mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
3858 lines
267 KiB
HTML
3858 lines
267 KiB
HTML
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<button name="act_k-network-call" hidden="" type="action">
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</button><!-- Inserted fonts:"Bona+Nova+SC" --><!-- Inserted fonts:"Merriweather" -->
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<input name="attr_sheet_version" value="0" type="hidden" title="@{sheet_version}"/>
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<select name="attr_roll_mode" hidden="" title="@{roll_mode}">
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<option selected="" data-i18n="normally" value="1d20">
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</option>
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<option data-i18n="with advantage" value="2d20kh1">
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</option>
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<option data-i18n="with disadvantage" value="2d20kl1">
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</option>
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<option data-i18n="ask" value="?{Roll with|Normally,1d20|Advantage,2d20kh1|Disadvantage,2d20kl1}">
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</option>
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<option data-i18n="toggle" value="toggle">
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</option>
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</select>
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<input class="display-control" name="attr_roll_mode" value="toggle" hidden="" type="checkbox" title="@{roll_mode}"/>
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<div class="roll-toggle-container controlled-display flex-box tiny-gap wide-toggle">
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<label class="border wedge small-wedge roll-type-label toggle-button"><span class="uppercase" data-i18n="advantage"></span>
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<input name="attr_roll_toggle" value="2d20kh" type="radio" title="@{roll_toggle}"/>
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</label>
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<label class="border wedge small-wedge roll-type-label toggle-button"><span class="uppercase" data-i18n="normally"></span>
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<input name="attr_roll_toggle" value="1d20" checked="" type="radio" title="@{roll_toggle}"/>
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</label>
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<label class="border wedge small-wedge roll-type-label toggle-button"><span class="uppercase" data-i18n="disadvantage"></span>
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<input name="attr_roll_toggle" value="2d20kl" type="radio" title="@{roll_toggle}"/>
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</label>
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</div>
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<div class="compendium-drop-target adversaries sheet-wrapper">
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<input name="attr_drop_name" accept="Name" value="" type="hidden" title="@{drop_name}"/>
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<input name="attr_drop_data" accept="data" value="" type="hidden" title="@{drop_data}"/>
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<div class="border wedge3 sheet-background">
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</div><!-- sectionName:stormlight-archives -->
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<input name="attr_stormlight_archives_tab" value="nav-tabs-stormlight-archives--settings" type="hidden" title="@{stormlight_archives_tab}"/>
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<div class="tabs tabs--stormlight-archives">
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<nav class="tabs__header tabs--stormlight-archives__header"><img class="logo light-content" src="https://s3.amazonaws.com/files.d20.io/images/404454429/sPEyTrA7AQUq2PgZB1qukA/original.png?172323151755"/><img class="logo dark-content" src="https://s3.amazonaws.com/files.d20.io/images/404457915/XJLX_Ij7AwD_S4ejR5_RvQ/original.png?172323302355"/>
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<select name="attr_roll_mode" hidden="" title="@{roll_mode}">
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<option selected="" data-i18n="normally" value="1d20">
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</option>
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<option data-i18n="with advantage" value="2d20kh1">
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</option>
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<option data-i18n="with disadvantage" value="2d20kl1">
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</option>
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<option data-i18n="ask" value="?{Roll with|Normally,1d20|Advantage,2d20kh1|Disadvantage,2d20kl1}">
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</option>
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<option data-i18n="toggle" value="toggle">
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</option>
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</select>
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<input class="display-control" name="attr_roll_mode" value="toggle" hidden="" type="checkbox" title="@{roll_mode}"/>
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<div class="roll-toggle-container controlled-display flex-box tiny-gap narrow-toggle">
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<select class="border wedge small-wedge roll-type-label toggle-select uppercase" name="attr_roll_toggle">
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<option selected="selected" data-i18n="normal roll" value="1d20"></option>
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<option data-i18n="advantage" value="2d20kh"></option>
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<option data-i18n="disadvantage" value="2d20kl"></option>
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</select>
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</div>
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<ul class="tabs__nav-list">
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<li class="tabs__nav-item">
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<button class="tabs__button tabs--stormlight-archives__button tabs--stormlight-archives__button--pc-main material-icons" name="act_nav-tabs-stormlight-archives--pc-main" data-container-button="stormlight-archives" data-button="pc-main" type="action" data-container-tab="stormlight-archives" data-tab="pc-main">person
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</button>
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</li>
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<li class="tabs__nav-item">
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<button class="tabs__button tabs--stormlight-archives__button tabs--stormlight-archives__button--pc-bio material-icons" name="act_nav-tabs-stormlight-archives--pc-bio" data-container-button="stormlight-archives" data-button="pc-bio" type="action" data-container-tab="stormlight-archives" data-tab="pc-bio">newspaper
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</button>
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</li>
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<li class="tabs__nav-item">
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<button class="tabs__button tabs--stormlight-archives__button tabs--stormlight-archives__button--adversary material-icons" name="act_nav-tabs-stormlight-archives--adversary" data-container-button="stormlight-archives" data-button="adversary" type="action" data-container-tab="stormlight-archives" data-tab="adversary">person
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</button>
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</li>
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<li class="tabs__nav-item">
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<button class="tabs__button tabs--stormlight-archives__button tabs--stormlight-archives__button--settings material-icons" name="act_nav-tabs-stormlight-archives--settings" data-container-button="stormlight-archives" data-button="settings" type="action" data-container-tab="stormlight-archives" data-tab="settings">settings
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</button>
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</li>
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</ul>
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</nav>
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<div class="tabs__body tabs--stormlight-archives__body">
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<article class="tabs__container tabs--stormlight-archives__container tabs--stormlight-archives__container--pc-main" data-container-tab="stormlight-archives" data-tab="pc-main">
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<header><img class="logo light-content" src="https://s3.amazonaws.com/files.d20.io/images/404454429/sPEyTrA7AQUq2PgZB1qukA/original.png?172323151755"/><img class="logo dark-content" src="https://s3.amazonaws.com/files.d20.io/images/404457915/XJLX_Ij7AwD_S4ejR5_RvQ/original.png?172323302355"/>
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<label class="player-name input-label stacked padding-half"><span class="uppercase" data-i18n="player name"></span>
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<input name="attr_player_name" value="" type="text" title="@{player_name}"/>
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</label>
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<div class="char-info">
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<label class="input-label stacked char-name padding-half"><span class="uppercase input-label__text" data-i18n="character name"></span>
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<input class="input-label__input" name="attr_character_name" type="text" title="@{character_name}"/>
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</label>
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<label class="input-label stacked level padding-half"><span class="uppercase input-label__text" data-i18n="level"></span>
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<input class="input-label__input" name="attr_level" type="number" title="@{level}"/>
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</label>
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<label class="input-label stacked paths padding-half"><span class="uppercase" data-i18n="paths"></span>
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<div class="adaptive adaptive--text"><span class="adaptive--text__span" name="attr_paths" title="@{paths}"></span>
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<textarea class="adaptive--text__textarea" name="attr_paths" title="@{paths}"></textarea>
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</div>
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</label>
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<label class="input-label stacked ancestry padding-half"><span class="uppercase" data-i18n="ancestry"></span>
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<div class="adaptive adaptive--text"><span class="adaptive--text__span" name="attr_ancestry" title="@{ancestry}"></span>
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<textarea class="adaptive--text__textarea" name="attr_ancestry" title="@{ancestry}"></textarea>
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</div>
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</label>
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</div>
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</header>
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<section class="attributes-section grid-span-all" data-i18n-label="attributes">
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<div class="attribute-column half-gap half-gap">
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<h2 class="text-5 on-dark-background bold" data-i18n="physical"></h2>
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<div class="scores flex-box justify-space-around half-gap">
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<label class="border wedge4 attribute-container"><span class="uppercase text-5" data-i18n="strength"></span>
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<input class="text-1" name="attr_strength" value="0" type="number" title="@{strength}"/>
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</label>
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<div class="vertical-label tiny-gap defense-display"><span class="uppercase on-dark-background" data-i18n="defense"></span>
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<div class="border shield">
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<input name="attr_physical_defense" readonly="" value="0" type="number" title="@{physical_defense}"/>
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</div>
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</div>
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<label class="border wedge3 attribute-container"><span class="uppercase text-5" data-i18n="speed"></span>
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<input class="text-1" name="attr_speed" value="0" type="number" title="@{speed}"/>
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</label>
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</div>
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<div class="dependent flex-box half-gap justify-center">
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<div class="border resource-pool"><span class="uppercase" data-i18n="health"></span>
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<div class="flex-box tiny-gap">
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<input name="attr_health" value="10" type="number" title="@{health}"/><span class="slash">/</span>
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<input name="attr_health_max" readonly="" value="10" type="number" title="@{health|max}"/>
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</div>
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</div>
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<label class="vertical-label tiny-gap">
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<div class="border shieldup deflect-border">
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<input name="attr_deflect" readonly="" value="0" type="number" title="@{deflect}"/>
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</div><span class="uppercase" data-i18n="deflect"></span>
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</label>
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</div>
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</div>
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<div class="attribute-column half-gap">
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<h2 class="text-5 on-dark-background bold" data-i18n="mental"></h2>
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<div class="scores flex-box justify-space-around half-gap">
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<label class="border wedge4 attribute-container"><span class="uppercase text-5" data-i18n="intellect"></span>
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<input class="text-1" name="attr_intellect" value="0" type="number" title="@{intellect}"/>
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</label>
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<div class="vertical-label tiny-gap defense-display"><span class="uppercase on-dark-background" data-i18n="defense"></span>
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<div class="border shield">
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<input name="attr_mental_defense" readonly="" value="0" type="number" title="@{mental_defense}"/>
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</div>
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</div>
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<label class="border wedge3 attribute-container"><span class="uppercase text-5" data-i18n="willpower"></span>
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<input class="text-1" name="attr_willpower" value="0" type="number" title="@{willpower}"/>
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</label>
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</div>
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<div class="dependent flex-box half-gap justify-center">
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<div class="border resource-pool"><span class="uppercase" data-i18n="focus"></span>
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<div class="flex-box tiny-gap">
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<input name="attr_focus" value="2" type="number" title="@{focus}"/><span class="slash">/</span>
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<input name="attr_focus_max" readonly="" value="2" type="number" title="@{focus|max}"/>
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</div>
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</div>
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</div>
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</div>
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<div class="attribute-column half-gap">
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<h2 class="text-5 on-dark-background bold" data-i18n="spiritual"></h2>
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<div class="scores flex-box justify-space-around half-gap">
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<label class="border wedge4 attribute-container"><span class="uppercase text-5" data-i18n="awareness"></span>
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<input class="text-1" name="attr_awareness" value="0" type="number" title="@{awareness}"/>
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</label>
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<div class="vertical-label tiny-gap defense-display"><span class="uppercase on-dark-background" data-i18n="defense"></span>
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<div class="border shield">
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<input name="attr_spiritual_defense" readonly="" value="0" type="number" title="@{spiritual_defense}"/>
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</div>
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</div>
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<label class="border wedge3 attribute-container"><span class="uppercase text-5" data-i18n="presence"></span>
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<input class="text-1" name="attr_presence" value="0" type="number" title="@{presence}"/>
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</label>
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</div>
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<input class="display-control" name="attr_has_investiture" value="1" hidden="" type="checkbox" title="@{has_investiture}"/>
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<div class="dependent flex-box half-gap justify-center controlled-display">
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<div class="border resource-pool"><span class="uppercase" data-i18n="investiture"></span>
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<div class="flex-box tiny-gap">
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<input name="attr_investiture" value="2" type="number" title="@{investiture}"/><span class="slash">/</span>
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<input name="attr_investiture_max" value="2" readonly="" type="number" title="@{investiture|max}"/>
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</div>
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</div>
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</div>
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</div>
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</section>
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<section class="skill-section grid-span-all" data-i18n-label="skills">
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<div class="skill-column">
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<div class="skill-row tiny-gap">
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<label class="border wedge small-wedge skill-value">
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<input name="attr_agility" readonly="" value="0" type="number" title="@{agility}"/>
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</label>
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<div class="flex-box tiny-gap skill-text">
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<button class="flex-box tiny-gap uppercase roller" name="roll_agility" value="@{agility_action}" type="roll"><span data-i18n="agility"></span><span><span>(</span><span data-i18n="spd"></span><span>)</span></span>
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</button>
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<button name="act_agility-action" hidden="" type="action">
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</button>
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<input name="attr_agility_action" type="hidden" title="@{agility_action}"/>
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</div>
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<div class="fill-left tiny-gap">
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<input class="fill-left__radio" name="attr_agility_rank" value="0" type="hidden" title="@{agility_rank}"/>
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<input class="fill-left__radio" name="attr_agility_rank" value="1" type="checkbox" title="@{agility_rank}"/>
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<input class="fill-left__radio" name="attr_agility_rank" value="2" type="checkbox" title="@{agility_rank}"/>
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<input class="fill-left__radio" name="attr_agility_rank" value="3" type="checkbox" title="@{agility_rank}"/>
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<input class="fill-left__radio" name="attr_agility_rank" value="4" type="checkbox" title="@{agility_rank}"/>
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<input class="fill-left__radio" name="attr_agility_rank" value="5" type="checkbox" title="@{agility_rank}"/>
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</div>
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</div>
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<div class="skill-row tiny-gap">
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<label class="border wedge small-wedge skill-value">
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<input name="attr_athletics" readonly="" value="0" type="number" title="@{athletics}"/>
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</label>
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<div class="flex-box tiny-gap skill-text">
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<button class="flex-box tiny-gap uppercase roller" name="roll_athletics" value="@{athletics_action}" type="roll"><span data-i18n="athletics"></span><span><span>(</span><span data-i18n="str"></span><span>)</span></span>
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</button>
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<button name="act_athletics-action" hidden="" type="action">
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</button>
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<input name="attr_athletics_action" type="hidden" title="@{athletics_action}"/>
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</div>
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<div class="fill-left tiny-gap">
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<input class="fill-left__radio" name="attr_athletics_rank" value="0" type="hidden" title="@{athletics_rank}"/>
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<input class="fill-left__radio" name="attr_athletics_rank" value="1" type="checkbox" title="@{athletics_rank}"/>
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<input class="fill-left__radio" name="attr_athletics_rank" value="2" type="checkbox" title="@{athletics_rank}"/>
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<input class="fill-left__radio" name="attr_athletics_rank" value="3" type="checkbox" title="@{athletics_rank}"/>
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<input class="fill-left__radio" name="attr_athletics_rank" value="4" type="checkbox" title="@{athletics_rank}"/>
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<input class="fill-left__radio" name="attr_athletics_rank" value="5" type="checkbox" title="@{athletics_rank}"/>
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</div>
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</div>
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<div class="skill-row tiny-gap">
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<label class="border wedge small-wedge skill-value">
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<input name="attr_heavy_weapons" readonly="" value="0" type="number" title="@{heavy_weapons}"/>
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</label>
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<div class="flex-box tiny-gap skill-text">
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<button class="flex-box tiny-gap uppercase roller" name="roll_heavy_weapons" value="@{heavy_weapons_action}" type="roll"><span data-i18n="heavy weapons"></span><span><span>(</span><span data-i18n="str"></span><span>)</span></span>
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</button>
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<button name="act_heavy-weapons-action" hidden="" type="action">
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</button>
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<input name="attr_heavy_weapons_action" type="hidden" title="@{heavy_weapons_action}"/>
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</div>
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<div class="fill-left tiny-gap">
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<input class="fill-left__radio" name="attr_heavy_weapons_rank" value="0" type="hidden" title="@{heavy_weapons_rank}"/>
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<input class="fill-left__radio" name="attr_heavy_weapons_rank" value="1" type="checkbox" title="@{heavy_weapons_rank}"/>
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<input class="fill-left__radio" name="attr_heavy_weapons_rank" value="2" type="checkbox" title="@{heavy_weapons_rank}"/>
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<input class="fill-left__radio" name="attr_heavy_weapons_rank" value="3" type="checkbox" title="@{heavy_weapons_rank}"/>
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<input class="fill-left__radio" name="attr_heavy_weapons_rank" value="4" type="checkbox" title="@{heavy_weapons_rank}"/>
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<input class="fill-left__radio" name="attr_heavy_weapons_rank" value="5" type="checkbox" title="@{heavy_weapons_rank}"/>
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</div>
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</div>
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<div class="skill-row tiny-gap">
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<label class="border wedge small-wedge skill-value">
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<input name="attr_light_weapons" readonly="" value="0" type="number" title="@{light_weapons}"/>
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</label>
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<div class="flex-box tiny-gap skill-text">
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<button class="flex-box tiny-gap uppercase roller" name="roll_light_weapons" value="@{light_weapons_action}" type="roll"><span data-i18n="light weapons"></span><span><span>(</span><span data-i18n="spd"></span><span>)</span></span>
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</button>
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<button name="act_light-weapons-action" hidden="" type="action">
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</button>
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<input name="attr_light_weapons_action" type="hidden" title="@{light_weapons_action}"/>
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</div>
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<div class="fill-left tiny-gap">
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<input class="fill-left__radio" name="attr_light_weapons_rank" value="0" type="hidden" title="@{light_weapons_rank}"/>
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<input class="fill-left__radio" name="attr_light_weapons_rank" value="1" type="checkbox" title="@{light_weapons_rank}"/>
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<input class="fill-left__radio" name="attr_light_weapons_rank" value="2" type="checkbox" title="@{light_weapons_rank}"/>
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<input class="fill-left__radio" name="attr_light_weapons_rank" value="3" type="checkbox" title="@{light_weapons_rank}"/>
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<input class="fill-left__radio" name="attr_light_weapons_rank" value="4" type="checkbox" title="@{light_weapons_rank}"/>
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<input class="fill-left__radio" name="attr_light_weapons_rank" value="5" type="checkbox" title="@{light_weapons_rank}"/>
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</div>
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</div>
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<div class="skill-row tiny-gap">
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<label class="border wedge small-wedge skill-value">
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<input name="attr_stealth" readonly="" value="0" type="number" title="@{stealth}"/>
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</label>
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<div class="flex-box tiny-gap skill-text">
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<button class="flex-box tiny-gap uppercase roller" name="roll_stealth" value="@{stealth_action}" type="roll"><span data-i18n="stealth"></span><span><span>(</span><span data-i18n="spd"></span><span>)</span></span>
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</button>
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<button name="act_stealth-action" hidden="" type="action">
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</button>
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<input name="attr_stealth_action" type="hidden" title="@{stealth_action}"/>
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</div>
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<div class="fill-left tiny-gap">
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<input class="fill-left__radio" name="attr_stealth_rank" value="0" type="hidden" title="@{stealth_rank}"/>
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<input class="fill-left__radio" name="attr_stealth_rank" value="1" type="checkbox" title="@{stealth_rank}"/>
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<input class="fill-left__radio" name="attr_stealth_rank" value="2" type="checkbox" title="@{stealth_rank}"/>
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<input class="fill-left__radio" name="attr_stealth_rank" value="3" type="checkbox" title="@{stealth_rank}"/>
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<input class="fill-left__radio" name="attr_stealth_rank" value="4" type="checkbox" title="@{stealth_rank}"/>
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<input class="fill-left__radio" name="attr_stealth_rank" value="5" type="checkbox" title="@{stealth_rank}"/>
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</div>
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</div>
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<div class="skill-row tiny-gap">
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<label class="border wedge small-wedge skill-value">
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<input name="attr_thievery" readonly="" value="0" type="number" title="@{thievery}"/>
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</label>
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<div class="flex-box tiny-gap skill-text">
|
|
