Files
roll20-character-sheets/Jackals/jackals.html
T
2024-06-03 13:15:14 -04:00

341 lines
20 KiB
HTML

<!-- The sheet is contained by a colorfield div, which is used to generate the background. -->
<div class="colorfield">
<!-- This section is used to create the centered and line broken text above the "Jackals" title. -->
<div align="center">
<br/>
<div><span>This is a record of one of those</span></div>
<div><span>who sits beyond the fire,</span></div>
<div><span>who wanders the War Road,</span></div>
<div><span>one of those who are called</span></div>
</div>
<!-- This is the header which contains the "Jackals" title. -->
<h1 class="title" align="center">Jackals</h1>
<!-- This section displays all the general information which a player should need for their character. -->
<div class="heading" align="center"><h3>Character Information</h3></div>
<div align="center">
<span>
Character Name:
<input type="text" name="attr_character_name" />
Culture & Vitue:
<input type="text" name="attr_race" />
<input type="checkbox" name="virtuecheck" /></span>
</div>
<div align="center">
<span>Languages:
<input type="text" name="attr_languagesknown" placeholder="Homeland Language, Howls" /></span>
<span>Treasure (in ss):
<input type="number" value="0" min="0" name="attr_treasurevalue" /></span>
<span>Active Advancements:</span>
<input type="number" value="0" min="0" name="attr_advancements" />
</div>
<!-- This section displays the most of the derived abilities of the character, which is useful for combat. Valor, Mettle, Clash, Wounds, and Devotion all have their maximums attached so that they can be displayed on a token. -->
<div align="center">
<span>Valor: <input type="number" value="0" min="0" name="attr_valor" /> of <input type="number" value="0" min="0" name="attr_valor_max" /></span>
<span>Mettle: <input type="number" value="0" min="0" name="attr_mettle" /> of <input type="number" value="0" min="0" name="attr_mettle_max" /></span>
<span>Move: <input type="number" value="0" min="0" name="attr_move" /></span>
<span>Initiative: <input type="number" value="0" min="0" name="attr_initiative" /><button type="roll" name="roll_init" value="&{template:default} {{name=Initiative}} {{Result=[[@{initiative}+d6]]}}" /></span>
</div>
<div align="center">
<span>Clash: <input type="number" value="0" min="0" name="attr_clash" /> of <input type="number" value="0" min="0" name="attr_clash_max" /></span>
<span>Fate: <input type="number" value="0" min="0" name="attr_fate" /></span>
<span>Dark Fate: <input type="number" value="0" min="0" name="attr_darkfate" /></span>
<span>Corruption: <input type="number" value="0" min="0" name="attr_corruption" /></span>
</div>
<div align="center">
<span>Wounds Taken: <input type="number" value="0" min="0" name="attr_wounds" /> of <input type="number" value="0" min="0" name="attr_wounds_max" /></span>
<span>Protection: <input type="number" value="0" min="0" name="attr_protection" /></span>
<span>Encumbrance: <input type="number" value="0" min="0" name="attr_encumbrance" /></span>
<span>Devotion: <input type="number" value="0" min="0" name="attr_devotion" /> of <input type="number" value="0" min="0" name="attr_devotion_max" /></span>
</div>
<!-- This section is used to display buttons for most of the common rolls made in combat. It uses the combat skill attributes as set in the skills section. -->
<div align="center" class="heading"><h3>Combat Roll Buttons</h3></div>
<div align="center">
<span>
<button type="roll" name="roll_melee" value="&{template:default} {{name=Melee Strike Check}} {{Target = [[@{melee}]]}} {{Roll=[[1d100]]}}"><span>Melee Strike</span></button>
<input type="text" name="attr_damage" placeholder="put your weapon + SDB damage here"><button type="roll" name="melee_damage" value="&{template:default} {{name=Damage}} {{Roll=[[@{damage}]]}}"><span>Standard Melee Damage</span></button>
