mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 12:12:30 +00:00
1410 lines
91 KiB
HTML
1410 lines
91 KiB
HTML
<div class="tabVehicule tab">
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<div class="col">
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<div class="donnees">
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<h1 class="titre" data-i18n="vehicule">Véhicule</h1>
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<label>
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<span data-i18n="vehicule">Véhicule</span>
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<input type="text" class="fichePJ" name="attr_vehicule_name" value="Moto Steed" />
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<input type="text" class="ficheVehicule" name="attr_character_name" value="Moto Steed" />
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</label>
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<label>
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<span data-i18n="vehicule-manoeuvrabilite">Manoeuvrabilité</span>
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<input type="number" name="attr_vehicule_manoeuvrabilite" value="3" />
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</label>
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<label>
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<span data-i18n="vehicule-vitesse">Vitesse</span>
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<input type="number" name="attr_vehicule_vitesse" value="3" />
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</label>
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<label>
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<span data-i18n="vehicule-equipage">Équipage</span>
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<input type="number" name="attr_vehicule_equipage" value="1" />
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</label>
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</div>
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<div class="jet">
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<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
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<div class="fichePJ ficheVehicule titre">
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<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
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<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
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<h1 class="titre" data-i18n="pilotage">Pilotage</h1>
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<button class="rollDice fichePJ" type="action" name="act_pilotage" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{pilotage-de} @{vehicule_name}}}"></button>
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<button class="rollDice ficheVehicule" type="action" name="act_rollVehicule" value="@{jetGM} &{template:simple} {{Nom=@{character_name}}} {{special1=^{pilotage}}}"></button>
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</div>
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<label class="bonus">
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<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
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<input type="number" name="attr_jetModifDes" value="0" />
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</label>
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<div class="fichePJ rollPJ">
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<select name="attr_caracteristique1">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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<select name="attr_caracteristique2">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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</div>
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<div class="bonusCarac">
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<select name="attr_caracteristique3">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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<select name="attr_caracteristique4">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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</div>
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<label class="ficheVehicule col2">
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<span data-i18n="des">Dés</span>
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<input type="number" name="attr_desVehicule" value="0" />
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</label>
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<label class="ficheVehicule col2BL">
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<span data-i18n="od">OD</span>
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<input type="number" name="attr_ODVehicule" value="0" />
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</label>
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</div>
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<div class="herauts">
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<h1 class="titre">Chevalier de la lumière / Hérauts de l'équilibre</h1>
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<div>
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<input type="hidden" name="attr_devasterAnatheme" class="devasterAnatheme" value="0" />
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<input type="hidden" name="attr_bourreauTenebres" class="bourreauTenebres" value="0" />
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<input type="hidden" name="attr_equilibreBalance" class="equilibreBalance" value="0" />
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<button type="action" name="act_devasterAnatheme" class="devasterAnatheme" >Dévaster l'Anathème actif</button>
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<button type="action" name="act_bourreauTenebres" class="bourreauTenebres" >Bourreau des ténèbres actif</button>
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<button type="action" name="act_equilibreBalance" class="equilibreBalance" >Équilibrer la balance actif</button>
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</div>
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</div>
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</div>
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<div class="col">
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<div class="PE">
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<h1 class="titre" data-i18n="protection-energie">Protections et Énergie</h1>
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<div class="ligneTitre">
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<span></span>
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<span data-i18n="actuel">Actuel</span>
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<span data-i18n="maximum">Maximum</span>
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</div>
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<div class="ligne2">
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<span data-i18n="armure">Armure</span>
