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- Update weapons to match current Creature Law - Gracefully ignore invalid weapons - Update Spell Law spells to use JSON - ready for new uploads
300 lines
9.9 KiB
Markdown
300 lines
9.9 KiB
Markdown
# 2025-5-27
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- Update weapons to match current Creature Law
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- Gracefully ignore invalid weapons
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- Update Spell Law spells to use JSON - ready for new uploads
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# 2025-5-20
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- Creatures now go down at 0, not -1
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- Save Item strength correctly (I hope)
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- Fix encoding of Essence's Perceptions
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- Fix some partial block errors.
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- Dropping a Creature on a character won't turn you into a character (Major__havoc)
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- Fix some attack messages.
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# 2025-5-13
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- Fix specialiszation and favourites
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- No stun is now a single round of stun 25.
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- Add test for it
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- Fatigue penalties are ignored for '*' crit resist ($#*)
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- Add test for it
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- If your fatigue injury passes 50, apply as a general penalty
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- Update tests for it
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- Creature Law:
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- Added '\*' to creatures not impacted by fatigue penalties
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- Added a new index for Type/Class I/II/III/ETC
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# 2025-5-8
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Midweek release for something different.
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- Inventory
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- Allow saving of Armor again
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- Show notes when editing
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- Attacks
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- Toggle appearance of additional crits correctly
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- Persist extra crit, and allow it to be edited
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# 2025-5-6
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- Inventory
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- Fix for items not saving strength (thanks @nlbsanarak)
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- Persist and restore materials correctly
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- Start saving DB bonus for Armor and OB for Weapons
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- Style all the drop downs
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- Weapons
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- Add attack table
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- Add attack size
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- Add attack skill
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- Manually aded weapons now populate attack table
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- Materials no longer joined by ','
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- Fix for null pointer error during version update.
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- Force a version bump to 9 to run it again.
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- Attacks
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- Make layout a little clearer - bold ftw
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- Add materials interface
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- Edit materials
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- Add additional crit field
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- Use fancy selects in the drop downs for add attack
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- Show weapon mateiral
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- Remove some dead code
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- Materials now in Injury string and are sent to the defender
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- Fix non-1 pbonus for specialised skills
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- PBonus message improvement
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# 2025-4-29
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- Hide the inventory add/edit box on sheet open
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- Inventory add/edit:
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- Enable editing
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- Fix saving data
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- Save Armor and shield properties
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- Add OB Bonus for weapons
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- Add item strength
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- Can now delete skill specialisations (Many, but most recently Osaran / @nlbsanarak)
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- Spells:
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- Generate the correct RR targets for spells (@rdanhenry & @twistor - thanks!)
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- Armor Enc% fix for Channelers. Sorry Channelers (@major__havoc)
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- Allow overcasting instant spells with no prep (@coreylpierce & @jdale)
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- Stat gain: Fix the message.
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- Skills
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- Allow Pbonus != 1. (@ixs)
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- Fix the calculation for 27 (and only 27) ranks being wrong (@nlbsanarak thanks)
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- Add tests for skills bonuses;
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- Check 0,1,2,11,21,27,31,41 & 101 are correct
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- Check each rank is strictly greater than the previous
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- Fix concentration tracker with a new dot
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- SWRaces Coversion Guide
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- Fix for heights and weights
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- Races: Update template to be a bit mroe verbose on heights/weights
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- Tracker:
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- Update the way movements are displayed.
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- Show 'Okay' if no status messages
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# 2025-4-22
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- Typo updates
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- Display current status as the current impacting status
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- Update stun/stagger/etc status immediately
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- Separate updating status end ending turn.
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- Update status after injuries are applied immediately
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- Fix a bug where you could only bleed once per turn.
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- Creature
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- Default tokens for all Creature Law 1 Creatures
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Thanks to Grim!
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- Display and Implemente Crit Immunities.
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- Sorry to players
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- Inventory
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- Add placeholders for weapon materials
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- Work on item edit (not complete)
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# 2025-4-15
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- Fix some typos in the skill roll messages.
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- Fix crit roll lookups.
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- Fix subtle penalty Channeling/Mentalism.
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- Status and Injury penalty names were sometimes inconsistent.
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- Move to statuspenalty and injurypenalty everywhere.
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- Transitory data, so should not impact anyone.
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- Fixes issue where penalties were not applying to attacks.
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- Treasure Law:
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- Fix sizes on some weapons.
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- Correctly specify attack tables on weapons.
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- Attacks:
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- Add a button to remove target.
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- Fix styling of the target drop downs.
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- Staus
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- Add a button (three actually) to remove stuns
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- Creature
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- Content complete
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- Unscale creature hits.
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# 2025-4-1
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- Fix for the stat abbrievations used in skill summaries
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- Add test too
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- Spell message nits:
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- Remove the trailing . in the PP message
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- Fix unbalanced brace in message for grace
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- Uses; clear per level count on level up
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- Remove purchase module.
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- Skills:
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- forEachSkill has a completion callback
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# 2025-3-25
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- Tracker now shows skills correctly.
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- Creature Law: Template for Encounter Tables
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- Creature Law: Finish template for creatures
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- Treasure Law: Add will stat bonus
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- RRs: Swap the two RR rolls to be consistent with other stuff
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- RRs: Fix use of sub attributes
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- Skills; Fix uses for skills with specialisations in level up
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- Uses:
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- Taking injuries tickles a use of 'bodydevelopment'
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- Casting a spell tickles a use of 'powerdevelopment'
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- Total uses >= Current uses (for new ones)t
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- Display correct global counter for uses.