<button type="roll" name="melee_damageps" value="&{template:default} {{name=Power Strike Damage}} {{Roll=[[@{damage}+1d6]]}}"><span>Power Strike Damage</span></button>
</span>
</div>
<div align="center">
<span>
<button type="roll" name="roll_ranged" value="&{template:default} {{name=Ranged Strike Check}} {{Target = [[@{ranged}]]}} {{Roll=[[1d100]]}}"><span>Ranged Strike</span></button>
<input type="text" name="attr_damageranged" placeholder="put your weapon damage here" /><button type="roll" name="ranged_damage" value="&{template:default} {{name=Damage}} {{Roll=[[@{damageranged}]]}}"><span>Standard Ranged Damage</span></button>
<button type="roll" name="ranged_damageps" value="&{template:default} {{name=Overdraw Damage}} {{Roll=[[@{damageranged}+1d6]]}}"><span>Overdraw Damage</span></button></span>
</div>
<div align="center">
<span>
<button type="roll" name="roll_combatunarmed" value="&{template:default} {{name=Unarmed Strike Check}} {{Target = [[@{unarmed}]]}} {{Roll=[[1d100]]}}"><span>Unarmed Strike</span></button>
<button type="roll" name="roll_combatdodge" value="&{template:default} {{name=Dodge Check}} {{Target = [[@{dodge}]]}} {{Roll=[[1d100]]}}"><span>Combat Dodge</span></button>
<button type="roll" name="roll_combatendurance" value="&{template:default} {{name=Endurance Check}} {{Target = [[@{endurance}]]}} {{Roll=[[1d100]]}}"><span>Combat Endurance</span></button>
<button type="roll" name="roll_combatwillpower" value="&{template:default} {{name=Willpower Check}} {{Target = [[@{willpower}]]}} {{Roll=[[1d100]]}}"><span>Combat Willpower</span></button>
</div>
<br /><br />
<div class="3colrow">
<!-- This column displays the core 6 attributes, which start at 9 (except Devotion, which starts at 0). -->
<div class="col" align="left">
<div class="heading">
<h3> Attributes</h3>
</div>
<div>
<span>
Strength:
<input type="number" name="attr_str" value="9" min="0" />
</span>
</div>
<div>
<span>
Deftness:
<input type="number" name="attr_dft" value="9" min="0" />
</span>
</div>
<div>
<span>
Vitality:
<input type="number" name="attr_vit" value="9" min="0" />
</span>
</div>
<div>
<span>
Courage:
<input type="number" name="attr_cou" value="9" min="0" />
</span>
</div>
<div>
<span>
Wisdom:
<input type="number" name="attr_wis" value="9" min="0" />
</span>
</div>
<div>
<span>
Devotion:
<input type="number" name="attr_dev" value="0" min="0" />
</span>
</div>
</div>
<!-- This column displays a repeating field for the characters traits and talents. -->
<div class="col" align="center">
<div class="heading"><h3>Traits & Talents</h3></div>
<fieldset class="repeating_traits">
<span>Trait or Talent: <input type="text" name="attr_traits" /></span>
<br />
<span>Description: <input type="text" name="attr_traitdescrip" /></span>
</fieldset>
</div>
<!-- This column displays a repeating field for the character's spells or rites -->
<div class="col" align="right">
<div class="heading"><h3>Rites</h3></div>
<fieldset class="repeating_spells">
<span>Rite: <input type="text" name="attr_spell" /></span>
<br />
<span>Effect: <input type="text" name="attr_spelldescrip" /></span>
</fieldset>
</div>
</div>
<div class="3colrow">
<!-- This column displays every skill in the game as a rollable button, followed by a number for the skill's level, followed by a checkbox to mark which skills were used in a session. -->
<div class="col" align="left">
<!-- The skills section is periodically broken up by header sections, which display a darker background color and are slightly larger and bolder text -->
<div class="heading"><h3>Skills</h3></div>
<div class="heading"><h6>Common Skills</h6></div>
<div>
<span>
<button type="roll" name="roll_craft" value="&{template:default} {{name=Craft Check}} {{Target = [[@{craft}]]}} {{Roll=[[1d100]]}}"><span>Craft</span></button>
<input type="number" name="attr_craft" value="15" min="0" />
<input type="checkbox" name="attr_craftcheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_drive" value="&{template:default} {{name=Drive Check}} {{Target = [[@{drive}]]}} {{Roll=[[1d100]]}}"><span>Drive</span></button>
