Files
roll20-character-sheets/Fantasy_Craft/fantasycraft.html
T
Jason Miller bf54e8b035 Initial version of FC sheets
Still need to flush out prizes, contacts holdings and spells
2014-05-16 18:29:39 -07:00

3018 lines
76 KiB
HTML

<div class='outer-div'>
<div>
<div class='basic-info'>
<p class='title'>Basic Info
</p>
<div>
<label>
<input name='attr_species_talent' type='text' class='sheet-i2'>
</input>
<br />
<span class='field-label'>Species/Talent
</span>
</label>
</div>
<div>
<label>
<input name='attr_specialty' type='text' class='sheet-i3'>
</input>
<br />
<span class='field-label'>Specialty
</span>
</label>
</div>
<div>
<label>
<input name='attr_first_class' type='text' class='sheet-i4'>
</input>
<br />
<span class='field-label'>First Class
</span>
</label>
</div>
<div>
<label>
<input name='attr_first_class_level' value='0' type='number' class='sheet-i5'>
</input>
<br />
<span class='field-label'>Level
</span>
</label>
</div>
<div>
<label>
<input name='attr_player_name' type='text' class='sheet-i6'>
</input>
<br />
<span class='field-label'>Player Name
</span>
</label>
</div>
<div>
<label>
<input name='attr_current_xp' value='0' type='number' class='sheet-i7'>
</input>
<br />
<span class='field-label'>Current XP
</span>
</label>
</div>
<div>
<label>
<input name='attr_next_level' value='0' type='number' class='sheet-i8'>
</input>
<br />
<span class='field-label'>Next Level
</span>
</label>
</div>
<div>
<label>
<input name='attr_gender' type='text' class='sheet-i9'>
</input>
<br />
<span class='field-label'>Gender
</span>
</label>
</div>
<div>
<label>
<input name='attr_age' type='text' class='sheet-iA'>
</input>
<br />
<span class='field-label'>Age
</span>
</label>
</div>
<div>
<label>
<input name='attr_height' type='text' class='sheet-iB'>
</input>
<br />
<span class='field-label'>Height
</span>
</label>
</div>
<div>
<label>
<input name='attr_weight' type='text' class='sheet-iC'>
</input>
<br />
<span class='field-label'>Weight
</span>
</label>
</div>
<div>
<label>
<input name='attr_eyes' type='text' class='sheet-iD'>
</input>
<br />
<span class='field-label'>Eyes
</span>
</label>
</div>
<div>
<label>
<input name='attr_hair' type='text' class='sheet-iE'>
</input>
<br />
<span class='field-label'>Hair
</span>
</label>
</div>
<div>
<label>
<select name='attr_size' class='sheet-iG'>
<option value='16'>Nuisance
</option>
<option value='8'>Fine
</option>
<option value='4'>Diminutive
</option>
<option value='2'>Tiny
</option>
<option value='1'>Small
</option>
<option value='0' selected='selected'>Medium
</option>
<option value='-1'>Large
</option>
<option value='-2'>Huge
</option>
<option value='-4'>Gargantuan
</option>
<option value='-8'>Colossal
</option>
<option value='-16'>Enormous
</option>
<option value='-32'>Vast
</option>
</select>
<br />
<span class='field-label'>Size
</span>
</label>
</div>
</div>
</div>
<hr />
<div class='wide-column'>
<div class='attributes'>
<table>
<thead>
<tr>
<td>
</td>
<td>Score
</td>
<td>Mod.
</td>
<td>Adj.
</td>
</tr>
</thead>
<tbody>
<tr>
<td class='attr-label'>STR
</td>
<td>
<input name='attr_str_score' value='0' type='number' class='sheet-i9D'>
</input>
</td>
<td>
<input name='attr_str_mod' value='floor(((@{str_score}+@{str_adj_score})-10)/2)' disabled='true' type='text' class='sheet-i9E'>
</input>
</td>
<td>
<input name='attr_str_adj_score' value='0' type='number' class='sheet-i9F'>
</input>
</td>
</tr>
</tbody>
<tbody>
<tr>
<td class='attr-label'>DEX
</td>
<td>
<input name='attr_dex_score' value='0' type='number' class='sheet-i9G'>
</input>
</td>
<td>
<input name='attr_dex_mod' value='floor(((@{dex_score}+@{dex_adj_score})-10)/2)' disabled='true' type='text' class='sheet-i9H'>
</input>
</td>
<td>
<input name='attr_dex_adj_score' value='0' type='number' class='sheet-i9I'>
</input>
</td>
</tr>
</tbody>
<tbody>
<tr>
<td class='attr-label'>CON
</td>
<td>
<input name='attr_con_score' value='0' type='number' class='sheet-i9J'>
</input>
</td>
<td>
<input name='attr_con_mod' value='floor(((@{con_score}+@{con_adj_score})-10)/2)' disabled='true' type='text' class='sheet-i9K'>
</input>
</td>
<td>
<input name='attr_con_adj_score' value='0' type='number' class='sheet-i9L'>
</input>
</td>
</tr>
</tbody>
<tbody>
<tr>
<td class='attr-label'>INT
</td>
<td>
<input name='attr_int_score' value='0' type='number' class='sheet-i9M'>
</input>
</td>
<td>
<input name='attr_int_mod' value='floor(((@{int_score}+@{int_adj_score})-10)/2)' disabled='true' type='text' class='sheet-i9N'>
</input>
</td>
<td>
<input name='attr_int_adj_score' value='0' type='number' class='sheet-i9O'>
</input>
</td>
</tr>
</tbody>
<tbody>
<tr>
<td class='attr-label'>WIS
</td>
<td>
<input name='attr_wis_score' value='0' type='number' class='sheet-i9P'>
</input>
</td>
<td>
<input name='attr_wis_mod' value='floor(((@{wis_score}+@{wis_adj_score})-10)/2)' disabled='true' type='text' class='sheet-i9Q'>
</input>
</td>
<td>
<input name='attr_wis_adj_score' value='0' type='number' class='sheet-i9R'>
</input>
</td>
</tr>
</tbody>
<tbody>
<tr>
<td class='attr-label'>CHA
</td>
<td>
<input name='attr_cha_score' value='0' type='number' class='sheet-i9S'>
</input>
</td>
<td>
<input name='attr_cha_mod' value='floor(((@{cha_score}+@{cha_adj_score})-10)/2)' disabled='true' type='text' class='sheet-i9T'>
</input>
</td>
<td>
<input name='attr_cha_adj_score' value='0' type='number' class='sheet-i9U'>
</input>
</td>
</tr>
</tbody>
</table>
</div>
<p class='title'>Action Dice
</p>
<div>
<label>
<input name='attr_starting_dice' value='0' type='number' class='sheet-iF'>
</input>
<br />
<span class='field-label'>Starting Dice
</span>
</label>
</div>
<div>
<label>
<input name='attr_die_type' type='text' class='sheet-iH'>
</input>
<br />
<span class='field-label'>Die Type
</span>
</label>
</div>
<br />
<p class='title'>Additional Classes
</p>
<fieldset class='repeating_multiclass'>
<label>
<input name='attr_multiclass_name' type='TEXT' class='sheet-i97'>
</input>
<br />
<span class='field-label'>Class
</span>
</label>
<label>
<input name='attr_multiclass_level' value='0' type='number' class='sheet-i98'>
</input>
<br />
<span class='field-label'>Level
</span>
</label>
</fieldset>
<p class='title'>Focuses
</p>
<fieldset class='repeating_focuses'>
<label>
<input name='attr_focuses_skill' type='TEXT' class='sheet-i99'>
</input>
<br />
<span class='field-label'>Skill
</span>
</label>
<label>
<input name='attr_focuses_focus' type='TEXT' class='sheet-i9A'>
</input>
<br />
<span class='field-label'>Focus
</span>
</label>
</fieldset>
<br />
<div class='title'>Interests & Languages
</div>
<br />
<div>Total Studies:
<input name='attr_total_studies' value='0' type='number' class='sheet-i9B'>
</input>
</div>
<br />
<fieldset class='repeating_interests'>
<input name='attr_interest' type='TEXT' class='sheet-i9C'>
</input>
</fieldset>
</div>
<div class='wide-column'>
<div class='skills'>
<p class='title'>Skills
</p>
<table>
<thead>
<tr>
<td>Name
</td>
<td>Total
</td>
<td>Ranks
</td>
<td>Attr
</td>
<td>Misc
</td>
<td>Temp
</td>
<td>Error
</td>
<td>Threat
</td>
<td>Roll
</td>
<td>GM
</td>
</tr>
</thead>
<tbody>
<tr>
<td>Acrobatics
</td>
<td>
<div>
<input name='attr_acrobatics_bonus' value='@{acrobatics_ranks}+ @{acrobatics_attr_mod}+ @{acrobatics_misc_mod}+ @{acrobatics_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-iJ'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_acrobatics_ranks' value='0' type='number' class='sheet-iK'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_acrobatics_attr_mod' value='@{DEX_mod}' disabled='disabled' type='number' class='sheet-iL'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_acrobatics_misc_mod' value='0' type='number' class='sheet-iM'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_acrobatics_temp_mod' value='0' type='number' class='sheet-iN'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_acrobatics_error' value='0' type='number' class='sheet-iO'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_acrobatics_threat' value='0' type='number' class='sheet-iP'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{acrobatics_bonus}]] Acrobatics Check for @{character_name}' name='roll_acrobatics'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{acrobatics_bonus}]] Acrobatics Check for @{character_name}' name='roll_acrobatics_gm'></button>
</td>
</tr>
<tr>
<td>Athletics
</td>
<td>
<div>
<input name='attr_athletics_bonus' value='@{athletics_ranks}+ @{athletics_attr_mod}+ @{athletics_misc_mod}+ @{athletics_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-iR'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_athletics_ranks' value='0' type='number' class='sheet-iS'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_athletics_attr_mod' value='@{STR_mod}' disabled='disabled' type='number' class='sheet-iT'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_athletics_misc_mod' value='0' type='number' class='sheet-iU'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_athletics_temp_mod' value='0' type='number' class='sheet-iV'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_athletics_error' value='0' type='number' class='sheet-iW'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_athletics_threat' value='0' type='number' class='sheet-iX'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{athletics_bonus}]] Athletics Check for @{character_name}' name='roll_athletics'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{athletics_bonus}]] Athletics Check for @{character_name}' name='roll_athletics_gm'></button>
</td>
</tr>
<tr>
<td>Blend
</td>
<td>
<div>
<input name='attr_blend_bonus' value='@{blend_ranks}+ @{blend_attr_mod}+ @{blend_misc_mod}+ @{blend_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-iZ'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_blend_ranks' value='0' type='number' class='sheet-i10'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_blend_attr_mod' value='@{CHA_mod}' disabled='disabled' type='number' class='sheet-i11'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_blend_misc_mod' value='0' type='number' class='sheet-i12'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_blend_temp_mod' value='0' type='number' class='sheet-i13'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_blend_error' value='0' type='number' class='sheet-i14'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_blend_threat' value='0' type='number' class='sheet-i15'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{blend_bonus}]] Blend Check for @{character_name}' name='roll_blend'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{blend_bonus}]] Blend Check for @{character_name}' name='roll_blend_gm'></button>
