Files
roll20-character-sheets/Cle en main/CleEnMain.html
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2024-06-03 13:15:14 -04:00

934 lines
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HTML

<script type="text/worker">
on("change:vitalite", function() {
const mod = 0;
const vitalite = parseInt(value["vitalite"], 10)||0;
if(vitalite == 1 || vitalite == 2)
mod = -2;
setAttrs({
mod: mod
});
});
</script>
<input type="hidden" name="attr_mod" value="0" />
<input type="hidden" name="attr_prime" value="{{meurtriere=[[@{attMeurtriere}]]}} {{multiple=[[@{attMultiples}]]}} {{efficacite=[[@{efficacite}]]}} {{prudence=[[@{prudence}]]}} {{rapidite=[[@{rapidite}]]}}" />
<input type="hidden" name="attr_penalite" value="{{blessure=[[@{blessureLegere}]]}} {{danger=[[@{danger}]]}} {{difficulte=[[@{difficulte}]]}} {{lenteur=[[@{lenteur}]]}} {{risque=[[@{risque}]]}}" />
<div class="container">
<label class="identite">
<span>Personnage:</span>
<input type="text" name="attr_character_name" />
</label>
<div class="options">
<label>
<input type="checkbox" name="attr_options" value="1" />
<span>y</span>
</label>
<input type="hidden" name="attr_options" value="0" />
<div>
<select name="attr_gm">
<option value="" selected>Jets publics</option>
<option value="/w gm" >Jets privés</option>
</select>
</div>
</div>
<div class="menu">
<label>
<input type="radio" name="attr_tab" value="1" checked />
<span title="Profil"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="2" />
<span title="Atouts"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="3" />
<span title="Équipement"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="4" />
<span title="Combat"></span>
</label>
</div>
<input type="hidden" name="attr_tab" class="tab" value="1" />
<div class="competences">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cle%20en%20main/img/bandeau.png" class="img" />
<h1>Compétences</h1>
<div>
<button type="roll" name="roll_acrobatie" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Acrobatie}} {{resultat=[[3D6+@{acrobatie}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Acrobatie</span></button>
<input type="number" name="attr_acrobatie" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_art" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Art}} {{domaine=@{artDomaine}}} {{resultat=[[3D6+@{art}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Art</span></button>
<input type="text" name="attr_artDomaine" />
<input type="number" name="attr_art" value="0" min="0" />
</div>
<fieldset class="repeating_art">
<button type="roll" name="roll_art" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Art}} {{domaine=@{artDomaine}}} {{resultat=[[3D6+@{art}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Art</span></button>
<input type="text" name="attr_artDomaine" />
<input type="number" name="attr_art" value="0" min="0" />
</fieldset>
<div>
<button type="roll" name="roll_athletisme" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Athlétisme}} {{resultat=[[3D6+@{athletisme}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Athlétisme</span></button>
<input type="number" name="attr_athletisme" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_autorite" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Autorité}} {{resultat=[[3D6+@{autorite}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Autorité</span></button>
<input type="number" name="attr_autorite" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_combatCaC" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Combat au Corps à Corps}} {{resultat=[[3D6+@{combatCaC}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Combat au Corps à Corps</span></button>
<input type="number" name="attr_combatCaC" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_combatDistance" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Combat à Distance}} {{resultat=[[3D6+@{combatDistance}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Combat à Distance</span></button>
<input type="number" name="attr_combatDistance" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_connaissance" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Connaissance}} {{domaine=@{connaissanceDomaine}}} {{resultat=[[3D6+@{connaissance}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Connaissance</span></button>
<input type="text" name="attr_connaissanceDomaine" />
<input type="number" name="attr_connaissance" value="0" min="0" />
</div>
<fieldset class="repeating_connaissance">
<button type="roll" name="roll_connaissance" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Connaissance}} {{domaine=@{connaissanceDomaine}}} {{resultat=[[3D6+@{connaissance}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Connaissance</span></button>
<input type="text" name="attr_connaissanceDomaine" />
<input type="number" name="attr_connaissance" value="0" min="0" />
</fieldset>
<div>
<button type="roll" name="roll_defense" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Défense}} {{resultat=[[3D6+@{defense}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}+@{prudence}-@{danger}]]}}"><span>Défense</span></button>
