mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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### 1.9.9 on 2019 August 19th * Worker Scripts for Boon Actions - Rare error when certain fields updated, did not reflect correctly for Roll Output to chat for boons - Added commands to run Function that assigns Boon values to output * Target Selection for Attack added - Drop down menu added "Attack (Defend Interrupt)" as an option for a targeted Defense
430 lines
21 KiB
Markdown
430 lines
21 KiB
Markdown
# Open Legends RPG Basic Charactersheet by Great Moustache
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## www.openlegendrpg.com
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## Tell YOUR story
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### Changelog
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### 1.9.9 on 2019 August 19th
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* Worker Scripts for Boon Actions
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- Rare error when certain fields updated, did not reflect correctly for Roll Output to chat for boons
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- Added commands to run Function that assigns Boon values to output
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* Target Selection for Attack added
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- Drop down menu added "Attack (Defend Interrupt)" as an option for a targeted Defense
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### 1.9.8c on 2019 April 12th
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* Folder Rename
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- Changing folder name in Roll20 github from "Open Legend Basic by Great Moustache" to "Open Legend"
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- When I was a young pup in the game, didn't realize should have named folders better
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* Image Updates 2
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- Updated all remaining links in preperation for Folder rename
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### 1.9.8b on 2019 April 6th
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* Image Updates
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- Updated all link references to Roll20 Github
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- Uploaded Open Legend Logo and background images for v2 of the sheet
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### 1.9.8a on 2018 July 6th
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* Quick Fix of layout due to Roll20 Char-o-mancer update changing default padding/spacing for all charactersheets across the site
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- Next update should be v2.0 of sheet with improved layout and borders (might be awhile)
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### 1.9.8 on 2018 May 31st
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* Default Advantage for NPCs on Primary attribute 1 & 3 fixed
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- Was the same attribute name, fixed so each seperate
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* Legendary Item display on a new sheet creation by default fixed
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- Toggled it to "hide" instead of "show"
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### 1.9.7 on 2018 May 27th
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* Made NPC initiative rolls go to the tracker
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- Oops, not sure how I let that slip through
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### 1.9.6 on 2018 May 14th
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* Resist Rolls Updated
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- Made Resist Roll buttons next to Speed (to match what was on NPC section)
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- Updated look of Speed section on character sheet
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### 1.9.5 on 2018 May 13th
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* Sheet Type Selection added (and lots of backend coding)
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- Pick between: Primary Character, NPC/Summons, Alternate Form Tier 1 or 2, Companion Tier 1, 2, or 3
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- Changes the calculations for Attribute Points & Feat points based on what is selected
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- Adds some entry fields were applicable (Companion Tier 3 Feat Points Granted)
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- For NPC, shows a completely different sheet for "Quick" build (useful for summons as well)
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### 1.9.3 on 2018 May 10th
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* Fix for "Other Actions" section & Effects
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- On Load function for Other Actions wasn't doing the Power Levels Correctly
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- Forgot to make Effects dice explode (all dice in OL explode!!)
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### 1.9.2 on 2018 May 8th
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* Added Whisper to GM option
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- Global button to make any roll on the sheet go to the GM only
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- Public to send to public
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### 1.9.1 on 2018 May 8th
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* Made Background Tab for the sheet
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- Moved Character Info & Beliefs, Goals, Instincts Sections
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- Added more data fields for the Character Info section
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* GUI Display at Top
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- Added what type of sheet it is for future updates
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- Moved OL logo up and smaller along with version
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- Hidden groundwork for a tab button for whispering rolls to the GM
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### 1.9.0 on 2018 May 7th
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* Massive update to Favored & Other Actions sections
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- Select if action is an Attack (Damaging or Bane), Boon, or Effect
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- Effect isn't quite fully functional yet in that there is a pop-up that doesn't do anything, but will still roll the dice you choose
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* Backgrounds for the borders updated
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- Also white background for things sent to chat
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* Prep work for NPC/Alt Form/Companion tabs
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- Nothing functioning on the user side yet
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* Options Tab added
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- Just information for now, functionality added in next update
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* Note added to Effects in Actions to clarify what it is and about the pop-up
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### 1.8.9.99 on 2018 April 8th
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* Preview and testing of alternate borders
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- Will be implemented further in the next release
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### 1.8.9.98a on 2018 March 10th
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* Fixed Speed Calculations if Mighty is 0
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- Was halving speed even if no heavy items
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### 1.8.9.98 on 2018 March 4th
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* Fixed a new character sheet not auto calculating Feat & Attribute Point Totals
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* Fixed Speed changes based on Max Heavy amount
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- Based on Might Score
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* Fixed Speed not calculating when you entered amounts from Feats
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* Changed GUI for Actions, Inventory, etc to be Gray lines instead of Teal
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### 1.8.9.97a on 2018 January 28th
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* Finished improvements to GUI with the Non-essential Notes section.