</td>
</tr>
<tr>
<td>Bluff
</td>
<td>
<div>
<input name='attr_bluff_bonus' value='@{bluff_ranks}+ @{bluff_attr_mod}+ @{bluff_misc_mod}+ @{bluff_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i17'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_bluff_ranks' value='0' type='number' class='sheet-i18'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_bluff_attr_mod' value='@{CHA_mod}' disabled='disabled' type='number' class='sheet-i19'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_bluff_misc_mod' value='0' type='number' class='sheet-i1A'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_bluff_temp_mod' value='0' type='number' class='sheet-i1B'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_bluff_error' value='0' type='number' class='sheet-i1C'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_bluff_threat' value='0' type='number' class='sheet-i1D'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{bluff_bonus}]] Bluff Check for @{character_name}' name='roll_bluff'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{bluff_bonus}]] Bluff Check for @{character_name}' name='roll_bluff_gm'></button>
</td>
</tr>
<tr>
<td>Crafting
</td>
<td>
<div>
<input name='attr_crafting_bonus' value='@{crafting_ranks}+ @{crafting_attr_mod}+ @{crafting_misc_mod}+ @{crafting_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i1F'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_crafting_ranks' value='0' type='number' class='sheet-i1G'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_crafting_attr_mod' value='@{INT_mod}' disabled='disabled' type='number' class='sheet-i1H'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_crafting_misc_mod' value='0' type='number' class='sheet-i1I'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_crafting_temp_mod' value='0' type='number' class='sheet-i1J'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_crafting_error' value='0' type='number' class='sheet-i1K'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_crafting_threat' value='0' type='number' class='sheet-i1L'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{crafting_bonus}]] Crafting Check for @{character_name}' name='roll_crafting'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{crafting_bonus}]] Crafting Check for @{character_name}' name='roll_crafting_gm'></button>
</td>
</tr>
<tr>
<td>Disguise
</td>
<td>
<div>
<input name='attr_disguise_bonus' value='@{disguise_ranks}+ @{disguise_attr_mod}+ @{disguise_misc_mod}+ @{disguise_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i1N'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_disguise_ranks' value='0' type='number' class='sheet-i1O'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_disguise_attr_mod' value='@{CHA_mod}' disabled='disabled' type='number' class='sheet-i1P'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_disguise_misc_mod' value='0' type='number' class='sheet-i1Q'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_disguise_temp_mod' value='0' type='number' class='sheet-i1R'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_disguise_error' value='0' type='number' class='sheet-i1S'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_disguise_threat' value='0' type='number' class='sheet-i1T'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{disguise_bonus}]] Disguise Check for @{character_name}' name='roll_disguise'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{disguise_bonus}]] Disguise Check for @{character_name}' name='roll_disguise_gm'></button>
</td>
</tr>
<tr>
<td>Haggle
</td>
<td>
<div>
<input name='attr_haggle_bonus' value='@{haggle_ranks}+ @{haggle_attr_mod}+ @{haggle_misc_mod}+ @{haggle_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i1V'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_haggle_ranks' value='0' type='number' class='sheet-i1W'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_haggle_attr_mod' value='@{WIS_mod}' disabled='disabled' type='number' class='sheet-i1X'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_haggle_misc_mod' value='0' type='number' class='sheet-i1Y'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_haggle_temp_mod' value='0' type='number' class='sheet-i1Z'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_haggle_error' value='0' type='number' class='sheet-i20'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_haggle_threat' value='0' type='number' class='sheet-i21'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{haggle_bonus}]] Haggle Check for @{character_name}' name='roll_haggle'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{haggle_bonus}]] Haggle Check for @{character_name}' name='roll_haggle_gm'></button>
</td>
</tr>
<tr>
<td>Impress
</td>
<td>
<div>
<input name='attr_impress_bonus' value='@{impress_ranks}+ @{impress_attr_mod}+ @{impress_misc_mod}+ @{impress_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i23'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_impress_ranks' value='0' type='number' class='sheet-i24'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_impress_attr_mod' value='@{CHA_mod}' disabled='disabled' type='number' class='sheet-i25'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_impress_misc_mod' value='0' type='number' class='sheet-i26'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_impress_temp_mod' value='0' type='number' class='sheet-i27'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_impress_error' value='0' type='number' class='sheet-i28'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_impress_threat' value='0' type='number' class='sheet-i29'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{impress_bonus}]] Impress Check for @{character_name}' name='roll_impress'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{impress_bonus}]] Impress Check for @{character_name}' name='roll_impress_gm'></button>
</td>
</tr>
<tr>
<td>Intimidate
</td>
<td>
<div>
<input name='attr_intimidate_bonus' value='@{intimidate_ranks}+ @{intimidate_attr_mod}+ @{intimidate_misc_mod}+ @{intimidate_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i2B'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_intimidate_ranks' value='0' type='number' class='sheet-i2C'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_intimidate_attr_mod' value='@{WIS_mod}' disabled='disabled' type='number' class='sheet-i2D'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_intimidate_misc_mod' value='0' type='number' class='sheet-i2E'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_intimidate_temp_mod' value='0' type='number' class='sheet-i2F'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_intimidate_error' value='0' type='number' class='sheet-i2G'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_intimidate_threat' value='0' type='number' class='sheet-i2H'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{intimidate_bonus}]] Intimidate Check for @{character_name}' name='roll_intimidate'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{intimidate_bonus}]] Intimidate Check for @{character_name}' name='roll_intimidate_gm'></button>
</td>
</tr>
<tr>
<td>Investigate
</td>
<td>
<div>
<input name='attr_investigate_bonus' value='@{investigate_ranks}+ @{investigate_attr_mod}+ @{investigate_misc_mod}+ @{investigate_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i2J'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_investigate_ranks' value='0' type='number' class='sheet-i2K'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_investigate_attr_mod' value='@{WIS_mod}' disabled='disabled' type='number' class='sheet-i2L'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_investigate_misc_mod' value='0' type='number' class='sheet-i2M'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_investigate_temp_mod' value='0' type='number' class='sheet-i2N'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_investigate_error' value='0' type='number' class='sheet-i2O'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_investigate_threat' value='0' type='number' class='sheet-i2P'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{investigate_bonus}]] Investigate Check for @{character_name}' name='roll_investigate'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{investigate_bonus}]] Investigate Check for @{character_name}' name='roll_investigate_gm'></button>
</td>
</tr>
<tr>
<td>Medicine
</td>
<td>
<div>
<input name='attr_medicine_bonus' value='@{medicine_ranks}+ @{medicine_attr_mod}+ @{medicine_misc_mod}+ @{medicine_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i2R'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_medicine_ranks' value='0' type='number' class='sheet-i2S'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_medicine_attr_mod' value='@{INT_mod}' disabled='disabled' type='number' class='sheet-i2T'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_medicine_misc_mod' value='0' type='number' class='sheet-i2U'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_medicine_temp_mod' value='0' type='number' class='sheet-i2V'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_medicine_error' value='0' type='number' class='sheet-i2W'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_medicine_threat' value='0' type='number' class='sheet-i2X'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{medicine_bonus}]] Medicine Check for @{character_name}' name='roll_medicine'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{medicine_bonus}]] Medicine Check for @{character_name}' name='roll_medicine_gm'></button>
</td>
</tr>
<tr>
<td>Notice
</td>
<td>
<div>
