br>
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<table
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border="2" cellpadding="4"><tr><td> Public Rolls <input type='radio' value="@{Name}" name='attr_GM_Roll' checked="true">
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GM Only <input type='radio' value='/w gm @{Name}' name='attr_GM_Roll'> </td></tr></table></td><td></td>
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</tr>
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</table><br><br>
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<b>Description and Background</b><textarea name="attr_Background" cols="100" rows="3"></textarea><br><br><br>
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<h3>DEFENSE</h3>
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<b>Dodge:</b>
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<input type="number" name="attr_Dodge" title="Agility + Parry + Bonuses + Temp + Natural Defense" value ="@{Agility} + @{Dodge_bonus} + @{ND} + @{Parry} + @{Cover}" disabled="true" style="width: 40px;">
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Parry <input type="number" name="attr_Parry" value ="0" min="0" max="9" style="width: 40px;">
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Cover <input type="number" name="attr_Cover" value ="0" min="0" max="9" style="width: 40px;">
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Natural Def. <input type="number" name="attr_ND" value ="0" min="0" max="9" style="width: 40px;">
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Bonus <input type="number" name="attr_Dodge_bonus" value ="0" min="-99" max="99" style="width: 42px;">
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<b>Disarm Defense: </b>
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<input type="number" name="attr_Disarm_Defense" title="Shield + Dodge + Muscle + Bonuses" value ="@{Shield_DR} + @{Dodge} + @{Muscle} + @{Disarm_defense_bonus}" disabled="true" style="width: 40px;">
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bonus <input type="number" name="attr_Disarm_defense_bonus" value ="0" min="-99" max="99" style="width: 44px;"><br><br>
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<table>
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<tr><td><b>Shield</b> <input class="name" type="text" name="attr_Shield_name" style="width: 160px;">
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CP <input type="number" name="attr_Shield_CP" value ="0" min="0" max="99" style="width: 44px;">
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WT <input type="number" name="attr_Shield_WT" value ="0" min="0" max="99" style="width: 44px;">
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DR <input type="number" name="attr_Shield_DR" value ="0" min="0" max="99" style="width: 44px;">
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Max HP <input type="number" name="attr_ShieldHP_max" value ="0" min="0" max="99" style="width: 44px;"></td>
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<td rowspan="3" class="red">
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<b>Shield HP </b><input type="number" name="attr_ShieldHP" value ="0" min="0" max="99" style="width: 48px;"><br>
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<b>Armor HP </b><input type="number" name="attr_ArmorHP" value ="0" min="0" max="99" style="width: 48px;"><br>
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<b>Life Points </b><input type="number" name="attr_LP" value ="@{LP_max}" min="-99" max="99" style="width: 50px;"></td>
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<td> <img src="http://www.cerebralmastication.com/wp-content/uploads/2011/04/SyncDifferent.png" width="20" height="20" align="middle"
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title="LP, Armor HP and ShieldHP will sync between here and token if set up correctly:
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Double click token, set Bar 1 to LP, Bar 2 to ArmorHP and set Represents Character
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to this character and save changes. Then open characer sheet.
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On first tab (Bio & Info), click edit, under Default Token click remove if one exists.
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Click Use Selected Token and save changes"></img></td></tr>
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<tr><td><b>Armor</b> <input class="name" type="text" name="attr_Armor_name" style="width: 160px;">
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CP <input type="number" name="attr_Armor_CP" value ="0" min="0" max="99" style="width: 44px;">
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WT <input type="number" name="attr_Armor_WT" value ="0" min="0" max="99" style="width: 44px;">
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DR <input type="number" name="attr_Armor_DR" value ="0" min="0" max="99" style="width: 44px;">
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Max HP <input type="number" name="attr_ArmorHP_max" value ="0" min="0" max="99" style="width: 44px;"></td></tr>
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<tr><td><b>KO Points:</b>
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current: <input type="number" name="attr_KO" value ="0" min="-99" max="99" style="width: 40px;">
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max: <input type="number" name="attr_KO_max" title="Muscle + 10" value ="@{Muscle} + @{LP_bonus} + 10" disabled="true" style="width: 40px;">
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<b>Life Points:</b>
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max: <input type="number" name="attr_LP_base" title="Muscle + 10" value ="@{Muscle} + 10" disabled="true" style="width: 44px;">
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+ <input type="number" name="attr_LP_bonus" value ="0" min="0" max="99" style="width: 44px;">