<button class="flex-box tiny-gap uppercase roller" name="roll_thievery" value="@{thievery_action}" type="roll"><span data-i18n="thievery"></span><span><span>(</span><span data-i18n="spd"></span><span>)</span></span>
|
|
</button>
|
|
<button name="act_thievery-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_thievery_action" type="hidden" title="@{thievery_action}"/>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_thievery_rank" value="0" type="hidden" title="@{thievery_rank}"/>
|
|
<input class="fill-left__radio" name="attr_thievery_rank" value="1" type="checkbox" title="@{thievery_rank}"/>
|
|
<input class="fill-left__radio" name="attr_thievery_rank" value="2" type="checkbox" title="@{thievery_rank}"/>
|
|
<input class="fill-left__radio" name="attr_thievery_rank" value="3" type="checkbox" title="@{thievery_rank}"/>
|
|
<input class="fill-left__radio" name="attr_thievery_rank" value="4" type="checkbox" title="@{thievery_rank}"/>
|
|
<input class="fill-left__radio" name="attr_thievery_rank" value="5" type="checkbox" title="@{thievery_rank}"/>
|
|
</div>
|
|
</div>
|
|
<div class="skill-repeats">
|
|
<button class="repcontrol-button repcontrol-button--add" name="act_add-physical-skills" type="action">
|
|
</button>
|
|
<fieldset class="repeating_physical-skills">
|
|
<div class="skill-row tiny-gap">
|
|
<button class="roller" name="roll_roll" value="@{action}" type="roll">
|
|
<div class="border wedge small-wedge skill-value">
|
|
<input class="value-in-button" name="attr_mod" value="0" type="number" title="@{repeating_physical-skills_$X_mod}"/>
|
|
</div>
|
|
</button>
|
|
<button name="act_action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_action" type="hidden" title="@{repeating_physical-skills_$X_action}"/>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<input class="underlined skill-name" name="attr_name" value="" type="text" title="@{repeating_physical-skills_$X_name}"/><span><span>(</span>
|
|
<select class="uppercase" name="attr_attribute" title="@{repeating_physical-skills_$X_attribute}">
|
|
<option value="strength" data-i18n="str" selected="">
|
|
</option>
|
|
<option value="speed" data-i18n="spd">
|
|
</option>
|
|
</select><span>)</span></span>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_rank" value="0" type="hidden" title="@{repeating_physical-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="1" type="checkbox" title="@{repeating_physical-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="2" type="checkbox" title="@{repeating_physical-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="3" type="checkbox" title="@{repeating_physical-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="4" type="checkbox" title="@{repeating_physical-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="5" type="checkbox" title="@{repeating_physical-skills_$X_rank}"/>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="skill-column">
|
|
<div class="skill-row tiny-gap">
|
|
<label class="border wedge small-wedge skill-value">
|
|
<input name="attr_crafting" readonly="" value="0" type="number" title="@{crafting}"/>
|
|
</label>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<button class="flex-box tiny-gap uppercase roller" name="roll_crafting" value="@{crafting_action}" type="roll"><span data-i18n="crafting"></span><span><span>(</span><span data-i18n="int"></span><span>)</span></span>
|
|
</button>
|
|
<button name="act_crafting-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_crafting_action" type="hidden" title="@{crafting_action}"/>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_crafting_rank" value="0" type="hidden" title="@{crafting_rank}"/>
|
|
<input class="fill-left__radio" name="attr_crafting_rank" value="1" type="checkbox" title="@{crafting_rank}"/>
|
|
<input class="fill-left__radio" name="attr_crafting_rank" value="2" type="checkbox" title="@{crafting_rank}"/>
|
|
<input class="fill-left__radio" name="attr_crafting_rank" value="3" type="checkbox" title="@{crafting_rank}"/>
|
|
<input class="fill-left__radio" name="attr_crafting_rank" value="4" type="checkbox" title="@{crafting_rank}"/>
|
|
<input class="fill-left__radio" name="attr_crafting_rank" value="5" type="checkbox" title="@{crafting_rank}"/>
|
|
</div>
|
|
</div>
|
|
<div class="skill-row tiny-gap">
|
|
<label class="border wedge small-wedge skill-value">
|
|
<input name="attr_deduction" readonly="" value="0" type="number" title="@{deduction}"/>
|
|
</label>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<button class="flex-box tiny-gap uppercase roller" name="roll_deduction" value="@{deduction_action}" type="roll"><span data-i18n="deduction"></span><span><span>(</span><span data-i18n="int"></span><span>)</span></span>
|
|
</button>
|
|
<button name="act_deduction-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_deduction_action" type="hidden" title="@{deduction_action}"/>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_deduction_rank" value="0" type="hidden" title="@{deduction_rank}"/>
|
|
<input class="fill-left__radio" name="attr_deduction_rank" value="1" type="checkbox" title="@{deduction_rank}"/>
|
|
<input class="fill-left__radio" name="attr_deduction_rank" value="2" type="checkbox" title="@{deduction_rank}"/>
|
|
<input class="fill-left__radio" name="attr_deduction_rank" value="3" type="checkbox" title="@{deduction_rank}"/>
|
|
<input class="fill-left__radio" name="attr_deduction_rank" value="4" type="checkbox" title="@{deduction_rank}"/>
|
|
<input class="fill-left__radio" name="attr_deduction_rank" value="5" type="checkbox" title="@{deduction_rank}"/>
|
|
</div>
|
|
</div>
|
|
<div class="skill-row tiny-gap">
|
|
<label class="border wedge small-wedge skill-value">
|
|
<input name="attr_discipline" readonly="" value="0" type="number" title="@{discipline}"/>
|
|
</label>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<button class="flex-box tiny-gap uppercase roller" name="roll_discipline" value="@{discipline_action}" type="roll"><span data-i18n="discipline"></span><span><span>(</span><span data-i18n="wil"></span><span>)</span></span>
|
|
</button>
|
|
<button name="act_discipline-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_discipline_action" type="hidden" title="@{discipline_action}"/>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_discipline_rank" value="0" type="hidden" title="@{discipline_rank}"/>
|
|
<input class="fill-left__radio" name="attr_discipline_rank" value="1" type="checkbox" title="@{discipline_rank}"/>
|
|
<input class="fill-left__radio" name="attr_discipline_rank" value="2" type="checkbox" title="@{discipline_rank}"/>
|
|
<input class="fill-left__radio" name="attr_discipline_rank" value="3" type="checkbox" title="@{discipline_rank}"/>
|
|
<input class="fill-left__radio" name="attr_discipline_rank" value="4" type="checkbox" title="@{discipline_rank}"/>
|
|
<input class="fill-left__radio" name="attr_discipline_rank" value="5" type="checkbox" title="@{discipline_rank}"/>
|
|
</div>
|
|
</div>
|
|
<div class="skill-row tiny-gap">
|
|
<label class="border wedge small-wedge skill-value">
|
|
<input name="attr_intimidation" readonly="" value="0" type="number" title="@{intimidation}"/>
|
|
</label>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<button class="flex-box tiny-gap uppercase roller" name="roll_intimidation" value="@{intimidation_action}" type="roll"><span data-i18n="intimidation"></span><span><span>(</span><span data-i18n="wil"></span><span>)</span></span>
|
|
</button>
|
|
<button name="act_intimidation-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_intimidation_action" type="hidden" title="@{intimidation_action}"/>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_intimidation_rank" value="0" type="hidden" title="@{intimidation_rank}"/>
|
|
<input class="fill-left__radio" name="attr_intimidation_rank" value="1" type="checkbox" title="@{intimidation_rank}"/>
|
|
<input class="fill-left__radio" name="attr_intimidation_rank" value="2" type="checkbox" title="@{intimidation_rank}"/>
|
|
<input class="fill-left__radio" name="attr_intimidation_rank" value="3" type="checkbox" title="@{intimidation_rank}"/>
|
|
<input class="fill-left__radio" name="attr_intimidation_rank" value="4" type="checkbox" title="@{intimidation_rank}"/>
|
|
<input class="fill-left__radio" name="attr_intimidation_rank" value="5" type="checkbox" title="@{intimidation_rank}"/>
|
|
</div>
|
|
</div>
|
|
<div class="skill-row tiny-gap">
|
|
<label class="border wedge small-wedge skill-value">
|
|
<input name="attr_lore" readonly="" value="0" type="number" title="@{lore}"/>
|
|
</label>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<button class="flex-box tiny-gap uppercase roller" name="roll_lore" value="@{lore_action}" type="roll"><span data-i18n="lore"></span><span><span>(</span><span data-i18n="int"></span><span>)</span></span>
|
|
</button>
|
|
<button name="act_lore-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_lore_action" type="hidden" title="@{lore_action}"/>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_lore_rank" value="0" type="hidden" title="@{lore_rank}"/>
|
|
<input class="fill-left__radio" name="attr_lore_rank" value="1" type="checkbox" title="@{lore_rank}"/>
|
|
<input class="fill-left__radio" name="attr_lore_rank" value="2" type="checkbox" title="@{lore_rank}"/>
|
|
<input class="fill-left__radio" name="attr_lore_rank" value="3" type="checkbox" title="@{lore_rank}"/>
|
|
<input class="fill-left__radio" name="attr_lore_rank" value="4" type="checkbox" title="@{lore_rank}"/>
|
|
<input class="fill-left__radio" name="attr_lore_rank" value="5" type="checkbox" title="@{lore_rank}"/>
|
|
</div>
|
|
</div>
|
|
<div class="skill-row tiny-gap">
|
|
<label class="border wedge small-wedge skill-value">
|
|
<input name="attr_medicine" readonly="" value="0" type="number" title="@{medicine}"/>
|
|
</label>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<button class="flex-box tiny-gap uppercase roller" name="roll_medicine" value="@{medicine_action}" type="roll"><span data-i18n="medicine"></span><span><span>(</span><span data-i18n="int"></span><span>)</span></span>
|
|
</button>
|
|
<button name="act_medicine-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_medicine_action" type="hidden" title="@{medicine_action}"/>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_medicine_rank" value="0" type="hidden" title="@{medicine_rank}"/>
|
|
<input class="fill-left__radio" name="attr_medicine_rank" value="1" type="checkbox" title="@{medicine_rank}"/>
|
|
<input class="fill-left__radio" name="attr_medicine_rank" value="2" type="checkbox" title="@{medicine_rank}"/>
|
|
<input class="fill-left__radio" name="attr_medicine_rank" value="3" type="checkbox" title="@{medicine_rank}"/>
|
|
<input class="fill-left__radio" name="attr_medicine_rank" value="4" type="checkbox" title="@{medicine_rank}"/>
|
|
<input class="fill-left__radio" name="attr_medicine_rank" value="5" type="checkbox" title="@{medicine_rank}"/>
|
|
</div>
|
|
</div>
|
|
<div class="skill-repeats">
|
|
<button class="repcontrol-button repcontrol-button--add" name="act_add-mental-skills" type="action">
|
|
</button>
|
|
<fieldset class="repeating_mental-skills">
|
|
<div class="skill-row tiny-gap">
|
|
<button class="roller" name="roll_roll" value="@{action}" type="roll">
|
|
<div class="border wedge small-wedge skill-value">
|
|
<input class="value-in-button" name="attr_mod" value="0" type="number" title="@{repeating_mental-skills_$X_mod}"/>
|
|
</div>
|
|
</button>
|
|
<button name="act_action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_action" type="hidden" title="@{repeating_mental-skills_$X_action}"/>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<input class="underlined skill-name" name="attr_name" value="" type="text" title="@{repeating_mental-skills_$X_name}"/><span><span>(</span>
|
|
<select class="uppercase" name="attr_attribute" title="@{repeating_mental-skills_$X_attribute}">
|
|
<option value="intellect" data-i18n="int" selected="">
|
|
</option>
|
|
<option value="willpower" data-i18n="wil">
|
|
</option>
|
|
</select><span>)</span></span>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_rank" value="0" type="hidden" title="@{repeating_mental-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="1" type="checkbox" title="@{repeating_mental-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="2" type="checkbox" title="@{repeating_mental-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="3" type="checkbox" title="@{repeating_mental-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="4" type="checkbox" title="@{repeating_mental-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="5" type="checkbox" title="@{repeating_mental-skills_$X_rank}"/>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="skill-column">
|
|
<div class="skill-row tiny-gap">
|
|
<label class="border wedge small-wedge skill-value">
|
|
<input name="attr_deception" readonly="" value="0" type="number" title="@{deception}"/>
|
|
</label>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<button class="flex-box tiny-gap uppercase roller" name="roll_deception" value="@{deception_action}" type="roll"><span data-i18n="deception"></span><span><span>(</span><span data-i18n="pre"></span><span>)</span></span>
|
|
</button>
|
|
<button name="act_deception-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_deception_action" type="hidden" title="@{deception_action}"/>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_deception_rank" value="0" type="hidden" title="@{deception_rank}"/>
|
|
<input class="fill-left__radio" name="attr_deception_rank" value="1" type="checkbox" title="@{deception_rank}"/>
|
|
<input class="fill-left__radio" name="attr_deception_rank" value="2" type="checkbox" title="@{deception_rank}"/>
|
|
<input class="fill-left__radio" name="attr_deception_rank" value="3" type="checkbox" title="@{deception_rank}"/>
|
|
<input class="fill-left__radio" name="attr_deception_rank" value="4" type="checkbox" title="@{deception_rank}"/>
|
|
<input class="fill-left__radio" name="attr_deception_rank" value="5" type="checkbox" title="@{deception_rank}"/>
|
|
</div>
|
|
</div>
|
|
<div class="skill-row tiny-gap">
|
|
<label class="border wedge small-wedge skill-value">
|
|
<input name="attr_insight" readonly="" value="0" type="number" title="@{insight}"/>
|
|
</label>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<button class="flex-box tiny-gap uppercase roller" name="roll_insight" value="@{insight_action}" type="roll"><span data-i18n="insight"></span><span><span>(</span><span data-i18n="awa"></span><span>)</span></span>
|
|
</button>
|
|
<button name="act_insight-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_insight_action" type="hidden" title="@{insight_action}"/>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_insight_rank" value="0" type="hidden" title="@{insight_rank}"/>
|
|
<input class="fill-left__radio" name="attr_insight_rank" value="1" type="checkbox" title="@{insight_rank}"/>
|
|
<input class="fill-left__radio" name="attr_insight_rank" value="2" type="checkbox" title="@{insight_rank}"/>
|
|
<input class="fill-left__radio" name="attr_insight_rank" value="3" type="checkbox" title="@{insight_rank}"/>
|
|
<input class="fill-left__radio" name="attr_insight_rank" value="4" type="checkbox" title="@{insight_rank}"/>
|
|
<input class="fill-left__radio" name="attr_insight_rank" value="5" type="checkbox" title="@{insight_rank}"/>
|
|
</div>
|
|
</div>
|
|
<div class="skill-row tiny-gap">
|
|
<label class="border wedge small-wedge skill-value">
|
|
<input name="attr_leadership" readonly="" value="0" type="number" title="@{leadership}"/>
|
|
</label>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<button class="flex-box tiny-gap uppercase roller" name="roll_leadership" value="@{leadership_action}" type="roll"><span data-i18n="leadership"></span><span><span>(</span><span data-i18n="pre"></span><span>)</span></span>
|
|
</button>
|
|
<button name="act_leadership-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_leadership_action" type="hidden" title="@{leadership_action}"/>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_leadership_rank" value="0" type="hidden" title="@{leadership_rank}"/>
|
|
<input class="fill-left__radio" name="attr_leadership_rank" value="1" type="checkbox" title="@{leadership_rank}"/>
|
|
<input class="fill-left__radio" name="attr_leadership_rank" value="2" type="checkbox" title="@{leadership_rank}"/>
|
|
<input class="fill-left__radio" name="attr_leadership_rank" value="3" type="checkbox" title="@{leadership_rank}"/>
|
|
<input class="fill-left__radio" name="attr_leadership_rank" value="4" type="checkbox" title="@{leadership_rank}"/>
|
|
<input class="fill-left__radio" name="attr_leadership_rank" value="5" type="checkbox" title="@{leadership_rank}"/>
|
|
</div>
|
|
</div>
|
|
<div class="skill-row tiny-gap">
|
|
<label class="border wedge small-wedge skill-value">
|
|
<input name="attr_perception" readonly="" value="0" type="number" title="@{perception}"/>
|
|
</label>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<button class="flex-box tiny-gap uppercase roller" name="roll_perception" value="@{perception_action}" type="roll"><span data-i18n="perception"></span><span><span>(</span><span data-i18n="awa"></span><span>)</span></span>
|
|
</button>
|
|
<button name="act_perception-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_perception_action" type="hidden" title="@{perception_action}"/>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_perception_rank" value="0" type="hidden" title="@{perception_rank}"/>
|
|
<input class="fill-left__radio" name="attr_perception_rank" value="1" type="checkbox" title="@{perception_rank}"/>
|
|
<input class="fill-left__radio" name="attr_perception_rank" value="2" type="checkbox" title="@{perception_rank}"/>
|
|
<input class="fill-left__radio" name="attr_perception_rank" value="3" type="checkbox" title="@{perception_rank}"/>
|
|
<input class="fill-left__radio" name="attr_perception_rank" value="4" type="checkbox" title="@{perception_rank}"/>
|
|
<input class="fill-left__radio" name="attr_perception_rank" value="5" type="checkbox" title="@{perception_rank}"/>
|
|
</div>
|
|
</div>
|
|
<div class="skill-row tiny-gap">
|
|
<label class="border wedge small-wedge skill-value">
|
|
<input name="attr_persuasion" readonly="" value="0" type="number" title="@{persuasion}"/>
|
|
</label>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<button class="flex-box tiny-gap uppercase roller" name="roll_persuasion" value="@{persuasion_action}" type="roll"><span data-i18n="persuasion"></span><span><span>(</span><span data-i18n="pre"></span><span>)</span></span>
|
|
</button>
|
|
<button name="act_persuasion-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_persuasion_action" type="hidden" title="@{persuasion_action}"/>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_persuasion_rank" value="0" type="hidden" title="@{persuasion_rank}"/>
|
|
<input class="fill-left__radio" name="attr_persuasion_rank" value="1" type="checkbox" title="@{persuasion_rank}"/>
|
|
<input class="fill-left__radio" name="attr_persuasion_rank" value="2" type="checkbox" title="@{persuasion_rank}"/>
|
|
<input class="fill-left__radio" name="attr_persuasion_rank" value="3" type="checkbox" title="@{persuasion_rank}"/>
|
|
<input class="fill-left__radio" name="attr_persuasion_rank" value="4" type="checkbox" title="@{persuasion_rank}"/>
|
|
<input class="fill-left__radio" name="attr_persuasion_rank" value="5" type="checkbox" title="@{persuasion_rank}"/>
|
|
</div>
|
|
</div>
|
|
<div class="skill-row tiny-gap">
|
|
<label class="border wedge small-wedge skill-value">
|
|
<input name="attr_survival" readonly="" value="0" type="number" title="@{survival}"/>
|
|
</label>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<button class="flex-box tiny-gap uppercase roller" name="roll_survival" value="@{survival_action}" type="roll"><span data-i18n="survival"></span><span><span>(</span><span data-i18n="awa"></span><span>)</span></span>
|
|
</button>
|
|
<button name="act_survival-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_survival_action" type="hidden" title="@{survival_action}"/>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_survival_rank" value="0" type="hidden" title="@{survival_rank}"/>
|
|
<input class="fill-left__radio" name="attr_survival_rank" value="1" type="checkbox" title="@{survival_rank}"/>
|
|
<input class="fill-left__radio" name="attr_survival_rank" value="2" type="checkbox" title="@{survival_rank}"/>
|
|
<input class="fill-left__radio" name="attr_survival_rank" value="3" type="checkbox" title="@{survival_rank}"/>
|
|
<input class="fill-left__radio" name="attr_survival_rank" value="4" type="checkbox" title="@{survival_rank}"/>
|
|
<input class="fill-left__radio" name="attr_survival_rank" value="5" type="checkbox" title="@{survival_rank}"/>
|
|
</div>
|
|
</div>
|
|
<div class="skill-repeats">
|
|
<button class="repcontrol-button repcontrol-button--add" name="act_add-spiritual-skills" type="action">
|
|
</button>
|
|
<fieldset class="repeating_spiritual-skills">
|
|
<div class="skill-row tiny-gap">
|
|
<button class="roller" name="roll_roll" value="@{action}" type="roll">
|
|
<div class="border wedge small-wedge skill-value">
|
|
<input class="value-in-button" name="attr_mod" value="0" type="number" title="@{repeating_spiritual-skills_$X_mod}"/>
|
|
</div>
|
|
</button>
|
|
<button name="act_action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_action" type="hidden" title="@{repeating_spiritual-skills_$X_action}"/>
|
|
<div class="flex-box tiny-gap skill-text">
|
|
<input class="underlined skill-name" name="attr_name" value="" type="text" title="@{repeating_spiritual-skills_$X_name}"/><span><span>(</span>
|
|
<select class="uppercase" name="attr_attribute" title="@{repeating_spiritual-skills_$X_attribute}">
|
|
<option value="awareness" data-i18n="awa" selected="">
|
|
</option>
|
|
<option value="presence" data-i18n="pre">
|
|
</option>
|
|
</select><span>)</span></span>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_rank" value="0" type="hidden" title="@{repeating_spiritual-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="1" type="checkbox" title="@{repeating_spiritual-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="2" type="checkbox" title="@{repeating_spiritual-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="3" type="checkbox" title="@{repeating_spiritual-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="4" type="checkbox" title="@{repeating_spiritual-skills_$X_rank}"/>
|
|
<input class="fill-left__radio" name="attr_rank" value="5" type="checkbox" title="@{repeating_spiritual-skills_$X_rank}"/>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</section>
|
|
<section class="miscellaneous-section" data-i18n-label="miscellaneous stats">
|
|
<div class="move-lift half-gap">
|
|
<div class="border thick border-label movement-container padding-half"><span class="uppercase" data-i18n="movement"></span>
|
|
<input class="number" name="attr_movement" readonly="" value="20 ft" type="hidden" title="@{movement}"/><span name="attr_movement" title="@{movement}" data-i18n-dynamic="data-i18n-dynamic"></span>
|
|
</div>
|
|
<div class="border thick border-label padding-half"><span class="uppercase" data-i18n="lifting capacity"></span>
|
|
<input name="attr_lifting_capacity" readonly="" value="100 lb" type="hidden" title="@{lifting_capacity}"/><span name="attr_lifting_capacity" title="@{lifting_capacity}" data-i18n-dynamic="data-i18n-dynamic"></span>
|
|
</div>
|
|
</div>
|
|
<div class="border thick border-label conditions grid-span-all padding-half"><span class="uppercase" data-i18n="conditions & injuries"></span>
|
|
<div class="adaptive adaptive--text underlined condition-entry"><span class="adaptive--text__span" name="attr_conditions" title="@{conditions}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_conditions" title="@{conditions}"></textarea>
|
|
</div>
|
|
</div>
|
|
</section>
|
|
<div class="border thick border-label padding-half">
|
|
<button class="uppercase" name="roll_recovery" data-i18n="recovery die" value="@{template_start} {{title=^{recovery}}} {{roll=[[@{recovery_die}]]}}" type="roll">
|
|
</button>
|
|
<input name="attr_recovery_die" value="1d4" readonly="" type="hidden" title="@{recovery_die}"/><span name="attr_recovery_die" title="@{recovery_die}"></span>
|
|
</div>
|
|
<label class="border thick border-label sense-container padding-half"><span class="uppercase" data-i18n="senses"></span>
|
|
<input name="attr_senses" type="hidden" title="@{senses}"/><span name="attr_senses" title="@{senses}" data-i18n-dynamic="data-i18n-dynamic"></span>
|
|
</label>
|
|
<section class="border thick expertise-section" aria-labelledby="expertise-header">
|
|
<h3 class="text-6 uppercase expertise-header" data-i18n="expertises"></h3>
|
|
<div class="repeating-section">
|
|
<button class="repcontrol-button repcontrol-button--add" name="act_add-expertises" type="action">
|
|
</button>
|
|
<fieldset class="repeating_expertises">
|
|
<input class="collapse" name="attr_collapse" value="1" type="checkbox" title="@{repeating_expertises_$X_collapse}"/>
|
|
<div class="expanded expertise-edit">
|
|
<input class="underlined expertise-name" name="attr_name" value="" type="text" title="@{repeating_expertises_$X_name}"/>
|
|
<label class="input-label stacked description"><span class="uppercase" data-i18n="description"></span>
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_description" title="@{repeating_expertises_$X_description}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_description" title="@{repeating_expertises_$X_description}"></textarea>
|
|
</div>
|
|
</label>
|
|
</div>
|
|
<button class="collapsed" name="roll_roll" value="@{template_start} {{title=@{name}}} {{description=@{description}}}" type="roll"><span class="expertise-name" name="attr_name" title="@{repeating_expertises_$X_name}"></span>
|
|
</button>
|
|
</fieldset>
|
|
</div>
|
|
</section>
|
|
<section class="border thick talents-label expertise-section" aria-labelledby="talent-header">
|
|
<h3 class="text-6 uppercase" data-i18n="talents" id="talent-header"></h3>
|
|
<div class="repeating-section">
|
|
<button class="repcontrol-button repcontrol-button--add" name="act_add-talents" type="action">
|
|
</button>
|
|
<fieldset class="repeating_talents">
|
|
<input class="collapse" name="attr_collapse" value="1" type="checkbox" title="@{repeating_talents_$X_collapse}"/>
|
|
<div class="expanded talent-edit">
|
|
<input class="underlined" name="attr_name" value="" type="text" title="@{repeating_talents_$X_name}"/>
|
|
<input name="attr_actions" value="1 action" hidden="" type="text" title="@{repeating_talents_$X_actions}"/>
|
|
<select class="underlined" name="attr_actions" title="@{repeating_talents_$X_actions}">
|
|
<option value="reaction" data-i18n="reaction">
|
|
</option>
|
|
<option value="free action" data-i18n="free action">
|
|
</option>
|
|
<option value="1 action" data-i18n="1 action">
|
|
</option>
|
|
<option value="2 actions" data-i18n="2 actions">
|
|
</option>
|
|
<option value="3 actions" data-i18n="3 actions">
|
|
</option>
|
|
<option value="always" data-i18n="always">
|
|
</option>
|
|
<option value="special" data-i18n="special">
|
|
</option>
|
|
</select>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="cost"></span>
|
|
<input class="underlined input-label__input" name="attr_cost" type="text" title="@{repeating_talents_$X_cost}"/>
|
|
</label>
|
|
<label class="input-label stacked description"><span class="uppercase" data-i18n="description"></span>
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_description" title="@{repeating_talents_$X_description}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_description" title="@{repeating_talents_$X_description}"></textarea>
|
|
</div>
|
|
</label>
|
|
</div>
|
|
<div class="collapsed talent-view flex-box flex-wrap half-gap justify-space-between">
|
|
<button class="talent-name" name="roll_roll" value="@{template_start} {{title=@{name}}} {{description=@{description}}} {{^{cost}=@{cost}}} {{^{actions}=@{actions}}}" type="roll"><span name="attr_name" title="@{repeating_talents_$X_name}"></span>
|
|
</button>
|
|
<div class="action-display">
|
|
<input class="action-control" name="attr_actions" value="1 action" type="hidden" title="@{repeating_talents_$X_actions}"/><span class="action-icon reaction" data-i18n-title="reaction">360</span><span class="action-icon free" data-i18n-title="free action">chevron_right</span><span class="action-icon one" data-i18n-title="1 action">play_arrow</span><span class="action-icon two" data-i18n-title="2 actions"><span class="action-icon">play_arrow</span><span class="action-icon">play_arrow</span></span><span class="action-icon three" data-i18n-title="3 actions"><span class="action-icon">play_arrow</span><span class="action-icon">play_arrow</span><span class="action-icon">play_arrow</span></span><span class="no-icon" name="attr_actions" title="@{repeating_talents_$X_actions}"></span>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</section>
|
|
<section class="border thick weapon-armor-section" aria-labelledby="weapon-header">
|
|
<h3 class="text-6 uppercase weapon-header" data-i18n="weapons & armor"></h3>
|
|
<div class="repeating-section">
|
|
<button class="repcontrol-button repcontrol-button--add" name="act_add-weapons" type="action">
|
|
</button>
|
|
<fieldset class="repeating_weapons">
|
|
<input class="collapse" name="attr_collapse" value="1" type="checkbox" title="@{repeating_weapons_$X_collapse}"/>
|
|
<input name="attr_mod" hidden="" value="0" type="number" title="@{repeating_weapons_$X_mod}"/>
|
|
<div class="expanded weapon-edit">
|
|
<input class="underlined weapon-name" name="attr_name" value="" type="text" title="@{repeating_weapons_$X_name}"/>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="skill"></span>
|
|
<select class="underlined input-label__input" name="attr_skill" title="@{repeating_weapons_$X_skill}">
|
|
<option value="@{light_weapons}" data-i18n="light" selected="">
|
|
</option>
|
|
<option value="@{heavy_weapons}" data-i18n="heavy">
|
|
</option>
|
|
<option value="@{athletics}" data-i18n="athletics">
|
|
</option>
|
|
</select>
|
|
</label>
|
|
<input name="attr_vs" value="physical" hidden="" type="text" title="@{repeating_weapons_$X_vs}"/>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="vs"></span>
|
|
<select class="underlined input-label__input" name="attr_vs" title="@{repeating_weapons_$X_vs}">
|
|
<option value="physical" data-i18n="physical">
|
|
</option>
|
|
<option value="mental" data-i18n="mental">
|
|
</option>
|
|
<option value="spiritual" data-i18n="spiritual">
|
|
</option>
|
|
</select>
|
|
</label>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="bonus"></span>
|
|
<input class="underlined input-label__input" name="attr_bonus" type="number" title="@{repeating_weapons_$X_bonus}"/>
|
|
</label>
|
|
<label class="input-label"><span class="input-label__text" data-i18n="damage"></span>
|
|
<input class="underlined input-label__input" name="attr_damage" placeholder="1d6" type="text" title="@{repeating_weapons_$X_damage}"/>
|
|
</label>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="type"></span>
|
|
<input class="underlined input-label__input" name="attr_type" type="text" data-i18n-placeholder="keen" title="@{repeating_weapons_$X_type}"/>
|
|
</label>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="range"></span>
|
|
<input class="underlined input-label__input" name="attr_range" type="text" data-i18n-placeholder="melee + 5" title="@{repeating_weapons_$X_range}"/>
|
|
</label>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="weight"></span>
|
|
<input class="underlined input-label__input" name="attr_weight" type="number" title="@{repeating_weapons_$X_weight}"/>
|
|
</label>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="cost"></span>
|
|
<input class="underlined input-label__input" name="attr_cost" type="number" title="@{repeating_weapons_$X_cost}"/>
|
|
</label>
|
|
<label class="input-label traits"><span class="uppercase input-label__text" data-i18n="traits"></span>
|
|
<input class="underlined input-label__input" name="attr_traits" type="text" title="@{repeating_weapons_$X_traits}"/>
|
|
</label>
|
|
<label class="input-label stacked description"><span class="uppercase" data-i18n="description"></span>
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_description" title="@{repeating_weapons_$X_description}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_description" title="@{repeating_weapons_$X_description}"></textarea>
|
|
</div>
|
|
</label>
|
|
</div>
|
|
<div class="collapsed weapon-view">
|
|
<button class="flex-box tiny-gap roller" name="roll_roll" value="@{action}" type="roll"><span name="attr_name" title="@{repeating_weapons_$X_name}"></span>
|
|
<input class="plus-control" name="attr_mod" value="0" hidden="" type="hidden" title="@{repeating_weapons_$X_mod}"/><span class="plus-display" name="attr_mod" title="@{repeating_weapons_$X_mod}"></span><span data-i18n="vs"></span><span name="attr_vs" title="@{repeating_weapons_$X_vs}"></span>
|
|
</button>
|
|
<button name="act_action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_action" type="hidden" title="@{repeating_weapons_$X_action}"/>
