Files
roll20-character-sheets/Deathwatch/Deathwatch.html
T
2014-04-22 00:37:50 +02:00

939 lines
37 KiB
HTML

<div class="sheet-col-1-1 sheet-header"></div>
<div class="sheet-col-1-1 sheet-character-data">
<div class="sheet-col-6-12">
<input type="text" name="attr_name" placeholder="Character Name" />
</div>
<div class="sheet-col-6-12">
<input type="text" name="attr_controlledby" placeholder="Player Name" />
</div>
<div class="sheet-col-6-12">
<input type="text" name="attr_chapter" placeholder="Chapter" />
</div>
<div class="sheet-col-6-12">
<input type="text" name="attr_pastevent" placeholder="Past Event" />
</div>
<div class="sheet-col-6-12">
<input type="text" name="attr_chapter-demeanour" placeholder="Chapter Demeanour" />
</div>
<div class="sheet-col-6-12">
<input type="text" name="attr_personal-demeanour" placeholder="Personal Demeanour" />
</div>
<div class="sheet-col-6-12">
<input type="text" name="attr_specialty" placeholder="Specialty" />
<input type="number" name="attr_rank" value="1" placeholder="Rank" />
</div>
<div class="sheet-col-6-12">
<input type="text" name="attr_armour-history" placeholder="Power Armour History" />
</div>
<div class="sheet-col-1-1">
<input type="text" name="attr_description" placeholder="Description" />
</div>
</div>
<div class="sheet-col-1-1 sheet-characteristics" style="border: 1px solid grey;">
<h1>Characteristics</h1>
<div class="sheet-col-1-1">
<div class="sheet-col-1-9">
<label>Weapon Skill</label>
<label>WS</label>
<input type="number" name="attr_WeaponSkill" />
<input type="number" name="attr_WeaponSkillBonus" value="floor(@{WeaponSkill}/10)" disabled="true" />
</div>
<div class="sheet-col-1-9">
<label>Ballistic Skill</label>
<label>BS</label>
<input type="number" name="attr_BallisticSkill" />
<input type="number" name="attr_BallisticSkillBonus" value="floor(@{BallisticSkill}/10)" disabled="true" />
</div>
<div class="sheet-col-1-9">
<label>Strength</label>
<label>S</label>
<input type="number" name="attr_Strength" />
<input type="number" disabled="true" value="floor(@{Strength}*2/10)+(@{ArmourEquipped}*2)" name="attr_StrengthBonus" />
</div>
<div class="sheet-col-1-9">
<label>Toughness</label>
<label>T</label>
<input type="number" name="attr_Toughness" />
<input type="number" disabled="true" value="floor(@{Toughness}*2/10)+(@{ArmourEquipped}*2)" name="attr_ToughnessBonus" />
</div>
<div class="sheet-col-1-9">
<label>Agility</label>
<label>AG</label>
<input type="number" name="attr_Agility" />
<input type="number" name="attr_AgilityBonus" value="floor(@{Agility}/10)" disabled="true" />
</div>
<div class="sheet-col-1-9">
<label>Intelligence</label>
<label>INT</label>
<input type="number" name="attr_Intelligence" />
<input type="number" name="attr_IntelligenceBonus" value="floor(@{Intelligence}/10)" disabled="true" />
</div>
<div class="sheet-col-1-9">
<label>Perception</label>
<label>PER</label>
<input type="number" name="attr_Perception" />
<input type="number" name="attr_PerceptionBonus" value="floor(@{Perception}/10)" disabled="true" />
</div>
<div class="sheet-col-1-9">
<label>Will Power</label>
<label>WP</label>
<input type="number" name="attr_Willpower" />
<input type="number" name="attr_WillpowerBonus" value="floor(@{Willpower}/10)" disabled="true" />
</div>
<div class="sheet-col-1-9">
<label>Fellowship</label>
<label>FEL</label>
<input type="number" name="attr_Fellowship" />
<input type="number" name="attr_FellowshipBonus" value="floor(@{Fellowship}/10)" disabled="true" />
</div>
</div>
</div>
<p>
<input type="checkbox" value="1" name="attr_ArmourEquipped">Wearing Armour</input>
</p>
<div class="sheet-col-1-1 sheet-skills">
<h1>Skills</h1>
<table style="border-style: solid;border-width: 1px;" class="sheet-col-4-12">
<tr>
<td></td>
<td class="sideways">Basic</td>
<td class="sideways">Trained</td>
<td class="sideways">+10%</td>
<td class="sideways">+20%</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-acrobatics}"></button>Acrobatics (Ag)</td>
<td>
<input type="hidden" name="attr_skill-acrobatics" value="Cannot use Acrobatics without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-acrobatics" value="/roll [[@{Agility}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-acrobatics" value="/roll [[@{Agility}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-acrobatics" value="/roll [[@{Agility}+20]]-1d00"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-awareness}"></button>Awarenes (Per)</td>
<td>
<input type="radio" name="attr_skill-awareness" value="/roll [[floor(@{Perception}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-awareness" value="/roll [[@{Perception}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-awareness" value="/roll [[@{Perception}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-awareness" value="/roll [[@{Perception}+20]]"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-carouse}"></button>Carouse (T)</td>
<td>
<input type="radio" name="attr_skill-carouse" value="/roll [[floor(@{Toughness}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-carouse" value="/roll [[@{Toughness}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-carouse" value="/roll [[@{Toughness}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-carouse" value="/roll [[@{Toughness}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-charm}"></button>Charm (Fel)</td>
<td>