<input type="number" name="attr_defense" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_discretion" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Discrétion}} {{resultat=[[3D6+@{discretion}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Discrétion</span></button>
<input type="number" name="attr_discretion" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_documentation" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Documentation}} {{resultat=[[3D6+@{documentation}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Documentation</span></button>
<input type="number" name="attr_documentation" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_equitation" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Équitation}} {{resultat=[[3D6+@{equitation}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Équitation</span></button>
<input type="number" name="attr_equitation" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_eloquence" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Éloquence}} {{resultat=[[3D6+@{eloquence}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Éloquence</span></button>
<input type="number" name="attr_eloquence" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_intellect" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Intellect}} {{resultat=[[3D6+@{intellect}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Intellect</span></button>
<input type="number" name="attr_intellect" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_langue" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Langue}} {{domaine=@{langueDomaine}}} {{resultat=[[3D6+@{langue}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Langue</span></button>
<input type="text" name="attr_langueDomaine" />
<input type="number" name="attr_langue" value="0" min="0" />
</div>
<fieldset class="repeating_langue">
<button type="roll" name="roll_langue" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Langue}} {{domaine=@{langueDomaine}}} {{resultat=[[3D6+@{langue}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Langue</span></button>
<input type="text" name="attr_langueDomaine" />
<input type="number" name="attr_langue" value="0" min="0" />
</fieldset>
<div>
<button type="roll" name="roll_muscles" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Muscles}} {{resultat=[[3D6+@{muscles}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Muscles</span></button>
<input type="number" name="attr_muscles" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_perception" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Perception}} {{resultat=[[3D6+@{perception}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Perception</span></button>
<input type="number" name="attr_perception" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_pilotage" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Pilotage}} {{domaine=@{pilotageDomaine}}} {{resultat=[[3D6+@{pilotage}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Pilotage</span></button>
<input type="text" name="attr_pilotageDomaine" />
<input type="number" name="attr_pilotage" value="0" min="0" />
</div>
<fieldset class="repeating_pilotage">
<button type="roll" name="roll_pilotage" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Pilotage}} {{domaine=@{pilotageDomaine}}} {{resultat=[[3D6+@{pilotage}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Pilotage</span></button>
<input type="text" name="attr_pilotageDomaine" />
<input type="number" name="attr_pilotage" value="0" min="0" />
</fieldset>
<div>
<button type="roll" name="roll_psychologie" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Psychologie}} {{resultat=[[3D6+@{psychologie}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Psychologie</span></button>
<input type="number" name="attr_psychologie" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_reflexes" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Réflexes}} {{resultat=[[3D6+@{reflexes}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}+@{prudence}-@{danger}]]}}"><span>Réflexes</span></button>
<input type="number" name="attr_reflexes" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_resistance" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Résistance}} {{resultat=[[3D6+@{resistance}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}+@{prudence}-@{danger}]]}}"><span>Résistance</span></button>
<input type="number" name="attr_resistance" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_soins" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Soins}} {{resultat=[[3D6+@{soins}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Soins</span></button>
<input type="number" name="attr_soins" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_survie" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Survie}} {{resultat=[[3D6+@{survie}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Survie</span></button>
<input type="number" name="attr_survie" value="0" min="0" />
</div>
<div>
<button type="roll" name="roll_technique" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Technique}} {{domaine=@{techniqueDomaine}}} {{resultat=[[3D6+@{technique}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Technique</span></button>