<input name='attr_notice_bonus' value='@{notice_ranks}+ @{notice_attr_mod}+ @{notice_misc_mod}+ @{notice_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i2Z'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_notice_ranks' value='0' type='number' class='sheet-i30'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_notice_attr_mod' value='@{WIS_mod}' disabled='disabled' type='number' class='sheet-i31'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_notice_misc_mod' value='0' type='number' class='sheet-i32'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_notice_temp_mod' value='0' type='number' class='sheet-i33'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_notice_error' value='0' type='number' class='sheet-i34'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_notice_threat' value='0' type='number' class='sheet-i35'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{notice_bonus}]] Notice Check for @{character_name}' name='roll_notice'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{notice_bonus}]] Notice Check for @{character_name}' name='roll_notice_gm'></button>
</td>
</tr>
<tr>
<td>Prestidigitation
</td>
<td>
<div>
<input name='attr_prestidigitation_bonus' value='@{prestidigitation_ranks}+ @{prestidigitation_attr_mod}+ @{prestidigitation_misc_mod}+ @{prestidigitation_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i37'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_prestidigitation_ranks' value='0' type='number' class='sheet-i38'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_prestidigitation_attr_mod' value='@{DEX_mod}' disabled='disabled' type='number' class='sheet-i39'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_prestidigitation_misc_mod' value='0' type='number' class='sheet-i3A'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_prestidigitation_temp_mod' value='0' type='number' class='sheet-i3B'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_prestidigitation_error' value='0' type='number' class='sheet-i3C'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_prestidigitation_threat' value='0' type='number' class='sheet-i3D'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{prestidigitation_bonus}]] Prestidigitation Check for @{character_name}' name='roll_prestidigitation'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{prestidigitation_bonus}]] Prestidigitation Check for @{character_name}' name='roll_prestidigitation_gm'></button>
</td>
</tr>
<tr>
<td>Resolve
</td>
<td>
<div>
<input name='attr_resolve_bonus' value='@{resolve_ranks}+ @{resolve_attr_mod}+ @{resolve_misc_mod}+ @{resolve_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i3F'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_resolve_ranks' value='0' type='number' class='sheet-i3G'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_resolve_attr_mod' value='@{CON_mod}' disabled='disabled' type='number' class='sheet-i3H'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_resolve_misc_mod' value='0' type='number' class='sheet-i3I'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_resolve_temp_mod' value='0' type='number' class='sheet-i3J'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_resolve_error' value='0' type='number' class='sheet-i3K'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_resolve_threat' value='0' type='number' class='sheet-i3L'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{resolve_bonus}]] Resolve Check for @{character_name}' name='roll_resolve'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{resolve_bonus}]] Resolve Check for @{character_name}' name='roll_resolve_gm'></button>
</td>
</tr>
<tr>
<td>Ride
</td>
<td>
<div>
<input name='attr_ride_bonus' value='@{ride_ranks}+ @{ride_attr_mod}+ @{ride_misc_mod}+ @{ride_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i3N'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_ride_ranks' value='0' type='number' class='sheet-i3O'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_ride_attr_mod' value='@{DEX_mod}' disabled='disabled' type='number' class='sheet-i3P'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_ride_misc_mod' value='0' type='number' class='sheet-i3Q'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_ride_temp_mod' value='0' type='number' class='sheet-i3R'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_ride_error' value='0' type='number' class='sheet-i3S'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_ride_threat' value='0' type='number' class='sheet-i3T'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{ride_bonus}]] Ride Check for @{character_name}' name='roll_ride'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{ride_bonus}]] Ride Check for @{character_name}' name='roll_ride_gm'></button>
</td>
</tr>
<tr>
<td>Search
</td>
<td>
<div>
<input name='attr_search_bonus' value='@{search_ranks}+ @{search_attr_mod}+ @{search_misc_mod}+ @{search_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i3V'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_search_ranks' value='0' type='number' class='sheet-i3W'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_search_attr_mod' value='@{INT_mod}' disabled='disabled' type='number' class='sheet-i3X'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_search_misc_mod' value='0' type='number' class='sheet-i3Y'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_search_temp_mod' value='0' type='number' class='sheet-i3Z'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_search_error' value='0' type='number' class='sheet-i40'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_search_threat' value='0' type='number' class='sheet-i41'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{search_bonus}]] Search Check for @{character_name}' name='roll_search'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{search_bonus}]] Search Check for @{character_name}' name='roll_search_gm'></button>
</td>
</tr>
<tr>
<td>Sense-Motive
</td>
<td>
<div>
<input name='attr_sense_motive_bonus' value='@{sense_motive_ranks}+ @{sense_motive_attr_mod}+ @{sense_motive_misc_mod}+ @{sense_motive_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i43'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_sense_motive_ranks' value='0' type='number' class='sheet-i44'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_sense_motive_attr_mod' value='@{WIS_mod}' disabled='disabled' type='number' class='sheet-i45'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_sense_motive_misc_mod' value='0' type='number' class='sheet-i46'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_sense_motive_temp_mod' value='0' type='number' class='sheet-i47'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_sense_motive_error' value='0' type='number' class='sheet-i48'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_sense_motive_threat' value='0' type='number' class='sheet-i49'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{sense_motive_bonus}]] Sense-Motive Check for @{character_name}' name='roll_sense_motive'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{sense_motive_bonus}]] Sense-Motive Check for @{character_name}' name='roll_sense_motive_gm'></button>
</td>
</tr>
<tr>
<td>Sneak
</td>
<td>
<div>
<input name='attr_sneak_bonus' value='@{sneak_ranks}+ @{sneak_attr_mod}+ @{sneak_misc_mod}+ @{sneak_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i4B'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_sneak_ranks' value='0' type='number' class='sheet-i4C'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_sneak_attr_mod' value='@{DEX_mod}' disabled='disabled' type='number' class='sheet-i4D'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_sneak_misc_mod' value='0' type='number' class='sheet-i4E'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_sneak_temp_mod' value='0' type='number' class='sheet-i4F'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_sneak_error' value='0' type='number' class='sheet-i4G'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_sneak_threat' value='0' type='number' class='sheet-i4H'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{sneak_bonus}]] Sneak Check for @{character_name}' name='roll_sneak'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{sneak_bonus}]] Sneak Check for @{character_name}' name='roll_sneak_gm'></button>
</td>
</tr>
<tr>
<td>Survival
</td>
<td>
<div>
<input name='attr_survival_bonus' value='@{survival_ranks}+ @{survival_attr_mod}+ @{survival_misc_mod}+ @{survival_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i4J'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_survival_ranks' value='0' type='number' class='sheet-i4K'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_survival_attr_mod' value='@{WIS_mod}' disabled='disabled' type='number' class='sheet-i4L'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_survival_misc_mod' value='0' type='number' class='sheet-i4M'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_survival_temp_mod' value='0' type='number' class='sheet-i4N'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_survival_error' value='0' type='number' class='sheet-i4O'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_survival_threat' value='0' type='number' class='sheet-i4P'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{survival_bonus}]] Survival Check for @{character_name}' name='roll_survival'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{survival_bonus}]] Survival Check for @{character_name}' name='roll_survival_gm'></button>
</td>
</tr>
<tr>
<td>Tactics
</td>
<td>
<div>
<input name='attr_tactics_bonus' value='@{tactics_ranks}+ @{tactics_attr_mod}+ @{tactics_misc_mod}+ @{tactics_temp_mod}' disabled='disabled' type='NUMBER' class='sheet-i4R'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_tactics_ranks' value='0' type='number' class='sheet-i4S'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_tactics_attr_mod' value='@{INT_mod}' disabled='disabled' type='number' class='sheet-i4T'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_tactics_misc_mod' value='0' type='number' class='sheet-i4U'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_tactics_temp_mod' value='0' type='number' class='sheet-i4V'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_tactics_error' value='0' type='number' class='sheet-i4W'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_tactics_threat' value='0' type='number' class='sheet-i4X'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{tactics_bonus}]] Tactics Check for @{character_name}' name='roll_tactics'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{tactics_bonus}]] Tactics Check for @{character_name}' name='roll_tactics_gm'></button>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<br />