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<div>
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<input type="number" name="attr_armureVehicule" min="0" value="30" />
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</div>
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<div>
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<input type="number" name="attr_armureVehicule_max" min="0" value="30" />
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</div>
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</div>
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<div class="ligne2">
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<span data-i18n="energie">Energie</span>
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<div>
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<input type="number" name="attr_energieVehicule" min="0" value="30" />
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</div>
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<div>
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<input type="number" name="attr_energieVehicule_max" min="0" value="30" />
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</div>
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</div>
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<div class="ligne2">
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<span data-i18n="champ-de-force">Champ de force</span>
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<div>
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<input type="number" class="textCenter" name="attr_cdfVehicule" min="0" value="0" />
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</div>
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<div>
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<input type="number" class="textCenter" name="attr_cdfVehicule_max" min="0" value="0" />
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</div>
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</div>
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</div>
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<div class="fichePJ styleCombat">
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<h1 class="titre" data-i18n="style-de-combat">Style de Combat</h1>
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<select name="attr_styleCombat">
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<option value="standard" data-i18n="standard" selected>Standard</option>
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<option value="couvert" data-i18n="couvert">À Couvert</option>
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<option value="agressif" data-i18n="agressif">Agressif</option>
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<option value="akimbo" data-i18n="akimbo">Akimbo</option>
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<option value="ambidextre" data-i18n="ambidextre">Ambidextre</option>
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<option value="defensif" data-i18n="defensif">Défensif</option>
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<option value="precis" data-i18n="precis">Précis</option>
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<option value="pilonnage" data-i18n="pilonnage">Pilonnage</option>
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<option value="puissant" data-i18n="puissant">Puissant</option>
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<option value="suppression" data-i18n="suppression">Suppression</option>
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</select>
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<input type="hidden" name="attr_styleCombat" value="standard" />
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<div class="puissant">
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<span data-i18n="bonus-en">Bonus en</span>
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<select name="attr_stylePuissantType">
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<option value="{{stylePuissantD=[[@{stylePuissantBonus}D6]]}}" data-i18n="degats" selected>Dégâts</option>
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<option value="{{stylePuissantV=[[@{stylePuissantBonus}D6]]}}" data-i18n="violence">Violence</option>
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</select>
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<input type="number" name="attr_stylePuissantBonus" value="0" min="0" max="6" />
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</div>
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<div class="suppression">
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<label>
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<span>Malus aux dégâts</span>
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<input type="number" name="attr_styleSuppressionD" value="0" min="0" max="6" />
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</label>
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<label>
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<span>Malus à la violence</span>
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<input type="number" name="attr_styleSuppressionV" value="0" min="0" max="4" />
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</label>
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</div>
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<div class="autoex autoex40">
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<span name="attr_styleCombatDescr"></span>
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<textarea spellcheck="false" name="attr_styleCombatDescr" readonly></textarea>
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</div>
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</div>
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<div class="ficheVehicule DRVehicule">
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<label class="col2">
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<span data-i18n="defense">Défense</span>
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<input type="number" name="attr_defenseTotalVehicule" value="0" />
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</label>
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<label class="col2BL">
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<span data-i18n="reaction">Réaction</span>
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<input type="number" name="attr_reactionTotalVehicule" value="0" />
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</label>
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</div>
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</div>
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<div class="armesVehicule">
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<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
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<input class="styleCombat" type="hidden" name="attr_styleCombat" value="0" />
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<input class="codexfm4" type="hidden" name="attr_codexFM4" value="0"/>