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### 1.8.9.97 on 2018 January 28th
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* GUI improvements on layout
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- Inventory made into nicer section that can be expanded
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- Legendary Items through Inventory will expand across
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- Different symbol for Feats/Perks/Flaws/Inventory to expand
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- Output to Chat made to take up slightly less space w/ different background
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* Other Inventory/Notes section not finished
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- Will be made to be like the inventory section
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- Might be updated before merge, maybe not
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### 1.8.9.96 on 2018 January 21st
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* XP Feat & Attribute Points calculate for 0
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* Default (Dis)Adv updates for straight Attributes
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### 1.8.9.95 on 2017 December 31st
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* Removed the temporary warning that old inventory not moved over would be lost
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* Completely removed the old inventory section
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### 1.8.9.92 on 2017 December 4th
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* 3 Inventory sections outputing wrong "name" to chat.
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### 1.8.9.91 on 2017 November 27th
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* Inventory, Notes, Goals, Beliefs, & Instincts can now be sent to chat
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* Inventory Area Re-worked
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### 1.8.9.9 on 2017 November 18th
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* Fixed Default (Dis)Advantage not always popping up correctly
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* Updated Attribute description text
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* GUI update to chat window rolls
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- Rolled Value much larger
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- Power Level display changed
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- No shows you the Achieved Power Level based on your roll
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- Shows the Min Needed to Succeed as well as the Max Allowed (based on what is entered in Actions)
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- Increased the Description areas to display a max of 7 lines (mouse scroll wheels jump 6-7 lines at a time)
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### 1.8.9.6 on 2017 October 16th
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* Fixed HP/Lethal Damage having odd error that locks up HP calculations on sheet
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* Outputs to chat show Attribute Score next to the Attribute now
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* Attributes can have a max value of 10
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- Before only 9 has that is the highest a PC can have (changable through "dice modifer")
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- Changed it to 10 so NPC charactersheets can have this value and to make it possibly easier for players
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### 1.8.9.5 on 2017 September 12th
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* Default (dis)advantage number for Actions & Attributes
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- Can now enter a default (dis)advantage amount for all action & attributes
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- The pop-up to ask you the number of (dis)advantage will be populated with this number now
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- This allows you to still modify it if you have additional above or below your default
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### 1.8.9.3 on 2017 September 11th
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* GUI update to HP & Speed
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- Lethal Damage combined with Current & Max HP lines
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- Speed made with ribbon, and taking up less space
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- Initiative made a seperate button
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* Initiative Advanced Options
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- Drop down to pick which Attribute to use (from attribute Sub, etc)
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- Ability to enter a default (dis)advantage number
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### 1.8.9.1 on 2017 September 11th
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* Made Destructive Trance Checkbox for Actions, Other Actiosn, and Legendary Items
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- Allows explosions on 1 less than max die size
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### 1.8.9 on 2017 August 14th
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* Made the 2 columns into just 1 column for Feats, Perks, & Flaws
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- Code that auto combines the two columns into 1 new so no data lost
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* Added captialization to certain attribute names
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- Causes them to show at the top of the list for selecting the bubbles for tokens
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- Built in redundency, so new Characters will see a few doubles that have "4Token" on the end, as old sheets will still be lower case
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### 1.8.8 on 2017 July 2nd
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* Fixed a typo in the Initiative output to chat (when clicking on Speed)
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* Made any Description output to the chat window from Actions be limited to 5 lines
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- If over 5 lines, adds a scroll bar, so now it won't take up so much space when someone has lots of description/info
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* Added in text below "Guard", "Toughness", and "Resolve" that indicates you can click them to do resist rolls
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* Also renamed "power level" variable that was causing error if you dragged an action to the quick bar that wouldn't display the "Max" power level info.