|
|
<button class="roller" name="roll_damage" value="@{damage_action}" type="roll"><span>(</span>
|
|
<div class="flex-box tiny-gap"><span name="attr_damage" title="@{repeating_weapons_$X_damage}"></span><span name="attr_type" title="@{repeating_weapons_$X_type}"></span><span data-i18n="damage"></span>
|
|
</div><span>)</span>
|
|
</button>
|
|
<button name="act_damage-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_damage_action" type="hidden" title="@{repeating_weapons_$X_damage_action}"/>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div class="armor-display collapse-container">
|
|
<input class="collapse" name="attr_collapse" value="1" type="checkbox" title="@{collapse}"/>
|
|
<div class="expanded armor-edit">
|
|
<input class="underlined armor-name" name="attr_armor_name" value="" data-i18n-placeholder="leather armor" type="text" title="@{armor_name}"/>
|
|
<label class="input-label deflect"><span class="uppercase input-label__text" data-i18n="deflect"></span>
|
|
<input class="underlined input-label__input" name="attr_armor_deflect" type="number" value="0" title="@{armor_deflect}"/>
|
|
</label>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="weight"></span>
|
|
<input class="underlined input-label__input" name="attr_armor_weight" type="number" title="@{armor_weight}"/>
|
|
</label>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="cost"></span>
|
|
<input class="underlined input-label__input" name="attr_armor_cost" type="number" title="@{armor_cost}"/>
|
|
</label>
|
|
<label class="input-label traits"><span class="uppercase input-label__text" data-i18n="traits"></span>
|
|
<input class="underlined input-label__input" name="attr_armor_traits" type="text" title="@{armor_traits}"/>
|
|
</label>
|
|
<label class="input-label stacked description"><span class="uppercase" data-i18n="description"></span>
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_armor_description" title="@{armor_description}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_armor_description" title="@{armor_description}"></textarea>
|
|
</div>
|
|
</label>
|
|
</div>
|
|
<div class="collapsed armor-view"><span name="attr_armor_name" title="@{armor_name}"></span>
|
|
<label class="flex-box tiny-gap"><span class="colon" data-i18n="deflect"></span><span name="attr_armor_deflect" title="@{armor_deflect}"></span>
|
|
</label><span class="traits" name="attr_armor_traits" title="@{armor_traits}"></span>
|
|
</div>
|
|
</div>
|
|
</section>
|
|
</article>
|
|
<article class="tabs__container tabs--stormlight-archives__container tabs--stormlight-archives__container--pc-bio" data-container-tab="stormlight-archives" data-tab="pc-bio">
|
|
<header><img class="logo light-content" src="https://s3.amazonaws.com/files.d20.io/images/404454429/sPEyTrA7AQUq2PgZB1qukA/original.png?172323151755"/><img class="logo dark-content" src="https://s3.amazonaws.com/files.d20.io/images/404457915/XJLX_Ij7AwD_S4ejR5_RvQ/original.png?172323302355"/>
|
|
<label class="player-name input-label stacked padding-half"><span class="uppercase" data-i18n="player name"></span>
|
|
<input name="attr_player_name" value="" type="text" title="@{player_name}"/>
|
|
</label>
|
|
<div class="char-info">
|
|
<label class="input-label stacked char-name padding-half"><span class="uppercase input-label__text" data-i18n="character name"></span>
|
|
<input class="input-label__input" name="attr_character_name" type="text" title="@{character_name}"/>
|
|
</label>
|
|
<label class="input-label stacked level padding-half"><span class="uppercase input-label__text" data-i18n="level"></span>
|
|
<input class="input-label__input" name="attr_level" type="number" title="@{level}"/>
|
|
</label>
|
|
<label class="input-label stacked paths padding-half"><span class="uppercase" data-i18n="paths"></span>
|
|
<div class="adaptive adaptive--text"><span class="adaptive--text__span" name="attr_paths" title="@{paths}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_paths" title="@{paths}"></textarea>
|
|
</div>
|
|
</label>
|
|
<label class="input-label stacked ancestry padding-half"><span class="uppercase" data-i18n="ancestry"></span>
|
|
<div class="adaptive adaptive--text"><span class="adaptive--text__span" name="attr_ancestry" title="@{ancestry}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_ancestry" title="@{ancestry}"></textarea>
|
|
</div>
|
|
</label>
|
|
</div>
|
|
</header>
|
|
<label class="border thick character-appearance-section">
|
|
<h3 class="text-6 uppercase" data-i18n="character appearance"></h3>
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_appearance" title="@{appearance}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_appearance" title="@{appearance}"></textarea>
|
|
</div>
|
|
</label>
|
|
<section class="border thick equipment-section" aria-labelled-by="equipment-header">
|
|
<h3 class="text-6 uppercase" data-i18n="equipment" id="equipment-header"></h3>
|
|
<div class="repeating-section">
|
|
<button class="repcontrol-button repcontrol-button--add" name="act_add-equipment" type="action">
|
|
</button>
|
|
<fieldset class="repeating_equipment">
|
|
<input class="collapse" name="attr_collapse" value="1" type="checkbox" title="@{repeating_equipment_$X_collapse}"/>
|
|
<div class="expanded equipment-edit">
|
|
<input class="underlined equipment-name" name="attr_name" value="" data-i18n-placeholder="Candle" type="text" title="@{repeating_equipment_$X_name}"/>
|
|
<label class="input-label stacked description"><span class="uppercase" data-i18n="description"></span>
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_description" title="@{repeating_equipment_$X_description}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_description" title="@{repeating_equipment_$X_description}"></textarea>
|
|
</div>
|
|
</label>
|
|
</div>
|
|
<div class="collapsed equipment-view">
|
|
<button name="roll_roll" value="@{template_start} {{title=@{name}}} {{description=@{description}}}" type="roll"><span name="attr_name" title="@{repeating_equipment_$X_name}"></span>
|
|
</button>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<label class="sphere-container"><span class="uppercase" data-i18n="spheres"></span>
|
|
<div class="border wedge sphere-border">
|
|
<input name="attr_spheres" value="0" type="number" title="@{spheres}"/>
|
|
</div>
|
|
</label>
|
|
</section>
|
|
<section class="border thick goal-section" data-i18n-aria-label="purpose & goals">
|
|
<label class="input-label stacked description">
|
|
<h3 class="text-6 uppercase" data-i18n="purpose"></h3>
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_purpose" title="@{purpose}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_purpose" title="@{purpose}"></textarea>
|
|
</div>
|
|
</label>
|
|
<label class="input-label stacked description">
|
|
<h3 class="text-6 uppercase" data-i18n="obstacle"></h3>
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_obstacle" title="@{obstacle}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_obstacle" title="@{obstacle}"></textarea>
|
|
</div>
|
|
</label>
|
|
<h3 class="text-6 uppercase" data-i18n="goals"></h3>
|
|
<div class="repeating-section goals-items">
|
|
<button class="repcontrol-button repcontrol-button--add" name="act_add-goals" type="action">
|
|
</button>
|
|
<fieldset class="repeating_goals">
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_description" title="@{repeating_goals_$X_description}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_description" title="@{repeating_goals_$X_description}"></textarea>
|
|
</div>
|
|
<div class="fill-left tiny-gap">
|
|
<input class="fill-left__radio" name="attr_progress" value="0" type="hidden" title="@{repeating_goals_$X_progress}"/>
|
|
<input class="fill-left__radio" name="attr_progress" value="1" type="checkbox" title="@{repeating_goals_$X_progress}"/>
|
|
<input class="fill-left__radio" name="attr_progress" value="2" type="checkbox" title="@{repeating_goals_$X_progress}"/>
|
|
<input class="fill-left__radio" name="attr_progress" value="3" type="checkbox" title="@{repeating_goals_$X_progress}"/>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</section>
|
|
<section class="border thick bonds-section" aria-labelledby="bond-header">
|
|
<h3 class="text-6 uppercase" data-i18n="bonds" id="bond-header"></h3>
|
|
<div class="repeating-section">
|
|
<button class="repcontrol-button repcontrol-button--add" name="act_add-bonds" type="action">
|
|
</button>
|
|
<fieldset class="repeating_bonds">
|
|
<input class="collapse" name="attr_collapse" value="1" type="checkbox" title="@{repeating_bonds_$X_collapse}"/>
|
|
<div class="expanded bond-edit">
|
|
<input class="underlined bond-name" name="attr_name" value="" data-i18n-placeholder="bond name" type="text" title="@{repeating_bonds_$X_name}"/>
|
|
<label class="input-label stacked description"><span class="text-6 uppercase" data-i18n="description"></span>
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_description" title="@{repeating_bonds_$X_description}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_description" title="@{repeating_bonds_$X_description}"></textarea>
|
|
</div>
|
|
</label>
|
|
</div>
|
|
<div class="collapsed bond-view"><span name="attr_name" title="@{repeating_bonds_$X_name}"></span>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</section>
|
|
<label class="border thick notes-section">
|
|
<h3 class="text-6 uppercase" data-i18n="notes"></h3>
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_notes" title="@{notes}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_notes" title="@{notes}"></textarea>
|
|
</div>
|
|
</label>
|
|
</article>
|
|
<article class="tabs__container tabs--stormlight-archives__container tabs--stormlight-archives__container--adversary" data-container-tab="stormlight-archives" data-tab="adversary">
|
|
<div class="npc-container">
|
|
<div class="collapse-container">
|
|
<input class="collapse" name="attr_npc_collapse" value="1" type="checkbox" title="@{npc_collapse}"/>
|
|
<div class="expanded npc-header">
|
|
<input class="underlined text-3" name="attr_character_name" value="" type="text" title="@{character_name}"/>
|
|
<label class="input-label"><span class="text-6 uppercase input-label__text" data-i18n="tier"></span>
|
|
<input class="underlined input-label__input" name="attr_tier" type="number" value="1" title="@{tier}"/>
|
|
</label>
|
|
<label class="input-label"><span class="text-6 uppercase input-label__text" data-i18n="role"></span>
|
|
<input class="underlined input-label__input" name="attr_role" type="text" value="minion" title="@{role}"/>
|
|
</label>
|
|
<label class="input-label"><span class="text-6 uppercase input-label__text" data-i18n="size"></span>
|
|
<input class="underlined input-label__input" name="attr_size" type="text" value="medium" title="@{size}"/>
|
|
</label>
|
|
<label class="input-label"><span class="text-6 uppercase input-label__text" data-i18n="type"></span>
|
|
<input class="underlined input-label__input" name="attr_type" type="text" title="@{type}"/>
|
|
</label>
|
|
</div>
|
|
<div class="collapsed npc-header">
|
|
<h1 class="text-3"><span name="attr_character_name" title="@{character_name}"></span>
|
|
</h1>
|
|
<div class="flex-box tiny-gap italics"><span class="capitalize" data-i18n="tier"></span><span class="capitalize" name="attr_tier" title="@{tier}"></span><span class="capitalize" name="attr_role" title="@{role}"></span><span>-</span><span class="capitalize" name="attr_size" title="@{size}"></span><span class="capitalize" name="attr_type" title="@{type}"></span>
|
|
</div>
|
|
</div>
|
|
<section class="npc-attribute-section collapse-container" data-i18n-aria-label="attributes">
|
|
<input class="collapse" name="attr_npc_collapse" value="1" type="checkbox" title="@{npc_collapse}" hidden="hidden"/>
|
|
<div class="border wedge3 wedge4 npc-attribute-background">
|
|
</div>
|
|
<div class="npc-attribute-headers grid-span-all">
|
|
<h2 class="text-5 uppercase" data-i18n="physical"></h2>
|
|
<h2 class="text-5 uppercase" data-i18n="mental"></h2>
|
|
<h2 class="text-5 uppercase" data-i18n="spiritual"></h2>
|
|
</div>
|
|
<div class="npc-attributes-row grid-span-all">
|
|
<div class="npc-attribute-container">
|
|
<label class="input-label stacked center"><span class="uppercase input-label__text" data-i18n="str" name="strength"></span>
|
|
<input class="input-label__input" name="attr_strength" type="number" value="0" title="@{strength}"/>
|
|
</label>
|
|
<div class="border shield npc-defense-shield">
|
|
<label class="input-label stacked center"><span class="uppercase input-label__text" data-i18n="def"></span>
|
|
<input class="input-label__input" name="attr_physical_defense" type="number" value="0" title="@{physical_defense}"/>
|
|
</label>
|
|
</div>
|
|
<label class="input-label stacked center"><span class="uppercase input-label__text" data-i18n="spd" name="speed"></span>
|
|
<input class="input-label__input" name="attr_speed" type="number" value="0" title="@{speed}"/>
|
|
</label>
|
|
</div>
|
|
<div class="npc-attribute-container">
|
|
<label class="input-label stacked center"><span class="uppercase input-label__text" data-i18n="int" name="intellect"></span>
|
|
<input class="input-label__input" name="attr_intellect" type="number" value="0" title="@{intellect}"/>
|
|
</label>
|
|
<div class="border shield npc-defense-shield">
|
|
<label class="input-label stacked center"><span class="uppercase input-label__text" data-i18n="def"></span>
|
|
<input class="input-label__input" name="attr_mental_defense" type="number" value="0" title="@{mental_defense}"/>
|
|
</label>
|
|
</div>
|
|
<label class="input-label stacked center"><span class="uppercase input-label__text" data-i18n="wil" name="willpower"></span>
|
|
<input class="input-label__input" name="attr_willpower" type="number" value="0" title="@{willpower}"/>
|
|
</label>
|
|
</div>
|
|
<div class="npc-attribute-container">
|
|
<label class="input-label stacked center"><span class="uppercase input-label__text" data-i18n="awa" name="awareness"></span>
|
|
<input class="input-label__input" name="attr_awareness" type="number" value="0" title="@{awareness}"/>
|
|
</label>
|
|
<div class="border shield npc-defense-shield">
|
|
<label class="input-label stacked center"><span class="uppercase input-label__text" data-i18n="def"></span>
|
|
<input class="input-label__input" name="attr_spiritual_defense" type="number" value="0" title="@{spiritual_defense}"/>
|
|
</label>
|
|
</div>
|
|
<label class="input-label stacked center"><span class="uppercase input-label__text" data-i18n="pre" name="presence"></span>
|
|
<input class="input-label__input" name="attr_presence" type="number" value="0" title="@{presence}"/>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
<div class="npc-resource-pools expanded grid-span-all">
|
|
<div class="flex-box tiny-gap npc-health">
|
|
<label class="input-label"><span class="capitalize input-label__text" data-i18n="health"></span>
|
|
<input class="underlined input-label__input" name="attr_health_max" value="10" type="number" title="@{health|max}"/>
|
|
</label>
|
|
<input class="underlined" name="attr_health_range" value="" placeholder="11 - 17" type="text" title="@{health_range}"/>
|
|
</div>
|
|
<label class="input-label"><span class="capitalize input-label__text" data-i18n="focus"></span>
|
|
<input class="underlined input-label__input" name="attr_focus_max" value="10" type="number" title="@{focus|max}"/>
|
|
</label>
|
|
<label class="input-label"><span class="capitalize input-label__text" data-i18n="investiture"></span>
|
|
<input class="underlined input-label__input" name="attr_investiture_max" value="10" type="number" title="@{investiture|max}"/>
|
|
</label>
|
|
</div>
|
|
<div class="npc-resource-pools collapsed grid-span-all">
|
|
<div class="flex-box tiny-gap"><span class="capitalize" data-i18n="health"></span><span name="attr_health_max" title="@{health|max}"></span>
|
|
<div class="flex-box"><span>(<span name="attr_health_range" title="@{health_range}"></span></span><span>)</span></div>
|
|
</div>
|
|
<div class="flex-box tiny-gap"><span class="capitalize" data-i18n="focus"></span><span name="attr_focus_max" title="@{focus|max}"></span>
|
|
</div>
|
|
<div class="flex-box tiny-gap"><span class="capitalize" data-i18n="investiture"></span><span name="attr_investiture_max" title="@{investiture|max}"></span>
|
|
</div>
|
|
</div>
|
|
</section>
|
|
<section class="npc-bordered-section collapse-container npc-generic-stats" data-i18n-aria-label="basic npc stats">
|
|
<input class="collapse" name="attr_npc_collapse" value="1" type="checkbox" title="@{npc_collapse}" hidden="hidden"/>
|
|
<div class="expanded">
|
|
<div class="flex-box tiny-gap">
|
|
<label class="input-label"><span class="capitalize colon input-label__text" data-i18n="deflect"></span>
|
|
<input class="underlined input-label__input" name="attr_deflect" type="number" title="@{deflect}"/>
|
|
</label>
|
|
<input class="underlined" name="attr_deflect_source" value="" data-i18n-placeholder="leather armor" type="text" title="@{deflect_source}"/>
|
|
</div>
|
|
<div class="flex-box tiny-gap">
|
|
<label class="input-label"><span class="capitalize colon input-label__text" data-i18n="movement"></span>
|
|
<input class="underlined input-label__input" name="attr_movement" type="text" title="@{movement}"/>
|
|
</label>
|
|
</div>
|
|
<label class="input-label"><span class="capitalize colon input-label__text" data-i18n="senses"></span>
|
|
<input class="underlined input-label__input" name="attr_senses" type="text" title="@{senses}"/>
|
|
</label>
|
|
<div class="npc-skill-row flex-box flex-wrap"><span class="capitalize colon" data-i18n="physical skills"></span>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_agility" data-i18n="agility" value="@{agility_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_agility" type="number" title="@{agility}"/>
|
|
</div>
|
|
<button name="act_agility-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_agility_action" type="hidden" title="@{agility_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_athletics" data-i18n="athletics" value="@{athletics_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_athletics" type="number" title="@{athletics}"/>
|
|
</div>
|
|
<button name="act_athletics-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_athletics_action" type="hidden" title="@{athletics_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_heavy_weapons" data-i18n="heavy weapons" value="@{heavy_weapons_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_heavy_weapons" type="number" title="@{heavy_weapons}"/>
|
|
</div>
|
|
<button name="act_heavy-weapons-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_heavy_weapons_action" type="hidden" title="@{heavy_weapons_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_light_weapons" data-i18n="light weapons" value="@{light_weapons_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_light_weapons" type="number" title="@{light_weapons}"/>
|
|
</div>
|
|
<button name="act_light-weapons-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_light_weapons_action" type="hidden" title="@{light_weapons_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_stealth" data-i18n="stealth" value="@{stealth_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_stealth" type="number" title="@{stealth}"/>
|
|
</div>
|
|
<button name="act_stealth-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_stealth_action" type="hidden" title="@{stealth_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_thievery" data-i18n="thievery" value="@{thievery_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_thievery" type="number" title="@{thievery}"/>
|
|
</div>
|
|
<button name="act_thievery-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_thievery_action" type="hidden" title="@{thievery_action}"/>
|
|
</div>
|
|
<div class="npc-skill-row flex-box flex-wrap"><span class="capitalize colon" data-i18n="mental skills"></span>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_crafting" data-i18n="crafting" value="@{crafting_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_crafting" type="number" title="@{crafting}"/>
|
|
</div>
|
|
<button name="act_crafting-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_crafting_action" type="hidden" title="@{crafting_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_deduction" data-i18n="deduction" value="@{deduction_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_deduction" type="number" title="@{deduction}"/>
|
|
</div>
|
|
<button name="act_deduction-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_deduction_action" type="hidden" title="@{deduction_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_discipline" data-i18n="discipline" value="@{discipline_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_discipline" type="number" title="@{discipline}"/>
|
|
</div>
|
|
<button name="act_discipline-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_discipline_action" type="hidden" title="@{discipline_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_intimidation" data-i18n="intimidation" value="@{intimidation_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_intimidation" type="number" title="@{intimidation}"/>
|
|
</div>
|
|
<button name="act_intimidation-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_intimidation_action" type="hidden" title="@{intimidation_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_lore" data-i18n="lore" value="@{lore_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_lore" type="number" title="@{lore}"/>
|
|
</div>
|
|
<button name="act_lore-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_lore_action" type="hidden" title="@{lore_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_medicine" data-i18n="medicine" value="@{medicine_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_medicine" type="number" title="@{medicine}"/>
|
|
</div>
|
|
<button name="act_medicine-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_medicine_action" type="hidden" title="@{medicine_action}"/>
|
|
</div>
|
|
<div class="npc-skill-row flex-box flex-wrap"><span class="capitalize colon" data-i18n="spiritual skills"></span>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_deception" data-i18n="deception" value="@{deception_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_deception" type="number" title="@{deception}"/>
|
|
</div>
|
|
<button name="act_deception-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_deception_action" type="hidden" title="@{deception_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_insight" data-i18n="insight" value="@{insight_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_insight" type="number" title="@{insight}"/>
|
|
</div>
|
|
<button name="act_insight-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_insight_action" type="hidden" title="@{insight_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_leadership" data-i18n="leadership" value="@{leadership_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_leadership" type="number" title="@{leadership}"/>
|
|
</div>
|
|
<button name="act_leadership-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_leadership_action" type="hidden" title="@{leadership_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_perception" data-i18n="perception" value="@{perception_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_perception" type="number" title="@{perception}"/>
|
|
</div>
|
|
<button name="act_perception-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_perception_action" type="hidden" title="@{perception_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_persuasion" data-i18n="persuasion" value="@{persuasion_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_persuasion" type="number" title="@{persuasion}"/>
|
|
</div>
|
|
<button name="act_persuasion-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_persuasion_action" type="hidden" title="@{persuasion_action}"/>
|
|
<div class="input-label input-label--button">
|
|
<button class="capitalize roller" name="roll_survival" data-i18n="survival" value="@{survival_action}" type="roll">
|
|
</button>
|
|
<input class="underlined input-label__input" name="attr_survival" type="number" title="@{survival}"/>
|
|
</div>
|
|
<button name="act_survival-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_survival_action" type="hidden" title="@{survival_action}"/>
|
|
</div>
|
|
<label class="input-label stacked npc-languages"><span class="capitalize" data-i18n="languages"></span>
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_languages" title="@{languages}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_languages" title="@{languages}"></textarea>
|
|
</div>
|
|
</label>
|
|
</div>
|
|
<div class="collapsed">
|
|
<div class="flex-box tiny-gap"><span class="capitalize" data-i18n="deflect"></span><span name="attr_deflect" title="@{deflect}"></span>
|
|
<input class="display-control--non-zero--inverted" name="attr_deflect_source" value="" type="hidden" title="@{deflect_source}"/>
|
|
<div class="flexbox controlled-display"><span>(<span name="attr_deflect_source" title="@{deflect_source}"></span></span><span>)</span></div>
|
|
</div>
|
|
<input class="display-control--non-zero--inverted" name="attr_movement" value="" type="hidden" title="@{movement}"/>
|
|
<div class="flex-box tiny-gap controlled-display"><span class="capitalize" data-i18n="movement"></span><span name="attr_movement" title="@{movement}"></span>
|
|
</div>
|
|
<input class="display-control--non-zero--inverted" name="attr_senses" value="" type="hidden" title="@{senses}"/>
|
|
<div class="flex-box tiny-gap controlled-display"><span class="capitalize" data-i18n="senses"></span><span name="attr_senses" title="@{senses}"></span>
|
|
</div>
|
|
<div class="npc-skill-row flex-box flex-wrap hide-if-none"><span class="capitalize" data-i18n="physical skills"></span>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_agility" value="" type="hidden" title="@{agility}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_agility" data-i18n="agility" value="@{agility_action}" type="roll">
|
|
</button>
|
|
<button name="act_agility-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_agility_action" type="hidden" title="@{agility_action}"/>
|
|
<input class="plus-control" name="attr_agility" value="0" hidden="" type="hidden" title="@{agility}"/><span class="plus-display" name="attr_agility" title="@{agility}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_athletics" value="" type="hidden" title="@{athletics}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_athletics" data-i18n="athletics" value="@{athletics_action}" type="roll">
|
|
</button>
|
|
<button name="act_athletics-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_athletics_action" type="hidden" title="@{athletics_action}"/>
|
|
<input class="plus-control" name="attr_athletics" value="0" hidden="" type="hidden" title="@{athletics}"/><span class="plus-display" name="attr_athletics" title="@{athletics}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_heavy_weapons" value="" type="hidden" title="@{heavy_weapons}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_heavy_weapons" data-i18n="heavy weapons" value="@{heavy_weapons_action}" type="roll">
|
|
</button>
|
|
<button name="act_heavy-weapons-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_heavy_weapons_action" type="hidden" title="@{heavy_weapons_action}"/>
|
|
<input class="plus-control" name="attr_heavy_weapons" value="0" hidden="" type="hidden" title="@{heavy_weapons}"/><span class="plus-display" name="attr_heavy_weapons" title="@{heavy_weapons}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_light_weapons" value="" type="hidden" title="@{light_weapons}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_light_weapons" data-i18n="light weapons" value="@{light_weapons_action}" type="roll">
|
|
</button>
|
|
<button name="act_light-weapons-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_light_weapons_action" type="hidden" title="@{light_weapons_action}"/>
|
|
<input class="plus-control" name="attr_light_weapons" value="0" hidden="" type="hidden" title="@{light_weapons}"/><span class="plus-display" name="attr_light_weapons" title="@{light_weapons}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_stealth" value="" type="hidden" title="@{stealth}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_stealth" data-i18n="stealth" value="@{stealth_action}" type="roll">
|
|
</button>
|
|
<button name="act_stealth-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_stealth_action" type="hidden" title="@{stealth_action}"/>
|
|
<input class="plus-control" name="attr_stealth" value="0" hidden="" type="hidden" title="@{stealth}"/><span class="plus-display" name="attr_stealth" title="@{stealth}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_thievery" value="" type="hidden" title="@{thievery}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_thievery" data-i18n="thievery" value="@{thievery_action}" type="roll">
|
|
</button>
|
|
<button name="act_thievery-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_thievery_action" type="hidden" title="@{thievery_action}"/>
|
|
<input class="plus-control" name="attr_thievery" value="0" hidden="" type="hidden" title="@{thievery}"/><span class="plus-display" name="attr_thievery" title="@{thievery}"></span>
|
|
</div>
|
|
</div>
|
|
<div class="npc-skill-row flex-box flex-wrap hide-if-none"><span class="capitalize" data-i18n="mental skills"></span>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_crafting" value="" type="hidden" title="@{crafting}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_crafting" data-i18n="crafting" value="@{crafting_action}" type="roll">
|
|
</button>
|
|
<button name="act_crafting-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_crafting_action" type="hidden" title="@{crafting_action}"/>
|
|
<input class="plus-control" name="attr_crafting" value="0" hidden="" type="hidden" title="@{crafting}"/><span class="plus-display" name="attr_crafting" title="@{crafting}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_deduction" value="" type="hidden" title="@{deduction}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_deduction" data-i18n="deduction" value="@{deduction_action}" type="roll">
|
|
</button>
|
|
<button name="act_deduction-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_deduction_action" type="hidden" title="@{deduction_action}"/>
|
|
<input class="plus-control" name="attr_deduction" value="0" hidden="" type="hidden" title="@{deduction}"/><span class="plus-display" name="attr_deduction" title="@{deduction}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_discipline" value="" type="hidden" title="@{discipline}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_discipline" data-i18n="discipline" value="@{discipline_action}" type="roll">
|
|
</button>
|
|
<button name="act_discipline-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_discipline_action" type="hidden" title="@{discipline_action}"/>
|
|
<input class="plus-control" name="attr_discipline" value="0" hidden="" type="hidden" title="@{discipline}"/><span class="plus-display" name="attr_discipline" title="@{discipline}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_intimidation" value="" type="hidden" title="@{intimidation}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_intimidation" data-i18n="intimidation" value="@{intimidation_action}" type="roll">
|
|
</button>
|
|
<button name="act_intimidation-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_intimidation_action" type="hidden" title="@{intimidation_action}"/>
|
|
<input class="plus-control" name="attr_intimidation" value="0" hidden="" type="hidden" title="@{intimidation}"/><span class="plus-display" name="attr_intimidation" title="@{intimidation}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_lore" value="" type="hidden" title="@{lore}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_lore" data-i18n="lore" value="@{lore_action}" type="roll">
|
|
</button>
|
|
<button name="act_lore-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_lore_action" type="hidden" title="@{lore_action}"/>
|
|
<input class="plus-control" name="attr_lore" value="0" hidden="" type="hidden" title="@{lore}"/><span class="plus-display" name="attr_lore" title="@{lore}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_medicine" value="" type="hidden" title="@{medicine}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_medicine" data-i18n="medicine" value="@{medicine_action}" type="roll">
|
|
</button>
|
|
<button name="act_medicine-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_medicine_action" type="hidden" title="@{medicine_action}"/>
|
|
<input class="plus-control" name="attr_medicine" value="0" hidden="" type="hidden" title="@{medicine}"/><span class="plus-display" name="attr_medicine" title="@{medicine}"></span>
|
|
</div>
|
|
</div>
|
|
<div class="npc-skill-row flex-box flex-wrap hide-if-none"><span class="capitalize" data-i18n="spiritual skills"></span>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_deception" value="" type="hidden" title="@{deception}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_deception" data-i18n="deception" value="@{deception_action}" type="roll">
