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roll20-character-sheets/Aquelarre/aquelarre.html
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2024-06-03 13:15:14 -04:00

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<table width="100%">
<td>
<table style="width: 100%;">
<tbody>
<td style="height: 80px;">
<h1 style="text-align: center;"><img src="https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Aquelarre/images/Aquelarre_logo.png" alt="AQUELARRE" align="center"></h1>
</td>
</tbody>
</table>
<table width="380px">
<tbody>
<tr>
<td style="padding-right: 10px;">
<table>
<tbody>
<tr>
<td style="width: 100%; text-align: center; margin-top: 100px">
<table width="100%;">
<tbody>
<tr>
<td style="text-align: left; width: 150px;" data-i18n="name">Nombre</td>
<td style="text-align: left;"><input name="attr_character_name"type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" data-i18n="age">Edad</td>
<td style="text-align: left;"><input name="attr_edad"type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" data-i18n="weight-and-height">Peso y Altura</td>
<td style="text-align: left;"><input name="attr_altura_peso"type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" data-i18n="kingdom">Reino</td>
<td style="text-align: left;"><input name="attr_reino"type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" data-i18n="ethnic-group">Grupo &Euml;tnico</td>
<td style="text-align: left;"><input name="attr_etnia"type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" data-i18n="social-position">Posici&oacute;n Social</td>
<td style="text-align: left;"><input name="attr_posicion"type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" data-i18n="profession">Profesi&oacute;n</td>
<td style="text-align: left;"><input name="attr_profesion" type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" data-i18n="fathers-profession">Profesi&oacute;n Paterna</td>
<td style="text-align: left;"><input name="attr_profesion_paterna" type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" data-i18n="character-traits-pride-and-shame">Rasgos de Caracter Orgullos y Verguenzas</td>
</tr>
</tbody>
</table>
<textarea name="attr_descripcion" style="height: 80px; max-width: 330px"></textarea>
</td>
</tr>
</tbody>
</table>
<table style="margin-left: auto; margin-right: auto;" width="100%">
<tbody>
<tr>
<td>
<h3 style="text-align: center;" data-i18n="main-characteristics">Caracter&iacute;sticas Principales</h3>
<table width="380px">
<tbody>
<tr>
<td style="font-size:1.2em"><strong data-i18n="STRength">FUE</strong></td>
<td><input name="attr_fue" type="number" /></td>
<td style="font-size:1.2em"><strong data-i18n="AGIlity">AGI</strong></td>
<td><input name="attr_agi" type="number" /></td>
<td style="font-size:1.2em"><strong data-i18n="STAmina">HAB</strong></td>
<td><input name="attr_hab" type="number" /></td>
</tr>
<tr>
<td style="font-size:1.2em"><strong data-i18n="RESistance">RES</strong></td>
<td><input name="attr_res" type="number" /></td>
<td style="font-size:1.2em"><strong data-i18n="PERception">PER</strong></td>
<td><input name="attr_per" type="number" /></td>
<td style="font-size:1.2em"><strong data-i18n="COMunication">COM</strong></td>
<td><input name="attr_com" type="number" /></td>
</tr>
<tr>
<td style="font-size:1.2em"><strong data-i18n="CULture">CUL</strong></td>
<td><input name="attr_cul" type="number" /></td>
<td style="font-size:1.2em"><strong data-i18n="APPearance">ASP</strong></td>
<td><input name="attr_asp" type="number" /></td>
</tr>
</tbody>
</table>
<br>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
<td>
<div>
<table width="100%">
<tbody>
<tr>
<td>
<div>
<h3 data-i18n="secondary-characteristics">Caracter&iacute;sticas Secund&aacute;rias</h3>
<table style="width: 100%;">
<tbody>
<tr>
<td width="60px"></td>
<td class="tdtitle" data-i18n="luck">Suerte</td>
<td><input type="number" name="attr_suerte_inicial" value="[[@{com}+@{per}+@{cul}]]" disabled="true" /></td>
<td><input type="number" name="attr_suerte_actual" /></td>
<td><button type="roll" name="roll_suerte_actual" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{luck}}} {{Valor=@{suerte_inicial}}} {{Resultado=[[1d100cs<[[round(@{suerte_inicial}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td width="60px"></td>
<td class="tdtitle" data-i18n="willpower">Templanza</td>
<td><input type="number" name="attr_templanza" /></td>
<td><button type="roll" name="roll_templanza" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{willpower}}} {{Valor=@{templanza}}} {{Resultado=[[1d100cs<[[round(@{templanza}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td width="60px"></td>
<td><button style="margin-left:60px" type="roll" name="roll_racionalidad" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{rationality}}} {{Valor=[[100-@{irr}]]}} {{Resultado=[[1d100cs<[[round(@{rr}*0.05)]]cf>96]]}}" />RR
</td>
<td><input name="attr_rr" type="number" value="[[100-@{irr}]]" disabled="true" /></td>
<td><input name="attr_irr" type="number" value="50" /></td>
<td><button type="roll" name="roll_irracionalidad" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{irrationality}}} {{Valor=@{irr}}} {{Resultado=[[1d100cs<[[round(@{irr}*0.05)]]cf>96]]}}" />IRR
</td>
</tr>
<tr>
<td width="60px"></td>
<td class="tdtitle" data-i18n="faith-points">Puntos de Fé</td>
<td><input type="number" name="attr_fe" /></td>
<td><input type="number" name="attr_conjuro" /></td>
<td class="tdtitle" data-i18n="spell-points">Pt. de Conjuro</td>
</tr>
<tr>
<td></td>
<td data-i18n="initiative">Iniciativa</td>