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### 1.8.6 on 2017 May 14th
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* Fixed an error with other actions variable not being updated on its name
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- Caused it to not calculate roll syntax correctly when a value was updated in other actions
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### 1.8.5 on 2017 May 6th
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* Fixed an error that caused actions to not roll because of 'undefined'
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- Caused by previous fix to Advantage/Disadvantage to the d20 in 1.8.0
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* Added support for modifying the "Level" to calculate XP, Feat Points, and Attribute Points
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- Previously it was only if you modified XP, now works for both
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* If value higher than 9 or lower than 0 is entered for Attribute, changes it to 0 or 9 as needed
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- Shouldn't be able to have values higher or lower than these
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- If value of 10 needed for dice size, can be done via input field within attribute settings "Attribute Dice Bonus/Penalty
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### 1.8.0 on 2017 April 24th
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* Added in Extraordinary/Legendary Item section
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* Fixed an issue where Advantage/Disadvantage to the d20 wasn't working
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### 1.7.91 on 2017 March 25th
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* Re-arranged the attributes to match the website order
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### 1.7.9 on 2017 March 10th
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* Added Goals, Beliefs, and Instincts section for characters to record each that might help them in roleplaying their characters better.
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* Added a "non-essential" inventory and notes section.
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- Players could potentially use this to add homebrew material for record keeping.
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### 1.7.8.5 on 2017 February 27th
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* Took out Sanity Points as this was not Core Rules.
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- Just committed out, so can access it via custom sheets
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* Took out Attribute dice calculation for Attribute 11, highest meant to be 10.
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### 1.7.8 on 2017 February 20th
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* Added for future compatibility: Attributes able to go to level 11 with new dice
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- This is mainly for Artifacts to be released soon
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* Added more sections to the sheet that can be soon or hidden:
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- Goals & Beliefs [in progress]
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- Sanity Points [complete]
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- Other Inventory & Notes [in progress]
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- Currently all three can be displayed, but nothing for the "in progress" ones but a place holder
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### 1.7.7.9 on 2017 February 19th
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* Fixed a missing call to output the Max power level for Other Actions
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### 1.7.7.5 on 2017 February 6th
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* Added "Size" field to character information.
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### 1.7.7 on 2017 January 27th
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* Added Attribute Substitution for all Attributes
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- Fixed drop downs to have ALL attributes except for the current attribute being looked at
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* Updated all function calls to account for 1.7.6
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- Including calculations to display prorperly if attribute subsitution was being used
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### 1.7.6 on 2017 January 24th
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* Added new universal function for determining attribute substitution values
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- Reusable code so less lines of code
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* Updated drop down menus to reflect change of Evasion > Guard
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* Renames lines "Increase/Decrease Dice Size" to be "Attribute Dice Bonus/Penalty"
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### 1.7.5 on 2017 January 4th
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* Updated for new calculation of evasion, and evasion's name changed to Guard
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- Guard = 10 + Agility + Might + Armor + Other
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### 1.7.4 on 2016 December 29th
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* Fixed an error in Workerscripts where it was unable to calculate b/c of a void value.
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- Only happened on pre-existing Actions, newly created ones would work fine.
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* Added Power Level Min & Max to Other actions.
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### 1.7.3 on 2016 December 23rd
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* Added an option under "Favored Actions" and "Other Actions" to allow modification of dice size for rolling
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- This is mainly for the "Martial Focus" feat, or anyothers that may come along (maybe even items).
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### 1.7.2 ON 2016 December 23rd
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* Changed refrences from Supernatural to Extraordinary where applicable
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### 1.7.1 on 2016 December 15th
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* Modified power level to have a min and max value to input
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- Success message in chat output based on min value, but tells you for both.
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* Mozilla Firefox UI issues should now be resolved.
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### 1.7.0 on 2016 December 13th
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* Added another actions section
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- Renamed Actions to "Favored Actions"
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- Created "Other Actions"
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- Allows players to better organize their actions, and with 1.6.8, hide so less cluttered
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* Added checkbox within actions if you need to specify a power level to roll at (for boons)
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- Roll templete now will tell if you were Successful, or Failed to reach the power level
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### 1.6.9 on 2016 December 12th
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* Added a graphical change (blue highlight) to show which Physical Attribute is using substitution
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### 1.6.8 on 2016 December 11th
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* Added "check boxes" to show/hide different areas of the sheet
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- Allows players to only see the information they want at a given time
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### 1.6.7 on 2016 December 10th
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* Fixed a strange error where Presence would add 20 at a time to HP
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- Caused by fortitude substitution not be forced into an integer type
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* Fixed Attribute Substitution not updating if the Primary Attribute is changed
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- Modified On Change to be function, and calling from calcAgility function as well
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* Added an indicator at top left of sheet to display current version of the sheet
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- More functionality later with the gear to add changing of default values for the sheet
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### 1.6.5 on 2016 December 1st
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* Fixed Actions to recalculate the roll string when any attribute is changed
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- Prior, you had to make a change to the action for the roll string to update if an attribute had been changed.
