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54 lines
2.7 KiB
Markdown
54 lines
2.7 KiB
Markdown
# Classified Character Sheet
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Buttons are indicated by the text changes to read when the mouse cursor is hovered over them. Other have a white border around them such Attack and Draw and the Pain rolls
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On the PC sheet if alt is held while clicking the Sixth Sense roll button it will whispher the roll to the GM
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Skill and Weapons can be edited when the cog to the left are yellow. When the cog is clicked it will tirn white and becomes a button.
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Wound penalties area automatically applied to Difficulty Factors when the Wound Track is changed.
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# Configuration
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The cog on the top right of each sheet opens the configuration. From here the sheet can be toggled between PC,Major NPC and Squad sheets.
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In the configuration for the PC sheet there are toggles to remove the Photography ability and the Torture skill.
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# Weapons
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The performance modifiers for Single Shot and Automatic fire are not automatically added
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Multi should be checked when single shots are fired at multiple targets see MULTIPLE TARGET FIRE on page 46 of the Classified rules
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Area is checked when the weapon does area damage like mortars or missiles
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DR Mod. Is a modifier to the Damage Rating such as targets that are Close or Long range
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DF Mod. Is a modifier to the Difficulty Factor such as targets that are Close or Long range
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Shots is the number of shots being fired. This will roll all the shots and once.
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# Hand to Hand Weapons (including Grenades)
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If the damage rating (DR) is entered as a number the weapon will treated as weapon such as a knife or unarmed. If the damage is entered as a Letter from H–L the damage will be treated as AREA WEAPON DAMAGE (i.e. a grenade) see page 41 of the rules
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There a switch in the configuration so instead of inputing a targets speed when a non area atack hand to hand attack is made a target token can be selected instead.
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# Vehicles
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The Performance Modifier for the vehicle is automatically added to Maneuver and Control Rolls
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The Performance Modifier for the vehicle weapon is NOT automatically added for weapon attacks
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Vehicle damage penalties are automatically added to Maneuvers, Control rolls and Vehicle weapon attacks
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# Squad sheet rolls
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To have wound penalties applied to skill and weapon rolls the correct squad member should be selected using the radio button beside the squad member number.
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# Turn Order
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if "Speed" label is clicked when an attached token is selected an entry will be add to the turn order with a value of SPEED+(1D100/100). Below is a macro if which to setup a token action
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```
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&{template:turnOrder} {{roll=[[(@{selected|speed})+(@{selected|drawTurn}/100) &{tracker}]]}}
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```
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## Initial Release 07.02.2022
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Expect bugs
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Expect things to be missing
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Translations are spotty
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