<input type="radio" name="attr_skill-charm" value="/roll [[floor(@{Fellowship}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-charm" value="/roll [[@{Fellowship}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-charm" value="/roll [[@{Fellowship}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-charm" value="/roll [[@{Fellowship}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-chem-use}"></button>Chem-Use (Int)</td>
<td>
<input type="hidden" name="attr_skill-chem-use" value="Chem-Use cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-chem-use" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-chem-use" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-chem-use" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-ciphers-chapter-runes}"></button>Ciphers / Chapter Runes (Int)</td>
<td>
<input type="hidden" name="attr_skill-ciphers-chapter-runes" value="Chapter Runes cannot be read without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-ciphers-chapter-runes" value="/roll @{Intelligence}-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-ciphers-chapter-runes" value="/roll @{Intelligence}+10-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-ciphers-chapter-runes" value="/roll @{Intelligence}+20-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-climb}"></button>Climb (S)</td>
<td>
<input type="radio" name="attr_skill-climb" value="/roll [[floor(@{Strength}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-climb" value="/roll [[@{Strength}]]-1d00" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-climb" value="/roll [[@{Strength}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-climb" value="/roll [[@{Strength}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-command}"></button>Command (Fel)</td>
<td>
<input type="radio" name="attr_skill-command" value="/roll [[floor(@{Fellowship}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-command" value="/roll [[@{Fellowship}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-command" value="/roll [[@{Fellowship}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-command" value="/roll [[@{Fellowship}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-common-lore-adeptus-astartes}"></button>Common Lore / Adeptus Astartes (Int)</td>
<td>
<input type="hidden" name="attr_skill-common-lore-adeptus-astartes" value="Cannot use Common Lore without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-common-lore-adeptus-astartes" value="/roll [[@{Intelligence}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-common-lore-adeptus-astartes" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-common-lore-adeptus-astartes" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-common-lore-deathwatch}"></button>Common Lore / Deathwatch (Int)</td>
<td>
<input type="hidden" name="attr_skill-common-lore-deathwatch" value="Cannot use Common Lore without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-common-lore-deathwatch" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-common-lore-deathwatch" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-common-lore-deathwatch" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-common-lore-imperium}"></button>Common Lore / Imperium (Int)</td>
<td>
<input type="hidden" name="attr_skill-common-lore-imperium" value="Cannot use Common Lore without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-common-lore-imperium" value="/roll [[@{Intelligence}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-common-lore-imperium" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-common-lore-imperium" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-common-lore-war}"></button>Common Lore / War (Int)</td>
<td>
<input type="hidden" name="attr_skill-common-lore-war" value="Cannot use Common Lore without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-common-lore-war" value="/roll [[@{Intelligence}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-common-lore-war" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-common-lore-war" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-concealment}"></button>Concealment (Ag)</td>
<td>
<input type="radio" name="attr_skill-concealment" value="/roll [[floor(@{Agility}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-concealment" value="/roll [[@{Agility}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-concealment" value="/roll [[@{Agility}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-concealment" value="/roll [[@{Agility}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-contortionist}"></button>Contortionist (Ag)</td>
<td>
<input type="radio" name="attr_skill-contortionist" value="/roll [[floor(@{Agility}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-contortionist" value="/roll [[@{Agility}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-contortionist" value="/roll [[@{Agility}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-contortionist" value="/roll [[@{Agility}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-deceive}"></button>Deceive (Fel)</td>
<td>
<input type="radio" name="attr_skill-deceive" value="/roll [[floor(@{Agility}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-deceive" value="/roll [[@{Agility}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-deceive" value="/roll [[@{Agility}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-deceive" value="/roll [[@{Agility}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-demolition}"></button>Demolition (Int)</td>