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= <input type="number" name="attr_LP_max" value ="@{LP_base} + @{LP_bonus}" disabled="true" style="width: 44px;">
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</td></tr>
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</table><br><br><br>
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<h3>ATTACK</h3>
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<table>
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<tr><td align="center">Weapon</td>
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<td> </td>
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<td>Actions</td>
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<td> </td>
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<td align="center">Size</td>
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<td> </td>
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<td align="center">CP</td>
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<td> </td>
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<td align="center">Ammo</td>
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<td> </td>
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<td align="center">Range</td>
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<td> </td>
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<td align="center">Attribute</td>
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<td> </td>
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<td align="center"># Dice</td>
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<td> </td>
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<td align="center">Dice Type</td><td> </td>
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<td align="center">Bonus</td><td> </td></tr>
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<tr><td><input class="name" type="text" name="attr_RW_name" style="width: 160px;"></td><td></td>
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<td><input type="number" name="attr_RW_actions" value ="0" min="0" max="9" style="width: 40px;"></td><td></td>
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<td><select name="attr_RW_Size" style="width: 44px;">
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<option value=""></option>
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<option value="T">T</option>
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<option value="S">S</option>
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<option value="M">M</option>
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<option value="L">L</option>
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<option value="H">H</option></select></td><td></td>
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<td><input type="number" name="attr_RW_CP" value ="0" min="0" max="99" style="width: 44px;"></td><td></td>
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<td><input type="number" name="attr_RW_ammo" value ="0" min="0" max="999" style="width: 56px;"></td><td></td>
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<td><input type="number" name="attr_RW_range" value ="0" min="0" max="999" style="width: 56px;"></td><td></td>
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<td><select class="attrib" name="attr_RW_attr">
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<option value="0">none</option>
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<option value="@{Muscle}">MUS</option>
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<option value="@{Agility}">AGI</option>
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<option value="@{Intellect}">INT</option>
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<option value="@{Charm}">CHA</option>
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<option value="@{Soul}">SOU</option></select></td><td></td>
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<td><input class="dicenumber" type="number" name="attr_RW_num_dice" value ="1" min="1" max="99"></td><td></td>
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<td><select class="dicetype" name="attr_RW_dice">
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<option value="D4">D4</option>
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<option value="D6">D6</option>
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<option value="D8">D8</option>
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<option value="D10">D10</option>
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<option value="D12">D12</option></select></td><td>+</td>
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<td><input class="bonus" type="number" name="attr_RW_bonus" value ="0" min="-99" max="99"></td><td></td>
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<td><button type='roll' value="@{GM_Roll} does main hand attack for [[(@{RW_num_dice})@{RW_dice} + @{RW_bonus} + @{RW_attr} + @{Called_attack} + @{Backstab} + @{Mobbing} + @{Dual}]]">Roll</td></tr>
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<tr><td><input class="name" type="text" name="attr_LW_name" style="width: 160px;"></td><td></td>
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<td><input type="number" name="attr_LW_actions" value ="0" min="0" max="9" style="width: 40px;"></td><td></td>
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<td><select name="attr_LW_Size" style="width: 44px;">
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<option value=""></option>
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<option value="T">T</option>
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<option value="S">S</option>
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<option value="M">M</option>
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<option value="L">L</option>
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<option value="H">H</option></select></td><td></td>
