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roll20-character-sheets/backbone/source/articles/pc/_combat_stats.pug
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section(data-i18n-aria-label="combat stats")#combat-stats
each name in ['health','resolve']
.health-container
+statContainer({class:name})
+roller-label({
inputObj:{name:name,type:'number'},
buttonObj:{name,'data-i18n':name,role:'heading','aria-level':3,trigger:{
triggeredFuncs:['rollHealthCheck']
}},
divObj:{class:'stacked center'}
})
+statContainer({class:`${name} max`})
+input-label({
inputObj:{name:`${name} max`,type:'number'},
spanObj:{'data-i18n':'maximum',role:'heading','aria-level':3},
divObj:{class:'stacked'}
})
.luck-container
h3(data-i18n='luck')
each value in ['odd','even']
+input-label({
inputObj:{name:'luck',type:'radio',value},
spanObj:{'data-i18n':value}
})
+roller({name:'luck',role:'heading','aria-level':3,trigger:{triggeredFuncs:['rollLuck']}})
.adrenaline-container.input-label
label(for='adrenaline')
h3(data-i18n='adrenaline')
.parens-holder.adrenaline
span.parentheses.large-parentheses (
+inputWithControls({name:'adrenaline',id:'adrenaline',type:'number'})
span.parentheses.large-parentheses )