<td>
<input type="hidden" name="attr_skill-demolition" value="Demolition cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-demolition" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-demolition" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-demolition" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-dodge}"></button>Dodge (Ag)</td>
<td>
<input type="radio" name="attr_skill-dodge" value="/roll [[floor(@{Agility}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-dodge" value="/roll [[@{Agility}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-dodge" value="/roll [[@{Agility}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-dodge" value="/roll [[@{Agility}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-drive-ground-vehicles}"></button>Drive / Ground Vehicles (Ag)</td>
<td>
<input type="hidden" name="attr_skill-drive-ground-vehicles" value="Cannot drive without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-drive-ground-vehicles" value="/roll [[@{Agility}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-drive-ground-vehicles" value="/roll [[@{Agility}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-drive-ground-vehicles" value="/roll [[@{Agility}+20]]-1d100"></input>
</td>
</tr>
</table>
<table style="border-style: solid;border-width: 1px;" class="sheet-col-4-12">
<tr>
<td></td>
<td class="sideways">Basic</td>
<td class="sideways">Trained</td>
<td class="sideways">+10%</td>
<td class="sideways">+20%</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-evaluate}"></button>Evaluate (Int)</td>
<td>
<input type="radio" name="attr_skill-evaluate" value="/roll [[floor(@{Intelligence}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-evaluate" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-evaluate" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-evaluate" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-forbidden-lore-xenos}"></button>Forbidden Lore (Int)</td>
<td>
<input type="hidden" name="attr_skill-forbidden-lore-xenos" value="Lore cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-forbidden-lore-xenos" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-forbidden-lore-xenos" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-forbidden-lore-xenos" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-gamble}"></button>Gamble (Int)</td>
<td>
<input type="radio" name="attr_skill-gamble" value="/roll [[floor(@{Intelligence}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-gamble" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-gamble" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-gamble" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-inquiry}"></button>Inquiry (Fel)</td>
<td>
<input type="radio" name="attr_skill-inquiry" value="/roll [[floor(@{Fellowship}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-inquiry" value="/roll [[@{Fellowship}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-inquiry" value="/roll [[@{Fellowship}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-inquiry" value="/roll [[@{Fellowship}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-interrogation}"></button>Interrogation (WP)</td>
<td>
<input type="hidden" name="attr_skill-interrogation" value="Interrogation cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-interrogation" value="/roll [[@{Willpower}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-interrogation" value="/roll [[@{Willpower}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-interrogation" value="/roll [[@{Willpower}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-intimidate}"></button>Intimidate (S)</td>
<td>
<input type="radio" name="attr_skill-intimidate" value="/roll [[floor(@{Strength}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-intimidate" value="/roll [[@{Strength}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-intimidate" value="/roll [[@{Strength}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-intimidate" value="/roll [[@{Strength}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-invocation}"></button>Invocation (QP)</td>
<td>
<input type="hidden" name="attr_skill-invocation" value="Invocation cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-invocation" value="/roll [[@{Willpower}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-invocation" value="/roll [[@{Willpower}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-invocation" value="/roll [[@{Willpower}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-lip-reading}"></button>Lip Reading (Per)</td>
<td>
<input type="radio" name="attr_skill-lip-reading" value="/roll [[floor(@{Perception}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-lip-reading" value="/roll [[@{Perception}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-lip-reading" value="/roll [[@{Perception}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-lip-reading" value="/roll [[@{Perception}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-literacy}"></button>Literacy (Int)</td>
<td>