<input type="number" name="attr_drive" value="15" min="0" />
<input type="checkbox" name="attr_drivecheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_influence" value="&{template:default} {{name=Influence Check}} {{Target = [[@{influence}]]}} {{Roll=[[1d100]]}}"><span>Influence</span></button>
<input type="number" name="attr_influence" value="20" min="0" />
<input type="checkbox" name="attr_influencecheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_perception" value="&{template:default} {{name=Perception Check}} {{Target = [[@{perception}]]}} {{Roll=[[1d100]]}}"><span>Perception</span></button>
<input type="number" name="attr_perception" value="35" min="0" />
<input type="checkbox" name="attr_perceptioncheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_perform" value="&{template:default} {{name=Perform Check}} {{Target = [[@{perform}]]}} {{Roll=[[1d100]]}}"><span>Perform</span></button>
<input type="number" name="attr_perform" value="20" min="0" />
<input type="checkbox" name="attr_performcheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_ride" value="&{template:default} {{name=Ride Check}} {{Target = [[@{ride}]]}} {{Roll=[[1d100]]}}"><span>Ride</span></button>
<input type="number" name="attr_ride" value="20" min="0" />
<input type="checkbox" name="attr_ridecheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_sail" value="&{template:default} {{name=Sail Check}} {{Target = [[@{sail}]]}} {{Roll=[[1d100]]}}"><span>Sail</span></button>
<input type="number" name="attr_sail" value="10" min="0" />
<input type="checkbox" name="attr_sailcheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_survival" value="&{template:default} {{name=Survival Check}} {{Target = [[@{survival}]]}} {{Roll=[[1d100]]}}"><span>Survival</span></button>
<input type="number" name="attr_survival" value="20" min="0" />
<input type="checkbox" name="attr_survivalcheck" />
</span>
</div>
<div class="heading"><h6>Knowledge Skills</h6></div>
<div>
<span>
<button type="roll" name="roll_culture" value="&{template:default} {{name=Own Culture Check}} {{Target = [[@{culture}]]}} {{Roll=[[1d100]]}}"><span>Own Culture</span></button>
<input type="number" name="attr_culture" value="35" min="0" />
<input type="checkbox" name="attr_culturecheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_cultureother" value="&{template:default} {{name=Other Culture Check}} {{Target = [[@{cultureother}]]}} {{Roll=[[1d100]]}}"><span>Other Culture</span></button>
<input type="number" name="attr_cultureother" value="15" min="0" />
<input type="checkbox" name="attr_cultureothercheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_healing" value="&{template:default} {{name=Healing Check}} {{Target = [[@{healing}]]}} {{Roll=[[1d100]]}}"><span>Healing</span></button>
<input type="number" name="attr_healing" value="20" min="0" />
<input type="checkbox" name="attr_healingcheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_lore" value="&{template:default} {{name=Lore Check}} {{Target = [[@{lore}]]}} {{Roll=[[1d100]]}}"><span>Lore</span></button>
<input type="number" name="attr_lore" value="10" min="0" />
<input type="checkbox" name="attr_lorecheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_ancientlore" value="&{template:default} {{name=Ancient Lore Check}} {{Target = [[@{ancientlore}]]}} {{Roll=[[1d100]]}}"><span>Ancient Lore</span></button>
<input type="number" name="attr_ancientlore" value="0" min="0" />
<input type="checkbox" name="attr_ancientlorecheck" />
</span>
</div>
<div class="heading"><h6>Urban Skills</h6></div>
<div>
<span>
<button type="roll" name="roll_deception" value="&{template:default} {{name=Deception Check}} {{Target = [[@{deception}]]}} {{Roll=[[1d100]]}}"><span>Deception</span></button>
<input type="number" name="attr_deception" value="15" min="0" />