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### 1.6.2 on 2016 November 30th
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* Quick Patch to fix a random mess up in Prescience Worker Script
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- Was not executing the call to update values.
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### 1.6.1 on 2016 November 29th
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* Added the ability to add roll buttons to macro quick bar
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- Actions can be dragged to the marcro quick bar
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- "Speed" aka Initiative can be dragged to macro quick bar
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- "Evasion", "Toughness", and/or "Resolve" aka Resist Bane can be dragged to macro quick bar (all are the same as each other)
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- Currently Attributes, Feats, Flaws, and Perks can NOT be added to the macro quick bar (nor are plans to implement at this time)
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### 1.6.0 on 2016 November 28th
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* Added graphics for the roll/chat window
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- Updated buttons for rolling to use the new template "openLegend"
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### 1.5.1 on 2016 November 25th
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* Changed the code for Toughness
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- Uncommented the relvent code, and deleted the old
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- Toughness = 10 + Forititude + Will (used to be presence)
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### 1.5.0 on 2016 November 21st
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* Added the character's name to be displayed on chat window on rolls
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* Updated the Actions section to calculate the roll string like the attributes
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- Needed to seperate it from just reading Attribute roll, as Advantage/Disadvantage for d20 in non-combat situations
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* Added additional calculations for the extra sections on Physical attributes
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- For all 3, drop down to select Attribute Substitution (Agility for Evasion, Fortitude for Toughness & Hit Points)
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- For might, a checkbox, checked means the Attribute Substitution applies to max heavy carry
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* Updated Javascript to reflect attribute substitution possibilities
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* Updated calculations to Speed to change to 0 for certain cases
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- If over max heavy carry
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- If over 2 bulky items
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* NOTE: Players will have to reselect attributes to use for Actions do to the drop down menu being updated with different values.
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### 1.4.0 on 2016 November 21st
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* Added gear/settings tab next to all 18 attributes
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- Click expands further information about each attribute
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- Options to Increase/Decrease both the dice size and cost of the attribute due to feats
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- Option to give Advantage/Disadvantage to the d20 part of the attribute roll due to feats and possibly boons/banes
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- Further development needed for Physical Attributes to include an "Attribute Substitution" drop down menu, to be implimented next.
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### 1.1.5 on 2016 November 20th
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* Made "Evasion", "Toughness", & "Resolve" clickable buttons that roll d20 for resisting banes (after watching HyperRPG mini-series)
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* Put in commented out code for possible change to Toughness calculation
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- Presence might bet switching to Will for Toughness
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### 1.1.0 on 2016 November 19th
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* Fixed CSS to look correctly in Mozilla Firefox
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* Added fields under Hit Points
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- From Feats & From Others so you can increase your total Hit Points
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* Added an example area (place holder) that can be shown/hidden beneath Prescience Attribute
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- For further development to include changes that feats may have to Attribute Scores/Dice and Other
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-Place holder for now, will be expanded upon for each Attribute
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### 1.0.0
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* SHEET READY for mass consumption
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* Equipment section graphically fixed
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* Small tweaks to size (pixel) of a few other areas
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* Repositioning of Armor Penalty and Armor Training (changed to Feat) to be with Speed section
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* Hid the values for Heavy & Bulky in relation to speed
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### 0.9.0
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* GUI update
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- Background images for all but inventory
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- Gear for settings to expand for more information in Actions, Feats, Perks, Flaws
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- Optional variations for inventory shown (options 2 & 3 do not calc for heavy/bulky, just for show)
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- pixel widths for 1/3 set to 275 (3 columns on sheet, total 825 pixel across design)
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+ Still needs minor fixes for full flowing when width adjusted down, but 1 step closer
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* Auto calculation for Feat points spent
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### 0.8.1
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* Fixed reaching max Heavy items carried = 1/2 speed
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- Was suppose to be Might + 1, was only at Might that this triggered
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### 0.8.0
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* Rule update: Toughness changed to be Fortitude + Presence + 10 + Other
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- No longer uses armor or shield, added in Presence.
