{ "switch_sheet" : "Switch sheet version", "switch_info" : "To the bone - In the flesh", "switch_info_classic" : "PC - NPC", "TAB_character" : "CHARACTER", "TAB_capacity" : "CAPACITY", "TAB_equipment" : "EQUIPMENT", "TAB_notes" : "NOTES", "TAB_initiative" : "INITIATIVE", "TAB_npc" : "NPC", "TAB_option" : "OPTIONS", "initiative_roll" : "Initiative Roll", "name" : "NAME", "profil" : "PROFIL", "style" : "STYLE", "background" : "BACKGROUND", "bond" : "BOND", "possession" : "POSSESSIONS", "state" : "STATE", "trauma" : "TRAUMAS", "dice1": "TENSION", "dice2": "DAMAGE", "dice3": "TERROR", "dice4": "INITIATIVE", "capacity_profil" : "PROFIL", "capacity_beat" : "BEAT", "capacity_endure" : "ENDURE", "capacity_cross" : "CROSS", "capacity_know" : "KNOW", "capacity_think" : "THINK", "capacity_use" : "USE", "capacity_influence" : "INFLUENCE", "capacity_sense" : "SENSE", "capacity_feel" : "FEEL", "capacity_injury" : "INJURY", "capacity_balance" : "BALANCE", "capacity_link" : "LINK", "capacity_beat_info" : "Fight, neutralize an enemy,\nbreak a door, shoot.\n\nThat is to say exploit one's strength,\nhis aggression, his determination\nto overcome adversity.", "capacity_endure_info" : "Walk, force, lift, resist pain and injury,\nto thirst, hunger and disease.\n\nThat is to say drawing on its resistance to \nmaintain functioning normal despite the difficulties.", "capacity_cross_info" : "Run, jump, swim, climb.\n\nThat is to say, exploiting your agility, your power \nand your resistance to move and ignore obstacles.", "capacity_know_info" : "Use knowledge from the past or present, recognize a place, \na person, a plant.\n\nThat is to say, using your memory and structure mental to \ninterpret the world.", "capacity_think_info" : "Speculate, deduce, understand, decipher, resist\nemotions and impulses.\n\nThat is to say, rationally decode one’s environment.", "capacity_use_info" : "Make, repair, build, activate, do operate an object, \nuse a mechanism, exercise a job.\n\nThat is to say, using your practical intelligence and \nhis savvy to act on the world and manipulate tools.", "capacity_influence_info" : "Convince, threaten, persuade, seduce.\n\nThat is to say, leading other Characters \nto respect his will, to obey or listen.", "capacity_sense_info" : "Hear, see, find, unearth, notice, smell.\n\nThat is to say, detecting structures or structures \nin the environment objects of interest.", "capacity_feel_info" : "Demonstrate intuition, perceive the unsaid, the invisible,\nemotions and lies, the irrational.\n\nThat is to say, integrating and recognizing micro-signals\nrevealing a hidden reality.", "capacity_injury_info" : "BLESSURE", "capacity_balance_info" : "ÉQUILIBRE", "stature" : "STATURE", "structure" : "STRUCTURE", "ouverture" : "OPENNESS", "injury_light_info" : "Light", "injury_light_info2" : "-1 . Scene", "injury_light_info2_classic" : "-10 . Scene", "injury_serious_info" : "Serious", "injury_serious_info2" : "-2 . Scene", "injury_serious_info2_classic" : "-20 . Scene", "injury_severe_info": "Severe", "injury_severe_info2": "-3 . Care", "injury_severe_info2_classic": "-30 . Care", "injury_agony_info": "Agony", "balance_light_info" : "Troubled", "balance_light_info2" : "-1 . Scene", "balance_light_info2_classic" : "-10 . Scene", "balance_serious_info" : "Shaken", "balance_serious_info2" : "-2 . Scene", "balance_serious_info2_classic" : "-20 . Scene", "balance_severe_info": "Devastated", "balance_severe_info2": "-3 . Scene", "balance_severe_info2_classic": "-30 . Scene", "balance_crisis_info": "Crisis", "efficiency_reminder1" : "Modify your Efficiency: Ability Reserves (2pts max) . Profile (1pt) + 1pt Reserve", "efficiency_reminder2" : "Link Reserve . Tension Dice . Storytelling . Equipment . States", "efficiency_bone_reminder1" : "Modify your Efficiency:Profile (1pt) . Link Reserve", "efficiency_bone_reminder2" : "Tension Dice . Storytelling . Equipment . States", "xcard" : "X", "xcard_title" : "XCard", "xcard_send" : "just sent an XCard alert.", "inventory" : "INVENTORY", "weapon" : "Weapon", "damage" : "Damage", "range" : "Range", "note" : "Note", "contact" : "Contact", "range1" : "10/20/40m", "range2" : "15/30/60m", "range3" : "20/40/80m", "unlimited" : "Unlimited", "effect" : "Effect", "lethal" : "Lethal", "shock" : "Shock", "perforant" : "Perforant", "gear" : "Gear", "quality" : "Quality", "defense" : "Defense", "damage_dice" : "Damage Roll", "terror_dice" : "Terror Roll", "tension_dice" : "Tension Roll", "initiative_dice" : "Initiative", "roll_initiative_title" : "Initiative", "roll_damage_title" : "Damage Roll", "roll_terror_title" : "Terror Roll", "roll_tension_title" : "Tension Roll", "roll_dice_title" : "Dice", "roll_success" : "Result", "roll_mod" : "Modifier", "success" : "Success", "failure" : "Failure", "difficulty" : "Failure threshold", "roll_result" : "Roll result", "remarkable" : "Remarkable Success", "fumble" : "Critical failure", "critical_success" : "Critical success", "sheet_version" : "Sheet version", "bone_pc" : "In the bone (PC)", "bone_npc" : "In the bone (NPC)", "flesh_pc" : "To the flesh (PC)", "flesh_npc" : "To the flesh (NPC)", "classic_pc" : "Classic D100 (PC)", "classic_npc" : "Classic D100 (NPC)" }