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<td><input type="number" name="attr_LW_CP" value ="0" min="0" max="99" style="width: 44px;"></td><td></td>
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<td><input type="number" name="attr_LW_ammo" value ="0" min="0" max="999" style="width: 56px;"></td><td></td>
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<td><input type="number" name="attr_LW_range" value ="0" min="0" max="999" style="width: 56px;"></td><td></td>
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<td><select class="attrib" name="attr_LW_attr">
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<option value="0">none</option>
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<option value="@{Muscle}">MUS</option>
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<option value="@{Agility}">AGI</option>
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<option value="@{Intellect}">INT</option>
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<option value="@{Charm}">CHA</option>
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<option value="@{Soul}">SOU</option></select></td><td></td>
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<td><input class="dicenumber" type="number" name="attr_LW_num_dice" value ="1" min="1" max="99"></td><td></td>
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<td><select class="dicetype" name="attr_LW_dice">
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<option value="D4">D4</option>
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<option value="D6">D6</option>
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<option value="D8">D8</option>
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<option value="D10">D10</option>
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<option value="D12">D12</option></select></td><td>+</td>
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<td><input class = "bonus" type="number" name="attr_LW_bonus" value ="0" min="-99" max="99"></td><td></td>
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<td><button type='roll' value="@{GM_Roll} does offhand attack for [[(@{LW_num_dice})@{LW_dice} + @{LW_bonus} + @{LW_attr} + @{Called_attack} + @{Backstab} + @{Mobbing} + @{Dual}]]">Roll</td></tr>
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<tr><td><input class="name" type="text" name="attr_W3_name" style="width: 160px;"></td><td></td>
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<td><input type="number" name="attr_W3_actions" value ="0" min="0" max="9" style="width: 40px;"></td><td></td>
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<td><select name="attr_W3_Size" style="width: 44px;">
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<option value=""></option>
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<option value="T">T</option>
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<option value="S">S</option>
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<option value="M">M</option>
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<option value="L">L</option>
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<option value="H">H</option></select></td><td></td>
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<td><input type="number" name="attr_W3_CP" value ="0" min="0" max="99" style="width: 44px;"></td><td></td>
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<td><input type="number" name="attr_W3_ammo" value ="0" min="0" max="999" style="width: 56px;"></td><td></td>
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<td><input type="number" name="attr_W3_range" value ="0" min="0" max="999" style="width: 56px;"></td><td></td>
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<td><select class="attrib" name="attr_W3_attr">
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<option value="0">none</option>
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<option value="@{Muscle}">MUS</option>
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<option value="@{Agility}">AGI</option>
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<option value="@{Intellect}">INT</option>
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<option value="@{Charm}">CHA</option>
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<option value="@{Soul}">SOU</option></select></td><td></td>
|
|
<td><input class="dicenumber" type="number" name="attr_W3_num_dice" value ="1" min="1" max="99"></td><td></td>
|
|
<td><select name="attr_W3_dice" style="background-color: #BDD9F2; width: 58px;">
|
|
<option value="D4">D4</option>
|
|
<option value="D6">D6</option>
|
|
<option value="D8">D8</option>
|
|
<option value="D10">D10</option>
|
|
<option value="D12">D12</option></select></td><td>+</td>
|
|
<td><input class="bonus" type="number" name="attr_W3_bonus" value ="0" min="-99" max="99"></td><td></td>
|
|
<td><button type='roll' value="@{GM_Roll} attacks for [[(@{W3_num_dice})@{W3_dice} + @{W3_bonus} + @{W3_attr} + @{Called_attack} + @{Backstab} + @{Mobbing} + @{Dual}]]">Roll</td></tr>
|
|
</table><br>
|
|
|
|
<table align="center"><tr><td><input type="checkbox" name="attr_D" value="1" title="Check to add Dual Wield bonus / penalty to weapon attack rolls">
|
|
Dual Wield <select name="attr_Dual_type" style="width: 247px;">
|
|
<option value="0">n/a</option>
|
|
<option value="-9" title="-9">Main: Medium, Offhand: Medium</option>
|
|
<option value="-6" title="-6">Main: Medium, Offhand: Small/Tiny</option>
|
|
<option value="-4" title="-4">Main: Small, Offhand: Small</option>
|
|
<option value="-3" title="-3">Main: Small, Offhand: Tiny</option>
|
|
<option value="-2" title="-2">Main: Tiny, Offhand: Tiny</option>
|
|
</select>
|
|
Ability <select name="attr_Dual_ability" style="width: 145px;">
|
|
<option value="0">none</option>
|
|
<option value="3" title="+3">Dual Wield</option>
|
|
<option value="6" title="+6">Master Dual Wield</option></select>
|
|