<div class='non-combat-abilities'>
<p class='title'>Non-Combat Abilities
</p>
<fieldset class='repeating_non_combat'>
<div>
<input name='attr_nc_ability_name' type='TEXT' class='sheet-i8G'>
</input>
</div>
<div>
<input name='attr_nc_ability_desc' type='TEXT' class='sheet-i8H'>
</input>
</div>
</fieldset>
</div>
<hr />
<p class='title'>Combat
</p>
<div class='wide-column'>
<div>
<div class='title higher'>Defense
</div>
<div>
<label>
<input name='attr_defense_bonus' value='10+@{armor_dp}+@{defense_class}+@{dex_mod}+@{size}+@{defense_misc}' disabled='disabled' type='NUMBER' class='sheet-i8K'>
</input>
<br />
<span class='field-label'>Total
</span>
</label>
</div>
<div>
<label>
<input name='attr_defense_class' value='0' type='number' class='sheet-i8L'>
</input>
<br />
<span class='field-label'>Class
</span>
</label>
</div>
<div>
<label>
<input name='attr_defense_misc' value='0' type='number' class='sheet-i8O'>
</input>
<br />
<span class='field-label'>Misc
</span>
</label>
</div>
</div>
<div>
<div class='title higher'>Vitality
</div>
<div>
<label>
<input name='attr_vitality' value='0' type='number' class='sheet-i8Q'>
</input>
<br />
<span class='field-label'>Current
</span>
</label>
</div>
<div>
<label>
<input name='attr_vitality_max' value='0' type='number' class='sheet-i8P'>
</input>
<br />
<span class='field-label'>Total
</span>
</label>
</div>
<br />
<div class='title higher'>Wounds
</div>
<div>
<label>
<input name='attr_wounds' value='0' type='number' class='sheet-i8S'>
</input>
<br />
<span class='field-label'>Current
</span>
</label>
</div>
<div>
<label>
<input name='attr_wounds_max' value='0' type='number' class='sheet-i8R'>
</input>
<br />
<span class='field-label'>Total
</span>
</label>
</div>
</div>
<table>
<thead>
<tr>
<td>Action
</td>
<td>Total
</td>
<td>Base
</td>
<td>Misc
</td>
<td>Roll
</td>
<td>GM
</td>
</tr>
</thead>
<tbody>
<tr>
<td>Bull Rush
</td>
<td>
<div>
<input name='attr_bull_rush_bonus' value='@{bull_rush_base}+@{bull_rush_misc}' disabled='disabled' type='NUMBER' class='sheet-i9V'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_bull_rush_base' value='@{athletics_bonus}' disabled='disabled' type='NUMBER' class='sheet-i9W'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_bull_rush_misc' value='0' type='NUMBER' class='sheet-i9X'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{bull_rush_bonus}]] Bull Rush Check for @{character_name}' name='roll_bull_rush'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{bull_rush_bonus}]] Bull Rush Check for @{character_name}' name='roll_bull_rush_gm'></button>
</td>
</tr>
<tr>
<td>Coup de Grace
</td>
<td>
<div>
<input name='attr_coup_de_grace_bonus' value='@{coup_de_grace_base}+@{coup_de_grace_misc}' disabled='disabled' type='NUMBER' class='sheet-i9Y'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_coup_de_grace_base' value='@{melee_bonus}' disabled='disabled' type='NUMBER' class='sheet-i9Z'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_coup_de_grace_misc' value='0' type='NUMBER' class='sheet-iA0'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{coup_de_grace_bonus}]] Coup de Grace Check for @{character_name}' name='roll_coup_de_grace'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{coup_de_grace_bonus}]] Coup de Grace Check for @{character_name}' name='roll_coup_de_grace_gm'></button>
</td>
</tr>
<tr>
<td>Disarm
</td>
<td>
<div>
<input name='attr_disarm_bonus' value='@{disarm_base}+@{disarm_misc}' disabled='disabled' type='NUMBER' class='sheet-iA1'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_disarm_base' value='@{melee_bonus}' disabled='disabled' type='NUMBER' class='sheet-iA2'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_disarm_misc' value='0' type='NUMBER' class='sheet-iA3'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{disarm_bonus}]] Disarm Check for @{character_name}' name='roll_disarm'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{disarm_bonus}]] Disarm Check for @{character_name}' name='roll_disarm_gm'></button>
</td>
</tr>
<tr>
<td>Feint
</td>
<td>
<div>
<input name='attr_feint_bonus' value='@{feint_base}+@{feint_misc}' disabled='disabled' type='NUMBER' class='sheet-iA4'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_feint_base' value='@{prestidigitation_bonus}' disabled='disabled' type='NUMBER' class='sheet-iA5'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_feint_misc' value='0' type='NUMBER' class='sheet-iA6'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{feint_bonus}]] Feint Check for @{character_name}' name='roll_feint'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{feint_bonus}]] Feint Check for @{character_name}' name='roll_feint_gm'></button>
</td>
</tr>
<tr>
<td>Grapple*
</td>
<td>
<div>
<input name='attr_grapple_bonus' value='@{grapple_base}+@{grapple_misc}' disabled='disabled' type='NUMBER' class='sheet-iA7'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_grapple_base' value='@{athletics_bonus}' disabled='disabled' type='NUMBER' class='sheet-iA8'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_grapple_misc' value='0' type='NUMBER' class='sheet-iA9'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{grapple_bonus}]] Grapple* Check for @{character_name}' name='roll_grapple'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{grapple_bonus}]] Grapple* Check for @{character_name}' name='roll_grapple_gm'></button>
</td>
</tr>
<tr>
<td>Pummel
</td>
<td>
<div>
<input name='attr_pummel_bonus' value='@{pummel_base}+@{pummel_misc}' disabled='disabled' type='NUMBER' class='sheet-iAA'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_pummel_base' value='@{unarmed_bonus}' disabled='disabled' type='NUMBER' class='sheet-iAB'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_pummel_misc' value='0' type='NUMBER' class='sheet-iAC'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{pummel_bonus}]] Pummel Check for @{character_name}' name='roll_pummel'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{pummel_bonus}]] Pummel Check for @{character_name}' name='roll_pummel_gm'></button>
</td>
</tr>
<tr>
<td>Taunt
</td>
<td>
<div>
<input name='attr_taunt_bonus' value='@{taunt_base}+@{taunt_misc}' disabled='disabled' type='NUMBER' class='sheet-iAD'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_taunt_base' value='@{sense_motive_bonus}' disabled='disabled' type='NUMBER' class='sheet-iAE'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_taunt_misc' value='0' type='NUMBER' class='sheet-iAF'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{taunt_bonus}]] Taunt Check for @{character_name}' name='roll_taunt'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{taunt_bonus}]] Taunt Check for @{character_name}' name='roll_taunt_gm'></button>
</td>
</tr>
<tr>
<td>Threaten
</td>
<td>
<div>
<input name='attr_threaten_bonus' value='@{threaten_base}+@{threaten_misc}' disabled='disabled' type='NUMBER' class='sheet-iAG'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_threaten_base' value='@{intimidate_bonus}' disabled='disabled' type='NUMBER' class='sheet-iAH'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_threaten_misc' value='0' type='NUMBER' class='sheet-iAI'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{threaten_bonus}]] Threaten Check for @{character_name}' name='roll_threaten'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{threaten_bonus}]] Threaten Check for @{character_name}' name='roll_threaten_gm'></button>
</td>
</tr>
<tr>
<td>Tire
</td>
<td>
<div>
<input name='attr_tire_bonus' value='@{tire_base}+@{tire_misc}' disabled='disabled' type='NUMBER' class='sheet-iAJ'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_tire_base' value='@{resolve_bonus}' disabled='disabled' type='NUMBER' class='sheet-iAK'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_tire_misc' value='0' type='NUMBER' class='sheet-iAL'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{tire_bonus}]] Tire Check for @{character_name}' name='roll_tire'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{tire_bonus}]] Tire Check for @{character_name}' name='roll_tire_gm'></button>
</td>
</tr>
<tr>
<td>Trip*
</td>
<td>
<div>
<input name='attr_trip_bonus' value='@{trip_base}+@{trip_misc}' disabled='disabled' type='NUMBER' class='sheet-iAM'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_trip_base' value='@{acrobatics_bonus}' disabled='disabled' type='NUMBER' class='sheet-iAN'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_trip_misc' value='0' type='NUMBER' class='sheet-iAO'>
</input>
</div>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{trip_bonus}]] Trip* Check for @{character_name}' name='roll_trip'></button>
</td>
<td>
<button type='roll' value='/gmroll 1d20 + [[@{trip_bonus}]] Trip* Check for @{character_name}' name='roll_trip_gm'></button>
</td>
</tr>
</tbody>
</table>
</div>
<div class='wide-column'>
<div>
<label>
<input name='attr_base_attack_bonus' value='0' type='number' class='sheet-i8X'>
</input>
<br />
<span class='field-label'>BAB
</span>
</label>
</div>
<span class='title higher'>Initiative
</span>
<div>
<label>
<input name='attr_initiative' value='@{dex_mod}+@{initiative_class}+@{initiative_misc}' disabled='disabled' type='text' class='sheet-i8Y'>
</input>
<br />
<span class='field-label'>Total
</span>
</label>
</div>
<div>
<label>
<input name='attr_initiative_class' value='0' type='number' class='sheet-i8Z'>
</input>
<br />
<span class='field-label'>Class
</span>
</label>
</div>
<div>
<label>
<input name='attr_initiative_misc' value='0' type='number' class='sheet-i90'>
</input>
<br />
<span class='field-label'>Misc
</span>
</label>
</div>
<br />
<table>
<thead>
<tr>
<td>Type
</td>
<td>Total
</td>
<td>Mod.