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<div class="titre">
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<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
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<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
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<h1 class="fichePJ titre" data-i18n="armes-distance">Armes à Distance</h1>
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<h1 class="ficheVehicule titre" data-i18n="armes">Armes</h1>
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</div>
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<div class="fichePJ ligneTitrePJ">
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<div class="firstCol">
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<span data-i18n="arme">Arme</span>
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</div>
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<div class="midCol">
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<span data-i18n="degats">Dégâts</span>
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</div>
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<div class="midCol">
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<span data-i18n="violence">Violence</span>
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</div>
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<div class="midCol">
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<span data-i18n="portee">Portée</span>
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</div>
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<div class="lastCol">
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<span data-i18n="jet">Jet</span>
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</div>
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</div>
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<div class="ficheVehicule ligneTitreV">
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<div class="firstCol armeNom">
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<span data-i18n="arme">Arme</span>
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</div>
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<div class="midCol">
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<span data-i18n="degats">Dégâts</span>
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</div>
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<div class="midCol">
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<span data-i18n="violence">Violence</span>
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</div>
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<div class="midCol">
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<span data-i18n="portee">Portée</span>
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</div>
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<div class="midCol">
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<span data-i18n="attaque">Attaque</span>
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</div>
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<div class="lastCol">
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<span data-i18n="overdrives">Overdrives</span>
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</div>
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</div>
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<div class="fichePJ armesListePJ">
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<fieldset class="repeating_armeDistVehicule">
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<input class="subMenu" type="hidden" name="attr_armeDistOptions" value="0">
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<input class="cadence" type="hidden" name="attr_cadence" value="0" />
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<input class="cadence" type="hidden" name="attr_chambreDouble" value="0" />
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<input class="guidage" type="hidden" name="attr_guidage" value="0" />
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<div class="ligne">
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<div class="firstCol armeNom">
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<input type="text" name="attr_ArmeDist" />
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</div>
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<div class="midCol armeDegats">
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<input class="nbre" type="number" name="attr_armeDistDegat" value="0" />
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<b>D6+</b>
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<input class="bonus" type="number" name="attr_armeDistBDegat" value="0" />
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</div>
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<div class="midCol armeViolence">
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<input class="nbre" type="number" name="attr_armeDistViolence" value="0" />
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<b>D6+</b>
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<input class="bonus" type="number" name="attr_armeDistBViolence" value="0" />
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</div>
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<div class="midCol armePortee">
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<select name="attr_armeDistPortee">
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<option value="^{portee-contact}" data-i18n="portee-contact" selected>Contact</option>
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<option value="^{portee-courte}" data-i18n="portee-courte">Courte</option>
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<option value="^{portee-moyenne}" data-i18n="portee-moyenne">Moyenne</option>
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<option value="^{portee-longue}" data-i18n="portee-longue">Longue</option>
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<option value="^{portee-lointaine}" data-i18n="portee-lointaine">Lointaine</option>
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</select>
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</div>
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<div class="lastCol armeCaracs">
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<select name="attr_caracteristique1Equipement">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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<select name="attr_caracteristique2Equipement">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
|
|
<button class="rollDice" type="action" name="act_armedistance" value="@{jetGM} &{template:combat} {{Nom=@{name}}}" ></button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="bonus">
|
|
<input class="deuxMains" type="hidden" name="attr_deuxMains" value="0" />
|
|
|
|
<label class="guidage simple fakeButton">
|
|
<input type="checkbox" name="attr_guidageactif" value="5" />
|
|
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
|
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
|
</label>
|
|
|
|