bonus <input type="number" name="attr_Dual" value ="(@{Dual_type} + @{Dual_ability})*@{D}" disabled="true" style="width: 40px;"></td></tr></table><br>
|
|
|
|
<table align="center"><tr><td><b>Punch: </b>
|
|
<input class="dicenumber" type="number" name="attr_Punch_dice_num" value="1" min="0" max="99">
|
|
<select class="dicetype" name="attr_Punch_dice_type">
|
|
<option value="D4">D4</option>
|
|
<option value="D6">D6</option>
|
|
<option value="D8">D8</option>
|
|
<option value="D10">D10</option>
|
|
<option value="D12">D12</option></select> +
|
|
<input type="number" name="attr_Punch_base" value ="(@{Muscle} - @{Muscle} * @{AF} + @{Agility} * @{AF} + @{Called_attack} + @{Backstab} + @{Mobbing})" disabled="true" style="width: 40px;"> +
|
|
<input class="dicenumber" type="number" name="attr_Punch_dice_num2" value="0" min="0" max="99">
|
|
<select class="dicetype" name="attr_Punch_dice_type2">
|
|
<option value="D4">D4</option>
|
|
<option value="D6">D6</option>
|
|
<option value="D8">D8</option>
|
|
<option value="D10">D10</option>
|
|
<option value="D12">D12</option></select> +
|
|
<input class="bonus" type="number" name="attr_Punch_bonus" value ="0" min="0" max="99">
|
|
<button type='roll' value="@{GM_Roll} punches for [[(@{Punch_dice_num})@{Punch_dice_type} + (@{Punch_dice_num2})@{Punch_dice_type2} + @{Punch_bonus} + @{Punch_base}]]">Roll</button></td></tr></table>
|
|
<table align="center"><tr><td><b>Kick: </b>
|
|
<input class="dicenumber" type="number" name="attr_Kick_dice_num" value="1" min="0" max="99">
|
|
<select class="dicetype" name="attr_Kick_dice_type">
|
|
<option value="D4">D4</option>
|
|
<option value="D6" selected>D6</option>
|
|
<option value="D8">D8</option>
|
|
<option value="D10">D10</option>
|
|
<option value="D12">D12</option></select> +
|
|
<input type="number" name="attr_Kick_base" value ="@{Muscle} - @{Muscle} * @{AF} + @{Agility} * @{AF} + @{Called_attack} + @{Backstab} + @{Mobbing}" disabled="true" style="width: 40px;"> +
|
|
<input class="dicenumber" type="number" name="attr_Kick_dice_num2" value="0" min="0" max="99">
|
|
<select class="dicetype" name="attr_Kick_dice_type2">
|
|
<option value="D4">D4</option>
|
|
<option value="D6">D6</option>
|
|
<option value="D8">D8</option>
|
|
<option value="D10">D10</option>
|
|
<option value="D12">D12</option></select> +
|
|
<input class="bonus" type="number" name="attr_Kick_bonus" value ="0" min="0" max="99">
|
|
<button type='roll' value="@{GM_Roll} kicks for [[(@{Kick_dice_num})@{Kick_dice_type} + (@{Kick_dice_num2})@{Kick_dice_type2} + @{Kick_bonus} + @{Kick_base}]]">Roll</button></td></tr></table><br>
|
|
|
|
|
|
<table align="center"><tr><td>Agile Fighter Ability <input type="checkbox" name="attr_AF" value="1" title="Uses Agility instead of Muscle for Combat">
|
|
Called Attack <select name="attr_Called_attack" style="width: 167px;">
|
|
<option value="0">none</option>
|
|
<option value="-4" title="-4">Arms and Legs</option>
|
|
<option value="-6" title="-6">Hands and Feet</option>
|
|
<option value="-8" title="-8">Head</option>
|
|
<option value="-10" title="-10">Eye, Ear, Nose, Finger</option>
|
|
<option value="-2" title="-2">Shield</option>
|
|
<option value="-3" title="-3">Huge Item</option>
|
|
<option value="-4" title="-4">Large Item</option>
|
|
<option value="-5" title="-5">Medium Item</option>
|
|
<option value="-6" title="-6">Small Item</option>
|
|
<option value="-8" title="-8">Tiny Item</option></select>
|
|
Backstab <input type="checkbox" name="attr_Backstab" value="1" title="+1">
|
|
Mobbing <select name="attr_Mobbing" style="width: 100px;">
|
|
<option value="0">none</option>
|
|
<option value="1" title="+1 bonus">3 attackers</option>
|
|
<option value="2" title="+2 bonus">4 attackers</option>
|
|
<option value="3" title="+3 bonus">5 attackers</option></select></td></tr></table><br>
|
|
|
|
<table align="center"><tr><td><b>Grapple:</b> <input type="number" name="attr_Grappling_base" title="Muscle + Agility + Charm" value="@{Muscle} - @{Muscle}*@{AF} + @{Agility}*@{AF} + @{Agility} + @{Charm}" disabled ="true" min="0" max="99" style="width: 40px;"> D4 +
|
|
<input class="bonus" type="number" name="attr_Grappling_bonus" value ="0" min="0" max="99" style="width: 40px;">
|
|
<button type='roll' value="@{GM_Roll} rolls grappling attack of [[((@{Grappling_base})d4 + @{Grappling_bonus})]]">Roll</button></td></tr></table><br><br><br>
|
|
|
|
|
|
<div class='sheet-2colrow'>
|
|
<div class='sheet-col'>
|
|
<h3>SKILLS
|
|
<img src="http://simpleicon.com/wp-content/uploads/target1.png" width="20" height="20" title="4 - Basic
|
|
9 - Easy
|
|
14 - Medium
|
|
19 - Hard
|
|
24 - Epic
|
|
29 - Legendary
|
|
34 - Unimaginable
|
|
39 - Uncanny
|
|
44 - Ungodly"></img></h3>
|
|
<table>
|
|
<tr><td></td><td></td><td>D4 Dice</td><td></td><td>Bonus</td><td></td></tr>
|
|
<tr>
|
|
<td align="center"><b>FITNESS</td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Fitness" title="Muscle + Agility" value="@{Muscle} + @{Agility} + @{Extended_skill} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Fitness_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a fitness check of [[(@{Fitness})d4 + @{Fitness_bonus}]]">Roll</td>
|
|
</tr>
|
|
<tr>
|
|
<td align="center"><b>AWARENESS</td>
|
|
<td> = </td>
|
|