<td><input disabled="disabled" name="attr_ini" type="number" value="[@{agi}]" /></td>
<td><button type="roll" name="roll_iniciativa" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{initiative}}} {{Resultado=[[@{agi}+1d10 &amp;{tracker} ]]}}" />
</td>
<td><input style="width: 55px;" name="attr_Damage-Bonus" type="text" readonly /><span data-i18n="damage-bonus">Bonificador Daño</span>
</td>
<script type="text/worker">
var DAMAGE_BONUS = {
table : [
{bonus: '-1d6', range: _.range( 0, 4)},
{bonus: '-1d4', range: _.range( 5, 9)},
{bonus: '0', range: _.range( 10,14)},
{bonus: '1d4', range: _.range( 15,19)},
{bonus: '1d6', range: _.range( 20,24)},
{bonus: '2d6', range: _.range( 25,29)},
{bonus: '3d6', range: _.range( 30,34)},
{bonus: '4d6', range: _.range( 35,39)},
{bonus: '5d6', range: _.range( 40,44)},
{bonus: '6d6', range: _.range( 45,50)},
],
getBonusForValue : function(value) {
var checkRange = function(entry) { return entry.range.indexOf(parseInt(value||0)) !== -1 };
var tableEntry = _.find(this.table, checkRange);
return tableEntry.bonus;
}
};
on("change:fue", function() {
getAttrs(["fue"], function(values) {
var v = parseInt(values.fue);
var damage_bonus = DAMAGE_BONUS.getBonusForValue(v);
setAttrs({ "Damage-Bonus": damage_bonus});
});
});
</script>
</tr>
</tbody>
</table>
<table style="margin-left: auto; margin-right: auto;" width="100%">
<tbody>
<tr>
<td style="text-align: center; font-size:1.5em;"><input style="width: 100px; text-align: right;" name="attr_exp" type="number" /><span data-i18n="expierience-points">Puntos de Aprendizaje</span></td>
</tr>
</tbody>
</table>
</div>
</td>
</tr>
</tbody>
</table>
</div>
<br>
<div>
<h3 style="text-align: center;" data-i18n="health">Salud</h3>
<table width="100%">
<tbody>
<tr>
<td>
<table style="width: 100%;">
<tbody>
<tr>
<script type="text/worker">
on("change:hp change:res", function() {
getAttrs(["hp","res"], function(values) {
let hp = parseInt(values.hp)||0;
let res = parseInt(values.res)||0;
let status = "HEALTHY";
if(hp < Math.round((res)/2+1)) status = "INJURED. movement 1/2";
if(hp < Math.round((res/4)+1)) status = "HURT. Resx4/turn or unconscious, mov 1/4";
if(hp <= 0) status = "UNSCONSCIOUS. -1 LP, every turn until healed";
if(hp < Math.round(-res+1) ) status = "DEAD!!!";
setAttrs({
status:status
});
});
});
</script>
<td style="text-align: left; font-size:1.2em"><strong data-i18n="life-points">Puntos de Vida</strong>
<input style="width: 50px;" name="attr_hp_max" type="number" value="[@{res}]" disabled="true" />/<input style="width: 50px;" name="attr_hp" type="number" /></td>
<td style="text-align: left; font-size:1.2em"><strong data-i18n="condition">Estado</strong>
<input style="width: 330px;" name="attr_status" type="text" readonly />
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</div>
<br>
<table width="100%">
<tbody>
<tr>
<td>
<h3 data-i18n="armor">Localizaci&oacute;n y Armadura</h3>
<label style="margin-left:0px;display:inline;font-size:0.8em">D10</label>
<label style="margin-left:10px;display:inline;font-size:0.8em" data-i18n="localization">Localización</label>
<label style="margin-left:20px;display:inline;font-size:0.8em" data-i18n="armor">Armadura</label>
<label style="margin-left:122px;display:inline;font-size:0.8em" data-i18n="protection">Protec.</label>
<label style="margin-left:2px;display:inline;font-size:0.8em">RR.T</label>
<label style="margin-left:10px;display:inline;font-size:0.8em">RR.Act</label>
<table>
<tbody>
<tr>
<td style="width:40px;">1</td>
<td style="width:90px;"><span data-i18n="head">Cabeza</span> (x2)</td>
<td><input style="width: 180px;" name="attr_arm_cabeza" type="text" /></td>
<td><input style="width: 40px;" name="attr_pg_cabeza" type="number" /></td>
<td><input style="width: 50px;" name="attr_rr_cabeza" type="number" /></td>
<td><input style="width: 50px;" name="attr_rra_cabeza" type="number" /></td>
</tr>
<tr>
<td>2</td>
<td><span data-i18n="right-arm">Brazo Der.</span> (1/2)</td>
<td><input style="width: 180px;" name="attr_arm_Brazod" type="text" /></td>
<td><input style="width: 40px;" name="attr_pg_Brazod" type="number" /></td>
<td><input style="width: 50px;" name="attr_rr_Brazod" type="number" /></td>
<td><input style="width: 50px;" name="attr_rra_Brazod" type="number" /></td>
</tr>
<tr>
<td>3</td>
<td><span data-i18n="left-arm">Brazo Izq.</span> (1/2)</td>
<td><input style="width: 180px;" name="attr_arm_Brazoi" type="text" /></td>
<td><input style="width: 40px;" name="attr_pg_Brazoi" type="number" /></td>
<td><input style="width: 50px;" name="attr_rr_Brazoi" type="number" /></td>
<td><input style="width: 50px;" name="attr_rra_Brazoi" type="number" /></td>
</tr>
<tr>
<td>4-5-6</td>
<td><span data-i18n="chest">Tronco</span> (x1)</td>
<td><input style="width: 180px;" name="attr_arm_Tronco" type="text" /></td>
<td><input style="width: 40px;" name="attr_pg_Tronco" type="number" /></td>
<td><input style="width: 50px;" name="attr_rr_Tronco" type="number" /></td>
<td><input style="width: 50px;" name="attr_rra_Tronco" type="number" /></td>
</tr>
<tr>
<td>7-8</td>
<td><span data-i18n="abdomen">Abdomen</span> (x1)</td>
<td><input style="width: 180px;" name="attr_arm_Abdomen" type="text" /></td>
<td><input style="width: 40px;" name="attr_pg_Abdomen" type="number" /></td>
<td><input style="width: 50px;" name="attr_rr_Abdomen" type="number" /></td>
<td><input style="width: 50px;" name="attr_rra_Abdomen" type="number" />
</td>
</tr>
<tr>
<td>9</td>
<td><span data-i18n="right-leg">Pierna Der.</span>(1/2)</td>
<td><input style="width: 180px;" name="attr_arm_Piernad" type="text" /></td>