</td>
</tr>
</thead>
<tbody>
<tr>
<td>Unarmed
</td>
<td>
<div>
<input name='attr_unarmed_bonus' value='@{base_attack_bonus}+@{str_mod}+@{unarmed_misc}' disabled='disabled' type='text' class='sheet-i91'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_unarmed_misc' value='0' type='number' class='sheet-i92'>
</input>
</div>
</td>
</tr>
<tr>
<td>Melee
</td>
<td>
<div>
<input name='attr_melee_bonus' value='@{base_attack_bonus}+@{str_mod}+@{melee_misc}' disabled='disabled' type='text' class='sheet-i93'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_melee_misc' value='0' type='number' class='sheet-i94'>
</input>
</div>
</td>
</tr>
<tr>
<td>Ranged
</td>
<td>
<div>
<input name='attr_ranged_bonus' value='@{base_attack_bonus}+@{str_mod}+@{ranged_misc}' disabled='disabled' type='text' class='sheet-i95'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_ranged_misc' value='0' type='number' class='sheet-i96'>
</input>
</div>
</td>
</tr>
</tbody>
</table>
<div>
<p class='title'>Armor
</p>
<div>
<label>
<input name='attr_armor_type' type='text' class='sheet-i7N'>
</input>
<br />
<span class='field-label'>Type
</span>
</label>
</div>
<div>
<label>
<input name='attr_armor_dr' value='0' type='number' class='sheet-i7O'>
</input>
<br />
<span class='field-label'>DR
</span>
</label>
</div>
<div>
<label>
<input name='attr_armor_dp' value='0' type='number' class='sheet-i7P'>
</input>
<br />
<span class='field-label'>DP
</span>
</label>
</div>
<div>
<label>
<input name='attr_armor_acp' value='0' type='number' class='sheet-i7Q'>
</input>
<br />
<span class='field-label'>ACP
</span>
</label>
</div>
<div>
<label>
<input name='attr_armor_speed' value='0' type='number' class='sheet-i7R'>
</input>
<br />
<span class='field-label'>Speed
</span>
</label>
</div>
<div>
<label>
<input name='attr_armor_weight' value='0' type='number' class='sheet-i7S'>
</input>
<br />
<span class='field-label'>Weight
</span>
</label>
</div>
<div>
<label>
<input name='attr_armor_disguise' value='0' type='number' class='sheet-i7T'>
</input>
<br />
<span class='field-label'>Disguise
</span>
</label>
</div>
<div>
<label>
<input name='attr_armor_resistances' value='0' type='number' class='sheet-i7U'>
</input>
<br />
<span class='field-label'>Resistances
</span>
</label>
</div>
<div>
<label>
<input name='attr_armor_upgrades' value='0' type='number' class='sheet-i7V'>
</input>
<br />
<span class='field-label'>Upgrades
</span>
</label>
</div>
</div>
</div>
<div class='wide-column'>
<div style='border: thin solid black'>
<p class='title'>Weapon 1:
</p>
<div>
<label>
<input name='attr_weapon_type_1' type='text' class='sheet-i55'>
</input>
<br />
<span class='field-label'>Type
</span>
</label>
</div>
<label>
<select name='attr_weapon_base_1' class='sheet-i4Y'>
<option value='@{melee_bonus}'>Melee
</option>
<option value='@{ranged_bonus}'>Ranged
</option>
<option value='@{unarmed_bonus}'>Unarmed
</option>
</select>
<br />
<span class='field-label'>Kind
</span>
</label>
<label>
<select name='attr_weapon_size_1' class='sheet-i4Z'>
<option value='-4'>N
</option>
<option value='-2'>F
</option>
<option value='0'>D
</option>
<option value='2'>T
</option>
<option value='4'>S
</option>
<option value='6'>M
</option>
<option value='8'>L
</option>
<option value='10'>H
</option>
<option value='12'>G
</option>
</select>
<br />
<span class='field-label'>Size
</span>
</label>
<div>
<label>
<input name='attr_weapon_attack_bonus_1' value='@{weapon_base_1} + @{weapon_attack_misc_1}' disabled='disabled' type='number' class='sheet-i5C'>
</input>
<br />
<span class='field-label'>
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_attack_misc_1' value='0' type='number' class='sheet-i58'>
</input>
<br />
<span class='field-label'>
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_damage_1' type='text' class='sheet-i52'>
</input>
<br />
<span class='field-label'>Damage
</span>
</label>
</div>
<button class='higher' type='roll' value='/roll @{weapon_damage_1} (Damage)'></button>
<div>
<label>
<input name='attr_weapon_reach_1' value='0' type='number' class='sheet-i53'>
</input>
<br />
<span class='field-label'>Reach
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_threat_1' value='0' type='number' class='sheet-i54'>
</input>
<br />
<span class='field-label'>Threat
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_hands_1' value='1' type='number' class='sheet-i56'>
</input>
<br />
<span class='field-label'>Hands
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_qualities_1' type='text' class='sheet-i57'>
</input>
<br />
<span class='field-label'>Qualities/Upgrades/Etc.