<td><input name="attr_Awareness" title="Intellect + Soul" value="@{Intellect} + @{Soul} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Awareness_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls an awareness check of [[(@{Awareness})d4 + @{Awareness_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td align="center"><b>TECHNOLOGY</td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Technology" title="Intellect" value="@{Intellect} + @{Extended_skill} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Technology_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a technology check of [[(@{Technology})d4 + @{Technology_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td align="center"><b>SURVIVAL</td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Survival" title="Intellect" value="@{Intellect} + @{Extended_skill} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Survival_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a survival check of [[(@{Survival})d4 + @{Survival_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td align="center"><b>MEDICINE</td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Medicine" title="Intellect + Charm" value="@{Intellect} + @{Charm} + @{Extended_skill} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Medicine_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a medicine check of [[(@{Medicine})d4 + @{Medicine_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td align="center"><b>NEGOTIATE</td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Negotiate" title="Charm" value="@{Charm} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Negotiate_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a negotiate check of [[(@{Negotiate})d4 + @{Negotiate_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td align="center"><b>OPERATE</td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Operate" title="Agility" value="@{Agility} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Operate_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls an operate check of [[(@{Operate})d4 + @{Operate_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td align="center"><b>RESISTANCE</td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Resistance" title="Muscle + Intellect + Soul" value="@{Muscle} + @{Intellect} + @{Soul} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Resistance_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a resistance check of [[(@{Resistance})d4 + @{Resistance_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td align="center"><b>SNEAK</td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Sneak" title="Agility" value="@{Agility} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Sneak_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a sneak check of [[(@{Sneak})d4 + @{Sneak_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td align="center"><b>FOCUS</td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Focus" title="Soul" value="@{Soul} + @{Extended_skill} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Focus_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a focus check of [[(@{Focus})d4 + @{Focus_bonus}]]">Roll</td></tr>
|
|
</table><br>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<h3>KNOWLEDGE</h3>
|
|
<table>
|
|
<tr><td></td><td></td><td>D4 Dice</td><td></td><td>Bonus</td><td></td></tr>
|
|
<tr>
|
|
<td align="center"><b>HISTORY</td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_History" title="Intellect" value="@{Intellect} + @{Extended_skill} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_History_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a history knowledge check of [[(@{History})d4 + @{History_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td align="center"><b>SCIENCE</td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Science" title="Intellect" value="@{Intellect} + @{Extended_skill} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Science_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a science knowledge check of [[(@{Science})d4 + @{Science_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td align="center"><b>CULTURE</td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Culture" title="Intellect" value="@{Intellect} + @{Extended_skill} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Culture_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a culture knowledge check of [[(@{Culture})d4 + @{Culture_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td align="center"><b>MAGIC</td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Magic" title="Intellect" value="@{Intellect} + @{Extended_skill} + @{Assisted}" disabled ="true" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Magic_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a magic knowledge check of [[(@{Magic})d4 + @{Magic_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Knowledge1" style="width: 60px;"></td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Knowledge1_dice" value="0" min="0" max="99" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Knowledge1_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a @{Knowledge1} knowledge check of [[(@{Knowledge1_dice} + @{Extended_skill} + @{Assisted})d4 + @{Knowledge1_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Knowledge2" style="width: 60px;"></td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Knowledge2_dice" value="0" min="0" max="99" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Knowledge2_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a @{Knowledge2} knowledge check of [[(@{Knowledge2_dice} + @{Extended_skill} + @{Assisted})d4 + @{Knowledge2_bonus}]]">Roll</td></tr>
|
|
</table>
|
|
<h3>CUSTOM SKILLS</h3>
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" name="attr_Custom1" style="width: 60px;"></td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Custom1_dice" value="0" min="0" max="99" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Custom1_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a @{Custom1} skill check of [[(@{Custom1_dice} + @{Extended_skill} + @{Assisted})d4 + @{Custom1_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Custom2" style="width: 60px;"></td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Custom2_dice" value="0" min="0" max="99" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Custom2_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a @{Custom2} skill check of [[(@{Custom2_dice} + @{Extended_skill} + @{Assisted})d4 + @{Custom2_bonus}]]">Roll</td></tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Custom3" style="width: 60px;"></td>
|
|
<td> = </td>
|
|