<td><input style="width: 40px;" name="attr_pg_Piernad" type="number" /></td>
<td><input style="width: 50px;" name="attr_rr_Piernad" type="number" /></td>
<td><input style="width: 50px;" name="attr_rra_Piernad" type="number" />
</td>
</tr>
<tr>
<td>10</td>
<td><span data-i18n="left-leg">Pierna Izq.</span>(1/2)</td>
<td><input style="width: 180px;" name="attr_arm_Piernai" type="text" /></td>
<td><input style="width: 40px;" name="attr_pg_Piernai" type="number" /></td>
<td><input style="width: 50px;" name="attr_rr_Piernai" type="number" /></td>
<td><input style="width: 50px;" name="attr_rra_Piernai" type="number" />
</td>
</tr>
<tr>
<td></td>
<td data-i18n="shield">Escudo</td>
<td><input style="width: 180px;" name="attr_Escudo" type="text" /></td>
<td><input style="width: 50px;" name="attr_rr_Escudo" type="number" /></td>
<td><input style="width: 50px;" name="attr_rra_Escudo" type="number" /></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</table>
<div>
<h3 data-i18n="abilities">Habilidades</h3>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-alquimia" /></td>
<td><span data-i18n="alchemy">Alquimia</span> (<span data-i18n="culture-short">CUL</span>)</td>
<td><input type="number" name="attr_alquimia" /></td>
<td><button type="roll" name="roll_alquimia" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{alchemy}}} {{Valor=@{alquimia}}} {{Resultado=[[1d100cs<[[round(@{alquimia}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-animal" /></td>
<td><span data-i18n="animal-knowledge">Conocimiento Animal</span> (<span data-i18n="culture-short">CUL</span>) </td>
<td><input type="number" name="attr_animal" /></td>
<td><button type="roll" name="roll_animal" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{animal-knowledge}}} {{Valor=@{animal}}} {{Resultado=[[1d100cs<[[round(@{animal}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td></td>
<td style="height: 25px"><span data-i18n="area-knowledge">Conocimiento de Área</span> (<span data-i18n="culture-short">CUL</span>):</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_Success-habilidad9" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad9-valor" /></td>
<td><button type="roll" name="roll_habilidad9" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad9}}} {{Valor=@{habilidad9-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad9-valor}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_Success-habilidad10" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad10-valor" /></td>
<td><button type="roll" name="roll_habilidad10" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad10}}} {{Valor=@{habilidad10-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad10-valor}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-artesania" /></td>
<td><span data-i18n="artisanry">Artesanía</span> (<span data-i18n="stamina-short">HAB</span>)</td>
<td><input type="number" name="attr_artesania" /></td>
<td><button type="roll" name="roll_artesania" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{artisanry}}} {{Valor=@{artesania}}} {{Resultado=[[1d100cs<[[round(@{artesania}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Astrología" /></td>
<td><span data-i18n="astrology">Astrología</span> (<span data-i18n="culture-short">CUL</span>) </td>
<td><input type="number" name="attr_Astrología" /></td>
<td><button type="roll" name="roll_Astrología" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{astrology}}} {{Valor=@{Astrología}}} {{Resultado=[[1d100cs<[[round(@{Astrología}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Trepar" /></td>
<td><span data-i18n="climbing">Trepar</span> (<span data-i18n="agility-short">AGI</span>)</td>
<td><input type="number" name="attr_Trepar" /></td>
<td><button type="roll" name="roll_Trepar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{climbing}}} {{Valor=@{Trepar}}} {{Resultado=[[1d100cs<[[round(@{Trepar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Mando" /></td>
<td><span data-i18n="commanding">Mando</span> (<span data-i18n="communication-short">COM</span>)</td>
<td><input type="number" name="attr_Mando" /></td>
<td><button type="roll" name="roll_Mando" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{commanding}}} {{Valor=@{Mando}}} {{Resultado=[[1d100cs<[[round(@{Mando}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Comerciar" /></td>
<td><span data-i18n="commerce">Comerciar</span> (<span data-i18n="communication-short">COM</span>)
</td>
<td><input type="number" name="attr_Comerciar" /></td>
<td><button type="roll" name="roll_Comerciar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{commerce}}} {{Valor=@{Comerciar}}} {{Resultado=[[1d100cs<[[round(@{Comerciar}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Corte" /></td>
<td><span data-i18n="court">Corte</span> (<span data-i18n="communication-short">COM</span>) </td>
<td><input type="number" name="attr_Corte" /></td>
<td><button type="roll" name="roll_Corte" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{court}}} {{Valor=@{Corte}}} {{Resultado=[[1d100cs<[[round(@{Corte}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Descubrir" /></td>
<td><span data-i18n="discovering">Descubrir</span> (<span data-i18n="perception-short">PER</span>)
</td>
<td><input type="number" name="attr_Descubrir" /></td>
<td><button type="roll" name="roll_Descubrir" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{discovering}}} {{Valor=@{Descubrir}}} {{Resultado=[[1d100cs<[[round(@{Descubrir}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Esquivar" /></td>