<input type="text" name="attr_techniqueDomaine" />
<input type="number" name="attr_technique" value="0" min="0" />
</div>
<fieldset class="repeating_technique">
<button type="roll" name="roll_technique" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Technique}} {{domaine=@{techniqueDomaine}}} {{resultat=[[3D6+@{technique}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]]}}"><span>Technique</span></button>
<input type="text" name="attr_techniqueDomaine" />
<input type="number" name="attr_technique" value="0" min="0" />
</fieldset>
<div>
<button type="roll" name="roll_volonte" value="@{gm} &{template:base} @{prime} @{penalite} {{PP=PP}} {{name=@{character_name}}} {{subname=Volonté}} {{resultat=[[3D6+@{volonte}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}+@{prudence}-@{danger}]]}}"><span>Volonté</span></button>
<input type="number" name="attr_volonte" value="0" min="0" />
</div>
</div>
<div class="tab1 tab-content">
<div class="col">
<div class="profil">
<h1>Citation typique:</h1>
<div class="autoex autoex22">
<textarea name="attr_citation"></textarea>
<span name="attr_citation"></span>
</div>
</div>
<div class="profil">
<h1>Description physique:</h1>
<div class="autoex autoex22">
<textarea name="attr_physique"></textarea>
<span name="attr_physique"></span>
</div>
</div>
<div class="profil">
<h1>Personnalité:</h1>
<div class="autoex autoex22">
<textarea name="attr_personnalite"></textarea>
<span name="attr_personnalite"></span>
</div>
<label>
<span>Idéal:</span>
<input type="text" name="attr_personnalite_ideal" />
</label>
<label>
<span>Défaut:</span>
<input type="text" name="attr_personnalite_defaut" />
</label>
</div>
<div class="profil">
<h1>Historique:</h1>
<div class="autoex autoex22">
<textarea name="attr_historique"></textarea>
<span name="attr_historique"></span>
</div>
</div>
</div>
<div class="col">
<div class="profil">
<h1>Liens:</h1>
<fieldset class="repeating_liens">
<div class="autoex autoex22">
<textarea name="attr_liens"></textarea>
<span name="attr_liens"></span>
</div>
</fieldset>
</div>
<div class="profil">
<h1>Compagnons:</h1>
<fieldset class="repeating_compagnons">
<div class="autoex autoex22">
<textarea name="attr_compagnons"></textarea>
<span name="attr_compagnons"></span>
</div>
</fieldset>
</div>
<div class="profil">
<h1>Alliés:</h1>
<fieldset class="repeating_allies">
<div class="autoex autoex22">
<textarea name="attr_allies"></textarea>
<span name="attr_allies"></span>
</div>
</fieldset>
</div>
<div class="profil">
<h1>Ennemis:</h1>
<fieldset class="repeating_ennemis">
<div class="autoex autoex22">
<textarea name="attr_ennemis"></textarea>
<span name="attr_ennemis"></span>
</div>
</fieldset>
</div>
</div>
</div>
<div class="tab2 tab-content">
<div class="atouts">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cle%20en%20main/img/bandeau.png" class="img" />
<h1>Atouts</h1>
<fieldset class="repeating_atouts">
<div>
<label>
<input type="checkbox" name="attr_expand" value="1" checked />
<span></span>
</label>
<input type="text" name="attr_nom" placeholder="Nom" />
</div>
<input type="hidden" name="attr_expand" value="1" />
<div class="autoex autoex22 expand">
<textarea name="attr_description"></textarea>
<span name="attr_description"></span>
</div>
</fieldset>
</div>
</div>
<div class="tab3 tab-content">
<div class="col">
<div class="general">
<h1>Général</h1>
<fieldset class="repeating_general">
<div class="autoex autoex24">
<textarea name="attr_general"></textarea>
<span name="attr_general"></span>
</div>
</fieldset>
</div>
</div>
<div class="col">
<div class="consommable">
<h1>Consommable</h1>
<h2>(nourriture, torche, batteries, etc.)</h2>
<fieldset class="repeating_consommable">
<input type="text" name="attr_nom" />
<div>
<label>
<input type="checkbox" name="attr_quantite1" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite2" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite3" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite4" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite5" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite6" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite7" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite8" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite9" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite10" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite11" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite12" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite13" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite14" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite15" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite16" value="1" />
<span></span>
</label>
</div>
</fieldset>
</div>
<div class="richesse">
<h1>Richesse</h1>
<fieldset class="repeating_richesse">
<div class="autoex autoex24">
<textarea name="attr_richesse"></textarea>
<span name="attr_richesse"></span>
</div>
</fieldset>
</div>
</div>
</div>
<div class="tab4 tab-content">
<div class="col">
<div class="heroisme">
<h1>Héroïsme</h1>
<div>
<input type="hidden" name="attr_heroisme" value="0" />
