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47 lines
3.0 KiB
Markdown
47 lines
3.0 KiB
Markdown
HârnMaster Gold Character Sheet
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===========================
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This sheet is for use with the [HârnMaster Gold](https://www.kelestia.com/harnmaster/gmedition) roleplaying game. It includes expanded ranges for missile weapons in order to support Bill Gant's [GunMaster Gold](https://www.lythia.com/harnmaster/hm-houserules/gunmaster-gold/) house rules.
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Features:
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* 3 Tabs for Character, Inventory and Settings
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* Character Tab shows all information relevant during play, including an optional Horse section
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* Inventory tab has space for weapons, inventory, money, general notes and more. Denote on any item if it's actively carried or not (stored on horse or other location for example)
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* Settings tab provides options to show the Horse section, split out Piety tracking per god, and toggle some houserules
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* Roll buttons for each skill that includes appropriate penalty (depending on optional rules).
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* Development roll buttons for each skill.
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* Roll buttons to do Attribute checks (with a prompt to select DM determined multiplier).
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* Shock/Fumble/Stumble checks.
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* Healing Rolls
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* Weapon Quality Checks
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* Weapon use rolls with adjustments for primary and secondary hand use.
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* Separate missile weapon section with ranges (up to 1024 hexes) and their penalties & damage.
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* Spell/Ritual/Psionic checks.
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* EMLs for in-sheet rolls are capped at 5/95 respectively as per rules.
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* Checkbox under load toggles correct Fatigue and Encumberance for Mounted players. It also updates initiative and movement for the character based on horse information from the Horse section (if enabled)
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* An included horse section to facilitate HarnMaster horse combat rules where character and horse skills are averaged. (this section can be shown/hidden via the Settings tab)
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* Items on the Inventory tab can be marked as "Carried", which affects the Character tab: weight will be added to load carried, armor values will be added to armor protection and weapons will show up on the Character tab.
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Auto-Calculations:
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* Encumbrance based on Load and Endurance or Condition / 5.
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* Injury Totals
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* Physical Penalty and optionally a Universal Penalty applied to non-physical skills.
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* Show move, minimum move and turning hexes based on current Horse Speed.
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* Armor values: add armour pieces (find values in the HMG Rulebook) in the inventory tab, fill in armor values for B/E/P/F and check locations covered. Check them as "worn/carried (C)" and total armor values are shown on the character tab.
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* Easily drop weapons and reduce inventory load (and encumbrance) on the fly.
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* Auto calculate initiave and effective horse riding skill automatically for the horse included in the (optional) horse section, when "Mounted" (checkbox).
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Optional Rules:
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* Use Condition / 5 instead of Endurance for encumbrance calculations.
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* Include Encumbrance in Physical Penalty
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* Apply a HM3-style Universal Penalty to non-physical skills.
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NOTE
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====
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This is not a character generator. It does not calculate SB.
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CREDITS
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===========
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This sheet is based on the Harn Master 3 sheet by Olaf van Tol (https://github.com/olafvantol) |