<label class="pilonnage">
|
|
<span>Pilonnage, tir n°</span>
|
|
<input type="number" name="attr_pilonnage" value="1" min="1" max="7" />
|
|
</label>
|
|
|
|
<label class="pilonnageDetails">
|
|
<span data-i18n="pilonnageDegatsOuViolence">Pilonnage, dégâts ou violence ?</span>
|
|
<select name="attr_pilonnageType">
|
|
<option value="degats" selected>Dégâts</option>
|
|
<option value="violence">Violence</option>
|
|
</select>
|
|
</label>
|
|
|
|
<label class="cadence">
|
|
<span>Cadence, plusieurs cibles ?</span>
|
|
<select name="attr_cadenceactif">
|
|
<option value="0" selected>Non</option>
|
|
<option value="1">Oui</option>
|
|
</select>
|
|
</label>
|
|
|
|
<div class="bonusCarac">
|
|
<select name="attr_caracteristique3Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<select name="attr_caracteristique4Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="subMenu">
|
|
<button class="effets" type="action" name="act_armedistoptions-1" data-i18n="effets">Effets</button>
|
|
<button class="ameliorationsArmes BL" type="action" name="act_armedistoptions-3" data-i18n="ameliorations-d'armes">Améliorations d'armes</button>
|
|
<button class="special BL" type="action" name="act_armedistoptions-4" data-i18n="special">Spécial</button>
|
|
</div>
|
|
|
|
<div class="effets">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
|
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
|
|
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
|
|
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_assassin" value="{{assassin=[[@{assassinValue}d6]]}} " />
|
|
<span data-i18n-title="assassin" title="Assassin"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_assassinValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
|
|
<span data-i18n-title="assistance-attaque" title="Assistance à l'attaque"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_barrage" value="{{barrage=^{barrage} @{barrageValue}}} " />
|
|
<span data-i18n-title="barrage" title="Barrage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_barrageValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_boost" value="{{boost=@{boostValue}}} " />
|
|
<span data-i18n-title="boost" title="Boost"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_boostValue" value="0" min="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bourreau" value="{{bourreau=^{bourreau} @{bourreauValue}}} " />
|
|
<span data-i18n-title="bourreau" title="Bourreau"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_bourreauValue" value="0" min="0" max="3" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_cadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="cadence" title="Cadence"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_cadenceValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_cdf" value="{{cdf=^{cdf} @{cdfValue}}}" />
|
|
<span data-i18n-title="cdf" title="Champ de force"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_cdfValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_chargeur" value="{{chargeur=^{chargeur} @{chargeurValue}}} " />
|
|
<span data-i18n-title="chargeur" title="Chargeur"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_chargeurValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_choc" value="{{choc=^{choc} @{chocValue}}}" />
|
|
<span data-i18n-title="choc" title="Choc"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_chocValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_conviction" value="{{conviction=Conviction}}" />
|
|
<span data-i18n-title="conviction" title="Conviction"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_defense" value="{{defense=^{defense} @{defenseValue}}}" />
|
|
<span data-i18n-title="defense" title="Défense"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_defenseValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=^{degats-continus} @{degatContinueValue} ([[1D6]] ^{tours})}}" />
|
|
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
|
|
<span data-i18n-title="deux-mains" title="Deux Mains"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
|
|
<span data-i18n-title="demoralisant" title="Démoralisant"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
|
|
<span data-i18n-title="designation" title="Désignation"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
|
|
<span data-i18n-title="destructeur" title="Destructeur"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_devastation" value="{{devastation=^{devastation} @{devastation}}}" />
|
|
<span data-i18n-title="devastation" title="Dévastation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_devastationValue" value="0" min="0" max="4" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_dispersion" value="{{dispersion=^{dispersion} @{dispersionValue}}} " />
|
|
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_dispersionValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
|
|
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
|
|
<span data-i18n-title="esperance" title="Espérance"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_excellence" value="{{excellence=^{excellence}}}" />
|
|
<span data-i18n-title="excellence" title="Excellence"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
|
|
<span data-i18n-title="fureur" title="Fureur"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_guidage" value="1" />
|
|
<span data-i18n-title="guidage" title="Guidage"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
|
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
|
|
<span data-i18n-title="ignore-champ-de-force" title="Ignore CdF"></span>
|
|
</label>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_immobilisation" value="{{immobilisation=^{immobilisation} @{immobilisationValue}}} " />
|
|
<span data-i18n-title="immobilisation" title="Immobilisation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_immobilisationValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_intimidanteAnatheme" value="2" />
|
|
<span data-i18n-title="intimidante-anatheme" title="Intimidante (Anathème)"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_intimidanteHumain" value="2" />
|
|
<span data-i18n-title="intimidante-humain" title="Intimidante (Humains)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_akimbo" value="2" />
|
|
<span data-i18n-title="jumele-akimbo" title="Jumelé (Akimbo)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ambidextrie" value="2" />
|
|
<span data-i18n-title="jumele-ambidextrie" title="Jumelé (Ambidextrie)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
|
|
<span data-i18n-title="leste" title="Lesté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_lourd" value="1" />
|
|
<span data-i18n-title="lourd" title="Lourd"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_lumiere" value="{{lumiere=^{lumiere} @{lumiereValue}}}" />
|
|
<span data-i18n-title="lumiere" title="Lumière"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
|
|
<span data-i18n-title="meutrier" title="Meurtrier"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
|
|
<span data-i18n-title="obliteration" title="Oblitération"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}}" />
|
|