<label>
<input type="checkbox" name="attr_heroisme" value="1" />
<span>0</span>
</label>
<label>
<input type="checkbox" name="attr_heroisme" value="2" />
<span>1</span>
</label>
<label>
<input type="checkbox" name="attr_heroisme" value="3" />
<span>2</span>
</label>
<label>
<input type="checkbox" name="attr_heroisme" value="4" />
<span>3</span>
</label>
<label>
<input type="checkbox" name="attr_heroisme" value="5" />
<span>4</span>
</label>
<label>
<input type="checkbox" name="attr_heroisme" value="6" />
<span>5</span>
</label>
<label>
<input type="checkbox" name="attr_heroisme" value="7" />
<span>6</span>
</label>
<label>
<input type="checkbox" name="attr_heroisme" value="8" />
<span>7</span>
</label>
<label>
<input type="checkbox" name="attr_heroisme" value="9" />
<span>8</span>
</label>
</div>
<button type="roll" name="roll_d6" value="@{gm} &{template:base} {{name=@{character_name}}} {{subname=Héroïsme : Dé supplémentaire}} {{resultat=[[1D6]]}}"><span>D6 supplémentaire</span></button>
</div>
</div>
<div class="col">
<div class="vitalite">
<h1>Vitalité</h1>
<div>
<input type="hidden" name="attr_vitalite" value="0" />
<label>
<input type="checkbox" name="attr_vitalite" value="1" />
<span>0</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="2" />
<span>1</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="3" />
<span>2</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="4" />
<span>3</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="5" />
<span>4</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="6" />
<span>5</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="7" />
<span>6</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="8" />
<span>7</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="9" />
<span>8</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="10" />
<span>9</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="11" />
<span>10</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="12" />
<span>11</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="13" />
<span>12</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="14" />
<span>13</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="15" />
<span>14</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="16" />
<span>15</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="17" />
<span>16</span>
</label>
<label>
<input type="checkbox" name="attr_vitalite" value="18" />
<span>17</span>
</label>
</div>
<button type="roll" name="roll_vitaliteDM" value="@{gm} &{template:base} {{name=@{character_name}}} {{subname=Danger de mort}} {{resultat=[[3D6+@{resistance}+?{modificateur|0}-@{blessures}]]}}"><span>Test de danger de mort</span></button>
<button type="roll" name="roll_vitaliteI" value="@{gm} &{template:base} {{name=@{character_name}}} {{subname=Inconscience}} {{resultat=[[3D6+@{volonte}+?{modificateur|0}-@{blessures}]]}}"><span>Test d'Inconscience</span></button>
<div>
<h2>Blessures</h2>
<div>
<label>
<input type="checkbox" name="attr_blessures" value="-5" />
<span>-5</span>
</label>
<label>
<input type="checkbox" name="attr_blessures" value="-10" />
<span>-10</span>
</label>
<label>
<input type="checkbox" name="attr_blessures" value="-15" />
<span>-15</span>
</label>
<label>
<input type="checkbox" name="attr_blessures" value="-20" />
<span>-20</span>
</label>
</div>
</div>
</div>
</div>
<div class="capacites">
<h1>Capacités offensives</h1>
<div>
<span>Arme, capacité, équipement, ...</span>
<span>Dégâts ou effets</span>
<span>Bonus Dégâts</span>
<span>Portée</span>
<span>Spécial</span>
<span>Compétence</span>
</div>
<fieldset class="repeating_capacites">
<div>
<input type="text" name="attr_nom" />
</div>
<div>
<input type="number" name="attr_degats" title="Indiquez le nombre de D6" min="1" max="3" value="1" />
</div>
<div>
<input type="number" name="attr_BDegats" value="0" />
</div>
<div>
<input type="text" name="attr_portee" />
</div>
<div>
<input type="text" name="attr_special" />
</div>
<div>
<select name="attr_competence">
<option value="" selected></option>
<option value="[[ [[ [[1D6 [1D6] ]] + [[2D6 [2D6] ]] [3D6] ]] +@{combatCaC}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]] {{BD=[[@{armeCAC} [Bonus aux armes de corps à corps] ]]}}">Corps à corps</option>
<option value="[[ [[ [[1D6 [1D6] ]] + [[2D6 [2D6] ]] [3D6] ]] +@{combatDistance}+?{modificateur|0}-@{mod}+@{efficacite}-@{difficulte}]] {{BD=[[@{armeDistance} [Bonus aux armes à distance] ]]}}">Distance</option>
</select>
<button type="roll" name="roll_capacite" value="@{gm} &{template:capacite} @{competence} {{resultat=$[[3]]}} @{prime} @{penalite} {{name=@{character_name}}} {{subname=@{nom}}} {{degats1D6=$[[0]]}} {{degats2D6=$[[1]]}} {{degats3D6=$[[2]]}} {{bonusDegats=[[@{BDegats} [Bonus aux dégâts spécial] ]]}} {{portee=@{portee}}} {{special=@{special}}} {{degats=[[@{degats}]]}}"></button>
</div>
</fieldset>
</div>
<div class="col">
<div class="primes">
<h1>Primes</h1>
<div>
<label>
<input type="checkbox" name="attr_attMeurtriere" value="1D6" />
<span></span>
</label>
<span>
<b>Attaque meurtrière :</b> +1d6 aux dégâts (cumulable sur une même attaque).
