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* Fix: When rolling hit points, if the result is 0 or negative, 1 is shown. Consequence: The dialogue box for rolling multiple hit dice at once has been removed.
171 lines
7.1 KiB
Plaintext
171 lines
7.1 KiB
Plaintext
# DCC Tabbed Character Sheet
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This is a DCC sheet that uses tabs and Roll Templates. It also includes a 0-level sheet, and a Monster sheet. It is the same style sheet as the Mutant Crawl Classics (MCC) sheet.
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## Contibuting
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Contributions are always welcome! If you want to contribute, it's best to make the changes against the `dcc_tabbed_sheet` repo on Github [1]. The sheet is broken down into templates and views there, making it much easier to maintain. If you want help, or some direction don't hesistate to email rgould@u2622.ca.
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You can follow development here: https://trello.com/b/jfLKA3e6/dcc-tabbed-sheet-roll20
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1: https://github.com/rgould/dcc_tabbed_sheet
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## Current Version
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1.7.3
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### Changelog
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#### 1.7.3
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* Fix: When rolling hit points, if the result is 0 or negative, 1 is shown. Consequence: The dialogue box for rolling multiple hit dice at once has been removed.
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#### 1.7.2
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* Feature: Add reminder for Birth Augur 16: Survived the Plague. Shown when using Lay on Hands or rolling for healing.
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* Fix: Swap position of birth augur checkboxes to make them more intuitive
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* Bug fix: Remove accidentally displayed Lankhmar coinage
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#### 1.7.1
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* Bug fix: Properly execute migrations (Reported by Mano, thank you!)
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#### 1.7.0
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* Feature: Enable choosing abilities from different classes
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#### 1.6.4
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* Feature: Add "path" attribute to Thief class
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#### 1.6.3
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* Feature: Added button for generic spell check (under Spellbook tab)
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* Feature: Notes for cleric abilities are sent to chat during rolls
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* Feature: Add generic spellcheck button (Under Spellbook)
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#### 1.6.2
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* Bug fix: Fixed display of roll templates in dark mode (Thanks DBendit!)
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* Feature: Automatically fill backstab damage value if it's not already set
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#### 1.6.1
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* Bug fix: Fixed issue where some level0 characters' rolls weren't being shown correctly (Thanks GrapeApe!)
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#### 1.6.0
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* Feature: Multiple level 0 characters in one sheet
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* Fixup: Reorganized the lucky rolls section, and included all lucky rolls. Those not yet supported are marked with a caution sign
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* Fixup: Fixed up some of the text on saving throws
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* Ruling: Lucky Roll: Broken star (fumbles) does not apply to critical spell failures, only combat fumbles
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* Ruling: Lucky Roll: Broken star (fumbles) / Warrior's arm (critical hits): Modifier is no longer doubled
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#### 1.5.7
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* Feature: New "notes" section for weapons and armour
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#### 1.5.6
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* Feature: Button to import data from other character sheet
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#### 1.5.5
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* Feature: Add easily selectable action die to the header area, so it can be selected from any tab
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#### 1.5.4
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* Bugfix: Make elven rogues use the same backstab attribute as thieves/halfling burglars (reported by [mdellutri](https://github.com/mdellutri))
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* Bugfix: Ranged backstabs now include the backstab bonus on the to-hit calculation
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NOTICE: Anyone playing an elven rogue must reset their backstab attribute! (But it didn't work in the first place :) )
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#### 1.5.3
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* Feature: When Turning Unholy, a bonus is now prompted for
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* Feature: New "learning new spells" section for elves and wizards
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* Feature: Added "reminders" to skill and saving throws - useful for those often forgotten special conditions (ie. +2 vs traps)
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* Feature: Separate to-hit and damage sections for weapons
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* Feature: Backstab damage for weapons
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#### 1.5.2
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* Bugfix: 0-level crit table now uses correct table
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* Bugfix: thrown/ranged attack values now set properly
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#### 1.5.1
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Features:
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* Flavour text on saves/skill checks is now moved to a tooltip in the top right of the chatbox (saves space in the chat area)
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* Added a reminder if a character has low stamina (<=5) when making a Stamina check or Fort save
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* Added sensible default values when creating a new character (ie. 10 for all stats, 1 hp, 30 speed, weapon damage 1d4)
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* Ability score max scores are set when setting the current value (unless max is already set)
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Bug fixes:
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* Monster sheet: special attack rolls save properly now
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* Thrown weapons add strength modifier at short distance
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* Missle weapons automatically calculate penalty at medium/long ranges
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#### 1.5.0
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* Added advanced sections to weapons
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* Added Attack w/ Deed to melee and ranged sections
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#### 1.4.3
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* Added Halfling Burglar class from Crawl! Fanzine
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#### 1.4.2
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* Fixed display of crit table number (previously always rendered "II")
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#### 1.4.1
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* Fixed Dwarven Shield Bash
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#### 1.4
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* Fixed misnamed rolls for Single and Multi-Die spell checks. They should now be able to be dragged onto the hotbar and work. Old macros will no longer work as the roll variable names have changed.