|
|
</button>
|
|
<button name="act_deception-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_deception_action" type="hidden" title="@{deception_action}"/>
|
|
<input class="plus-control" name="attr_deception" value="0" hidden="" type="hidden" title="@{deception}"/><span class="plus-display" name="attr_deception" title="@{deception}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_insight" value="" type="hidden" title="@{insight}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_insight" data-i18n="insight" value="@{insight_action}" type="roll">
|
|
</button>
|
|
<button name="act_insight-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_insight_action" type="hidden" title="@{insight_action}"/>
|
|
<input class="plus-control" name="attr_insight" value="0" hidden="" type="hidden" title="@{insight}"/><span class="plus-display" name="attr_insight" title="@{insight}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_leadership" value="" type="hidden" title="@{leadership}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_leadership" data-i18n="leadership" value="@{leadership_action}" type="roll">
|
|
</button>
|
|
<button name="act_leadership-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_leadership_action" type="hidden" title="@{leadership_action}"/>
|
|
<input class="plus-control" name="attr_leadership" value="0" hidden="" type="hidden" title="@{leadership}"/><span class="plus-display" name="attr_leadership" title="@{leadership}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_perception" value="" type="hidden" title="@{perception}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_perception" data-i18n="perception" value="@{perception_action}" type="roll">
|
|
</button>
|
|
<button name="act_perception-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_perception_action" type="hidden" title="@{perception_action}"/>
|
|
<input class="plus-control" name="attr_perception" value="0" hidden="" type="hidden" title="@{perception}"/><span class="plus-display" name="attr_perception" title="@{perception}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_persuasion" value="" type="hidden" title="@{persuasion}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_persuasion" data-i18n="persuasion" value="@{persuasion_action}" type="roll">
|
|
</button>
|
|
<button name="act_persuasion-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_persuasion_action" type="hidden" title="@{persuasion_action}"/>
|
|
<input class="plus-control" name="attr_persuasion" value="0" hidden="" type="hidden" title="@{persuasion}"/><span class="plus-display" name="attr_persuasion" title="@{persuasion}"></span>
|
|
</div>
|
|
<input class="score-check display-control--non-zero--inverted" name="attr_survival" value="" type="hidden" title="@{survival}"/>
|
|
<div class="flex-box tiny-gap controlled-display">
|
|
<button class="capitalize roller" name="roll_survival" data-i18n="survival" value="@{survival_action}" type="roll">
|
|
</button>
|
|
<button name="act_survival-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_survival_action" type="hidden" title="@{survival_action}"/>
|
|
<input class="plus-control" name="attr_survival" value="0" hidden="" type="hidden" title="@{survival}"/><span class="plus-display" name="attr_survival" title="@{survival}"></span>
|
|
</div>
|
|
</div>
|
|
<input class="display-control--non-zero--inverted" name="attr_languages" value="" type="hidden" title="@{languages}"/>
|
|
<label class="input-label stacked npc-languages controlled-display"><span class="capitalize" data-i18n="languages"></span><span name="attr_languages" title="@{languages}"></span>
|
|
</label>
|
|
</div>
|
|
</section>
|
|
</div>
|
|
<section class="npc-traits-section" aria-labelledby="npc-trait-header">
|
|
<div class="npc-bordered-section">
|
|
<h3 class="text-6 uppercase" data-i18n="traits" id="npc-trait-header"></h3>
|
|
<div class="repeating-section">
|
|
<button class="repcontrol-button repcontrol-button--add" name="act_add-traits" type="action">
|
|
</button>
|
|
<fieldset class="repeating_traits">
|
|
<input class="collapse" name="attr_collapse" value="1" type="checkbox" title="@{repeating_traits_$X_collapse}"/>
|
|
<div class="expanded trait-edit">
|
|
<input class="underlined trait-name" name="attr_name" value="" data-i18n-placeholder="Minion" type="text" title="@{repeating_traits_$X_name}"/>
|
|
<label class="input-label stacked description"><span class="uppercase" data-i18n="description"></span>
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_description" title="@{repeating_traits_$X_description}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_description" title="@{repeating_traits_$X_description}"></textarea>
|
|
</div>
|
|
</label>
|
|
</div>
|
|
<div class="collapsed trait-edit">
|
|
<button name="roll_roll" value="@{template_start} {{title=@{name}}} {{description=@{description}}}" type="roll"><span name="attr_name" title="@{repeating_traits_$X_name}"></span>
|
|
</button><span class="preserve-space description" name="attr_description" title="@{repeating_traits_$X_description}"></span>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</section>
|
|
<section class="npc-actions-section" aria-labelledby="npc-action-header">
|
|
<div class="npc-bordered-section">
|
|
<h3 class="text-6 uppercase" data-i18n="actions & reactions" id="npc-action-header"></h3>
|
|
<div class="repeating-section">
|
|
<button class="repcontrol-button repcontrol-button--add" name="act_add-actions" type="action">
|
|
</button>
|
|
<fieldset class="repeating_actions">
|
|
<input class="collapse" name="attr_collapse" value="1" type="checkbox" title="@{repeating_actions_$X_collapse}"/>
|
|
<div class="expanded npc-action-edit">
|
|
<input class="underlined" name="attr_name" value="" type="text" title="@{repeating_actions_$X_name}"/>
|
|
<input name="attr_actions" value="1 action" hidden="" type="text" title="@{repeating_actions_$X_actions}"/>
|
|
<select class="underlined" name="attr_actions" title="@{repeating_actions_$X_actions}">
|
|
<option value="reaction" data-i18n="reaction">
|
|
</option>
|
|
<option value="free action" data-i18n="free action">
|
|
</option>
|
|
<option value="1 action" data-i18n="1 action">
|
|
</option>
|
|
<option value="2 actions" data-i18n="2 actions">
|
|
</option>
|
|
<option value="3 actions" data-i18n="3 actions">
|
|
</option>
|
|
</select>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="cost"></span>
|
|
<input class="underlined input-label__input" name="attr_cost" type="text" title="@{repeating_actions_$X_cost}"/>
|
|
</label>
|
|
<label class="input-label"><span class="capitalize input-label__text" data-i18n="is a strike"></span>
|
|
<input class="true-checkbox input-label__input" type="checkbox" name="attr_is_strike" value="1" title="@{repeating_actions_$X_is_strike}"/>
|
|
</label>
|
|
<input class="display-control" name="attr_is_strike" value="1" hidden="" type="checkbox" title="@{repeating_actions_$X_is_strike}"/>
|
|
<div class="controlled-display strike-contents">
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="bonus"></span>
|
|
<input class="underlined input-label__input" name="attr_bonus" type="number" title="@{repeating_actions_$X_bonus}"/>
|
|
</label>
|
|
<div class="flex-box tiny-gap"><span class="capitalize bold" data-i18n="graze"></span>
|
|
<label class="input-label"><span class="input-label__text" data-i18n="damage"></span>
|
|
<input class="underlined input-label__input" name="attr_graze_damage" placeholder="1d6" type="text" title="@{repeating_actions_$X_graze_damage}"/>
|
|
</label>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="type"></span>
|
|
<input class="underlined input-label__input" name="attr_graze_type" type="text" data-i18n-placeholder="keen" title="@{repeating_actions_$X_graze_type}"/>
|
|
</label>
|
|
</div>
|
|
<div class="flex-box tiny-gap"><span class="capitalize bold" data-i18n="hit"></span>
|
|
<label class="input-label"><span class="input-label__text" data-i18n="damage"></span>
|
|
<input class="underlined input-label__input" name="attr_hit_damage" placeholder="1d6" type="text" title="@{repeating_actions_$X_hit_damage}"/>
|
|
</label>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="type"></span>
|
|
<input class="underlined input-label__input" name="attr_hit_type" type="text" data-i18n-placeholder="keen" title="@{repeating_actions_$X_hit_type}"/>
|
|
</label>
|
|
</div>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="range"></span>
|
|
<input class="underlined input-label__input" name="attr_range" type="text" data-i18n-placeholder="melee + 5" title="@{repeating_actions_$X_range}"/>
|
|
</label>
|
|
<label class="input-label"><span class="uppercase input-label__text" data-i18n="target"></span>
|
|
<input class="underlined input-label__input" name="attr_target" type="text" value="one target" title="@{repeating_actions_$X_target}"/>
|
|
</label>
|
|
</div>
|
|
<label class="input-label stacked description"><span class="uppercase" data-i18n="description"></span>
|
|
<div class="adaptive adaptive--text underlined"><span class="adaptive--text__span" name="attr_description" title="@{repeating_actions_$X_description}"></span>
|
|
<textarea class="adaptive--text__textarea" name="attr_description" title="@{repeating_actions_$X_description}"></textarea>
|
|
</div>
|
|
</label>
|
|
</div><span class="collapsed npc-action-view"><span class="action-display">
|
|
<input class="action-control" name="attr_actions" value="1 action" type="hidden" title="@{repeating_actions_$X_actions}"/><span class="action-icon reaction" data-i18n-title="reaction">360</span><span class="action-icon free" data-i18n-title="free action">chevron_right</span><span class="action-icon one" data-i18n-title="1 action">play_arrow</span><span class="action-icon two" data-i18n-title="2 actions"><span class="action-icon">play_arrow</span><span class="action-icon">play_arrow</span></span><span class="action-icon three" data-i18n-title="3 actions"><span class="action-icon">play_arrow</span><span class="action-icon">play_arrow</span><span class="action-icon">play_arrow</span></span></span>
|
|
<button class="roller" name="roll_roll" value="@{action}" type="roll"><span name="attr_name" title="@{repeating_actions_$X_name}"></span>
|
|
<input class="display-control--non-zero--inverted" name="attr_cost" value="" type="hidden" title="@{repeating_actions_$X_cost}"/><span class="controlled-display">(<span name="attr_cost" title="@{repeating_actions_$X_cost}"></span>)</span>
|
|
<input class="display-control" name="attr_is_strike" value="1" hidden="" type="checkbox" title="@{repeating_actions_$X_is_strike}"/>
|
|
<div class="display-contents controlled-display"><span class="capitalize" data-i18n="attack"></span>
|
|
<input class="plus-control" name="attr_bonus" value="0" hidden="" type="hidden" title="@{repeating_actions_$X_bonus}"/><span class="plus-display" name="attr_bonus" title="@{repeating_actions_$X_bonus}"></span>,
|
|
<input class="display-control--non-zero--inverted" name="attr_range" value="" type="hidden" title="@{repeating_actions_$X_range}"/>
|
|
<div class="display-contents controlled-display"><span data-i18n="range"></span> <span name="attr_range" title="@{repeating_actions_$X_range}"></span>,
|
|
</div><span name="attr_target" title="@{repeating_actions_$X_target}"></span>
|
|
</div>
|
|
</button>
|
|
<button name="act_action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_action" type="hidden" title="@{repeating_actions_$X_action}"/>.
|
|
<input class="display-control" name="attr_is_strike" value="1" hidden="" type="checkbox" title="@{repeating_actions_$X_is_strike}"/>
|
|
<div class="display-contents controlled-display">
|
|
<input class="display-control--non-zero--inverted" name="attr_graze_damage" value="" type="hidden" title="@{repeating_actions_$X_graze_damage}"/>
|
|
<button class="controlled-display roller" name="roll_graze" value="@{graze_action}" type="roll"><span class="capitalize italics colon" data-i18n="graze"></span><span name="attr_graze_damage" title="@{repeating_actions_$X_graze_damage}"></span> <span name="attr_graze_type" title="@{repeating_actions_$X_graze_type}"></span>.
|
|
</button>
|
|
<button name="act_graze-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_graze_action" type="hidden" title="@{repeating_actions_$X_graze_action}"/>
|
|
<input class="display-control--non-zero--inverted" name="attr_hit_damage" value="" type="hidden" title="@{repeating_actions_$X_hit_damage}"/>
|
|
<button class="controlled-display roller" name="roll_hit" value="@{hit_action}" type="roll"><span class="capitalize italics colon" data-i18n="hit"></span><span name="attr_hit_damage" title="@{repeating_actions_$X_hit_damage}"></span> <span name="attr_hit_type" title="@{repeating_actions_$X_hit_type}"></span>.
|
|
</button>
|
|
<button name="act_hit-action" hidden="" type="action">
|
|
</button>
|
|
<input name="attr_hit_action" type="hidden" title="@{repeating_actions_$X_hit_action}"/>
|
|
</div><span class="preserve-space" name="attr_description" title="@{repeating_actions_$X_description}"></span></span>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</section>
|
|
</div>
|
|
</article>
|
|
<article class="tabs__container tabs--stormlight-archives__container tabs--stormlight-archives__container--settings" data-container-tab="stormlight-archives" data-tab="settings">
|
|
<label class="border flex-box tiny-gap setting-option justify-space-between"><span class="capitalize" data-i18n="whisper rolls"></span>
|
|
<input class="true-checkbox" name="attr_whisper" value="/w gm " type="checkbox" title="@{whisper}"/>
|
|
</label>
|
|
<label class="border flex-box tiny-gap setting-option justify-space-between"><span class="capitalize" data-i18n="adversary"></span>
|
|
<input class="true-checkbox" name="attr_is_adversary" value="1" type="checkbox" title="@{is_adversary}"/>
|
|
</label>
|
|
<label class="border flex-box tiny-gap setting-option justify-space-between"><span class="capitalize" data-i18n="roll damage"></span>
|
|
<select class="capitalize underlined" name="attr_roll_damage" title="@{roll_damage}">
|
|
<option selected="" data-i18n="automatically" value="auto">
|
|
</option>
|
|
<option data-i18n="from chat" value="chat">
|
|
</option>
|
|
<option data-i18n="manually" value="sheet">
|
|
</option>
|
|
</select>
|
|
</label>
|
|
<input class="display-control--inverted" name="attr_is_adversary" value="1" hidden="" type="checkbox" title="@{is_adversary}"/>
|
|
<label class="border flex-box tiny-gap setting-option justify-space-between controlled-display"><span class="capitalize" data-i18n="investiture"></span>
|
|
<input class="true-checkbox" name="attr_has_investiture" value="1" type="checkbox" title="@{has_investiture}"/>
|
|
</label>
|
|
<label class="border flex-box tiny-gap setting-option justify-space-between"><span class="capitalize" data-i18n="roll"></span>
|
|
<select class="capitalize underlined" name="attr_roll_mode" title="@{roll_mode}">
|
|
<option selected="" data-i18n="normally" value="1d20">
|
|
</option>
|
|
<option data-i18n="with advantage" value="2d20kh1">
|
|
</option>
|
|
<option data-i18n="with disadvantage" value="2d20kl1">
|
|
</option>
|
|
<option data-i18n="ask" value="?{Roll with|Normally,1d20|Advantage,2d20kh1|Disadvantage,2d20kl1}">
|
|
</option>
|
|
<option data-i18n="toggle" value="toggle">
|
|
</option>
|
|
</select>
|
|
</label>
|
|
<label class="border flex-box tiny-gap setting-option justify-space-between"><span class="capitalize" data-i18n="roll plot"></span>
|
|
<select class="capitalize underlined" name="attr_plot_mode" title="@{plot_mode}">
|
|
<option selected="" data-i18n="ask" value="?{Roll plot|Yes,1d6|No,0}">
|
|
</option>
|
|
<option data-i18n="always" value="1d6">
|
|
</option>
|
|
<option data-i18n="never" value="0">
|
|
</option>
|
|
</select>
|
|
</label>
|
|
</article>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<input name="attr_template_start" value="@{whisper}&{template:Stormlight_Archives} {{character_name=@{character_name}}} {{character_id=@{character_id}}}" type="hidden" title="@{template_start}"/>
|
|
<rolltemplate class="sheet-rolltemplate-Stormlight_Archives">
|
|
<div class="sheet-template">
|
|
<div class="border wedge4 message-container">{{#character_name}}
|
|
<div class="header">{{#title}}
|
|
<h4 class="bold">{{title}}</h4>{{/title}}{{#character_name}}{{#character_id}}
|
|
<h5 class="character_name italics">[{{character_name}}](http://journal.roll20.net/character/{{character_id}})</h5>{{/character_id}}{{^character_id}}
|
|
<h5 class="character_name italics">{{character_name}}</h5>{{/character_id}}{{/character_name}}
|
|
</div>{{/character_name}}{{^character_name}}
|
|
<div class="header">{{#title}}
|
|
<h4 class="bold">{{title}}</h4>{{/title}}
|
|
</div>{{/character_name}}
|
|
<div class="content">
|
|
<div class="result-display">
|
|
<div class="border wedge4 wedge3 result-background">
|
|
</div>
|
|
<div class="result-items">{{#roll}}
|
|
<div class="result-item main-roll"><span class="result">{{roll}}</span>{{#plot_die}}
|
|
<div class="border wedge small-wedge plot-die">{{#rollTotal() plot_die 1}}<span class="result complication complication--2">{{plot_die}}</span>{{/rollTotal() plot_die 1}}{{#rollTotal() plot_die 2}}<span class="result complication complication--4">{{plot_die}}</span>{{/rollTotal() plot_die 2}}{{#rollBetween() plot_die 3 4}}<span class="result neutral">{{plot_die}}</span>{{/rollBetween() plot_die 3 4}}{{#rollGreater() plot_die 4}}<span class="result opportunity">{{plot_die}}</span>{{/rollGreater() plot_die 4}}
|
|
</div>{{/plot_die}}{{#roll_label}}<span class="bold roll-label">{{roll_label}}</span>{{/roll_label}}
|
|
</div>{{/roll}}{{^roll}}{{#plot_die}}
|
|
<div class="result-item main-roll">
|
|
<div class="border wedge small-wedge plot-die">{{#rollTotal() plot_die 1}}<span class="result complication complication--2">{{plot_die}}</span>{{/rollTotal() plot_die 1}}{{#rollTotal() plot_die 2}}<span class="result complication complication--4">{{plot_die}}</span>{{/rollTotal() plot_die 2}}{{#rollBetween() plot_die 3 4}}<span class="result neutral">{{plot_die}}</span>{{/rollBetween() plot_die 3 4}}{{#rollGreater() plot_die 4}}<span class="result opportunity">{{plot_die}}</span>{{/rollGreater() plot_die 4}}
|
|
</div>{{#roll_label}}<span class="bold roll-label">{{roll_label}}</span>{{/roll_label}}{{^roll_label}}<span class="uppercase bold roll-label" data-i18n="roll"></span>{{/roll_label}}
|
|
</div>{{/plot_die}}{{/roll}}{{#defense}}
|
|
<div class="border shield shield-flow defense result-item"><span class="bold uppercase" data-i18n="vs"></span><span class="uppercase">{{defense}}</span>
|
|
</div>{{/defense}}{{#damage}}
|
|
<div class="damage result-item"><span class="result">{{damage}}</span>{{#damage_type}}<span class="bold">{{damage_type}} </span>{{/damage_type}}{{^damage_type}}<span class="bold uppercase" data-i18n="damage"></span>{{/damage_type}}
|
|
</div>{{/damage}}
|
|
</div>
|
|
</div>
|
|
<div class="key-value-container">{{#traits}}
|
|
<div class="border traits key-value"><span class="bold uppercase" data-i18n="traits"></span><span class="description">{{traits}}</span>
|
|
</div>{{/traits}}{{#allprops() traits character_name character_id title roll roll_label plot_die defense damage damage_type description damage_button_label damage_roll damage_info}}
|
|
<div class="border key-value"><span class="bold uppercase">{{key}}</span><span class="description">{{value}}</span>
|
|
</div>{{/allprops() traits character_name character_id title roll roll_label plot_die defense damage damage_type description damage_button_label damage_roll damage_info}}
|
|
</div>{{#description}}<span class="description">{{description}}</span>{{/description}}
|
|
</div>{{#damage_roll}}
|
|
<div class="footer">{{#damage_button_label}}{{#damage_info}}[{{damage_button_label}}](~{{character_name}}|{{damage_roll}}||{{damage_info}}){{/damage_info}}{{^damage_info}}[{{damage_button_label}}](~{{character_name}}|{{damage_roll}}){{/damage_info}}{{/damage_button_label}}{{^damage_button_label}}{{#damage_info}}[<span class="capitalize" data-i18n="roll damage"></span>](~{{character_name}}|{{damage_roll}}||{{damage_info}}){{/damage_info}}{{^damage_info}}[<span class="capitalize" data-i18n="roll damage"></span>](~{{character_name}}|{{damage_roll}}){{/damage_info}}{{/damage_button_label}}
|
|
</div>{{/damage_roll}}
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
<script type="text/worker">//# sourceURL=Stormlight_Archives.js
|
|
|
|
const k = (function(){
|
|
const kFuncs = {};
|
|
|
|
const cascades = {"attr_character_name":{"name":"character_name","type":"text","defaultValue":"","affects":[],"triggeredFuncs":["setActionCalls"],"listenerFunc":"accessSheet","listener":"change:character_name"},"act_k-network-call":{"name":"k-network-call","type":"action","triggeredFuncs":["kReceive"],"affects":[],"addFuncs":[],"listener":"clicked:k-network-call","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_sheet_version":{"name":"sheet_version","type":"hidden","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:sheet_version","listenerFunc":"accessSheet","defaultValue":0,"calculation":"","initialFunc":"","formula":""},"attr_roll_mode":{"name":"roll_mode","type":"select","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:roll_mode","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_roll_toggle":{"name":"roll_toggle","type":"radio","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:roll_toggle","listenerFunc":"accessSheet","defaultValue":"2d20kh","calculation":"","initialFunc":"","formula":""},"attr_drop_name":{"name":"drop_name","type":"hidden","triggeredFuncs":["handleCompendiumDrop"],"affects":[],"addFuncs":[],"listener":"change:drop_name","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_drop_data":{"name":"drop_data","type":"hidden","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:drop_data","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_stormlight_archives_tab":{"name":"stormlight_archives_tab","type":"hidden","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:stormlight_archives_tab","listenerFunc":"accessSheet","defaultValue":"nav-tabs-stormlight-archives--settings","calculation":"","initialFunc":"","formula":""},"act_nav-tabs-stormlight-archives--pc-main":{"name":"nav-tabs-stormlight-archives--pc-main","type":"action","triggeredFuncs":["kSwitchTab"],"affects":[],"addFuncs":[],"listener":"clicked:nav-tabs-stormlight-archives--pc-main","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"act_nav-tabs-stormlight-archives--pc-bio":{"name":"nav-tabs-stormlight-archives--pc-bio","type":"action","triggeredFuncs":["kSwitchTab"],"affects":[],"addFuncs":[],"listener":"clicked:nav-tabs-stormlight-archives--pc-bio","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"act_nav-tabs-stormlight-archives--adversary":{"name":"nav-tabs-stormlight-archives--adversary","type":"action","triggeredFuncs":["kSwitchTab"],"affects":[],"addFuncs":[],"listener":"clicked:nav-tabs-stormlight-archives--adversary","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"act_nav-tabs-stormlight-archives--settings":{"name":"nav-tabs-stormlight-archives--settings","type":"action","triggeredFuncs":["kSwitchTab"],"affects":[],"addFuncs":[],"listener":"clicked:nav-tabs-stormlight-archives--settings","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_player_name":{"name":"player_name","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:player_name","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_level":{"name":"level","type":"number","triggeredFuncs":["validateLevel"],"affects":[],"addFuncs":[],"listener":"change:level","listenerFunc":"accessSheet","defaultValue":0,"calculation":"","initialFunc":"","formula":""},"attr_paths":{"name":"paths","type":"span","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:paths","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_ancestry":{"name":"ancestry","type":"span","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:ancestry","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_strength":{"name":"strength","type":"number","triggeredFuncs":[],"affects":["physical_defense","health_max","athletics","heavy_weapons","repeating_physical-skills_$x_mod","physical defense"],"addFuncs":[],"listener":"change:strength","listenerFunc":"accessSheet","defaultValue":0,"calculation":"","initialFunc":"","formula":""},"attr_physical_defense":{"name":"physical_defense","type":"number","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:physical_defense","listenerFunc":"accessSheet","defaultValue":0,"calculation":"calcDefense","initialFunc":"","formula":""},"attr_speed":{"name":"speed","type":"number","triggeredFuncs":[],"affects":["physical_defense","agility","movement","light_weapons","stealth","thievery","physical defense"],"addFuncs":[],"listener":"change:speed","listenerFunc":"accessSheet","defaultValue":0,"calculation":"","initialFunc":"","formula":""},"attr_health":{"name":"health","type":"number","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:health","listenerFunc":"accessSheet","defaultValue":10,"calculation":"calcCurrentChange","initialFunc":"","formula":""},"attr_health_max":{"name":"health_max","type":"number","triggeredFuncs":[],"affects":["health"],"addFuncs":[],"listener":"change:health_max","listenerFunc":"accessSheet","defaultValue":10,"calculation":"calcHealth","initialFunc":"","formula":""},"attr_deflect":{"name":"deflect","type":"number","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:deflect","listenerFunc":"accessSheet","defaultValue":0,"calculation":"calcDeflect","initialFunc":"","formula":""},"attr_intellect":{"name":"intellect","type":"number","triggeredFuncs":[],"affects":["mental_defense","crafting","deduction","lore","medicine","repeating_mental-skills_$x_mod","mental defense"],"addFuncs":[],"listener":"change:intellect","listenerFunc":"accessSheet","defaultValue":0,"calculation":"","initialFunc":"","formula":""},"attr_mental_defense":{"name":"mental_defense","type":"number","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:mental_defense","listenerFunc":"accessSheet","defaultValue":0,"calculation":"calcDefense","initialFunc":"","formula":""},"attr_willpower":{"name":"willpower","type":"number","triggeredFuncs":[],"affects":["mental_defense","focus_max","discipline","intimidation","repeating_mental-skills_$x_mod","recovery_die","mental defense","focus 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ncs":[],"affects":[],"addFuncs":[],"listener":"change:npc_collapse","listenerFunc":"accessSheet","defaultValue":0,"calculation":"","initialFunc":"","formula":""},"attr_tier":{"name":"tier","type":"number","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:tier","listenerFunc":"accessSheet","defaultValue":1,"calculation":"","initialFunc":"","formula":""},"attr_role":{"name":"role","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:role","listenerFunc":"accessSheet","defaultValue":"minion","calculation":"","initialFunc":"","formula":""},"attr_size":{"name":"size","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:size","listenerFunc":"accessSheet","defaultValue":"medium","calculation":"","initialFunc":"","formula":""},"attr_type":{"name":"type","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:type","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_health_range":{"name":"health_range","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:health_range","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_deflect_source":{"name":"deflect_source","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:deflect_source","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_languages":{"name":"languages","type":"span","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:languages","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"act_add-traits":{"name":"add-traits","type":"action","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"clicked:add-traits","listenerFunc":"addItem","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_repeating_traits_$x_collapse":{"name":"repeating_traits_$x_collapse","type":"checkbox","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_traits:collapse","listenerFunc":"accessSheet","defaultValue":0,"calculation":"","initialFunc":"","formula":""},"attr_repeating_traits_$x_name":{"name":"repeating_traits_$x_name","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_traits:name","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_repeating_traits_$x_description":{"name":"repeating_traits_$x_description","type":"span","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_traits:description","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"act_add-actions":{"name":"add-actions","type":"action","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"clicked:add-actions","listenerFunc":"addItem","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_repeating_actions_$x_collapse":{"name":"repeating_actions_$x_collapse","type":"checkbox","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_actions:collapse","listenerFunc":"accessSheet","defaultValue":0,"calculation":"","initialFunc":"","formula":""},"attr_repeating_actions_$x_name":{"name":"repeating_actions_$x_name","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_actions:name","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_repeating_actions_$x_actions":{"name":"repeating_actions_$x_actions","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_actions:actions","listenerFunc":"accessSheet","defaultValue":"1 action","calculation":"","initialFunc":"","formula":""},"attr_repeating_actions_$x_cost":{"name":"repeating_actions_$x_cost","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_actions:cost","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_repeating_actions_$x_is_strike":{"name":"repeating_actions_$x_is_strike","type":"checkbox","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_actions:is_strike","listenerFunc":"accessSheet","defaultValue":0,"calculation":"","initialFunc":"","formula":""},"attr_repeating_actions_$x_bonus":{"name":"repeating_actions_$x_bonus","type":"number","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_actions:bonus","listenerFunc":"accessSheet","defaultValue":0,"calculation":"","initialFunc":"","formula":""},"attr_repeating_actions_$x_graze_damage":{"name":"repeating_actions_$x_graze_damage","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_actions:graze_damage","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_repeating_actions_$x_graze_type":{"name":"repeating_actions_$x_graze_type","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_actions:graze_type","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_repeating_actions_$x_hit_damage":{"name":"repeating_actions_$x_hit_damage","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_actions:hit_damage","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_repeating_actions_$x_hit_type":{"name":"repeating_actions_$x_hit_type","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_actions:hit_type","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_repeating_actions_$x_range":{"name":"repeating_actions_$x_range","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_actions:range","listenerFunc":"accessSheet","defaultValue":"","calculation":"","initialFunc":"","formula":""},"attr_repeating_actions_$x_target":{"name":"repeating_actions_$x_target","type":"text","triggeredFuncs":[],"affects":[],"addFuncs":[],"listener":"change:repeating_actions:target","listenerFunc":"accessSheet","defaultValue":"one 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{{character_name=@{character_name}}} {{character_id=@{character_id}}}","calculation":"","initialFunc":"","formula":""}};
|
|
|
|
kFuncs.cascades = cascades;
|
|
|
|
const repeatingSectionDetails = [{"section":"repeating_physical-skills","fields":["mod","action","name","attribute","rank"]},{"section":"repeating_mental-skills","fields":["mod","action","name","attribute","rank"]},{"section":"repeating_spiritual-skills","fields":["mod","action","name","attribute","rank"]},{"section":"repeating_expertises","fields":["collapse","name","description"]},{"section":"repeating_talents","fields":["collapse","name","actions","cost","description"]},{"section":"repeating_weapons","fields":["collapse","mod","name","skill","vs","bonus","damage","type","range","weight","cost","traits","description","action","damage_action"]},{"section":"repeating_equipment","fields":["collapse","name","description"]},{"section":"repeating_goals","fields":["description","progress"]},{"section":"repeating_bonds","fields":["collapse","name","description"]},{"section":"repeating_traits","fields":["collapse","name","description"]},{"section":"repeating_actions","fields":["collapse","name","actions","cost","is_strike","bonus","graze_damage","graze_type","hit_damage","hit_type","range","target","description","action","graze_action","hit_action"]}];
|
|
|
|
kFuncs.repeatingSectionDetails = repeatingSectionDetails;
|
|
|
|
const persistentTabs = ["stormlight_archives_tab"];
|
|
|
|
kFuncs.persistentTabs = persistentTabs;
|
|
/**
|
|
* The K-scaffold provides several variables to allow your scripts to tap into its information flow.
