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roll20-character-sheets/Basic Fantasy RPG/BFRPGsheet.html
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<table>
<!-- top block -->
<tr><td colspan=2>
<table width=100%>
<tr>
<td width=1><b>Name</b></td>
<td colspan=3><input type=text width=50 style='width: 27em;' name="attr_name" /></td>
<td width=1>Sex</td>
<td><input type=text width=10 style='width: 5em;' name="attr_gender" /></td>
</td>
</tr>
<tr>
<td width=1>Race</td>
<td><input type=text width=20 style='width: 10em;' name="attr_race" /></td>
<td width=1>Class</td>
<td><input type=text width=20 style='width: 10em;' name="attr_class" /></td>
<td width=1>Level</td>
<td><input type=number width=5 style='width: 5em;' name="attr_level" /></td>
</tr>
<tr>
<td width=1>Height</td>
<td><input type=text width=10 style='width: 5em;' name="attr_height" /></td>
<td width=1>Weight</td>
<td><input type=text width=10 style='width: 5em;' name="attr_weight" /></td>
<td width=1>Age</td>
<td><input type=number width=10 style='width: 5em;' name="attr_age" /></td>
</tr>
</table>
</td></tr>
<tr><td valign=top>
<!-- column 1 -->
<div class=formblock>
<table width=100%>
<thead>
<tr>
<td>Attribute</td>
<td width=1>Value</td>
<td width=1>Bonus</td>
</tr>
</thead>
<tr>
<td>Strength</td>
<td><input type=number width=5 style='width: 5em;' name="attr_STR"/></td>
<td><input type=number width=5 style='width: 5em;' name="attr_STRbonus"/></td>
</tr>
<tr>
<td>Intelligence</td>
<td><input type=number width=5 style='width: 5em;' name="attr_INT"/></td>
<td><input type=number width=5 style='width: 5em;' name="attr_INTbonus"/></td>
</tr>
<tr>
<td>Wisdom</td>
<td><input type=number width=5 style='width: 5em;' name="attr_WIS"/></td>
<td><input type=number width=5 style='width: 5em;' name="attr_WISbonus"/></td>
</tr>
<tr>
<td>Dexterity</td>
<td><input type=number width=5 style='width: 5em;' name="attr_DEX"/></td>
<td><input type=number width=5 style='width: 5em;' name="attr_DEXbonus"/></td>
</tr>
<tr>
<td>Constitution</td>
<td><input type=number width=5 style='width: 5em;' name="attr_CON"/></td>
<td><input type=number width=5 style='width: 5em;' name="attr_CONbonus"/></td>
</tr>
<tr>
<td>Charisma</td>
<td><input type=number width=5 style='width: 5em;' name="attr_CHA"/></td>
<td><input type=number width=5 style='width: 5em;' name="attr_CHAbonus"/></td>
</tr>
</table>
</div>
</td><td valign=top>
<!-- column 2 -->
<div class=sheet-formblock>
<b>Combat</b>
<table width=100%>
<tr>
<td>AC</td>
<td>
<input name="attr_ac" style="width: 14em;" type="text">
</td>
</tr>
<tr>
<td>HP</td>
<td>
<input name="attr_hp_max" style="width: 6em;" type="text">
&nbsp;
<input name="attr_hp_current" style="width: 7em;" type="text">
</td>
</tr>
<tr>
<td>AB</td>
<td>
<input name="attr_ab_normal" style="width: 14em;" type="text">
</td>
</tr>
<tr>
<td class="sheet-nowrap">&nbsp; Melee</td>
<td>
<input name="attr_ab_melee" style="width: 14em;" type="number"
value="@{ab_normal}+@{STRbonus}" disabled=true>
</td>
</tr>
<tr>
<td class="sheet-nowrap">&nbsp; Missile</td>
<td>
<input name="attr_ab_missile" style="width: 14em;" type="number"
value="@{ab_normal}+@{DEXbonus}" disabled=true>
</td>
</tr>
<tr>
<td>Move</td>
<td>
<input name="attr_movement" style="width: 14em;" type="text">
</td>
</tr>
</table>
</div>
</td></tr>
<tr><td valign=top colspan=2>
<b>Weapons</b>
<br>
<b style='display: inline-block; width: 10em;'>Name</b>
<b style='display: inline-block; width: 5em;'>Total AB</b>
<b style='display: inline-block; width: 5em;'>Damage</b>
<b style='display: inline-block; width: 10em;'>Range</b>
<b style='display: inline-block; width: 10em;'>Notes</b>
<br>
<fieldset class=repeating_weapons>
<input type=text name=attr_weaponname style='width: 10em;'>
<input type=text name=attr_weaponab style='width: 5em;'>
<input type=text name=attr_weapondamage style='width: 5em;'>
<input type=text name=attr_weaponrange style='width: 10em;'>
<input type=text name=attr_weaponnotes style='width: 10em;'>
</fieldset>
</td></tr>
<tr><td valign=top>
<!-- column 1 -->
<div class=formblock>
<b>Equipment</b>
<br>
<textarea name="attr_equipment"></textarea>
</div>
<div class=formblock>
<b>Thief Abilities</b>
<table width=100% class=thiefabilities>
<tbody>
<tr>
<td width="99%">Open Locks</td>
<td width="1">
<input name="attr_openlocks" type="text">
</td>
<td width="1"><button type=roll value="/roll 1d100<@{openlocks}"></button></td>
</tr>
<tr>
<td>Remove Traps</td>
<td><input name="attr_removetraps" type="text"></td>
