mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
Characters display fixes
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@@ -194,6 +194,12 @@
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.sheet-rolltemplate-Stormlight_Archives:not(:first-child) {
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margin-top: 10px;
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}
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.sheet-rolltemplate-Stormlight_Archives:has(.chat-message-action-button) .ui-dialog {
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padding-top: 0 !important;
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}
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.sheet-rolltemplate-Stormlight_Archives:has(.chat-message-action-button) .charsheet {
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padding-top: 2rem;
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}
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.sheet-rolltemplate-Stormlight_Archives.sheet-rolltemplate-darkmode {
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--backColor:var(--dm-backColor);
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--selectedColor:var(--dm-selectedColor);
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@@ -212,6 +218,9 @@
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--navColor: var(--dm-navColor);
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--collapseExpandedColor: var(--fontColor);
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}
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.sheet-rolltemplate-Stormlight_Archives.sheet-rolltemplate-darkmode:has(.chat-message-action-button) {
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--backColor: #0c0c0c;
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}
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.sheet-rolltemplate-Stormlight_Archives.sheet-rolltemplate-darkmode .sheet-template {
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--inlineRollFumbleColor: var(--dm-inlineRollFumbleColor);
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}
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@@ -1886,14 +1895,14 @@ body {
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color: var(--fontColor);
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font-size: 1rem;
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}
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body .ui-dialog .nav-tabs {
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position: sticky;
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top: 0;
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z-index: 1000;
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background-color: var(--backColor);
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body:has(.tab-content:first-child) .ui-dialog {
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padding-top: 0 !important;
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}
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body .ui-dialog .nav-tabs a {
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font-family: var(--font3);
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body:has(.tab-content:first-child) .charsheet {
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padding-top: 2rem;
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}
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body .ui-dialog {
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background-color: var(--backColor) !important;
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}
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body .ui-dialog .tab-content .sheetform {
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background-color: transparent;
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@@ -2901,7 +2910,7 @@ body .ui-dialog .tab-content .charsheet .tabs--stormlight-archives__header {
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min-height: 40px;
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z-index: 10000;
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position: sticky;
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top: 43.3px;
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top: 0px;
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padding-inline: var(--normal-gap);
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}
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body .ui-dialog .tab-content .charsheet .tabs__nav-list {
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@@ -3439,6 +3448,9 @@ body .ui-dialog .tab-content .charsheet .skill-section {
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display: grid;
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grid-template-columns: subgrid;
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}
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body .ui-dialog .tab-content .charsheet .skill-section button {
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z-index: 10;
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}
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body .ui-dialog .tab-content .charsheet .skill-repeats {
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display: grid;
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grid-template-columns: 1fr 1fr;
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@@ -3743,6 +3755,18 @@ body .ui-dialog .tab-content .charsheet .repeating-section > .repcontrol {
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body .ui-dialog .tab-content .charsheet .repeating-section > .repcontainer {
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grid-column: 1/-1;
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}
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body .ui-dialog .nav-tabs {
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position: sticky;
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top: 0;
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z-index: 1000;
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background-color: var(--backColor);
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}
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body .ui-dialog .nav-tabs a {
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font-family: var(--font3);
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}
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body .ui-dialog .nav-tabs ~ .tab-content .tabs--stormlight-archives__header {
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top: 43.3px;
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}
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body.sheet-darkmode {
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--backColor:var(--dm-backColor);
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--selectedColor:var(--dm-selectedColor);
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@@ -3764,6 +3788,9 @@ body.sheet-darkmode {
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body.sheet-darkmode .light-content {
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display: none;
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}
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body.sheet-darkmode:has(.tab-content:first-child) {
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--backColor: #0c0c0c;
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}
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body:not(.sheet-darkmode) .dark-content {
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display: none;
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}
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@@ -2921,7 +2921,7 @@ registerFuncs({ kTabOnOpen },{type:['opener']});
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return kFuncs;
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}());
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const actionAttributes = ["agility_action","athletics_action","heavy_weapons_action","light_weapons_action","stealth_action","thievery_action","repeating_physical-skills_$X_action","crafting_action","deduction_action","discipline_action","intimidation_action","lore_action","medicine_action","repeating_mental-skills_$X_action","deception_action","insight_action","leadership_action","perception_action","persuasion_action","survival_action","repeating_spiritual-skills_$X_action","repeating_weapons_$X_action","repeating_weapons_$X_damage_action","repeating_actions_$X_action","repeating_actions_$X_graze_action","repeating_actions_$X_hit_action"];const itemCategories = ["Wizard Spells","Cleric Spells"];const specialCategories = {"Wizard":"Wizard Spells","wizard":"Wizard Spells","Cleric":"Cleric Spells","cleric":"cleric Spells"};const maxAttr = [];const sectionLookup = {"Wizard":"spells","wizard":"spells","Cleric":"spells","cleric":"spells"};const skills = {"agility":"speed","athletics":"strength","heavy weapons":"strength","light weapons":"speed","stealth":"speed","thievery":"speed","crafting":"intellect","deduction":"intellect","discipline":"willpower","intimidation":"willpower","lore":"intellect","medicine":"intellect","deception":"presence","insight":"awareness","leadership":"presence","perception":"awareness","persuasion":"presence","survival":"awareness"};const skillsByCategory = {"physical":["agility","athletics","heavy weapons","light weapons","stealth","thievery"],"mental":["crafting","deduction","discipline","intimidation","lore","medicine"],"spiritual":["deception","insight","leadership","perception","persuasion","survival"]};const attributeAbbreviations = {"strength":"str","speed":"spd","intellect":"int","willpower":"wil","awareness":"awa","presence":"pre"};const attributesByCategory = {"physical":["strength","speed"],"mental":["intellect","willpower"],"spiritual":["awareness","presence"]};k.defaultRollStart = '@{template_start}';
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k.version = 1.01;/**
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k.version = 1.02;/**
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*
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* @param {object} trigger - The trigger that caused the function to be called
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* @param {object} attributes - The attribute values of the character
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