|
|
* @namespace Sheetworkers.Variables
|
|
*/
|
|
/**
|
|
* This stores the name of your sheet for use in the logging functions {@link log} and {@link debug}. Accessible by `k.sheetName`
|
|
* @memberof Variables
|
|
* @var
|
|
* @type {string}
|
|
*/
|
|
let sheetName = 'kScaffold Powered Sheet';
|
|
kFuncs.sheetName = sheetName;
|
|
/**
|
|
* This stores the version of your sheet for use in the logging functions{@link log} and {@link debug}. It is also stored in the sheet_version attribute on your character sheet. Accessible via `k.version`
|
|
* @memberof Variables
|
|
* @var
|
|
* @type {number}
|
|
*/
|
|
let version = 0;
|
|
kFuncs.version = version;
|
|
/**
|
|
* A boolean flag that tells the script whether to enable or disable {@link debug} calls. If the version of the sheet is `0`, or an attribute named `debug_mode` is found on opening this is set to true for your entire session. Otherwise, it remains false.
|
|
* @memberof Variables
|
|
* @var
|
|
* @type {boolean}
|
|
*/
|
|
let debugMode = false;
|
|
kFuncs.debugMode = debugMode;
|
|
const funcs = {};
|
|
kFuncs.funcs = funcs;
|
|
const updateHandlers = {};
|
|
const openHandlers = {};
|
|
const initialSetups = {};
|
|
const allHandlers = {};
|
|
const addFuncs = {};
|
|
|
|
const kscaffoldJSVersion = '1.0.0';
|
|
const kscaffoldPUGVersion = '1.0.0';
|
|
/**
|
|
* Defines the rollstring that rolls made using k.startRoll begin with. Defaults to "&{template:default}".
|
|
* @memberof Variables
|
|
* @var
|
|
* @type {string}
|
|
*/
|
|
let defaultRollStart = '&{template:default}';
|
|
kFuncs.defaultRollStart = defaultRollStart;/*jshint esversion: 11, laxcomma:true, eqeqeq:true*/
|
|
/*jshint -W014,-W084,-W030,-W033*/
|
|
/**
|
|
* These are utility functions that are not directly related to Roll20 systems. They provide easy methods for everything from processing text and numbers to querying the user for input.
|
|
* @namespace Sheetworkers.Utilities
|
|
* @alias Utilities
|
|
*/
|
|
/**
|
|
* Replaces problem characters to use a string as a regex
|
|
* @memberof Utilities
|
|
* @param {string} text - The text to replace characters in
|
|
* @returns {string}
|
|
* @example
|
|
* const textForRegex = k.sanitizeForRegex('.some thing[with characters]');
|
|
* console.log(textForRegex);// => "\.some thing\[with characters\]"
|
|
*/
|
|
const sanitizeForRegex = function(text){
|
|
return text.replace(/\.|\||\(|\)|\[|\]|\-|\+|\?|\/|\{|\}|\^|\$|\*/g,'\\$&');
|
|
};
|
|
kFuncs.sanitizeForRegex = sanitizeForRegex;
|
|
|
|
/**
|
|
* Converts a value to a number, it\'s default value, or `0` if no default value passed.
|
|
* @memberof Utilities
|
|
* @param {string|number} val - Value to convert to a number
|
|
* @param {number} def - The default value, uses 0 if not passed
|
|
* @returns {number|undefined}
|
|
* @example
|
|
* const num = k.value('100');
|
|
* console.log(num);// => 100
|
|
*/
|
|
const value = function(val,def){
|
|
const convertVal = +val;
|
|
if(def !== undefined && isNaN(def)){
|
|
throw(`K-scaffold Error: invalid default for value(). Default: ${def}`);
|
|
}
|
|
return convertVal === 0 ?
|
|
convertVal :
|
|
(+val||def||0);
|
|
};
|
|
kFuncs.value = value;
|
|
|
|
/**
|
|
* Extracts the section (e.g. `repeating_equipment`), rowID (e.g `-;lkj098J:LKj`), and field name (e.g. `bulk`) from a repeating attribute name.
|
|
* @memberof Utilities
|
|
* @param {string} string - The string to parse
|
|
* @returns {array} - Array of matches. Index 0: the section name, e.g. repeating_equipment | Index 1:the row ID | index 2: The name of the attribute
|
|
* @returns {string[]}
|
|
* @example
|
|
* //Extract info from a full repeating name
|
|
* const [section,rowID,attrName] = k.parseRepeatName('repeating_equipment_-8908asdflkjZlkj23_name');
|
|
* console.log(section);// => "repeating_equipment"
|
|
* console.log(rowID);// => "-8908asdflkjZlkj23"
|
|
* console.log(attrName);// => "name"
|
|
*
|
|
* //Extract info from just a row name
|
|
* const [section,rowID,attrName] = k.parseRepeatName('repeating_equipment_-8908asdflkjZlkj23');
|
|
* console.log(section);// => "repeating_equipment"
|
|
* console.log(rowID);// => "-8908asdflkjZlkj23"
|
|
* console.log(attrName);// => undefined
|
|
*/
|
|
const parseRepeatName = function(string){
|
|
let match = string.match(/(repeating_[^_]+)_([^_]+)(?:_(.+))?/);
|
|
match.shift();
|
|
return match;
|
|
};
|
|
kFuncs.parseRepeatName = parseRepeatName;
|
|
|
|
/**
|
|
* Parses out the components of a trigger name similar to [parseRepeatName](#parserepeatname). Aliases: parseClickTrigger.
|
|
*
|
|
* Aliases: `k.parseClickTrigger`
|
|
* @memberof Utilities
|
|
* @param {string} string The triggerName property of the
|
|
* @returns {array} - For a repeating button named `repeating_equipment_-LKJhpoi98;lj_roll`, the array will be `['repeating_equipment','-LKJhpoi98;lj','roll']`. For a non repeating button named `roll`, the array will be `[undefined,undefined,'roll']`
|
|
* @returns {string[]}
|
|
* @example
|
|
* //Parse a non repeating trigger
|
|
* const [section,rowID,attrName] = k.parseTriggerName('clicked:some-button');
|
|
* console.log(section);// => undefined
|
|
* console.log(rowID);// => undefined
|
|
* console.log(attrName);// => "some-button"
|
|
*
|
|
* //Parse a repeating trigger
|
|
* const [section,rowID,attrName] = k.parseTriggerName('clicked:repeating_attack_-234lkjpd8fu8usadf_some-button');
|
|
* console.log(section);// => "repeating_attack"
|
|
* console.log(rowID);// => "-234lkjpd8fu8usadf"
|
|
* console.log(attrName);// => "some-button"
|
|
*
|
|
* //Parse a repeating name
|
|
* const [section,rowID,attrName] = k.parseTriggerName('repeating_attack_-234lkjpd8fu8usadf_some-button');
|
|
* console.log(section);// => "repeating_attack"
|
|
* console.log(rowID);// => "-234lkjpd8fu8usadf"
|
|
* console.log(attrName);// => "some-button"
|
|
*/
|
|
const parseTriggerName = function(string){
|
|
let match = string.replace(/^clicked:/,'').match(/(?:(repeating_[^_]+)_([^_]+)_)?(.+)/);
|
|
match.shift();
|
|
return match;
|
|
};
|
|
kFuncs.parseTriggerName = parseTriggerName;
|
|
const parseClickTrigger = parseTriggerName;
|
|
kFuncs.parseClickTrigger = parseClickTrigger;
|
|
|
|
/**
|
|
* Parses out the attribute name from the htmlattribute name.
|
|
* @memberof Utilities
|
|
* @param {string} string - The triggerName property of the [event](https://wiki.roll20.net/Sheet_Worker_Scripts#eventInfo_Object).
|
|
* @returns {string}
|
|
* @example
|
|
* //Parse a name
|
|
* const attrName = k.parseHtmlName('attr_attribute_1');
|
|
* console.log(attrName);// => "attribute_1"
|
|
*/
|
|
const parseHTMLName = function(string){
|
|
let match = string.match(/(?:attr|act|roll)_(.+)/);
|
|
match.shift();
|
|
return match[0];
|
|
};
|
|
kFuncs.parseHTMLName = parseHTMLName;
|
|
|
|
/**
|
|
* Capitalize each word in a string
|
|
* @memberof Utilities
|
|
* @param {string} string - The string to capitalize
|
|
* @returns {string}
|
|
* @example
|
|
* const capitalized = k.capitalize('a word');
|
|
* console.log(capitalized);// => "A Word"
|
|
*/
|
|
const capitalize = function(string){
|
|
return string.replace(/(?:^|\s+|\/)[a-z]/ig,(letter)=>letter.toUpperCase());
|
|
};
|
|
kFuncs.capitalize = capitalize;
|
|
|
|
/**
|
|
* Extracts a roll query result for use in later functions. Must be awaited as per [startRoll documentation](https://wiki.roll20.net/Sheet_Worker_Scripts#Roll_Parsing.28NEW.29). Stolen from [Oosh\'s Adventures with Startroll thread](https://app.roll20.net/forum/post/10346883/adventures-with-startroll).
|
|
* @memberof Utilities
|
|
* @param {string} query - The query should be just the text as the `?{` and `}` at the start/end of the query are added by the function.
|
|
* @returns {Promise} - Resolves to the selected value from the roll query
|
|
* @example
|
|
* const rollFunction = async function(){
|
|
* //Get the result of a choose from list query
|
|
* const queryResult = await extractQueryResult('Prompt Text Here|Option 1|Option 2');
|
|
* console.log(queryResult);//=> "Option 1" or "Option 2" depending on what the user selects
|
|
*
|
|
* //Get free form input from the user
|
|
* const freeResult = await extractQueryResult('Prompt Text Here');
|
|
* consoel.log(freeResult);// => Whatever the user entered
|
|
* }
|
|
*/
|
|
const extractQueryResult = async function(query){
|
|
debug('entering extractQueryResult');
|
|
const rollObj = {
|
|
query:`[[0[response=?{${query}}]]]`
|
|
};
|
|
let {roll} = await _startRoll(rollObj,'!');
|
|
roll.finish();
|
|
return roll.results.query.expression.replace(/^.+?response=|\]$/g,'');
|
|
};
|
|
kFuncs.extractQueryResult = extractQueryResult;
|
|
|
|
/**
|
|
* Simulates a query for ensuring that async/await works correctly in the sheetworker environment when doing conditional startRolls. E.g. if you have an if/else and only one of the conditions results in `startRoll` being called (and thus an `await`), the sheetworker environment would normally crash. Awaiting this in the condition that does not actually need to call `startRoll` will keep the environment in sync.
|
|
* @memberof Utilities
|
|
* @param {string|number} [value] - The value to return. Optional.
|
|
* @returns {Promise} - Resolves to the value passed to the function
|
|
* @example
|
|
* const rollFunction = async function(){
|
|
* //Get the result of a choose from list query
|
|
* const queryResult = await pseudoQuery('a value');
|
|
* console.log(queryResult);//=> "a value"
|
|
* }
|
|
*/
|
|
const pseudoQuery = async function(value){
|
|
const rollObj = {
|
|
query:`[[0[response=${value}]]]`
|
|
};
|
|
let {roll} = await _startRoll(rollObj,'!');
|
|
roll.finish();
|
|
return roll.results.query.expression.replace(/^.+?response=|\]$/g,'');
|
|
};
|
|
kFuncs.pseudoQuery = pseudoQuery;
|
|
|
|
/**
|
|
* An alias for console.log.
|
|
* @memberof Utilities
|
|
* @param {any} msg - The message can be a straight string, an object, or an array. If it is an object or array, the object will be broken down so that each key is used as a label to output followed by the value of that key. If the value of the key is an object or array, it will be output via `console.table`.
|
|
*/
|
|
const log = function(msg){
|
|
if(typeof msg === 'string'){
|
|
console.log(`%c${kFuncs.sheetName} log| ${msg}`,"background-color:#159ccf");
|
|
}else if(typeof msg === 'object'){
|
|
Object.keys(msg).forEach((m)=>{
|
|
if(typeof msg[m] === 'string'){
|
|
console.log(`%c${kFuncs.sheetName} log| ${m}: ${msg[m]}`,"background-color:#159ccf");
|
|
}else{
|
|
console.log(`%c${kFuncs.sheetName} log| ${typeof msg[m]} ${m}`,"background-color:#159ccf");
|
|
console.table(msg[m]);
|
|
}
|
|
});
|
|
}
|
|
};
|
|
kFuncs.log = log;
|
|
|
|
/**
|
|
* Alias for console.log that only triggers when debug mode is enabled or when the sheet\'s version is `0`. Useful for entering test logs that will not pollute the console on the live sheet.
|
|
* @memberof Utilities
|
|
* @param {any} msg - 'See {@link k.log}
|
|
* @param {boolean} force - Pass as a truthy value to force the debug output to be output to the console regardless of debug mode.
|
|
* @returns {void}
|
|
*/
|
|
const debug = function(msg,force){
|
|
if(!kFuncs.debugMode && !force && kFuncs.version > 0) return;
|
|
if(typeof msg === 'string'){
|
|
console.warn(`%c${kFuncs.sheetName} DEBUG| ${msg}`,"background-color:tan;color:red;");
|
|
}else if(typeof msg === 'object'){
|
|
Object.keys(msg).forEach((m)=>{
|
|
if(typeof msg[m] === 'string'){
|
|
console.warn(`%c${kFuncs.sheetName} DEBUG| ${m}: ${msg[m]}`,"background-color:tan;color:red;");
|
|
}else{
|
|
console.warn(`%c${kFuncs.sheetName} DEBUG| ${typeof msg[m]} ${m}`,"background-color:tan;color:red;font-weight:bold;");
|
|
console.table(msg[m]);
|
|
}
|
|
});
|
|
}
|
|
};
|
|
kFuncs.debug = debug;
|
|
|
|
/**
|
|
* Orders the section id arrays for all sections in the `sections` object to match the repOrder attribute.
|
|
* @memberof Utilities
|
|
* @param {attributesProxy} attributes - The attributes object that must have a value for the reporder for each section.
|
|
* @param {object[]} sections - Object containing the IDs for the repeating sections, indexed by repeating section name.
|
|
*/
|
|
const orderSections = function(attributes,sections,casc){
|
|
Object.keys(sections).forEach((section)=>{
|
|
attributes.attributes[`_reporder_${section}`] = commaArray(attributes[`_reporder_${section}`]);
|
|
sections[section] = orderSection(attributes.attributes[`_reporder_${section}`],sections[section],attributes,section,casc);
|
|
});
|
|
};
|
|
kFuncs.orderSections = orderSections;
|
|
|
|
/**
|
|
* Orders a single ID array.
|
|
* @memberof Utilities
|
|
* @param {string[]} repOrder - Array of IDs in the order they are in on the sheet.
|
|
* @param {string[]} IDs - Array of IDs to be ordered. Aka the default ID Array passed to the getSectionIDs callback
|
|
* @param {AttributesProxy} [attributes] - The Kscaffold attributes object
|
|
* @param {string} [section] - the name of the section being ordered. If section and attributes are passed, will return an ordered array that does not include IDs for rows that do not exist.
|
|
* @param {object} [casc] - the object describing the default state of the sheet.
|
|
* @returns {string[]} - The ordered id array
|
|
*/
|
|
const orderSection = function(repOrder,IDs=[], attributes, section,casc){
|
|
const idArr = [...repOrder.filter(v => v),...IDs.filter(id => !repOrder.includes(id.toLowerCase()))]
|
|
.filter(id => {
|
|
const testAttr = Object.keys(casc).find(a => a.toLowerCase().startsWith(`attr_${section}_${id}`));
|
|
const testName = testAttr?.replace(/attr_/,'');
|
|
const idName = testName?.replace(/\$x/,id);
|
|
return (!section && !casc) ||
|
|
(
|
|
idName &&
|
|
(
|
|
attributes.attributes.hasOwnProperty(idName) ||
|
|
attributes.updates.hasOwnProperty(idName)
|
|
)
|
|
);
|
|
});
|
|
return idArr;
|
|
};
|
|
kFuncs.orderSection = orderSection;
|
|
|
|
/**
|
|
* Splits a comma delimited string into an array
|
|
* @memberof Utilities
|
|
* @param {string} string - The string to split.
|
|
* @returns {array} - The string segments of the comma delimited list.
|
|
*/
|
|
const commaArray = function(string=''){
|
|
return string.toLowerCase().split(/\s*,\s*/);
|
|
};
|
|
kFuncs.commaArray = commaArray;
|
|
|
|
// Roll escape functions for passing data in action button calls. Base64 encodes/decodes the data.
|
|
const RE = {
|
|
chars: {
|
|
'"': '%quot;',
|
|
',': '%comma;',
|
|
':': '%colon;',
|
|
'}': '%rcub;',
|
|
'{': '%lcub;',
|
|
},
|
|
escape(data) {
|
|
return typeof data === 'object' ?
|
|
`KDATA${btoa(JSON.stringify(data))}` :
|
|
`KSTRING${btoa(data)}`;
|
|
},
|
|
unescape(string) {
|
|
const isData = typeof string === 'string' &&
|
|
(
|
|
string.startsWith('KDATA') ||
|
|
string.startsWith('KSTRING')
|
|
);
|
|
return isData ?
|
|
(
|
|
string.startsWith('KDATA') ?
|
|
JSON.parse(atob(string.replace(/^KDATA/,''))) :
|
|
atob(string.replace(/^KSTRING/,''))
|
|
) :
|
|
string;
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Encodes data in Base64. This is useful for passing roll information to action buttons called from roll buttons.
|
|
* @function
|
|
* @param {string|object|any[]} data - The data that you want to Base64 encode
|
|
* @returns {string} - The encoded data
|
|
* @memberof! Utilities
|
|
*/
|
|
const escape = RE.escape;
|
|
/**
|
|
* Decodes Base64 encoded strings that were created by the K-scaffold
|
|
* @function
|
|
* @param {string|object|any[]} string - The string of encoded data to decode. If this is not a string, or is not a string that was encoded by the K-scaffold, it will be returned as is.
|
|
* @returns {string|object|any[]}
|
|
* @memberof! Utilities
|
|
*/
|
|
const unescape = RE.unescape;
|
|
|
|
Object.assign(kFuncs,{escape,unescape});
|
|
|
|
/**
|
|
* Parses a macro so that it is reduced to the final values of all attributes contained in the macro. Will drill down up to 99 levels deep. If the string was not parseable, string will be returned with as much parsed as possible.
|
|
* @memberof Utilities
|
|
* @param {string} mutStr - The string macro to parse
|
|
* @param {AttributesProxy} attributes - The K-scaffold Attributes Proxy
|
|
* @param {Object} sections - The K-scaffold sections object
|
|
* @returns {string} - The string with all attributes replaced by their values (if possible).
|
|
*/
|
|
const parseMacro = (str,attributes,sections) => {
|
|
let iter = 0;
|
|
let mutStr = str;
|
|
while(mutStr.match(/@{.+?}/) && iter < 99){
|
|
mutStr = mutStr.replace(/@{(.+?)}/g,(match,name) => {
|
|
name = name.replace(/\|/,'_');
|
|
return attributes[name] !== null && attributes[name] !== undefined ?
|
|
attributes[name] :
|
|
`@(${name})`;
|
|
})
|
|
iter++;
|
|
}
|
|
mutStr = mutStr.replace(/@\((.+?)\)/g,'@{$1}');
|
|
return mutStr;
|
|
}
|
|
kFuncs.parseMacro = parseMacro;
|
|
|
|
/**
|
|
* Sends data to another character sheet to cause a change on that sheet. WARNING, this function should not be used in response to an attribute change to avoid spamming the chat with api messages.
|
|
*
|
|
* 
|
|
* @memberof Utilities
|
|
* @param {string} characterName - The character to connect to
|
|
* @param {string} funcName - Name of the function to call similar to function name used in {@link callFunc}.
|
|
* @param {...any} args - The arguments to pass to the function call no the other sheet. These are passed after the normal destructure object for a K-scaffold function call.
|
|
* @example
|
|
* //Function that is called by the source sheet
|
|
* const dispatchPartner = async function({trigger,attributes,sections,casc}){
|
|
* const partnerName = await (
|
|
* attributes.partner_name ?
|
|
* k.pseudoQuery(attributes.partner_name) :
|
|
* k.extractQueryResult('Partner name')
|
|
* );
|
|
* attributes.partner_name = partnerName;
|
|
* //passing the attributes of the source sheet
|
|
* k.send(partnerName,'receivePartner',attributes);
|
|
* attributes.set();
|
|
* };
|
|
* k.registerFuncs({dispatchPartner});
|
|
*
|
|
* //Function called on target sheet. Partner is the attributes from the source sheet
|
|
* const receivePartner = function({trigger,attributes,sections,casc},partner){
|
|
* attributes.from_partner = partner.for_partner;
|
|
* attributes.partner_name = partner.character_name;
|
|
* };
|
|
* k.registerFuncs({receivePartner });
|
|
*/
|
|
const send = async function(characterName,funcName,...args){
|
|
const data = RE.escape({
|
|
funcName,
|
|
args
|
|
});
|
|
const roll = await startRoll(`!@{${characterName}|character_name}%{${characterName}|k-network-call||${data}}&{noerror}`);
|
|
finishRoll(roll.rollId);
|
|
};
|
|
kFuncs.send = send;
|
|
|
|
const kReceive = function({trigger,attributes,sections,casc}) {
|
|
const data = trigger.rollData;
|
|
callFunc(data.funcName,{attributes,sections,casc},...data.args);
|
|
};
|
|
funcs.kReceive = kReceive;/*jshint esversion: 11, laxcomma:true, eqeqeq:true*/
|
|
/*jshint -W014,-W084,-W030,-W033*/
|
|
|
|
//# Attribute Obj Proxy handler
|
|
const createAttrProxy = function(attrs,sections,casc){
|
|
//creates a proxy for the attributes object so that values can be worked with more easily.
