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roll20-character-sheets/Dirty System/translation.json
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ctotone 97f1b54086 [NEW FEATURE] Dirty System
This sheet update adds the D100 classic version of Dirty System RPG.

All of the different sheets are selectable with a drop-down menu.

Some graphic adjustments were made, as was the change in the link of the images so that they point directly to the Roll20 github.

Following the addition of the Classic D100 version, I had to add entries to the translation file. Not really knowing if I could also make changes in the translation files and not wanting to take the risk of derailing the translation incorporation system that you have set up, I am attaching the gits of the fr.json file up to date.
2023-12-11 23:18:59 +01:00

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{
"switch_sheet" : "Switch sheet version",
"switch_info" : "To the bone - In the flesh",
"switch_info_classic" : "PC - NPC",
"TAB_character" : "CHARACTER",
"TAB_capacity" : "CAPACITY",
"TAB_equipment" : "EQUIPMENT",
"TAB_notes" : "NOTES",
"TAB_initiative" : "INITIATIVE",
"TAB_npc" : "NPC",
"TAB_option" : "OPTIONS",
"initiative_roll" : "Initiative Roll",
"name" : "NAME",
"profil" : "PROFIL",
"style" : "STYLE",
"background" : "BACKGROUND",
"bond" : "BOND",
"possession" : "POSSESSIONS",
"state" : "STATE",
"trauma" : "TRAUMAS",
"dice1": "TENSION",
"dice2": "DAMAGE",
"dice3": "TERROR",
"dice4": "INITIATIVE",
"capacity_profil" : "PROFIL",
"capacity_beat" : "BEAT",
"capacity_endure" : "ENDURE",
"capacity_cross" : "CROSS",
"capacity_know" : "KNOW",
"capacity_think" : "THINK",
"capacity_use" : "USE",
"capacity_influence" : "INFLUENCE",
"capacity_sense" : "SENSE",
"capacity_feel" : "FEEL",
"capacity_injury" : "INJURY",
"capacity_balance" : "BALANCE",
"capacity_link" : "LINK",
"capacity_beat_info" : "Fight, neutralize an enemy,\nbreak a door, shoot.\n\nThat is to say exploit one's strength,\nhis aggression, his determination\nto overcome adversity.",
"capacity_endure_info" : "Walk, force, lift, resist pain and injury,\nto thirst, hunger and disease.\n\nThat is to say drawing on its resistance to \nmaintain functioning normal despite the difficulties.",
"capacity_cross_info" : "Run, jump, swim, climb.\n\nThat is to say, exploiting your agility, your power \nand your resistance to move and ignore obstacles.",
"capacity_know_info" : "Use knowledge from the past or present, recognize a place, \na person, a plant.\n\nThat is to say, using your memory and structure mental to \ninterpret the world.",
"capacity_think_info" : "Speculate, deduce, understand, decipher, resist\nemotions and impulses.\n\nThat is to say, rationally decode ones environment.",
"capacity_use_info" : "Make, repair, build, activate, do operate an object, \nuse a mechanism, exercise a job.\n\nThat is to say, using your practical intelligence and \nhis savvy to act on the world and manipulate tools.",
"capacity_influence_info" : "Convince, threaten, persuade, seduce.\n\nThat is to say, leading other Characters \nto respect his will, to obey or listen.",
"capacity_sense_info" : "Hear, see, find, unearth, notice, smell.\n\nThat is to say, detecting structures or structures \nin the environment objects of interest.",
"capacity_feel_info" : "Demonstrate intuition, perceive the unsaid, the invisible,\nemotions and lies, the irrational.\n\nThat is to say, integrating and recognizing micro-signals\nrevealing a hidden reality.",
"capacity_injury_info" : "BLESSURE",
"capacity_balance_info" : "ÉQUILIBRE",
"stature" : "STATURE",
"structure" : "STRUCTURE",
"ouverture" : "OPENNESS",
"injury_light_info" : "Light",
"injury_light_info2" : "-1 . Scene",
"injury_light_info2_classic" : "-10 . Scene",
"injury_serious_info" : "Serious",
"injury_serious_info2" : "-2 . Scene",
"injury_serious_info2_classic" : "-20 . Scene",
"injury_severe_info": "Severe",
"injury_severe_info2": "-3 . Care",
"injury_severe_info2_classic": "-30 . Care",
"injury_agony_info": "Agony",
"balance_light_info" : "Troubled",
"balance_light_info2" : "-1 . Scene",
"balance_light_info2_classic" : "-10 . Scene",
"balance_serious_info" : "Shaken",
"balance_serious_info2" : "-2 . Scene",
"balance_serious_info2_classic" : "-20 . Scene",
"balance_severe_info": "Devastated",
"balance_severe_info2": "-3 . Scene",
"balance_severe_info2_classic": "-30 . Scene",
"balance_crisis_info": "Crisis",
"efficiency_reminder1" : "Modify your Efficiency: Ability Reserves (2pts max) . Profile (1pt) + 1pt Reserve",
"efficiency_reminder2" : "Link Reserve . Tension Dice . Storytelling . Equipment . States",
"efficiency_bone_reminder1" : "Modify your Efficiency:Profile (1pt) . Link Reserve",
"efficiency_bone_reminder2" : "Tension Dice . Storytelling . Equipment . States",
"xcard" : "X",
"xcard_title" : "XCard",
"xcard_send" : "just sent an XCard alert.",
"inventory" : "INVENTORY",
"weapon" : "Weapon",
"damage" : "Damage",
"range" : "Range",
"note" : "Note",
"contact" : "Contact",
"range1" : "10/20/40m",
"range2" : "15/30/60m",
"range3" : "20/40/80m",
"unlimited" : "Unlimited",
"effect" : "Effect",
"lethal" : "Lethal",
"shock" : "Shock",
"perforant" : "Perforant",
"gear" : "Gear",
"quality" : "Quality",
"defense" : "Defense",
"damage_dice" : "Damage Roll",
"terror_dice" : "Terror Roll",
"tension_dice" : "Tension Roll",
"initiative_dice" : "Initiative",
"roll_initiative_title" : "Initiative",
"roll_damage_title" : "Damage Roll",
"roll_terror_title" : "Terror Roll",
"roll_tension_title" : "Tension Roll",
"roll_dice_title" : "Dice",
"roll_success" : "Result",
"roll_mod" : "Modifier",
"success" : "Success",
"failure" : "Failure",
"difficulty" : "Failure threshold",
"roll_result" : "Roll result",
"remarkable" : "Remarkable Success",
"fumble" : "Critical failure",
"critical_success" : "Critical success",
"sheet_version" : "Sheet version",
"bone_pc" : "In the bone (PC)",
"bone_npc" : "In the bone (NPC)",
"flesh_pc" : "To the flesh (PC)",
"flesh_npc" : "To the flesh (NPC)",
"classic_pc" : "Classic D100 (PC)",
"classic_npc" : "Classic D100 (NPC)"
}