<td><button type=roll value="/roll 1d100<@{removetraps}"></button></td>
</tr>
<tr>
<td>Pick Pockets</td>
<td><input name="attr_pickpockets" type="text"></td>
<td><button type=roll value="/roll 1d100<@{pickpockets}"></button></td>
</tr>
<tr>
<td>Move Silently</td>
<td><input name="attr_movesilently" type="text"></td>
<td><button type=roll value="/roll 1d100<@{movesilently}"></button></td>
</tr>
<tr>
<td>Climb Walls</td>
<td><input name="attr_climbwalls" type="text"></td>
<td><button type=roll value="/roll 1d100<@{climbwalls}"></button></td>
</tr>
<tr>
<td>Hide</td>
<td><input name="attr_hide" type="text"></td>
<td><button type=roll value="/roll 1d100<@{hide}"></button></td>
</tr>
<tr>
<td>Listen</td>
<td><input name="attr_listen" type="text"></td>
<td><button type=roll value="/roll 1d100<@{listen}"></button></td>
</tr>
</tbody>
</table>
</div>
<div class=formblock>
<b>Spells</b>
<table width=95% class=spelltable>
<tr>
<td style='text-align: left;'>Level</td>
<td width=1>1</td>
<td width=1>2</td>
<td width=1>3</td>
</tr>
<tr>
<td style='text-align: left;'>Number</td>
<td><input type="number" name="attr_level1spells" class=shortnum></td>
<td><input type="number" name="attr_level2spells" class=shortnum></td>
<td><input type="number" name="attr_level3spells" class=shortnum></td>
</tr>
<tr>
<td style='text-align: left;'>Level</td>
<td width=1>4</td>
<td width=1>5</td>
<td width=1>6</td>
</tr>
<tr>
<td style='text-align: left;'>Number</td>
<td><input type="number" name="attr_level4spells" class=shortnum></td>
<td><input type="number" name="attr_level5spells" class=shortnum></td>
<td><input type="number" name="attr_level6spells" class=shortnum></td>
</tr>
</table>
<textarea name="attr_spells"></textarea>
</div>
</td><td valign=top>
<!-- column 2 -->
<div class=formblock>
<b>Money</b>
<br>
<textarea name="attr_money"></textarea>
</div>
<div class=formblock>
<b>Saving Throws</b>
<table class="sheet-savingthrows" style="width: 100%;">
<tr>
<td width="99%">
Death Ray or Poison
</td>
<td width="1">
<input name="attr_deathrayorpoison" type="number">
</td>
<td width=1><button type=roll value="/roll 1d20>@{deathrayorpoison}"></button></td>
</tr>
<tr>
<td>
Magic Wands
</td>
<td>
<input name="attr_magicwands" type="number">
</td>
<td width=1><button type=roll value="/roll 1d20>@{magicwands}"></button></td>
</tr>
<tr>
<td>
Paralysis or Turn to Stone
</td>
<td>
<input name="attr_paralysispetrification" type="number">
</td>
<td width=1><button type=roll value="/roll 1d20>@{paralysispetrification}"></button></td>
</tr>
<tr>
<td>
Dragon Breath
</td>
<td>
<input name="attr_dragonbreath" type="number">
</td>
<td width=1><button type=roll value="/roll 1d20>@{dragonbreath}"></button></td>
</tr>
<tr>
<td>
Rods, Staves, and Spells
</td>
<td>
<input name="attr_rodsstavesspells" type="number">
</td>
<td width=1><button type=roll value="/roll 1d20>@{rodsstavesspells}"></button></td>
</tr>
</table>
</div>
<div class=formblock>
<b>Turn Undead</b>
<table class="sheet-turnundead" style="width: 100%;">
<tr>
<td width="99%">
Skeleton
</td>
<td width="1">
<input name="attr_turnskeleton" type="text">
</td>
<td width=1><button type=roll value="/roll 1d20>@{turnskeleton}"></button></td>
</tr>
<tr>
<td>
Zombie
</td>
<td>
<input name="attr_turnzombie" type="text">
</td>
<td width=1><button type=roll value="/roll 1d20>@{turnzombie}"></button></td>
</tr>
<tr>
<td>
Ghoul
</td>
<td>
<input name="attr_turnghoul" type="text">
</td>
<td width=1><button type=roll value="/roll 1d20>@{turnghoul}"></button></td>
</tr>
<tr>
<td>
Wight
</td>
<td>
<input name="attr_turnwight" type="text">
</td>
<td width=1><button type=roll value="/roll 1d20>@{turnwight}"></button></td>
</tr>
<tr>
<td>
Wraith
</td>
<td>
<input name="attr_turnwraith" type="text">
</td>
<td width=1><button type=roll value="/roll 1d20>@{turnwraith}"></button></td>
</tr>
<tr>
<td>
Mummy
</td>
<td>
<input name="attr_turnmummy" type="text">
</td>
<td width=1><button type=roll value="/roll 1d20>@{turnmummy}"></button></td>
</tr>
<tr>
<td>
Spectre
</td>
<td>
<input name="attr_turnspectre" type="text">
</td>
<td width=1><button type=roll value="/roll 1d20>@{turnspectre}"></button></td>
</tr>
<tr>
<td>
Vampire
</td>
<td>
<input name="attr_turnvampire" type="text">
</td>
<td width=1><button type=roll value="/roll 1d20>@{turnvampire}"></button></td>
</tr>
</table>
</div>
<div class=formblock>
<b>Notes</b>
<br>
<textarea name="attr_notes"></textarea>
</div>
</td></tr>
<tr><td colspan=2>
<b>Basic Fantasy RPG Character Sheet for Roll20</b> v0.1
</td></tr>
</table>