<span data-i18n-title="orfevrerie" title="Orfèvrerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_parasitage" value="{{parasitage=^{parasitage} @{parasitageValue}}}" />
|
|
<span data-i18n-title="parasitage" title="Parasitage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_parasitageValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_penetrant" value="{{penetrant=^{penetrant} @{penetrantValue}}}" />
|
|
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_penetrantValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=^{perce-armure} @{perceArmureValue}}}" />
|
|
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_perceArmureValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}} {{precisionWarrior=[[@{tir}+@{tirOD}+@{warriorScholarA}]]}}" />
|
|
<span data-i18n-title="precision" title="Précision"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_reaction" value="{{reaction=^{reaction} @{reactionValue}}}" />
|
|
<span data-i18n-title="reaction" title="Réaction"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_reactionValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_regularite" value="{{regularite=^{regularite}}}" />
|
|
<span data-i18n-title="regularite" title="Régularité"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_retourFlamme" value="{{retourFlamme=^{retourFlamme}}}" />
|
|
<span data-i18n-title="retour-flamme" title="Retour de flamme"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_sansArmure" value="{{sansArmure=^{sansArmure}}}" />
|
|
<span data-i18n-title="sans-armure" title="Sans armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
|
|
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_soumission" value="{{soumission=Soumission}}" />
|
|
<span data-i18n-title="soumission" title="Soumission"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tenebricite" value="{{tenebricide=Ténébricide}}" />
|
|
<span data-i18n-title="tenebricide" title="Ténébricide"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tirRafale" value="{{tirRafale=Tir en Rafale}}" />
|
|
<span data-i18n-title="tir-rafale" title="Tir en Rafale"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tirSecurite" value="3" />
|
|
<span data-i18n-title="tir-securite" title="Tir en Sécurité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
|
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
|
</label>
|
|
</div>
|
|
<div class="ameliorationsArmes">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
|
|
<span data-i18n-title="balles-grappes" title="Balles grappes"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
|
|
<span data-i18n-title="canon-long" title="Canon Long"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
|
|
<span data-i18n-title="canon-raccourci" title="Canon Raccourci"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_chambreDouble" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="chambre-double" title="Chambre Double"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_interfaceGuidage" value="3" />
|
|
<span data-i18n-title="interface-guidage" title="Interface de guidage"></span>
|
|
</label>
|
|
<div class="doubleTexte">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_jumelage" value="{{jumelage=^{jumelage} (@{jumelageValue})}}" />
|
|
<span data-i18n-title="jumelage" title="Jumelage :"></span>
|
|
</label>
|
|
|
|
<input type="text" name="attr_jumelageValue" class="center" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
|
|
<span data-i18n-title="lunette-intelligente" title="Lunette Intelligente"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
|
|
<span data-i18n-title="munitions-hyper-velocite-short" title="Munitions à H. Vélocité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
|
|
<span data-i18n-title="munitions-drones" title="Munitions Drones"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
|
|
<span data-i18n-title="munitions-explosives" title="Munitions Explosives"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsIEM" value="1" />
|
|
<span data-i18n-title="munitions-iem" title="Munitions IEM"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
|
|
<span data-i18n-title="munitions-non-letales-short" title="Munitions N. Létales"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
|
|
<span data-i18n-title="munitions-subsoniques" title="Munitions Subsoniques"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
|
|
<span data-i18n-title="pointeur-laser" title="Pointeur Laser"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
|
|
<span data-i18n-title="pointeur-d'arme" title="Protection d'Arme"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_revetementOmega" value="2" />
|
|
<span data-i18n-title="revetement-omega" title="Revêtement Omega"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
|
|
<span data-i18n-title="structure-element-alpha-short" title="Structure Alpha"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_systemeRefroidissement" value="{{systemeRefroidissement=Système de Refroidissement (Tir en Rafale + Barrage 1)}}" />
|
|
<span data-i18n-title="systeme-refroidissement-short" title="Système de Refroid."></span>
|
|
</label>
|
|
</div>
|
|
<div class="special">
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_energie" value="{{energie=@{energieValue}}} " />
|
|
<span data-i18n-title="energie" title="Énergie"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_energieValue" class="center" value="0" />
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_bDDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bDDiversTotal" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_bDDiversD6" class="center" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_bDDiversFixe" class="center" value="0" />
|
|
</div>
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_bVDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bVDiversTotal" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_bVDiversD6" class="center" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_bVDiversFixe" class="center" value="0" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="ficheVehicule armesListeV">
|
|
<fieldset class="repeating_armeAutre">
|
|
<input class="subMenu" type="hidden" name="attr_armeAutreOptions" value="0" />
|
|
<input class="cadence" type="hidden" name="attr_cadence" value="0" />
|
|
<input class="cadence" type="hidden" name="attr_chambreDouble" value="0" />
|
|
<input class="guidage" type="hidden" name="attr_guidage" value="0" />
|
|
|
|
<div class="ligne">
|
|
<div class="firstCol armeNom">
|
|
<input type="text" name="attr_ArmeAutre" />
|
|
</div>
|
|
<div class="midCol armeDegats">
|
|
<input class="nbre" type="number" name="attr_armeAutreDegat" class="textCenter" value="0" />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_armeAutreBDegat" class="textCenter" value="0" />
|
|
</div>
|
|
<div class="midCol armeViolence">
|
|
<input class="nbre" type="number" name="attr_armeAutreViolence" class="textCenter" value="0" />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_armeAutreBViolence" class="textCenter" value="0" />
|
|
</div>
|
|
<div class="midCol armePortee">
|
|
<select name="attr_armeAutrePortee">
|
|
<option value="^{portee-contact}" data-i18n="portee-contact" selected>Contact</option>
|
|