<td><span data-i18n="dodging">Esquivar</span> (<span data-i18n="agility-short">AGI</span>) </td>
<td><input type="number" name="attr_Esquivar" /></td>
<td><button type="roll" name="roll_Esquivar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{dodging}}} {{Valor=@{Esquivar}}} {{Resultado=[[1d100cs<[[round(@{Esquivar}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Disfrazarse" /></td>
<td><span data-i18n="dressing-up">Disfrazarse</span> (<span data-i18n="communication-short">COM</span>) </td>
<td><input type="number" name="attr_Disfrazarse" /></td>
<td><button type="roll" name="roll_Disfrazarse" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{dressing-up}}} {{Valor=@{Disfrazarse}}} {{Resultado=[[1d100cs<[[round(@{Disfrazarse}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-conducir" /></td>
<td><span data-i18n="driving">Conducir Carro</span> (<span data-i18n="stamina-short">HAB</span>)
</td>
<td><input type="number" name="attr_conducir" /></td>
<td><button type="roll" name="roll_conducir" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{driving}}} {{Valor=@{conducir}}} {{Resultado=[[1d100cs<[[round(@{conducir}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Elocuencia" /></td>
<td><span data-i18n="eloquence">Elocuencia</span> (<span data-i18n="communication-short">COM</span>)</td>
<td><input type="number" name="attr_Elocuencia" /></td>
<td><button type="roll" name="roll_Elocuencia" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{eloquence}}} {{Valor=@{Elocuencia}}} {{Resultado=[[1d100cs<[[round(@{Elocuencia}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Empatía" /></td>
<td><span data-i18n="empathy">Empatía</span> (<span data-i18n="perception-short">PER</span>) </td>
<td><input type="number" name="attr_Empatía" /></td>
<td><button type="roll" name="roll_Empatía" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{empathy}}} {{Valor=@{Empatía}}} {{Resultado=[[1d100cs<[[round(@{Empatía}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Forzar_Mecanismos" /></td>
<td><span data-i18n="forcing-mechanisms">Forzar Mecanismos</span> (<span data-i18n="stamina-short">HAB</span>) </td>
<td><input type="number" name="attr_Forzar_Mecanismos" /></td>
<td><button type="roll" name="roll_Forzar_Mecanismos" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{forcing-mechanisms}}} {{Valor=@{Forzar_Mecanismos}}} {{Resultado=[[1d100cs<[[round(@{Forzar_Mecanismos}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Juego" /></td>
<td><span data-i18n="gaming">Juego</span> (<span data-i18n="stamina-short">HAB</span>)</td>
<td><input type="number" name="attr_Juego" /></td>
<td><button type="roll" name="roll_Juego" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{gaming}}} {{Valor=@{Juego}}} {{Resultado=[[1d100cs<[[round(@{Juego}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Sanar" /></td>
<td><span data-i18n="healing">Sanar</span> (<span data-i18n="stamina-short">HAB</span>)</td>
<td><input type="number" name="attr_Sanar" /></td>
<td><button type="roll" name="roll_Sanar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{healing}}} {{Valor=@{Sanar}}} {{Resultado=[[1d100cs<[[round(@{Sanar}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Ocultar" /></td>
<td><span data-i18n="hiding">Ocultar</span> (<span data-i18n="stamina-short">HAB</span>) </td>
<td><input type="number" name="attr_Ocultar" /></td>
<td><button type="roll" name="roll_Ocultar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{hiding}}} {{Valor=@{Ocultar}}} {{Resultado=[[1d100cs<[[round(@{Ocultar}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Saltar" /></td>
<td><span data-i18n="jumping">Saltar</span> (<span data-i18n="agility-short">AGI</span>) </td>
<td><input type="number" name="attr_Saltar" /></td>
<td><button type="roll" name="roll_Saltar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{jumping}}} {{Valor=@{Saltar}}} {{Resultado=[[1d100cs<[[round(@{Saltar}*0.05)]]cf>96]]}}" />
</td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td></td>
<td style="height: 25px"><span data-i18n="language">Idioma</span> (<span data-i18n="culture-short">CUL</span>)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad11" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad11-valor" /></td>
<td><button type="roll" name="roll_habilidad11" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad11}}} {{Valor=@{habilidad11-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad11-valor}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad12" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad12-valor" /></td>
<td><button type="roll" name="roll_habilidad12" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad12}}} {{Valor=@{habilidad12-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad12-valor}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad13" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad13-valor" /></td>
<td><button type="roll" name="roll_habilidad13" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad13}}} {{Valor=@{habilidad13-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad13-valor}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Leyendas" /></td>
<td><span data-i18n="legends">Leyendas</span> (<span data-i18n="culture-short">CUL</span>) </td>
<td><input type="number" name="attr_Leyendas" /></td>
<td><button type="roll" name="roll_Leyendas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{legends}}} {{Valor=@{Leyendas}}} {{Resultado=[[1d100cs<[[round(@{Leyendas}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Escuchar" /></td>