|
|
const getCascObj = function(event){
|
|
const eventName = event.triggerName || event.sourceAttribute;
|
|
let typePrefix = eventName.startsWith('clicked:') ?
|
|
'act_' :
|
|
event.removedInfo ?
|
|
'fieldset_' :
|
|
'attr_';
|
|
let cascName = `${typePrefix}${eventName.replace(/(?:removed?|clicked):/,'')}`;
|
|
let cascObj = casc[cascName];
|
|
k.debug({[cascName]:cascObj});
|
|
if(event && cascObj){
|
|
Object.assign(cascObj,event);
|
|
if(event.originalRollId){
|
|
cascObj.rollData = RE.unescape(event.originalRollId);
|
|
}
|
|
}
|
|
return cascObj || {};
|
|
};
|
|
|
|
const triggerFunctions = function(obj){
|
|
if(obj.triggeredFuncs && obj.triggeredFuncs.length){
|
|
debug(`triggering functions for ${obj.name}`);
|
|
obj.triggeredFuncs && obj.triggeredFuncs.forEach(func=>funcs[func] ?
|
|
funcs[func]({trigger:obj,attributes,sections,casc}) :
|
|
debug(`!!!Warning!!! no function named ${func} found. Triggered function not called for ${obj.name}`,true));
|
|
}
|
|
};
|
|
|
|
const initialFunction = function(obj){
|
|
if(obj.initialFunc){
|
|
debug(`initial functions for ${obj.name}`);
|
|
funcs[obj.initialFunc] ?
|
|
funcs[obj.initialFunc]({trigger:obj,attributes,sections}) :
|
|
debug(`!!!Warning!!! no function named ${obj.initialFunc} found. Initial function not called for ${obj.name}`,true);
|
|
}
|
|
};
|
|
const alwaysFunctions = function(trigger){
|
|
Object.values(allHandlers).forEach((handler)=>{
|
|
handler({trigger,attributes,sections,casc});
|
|
});
|
|
};
|
|
const processChange = function({event,trigger}){
|
|
if(event && !trigger){
|
|
debug(`${event.sourceAttribute} change detected. No trigger found`);
|
|
return;
|
|
}
|
|
if(!attributes || !sections || !casc){
|
|
debug(`!!! Insufficient arguments || attributes > ${!!attributes} | sections > ${!!sections} | casc > ${!!casc} !!!`);
|
|
return;
|
|
}
|
|
debug({trigger});
|
|
if(event){
|
|
debug('checking for initial & always functions');
|
|
if(Array.isArray(trigger.affects)){
|
|
attributes.queue.push(...trigger.affects);
|
|
}
|
|
alwaysFunctions(trigger,attributes,sections,casc);//Functions that should be run for all events.
|
|
initialFunction(trigger,attributes,sections,casc);//functions that should only be run if the attribute was the thing changed by the user
|
|
|
|
}
|
|
if(trigger){
|
|
debug(`processing ${trigger.name}`);
|
|
triggerFunctions(trigger,attributes,sections,casc);
|
|
if(!event){
|
|
// Handle autocalc formula
|
|
if(trigger.formula){
|
|
attributes[trigger.name] = parseKFormula({trigger,attributes,sections,casc});
|
|
}
|
|
// handle calculation of element
|
|
if(
|
|
trigger.calculation &&
|
|
funcs[trigger.calculation]
|
|
){
|
|
attributes[trigger.name] = funcs[trigger.calculation]({trigger,attributes,sections,casc});
|
|
}else if(trigger.calculation && !funcs[trigger.calculation]){
|
|
debug(`K-Scaffold Error: No function named ${trigger.calculation} found`);
|
|
}
|
|
}
|
|
}
|
|
attributes.set();
|
|
};
|
|
const attrTarget = {
|
|
updates:{},
|
|
attributes:{...attrs},
|
|
repOrders:{},
|
|
queue: [],
|
|
casc:{},
|
|
alwaysFunctions,
|
|
processChange,
|
|
triggerFunctions,
|
|
initialFunction,
|
|
getCascObj
|
|
};
|
|
const attrHandler = {
|
|
get:function(obj,prop){//gets the most value of the attribute.
|
|
//If it is a repeating order, returns the array, otherwise returns the update value or the original value
|
|
if(prop === 'toJSON'){
|
|
return () => ({...obj.attributes,...obj.updates});
|
|
} else if(prop === 'set'){
|
|
return function(){
|
|
let {callback,vocal} = arguments[0] ? arguments[0] : {};
|
|
if(sections && casc && attributes.queue.length){
|
|
const triggerName = attributes.queue.shift();
|
|
const trigger = getCascObj({sourceAttribute:triggerName});
|
|
processChange({trigger,attributes,sections,casc});
|
|
}else{
|
|
debug({updates:obj.updates});
|
|
const trueCallback = Object.keys(obj.repOrders).length ?
|
|
function(){
|
|
Object.entries(obj.repOrders).forEach(([section,order])=>{
|
|
_setSectionOrder(section,order)
|
|
});
|
|
callback && callback();
|
|
}:
|
|
callback;
|
|
Object.keys(obj.updates).forEach((key)=>obj.attributes[key] = obj.updates[key]);
|
|
const update = obj.updates;
|
|
obj.updates = {};
|
|
set(update,vocal,trueCallback);
|
|
}
|
|
}
|
|
}else if(Object.keys(obj).some(key=>key===prop)){
|
|
return Reflect.get(...arguments)
|
|
}else{
|
|
let retValue;
|
|
switch(true){
|
|
case obj.repOrders.hasOwnProperty(prop):
|
|
retValue = obj.repOrders[prop];
|
|
break;
|
|
case obj.updates.hasOwnProperty(prop):
|
|
retValue = obj.updates[prop];
|
|
break;
|
|
default:
|
|
retValue = obj.attributes[prop];
|
|
break;
|
|
}
|
|
let cascRef = `attr_${prop.replace(/(repeating_[^_]+_)[^_]+/,'$1\$X')}`.toLowerCase();
|
|
let numRetVal = +retValue;
|
|
if(!Number.isNaN(numRetVal) && retValue !== ''){
|
|
retValue = numRetVal;
|
|
}else if(cascades[cascRef] && (typeof cascades[cascRef].defaultValue === 'number' || cascades[cascRef].type === 'number')){
|
|
retValue = cascades[cascRef].defaultValue;
|
|
}
|
|
return retValue;
|
|
}
|
|
},
|
|
set:function(obj,prop,value){
|
|
//Sets the value. Also verifies that the value is a valid attribute value
|
|
//e.g. not undefined, null, or NaN
|
|
if(value || value===0 || value===''){
|
|
if(/reporder|^repeating_[^_]+$/.test(prop)){
|
|
let section = prop.replace(/_reporder_/,'');
|
|
obj.repOrders[section] = value;
|
|
}else if(`${obj.attributes}` !== `${value}` ||
|
|
(obj.updates[prop] && `${obj.updates}` !== `${value}`)
|
|
){
|
|
if(sections && casc){
|
|
const trigger = getCascObj({sourceAttribute:prop});
|
|
if(Array.isArray(trigger.affects)){
|
|
attributes.queue.push(...trigger.affects);
|
|
}
|
|
}
|
|
obj.updates[prop] = value;
|
|
}
|
|
}else{
|
|
debug(`!!!Warning: Attempted to set ${prop} to an invalid value:${value}; value not stored!!!`);
|
|
}
|
|
return true;
|
|
},
|
|
deleteProperty(obj,prop){
|
|
//removes the property from the original attributes, updates, and the reporders
|
|
Object.keys(obj).forEach((key)=>{
|
|
delete obj[key][prop.toLowerCase()];
|
|
});
|
|
}
|
|
};
|
|
const attributes = new Proxy(attrTarget,attrHandler);
|
|
return attributes;
|
|
};
|
|
|
|
/**
|
|
* Function that registers a function for being called via the funcs object. Returns true if the function was successfully registered, and false if it could not be registered for any reason.
|
|
* @memberof Utilities
|
|
* @param {object} funcObj - Object with keys that are names to register functions under and values that are functions.
|
|
* @param {object} optionsObj - Object that contains options to use for this registration.
|
|
* @param {string[]} optionsObj.type - Array that contains the types of specialized functions that apply to the functions being registered. Valid types are `"opener"`, `"updater"`, and `"default"`. `"default"` is always used, and never needs to be passed.
|
|
* @returns {boolean} - True if the registration succeeded, false if it failed.
|
|
* @example
|
|
* //Basic Registration
|
|
* const myFunc = function({trigger,attributes,sections,casc}){};
|
|
* k.registerFuncs({myFunc});
|
|
*
|
|
* //Register a function to run on sheet open
|
|
* const openFunc = function({trigger,attributes,sections,casc}){};
|
|
* k.registerFuncs({openFunc},{type:['opener']})
|
|
*
|
|
* //Register a function to run on all events
|
|
* const allFunc = function({trigger,attributes,sections,casc}){};
|
|
* k.registerFuncs({allFunc},{type:['all']})
|
|
*/
|
|
const registerFuncs = function(funcObj,optionsObj = {}){
|
|
if(typeof funcObj !== 'object' || typeof optionsObj !== 'object'){
|
|
debug(`!!!! K-scaffold error: Improper arguments to register functions !!!!`);
|
|
return false;
|
|
}
|
|
const typeArr = optionsObj.type ? ['default',...optionsObj.type] : ['default'];
|
|
const typeSwitch = {
|
|
'opener':openHandlers,
|
|
'updater':updateHandlers,
|
|
'new':initialSetups,
|
|
'all':allHandlers,
|
|
'default':funcs
|
|
};
|
|
let setState;
|
|
Object.entries(funcObj).map(([prop,value])=>{
|
|
typeArr.forEach((type)=>{
|
|
if(typeSwitch[type][prop]){
|
|
debug(`!!! Duplicate function name for ${prop} as ${type}!!!`);
|
|
setState = false;
|
|
}else if(typeof value === 'function'){
|
|
typeSwitch[type][prop] = value;
|
|
setState = setState !== false ? true : false;
|
|
}else{
|
|
debug(`!!! K-scaffold error: Function registration requires a function. Invalid value to register as ${type} !!!`);
|
|
setState = false;
|
|
}
|
|
});
|
|
});
|
|
return setState;
|
|
};
|
|
kFuncs.registerFuncs = registerFuncs;
|
|
|
|
/**
|
|
* Function that sets up the action calls used in the roller mixin.
|
|
* @memberof Sheetworkers
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
*/
|
|
const setActionCalls = function({attributes,sections}){
|
|
actionAttributes.forEach((base)=>{
|
|
let [section,,field] = k.parseTriggerName(base);
|
|
let fieldAction = field.replace(/_/g,'-');
|
|
if(section){
|
|
sections[section].forEach((id)=>{
|
|
attributes[`${section}_${id}_${field}`] = `%{${attributes.character_name}|${section}_${id}_${fieldAction}}`;
|
|
});
|
|
}else{
|
|
attributes[`${field}`] = `%{${attributes.character_name}|${fieldAction}}`;
|
|
}
|
|
});
|
|
};
|
|
funcs.setActionCalls = setActionCalls;
|
|
kFuncs.setActionCalls = setActionCalls;
|
|
|
|
|
|
/**
|
|
* Function that reduces Roll20 macro syntax formulas down to their calculated value.
|
|
* @memberof Sheetworkers
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
*/
|
|
const parseKFormula = ({trigger,attributes,sections,casc}) => {
|
|
const [baseSection,rowID,attrName] = parseTriggerName(trigger.name);
|
|
const repeatBlockRx = baseSection ?
|
|
/(@{repeating_.+?_\$X_.+?})/g :
|
|
/={([^)]*repeating_[^_]+[^)]*)}=/g;
|
|
let mutFormula = trigger.formula;
|
|
mutFormula = mutFormula.replace(repeatBlockRx,(match,repeatMacro) => {
|
|
const [section] = repeatMacro.match(/repeating_[^_]+/);
|
|
const idArray = baseSection ?
|
|
[rowID] :
|
|
sections[section];
|
|
return idArray.map(id => {
|
|
return `(${repeatMacro.replace(/repeating_[^_]+?_[^_]+?_([^}]+)/g,`${section}_${id}_$1`)})`;
|
|
}).join(
|
|
trigger.type === 'number' ?
|
|
' + ' :
|
|
''
|
|
);
|
|
});
|
|
mutFormula = parseMacro(mutFormula,attributes)
|
|
.replace(/@{.+?}/g,'0');
|
|
const mathKeys = ['floor','ceil','round','abs'];
|
|
mathKeys.forEach(func => mutFormula = mutFormula.replace(new RegExp(`${func}\\(`,'g'),`Math.${func}(`));
|
|
const mathRx = new RegExp(`Math\\.(?:${mathKeys.join('|')})`,'g');
|
|
let noAlphaStr = mutFormula
|
|
.replace(mathRx,'');
|
|
return trigger.type !== 'text' ?
|
|
(
|
|
!noAlphaStr.match(/[a-z]/i) ?
|
|
eval(mutFormula) :
|
|
undefined
|
|
) :
|
|
mutFormula;
|
|
};
|
|
funcs.parseKFormula = parseKFormula;
|
|
kFuncs.parseKFormula = parseKFormula;
|
|
|
|
/**
|
|
* Function to call a function previously registered to the funcs object. May not be used that much in actual sheets, but very useful when writing unit tests for your sheet. Either returns the function or null if no function exists.
|
|
* @memberof Sheetworkers
|
|
* @param {string} funcName - The name of the function to invoke.
|
|
* @param {...any} args - The arguments to call the function with.
|
|
* @returns {function|null}
|
|
* @example
|
|
* //Call myFunc with two arguments
|
|
* k.callFunc('myFunc','an argument','another argument');
|
|
*/
|
|
const callFunc = function(funcName,...args){
|
|
if(funcs[funcName]){
|
|
debug(`calling ${funcName}`);
|
|
return funcs[funcName](...args);
|
|
}else{
|
|
debug(`Invalid function name: ${funcName}`);
|
|
return null;
|
|
}
|
|
};
|
|
kFuncs.callFunc = callFunc;/**@namespace Sheetworkers */
|
|
/*jshint esversion: 11, laxcomma:true, eqeqeq:true*/
|
|
/*jshint -W014,-W084,-W030,-W033*/
|
|
//Sheet Updaters and styling functions
|
|
/**
|
|
* Function that calls the K-scaffold's update and sheet initialization routines.
|
|
*/
|
|
const updateSheet = function(){
|
|
log('updating sheet');
|
|
getAllAttrs({props:['debug_mode',...baseGet],callback:(attributes,sections,casc)=>{
|
|
kFuncs.debugMode = kFuncs.debugMode || !!attributes.debug_mode;
|
|
debug({sheet_version:attributes.sheet_version});
|
|
if(!attributes.sheet_version){
|
|
Object.entries(initialSetups).forEach(([funcName,handler])=>{
|
|
if(typeof funcs[funcName] === 'function'){
|
|
debug(`running ${funcName}`);
|
|
funcs[funcName]({attributes,sections,casc});
|
|
}else{
|
|
debug(`!!!Warning!!! no function named ${funcName} found. Initial sheet setup not performed.`);
|
|
}
|
|
});
|
|
}else{
|
|
Object.entries(updateHandlers).forEach(([ver,handler])=>{
|
|
if(attributes.sheet_version < +ver){
|
|
handler({attributes,sections,casc});
|
|
}
|
|
});
|
|
}
|
|
k.debug({openHandlers});
|
|
Object.entries(openHandlers).forEach(([funcName,func])=>{
|
|
if(typeof funcs[funcName] === 'function'){
|
|
debug(`running ${funcName}`);
|
|
funcs[funcName]({attributes,sections,casc});
|
|
}else{
|
|
debug(`!!!Warning!!! no function named ${funcName} found. Sheet open handling not performed.`);
|
|
}
|
|
});
|
|
setActionCalls({attributes,sections});
|
|
attributes.sheet_version = kFuncs.version;
|
|
log(`Sheet Update applied. Current Sheet Version ${kFuncs.version}`);
|
|
attributes.set();
|
|
log('Sheet ready for use');
|
|
}});
|
|
};
|
|
kFuncs.updateSheet = updateSheet;
|
|
|
|
const initialSetup = function(attributes,sections){
|
|
debug('Initial sheet setup');
|
|
};
|
|
|
|
/**
|
|
* This is the default listener function for attributes that the K-Scaffold uses. It utilizes the `triggerFuncs`, `listenerFunc`, `calculation`, and `affects` properties of the K-scaffold trigger object (see the Pug section of the scaffold for more details).
|
|
* @memberof Sheetworkers
|
|
* @param {Roll20Event} event - The Roll20 event object
|
|
* @returns {void}
|
|
* @example
|
|
* //Call from an attribute change
|
|
* on('change:an_attribute',k.accessSheet);
|
|
*/
|
|
const accessSheet = function(event){
|
|
debug({funcs:Object.keys(funcs)});
|
|
debug({event});
|
|
getAllAttrs({callback:(attributes,sections,casc)=>{
|
|
let trigger = attributes.getCascObj(event,casc);
|
|
attributes.processChange({event,trigger,attributes,sections,casc});
|
|
}});
|
|
};
|
|
funcs.accessSheet = accessSheet;/*jshint esversion: 11, laxcomma:true, eqeqeq:true*/
|
|
/*jshint -W014,-W084,-W030,-W033*/
|
|
/*
|
|
Cascade Expansion functions
|
|
*/
|
|
//Expands the repeating section templates in cascades to reflect the rows actually available
|
|
const expandCascade = function(cascade,sections){
|
|
return _.keys(cascade).reduce((memo,key)=>{//iterate through cascades and replace references to repeating attributes with correct row ids.
|
|
if(/^(?:act|attr)_repeating_/.test(key)){//If the attribute is a repeating attribute, do special logic
|
|
expandRepeating(memo,key,cascade,sections);
|
|
}else if(key){//for non repeating attributes do this logic
|
|
expandNormal(memo,key,cascade,sections);
|
|
}
|
|
return memo;
|
|
},{});
|
|
};
|
|
kFuncs.expandCascade = (sections) => expandCascade(cascades,sections);
|
|
|
|
const expandRepeating = function(memo,key,cascade,sections){
|
|
key.replace(/((?:attr|act)_)(repeating_[^_]+)_[^_]+?_(.+)/,(match,type,section,field)=>{
|
|
(sections[section]||[]).forEach((id)=>{
|
|
memo[`${type}${section}_${id}_${field}`]=_.clone(cascade[key]);//clone the details so that each row's attributes have correct ids
|
|
memo[`${type}${section}_${id}_${field}`].name = `${section}_${id}_${field}`;
|
|
if(key.startsWith('attr_')){
|
|
memo[`${type}${section}_${id}_${field}`].affects = memo[`${type}${section}_${id}_${field}`].affects.reduce((m,affected)=>{
|
|
if(affected.startsWith(section)){//otherwise if the affected attribute is in the same section, simply set the affected attribute to have the same row id.
|
|
m.push(applyID(affected,id));
|
|
}else if(/repeating/.test(affected)){//If the affected attribute isn't in the same repeating section but is still a repeating attribute, add all the rows of that section
|
|
addAllRows(affected,m,sections);
|
|
}else{//otherwise the affected attribute is a non repeating attribute. Simply add it to the computed affected array
|
|
m.push(affected);
|
|
}
|
|
return m;
|
|
},[]);
|
|
}
|
|
});
|
|
});
|
|
};
|
|
|
|
const applyID = function(affected,id){
|
|
return affected.replace(/(repeating_[^_]+_)[^_]+(.+)/,`$1${id}$2`);
|
|
};
|
|
|
|
const expandNormal = function(memo,key,cascade,sections){
|
|
memo[key] = _.clone(cascade[key]);
|
|
if(key.startsWith('attr_')){
|
|
memo[key].affects = memo[key].affects || [];
|
|
memo[key].affects = memo[key].affects.reduce((m,a)=>{
|
|
if(/^repeating/.test(a)){
|
|
addAllRows(a,m,sections);
|
|
}else{
|
|
m.push(a);
|
|
}
|
|
return m;
|
|
},[]);
|
|
}
|
|
};
|
|
|
|
const addAllRows = function(affected,memo,sections){
|
|
affected.replace(/(repeating_[^_]+?)_[^_]+?_(.+)/,(match,section,field)=>{
|
|
sections[section].forEach(id=>memo.push(`${section}_${id}_${field}`));
|
|
});
|
|
};/*jshint esversion: 11, laxcomma:true, eqeqeq:true*/
|
|
/*jshint -W014,-W084,-W030,-W033*/
|
|
/**
|
|
* These are functions that provide K-scaffold aliases for the basic Roll20 sheetworker functions. These functions also provide many additional features on top of the standard Roll20 sheetworkers.
|
|
* @namespace Sheetworkers.Sheetworker Aliases
|
|
*/
|
|
/**
|
|
* Alias for [setSectionOrder()](https://wiki.roll20.net/Sheet_Worker_Scripts#setSectionOrder.28.3CRepeating_Section_Name.3E.2C_.3CSection_Array.3E.2C_.3CCallback.3E.29) that allows you to use the section name in either `repeating_section` or `section` formats. Note that the Roll20 sheetworker [setSectionOrder](https://wiki.roll20.net/Sheet_Worker_Scripts#setSectionOrder.28.3CRepeating_Section_Name.3E.2C_.3CSection_Array.3E.2C_.3CCallback.3E.29) currently causes some display issues on sheets.
|
|
* @memberof Sheetworker Aliases
|
|
* @name setSectionOrder
|
|
* @param {string} section - The name of the section, with or without `repeating_`
|
|
* @param {string[]} order - Array of ids describing the desired order of the section.
|
|
* @returns {void}
|
|
* @example
|
|
* //Set the order of a repeating_weapon section
|
|
* k.setSectionOrder('repeating_equipment',['id1','id2','id3']);
|
|
* //Can also specify the section name without the repeating_ prefix
|
|
* k.setSectionOrder('equipment',['id1','id2','id3']);
|
|
*/
|
|
const _setSectionOrder = function(section,order){
|
|
let trueSection = section.replace(/repeating_/,'');
|
|
setSectionOrder(trueSection,order);
|
|
};
|
|
kFuncs.setSectionOrder = _setSectionOrder;
|
|
|
|
/**
|
|
* Alias for [removeRepeatingRow](https://wiki.roll20.net/Sheet_Worker_Scripts#removeRepeatingRow.28_RowID_.29) that also removes the row from the current object of attribute values and array of section IDs to ensure that erroneous updates are not issued.
|
|
* @memberof Sheetworker Aliases
|
|
* @name removeRepeatingRow
|
|
* @param {string} row - The row id to be removed
|
|
* @param {attributesProxy} attributes - The attribute values currently in memory
|
|
* @param {object} sections - Object that contains arrays of all the IDs in sections on the sheet indexed by repeating name.
|
|
* @returns {void}
|
|
* @example
|
|
* //Remove a repeating Row
|
|
* k.getAllAttrs({
|
|
* callback:(attributes,sections)=>{
|
|
* const rowID = sections.repeating_equipment[0];
|
|
* k.removeRepeatingRow(`repeating_equipment_${rowID}`,attributes,sections);
|
|
* console.log(sections.repeating_equipment); // => rowID no longer exists in the array.
|
|
* console.log(attributes[`repeating_equipment_${rowID}_name`]); // => undefined
|
|
* }
|
|
* })
|
|
*/
|
|
const _removeRepeatingRow = function(row,attributes,sections){
|
|
debug(`removing ${row}`);
|
|
Object.keys(attributes.attributes).forEach((key)=>{
|
|
if(key.startsWith(row)){
|
|
delete attributes[key];
|
|
}
|
|
});
|
|
let [,section,rowID] = row.match(/(repeating_[^_]+)_(.+)/,'');
|
|
sections[section] = sections[section].filter((id)=>id!==rowID);
|
|
removeRepeatingRow(row);
|
|
};
|
|
kFuncs.removeRepeatingRow = _removeRepeatingRow;
|
|
|
|
/**
|
|
* Alias for [getAttrs()](https://wiki.roll20.net/Sheet_Worker_Scripts#getAttrs.28attributeNameArray.2C_callback.29) that converts the default object of attribute values into an {@link attributesProxy} and passes that back to the callback function.
|
|
* @memberof Sheetworker Aliases
|
|
* @name getAttrs
|
|
* @param {string[]} [props=baseGet] - Array of attribute names to get the value of. Defaults to {@link baseGet} if not passed.
|
|
* @param {function(attributesProxy)} callback - The function to call after the attribute values have been gotten. An {@link attributesProxy} is passed to the callback.
|
|
* @example
|
|
* //Gets the attributes named in props.
|
|
* k.getAttrs({
|
|
* props:['attribute_1','attribute_2'],
|
|
* callback:(attributes)=>{
|
|
* //Work with the attributes as you would in a normal getAttrs, or use the superpowers of the K-scaffold attributes object like so:
|
|
* attributes.attribute_1 = 'new value';
|
|
* attributes.set();
|
|
* }
|
|
* })
|
|
*/
|
|
const _getAttrs = function({props=baseGet,callback}){
|
|
getAttrs(props,(values)=>{
|
|
const attributes = createAttrProxy(values);
|
|
callback(attributes);
|
|
});
|
|
};
|
|
kFuncs.getAttrs = _getAttrs;
|
|
|
|
/**
|
|
* Alias for [getAttrs()](https://wiki.roll20.net/Sheet_Worker_Scripts#getAttrs.28attributeNameArray.2C_callback.29) and [getSectionIDs](https://wiki.roll20.net/Sheet_Worker_Scripts#getSectionIDs.28section_name.2Ccallback.29) that combines the actions of both sheetworker functions and converts the default object of attribute values into an {@link attributesProxy}. Also gets the details on how to handle all attributes from the master {@link cascades} object and.
|
|
* @memberof Sheetworker Aliases
|
|
* @param {Object} args
|
|
* @param {string[]} [args.props=baseGet] - Array of attribute names to get the value of. Defaults to {@link baseGet} if not passed.