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* Fixed bug where disapproval rolls with a negative luck modifier wouldn't roll
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* Fixed unnamed rolls for Level 1+ Melee, Melee Backstab, Ranged, Ranged Backstab rolls so they can now be dragged onto the hotbar as macros
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* Fixed unnamed rolls for Level 0 Melee and Ranged attack rolls so that they now can be dragged onto the hotbar as macros
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* Fixed unnamed rolls for Monsters for Melee and Ranged attack rolls so that they now can be dragged onto the hotbar as macros
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#### 1.3
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* Fixed formatting for Melee Weapons
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* Added in a 16 melee Critical Threat range for those who dual wield (mostly Halflings)
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* Fixed formatting for Ranged Weapons
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* Added in Wielded column for Melee Attacks
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* Fixed bug with misnamed variable in Monster ranged attacks
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* Minimum damage a successful attack does is at least 1
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* Made Inventory/Treasure text area's bigger on all 3 sheets
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* Arcane casters now have correct "spell slots" section - Number of Known spells and Max Spell Level
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* Elves now have a checkbox within the Spellbook for choosing their Lucky Spell
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* Fixed bug with misnamed Cleric spell die variable name
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* Fixed misspelling with FuMble
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* Added Other Notes sections to all other classes besides arcane casters
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* Moved Arcane and Divine bonus/minus section from within the Roll Template to a field next to the spell check die. This allows for people with a more permament mod to have to stop typing it in each time. NOTE: Do NOT include the bonus' from Lucky Rolls, Elvish Lucky Spells, Level, Spellburn, or Intelligence here as all of those values are added in elsewhere!
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#### 1.2
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* Fixed bug where Core to hit bonus' wasn't showing up due to an old variable still being present
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#### 1.1
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* Fixed bug where 0-level to hit and damage bonus' weren't showing up due to a misnamed variable
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#### 1.0
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* Uploading current sheet to Roll20 (again :)
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* There is a pared down 0-level Player sheet
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* There is a Level 1+ Player sheet with multi-tab pages
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* There is a Monster Sheet for the GM
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* Most rolls should have Roll Templates.
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* Includes classes from Purple Planet, Crawl! and Crawling Under a Broken Moon.
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* Lucky rolls are included within rolls automatically whenever possible.
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* Roll Template Backgrounds based on the kind of rolls you are making.
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* Criticals and Fumbles are rolled automatically based on the dice roll.
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* Monster Rolls have Roll Templates.
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* Certain monster rolls only go to GM
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* Monster Melee and Ranged Attacks include Special attack ability
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### Credit Where Credit is Due
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The CSS and the layout of this sheet is an amalgamation of the work done by myself and ([@Actoba](https://app.roll20.net/users/427494/actoba) on roll20) on the 5e D&D sheet.
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