<td><span data-i18n="listening">Escuchar</span> (<span data-i18n="perception-short">PER</span>)</td>
<td><input type="number" name="attr_Escuchar" /></td>
<td><button type="roll" name="roll_Escuchar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{listening}}} {{Valor=@{Escuchar}}} {{Resultado=[[1d100cs<[[round(@{Escuchar}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Conocimiento_Magico" /></td>
<td><span data-i18n="magical-knowledge">Conocimiento Mágico</span> (<span data-i18n="culture-short">CUL</span>) </td>
<td><input type="number" name="attr_Conocimiento_Magico" /></td>
<td><button type="roll" name="roll_Conocimiento_Magico" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{magical-knowledge}}} {{Valor=@{Conocimiento_Magico}}} {{Resultado=[[1d100cs<[[round(@{Conocimiento_Magico}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Medicina" /></td>
<td><span data-i18n="medicine">Medicina</span> (<span data-i18n="culture-short">CUL</span>) </td>
<td><input type="number" name="attr_Medicina" /></td>
<td><button type="roll" name="roll_Medicina" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{medicine}}} {{Valor=@{Medicina}}} {{Resultado=[[1d100cs<[[round(@{Medicina}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Memoria" /></td>
<td><span data-i18n="memory">Memoria</span> (<span data-i18n="perception-short">PER</span>) </td>
<td><input type="number" name="attr_Memoria" /></td>
<td><button type="roll" name="roll_Memoria" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{memory}}} {{Valor=@{Memoria}}} {{Resultado=[[1d100cs<[[round(@{Memoria}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Conocimiento_Mineral" /></td>
<td><span data-i18n="mineral-knowledge">Conocimiento Mineral</span> (<span data-i18n="culture-short">CUL</span>) </td>
<td><input type="number" name="attr_Conocimiento_Mineral" /></td>
<td><button type="roll" name="roll_Conocimiento_Mineral" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{mineral-knowledge}}} {{Valor=@{Conocimiento_Mineral}}} {{Resultado=[[1d100cs<[[round(@{Conocimiento_Mineral}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-musica" /></td>
<td><span data-i18n="music">Música</span> (<span data-i18n="culture-short">CUL</span>) </td>
<td><input type="number" name="attr_musica" /></td>
<td><button type="roll" name="roll_musica" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{music}}} {{Valor=@{musica}}} {{Resultado=[[1d100cs<[[round(@{musica}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Navegar" /></td>
<td><span data-i18n="navigation">Navegar</span> (<span data-i18n="stamina-short">HAB</span>) </td>
<td><input type="number" name="attr_Navegar" /></td>
<td><button type="roll" name="roll_Navegar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{navigation}}} {{Valor=@{Navegar}}} {{Resultado=[[1d100cs<[[round(@{Navegar}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Conocimiento_Vegetal" /></td>
<td><span data-i18n="plant-knowledge">Conocimiento Vegetal</span> (<span data-i18n="culture-short">CUL</span>)</td>
<td><input type="number" name="attr_Conocimiento_Vegetal" /></td>
<td><button type="roll" name="roll_Conocimiento_Vegetal" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{plant-knowledge}}} {{Valor=@{Conocimiento_Vegetal}}} {{Resultado=[[1d100cs<[[round(@{Conocimiento_Vegetal}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Leer" /></td>
<td><span data-i18n="reading-and-writing">Leer y Escribir</span> (<span data-i18n="culture-short">CUL</span>)</td>
<td><input type="number" name="attr_Leer" /></td>
<td><button type="roll" name="roll_Leer" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{reading-and-writing}}} {{Valor=@{Leer}}} {{Resultado=[[1d100cs<[[round(@{Leer}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Cabalgar" /></td>
<td><span data-i18n="riding">Cabalgar</span> (<span data-i18n="agility-short">AGI</span>)</td>
<td><input type="number" name="attr_Cabalgar" /></td>
<td><button type="roll" name="roll_Cabalgar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{riding}}} {{Valor=@{Cabalgar}}} {{Resultado=[[1d100cs<[[round(@{Cabalgar}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Correr" /></td>
<td><span data-i18n="running">Correr</span> (<span data-i18n="agility-short">AGI</span>) </td>
<td><input type="number" name="attr_Correr" /></td>
<td><button type="roll" name="roll_Correr" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{running}}} {{Valor=@{Correr}}} {{Resultado=[[1d100cs<[[round(@{Correr}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-seduccion" /></td>
<td><span data-i18n="seduction">Seducción</span> (<span data-i18n="appearance-short">ASP</span>)</td>
<td><input type="number" name="attr_seduccion" /></td>
<td><button type="roll" name="roll_seduccion" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{seduction}}} {{Valor=@{seduccion}}} {{Resultado=[[1d100cs<[[round(@{seduccion}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Cantar" /></td>
<td><span data-i18n="singing">Cantar</span> (<span data-i18n="communication-short">COM</span>) </td>
<td><input type="number" name="attr_Cantar" /></td>
<td><button type="roll" name="roll_Cantar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{singing}}} {{Valor=@{Cantar}}} {{Resultado=[[1d100cs<[[round(@{Cantar}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Escamotear" /></td>
<td><span data-i18n="sleight-of-hand">Escamotear</span> (<span data-i18n="stamina-short">HAB</span>)</td>
<td><input type="number" name="attr_Escamotear" /></td>