<input type="hidden" name="attr_skill-literacy" value="Literacy cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-literacy" value="/roll [[@{Intelligence}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-literacy" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-literacy" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-logic}"></button>Logic (Int)</td>
<td>
<input type="radio" name="attr_skill-logic" value="/roll [[floor(@{Intelligence}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-logic" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-logic" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-logic" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-medicae}"></button>Medicae (Int)</td>
<td>
<input type="hidden" name="attr_skill-medicae" value="Medicae cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-medicae" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-medicae" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-medicae" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-navigation}"></button>Navigation / Surface (Int)
</td>
<td>
<input type="hidden" name="attr_skill-navigation-surface" value="Navigation cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-navigation-surface" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-navigation-surface" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-navigation-surface" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-performer}"></button>Performer (Fel)</td>
<td>
<input type="hidden" name="attr_skill-performer" value="Performer cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-performer" value="/roll [[@{Fellowship}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-performer" value="/roll [[@{Fellowship}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-performer" value="/roll [[@{Fellowship}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-pilot}"></button>Pilot (Ag)</td>
<td>
<input type="hidden" name="attr_skill-pilot" value="Pilot cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-pilot" value="/roll [[@{Agility}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-pilot" value="/roll [[@{Agility}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-pilot" value="/roll [[@{Agility}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-psyniscience}"></button>Psyniscience (Per)</td>
<td>
<input type="hidden" name="attr_skill-psyniscience" value="Psyniscience cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-psyniscience" value="/roll [[@{Perception}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-psyniscience" value="/roll [[@{Perception}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-psyniscience" value="/roll [[@{Perception}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-scholastic-lore-codex-astartes}"></button>Scholastic Lore / Codex Astartes (Int)</td>
<td>
<input type="hidden" name="attr_skill-scholastic-lore-codex-astartes" value="Lore cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-scholastic-lore-codex-astartes" value="/roll [[@{Intelligence}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-scholastic-lore-codex-astartes" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-scholastic-lore-codex-astartes" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
</table>
<table style="border-style: solid;border-width: 1px;" class="sheet-col-4-12">
<tr>
<td></td>
<td class="sideways">Basic</td>
<td class="sideways">Trained</td>
<td class="sideways">+10%</td>
<td class="sideways">+20%</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-scrutiny}"></button>Scrutiny (Per)</td>
<td>
<input type="radio" name="attr_skill-scrutiny" value="/roll [[floor(@{Perception}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-scrutiny" value="/roll [[@{Perception}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-scrutiny" value="/roll [[@{Perception}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-scrutiny" value="/roll [[@{Perception}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-search}"></button>Search (Per)</td>
<td>
<input type="radio" name="attr_skill-search" value="/roll [[floor(@{Perception}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-search" value="/roll [[@{Perception}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-search" value="/roll [[@{Perception}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-search" value="/roll [[@{Perception}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-secret-tongue}"></button>Secret Tongue (Int)</td>
<td>
<input type="radio" name="attr_skill-secret-tongue" value="/roll [[floor(@{Intelligence}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-secret-tongue" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-secret-tongue" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-secret-tongue" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-security}"></button>Security (Ag)</td>
<td>
<input type="hidden" name="attr_skill-security" value="Security cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-security" value="/roll [[@{Agility}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-security" value="/roll [[@{Agility}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-security" value="/roll [[@{Agility}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-shadowing}"></button>Shadowing (Ag)</td>
<td>