</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_attMultiples" value="2" />
<span></span>
</label>
<span>
<b>Attaque multiple :</b> l'attaque vise deux cibles à la fois, dégâts / 2.
</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_efficacite" value="2" />
<span></span>
</label>
<span>
<b>Efficacité :</b> bonus de 2 pour un test (cumulable sur le même test).
</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_prudence" value="2" />
<span></span>
</label>
<span>
<b>Prudence :</b> +2 au prochain test de Défense, Réflexes, Résistance ou Volonté (cumulable sur plusieurs tests).
</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_rapidite" value="1" />
<span></span>
</label>
<span>
<b>Rapidité :</b> en combat, une attaque rapide ne donne pas la main à l'adversaire. En dehors d'un combat, la durée d'exécution d'une tâche est divisée par deux (non cumulable).
</span>
</div>
</div>
<div class="protections">
<h1>Protections</h1>
<div>
<h2>Formé aux :</h2>
<div>
<label>
<input type="checkbox" name="attr_formeArmureGuerre" value="1" />
<span></span>
</label>
<span>Armures de guerre</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_formeArmureLourde" value="1" />
<span></span>
</label>
<span>Armures lourdes</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_formeBoucliers" value="1" />
<span></span>
</label>
<span>Boucliers</span>
</div>
</div>
<fieldset class="repeating_protections">
<div class="autoex autoex24">
<textarea name="attr_protections"></textarea>
<span name="attr_protections"></span>
</div>
</fieldset>
</div>
</div>
<div class="col">
<div class="primes">
<h1>Pénalités</h1>
<div>
<label>
<input type="checkbox" name="attr_blessureLegere" value="2" />
<span></span>
</label>
<span>
<b>Blessures légères :</b> les dégâts sont divisés par 2 et arrondis au nombre entier supérieur.
</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_danger" value="2" />
<span></span>
</label>
<span>
<b>Danger :</b> le prochain test de Défense, Réflexes, Résistance ou Volonté du personnage subit un malus de 2 (cumulable sur plusieurs tests).
</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_difficulte" value="2" />
<span></span>
</label>
<span>
<b>Difficulté :</b> l'action en cours subit un malus de 2 (cumulable sur le même test).
</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_lenteur" value="2" />
<span></span>
</label>
<span>
<b>Lenteur :</b> en combat, une action non offensive lente donne la main à l'adversaire. En dehors d'un combat, la durée d'une tâche augmente de moitié.
</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_risque" value="1" />
<span></span>
</label>
<span>
<b>Risque :</b> en cas d'échec, incident, déterminé par le MJ (cumulable avec des déboires différents).