<td><button type="roll" name="roll_Escamotear" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{sleight-of-hand}}} {{Valor=@{Escamotear}}} {{Resultado=[[1d100cs<[[round(@{Escamotear}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Sigilo" /></td>
<td><span data-i18n="stealth">Sigilo</span> (<span data-i18n="agility-short">AGI</span>)</td>
<td><input type="number" name="attr_Sigilo" /></td>
<td><button type="roll" name="roll_Sigilo" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{stealth}}} {{Valor=@{Sigilo}}} {{Resultado=[[1d100cs<[[round(@{Sigilo}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Nadar" /></td>
<td><span data-i18n="swimming">Nadar</span> (<span data-i18n="agility-short">AGI</span>) </td>
<td><input type="number" name="attr_Nadar" /></td>
<td><button type="roll" name="roll_Nadar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{swimming}}} {{Valor=@{Nadar}}} {{Resultado=[[1d100cs<[[round(@{Nadar}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Degustar" /></td>
<td><span data-i18n="tasting">Degustar</span> (<span data-i18n="perception-short">PER</span>)</td>
<td><input type="number" name="attr_Degustar" /></td>
<td><button type="roll" name="roll_Degustar"value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{tasting}}} {{Valor=@{Degustar}}} {{Resultado=[[1d100cs<[[round(@{Degustar}*0.05)]]cf>96]]}}" />
</td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Enseñar" /></td>
<td><span data-i18n="teaching">Enseñar</span> (<span data-i18n="communication-short">COM</span>)</td>
<td><input type="number" name="attr_Enseñar" /></td>
<td><button type="roll" name="roll_Enseñar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{teaching}}} {{Valor=@{Enseñar}}} {{Resultado=[[1d100cs<[[round(@{Enseñar}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-teologia" /></td>
<td><span data-i18n="theology">Teología</span> (<span data-i18n="culture-short">CUL</span>)</td>
<td><input type="number" name="attr_teologia" /></td>
<td><button type="roll" name="roll_teologia" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{theology}}} {{Valor=@{teologia}}} {{Resultado=[[1d100cs<[[round(@{teologia}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Lanzar" /></td>
<td><span data-i18n="throwing">Lanzar</span> (<span data-i18n="agility-short">AGI</span>) </td>
<td><input type="number" name="attr_Lanzar" /></td>
<td><button type="roll" name="roll_Lanzar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{throwing}}} {{Valor=@{Lanzar}}} {{Resultado=[[1d100cs<[[round(@{Lanzar}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Tormento" /></td>
<td><span data-i18n="torture">Tormento</span> (<span data-i18n="stamina-short">HAB</span>) </td>
<td><input type="number" name="attr_Tormento" /></td>
<td><button type="roll" name="roll_Tormento" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{torture}}} {{Valor=@{Tormento}}} {{Resultado=[[1d100cs<[[round(@{Tormento}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Rastrear" /></td>
<td><span data-i18n="tracking">Rastrear</span> (<span data-i18n="perception-short">PER</span>) </td>
<td><input type="number" name="attr_Rastrear" /></td>
<td><button type="roll" name="roll_Rastrear" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{tracking}}} {{Valor=@{Rastrear}}} {{Resultado=[[1d100cs<[[round(@{Rastrear}*0.05)]]cf>96]]}}" />
</td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad1" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad1-valor" /></td>
<td><button type="roll" name="roll_habilidad1" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad1}}} {{Valor=@{habilidad1-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad1-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad2" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad2-valor" /></td>
<td><button type="roll" name="roll_habilidad2" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad2}}} {{Valor=@{habilidad2-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad2-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad3" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad3-valor" /></td>
<td><button type="roll" name="roll_habilidad3" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad3}}} {{Valor=@{habilidad3-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad3-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad4" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad4-valor" /></td>
<td><button type="roll" name="roll_habilidad4" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad4}}} {{Valor=@{habilidad4-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad4-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad5" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad5-valor" /></td>
<td><button type="roll" name="roll_habilidad5" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad5}}} {{Valor=@{habilidad5-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad5-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Hachas" /></td>
<td><span data-i18n="axes">Hachas</span> (<span data-i18n="strength-short">STR</span>) </td>
<td><input type="number" name="attr_Hachas" /></td>
<td><button type="roll" name="roll_Hachas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{axes}}} {{Valor=@{Hachas}}} {{Resultado=[[1d100cs<[[round(@{Espadones}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Arcos" /></td>
<td><span data-i18n="bows">Arcos</span> (<span data-i18n="perception-short">PER</span>) </td>
<td><input type="number" name="attr_Arcos" /></td>
<td><button type="roll" name="roll_Arcos" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{bows}}} {{Valor=@{Arcos}}} {{Resultado=[[1d100cs<[[round(@{Arcos}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Espadones" /></td>