<input type="checkbox" name="attr_deceptioncheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_stealth" value="&{template:default} {{name=Stealth Check}} {{Target = [[@{stealth}]]}} {{Roll=[[1d100]]}}"><span>Stealth</span></button>
<input type="number" name="attr_stealth" value="20" min="0" />
<input type="checkbox" name="attr_stealthcheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_thievery" value="&{template:default} {{name=Thievery Check}} {{Target = [[@{thieveryother}]]}} {{Roll=[[1d100]]}}"><span>Thievery</span></button>
<input type="number" name="attr_thievery" value="10" min="0" />
<input type="checkbox" name="attr_thieverycheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_trade" value="&{template:default} {{name=Trade Check}} {{Target = [[@{trade}]]}} {{Roll=[[1d100]]}}"><span>Trade</span></button>
<input type="number" name="attr_trade" value="20" min="0" />
<input type="checkbox" name="attr_tradecheck" />
</span>
</div>
<div class="heading"><h6>Martial Skills</h6></div>
<div>
<span>
<button type="roll" name="roll_athletics" value="&{template:default} {{name=Athletics Check}} {{Target = [[@{athletics}]]}} {{Roll=[[1d100]]}}"><span>Athletics</span></button>
<input type="number" name="attr_athletics" value="20" min="0" />
<input type="checkbox" name="attr_athleticscheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_melee" value="&{template:default} {{name=Melee Combat Check}} {{Target = [[@{melee}]]}} {{Roll=[[1d100]]}}"><span>Melee Combat</span></button>
<input type="number" name="attr_melee" value="25" min="0" />
<input type="checkbox" name="attr_meleecheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_ranged" value="&{template:default} {{name=Ranged Combat Check}} {{Target = [[@{ranged}]]}} {{Roll=[[1d100]]}}"><span>Ranged Combat</span></button>
<input type="number" name="attr_ranged" value="25" min="0" />
<input type="checkbox" name="attr_rangedcheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_unarmed" value="&{template:default} {{name=Unarmed Combat Check}} {{Target = [[@{unarmed}]]}} {{Roll=[[1d100]]}}"><span>Unarmed Combat</span></button>
<input type="number" name="attr_unarmed" value="30" min="0" />
<input type="checkbox" name="attr_unarmedcheck" />
</span>
</div>
<div class="heading"><h6>Defensive Skills</h6></div>
<div>
<span>
<button type="roll" name="roll_dodge" value="&{template:default} {{name=Dodge Check}} {{Target = [[@{dodge}]]}} {{Roll=[[1d100]]}}"><span>Dodge</span></button>
<input type="number" name="attr_dodge" value="20" min="0" />
<input type="checkbox" name="attr_dodgecheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_endurance" value="&{template:default} {{name=Endurance Check}} {{Target = [[@{endurance}]]}} {{Roll=[[1d100]]}}"><span>Endurance</span></button>
<input type="number" name="attr_endurance" value="25" min="0" />
<input type="checkbox" name="attr_endurancecheck" />
</span>
</div>
<div>
<span>
<button type="roll" name="roll_willpower" value="&{template:default} {{name=Willpower Check}} {{Target = [[@{willpower}]]}} {{Roll=[[1d100]]}}"><span>Willpower</span></button>
<input type="number" name="attr_willpower" value="25" min="0" />
<input type="checkbox" name="attr_willpowercheck" />
</span>
</div>
<br />
</div>
<!-- This column is another repeatable field for the character's weapons and armor. -->
<div class="col" align="center">
<div class="heading"><h3>Weapons & Armor</h3></div>
<fieldset class="repeating_combatinventory">
<span>Item: <input type="text" name="attr_combatname" /></span>
<br />
<span>Description: <input type="text" name="attr_combatdescrip" /></span>
</fieldset>
</div>
<!-- This column is a repeatable field for any extra items a character might possess that should be listed on the character sheet. -->
<div class="col" align="right">
<div class="heading"><h3>Other Inventory</h3></div>
<fieldset class="repeating_inventory">
<span>Item: <input type="text" name="attr_itemname" /></span>
</fieldset>
</div>
</div>
</div>