</span>
</label>
</div>
<table>
<thead>
<tr>
<td></td>
<td>Attack
</td>
<td>Bull Rush
</td>
<td>Disarm
</td>
<td>Trip
</td>
</tr>
</thead>
<tbody>
<tr>
<td>Modifier
</td>
<td>
<div>
<input name='attr_weapon_attack_misc_1' value='0' type='number' class='sheet-i58'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_bull_rush_misc_1' value='0' type='number' class='sheet-i59'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_disarm_misc_1' value='0' type='number' class='sheet-i5A'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_trip_misc_1' value='0' type='number' class='sheet-i5B'>
</input>
</div>
</td>
</tr>
<tr>
<td>Total
</td>
<td>
<div>
<input name='attr_weapon_attack_bonus_1' value='@{weapon_base_1} + @{weapon_attack_misc_1}' disabled='disabled' type='number' class='sheet-i5C'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_bull_rush_bonus_1' value='@{bull_rush_bonus} + @{weapon_bull_rush_misc_1} - 2*(@{size}-floor(@{size}/4)-2*floor(@{size}/8)-3*floor(@{size}/16)-4*floor(@{size}/32))' disabled='disabled' type='text' class='sheet-i5D'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_disarm_bonus_1' value='@{disarm_bonus} + @{weapon_disarm_misc_1} + @{weapon_size_1}' disabled='disabled' type='text' class='sheet-i5E'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_trip_bonus_1' value='@{trip_bonus} + @{weapon_trip_misc_1} - 2*(@{size}-floor(@{size}/4)-2*floor(@{size}/8)-3*floor(@{size}/16)-4*floor(@{size}/32))' disabled='disabled' type='number' class='sheet-i5F'>
</input>
</div>
</td>
</tr>
<tr>
<td>Roll
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_attack_bonus_1}]] Attack with @{weapon_type_1} Check for @{character_name}' name='roll_weapon_attack_1'></button>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_bull_rush_bonus_1}]] Bull-Rush with @{weapon_type_1} Check for @{character_name}' name='roll_weapon_bull_rush_1'></button>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_disarm_bonus_1}]] Disarm with @{weapon_type_1} (size-mod included) Check for @{character_name}' name='roll_weapon_disarm_1'></button>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_trip_bonus_1}]] Trip with @{weapon_type_1} Check for @{character_name}' name='roll_weapon_trip_1'></button>
</td>
</tr>
</tbody>
</table>
</div>
<div style='border: thin solid black'>
<p class='title'>Weapon 3:
</p>
<div>
<label>
<input name='attr_weapon_type_3' type='text' class='sheet-i65'>
</input>
<br />
<span class='field-label'>Type
</span>
</label>
</div>
<label>
<select name='attr_weapon_base_3' class='sheet-i5Y'>
<option value='@{melee_bonus}'>Melee
</option>
<option value='@{ranged_bonus}'>Ranged
</option>
<option value='@{unarmed_bonus}'>Unarmed
</option>
</select>
<br />
<span class='field-label'>Kind
</span>
</label>
<label>
<select name='attr_weapon_size_3' class='sheet-i5Z'>
<option value='-4'>N
</option>
<option value='-2'>F
</option>
<option value='0'>D
</option>
<option value='2'>T
</option>
<option value='4'>S
</option>
<option value='6'>M
</option>
<option value='8'>L
</option>
<option value='10'>H
</option>
<option value='12'>G
</option>
</select>
<br />
<span class='field-label'>Size
</span>
</label>
<div>
<label>
<input name='attr_weapon_attack_bonus_3' value='@{weapon_base_3} + @{weapon_attack_misc_3}' disabled='disabled' type='number' class='sheet-i6C'>
</input>
<br />
<span class='field-label'>
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_attack_misc_3' value='0' type='number' class='sheet-i68'>
</input>
<br />
<span class='field-label'>
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_damage_3' type='text' class='sheet-i62'>
</input>
<br />
<span class='field-label'>Damage
</span>
</label>
</div>
<button class='higher' type='roll' value='/roll @{weapon_damage_3} (Damage)'></button>
<div>
<label>
<input name='attr_weapon_reach_3' value='0' type='number' class='sheet-i63'>
</input>
<br />
<span class='field-label'>Reach
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_threat_3' value='0' type='number' class='sheet-i64'>
</input>
<br />
<span class='field-label'>Threat
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_hands_3' value='1' type='number' class='sheet-i66'>
</input>
<br />
<span class='field-label'>Hands
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_qualities_3' type='text' class='sheet-i67'>
</input>
<br />
<span class='field-label'>Qualities/Upgrades/Etc.
</span>
</label>
</div>
<table>
<thead>
<tr>
<td></td>
<td>Attack
</td>
<td>Bull Rush
</td>
<td>Disarm
</td>
<td>Trip
</td>
</tr>
</thead>
<tbody>
<tr>
<td>Modifier
</td>
<td>
<div>
<input name='attr_weapon_attack_misc_3' value='0' type='number' class='sheet-i68'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_bull_rush_misc_3' value='0' type='number' class='sheet-i69'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_disarm_misc_3' value='0' type='number' class='sheet-i6A'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_trip_misc_3' value='0' type='number' class='sheet-i6B'>
</input>
</div>
</td>
</tr>
<tr>
<td>Total
</td>
<td>
<div>
<input name='attr_weapon_attack_bonus_3' value='@{weapon_base_3} + @{weapon_attack_misc_3}' disabled='disabled' type='number' class='sheet-i6C'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_bull_rush_bonus_3' value='@{bull_rush_bonus} + @{weapon_bull_rush_misc_3} - 2*(@{size}-floor(@{size}/4)-2*floor(@{size}/8)-3*floor(@{size}/16)-4*floor(@{size}/32))' disabled='disabled' type='text' class='sheet-i6D'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_disarm_bonus_3' value='@{disarm_bonus} + @{weapon_disarm_misc_3} + @{weapon_size_3}' disabled='disabled' type='text' class='sheet-i6E'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_trip_bonus_3' value='@{trip_bonus} + @{weapon_trip_misc_3} - 2*(@{size}-floor(@{size}/4)-2*floor(@{size}/8)-3*floor(@{size}/16)-4*floor(@{size}/32))' disabled='disabled' type='number' class='sheet-i6F'>
</input>
</div>
</td>
</tr>
<tr>
<td>Roll
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_attack_bonus_3}]] Attack with @{weapon_type_3} Check for @{character_name}' name='roll_weapon_attack_3'></button>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_bull_rush_bonus_3}]] Bull-Rush with @{weapon_type_3} Check for @{character_name}' name='roll_weapon_bull_rush_3'></button>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_disarm_bonus_3}]] Disarm with @{weapon_type_3} (size-mod included) Check for @{character_name}' name='roll_weapon_disarm_3'></button>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_trip_bonus_3}]] Trip with @{weapon_type_3} Check for @{character_name}' name='roll_weapon_trip_3'></button>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class='wide-column'>
<div style='border: thin solid black'>
<p class='title'>Weapon 2:
</p>
<div>
<label>
<input name='attr_weapon_type_2' type='text' class='sheet-i5N'>
</input>
<br />
<span class='field-label'>Type
</span>
</label>
</div>
<label>
<select name='attr_weapon_base_2' class='sheet-i5G'>
<option value='@{melee_bonus}'>Melee
</option>
<option value='@{ranged_bonus}'>Ranged
</option>
<option value='@{unarmed_bonus}'>Unarmed
</option>
</select>
<br />
<span class='field-label'>Kind
</span>
</label>
<label>
<select name='attr_weapon_size_2' class='sheet-i5H'>
<option value='-4'>N
</option>
<option value='-2'>F
</option>
<option value='0'>D
</option>
<option value='2'>T
</option>
<option value='4'>S
</option>
<option value='6'>M
</option>
<option value='8'>L
</option>
<option value='10'>H
</option>
<option value='12'>G
</option>
</select>
<br />
<span class='field-label'>Size
</span>
</label>
<div>
<label>
<input name='attr_weapon_attack_bonus_2' value='@{weapon_base_2} + @{weapon_attack_misc_2}' disabled='disabled' type='number' class='sheet-i5U'>
</input>
<br />
<span class='field-label'>
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_attack_misc_2' value='0' type='number' class='sheet-i5Q'>
</input>
<br />
<span class='field-label'>
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_damage_2' type='text' class='sheet-i5K'>
</input>
<br />
<span class='field-label'>Damage
</span>
</label>
</div>
<button class='higher' type='roll' value='/roll @{weapon_damage_2} (Damage)'></button>
<div>
<label>
<input name='attr_weapon_reach_2' value='0' type='number' class='sheet-i5L'>
</input>
<br />
<span class='field-label'>Reach
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_threat_2' value='0' type='number' class='sheet-i5M'>
</input>
<br />
<span class='field-label'>Threat
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_hands_2' value='1' type='number' class='sheet-i5O'>
</input>
<br />
<span class='field-label'>Hands
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_qualities_2' type='text' class='sheet-i5P'>
</input>
<br />
<span class='field-label'>Qualities/Upgrades/Etc.