<td><span data-i18n="broadswords">Espadones</span> (<span data-i18n="strength-short">STR</span>)</td>
<td><input type="number" name="attr_Espadones" /></td>
<td><button type="roll" name="roll_Espadones" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{broadswords}}} {{Valor=@{Espadones}}} {{Resultado=[[1d100cs<[[round(@{Espadones}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Palos" /></td>
<td><span data-i18n="clubs">Palos</span> (<span data-i18n="agility-short">AGI</span>) </td>
<td><input type="number" name="attr_Palos" /></td>
<td><button type="roll" name="roll_Palos" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{clubs}}} {{Valor=@{Palos}}} {{Resultado=[[1d100cs<[[round(@{Palos}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Ballestas" /></td>
<td><span data-i18n="crossbows">Ballestas</span> (<span data-i18n="perception-short">PER</span>)</td>
<td><input type="number" name="attr_Ballestas" /></td>
<td><button type="roll" name="roll_Ballestas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{crossbows}}} {{Valor=@{Ballestas}}} {{Resultado=[[1d100cs<[[round(@{Ballestas}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Pelea" /></td>
<td><span data-i18n="fists">Pelea</span> (<span data-i18n="agility-short">AGI</span>) </td>
<td><input type="number" name="attr_Pelea" /></td>
<td><button type="roll" name="roll_Pelea" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{fists}}} {{Valor=@{Pelea}}} {{Resultado=[[1d100cs<[[round(@{Pelea}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Cuchillos" /></td>
<td><span data-i18n="knives">Cuchillos</span> (<span data-i18n="stamina-short">HAB</span>) </td>
<td><input type="number" name="attr_Cuchillos" /></td>
<td><button type="roll" name="roll_Cuchillos" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{knives}}} {{Valor=@{Cuchillos}}} {{Resultado=[[1d100cs<[[round(@{Cuchillos}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Mazas" /></td>
<td><span data-i18n="maces">Mazas</span> (<span data-i18n="strength-short">STR</span>) </td>
<td><input type="number" name="attr_Mazas" /></td>
<td><button type="roll" name="roll_Mazas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{maces}}} {{Valor=@{Mazas}}} {{Resultado=[[1d100cs<[[round(@{Mazas}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Escudos" /></td>
<td><span data-i18n="shields">Escudos</span> (<span data-i18n="stamina-short">HAB</span>) </td>
<td><input type="number" name="attr_Escudos" /></td>
<td><button type="roll" name="roll_Escudos" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{shields}}} {{Valor=@{Escudos}}} {{Resultado=[[1d100cs<[[round(@{Escudos}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Hondas" /></td>
<td><span data-i18n="slings">Hondas</span> (<span data-i18n="perception-short">PER</span>)</td>
<td><input type="number" name="attr_Hondas" /></td>
<td><button type="roll" name="roll_Hondas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{slings}}} {{Valor=@{Hondas}}} {{Resultado=[[1d100cs<[[round(@{Hondas}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Lanzas" /></td>
<td><span data-i18n="spears">Lanzas</span> (<span data-i18n="agility-short">AGI</span>) </td>
<td><input type="number" name="attr_Lanzas" /></td>
<td><button type="roll" name="roll_Lanzas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{spears}}} {{Valor=@{Lanzas}}} {{Resultado=[[1d100cs<[[round(@{Lanzas}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Espadas" /></td>
<td><span data-i18n="swords">Espadas</span> (<span data-i18n="stamina-short">HAB</span>) </td>
<td><input type="number" name="attr_Espadas" /></td>
<td><button type="roll" name="roll_Espadas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{swords}}} {{Valor=@{Espadas}}} {{Resultado=[[1d100cs<[[round(@{Espadas}*0.05)]]cf>96]]}}" /></td>
</tr>
</table>
</div>
</div>
</div>
<div>
<h3 data-i18n="weapons">Armas</h3>
<table>
<thead>
<th></th>
<th style="text-align: left;"><span class="bottom" data-i18n="weapon">Ataque o arma</span></th>
<th><span class="bottom">%</span></th>
<th><span class="bottom" data-i18n="damage">Daño</span></th>
<th><span class="bottom" data-i18n="ammunition">Nº.At.</span></th>
<th><span class="bottom" data-i18n="size">Tamaño</span></th>
<th><span class="bottom" data-i18n="reload">Recarga</span></th>
<th><span class="bottom" data-i18n="range">+20/Alcance/-20</span></th>
<th></th>
</thead>
<tbody>
<tr>
<td><input type="checkbox" name="attr_Success" /></td>
<td><input type="text" name="attr_arma1" style="width: 300px;" /></td>
<td><input type="number" name="attr_Score1" /></td>
<td><input type="text" name="attr_Damage1" style="width: 110px" /></td>
<td><input type="number" name="attr_Attacks-Round1" /></td>
<td><input type="text" name="attr_tam1" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-recarga1" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-alcance1" style="width: 150px" /></td>
<td><button type="roll" name="roll_arma1" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{arma1}}} {{Valor=@{Score1}}} {{Resultado=[[1d100cs<[[round(@{Score1}*0.05)]]cf>96]]}} {{damage=[[@{Damage1}+@{Damage-Bonus}]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success" /></td>
<td><input type="text" name="attr_arma2" style="width: 300px;" /></td>
<td><input type="number" name="attr_Score2" /></td>
<td><input type="text" name="attr_Damage2" style="width: 110px" /></td>
<td><input type="number" name="attr_Attacks-Round2" /></td>