</span>
</div>
</div>
<div class="armes">
<h1>Armes</h1>
<div>
<h2>Formé aux :</h2>
<div>
<label>
<input type="checkbox" name="attr_formeArmeGuerre" value="1" />
<span></span>
</label>
<span>Armes de guerre</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_formeArmeLourde" value="1" />
<span></span>
</label>
<span>Armes lourdes</span>
</div>
</div>
<div>
<h2>Bonus dégâts :</h2>
<div>
<input type="number" name="attr_armeCAC" value="0" />
<span>Corps à corps</span>
</div>
<div>
<input type="number" name="attr_armeDistance" value="0" />
<span>Distance</span>
</div>
</div>
<h2>Munitions</h2>
<fieldset class="repeating_munitions">
<input type="text" name="attr_nom" />
<div>
<label>
<input type="checkbox" name="attr_quantite1" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite2" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite3" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite4" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite5" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite6" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite7" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite8" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_quantite9" value="1" />
<span></span>
</label>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-base">
<h1>{{name}}</h1>
<h2>{{subname}}</h2>
<div>
<span>Résultat</span>
<span>{{resultat}}</span>
</div>
{{#PP}}
<h2>Primes</h2>
<div>
{{#rollGreater() meurtrier 0}}
Attaque meurtrière /
{{/rollGreater() meurtrier 0}}
{{#rollGreater() multiple 0}}
Attaques multiples /
{{/rollGreater() multiple 0}}
{{#rollGreater() efficacite 0}}
Efficacité /
{{/rollGreater() efficacite 0}}
{{#rollGreater() prudence 0}}
Prudence /
{{/rollGreater() prudence 0}}
{{#rollGreater() rapidite 0}}
Rapidité
{{/rollGreater() rapidite 0}}
</div>
<h2>Pénalités</h2>
<div>
{{#rollGreater() blessure 0}}
Blessures légères /
{{/rollGreater() blessure 0}}
{{#rollGreater() danger 0}}
Danger /
{{/rollGreater() danger 0}}
{{#rollGreater() difficulte 0}}
Difficulté /
{{/rollGreater() difficulte 0}}
{{#rollGreater() lenteur 0}}
Lenteur /
{{/rollGreater() lenteur 0}}
{{#rollGreater() risque 0}}
Risque
{{/rollGreater() risque 0}}
</div>
{{/PP}}
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-capacite">
<h1>{{name}}</h1>
<h2>{{subname}}</h2>
<div>
<span>Portée : {{portee}}</span>
</div>
<div>
<span>Résultat</span>
<span>{{resultat}}</span>
</div>
<div>
<span>Dégâts</span>
{{#rollTotal() degats 1}}
<span>{{degats1D6}}</span>
{{/rollTotal() degats 1}}
{{#rollTotal() degats 2}}
<span>{{degats2D6}}</span>
{{/rollTotal() degats 2}}
{{#rollTotal() degats 3}}
<span>{{degats3D6}}</span>
{{/rollTotal() degats 3}}
{{#rollGreater() meurtriere 0}}
<span>+ {{meurtriere}}</span>
{{/rollGreater() meurtriere 0}}
{{#rollGreater() multiple 0}}
<span>/ 2</span>
{{/rollGreater() multiple 0}}
{{#rollGreater() BD 0}}
<span>+ {{BD}}</span>
{{/rollGreater() BD 0}}
{{#rollGreater() bonusDegats 0}}
<span>+ {{bonusDegats}}</span>
{{/rollGreater() bonusDegats 0}}
</div>
<h2>Spécial</h2>
<div>
{{special}}
</div>
<h2>Primes</h2>
<div>
{{#rollGreater() meurtriere 0}}
Attaque meurtrière /
{{/rollGreater() meurtriere 0}}
{{#rollGreater() multiple 0}}
Attaques multiples /
{{/rollGreater() multiple 0}}
{{#rollGreater() efficacite 0}}
Efficacité /
{{/rollGreater() efficacite 0}}
{{#rollGreater() prudence 0}}
Prudence /
{{/rollGreater() prudence 0}}
{{#rollGreater() rapidite 0}}
Rapidité
{{/rollGreater() rapidite 0}}
</div>
<h2>Pénalités</h2>
<div>
{{#rollGreater() blessure 0}}
Blessures légères /
{{/rollGreater() blessure 0}}
{{#rollGreater() danger 0}}
Danger /
{{/rollGreater() danger 0}}
{{#rollGreater() difficulte 0}}
Difficulté /
{{/rollGreater() difficulte 0}}
{{#rollGreater() lenteur 0}}
Lenteur /
{{/rollGreater() lenteur 0}}
{{#rollGreater() risque 0}}
Risque
{{/rollGreater() risque 0}}
</div>
</rolltemplate>