<td><input type="number" name="attr_Custom3_dice" value="0" min="0" max="99" style="width: 44px;"></td>
|
|
<td> + </td>
|
|
<td><input class="bonus" type="number" name="attr_Custom3_bonus" value="0" min="-99" max="99"></td>
|
|
<td> </td>
|
|
<td><button type='roll' value="@{GM_Roll} rolls a @{Custom3} skill check of [[(@{Custom3_dice} + @{Extended_skill} + @{Assisted})d4 + @{Custom3_bonus}]]">Roll</td></tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<table align="center"><tr><td>
|
|
Extended Time <select name="attr_Extended_skill" style="width: 90px;">
|
|
<option value="0">none</option>
|
|
<option title="+1D4 bonus" value="1">1 action</option>
|
|
<option title="+2D4 bonus" value="2">2 actions</option>
|
|
<option title="+3D4 bonus" value="3">1 hour</option>
|
|
<option title="+4D4 bonus" value="4">1 day</option>
|
|
<option title="+5D4 bonus" value="5">1 week</option>
|
|
<option title="+6D4 bonus" value="6">1 month</option>
|
|
<option title="+7D4 bonus" value="7">1 year</option>
|
|
<option title="+8D4 bonus" value="8">1 lifetime</option>
|
|
</select>
|
|
Assisted <input type="checkbox" name="attr_Assisted" value="1"> </td></tr></table>
|
|
<br><br><br>
|
|
|
|
|
|
<h3>PROFESSIONS</h3>
|
|
Name
|
|
|
|
Tier Page Description
|
|
<fieldset class="repeating_Professions">
|
|
<select name="attr_Profession_name" style="width: 145px;">
|
|
<option value="blank"></option>
|
|
<option value="Adept" title="Requires SOUL 1, AGI 1, Innate Potential Ability">Adept</option>
|
|
<option value="Aristocrat" title="Requires CHA 1">Aristocrat</option>
|
|
<option value="Battler" title="Requires CHA 1, MUS 1">Battler</option>
|
|
<option value="Brawler" title="Requires SOUL 1, AGI 1">Brawler</option>
|
|
<option value="Combat Artist" title="Requires INT 1, AGI 2">Combat Artist</option>
|
|
<option value="Dark Blade" title="Requires AGI 2">Dark Blade</option>
|
|
<option value="Demon Hunter" title="Requires SOUL 1, CHA 1, Innate Potential Ability">Demon Hunter</option>
|
|
<option value="Duelist" title="Requires AGI 2, CHA 1">Duelist</option>
|
|
<option value="Ferrian Vanquisher" title="Requires Rerrian Race, SOUL 1">Ferrian Vanquisher</option>
|
|
<option value="Grifter" title="Requires AGI 1, CHA 1">Grifter</option>
|
|
<option value="Inventor" title="Requires INT 2">Inventor</option>
|
|
<option value="Knight Agent" title="Requires INT 3, CHA 3, AGI 3, MUS 1, SOUL 1">Knight Agent</option>
|
|
<option value="Medic" title="Requires INT 3">Medic</option>
|
|
<option value="Mercenary">Mercenary</option>
|
|
<option value="Officer" title="Requires CHA 1">Officer</option>
|
|
<option value="Pilot" title="Requires INT 1">Pilot</option>
|
|
<option value="Privateer" title="Requires INT 1, CHA 1">Privateer</option>
|
|
<option value="Shadow" title="Requires INT 1, AGI 1">Shadow</option>
|
|
<option value="Sci-Magi" title="Requires SOUL 2, Realm Study Ability">Sci-Magi</option>
|
|
<option value="Sci-Priest" title="Requires SOUL 1, INT 1, Realm Study Ability">Sci-Priest</option>
|
|
<option value="Soldier">Soldier</option>
|
|
<option value="Warrior">Warrior</option></select>
|
|
<input type="number" name="attr_Profession_tier" value="" min="0" max="99" style="width: 48px;">
|
|
<input type="number" name="attr_Profession_page" value="" min="0" max="999" style="width: 48px;">
|
|
<input type="text" name="attr_Profession_description" style="width: 380px;"><br>
|
|
|
|
Tier Ability
|
|
<input type="text" name="attr_TierAbility1_name" style="width: 260px;"/> Skill Bonus
|
|
<select name="attr_TierBonus1" style="width: 102px;">
|
|
<option>none</option>
|
|
<option>Fitness</option>
|
|
<option>Awareness</option>
|
|
<option>Tech</option>
|
|
<option>Survival</option>
|
|
<option>Medicine</option>
|
|
<option>Negotiate</option>
|
|
<option>Operate</option>
|
|
<option>Resistance</option>
|
|
<option>Sneak</option>
|
|
<option>Focus</option>
|
|
<option>CP</option>
|
|
<option>LP</option>
|
|
<option>Rank</option>
|
|
<option>Agent Rank</option></select>
|
|
<input type="number" name="attr_TierBonus1_amount" value ="1" min="1" max="9" style="width: 40px;"></td><br>
|
|
|
|
Tier Ability
|
|
<input type="text" name="attr_TierAbility2_name" style="width: 260px;"/> Skill Bonus
|
|
<select name="attr_TierBonus2" style="width: 102px;">
|
|
<option>none</option>
|
|
<option>Fitness</option>
|
|
<option>Awareness</option>
|
|
<option>Tech</option>
|
|
<option>Survival</option>
|
|
<option>Medicine</option>
|
|
<option>Negotiate</option>
|
|
<option>Operate</option>
|
|
<option>Resistance</option>
|
|
<option>Sneak</option>
|
|
<option>Focus</option>
|
|
<option>CP</option>
|
|
<option>LP</option>
|
|
<option>Rank</option>
|
|
<option>Agent Rank</option></select>
|
|
<input type="number" name="attr_TierBonus2_amount" value ="1" min="1" max="9" style="width: 40px;"></td>
|
|
</fieldset><br><br><br>
|
|
|
|
<h3>ABILITIES</h3>
|
|
Name
|
|
|
|
Page Description
|
|
<fieldset class="repeating_Abilities">
|
|
<input type="text" name="attr_Ability_name" style="width: 184px;"/>
|
|
<input type="number" name="attr_Ability_page" value="" min="0" max="999" style="width: 48px;">
|
|
<input type="text" name="attr_Ability_description" style="width: 460px;">
|
|
</fieldset><br><br>
|
|
|
|
<div class='sheet-2colrow'>
|
|
<div class='sheet-col'>
|
|
<h3>ITEMS</h3>
|
|
Worn Description
|
|
<fieldset class="repeating_Items">
|
|
<input type="checkbox" name="attr_Worn" style="width: 42px;">
|
|
<input type="text" name="attr_Item" style="width: 320px;"/>
|
|
</fieldset>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<h3>ITEMS</h3>
|
|
Worn Description
|
|
<fieldset class="repeating_Items2">
|
|
<input type="checkbox" name="attr_Worn2" style="width: 42px;">
|
|
<input type="text" name="attr_Item2" style="width: 320px;"/>
|
|
</fieldset>
|
|
</div>
|
|
</div><br>
|
|
<p align="right">Credits <input type="text" name="attr_Credits" style="width: 102px;"></p><br><br>
|
|
|
|
<h3>CHARACTER CREATION LOG</h3>
|