|
|
* @param {repeatingSectionDetails} sectionDetails - Array of details about a section to get the IDs for and attributes that need to be gotten.
|
|
* @param {function(attributesProxy,sectionObj,expandedCascade):void} args.callback - The function to call after the attribute values have been gotten. An {@link attributesProxy} is passed to the callback along with a {@link sectionObj} and {@link expandedCascade}.
|
|
* @example
|
|
* //Get every K-scaffold linked attribute on the sheet
|
|
* k.getAllAttrs({
|
|
* callback:(attributes,sections,casc)=>{
|
|
* //Work with the attributes as you please.
|
|
* attributes.some_attribute = 'a value';
|
|
* attributes.set();//Apply our change
|
|
* }
|
|
* })
|
|
*/
|
|
const getAllAttrs = function({props=baseGet,sectionDetails=repeatingSectionDetails,callback}){
|
|
getSections(sectionDetails,(repeats,sections)=>{
|
|
getAttrs([...props,...repeats],(values)=>{
|
|
const casc = expandCascade(cascades,sections);
|
|
const attributes = createAttrProxy(values,sections,casc);
|
|
orderSections(attributes,sections,casc);
|
|
callback(attributes,sections,casc);
|
|
})
|
|
});
|
|
};
|
|
kFuncs.getAllAttrs = getAllAttrs;
|
|
|
|
/**
|
|
* Alias for [getSectionIDs()](https://wiki.roll20.net/Sheet_Worker_Scripts#getSectionIDs.28section_name.2Ccallback.29) that allows you to iterate through several functions at once. Also assembles an array of repeating attributes to get.
|
|
* @memberof Sheetworker Aliases
|
|
* @param {object[]} sectionDetails - Array of details about a section to get the IDs for and attributes that need to be gotten.
|
|
* @param {string} sectionDetails.section - The full name of the repeating section including the `repeating_` prefix.
|
|
* @param {string[]} sectionDetails.fields - Array of field names that need to be gotten from the repeating section
|
|
* @param {function(string[],sectionObj)} callback - The function to call once all IDs have been gotten and the array of repating attributes to get has been assembled. The callback is passed the array of repating attributes to get and a {@link sectionObj}.
|
|
* @example
|
|
* // Get some section details
|
|
* const sectionDetails = {
|
|
* {section:'repeating_equipment',fields:['name','weight','cost']},
|
|
* {section:'repeating_weapon',fields:['name','attack','damage']}
|
|
* };
|
|
* k.getSections(sectionDetails,(attributeNames,sections)=>{
|
|
* console.log(attributeNames);// => Array containing all row specific attribute names
|
|
* console.log(sections);// => Object with arrays containing the row ids. Indexed by section name (e.g. repeating_eqiupment)
|
|
* })
|
|
*/
|
|
const getSections = function(sectionDetails,callback){
|
|
let queueClone = _.clone(sectionDetails);
|
|
const worker = (queue,repeatAttrs=[],sections={})=>{
|
|
let detail = queue.shift();
|
|
getSectionIDs(detail.section,(IDs)=>{
|
|
sections[detail.section] = IDs;
|
|
IDs.forEach((id)=>{
|
|
detail.fields.forEach((f)=>{
|
|
repeatAttrs.push(`${detail.section}_${id}_${f}`);
|
|
});
|
|
});
|
|
repeatAttrs.push(`_reporder_${detail.section}`);
|
|
if(queue.length){
|
|
worker(queue,repeatAttrs,sections);
|
|
}else{
|
|
callback(repeatAttrs,sections);
|
|
}
|
|
});
|
|
};
|
|
if(!queueClone[0]){
|
|
callback([],{});
|
|
}else{
|
|
worker(queueClone);
|
|
}
|
|
};
|
|
kFuncs.getSections = getSections;
|
|
|
|
// Sets the attributes while always calling with {silent:true}
|
|
// Can be awaited to get the values returned from _setAttrs
|
|
/**
|
|
* Alias for [setAttrs()](https://wiki.roll20.net/Sheet_Worker_Scripts#setAttrs.28values.2Coptions.2Ccallback.29) that sets silently by default.
|
|
* @memberof Sheetworker Aliases
|
|
* @alias setAttrs
|
|
* @param {object} obj - The object containting attributes to set
|
|
* @param {boolean} [vocal=false] - Whether to set silently (default value) or not.
|
|
* @param {function()} [callback] - The callback function to invoke after the setting has been completed. No arguments are passed to the callback function.
|
|
* @example
|
|
* //Set some attributes silently
|
|
* k.setAttrs({attribute_1:'new value'})
|
|
* //Set some attributes and triggers listeners
|
|
* k.setAttrs({attribute_1:'new value',true})
|
|
* //Set some attributes and call a callback function
|
|
* k.setAttrs({attribute_1:'new value'},null,()=>{
|
|
* //Do something after the attribute is set
|
|
* })
|
|
*/
|
|
const set = function(obj,vocal=false,callback){
|
|
setAttrs(obj,{silent:!vocal},callback);
|
|
};
|
|
kFuncs.setAttrs = set;
|
|
|
|
const generateCustomID = function(string){
|
|
if(!string.startsWith('-')){
|
|
string = `-${string}`;
|
|
}
|
|
rowID = generateRowID();
|
|
let re = new RegExp(`^.{${string.length}}`);
|
|
return `${string}${rowID.replace(re,'')}`;
|
|
};
|
|
|
|
|
|
/**
|
|
* Alias for generateRowID that adds the new id to the {@link sectionObj}. Also allows for creation of custom IDs that conform to the section ID requirements.
|
|
* @memberof Sheetworker Aliases
|
|
* @name generateRowID
|
|
* @param {sectionObj} sections
|
|
* @param {string} [customText] - Custom text to start the ID with. This text should not be longer than the standard repeating section ID format.
|
|
* @returns {string} - The created ID
|
|
* @example
|
|
* k.getAllAttrs({
|
|
* callback:(attributes,sections,casc)=>{
|
|
* //Create a new row ID
|
|
* const rowID = k.generateRowID('repeating_equipment',sections);
|
|
* console.log(rowID);// => repeating_equipment_-p8rg908ug0suzz
|
|
* //Create a custom row ID
|
|
* const customID = k.generateRowID('repeating_equipment',sections,'custom');
|
|
* console.log(customID);// => repeating_equipment_-custom98uadj89kj
|
|
* }
|
|
* });
|
|
*/
|
|
const _generateRowID = function(section,sections,customText){
|
|
let rowID = customText ?
|
|
generateCustomID(customText) :
|
|
generateRowID();
|
|
section = section.match(/^repeating_[^_]+$/) ?
|
|
section :
|
|
`repeating_${section}`;
|
|
sections[section] = sections[section] || [];
|
|
sections[section].push(rowID);
|
|
return `${section}_${rowID}`;
|
|
};
|
|
kFuncs.generateRowID = _generateRowID;
|
|
|
|
/**
|
|
* An alias for [Roll20's getTranslationByKey](https://wiki.roll20.net/Sheet_Worker_Scripts#getTranslationByKey.28.5Bkey.5D.29) that also supports data-i18n-vars syntax replacement and returns the translation key if no value is found instead of `false`.
|
|
* @memberof Sheetworker Aliases
|
|
* @name getTranslationByKey
|
|
* @param {string} key - The translation key to look up.
|
|
* @param {string[]} [variables = []] - An array of variable values to replace variable indexes with.
|
|
* @returns {string}
|
|
*/
|
|
const _getTranslationByKey = (key,variables = []) => {
|
|
let translate = getTranslationByKey(key) || key;
|
|
console.warn('getTranslationByKey',getTranslationByKey(key));
|
|
console.warn('translate:',translate);
|
|
variables.forEach((v,i) => {
|
|
translate = translate.replace(new RegExp(`\\{\\{${i}\\}\\}`,'g'),v);
|
|
});
|
|
return translate;
|
|
}
|
|
kFuncs.getTranslationByKey = _getTranslationByKey;
|
|
|
|
/**
|
|
* Assembles the roll string from the roll object
|
|
* @param {object} rollObj - object describing the roll
|
|
* @param {string} [rollStart = '@{template_start}'] - The string to start the roll with.
|
|
* @returns {string}
|
|
*/
|
|
const assembleRoll = (rollObj,rollStart = kFuncs.defaultRollStart) => {
|
|
return Object.entries(rollObj).reduce((str,[field,content])=>{
|
|
return str += content ?
|
|
` {{${field}=${content}}}` :
|
|
'';
|
|
},`${rollStart}`);
|
|
};
|
|
|
|
|
|
/**
|
|
* @typedef {Object} kRoll
|
|
* @property {Object} roll - The roll object returned by [Roll20's startRoll](https://wiki.roll20.net/Custom_Roll_Parsing#Sheetworker_Functions).
|
|
* @property {Function} roll.finish - Finishes the associated roll passing it the computeObj and rollId.
|
|
* @property {Object} computeObj - object for storing manipulations to the roll. Assign manipulations to this, DO NOT reassign it to a new object.
|
|
*/
|
|
|
|
/**
|
|
*
|
|
* @param {object} rollObj - Object specifying the fields to pass to the rolltemplate. Object keys are field names. Object values are the field values.
|
|
* @param {string} [startString = '@{template_start}'] - Text that should be prepended to the roll string that results from rollObj.
|
|
* @returns {kRoll}
|
|
*/
|
|
const _startRoll = async (rollObj,startString) => {
|
|
const rollString = assembleRoll(rollObj,startString);
|
|
const roll = await startRoll(rollString);
|
|
const computeObj = {};
|
|
roll.finish = () => {
|
|
finishRoll(roll.rollId,computeObj);
|
|
};
|
|
return {roll, computeObj};
|
|
};
|
|
kFuncs.startRoll = _startRoll;/*jshint esversion: 11, laxcomma:true, eqeqeq:true*/
|
|
/*jshint -W014,-W084,-W030,-W033*/
|
|
const listeners = {};
|
|
|
|
/**
|
|
* The array of attribute names that the k-scaffold gets by default. Does not incude repeating attributes.
|
|
* @memberof Variables
|
|
* @var
|
|
* @type {array}
|
|
*/
|
|
const baseGet = Object.entries(cascades).reduce((memo,[attrName,detailObj])=>{
|
|
if(!/repeating/.test(attrName) && detailObj.type !== 'action'){
|
|
memo.push(detailObj.name);
|
|
}
|
|
if(detailObj.listener){
|
|
listeners[detailObj.listener] = detailObj.listenerFunc;
|
|
}
|
|
return memo;
|
|
},[]);
|
|
kFuncs.baseGet = baseGet;
|
|
|
|
const registerEventHandlers = function(){
|
|
on('sheet:opened',updateSheet);
|
|
debug({funcKeys:Object.keys(funcs),funcs});
|
|
//Roll20 change and click listeners
|
|
Object.entries(listeners).forEach(([event,funcName])=>{
|
|
if(funcs[funcName]){
|
|
on(event,funcs[funcName]);
|
|
}else{
|
|
debug(`!!!Warning!!! no function named ${funcName} found. No listener created for ${event}`,true);
|
|
}
|
|
});
|
|
log(`kScaffold Loaded`);
|
|
};
|
|
setTimeout(registerEventHandlers,0);//Delay the execution of event registration to ensure all event properties are present.
|
|
|
|
/**
|
|
* Function to add a repeating section when the add button of a customControlFieldset or inlineFieldset is clicked.
|
|
* @memberof Sheetworkers
|
|
* @param {object} event - The R20 event object
|
|
*/
|
|
const addItem = function(event){
|
|
let [,,section] = parseClickTrigger(event.triggerName);
|
|
section = section.replace(/add-/,'');
|
|
getAllAttrs({
|
|
callback:(attributes,sections,casc) => {
|
|
let row = _generateRowID(section,sections);
|
|
debug({row});
|
|
attributes[`${row}_name`] = '';
|
|
setActionCalls({attributes,sections});
|
|
const trigger = cascades[`fieldset_repeating_${section}`];
|
|
if(trigger){
|
|
if(trigger.addFuncs){
|
|
trigger.addFuncs.forEach((funcName) => {
|
|
if(funcs[funcName]){
|
|
funcs[funcName]({attributes,sections,casc,trigger,newRow:row});
|
|
}
|
|
});
|
|
}
|
|
if(Array.isArray(trigger.affects)){
|
|
attributes.queue.push(...trigger.affects);
|
|
}
|
|
}
|
|
attributes.set({attributes,sections,casc});
|
|
}
|
|
});
|
|
};
|
|
funcs.addItem = addItem;/**
|
|
* The default tab navigation function of the K-scaffold. Courtesy of Riernar. It will add `k-active-tab` to the active tab-container and `k-active-button` to the active button. You can either write your own CSS to control display of these, or use the default CSS included in `scaffold/_k.scss`. Note that `k-active-button` has no default CSS as it is assumed that you will want to style the active button to match your system.
|
|
* @memberof Sheetworkers
|
|
* @param {Object} trigger - The trigger object
|
|
* @param {object} attributes - The attribute values of the character
|
|
*/
|
|
const kSwitchTab = function ({ trigger, attributes }) {
|
|
const [container, tab] = (
|
|
trigger.name.match(/nav-tabs-(.+)--(.+)/) ||
|
|
[]
|
|
).slice(1);
|
|
$20(`[data-container-tab="${container}"]`).removeClass('k-active-tab');
|
|
$20(`[data-container-tab="${container}"][data-tab="${tab}"]`).addClass('k-active-tab');
|
|
$20(`[data-container-button="${container}"]`).removeClass('k-active-button');
|
|
$20(`[data-container-button="${container}"][data-button="${tab}"]`).addClass('k-active-button');
|
|
const tabInputName = `${container.replace(/\-/g,'_')}_tab`;
|
|
if(persistentTabs.indexOf(tabInputName) > -1){
|
|
attributes[tabInputName] = trigger.name;
|
|
}
|
|
}
|
|
|
|
registerFuncs({ kSwitchTab });
|
|
|
|
/**
|
|
* Sets persistent tabs to their last active state
|
|
* @memberof Sheetworkers
|
|
* @param {object} attributes - The attribute values of the character
|
|
*/
|
|
const kTabOnOpen = function({trigger,attributes,sections,casc}){
|
|
if(typeof persistentTabs === 'undefined') return;
|
|
persistentTabs.forEach((tabInput) => {
|
|
const pseudoTrigger = {name:attributes[tabInput]};
|
|
kSwitchTab({trigger:pseudoTrigger, attributes});
|
|
});
|
|
};
|
|
registerFuncs({ kTabOnOpen },{type:['opener']});
|
|
return kFuncs;
|
|
}());
|
|
const actionAttributes = ["agility_action","athletics_action","heavy_weapons_action","light_weapons_action","stealth_action","thievery_action","repeating_physical-skills_$X_action","crafting_action","deduction_action","discipline_action","intimidation_action","lore_action","medicine_action","repeating_mental-skills_$X_action","deception_action","insight_action","leadership_action","perception_action","persuasion_action","survival_action","repeating_spiritual-skills_$X_action","repeating_weapons_$X_action","repeating_weapons_$X_damage_action","repeating_actions_$X_action","repeating_actions_$X_graze_action","repeating_actions_$X_hit_action"];const itemCategories = ["Wizard Spells","Cleric Spells"];const specialCategories = {"Wizard":"Wizard Spells","wizard":"Wizard Spells","Cleric":"Cleric Spells","cleric":"cleric Spells"};const maxAttr = [];const sectionLookup = {"Wizard":"spells","wizard":"spells","Cleric":"spells","cleric":"spells"};const skills = {"agility":"speed","athletics":"strength","heavy weapons":"strength","light weapons":"speed","stealth":"speed","thievery":"speed","crafting":"intellect","deduction":"intellect","discipline":"willpower","intimidation":"willpower","lore":"intellect","medicine":"intellect","deception":"presence","insight":"awareness","leadership":"presence","perception":"awareness","persuasion":"presence","survival":"awareness"};const skillsByCategory = {"physical":["agility","athletics","heavy weapons","light weapons","stealth","thievery"],"mental":["crafting","deduction","discipline","intimidation","lore","medicine"],"spiritual":["deception","insight","leadership","perception","persuasion","survival"]};const attributeAbbreviations = {"strength":"str","speed":"spd","intellect":"int","willpower":"wil","awareness":"awa","presence":"pre"};const attributesByCategory = {"physical":["strength","speed"],"mental":["intellect","willpower"],"spiritual":["awareness","presence"]};k.defaultRollStart = '@{template_start}';
|
|
k.version = 1.02;/**
|
|
*
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const update1x01 = function({trigger,attributes,sections,casc}){
|
|
attributes.lifting_capacity = calcLift({attributes});
|
|
attributes.senses = calcSenses({attributes});
|
|
};
|
|
k.registerFuncs({'1.01':update1x01},{type:['updater']});
|
|
const assembleD20 = async (attributes) =>{
|
|
if(/\?\{/.test(attributes.roll_mode)){
|
|
const prompt = k.capitalize(k.getTranslationByKey('roll'));
|
|
const options = `${k.capitalize(k.getTranslationByKey('normally'))},1d20|${k.capitalize(k.getTranslationByKey('with advantage'))},2d20kh1|${k.capitalize(k.getTranslationByKey('with disadvantage'))},2d20kl1`;
|
|
return k.extractQueryResult(`${prompt}|${options}`);
|
|
}else{
|
|
await k.pseudoQuery();
|
|
return attributes.roll_mode === 'toggle' ?
|
|
attributes.roll_toggle :
|
|
attributes.roll_mode;
|
|
}
|
|
}/**
|
|
* Takes roll info and a section string to determine what information needs to be sent to the templates damage roll button.
|
|
* @param {object} computeObj - the object storing compute changes to the roll. Mutated in place
|
|
* @param {object} roll - The roll object received from k.startRoll
|
|
* @param {string} [row = ''] - what repeating row is being worked on if any
|
|
*/
|
|
const assembleDamageInfo = (computeObj,roll,row = '') => {
|
|
|
|
};const createRollObj = async (attributes,rollObj = {}) => {
|
|
if(/\?\{/.test(attributes.plot_mode)){
|
|
const prompt = k.capitalize(k.getTranslationByKey('plot prompt'));
|
|
const options = `${k.capitalize(k.getTranslationByKey('no'))},0|${k.capitalize(k.getTranslationByKey('yes'))},1`;
|
|
const usePlot = await k.extractQueryResult(`${prompt}|${options}`);
|
|
if(+usePlot){
|
|
rollObj.plot_die = '[[1d6]]';
|
|
}
|
|
}else{
|
|
await k.pseudoQuery();
|
|
if(attributes.plot_mode === '1d6'){
|
|
rollObj.plot_die = '[[1d6]]'
|
|
}
|
|
}
|
|
return rollObj;
|
|
}
|
|
/*jshint esversion: 11, laxcomma:true, eqeqeq:true*/
|
|
/*jshint -W014,-W084,-W030,-W033*/
|
|
const handleCompendiumDrop = function({attributes,sections,casc}){
|
|
clearDropAttributes();
|
|
let data = parseDropData(attributes.drop_data,attributes,sections,casc);
|
|
if(!data) return;
|
|
k.debug({data});
|
|
compendiumLookup({
|
|
origBlock:data,
|
|
attributes,sections,casc,
|
|
callback:async (lookupObj)=>{
|
|
k.debug({'threat data':data});
|
|
await processDropData({data:lookupObj,attributes,sections,casc});
|
|
k.debug('Drop processing complete');
|
|
|
|
// Ensure that dropped values don't get reset by other calculations
|
|
const lookupKeys = Object.keys(lookupObj);
|
|
const iterateQueue = [...attributes.queue];
|
|
iterateQueue.forEach((q,i) =>{
|
|
if(lookupKeys.includes(`data-cs-${q}`)){
|
|
const qI = attributes.queue.indexOf(q);
|
|
attributes.queue.splice(qI,1);
|
|
}
|
|
});
|
|
const updateKeys = Object.keys(attributes.updates);
|
|
const newCasc = k.expandCascade(sections);
|
|
Object.assign(casc,newCasc);
|
|
const expandEffects = (queue = updateKeys,recurred = []) => {
|
|
const key = queue.shift();
|
|
const [section,rID] = k.parseTriggerName(key);
|
|
if(
|
|
section &&
|
|
!recurred.includes(section)
|
|
){
|
|
const newKeys = Object.keys(casc).reduce((m,k) =>{
|
|
if(k.startsWith(`attr_${section}_${rID}`)){
|
|
m.push(k.replace(/attr_/,''));
|
|
}
|
|
return m;
|
|
},[]);
|
|
recurred.push(section)
|
|
expandEffects(newKeys,recurred);
|
|
}else if(!section || recurred.includes(section)){
|
|
const cascObj = casc[`attr_${key}`];
|
|
cascObj?.affects?.forEach(ref => {
|
|
if(
|
|
!attributes.updates.hasOwnProperty(ref) &&
|
|
!attributes.queue.includes(ref)
|
|
){
|
|
attributes.queue.push(ref);
|
|
}
|
|
})
|
|
}
|
|
if(queue.length){
|
|
expandEffects(queue,recurred);
|
|
}
|
|
};
|
|
if(updateKeys.length){
|
|
expandEffects();
|
|
}
|
|
attributes.sheet_version = k.version;
|
|
k.setActionCalls({attributes,sections});
|
|
attributes.set();
|
|
}
|
|
});
|
|
};
|
|
k.registerFuncs({handleCompendiumDrop});
|
|
|
|
const parseDropData = function(drop_data,attributes,sections,casc){
|
|
k.debug('parsing drop data');
|
|
k.debug({drop_data:`"${drop_data}"`});
|
|
try{
|
|
let data = JSON.parse(drop_data);
|
|
data.Name = attributes.drop_name;
|
|
data = parseJSONProperties(data)
|
|
return processSpecialCategories(data,attributes,sections,casc);
|
|
}catch(err){
|
|
k.debug({'Invalid Drop Data! Drop aborted. Error:':err,drop_data},true);
|
|
return false;
|
|
}
|
|
};
|
|
|
|
const parseJSONProperties = (data) =>
|
|
Object.entries(data)
|
|
.reduce((memo,[key,val])=>{
|
|
if(val){
|
|
if(typeof val === 'string' &&
|
|
(
|
|
val.startsWith('[{') ||
|
|
val.startsWith('{')
|
|
)
|
|
){
|
|
val = JSON.parse(val);
|
|
}
|
|
memo[key] = val;
|
|
}
|
|
return memo;
|
|
},{});
|
|
|
|
const clearSheet = function(attributes,sections,casc){
|
|
Object.entries(sections).forEach(([section,idArray])=>{
|
|
idArray.forEach((id)=>{
|
|
k.removeRepeatingRow(`${section}_${id}`,attributes,sections);
|
|
});
|
|
});
|
|
Object.keys(attributes.attributes).forEach((attr)=>{
|
|
if(casc[`attr_${attr}`] && !/^(?:custom_)?bar_\d$/.test(attr)){
|
|
attributes[attr] = casc[`attr_${attr}`].hasOwnProperty('defaultValue') ?
|
|
casc[`attr_${attr}`].defaultValue :
|
|
'';
|
|
}
|
|
})
|
|
};
|
|
|
|
const clearDropAttributes = function(){
|
|
k.setAttrs({drop_name:'',drop_data:''});
|
|
};
|
|
|
|
const processDropData = function({data, attributes, sections, casc,section=''}){
|
|
section = section ? `${section}_` : '';
|
|
const worker = async (queue) => {
|
|
let [key,val] = queue.shift();
|
|
try{
|
|
let setKey = key.replace(/^(?:data-)?cs(?:list)?-/,'');
|
|
if(typeof val === 'string' && val.startsWith('[{')){
|
|
val = JSON.parse(val);
|
|
}
|
|
if(!Array.isArray(val) && (key.startsWith('cs-') || key.startsWith('data-cs-'))){
|
|
await k.pseudoQuery();
|
|
basicAttrSet(attributes,section,setKey,val);
|
|
}else if(Array.isArray(val) && key.startsWith('data-')){
|
|
let lookupKey = key.replace(/data-(?:cs(?:list)?-)?/,'');
|
|
|
|
if(repeatProcessors[lookupKey]){
|
|
k.debug(`processing ${lookupKey}`);
|
|
await repeatProcessors[lookupKey](lookupKey,val,attributes,sections,casc);
|
|
}else if(key.startsWith('data-cslist-')){
|
|
await k.pseudoQuery();
|
|
attributes[`${section}${setKey}`] = val.map((o)=>o.name).join(', ');
|
|
}else if(key === 'data-content'){
|
|
await k.pseudoQuery();
|
|
processDataContent(attributes,val,section)
|
|
}
|
|
}
|
|
}catch(err){
|
|
k.debug({[`Invalid JSON entered for ${key} on ${data.display_name}`]:err,JSON:val});
|
|
}
|
|
if(queue.length){
|
|
return worker(queue);
|
|
}else{
|
|
return true;
|
|
}
|
|
};
|
|
return worker(Object.entries(data));
|
|
};
|
|
|
|
const basicAttrSet = (attributes,section,setKey,val) => {
|
|
attributes[`${section}${setKey}`] = val;
|
|
if(maxAttr.includes(setKey)){
|
|
attributes[`${section}${setKey}_max`] = val;
|
|
}
|
|
}
|
|
const processDataContent = (attributes,val,section) => {
|
|
|
|
attributes[`${section}description`] = val.reduce((textArr,content)=>{
|
|
if(content.heading){
|
|
textArr.push(content.heading);
|
|
}
|
|
if(content.content){
|
|
let text = /list/.test(content.type) ? `• ${content.content}` : content.content;
|
|
textArr.push(text);
|
|
}
|
|
return textArr;
|
|
},[]).join('\n')
|
|
.replace(/\n{2,}/,'\n')
|
|
.replace(/\n+$/,'');
|
|
}
|
|
|
|
/**
|
|
* Does the basic prepwork for repeating section drops by creating the rowID and grabbing the item to work on. Passes the selected itemObj and the created section details to the callback function
|
|
* @param {string} lookupKey
|
|
* @param {array} arr
|
|
* @param {object} sections
|
|
* @param {function} callback
|
|
*/
|
|
const repeatWorker = async function(lookupKey,arr,sections,casc,callback){
|
|
const type = sectionLookup[lookupKey] || lookupKey.toLowerCase();
|
|
const worker = async (queue)=>{
|
|
const itemObj = queue.shift();
|
|
itemObj['data-cs-collapse'] = 1;
|
|
const section = k.generateRowID(type,sections);
|
|
addRowToCasc(section,casc);
|
|
await callback(itemObj,section);
|
|
if(queue.length){
|
|
return worker(queue);
|
|
}else{
|
|
return true;
|
|
}
|
|
};
|
|
return await worker([...arr]);
|
|
}
|
|
|
|
/**
|
|
* Adds the cascade objects for the indicated row to the casc object.