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- Roll/Lookup crit: Handle scaled crits a lot better.
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# 2025-3-18
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- Add whisper toggle - GM or Public
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- Add whisper toggle to basically every roll in the game
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- Tracker:
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- Add a return to charactersheet
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- Send skill data (not shown yet).
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# 2025-3-11
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- Lots of tracker updates. Still not ready for primetime (but should not break anything)
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- Basic layout
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- Notes field
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- Refresh
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- Othermod/parrymod now on the creature sheet
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- Sync othermod/parrymod
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- New combat clears othermod and parrymod.
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# 2025-3-4
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- Defenses for creatures on Land, Sea and the Air (and climbing)
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- More spells formats for creatures
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- Creatures talens now line break.
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- Show defense bonus for the dfense dropdown
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- Creatures can have shields (with passive dodge too)
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- Can now 'refresh' data for creatures.
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- Tweak layout of the fancybox so it has less margins on the sides.
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- Uses now works with specialised skills - not implemented all over yet
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- Track Grace & Spell Trcikery
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- Start of Level Up review: Show stat gains for now.
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- Fix use of Total/Ranks/Uses in charactermancer. Cleans up Dark mode a bit
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- Add a usecounttotal; so total number of rolls for a character total
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- Show usecount for normal skills
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# 2025-2-25
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- Edit attacks
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- Remove pre-compendium culture support
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- Support better DB and targets for creatures
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- Support better DB for characters
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- Use count for transcendance (had armor and casted a spell);
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- Creatures:
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- Parse ranks for movement skills correctly
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- Use specialisation for specialised skills
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# 2025-2-18
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- Add all the specific static manuever tables from Core Law.
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Thanks to @grim5352 for the tables.
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- Add shield bash to known attacks
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- Start of Uses counting: Count use of normal skills.
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- Fix specialisation bonus - Use 0 ranks or highest - 25.
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- Reneable initiative buttons. Actions buttons need to have type
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'action'.
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- Fix specified crits
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- Add F->J & X,Y specified crits too
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- Add Fate Points - Just a simple text box (@coreylpierce)
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- Fix for creating specialised skills during levelup.
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- (Creature Law) Update parsing of crit reduction and other resistances.
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# 2025-2-11
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- Fix the stupid problem where buying Specialised skills
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caused them to be duplicated. Was only with culture ranks!
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Big thanks for @rdanhenry for helping me nail it down, along with
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(in no particular order) @adsmalley, @dudimous, @ixs, @grim, @nefrekin,
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@bambo and probably some others I've forgottem
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- Handle multiple criticals from the same attack.
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- F-J crits now handled.
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- This is a big set of changes through this parsing code
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- Designed to also support "addional crits"
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- Injury
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- Now has tests.
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- Support for multiple H (hits) in the same string.
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- Adds a 'Z' on hits only attacks
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- Handle duplicate any attribute.
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- Make the initiative button big and green (@everyone apparently)
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- Added 'Class' to creatures; can search for Class:III creatures now
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- Don't set 'workpending' attribute - stops a lot of warnings
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and it did not work anyway
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- Tests for fetching Criticals.
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- Start on Training Packages
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- Template for custom currencies.
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- Remove some old cruft from the todo.
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# 2025-2-4
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- Creatures: Validate attacks for all listed attacks.
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- Correctly adjust attack size
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- Change display of attack size for creatures.
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- Add meditation to attack skills.
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# 2025-1-21
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- Creature: Handle Level correctly on dropped creatures.
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- Dark Mode updates - closer to useful
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- Creature layout updates.
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# 2025-1-14
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The wait... it's already halfway through January update!
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- Knack selection now respects power levels.
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- Stil don't support 'set to average' and # stat boosts
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- Coming soon
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- Knack and Profession Bonus won't continue until you select all items in
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charactermancer.
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- Subtle now works for 'A' spells (0; it's not really a thing that happens)
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- Always apply armor casting penalty - even if you don't have transcendance
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- Update treasure law armor to include material
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- Armor: Make sure we use the material if supplied
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- Fix armor metal vs other materials
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- Make sure ranged penalty is always a penalty
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- Creatures now roll $Realm RRs, not 'undefined RR'
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- Partial Dark Mode; not quite usuable, but you can look.
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- Custom professions
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- Save weapon costs correctly.
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- Save the correct Knacks/profession bonuses
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- Fix level up spell lists (improves Roll20 Characters too)
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# 2025-1-7
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- Custom profession support.
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- Documented: https://github.com/nashidau/RMU-Interchange/blob/main/Profession.md
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- Improve the styling of buttons & selected
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- Update to creatures. Not so visible to most users as of yet.
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- Can now select 'no swap' for stat swaps at creation (@rdanhenry)
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- Sort spell lists in charactermancer (@rdanhenry)
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- Add 'C' to Urban survival. C is City/Civilisations.
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- Force reset of any background jobs at the start of the charactermancer finish.
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- Save powerlevel (@rdanhenry)
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- cleanups:
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- remove old dead rollstats2 call
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- Pending info now returns count
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Also all the items in the 24th update:
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