* Fix: When rolling hit points, if the result is 0 or negative, 1 is shown. Consequence: The dialogue box for rolling multiple hit dice at once has been removed.
* Feature: Multiple level 0 characters in one sheet
* Fixup: Reorganized the lucky rolls section, and included all lucky rolls. Those not yet supported are marked with a caution sign
* Fixup: Fixed up some of the text on saving throws
* Ruling: Lucky Roll: Broken star (fumbles) does not apply to critical spell failures, only combat fumbles
* Ruling: Lucky Roll: Broken star (fumbles) / Warrior's arm (critical hits): Modifier is no longer doubled
Changes:
* Feature: When Turning Unholy, a bonus is now prompted for
* Feature: New "learning new spells" section for elves and wizards
* Feature: Added "reminders" to skill and saving throws - useful for those often forgotten special conditions (ie. +2 vs traps)
* Feature: Separate to-hit and damage sections for weapons
* Feature: Backstab damage for weapons
Features:
* Flavour text on saves/skill checks is now moved to a tooltip in the top right of the chatbox (saves space in the chat area)
* Added a reminder if a character has low stamina (<=5) when making a Stamina check or Fort save
* Added sensible default values when creating a new character (ie. 10 for all stats, 1 hp, 30 speed, weapon damage 1d4)
* Ability score max scores are set when setting the current value (unless max is already set)
Bug fixes:
* Monster sheet: special attack rolls save properly now
* Thrown weapons add strength modifier at short distance
* Missle weapons automatically calculate penalty at medium/long ranges
A copy/paste of both the Halfling and Thief classes. Didn't change the
attributes so that those using the Thief class can have their attributes
ported over.
Fixing formatting with Melee and Ranged Weapons, fixed bug with Monster
ranged attack, fixed missing crit threat range for dual-wielders, added
in Wielded column for melee attacks, fixed missing css for blue labeling