|
|
* @param {string} section - The row information (repeating section, and rowID)
|
|
* @param {object} casc - The cascade object for this particular character
|
|
* @param {number|string} [previousValue] - What to set the previous value to
|
|
*/
|
|
const addRowToCasc = function(section,casc,previousValue){
|
|
k.debug(`Adding ${section} to cascades`);
|
|
const match = section.match(/(.+?_.+?)_(.+)/);
|
|
match.shift();
|
|
const [repSection,rowID] = match;
|
|
k.debug({repSection,rowID});
|
|
Object
|
|
.entries(k.cascades)
|
|
.forEach(([key,obj]) => {
|
|
if(key.startsWith(`attr_${repSection}`)){
|
|
const newObj = {...obj};
|
|
newObj.name = newObj.name.replace(/\$X/,rowID)
|
|
const newKey = key.replace(/\$X/,rowID);
|
|
newObj.previousValue = previousValue === undefined ?
|
|
newObj.defaultValue :
|
|
previousValue;
|
|
newObj.affects = newObj.affects.map(a => a.replace(/\$X/,rowID));
|
|
casc[newKey] = newObj;
|
|
k.debug({[`casc[${newKey}]`]:casc[newKey]});
|
|
}
|
|
});
|
|
};/*jshint esversion: 11, laxcomma:true, eqeqeq:true*/
|
|
/*jshint -W014,-W084,-W030,-W033*/
|
|
//Initiate a compendium lookup
|
|
|
|
//Start of the actual compendium lookup functions
|
|
//Function to initiate the lookup. Parses the statblock to figure out what needs to be looked up in the compendium, and what attribute should be filtered for based on the category.
|
|
//ARGUMENTS
|
|
//statblock (object): base object dropped from the compendium
|
|
//callback (function): A function that will use the parsed compendium lookup data to finish the drag and drop of the item
|
|
//The callback function receives the parsed statblock as an argument
|
|
const compendiumLookup = function({queue, callback, origBlock, attributes, sections, casc, pass = 0}) {
|
|
pass++;
|
|
origBlock = origBlock || queue[0];
|
|
queue = queue || [origBlock];
|
|
let searchArray = [];
|
|
queue.forEach((statblock)=>{
|
|
searchArray = itemCategories.reduce((m, type) => {//Construct an array of items to search for.
|
|
let searchType = specialCategories[type] || type;
|
|
if (statblock[`data-${type}`]){
|
|
let searchNames = statblock[`data-${type}`].map((obj) => obj.name || obj['data-cs-name'] || '')
|
|
.join('|')
|
|
.replace(/\|{2,}/g,'')
|
|
.replace(/\|$/,'');
|
|
if(searchNames.length > 0){
|
|
let searchString = `Category:${searchType} data-cs-name:${searchNames}`;
|
|
m.push(searchString);
|
|
}
|
|
}
|
|
return m;
|
|
}, searchArray);
|
|
k.debug({searchArray});
|
|
if(searchArray.length){
|
|
lookupBurndown(statblock, searchArray, callback, origBlock, attributes, sections, casc,pass);
|
|
}else{
|
|
callback(origBlock);
|
|
}
|
|
});
|
|
};
|
|
|
|
//Actually queries the compendium to get details on the items in each category using the searchArray assembled in compendiumLookup
|
|
//ARGUMENTS
|
|
//statblock (object): the original object dropped from the compendium
|
|
//callback (function): A function that will use the parsed compendium lookup data to finish the drag and drop of the item
|
|
//The callback function receives the parsed statblock as an argument
|
|
const lookupBurndown = function(statblock, searchArray, callback, origBlock, attributes, sections, casc,pass) {
|
|
getCompendiumQuery(searchArray, (dataArr) => {
|
|
k.debug({dataArr});
|
|
const expansionIDs = dataArr
|
|
.reduce( (arr,obj)=>{
|
|
arr.push(k.value(obj.data.Expansion));
|
|
return arr;
|
|
},[])
|
|
.sort((a,b) => b - a);
|
|
itemCategories.forEach((oCategory) => {
|
|
const category = statblock[`data-${oCategory}`] ?
|
|
oCategory :
|
|
oCategory.toLowerCase();
|
|
if (statblock[`data-${category}`]) {
|
|
origBlock[`data-${category}`] = statblock[`data-${category}`].map((obj) => {
|
|
const fullItem = getItemDetails(obj, dataArr, expansionIDs);
|
|
fullItem['data-cs-name'] = fullItem['data-cs-name'] || fullItem.name;
|
|
return fullItem;
|
|
});
|
|
}
|
|
});
|
|
const queue = additionalLookups(statblock,origBlock);
|
|
if(queue.length /*&& pass < 2*/){
|
|
compendiumLookup({queue,callback,origBlock, attributes, sections, casc,pass});
|
|
}else{
|
|
callback(origBlock);
|
|
}
|
|
});
|
|
};
|
|
|
|
const additionalLookups = function(statblock,origBlock){
|
|
return Object.entries(statblock).reduce((memo,[prop,arr])=>{
|
|
if(prop.startsWith('data-') && Array.isArray(arr)){
|
|
let nestedData = arr.reduce((m,obj)=>{
|
|
Object.entries(obj).forEach(([nProp,nVal])=>{
|
|
/*commented code shouldn't be needed
|
|
if(
|
|
nProp.startsWith('data-') &&
|
|
typeof nVal === 'string' &&
|
|
nVal.startsWith('[{')
|
|
){
|
|
try{
|
|
let jArr = JSON.parse(nVal);
|
|
if(Array.isArray(jArr)){
|
|
jArr = jArr.map((o)=>{
|
|
o.datasource = obj['cs-name'] || obj.Category;
|
|
if(!o.datasource){
|
|
delete o.datasource;
|
|
}
|
|
return o;
|
|
});
|
|
origBlock[nProp] = origBlock[nProp] ?
|
|
[...origBlock[nProp],...jArr] :
|
|
[...jArr];
|
|
m.data[nProp] = jArr;
|
|
m.nested = true;
|
|
}
|
|
}catch(err){
|
|
//if the parse failed, do nothing
|
|
}
|
|
}else */
|
|
if(nProp === 'data-features'){
|
|
try{
|
|
if(typeof nVal === 'string'){
|
|
k.debug('string data-feature detected');
|
|
nVal = JSON.parse(nVal);
|
|
}
|
|
nVal.forEach((feature)=>{
|
|
if(!origBlock[`data-${feature.category}`] || origBlock[`data-${feature.category}`].every((o)=>o['data-cs-name'].toLowerCase() !== feature.name.toLowerCase())){
|
|
m.nested = true;
|
|
m.data[`data-${feature.category}`] = m.data[`data-${feature.category}`] || [];
|
|
m.data[`data-${feature.category}`].push({'data-cs-name':feature.name});
|
|
}
|
|
});
|
|
}catch(err){
|
|
k.debug({[`Invalid data-feature on ${obj['data-cs-name']}`]:err,'data-feature':nVal},true);
|
|
}
|
|
}
|
|
});
|
|
return m;
|
|
},{data:{},nested:false});
|
|
if(nestedData && nestedData.nested){
|
|
memo.push(nestedData.data);
|
|
}
|
|
}
|
|
return memo;
|
|
},[]);
|
|
};
|
|
|
|
//Finds the compendium item that most precisely matches the needs of the compendium item based on expansion ID and name property.
|
|
//If nothing matches based on expansion ID, simply returns the first item with appropriate name property.
|
|
//ARGUMENTS
|
|
//itemObj (object): the data on the Item to return that is included in the base statblock
|
|
//dataArr (array): The compendium items that were returned from getCompendiumQuery
|
|
const getItemDetails = function(itemObj, dataArr, expansionIDs) {
|
|
let objName = itemObj['data-cs-name'] || itemObj.name;
|
|
let compendiumObj;
|
|
expansionIDs.find((id) => {
|
|
compendiumObj = dataArr.find((dataObj) => k.value(dataObj.data.Expansion) === id &&
|
|
dataObj.data['data-cs-name'] === objName);
|
|
if (compendiumObj) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
});
|
|
if (!compendiumObj) { //If we didn't find an object matching the expansion pathways and the object name, just find the first item with a matching name
|
|
compendiumObj = dataArr.find((dataObj) =>
|
|
dataObj.data['data-cs-name'] === objName);
|
|
if (!compendiumObj) { //If there still isn't a matching compendium object, return the original Item
|
|
return itemObj;
|
|
}
|
|
}
|
|
Object.keys(compendiumObj.data).forEach((key) => {
|
|
itemObj[key] = itemObj[key] || compendiumObj.data[key];
|
|
});
|
|
return itemObj;
|
|
};/**
|
|
* Handles dropping of repeating section items that need no special handling. Provided as part of the compendium infrastructure as it is useful for nearly any project and can serve as a template for more specific drop functions.
|
|
* @param {string} lookupKey - The section name
|
|
* @param {object[]} arr - Array of data to parse
|
|
* @param {attributesProxy} attributes - The attributes for the character
|
|
* @param {object} sections - The object with keys equal to repeating section names and values of arrays of repeating ids
|
|
* @param {object} casc - The cascade object
|
|
* @param {array} sectionsToQuery - sections that need further user input before drop completes
|
|
*/
|
|
const basicDrop = (lookupKey,arr,attributes,sections,casc,sectionsToQuery) => {
|
|
return repeatWorker(lookupKey,arr,sections,casc,async (itemObj,section)=>{
|
|
await processDropData({data:itemObj,attributes,sections,casc,sectionsToQuery,section});
|
|
});
|
|
};/**
|
|
* Does all the generic handling for NPC type dropped items (e.g. Antagonists in Scion and Threats in TCF)
|
|
* @param {object} data - the data received from the drop
|
|
* @param {AttributesProxy} attributes - The attributes object from the K-scaffold
|
|
* @param {object} sections - The sections object form the k-scaffold
|
|
* @param {object} casc - The cascade object form the k-scaffold
|
|
*/
|
|
const npcHandler = (data,attributes,sections,casc) => {
|
|
clearSheet(attributes,sections,casc);
|
|
attributes.is_adversary = data?.Category.toLowerCase() === 'adversaries' ?
|
|
1 :
|
|
0;
|
|
const tokenObj = {
|
|
width:70,
|
|
height:70,
|
|
};
|
|
// token bar association
|
|
const barNums = [1,2,3];
|
|
const barAttrs = ['health','focus','investiture'];
|
|
barAttrs.forEach(attr => {
|
|
const dataAttr = `data-cs-${attr}`;
|
|
if(data[dataAttr]){
|
|
const bar = barNums.find(n => attributes[`bar_${n}`] === attr);
|
|
tokenObj[`bar${bar}_value`] = data[dataAttr];
|
|
tokenObj[`bar${bar}_max`] = data[dataAttr];
|
|
data[`data-cs-${bar}_max`] = data[`data-cs-${bar}`];
|
|
}
|
|
});
|
|
data['data-cs-character_name'] = data['data-cs-name'];
|
|
delete data['data-cs-name'];
|
|
if(attributes.is_adversary){
|
|
attributes.npc_collapse = 1;
|
|
}
|
|
setDefaultToken(tokenObj);
|
|
k.callFunc('kSwitchTab',{trigger:{name:`nav-tabs-stormlight-archives--adversary`},attributes});
|
|
sheetTypeDisplay({attributes});
|
|
};
|
|
/**
|
|
* function to handle dropping monster attacks
|
|
* @param {string} lookupKey - The section name
|
|
* @param {object[]} arr - Array of data to parse
|
|
* @param {attributesProxy} attributes - The attributes for the character
|
|
* @param {object} sections - The object with keys equal to repeating section names and values of arrays of repeating ids
|
|
* @param {object} casc - The cascade object
|
|
* @param {array} sectionsToQuery - sections that need further user input before drop completes
|
|
*/
|
|
const actionDrop = (lookupKey,arr,attributes,sections,casc,sectionsToQuery) => {
|
|
return repeatWorker(lookupKey,arr,sections,casc,async (itemObj,section)=>{
|
|
const attackAttributes = ['target','graze_damage','hit_damage','bonus'];
|
|
if(attackAttributes.some(a => itemObj.hasOwnProperty(`data-cs-${a}`))){
|
|
itemObj['data-cs-is_strike'] = 1;
|
|
}
|
|
await processDropData({data:itemObj,attributes,sections,casc,sectionsToQuery,section});
|
|
});
|
|
};/**
|
|
* Lookup for what specific drop function to use for a given drop type. Note that the key is the part after `data-` if it is in another compendium item (e)g. in a Monster), or is the same as the Compendium category (minus)anything after a space).
|
|
* @var
|
|
*/
|
|
const repeatProcessors = {
|
|
Actions: actionDrop,
|
|
actions: actionDrop,
|
|
Traits: basicDrop,
|
|
traits: basicDrop
|
|
};/**
|
|
* Does the system specific handling for specialized drop categories.
|
|
* @param {object} data - the data received from the drop
|
|
* @param {AttributesProxy} attributes - The attributes object from the K-scaffold
|
|
* @param {object} sections - The sections object form the k-scaffold
|
|
* @param {object} casc - The cascade object form the k-scaffold
|
|
* @returns {object|[]} - The manipulated data object
|
|
*/
|
|
const processSpecialCategories = (data,attributes,sections,casc) => {
|
|
if(!/adversaries/i.test(data.Category)){
|
|
let category = data.Category.replace(/\s.+/,'');
|
|
data = {[`data-${category}`]:[data]};
|
|
if(data[`data-${category}`]['data-features']){
|
|
data[category]['data-features'].forEach((feature)=>{
|
|
let cat = k.capitalize(feature.category);
|
|
data[`data-${cat}`] = data[`data-${cat}`] || [];
|
|
data[`data-${cat}`].push({name:feature.name});
|
|
});
|
|
}
|
|
}else{
|
|
npcHandler(data,attributes,sections,casc);
|
|
}
|
|
return data;
|
|
};
|
|
|
|
|
|
/**
|
|
* calculates the modifier for a PC's skill
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const calcSkillMod = function({trigger,attributes,sections,casc}){
|
|
if(attributes.is_adversary) return;
|
|
const [section,rowID,attrName] = k.parseTriggerName(trigger.name);
|
|
if(section){
|
|
const row = `${section}_${rowID}`;
|
|
const attr = attributes[`${row}_attribute`];
|
|
return attributes[attr] + attributes[`${row}_rank`];
|
|
}else{
|
|
const attribute = skills[trigger.name.replace(/_/g,' ')];
|
|
return attributes[attribute] + attributes[`${trigger.name}_rank`];
|
|
}
|
|
};
|
|
k.registerFuncs({calcSkillMod});
|
|
|
|
/**
|
|
* rolls a skill whether it is static or repeating
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const rollSkill = async function({trigger,attributes,sections,casc}){
|
|
const [section,rowID,butName] = k.parseTriggerName(trigger.name);
|
|
const row = section ?
|
|
`${section}_${rowID}_` :
|
|
'';
|
|
const attrName = section ?
|
|
`${row}mod` :
|
|
butName.replace(/-action/,'').replace(/-/g,'_');
|
|
const title = section ?
|
|
attributes[`${row}name`]:
|
|
attrName.replace(/_/g,' ');
|
|
const d20 = await assembleD20(attributes);
|
|
const rollObj = await createRollObj(
|
|
attributes,
|
|
{
|
|
title,
|
|
roll: `[[${d20} + ${attributes[attrName]}]]`
|
|
});
|
|
const {roll} = await k.startRoll(rollObj);
|
|
roll.finish();
|
|
};
|
|
k.registerFuncs({rollSkill});
|
|
|
|
|
|
/**
|
|
*
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const rollAction = async function({trigger,attributes,sections,casc}){
|
|
const [section,rowID] = k.parseTriggerName(trigger.name);
|
|
const row = `${section}_${rowID}`;
|
|
const rollObj = {
|
|
title: attributes[`${row}_name`],
|
|
description: attributes[`${row}_description`]
|
|
};
|
|
if(attributes[`${row}_target`]){
|
|
rollObj[`^{target}`] = attributes[`${row}_target`];
|
|
}
|
|
if(attributes[`${row}_is_strike`]){
|
|
const d20 = await assembleD20(attributes);
|
|
await createRollObj(attributes,rollObj);
|
|
rollObj.roll = `[[${d20} + ${attributes[`${row}_bonus`]}]]`;
|
|
if(attributes[`${row}_range`]){
|
|
rollObj[`^{range}`] = attributes[`${row}_range`]
|
|
}
|
|
}else{
|
|
await k.pseudoQuery();
|
|
}
|
|
const {roll,computeObj} = await k.startRoll(rollObj);
|
|
|
|
roll.finish();
|
|
};
|
|
k.registerFuncs({rollAction});
|
|
|
|
/**
|
|
*
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const rollActionDamage = async function({trigger,attributes,sections,casc}){
|
|
const [section,rowID,hitAction] = k.parseTriggerName(trigger.name);
|
|
const hit = hitAction.replace(/-action/,'');
|
|
const row = `${section}_${rowID}`;
|
|
const rollObj = {
|
|
title: attributes[`${row}_name`],
|
|
damage: `[[${attributes[`${row}_${hit}_damage`] || attributes[`${row}_hit_damage`]}]]`,
|
|
damage_type: attributes[`${row}_${hit}_type`] || attributes[`${row}_hit_type`]
|
|
};
|
|
const {roll,computeObj} = await k.startRoll(rollObj);
|
|
|
|
roll.finish();
|
|
};
|
|
k.registerFuncs({rollActionDamage});
|
|
|
|
|
|
/**
|
|
* calculates the change in a current attribute based on how much the max version changed
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const calcCurrentChange = function({trigger,attributes,sections,casc}){
|
|
const maxAttr = `${trigger.name}_max`;
|
|
const diff = attributes[maxAttr] - attributes.attributes[maxAttr];
|
|
return Math.max(0,attributes[trigger.name] + diff);
|
|
};
|
|
k.registerFuncs({calcCurrentChange});
|
|
/**
|
|
* calculates the defense score based on the relevant attributes
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const calcDefense = function({trigger,attributes,sections,casc}){
|
|
if(attributes.is_adversary){
|
|
return;
|
|
}
|
|
const category = trigger.name.replace(/_defense/,'');
|
|
const scores = attributesByCategory[category];
|
|
return scores.reduce((t,name) => t + attributes[name],10);
|
|
};
|
|
k.registerFuncs({calcDefense});
|
|
|
|
/**
|
|
* calculates the health based on strength
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const calcHealth = function({trigger,attributes,sections,casc}){
|
|
if(attributes.is_adversary){
|
|
return;
|
|
}
|
|
return 10 + attributes.strength;
|
|
};
|
|
k.registerFuncs({calcHealth});
|
|
/**
|
|
* calculates the focus based on willpower
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const calcFocus = function({trigger,attributes,sections,casc}){
|
|
if(attributes.is_adversary){
|
|
return;
|
|
}
|
|
return 2 + attributes.willpower;
|
|
};
|
|
k.registerFuncs({calcFocus});
|
|
|
|
|
|
/**
|
|
* calculates the investiture based on presence
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const calcInvestiture = function({trigger,attributes,sections,casc}){
|
|
if(attributes.is_adversary || !attributes.has_investiture){
|
|
return;
|
|
}
|
|
return 2 + attributes.presence;
|
|
};
|
|
k.registerFuncs({calcInvestiture});
|
|
|
|
/**
|
|
* Calculates the total deflection score
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const calcDeflect = function({trigger,attributes,sections,casc}){
|
|
return attributes.armor_deflect;
|
|
};
|
|
k.registerFuncs({calcDeflect});
|
|
|
|
|
|
/**
|
|
* validates the level entry
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const validateLevel = function({trigger,attributes,sections,casc}){
|
|
if(attributes.level < 0){
|
|
attributes.level = 0;
|
|
}
|
|
};
|
|
k.registerFuncs({validateLevel});
|
|
|
|
|
|
/**
|
|
* calculates the sense range
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const calcSenses = function({trigger,attributes,sections,casc}){
|
|
if(attributes.is_adversary) return;
|
|
const senseDict = {
|
|
'0': '5 ft',
|
|
'2': '10 ft',
|
|
'4': '20 ft',
|
|
'6': '50 ft',
|
|
'8': '100 ft',
|
|
};
|
|
const awaKey = Object.keys(senseDict).find(k => (+k) >= attributes.awareness) || attributes.awareness;
|
|
return senseDict[awaKey] || 'unaffected by obscured senses';
|
|
};
|
|
k.registerFuncs({calcSenses});
|
|
/**
|
|
* calculates the lifting capacity of the character
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const calcLift = function({trigger,attributes,sections,casc}){
|
|
if(attributes.is_adversary) return;
|
|
const liftDict = {
|
|
'0': '100 lb',
|
|
'2': '200 lb',
|
|
'4': '500 lb',
|
|
'6': '1,000 lb',
|
|
'8': '5,000 lb',
|
|
};
|
|
const strKey = Object.keys(liftDict).find(k => (+k) >= attributes.strength) || attributes.strength;
|
|
return liftDict[strKey] || '10,000 lb';
|
|
};
|
|
k.registerFuncs({calcLift});
|
|
/**
|
|
* calculates the movement available to the PC
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const calcMovement = function({trigger,attributes,sections,casc}){
|
|
if(attributes.is_adversary) return;
|
|
if(attributes.speed < 1){
|
|
return `20 ft`;
|
|
}else if(attributes.speed < 3){
|
|
return '25 ft';
|
|
}else if(attributes.speed < 5){
|
|
return '30 ft';
|
|
}else if(attributes.speed < 7){
|
|
return '40 ft';
|
|
}else if(attributes.speed < 9){
|
|
return '60 ft';
|
|
}else{
|
|
return '80 ft';
|
|
}
|
|
};
|
|
k.registerFuncs({calcMovement});
|
|
|
|
/**
|
|
* calculates the die to use for recovery rolls
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const calcRecovery = function({trigger,attributes,sections,casc}){
|
|
if(attributes.is_adversary) return;
|
|
const dieChart = {
|
|
'0': '1d4',
|
|
'2': '1d6',
|
|
'4': '1d8',
|
|
'6': '1d10',
|
|
'8': '1d12',
|
|
'20': '1d20'
|
|
};
|
|
const dieRef = Object.keys(dieChart).find(n => attributes.willpower <= (+n));
|
|
return dieChart[dieRef] ||
|
|
'1d20';
|
|
};
|
|
k.registerFuncs({calcRecovery });
|
|
|
|
|
|
/**
|
|
* calculates the total attack mod for a weapon
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const calcWeaponMod = function({trigger,attributes,sections,casc}){
|
|
const [section,rowID,attrName] = k.parseTrigger(trigger.name);
|
|
const row = `${section}_${rowID}`;
|
|
const skillMod = k.parseMacro(attributes[`${row}_skill`],attributes);
|
|
return attributes[`${row}_bonus`] + skillMod;
|
|
};
|
|
k.registerFuncs({calcWeaponMod});
|
|
|
|
/**
|
|
*
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const rollWeapon = async function({trigger,attributes,sections,casc}){
|
|
const [section,rowID] = k.parseTriggerName(trigger.name);
|
|
const row = `${section}_${rowID}`;
|
|
const d20 = await assembleD20(attributes);
|
|
let rollBase = `${d20} + ${attributes[`${row}_skill`]}`;
|
|
if(attributes[`${row}_bonus`]){
|
|
rollBase += ` ${attributes[`${row}_bonus`]}`;
|
|
}
|
|
const rollObj = {};
|
|
rollObj.title = attributes[`${row}_name`];
|
|
rollObj.roll= `[[${rollBase}]]`;
|
|
rollObj.defense = attributes[`${row}_vs`];
|
|
rollObj.traits = attributes[`${row}_traits`];
|
|
if(attributes[`${row}_range`]){
|
|
rollObj['^{range}'] = attributes[`${row}_range`];
|
|
}
|
|
|
|
await createRollObj(attributes,rollObj);
|
|
if(attributes.roll_damage === 'auto'){
|
|
rollObj.damage = `[[${attributes[`${row}_damage`]}]]`;
|
|
rollObj.damage_type = attributes[`${row}_type`];
|
|
}else if(attributes.roll_damage === 'chat'){
|
|
rollObj.damage_roll = `${row}_damage`;
|
|
rollObj.damage_button_label = `${attributes[`${row}_damage`]} ${attributes[`${row}_type`] || '^{damage}'}`;
|
|
}
|
|
const {roll} = await k.startRoll(rollObj);
|
|
roll.finish();
|
|
};
|
|
k.registerFuncs({rollWeapon});
|
|
|
|
/**
|
|
*
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const rollWeaponDamage = async function({trigger,attributes,sections,casc}){
|
|
const [section,rowID] = k.parseTriggerName(trigger.name);
|
|
const row = `${section}_${rowID}`;
|
|
const rollObj = {};
|
|
rollObj.title = attributes[`${row}_name`];
|
|
|
|
rollObj.damage = `[[${attributes[`${row}_damage`]}]]`;
|
|
rollObj.damage_type = attributes[`${row}_type`];
|
|
const {roll} = await k.startRoll(rollObj);
|
|
roll.finish();
|
|
};
|
|
k.registerFuncs({rollWeaponDamage});
|
|
|
|
|
|
/**
|
|
* Controls display of the sheet type specific information (e.g. nav buttons)
|
|
* @param {object} trigger - The trigger that caused the function to be called
|
|
* @param {object} attributes - The attribute values of the character
|
|
* @param {object[]} sections - All the repeating section IDs
|
|
* @param {object} casc - Expanded cascade object
|
|
*/
|
|
const sheetTypeDisplay = function({trigger,attributes,sections,casc}){
|
|
const validButtons = attributes.is_adversary ?
|
|
['adversary'] :
|
|
['pc-main','pc-bio'];
|
|
['adversary','pc-main','pc-bio'].forEach(but => {
|
|
if(validButtons.includes(but)){
|
|
$20(`.tabs--stormlight-archives__button--${but}`).removeClass('disabled');
|
|
}else{
|
|
$20(`.tabs--stormlight-archives__button--${but}`).addClass('disabled');
|
|
}
|
|
})
|
|
};
|
|
k.registerFuncs({sheetTypeDisplay },{type:['opener']});
|
|
</script>
|
|
|