<option value="^{portee-courte}" data-i18n="portee-courte">Courte</option>
|
|
<option value="^{portee-moyenne}" data-i18n="portee-moyenne">Moyenne</option>
|
|
<option value="^{portee-longue}" data-i18n="portee-longue">Longue</option>
|
|
<option value="^{portee-lointaine}" data-i18n="portee-lointaine">Lointaine</option>
|
|
</select>
|
|
</div>
|
|
<div class="midCol armeAttaque">
|
|
<input class="nbre" type="number" name="attr_armeAttaqueAutre" value="0" />
|
|
<b>D6+</b>
|
|
</div>
|
|
<div class="lastCol armeJet">
|
|
<input class="bonus" type="number" name="attr_armeODAutre" value="0" />
|
|
<button class="rollDice" type="action" name="act_armeautrepjvehicule" value="@{jetGM} &{template:combat} {{Nom=@{name}}}"></button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="bonus">
|
|
<label class="guidage simple fakeButton">
|
|
<input type="checkbox" name="attr_guidageactif" value="5" />
|
|
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
|
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
|
</label>
|
|
|
|
<label class="cadence">
|
|
<span>Cadence, plusieurs cibles ?</span>
|
|
<select name="attr_cadenceactif">
|
|
<option value="0" selected>Non</option>
|
|
<option value="1">Oui</option>
|
|
</select>
|
|
</label>
|
|
</div>
|
|
|
|
<div class="subMenu">
|
|
<button class="effets" type="action" name="act_armeautreoptions-1" data-i18n="effets">Effets</button>
|
|
<button class="ameliorationsArmes BL" type="action" name="act_armeautreoptions-3" data-i18n="ameliorations-d'armes">Améliorations d'armes</button>
|
|
<button class="special BL" type="action" name="act_armeautreoptions-4" data-i18n="special">Spécial</button>
|
|
</div>
|
|
|
|
<div class="effets">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
|
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
|
|
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
|
|
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_assassin" value="{{assassin=[[@{assassinValue}d6]]}} " />
|
|
<span data-i18n-title="assassin" title="Assassin"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_assassinValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
|
|
<span data-i18n-title="assistance-attaque" title="Assistance à l'attaque"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_barrage" value="{{barrage=^{barrage} @{barrageValue}}} " />
|
|
<span data-i18n-title="barrage" title="Barrage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_barrageValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_boost" value="{{boost=@{boostValue}}} " />
|
|
<span data-i18n-title="boost" title="Boost"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_boostValue" value="0" min="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bourreau" value="{{bourreau=^{bourreau} @{bourreauValue}}} " />
|
|
<span data-i18n-title="bourreau" title="Bourreau"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_bourreauValue" value="0" min="0" max="3" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_cadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="cadence" title="Cadence"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_cadenceValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_cdf" value="{{cdf=^{cdf} @{cdfValue}}}" />
|
|
<span data-i18n-title="cdf" title="Champ de force"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_cdfValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_chargeur" value="{{chargeur=^{chargeur} @{chargeurValue}}} " />
|
|
<span data-i18n-title="chargeur" title="Chargeur"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_chargeurValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_choc" value="{{choc=^{choc} @{chocValue}}}" />
|
|
<span data-i18n-title="choc" title="Choc"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_chocValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_conviction" value="{{conviction=Conviction}}" />
|
|
<span data-i18n-title="conviction" title="Conviction"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_defense" value="{{defense=^{defense} @{defenseValue}}}" />
|
|
<span data-i18n-title="defense" title="Défense"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_defenseValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=^{degats-continus} @{degatContinueValue} ([[1D6]] ^{tours})}}" />
|
|
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
|
|
<span data-i18n-title="deux-mains" title="Deux Mains"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
|
|
<span data-i18n-title="demoralisant" title="Démoralisant"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
|
|
<span data-i18n-title="designation" title="Désignation"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
|
|
<span data-i18n-title="destructeur" title="Destructeur"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_devastation" value="{{devastation=^{devastation} @{devastation}}}" />
|
|
<span data-i18n-title="devastation" title="Dévastation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_devastationValue" value="0" min="0" max="4" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_dispersion" value="{{dispersion=^{dispersion} @{dispersionValue}}} " />
|
|
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_dispersionValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
|
|
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
|
|
<span data-i18n-title="esperance" title="Espérance"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_excellence" value="{{excellence=^{excellence}}}" />
|
|
<span data-i18n-title="excellence" title="Excellence"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
|
|
<span data-i18n-title="fureur" title="Fureur"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_guidage" value="1" />
|
|
<span data-i18n-title="guidage" title="Guidage"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
|
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
|
|
<span data-i18n-title="ignore-champ-de-force" title="Ignore CdF"></span>
|
|
</label>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_immobilisation" value="{{immobilisation=^{immobilisation} @{immobilisationValue}}} " />
|
|
<span data-i18n-title="immobilisation" title="Immobilisation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_immobilisationValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_intimidanteAnatheme" value="2" />
|
|
<span data-i18n-title="intimidante-anatheme" title="Intimidante (Anathème)"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_intimidanteHumain" value="2" />
|
|
<span data-i18n-title="intimidante-humain" title="Intimidante (Humains)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_akimbo" value="2" />
|
|
<span data-i18n-title="jumele-akimbo" title="Jumelé (Akimbo)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ambidextrie" value="2" />
|
|
<span data-i18n-title="jumele-ambidextrie" title="Jumelé (Ambidextrie)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
|
|
<span data-i18n-title="leste" title="Lesté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_lourd" value="1" />
|
|
<span data-i18n-title="lourd" title="Lourd"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_lumiere" value="{{lumiere=^{lumiere} @{lumiereValue}}}" />