</span>
</label>
</div>
<table>
<thead>
<tr>
<td></td>
<td>Attack
</td>
<td>Bull Rush
</td>
<td>Disarm
</td>
<td>Trip
</td>
</tr>
</thead>
<tbody>
<tr>
<td>Modifier
</td>
<td>
<div>
<input name='attr_weapon_attack_misc_2' value='0' type='number' class='sheet-i5Q'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_bull_rush_misc_2' value='0' type='number' class='sheet-i5R'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_disarm_misc_2' value='0' type='number' class='sheet-i5S'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_trip_misc_2' value='0' type='number' class='sheet-i5T'>
</input>
</div>
</td>
</tr>
<tr>
<td>Total
</td>
<td>
<div>
<input name='attr_weapon_attack_bonus_2' value='@{weapon_base_2} + @{weapon_attack_misc_2}' disabled='disabled' type='number' class='sheet-i5U'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_bull_rush_bonus_2' value='@{bull_rush_bonus} + @{weapon_bull_rush_misc_2} - 2*(@{size}-floor(@{size}/4)-2*floor(@{size}/8)-3*floor(@{size}/16)-4*floor(@{size}/32))' disabled='disabled' type='text' class='sheet-i5V'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_disarm_bonus_2' value='@{disarm_bonus} + @{weapon_disarm_misc_2} + @{weapon_size_2}' disabled='disabled' type='text' class='sheet-i5W'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_trip_bonus_2' value='@{trip_bonus} + @{weapon_trip_misc_2} - 2*(@{size}-floor(@{size}/4)-2*floor(@{size}/8)-3*floor(@{size}/16)-4*floor(@{size}/32))' disabled='disabled' type='number' class='sheet-i5X'>
</input>
</div>
</td>
</tr>
<tr>
<td>Roll
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_attack_bonus_2}]] Attack with @{weapon_type_2} Check for @{character_name}' name='roll_weapon_attack_2'></button>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_bull_rush_bonus_2}]] Bull-Rush with @{weapon_type_2} Check for @{character_name}' name='roll_weapon_bull_rush_2'></button>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_disarm_bonus_2}]] Disarm with @{weapon_type_2} (size-mod included) Check for @{character_name}' name='roll_weapon_disarm_2'></button>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_trip_bonus_2}]] Trip with @{weapon_type_2} Check for @{character_name}' name='roll_weapon_trip_2'></button>
</td>
</tr>
</tbody>
</table>
</div>
<div style='border: thin solid black'>
<p class='title'>Weapon 4:
</p>
<div>
<label>
<input name='attr_weapon_type_4' type='text' class='sheet-i6N'>
</input>
<br />
<span class='field-label'>Type
</span>
</label>
</div>
<label>
<select name='attr_weapon_base_4' class='sheet-i6G'>
<option value='@{melee_bonus}'>Melee
</option>
<option value='@{ranged_bonus}'>Ranged
</option>
<option value='@{unarmed_bonus}'>Unarmed
</option>
</select>
<br />
<span class='field-label'>Kind
</span>
</label>
<label>
<select name='attr_weapon_size_4' class='sheet-i6H'>
<option value='-4'>N
</option>
<option value='-2'>F
</option>
<option value='0'>D
</option>
<option value='2'>T
</option>
<option value='4'>S
</option>
<option value='6'>M
</option>
<option value='8'>L
</option>
<option value='10'>H
</option>
<option value='12'>G
</option>
</select>
<br />
<span class='field-label'>Size
</span>
</label>
<div>
<label>
<input name='attr_weapon_attack_bonus_4' value='@{weapon_base_4} + @{weapon_attack_misc_4}' disabled='disabled' type='number' class='sheet-i6U'>
</input>
<br />
<span class='field-label'>
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_attack_misc_4' value='0' type='number' class='sheet-i6Q'>
</input>
<br />
<span class='field-label'>
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_damage_4' type='text' class='sheet-i6K'>
</input>
<br />
<span class='field-label'>Damage
</span>
</label>
</div>
<button class='higher' type='roll' value='/roll @{weapon_damage_4} (Damage)'></button>
<div>
<label>
<input name='attr_weapon_reach_4' value='0' type='number' class='sheet-i6L'>
</input>
<br />
<span class='field-label'>Reach
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_threat_4' value='0' type='number' class='sheet-i6M'>
</input>
<br />
<span class='field-label'>Threat
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_hands_4' value='1' type='number' class='sheet-i6O'>
</input>
<br />
<span class='field-label'>Hands
</span>
</label>
</div>
<div>
<label>
<input name='attr_weapon_qualities_4' type='text' class='sheet-i6P'>
</input>
<br />
<span class='field-label'>Qualities/Upgrades/Etc.
</span>
</label>
</div>
<table>
<thead>
<tr>
<td></td>
<td>Attack
</td>
<td>Bull Rush
</td>
<td>Disarm
</td>
<td>Trip
</td>
</tr>
</thead>
<tbody>
<tr>
<td>Modifier
</td>
<td>
<div>
<input name='attr_weapon_attack_misc_4' value='0' type='number' class='sheet-i6Q'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_bull_rush_misc_4' value='0' type='number' class='sheet-i6R'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_disarm_misc_4' value='0' type='number' class='sheet-i6S'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_trip_misc_4' value='0' type='number' class='sheet-i6T'>
</input>
</div>
</td>
</tr>
<tr>
<td>Total
</td>
<td>
<div>
<input name='attr_weapon_attack_bonus_4' value='@{weapon_base_4} + @{weapon_attack_misc_4}' disabled='disabled' type='number' class='sheet-i6U'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_bull_rush_bonus_4' value='@{bull_rush_bonus} + @{weapon_bull_rush_misc_4} - 2*(@{size}-floor(@{size}/4)-2*floor(@{size}/8)-3*floor(@{size}/16)-4*floor(@{size}/32))' disabled='disabled' type='text' class='sheet-i6V'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_disarm_bonus_4' value='@{disarm_bonus} + @{weapon_disarm_misc_4} + @{weapon_size_4}' disabled='disabled' type='text' class='sheet-i6W'>
</input>
</div>
</td>
<td>
<div>
<input name='attr_weapon_trip_bonus_4' value='@{trip_bonus} + @{weapon_trip_misc_4} - 2*(@{size}-floor(@{size}/4)-2*floor(@{size}/8)-3*floor(@{size}/16)-4*floor(@{size}/32))' disabled='disabled' type='number' class='sheet-i6X'>
</input>
</div>
</td>
</tr>
<tr>
<td>Roll
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_attack_bonus_4}]] Attack with @{weapon_type_4} Check for @{character_name}' name='roll_weapon_attack_4'></button>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_bull_rush_bonus_4}]] Bull-Rush with @{weapon_type_4} Check for @{character_name}' name='roll_weapon_bull_rush_4'></button>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_disarm_bonus_4}]] Disarm with @{weapon_type_4} (size-mod included) Check for @{character_name}' name='roll_weapon_disarm_4'></button>
</td>
<td>
<button type='roll' value='/roll 1d20 + [[@{weapon_trip_bonus_4}]] Trip with @{weapon_type_4} Check for @{character_name}' name='roll_weapon_trip_4'></button>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class='non-combat-abilities'>
<p class='title'>Combat Abilities
</p>
<fieldset class='repeating_combat'>
<div>
<input name='attr_com_ability_name' type='TEXT' class='sheet-i8I'>
</input>
</div>
<div>
<input name='attr_com_ability_desc' type='TEXT' class='sheet-i8J'>
</input>
</div>
</fieldset>
</div>
<hr />
<p class='title'>Gear, etc.
</p>
<div>
<label>
<input name='attr_light_load' value='(5*@{str_score})+floor(@{str_score}/10)*5*(@{str_score}-10)+floor(@{str_score}/16)*10*(@{str_score}-15)-floor(@{str_score}/20)*50+floor(@{str_score}/21)*(@{str_score}-20)*25+floor(@{str_score}/26)*(@{str_score}-25)*40' disabled='disabled' type='text' class='sheet-i7G'>
</input>
<br />
<span class='field-label'>Light Load
</span>
</label>
</div>
<div>
<label>
<input name='attr_heavy_load' value='3*(@{light_load})' disabled='disabled' type='text' class='sheet-i7H'>
</input>
<br />
<span class='field-label'>Heavy Load
</span>
</label>
</div>
<br />
<fieldset class='repeating_gear'>
<div>
<label>
<input name='attr_gear_name' type='text' class='sheet-i7I'>
</input>
<br />
<span class='field-label'>Name
</span>
</label>
</div>
<div>
<label>
<input name='attr_gear_const' type='text' class='sheet-i7L'>
</input>
<br />
<span class='field-label'>Const
</span>
</label>
</div>
<div>
<label>
<input name='attr_gear_size' type='text' class='sheet-i7K'>
</input>
<br />
<span class='field-label'>Sz/Hand
</span>
</label>
</div>
<div>
<label>
<input name='attr_gear_const' type='text' class='sheet-i7L'>
</input>
<br />
<span class='field-label'>Const
</span>
</label>
</div>
<div>
<label>
<input name='attr_gear_weight' value='0' type='number' class='sheet-i7M'>
</input>
<br />
<span class='field-label'>Weight
</span>
</label>
</div>
</fieldset>
<div class='hidden-button-hack'>Currently formula fields don't populate character attributes.This section is a hack to fix that.See https://wiki.roll20.net/Character_Sheets for more details