|
<br>
|
|
Youth: <select name="attr_Youth" style="width: 128px;">
|
|
<option></option>
|
|
<option>Citizen</option>
|
|
<option>Aristocrat</option>
|
|
<option>Educated</option>
|
|
<option>Enlightened</option>
|
|
<option>Warrior</option>
|
|
<option>Gear Head</option>
|
|
<option>Hunter</option>
|
|
<option>Pickpocket</option>
|
|
<option>Poverty</option>
|
|
<option>Outland Traveler</option>
|
|
<option>Captive</option>
|
|
</select> and <input type="text" name="attr_Race_reference" value ="@{Race}" disabled="true" style="width: 78px;"> Race<br>
|
|
<table><tr>
|
|
<td>Fitness: </td><td><input type="number" name="attr_F1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Awareness: </td><td><input type="number" name="attr_A1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Tech: </td><td><input type="number" name="attr_T1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Survival: </td><td><input type="number" name="attr_S1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Medicine: </td><td><input type="number" name="attr_M1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Negotiate: </td><td><input type="number" name="attr_N1" value="0" min="0" max="9" style="width: 38px;"> </td></tr><tr>
|
|
<td>Operate: </td><td><input type="number" name="attr_O1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Resistance: </td><td><input type="number" name="attr_R1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Sneak: </td><td><input type="number" name="attr_SN1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Focus: </td><td><input type="number" name="attr_FO1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Knowledge: </td><td><input type="number" name="attr_K1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Initiative: </td><td><input type="number" name="attr_I1" value="0" min="0" max="9" style="width: 38px;"> </td></tr><tr>
|
|
<td>CP: </td><td><input type="number" name="attr_CP1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Languages: </td><td><input type="number" name="attr_L1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>LP: </td><td><input type="number" name="attr_LP1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Rank: </td><td><input type="number" name="attr_Rank1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Healing Pool: </td><td><input type="number" name="attr_Healing1" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Credits </td><td><input type="number" name="attr_Credits1" value="0" min="0" max="999" style="width: 58px;"></td></tr></table><br><br>
|
|
|
|
Education: <select name="attr_Education1" style="width: 98px;">
|
|
<option></option>
|
|
<option>Standard</option>
|
|
<option>Street</option>
|
|
<option>Survivor</option></select>
|
|
<select name="attr_Education2" style="width: 98px;">
|
|
<option></option>
|
|
<option>Advanced</option>
|
|
<option>Bootcamp</option>
|
|
<option>Freelancer</option></select><br>
|
|
<table><tr>
|
|
<td>Fitness: </td><td><input type="number" name="attr_F2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Awareness: </td><td><input type="number" name="attr_A2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Tech: </td><td><input type="number" name="attr_T2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Survival: </td><td><input type="number" name="attr_S2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Medicine: </td><td><input type="number" name="attr_M2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Negotiate: </td><td><input type="number" name="attr_N2" value="0" min="0" max="9" style="width: 38px;"> </td></tr><tr>
|
|
<td>Operate: </td><td><input type="number" name="attr_O2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Resistance: </td><td><input type="number" name="attr_R2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Sneak: </td><td><input type="number" name="attr_SN2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Focus: </td><td><input type="number" name="attr_FO2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Knowledge: </td><td><input type="number" name="attr_K2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Initiative: </td><td><input type="number" name="attr_I2" value="0" min="0" max="9" style="width: 38px;"> </td></tr><tr>
|
|
<td>CP: </td><td><input type="number" name="attr_CP2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Languages: </td><td><input type="number" name="attr_L2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>LP: </td><td><input type="number" name="attr_LP2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Rank: </td><td><input type="number" name="attr_Rank2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Healing Pool: </td><td><input type="number" name="attr_Healing2" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Credits </td><td><input type="number" name="attr_Credits2" value="0" min="0" max="999" style="width: 58px;"></td></tr></table><br><br>
|
|
|
|
Profession: <select name="attr_Profession1" style="width: 118px;">
|
|
<option></option>
|
|
<option>Officer</option>
|
|
<option>Political Aristocrat</option>
|
|
<option>Medic</option>
|
|
<option>Soldier</option>
|
|
<option>Mercenary</option>
|
|
<option>Merchant</option>
|
|
<option>Worker</option>
|
|
<option>Survivalist</option>
|
|
<option>Explorer</option></select>
|
|
<select name="attr_Profession2" style="width: 108px;">
|
|
<option></option>
|
|
<option>Field Officer</option>
|
|
<option>Commander</option>
|
|
<option>Socialite</option>
|
|
<option>Activist</option>
|
|
<option>Anarchist</option>
|
|
<option>Field Medic</option>
|
|
<option>Doctor</option>
|
|
<option>Grunt</option>
|
|
<option>Technician</option>
|
|
<option>Pilot</option>
|
|
<option>Tracker</option>
|
|
<option>Trader</option>
|
|
<option>Traveler</option>
|
|
<option>Crafter</option>
|
|
<option>Outcast</option>
|
|
<option>Drifter</option>
|
|
<option>Enlightened</option>
|
|
<option>Scout</option></select><br>
|
|
<table><tr>
|
|