<input type="hidden" name="attr_skill-shadowing" value="Shadowing cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-shadowing" value="/roll [[@{Agility}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-shadowing" value="/roll [[@{Agility}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-shadowin" value="/roll [[@{Agility}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-silent-move}"></button>Silent Move (Ag)</td>
<td>
<input type="radio" name="attr_skill-silent-move" value="/roll [[floor(@{Agility}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-silent-move" value="/roll [[@{Agility}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-silent-move" value="/roll [[@{Agility}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-silent-move" value="/roll [[@{Agility}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-sleight-of-hand}"></button>Sleight of Hand (Ag)</td>
<td>
<input type="hidden" name="attr_skill-sleight-of-hand" value="Sleight of Hand cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-sleight-of-hand" value="/roll [[@{Agility}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-sleight-of-hand" value="/roll [[@{Agility}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-sleight-of-hand" value="/roll [[@{Agility}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-speak-language-high-gothic}"></button>Speak Language / High Gothic (Int)</td>
<td>
<input type="hidden" name="attr_skill-speak-language-high-gothic" value="Languages cannot be spoken without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-speak-language-high-gothic" value="/roll [[@{Intelligence}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-speak-language-high-gothic" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-speak-language-high-gothic" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-speak-language-low-gothic}"></button>Speak Language / Low Gothic (Int)</td>
<td>
<input type="hidden" name="attr_skill-speak-language-low-gothic" value="Languages cannot be spoken without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-speak-language-low-gothic" value="/roll [[@{Intelligence}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-speak-language-low-gothic" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-speak-language-low-gothic" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-survival}"></button>Survival (Int)</td>
<td>
<input type="hidden" name="attr_skill-survival" value="Survival cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-survival" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-survival" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-survival" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-swim}"></button>Swim (S)</td>
<td>
<input type="radio" name="attr_skill-swim" value="/roll [[floor(@{Strength}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-swim" value="/roll [[@{Strength}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-swim" value="/roll [[@{Strength}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-swim" value="/roll [[@{Strength}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-tactics}"></button>Tactics (Int)</td>
<td>
<input type="hidden" name="attr_skill-tactics" value="Tactics cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-tactics" value="/roll [[@{Intelligence}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-tactics" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-tactics" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-tech-use}"></button>Tech-Use (Int)</td>
<td>
<input type="radio" name="attr_skill-tech-use" value="/roll [[floor(@{Intelligence}/2)]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-tech-use" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-tech-use" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-tech-use" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-tracking}"></button>Tracking (Int)</td>
<td>
<input type="hidden" name="attr_skill-tracking" value="Tracking cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-tracking" value="/roll [[@{Intelligence}]]-1d100" checked="true"></input>
</td>
<td>
<input type="radio" name="attr_skill-tracking" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-tracking" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-trade}"></button>Trade (Int)</td>
<td>
<input type="hidden" name="attr_skill-trade" value="Trade cannot be carried out without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-trade" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-trade" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-trade" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{skill-wrangling}"></button>Wrangling (Int)</td>
<td>
<input type="hidden" name="attr_skill-wrangling" value="Wrangling cannot be used without training"></input>
</td>
<td>
<input type="radio" name="attr_skill-wrangling" value="/roll [[@{Intelligence}]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-wrangling" value="/roll [[@{Intelligence}+10]]-1d100"></input>
</td>
<td>
<input type="radio" name="attr_skill-wrangling" value="/roll [[@{Intelligence}+20]]-1d100"></input>
</td>
</tr>
</table>
</div>
<div class="sheet-col-1-1 sheet-skills">
<h2>Wounds</h2>
Total: <input type="number" name="attr_Wounds_max"></input><br/>
Current: <input type="number" name="attr_Wounds"></input><br/>
Fatigue: <input type="number" name="attr_Fatigue"></input><br/>
<h2>Insanity</h2>
Current Points: <input type="number" names="attr_Insanity"></input><br/>
</div>