* Added some non-proprietary fonts to the stack for better Mac and Linux support * Fitted stats and attributes into <div>s for broader browser compatibitly * Added dropdown menu in the wound tolerance scale that can actually go grey or white * Improved injury tracking with automated segments * Added a dropdown menu in the Combat tab to remind players how 'Shrugging it Off' works * Separated trait names from description and added tags and a 'used' checkbox * Added Hesitation and Reflexes modifiers * Added base Mortal Wound modifier in the Char Burner, and a Stature dropdown on main sheet (nb. these are deliberately not linked, because the answer to how much base MW each stature grants changes with editions) * Made Beliefs and Instinct slots renamable * Slightly better organised the layout of the Character Index * Expanded 'Additional Notes' section and moved 'Gear Notes' to Combat tab * Added a taxable emotional attribute slot for things like Corruption, and made them open-ended by default * Added a repeating segment to Cash, so that players can better organise their monies * Slightly altered appearance of the weapons tables, and made editing them easier * Moved Artha trackers to the top of the sheet for ease of access on every tab * Added new repeating segments for Fatigue and Tools * Added extra Stride options * Added a 'luck' macro button for exploding 6s after a roll next to the Fate tracker * Updated the wording of and moved the 'Earning Artha' dropdown to the Information tab * Added a semi-hidden command symbol "⌘" checkbox on the far right of each skill list that turns the skill into a renamable skill 'group / type' separator, which will be useful for organised players with many skills * Reformatted skill layout to be clearer and look better with the above-mentioned skill groups. Basically every skill is on one line now, but every (n*2)th row is lightly shaded gray * Changed the 'open-ended' checkbox to a more magical looking "✦" star symbol * Made the roll-dice macro button invert on hover to more clearly indicate to the user that it's actually a button * Altered the 'Test Difficulty' dropdown segment to fit the width better, and added useful table for quickly calculating arbitrary test difficulties * Moved the 'Old text practice log' into the 'Practice Times' dropdown menu * Changed the default selected stat for learning new skills and the Char Burner to Perception (the most common stat Root) * Added passive steel tests dropdown * Added an extra armor and missile weapon slot, and made the 'Bare-fist' weapon renamable * Created a new 'Magic' tab and moved spells lists and notes into it. In addition, spell fields are now renamable to better accommodate elven spell songs and alternate magic systems from the Codex (and there is still plenty space here for perhaps more additions and improvements in the future) * Added numbers to the weapon Lengths for ease of making numerical references * Added dropdown check-boxes for Training skill effect descriptions * Adjusted Character Burner section to make transferral of skills and traits easier * User request fulfilled: Added Age-Table support for Great Spiders (from the old Monster Burner) and the Kerrn and Kukhadish (from Burning Empires)
Roll20 Character Sheets
This repository is the collection of all the community-contributed character sheets that are available for use on Roll20.
Contributing
Full Character Sheet documentation can be found on the Roll20 Wiki: Building Character Sheets.
Pull requests are processed weekly and should be submitted no later than 6am PST Mondays, roughly 13:00-14:00 UTC. Earlier submissions are encouraged to allow for peer review from other contributors. On Monday, a Roll20 staff member will review the content to ensure it meets the standards documented on the Roll20 Wiki. Comments, concerns, and changes as a result of review will need to be addressed before the pull request can be merged into the repository.
Internationalization & Translations
Update 10/30/2020: We’re making some changes to the way translations work. Check out our forum post for additional details!
Help us make these sheets accessible in as many languages as possible. We use Crowdin to crowdsource translations.
The best way to translate an existing character sheet is to become a translator by emailing a request to team@roll20.net.
Character Sheet authors have a number of controls over how the sheet is translated and how the translation is displayed. Full documentation can be found in the Roll20 Wiki. Sheets that are duplicated and translated manually rather than using this translation process will not be accept.
Improving Existing Character Sheets
If you want to help improve an existing sheet, just clone this repository. Make your changes, test them in app using the Custom accessible with a Roll20 Pro account, and submit a pull request.
Creating your own
If you would like to contribute a new sheet for the community to use, just clone this repository and follow the directions for GitHub. New sheets will need to meet the minimum required standards located in the Roll20 Wiki.
Creating a sheet.json File
When you are ready to submit your template for public use, create a sheet.json file in your sheet's folder (see the kitchensink folder for an example sheet.json file). This file is required to be named sheet.json. The file has the following fields:
html: The exact name, including capitzation, of the HTML file for the sheet (e.g.kitchensink.html).css: The exact name, including capitzation, of the CSS file for the sheet (e.g.kitchensink.css).authors: A simple string telling who contributed toward the sheet (e.g.Riley Dutton)roll20userid: A simple string telling the Roll20 User ID's of the authors (e.g.1or45672,145678). Just used so we know who to credit internally, won't be shown publicly on the site.patreon: Place the URL for a Patreon campaign here, and it will appear under your sheet's description when selected. (e.g."https://www.patreon.com/<name>")tipeee: Place the URL for a Tipeee here, and it will appear under your sheet's description when selected. (e.g."https://www.tipeee.com/<name>")preview: The exact name, including capitzation, of an image file which included in your sheet folder showing a preview/screenshot of the sheet (will be displayed in-app at 500x500 resolution) (e.g.kitchensink.png).instructions: Markdown-formatted instructions for using the sheet. If there are any particular setup steps, special rolls you want to make the player aware of, etc., this is the place to put that info. Try to be succinct.
After we have reviewed your sheet if we approve it we will add it to the approved.yaml file in the root directory which will cause it to be available to everyone on the main Roll20 site. If we reject your sheet, we will comment on your Github commit and let you know what changes need to be made before it can be accepted.
PLEASE VERIFY YOUR SHEET.JSON IS VALID JSON at http://jsonlint.com before you submit it!
Guidelines
The former guidelines found here have been moved and expanded on in the Roll20 Wiki: Building Character Sheets.
License
All of the code (HTML/CSS) of the sheets in this repository is released under the MIT license (see LICENSE file for details). If you contribute a new sheet or help improve an existing sheet, you agree that your contribution is released under the MIT License as well.