<td>Fitness: </td><td><input type="number" name="attr_F3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Awareness: </td><td><input type="number" name="attr_A3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Tech: </td><td><input type="number" name="attr_T3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Survival: </td><td><input type="number" name="attr_S3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Medicine: </td><td><input type="number" name="attr_M3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Negotiate: </td><td><input type="number" name="attr_N3" value="0" min="0" max="9" style="width: 38px;"> </td></tr><tr>
|
|
<td>Operate: </td><td><input type="number" name="attr_O3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Resistance: </td><td><input type="number" name="attr_R3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Sneak: </td><td><input type="number" name="attr_SN3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Focus: </td><td><input type="number" name="attr_FO3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Knowledge: </td><td><input type="number" name="attr_K3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Initiative: </td><td><input type="number" name="attr_I3" value="0" min="0" max="9" style="width: 38px;"> </td></tr><tr>
|
|
<td>CP: </td><td><input type="number" name="attr_CP3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Languages: </td><td><input type="number" name="attr_L3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>LP: </td><td><input type="number" name="attr_LP3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Rank: </td><td><input type="number" name="attr_Rank3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Healing Pool: </td><td><input type="number" name="attr_Healing3" value="0" min="0" max="9" style="width: 38px;"> </td>
|
|
<td>Credits </td><td><input type="number" name="attr_Credits3" value="0" min="0" max="999" style="width: 58px;"></td></tr></table><br><br>
|
|
|
|
|
|
<h4>TOTALS</h4>
|
|
<table><tr>
|
|
<td>Fitness: </td><td><input type="number" name="attr_F4" value ="@{F1} + @{F2} + @{F3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Awareness: </td><td><input type="number" name="attr_A4" value ="@{A1} + @{A2} + @{A3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Tech: </td><td><input type="number" name="attr_T4" value ="@{T1} + @{T2} + @{T3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Survival: </td><td><input type="number" name="attr_S4" value ="@{S1} + @{S2} + @{S3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Medicine: </td><td><input type="number" name="attr_M4" value ="@{M1} + @{M2} + @{M3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Negotiate: </td><td><input type="number" name="attr_N4" value ="@{N1} + @{N2} + @{N3}" disabled="true" style="width: 38px;"> </td></tr><tr>
|
|
<td>Operate: </td><td><input type="number" name="attr_O4" value ="@{O1} + @{O2} + @{O3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Resistance: </td><td><input type="number" name="attr_R4" value ="@{R1} + @{R2} + @{R3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Sneak: </td><td><input type="number" name="attr_SN4" value ="@{SN1} + @{SN2} + @{SN3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Focus: </td><td><input type="number" name="attr_FO4" value ="@{FO1} + @{FO2} + @{FO3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Knowledge: </td><td><input type="number" name="attr_K4" value ="@{K1} + @{K2} + @{K3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Initiative: </td><td><input type="number" name="attr_I4" value ="@{I1} + @{I2} + @{I3}" disabled="true" style="width: 38px;"> </td></tr><tr>
|
|
<td>CP: </td><td><input type="number" name="attr_CP4" value ="@{CP1} + @{CP2} + @{CP3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Languages: </td><td><input type="number" name="attr_L4" value ="@{L1} + @{L2} + @{L3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>LP: </td><td><input type="number" name="attr_LP4" value ="@{LP1} + @{LP2} + @{LP3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Rank: </td><td><input type="number" name="attr_Rank4" value ="@{Rank1} + @{Rank2} + @{Rank3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Healing Pool: </td><td><input type="number" name="attr_Healing4" value ="@{Healing1} + @{Healing2} + @{Healing3}" disabled="true" style="width: 38px;"> </td>
|
|
<td>Credits </td><td><input type="number" name="attr_Credits4" value ="@{Credits1} + @{Credits2} + @{Credits3}" disabled="true" style="width: 58px;"></td></tr></table><br><br>
|
|
|
|
Initial Attributes: <select name="attr_Initial_Attributes" style="width: 108px;">
|
|
<option value="0"></option>
|
|
<option value="5" title="+5 Abilities">5, 0, 0, 0, 0</option>
|
|
<option value="8" title="+8 Abilities (recommended)">4, 2, 1, 1, 0</option>
|
|
<option value="9" title="+9 Abilities">4, 1, 1, 1, 1</option>
|
|
<option value="8" title="+8 Abilities (recommended)">3, 3, 2, 0, 0</option>
|
|
<option value="9" title="+9 Abilities (recommended)">3, 3, 1, 1, 1</option>
|
|
<option value="9" title="+9 Abilities (recommended)">3, 2, 2, 2, 0</option>
|
|
<option value="12" title="+12 Abilities">3, 1, 1, 1, 1</option>
|
|
<option value="11" title="+11 Abilities">3, 2, 1, 1, 1</option>
|
|
<option value="10" title="+10 Abilities">3, 2, 2, 1, 1</option>
|
|
<option value="10" title="+10 Abilities (recommended)">2, 2, 2, 2, 2</option>
|
|
<option value="11" title="+11 Abilities">2, 2, 2, 2, 1</option>
|
|
<option value="12" title="+12 Abilities">2, 2, 2, 1, 1</option>
|
|
<option value="13" title="+13 Abilities">2, 2, 1, 1, 1</option>
|
|
<option value="14" title="+14 Abilities">2, 1, 1, 1, 1</option>
|
|
<option value="15" title="+15 Abilities">1, 1, 1, 1, 1</option>
|
|
</select>
|
|
Total Abilities <input type="number" name="attr_Total_Abilities" value ="@{Level} + @{Initial_Attributes} - 1" disabled="true" style="width: 40px;">
|
|
|
|
|
|
|
|
|
|
|
|
|