<td><input type="text" name="attr_tam2" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-recarga2" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-alcance2" style="width: 150px" /></td>
<td><button type="roll" name="roll_arma2" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{arma2}}} {{Valor=@{Score2}}} {{Resultado=[[1d100cs<[[round(@{Score2}*0.05)]]cf>96]]}} {{damage=[[@{Damage2}+@{Damage-Bonus}]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success" /></td>
<td><input type="text" name="attr_arma3" style="width: 300px;" /></td>
<td><input type="number" name="attr_Score3" /></td>
<td><input type="text" name="attr_Damage3" style="width: 110px" /></td>
<td><input type="number" name="attr_Attacks-Round3" /></td>
<td><input type="text" name="attr_tam3" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-recarga3" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-alcance3" style="width: 150px" /></td>
<td><button type="roll" name="roll_arma3" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{arma3}}} {{Valor=@{Score3}}} {{Resultado=[[1d100cs<[[round(@{Score3}*0.05)]]cf>96]]}} {{damage=[[@{Damage3}+@{Damage-Bonus}]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success" /></td>
<td><input type="text" name="attr_arma4" style="width: 300px;" /></td>
<td><input type="number" name="attr_Score4" /></td>
<td><input type="text" name="attr_Damage4" style="width: 110px" /></td>
<td><input type="number" name="attr_Attacks-Round4" /></td>
<td><input type="text" name="attr_tam4" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-recarga4" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-alcance4" style="width: 150px" /></td>
<td><button type="roll" name="roll_arma4" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{arma4}}} {{Valor=@{Score4}}} {{Resultado=[[1d100cs<[[round(@{Score4}*0.05)]]cf>96]]}} {{damage=[[@{Damage4}+@{Damage-Bonus}]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success" /></td>
<td><input type="text" name="attr_arma5" style="width: 300px;" /></td>
<td><input type="number" name="attr_Score5" /></td>
<td><input type="text" name="attr_Damage5" style="width: 110px" /></td>
<td><input type="number" name="attr_Attacks-Round5" /></td>
<td><input type="text" name="attr_tam5" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-recarga5" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-alcance5" style="width: 150px" /></td>
<td><button type="roll" name="roll_arma5" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{arma5}}} {{Valor=@{Score5}}} {{Resultado=[[1d100cs<[[round(@{Score5}*0.05)]]cf>96]]}} {{damage=[[@{Damage5}+@{Damage-Bonus}]]}}" /></td>
</tr>
</tbody>
</div>
<hr />
<div>
<h3 data-i18n="spells-and-rituals">Hechizos y Rituales</h3>
<table>
<thead>
<th></th>
<th style="text-align: left;"><span style="margin-left:15px;" class="bottom" data-i18n="name">Nombre</span>
</th>
<th><span class="bottom" style="margin-left:140px;" data-i18n="vis/ordo">Vis</span></th>
<th><span class="bottom" style="margin-left:10px;" data-i18n="type/ceremony">Tipo</span></th>
<th><span class="bottom" style="margin-left:40px;" data-i18n="expiration">Caducidad</span></th>
<th><span class="bottom" style="margin-left:12px;" data-i18n="duration">Duración</span></th>
<th><span class="bottom" style="margin-left:18px;" data-i18n="components-preparation-and-description/effect">Componentes, preparación y descripción / Efecto</span></th>
<th></th>
</thead>
</table>
<fieldset class="repeating_Hand-to-Hand">
<table style="width: 100%;">
<tr valign="top">
<td><input type="checkbox" name="attr_Success" /></td>
<td><input type="text" name="attr_nombre" style="width: 170px;" /></td>
<td><input type="text" name="attr_ordo" style="width: 30px" /></td>
<td><input type="text" name="attr_ceremonia" style="width: 60px" /></td>
<td><input type="text" name="attr_caducidad" style="width: 60px" /></td>
<td><input type="text" name="attr_duracion" style="width: 60px" /></td>
<td><textarea type="text" name="attr_componentes" style="height: 18px; width: 420px" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
<hr />
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3 data-i18n="equipment">Equipo</h3>
<textarea style="height: 200px;" name="attr_Equipo"></textarea>
<h3 data-i18n="notes">Notas</h3>
<textarea style="height: 200px;" name="attr_Notas"></textarea>
</div>
<div class='sheet-col'>
<h3 data-i18n="purse">Ingresos y ahorros</h3>
<table>
<tr>
<td data-i18n="money" colspan="2">Dineros</td>
<td colspan="2"><input type="text" name="attr_Dineros" style="width: 100%" /><br></td>
</tr>
<tr>
<td data-i18n="monthly-income">Ingresos Mensuales</td>
<td><input type="text" name="attr_mensuales" style="width:70px" /></td>
<td data-i18n="weekly-expenses">Gastos Semanales</td>
<td><input type="text" name="attr_semanales" style="width:70px" /></td>
</tr>
</table>
<br>
<h3 data-i18n="possessions">Posesiones</h3>
<textarea name="attr_Posesiones"></textarea>
<h3 data-i18n="servants">Servidores y Criados</h3>
<textarea name="attr_Servidores"></textarea>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-aquelarre">
<div class="rolltemplate-header">
{{#character_name}}
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
{{^character_id}}{{character_name}}{{/character_id}}
{{/character_name}}
{{name}}
</div>
{{#Valor}}
<div><span data-i18n="value">Value</span>: <strong>{{Valor}}</strong></div>
{{/Valor}}
<div><span data-i18n="result">Result</span>: <strong>{{Resultado}}</strong></div>
{{#damage}}
<div><span data-i18n="damage">Damage</span>: <strong></strong>{{damage}}</strong></div>
{{/damage}}
</rolltemplate>