|
|
<span data-i18n-title="lumiere" title="Lumière"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
|
|
<span data-i18n-title="meutrier" title="Meurtrier"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
|
|
<span data-i18n-title="obliteration" title="Oblitération"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}}" />
|
|
<span data-i18n-title="orfevrerie" title="Orfèvrerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_parasitage" value="{{parasitage=^{parasitage} @{parasitageValue}}}" />
|
|
<span data-i18n-title="parasitage" title="Parasitage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_parasitageValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_penetrant" value="{{penetrant=^{penetrant} @{penetrantValue}}}" />
|
|
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_penetrantValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=^{perce-armure} @{perceArmureValue}}}" />
|
|
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_perceArmureValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}} {{precisionWarrior=[[@{tir}+@{tirOD}+@{warriorScholarA}]]}}" />
|
|
<span data-i18n-title="precision" title="Précision"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_reaction" value="{{reaction=^{reaction} @{reactionValue}}}" />
|
|
<span data-i18n-title="reaction" title="Réaction"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_reactionValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_regularite" value="{{regularite=^{regularite}}}" />
|
|
<span data-i18n-title="regularite" title="Régularité"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_retourFlamme" value="{{retourFlamme=^{retourFlamme}}}" />
|
|
<span data-i18n-title="retour-flamme" title="Retour de flamme"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_sansArmure" value="{{sansArmure=^{sansArmure}}}" />
|
|
<span data-i18n-title="sans-armure" title="Sans armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
|
|
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_soumission" value="{{soumission=Soumission}}" />
|
|
<span data-i18n-title="soumission" title="Soumission"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tenebricite" value="{{tenebricide=Ténébricide}}" />
|
|
<span data-i18n-title="tenebricide" title="Ténébricide"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tirRafale" value="{{tirRafale=Tir en Rafale}}" />
|
|
<span data-i18n-title="tir-rafale" title="Tir en Rafale"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tirSecurite" value="3" />
|
|
<span data-i18n-title="tir-securite" title="Tir en Sécurité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
|
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
|
</label>
|
|
</div>
|
|
<div class="ameliorationsArmes">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
|
|
<span data-i18n-title="balles-grappes" title="Balles grappes"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
|
|
<span data-i18n-title="canon-long" title="Canon Long"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
|
|
<span data-i18n-title="canon-raccourci" title="Canon Raccourci"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_chambreDouble" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="chambre-double" title="Chambre Double"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_interfaceGuidage" value="3" />
|
|
<span data-i18n-title="interface-guidage" title="Interface de guidage"></span>
|
|
</label>
|
|
<div class="doubleTexte">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_jumelage" value="{{jumelage=^{jumelage} (@{jumelageValue})}}" />
|
|
<span data-i18n-title="jumelage" title="Jumelage :"></span>
|
|
</label>
|
|
|
|
<input type="text" name="attr_jumelageValue" class="borderBottom" />
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_jumelageType" value="ambidextrie" />
|
|
<span data-i18n-title="ambidextrie" title="Ambidextrie"></span>
|
|
</label>
|
|
<label class="fakeButton borderTop">
|
|
<input type="checkbox" name="attr_jumelageType" value="akimbo" />
|
|
<span data-i18n-title="akimbo" title="Akimbo"></span>
|
|
</label>
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
|
|
<span data-i18n-title="lunette-intelligente" title="Lunette Intelligente"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
|
|
<span data-i18n-title="munitions-hyper-velocite-short" title="Munitions à H. Vélocité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
|
|
<span data-i18n-title="munitions-drones" title="Munitions Drones"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
|
|
<span data-i18n-title="munitions-explosives" title="Munitions Explosives"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsIEM" value="1" />
|
|
<span data-i18n-title="munitions-iem" title="Munitions IEM"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
|
|
<span data-i18n-title="munitions-non-letales-short" title="Munitions N. Létales"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
|
|
<span data-i18n-title="munitions-subsoniques" title="Munitions Subsoniques"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
|
|
<span data-i18n-title="pointeur-laser" title="Pointeur Laser"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
|
|
<span data-i18n-title="pointeur-d'arme" title="Protection d'Arme"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_revetementOmega" value="2" />
|
|
<span data-i18n-title="revetement-omega" title="Revêtement Omega"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
|
|
<span data-i18n-title="structure-element-alpha-short" title="Structure Alpha"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_systemeRefroidissement" value="{{systemeRefroidissement=Système de Refroidissement (Tir en Rafale + Barrage 1)}}" />
|
|
<span data-i18n-title="systeme-refroidissement-short" title="Système de Refroid."></span>
|
|
</label>
|
|
</div>
|
|
<div class="special">
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_energie" value="{{energie=@{energieValue}}} " />
|
|
<span data-i18n-title="energie" title="Énergie"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_energieValue" class="center" value="0" />
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_bDDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bDDiversTotal" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_bDDiversD6" class="center" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_bDDiversFixe" class="center" value="0" />
|
|
</div>
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_bVDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bVDiversTotal" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_bVDiversD6" class="center" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_bVDiversFixe" class="center" value="0" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="col3">
|
|
<div class="notes">
|
|
<h1 class="titre" data-i18n="notes">Notes</h1>
|
|
<fieldset class="repeating_notesJoueurVehicule">
|
|
<div class="autoex autoex28">
|
|
<span name="attr_notesJoueurVehicule"></span>
|
|
<textarea spellcheck="false" name="attr_notesJoueurVehicule" ></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="col3">
|
|
<div class="effetsArmes">
|
|