<button type='roll' value='@{trip_base}' name='roll_trip_base'></button>
<button type='roll' value='@{trip_bonus}' name='roll_trip_bonus'></button>
<button type='roll' value='@{tire_base}' name='roll_tire_base'></button>
<button type='roll' value='@{tire_bonus}' name='roll_tire_bonus'></button>
<button type='roll' value='@{threaten_base}' name='roll_threaten_base'></button>
<button type='roll' value='@{threaten_bonus}' name='roll_threaten_bonus'></button>
<button type='roll' value='@{taunt_base}' name='roll_taunt_base'></button>
<button type='roll' value='@{taunt_bonus}' name='roll_taunt_bonus'></button>
<button type='roll' value='@{pummel_base}' name='roll_pummel_base'></button>
<button type='roll' value='@{pummel_bonus}' name='roll_pummel_bonus'></button>
<button type='roll' value='@{grapple_base}' name='roll_grapple_base'></button>
<button type='roll' value='@{grapple_bonus}' name='roll_grapple_bonus'></button>
<button type='roll' value='@{feint_base}' name='roll_feint_base'></button>
<button type='roll' value='@{feint_bonus}' name='roll_feint_bonus'></button>
<button type='roll' value='@{disarm_base}' name='roll_disarm_base'></button>
<button type='roll' value='@{disarm_bonus}' name='roll_disarm_bonus'></button>
<button type='roll' value='@{coup_de_grace_base}' name='roll_coup_de_grace_base'></button>
<button type='roll' value='@{coup_de_grace_bonus}' name='roll_coup_de_grace_bonus'></button>
<button type='roll' value='@{bull_rush_base}' name='roll_bull_rush_base'></button>
<button type='roll' value='@{bull_rush_bonus}' name='roll_bull_rush_bonus'></button>
<button type='roll' value='@{cha_mod}' name='roll_cha_mod'></button>
<button type='roll' value='@{wis_mod}' name='roll_wis_mod'></button>
<button type='roll' value='@{int_mod}' name='roll_int_mod'></button>
<button type='roll' value='@{con_mod}' name='roll_con_mod'></button>
<button type='roll' value='@{dex_mod}' name='roll_dex_mod'></button>
<button type='roll' value='@{str_mod}' name='roll_str_mod'></button>
<button type='roll' value='@{ranged_bonus}' name='roll_ranged_bonus'></button>
<button type='roll' value='@{melee_bonus}' name='roll_melee_bonus'></button>
<button type='roll' value='@{unarmed_bonus}' name='roll_unarmed_bonus'></button>
<button type='roll' value='@{initiative}' name='roll_initiative'></button>
<button type='roll' value='@{defense_size}' name='roll_defense_size'></button>
<button type='roll' value='@{defense_dex}' name='roll_defense_dex'></button>
<button type='roll' value='@{defense_bonus}' name='roll_defense_bonus'></button>
<button type='roll' value='@{heavy_load}' name='roll_heavy_load'></button>
<button type='roll' value='@{light_load}' name='roll_light_load'></button>
<button type='roll' value='@{weapon_trip_bonus_5}' name='roll_weapon_trip_bonus_5'></button>
<button type='roll' value='@{weapon_disarm_bonus_5}' name='roll_weapon_disarm_bonus_5'></button>
<button type='roll' value='@{weapon_bull_rush_bonus_5}' name='roll_weapon_bull_rush_bonus_5'></button>
<button type='roll' value='@{weapon_attack_bonus_5}' name='roll_weapon_attack_bonus_5'></button>
<button type='roll' value='@{weapon_attack_bonus_5}' name='roll_weapon_attack_bonus_5'></button>
<button type='roll' value='@{weapon_trip_bonus_4}' name='roll_weapon_trip_bonus_4'></button>
<button type='roll' value='@{weapon_disarm_bonus_4}' name='roll_weapon_disarm_bonus_4'></button>
<button type='roll' value='@{weapon_bull_rush_bonus_4}' name='roll_weapon_bull_rush_bonus_4'></button>
<button type='roll' value='@{weapon_attack_bonus_4}' name='roll_weapon_attack_bonus_4'></button>
<button type='roll' value='@{weapon_attack_bonus_4}' name='roll_weapon_attack_bonus_4'></button>
<button type='roll' value='@{weapon_trip_bonus_3}' name='roll_weapon_trip_bonus_3'></button>
<button type='roll' value='@{weapon_disarm_bonus_3}' name='roll_weapon_disarm_bonus_3'></button>
<button type='roll' value='@{weapon_bull_rush_bonus_3}' name='roll_weapon_bull_rush_bonus_3'></button>
<button type='roll' value='@{weapon_attack_bonus_3}' name='roll_weapon_attack_bonus_3'></button>
<button type='roll' value='@{weapon_attack_bonus_3}' name='roll_weapon_attack_bonus_3'></button>
<button type='roll' value='@{weapon_trip_bonus_2}' name='roll_weapon_trip_bonus_2'></button>
<button type='roll' value='@{weapon_disarm_bonus_2}' name='roll_weapon_disarm_bonus_2'></button>
<button type='roll' value='@{weapon_bull_rush_bonus_2}' name='roll_weapon_bull_rush_bonus_2'></button>
<button type='roll' value='@{weapon_attack_bonus_2}' name='roll_weapon_attack_bonus_2'></button>
<button type='roll' value='@{weapon_attack_bonus_2}' name='roll_weapon_attack_bonus_2'></button>
<button type='roll' value='@{weapon_trip_bonus_1}' name='roll_weapon_trip_bonus_1'></button>
<button type='roll' value='@{weapon_disarm_bonus_1}' name='roll_weapon_disarm_bonus_1'></button>
<button type='roll' value='@{weapon_bull_rush_bonus_1}' name='roll_weapon_bull_rush_bonus_1'></button>
<button type='roll' value='@{weapon_attack_bonus_1}' name='roll_weapon_attack_bonus_1'></button>
<button type='roll' value='@{weapon_attack_bonus_1}' name='roll_weapon_attack_bonus_1'></button>
<button type='roll' value='@{tactics_attr_mod}' name='roll_tactics_attr_mod'></button>
<button type='roll' value='@{tactics_bonus}' name='roll_tactics_bonus'></button>
<button type='roll' value='@{survival_attr_mod}' name='roll_survival_attr_mod'></button>
<button type='roll' value='@{survival_bonus}' name='roll_survival_bonus'></button>
<button type='roll' value='@{sneak_attr_mod}' name='roll_sneak_attr_mod'></button>
<button type='roll' value='@{sneak_bonus}' name='roll_sneak_bonus'></button>
<button type='roll' value='@{sense_motive_attr_mod}' name='roll_sense_motive_attr_mod'></button>
<button type='roll' value='@{sense_motive_bonus}' name='roll_sense_motive_bonus'></button>
<button type='roll' value='@{search_attr_mod}' name='roll_search_attr_mod'></button>
<button type='roll' value='@{search_bonus}' name='roll_search_bonus'></button>
<button type='roll' value='@{ride_attr_mod}' name='roll_ride_attr_mod'></button>
<button type='roll' value='@{ride_bonus}' name='roll_ride_bonus'></button>
<button type='roll' value='@{resolve_attr_mod}' name='roll_resolve_attr_mod'></button>
<button type='roll' value='@{resolve_bonus}' name='roll_resolve_bonus'></button>
<button type='roll' value='@{prestidigitation_attr_mod}' name='roll_prestidigitation_attr_mod'></button>
<button type='roll' value='@{prestidigitation_bonus}' name='roll_prestidigitation_bonus'></button>
<button type='roll' value='@{notice_attr_mod}' name='roll_notice_attr_mod'></button>
<button type='roll' value='@{notice_bonus}' name='roll_notice_bonus'></button>
<button type='roll' value='@{medicine_attr_mod}' name='roll_medicine_attr_mod'></button>
<button type='roll' value='@{medicine_bonus}' name='roll_medicine_bonus'></button>
<button type='roll' value='@{investigate_attr_mod}' name='roll_investigate_attr_mod'></button>
<button type='roll' value='@{investigate_bonus}' name='roll_investigate_bonus'></button>
<button type='roll' value='@{intimidate_attr_mod}' name='roll_intimidate_attr_mod'></button>
<button type='roll' value='@{intimidate_bonus}' name='roll_intimidate_bonus'></button>
<button type='roll' value='@{impress_attr_mod}' name='roll_impress_attr_mod'></button>
<button type='roll' value='@{impress_bonus}' name='roll_impress_bonus'></button>
<button type='roll' value='@{haggle_attr_mod}' name='roll_haggle_attr_mod'></button>
<button type='roll' value='@{haggle_bonus}' name='roll_haggle_bonus'></button>
<button type='roll' value='@{disguise_attr_mod}' name='roll_disguise_attr_mod'></button>
<button type='roll' value='@{disguise_bonus}' name='roll_disguise_bonus'></button>
<button type='roll' value='@{crafting_attr_mod}' name='roll_crafting_attr_mod'></button>
<button type='roll' value='@{crafting_bonus}' name='roll_crafting_bonus'></button>
<button type='roll' value='@{bluff_attr_mod}' name='roll_bluff_attr_mod'></button>
<button type='roll' value='@{bluff_bonus}' name='roll_bluff_bonus'></button>
<button type='roll' value='@{blend_attr_mod}' name='roll_blend_attr_mod'></button>
<button type='roll' value='@{blend_bonus}' name='roll_blend_bonus'></button>
<button type='roll' value='@{athletics_attr_mod}' name='roll_athletics_attr_mod'></button>
<button type='roll' value='@{athletics_bonus}' name='roll_athletics_bonus'></button>
<button type='roll' value='@{acrobatics_attr_mod}' name='roll_acrobatics_attr_mod'></button>
<button type='roll' value='@{acrobatics_bonus}' name='roll_acrobatics_bonus'></button>
<button type='roll' value='@{cn}' name='roll_cn'></button>
</div>
</div>"