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- forceful attacks used to go after toughness, now all weapon attacks go after evasion.
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* Made all cost fields for Attributes disabled to user changes
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* Moved "legend points" to be next to "level" and "xp" at the top of the sheet
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* Added "Lethal Damage" section where "legend points" used to be
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- Any changes to lethal damage auto subtract from "hit points" maximum
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* Took away selection menu for "speed" and replaced with a "base speed" option
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- Speed is calculated using base speed, armor penalties and/or training, and the amount of heavy and bulky gear
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* Made Armor and Shield slots next to Evasion and Toughness disabled to user changes, and read from armor and shield in equipment section
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* Added "Equipment" section to sheet
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- 20 items used in Open Legend with checkmarks next to each if the item is bulky or heavy
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- Heavy Result & Bulky Result, showing new max speeds
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- base speed halved if # of heavy items = might score
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- base speed changed to 5' if 2 bulky items
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* Added "Armor & Expanded Equipment" section to sheet
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- Armor and Shield section moved to here
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- Armor penalty in feet based on armor type
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- Armor training for feats that may reduce armor penalty
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- Repeating field section for any special items that may be gear packs, or ____ of holdings
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### 0.5.6
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* Updated calls to Attributes for updating the total Cost Spent
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- Found error in updating before the cost value was set, so it was displaying the previous Total instead of the current.
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### 0.5.5
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* Updated worker scripts to be more function based, and "onload" to run all calculations
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- To help with future changes, so sheets will update values
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* Changed Roll buttons so the "value" field is figured out in Javascript
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- To help with the strange case of Attribute 0 with Advantage & Disadvantage
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### 0.5.0
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* Initial Release
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### Plans & Info
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## Plans
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* Fix Top info section of sheet to compress when page is shrunk
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* [done] Make Action rolls calculate their own string for Rolls
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+[no longer planned due to complexity of roll string] Have a spot for advantage/disadvantage that is permanent to that action roll
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* [done] Make a settings section for each Attribute
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+ [done] For the physical: drop down menu for attribute subsitution
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+ [done] For might, checkbox on whether attribute subsitution affects heavy carry
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+ [done] For all, an option to increase or decrease dice size above/below what the attribute score would normally allow
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+ [done] Option to Keep Highest/Lowest of d20 (based on certain feats)
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* [done 2016 Nov 19] Have fields for adjusting the Hit Point total for feats and other
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[done 2016 Nov 19] + Have "Fortitude, Presence, & Will" listed below Hit Points so people know which attributes affect Hit Points
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* [done] Make Inventory Section
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* [done] Include more fields for Feats, Perks, & Flaws
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+[done] Plus ability to click to roll them so all can see info about
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* [done] Include Inventory into speed (how it affects)
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* [done] Creation of a "fancy (advanced)" version of the sheet
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+ [done] More optimization for web (and potentially mobile)
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+ [done] Sections that disappear with a click
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* A settings section where you could modify certain values
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+ For "homebrew" and if changes come up before final release of product
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* [done] A rolltemplete that isn't using the default
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+ [in progress] Adding in a pop-up for target CR to caculate and do the math if you hit & damage
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* Clean up the CSS code
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- Currently includes a lot from a previous sheet I was using, some code doesn't apply
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## Info
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* Javascript is employed to auto calculate nearly every field
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+ Dice are determined based on Attribute values
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- Needs to be fixed if values higher than 9 are entered
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+ Hit Points are auto calculated
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+ Total points spent on Attributes calculate
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+ Evasion, Toughness, & Resolve auot calculated
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+ Feat & Attribute points auto calculated based on XP
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+ Level determined based on XP
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- Needs to have something to indicate max value for Attributes based on level
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* This basic version was designed to aesthetically look like the Charactersheet provided by Open Legends
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+ Certain design designed are done based on this, only planning to add a few things like inventory
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+ The Advanced version (in developement) will have more robust use to it
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+ Created this because notes indicate the Roll20 Charactersheet is in the "icebox" by developers at the moment.
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- If they put out one, may stop working on this and use theirs, or just focus on advanced version. |