<h1 class="titre" data-i18n="effet-des-armes">Effet des armes</h1>
|
|
<select name="attr_effetArmes">
|
|
<option value="" selected></option>
|
|
<option value="anti-anatheme-description" data-i18n="anti-anatheme">Anti-Anathème</option>
|
|
<option value="anti-vehicule-description" data-i18n="anti-vehicule">Anti-Véhicule</option>
|
|
<option value="artillerie-description" data-i18n="artillerie">Artillerie</option>
|
|
<option value="assassin-description" data-i18n="assassin">Assassin X</option>
|
|
<option value="assistance-attaque-description" data-i18n="assistance-attaque">Assistance à l'attaque</option>
|
|
<option value="barrage-description" data-i18n="barrage">Barrage X</option>
|
|
<option value="cadence-description" data-i18n="cadence">Cadence X</option>
|
|
<option value="chargeur-description" data-i18n="chargeur">Chargeur X</option>
|
|
<option value="choc-description" data-i18n="choc">Choc X</option>
|
|
<option value="defense-reaction-description" data-i18n="defense-reaction">Défense X / Réaction X</option>
|
|
<option value="degats-continus-description" data-i18n="degats-continus">Dégâts Continus X</option>
|
|
<option value="demoralisant-description" data-i18n="demoralisant">Démoralisant</option>
|
|
<option value="designation-description" data-i18n="designation">Désignation</option>
|
|
<option value="destructeur-description" data-i18n="destructeur">Destructeur</option>
|
|
<option value="deux-mains-description" data-i18n="deux-mains">Deux Mains</option>
|
|
<option value="dispersion-description" data-i18n="dispersion">Dispersion X</option>
|
|
<option value="en-chaine-description" data-i18n="en-chaine">En Chaîne</option>
|
|
<option value="esperance-description" data-i18n="esperance">Espérance</option>
|
|
<option value="fureur-description" data-i18n="fureur">Fureur</option>
|
|
<option value="ignore-armure-description" data-i18n="ignore-armure">Ignore Armure</option>
|
|
<option value="ignore-champ-de-force-description" data-i18n="ignore-champ-de-force">Ignore Champ de Force</option>
|
|
<option value="jumele-akimbo-description" data-i18n="jumele-akimbo">Jumelé (Akimbo)</option>
|
|
<option value="jumele-ambidextrie-description" data-i18n="jumele-ambidextrie">Jumelé (Ambidextrie)</option>
|
|
<option value="leste-description" data-i18n="leste">Lesté</option>
|
|
<option value="lourd-description" data-i18n="lourd">Lourd</option>
|
|
<option value="lumiere-description" data-i18n="lumiere">Lumière X</option>
|
|
<option value="meurtrier-description" data-i18n="meurtrier">Meurtrier</option>
|
|
<option value="obliteration-description" data-i18n="obliteration">Oblitération</option>
|
|
<option value="orfevrerie-description" data-i18n="orfevrerie">Orfèvrerie</option>
|
|
<option value="parasitage-description" data-i18n="parasitage">Parasitage X</option>
|
|
<option value="penetrant-description" data-i18n="penetrant">Pénétrant X</option>
|
|
<option value="perce-armure-description" data-i18n="perce-armure">Perce Armure X</option>
|
|
<option value="precision-description" data-i18n="precision">Précision</option>
|
|
<option value="silencieux-description" data-i18n="silencieux">Silencieux</option>
|
|
<option value="soumission-description" data-i18n="soumission">Soumission</option>
|
|
<option value="tenebricide-description" data-i18n="tenebricide">Ténébricide</option>
|
|
<option value="tir-rafale-description" data-i18n="tir-rafale">Tir en rafale</option>
|
|
<option value="tir-securite-description" data-i18n="tir-securite">Tir en sécurité</option>
|
|
<option value="ultraviolence-description" data-i18n="ultraviolence">Ultraviolence</option>
|
|
</select>
|
|
<span name="attr_effetArmes-description"></span>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="col3">
|
|
<div class="effetsArmes">
|
|
<h1 class="titre" data-i18n="amelioration-structurelle-des-armes">Amélioration (structurelle) des armes</h1>
|
|
<select name="attr_ameliorationArmes">
|
|
<option value="" selected></option>
|
|
<option value="agressive-description" data-i18n="agressive">Agressive</option>
|
|
<option value="assassine-description" data-i18n="assassine">Assassine</option>
|
|
<option value="allegee-description" data-i18n="allegee">Allégée</option>
|
|
<option value="canon-long-description" data-i18n="canon-long">Canon long</option>
|
|
<option value="canon-raccourci-description" data-i18n="canon-raccourci">Canon raccourci</option>
|
|
<option value="chambre-double-description" data-i18n="chambre-double">Chambre double</option>
|
|
<option value="chargeur-balles-grappes-description" data-i18n="chargeur-balles-grappes">Chargeur et balles grappes</option>
|
|
<option value="chargeur-munitions-explosives-description" data-i18n="chargeur-munitions-explosives">Chargeur et munitions explosives</option>
|
|
<option value="connectee-description" data-i18n="connectee">Connectée</option>
|
|
<option value="electrifiee-description" data-i18n="electrifiee">Électrifiée</option>
|
|
<option value="grenades-intelligentes-avancees-description" data-i18n="grenades-intelligentes-avancees">Grenades intelligentes avancées</option>
|
|
<option value="indestructible-description" data-i18n="indestructible">Indestructible</option>
|
|
<option value="interface-guidage-description" data-i18n="interface-guidage">Interface de guidage</option>
|
|
<option value="jumelage-description" data-i18n="jumelage">Jumelage</option>
|
|
<option value="jumelle-description" data-i18n="jumelle">Jumelle</option>
|
|
<option value="lumineuse-description" data-i18n="lumineuse">Lumineuse</option>
|
|
<option value="lunette-intelligente-description" data-i18n="lunette-intelligente">Lunette intelligente</option>
|
|
<option value="munitions-hyper-velocite-description" data-i18n="munitions-hyper-velocite">Munitions à Hyper Vélocité</option>
|
|
<option value="massive-description" data-i18n="massive">Massive</option>
|
|
<option value="munitions-drones-description" data-i18n="munitions-drones">Munitions drones</option>
|
|
<option value="munitions-iem-description" data-i18n="munitions-iem">Munitions IEM</option>
|
|
<option value="munitions-non-letales-description" data-i18n="munitions-non-letales">Munitions non létales</option>
|
|
<option value="munitions-subsoniques-description" data-i18n="munitions-subsoniques">Munitions subsoniques</option>
|
|
<option value="pointeur-laser-description" data-i18n="pointeur-laser">Pointeur laser</option>
|
|
<option value="protection-d'arme-description" data-i18n="protection-d'arme">Protection d'arme</option>
|
|
<option value="protectrice-description" data-i18n="protectrice">Protectrice</option>
|
|
<option value="revetement-omega-description" data-i18n="revetement-omega">Revêtement Omega</option>
|
|
<option value="sournoise-description" data-i18n="sournoise">Sournoise</option>
|
|
<option value="structure-element-alpha-description" data-i18n="structure-element-alpha">Structure en Element Alpha</option>
|
|
<option value="sur-mesure-description" data-i18n="sur-mesure">Sur Mesure</option>
|
|
<option value="systeme-refroidissement-description" data-i18n="systeme-refroidissement">Système de refroidissement</option>
|
|
</select>
|
|
<span name="attr_ameliorationArmes-description"></span>
|
|
</div>
|
|
</div>
|
|
</div> |